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XCOM2 Console Commands 2025

Mar 24th, 2025 (edited)
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  1. giveresource [resource id] [amount]
  2. additem [item id] [amount]
  3. SkipAI
  4. killallais
  5. DeactivateDarkEvent <DarkEventName>
  6.  
  7. ARFMRemoveRequiemFromUnit TraitTemplateNameGoesHere, UnitNameGoesHere
  8. ARFMRemoveBadTraitsFromUnit UnitNameGoesHere
  9. RebuildSelectedSoldiersClass OPTIONAL_ChangeClassTo[FName] OPTIONAL_SetRankTo[INT]
  10.  
  11. RebuildAllSoldiersClass
  12. LevelUpSelectedSoldier 2
  13. ReloadWeapon
  14. HealSoldier
  15. FixSoldier
  16. ListSoldiers True
  17. resetcamerastack
  18. KillClosestEnemy
  19. KillAllEnemies
  20. AIDebugPatrols
  21. X2DebugBehavior
  22. ForceAbortSelectedInfil (on Mission geoscape)
  23.  
  24. TheLost
  25. eTeam_Two
  26. eTeam_One
  27. eTeam_Alien
  28. eTeam_Neutral
  29. eTeam_Resistance
  30. eTeam_XCom
  31.  
  32. DamageWholeTeam 99 eTeam_One
  33. DamageWholeTeam 99 eTeam_TheLost
  34. DamageWholeTeam 99 eTeam_Two
  35. DamageWholeTeam 99 eTeam_Alien
  36. DamageWholeTeam 6 eTeam_Xcom
  37. DamageWholeTeam 3 eTeam_Xcom
  38.  
  39. EndBattleForceWin
  40.  
  41. MEME_GiveSoldier Firstname Lastname
  42.  
  43. ShowActiveLightingMap
  44.  
  45. ForceLightingMap
  46. EnvLighting_Day
  47. EnvLighting_NightSky_Bright
  48. Wilderness
  49. EnvLighting_NightSky_Terror_Bright
  50. EnvLighting_CityCenterNight_SHELL_Bright
  51. Abandoned
  52.  
  53. RebuildSelectedSoldiersClass MZPatchworkProf
  54.  
  55. GiveContinentBonus ContinentBonus_LocationScout
  56.  
  57. ExportCurrentCharacterPool
  58. ExportAllBodyPartTemplatesToFile
  59.  
  60. Base Game
  61. AddItem [item id] [amount]
  62. AddItem Supplies 100 Receive 100 supplies
  63. AddItem Supplies -100 Remove 100 supplies
  64. aichangejobs
  65. AiDebugAi
  66. aidebugjobs
  67. BondSoldiers ["soldier name"] ["soldier name"] [true / false]
  68. ChangeList
  69. degugspawningtoggle
  70. dropunit [UNIT]
  71. dumpconsolecommands
  72. fogdensity INT
  73. ForceCompleteObjective [objective id] (Strategy Only, can break stuff)
  74. ForceCritHits
  75. GiveAbilityCharges
  76. GiveActionPoints [amount]
  77. GiveContinentBonus [continent bonus id]
  78. GiveEngineer [level]
  79. GiveFacility [facility id] [avenger/map index]
  80. GiveFactionSoldiers
  81. GiveHackReward [hack reward id]
  82. GiveResource [resource id] [amount]
  83. GiveScientist [level]
  84. GiveTech [tech id]
  85. HealAllSoldiers
  86. KillAllAIExceptClosestUnitToCursor
  87. KillAllAIs
  88. killclosestunittocursor
  89. LevelUpBarracks [amount]
  90. listsounds
  91. listtextures
  92. MakeSoldierAClass ["soldier name"] [class id]
  93. PowerUp
  94. RemoveFortressDoom [amount]
  95. RestartLevel
  96. RestartLevelWithSameSeed
  97. savescum
  98. screenshot
  99. setregionreslevel 3 (gives radio relay)
  100. SetSoldierStat setsoldierstat [stat id] [value] [soldier name] [0 / 1]
  101. SetStratagyFacilitiesFree All facilities free, toggle with on/off
  102. SetStratagyFacilitiesInstantBuild Ability to build facilities instantly, toggle with on/off
  103. SetStratagyFacilitiesSuperSpree Ability to build all facilities instantly for free, toggle with on/off
  104. SetStrategyFacilitiesUnlockAll Ability to build all facilities, toggle with on/off
  105. SkipAI
  106. slomo INT [Speed]
  107. TakeNoDamage All units invincible
  108. TakeNoDamage
  109. TATC; Set Cursor for all Allies
  110. ToggleFOW
  111. ToggleGodMode;
  112. ToggleRain
  113. ToggleSquadConcealment
  114. ToggleSquadConcealment;
  115. ToggleUnlimitedActions
  116. ToggleUnlimitedAmmo
  117. ToggleUnlimitedAmmo;
  118. TTC; Set Cursor for Unit
  119. X2DebugMap
  120. x2debugvisibility
  121.  
