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  1. DT_WeaponX
  2. DT_WeaponX _______________________________________________[0x00000000]
  3. LocalWeaponData __________________________________________[0x00000000]
  4. m_iWorldModelIndex _______________________________________[0x00001558]
  5. m_worldModelIndexOverride ________________________________[0x00001554]
  6. m_holsterModelIndex ______________________________________[0x0000155C]
  7. m_droppedModelIndex ______________________________________[0x00001560]
  8. m_ActiveState ____________________________________________[0x00001570]
  9. m_weaponOwner ____________________________________________[0x00001540]
  10. m_nIdealSequence _________________________________________[0x00001564]
  11. m_IdealActivity __________________________________________[0x00001568]
  12. m_weaponActivity _________________________________________[0x0000156C]
  13. m_weaponNameIndex ________________________________________[0x000016EC]
  14. m_scriptActivated ________________________________________[0x000016E1]
  15. m_isLoadoutPickup ________________________________________[0x000016E2]
  16. m_weapState ______________________________________________[0x00001584]
  17. m_utilityEnt _____________________________________________[0x000016E4]
  18. m_allowedToUse ___________________________________________[0x00001588]
  19. m_discarded ______________________________________________[0x00001589]
  20. m_forcedADS ______________________________________________[0x0000158C]
  21. m_tossRelease ____________________________________________[0x00001590]
  22. m_customActivity _________________________________________[0x00001594]
  23. m_customActivitySequence _________________________________[0x00001598]
  24. m_customActivityOwner ____________________________________[0x0000159C]
  25. m_customActivityEndTime __________________________________[0x000015A0]
  26. m_customActivityFlags ____________________________________[0x000015A4]
  27. m_playerData _____________________________________________[0x000015A8]
  28. m_lastTossedGrenade ______________________________________[0x00001688]
  29. m_needsReloadCheck _______________________________________[0x0000168C]
  30. m_needsEmptyCycleCheck ___________________________________[0x0000168D]
  31. m_networkedFlags _________________________________________[0x00000394]
  32. m_skinOverride ___________________________________________[0x00001690]
  33. m_skinOverrideIsValid ____________________________________[0x00001694]
  34. predictingClientOnly _____________________________________[0x00000000]
  35. m_shouldPlayIdleAnims ____________________________________[0x000016F8]
  36. m_oaActiveOverride _______________________________________[0x000016FC]
  37. m_bClientSideAnimation ___________________________________[0x00000FF0]
  38. m_chargeStartTime ________________________________________[0x00001698]
  39. m_chargeEndTime __________________________________________[0x0000169C]
  40. m_sustainedDischargeEndTime ______________________________[0x000016C4]
  41. m_sustainedLaserCurrentSpread ____________________________[0x000016C8]
  42. m_sustainedDischargeIsInPrimaryAttack ____________________[0x000016CC]
  43. m_sustainedLaserNextRandomSeed ___________________________[0x000016CD]
  44. m_lastChargeFrac _________________________________________[0x000016A0]
  45. m_modBitfieldFromPlayer __________________________________[0x000016D0]
  46. m_modBitfieldInternal ____________________________________[0x000016D4]
  47. m_modBitfieldCurrent _____________________________________[0x000016D8]
  48. m_curSharedEnergyCost ____________________________________[0x000016DC]
  49. m_grappleWeaponNeedsDryfire ______________________________[0x000016E0]
  50. DT_Zipline
  51. DT_Zipline _______________________________________________[0x00000000]
  52. m_ziplinePhysics _________________________________________[0x00000A00]
  53. m_ziplineMaterialIndex ___________________________________[0x00000D48]
  54. m_prevZipline ____________________________________________[0x00000D4C]
  55. m_nextZipline ____________________________________________[0x00000D50]
  56. m_detachEndOnUse _________________________________________[0x00000D54]
  57. m_dropToBottom ___________________________________________[0x00000D55]
  58. m_ziplineAutoDetachDistance ______________________________[0x00000D58]
  59. m_ziplineVerticalPushOffInDirectionX _____________________[0x00000D5C]
  60. m_ziplineVerticalPreserveVelocity ________________________[0x00000D5D]
  61. m_ziplineWidth ___________________________________________[0x00000D60]
  62. m_ziplineEnabled _________________________________________[0x00000D64]
  63. m_ziplineRestPositions ___________________________________[0x00000D68]
  64. m_numZiplineRestPositions ________________________________[0x00000E28]
  65. m_ziplineFadeDist ________________________________________[0x00000E2C]
  66. m_ziplineSpeedScale ______________________________________[0x00000E30]
  67. m_numZiplinePoints _______________________________________[0x00000008]
  68. m_ziplinePositions _______________________________________[0x0000000C]
  69. DT_ZiplineEnd
  70. DT_ZiplineEnd ____________________________________________[0x00000000]
  71. m_autoDetachDistance _____________________________________[0x00000A00]
  72. m_verticalPushOffInDirectionX ____________________________[0x00000A04]
  73. m_prevZipline ____________________________________________[0x00000A08]
  74. DT_Missile
  75. DT_Missile _______________________________________________[0x00000000]
  76. m_hSpecificTarget ________________________________________[0x00002AE4]
  77. m_targetPosition _________________________________________[0x00002AF4]
  78. m_useTargetPosition ______________________________________[0x00002B00]
  79. DT_CrossbowBolt
  80. DT_CrossbowBolt __________________________________________[0x00000000]
  81. DT_VortexSphere
  82. DT_VortexSphere __________________________________________[0x00000000]
  83. m_spawnflags _____________________________________________[0x00000094]
  84. m_enabled ________________________________________________[0x00000A00]
  85. m_radius _________________________________________________[0x00000A04]
  86. m_height _________________________________________________[0x00000A08]
  87. m_bulletFov ______________________________________________[0x00000A0C]
  88. m_bulletAbsorbedCount ____________________________________[0x00000A10]
  89. m_projectileAbsorbedCount ________________________________[0x00000A14]
  90. m_ownerWeapon ____________________________________________[0x00000A18]
  91. m_vortexEffect ___________________________________________[0x00000A1C]
  92. m_vortexLocalAngles ______________________________________[0x00000A20]
  93. m_gunAttachment __________________________________________[0x00000A30]
  94. m_iHealth ________________________________________________[0x000003E0]
  95. DT_Turret
  96. DT_Turret ________________________________________________[0x00000000]
  97. m_settingsIndex __________________________________________[0x00001548]
  98. m_driver _________________________________________________[0x00001560]
  99. m_iHealth ________________________________________________[0x000003E0]
  100. m_iMaxHealth _____________________________________________[0x00000510]
  101. m_forceAimPitch __________________________________________[0x00001588]
  102. m_forceAimYaw ____________________________________________[0x0000158C]
  103. m_turretWeapon ___________________________________________[0x00001590]
  104. m_title __________________________________________________[0x00001594]
  105. DT_ScriptTraceVolume
  106. DT_ScriptTraceVolume _____________________________________[0x00000000]
  107. m_shapeType ______________________________________________[0x00000A00]
  108. m_sphereRadius ___________________________________________[0x00000A04]
  109. m_boxMins ________________________________________________[0x00000A08]
  110. m_boxMaxs ________________________________________________[0x00000A14]
  111. m_drawDebug ______________________________________________[0x00000A20]
  112. DT_TEProjectileTrail
  113. DT_TEProjectileTrail _____________________________________[0x00000000]
  114. m_owner __________________________________________________[0x00000028]
  115. m_startPos _______________________________________________[0x0000002C]
  116. m_endPos _________________________________________________[0x00000038]
  117. m_weaponClassIndex _______________________________________[0x00000044]
  118. m_modBitfield ____________________________________________[0x00000048]
  119. m_projectileTrailIndex ___________________________________[0x0000004C]
  120. m_impactEffectTable ______________________________________[0x00000050]
  121. DT_Projectile
  122. m_cellX __________________________________________________[0x0000004C]
  123. m_cellY __________________________________________________[0x00000050]
  124. m_cellZ __________________________________________________[0x00000054]
  125. m_localOrigin ____________________________________________[0x00000058]
  126. m_localAngles ____________________________________________[0x00000428]
  127. m_nModelIndex ____________________________________________[0x00000064]
  128. m_CollisionGroup _________________________________________[0x000004D8]
  129. m_PredictableID __________________________________________[0x00000764]
  130. m_hOwnerEntity ___________________________________________[0x0000043C]
  131. m_weaponDataIsSet ________________________________________[0x00001540]
  132. m_forceAdjustToGunBarrelDisabled _________________________[0x00001541]
  133. m_weaponClassIndex _______________________________________[0x00001544]
  134. m_destructionDistance ____________________________________[0x00001548]
  135. m_passThroughDepthTotal __________________________________[0x0000154C]
  136. m_impactEffectTable ______________________________________[0x0000155C]
  137. m_reducedEffects _________________________________________[0x00001560]
  138. m_modBitfield ____________________________________________[0x00001550]
  139. m_overrideMods ___________________________________________[0x00001554]
  140. m_projectileTrailIndex ___________________________________[0x00001558]
  141. m_projectileCreationTimeServer ___________________________[0x00001564]
  142. m_weaponSource ___________________________________________[0x00001568]
  143. m_vecVelocity ____________________________________________[0x0000041C]
  144. m_networkedFlags _________________________________________[0x00000394]
  145. m_iTeamNum _______________________________________________[0x000003F0]
  146. m_realmsBitMask __________________________________________[0x000009E8]
  147. DT_GrappleHook
  148. m_cellX __________________________________________________[0x0000004C]
  149. m_cellY __________________________________________________[0x00000050]
  150. m_cellZ __________________________________________________[0x00000054]
  151. m_localOrigin ____________________________________________[0x00000058]
  152. m_localAngles ____________________________________________[0x00000428]
  153. m_hOwnerEntity ___________________________________________[0x0000043C]
  154. moveparent _______________________________________________[0x0000001C]
  155. m_parentAttachmentType ___________________________________[0x00000020]
  156. m_parentAttachmentIndex __________________________________[0x00000024]
  157. m_parentAttachmentHitbox _________________________________[0x000007F4]
  158. m_grappleZipline _________________________________________[0x00001540]
  159. m_nModelIndex ____________________________________________[0x00000064]
  160. m_visibilityFlags ________________________________________[0x000003E8]
