LNFan

Solo Hikari Route

Apr 2nd, 2023 (edited)
468
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 23.87 KB | None | 0 0
  1. Solo Hikari Route
  2.  
  3. This is a lone traveler route for Hikari solo in Octopath Traveler II. Money at the end isn't routed tightly, and there's some annoying re-menuing, but the route works, though it's far from optimized.
  4.  
  5. Worst fights are Assassins, which can take multiple attempts, and Enshrouded King, which is not a guaranteed fight, but both fights are favored to you. Everything else should be scripted/safe though.
  6.  
  7. Last updated: 4/8/2023
  8. Status: Complete with sample video
  9. Sample Video: https://youtu.be/KJypv4O6Xc4
  10.  
  11. NOTE: This was routed under 60 FPS, so different FPS runners may need to adapt if they sooner or later encounters.
  12.  
  13. Future ideas to look into:
  14. - skip more encounters/money, perhaps get Unfinished Tunnels Rev Jam with walking on first pass through and not retrekking Crackridge
  15. - skip Thief/Ensnare and use Show Goes On with defense meat from Dawn market at Beasting Bay or just SW (or something else like Fleetfoot for crit reduction)
  16. - save Latent on Mugen with HHG->L stone at end and just Slowing Sweep-> Vets on Shadow Hikari to accelerate fight
  17. - route out more Latents in other places like Yurinas/Elderly Soldier to skip more inn trips, skip Yurinas re-gear
  18. - skip armsmaster for final trip and go as Merch using Divine Dual Edge for randoms or use stones?
  19. - possibly cutting Winterbloom + Rev Jam with better play/luck in final fight
  20. ________________________
  21.  
  22. Hikari Solo Speedrun Route (some early game parts taken from Dalia's route, credit to them)
  23.  
  24. Technical settings/suggestions (mostly taken from Dalia's notes):
  25. - Message Speed: Fastest
  26. - Text Display: Short
  27. - Screen Effects: Disable
  28. - Dynamic Battle Camera: Disable
  29. - Dynamic Boosted Attack Camera: Disable
  30. - change game cutscenes to fast forward (carried between files)
  31. - preload before you start by loading any file and exiting to main menu
  32. - on PC, you can bind keys for convenience or double mash with keyboard and controller
  33. - always switch to daytime if able when exploring, unless night is specified
  34. - break/flee encounters you don't need to fight
  35. - set battle speed to 2x as soon as you enter your first battle
  36. - always run on ladders as it doesn't affect step counter
  37.  
  38. Start Hikari 1
  39.  
  40. First Battle, Sword x2 with both
  41.  
  42. Second Battle
  43. Hikari: BPx2 Sword to Officer (middle guy)
  44. Ritsu: BPx2 Wild Cut to Officer (middle guy)
  45. Rai Mei: BPx2 Sweep
  46.  
  47. Third Battle
  48. T1
  49. Hikari: Sword to General
  50. Ritsu: Wild Cut to General
  51. Rai Mei: Sweep
  52. T2
  53. Hikari: BPx3 Hachimonjigiri to General
  54. Ritsu: BPx3 Wild Cut to General
  55. Rai Mei: BPx3 Sweep
  56. (if Wind S drop [30% twice], use STRAT A else STRAT B. If double Wind S, use spare on any random)
  57.  
  58. Tavern Challenge
  59. T1: Aggressive Slash
  60. T2: Sword x3
  61. (No to learning; this route will mention which ones to learn if so.)
  62.  
  63. Go left to benkei then to back area
  64. Get 1,600$ then bribe
  65.  
  66. If STRAT B
  67. - Buy Long Spear (you will be short money, so pick 2k outside Oresrush later)
  68.  
  69. KO 2 enc for level-up before Ritsu
  70. (Sword->Hachi x3 for first, FYI ants are tanky and weak to sword)
  71. Get Fire S
  72.  
  73. Ritsu Mishuyo (1,850 HP) - Sword - Bow - Fire
  74. STRAT A (52 secs)
  75. Fire S
  76. Wind S
  77. Sword
  78. Aggressive Slash
  79. BPx4 Piercing Thrust
  80. Defend
  81. Defend
  82. BPx3 Aggressive Slash (if misses Sword next turn then BPx4 Hienka)
  83. BPx3 Hienka
  84. Sword
  85.  