  122. Resources (vanilla)
  123. AlienAlloy
  124. EleriumCore
  125. EleriumDust
  126. Intel
  127. Supplies
  128.  
  129. [WOTC] MEME Give Soldier Command
  130. https://steamcommunity.com/sharedfiles/filedetails/?id=3175768314
  131.  
  132. MEME_GiveSoldier Firstname Lastname - will search your character pool for this character as an xcom soldier, and create them if they exist. If not found, or not an xcom soldier (templar etc) it will FAIL.
  133.  
  134. MEME_GiveSoldier Firstname Lastname true - If no matching xcom soldier is found, a new randomised Rookie will be created with the set First/Last Name
  135.  
  136. MEME_GiveSoldier Firstname Lastname true CharacterTemplate - will search your character pool for this as character a (Xcom/Templar/Reaper/Spark/Skirmisher/Proxian/etc) soldier, and create them if they exist. If not found, or not that soldier type, a new randomised FactionSoldier will be created with the set First/Last Name
  137.  
  138. MEME_GiveSoldier Firstname Lastname true CharacterTemplate # - As above, but sets the soldier's rank.
  139.  
  140.  
  141. XPanD Tactical commands:
  142. https://steamcommunity.com/sharedfiles/filedetails/?id=3113132590
  143. Tactical commands:
  144. EndBattleForceWin
  145. Attempts to force-complete all objectives, and then ends the mission.
  146.  
  147. HealSoldier [target non-allies instead?]
  148. Fully heals the closest unit, wakes them up if unconscious and removes bleed-outs.
  149.  
  150. FixSoldier [target non-allies instead?]
  151. Refreshes the closest unit's will, restores AP and removes negative statuses.
  152.  
  153. RepairSoldierArmor [target non-allies instead?]
  154. Repairs any shredded armor on the closest unit, and refreshes any shields.
  155.  
  156. KillClosestEnemy [target neutral units?] [target allies instead of enemies?]
  157. Kills the closest enemy to the cursor. Handles stuff like mind control and regeneration properly.
  158.  
  159. KillAllEnemies [target neutral units?] [target allies instead of enemies?]
  160. Kills all enemies on the field. Save first, potentially very dangerous! (especially with arguments)
  161.  
  162. DropSoldier <full name of unit, no nickname>
  163. Drops an undeployed unit into combat at the cursor, using whatever equipment they last had.
  164.  
  165. Debug: DropRandomSoldiers <number of soldiers>
  166. Attempts to drop in the specified amount of units. Requires names to follow the "Random #" format from GiveRandomRookies, and always starts at 1.
  167.  
  168. Strategy commands:
  169. HealSoldier
  170. Fully heals the selected soldier or SPARK.
  171.  
  172. FixSoldier
  173. Restores the selected soldier's will, and removes status effects like Tired/Shaken.
  174.  
  175. BondSoldier <full name of second unit, no nickname>
  176. Increases the bond between the selected soldier and the targeted one by one level.
  177.  
  178. UnbondSoldier
  179. Breaks all of the selected soldier's current bonds.
  180.  
  181. SetSoldierAP <amount>
  182. Sets the selected soldier's number of personal (non-XCOM) ability points.
  183.  
  184. RandomizeSoldierNickname
  185. Randomizes the selected soldier's nickname. Uses the base game nickname lists.
  186.  
  187. SetSoldierNickname <nickname>
  188. Sets the selected soldier's nickname, even if they're not eligible for one yet. Allows illegal characters and >11-character nicknames, apply at your own risk! (very stable in tests, but yeah)
  189.  
  190. SetSoldierFirstName/LastName <name>
  191. Sets the selected soldier's first or last name. Also allows illegal characters and long names.
  192.  
  193. Debug: HideUIFlags
  194. Hides pending notification flags, usually seen at the bottom left. Useful if they're stuck.
  195.  