  161. m_realmsBitMask __________________________________________[0x000009E8]
  162. DT_PredictedFirstPersonProxy
  163. DT_PredictedFirstPersonProxy _____________________________[0x00000000]
  164. DT_FirstPersonProxy
  165. DT_FirstPersonProxy ______________________________________[0x00000000]
  166. m_viewModelOwner _________________________________________[0x00001570]
  167. DT_Titan_Cockpit
  168. DT_Titan_Cockpit _________________________________________[0x00000000]
  169. DT_PortalPointPush
  170. DT_PortalPointPush _______________________________________[0x00000000]
  171. m_bEnabled _______________________________________________[0x00000A00]
  172. m_flMagnitude ____________________________________________[0x00000A04]
  173. m_flRadius _______________________________________________[0x00000A08]
  174. m_flInnerRadius __________________________________________[0x00000A0C]
  175. m_flConeOfInfluence ______________________________________[0x00000A10]
  176. DT_InfoPlacementHelper
  177. m_localOrigin ____________________________________________[0x00000004]
  178. m_localAngles ____________________________________________[0x00000428]
  179. moveparent _______________________________________________[0x0000001C]
  180. m_parentAttachmentType ___________________________________[0x00000020]
  181. m_parentAttachmentIndex __________________________________[0x00000024]
  182. m_parentAttachmentHitbox _________________________________[0x000007F4]
  183. m_parentAttachmentModel __________________________________[0x000007F8]
  184. DT_HealthKit
  185. DT_HealthKit _____________________________________________[0x00000000]
  186. m_minimapData ____________________________________________[0x00000908]
  187. DT_BaseParticleEntity
  188. DT_BaseParticleEntity ____________________________________[0x00000000]
  189. DT_TriggerSlip
  190. DT_TriggerSlip ___________________________________________[0x00000000]
  191. m_defaultSlipDirection ___________________________________[0x00000A80]
  192. m_slipSpeed ______________________________________________[0x00000A8C]
  193. m_slipAcceleration _______________________________________[0x00000A90]
  194. DT_TriggerPlayerMovement
  195. DT_TriggerPlayerMovement _________________________________[0x00000000]
  196. DT_TriggerPointGravity
  197. DT_TriggerPointGravity ___________________________________[0x00000000]
  198. m_pullOuterRadius ________________________________________[0x00000A80]
  199. m_pullInnerRadius ________________________________________[0x00000A84]
  200. m_reduceSpeedOuterRadius _________________________________[0x00000A88]
  201. m_reduceSpeedInnerRadius _________________________________[0x00000A8C]
  202. m_pullAccel ______________________________________________[0x00000A90]
  203. m_pullSpeed ______________________________________________[0x00000A94]
  204. DT_TriggerCylinderHeavy
  205. DT_TriggerCylinderHeavy __________________________________[0x00000000]
  206. m_triggerFilterMask ______________________________________[0x00000A80]
  207. m_radius _________________________________________________[0x00000A88]
  208. m_aboveHeight ____________________________________________[0x00000A8C]
  209. m_belowHeight ____________________________________________[0x00000A90]
  210. m_teslaTrapBaseHeight ____________________________________[0x00000A94]
  211. m_vertOverride ___________________________________________[0x00000A98]
  212. m_launchPower ____________________________________________[0x00000A9C]
  213. m_punchSoftAmount ________________________________________[0x00000AA0]
  214. m_punchHardAmount ________________________________________[0x00000AA4]
  215. m_punchRandomBoost _______________________________________[0x00000AA8]
  216. m_crowdPusherRadius ______________________________________[0x00000AAC]
  217. m_crowdPusherArcDeg ______________________________________[0x00000AB0]
  218. m_crowdPusherPower _______________________________________[0x00000AB4]
  219. m_crowdPusherShovePower __________________________________[0x00000AB8]
  220. m_triggerType ____________________________________________[0x00000ABC]
  221. m_teslaTrapFXVisible _____________________________________[0x00000AC0]
  222. m_teslaTrapObstructedEndTime _____________________________[0x00000AC8]
  223. m_teslaTrapStart _________________________________________[0x00000ACC]
  224. m_teslaTrapEnd ___________________________________________[0x00000AD0]
  225. m_teslaTrapUp ____________________________________________[0x00000AD4]
  226. m_launchDir ______________________________________________[0x00000AE0]
  227. DT_StatusEffectPlugin
  228. m_hOwnerEntity ___________________________________________[0x0000043C]
  229. m_statusEffectsTimedPluginNV _____________________________[0x00000A00]
  230. m_statusEffectsEndlessPluginNV ___________________________[0x00000A18]
  231. DT_ScriptMoverTrainNode
  232. m_cellX __________________________________________________[0x0000004C]
  233. m_cellY __________________________________________________[0x00000050]
  234. m_cellZ __________________________________________________[0x00000054]
  235. m_localOrigin ____________________________________________[0x00000058]
  236. m_firstChildEntityLink ___________________________________[0x000009E0]
  237. m_firstParentEntityLink __________________________________[0x000009E4]
  238. m_scriptNameIndex ________________________________________[0x00000628]
  239. m_numSmoothPoints ________________________________________[0x00000A00]
  240. m_trainNodeMakeSmoothPointsParity ________________________[0x00000A04]
  241. m_tangentType ____________________________________________[0x00000A08]
  242. m_perfectCircularRotation ________________________________[0x00000A0C]
  243. DT_DoorMover
  244. m_cellX __________________________________________________[0x0000004C]
  245. m_cellY __________________________________________________[0x00000050]
  246. m_cellZ __________________________________________________[0x00000054]
  247. m_localOrigin ____________________________________________[0x00000058]
  248. m_localAngles ____________________________________________[0x00000428]
  249. m_vecVelocity ____________________________________________[0x0000041C]
  250. m_vecAngVelocity _________________________________________[0x00000128]
  251. moveparent _______________________________________________[0x0000001C]
  252. m_parentAttachmentType ___________________________________[0x00000020]
  253. m_parentAttachmentIndex __________________________________[0x00000024]
  254. m_parentAttachmentHitbox _________________________________[0x000007F4]
  255. m_parentAttachmentModel __________________________________[0x000007F8]
  256. m_nModelIndex ____________________________________________[0x00000064]
  257. m_fadeDist _______________________________________________[0x00000804]
  258. m_fEffects _______________________________________________[0x00000044]
  259. m_networkedFlags _________________________________________[0x00000394]
  260. m_usableType _____________________________________________[0x00000048]
  261. m_usablePriority _________________________________________[0x000008C8]
  262. m_usableDistanceOverride _________________________________[0x000008CC]
  263. m_usableFOV ______________________________________________[0x000008D0]
  264. m_usePromptSize __________________________________________[0x000008D4]
  265. m_holdUsePrompt __________________________________________[0x000006B0]
  266. m_pressUsePrompt _________________________________________[0x000006B8]
  267. m_scriptNameIndex ________________________________________[0x00000628]
  268. m_iSignifierName _________________________________________[0x00000518]
  269. m_CollisionGroup _________________________________________[0x000004D8]
  270. m_Collision ______________________________________________[0x00000458]
  271. m_doorFlags ______________________________________________[0x000017C0]
  272. DT_ScriptMoverLightweight
  273. m_useNonPhysicsMoveInterpolation _________________________[0x000017C4]
  274. m_moveModeNonPhysics _____________________________________[0x00001684]
  275. m_moveModeIsLocal ________________________________________[0x00001688]
  276. m_moveToStartPos _________________________________________[0x0000168C]
  277. m_moveToEndPos ___________________________________________[0x00001698]
  278. m_moveToTimeStart ________________________________________[0x000016A4]
  279. m_moveToTimeEnd __________________________________________[0x000016A8]
  280. m_moveToTimeEaseIn _______________________________________[0x000016AC]
  281. m_moveToTimeEaseOut ______________________________________[0x000016B0]
  282. m_moveVelocity ___________________________________________[0x000016B4]
  283. m_moveGravity ____________________________________________[0x000016C0]
  284. m_trainStartTime _________________________________________[0x000016CC]
  285. m_trainStopTime __________________________________________[0x000016D0]
  286. m_trainStartDistance _____________________________________[0x000016D4]
  287. m_trainCurrentNode _______________________________________[0x000016D8]
  288. m_trainStopNode __________________________________________[0x000016DC]
  289. m_trainInitialSpeed ______________________________________[0x000016E0]
  290. m_trainGoalSpeed _________________________________________[0x000016E4]
  291. m_trainAcceleration ______________________________________[0x000016E8]
  292. m_trainLastNode __________________________________________[0x000016EC]
  293. m_trainLastDistance ______________________________________[0x000016F0]
  294. m_trainLastSpeed _________________________________________[0x000016F4]
  295. m_trainFollowMover _______________________________________[0x000016F8]
  296. m_trainFollowDistance ____________________________________[0x000016FC]
  297. m_trainBreadcrumb ________________________________________[0x00001700]
  298. m_trainBreadcrumbBegin ___________________________________[0x00001720]
  299. m_trainBreadcrumbCount ___________________________________[0x00001724]
  300. m_trainAutoRollStrength __________________________________[0x00001728]
  301. m_trainAutoRollLookAheadDistance _________________________[0x0000172C]
  302. m_trainAutoRollMax _______________________________________[0x00001730]
  303. m_trainSimulateBeforeMeEntity ____________________________[0x00001734]
  304. m_moverNetworkCellX ______________________________________[0x0000004C]
  305. m_moverNetworkCellY ______________________________________[0x00000050]
  306. m_moverNetworkCellZ ______________________________________[0x00000054]
  307. m_moverNetworkLocalOrigin ________________________________[0x00000058]
  308. m_moverNetworkLinearVelocity _____________________________[0x0000041C]
  309. m_rotateModeNonPhysics ___________________________________[0x00001738]
  310. m_scriptNameIndex ________________________________________[0x00000628]
  311. m_rotateModeIsLocal ______________________________________[0x0000173C]
  312. m_RotateToAnglesStart ____________________________________[0x00001740]
  313. m_RotateToAnglesEnd ______________________________________[0x0000174C]
  314. m_rotateToTimeStart ______________________________________[0x00001758]
  315. m_rotateToTimeEnd ________________________________________[0x0000175C]
  316. m_rotateToTimeEaseIn _____________________________________[0x00001760]
  317. m_rotateToTimeEaseOut ____________________________________[0x00001764]
  318. m_rotateAxis _____________________________________________[0x00001768]
  319. m_rotateSpeed ____________________________________________[0x00001774]
  320. m_moverNetworkLocalAngles ________________________________[0x00000428]
  321. m_moverNetworkAngularVelocity ____________________________[0x00000128]