  86. STRAT B (60 secs)
  87. Sword to Footman
  88. Fire S
  89. Hachimonjigiri x2 to Footman
  90. Aggressive Slash
  91. Sword/Agg Slash if had misses before
  92. BPx4 Piercing Thrust
  93. Defend (or Plum if no more SP)
  94. Defend
  95. BPx3 Aggressive Slash (if miss, then Sword next turn then BPx4 Hienka)
  96. BPx3 Hienka
  97. Sword
  98.  
  99. Go to Castle and get
  100. - Critical Ring in bottom left
  101. - Thunder S
  102. - Fort S on rightside stairs ladder (use anytime when in item menu)
  103.  
  104. Optionally break/flee/KO encounters as you go to EM but skipping is ideal
  105. Use Latent freely
  106.  
  107. Go top left through Oresrush/Cropdale area toward harbor
  108. Tag Cropdale
  109. Get 1600, enter harbor, exit, and TP back in
  110.  
  111. Go to New Delsta Harbor
  112. Tag Abandoned Village
  113.  
  114. Get Herb of Serenity, reset for stone market
  115.  
  116. Shop
  117. Sell:
  118. - Crit Ring
  119. - Herb of Serenity
  120. Buy:
  121. - 4 Thunder M (max)
  122. DAY
  123.  
  124. In Southern Cape Cold Snows, get Lychee S
  125.  
  126. (Note: use 3-4 Thunder M depending on encs in Scholar map)
  127. Enter Scholar Shrine, KO enc w/ Thunder M
  128. Exit and go to Scholar Guild, KO again w/ Thunder M
  129.  
  130. Get Scholar
  131. - Learn Lightning Bolt + Analyze
  132. - Put on Evasive Maneuvers
  133.  
  134. Reenter shrine for autosave (if another enc before entering, KO again and reenter still for the autosave)
  135. Exit, get Ice M, and go toward Winterbloom, KOing 3rd or 4th enc w/ Thunder M
  136.  
  137. Tag Winterbloom
  138. If you used all 4 Thunder M, get the Ice M behind the recordmaker's house and use in place of Thunder M next
  139.  
  140. TP Abandoned Village
  141. Tag New Delsta
  142.  
  143. Challenge entrance NPC "Merchant" (3 stars)
  144. T1: Thunder M
  145. T2: Learn Leaf Toss
  146.  
  147. Exit, go via water to Clockbank 6300 then Thief Shrine step reset
  148.  
  149. Tag Clockbank, cycle DAY/NIGHT for safety
  150. Go up left stairs, then hidden left down stairs to water
  151. Enter clock tower
  152. - RUN up ladder and start WALKing once off ladder
  153. - Get Inferno Amulet and S+Q
  154. - RUN to get Seraphim Spear
  155. TP Clockbank, get THIEF JOB
  156.  
  157. TP Abandoned Market, exit and roll for Stone Black Market again
  158. Sell:
  159. - Seraphim Spear
  160. - Inferno Amulet
  161. Buy:
  162. - 1 Fire S
  163. - 1 Ice S
  164. - 3 Fire M
  165. - 3 Light M
  166. (This assumes you have 1 more stone M in your inventory, usually Ice M.)
  167. (Next we will get earrings, then rainbow bottle to unlock Inventor)
  168.  
  169. TP New Delsta
  170. Buy 2 Unerring Earring
  171. Go UP then LEFT to avoid Throne cutscene
  172. Go to Game Parlor
  173. Bribe 300 Dealer in backroom
  174. Go to DAY
  175.  
  176. Challenge bar thief "Customer" (1 Star)
  177. T1: Leaf Toss (don't boost)
  178. T2: Learn Heckle
  179. (if you get candy drop, use it or sell at Canalbrine shop)
  180.  
  181. Exit and talk to Quest girl twice to finish
  182.  
  183. TP New Delsta Harbor, go to Totohaha harbor (2nd option)
  184. Go to Canalbrine harbor (2nd option again), go to shop
  185. Buy
  186. - Crit Earring
  187. Sell
  188. - Candy (if dropped)
  189.  
  190. TP Ryu
  191. Go toward Conning
  192.  
  193. In North Conning, turn to NIGHT asap
  194.  
  195. Four Scorps battle:
  196. T1: Ice M
  197. T2: DAY
  198.  
  199. In next Conning Map, turn to NIGHT again asap
  200.  
