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- Flandre - Strength
- Base Stats
- STR : 25 (+3.2)
- AGI : 20 (+1.2)
- INT : 14 (+1.6)
- Damage : 28-40
- Armor : -2
- Attacks / Second : 0.58
- Movement Speed : 290
- Turn Rate : 0.5
- Sight Range : 1800/800
- Attack Range : Melee
- Missile Speed : Instant
- Attack Duration : 0.59/0.58
- Base Attack Time : 1.7
- Lv. 25
- STR : 121
- AGI : 68
- INT : 72
- HP : 2449
- Mana : 936
- Damage : 149-161
- Armor : 7.52
- [Q] Lävatein : Flandre channels to create a blade of energy and swing it from left to right in the direction she is facing, dealing magical damage to enemies. Any illusions of Flandre will cancel their current action to channel Lävatein when she does for 80% of the damage.
- Magical Damage : 80/125/170/215
- Channel Time : 1.5
- Range : 550/700/850/1000
- Radius : 175
- Mana : 80/85/90/95
- Cooldown : 8/7/6/5
- [W] Four of a Kind : Flandre vanishes briefly and reappears with 3 illusions of herself that always remain in a fixed position parallel and relative to her. The illusions attack random enemies they face for minor physical damage. Each illusion reduces the damage Flandre takes by a percentage.
- Illusion Attack Damage : 15/25/35/45
- Illusion Base Attack Time : 1.6/1.5/1.4/1.3
- Illusion Damage Taken : 200%
- Damage Reduction per Illusion : 6/9/12/15%
- Vanish Duration : 0.5
- Illusion Duration : 11/14/17/20
- Illusion Attack Range : 550
- Distance Between Illusions : 175
- Mana : 90
- Cooldown : 20
- [E] Forbidden Games : Whenever Flandre deals damage with her attacks and abilities, she gains an aura that slows the movement of all enemies in range, which stacks and has its duration reset on each instance. On reaching max stacks, it silences and disarms for a short period with a cooldown. Attacks by Flandre’s illusions do not stack the aura.
- Move Speed Slow per Stack : 4/5/6/7%
- Max Stacks : 8
- Aura Duration : 2.5/3/3.5/4
- Silence & Disarm Duration : 2
- Radius : 900
- Cooldown : 20/16/12/8
- [R] And Then Will There Be None? : Flandre marks an enemy hero for destruction. If they stay within range of her for too long, they take a massive amount of pure damage equal to a percentage of their maximum health. The time until the mark triggers is reset if they leave the range.
- Scepter - The initial cast and damage affects all enemy units in an area.
- Max Health as Pure Damage : 40/50/60%
- Mark Trigger Delay : 3
- Mark Duration : 8/10/12
- Cast Range : 550
- Search Radius : 600
- Scepter Cast and Damage Radius : 300
- Mana : 150/200/250
- Cooldown : 100
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