  322. moveparent _______________________________________________[0x0000001C]
  323. m_parentAttachmentType ___________________________________[0x00000020]
  324. m_parentAttachmentIndex __________________________________[0x00000024]
  325. m_parentAttachmentHitbox _________________________________[0x000007F4]
  326. m_parentAttachmentModel __________________________________[0x000007F8]
  327. m_nModelIndex ____________________________________________[0x00000064]
  328. m_fadeDist _______________________________________________[0x00000804]
  329. m_fEffects _______________________________________________[0x00000044]
  330. m_networkedFlags _________________________________________[0x00000394]
  331. DT_ScriptMover
  332. DT_ScriptMover ___________________________________________[0x00000000]
  333. m_localAngles ____________________________________________[0x00000428]
  334. m_vecVelocity ____________________________________________[0x0000041C]
  335. m_vecAngVelocity _________________________________________[0x00000128]
  336. m_parentAttachmentType ___________________________________[0x00000020]
  337. m_parentAttachmentHitbox _________________________________[0x000007F4]
  338. DT_ScriptNetDataGlobal
  339. DT_ScriptNetDataGlobal ___________________________________[0x00000000]
  340. DT_ScriptNetData_SNDC_DEATH_BOX
  341. DT_ScriptNetData_SNDC_DEATH_BOX __________________________[0x00000000]
  342. m_bools[0] _______________________________________________[0x00000C40]
  343. m_bools __________________________________________________[0x00000000]
  344. m_ranges[0] ______________________________________________[0x00000C44]
  345. m_ranges _________________________________________________[0x00000000]
  346. m_int32s[0] ______________________________________________[0x00000C68]
  347. m_int32s _________________________________________________[0x00000000]
  348. m_times[0] _______________________________________________[0x00000C74]
  349. m_times __________________________________________________[0x00000000]
  350. m_entities[0] ____________________________________________[0x00000C80]
  351. m_entities _______________________________________________[0x00000000]
  352. DT_ScriptNetData_SNDC_TITAN_SOUL
  353. DT_ScriptNetData_SNDC_TITAN_SOUL _________________________[0x00000000]
  354. m_bools[0] _______________________________________________[0x00000C40]
  355. m_bools __________________________________________________[0x00000000]
  356. m_ranges[0] ______________________________________________[0x00000C4A]
  357. m_ranges _________________________________________________[0x00000000]
  358. m_int32s[0] ______________________________________________[0x00000C70]
  359. m_int32s _________________________________________________[0x00000000]
  360. m_times[0] _______________________________________________[0x00000C80]
  361. m_times __________________________________________________[0x00000000]
  362. m_entities[0] ____________________________________________[0x00000CA8]
  363. m_entities _______________________________________________[0x00000000]
  364. DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE
  365. DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE ___________________[0x00000000]
  366. m_bools[0] _______________________________________________[0x00000C40]
  367. m_bools __________________________________________________[0x00000000]
  368. m_ranges[0] ______________________________________________[0x00000C52]
  369. m_ranges _________________________________________________[0x00000000]
  370. m_int32s[0] ______________________________________________[0x00000C98]
  371. m_int32s _________________________________________________[0x00000000]
  372. m_times[0] _______________________________________________[0x00000CC0]
  373. m_times __________________________________________________[0x00000000]
  374. m_entities[0] ____________________________________________[0x00000CE8]
  375. m_entities _______________________________________________[0x00000000]
  376. DT_ScriptNetData_SNDC_PLAYER_GLOBAL
  377. DT_ScriptNetData_SNDC_PLAYER_GLOBAL ______________________[0x00000000]
  378. m_bools[0] _______________________________________________[0x00000C40]
  379. m_bools __________________________________________________[0x00000000]
  380. m_ranges[0] ______________________________________________[0x00000C4E]
  381. m_ranges _________________________________________________[0x00000000]
  382. m_int32s[0] ______________________________________________[0x00000C94]
  383. m_int32s _________________________________________________[0x00000000]
  384. m_times[0] _______________________________________________[0x00000CCC]
  385. m_times __________________________________________________[0x00000000]
  386. m_entities[0] ____________________________________________[0x00000CF4]
  387. m_entities _______________________________________________[0x00000000]
  388. DT_ScriptNetData_SNDC_GLOBAL
  389. DT_ScriptNetData_SNDC_GLOBAL _____________________________[0x00000000]
  390. m_bools[0] _______________________________________________[0x00000C40]
  391. m_bools __________________________________________________[0x00000000]
  392. m_ranges[0] ______________________________________________[0x00000C52]
  393. m_ranges _________________________________________________[0x00000000]
  394. m_int32s[0] ______________________________________________[0x00000C98]
  395. m_int32s _________________________________________________[0x00000000]
  396. m_times[0] _______________________________________________[0x00000CC0]
  397. m_times __________________________________________________[0x00000000]
  398. m_entities[0] ____________________________________________[0x00000D28]
  399. m_entities _______________________________________________[0x00000000]
  400. DT_ScriptNetData
  401. m_hOwnerEntity ___________________________________________[0x0000043C]
  402. DT_RopeKeyframe
  403. m_nChangeCount ___________________________________________[0x00000E40]
  404. m_iRopeMaterialModelIndex ________________________________[0x00000B54]
  405. m_hStartPoint ____________________________________________[0x00000DDC]
  406. m_hEndPoint ______________________________________________[0x00000DE0]
  407. m_hPrevPoint _____________________________________________[0x00000DE4]
  408. m_iStartAttachment _______________________________________[0x00000DE8]
  409. m_iEndAttachment _________________________________________[0x00000DEA]
  410. m_fLockedPoints __________________________________________[0x00000E34]
  411. m_lockDirectionCutoffLength ______________________________[0x00000E38]
  412. m_lockDirectionStrength __________________________________[0x00000E3C]
  413. m_Slack __________________________________________________[0x00000E2C]
  414. m_ropeLength _____________________________________________[0x00000E1C]
  415. m_constraintIterations ___________________________________[0x00000E24]
  416. m_ropeDampening __________________________________________[0x00000E28]
  417. m_TextureScale ___________________________________________[0x00000E30]
  418. m_RopeFlags ______________________________________________[0x00000B50]
  419. m_TextureScale ___________________________________________[0x00000E30]
  420. m_nSegments ______________________________________________[0x00000DD8]
  421. m_bConstrainBetweenEndpoints _____________________________[0x00000ED8]
  422. m_subdivStackCount _______________________________________[0x00000E14]
  423. m_subdivSliceCount _______________________________________[0x00000E18]
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  425. m_flScrollSpeed __________________________________________[0x00000B4C]
  426. m_ropeZiplineAutoDetachDistance __________________________[0x00000A00]
  427. m_ziplineSagEnable _______________________________________[0x00000A04]
  428. m_ziplineSagHeight _______________________________________[0x00000A08]
  429. m_ziplineMoveSpeedScale __________________________________[0x00000B00]
  430. m_wiggleFadeStartTime ____________________________________[0x00000B04]
  431. m_wiggleEndTime __________________________________________[0x00000B08]
  432. m_wiggleMaxLen ___________________________________________[0x00000B0C]
  433. m_wiggleMagnitude ________________________________________[0x00000B10]
  434. m_wiggleSpeed ____________________________________________[0x00000B14]
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  439. m_parentAttachmentHitbox _________________________________[0x000007F4]
  440. m_parentAttachmentModel __________________________________[0x000007F8]
  441. m_hOwnerEntity ___________________________________________[0x0000043C]
  442. m_visibilityFlags ________________________________________[0x000003E8]
  443. m_fadeDist _______________________________________________[0x00000804]
  444. DT_PlayerWaypoint
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  446. m_cellY __________________________________________________[0x00000050]
  447. m_cellZ __________________________________________________[0x00000054]
  448. m_localOrigin ____________________________________________[0x00000058]
  449. m_iTeamNum _______________________________________________[0x000003F0]
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  454. m_parentAttachmentModel __________________________________[0x000007F8]
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  457. m_networkedFlags _________________________________________[0x00000394]
  458. m_realmsBitMask __________________________________________[0x000009E8]
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  460. m_waypointBitfield _______________________________________[0x00000A04]
  461. m_waypointEnts ___________________________________________[0x00000A08]
  462. m_waypointVectors ________________________________________[0x00000A28]
  463. m_waypointGameTimes ______________________________________[0x00000A88]
  464. m_waypointInts ___________________________________________[0x00000AA8]
  465. m_waypointFloats _________________________________________[0x00000AC8]
  466. m_objectivePackedInt _____________________________________[0x00000AE8]
  467. m_waypointGroupName ______________________________________[0x00000AEC]
  468. m_waypointGroupFlags _____________________________________[0x00000B0C]
  469. m_waypointCustomType _____________________________________[0x00000B10]
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  471. m_waypointStringB ________________________________________[0x00000B70]
  472. m_waypointAssetA _________________________________________[0x00000BB8]
  473. m_waypointAssetB _________________________________________[0x00000C38]
  474. DT_PlayerTasklist
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  476. m_notifyTime _____________________________________________[0x00000A00]
  477. m_customInt ______________________________________________[0x00000A04]
  478. m_taskStatus _____________________________________________[0x00000A08]
  479. m_taskType _______________________________________________[0x00000A3C]
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  483. m_taskGameTimes __________________________________________[0x00000B0C]
  484. m_taskInts _______________________________________________[0x00000B40]
  485. m_taskFloats _____________________________________________[0x00000B74]
  486. m_taskEnts _______________________________________________[0x00000BA8]
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  494. m_taskStringH ____________________________________________[0x00000D9C]
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  496. m_taskStringJ ____________________________________________[0x00000E1C]