  201. Four Scorps battle again:
  202. T1: Fire M
  203. DAY
  204.  
  205. Tag Conning Creek, GET APOTHECARY
  206. Get Rainbow Bottle
  207.  
  208. TP New Delsta, get inventor + 2 skills
  209. TP New Delsta, go to Borderfall
  210. In Borderfall, get Thunder M (KO enc w/ Fire M)
  211.  
  212. In map outside Montwise, go to NIGHT briefly to force and KO enc again w/ Fire M
  213. Tag Montwise
  214. Start Hikari 2
  215. Enter Forsaken Graveyard, get Grail of Life
  216.  
  217. MENU:
  218. - STEP AHEAD
  219.  
  220. TP Crackridge harbor
  221. In Southern Crackridge Wilds
  222.  
  223. Armor Eater and two Wild Mole IV:
  224. T1: Light M
  225. T2: Thunder M
  226.  
  227. Walk part of the map
  228. Get 6400
  229.  
  230. In Western Crackridge Wilds, go toward Crackridge
  231.  
  232. Armor Eater and two Wild Mole IV:
  233. T1: Light M
  234. T2: Leaf Toss x2 (spends 1000 leaves, do NOT overboost) OR M stone (saves 1k)
  235.  
  236. Tag Crackridge
  237. Challenge Guitarist
  238. T1: Leaf Toss x2
  239. T2: Learn Bedrock Break
  240.  
  241. Exit, get 8500
  242. KO battle same way again (Light M, Leaf Toss x2 or M stone)
  243.  
  244. If you got enc early, optionally challenge and flee NPC (recommended)
  245. Get Thunder M
  246. Get Merchant
  247. Menu:
  248. - Job to Merchant
  249. - Learn Collect, Sidestep, Hired Help
  250. - Grows on Trees, Boost Start on
  251.  
  252. In Gravell map, get Thunder L and switch to NIGHT immediately after
  253.  
  254. 2 Dreadwing and Creepy Fledgling
  255. Normal battle (not first on T2):
  256. T1: HHG x3
  257. T2: Thunder L
  258. else if first on T2:
  259. T1: Thunder M
  260. T2: HHG x4
  261. (saves L)
  262.  
  263. Tag Gravell + get Quartz Shield
  264. Shop:
  265. - buy 11 Grape M
  266. Exit, get 23500
  267. TP Gravell, exit, WALK to get Starsplitter
  268.  
  269. MENU:
  270. - Optimize, put on Victory Ring and Unerring Earring
  271. - Job to Inventor
  272.  
  273. TP Cropedale
  274. Bribe 3k tavern's Grape Expert
  275.  
  276. TP Conny, exit and do Grape Quest
  277. Use Nourish M and heal
  278. Force battle at night (Catapult Sword x3 on 4 Scorpions)
  279.  
  280. Whenever 630 JP+, menu:
  281. - Learn 3 Apothecary skills + put on Hale and Hearty over A Step Ahead
  282.  
  283. In Sai area, get Fire M + 6200 + Pom M
  284. In Wellgrove area, get 7200 + Lychee L
  285. Tag Wellgrove, exit
  286. Get Refreshing Jam + Magus Knife
  287. In next map, get Pom L
  288. Before Timberain map, get Magic Eater + force and KO enc before transition + menu
  289.  
  290. Menu:
  291. - Job to Merchant
  292. - A Step Ahead over Grows on Trees
  293.  
  294. KO battle with HHB x4
  295. Tag Timberain
  296.  
  297. Enc
  298. - Hienka, Defend, HHG if Raging Treant w/ 2 Wanderweeds
  299. - HHB x4 else
  300.  
  301. Timberain, bribe three:
  302. - Bribe 10k Conscious Stone (right fountain guy)
  303. - Bribe 7.5k bottom right old man
  304.  
  305. Go to equipment shop:
  306. - Bribe 3k store guy for upgraded armor
  307. Buy
  308. - Royal Guard's Mail (26,500) (equip it)
  309. Sell:
  310. - Magic Eater
  311. - Magus Knife
  312. - Olive L
  313.  
  314. Quest:
  315. - get Azure Sun Sword
  316. - turn in quest
  317.  
  318. Items:
  319. - Get Conscious Stone + Protective Necklace
  320. From Inventory/Menu:
  321. - Put on Protective Necklace over Unerring Earring (use + to swap slots if needed)
  322. - Use Crit L
  323.  
