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- --makes u stand behind someone like a stand from jojo
- --im kinda proud of this one
- local P=game:GetService("Players")local p=P.LocalPlayer
- local c=p.Character or p.CharacterAdded:Wait()local r=c:WaitForChild("HumanoidRootPart")
- local sd, sh, lo, tn=3,0,2,"CHANGEUSERNAMETOVICTIMPLUHHHHH"
- local function g()while true do r.AssemblyLinearVelocity=Vector3.new(0,0,0)wait(0.01)end end
- local function d()for _,x in ipairs(c:GetDescendants())do if x:IsA("Animator")then for _,y in ipairs(x:GetPlayingAnimationTracks())do y:Stop()end end end local a=c:FindFirstChild("Animate")if a then a.Disabled=true end end
- local function b()local ids={"rbxassetid://248336459","rbxassetid://161268368"}local h=c:WaitForChild("Humanoid")local a=h:FindFirstChildOfClass("Animator")or h:WaitForChild("Animator")for _,id in ipairs(ids)do local x=Instance.new("Animation")x.AnimationId=id local y=a:LoadAnimation(x)y.Priority=Enum.AnimationPriority.Action y:AdjustWeight(0.5)y:Play()end end
- local t=P:FindFirstChild(tn)if t then local tc=t.Character or t.CharacterAdded:Wait()local hr=c:WaitForChild("HumanoidRootPart")local thr=tc:WaitForChild("HumanoidRootPart")game:GetService("RunService").RenderStepped:Connect(function()if thr and hr then local sp=thr.Position-thr.CFrame.LookVector*sd+Vector3.new(0,sh,0)+thr.CFrame.RightVector*lo hr.CFrame=CFrame.new(sp,sp+thr.CFrame.LookVector)end end)else print("idk")end
- d()b()c.Humanoid.Died:Connect(function()script:Destroy()end)g()
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