coolbunny1234

Every WaW Dvar In The Game

Apr 4th, 2011
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  1. Every single WaW dvar in the game, dumped by bunny.
  2.  
  3.  
  4.  
  5. 0x83758BB0 - Type: BOOL - 
  6.     Whether the player prefers this map
  7. 0x8376A500 - Type: FLOAT1 - acousticSpikeMaxRange
  8.     The maximum range from the player in world space that objects will be shown on the acoustic spike
  9. 0x8376A5E0 - Type: FLOAT1 - acousticSpikeMinRadius
  10.     The minimum radius from the center of the sensor that objects will appear.
  11. 0x8376A570 - Type: FLOAT1 - acousticSpikeMinRange
  12.     The minimum range from the player in world space that objects will be shown on the acoustic spike
  13. 0x8376A6C0 - Type: FLOAT1 - acousticSpikeRingSize
  14.     Max size of the ping ring visual for a sensor
  15. 0x8376A650 - Type: FLOAT1 - acousticSpikeSize
  16.     Scale the acoustic sensor
  17. 0x8376A7A0 - Type: BOOL - actionSlotsHide
  18.     Hide the actionslots.
  19. 0x8375EA30 - Type: External - activeAction= ""
  20. 0x837842E0 - Type: FLOAT1 - ai_angularYawAccelRate
  21.     yaw acceleration rate
  22. 0x83784350 - Type: FLOAT1 - ai_angularYawDecelFactor
  23.     yaw deceleration factor (decel rate = factor * accel rate)
  24. 0x83784270 - Type: BOOL - ai_angularYawEnabled
  25.     turn on velocity based body rotation
  26. 0x837843C0 - Type: DWORD - ai_corpseCount
  27.     Maximum number of AI corpses
  28. 0x83784DD0 - Type: DWORD - ai_debugAnimDeltas
  29.     Display animation delta debug information
  30. 0x83784890 - Type: DWORD - ai_debugClaimedNodes
  31.     Enable debugging information claimed status of nodes
  32. 0x83784AC0 - Type: DWORD - ai_debugCoverEntityNum
  33.     Display debug info for cover
  34. 0x83784F20 - Type: DWORD - ai_debugEntIndex
  35.     Entity index of an entity to debug
  36. 0x837846D0 - Type: DWORD - ai_debugFindPath
  37.     Display AI 'find path' debugging information
  38. 0x83784740 - Type: BOOL - ai_debugFindPathDirect
  39.     Display AI 'find direct path' debugging information
  40. 0x83784820 - Type: BOOL - ai_debugFindPathLock
  41.     Find path lock
  42. 0x837847B0 - Type: FLOAT1 - ai_debugFindPathWidth
  43.     Display paths with the given width
  44. 0x83784CF0 - Type: BOOL - ai_debugMayMove
  45.     Display debug information for AI 'may move' calculations
  46. 0x83784EB0 - Type: BOOL - ai_debugMeleeAttackSpots
  47.     Enable debugging information for melee attack spots
  48. 0x83784E40 - Type: BOOL - ai_debugThreatSelection
  49.     Enable debugging information for threat selection
  50. 0x83784900 - Type: BOOL - ai_disableSpawn
  51.     Do not spawn AI
  52. 0x83783D30 - Type: BOOL - ai_enableBadPlaces
  53.     toggle badplaces system on/off
  54. 0x837855B0 - Type: FLOAT1 - ai_eventDistBadPlace
  55.     Distance used for AI event
  56. 0x83785460 - Type: FLOAT1 - ai_eventDistBullet
  57.     Distance used for AI event
  58. 0x837854D0 - Type: FLOAT1 - ai_eventDistBulletRunning
  59.     Distance used for AI event
  60. 0x837851C0 - Type: FLOAT1 - ai_eventDistDeath
  61.     Distance used for AI event
  62. 0x83785230 - Type: FLOAT1 - ai_eventDistExplosion
  63.     Distance used for AI event
  64. 0x83784F90 - Type: FLOAT1 - ai_eventDistFootstep
  65.     Distance used for AI event
  66. 0x83785000 - Type: FLOAT1 - ai_eventDistFootstepLite
  67.     Distance used for AI event
  68. 0x837852A0 - Type: FLOAT1 - ai_eventDistGrenadePing
  69.     Distance used for AI event
  70. 0x83785380 - Type: FLOAT1 - ai_eventDistGunShot
  71.     Distance used for AI event
  72. 0x83785070 - Type: FLOAT1 - ai_eventDistNewEnemy
  73.     Distance used for AI event
  74. 0x83785150 - Type: FLOAT1 - ai_eventDistPain
  75.     Distance used for AI event
  76. 0x83785540 - Type: FLOAT1 - ai_eventDistProjImpact
  77.     Distance used for AI event
  78. 0x83785310 - Type: FLOAT1 - ai_eventDistProjPing
  79.     Distance used for AI event
  80. 0x837850E0 - Type: FLOAT1 - ai_eventDistReact
  81.     Distance used for AI event
  82. 0x837853F0 - Type: FLOAT1 - ai_eventDistSilencedShot
  83.     Distance used for AI event
  84. 0x83785850 - Type: FLOAT1 - ai_foliageSeeThroughDist
  85.     Maximum distance AI ignore foliage for sight trace to targets
  86. 0x837858C0 - Type: BOOL - ai_friendlySuppression
  87.     Whether AI fire will suppression teammates or not.
  88. 0x83785930 - Type: FLOAT1 - ai_friendlySuppressionDist
  89.     Max distance at which AI suppress teammates
  90. 0x83785B60 - Type: DWORD - ai_maxAttackerCount
  91.     Max number of AI's that will attack one player
  92. 0x83785AF0 - Type: DWORD - ai_meleeDamage
  93.     The amount of damage dealt by AI's melee attack
  94. 0x83785A80 - Type: FLOAT1 - ai_meleeHeight
  95.     The height of the AI's melee attack
  96. 0x837859A0 - Type: FLOAT1 - ai_meleeRange
  97.     The maximum range of the AI's melee attack
  98. 0x83785A10 - Type: FLOAT1 - ai_meleeWidth
  99.     The width of the AI's melee attack
  100. 0x83784970 - Type: Dvar6 - ai_moveOrientMode
  101.     Debug AI Orient Mode
  102. 0x83784C10 - Type: BOOL - ai_noDodge
  103.     AI won't dodge to the side
  104. 0x83785BD0 - Type: DWORD - ai_noPathToEnemyGiveupTime
  105.     Time the AI will continue to attack if the player goes off the path grid.
  106. 0x83784C80 - Type: FLOAT1 - ai_pathMomentum
  107.     Momentum factor for continuing motion in previous direction. 0 for no momentum carry over
  108. 0x837849E0 - Type: FLOAT1 - ai_pathNegotiationOverlapCost
  109.     The distance AI would travel around to avoid going to a negotiation being used. Multiplied by number of users of the negotiation