  324. Menu
  325. - Job to Inventor
  326.  
  327. TP Abandoned Village, go to Abandoned Waterway
  328. Get
  329. - Wriggling Root
  330. - Wriggling Root
  331. - 8k
  332. - Wriggling Root
  333. (Defend -> x4 Catap for elementals else x3)
  334.  
  335. NIGHT
  336. TP Montwise, go to Water Sprite Dungeon
  337. Get Lychee S outside + NIGHT before entering
  338. Catap x4 for goat/shrew pair or shrew/adds or double weasel else x3
  339. (if caught by surprise, can Hienka or M Stone or use Catapult damage glitch w/ for dmg; finish goat with hachi x1)
  340. Inside, get
  341. - 10k
  342. - Blessing in Disguise (skip if you saved a Beastlings by using Guards earlier)
  343. - Pom L
  344. - Rusty Staff
  345.  
  346. TP Wellgrove,
  347. Bribe 1k Mysterious Merchant in top left outside department store (will get Invig L later)
  348. Enter Road to Mother's Garden (NIGHT still)
  349. x4 Catapult KOs all
  350. Get
  351. - Stinging Dagger
  352. - Silent Bandana (equip from item menu asap)
  353.  
  354. TP Montwise, exit toward Merry Hills
  355. Force NIGHT encounter before menuing (catap x3)
  356.  
  357. Menu
  358. - Job to Warrior, learn Abide, Stout Wall, Vengeful Blade
  359. - Job to Merchant
  360.  
  361. HHB x4 (anteater requires x4 specifically, but 3 birds can be HHG x4)
  362.  
  363. Tag Merry Hills
  364. Bribe entrance NPC (50 leaves) to get Red Apple (optionally get Lychee L too)
  365. [If no latent, use Inn]
  366. Stay on NIGHT to run through to back map then go to DAY
  367. Get 2700 + Empowering Necklace
  368.  
  369. TP Gravell
  370. Challenge Debt Collector (15,441 HP, weak to Spear Dagger, Staff, Thunder)
  371. T1: Vengeful
  372. T2: Bedrock Break
  373. T3: HHG x4
  374. T4: Hachi x2 if needed
  375. (You can either learn this person's Drive Back or Zeto's Slowing Sweep later. Slowing Sweep is a bit better for being cheaper and having higher odds in one fight later of helping you (better turn order + crit chance for later attacks), but it's up to you. This route will assume you learn Slowing Sweep, but you can skip it w/ Drive Back.)
  376.  
  377. Get Armsmaster
  378. Shop
  379. Sell
  380. - Stinging Dagger
  381. - Spiritlord's Staff
  382. - Blessing in Disguise
  383.  
  384. Menu:
  385. - Empowering Necklace over Victory Ring
  386. - Heal HP to full
  387.  
  388. TP Merry Hills, exit to fight Assassins
  389.  
  390. Assassins if Hikari is late in turn order T2
  391. T1: Hienka Assassin 2 (topmost one), HHG x1
  392. T2: HHB x4
  393. T3: Pom L
  394. T4: Hienka Assassin 2 (topmost one), HHG x1
  395. T5: HHB x4
  396. T6: HHV x3
  397. [74k spent]
  398.  
  399. Assassins if Hikari is early in turn order T2 (i.e. no enemy actions before him or just one)
  400. T1: Hienka Assassin 4 (leftmost one), Pom M
  401. T2: HHB x4
  402. T3: Hienka Assassin 1 (rightmost one) if able, HHV x3
  403. T4: Hienka Assassin 1 (rightmost one) if able, HHV x1
  404. [75k but safer]
  405.  
  406. TP Timberain
  407. [If no Latent, go to INN]
  408. Go to back area to get Wind L
  409. Challenge Elderly Soldier who guards divine weapon
  410.  
  411. Elderly Soldier (27303 HP, weak to Spear Axe Ice Wind)
  412. T1: Hienka, Bedrock Break
  413. T2: Vets x4
  414. (If Hienka already triggered Def Down, then use Vengeful in place of BB)
  415. (If miss and no defense down, then BB again if turn order allows safely or Flee, Heal, retry Vets x4)
  416. Get Rusty Spear
  417.  
  418. TP Crackridge Harbor,
  419.  
