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- /*
- * TODO:
- * - Something something.
- */
- global Map =
- {
- Navigation =
- {
- jump =
- {
- navigate = function( _this )
- {
- },
- },
- },
- Roles =
- {
- AXIS = // Team
- {
- AllBots = true, // Each bot is considered for a role
- DEFENDER =
- {
- voice = "Defending the Bridge!", // Signals voice chat to randomly announce
- spawnpt = 2, // Users of this role will choose spawnpt 2
- numbots = 4, // Maximum of 4 bots
- //crucialClass = CLASS.FIELDOPS, // First bot
- },
- DEFENDER1 =
- {
- voice = "Defending the Main Entrance!", // Signals voice chat to randomly announce
- spawnpt = 2, // Users of this role will choose spawnpt 2
- numbots = 4, // Maximum of 4 bots
- //crucialClass = CLASS.ENGINEER, // First bot
- },
- },
- },
- Axis_Bridge_Suicide =
- {
- Name = "Axis_Bridge_Suicide",
- TriggerOnClass = CLASS.ANYPLAYER,
- OnEnter = function( ent )
- {
- },
- },
- Test0 =
- {
- },
- Test = function()
- {
- },
- Test2 = function( trigger )
- {
- },
- Test_3 = function( trigger )
- {
- },
- };
- global OnMapLoad = function()
- {
- };
- global OnBotJoin = function( bot )
- {
- };
- global InitializeRoutes = function()
- {
- MapRoutes =
- {
- BUILD_Command_Post =
- {
- },
- },
- };
- global NonFunctionClassLevelTest =
- {
- };
- //global CommentedOutClassLevelTest =
- //{
- //};
- /*
- global CommentedOutClassLevelTest2 =
- {
- };
- */
- global NonFunctionClassLevelTestWithFunction =
- {
- Test = function()
- {
- },
- };
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