  497. m_taskStringK ____________________________________________[0x00000E5C]
  498. m_taskStringL ____________________________________________[0x00000E9C]
  499. m_taskStringM ____________________________________________[0x00000EDC]
  500. DT_EnvDecoy
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  502. DT_PlayerDecoy
  503. DT_PlayerDecoy ___________________________________________[0x00000000]
  504. m_currentState ___________________________________________[0x00001540]
  505. m_decoyFlags _____________________________________________[0x00001544]
  506. m_lastPulseTime __________________________________________[0x0000154C]
  507. m_currentClass ___________________________________________[0x00001550]
  508. m_classModsActive ________________________________________[0x00001558]
  509. m_iHealth ________________________________________________[0x000003E0]
  510. m_iMaxHealth _____________________________________________[0x00000510]
  511. m_cloakEndTime ___________________________________________[0x0000019C]
  512. m_cloakFadeInEndTime _____________________________________[0x000001A0]
  513. m_cloakFadeOutStartTime __________________________________[0x000001A4]
  514. m_cloakFadeInDuration ____________________________________[0x000001A8]
  515. m_cloakFlickerAmount _____________________________________[0x000001AC]
  516. m_cloakFlickerEndTime ____________________________________[0x000001B0]
  517. m_nameVisibilityFlags ____________________________________[0x00000958]
  518. DT_GlobalNonRewinding
  519. m_playerObserver _________________________________________[0x00000A00]
  520. DT_GameRulesProxy
  521. DT_EntityBlocker
  522. DT_EntityBlocker _________________________________________[0x00000000]
  523. DT_TEScriptParticleSystemOnEntityWithPos
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  525. m_origin _________________________________________________[0x00000040]
  526. m_angles _________________________________________________[0x0000004C]
  527. DT_TEScriptParticleSystemOnEntity
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  529. m_effectIndex ____________________________________________[0x00000028]
  530. m_ent ____________________________________________________[0x0000002C]
  531. m_attachType _____________________________________________[0x00000030]
  532. m_attachType2 ____________________________________________[0x00000038]
  533. m_attachmentIndex ________________________________________[0x00000034]
  534. m_attachmentIndex2 _______________________________________[0x0000003C]
  535. DT_TEScriptParticleSystem
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  537. m_effectIndex ____________________________________________[0x00000028]
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  539. m_controlPoint1 __________________________________________[0x00000044]
  540. m_angles _________________________________________________[0x00000038]
  541. DT_CPropDoor
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  543. m_cellY __________________________________________________[0x00000050]
  544. m_cellZ __________________________________________________[0x00000054]
  545. m_localOrigin ____________________________________________[0x00000058]
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  548. m_angle __________________________________________________[0x000015B4]
  549. m_startAngle _____________________________________________[0x000015B8]
  550. m_startAngleVel __________________________________________[0x000015BC]
  551. m_startMoveTime __________________________________________[0x000015C0]
  552. m_isLocked _______________________________________________[0x000015C4]
  553. m_oppositeDoor ___________________________________________[0x000015C8]
  554. m_interactingPlayer ______________________________________[0x00001618]
  555. m_interactingPlayerWantsOpen _____________________________[0x0000161C]
  556. m_nModelIndex ____________________________________________[0x00000064]
  557. m_fEffects _______________________________________________[0x00000044]
  558. m_networkedFlags _________________________________________[0x00000394]
  559. m_usableType _____________________________________________[0x00000048]
  560. m_nSkin __________________________________________________[0x00000E48]
  561. m_skinMod ________________________________________________[0x00000E4C]
  562. HighlightSettings ________________________________________[0x00000000]
  563. DT_InfoTargetGravity
  564. DT_InfoTargetGravity _____________________________________[0x00000000]
  565. m_gravityDirectionType ___________________________________[0x00000A00]
  566. m_gravityPair ____________________________________________[0x00000A08]
  567. DT_InfoTarget
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  569. m_cellY __________________________________________________[0x00000050]
  570. m_cellZ __________________________________________________[0x00000054]
  571. m_localOrigin ____________________________________________[0x00000058]
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  577. m_parentAttachmentModel __________________________________[0x000007F8]
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  583. m_hOwnerEntity ___________________________________________[0x0000043C]
  584. m_bIsSoundCodeControllerValueSet _________________________[0x0000038C]
  585. m_flSoundCodeControllerValue _____________________________[0x00000390]
  586. m_firstChildEntityLink ___________________________________[0x000009E0]
  587. m_firstParentEntityLink __________________________________[0x000009E4]
  588. DT_InfoTargetMinimap
  589. DT_InfoTargetMinimap _____________________________________[0x00000000]
  590. m_minimapData ____________________________________________[0x00000908]
  591. DT_BaseViewModel
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  594. m_hWeapon ________________________________________________[0x00001D04]
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  602. m_animPlaybackRate _______________________________________[0x00000010]
  603. m_animFrozen _____________________________________________[0x00000014]
  604. m_fEffects _______________________________________________[0x00000044]
  605. m_viewModelOwner _________________________________________[0x00001918]
  606. m_tracerAttachments ______________________________________[0x00001D08]
  607. m_tracerAttachmentsScoped ________________________________[0x00001D10]
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  609. m_nResetEventsParity _____________________________________[0x00000E5C]
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  621. m_animOverlayOrder _______________________________________[0x000000EC]
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  623. m_animOverlayFadeInDuration ______________________________[0x00000134]
  624. m_animOverlayFadeOutDuration _____________________________[0x00000158]
  625. m_overlayEventParity _____________________________________[0x00001651]
  626. overlay_vars _____________________________________________[0x00000000]
  627. DT_BaseGrenade
  628. DT_BaseGrenade ___________________________________________[0x00000000]
  629. m_DmgRadius ______________________________________________[0x00002A84]
  630. m_doesExplode ____________________________________________[0x00002A81]
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  639. m_cloakFadeInEndTime _____________________________________[0x000001A0]
  640. m_cloakFadeOutStartTime __________________________________[0x000001A4]
  641. m_cloakFadeInDuration ____________________________________[0x000001A8]
  642. m_cloakFlickerAmount _____________________________________[0x000001AC]
  643. m_cloakFlickerEndTime ____________________________________[0x000001B0]
  644. m_ziplineGrenadeExpectedEndPosition ______________________[0x00002B10]
  645. DT_World
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  647. m_WorldMins ______________________________________________[0x00000A00]
  648. m_WorldMaxs ______________________________________________[0x00000A0C]
  649. m_bStartDark _____________________________________________[0x00000A18]
  650. m_statusEffectsGenerationNV ______________________________[0x00000A2C]
  651. m_worldFlags _____________________________________________[0x00000A34]
  652. m_timeshiftArmDeviceSkin _________________________________[0x00000A38]
  653. m_spTitanLoadoutUnlocks __________________________________[0x00000A3C]
  654. m_deathFieldIsActive _____________________________________[0x00000A40]
  655. m_deathFieldOrigin _______________________________________[0x00000A80]
  656. m_deathFieldRadiusStart __________________________________[0x00000D80]
  657. m_deathFieldRadiusEnd ____________________________________[0x00000E80]
  658. m_deathFieldTimeStart ____________________________________[0x00000F80]
  659. m_deathFieldTimeEnd ______________________________________[0x00001080]
  660. m_teamRelationRulesForPVE ________________________________[0x00001180]
  661. m_civilTeamsMaskA ________________________________________[0x00001188]
  662. m_civilTeamsMaskB ________________________________________[0x00001198]
  663. m_rabidTeamsMask _________________________________________[0x000011B0]
  664. DT_EntityLinkPage
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  666. next _____________________________________________________[0x00000A04]
  667. entity ___________________________________________________[0x00000E04]
  668. DT_WaterLODControl
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  670. m_flCheapWaterStartDistance ______________________________[0x00000A00]
  671. m_flCheapWaterEndDistance ________________________________[0x00000A04]
  672. DT_VGuiScreen
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  679. m_nOverlayMaterial _______________________________________[0x00000A30]
  680. m_hPlayerOwner ___________________________________________[0x00000AB8]
  681. DT_PlayerVehicle
  682. DT_PlayerVehicle _________________________________________[0x00000000]
  683. vehicledriverdata ________________________________________[0x00000000]
  684. vehiclenondriverdata _____________________________________[0x00000000]
  685. m_vehicleDriver __________________________________________[0x00001544]
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  687. m_driverDeactivationTime _________________________________[0x0000154C]
  688. m_vehiclePlayers[0] ______________________________________[0x00001550]
  689. m_vehiclePlayers _________________________________________[0x00000000]
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  691. m_vehicleActivated _______________________________________[0x00001564]
  692. m_blockDuckInput _________________________________________[0x00001565]
  693. m_vehicleFlags ___________________________________________[0x00001568]
  694. m_vehicleType ____________________________________________[0x0000156C]
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  697. m_vehicleGroundEntity ____________________________________[0x00001588]
  698. m_vehicleSmoothTilt ______________________________________[0x00001598]
  699. m_vehicleSmoothTiltVelocity ______________________________[0x000015A4]
  700. m_overrideVehicleAngles __________________________________[0x000015C4]
  701. m_overrideVehicleAnglesUntilTick _________________________[0x000015D0]
  702. m_pushingEnt _____________________________________________[0x000015F8]
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  706. m_vecViewOffset.z ________________________________________[0x00000040]
  707. DT_TriggerUpdraft
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  709. DT_TriggerNoZipline
  710. DT_TriggerNoZipline ______________________________________[0x00000000]
  711. DT_TriggerNoGrapple