  420. Menu
  421. - Victory Ring over Protective Necklace
  422. - Job to Inventor
  423. - DAY
  424.  
  425. Go toward Unfinished Tunnel (Optionally get Lychee S)
  426. Challenge Unfinished Tunnel Overseer guard (2,816 HP weak to Spear Bow Fire Dark)
  427. T1: Defend
  428. T2: Hachi x4
  429. Enter Unfinished Tunnels to get (x4 catap enc):
  430. - 2100 (at entrance)
  431. - Rev Jam (tiny bit further, up two ladders)
  432. - 13.5k (main path downward but before the rails to the central pit, go upward)
  433.  
  434. TP Wellgrove, use Inn for Latent if needed, and get Invig L (use asap in next menu), exit
  435. Go to Quicksand Gaol
  436. - get Wind L (catap x4 enc)
  437. - then JOB TO MERCHANT
  438. - Heal HP to full (+ need latent)
  439.  
  440. Lord of the Sands (40k HP, weak to Sword, Dagger, Axe, Ice, Light) (adds 2376 HP Sword Axe Wind Light)
  441. Goal is just break, defense down, and Beastlings. Use Wind L if adds are summoned, it's possible to KO before summoning with Hienka.
  442.  
  443. No Latent and go first T2:
  444. T1: Vengeful x3
  445. T2: Defend
  446. T3: Wind L
  447. T4: Hienka, Bedrock Break
  448. T5: HHB x4
  449.  
  450. No Latent and go later T2:
  451. T1: Vengeful
  452. T2: Wind L if he summoned
  453. T3: Bedrock Break
  454. T4: Agg Slash x3
  455. T5: HHB x4
  456.  
  457. Yes Latent and go first T2:
  458. T1: Hienka, Agg Slash
  459. T2: Bedrock Break
  460. T3: HHB x4
  461. T4: Hachi x2
  462.  
  463. Yes Latent and later on T2:
  464. T1: Hienka, Agg Slash x2
  465. T2: Bedrock Break
  466. T3: Defend
  467. T4: HHB x4
  468. T5: Hachi / Wind L
  469.  
  470. Get Rusty Axe + Reinforce Jam
  471.  
  472. TP Gravell
  473. DO NOT ACCIDENTALLY BUY THE WEAPONS
  474. Get Divine Spear + Axe
  475.  
  476. TP Montwise, go to shop
  477. Buy:
  478. - 11 Grapes
  479. - 21 Plums
  480. - Starlight Hat
  481.  
  482. Menu:
  483. - Job to Armsmaster
  484. Equipment:
  485. - Optimize
  486. - Conscious Stone over Emp Necklace (keep Victory Ring on still)
  487. - Peak Performance over Evasive Manuevers
  488. - Summon Strength over Hale and Hearty
  489. (so PP, SS, ASA, B-S)
  490. - Use NUTS if you haven't already
  491. - (Use Inn for latent here if needed)
  492.  
  493. Arena (most are overboosted for overkill exp)
  494.  
  495. - Battle 1 (one gladiator): Hachi x3
  496. - Bribe arena entrance left guy above torch 1k Spectator, get and use Sharp Nut S
  497. - Battle 2 (three NPCs): Warlord's Spear x3
  498. - Plum SP to full if needed
  499. - Battle 3 (Zeto the Butcher): Lionheart x3 (learn Slowing Sweep if you didn't learn Drive Back)
  500.  
  501. Battle 4 (Bandelam the Reaper mini): Lionheart x3
  502. Battle 5 (Bandelam the Reaper big): Hienka, Slowing Sweep-> Lionheart x4 (and extra tap if needed)
  503.  
  504. Menu:
  505. Equipment:
  506. - Emp Necklace on
  507. - Unerring Earring on
  508. Support Skills:
  509. - remove Summon Strength, put on Hale and Hearty
  510. [TBH this menu above isn't really needed but just helps odds on Yurinas. You can skip and just hope and it's also fine. You can retry her battle til you get it, for free.]
  511.  
  512. Use Inn
  513. Return to arena and challenge Fainthearted Youth (Sword x1) (FLEE if you are not a merchant)
  514.  
  515. Yurinas
  516. T1: Hienka, Bedrock Break
  517. T2: HHV x4
  518. (if no Def Down, delay the Vets and do Hienka/BB again and hope)
  519. (you can retry fight indefinitely at the desk, just keep using inn)
  520.  