  110. 0x83785700 - Type: FLOAT1 - ai_playerFarAccuracy
  111.     Accuracy for AI far away from the player
  112. 0x83785770 - Type: FLOAT1 - ai_playerFarRange
  113.     Minimum range for AI to use 'far' accuracy
  114. 0x83785620 - Type: FLOAT1 - ai_playerNearAccuracy
  115.     Accuracy for an AI near to a player
  116. 0x83785690 - Type: FLOAT1 - ai_playerNearRange
  117.     Maximum range for AI to use 'near' accuracy
  118. 0x83784B30 - Type: BOOL - ai_showBadPlaces
  119.     Display debug information for 'bad places'
  120. 0x83784BA0 - Type: BOOL - ai_showDodge
  121.     Display debug information for AI dodging
  122. 0x83784510 - Type: DWORD - ai_showNearestNode
  123.     Show nodes closest to AI
  124. 0x83784430 - Type: DWORD - ai_showNodes
  125.     Show AI navigation node debug information
  126. 0x837844A0 - Type: FLOAT1 - ai_showNodesDist
  127.     Maximum distance from the camera at which AI nodes are shown
  128. 0x83784660 - Type: DWORD - ai_showPaths
  129.     Show AI navigation paths
  130. 0x83784A50 - Type: BOOL - ai_showPotentialThreatDir
  131.     Display AI potential threat direction
  132. 0x83784580 - Type: DWORD - ai_showVisData
  133.     Display debug information for visibility data
  134. 0x837845F0 - Type: FLOAT1 - ai_showVisDataDist
  135.     Maximum distance for visibility data debugging information to be shown
  136. 0x83784D60 - Type: DWORD - ai_showVolume
  137.     Draw the goal volume and fixed node safe volume for an AI
  138. 0x83784120 - Type: FLOAT1 - ai_slowdownMaxYawDiff
  139.     max yaw diff used for slowdown cal
  140. 0x83784190 - Type: FLOAT1 - ai_slowdownMinRate
  141.     anim rate at ai_slowdownMaxYawDiff
  142. 0x837840B0 - Type: FLOAT1 - ai_slowdownMinYawDiff
  143.     min yaw diff before slowdown kicks in
  144. 0x83784200 - Type: FLOAT1 - ai_slowdownRateBlendFactor
  145.     percent of desired rate that goes into final rate
  146. 0x837857E0 - Type: DWORD - ai_threatUpdateInterval
  147.     AI target threat update interval in milliseconds
  148. 0x83783EF0 - Type: FLOAT1 - ai_turnRate
  149.     turn rate for AI
  150. 0x83784040 - Type: BOOL - ai_useBetterLookahead
  151.     t5 lookahead improvements
  152. 0x83783F60 - Type: BOOL - ai_useFacingTranslation
  153.     whether to use facing to determine direction of translation
  154. 0x83783FD0 - Type: BOOL - ai_useLeanRunAnimations
  155.     whether to use lean run animations instead of strafes
  156. 0x83794340 - Type: BOOL - aim_accel_turnrate_debug
  157.     Turn on debugging info for the acceleration
  158. 0x837942D0 - Type: BOOL - aim_accel_turnrate_enabled
  159.     Enable/disable acceleration of the turnrates
  160. 0x837943B0 - Type: FLOAT1 - aim_accel_turnrate_lerp
  161.     The acceleration of the turnrates
  162. 0x83793EE0 - Type: FLOAT1 - aim_aimAssistRangeScale
  163.     Scales the weapon's aim assist range
  164. 0x83795220 - Type: FLOAT1 - aim_assist_min_target_distance
  165.     Aim assist will not work on targets beyond this distance
  166. 0x837951B0 - Type: BOOL - aim_assist_script_disable
  167.     Override aim assist from script: set to true to disable code aim assist (i.e. for meatshield)
  168. 0x83794960 - Type: BOOL - aim_autoaim_debug
  169.     Turn on auto aim debugging
  170. 0x837948F0 - Type: BOOL - aim_autoaim_enabled
  171.     Turn on auto aim
  172. 0x83794880 - Type: FLOAT1 - aim_autoaim_lerp
  173.     The rate in degrees per second that the auto aim will converge to its target
  174. 0x83794A40 - Type: FLOAT1 - aim_autoaim_region_height
  175.     The height of the auto aim region in virtual screen coordinates (0 - 480)
  176. 0x837949D0 - Type: FLOAT1 - aim_autoaim_region_width
  177.     The width of the auto aim region in virtual screen coordinates (0 - 640)
  178. 0x83793F50 - Type: FLOAT1 - aim_autoAimRangeScale
  179.     Scales the weapon's auto aim range
  180. 0x83794D50 - Type: FLOAT1 - aim_autobayonet_range
  181.     The range of the auto bayonet
  182. 0x83794B20 - Type: BOOL - aim_automelee_debug
  183.     Turn on auto melee debugging
  184. 0x83794AB0 - Type: BOOL - aim_automelee_enabled
  185.     Turn on auto melee
  186. 0x83794B90 - Type: FLOAT1 - aim_automelee_lerp
  187.     The rate in degrees per second that the auto melee will converge to its target
  188. 0x83794CE0 - Type: FLOAT1 - aim_automelee_range
  189.     The range of the auto melee
  190. 0x83794C70 - Type: FLOAT1 - aim_automelee_region_height
  191.     The height of the auto melee region in virtual screen coordinates (0 - 480)
  192. 0x83794C00 - Type: FLOAT1 - aim_automelee_region_width
  193.     The width of the auto melee region in virtual screen coordinates (0 - 640)
  194. 0x83794030 - Type: BOOL - aim_input_graph_debug
  195.     Debug the view input graphs
  196. 0x83793FC0 - Type: BOOL - aim_input_graph_enabled
  197.     Use graph for adjusting view input
  198. 0x837940A0 - Type: DWORD - aim_input_graph_index
  199.     Which input graph to use
  200. 0x83794EA0 - Type: BOOL - aim_lockon_debug
  201.     Turn on debugging info for aim lock on
  202. 0x83794F10 - Type: FLOAT1 - aim_lockon_deflection
  203.     The amount of stick deflection for the lockon to activate
  204. 0x83794E30 - Type: BOOL - aim_lockon_enabled
  205.     Aim lock on helps the player to stay on target
  206. 0x83794FF0 - Type: FLOAT1 - aim_lockon_pitch_strength
  207.     The amount of aim assistance given by the target lock on (pitch)
  208. 0x837950D0 - Type: FLOAT1 - aim_lockon_region_height
  209.     The height of the auto aim region in virtual screen coordinates(0-480)
  210. 0x83795060 - Type: FLOAT1 - aim_lockon_region_width
  211.     The width of the auto aim region in virtual screen coordinates(0-640)
  212. 0x83794F80 - Type: FLOAT1 - aim_lockon_strength
  213.     The amount of aim assistance given by the target lock on (yaw)
  214. 0x83795140 - Type: BOOL - aim_scale_view_axis
  215.     Scale the influence of each input axis so that the major axis has more influence on the control
  216. 0x83794490 - Type: BOOL - aim_slowdown_debug
  217.     Turn on debugging info for aim slowdown
  218. 0x83794420 - Type: BOOL - aim_slowdown_enabled
  219.     Slowdown the turn rate when the cross hair passes over a target
  220. 0x837946C0 - Type: FLOAT1 - aim_slowdown_pitch_scale
  221.     The vertical aim assist slowdown ratio from the hip
  222. 0x83794730 - Type: FLOAT1 - aim_slowdown_pitch_scale_ads
  223.     The vertical aim assist slowdown ratio when aiming down the sight
  224. 0x83794650 - Type: FLOAT1 - aim_slowdown_region_extended_height
  225.     The screen height of the extended aim assist slowdown region
  226. 0x837945E0 - Type: FLOAT1 - aim_slowdown_region_extended_width
  227.     The screen width of the extended aim slowdown region
  228. 0x83794570 - Type: FLOAT1 - aim_slowdown_region_height
  229.     The screen height of the aim assist slowdown region
  230. 0x83794500 - Type: FLOAT1 - aim_slowdown_region_width
  231.     The screen width of the aim slowdown region
  232. 0x837947A0 - Type: FLOAT1 - aim_slowdown_yaw_scale
  233.     The horizontal aim assist slowdown ratio from the hip
  234. 0x83794810 - Type: FLOAT1 - aim_slowdown_yaw_scale_ads
  235.     The horizontal aim assist slowdown ratio when aiming down the sight
  236. 0x83793D90 - Type: DWORD - aim_target_aim_tag_fast_update_interval
  237.     How often the aim target tag is updated instead of pulled from cache inside of the "fast" zone.
  238. 0x83793E00 - Type: DWORD - aim_target_aim_tag_slow_update_interval
  239.     How often the aim target tag is updated instead of pulled from cache inside of the "fast" zone.
  240. 0x83793CB0 - Type: FLOAT1 - aim_target_frustum_expand_fast_updates
  241.     The frustum expansion to determine if a target is in the fast interval tag update zone.  Positive is inwards.
  242. 0x83793C40 - Type: FLOAT1 - aim_target_frustum_expand_on_screen
  243.     The frustum expansion to determine if a target is on screen.  Positive is inwards.
  244. 0x83793D20 - Type: FLOAT1 - aim_target_frustum_min_distance
  245.     If target is inside this distance frustum culling is not applied.
  246. 0x83793BD0 - Type: FLOAT1 - aim_target_sentient_half_height
  247.     The radius used to calculate frustum target center for a sentient(actor or player)
  248. 0x83793B60 - Type: FLOAT1 - aim_target_sentient_radius
  249.     The radius used to calculate target bounds for a sentient(actor or player)
  250. 0x83793E70 - Type: BOOL - aim_target_smp
  251.     Use worker threads to add aim target entities
  252. 0x83794110 - Type: FLOAT1 - aim_turnrate_pitch
  253.     The vertical turn rate for aim assist when firing from the hip
  254. 0x83794180 - Type: FLOAT1 - aim_turnrate_pitch_ads
  255.     The turn rate up and down for aim assist when aiming down the sight
  256. 0x837941F0 - Type: FLOAT1 - aim_turnrate_yaw
  257.     The horizontal turn rate for aim assist when firing from the hip
  258. 0x83794260 - Type: FLOAT1 - aim_turnrate_yaw_ads
  259.     The horizontal turn rate for aim assist when aiming down the sight
  260. 0x83794DC0 - Type: FLOAT1 - aim_view_sensitivity_override
  261.     override value for view sensitivity
  262. 0x8377C400 - Type: BOOL - allEmblemsPurchased
  263.     Allows all emblem icons and layers to be purchased
  264. 0x8377C390 - Type: BOOL - allEmblemsUnlocked
  265.     Unlock all emblem icons and layers
  266. 0x83754D90 - Type: BOOL - allItemsPurchased
  267.     Allows all items to be equiped in Create-a-Class
  268. 0x83754D20 - Type: BOOL - allItemsUnlocked
  269.     Allows all items to be purchased in the Black Market
  270. 0x8376A730 - Type: BOOL - ammoCounterHide
  271.     Hide the Ammo Counter
  272. 0x8373EEB0 - Type: BOOL - arcademode
  273.     Current game is an arcade mode game
  274. 0x83754C40 - Type: DWORD - attachmentFilter
  275.     attachmentFilter
  276. 0x83740650 - Type: DWORD - band_12players
  277.     12 player bandwidth req'd
  278. 0x837406C0 - Type: DWORD - band_18players
  279.     18 player bandwidth req'd
  280. 0x83740490 - Type: DWORD - band_2players
  281.     2 player bandwidth req'd
  282. 0x83740500 - Type: DWORD - band_4players
  283.     4 player bandwidth req'd
  284. 0x83740570 - Type: DWORD - band_6players
  285.     8 player bandwidth req'd
  286. 0x837405E0 - Type: DWORD - band_8players
  287.     8 player bandwidth req'd
  288. 0x83740420 - Type: DWORD - band_demosystem
  289.     demo system bandwidth req'd
  290. 0x837520F0 - Type: External - barebones_class_mode= "0"
  291. 0x83755F10 - Type: BOOL - basicTrainingFatal
  292.     If true, a basic training stats error will cause the game to end, if false a warning is printed to the console and the game continues
  293. 0x83790BB0 - Type: External - bcmp_ally_kill_probability= "60"
  294. 0x83791010 - Type: External - bcmp_breathing_delay= "3"
  295. 0x83790EC0 - Type: External - bcmp_breathing_probability= "0"
  296. 0x83791080 - Type: External - bcmp_enemy_contact_delay= "30"
  297. 0x837910F0 - Type: External - bcmp_enemy_contact_level_delay= "15"
  298. 0x83790D00 - Type: External - bcmp_incoming_grenade_probability= "5"
  299. 0x83790DE0 - Type: External - bcmp_kill_inform_probability= "40"
  300. 0x83790C20 - Type: External - bcmp_killstreak_incoming_probability= "100"
  301. 0x83790FA0 - Type: External - bcmp_last_stand_delay= "3"
  302. 0x83790F30 - Type: External - bcmp_pain_delay= ".5"
  303. 0x83790E50 - Type: External - bcmp_pain_small_probability= "0"
  304. 0x83790C90 - Type: External - bcmp_perk_call_probability= "100"
  305. 0x83790B40 - Type: External - bcmp_sniper_kill_probability= "20"
  306. 0x83790D70 - Type: External - bcmp_toss_grenade_probability= "20"
  307. 0x83790980 - Type: External - bcmp_weapon_delay= "2000"
  308. 0x837909F0 - Type: External - bcmp_weapon_fire_probability= "80"
  309. 0x83790AD0 - Type: External - bcmp_weapon_fire_threat_probability= "80"
  310. 0x83790A60 - Type: External - bcmp_weapon_reload_probability= "60"
  311. 0x8376E0F0 - Type: FLOAT1 - bg_aimSpreadMoveSpeedThreshold
  312.     When player is moving faster than this speed, the aim spread will increase
  313. 0x8376DAD0 - Type: DWORD - bg_blendTimeOverride
  314.     Force all player animations to have this blendtime
  315. 0x8376D9F0 - Type: FLOAT1 - bg_bobMax
  316.     The maximum allowed bob amplitude
  317. 0x83771960 - Type: BOOL - bg_disableWeaponPlantingInWater
  318.     Disables being able to plant mines in the water.
  319. 0x83771A40 - Type: BOOL - bg_drawGrenadeInHand
  320.     Whether or not to draw grenade in hand for grenade animations
  321. 0x8376D1A0 - Type: FLOAT1 - bg_fallDamageMaxHeight
  322.     The height that a player will take maximum damage when falling
  323. 0x8376D130 - Type: FLOAT1 - bg_fallDamageMinHeight
  324.     The height that a player will start to take minimum damage if they fall
  325. 0x8376D050 - Type: DWORD - bg_foliagesnd_fastinterval
  326.     The time between each foliage sound when moving quickly
  327. 0x8376CF70 - Type: FLOAT1 - bg_foliagesnd_maxspeed
  328.     The speed that a player must be going to make maximum noise while moving through foliage
  329. 0x8376CF00 - Type: FLOAT1 - bg_foliagesnd_minspeed
  330.     The speed that a player must be going to make minimum noise while moving through foliage
  331. 0x8376D0C0 - Type: DWORD - bg_foliagesnd_resetinterval
  332.     The time interval before foliage sounds are reset after the player has stopped moving
  333. 0x8376CFE0 - Type: DWORD - bg_foliagesnd_slowinterval
  334.     The time between each foliage sound when moving slowly
  335. 0x8376DA60 - Type: DWORD - bg_forceDurationOverride
  336.     Force all player animations to have this duration
  337. 0x8376E080 - Type: BOOL - bg_forceExplosiveBullets
  338.     When set, all bullet weapons will fire explosive rounds (Simulates Perk)
  339. 0x83772140 - Type: BOOL - bg_freeCamClipToHeliPatch
  340.     Toggles clipping to the heli patch rectangle.
  341. 0x83770BD0 - Type: FLOAT1 - bg_gravity
  342.     Gravity in inches per second per second
  343. 0x83771B90 - Type: FLOAT1 - bg_gunXOffset
  344.     This will offset where the bullets come out of the gun
  345. 0x8376CE20 - Type: FLOAT1 - bg_ladder_yawcap
  346.     The maximum angle that a player can look around while on a ladder
  347. 0x8376D4B0 - Type: FLOAT1 - bg_legYawCrouchTolerance
  348.     The amount the player's leg yaw can differ from his torso before moving to match
  349. 0x8376D520 - Type: FLOAT1 - bg_legYawProneTolerance
  350.     The amount the player's leg yaw can differ from his torso before moving to match while prone
  351. 0x8376D440 - Type: FLOAT1 - bg_legYawTolerance
  352.     The amount the player's leg yaw can differ from his torso before moving to match
  353. 0x83770C40 - Type: FLOAT1 - bg_lowGravity
  354.     Low gravity for slow or floaty objects, in inches per second per second
  355. 0x8376E160 - Type: FLOAT1 - bg_maxGrenadeIndicatorSpeed
  356.     Maximum speed of grenade that will show up in indicator and can be thrown back.
  357. 0x83771B20 - Type: FLOAT1 - bg_maxWeaponAnimScale
  358.     The amount which weapon timers can cause player animations to scale their playback speed by
  359. 0x837719D0 - Type: FLOAT1 - bg_plantInWaterDepth
  360.     Min distance a penetrated bullet must travel before it'll trigger the effects
  361. 0x83771AB0 - Type: BOOL - bg_playStandToCrouchAnims
  362.     Whether or not to use animations to transition between stand and crouch, if not it just blends
  363. 0x8376CE90 - Type: FLOAT1 - bg_prone_yawcap
  364.     The maximum angle that a player can look around quickly while prone
  365. 0x8376D3D0 - Type: FLOAT1 - bg_proneSwingSpeed
  366.     The rate at which the player's legs swing around when turning and prone
  367. 0x83770770 - Type: BOOL - bg_shock_animation
  368.     Play the 3rd person animation during shellshock
  369. 0x837704D0 - Type: BOOL - bg_shock_lookControl
  370.     Alter player control during shellshock
  371. 0x83770690 - Type: FLOAT1 - bg_shock_lookControl_fadeTime
  372.     The time for the shellshock player control to fade in seconds
  373. 0x83770540 - Type: FLOAT1 - bg_shock_lookControl_maxpitchspeed
  374.     Maximum pitch movement rate while shellshocked in degrees per second
  375. 0x837705B0 - Type: FLOAT1 - bg_shock_lookControl_maxyawspeed
  376.     Maximum yaw movement rate while shell shocked in degrees per second
  377. 0x83770620 - Type: FLOAT1 - bg_shock_lookControl_mousesensitivityscale
  378.     Sensitivity scale to apply to a shellshocked player
  379. 0x83770700 - Type: FLOAT1 - bg_shock_movement
  380.     Affect player's movement speed during shellshock
  381. 0x8376FDD0 - Type: FLOAT1 - bg_shock_screenBlurBlendFadeTime
  382.     The amount of time in seconds for the shellshock effect to fade
  383. 0x8376FD60 - Type: FLOAT1 - bg_shock_screenBlurBlendTime
  384.     The amount of time in seconds for the shellshock effect to blend
  385. 0x8376FEB0 - Type: FLOAT1 - bg_shock_screenFlashShotFadeTime
  386.     In seconds, how soon from the end of the effect to start blending out the screengrab layer.
  387. 0x8376FE40 - Type: FLOAT1 - bg_shock_screenFlashWhiteFadeTime
  388.     In seconds, how soon from the end of the effect to start blending out the whiteout layer.
  389. 0x8376FCF0 - Type: Dvar6 - bg_shock_screenType
  390.     Shell shock screen effect type
  391. 0x83770070 - Type: BOOL - bg_shock_sound
  392.     Play shell shock sound
  393. 0x83770310 - Type: FLOAT1 - bg_shock_soundDryLevel
  394.     Shell shock sound dry level
  395. 0x8376FC10 - Type: External - bg_shock_soundEnd= ""
  396. 0x8376FC80 - Type: External - bg_shock_soundEndAbort= ""
  397. 0x837700E0 - Type: FLOAT1 - bg_shock_soundFadeInTime
  398.     Shell shock sound fade in time in seconds
  399. 0x83770150 - Type: FLOAT1 - bg_shock_soundFadeOutTime
  400.     Shell shock sound fade out time in seconds
  401. 0x8376FB30 - Type: External - bg_shock_soundLoop= ""
  402. 0x83770230 - Type: FLOAT1 - bg_shock_soundLoopEndDelay
  403.     Sound loop end offset time from the end of the shellshock in seconds
  404. 0x837701C0 - Type: FLOAT1 - bg_shock_soundLoopFadeTime
  405.     Shell shock sound loop fade time in seconds
  406. 0x8376FBA0 - Type: External - bg_shock_soundLoopSilent= ""
  407. 0x837703F0 - Type: FLOAT1 - bg_shock_soundModEndDelay
  408.     The delay from the end of the shell shock to the end of the sound modification
  409. 0x837702A0 - Type: External - bg_shock_soundRoomType= "generic"
  410. 0x83770460 - Type: External - bg_shock_soundSnapshot= "default"
  411. 0x83770380 - Type: FLOAT1 - bg_shock_soundWetLevel
  412.     Shell shock sound wet level
  413. 0x83770000 - Type: FLOAT1 - bg_shock_viewKickFadeTime
  414.     The time for the shellshock kick effect to fade
  415. 0x8376FF20 - Type: FLOAT1 - bg_shock_viewKickPeriod
  416.     The period of the shellshock view kick effect
  417. 0x8376FF90 - Type: FLOAT1 - bg_shock_viewKickRadius
  418.     Shell shock kick radius
  419. 0x83770850 - Type: FLOAT1 - bg_shock_visionset_inTime
  420.     Vision set in transition time (in seconds)
  421. 0x837707E0 - Type: External - bg_shock_visionset_name= ""
