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- class land_AII_last_floor : Military
- {
- zombieClass[] =
- {
- "z_soldier",
- "z_soldier",
- "z_policeman"
- };
- lootChance = 0.5;
- maxRoaming = 3;
- lootPos[] = {{-1.73975, -7.99756, 11.6976}, {-1.73975, -7.99756, 11.6976}, {-1.20801, 5.45605, 4.6129}, {-3.82813, 2.81494, 5.46183}};
- };
- class land_AII_middle_floor : Military
- {
- zombieClass[] =
- {
- "z_soldier",
- "z_soldier",
- "z_policeman"
- };
- lootChance = 0.5;
- maxRoaming = 3;
- lootPos[] = {{-7.64941, 4.97412, 0.510368}, {-7.7207, 5.10498, 0.510216}, {-7.27979, -0.931152, 0.518509}, {8.47461, -2.3252, -4.63377}, {9.20508, 0.508301, -4.63377}, {4.36768, 3.7998, -4.63377}, {-0.669434, 2.74805, -4.63377}, {-10.3594, 5.03516, -4.63377}, {-13.9766, 9.10059, -4.63377}, {-8.021, 1.22314, -4.63377}, {6.07227, -2.64551, -4.63377}, {-8.75293, 8.79297, -2.10379}};
- };
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