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Shield

Ayray Dec 14th, 2019 (edited) 128 Never
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6.     print("FE Compatibility code V2 by Mokiros")
  7.     local RealPlayer = RealPlayer
  8.     script.Parent = RealPlayer.Character
  9.  
  10.     --Fake event to make stuff like Mouse.KeyDown work
  11.     local Disconnect_Function = function(this)
  12.         this[1].Functions[this[2]] = nil
  13.     end
  14.     local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15.     local FakeEvent_Metatable = {__index={
  16.         Connect = function(this,f)
  17.             local i = tostring(math.random(0,10000))
  18.             while this.Functions[i] do
  19.                 i = tostring(math.random(0,10000))
  20.             end
  21.             this.Functions[i] = f
  22.             return setmetatable({this,i},Disconnect_Metatable)
  23.         end
  24.     }}
  25.     FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26.     local function fakeEvent()
  27.         return setmetatable({Functions={}},FakeEvent_Metatable)
  28.     end
  29.  
  30.     --Creating fake input objects with fake variables
  31.     local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32.     FakeMouse.keyUp = FakeMouse.KeyUp
  33.     FakeMouse.keyDown = FakeMouse.KeyDown
  34.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37.     end}
  38.     --Merged 2 functions into one by checking amount of arguments
  39.     CAS.UnbindAction = CAS.BindAction
  40.  
  41.     --This function will trigger the events that have been :Connect()'ed
  42.     local function TriggerEvent(self,ev,...)
  43.         for _,f in pairs(self[ev].Functions) do
  44.             f(...)
  45.         end
  46.     end
  47.     FakeMouse.TriggerEvent = TriggerEvent
  48.     UIS.TriggerEvent = TriggerEvent
  49.  
  50.     --Client communication
  51.     local Event = Instance.new("RemoteEvent")
  52.     Event.Name = "UserInput_Event"
  53.     Event.OnServerEvent:Connect(function(plr,io)
  54.         if plr~=RealPlayer then return end
  55.         FakeMouse.Target = io.Target
  56.         FakeMouse.Hit = io.Hit
  57.         if not io.isMouse then
  58.             local b = io.UserInputState == Enum.UserInputState.Begin
  59.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60.                 return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61.             end
  62.             if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63.                 return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64.             end
  65.             for _,t in pairs(CAS.Actions) do
  66.                 for _,k in pairs(t.Keys) do
  67.                     if k==io.KeyCode then
  68.                         t.Function(t.Name,io.UserInputState,io)
  69.                     end
  70.                 end
  71.             end
  72.             FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73.             UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74.         end
  75.     end)
  76.     Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77.     local Mouse = owner:GetMouse()
  78.     local UIS = game:GetService("UserInputService")
  79.     local input = function(io,RobloxHandled)
  80.         if RobloxHandled then return end
  81.         --Since InputObject is a client-side instance, we create and pass table instead
  82.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83.     end
  84.     UIS.InputBegan:Connect(input)
  85.     UIS.InputEnded:Connect(input)
  86.     local h,t
  87.     --Give the server mouse data every second frame, but only if the values changed
  88.     --If player is not moving their mouse, client won't fire events
  89.     local HB = game:GetService("RunService").Heartbeat
  90.     while true do
  91.         if h~=Mouse.Hit or t~=Mouse.Target then
  92.             h,t=Mouse.Hit,Mouse.Target
  93.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  94.         end
  95.         --Wait 2 frames
  96.         for i=1,2 do
  97.             HB:Wait()
  98.         end
  99.     end]==],script)
  100.  
  101.     ----Sandboxed game object that allows the usage of client-side methods and services
  102.     --Real game object
  103.     local RealGame = game
  104.  
  105.     --Metatable for fake service
  106.     local FakeService_Metatable = {
  107.         __index = function(self,k)
  108.             local s = rawget(self,"_RealService")
  109.             if s then
  110.                 return typeof(s[k])=="function"
  111.                 and function(_,...)return s[k](s,...)end or s[k]
  112.             end
  113.         end,
  114.         __newindex = function(self,k,v)
  115.             local s = rawget(self,"_RealService")
  116.             if s then s[k]=v end
  117.         end
  118.     }
  119.     local function FakeService(t,RealService)
  120.         t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121.         return setmetatable(t,FakeService_Metatable)
  122.     end
  123.  