  422. 0x837708C0 - Type: FLOAT1 - bg_shock_visionset_outTime
  423.     Vision set out transition time (in seconds)
  424. 0x83771CE0 - Type: DWORD - bg_slopeFrames
  425.     The number of frames to use to determine slope run animations
  426. 0x8376D360 - Type: FLOAT1 - bg_swingSpeed
  427.     The rate at which the player's legs swing around when strafing(multi-player only)
  428. 0x8376D590 - Type: FLOAT1 - bg_viewBobAmplitudeBase
  429.     The base speed-based view bob amplitude
  430. 0x8376D670 - Type: Dvar2 - bg_viewBobAmplitudeDtp
  431.     The multiplier to apply to the player's speed to get the bob amplitude while diving to prone
  432. 0x8376D830 - Type: Dvar2 - bg_viewBobAmplitudeDucked
  433.     The multiplier to apply to the player's speed to get the bob amplitude while ducking
  434. 0x8376D8A0 - Type: Dvar2 - bg_viewBobAmplitudeDuckedAds
  435.     The multiplier to apply to the player's speed to get the view bob amplitude while ducking ADS
  436. 0x8376D910 - Type: Dvar2 - bg_viewBobAmplitudeProne
  437.     The multiplier to apply to the player's speed to get the bob amplitude while prone
  438. 0x8376D980 - Type: FLOAT1 - bg_viewBobAmplitudeRoll
  439.     The amplitude applied to the roll for view bobbing
  440. 0x8376D600 - Type: Dvar2 - bg_viewBobAmplitudeSprinting
  441.     The multiplier to apply to the player's speed to get the bob amplitude while sprinting
  442. 0x8376D750 - Type: Dvar2 - bg_viewBobAmplitudeStanding
  443.     The multiplier to apply to the player's speed to get the bob amplitude while standing
  444. 0x8376D7C0 - Type: Dvar2 - bg_viewBobAmplitudeStandingAds
  445.     The multiplier to apply to the player's speed to get the view bob amplitude while standing and ADS
  446. 0x8376D6E0 - Type: Dvar2 - bg_viewBobAmplitudeSwimming
  447.     The multiplier to apply to the player's speed to get the bob amplitude while swimming
  448. 0x8376C9C0 - Type: FLOAT1 - bg_viewKickMax
  449.     The maximum view kick
  450. 0x8376CA30 - Type: FLOAT1 - bg_viewKickMin
  451.     The minimum view kick
  452. 0x8376CAA0 - Type: FLOAT1 - bg_viewKickRandom
  453.     The random direction scale view kick
  454. 0x8376C950 - Type: FLOAT1 - bg_viewKickScale
  455.     The scale to apply to the damage done to caluclate damage view kick
  456. 0x8376EA20 - Type: BOOL - bg_vsmode_hud
  457.     Used to control diferences in vsmode hud.
  458. 0x8376DB40 - Type: FLOAT1 - bg_weaponBobAmplitudeBase
  459.     The base speed-based weapon bob amplitude
  460. 0x8376DC20 - Type: Dvar2 - bg_weaponBobAmplitudeDtp
  461.     The multiplier to apply to the player's speed to get the weapon bob amplitude while diving to prone
  462. 0x8376DD70 - Type: Dvar2 - bg_weaponBobAmplitudeDucked
  463.     The multiplier to apply to the player's speed to get the weapon bob amplitude while ducking
  464. 0x8376DDE0 - Type: Dvar2 - bg_weaponBobAmplitudeProne
  465.     The multiplier to apply to the player's speed to get the weapon bob amplitude while prone
  466. 0x8376DE50 - Type: FLOAT1 - bg_weaponBobAmplitudeRoll
  467.     The amplitude applied to the roll for weapon bobbing
  468. 0x8376DBB0 - Type: Dvar2 - bg_weaponBobAmplitudeSprinting
  469.     The multiplier to apply to the player's speed to get the weapon bob amplitude while sprinting
  470. 0x8376DD00 - Type: Dvar2 - bg_weaponBobAmplitudeStanding
  471.     The multiplier to apply to the player's speed to get the weapon bob amplitude while standing
  472. 0x8376DC90 - Type: Dvar2 - bg_weaponBobAmplitudeSwimming
  473.     The multiplier to apply to the player's speed to get the weapon bob amplitude while swimming
  474. 0x8376DFA0 - Type: FLOAT1 - bg_weaponBobFrequencySwimming
  475.     Controls the speed of the camera bob while swimming
  476. 0x8376E010 - Type: FLOAT1 - bg_weaponBobHeavyWeaponScalar
  477.     Scalar applied to bob angles for heavy weapons (minigun)
  478. 0x8376DF30 - Type: FLOAT1 - bg_weaponBobLag
  479.     The lag that will be applied the weapon bob cycle
  480. 0x8376DEC0 - Type: FLOAT1 - bg_weaponBobMax
  481.     The maximum allowed weapon/viewmodel bob amplitude
  482. 0x83771C00 - Type: External - bg_weaponleftbone= "tag_weapon_left"
  483. 0x83771C70 - Type: External - bg_weaponrightbone= "tag_weapon_right"
  484. 0x8373F230 - Type: BOOL - blackopsmode
  485.     Current game is a blackops game
  486. 0x83754EE0 - Type: BOOL - bodyTypeFromGun
  487.     Associate the body type with the primary weapon (perk1 if false)
  488. 0x83758520 - Type: Dvar6 - bot_difficulty
  489.     Difficulty level of the basic training bots
  490. 0x837584B0 - Type: DWORD - bot_enemies
  491.     Number of enemies allowed in basic training
  492. 0x83758440 - Type: DWORD - bot_friends
  493.     Number of friends allowed in basic training
  494. 0x83758590 - Type: BOOL - bot_tips
  495.     Combat tips enabled in basic training
  496. 0x83785C40 - Type: BOOL - bullet_penetrationEnabled
  497.     Enable/Disable bullet penetration.
  498. 0x837711F0 - Type: FLOAT1 - bullet_penetrationMinFxDist
  499.     Min distance a penetrated bullet must travel before it'll trigger the effects
  500. 0x8375B690 - Type: FLOAT1 - bulletrange
  501.     Defines the how far the bulllets will go.
  502. 0x8375DC30 - Type: DWORD - category
  503.     The category number
  504. 0x8375DCA0 - Type: DWORD - categoryPlaylist
  505.     The playlist index in the category
  506. 0x83760160 - Type: DWORD - cg_adsZoomToggleStyle
  507.     Style of zoom toggle - 0=oscillate, 1=rotate
  508. 0x83765560 - Type: FLOAT1 - cg_adsZScaleMax
  509.     The scale factor for shrinky dinks
  510. 0x83765B10 - Type: BOOL - cg_allPlayerNamesVisible
  511.     When true all names are visible within visibility range.
  512. 0x83767710 - Type: FLOAT1 - cg_artilleryKillCamBackDist
  513.     artillery kill camera: distance of camera backwards from artillery.
  514. 0x83767630 - Type: FLOAT1 - cg_artilleryKillCamFov
  515.     Artillery kill camera field of view.
  516. 0x837678D0 - Type: FLOAT1 - cg_artilleryKillCamGroundBackDist
  517.     artillery kill camera when stuck to ground: distance of camera backwards from artillery.
  518. 0x83767860 - Type: FLOAT1 - cg_artilleryKillCamGroundUpDist
  519.     artillery kill camera when stuck to ground: distance of camera vertically from artillery.
  520. 0x837676A0 - Type: FLOAT1 - cg_artilleryKillCamUpDist
  521.     artillery kill camera: distance of camera vertically from artillery.
  522. 0x83767780 - Type: FLOAT1 - cg_artilleryKillCamWallOutDist
  523.     artillery kill camera when stuck to wall: distance of camera out from wall.
  524. 0x837677F0 - Type: FLOAT1 - cg_artilleryKillCamWallSideDist
  525.     artillery kill camera when stuck to wall: distance of camera along wall from artillery.