  521. Job Menu:
  522. - Job to Armsmaster
  523. Supports Skills:
  524. - Hale and Hearty OFF, EM ON
  525. Equipment:
  526. - Optimize
  527. - Victory Ring
  528. - Champ Belt
  529.  
  530. TP Wellsgrove, start C3
  531. Bribe tavern Azuma 1k
  532.  
  533. Go to DAY and enter Secret Forest
  534. WATCH SP and Plum after battles (Warlord's Spear x3)
  535. Get
  536. - Light Amulet
  537. - 10k
  538. - Refreshing Jam
  539.  
  540. 3x Ku Soldiers: Warlord's Spear x3
  541. General Rou: Slowing Sweep -> Spear x3 -> Lionheart x2 -> story latent
  542. [Learn Divine Dual-Edge over Hachi]
  543.  
  544. GENERAL ROU DROPS A FORT L -> use it immediately from menu
  545.  
  546. TP Montwise, exit toward mountain guard (Divine Dual-Edge x2 weak randoms)
  547.  
  548. Guard (15,441 HP, 4sh, weak to sword dagger shadow; skill is 2x polearm to all foes Twin Serpents)
  549. T1: Defend
  550. T2: Lionheart x4
  551.  
  552. In mountain pass (Defend -> Warlord x4 encs; big ape needs Lionheart x2 follow-up), get
  553. [WATCH YOUR SP]
  554.  
  555. In Southern Stormhail Snows, get:
  556. - 15k (behind wall crack)
  557.  
  558. Tag Stormhail
  559. Get Knight's Armor
  560. Challenge Clingy Woman in item shop
  561. T1: Slowing Sweep
  562. T2: Lionheart x4
  563. T3: Lionheart
  564. T4: Lionheart x2
  565.  
  566. Use Sharp L
  567.  
  568. Kunzo (fights w/ 2 clans mei spearmen)
  569. - 11,000 HP, 5sh, weak to Dagger Axe Thunder
  570. Clan Mei Spearmen
  571. - 5,800 HP, 3sh, weak to Sword Bow Fire Shadow
  572. T1: Defend
  573. T2: Warlord's Spear x4
  574. T3: Lionheart's Axe x3
  575.  
  576. Jin Mei (flashback)
  577. T1: Sword
  578. T2: Sword
  579. T3: Defend
  580. T4: Wild Cut x2
  581. T5: Wild Cut x4
  582.  
  583. Use Nourish L + Heal for Peak Performance
  584. KO enc with Defend -> Warlord Spear x4 (USE PLUMS before battles)
  585. Get
  586. - Thunder M if no more
  587. - 16k
  588. - Thunder L
  589. - Thunderstorm Amulet
  590.  
  591. Menu after the Autosave
  592. Equipment:
  593. - Thunderstorm
  594. - Conscious Stone
  595. Jobs/Support Skills:
  596. - Job to Merchant
  597. - Peak Performance OFF, HaH ON
  598. - Heal HP, Lychee to Full Latent
  599.  
  600. Rai Mei (fights w/ 2 clan mei swordsmen)
  601. - 55,000 HP, 7sh, weak to Sword Staff Fire Light
  602. - CHANGES at some HP threshold, maybe 75%, and goes to
  603. - Thunderclap Stance w/ weaknesses Dagger Axe Wind Dark (hhb to break)
  604. - Clan Mei Swordsmen
  605. - 7500 HP, 3 shields, weak to Spear Bow Fire Thunder Dark
  606. - Rai Mei doesn't shift weaknesses until certain HP threshold; collects for 36k
  607. Adapt based on Def Down procs and turn order, depending on how many adds attacked you. Collect if convenient
  608. Sample:
  609. T1: Hienka-BB
  610. T2: HHB x4
  611. T3: Pom M
  612. T4: BB
  613. (if an add got their turns before you KOed them, T5: use Wriggling Root here and delay a turn)
  614. T5: BB
  615. T6: HHB x4
  616. T7: Hienka-Collect x2
  617. T8: HHG x2
  618. T9: M Stone if needed
  619.  
  620. Menu:
  621. - Job to Armsmaster
  622. [a faster alternative here is to just go as Inventor and S+Q in Ku Sands if you'd like]
  623. Equipment:
  624. - Optimize
  625. - Victory Ring
  626. - Champ Belt
  627. Support Skills:
  628. - Peak Performance back over HaH
  629.  