  196. Debug: GiveRandomRookies <number of rookies>
  197. Spawns in X rookies with the "Random #" name format. Requires MEME Give Soldier Command.
  198.  
  199. Universal commands:
  200. RollDie <highest number>
  201. Rolls a random number between 1 and the provided number. (inclusive)
  202.  
  203. FindAbility <internal ability name, or part of a friendly name>
  204. Displays an ability's matching names, description and parent class. Can also be used to search for abilities when provided with part of a friendly name. (the one that shows in-game)
  205.  
  206. ListSoldiers [show unavailable units?]
  207. Lists all available/deployed units. Pass "true" to show unavailable units as well. (useful for CI)
  208.  
  209. Debug: DumpHelpTextOnlyAbilities
  210. Prints all abilities with valid help text but no description. (generally tactical-only stuff)
  211.  
  212. [WOTC] Additional Soldier Console Commands
  213. https://steamcommunity.com/sharedfiles/filedetails/?id=1370543410
  214. LevelUpSelectedSoldier
  215. LevelUpSelectedSoldier Ranks[INT] Example - Level up the selected unit by 2 ranks: LevelUpSelectedSoldier 2
  216. Levels up just the currently selected soldier in the armory screen. The optional Ranks parameter lets you specify how many ranks to increase (defaults to 1 if unspecified).
  217.  
  218.  
  219.  
  220. RebuildSelectedSoldiersClass
  221. RebuildSelectedSoldiersClass OPTIONAL_ChangeClassTo[FName] OPTIONAL_SetRankTo[INT] Example - Change the currently selected unit to a rank 1 (squaddie) Ranger: RebuildSelectedSoldiersClass Ranger 1
  222. Refreshes the ability tree and rerolls the XCOM abilities for the currently selected soldier in the armory screen. Used to update a class ability tree on an existing soldier that has been changed due to new mods or mod updates. Can use the optional parameters to change the soldier's class and set their rank (up or down). Refreshing a Soldier's Class will also reroll randomized stats from Point-Based NCE, Hidden Potential, etc. - unfortunately, this can't really be avoided without causing issues with all sources of stat-gains (Covert Ops, RPGO stat purchases, etc.).
  223.  
  224. Use this instead of the vanillia MakeSoldierAClass command to change classes. The vanillia command does not properly support things like Beta Strike, NCE, XCOM/AWC Abilities, etc. Also supports classes that use the Highlander's ClassesExcludedFromAWCRoll functionality.
  225.  
  226.  
  227. RebuildAllSoldiersClass
  228. RebuildAllSoldiersClass
  229. Refresh the soldier's ability tree and XCOM abilities for All soldiers in the barracks. Does not change class or rank.
  230.  
  231.  
  232. SetSelectedSoldiersStat
  233. SetSelectedSoldiersStat eStat_Type[BYTE] Stat_Amount[FLOAT] OPTIONAL_ModifyExistingStatBase[BOOL] Example - Change the currently selected soldier's Hacking to 50: SetSelectedSoldiersStat eStat_Hacking 50 Example - Modify the currently selected soldier's Will by +20: SetSelectedSoldiersStat eStat_Will 20 true
  234. Sets the currently selected soldier's eStat to the specified value or, if the optional bool OPTIONAL_ModifyExistingStatBase is set to true, modifies the existing base stat by the specified value.
  235.  
  236. SetSelectedSoldiersComInt
  237. SetSelectedSoldiersComInt eComInt_CombatIntelligence[BYTE] Example - Change the currently selected soldier's Combat Intelligence to Gifted [2]: SetSelectedSoldiersComInt 2
  238. Sets the currently selected soldier's Combat Intelligence level - use a value between 0 (standard) and 4 (savant). This will try to adjust the soldier's AP accordingly and WILL adjust it into the negative if you drop Combat Intelligence and have already spent the AP (meaning the next ability you purchase with AP on that unit will take extra XCOM AP to cover the difference). Be careful of the resistance cards that boost AP gain - it will calculate expected AP values based on the current value.
  239.  
  240.  
  241.  
  242. Grimy's Console Commands
  243. https://steamcommunity.com/sharedfiles/filedetails/?id=693790751
  244.  
  245.  
  246. GiveSoldierAWCAbility string UnitName name AbilityName int slot
  247. UnitName -> "Firstname Lastname" of soldier, caps and spelling matters
  248. AbilityName -> TemplateName of ability you are adding
  249. Slot -> 0 = Unknown Slot, 1 = primary, 2 = secondary, 3 = Tertiary, etc.
  250. This matters because you COULD give your pistol or sword rapid fire or something like that.
  251.  