  526. 0x8375FA60 - Type: BOOL - cg_blood
  527.     Show Blood
  528. 0x837628C0 - Type: BOOL - cg_brass
  529.     Weapons eject brass
  530. 0x83763E30 - Type: FLOAT1 - cg_bulletlength
  531.     The length of a non-tracer round
  532. 0x83763DC0 - Type: FLOAT1 - cg_bulletwidth
  533.     The width of the non-tracer round
  534. 0x837654F0 - Type: Dvar8 - cg_cameraSpikeEnemyColor
  535.     Color of enemies in the camera spike view
  536. 0x83765480 - Type: FLOAT1 - cg_cameraSpikeHighlightBrightness
  537.     Brightness of player highlights in the camera spike view
  538. 0x83775160 - Type: FLOAT1 - cg_cameraVehicleExitTweenTime
  539.     Time(secs) to tween from gunner/vehicle camera to normal player camera
  540. 0x837750F0 - Type: FLOAT1 - cg_cameraWaterClip
  541.     Min distance between camera and water surface. To prevent camera seeing water edge-on. Set to -1 to disable
  542. 0x83774F30 - Type: FLOAT1 - cg_canSeeFriendlyFrustumExpand
  543.     The frustum expansion to determine if a friendly is on screen.  Positive is inwards.
  544. 0x83774FA0 - Type: FLOAT1 - cg_canSeeFriendlyFrustumMinDistance
  545.     If target is inside this distance frustum culling is not applied.
  546. 0x83774EC0 - Type: DWORD - cg_canSeeFriendlyFrustumUpdateInterval
  547.     How often the head tag is updated for the overhead names
  548. 0x83762E00 - Type: FLOAT1 - cg_centertime
  549.     The time for a center printed message to fade
  550. 0x83764140 - Type: DWORD - cg_chatHeight
  551.     The font height of a chat message
  552. 0x837640D0 - Type: DWORD - cg_chatTime
  553.     The amount of time that a chat message is visible
  554. 0x83771260 - Type: BOOL - cg_cinematicFullscreen
  555.     Draw ingame cinematics full screen
  556. 0x83764A00 - Type: FLOAT1 - cg_connectionIconSize
  557.     Size of the connection icon
  558. 0x83764AE0 - Type: BOOL - cg_constantSizeHeadIcons
  559.     Head icons are the same size regardless of distance from the player
  560. 0x83765410 - Type: FLOAT1 - cg_corpseHighlightFadeTime
  561.     Time (in seconds) that corpse highlights fade out
  562. 0x83762700 - Type: FLOAT1 - cg_crosshairAlpha
  563.     The alpha value of the crosshair
  564. 0x83762770 - Type: FLOAT1 - cg_crosshairAlphaMin
  565.     The minimum alpha value of the crosshair when it fades in
  566. 0x837627E0 - Type: BOOL - cg_crosshairDynamic
  567.     Crosshair is Dynamic
  568. 0x83762850 - Type: BOOL - cg_crosshairEnemyColor
  569.     The crosshair color when over an enemy
  570. 0x8375FC90 - Type: DWORD - cg_cursorHints
  571.     Draw cursor hints where:
  572.  0: no hints
  573.         1:      sin size pulse
  574.         2:      one way size pulse
  575.         3:      alpha pulse
  576.         4:      static image
  577. 0x837644C0 - Type: BOOL - cg_debug_overlay_viewport
  578.     Remove the sniper overlay so you can check that the scissor window is correct.
  579. 0x83775080 - Type: BOOL - cg_debug_triggers
  580.     Debug client side Triggers, prints out all the client triggers the first time they are hit.
  581. 0x83761CF0 - Type: BOOL - cg_debugDrawSafeAreas
  582.     Show the safe area outlines for the safe areas on the UI
  583. 0x83762EE0 - Type: BOOL - cg_debugevents
  584.     Output event debug information
  585. 0x837608D0 - Type: Dvar2 - cg_debugInfoCornerOffset
  586.     Offset from top-right corner, for cg_drawFPS, etc
  587. 0x83762E70 - Type: BOOL - cg_debugposition
  588.     Output position debugging information
  589. 0x837648B0 - Type: BOOL - cg_descriptiveText
  590.     Draw descriptive spectator messages
  591. 0x83766AD0 - Type: FLOAT1 - cg_destructibleKillCamCloseXYDist
  592.     Destructible kill camera closest distance in front of the bomb.
  593. 0x83766B40 - Type: FLOAT1 - cg_destructibleKillCamCloseZDist
  594.     Destructible kill camera closest distance above the target.
  595. 0x83766C20 - Type: FLOAT1 - cg_destructibleKillCamFarBlur
  596.     Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
  597. 0x83766D00 - Type: FLOAT1 - cg_destructibleKillCamFarBlurDist
  598.     Destructible kill camera distance above the airplane.
  599. 0x83766C90 - Type: FLOAT1 - cg_destructibleKillCamFarBlurStart
  600.     Destructible kill camera distance above the airplane.
  601. 0x83766A60 - Type: FLOAT1 - cg_destructibleKillCamFov
  602.     Destructible kill camera field of view.
  603. 0x83766BB0 - Type: FLOAT1 - cg_destructibleKillCamNearBlur
  604.     Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
  605. 0x83766DE0 - Type: FLOAT1 - cg_destructibleKillCamNearBlurEnd
  606.     Destructible kill camera distance above the airplane.
  607. 0x83766D70 - Type: FLOAT1 - cg_destructibleKillCamNearBlurStart
  608.     Destructible kill camera distance above the airplane.
  609. 0x83766EC0 - Type: FLOAT1 - cg_destructibleKillCamRegularHeight
  610.     If a destructible is above this height, then just move the camera to above it
  611. 0x83766E50 - Type: FLOAT1 - cg_destructibleKillCamZIncrease
  612.     Height above origin for the destructibles
  613. 0x83760710 - Type: BOOL - cg_development
  614.     Indicates if we are in DEVELOPMENT (non-release ship builds)
  615. 0x83767550 - Type: FLOAT1 - cg_dogKillCamDistFromEyes
  616.     Dog kill camera: distance of camera past the delta from player target to dog eye
  617. 0x83767400 - Type: FLOAT1 - cg_dogKillCamForwardDist
  618.     Dog kill camera: distance of target camera vertically from dog.
  619. 0x83767390 - Type: FLOAT1 - cg_dogKillCamFov
  620.     Dog kill camera field of view.
  621. 0x837674E0 - Type: FLOAT1 - cg_dogKillCamSideDist
  622.     Dog kill camera: distance of camera target vertically from dog.
  623. 0x83767470 - Type: FLOAT1 - cg_dogKillCamUpDist
  624.     Dog kill camera: distance of camera target vertically from dog.
  625. 0x837675C0 - Type: FLOAT1 - cg_dogKillMinDistFromTarget
  626.     Dog kill camera: minimum distance that the camera will approach the target
  627. 0x837602B0 - Type: BOOL - cg_draw2D
  628.     Draw 2D screen elements
  629. 0x837604E0 - Type: BOOL - cg_drawBreathHint
  630.     Draw a 'hold breath to steady' hint
  631. 0x83760E10 - Type: BOOL - cg_drawCrosshair
  632.     Turn on weapon crosshair
  633. 0x83760E80 - Type: BOOL - cg_drawCrosshair3D
  634.     Turn on weapon crosshair in 3D mode.
  635. 0x83760FD0 - Type: BOOL - cg_drawCrosshairNames
  636.     Draw the name of an enemy under the crosshair
  637. 0x83761040 - Type: DWORD - cg_drawCrosshairNamesPosX
  638.     Virtual screen space position of the crosshair name
  639. 0x837610B0 - Type: DWORD - cg_drawCrosshairNamesPosY
  640.     Virtual screen space position of the crosshair name
  641. 0x83760400 - Type: BOOL - cg_drawErrorMessages
  642.     Draw error/warning text
  643. 0x83760630 - Type: Dvar6 - cg_drawFPS
  644.     Draw frames per second
  645. 0x83760860 - Type: BOOL - cg_drawFPSLabels
  646.     Draw FPS Info Labels
  647. 0x83760780 - Type: BOOL - cg_drawFPSOnly
  648.     Draw only the FPS stats in the upper right
  649. 0x837606A0 - Type: FLOAT1 - cg_drawFPSScale
  650.     Draw FPS size scale
  651. 0x83764F40 - Type: BOOL - cg_drawFriendlyNames
  652.     Whether to show friendly names in game
  653. 0x8375FC20 - Type: BOOL - cg_drawGun
  654.     Draw the view model
  655. 0x83760470 - Type: BOOL - cg_drawHealth
  656.     Draw health bar
  657. 0x83760EF0 - Type: BOOL - cg_drawHoldBreathHint
  658.     Turn on hold breath hint string for the sniper rifles
  659. 0x83760550 - Type: BOOL - cg_drawMantleHint
  660.     Draw a 'press key to mantle' hint
  661. 0x83760C50 - Type: Dvar6 - cg_drawMaterial
  662.     Draw debugging information for materials
  663. 0x83760CC0 - Type: DWORD - cg_drawModelAxis
  664.     Draw debugging axis for a bone of the model under the crosshair
  665. 0x837643E0 - Type: BOOL - cg_drawpaused
  666.     Draw paused screen
  667. 0x83760BE0 - Type: BOOL - cg_drawScriptUsage
  668.     Draw debugging information for scripts
  669. 0x83761120 - Type: BOOL - cg_drawShellshock
  670.     Draw shellshock & flashbang screen effects.
  671. 0x83760D30 - Type: BOOL - cg_drawSnapshot
  672.     Draw debugging information for snapshots
  673. 0x83760DA0 - Type: BOOL - cg_drawSnapshotTime
  674.     Draw length of snapshot buffer
  675. 0x83793230 - Type: Dvar6 - cg_drawTalk
  676.     Controls which icons CG_TALKER ownerdraw draws
  677. 0x83765170 - Type: BOOL - cg_drawThroughWalls
  678.     Whether to draw friendly names through walls or not
  679. 0x83760F60 - Type: BOOL - cg_drawTurretCrosshair
  680.     Draw a cross hair when using a turret
  681. 0x83760940 - Type: BOOL - cg_drawVersion
  682.     Draw the game version
  683. 0x837609B0 - Type: FLOAT1 - cg_drawVersionX
  684.     X offset for the version string
  685. 0x83760A20 - Type: FLOAT1 - cg_drawVersionY
  686.     Y offset for the version string
  687. 0x83764530 - Type: DWORD - cg_dumpAnims
  688.     Output animation info for the given entity id
  689. 0x83764FB0 - Type: DWORD - cg_enemyNameFadeIn
  690.     Time in milliseconds to fade in enemy names
  691. 0x83765090 - Type: DWORD - cg_enemyNameFadeOut
  692.     Time in milliseconds to fade out enemy names
  693. 0x83762F50 - Type: FLOAT1 - cg_errordecay
  694.     Decay for predicted error
  695. 0x83766FA0 - Type: FLOAT1 - cg_explosiveKillCamBackDist
  696.     Explosive kill camera: distance of camera backwards from explosive.
  697. 0x83767160 - Type: FLOAT1 - cg_explosiveKillCamGroundBackDist
  698.     Explosive kill camera when stuck to ground: distance of camera backwards from explosive.
  699. 0x837670F0 - Type: FLOAT1 - cg_explosiveKillCamGroundUpDist
  700.     Explosive kill camera when stuck to ground: distance of camera vertically from explosive.
  701. 0x83767320 - Type: FLOAT1 - cg_explosiveKillCamStopDecelDist
  702.     Rocket and Grenade Launcher kill camera: distance over which to decelerate when coming to rest
  703. 0x837672B0 - Type: FLOAT1 - cg_explosiveKillCamStopDist
  704.     Rocket and Grenade Launcher kill camera: distance from player to begin coming to rest
  705. 0x83766F30 - Type: FLOAT1 - cg_explosiveKillCamUpDist
  706.     Explosive kill camera: distance of camera vertically from explosive.
  707. 0x83767010 - Type: FLOAT1 - cg_explosiveKillCamWallOutDist
  708.     Explosive kill camera when stuck to wall: distance of camera out from wall.
  709. 0x83767080 - Type: FLOAT1 - cg_explosiveKillCamWallSideDist
  710.     Explosive kill camera when stuck to wall: distance of camera along wall from explosive.
  711. 0x83764370 - Type: FLOAT1 - cg_fakefireWizbyChance
  712.     The probability that a fake fire shot plays a wizby to local players round
  713. 0x837633B0 - Type: FLOAT1 - cg_firstPersonTracerChance
  714.     The probability that a bullet is a tracer round for your bullets
  715. 0x83765A30 - Type: DWORD - cg_flareVisionSetFadeDuration
  716.     Duration of fade back to normal vision set when you look away from the flare
  717. 0x83763110 - Type: BOOL - cg_footprints
  718.     Draw footprint decals and effects
  719. 0x837631F0 - Type: DWORD - cg_footprintsDebug
  720.     Debug footprint drawing code (0 means no debugging)
  721. 0x83763180 - Type: DWORD - cg_footprintsDistortWater
  722.     Distort water on footprint (0 means no distortion)
  723. 0x837630A0 - Type: BOOL - cg_footsteps
  724.     Play footstep sounds
  725. 0x8375FEC0 - Type: FLOAT1 - cg_fov
  726.     The field of view angle in degrees
  727. 0x8375FF30 - Type: FLOAT1 - cg_fov_default
  728.     User default field of view angle in degrees
  729. 0x8375FFA0 - Type: FLOAT1 - cg_fov_default_thirdperson
  730.     User default 3rd person field of view angle in degrees
  731. 0x837600F0 - Type: FLOAT1 - cg_fovExtraCam
  732.     The field of view angle in degrees for the extra cam
  733. 0x83760080 - Type: FLOAT1 - cg_fovMin
  734.     The minimum possible field of view
  735. 0x83760010 - Type: FLOAT1 - cg_fovScale
  736.     Scale applied to the field of view
  737. 0x83765020 - Type: DWORD - cg_friendlyNameFadeIn
  738.     Time in milliseconds to fade in friendly names
  739. 0x83765100 - Type: DWORD - cg_friendlyNameFadeOut
  740.     Time in milliseconds to fade out friendly names
  741. 0x8376AC00 - Type: DWORD - cg_fuelHudVersion
  742.     Determines what version of the hud to show
  743. 0x83762620 - Type: BOOL - cg_fullscreenFinalKillcam
  744.     Fullscreen final killcam
  745. 0x83764840 - Type: DWORD - cg_gameBoldMessageWidth
  746.     The maximum character width of the bold game messages
  747. 0x837647D0 - Type: DWORD - cg_gameMessageWidth
  748.     The maximum character width of the game messages
  749. 0x83762A80 - Type: FLOAT1 - cg_gun_move_f
  750.     Weapon movement forward due to player movement
  751. 0x83762D90 - Type: FLOAT1 - cg_gun_move_minspeed
  752.     The minimum weapon movement rate
  753. 0x83762AF0 - Type: FLOAT1 - cg_gun_move_r
  754.     Weapon movement right due to player movement
  755. 0x83762D20 - Type: FLOAT1 - cg_gun_move_rate
  756.     The base weapon movement rate
  757. 0x83762B60 - Type: FLOAT1 - cg_gun_move_u
  758.     Weapon movement up due to player movement
  759. 0x83762BD0 - Type: FLOAT1 - cg_gun_ofs_f
  760.     Forward weapon offset when prone/ducked
  761. 0x83762C40 - Type: FLOAT1 - cg_gun_ofs_r
  762.     Right weapon offset when prone/ducked
  763. 0x83762CB0 - Type: FLOAT1 - cg_gun_ofs_u
  764.     Up weapon offset when prone/ducked
  765. 0x83762930 - Type: FLOAT1 - cg_gun_x
  766.     x position of the viewmodel
  767. 0x837629A0 - Type: FLOAT1 - cg_gun_y
  768.     y position of the viewmodel
  769. 0x83762A10 - Type: FLOAT1 - cg_gun_z
  770.     z position of the viewmodel
  771. 0x8374CEB0 - Type: FLOAT1 - cg_headIconMinScreenRadius
  772.     The minumum radius of a head icon on the screen
  773. 0x83766440 - Type: FLOAT1 - cg_heliKillCamFarBlur
  774.     Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
  775. 0x83766520 - Type: FLOAT1 - cg_heliKillCamFarBlurDist
  776.     Helicopter kill camera distance above the helicopter.
  777. 0x837664B0 - Type: FLOAT1 - cg_heliKillCamFarBlurStart
  778.     Helicopter kill camera distance above the helicopter.
  779. 0x83766360 - Type: FLOAT1 - cg_heliKillCamFov
  780.     Helicopter kill camera field of view.
  781. 0x837663D0 - Type: FLOAT1 - cg_heliKillCamNearBlur
  782.     Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
  783. 0x83766600 - Type: FLOAT1 - cg_heliKillCamNearBlurEnd
  784.     Helicopter kill camera distance above the helicopter.
  785. 0x83766590 - Type: FLOAT1 - cg_heliKillCamNearBlurStart
  786.     Helicopter kill camera distance above the helicopter.
  787. 0x8375FDE0 - Type: DWORD - cg_hintFadeTime
  788.     Time in milliseconds for the cursor hint to fade
  789. 0x83761C10 - Type: Dvar2 - cg_hudChatIntermissionPosition
  790.     Position of the HUD chat box during intermission
  791. 0x83761B30 - Type: Dvar2 - cg_hudChatPosition
  792.     Position of the HUD chat box
  793. 0x837614A0 - Type: DWORD - cg_hudDamageDirectionalIconTime
  794.     The amount of time for the damage icon to stay on screen after damage is taken
  795. 0x83761350 - Type: FLOAT1 - cg_hudDamageIconHeight
  796.     The height of the damage icon
  797. 0x83761510 - Type: BOOL - cg_hudDamageIconInScope
  798.     Draw damage icons when aiming down the sight of a scoped weapon
  799. 0x837613C0 - Type: FLOAT1 - cg_hudDamageIconOffset
  800.     The offset from the center of the damage icon
  801. 0x83761430 - Type: DWORD - cg_hudDamageIconTime
  802.     The amount of time for the damage icon to stay on screen after damage is taken
  803. 0x837612E0 - Type: FLOAT1 - cg_hudDamageIconWidth
  804.     The width of the damage icon
  805. 0x83761820 - Type: BOOL - cg_hudGrenadeIconEnabledFlash
  806.     Show the grenade indicator for flash grenades
  807. 0x83761740 - Type: FLOAT1 - cg_hudGrenadeIconHeight
  808.     The height of the grenade indicator icon
  809. 0x83761660 - Type: BOOL - cg_hudGrenadeIconInScope
  810.     Show the grenade indicator when aiming down the sight of a scoped weapon
  811. 0x837615F0 - Type: FLOAT1 - cg_hudGrenadeIconMaxHeight
  812.     The minimum height difference between a player and a grenade for the grenade to be shown on the grenade indicator
  813. 0x83761580 - Type: FLOAT1 - cg_hudGrenadeIconMaxRangeFlash
  814.     The minimum distance that a flashbang has to be from a player in order to be shown on the grenade indicator
  815. 0x8374CC80 - Type: FLOAT1 - cg_hudGrenadeIconMaxRangeFrag
  816.     The minimum distance that a grenade has to be from a player in order to be shown on the grenade indicator
  817. 0x837616D0 - Type: FLOAT1 - cg_hudGrenadeIconOffset
  818.     The offset from the center of the screen for a grenade icon
  819. 0x837617B0 - Type: FLOAT1 - cg_hudGrenadeIconWidth
  820.     The width of the grenade indicator icon
  821. 0x837622A0 - Type: BOOL - cg_hudGrenadeIndicatorFadeUp
  822.     Draw grenade indicator with distance fade(COD3 style)
  823. 0x83762380 - Type: Dvar4 - cg_hudGrenadeIndicatorStartColor
  824.     
  825. 0x83762310 - Type: Dvar4 - cg_hudGrenadeIndicatorTargetColor
  826.     
  827. 0x83761890 - Type: FLOAT1 - cg_hudGrenadePointerHeight
  828.     The height of the grenade indicator pointer
  829. 0x83761970 - Type: Dvar2 - cg_hudGrenadePointerPivot
  830.     The pivot point of th grenade indicator pointer
  831. 0x837619E0 - Type: FLOAT1 - cg_hudGrenadePointerPulseFreq
  832.     The number of times per second that the grenade indicator flashes in Hertz
  833. 0x83761A50 - Type: FLOAT1 - cg_hudGrenadePointerPulseMax
  834.     The maximum alpha of the grenade indicator pulse. Values higher than 1 will cause the indicator to remain at full brightness for longer
  835. 0x83761AC0 - Type: FLOAT1 - cg_hudGrenadePointerPulseMin
  836.     The minimum alpha of the grenade indicator pulse. Values lower than 0 will cause the indicator to remain at full transparency for longer
  837. 0x83761900 - Type: FLOAT1 - cg_hudGrenadePointerWidth
  838.     The width of the grenade indicator pointer
  839. 0x8374C740 - Type: FLOAT1 - cg_hudLegacySplitscreenScale
  840.     Screen scale for hud elements in splitscreen
  841. 0x8375C6C0 - Type: FLOAT1 - cg_hudLegacyStereo3DScale
  842.     Screen scale for hud elements in stereo 3D
  843. 0x8374CA50 - Type: FLOAT1 - cg_hudMapBorderWidth
  844.     The size of the full map's border, filled by the CG_PLAYER_FULLMAP_BORDER ownerdraw
  845. 0x8374CAC0 - Type: FLOAT1 - cg_hudMapFriendlyHeight
  846.     The size of the friendly icon on the full map
  847. 0x8374CB30 - Type: FLOAT1 - cg_hudMapFriendlyWidth
  848.     The size of the friendly icon on the full map
  849. 0x8374CBA0 - Type: FLOAT1 - cg_hudMapPlayerHeight
  850.     The size of the player's icon on the full map
  851. 0x8374CC10 - Type: FLOAT1 - cg_hudMapPlayerWidth
  852.     The size of the player's icon on the full map
  853. 0x8376A420 - Type: FLOAT1 - cg_hudMapRadarLineThickness
  854.     Thickness, relative to the map width, of the radar texture that sweeps across the full screen map
  855. 0x8374CE40 - Type: External - cg_hudObjectiveTextScale= "0.3"