  712. DT_TriggerNoGrapple ______________________________________[0x00000000]
  713. DT_BaseVPhysicsTrigger
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  715. DT_BaseTrigger
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  717. m_bClientSidePredicted ___________________________________[0x00000A40]
  718. m_spawnflags _____________________________________________[0x00000094]
  719. DT_TESoundDispatch
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  721. m_soundData ______________________________________________[0x00000028]
  722. DT_TEPhysicsProp
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  731. m_nSkin __________________________________________________[0x00000050]
  732. m_nEffects _______________________________________________[0x00000058]
  733. DT_TEParticleSystem
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  737. m_vecOrigin.z ____________________________________________[0x00000030]
  738. DT_TEShatterSurface
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  741. m_vecAngles ______________________________________________[0x00000034]
  742. m_vecForce _______________________________________________[0x00000040]
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  746. m_flShardSize ____________________________________________[0x00000060]
  747. m_nSurfaceType ___________________________________________[0x00000070]
  748. DT_TEExplosion
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  760. m_owner __________________________________________________[0x00000068]
  761. m_victim _________________________________________________[0x0000006C]
  762. DT_TEEffectDispatch
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  765. DT_TEBreakModel
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  774. m_nRandomization _________________________________________[0x00000058]
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  776. m_fTime __________________________________________________[0x00000064]
  777. m_nFlags _________________________________________________[0x00000068]
  778. DT_HardPointFrontierEntity
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  780. DT_HardPointEntity
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  782. m_iTeamNum _______________________________________________[0x000003F0]
  783. m_state __________________________________________________[0x00000A04]
  784. m_estimatedCaptureTime ___________________________________[0x00000A08]
  785. m_progressRefPoint _______________________________________[0x00000A0C]
  786. m_teamMilitiaAICount _____________________________________[0x00000A10]
  787. m_teamIMCAICount _________________________________________[0x00000A14]
  788. m_teamMilitiaPlayerCount _________________________________[0x00000A18]
  789. m_teamIMCPlayerCount _____________________________________[0x00000A1C]
  790. m_teamMilitiaPlayerTitanCount ____________________________[0x00000A20]
  791. m_teamIMCPlayerTitanCount ________________________________[0x00000A24]
  792. m_hardpointID ____________________________________________[0x00000A28]
  793. m_terminal _______________________________________________[0x00000A30]
  794. m_minimapData ____________________________________________[0x00000908]
  795. DT_Team
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  797. m_score __________________________________________________[0x00000A00]
  798. m_score2 _________________________________________________[0x00000A04]
  799. m_kills __________________________________________________[0x00000A08]
  800. m_deaths _________________________________________________[0x00000A0C]
  801. m_iRoundsWon _____________________________________________[0x00000A10]
  802. m_szTeamname _____________________________________________[0x00000A38]
  803. m_reservedPlayerCount ____________________________________[0x00000B38]
  804. m_connectingPlayerCount __________________________________[0x00000B3C]
  805. m_loadingPlayerCount _____________________________________[0x00000B40]
  806. player_array_element _____________________________________[0x00000000]
  807. "player_array" ___________________________________________[0x00000000]
  808. DT_ImportantOnEntSound
  809. DT_ImportantOnEntSound ___________________________________[0x00000000]
  810. m_networkTableSoundID ____________________________________[0x00000A00]
  811. m_hAttachedToEntity ______________________________________[0x00000A04]
  812. m_beginTime ______________________________________________[0x00000A08]
  813. m_hSuppressedClient ______________________________________[0x00000A0C]
  814. m_milesSignal ____________________________________________[0x00000A10]
  815. DT_ShieldProp
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  817. m_impactEffectColorID ____________________________________[0x00001580]
  818. DT_LootGrabber
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  822. m_lootGrabDist ___________________________________________[0x00001588]
  823. DT_DeathBoxProp
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  826. m_scriptNetData __________________________________________[0x00000734]
  827. DT_ScriptProp
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  830. m_footstepType ___________________________________________[0x000015C0]
  831. m_minimapData ____________________________________________[0x00000908]
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  834. m_iHealth ________________________________________________[0x000003E0]
  835. m_iMaxHealth _____________________________________________[0x00000510]
  836. m_renderColorFriendlyIsValid _____________________________[0x00001600]
  837. m_renderColorFriendly ____________________________________[0x00001601]
  838. m_armorType ______________________________________________[0x00001608]
  839. m_scriptPropFlags ________________________________________[0x0000160C]
  840. m_scriptPropSmartAmmoLockType ____________________________[0x00001610]
  841. DT_PropSurvival
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  843. m_cellY __________________________________________________[0x00000050]
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  858. m_fEffects _______________________________________________[0x00000044]
  859. m_fadeDist _______________________________________________[0x00000804]
  860. m_CollisionGroup _________________________________________[0x000004D8]
  861. m_Collision ______________________________________________[0x00000458]
  862. m_ammoInClip _____________________________________________[0x00001544]
  863. m_customScriptInt ________________________________________[0x00001548]
  864. m_survivalProperty _______________________________________[0x0000154C]
  865. m_weaponNameIndex ________________________________________[0x00001550]
  866. m_modBitField ____________________________________________[0x00001554]
  867. m_iSignifierName _________________________________________[0x00000518]
  868. m_usableType _____________________________________________[0x00000048]
  869. m_usablePriority _________________________________________[0x000008C8]
  870. m_usableDistanceOverride _________________________________[0x000008CC]
  871. m_usableFOV ______________________________________________[0x000008D0]
  872. m_usePromptSize __________________________________________[0x000008D4]
  873. m_realmsBitMask __________________________________________[0x000009E8]
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  876. m_cellY __________________________________________________[0x00000050]
  877. m_cellZ __________________________________________________[0x00000054]
  878. m_localOrigin ____________________________________________[0x00000058]
  879. m_localAngles ____________________________________________[0x00000428]
  880. moveparent _______________________________________________[0x0000001C]
  881. m_parentAttachmentType ___________________________________[0x00000020]
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  886. m_skinMod ________________________________________________[0x00000E4C]
  887. m_visibilityFlags ________________________________________[0x000003E8]
  888. m_networkedFlags _________________________________________[0x00000394]
  889. m_fEffects _______________________________________________[0x00000044]
  890. m_fadeDist _______________________________________________[0x00000804]
  891. m_CollisionGroup _________________________________________[0x000004D8]
  892. m_Collision ______________________________________________[0x00000458]
  893. DT_DynamicProp
  894. DT_DynamicProp ___________________________________________[0x00000000]
  895. m_bUseHitboxesForRenderBox _______________________________[0x00001541]
  896. m_bAnimateInStaticShadow _________________________________[0x00001542]
  897. m_wantsScopeHighlight ____________________________________[0x00001543]
  898. m_lifeState ______________________________________________[0x00000730]
  899. m_iTeamNum _______________________________________________[0x000003F0]
  900. DT_PostProcessController
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  902. m_flPostProcessParameters ________________________________[0x00000A00]
  903. m_bMaster ________________________________________________[0x00000A18]
  904. DT_PointCamera
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  907. m_bFogEnable _____________________________________________[0x00000A88]
  908. m_bActive ________________________________________________[0x00000A89]
  909. DT_PlayerResource
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  911. m_bConnected _____________________________________________[0x00002E44]
  912. m_boolStats ______________________________________________[0x00001410]
  913. DT_Player
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  915. localdata ________________________________________________[0x00000000]
  916. teamshareddata ___________________________________________[0x00000000]
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  918. m_launchCount ____________________________________________[0x00002DD8]
  919. pl _______________________________________________________[0x00002358]
  920. m_inventory ______________________________________________[0x000018F0]
  921. m_ammoPoolCapacity _______________________________________[0x000023DC]
  922. m_melee __________________________________________________[0x00002F08]
  923. m_grapple ________________________________________________[0x000029C0]
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  926. m_hardware _______________________________________________[0x00002459]
  927. m_classModsActive ________________________________________[0x00002470]
  928. m_passives[ 0 ] __________________________________________[0x00002568]
  929. m_passives _______________________________________________[0x00000000]
  930. m_selectedOffhands _______________________________________[0x00001956]
  931. m_selectedOffhandsPendingHybridAction ____________________[0x00001959]
  932. m_playerFlags ____________________________________________[0x00002F44]
  933. m_turret _________________________________________________[0x00002A98]
  934. m_timeJetpackHeightActivateCheckPassed ___________________[0x000032B8]
  935. m_hGroundEntity __________________________________________[0x000003DC]
  936. m_titanSoul ______________________________________________[0x000019C8]
  937. m_petTitan _______________________________________________[0x00003344]
  938. m_lifeState ______________________________________________[0x00000730]
  939. m_iHealth ________________________________________________[0x000003E0]
  940. m_iMaxHealth _____________________________________________[0x00000510]
  941. m_bleedoutState __________________________________________[0x00002588]
  942. m_damageComboLatestUpdateTime ____________________________[0x00002734]