  630. TP Winterbloom
  631. Bribe 7500 Townsperson woman in second house to get Rev Jam in Inn
  632. Use Inn for latent and etc
  633.  
  634. TP Wellsgrove, run toward Ku
  635. In Western Sai Sands, get Reinforce Jam (on top of gate)
  636.  
  637. In East Ku Sands (Warlord Spear x4 enc), get
  638. - if you used the Thunder L from Rai Mei castle, get the Thunder L here (on right near entrance)
  639. - Pom L (on left near entrance)
  640. [if you see pair of Apeking III, use Hienka-> Defend/WSx4 -> Lionheart xMAX, very dangerous duo; triples are safe though since spear is stronger w/ bigger mobs]
  641.  
  642. Start Hikari 5
  643. USE INN FOR LATENT IF NEEDED BTW
  644.  
  645. Menu:
  646. - Job to Thief and learn to get Ensnare passive
  647. - Job to Merchant
  648. Equipment:
  649. - DO NOT OPTIMIZE
  650. - Remove Warlord's Spear
  651. - Put on Silent Bandana over Starlight Hat
  652. - Emp Necklace
  653. - Conscious Stone
  654. Support Skills
  655. - Put on HaH over PP
  656. Items:
  657. - any leftover nuts
  658. - heal HP to full
  659.  
  660. Go to Kazan, sell at shop (should have 320k+)
  661.  
  662. Menu at top of stairs right before General Ritsu:
  663. - PUT ON ENSNARE OVER EM
  664.  
  665. General Ritsu
  666. - 75,000 HP, 7sh, weak to Spear Bow Fire Shadow, gives 5500 leaves
  667.  
  668. T1: Hienka-Bedrock Break
  669. (if you go first T2 can delay the Hienka to T2 to do more damage)
  670. T2: Vengeful
  671. T3: HHB x4
  672.  
  673. (adapt here, if you have low HP, use Root sooner and if so use only Stout Wall x1)
  674. T4: Stout Wall x2
  675. T5: Wriggling Root
  676. T6: Pom L
  677. T7: BB
  678. T8: HHB x3
  679. T9: HHV x4
  680. T10: Sword
  681. (on the HHV x4 turn, if his Collect hover is below 52%, you need to Hienka before the HHV x4)
  682.  
  683. Alternate if HP is low and need to root sooner:
  684. T4: Wriggling Root
  685. T5: Stout Wall
  686. T6: Sidestep/Grape M
  687. T7: BB
  688. T8: HHB x3
  689. T9: HHV x4
  690. T10: Sword
  691.  
  692. LYCHEE TO FULL LATENT (not mandatory but nice extra chip damage)
  693. MAKE SURE SILENT BANDANA IS ON
  694. FYI you get autosave before next bosses
  695.  
  696. Mugen 80,000 HP 6sh, weak to Spear Axe Thunder Light ALTERNATIVE
  697. T1: Hienka-Stout Wall x3
  698. T2: Pom L
  699. T3: HHR x4
  700. T4: BB
  701. T5: HHB x4
  702. T6: Wriggling Root
  703. T7: Reinforce Jam
  704. T8: HHB x3
  705. T9: Hienka-HHV x4
  706. T10: Thunder L
  707.  
  708. Shadow Hikari
  709. T1: Lychee L
  710. T2: Aggressive Slash
  711. T3: Aggressive Slash x2
  712. T4: HHB x4
  713. After cutscene, use Lychees/tank attacks to fill up latent before finishing
  714. T5: Sword / any L Stone if you have spares for overKO exp and are on threshold of leveling
  715. [alternatively, throw Reinforce Jam T1 and Vets x4 T2 if you want to accelerate it; depends how much money/resources you wanna conserve for EK]
  716.  
  717. Enshrouded King
  718. Enshrouded King 98,000 HP, 10sh, weak to Sword Spear Bow Staff Thunder Wind
  719.  
  720. T1: Hienka-Stout Wall x3
  721. T2: Heckle
  722. T3: Rev Jam/Refresh Jam/Grail or delay if HP is high (depends how early Heckle got off and T4 turn order)
  723. T4+: adapt from here (usually boosted Heckle then Hienka/boosted Stout Wall, etc, keep up buffs/debuffs/high HP)
  724.  