  856. 0x83762150 - Type: FLOAT1 - cg_hudProneY
  857.     Virtual screen y coordinate of the prone blocked message
  858. 0x83761BA0 - Type: Dvar2 - cg_hudSayPosition
  859.     Position of the HUD say box
  860. 0x837624D0 - Type: FLOAT1 - cg_hudSplitscreenBannerScoreboardScale
  861.     Scale value to apply to the splitscreen banner scoreboard
  862. 0x837623F0 - Type: FLOAT1 - cg_hudSplitscreenCompassElementScale
  863.     Scale value to apply to compass elements in splitscreen
  864. 0x8374C820 - Type: FLOAT1 - cg_hudSplitscreenCompassScale
  865.     Scale value to apply to the compass in splitscreen
  866. 0x8375C650 - Type: BOOL - cg_hudSplitscreenOffsetsUseScale
  867.     Use splitscreen scaling for element offsets
  868. 0x83762460 - Type: FLOAT1 - cg_hudSplitscreenScoreboardScale
  869.     Scale value to apply to the scoreboard in splitscreen
  870. 0x8374C7B0 - Type: FLOAT1 - cg_hudSplitscreenStanceScale
  871.     Scale value to apply to the stance HUD element in splitscreen
  872. 0x83761200 - Type: Dvar8 - cg_hudStanceFlash
  873.     The background color of the flash when the stance changes
  874. 0x83761270 - Type: BOOL - cg_hudStanceHintPrints
  875.     Draw helpful text to say how to change stances
  876. 0x83761C80 - Type: Dvar2 - cg_hudVotePosition
  877.     Position of the HUD vote box
  878. 0x83767EF0 - Type: FLOAT1 - cg_infraredBlurTime
  879.     Time [in millisecs] that the infrared blur lasts.
  880. 0x83765640 - Type: FLOAT1 - cg_infraredHighlightOffset
  881.     Offset to the player highlight when using infrared scope
  882. 0x837655D0 - Type: FLOAT1 - cg_infraredHighlightScale
  883.     Scale of the player highlight when using infrared scope
  884. 0x83765720 - Type: DWORD - cg_invalidCmdHintBlinkInterval
  885.     Blink rate of an invalid command hint
  886. 0x837656B0 - Type: DWORD - cg_invalidCmdHintDuration
  887.     Duration of an invalid command hint
  888. 0x83763810 - Type: FLOAT1 - cg_laserEndOffset
  889.     How far from the point of collision the end of the beam is.
  890. 0x83763880 - Type: FLOAT1 - cg_laserFlarePct
  891.     Percentage laser widens over distance from viewer.
  892. 0x83763420 - Type: BOOL - cg_laserForceOn
  893.     Force laser sights on in all possible places (for debug purposes).
  894. 0x837635E0 - Type: BOOL - cg_laserLight
  895.     Whether to draw the light emitted from a laser (not the laser itself)
  896. 0x83763730 - Type: FLOAT1 - cg_laserLightBeginOffset
  897.     How far from the true beginning of the beam the light at the beginning is.
  898. 0x83763650 - Type: FLOAT1 - cg_laserLightBodyTweak
  899.     Amount to add to length of beam for light when laser hits a body (for hitboxes).
  900. 0x837637A0 - Type: FLOAT1 - cg_laserLightEndOffset
  901.     How far from the true end of the beam the light at the end is.
  902. 0x837636C0 - Type: FLOAT1 - cg_laserLightRadius
  903.     The radius of the light at the far end of a laser beam
  904. 0x83763570 - Type: FLOAT1 - cg_laserRadius
  905.     The size (radius) of a laser beam
  906. 0x83763490 - Type: FLOAT1 - cg_laserRange
  907.     The maximum range of a laser beam
  908. 0x83763500 - Type: FLOAT1 - cg_laserRangePlayer
  909.     The maximum range of the player's laser beam
  910. 0x83761190 - Type: BOOL - cg_lastSpectatorSelectedThirdPerson
  911.     Saves last spectator view selected
  912. 0x837621C0 - Type: FLOAT1 - cg_mapLocationSelectionCursorSpeed
  913.     Speed of the cursor when selecting a location on the map
  914. 0x83762230 - Type: DWORD - cg_mapLocationSelectionRotationSpeed
  915.     Rotation speed of the cursor when selecting a location on the map
  916. 0x837638F0 - Type: BOOL - cg_marks_ents_player_only
  917.     Marks on entities from players' bullets only.
  918. 0x8375FAD0 - Type: BOOL - cg_mature
  919.     Show Mature Content
  920. 0x83774D70 - Type: FLOAT1 - cg_MaxDownedPulseRate
  921.     The amount of alpha to fade per second, at most for downed allies
  922. 0x83774D00 - Type: FLOAT1 - cg_MinDownedPulseRate
  923.     The amount of alpha to fade per second, at minimum for downed allies
  924. 0x83774BB0 - Type: DWORD - cg_motionblur_duration
  925.     Sets radial motion blur duration
  926. 0x83774C20 - Type: DWORD - cg_motionblur_fadeout
  927.     Sets fade time for radial motion blur
  928. 0x83762FC0 - Type: BOOL - cg_nopredict
  929.     Don't do client side prediction
  930. 0x83764D80 - Type: FLOAT1 - cg_overheadIconSize
  931.     The maximum size to show overhead icons like 'rank'
  932. 0x83764C30 - Type: FLOAT1 - cg_overheadNamesFarDist
  933.     The far distance at which name sizes are scaled by cg_overheadNamesFarScale
  934. 0x83764CA0 - Type: FLOAT1 - cg_overheadNamesFarScale
  935.     The amount to scale overhead name sizes at cg_overheadNamesFarDist
  936. 0x83764ED0 - Type: DWORD - cg_overheadNamesFont
  937.     Font for overhead names ( see menudefinition.h )
  938. 0x83764E60 - Type: Dvar8 - cg_overheadNamesGlow
  939.     Glow color for overhead names
  940. 0x83764B50 - Type: FLOAT1 - cg_overheadNamesMaxDist
  941.     The maximum distance for showing friendly player names
  942. 0x83764BC0 - Type: FLOAT1 - cg_overheadNamesNearDist
  943.     The near distance at which names are full size
  944. 0x83764D10 - Type: FLOAT1 - cg_overheadNamesSize
  945.     The maximum size to show overhead names
  946. 0x83774E50 - Type: DWORD - cg_overheadNamesTagUpdateInterval
  947.     How often the friendly visibility head tag is updated for the on screen frustum check
  948. 0x83764DF0 - Type: FLOAT1 - cg_overheadRankSize
  949.     The size to show rank text
  950. 0x83774DE0 - Type: FLOAT1 - cg_playerFrustumHalfHeight
  951.     The radius used to calculate frustum target center for a player. Used for fast "is on screen" tests
  952. 0x837653A0 - Type: DWORD - cg_playerHighlightBlinkTime
  953.     The speed (in ms) at which the player highlights blink.
  954. 0x837652C0 - Type: FLOAT1 - cg_playerHighlightBrightness
  955.     Brightness of highlights.
  956. 0x83765250 - Type: Dvar8 - cg_playerHighlightEnemyColor
  957.     Color of enemy player highlights.
  958. 0x83765330 - Type: FLOAT1 - cg_playerHighlightMinFade
  959.     The minimum fade for player highlight blinking.
  960. 0x837651E0 - Type: FLOAT1 - cg_playerHighlightTargetSize
  961.     Size of player target highlights.
  962. 0x837641B0 - Type: BOOL - cg_predictItems
  963.     Turn on client side prediction for item pickup
  964. 0x837662F0 - Type: BOOL - cg_proneFeetCollisionHull
  965.     Enables the use of the extra physics collision hulls on the feet while prone.
  966. 0x83760A90 - Type: BOOL - cg_readTitleStorageLocally
  967.     Read title storage locally, instead of from the Xbox Live server
  968. 0x8375FD00 - Type: DWORD - cg_retrieveHintTime
  969.     Time in milliseconds between the landing of a retrievable object and the start of the pulse shader to hint that the object is retrievable
  970. 0x8375FD70 - Type: DWORD - cg_retrieveHintTimeStuck
  971.     Time in milliseconds between the retrievable object being stuck in an entity and the start of the pulse shader to hint that the object is retrievable
  972. 0x83767240 - Type: FLOAT1 - cg_rocketKillCamBackDist
  973.     Rocket kill camera: distance of camera backwards from rocket.
  974. 0x837671D0 - Type: FLOAT1 - cg_rocketKillCamUpDist
  975.     Rocket kill camera: distance of camera vertically from rocket.
  976. 0x8376B290 - Type: DWORD - cg_scoreboardBannerHeight
  977.     Banner height of the scoreboard
  978. 0x8376B760 - Type: DWORD - cg_scoreboardFont
  979.     Scoreboard font enum ( see menudefinition.h )
  980. 0x8376B7D0 - Type: FLOAT1 - cg_scoreboardHeaderFontScale
  981.     Scoreboard header font scale
  982. 0x8376B5A0 - Type: FLOAT1 - cg_scoreboardHeight
  983.     Height of the scoreboard
  984. 0x8376B300 - Type: DWORD - cg_scoreboardItemHeight
  985.     Item height of each item
  986. 0x8376B610 - Type: Dvar8 - cg_scoreboardMyColor
  987.     The local player's font color when shown in scoreboard
  988. 0x8376B8B0 - Type: BOOL - cg_scoreboardPingGraph
  989.     Whether to show graphical ping
  990. 0x8376B3E0 - Type: FLOAT1 - cg_scoreboardPingHeight
  991.     Height of the ping graph as a % of the scoreboard row height
  992. 0x8376B840 - Type: BOOL - cg_scoreboardPingText
  993.     Whether to show numeric ping value
  994. 0x8376B370 - Type: FLOAT1 - cg_scoreboardPingWidth
  995.     Width of the ping graph as a % of the scoreboard
  996. 0x8376B530 - Type: FLOAT1 - cg_scoreboardQuarterscreenWidth
  997.     Width of the scoreboard for a quarter of the screen splitscreen
  998. 0x8376B680 - Type: FLOAT1 - cg_scoreboardRankFontScale
  999.     Scale of rank font
  1000. 0x8376B220 - Type: DWORD - cg_scoreboardScrollStep
  1001.     Scroll step amount for the scoreboard
  1002. 0x8376B4C0 - Type: FLOAT1 - cg_scoreboardSplitscreenWidth
  1003.     Width of the scoreboard in splitscreen
  1004. 0x8376B6F0 - Type: FLOAT1 - cg_scoreboardTextOffset
  1005.     Scoreboard text offset
  1006. 0x8376B450 - Type: FLOAT1 - cg_scoreboardWidth
  1007.     Width of the scoreboard
  1008. 0x8376B1B0 - Type: Dvar8 - cg_ScoresPing_BgColor
  1009.     Background color of ping
  1010. 0x8376B060 - Type: Dvar8 - cg_ScoresPing_HighColor
  1011.     Color for high ping
  1012. 0x8376AFF0 - Type: DWORD - cg_ScoresPing_Interval
  1013.     Number of milliseconds each bar represents
  1014. 0x8376B140 - Type: Dvar8 - cg_ScoresPing_LowColor
  1015.     Color for low ping
  1016. 0x8376AF80 - Type: DWORD - cg_ScoresPing_MaxBars
  1017.     Number of bars to show in ping graph
  1018. 0x8376B0D0 - Type: Dvar8 - cg_ScoresPing_MedColor
  1019.     Color for medium ping
  1020. 0x837666E0 - Type: FLOAT1 - cg_scriptedKillCamCloseXYDist
  1021.     Scripted kill camera closest distance in front of the bomb.
  1022. 0x83766750 - Type: FLOAT1 - cg_scriptedKillCamCloseZDist
  1023.     Scripted kill camera closest distance above the target.
  1024. 0x83766830 - Type: FLOAT1 - cg_scriptedKillCamFarBlur
  1025.     Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
  1026. 0x83766910 - Type: FLOAT1 - cg_scriptedKillCamFarBlurDist
  1027.     Scripted kill camera distance above the airplane.
  1028. 0x837668A0 - Type: FLOAT1 - cg_scriptedKillCamFarBlurStart
  1029.     Scripted kill camera distance above the airplane.
  1030. 0x83766670 - Type: FLOAT1 - cg_scriptedKillCamFov
  1031.     Scripted kill camera field of view.
  1032. 0x837667C0 - Type: FLOAT1 - cg_scriptedKillCamNearBlur
  1033.     Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
  1034. 0x837669F0 - Type: FLOAT1 - cg_scriptedKillCamNearBlurEnd
  1035.     Scripted kill camera distance above the airplane.
  1036. 0x83766980 - Type: FLOAT1 - cg_scriptedKillCamNearBlurStart
  1037.     Scripted kill camera distance above the airplane.
  1038. 0x83764990 - Type: FLOAT1 - cg_scriptIconSize
  1039.     Size of Icons defined by script
  1040. 0x8375FE50 - Type: DWORD - cg_seatHintFadeTime
  1041.     Time in milliseconds for the seat hint to fade
  1042. 0x83763030 - Type: DWORD - cg_showmiss
  1043.     Show prediction errors
  1044. 0x8376A490 - Type: BOOL - cg_showZombieControls
  1045.     Show the zombie controller layout
  1046. 0x8376A3B0 - Type: BOOL - cg_showZombieMap
  1047.     Show the zombie map up
  1048. 0x83764220 - Type: BOOL - cg_spectateThirdPerson
  1049.     Default player to thirdperson in spectate
  1050. 0x837625B0 - Type: FLOAT1 - cg_splitscreenLetterboxSize
  1051.     Amount of border to leave at the side edges of the screen in 2 & 3 was split screen.
  1052. 0x83762540 - Type: FLOAT1 - cg_splitscreenSpectatorScaleIncrease
  1053.     Scale value to apply to the spectator message in splitscreen
  1054. 0x837931C0 - Type: Dvar4 - cg_sprintMeterDisabledColor
  1055.     The color of the sprint meter when the sprint meter is disabled
  1056. 0x83793150 - Type: Dvar4 - cg_sprintMeterEmptyColor
  1057.     The color of the sprint meter when the sprint meter is empty
  1058. 0x837930E0 - Type: Dvar4 - cg_sprintMeterFullColor
  1059.     The color of the sprint meter when the sprint meter is full
  1060. 0x83764680 - Type: FLOAT1 - cg_subtitleMinTime
  1061.     The minimum time that the subtitles are displayed on screen in seconds
  1062. 0x83764610 - Type: BOOL - cg_subtitles
  1063.     Show subtitles
  1064. 0x837646F0 - Type: DWORD - cg_subtitleWidthStandard
  1065.     The width of the subtitles on a non wide-screen
  1066. 0x83764760 - Type: DWORD - cg_subtitleWidthWidescreen
  1067.     The width of the subtitle on a wide-screen
  1068. 0x83764290 - Type: BOOL - cg_teamChatsOnly
  1069.     Allow chatting only on the same team
  1070. 0x83763FF0 - Type: DWORD - cg_thirdPerson
  1071.     Use third person view
  1072. 0x83763F10 - Type: FLOAT1 - cg_thirdPersonAngle
  1073.     The angle of the camera from the player in third person view
  1074. 0x83763F80 - Type: FLOAT1 - cg_thirdPersonFocusDist
  1075.     The distance infront of the player to aim the 3rd person camera at
  1076. 0x83764060 - Type: Dvar6 - cg_thirdPersonMode
  1077.     How the camera behaves in third person
  1078. 0x83763EA0 - Type: FLOAT1 - cg_thirdPersonRange
  1079.     The range of the camera from the player in third person view
  1080. 0x83774C90 - Type: DWORD - cg_timedDamageDuration
  1081.     Sets the time to display a damage friendly indicator
  1082. 0x83763960 - Type: FLOAT1 - cg_tracerchance
  1083.     The probability that a bullet is a tracer round
  1084. 0x83763AB0 - Type: FLOAT1 - cg_tracerlength
  1085.     The length of a tracer round
  1086. 0x83763B20 - Type: DWORD - cg_tracerNoDrawTime
  1087.     Delay in milliseconds before a tracer will start rendering
  1088. 0x83763B90 - Type: FLOAT1 - cg_tracerScale
  1089.     Scale the tracer at a distance, so it's still visible
  1090. 0x83763C70 - Type: FLOAT1 - cg_tracerScaleDistRange
  1091.     The range at which a tracer is scaled to its maximum amount
  1092. 0x83763C00 - Type: FLOAT1 - cg_tracerScaleMinDist
  1093.     The minimum distance to scale a tracer
  1094. 0x83763CE0 - Type: FLOAT1 - cg_tracerScrewDist
  1095.     The length a tracer goes as it completes a full corkscrew revolution
  1096. 0x83763D50 - Type: FLOAT1 - cg_tracerScrewRadius
  1097.     The radius of a tracer's corkscrew motion
  1098. 0x83763A40 - Type: FLOAT1 - cg_tracerSpeed
  1099.     The speed of a tracer round in units per second
  1100. 0x837639D0 - Type: FLOAT1 - cg_tracerwidth
  1101.     The width of the tracer round
  1102. 0x83763340 - Type: BOOL - cg_treadmarks
  1103.     Draw treadmark decals and effects
  1104. 0x83765AA0 - Type: FLOAT1 - cg_turretBipodOffset
  1105.     Offset bipod mount position on gun by this distance
  1106. 0x83767DA0 - Type: FLOAT1 - cg_turretKillCamBackOffset
  1107.     Move the camera to the Back of the turret by this much.
  1108. 0x837679B0 - Type: FLOAT1 - cg_turretKillCamCloseXYDist
  1109.     Airstrike kill camera closest distance in front of the bomb.
  1110. 0x83767A20 - Type: FLOAT1 - cg_turretKillCamCloseZDist
  1111.     Airstrike kill camera closest distance above the target.
  1112. 0x83767E80 - Type: FLOAT1 - cg_turretKillCamDistanceIncrease
  1113.     Airstrike kill camera distance above the airplane.
  1114. 0x83767B00 - Type: FLOAT1 - cg_turretKillCamFarBlur
  1115.     Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
  1116. 0x83767BE0 - Type: FLOAT1 - cg_turretKillCamFarBlurDist
  1117.     Airstrike kill camera distance above the airplane.
  1118. 0x83767B70 - Type: FLOAT1 - cg_turretKillCamFarBlurStart
  1119.     Airstrike kill camera distance above the airplane.
  1120. 0x83767940 - Type: FLOAT1 - cg_turretKillCamFov
  1121.     Airstrike kill camera field of view.
  1122. 0x83767D30 - Type: FLOAT1 - cg_turretKillCamHeightIncrease
  1123.     Airstrike kill camera distance above the airplane.
  1124. 0x83767A90 - Type: FLOAT1 - cg_turretKillCamNearBlur
  1125.     Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
  1126. 0x83767CC0 - Type: FLOAT1 - cg_turretKillCamNearBlurEnd
  1127.     Airstrike kill camera distance above the airplane.
  1128. 0x83767C50 - Type: FLOAT1 - cg_turretKillCamNearBlurStart
  1129.     Airstrike kill camera distance above the airplane.
  1130. 0x83767E10 - Type: FLOAT1 - cg_turretKillCamSideOffset
  1131.     Move the camera to the side of the turret by this much.
  1132. 0x8376D2F0 - Type: FLOAT1 - cg_ufo_scaler
  1133.     The speed at which ufo camera moves
  1134. 0x83764300 - Type: BOOL - cg_use_colored_smoke
  1135.     Allow the use of colored smoke grenades
  1136. 0x8375FBB0 - Type: BOOL - cg_usingClientScripts
  1137.     True, if client scripts are enabled.
  1138. 0x837601D0 - Type: FLOAT3 - cg_viewVehicleInfluenceGunner
  1139.     The influence on the view from being a vehicle gunner
  1140. 0x83760240 - Type: FLOAT3 - cg_viewVehicleInfluenceGunnerFiring
  1141.     The influence on the view from being a vehicle gunner while firing
  1142. 0x83765800 - Type: FLOAT1 - cg_viewZSmoothingMax
  1143.     Threshhold for the maximum smoothing distance we'll do
  1144. 0x83765790 - Type: FLOAT1 - cg_viewZSmoothingMin
  1145.     Threshhold for the minimum smoothing distance it must move to smooth
  1146. 0x83765870 - Type: FLOAT1 - cg_viewZSmoothingTime
  1147.     Amount of time to spread the smoothing over
  1148. 0x837659C0 - Type: FLOAT1 - cg_visionSetLerpMaxDecreasePerFrame
  1149.     Maximum jump of customlerp between 2 frames, used for smoothing for flare visionset
  1150. 0x83765950 - Type: FLOAT1 - cg_visionSetLerpMaxIncreasePerFrame
  1151.     Maximum jump of customlerp between 2 frames, used for smoothing for flare visionset
  1152. 0x83764A70 - Type: FLOAT1 - cg_voiceIconSize
  1153.     Size of the 'voice' icon
  1154. 0x83775010 - Type: BOOL - cg_watersheeting
  1155.     Enables/disables the watersheeting fullscreen effect
  1156. 0x83763260 - Type: DWORD - cg_waterTrailRippleFrequency
  1157.     How often (in ms) will play the waist ripple fx for actors in water
  1158. 0x837632D0 - Type: DWORD - cg_waterTrailRippleVariance
  1159.     How late (in ms) the waist ripple fx can be played
  1160. 0x83762690 - Type: DWORD - cg_weaponCycleDelay
  1161.     The delay after cycling to a new weapon to prevent holding down the cycle weapon button from cycling too fast
  1162. 0x8374CF20 - Type: BOOL - cg_weaponHintsCoD1Style
  1163.     Draw weapon hints in CoD1 style: with the weapon name, and with the icon below
  1164. 0x83764920 - Type: FLOAT1 - cg_youInKillCamSize
  1165.     Size of the 'you' Icon in the kill cam
  1166. 0x83757870 - Type: DWORD - challengeResponseResendBackoffInterval
  1167.     Used for testing challenge/response bool requests
  1168. 0x83757800 - Type: DWORD - challengeResponseResendInterval
  1169.     Used for testing challenge/response bool requests
  1170. 0x8375D840 - Type: FLOAT1 - cl_analog_attack_threshold
  1171.     The threshold before firing
  1172. 0x8375EC60 - Type: FLOAT1 - cl_anglespeedkey
  1173.     Multiplier for max angle speed for game pad and keyboard
  1174. 0x8375EAA0 - Type: DWORD - cl_avidemo
  1175.     AVI demo frames per second
  1176. 0x8375F0C0 - Type: BOOL - cl_bypassMouseInput
  1177.     Bypass UI mouse input and send directly to the game
  1178. 0x8375E720 - Type: DWORD - cl_connectionAttempts
  1179.     Maximum number of connection attempts before aborting
  1180. 0x8375E6B0 - Type: FLOAT1 - cl_connectTimeout
  1181.     Timeout time in seconds while connecting to a server
  1182. 0x8375DAE0 - Type: DWORD - cl_dblTapMaxDelayTime
  1183.     The maximum amount of time (ms) between button presses to be considered a double tap
  1184. 0x8375DA70 - Type: DWORD - cl_dblTapMaxHoldTime
  1185.     The maximum amount of time (ms) the player can hold the button to be considered a double tap
  1186. 0x8375C810 - Type: DWORD - cl_deathMessageWidth
  1187.     Pixel width of the obituary area
  1188. 0x8375D920 - Type: DWORD - cl_dtpHoldTime
  1189.     The time to hold the stance button while sprinting before the player dives to prone
  1190. 0x8375EB10 - Type: BOOL - cl_forceavidemo
  1191.     Record AVI demo even if client is not active
  1192. 0x8375EE90 - Type: BOOL - cl_freelook
  1193.     Enable looking with mouse
  1194. 0x8375E9C0 - Type: BOOL - cl_freezeDemo
  1195.     cl_freezeDemo is used to lock a demo in place for single frame advances