  943. m_damageComboStartHealth _________________________________[0x00002738]
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  945. m_iObserverMode __________________________________________[0x000031CC]
  946. m_hObserverTarget ________________________________________[0x000031D0]
  947. m_hViewModels ____________________________________________[0x00002A9C]
  948. m_playerVehicle __________________________________________[0x00002874]
  949. m_playerVehicleUseTime ___________________________________[0x00002878]
  950. m_entitySyncingWithMe ____________________________________[0x000028B8]
  951. m_ubEFNoInterpParity _____________________________________[0x00003C00]
  952. m_hColorCorrectionCtrl ___________________________________[0x00003C04]
  953. m_bShouldDrawPlayerWhileUsingViewEntity __________________[0x00003158]
  954. m_flMaxspeed _____________________________________________[0x000003E4]
  955. m_title __________________________________________________[0x00003C28]
  956. m_useCredit ______________________________________________[0x00002F40]
  957. m_damageImpulseNoDecelEndTime ____________________________[0x00002868]
  958. m_hasMic _________________________________________________[0x00002F4C]
  959. m_inPartyChat ____________________________________________[0x00002F4D]
  960. m_playerMoveSpeedScale ___________________________________[0x00002F50]
  961. m_flDeathTime ____________________________________________[0x0000325C]
  962. m_iSpawnParity ___________________________________________[0x000031C4]
  963. m_upDir __________________________________________________[0x000028BC]
  964. m_lastDodgeTime __________________________________________[0x00003298]
  965. m_wallClimbSetUp _________________________________________[0x000029BC]
  966. m_wallHanging ____________________________________________[0x000029BD]
  967. m_traversalType __________________________________________[0x0000293C]
  968. m_traversalState _________________________________________[0x00002938]
  969. m_traversalRefPos ________________________________________[0x00002974]
  970. m_traversalForwardDir ____________________________________[0x00002968]
  971. m_traversalYawDelta ______________________________________[0x000029A0]
  972. m_traversalYawPoseParameter ______________________________[0x000029A4]
  973. m_grappleHook ____________________________________________[0x00003340]
  974. m_autoSprintForced _______________________________________[0x00002840]
  975. m_fIsSprinting ___________________________________________[0x00002844]
  976. m_playerSettingForStickySprintForward ____________________[0x00002846]
  977. m_lastSprintPressTime ____________________________________[0x00002848]
  978. m_stickySprintForwardEnableTime __________________________[0x0000284C]
  979. m_stickySprintForwardDisableTime _________________________[0x00002850]
  980. m_statusEffectsTimedPlayerNV _____________________________[0x00002590]
  981. m_statusEffectsEndlessPlayerNV ___________________________[0x00002680]
  982. m_activeZipline __________________________________________[0x00002BF0]
  983. m_ziplineState ___________________________________________[0x00002C00]
  984. m_duckState ______________________________________________[0x0000287C]
  985. m_leanState ______________________________________________[0x00002880]
  986. m_canStand _______________________________________________[0x00002885]
  987. m_StandHullMin ___________________________________________[0x00002888]
  988. m_StandHullMax ___________________________________________[0x00002894]
  989. m_DuckHullMin ____________________________________________[0x000028A0]
  990. m_DuckHullMax ____________________________________________[0x000028AC]
  991. m_xp _____________________________________________________[0x0000336C]
  992. m_skill_mu _______________________________________________[0x00003374]
  993. m_bHasMatchAdminRole _____________________________________[0x00003378]
  994. m_hasBadReputation _______________________________________[0x000023E0]
  995. m_communityName __________________________________________[0x000023E9]
  996. m_communityClanTag _______________________________________[0x00002429]
  997. m_factionName ____________________________________________[0x00002439]
  998. m_hardwareIcon ___________________________________________[0x00002449]
  999. m_happyHourActive ________________________________________[0x000023E1]
  1000. portalnonlocaldata _______________________________________[0x00000000]
  1001. m_gestureSequences _______________________________________[0x0000273C]
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  1004. m_gestureBlendOutDuration ________________________________[0x0000279C]
  1005. m_gestureFadeOutStartTime ________________________________[0x000027BC]
  1006. m_gestureFadeOutDuration _________________________________[0x000027DC]
  1007. m_gestureAutoKillBitfield ________________________________[0x000027FC]
  1008. m_viewOffsetEntity _______________________________________[0x00002AB0]
  1009. m_animViewEntity _________________________________________[0x00002AF0]
  1010. m_pilotClassIndex ________________________________________[0x00003F78]
  1011. m_pilotClassActivityModifier _____________________________[0x00003F7C]
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  1014. m_currentFramePlayer _____________________________________[0x00001F58]
  1015. m_Shared _________________________________________________[0x00003F30]
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  1017. m_ziplineValid3pWeaponLayerAnim __________________________[0x00002BFC]
  1018. m_playerScriptNetDataGlobal ______________________________[0x000040FC]
  1019. m_bZooming _______________________________________________[0x00001AC1]
  1020. m_zoomToggleOnStartTime __________________________________[0x00001AC4]
  1021. m_zoomBaseFrac ___________________________________________[0x00001AC8]
  1022. m_zoomBaseTime ___________________________________________[0x00001ACC]
  1023. m_zoomFullStartTime ______________________________________[0x00001AD0]
  1024. m_decalIndex _____________________________________________[0x00000E58]
  1025. m_armorType ______________________________________________[0x00004108]
  1026. m_helmetType _____________________________________________[0x00004104]
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  1028. m_ziplineGrenadeBeginStationEntity _______________________[0x00002C94]
  1029. m_ziplineGrenadeBeginStationAttachmentIndex ______________[0x00002C98]
  1030. m_skydiveForwardPoseValueTarget __________________________[0x00004128]
  1031. m_skydiveSidePoseValueTarget _____________________________[0x00004134]
  1032. m_skydiveState ___________________________________________[0x0000415C]
  1033. m_skydiveDiveAngle _______________________________________[0x00004174]
  1034. m_skydiveSpeed ___________________________________________[0x0000417C]
  1035. m_skydiveStrafeAngle _____________________________________[0x00004180]
  1036. m_skydivePlayerPitch _____________________________________[0x00004194]
  1037. m_skydivePlayerYaw _______________________________________[0x00004198]
  1038. m_skydiveIsDiving ________________________________________[0x00004178]
  1039. DT_StatueProp
  1040. DT_StatueProp ____________________________________________[0x00000000]
  1041. m_hInitBaseAnimating _____________________________________[0x000015C0]
  1042. m_bShatter _______________________________________________[0x000015C4]
  1043. m_nShatterFlags __________________________________________[0x000015C8]
  1044. m_vShatterPosition _______________________________________[0x000015CC]
  1045. m_vShatterForce __________________________________________[0x000015D8]
  1046. DT_PhysicsProp
  1047. DT_PhysicsProp ___________________________________________[0x00000000]
  1048. m_bAwake _________________________________________________[0x00001548]
  1049. m_ignoresCollisionWithPlayers ____________________________[0x00001549]
  1050. m_isRolling ______________________________________________[0x0000154A]
  1051. m_networkTableRollSoundId ________________________________[0x0000154C]
  1052. m_spawnflags _____________________________________________[0x00000094]
  1053. m_iPhysicsMode ___________________________________________[0x00001578]
  1054. m_fMass __________________________________________________[0x0000157C]
  1055. m_collisionMins __________________________________________[0x00001580]
  1056. m_collisionMaxs __________________________________________[0x0000158C]
  1057. DT_PhysBox
  1058. DT_PhysBox _______________________________________________[0x00000000]
  1059. m_mass ___________________________________________________[0x00000A00]
  1060. DT_ParticleSystem
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  1062. m_fEffects _______________________________________________[0x00000044]
  1063. m_hOwnerEntity ___________________________________________[0x0000043C]
  1064. moveparent _______________________________________________[0x0000001C]
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  1070. m_iEffectIndex ___________________________________________[0x00000A00]
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  1072. m_bForceRenderAlways _____________________________________[0x00000A0B]
  1073. m_nStopType ______________________________________________[0x00000A04]
  1074. m_flStartTime ____________________________________________[0x00000A0C]
  1075. m_bInSkybox ______________________________________________[0x00000A15]
  1076. m_killForReplay __________________________________________[0x00000A16]
  1077. m_killIfOverLimit ________________________________________[0x00000A17]
  1078. m_vServerControlPoints ___________________________________[0x00000A1C]
  1079. m_hControlPointEnts ______________________________________[0x00000A58]
  1080. m_controlPointAttachTypes ________________________________[0x00000A6C]
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  1082. m_parentAttachType _______________________________________[0x00000A9C]
  1083. m_controlPoint1AttachmentIndex ___________________________[0x00000A84]
  1084. m_iTeamNum _______________________________________________[0x000003F0]
  1085. m_visibilityFlags ________________________________________[0x000003E8]
  1086. m_realmsBitMask __________________________________________[0x000009E8]
  1087. DT_NPC_SentryTurret
  1088. DT_NPC_SentryTurret ______________________________________[0x00000000]
  1089. m_turretState ____________________________________________[0x00001C80]
  1090. m_killCount ______________________________________________[0x00001C84]
  1091. m_titanKillCount _________________________________________[0x00001C88]
  1092. m_eyeAttach ______________________________________________[0x00001C8C]
  1093. m_controlPanel ___________________________________________[0x00001C90]
  1094. DT_NPC_Titan
  1095. DT_NPC_Titan _____________________________________________[0x00000000]
  1096. m_inventory ______________________________________________[0x000018F0]
  1097. m_grapple ________________________________________________[0x00001C88]
  1098. m_selectedOffhands _______________________________________[0x00001956]
  1099. m_titanSoul ______________________________________________[0x000019C8]
  1100. m_grappleHook ____________________________________________[0x00001C80]
  1101. m_grappleActive __________________________________________[0x00001D18]
  1102. m_canStand _______________________________________________[0x00001D19]
  1103. m_decalIndex _____________________________________________[0x00000E58]
  1104. DT_NPC_Dropship
  1105. DT_NPC_Dropship __________________________________________[0x00000000]
  1106. m_titanSoul ______________________________________________[0x000019C8]