  252. Examples
  253. Give RapidFire to a sidearm: GiveSoldierAWCAbility "Joe Chill" RapidFire 2
  254.  
  255. LevelUpSoldier string UnitName int Ranks
  256. levels up a specific soldier the specified number of ranks
  257.  
  258. DeleteSoldierAWCAbilities string UnitName
  259. removes all of a soldier's AWC abiliites
  260.  
  261. GrimySetCharacterStat ECharStatType eStat float NewStat string UnitName
  262. allows you to set the stat of any character, even if they aren't a soldier.
  263.  
  264.  
  265. ;----------------------------------------
  266. ;STRATEGY LAYER
  267. ;----------------------------------------
  268. ;-----Vanilla-----
  269. GiveResource ItemName Value
  270. Gives you X amount of resource.
  271.  
  272. AddItem ItemName Value
  273. Gives you X amount of item, requires you have an item already in stock for it to function(?)
  274.  
  275. GiveScientist
  276. Gives you a scientist.
  277.  
  278. GiveEngineer
  279. Gives you an engineer.
  280.  
  281. MakeSoldierAClass “FirstName LastName” Class
  282. Sets the specified soldier's class.
  283.  
  284. SetForceLevel X (1-20)
  285. Sets the alien's force level.
  286.  
  287. GiveTraitToUnit FearOfMecs Overkill 9-8
  288. Gives the soldier a fear trait.
  289.  
  290.  
  291. ;-----Additional Soldier Console Commands-----
  292. LevelUpSelectedSoldier X
  293. Level up the selected unit by X ranks.
  294.  
  295. RebuildSelectedSoldiersClass (Class) (Rank)
  296. Change the currently selected unit to a different class.
  297.  
  298. RebuildAllSoldiersClass
  299. Refresh the soldier's ability tree and XCOM abilities for All soldiers in the barracks.
  300.  
  301. SetSelectedSoldiersStat eStat_Type XX
  302. Change the currently selected soldier's specified stat (add 'true' to the end to add it to the current stat).
  303.  
  304. SetSelectedSoldiersComInt X
  305. Change the currently selected soldier's Combat Intelligence.
  306.  
  307. ReloadWeapon
  308. In a tactical mission, reloads the currently selected unit's primary weapon.
  309.  
  310. GiveActionPoints X
  311. Gives X amount of action points.
  312.  
  313. ToggleUnlimitedActions
  314. Toggles on/off infinite actions.
  315.  
  316. Togglefow
  317. Toggles on/off Fog of War.
  318.  
  319. ToggleUnitOutline
  320. Toggles unit outlines when obscured by other objects.
  321.  
  322. X2ForceAllUnitsVisible
  323. Reveals all units on the map.
  324.  
  325. X2DebugVisualizer
  326. Opens a menu, the "Clear Hangs" button helps with bugged reaction fire shots.
  327.  
  328. X2AllowSelectAll 1
  329. Allows player control of every unit on the map.
  330.  
  331. DropUnit X Y Z
  332. X = NPC ID
  333. Y = Team (0 = XCOM, 1 = ADVENT, 2 = Lost, 3 = Resistance, 4 = Civilian)
  334. Z = Scamper (0 = No, 1 = Yes
  335.  
  336.  
  337.  
  338. ;----------------------------------------
  339. ;VANILLA NPC IDs
  340. ;----------------------------------------
  341.  
  342. DropUnit advmec_m1 0 0
  343.  
  344. -XCOM Soldier :
  345. soldier
  346. Note : will be a randomly generated rookie with kevlar and balistic equipment
  347.  
  348. -ADVENT Trooper :
  349. basic : advtrooperM1
  350. advanced : advtrooperM2
  351. elite : advtrooperM3
  352.  
  353. -ADVENT Officer :
  354. basic : advcaptainM1
  355. advanced : advcaptainM2
  356. elite : advcaptainM3
  357.  
  358. -ADVENT Stun Lancer :
  359. basic : advstunlancerM1
  360. heavy : advstunlancerM2
  361. elite : advstunlancerM3
  362.  
  363. -ADVENT Shieldbearer :
  364. basic : advshieldbearerM2
  365. elite : advshieldbearerM3
  366.  
  367. -ADVENT MEC :
  368. basic : advmec_M1
  369. heavy : advmec_M2
  370.  