  1196. 0x8375E5D0 - Type: BOOL - cl_hudDrawsBehindUI
  1197.     Should the HUD draw when the UI is up?
  1198. 0x8375F6E0 - Type: BOOL - cl_ingame
  1199.     True if the game is active
  1200. 0x8375DA00 - Type: FLOAT1 - cl_inputTimeScaleFrac
  1201.     Set how much of the time scale to use in the view angles turn rate
  1202. 0x8375ECD0 - Type: DWORD - cl_maxpackets
  1203.     Maximum number of packets sent per frame
  1204. 0x8375F750 - Type: DWORD - cl_maxPing
  1205.     Maximum ping for the client
  1206. 0x8375F050 - Type: DWORD - cl_maxppf
  1207.     Maximum servers to ping per frame in server browser
  1208. 0x8375F670 - Type: External - cl_motdString= ""
  1209. 0x8375EE20 - Type: FLOAT1 - cl_mouseAccel
  1210.     Mouse acceleration
  1211. 0x8373FA80 - Type: BOOL - cl_network_warning
  1212.     Alternative enable SCR_DrawPleaseWait dialog
  1213. 0x8375D990 - Type: BOOL - cl_nodelta
  1214.     The server does not send snapshot deltas
  1215. 0x8375DB50 - Type: BOOL - cl_noprint
  1216.     Print nothing to the console
  1217. 0x8375ED40 - Type: DWORD - cl_packetdup
  1218.     Enable packet duplication
  1219. 0x8373FB60 - Type: DWORD - cl_paused
  1220.     Pause the game
  1221. 0x8375EBF0 - Type: FLOAT1 - cl_pitchspeed
  1222.     Max pitch speed in degrees for game pad
  1223. 0x8375EFE0 - Type: DWORD - cl_serverStatusResendTime
  1224.     Time in milliseconds to resend a server status message
  1225. 0x8375EF00 - Type: BOOL - cl_showmouserate
  1226.     Print mouse rate debugging information to the console
  1227. 0x8375E790 - Type: DWORD - cl_shownet
  1228.     Display network debugging information
  1229. 0x8375E800 - Type: BOOL - cl_shownuments
  1230.     Show the number of entities
  1231. 0x8375E8E0 - Type: BOOL - cl_showSend
  1232.     Enable debugging information for sent commands
  1233. 0x8375E870 - Type: BOOL - cl_showServerCommands
  1234.     Enable debugging information for server commands
  1235. 0x8375E950 - Type: BOOL - cl_showTimeDelta
  1236.     Enable debugging information for time delta
  1237. 0x8375D8B0 - Type: DWORD - cl_stanceHoldTime
  1238.     The time to hold the stance button before the player goes prone
  1239. 0x8375E640 - Type: FLOAT1 - cl_timeout
  1240.     Seconds with no received packets until a timeout occurs
  1241. 0x837605C0 - Type: BOOL - cl_wadefps
  1242.     Toggles the display of the conspicuous FPS meter in non-development builds only.
  1243. 0x8375EB80 - Type: FLOAT1 - cl_yawspeed
  1244.     Max yaw speed in degrees for game pad and keyboard
  1245. 0x83757E20 - Type: External - clancard_clanid= "0"
  1246. 0x83755C70 - Type: DWORD - clanMessageLastFetchTime
  1247.     Time in milliseconds of the last clan message file fetch operation
  1248. 0x837588A0 - Type: External - clanName= ""
  1249. 0x83755D50 - Type: DWORD - codMessageLastFetchTime
  1250.     Time in milliseconds of the last cod message file fetch operation
  1251. 0x83758DE0 - Type: BOOL - collectors
  1252.     Set to true if the player has the collector's edition
  1253. 0x837400A0 - Type: BOOL - com_animCheck
  1254.     Check anim tree
  1255. 0x83752860 - Type: BOOL - com_attractmode
  1256.     Run attract mode
  1257. 0x837528D0 - Type: DWORD - com_attractmodeduration
  1258.     Time when controller is unused before attract mode is enabled
  1259. 0x83740030 - Type: DWORD - com_desiredMenu
  1260.     Target menu to navigate to when possible
  1261. 0x83796800 - Type: External - com_errorMessage= ""
  1262. 0x8373FEE0 - Type: BOOL - com_filter_output
  1263.     Use console filters for filtering output.
  1264. 0x8373EDD0 - Type: DWORD - com_first_time
  1265.     non zero if the profile has never run the game before (only accurate after the iis)
  1266. 0x8373ECF0 - Type: FLOAT1 - com_freemoveScale
  1267.     Scale how fast you move in com_freemove mode
  1268. 0x8373FF50 - Type: BOOL - com_introPlayed
  1269.     Intro movie has been played
  1270. 0x83796870 - Type: External - com_isNotice= "0"
  1271. 0x8373EC80 - Type: DWORD - com_maxclients
  1272.     Maximum amount of clients on the server
  1273. 0x8373EE40 - Type: DWORD - com_maxfps
  1274.     Cap frames per second
  1275. 0x8373F930 - Type: DWORD - com_maxFrameTime
  1276.     Time slows down if a frame takes longer than this many milliseconds
  1277. 0x8375C0A0 - Type: BOOL - com_movieIsPlaying
  1278.     Is a movie playiner.
  1279. 0x8373FFC0 - Type: BOOL - com_startupIntroPlayed
  1280.     Game startup intro movie(s) has been played
  1281. 0x8373F770 - Type: BOOL - com_statmon
  1282.     Draw stats monitor
  1283. 0x8373F7E0 - Type: FLOAT1 - com_timescale
  1284.     Scale time of each frame
  1285. 0x8373F460 - Type: BOOL - com_useConfig
  1286.     Use configuration files
  1287. 0x8373FE00 - Type: BOOL - com_voip_bandwidth_restricted
  1288.     Use VOIP inhibitor during high bandwidth usage
  1289. 0x8373FE70 - Type: DWORD - com_voip_disable_threshold
  1290.     Message size at which voip becomes disabled
  1291. 0x8373FD90 - Type: DWORD - com_voip_resume_time
  1292.     Time at which voip can resume
  1293. 0x83768510 - Type: BOOL - compass
  1294.     Display Compass
  1295. 0x837687B0 - Type: BOOL - compassClampIcons
  1296.     If true, friendlies and enemy pings clamp to the edge of the radar.  If false, they disappear off the edge.
  1297. 0x837689E0 - Type: FLOAT3 - compassCoords
  1298.     x = North-South coord base value, 
  1299. y = East-West coord base value, 
  1300. z = scale (game units per coord unit)