  124.     --Fake game object
  125.     local FakeGame = {
  126.         GetService = function(self,s)
  127.             return rawget(self,s) or RealGame:GetService(s)
  128.         end,
  129.         Players = FakeService({
  130.             LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131.         },"Players"),
  132.         UserInputService = FakeService(UIS,"UserInputService"),
  133.         ContextActionService = FakeService(CAS,"ContextActionService"),
  134.         RunService = FakeService({
  135.             _btrs = {},
  136.             RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137.             BindToRenderStep = function(self,name,_,fun)
  138.                 self._btrs[name] = self.Heartbeat:Connect(fun)
  139.             end,
  140.             UnbindFromRenderStep = function(self,name)
  141.                 self._btrs[name]:Disconnect()
  142.             end,
  143.         },"RunService")
  144.     }
  145.     rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146.     FakeGame.service = FakeGame.GetService
  147.     FakeService(FakeGame,game)
  148.     --Changing owner to fake player object to support owner:GetMouse()
  149.     game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151.  
  152. --SCRIPT
  153. local ups = game:GetService("UserInputService")
  154.  
  155. local player = game.Players.LocalPlayer
  156. local char = player.Character
  157. local primarypart = char.PrimaryPart
  158. local humanoid = char.Humanoid
  159.  
  160. local offsettype = 1
  161. local healthhold = nil
  162. local ff = nil
  163.  
  164. function createshield()
  165.     print("NewShield")
  166.     local nshield = Instance.new("Part")
  167.     nshield.Parent = workspace
  168.     nshield.Anchored = true
  169.     nshield.Size = Vector3.new(5,5,0.2)
  170.     nshield.Material = "Glass"
  171.     nshield.Transparency = 0.5
  172.     nshield.Reflectance = 1
  173.     nshield.Color = Color3.fromRGB(255,50,50)
  174.     shield = nshield
  175.  
  176.     return nshield
  177. end
  178.  
  179. local shield = createshield()
  180.  
  181. function renderstepped()
  182.     if shield and shield.Parent ~= nil then
  183.         shield.Orientation = primarypart.Orientation
  184.  
  185.         if offsettype == 0 then
  186.             shield.Position = primarypart.Position
  187.         elseif offsettype == 1 then
  188.             shield.Position = primarypart.Position +(primarypart.CFrame.LookVector*5) + (primarypart.Velocity*Vector3.new(0.15,0,0.15))
  189.         end
  190.     else
  191.         --[[if shield then
  192.             print("Shield was Removed")
  193.             shield:Destroy()
  194.         else
  195.             print("Shield was Destroyed")
  196.         end
  197.         shield = nil
  198.  
  199.         createshield()]]--
  200.     end
  201. end
  202.  
  203. game:GetService("RunService").RenderStepped:Connect(renderstepped)
  204.  
  205. ups.InputBegan:connect(function(inputObject, gameProcessedEvent)
  206.     if inputObject.KeyCode == Enum.KeyCode.Q and not gameProcessedEvent then
  207.         offsettype = 0
  208.  
  209.         --ForceField
  210.         humanoid.WalkSpeed = 0
  211.         humanoid.JumpPower = 0
  212.         humanoid.MaxHealth = math.huge
  213.         healthhold = humanoid.Health
  214.         humanoid.Health = math.huge
  215.  
  216.         shield.Shape = "Ball"
  217.         shield.Size = Vector3.new(10,10,10)
  218.         shield.CanCollide = true
  219.         shield.Transparency = 0.5
  220.  
  221.         ff = Instance.new("ForceField")
  222.         ff.Visible = false
  223.         ff.Parent = char
  224.        
  225.         primarypart.Anchored = true
  226.     elseif inputObject.KeyCode == Enum.KeyCode.E and not gameProcessedEvent then
  227.         shield.CanCollide = true
  228.         shield.Transparency = 0.5
  229.     end
  230. end)
  231.  
  232. ups.InputEnded:connect(function(inputObject, gameProcessedEvent)
  233.     if inputObject.KeyCode == Enum.KeyCode.Q and not gameProcessedEvent then
  234.         offsettype = 1
  235.  
  236.         --Shield
  237.         humanoid.WalkSpeed = 16
  238.         humanoid.JumpPower = 50
  239.         humanoid.MaxHealth = 100
  240.         humanoid.Health = healthhold
  241.  
  242.         shield.Shape = "Block"
  243.         shield.Size = Vector3.new(5,5,0.2)
  244.         shield.CanCollide = false
  245.         shield.Transparency = 1
  246.  
  247.         if ff then
  248.             ff:Destroy()
  249.         end
  250.  
  251.         primarypart.Anchored = false
  252.     elseif inputObject.KeyCode == Enum.KeyCode.E and not gameProcessedEvent then
  253.         shield.CanCollide = false
  254.         shield.Transparency = 1
  255.     end
  256. end)
  257.  
  258. --cleanup on die
  259. function died()
  260.     shield:Destroy()
  261. end
  262.  
  263. humanoid.Died:Connect(died)
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