  1107. m_bJetWakeFXEnabled ______________________________________[0x00001CC0]
  1108. DT_NPC_Drone
  1109. DT_NPC_Drone _____________________________________________[0x00000000]
  1110. m_bAttackTarget __________________________________________[0x00001C80]
  1111. m_beamSpread _____________________________________________[0x00001C88]
  1112. m_scanTarget _____________________________________________[0x00001C84]
  1113. DT_MovieDisplay
  1114. DT_MovieDisplay __________________________________________[0x00000000]
  1115. m_bEnabled _______________________________________________[0x00000A00]
  1116. m_bLooping _______________________________________________[0x00000A01]
  1117. m_szMovieFilename ________________________________________[0x00000A03]
  1118. m_szGroupName ____________________________________________[0x00000A83]
  1119. m_szExternalAudioFilename ________________________________[0x00000B03]
  1120. m_bStretchToFill _________________________________________[0x00000B43]
  1121. m_bLetterbox _____________________________________________[0x00000B44]
  1122. m_bPausesWithClient ______________________________________[0x00000B45]
  1123. m_bForcedSlave ___________________________________________[0x00000B46]
  1124. m_bUseCustomUVs __________________________________________[0x00000B47]
  1125. m_flUMin _________________________________________________[0x00000B4C]
  1126. m_flUMax _________________________________________________[0x00000B50]
  1127. m_flVMin _________________________________________________[0x00000B54]
  1128. m_flVMax _________________________________________________[0x00000B58]
  1129. DT_TEGibEvent
  1130. m_hVictim ________________________________________________[0x00000028]
  1131. m_attackDir ______________________________________________[0x0000002C]
  1132. DT_FuncMoveLinear
  1133. DT_FuncMoveLinear ________________________________________[0x00000000]
  1134. m_vecVelocity ____________________________________________[0x0000041C]
  1135. m_fFlags _________________________________________________[0x00000098]
  1136. DT_FuncBrushLightweight
  1137. m_cellX __________________________________________________[0x0000004C]
  1138. m_cellY __________________________________________________[0x00000050]
  1139. m_cellZ __________________________________________________[0x00000054]
  1140. m_localOrigin ____________________________________________[0x00000058]
  1141. m_localAngles ____________________________________________[0x00000428]
  1142. moveparent _______________________________________________[0x0000001C]
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  1146. m_parentAttachmentModel __________________________________[0x000007F8]
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  1149. m_networkedFlags _________________________________________[0x00000394]
  1150. m_CollisionGroup _________________________________________[0x000004D8]
  1151. m_Collision ______________________________________________[0x00000458]
  1152. DT_FuncBrush
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  1154. DT_BreakableSurface
  1155. DT_BreakableSurface ______________________________________[0x00000000]
  1156. m_nNumWide _______________________________________________[0x00000A08]
  1157. m_nNumHigh _______________________________________________[0x00000A0C]
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  1159. m_flPanelHeight __________________________________________[0x00000A14]
  1160. m_vNormal ________________________________________________[0x00000A18]
  1161. m_vUp ____________________________________________________[0x00000A24]
  1162. m_vCorner ________________________________________________[0x00000A3C]
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  1164. m_nSurfaceType ___________________________________________[0x00000A4C]
  1165. m_RawPanelBitVec _________________________________________[0x00000A88]
  1166. DT_CascadeLight
  1167. DT_CascadeLight __________________________________________[0x00000000]
  1168. m_shadowDirection ________________________________________[0x00000A00]
  1169. m_envLightShadowDirection ________________________________[0x00000A18]
  1170. m_bEnabled _______________________________________________[0x00000A2C]
  1171. m_bEnableShadows _________________________________________[0x00000A2D]
  1172. m_LightColor _____________________________________________[0x00000A2F]
  1173. m_cloudMaskName __________________________________________[0x00000A33]
  1174. m_cloudOffset ____________________________________________[0x00000B38]
  1175. m_cloudScale _____________________________________________[0x00000B44]
  1176. DT_EntityDissolve
  1177. DT_EntityDissolve ________________________________________[0x00000000]
  1178. m_flStartTime ____________________________________________[0x00000A08]
  1179. m_flFadeOutStart _________________________________________[0x00000A0C]
  1180. m_flFadeOutLength ________________________________________[0x00000A10]
  1181. m_flFadeOutModelStart ____________________________________[0x00000A14]
  1182. m_flFadeOutModelLength ___________________________________[0x00000A18]
  1183. m_flFadeInStart __________________________________________[0x00000A1C]
  1184. m_flFadeInLength _________________________________________[0x00000A20]
  1185. fadeColorR _______________________________________________[0x00000A2C]
  1186. fadeColorG _______________________________________________[0x00000A30]
  1187. fadeColorB _______________________________________________[0x00000A34]
  1188. m_nDissolveType __________________________________________[0x00000A24]
  1189. m_vDissolverOrigin _______________________________________[0x00000A3C]
  1190. m_nMagnitude _____________________________________________[0x00000A48]
  1191. m_isLethal _______________________________________________[0x00000A38]
  1192. DT_EnvWind
  1193. DT_EnvWind _______________________________________________[0x00000000]
  1194. m_EnvWindShared __________________________________________[0x00000A00]
  1195. DT_DynamicLight
  1196. DT_DynamicLight __________________________________________[0x00000000]
  1197. m_Flags __________________________________________________[0x00000A00]
  1198. m_LightStyle _____________________________________________[0x00000A01]
  1199. m_Radius _________________________________________________[0x00000A04]
  1200. m_Exponent _______________________________________________[0x00000A08]
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  1202. m_OuterAngle _____________________________________________[0x00000A10]
  1203. m_SpotRadius _____________________________________________[0x00000A14]
  1204. DT_ColorCorrection
  1205. DT_ColorCorrection _______________________________________[0x00000000]
  1206. m_localOrigin ____________________________________________[0x00000A00]
  1207. m_hOwnerEntity ___________________________________________[0x0000043C]
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  1211. m_flMaxWeight ____________________________________________[0x00000A1C]
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  1213. m_flFadeOutDuration ______________________________________[0x00000A18]
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  1217. m_bClientSide ____________________________________________[0x00000B2A]
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  1219. DT_BreakableProp
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  1221. DT_BaseButton
  1222. DT_BaseButton ____________________________________________[0x00000000]
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  1224. DT_BaseToggle
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  1227. m_movementType ___________________________________________[0x00000A20]
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  1229. DT_BaseTempEntity
  1230. DT_SkyCamera
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  1232. DT_BaseEntity
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  1235. m_cellZ __________________________________________________[0x00000054]
  1236. m_localOrigin ____________________________________________[0x00000058]
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  1239. m_fEffects _______________________________________________[0x00000044]
  1240. m_nRenderMode ____________________________________________[0x00000451]
  1241. m_nRenderFX ______________________________________________[0x00000441]
  1242. m_clrRender ______________________________________________[0x00000050]
  1243. m_clIntensity ____________________________________________[0x00000054]
  1244. m_bRenderWithViewModels __________________________________[0x00000440]
  1245. m_iTeamNum _______________________________________________[0x000003F0]
  1246. m_teamMemberIndex ________________________________________[0x000003F4]
  1247. m_squadID ________________________________________________[0x000003F8]
  1248. m_grade __________________________________________________[0x000003FC]
  1249. m_ignorePredictedTriggerFlags ____________________________[0x00000400]
  1250. m_passThroughFlags _______________________________________[0x00000404]
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  1252. m_passThroughDirection ___________________________________[0x0000040C]
  1253. m_CollisionGroup _________________________________________[0x000004D8]
  1254. m_contents _______________________________________________[0x000004DC]
  1255. m_collideWithOwner _______________________________________[0x000004E0]
  1256. m_hOwnerEntity ___________________________________________[0x0000043C]
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  1264. m_attachmentLerpStartAngles ______________________________[0x000007E0]
  1265. m_iName __________________________________________________[0x00000521]
  1266. m_scriptNameIndex ________________________________________[0x00000628]
  1267. m_instanceNameIndex ______________________________________[0x0000062C]
  1268. m_holdUsePrompt __________________________________________[0x000006B0]
  1269. m_pressUsePrompt _________________________________________[0x000006B8]
  1270. m_iSignifierName _________________________________________[0x00000518]
  1271. movetype _________________________________________________[0x00000000]
  1272. movecollide ______________________________________________[0x00000000]
  1273. m_Collision ______________________________________________[0x00000458]
  1274. predictable_id ___________________________________________[0x00000000]
  1275. m_fadeDist _______________________________________________[0x00000804]
  1276. m_visibilityFlags ________________________________________[0x000003E8]
  1277. m_bossPlayer _____________________________________________[0x00000124]
  1278. m_usableType _____________________________________________[0x00000048]
  1279. m_usablePriority _________________________________________[0x000008C8]
  1280. m_usableDistanceOverride _________________________________[0x000008CC]
  1281. m_usableFOV ______________________________________________[0x000008D0]
  1282. m_usePromptSize __________________________________________[0x000008D4]
  1283. m_spottedByTeams _________________________________________[0x000008E8]
  1284. m_phaseShiftFlags ________________________________________[0x00000750]
  1285. m_baseTakeDamage _________________________________________[0x00000754]
  1286. m_invulnerableToDamageCount ______________________________[0x00000758]
  1287. m_shieldHealth ___________________________________________[0x00000170]
  1288. m_shieldHealthMax ________________________________________[0x00000174]
  1289. m_firstChildEntityLink ___________________________________[0x000009E0]
  1290. m_firstParentEntityLink __________________________________[0x000009E4]