  1301. 0x83768A50 - Type: FLOAT1 - compassECoordCutoff
  1302.     Left cutoff for the scrolling east-west coords
  1303. 0x83769C40 - Type: BOOL - compassEnemyFootstepEnabled
  1304.     Enables enemies showing on the compass because of moving rapidly nearby.
  1305. 0x83769AF0 - Type: FLOAT1 - compassEnemyFootstepMaxRange
  1306.     The maximum distance at which an enemy may appear on the compass due to 'footsteps'
  1307. 0x83769B60 - Type: FLOAT1 - compassEnemyFootstepMaxZ
  1308.     The maximum vertical distance enemy may be from the player and appear on the compass due to 'footsteps'
  1309. 0x83769BD0 - Type: FLOAT1 - compassEnemyFootstepMinSpeed
  1310.     The minimum speed an enemy must be moving to appear on the compass due to 'footsteps'
  1311. 0x83769D20 - Type: BOOL - compassForcePlayerIcon
  1312.     Forces the player to always show as compassping_player on the compass.
  1313. 0x83768890 - Type: FLOAT1 - compassFriendlyHeight
  1314.     The size of the friendly icon on the compass
  1315. 0x83768820 - Type: FLOAT1 - compassFriendlyWidth
  1316.     The size of the friendly icon on the compass
  1317. 0x83769EE0 - Type: DWORD - compassGridAlign
  1318.     Position of letter and number in grid.
  1319. 0x83769E70 - Type: DWORD - compassGridCols
  1320.     Grid column count.
  1321. 0x83769D90 - Type: BOOL - compassGridEnabled
  1322.     Enables compass grid.
  1323. 0x83769E00 - Type: DWORD - compassGridRows
  1324.     Grid row count.
  1325. 0x83768F90 - Type: FLOAT1 - compassLocalRadarRadius
  1326.     Maximum radius of the local radar
  1327. 0x83768F20 - Type: FLOAT1 - compassLocalRadarUpdateTime
  1328.     Time between local radar updates
  1329. 0x837685F0 - Type: FLOAT1 - compassMaxRange
  1330.     The maximum range from the player in world space that objects will be shown on the compass
  1331. 0x837686D0 - Type: FLOAT1 - compassMinRadius
  1332.     The minimum radius from the center of the compass that objects will appear.
  1333. 0x83768660 - Type: FLOAT1 - compassMinRange
  1334.     The minimum range from the player in world space that objects will appear on the compass
  1335. 0x83769150 - Type: FLOAT1 - compassObjectiveArrowHeight
  1336.     The size of the objective arrow on the compass
  1337. 0x837691C0 - Type: FLOAT1 - compassObjectiveArrowOffset
  1338.     The offset of the objective arrow inward from the edge of the compass map
  1339. 0x83769230 - Type: FLOAT1 - compassObjectiveArrowRotateDist
  1340.     Distance from the corner of the compass map at which the objective arrow rotates to 45 degrees
  1341. 0x837690E0 - Type: FLOAT1 - compassObjectiveArrowWidth
  1342.     The size of the objective arrow on the compass
  1343. 0x837698C0 - Type: FLOAT1 - compassObjectiveDetailDist
  1344.     When an objective is closer than this distance (in meters), the icon will not be drawn on the tickertape.
  1345. 0x837695B0 - Type: BOOL - compassObjectiveDrawLines
  1346.     Draw horizontal and vertical lines to the active target, if it is within the minimap boundries
  1347. 0x83769070 - Type: FLOAT1 - compassObjectiveHeight
  1348.     The size of the objective on the compass
  1349. 0x83769690 - Type: FLOAT1 - compassObjectiveIconHeight
  1350.     The size of the objective on the full map
  1351. 0x83769770 - Type: FLOAT1 - compassObjectiveIconHeightZombie
  1352.     The size of the objective on the full map
  1353. 0x83769620 - Type: FLOAT1 - compassObjectiveIconWidth
  1354.     The size of the objective on the full map
  1355. 0x83769700 - Type: FLOAT1 - compassObjectiveIconWidthZombie
  1356.     The size of the objective on the full map
  1357. 0x837699A0 - Type: FLOAT1 - compassObjectiveMaxHeight
  1358.     The maximum height that an objective is considered to be on this level
  1359. 0x837692A0 - Type: FLOAT1 - compassObjectiveMaxRange
  1360.     The maximum range at which an objective is visible on the compass
  1361. 0x83769310 - Type: FLOAT1 - compassObjectiveMinAlpha
  1362.     The minimum alpha for an objective at the edge of the compass
  1363. 0x83769850 - Type: FLOAT1 - compassObjectiveMinDistRange
  1364.     The distance that objective transition effects play over, centered on compassObjectiveNearbyDist.
  1365. 0x83769930 - Type: FLOAT1 - compassObjectiveMinHeight
  1366.     The minimum height that an objective is considered to be on this level
  1367. 0x837697E0 - Type: FLOAT1 - compassObjectiveNearbyDist
  1368.     When an objective is closer than this distance (in meters), an "Objective Nearby" type of indicator is shown.
  1369. 0x83769380 - Type: DWORD - compassObjectiveNumRings
  1370.     The number of rings when a new objective appears
  1371. 0x83769460 - Type: FLOAT1 - compassObjectiveRingSize
  1372.     The maximum objective ring sige when a new objective appears on the compass
  1373. 0x837693F0 - Type: DWORD - compassObjectiveRingTime
  1374.     The amount of time between each ring when an objective appears
  1375. 0x83769540 - Type: FLOAT1 - compassObjectiveTextHeight
  1376.     Objective text height
  1377. 0x837694D0 - Type: FLOAT1 - compassObjectiveTextScale
  1378.     Scale to apply to hud objectives
  1379. 0x83769000 - Type: FLOAT1 - compassObjectiveWidth
  1380.     The size of the objective on the compass
  1381. 0x83769A10 - Type: DWORD - compassPartialType
  1382.     The style of compass to use 2d or 3d
  1383. 0x83768970 - Type: FLOAT1 - compassPlayerHeight
  1384.     The size of the player's icon on the compass
  1385. 0x83768900 - Type: FLOAT1 - compassPlayerWidth
  1386.     The size of the player's icon on the compass
  1387. 0x83768EB0 - Type: FLOAT1 - compassRadarLineThickness
  1388.     Thickness, relative to the compass size, of the radar texture that sweeps across the map
  1389. 0x83768BA0 - Type: FLOAT1 - compassRadarPingFadeTime
  1390.     How long an enemy is visible on the compass after it is detected by radar
  1391. 0x83768C80 - Type: FLOAT1 - compassRadarUpdateFastTime
  1392.     Time between radar updates for fast update killstreak
  1393. 0x83768C10 - Type: FLOAT1 - compassRadarUpdateTime
  1394.     Time between radar updates
  1395. 0x83768AC0 - Type: BOOL - compassRotation
  1396.     Style of compass
  1397. 0x83768D60 - Type: FLOAT1 - compassSatellitePingFadeTime
  1398.     How long an enemy is visible on the compass after it is detected by Satellite
  1399. 0x83768E40 - Type: DWORD - compassSatelliteScanTime
  1400.     Time taken for Satellite t scans
  1401. 0x83768CF0 - Type: FLOAT1 - compassSatelliteStaticImageFadeTime
  1402.     How long the static image is visible on the compass after it is detected by Satellite
  1403. 0x83769FC0 - Type: DWORD - compassScaleDiff
  1404.     Difference from original compass max range in world space.
  1405. 0x83769F50 - Type: DWORD - compassScaleDuration
  1406.     The amount of time to take scaling the compass map.
  1407. 0x8376A0A0 - Type: BOOL - compassScaleReset
  1408.     Whether to reset compassMaxRange to its default value.
  1409. 0x8376A030 - Type: DWORD - compassScaleTimer
  1410.     Time scaling started.
  1411. 0x83769CB0 - Type: BOOL - compassShowEnemies
  1412.     Enables enemies showing on the compass.
  1413. 0x83768580 - Type: FLOAT1 - compassSize
  1414.     Scale the compass
  1415. 0x83768740 - Type: FLOAT1 - compassSoundPingFadeTime
  1416.     The time in seconds for the sound overlay on the compass to fade
  1417. 0x83769A80 - Type: BOOL - compassSpectatorsSeeEnemies
  1418.     Spectators always see enemies on the map.
  1419. 0x83768DD0 - Type: DWORD - compassStaticImageUpdateTime
  1420.     Time between static image updates
  1421. 0x83768B30 - Type: FLOAT1 - compassTickertapeStretch
  1422.     How far the tickertape should stretch from its center.
  1423. 0x8374C200 - Type: External - con_default_console_filter= "*"
  1424. 0x8375D290 - Type: FLOAT1 - con_errormessagetime
  1425.     Onscreen time for error messages in seconds
  1426. 0x8375CC00 - Type: FLOAT1 - con_gameMsgWindow0FadeInTime
  1427.     Time to fade in new messages in game message window 0
  1428. 0x8375CC70 - Type: FLOAT1 - con_gameMsgWindow0FadeOutTime
  1429.     Time to fade out old messages in game message window 0
  1430. 0x8374C270 - Type: External - con_gameMsgWindow0Filter= "gamenotify obituary"
  1431. 0x8375CB20 - Type: DWORD - con_gameMsgWindow0LineCount
  1432.     Maximum number of lines of text visible at once in game message window 0
  1433. 0x8375CAB0 - Type: FLOAT1 - con_gameMsgWindow0MsgTime
  1434.     On screen time for game messages in seconds in game message window 0
  1435. 0x8375CB90 - Type: FLOAT1 - con_gameMsgWindow0ScrollTime
  1436.     Time to scroll messages when the oldest message is removed in game message window 0
  1437. 0x8375CCE0 - Type: FLOAT1 - con_gameMsgWindow0SplitscreenScale
  1438.     Scaling of game message window 0 in splitscreen
  1439. 0x8375CEA0 - Type: FLOAT1 - con_gameMsgWindow1FadeInTime
  1440.     Time to fade in new messages in game message window 1
  1441. 0x8375CF10 - Type: FLOAT1 - con_gameMsgWindow1FadeOutTime
  1442.     Time to fade out old messages in game message window 1
  1443. 0x8374C2E0 - Type: External - con_gameMsgWindow1Filter= "boldgame"
  1444. 0x8375CDC0 - Type: DWORD - con_gameMsgWindow1LineCount
  1445.     Maximum number of lines of text visible at once in game message window 1
  1446. 0x8375CD50 - Type: FLOAT1 - con_gameMsgWindow1MsgTime
  1447.     On screen time for game messages in seconds in game message window 1
  1448. 0x8375CE30 - Type: FLOAT1 - con_gameMsgWindow1ScrollTime
  1449.     Time to scroll messages when the oldest message is removed in game message window 1
  1450. 0x8375CF80 - Type: FLOAT1 - con_gameMsgWindow1SplitscreenScale
  1451.     Scaling of game message window 1 in splitscreen
  1452. 0x8375D140 - Type: FLOAT1 - con_gameMsgWindow2FadeInTime
  1453.     Time to fade in new messages in game message window 2
  1454. 0x8375D1B0 - Type: FLOAT1 - con_gameMsgWindow2FadeOutTime
  1455.     Time to fade out old messages in game message window 2
  1456. 0x8374C350 - Type: External - con_gameMsgWindow2Filter= "subtitle"
  1457. 0x8375D060 - Type: DWORD - con_gameMsgWindow2LineCount
  1458.     Maximum number of lines of text visible at once in game message window 2
  1459. 0x8375CFF0 - Type: FLOAT1 - con_gameMsgWindow2MsgTime
  1460.     On screen time for game messages in seconds in game message window 2
  1461. 0x8375D0D0 - Type: FLOAT1 - con_gameMsgWindow2ScrollTime
  1462.     Time to scroll messages when the oldest message is removed in game message window 2
  1463. 0x8375D220 - Type: FLOAT1 - con_gameMsgWindow2SplitscreenScale
  1464.     Scaling of game message window 2 in splitscreen
  1465. 0x8375C880 - Type: Dvar4 - con_inputBoxColor
  1466.     Color of the console input box
  1467. 0x8375C8F0 - Type: Dvar4 - con_inputHintBoxColor
  1468.     Color of the console input hint box
  1469. 0x8375C7A0 - Type: BOOL - con_matchPrefixOnly
  1470.     Only match the prefix when listing matching Dvars
  1471. 0x837645A0 - Type: BOOL - con_minicon
  1472.     Display the mini console on screen
  1473. 0x8375D370 - Type: DWORD - con_miniconlines
  1474.     Number of lines in the minicon message window
  1475. 0x8375D3E0 - Type: FLOAT1 - con_MiniConSplitscreenScale
  1476.     Splitscreen scale value for the mini console
  1477. 0x8375D300 - Type: FLOAT1 - con_minicontime
  1478.     Onscreen time for minicon messages in seconds
  1479. 0x8375C960 - Type: Dvar4 - con_outputBarColor
  1480.     Color of the console output slider bar
  1481. 0x8375C9D0 - Type: Dvar4 - con_outputSliderColor
  1482.     Color of the console slider
  1483. 0x8375CA40 - Type: Dvar4 - con_outputWindowColor
  1484.     Color of the console output
  1485. 0x8375D610 - Type: FLOAT3 - con_typewriterColorBase
  1486.     Base color of typewritten objective text.
  1487. 0x8375D7D0 - Type: Dvar4 - con_typewriterColorGlowCheckpoint
  1488.     Color of typewritten objective text.
  1489. 0x8375D6F0 - Type: Dvar4 - con_typewriterColorGlowCompleted
  1490.     Color of typewritten objective text.
  1491. 0x8375D760 - Type: Dvar4 - con_typewriterColorGlowFailed
  1492.     Color of typewritten objective text.
  1493. 0x8375D680 - Type: Dvar4 - con_typewriterColorGlowUpdated
  1494.     Color of typewritten objective text.
  1495. 0x8375D5A0 - Type: DWORD - con_typewriterDecayDuration
  1496.     Time (in milliseconds) to spend disolving the line away.
  1497. 0x8375D530 - Type: DWORD - con_typewriterDecayStartTime
  1498.     Time (in milliseconds) to spend between the build and disolve phases.
  1499. 0x8375D450 - Type: BOOL - con_typewriterEnabledSounds
  1500.     Enable the typewriter sounds and text effects.  Disabled still uses the typewrite glow settings.
  1501. 0x8375D4C0 - Type: DWORD - con_typewriterPrintSpeed
  1502.     Time (in milliseconds) to print each letter in the line.
  1503. 0x8373F4D0 - Type: External - consoleGame= "true"
  1504. 0x837555E0 - Type: DWORD - consoleStatAction
  1505.     The action to take if console stat fails
  1506. 0x83755570 - Type: DWORD - consoleStatCheck
  1507.     The console stat check to preform. off, console id check, external ip, internal ip
  1508. 0x837576B0 - Type: DWORD - counterDownloadInterval
  1509.     Number of minutes before all the global counters are downloaded
  1510. 0x83757640 - Type: DWORD - counterUploadInterval
  1511.     Number of minutes before all the global counters are uploaded
  1512. 0x83754F50 - Type: DWORD - custom_class_create_enabled
  1513.     custom class dvar
  1514. 0x83755260 - Type: DWORD - custom_class_damage
  1515.     custom class dvar
  1516. 0x837552D0 - Type: DWORD - custom_class_explosive_damage
  1517.     custom class dvar
  1518. 0x83755030 - Type: DWORD - custom_class_health
  1519.     custom class dvar
  1520. 0x837550A0 - Type: DWORD - custom_class_health_regen
  1521.     custom class dvar
  1522. 0x83755110 - Type: DWORD - custom_class_health_vampirism
  1523.     custom class dvar
  1524. 0x83777C40 - Type: DWORD - custom_class_mode
  1525.     Set to 1 if you want to use custom classes
  1526. 0x83755180 - Type: DWORD - custom_class_speed
  1527.     custom class dvar
  1528. 0x837551F0 - Type: DWORD - custom_class_sprint_speed
  1529.     custom class dvar
  1530. 0x83754FC0 - Type: DWORD - custom_class_team
  1531.     custom class dvar
  1532. 0x83782F30 - Type: External - custom_custom_class_mode= "0"
  1533. 0x83783010 - Type: External - custom_custom_killstreak_1= "0"
  1534. 0x83783160 - Type: External - custom_custom_killstreak_1_kills= "0"
  1535. 0x83783080 - Type: External - custom_custom_killstreak_2= "0"
  1536. 0x837831D0 - Type: External - custom_custom_killstreak_2_kills= "0"
  1537. 0x837830F0 - Type: External - custom_custom_killstreak_3= "0"
  1538. 0x83783240 - Type: External - custom_custom_killstreak_3_kills= "0"
  1539. 0x83782FA0 - Type: External - custom_custom_killstreak_mode= "0"
  1540. 0x83781410 - Type: External - custom_custom_perks_allow_pro= "0"
  1541. 0x83752240 - Type: External - custom_killstreak_1= "0"
  1542. 0x83752390 - Type: External - custom_killstreak_1_kills= "0"
  1543. 0x837522B0 - Type: External - custom_killstreak_2= "0"
  1544. 0x83752400 - Type: External - custom_killstreak_2_kills= "0"
  1545. 0x83752320 - Type: External - custom_killstreak_3= "0"
  1546. 0x83752470 - Type: External - custom_killstreak_3_kills= "0"
  1547. 0x83777CB0 - Type: DWORD - custom_killstreak_mode
  1548.     Set to 1 for no killstreaks and 2 for custom
  1549. 0x83777D20 - Type: DWORD - custom_killstreak_numkills
  1550.     used to communicate killstreak num from feeders
  1551. 0x837826E0 - Type: External - custom_koth_autodestroytime= "1000"
  1552. 0x837827C0 - Type: External - custom_koth_kothmode= "0"
  1553. 0x83782750 - Type: External - custom_koth_spawntime= "45"
  1554. 0x83780990 - Type: External - custom_numlives= "0"
  1555. 0x83781E90 - Type: External - custom_perk_armorpiercing= "40"
  1556. 0x83781950 - Type: External - custom_perk_bulletpenetrationmultiplier= "2"
  1557. 0x83781BF0 - Type: External - custom_perk_damagekickreduction= "0.2"
  1558. 0x83781720 - Type: External - custom_perk_delayexplosivetime= "0.2"
  1559. 0x83781790 - Type: External - custom_perk_disarmexplosivetime= "2"
  1560. 0x83781800 - Type: External - custom_perk_extrabreath= "5"
  1561. 0x83781CD0 - Type: External - custom_perk_fallheightunits= ""
  1562. 0x83781E20 - Type: External - custom_perk_fireproof= "95"
  1563. 0x83781DB0 - Type: External - custom_perk_flakJacket= "35"
  1564. 0x83781B80 - Type: External - custom_perk_healthregenmultiplier= "1.5"
  1565. 0x83781D40 - Type: External - custom_perk_interactspeedmultiplier= "1.15"
  1566. 0x837816B0 - Type: External - custom_perk_killstreakreduction= "1"
  1567. 0x83781AA0 - Type: External - custom_perk_mantlereduction= "0.5"
  1568. 0x83781C60 - Type: External - custom_perk_shellshockreduction= "0.5"
  1569. 0x83781F70 - Type: External - custom_perk_speedmultiplier= "1.07"
  1570. 0x83781870 - Type: External - custom_perk_sprintmultiplier= "2"
  1571. 0x83781F00 - Type: External - custom_perk_sprintrecoverymultiplier= "0.6"
  1572. 0x837819C0 - Type: External - custom_perk_weapadsmultiplier= "0.5"
  1573. 0x83781B10 - Type: External - custom_perk_weapmeleemultiplier= "0.5"
  1574. 0x837818E0 - Type: External - custom_perk_weapratemultiplier= "0.75"
  1575. 0x83781480 - Type: External - custom_perk_weapreloadmultiplier= "0.5"
  1576. 0x83781640 - Type: External - custom_perk_weapspreadmultiplier= "0.65"
  1577. 0x83781A30 - Type: External - custom_perk_weapswitchmultiplier= "0.5"
  1578. 0x83752160 - Type: External - custom_perks_allow_pro= "0"
  1579. 0x837814F0 - Type: External - custom_player_laststandbleedouttime= "30"
  1580. 0x83781560 - Type: External - custom_player_laststandbleedouttimenorevive= "100"
  1581. 0x83780A00 - Type: External - custom_playerrespawndelay= "0"
  1582. 0x837815D0 - Type: External - custom_revive_time_taken= "1.15"
  1583. 0x83780A70 - Type: External - custom_roundlimit= "1"
  1584. 0x837808B0 - Type: External - custom_scorelimit= "30000"
  1585. 0x837813A0 - Type: External - custom_scr_allowannouncer= "1"
  1586. 0x83781330 - Type: External - custom_scr_allowbattlechatter= "1"
  1587. 0x83781250 - Type: External - custom_scr_bot_difficulty= ""
  1588. 0x83782590 - Type: External - custom_scr_ctf_enemycarriervisible= "0"
  1589. 0x83782520 - Type: External - custom_scr_ctf_idleflagreturntime= "30"
  1590. 0x83782670 - Type: External - custom_scr_ctf_roundswitch= "1"
  1591. 0x83782600 - Type: External - custom_scr_ctf_touchreturn= "1"
  1592. 0x837822F0 - Type: External - custom_scr_custom_score_assist= "-1"
  1593. 0x83782C90 - Type: External - custom_scr_dem_bombtimer= "45"
  1594. 0x83782D70 - Type: External - custom_scr_dem_defusetime= "5"
  1595. 0x83782DE0 - Type: External - custom_scr_dem_extratime= "3"
  1596. 0x83782D00 - Type: External - custom_scr_dem_planttime= "5"
  1597. 0x83782E50 - Type: External - custom_scr_dem_roundswitch= "1"
  1598. 0x837821A0 - Type: External - custom_scr_dm_bonus_leader= "0"
  1599. 0x83782050 - Type: External - custom_scr_dm_score_assist= "0"
  1600. 0x837820C0 - Type: External - custom_scr_dm_score_death= "0"
  1601. 0x83782210 - Type: External - custom_scr_dm_score_headshot= "0"
  1602. 0x83781FE0 - Type: External - custom_scr_dm_score_kill= "50"
  1603. 0x83782130 - Type: External - custom_scr_dm_score_suicide= "0"
  1604. 0x83782EC0 - Type: External - custom_scr_dom_flagcapturetime= "100"
  1605. 0x83780D80 - Type: External - custom_scr_game_allowkillcam= "1"
  1606. 0x83780DF0 - Type: External - custom_scr_game_forceradar= "0"
  1607. 0x83781090 - Type: External - custom_scr_game_hardpoints= "1"
  1608. 0x83780ED0 - Type: External - custom_scr_game_onlyheadshots= "0"
  1609. 0x83780F40 - Type: External - custom_scr_game_perks= "1"
  1610. 0x83780AE0 - Type: External - custom_scr_game_spectatetype= "1"
  1611. 0x83781020 - Type: External - custom_scr_hardcore= "0"
  1612. 0x83781100 - Type: External - custom_scr_num_bots= ""
  1613. 0x83781170 - Type: External - custom_scr_num_bots_enemy= ""
  1614. 0x837811E0 - Type: External - custom_scr_num_bots_friendly= ""
  1615. 0x83780E60 - Type: External - custom_scr_player_forcerespawn= "1"
  1616. 0x83780CA0 - Type: External - custom_scr_player_healthregentime= "5"
  1617. 0x83780C30 - Type: External - custom_scr_player_maxhealth= "10000"
  1618. 0x83780D10 - Type: External - custom_scr_player_sprintTime= "10000"
  1619. 0x837812C0 - Type: External - custom_scr_rcbomb_notimeout= "0"
  1620. 0x83782830 - Type: External - custom_scr_sab_bombtimer= "30"
  1621. 0x83782910 - Type: External - custom_scr_sab_defusetime= "5"
  1622. 0x83782980 - Type: External - custom_scr_sab_hotpotato= "0"
  1623. 0x837828A0 - Type: External - custom_scr_sab_planttime= "2.5"
  1624. 0x837829F0 - Type: External - custom_scr_sab_roundswitch= "1"
  1625. 0x83782A60 - Type: External - custom_scr_sd_bombtimer= "45"
  1626. 0x83782B40 - Type: External - custom_scr_sd_defusetime= "5"
  1627. 0x83782BB0 - Type: External - custom_scr_sd_multibomb= "0"
  1628. 0x83782AD0 - Type: External - custom_scr_sd_planttime= "5"
  1629. 0x83782C20 - Type: External - custom_scr_sd_roundswitch= "3"
  1630. 0x83782440 - Type: External - custom_scr_tdm_bonus_leader= "0"
  1631. 0x83782360 - Type: External - custom_scr_tdm_score_death= "0"
  1632. 0x837824B0 - Type: External - custom_scr_tdm_score_headshot= "0"
  1633. 0x83782280 - Type: External - custom_scr_tdm_score_kill= "10000"
  1634. 0x837823D0 - Type: External - custom_scr_tdm_score_suicide= "0"
  1635. 0x83780B50 - Type: External - custom_scr_team_fftype= "0"
  1636. 0x83780BC0 - Type: External - custom_scr_team_teamkillspawndelay= "20"
  1637. 0x83780FB0 - Type: External - custom_scr_vehicles_enabled= "1"
  1638. 0x83780840 - Type: External - custom_timelimit= "0"
  1639. 0x83780920 - Type: External - custom_waverespawndelay= "0"
  1640. 0x8375DE60 - Type: External - customclass1= "CUSTOM 1"
  1641. 0x8375DED0 - Type: External - customclass2= "CUSTOM 2"
  1642. 0x8375DF40 - Type: External - customclass3= "CUSTOM 3"
  1643. 0x8375DFB0 - Type: External - customclass4= "CUSTOM 4"
  1644. 0x8375E020 - Type: External - customclass5= "CUSTOM 5"
  1645. 0x8375DDF0 - Type: DWORD - customGameMode
  1646.     0 for no custom game mode, 1 if built in, 2 if user created custom game mode.