  371. -ADVENT Turret (small version) :
  372. basic : advshortturretM1
  373. heavy : advshortturretM2
  374. super heavy : advshortturretM3
  375.  
  376. -ADVENT Turret (tall version) :
  377. basic : advturretM1
  378. heavy : advturretM2
  379. super heavy : advturretM3
  380.  
  381. -Xcom Turret :
  382. basic : xcomturretM1
  383. heavy : xcomturretM2
  384. Note : the ones in the base defence mission, has slightly more health and less armor than ADVENT's counterpart
  385.  
  386. -Sectoid :
  387. basic : sectoid
  388.  
  389. -Psi zombie :
  390. Non-Human : psizombie
  391. Note : supposedly ADVENT zombie (will look like a soldier with green kevlar, probably a placeholder)
  392. Human : psizombiehuman
  393. Note : supposedly human zombie (a floating head in this case)
  394.  
  395. -Viper :
  396. basic: viper
  397.  
  398. -Faceless:
  399. revealed: faceless
  400. disguised : facelesscivilian
  401. Note : it will automatically join ADVENT team if you try to move this one
  402.  
  403. -Muton:
  404. basic : muton
  405.  
  406. -Berserker:
  407. basic : berserker
  408.  
  409. -Chryssalid :
  410. basic : chryssalid
  411. chryssalid cocoon : chryssalidcocoon
  412. Note : will appear as the placeholder soldier mentioned above then get covered in an orange mass of pus
  413.  
  414. Archon :
  415. basic : archon
  416.  
  417. -Andromedon :
  418. basic : andromedon
  419. broken shell : andromedonrobot
  420.  
  421. -Gatekeeper :
  422. basic : gatekeeper
  423.  
  424. -Sectopod :
  425. basic : sectopod
  426.  
  427. -Codex :
  428. basic : cyberus
  429.  
  430. -AVATAR :
  431. Commander's avatar : advpsiwitchM2
  432. Note : less health, no armor
  433. Elder avatar : advpsiwitchM3
  434. Note : more health has armor and has a cool STAND following it
  435.  
  436. ;----------------------------------------
  437. ;WOTC NPC IDs
  438. ;----------------------------------------
  439. -The Lost :
  440. Thelost
  441. TheLostHP2
  442. TheLostHP3
  443. TheLostHP4
  444. TheLostHP5
  445. TheLostHP6
  446. TheLostHP7
  447. TheLostHP8
  448. TheLostHP9
  449. TheLostHP10
  450. TheLostHP11
  451. TheLostHP12
  452.  
  453. -Lost Dasher :
  454. Thelostdasher
  455. TheLostDasherHP2
  456. TheLostDasherHP3
  457. TheLostDasherHP4
  458. TheLostDasherHP5
  459. TheLostDasherHP6
  460. TheLostDasherHP7
  461. TheLostDasherHP8
  462. TheLostDasherHP9
  463. TheLostDasherHP10
  464. TheLostDasherHP11
  465. TheLostDasherHP12
  466. TheLostDasherHP13
  467. TheLostDasherHP14
  468. TheLostDasherHP15
  469. TheLostDasherHP16
  470. TheLostDasherHP17
  471. TheLostDasherHP18
  472. TheLostDasherHP19
  473. TheLostDasherHP20
  474. TheLostDasherHP21
  475. TheLostDasherHP22
  476.  
  477. -Lost Howler :
  478. Thelosthowler
  479. TheLostHowlerHP2
  480. TheLostHowlerHP3
  481. TheLostHowlerHP4
  482. TheLostHowlerHP5
  483. TheLostHowlerHP6
  484. TheLostHowlerHP7
  485. TheLostHowlerHP8
  486. TheLostHowlerHP9
  487. TheLostHowlerHP10
  488. TheLostHowlerHP11
  489. TheLostHowlerHP12
  490. TheLostHowlerHP13
  491. TheLostHowlerHP14
  492. TheLostHowlerHP15
  493. TheLostHowlerHP16
  494. TheLostHowlerHP17
  495. TheLostHowlerHP18
  496. TheLostHowlerHP19
  497. TheLostHowlerHP20
  498. TheLostHowlerHP21
  499. TheLostHowlerHP22
  500.  
  501. -Lost Brute :
  502. Thelostbrute
  503.  
  504. -Resistance soldiers :
  505. balistic : volunteerarmymilitia
  506. magnetic : volunteerarmymilitiaM2
  507. Plasma : volunteerarmymilitiaM3
  508. Note : these are the ones which spawn during "Haven retaliation" missions, they wear special clothing which can only be acquired as a customization option using mods
  509.  