  1291. HighlightSettings ________________________________________[0x00000000]
  1292. m_bIsSoundCodeControllerValueSet _________________________[0x0000038C]
  1293. m_flSoundCodeControllerValue _____________________________[0x00000390]
  1294. m_networkedFlags _________________________________________[0x00000394]
  1295. m_realmsBitMask __________________________________________[0x000009E8]
  1296. DT_BaseCombatCharacter
  1297. DT_BaseCombatCharacter ___________________________________[0x00000000]
  1298. bcc_localdata ____________________________________________[0x00000000]
  1299. m_selectedWeapons ________________________________________[0x00001940]
  1300. m_latestPrimaryWeapons ___________________________________[0x00001944]
  1301. m_latestPrimaryWeaponsIndexZeroOrOne _____________________[0x0000194C]
  1302. m_latestNonOffhandWeapons ________________________________[0x00001954]
  1303. m_lastCycleSlot __________________________________________[0x0000195C]
  1304. m_weaponGettingSwitchedOut _______________________________[0x00000008]
  1305. m_showActiveWeapon3p _____________________________________[0x00000010]
  1306. m_contextAction __________________________________________[0x000019A4]
  1307. m_weaponPermission _______________________________________[0x00001964]
  1308. m_weaponDelayEnableTime __________________________________[0x00001968]
  1309. m_weaponDisabledInScript _________________________________[0x0000196C]
  1310. m_weaponDisabledFlags ____________________________________[0x00001991]
  1311. m_hudInfo_visibilityTestAlwaysPasses _____________________[0x00001992]
  1312. m_networkedFlags _________________________________________[0x00000394]
  1313. m_nameVisibilityFlags ____________________________________[0x00000958]
  1314. m_lastFiredTime __________________________________________[0x000018C4]
  1315. m_lastFiredWeapon ________________________________________[0x000018C8]
  1316. m_raiseFromMeleeEndTime __________________________________[0x000018CC]
  1317. m_sharedEnergyCount ______________________________________[0x000018D0]
  1318. m_sharedEnergyTotal ______________________________________[0x000018D4]
  1319. m_sharedEnergyLockoutThreshold ___________________________[0x000018D8]
  1320. m_lastSharedEnergyRegenTime ______________________________[0x000018DC]
  1321. m_sharedEnergyRegenRate __________________________________[0x000018E0]
  1322. m_sharedEnergyRegenDelay _________________________________[0x000018E4]
  1323. m_lastSharedEnergyTakeTime _______________________________[0x000018E8]
  1324. m_phaseShiftTimeStart ____________________________________[0x000019D0]
  1325. m_phaseShiftTimeEnd ______________________________________[0x000019D4]
  1326. m_minimapData ____________________________________________[0x00000908]
  1327. m_cloakEndTime ___________________________________________[0x0000019C]
  1328. m_cloakFadeInEndTime _____________________________________[0x000001A0]
  1329. m_cloakFadeOutStartTime __________________________________[0x000001A4]
  1330. m_cloakFadeInDuration ____________________________________[0x000001A8]
  1331. m_cloakFlickerAmount _____________________________________[0x000001AC]
  1332. m_cloakFlickerEndTime ____________________________________[0x000001B0]
  1333. m_deathVelocity __________________________________________[0x00000410]
  1334. m_vecViewOffset.x ________________________________________[0x00000038]
  1335. m_vecViewOffset.y ________________________________________[0x0000003C]
  1336. m_vecViewOffset.z ________________________________________[0x00000040]
  1337. m_targetInfoIconName _____________________________________[0x00001A24]
  1338. DT_BaseAnimatingOverlay
  1339. DT_BaseAnimatingOverlay __________________________________[0x00000000]
  1340. overlay_vars _____________________________________________[0x00000000]
  1341. m_animOverlayIsActive ____________________________________[0x00000008]
  1342. m_animOverlayModelIndex __________________________________[0x00000080]
  1343. m_animOverlaySequence ____________________________________[0x000000A4]
  1344. m_animOverlayStartTime ___________________________________[0x00000014]
  1345. m_animOverlayStartCycle __________________________________[0x00000038]
  1346. m_animOverlayPlaybackRate ________________________________[0x0000005C]
  1347. m_animOverlayWeight ______________________________________[0x000000C8]
  1348. m_animOverlayOrder _______________________________________[0x000000EC]
  1349. m_animOverlayAnimTime ____________________________________[0x00000110]
  1350. m_animOverlayFadeInDuration ______________________________[0x00000134]
  1351. m_animOverlayFadeOutDuration _____________________________[0x00000158]
  1352. DT_BoneFollower
  1353. m_cellX __________________________________________________[0x0000004C]
  1354. m_cellY __________________________________________________[0x00000050]
  1355. m_cellZ __________________________________________________[0x00000054]
  1356. m_localOrigin ____________________________________________[0x00000058]
  1357. m_localAngles ____________________________________________[0x00000428]
  1358. m_nModelIndex ____________________________________________[0x00000064]
  1359. m_CollisionGroup _________________________________________[0x000004D8]
  1360. m_Collision ______________________________________________[0x00000458]
  1361. m_modelIndex _____________________________________________[0x00000A00]
  1362. m_boneIndex ______________________________________________[0x00000A04]
  1363. m_hOwnerEntity ___________________________________________[0x0000043C]
  1364. m_networkedFlags _________________________________________[0x00000394]
  1365. DT_BaseAnimating
  1366. DT_BaseAnimating _________________________________________[0x00000000]
  1367. m_animSequence ___________________________________________[0x0000001C]
  1368. m_animModelIndex _________________________________________[0x00000018]
  1369. m_bSequenceFinished ______________________________________[0x00000F00]
  1370. m_lockedAnimDeltaYaw _____________________________________[0x00000F04]
  1371. m_nForceBone _____________________________________________[0x00000E90]
  1372. m_vecForce _______________________________________________[0x00000088]
  1373. m_nSkin __________________________________________________[0x00000E48]
  1374. m_skinMod ________________________________________________[0x00000E4C]
  1375. m_nBody __________________________________________________[0x00000E50]
  1376. m_camoIndex ______________________________________________[0x00000E54]
  1377. m_flModelScale ___________________________________________[0x00000F0C]
  1378. m_flPoseParameter ________________________________________[0x00000024]
  1379. m_animPlaybackRate _______________________________________[0x00000010]
  1380. m_animFrozen _____________________________________________[0x00000014]
  1381. m_bClientSideRagdoll _____________________________________[0x00000084]
  1382. m_nRagdollImpactFXTableId ________________________________[0x00000B94]
  1383. m_flSkyScaleStartValue ___________________________________[0x00000B98]
  1384. m_flSkyScaleEndValue _____________________________________[0x00000B9C]
  1385. m_flSkyScaleStartTime ____________________________________[0x00000BA0]
  1386. m_flSkyScaleEndTime ______________________________________[0x00000BA4]
  1387. m_nNewSequenceParity _____________________________________[0x00000020]
  1388. serveranimdata ___________________________________________[0x00000000]
  1389. m_SequenceTransitioner ___________________________________[0x00000BC0]
  1390. m_passDamageToParent _____________________________________[0x0000075C]
  1391. m_flEstIkOffset __________________________________________[0x00000094]
  1392. m_animActive _____________________________________________[0x00000A2C]
  1393. m_animCollisionEnabled ___________________________________[0x00000A2F]
  1394. m_animPlantingEnabled ____________________________________[0x00000A30]
  1395. m_animNetworkFlags _______________________________________[0x00000A28]
  1396. m_animRelativeData _______________________________________[0x00000A34]
  1397. m_syncingWithEntity ______________________________________[0x00000B24]
  1398. m_predictedAnimEventData _________________________________[0x00000B28]
  1399. DT_AmbientGeneric
  1400. DT_AmbientGeneric ________________________________________[0x00000000]
  1401. m_networkTableSoundID ____________________________________[0x00000A10]
  1402. m_networkedSegmentEndpointWorldSpace _____________________[0x00000A18]
  1403. m_isEnabled ______________________________________________[0x00000A04]
  1404. m_hasPolylineSegments ____________________________________[0x00000A24]
  1405. m_radius _________________________________________________[0x00000A00]
  1406. DT_TitanSoul
  1407. m_titan __________________________________________________[0x00000A00]
  1408. m_shieldHealth ___________________________________________[0x00000170]
  1409. m_shieldHealthMax ________________________________________[0x00000174]
  1410. m_lastRodeoHitTime _______________________________________[0x00000BA0]
  1411. m_stance _________________________________________________[0x00000D68]
  1412. m_playerSettingsNum ______________________________________[0x00000D70]
  1413. m_doomed _________________________________________________[0x00000D6C]
  1414. m_invalidHealthBarEnt ____________________________________[0x00000D78]
  1415. m_bEjecting ______________________________________________[0x00000D79]
  1416. m_isValidRodeoTarget _____________________________________[0x00000D7A]
  1417. m_nextCoreChargeAvailable ________________________________[0x00000BA8]
  1418. m_coreChargeExpireTime ___________________________________[0x00000BB0]
  1419. m_coreChargeStartTime ____________________________________[0x00000BB8]
  1420. m_coreUseDuration ________________________________________[0x00000BBC]
  1421. m_damageComboLatestUpdateTime ____________________________[0x00000BC0]
  1422. m_damageComboStartHealth _________________________________[0x00000BC4]
  1423. statuseffectsdata_soul ___________________________________[0x00000000]
  1424. m_bossPlayer _____________________________________________[0x00000124]
  1425. m_titanSoulScriptNetData _________________________________[0x00000A08]
  1426. m_networkedFlags _________________________________________[0x00000394]
  1427. DT_AI_BaseNPC
  1428. DT_AI_BaseNPC ____________________________________________[0x00000000]
  1429. m_iHealth ________________________________________________[0x000003E0]
  1430. m_iMaxHealth _____________________________________________[0x00000510]
  1431. m_lifeState ______________________________________________[0x00000730]
  1432. m_inventory ______________________________________________[0x000018F0]
  1433. m_fireteamSlotIndex ______________________________________[0x00001AC0]
  1434. statuseffectsdata_npc ____________________________________[0x00000000]
  1435. m_title __________________________________________________[0x00001C51]
  1436. m_aiSettingsIndex ________________________________________[0x00001C74]
  1437. m_subclass _______________________________________________[0x00001C78]
  1438. m_aiSprinting ____________________________________________[0x00001C2A]
  1439. m_aiNetworkFlags _________________________________________[0x00001C4C]
  1440. m_isHologram _____________________________________________[0x00001C50]
  1441. m_localOrigin ____________________________________________[0x00000004]
  1442. m_localAngles ____________________________________________[0x00000428]
  1443. m_hGroundEntity __________________________________________[0x000003DC]
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