  725. Every turn, EK does Diabolical Spear and Triple Poison Sting in some random order and keeps repeating that until he gets lower on health, when he gains more actions. The goal is to chip him a bit, then burst him to avoid the multi-actions.
  726.  
  727. Usually at L33, EK's Diabolical Spear 6-hit multhit with both heckle's debuff and stout's buff makes you take ~210 per hit for a total of 1260 usually (crit seems to be ~310). He doesn't usually crit more than twice, so 1460 is a safer mental number to use.
  728.  
  729. Triple Poison Sting (TPS) with both buff/debuff deals ~490 damage (~714 ish if crit) and about ~28 SP and always 1 BP unless you're at zero already. I'd use 500 or 700 as a safe number.
  730.  
  731. Together, with both buffs, you can take 1960 damage per double action of his in a turn (could be more if everything crits, but it's unlikely). If he has 4 actions back to back, that is ~3900 damage, so you want your HP to be above that for safety. (If you're paranoid, you can do 4k+ and it should be very safe, barring egregious bad luck.)
  732.  
  733. The goal is to maintain both Stout Wall+Heckle. Ensnare helps with Heckle's attack debuff, so you may not need to boost it as a much. (Ex if both SW and Hckl are low, increase SW's turns first.)
  734.  
  735. Chip him but do not put him at 35%+ Collect, since he unlocks more actions. Ideally, anywhere from 23%-34% is a guaranteed win with our plan.
  736.  
  737. Use Hienka's as you get them. We want to get him to 2 shields. To heal, use Wriggling Roots if your SP is high, else Grails/Refreshing Jams heal SP too which is needed since 3 TPS puts you at 0 SP basically, and you need SP for your skills. If you're full or high HP ish, you can Reinforce/Red Apple/Pom L.
  738. (Side note, you gain 1 BP per turn but he steals 1 BP per turn, so you actually always stay at BP neutral if turn order is bad. To gain BP in this fight, you can't count on your natural gain unless turn order is good, so you need to be using those items to get your full BP. Don't be stingy, and feel free to use them aggressively.)
  739.  
  740. You have two Rev Jams for this fight. Use one early on to gain initiative to setup more Heckle/SWs (usually on T3/T4). The last I like to save as a panic button or just midway through the fight; it can also be used to gain tempo if you're running low on Buff/Debuff stacks.
  741.  
  742. Red Apples/Reinforce are better if you're at 0 BP. If you have Latent, it can be better to Hienka before using Reinforce for efficiency. Hienka is also nice for putting you AFTER his actions, so he steals BP, then you can heal yourself on the Hienka turn with Jams or so.
  743.  
  744. If Def Down procs, can get HHB x4 to help chip shields faster, but alternatively, can bring him to 2 shields with Hienkas, then use HHA to heal up (each single guy hit heals you ~1372 HP and ~23 SP) while doing extra chip damage but not breaking. HHA do 5-5.5k per hit and don't hit shield, it's ~7.7k ish per hit if he has Def Down. Every 1k is a bit more than 1% damage to him (98k health) so don't overdamage.
  745.  
  746. Can optionally use Aggressive Slash to chip shields more too if turn order permits, but it should only be saved for the final burst coming up, if you need to accelerate and reduce shields fast.
  747.  
  748. When he's at 2 shields or 1 shield with chip damage (23% Collect is a good number to aim for; it gets rangier if it's lower), it is time to do the final burst. Time your turn to have 5 BP + Latent (Reinforce is good for this). HP doesn't matter so long as you get your turn before wiping.
  749.  
  750. Then do Hienka to break. Then on Hienka's bonus turn, do HHA x4. Then another HHA x3. He will unbreak and whack you a bunch. Defend and HHA x2 to KO. (Note you do not need Def Down when going for the final burst, and it doesn't actually do anything other than strengthen Hienka a bit. The final HHA x2 can get 5k more damage from it though, but the broken HHA all hit caps of 9999 regardless.)
  751.  
  752. In total, the fight has up to 200k in assassins to use, though often you use less or convert some to Beastlings to chip shields. Remember to prioritize Heckle/SW above all else, unless you're going for the burst, and use your resources freely for this final fight. Don't be stingy with them.
  753.  
  754. Time is when FIN screen puts up. GG.
  755.  
  756.  
Add Comment
Please, Sign In to add comment