  510. -Resistance soldiers :
  511. tier 1 : civilianmilitiaM1
  512. tier 2 : civilianmilitiaM2
  513. tier 3 : civilianmilitiaM3
  514. Note : these are the ones which spawn in "rescue operatives from abandoned city" as the bodyguards of the VIP, they have the same armor and weapons as Xcom
  515.  
  516. -ADVENT Purifier :
  517. basic : advpurifierM1
  518. advanced : advpurifierM2
  519. elite : advpurifierM3
  520.  
  521. -ADVENT Priest :
  522. basic : advpriestM1
  523. advanced : advpriestM2
  524. elite : advpriestM3
  525.  
  526. -ADVENT field commander :
  527. basic : advgeneralM1
  528. advanced : advgeneralM2
  529. elite : advgeneralM3
  530.  
  531. -Spectre :
  532. basic : spectreM1
  533. advanced : spectreM2
  534.  
  535. -Shadow :
  536. basic : shadowbindunit
  537. advanced : shadowbindunit M2
  538.  
  539. Note : these are supposed to be the shadow produced from the 'shadowbind' ability, however when spawned with the console they will appear as placeholder soldiers with no weapon or ability whatsoever, they can be useful as a dummy if you need an enemy to keep a mission from ending without having them shooting at you
  540.  
  541. -The Chosen Assassin :
  542. tier 1 : chosenassassin
  543. tier 2 : chosenassassinM2
  544. tier 3 : chosenassassinM3
  545. tier 4 : chosenassassinM4
  546.  
  547. -The Chosen Hunter :
  548. tier 1 : chosensniper
  549. tier 2 : chosensniperM2
  550. tier 3 : chosensniperM3
  551. tier 4 : chosensniperM4
  552.  
  553. -The Chosen Warlock :
  554. tier 1 : chosenwarlock
  555. tier 2 : chosenwarlockM2
  556. tier 3 : chosenwarlockM3
  557. tier 4 : chosenwarlockM4
  558.  
  559. Note: as far as I'm aware, spawning chosens on Xcom's side is a bit buggy, you can only have a single chosen with you otherwise they all become unresponsive and you need to pass a turn or two to finnally be able to control your chosen, spawning the chosen on ADVENT team however worked flawlessly even if multiple of them were spawned at once (You can try to make an enemy pod get triggered by the chosen you spawned in order to make them responsive again if you can't control them)
  560.  
  561. -Spectral Stun lancer :
  562. tier 1 : spectralstunlancerM1
  563. tier 2 : spectralstunlancerM2
  564. tier 3 : spectralstunlancerM3
  565. tier 4 : spectralstunlancerM4
  566.  
  567. Note : they appear as regular stun lancers when spawned via console
  568.  
  569. -Spectral Zombies :
  570. tier 1 : spectralzombieM1
  571. tier 2 : spectralzombieM2
  572. tier 3 : spectralzombieM3
  573. tier 4 : spectralzombieM4
  574.  
  575. Note: appear as placeholder soldiers when spawned via console
  576.  
  577. ;----------------------------------------
  578. ;ALIEN HUNTER NPC IDs
  579. ;----------------------------------------
  580. -Neonate viper :
  581. basic : viperneonate
  582.  
  583. -Bradford :
  584. basic : nestcentral
  585.  
  586. Note : the same as Bradford we get to control in the nest mission
  587.  
  588.  
  589. -Viper King :
  590. basic : viperking
  591.  
  592. -Berserker Queen :
  593. basic : berserkerqueen
  594.  
  595. -Archon King :
  596. basic : archonking
  597.  
  598. ;----------------------------------------
  599. ;SHEN'S LAST GIFT NPC IDs
  600. ;----------------------------------------
  601. -Spark-001 :
  602. basic : losttowersspark
  603.  
  604. Note : this is the Spark you get in the lost tower mission
  605.  
  606. -Lilly Shen :
  607. basic : losttowersshen
  608.  
  609. Note : Lilly Shen that you control in the lost towers mission
  610.  
  611. - Derelict MEC :
  612. basic : feralmec_M1
  613.  
  614. -Derelict Turret :
  615. basic : losttowersturret_M1
  616.  
  617. -Julian's Sectopod :
  618. basic : sectopod_markov
  619.  
  620.  
  621.  
  622.  
  623.  
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