  1647. 0x837575D0 - Type: BOOL - dcacheSimulateNoHDD
  1648.     When turned on, simulated no HDD for caching.
  1649. 0x8374C3C0 - Type: BOOL - ddl_verbose
  1650.     Verbose DDL output.
  1651. 0x8378F790 - Type: External - debug_dog_anims= "0"
  1652. 0x8378F800 - Type: External - debug_dog_anims_ent= "0"
  1653. 0x837963A0 - Type: External - debug_dog_notetracks= "0"
  1654. 0x8378F8E0 - Type: External - debug_dog_orient= "0"
  1655. 0x8378F720 - Type: External - debug_dog_sound= "0"
  1656. 0x8378F870 - Type: External - debug_dog_turns= "0"
  1657. 0x8378F950 - Type: External - debug_dog_usage= "1"
  1658. 0x8378F6B0 - Type: External - debug_dogs= "0"
  1659. 0x83771D50 - Type: BOOL - debug_rope
  1660.     Enables the debug rendering for the ropes
  1661. 0x83776820 - Type: DWORD - debug_trace
  1662.     Does a trace and draws the hit point
  1663. 0x83774130 - Type: BOOL - DebugFireManager
  1664.     Display fire manager cell information.
  1665. 0x837769E0 - Type: BOOL - debugRenderBrushes
  1666.     Render brushes
  1667. 0x83776890 - Type: BOOL - debugRenderBulletMeshes
  1668.     Render bullet meshes (point to entity)
  1669. 0x83776B30 - Type: FLOAT1 - debugRenderCollisionDistance
  1670.     Distance to render debug brushes and patches
  1671. 0x83776A50 - Type: BOOL - debugRenderColoredPatches
  1672.     Render each patch with a different color (Render Patches must be on)
  1673. 0x83776900 - Type: BOOL - debugRenderEntityBrushes
  1674.     Render the brushes associated with the entity you are looking at
  1675. 0x83776C80 - Type: BOOL - debugRenderGjkTraceGeom
  1676.     Render gjk trace meshes
  1677. 0x83776AC0 - Type: Dvar6 - debugRenderMask
  1678.     Mask for collision rendering
  1679. 0x83776970 - Type: BOOL - debugRenderPatches
  1680.     Render patches
  1681. 0x83776BA0 - Type: BOOL - debugRenderStaticModelsBounds
  1682.     Render the bounds of the nearby static models
  1683. 0x837553B0 - Type: BOOL - debugStats
  1684.     Print messages showing when persistent stats are set
  1685. 0x837403B0 - Type: BOOL - dec20_Enabled
  1686.     enable dec20 terminal
  1687. 0x83775630 - Type: FLOAT1 - defaultDamageDuration
  1688.     default duration in milliseconds that damage should continue to get delivered
  1689. 0x837756A0 - Type: FLOAT1 - defaultDamageInterval
  1690.     default interval in milliseconds that damage should continue to get delivered
  1691. 0x837755C0 - Type: FLOAT1 - defaultHitDamage
  1692.     default initial damage delivered by getting hit by a flame ball
  1693. 0x837953E0 - Type: BOOL - defragGlassIndices
  1694.     Enable glass memory defragmentation
  1695. 0x83795370 - Type: BOOL - defragGlassMemory
  1696.     Enable glass memory defragmentation
  1697. 0x8375A0B0 - Type: FLOAT1 - demo_bookmarkEventThresholdTime
  1698.     The time duration for which we want to show the bookmark event image in the demo timeline.
  1699. 0x8375A3C0 - Type: DWORD - demo_bytesPerSecondMax
  1700.     Max amount of bytes to send per second before throttling.
  1701. 0x8375A2E0 - Type: DWORD - demo_bytesPerSecondMin
  1702.     Min amount of bytes to send per second before throttling.
  1703. 0x83759CC0 - Type: DWORD - demo_client
  1704.     Current viewing player
  1705. 0x8375A040 - Type: DWORD - demo_cmdnum
  1706.     The number of the command sent from console/ingame menu. 
  1707. 0x8375A120 - Type: DWORD - demo_controllerConfig
  1708.     The number of the command sent from console/ingame menu. 
  1709. 0x83759B00 - Type: DWORD - demo_debug
  1710.     Debug info for the Server Snapshot Demo system
  1711. 0x8375A190 - Type: External - demo_defaultSegmentTag= ""
  1712. 0x83759B70 - Type: DWORD - demo_drawdebuginformation
  1713.     Used to draw debug information.
  1714. 0x83759940 - Type: BOOL - demo_enabled
  1715.     Used to turn the system on/off.
  1716. 0x83759C50 - Type: External - demo_errormessage= ""
  1717. 0x83759BE0 - Type: External - demo_errortitle= ""
  1718. 0x83759A90 - Type: FLOAT1 - demo_filesizeLimit
  1719.     The maximum filesize (in MB) of the demos which we support.
  1720. 0x83759DA0 - Type: DWORD - demo_keyframerate
  1721.     Used to specify the rate(in sec) at which we generate a keyframe during playback.
  1722. 0x8375A350 - Type: DWORD - demo_packetsPerSecondMax
  1723.     Max amount of packets to send per second before throttling.
  1724. 0x8375A270 - Type: DWORD - demo_packetsPerSecondMin
  1725.     Min amount of packets to send per second before throttling.
  1726. 0x83759E10 - Type: BOOL - demo_pause
  1727.     Used to pause a demo playback.
  1728. 0x837599B0 - Type: BOOL - demo_recordBasicTraining
  1729.     Used to turn the basic training recording on/off.
  1730. 0x83759D30 - Type: DWORD - demo_recordingrate
  1731.     Used to tweak the rate(in msec) at which we write a super snapshot
  1732. 0x83759A20 - Type: BOOL - demo_recordPrivateMatch
  1733.     Used to turn the private match recording on/off.
  1734. 0x83759EF0 - Type: BOOL - demo_save_smp
  1735.     Used to toggle threaded save for the demo system.
  1736. 0x8375A200 - Type: DWORD - demo_selectedSegmentIndex
  1737.     Used in the Manage Segments UI. This will be used to know which segment index we have selected.
  1738. 0x83759F60 - Type: FLOAT1 - demo_timescale
  1739.     The rate at which we want to scale time. For slo-mo it will be time/rate, fast mo. it will be time * rate
  1740. 0x83759FD0 - Type: FLOAT1 - demo_timeScaleRate
  1741.     The rate at which we want to scale time. For slo-mo it will be time/rate, fast mo. it will be time * rate
  1742. 0x83759E80 - Type: BOOL - demo_usefilesystem
  1743.     Used to turn HDD write ON or OFF.
  1744. 0x8373F5B0 - Type: DWORD - developer
  1745.     Enable development environment
  1746. 0x8373F620 - Type: BOOL - developer_script
  1747.     Enable developer script comments
  1748. 0x83783390 - Type: External - didyouknow= "@MPTIP_MOTION_SENSOR_TIP"
  1749. 0x8373ED60 - Type: External - disconnected_ctrls= ""
  1750. 0x83758B40 - Type: BOOL - displaySessionInfo
  1751.     Output session info
  1752. 0x83771FF0 - Type: FLOAT1 - dive2swim
  1753.     Use to contorl the dive force applied to the player when pressing B in water.
  1754. 0x83772060 - Type: FLOAT1 - dive_recharge
  1755.     Use to space out the dive to swim button presses.
  1756. 0x83772E60 - Type: BOOL - dog_debug
  1757.     MP dog debugging
  1758. 0x837715E0 - Type: DWORD - dog_MeleeDamage
  1759.     Controls the damage done when dogs attack.
  1760. 0x83772F40 - Type: FLOAT1 - dog_turn180_angle
  1761.     If the dog needs to turn at this angle or greater, he'll execute the 180-degree turn animation
  1762. 0x83772ED0 - Type: FLOAT1 - dog_turn90_angle
  1763.     If the dog needs to turn at this angle or greater, he'll execute the 90-degree turn animation
  1764. 0x83772FB0 - Type: FLOAT1 - dog_turn_min_goal_dist
  1765.     If the dog is at this distance or less to it's goal, it won't execute any turn animations
  1766. 0x837954C0 - Type: BOOL - doMaintenance
  1767.     Do cleanup of the glass
  1768. 0x83772CA0 - Type: BOOL - door_breach_weapondrop
  1769.     Turn on/off the waepon drop/rise for during door breach
  1770. 0x837401F0 - Type: BOOL - doublesided_raycasts
  1771.     turn on double sided ray casts
  1772. 0x83761DD0 - Type: BOOL - drawEntityCount
  1773.     Enable entity count drawing
  1774. 0x83761E40 - Type: Dvar2 - drawEntityCountPos
  1775.     Where to draw the entity count graph
  1776. 0x83761EB0 - Type: DWORD - drawEntityCountSize
  1777.     How big to draw the entity count graph
  1778. 0x83762000 - Type: BOOL - drawKillcamData
  1779.     Enable drawing server killcam data
  1780. 0x83762070 - Type: Dvar2 - drawKillcamDataPos
  1781.     Where to draw the server killcam graph
  1782. 0x837620E0 - Type: DWORD - drawKillcamDataSize
  1783.     How big to draw the killcam data graph
  1784. 0x83761D60 - Type: BOOL - drawLagometer
  1785.     Enable the 'lagometer'
  1786. 0x83761F20 - Type: BOOL - drawServerBandwidth
  1787.     Enable drawing server bandwidth
  1788. 0x83761F90 - Type: Dvar2 - drawServerBandwidthPos
  1789.     Where to draw the server bandwidth graph
  1790. 0x837728B0 - Type: BOOL - dtp
  1791.     Turn on/off the dive to prone functionality
  1792. 0x83772BC0 - Type: FLOAT1 - dtp_exhaustion_window
  1793.     Determines how long the player has to sprint before the dtp move can trigger
  1794. 0x83772B50 - Type: FLOAT1 - dtp_fall_damage_max_height
  1795.     If the player dives to prone from more than this dvar value, he will receive kill damage
  1796. 0x83772AE0 - Type: FLOAT1 - dtp_fall_damage_min_height
  1797.     If the player dive to prone from less than this dvar value, he will not receive any kill damage
  1798. 0x83772DF0 - Type: DWORD - dtp_max_apex_duration
  1799.     Determines the max time in milliseconds the dtp will spend at the apex of the jump
  1800. 0x83772990 - Type: FLOAT1 - dtp_max_slide_addition
  1801.     Additional slide time should the player land on a mantle-able surface
  1802. 0x83772920 - Type: FLOAT1 - dtp_max_slide_duration
  1803.     Determines the max time the slide portion of the dtp move will take
  1804. 0x83772C30 - Type: FLOAT1 - dtp_min_speed
  1805.     Minimum player speed required to start a DTP or sustain a DTP
  1806. 0x83772D10 - Type: BOOL - dtp_new_trajectory
  1807.     Use new dive to prone trajectory
  1808. 0x83772D80 - Type: FLOAT1 - dtp_new_trajectory_multiplier
  1809.     New dive to prone trajectory modifier
  1810. 0x83772A70 - Type: FLOAT1 - dtp_post_move_pause
  1811.     Duration of the post move pause
  1812. 0x83772A00 - Type: FLOAT1 - dtp_startup_delay
  1813.     Determines how long the player has to sprint before the dtp move can trigger
  1814. 0x83776C10 - Type: BOOL - dumpStaticModels
  1815.     Prints info about the static models
  1816. 0x83758A60 - Type: DWORD - dwConsideredConnectedTime
  1817.     the amount of time in milliseconds when a after a disconnect from Demonware happens before a Com_Error is thrown.
  1818. 0x83758AD0 - Type: DWORD - dwDisconnectedTime
  1819.     The amount of time in milliseconds after a disconnect from Demonware has happened before a Com_Error is thrown.
  1820. 0x83755B20 - Type: DWORD - dwFileFetchTryIntervalBase
  1821.     Delay in seconds after file fetch fails to the next retry.  Exponential growth each retry.
  1822. 0x83755B90 - Type: DWORD - dwFileFetchTryIntervalMax
  1823.     Max delay in seconds between file fetch tries.
  1824. 0x83755C00 - Type: DWORD - dwFileFetchTryMaxAttempts
  1825.     Max retry attempts before stopping altogether.
  1826. 0x83767F60 - Type: FLOAT1 - dynEnt_bulletForce
  1827.     Force applied from bullet hit
  1828. 0x837894B0 - Type: FLOAT1 - dynEnt_damageRadiusScale
  1829.     Scale applied to radius for radius damage
  1830. 0x83767FD0 - Type: FLOAT1 - dynEnt_explodeForce
  1831.     Force applied from explosion hit
  1832. 0x83768190 - Type: DWORD - dynEnt_explodeMaxEnts
  1833.     The maximum number of dynents that can be awakened by one explosion
  1834. 0x83768120 - Type: FLOAT1 - dynEnt_explodeMinForce
  1835.     Force below which dynents won't even bother waking up
  1836. 0x837680B0 - Type: FLOAT1 - dynEnt_explodeSpinScale
  1837.     Scale of the random offset from the center of mass for explosion forces.
  1838. 0x83768040 - Type: FLOAT1 - dynEnt_explodeUpbias
  1839.     Upward bias applied to force directions from explosion hits
  1840. 0x83768270 - Type: BOOL - dynEnt_sentientAutoActivate
  1841.     This allows the player and AI to push around dyn ents
  1842. 0x83768200 - Type: DWORD - dynEnt_spawnedLimit
  1843.     The max number of extra dynents (not placed on Radiant, spawned from script, or destructibles)
  1844. 0x83768350 - Type: FLOAT3 - dynEntPieces_angularVelocity
  1845.     Initial breakable pieces angular velocity
  1846. 0x837683C0 - Type: FLOAT1 - dynEntPieces_impactForce
  1847.     Force applied when breakable is destroyed
  1848. 0x837682E0 - Type: FLOAT3 - dynEntPieces_velocity
  1849.     Initial breakable pieces velocity
  1850. 0x8377DF90 - Type: DWORD - emblem_scroll_delay_first
  1851.     First repeat delay for emblem editor
  1852. 0x8377E000 - Type: DWORD - emblem_scroll_delay_rest
  1853.     Repeat delay for emblem editor
  1854. 0x837741A0 - Type: BOOL - enable_global_wind
  1855.     enable wind effect
  1856. 0x83774210 - Type: BOOL - enable_grass_wind
  1857.     enable grass wind effect
  1858. 0x83776F90 - Type: DWORD - enable_moving_paths
  1859.     enable moving paths
  1860. 0x83777000 - Type: DWORD - enable_new_prone_check
  1861.     enable new prone check
  1862. 0x83755F80 - Type: BOOL - enableDvarWhitelist
  1863.     enable dvar white-list for profile settings
  1864. 0x83796790 - Type: External - error_menu_info= ""
  1865. 0x83755CE0 - Type: DWORD - eventMessageLastFetchTime
  1866.     Time in milliseconds of the last event message file fetch operation
  1867. 0x8376C4F0 - Type: FLOAT1 - facepaintLodDist
  1868.     Distance to stop drawing the player facepaint.
  1869. 0x83773F00 - Type: DWORD - fire_audio_random_max_duration
  1870.     This is the max duration in msec in between player fire hurt sounds, a random msec from 0 to this is added to the repeat time
  1871. 0x83773E90 - Type: DWORD - fire_audio_repeat_duration
  1872.     The duration in msec in between player fire hurt sounds
  1873. 0x83773F70 - Type: DWORD - fire_burn_time
  1874.     the duration in ms that a burn cell will persist
  1875. 0x83773FE0 - Type: DWORD - fire_world_damage
  1876.     the amount of damage to apply from a damage volume caused by world fire
  1877. 0x837740C0 - Type: FLOAT1 - fire_world_damage_duration
  1878.     the number of seconds over which world fire damage is applied
  1879. 0x83774050 - Type: FLOAT1 - fire_world_damage_rate
  1880.     the number of seconds interval over which wolrd fire damage is applied
  1881. 0x8373F8C0 - Type: DWORD - fixedtime
  1882.     Use a fixed time rate for each frame
  1883. 0x83775550 - Type: BOOL - flame_config_valid
  1884.     Internal use only
  1885. 0x837754E0 - Type: DWORD - flame_debug_render
  1886.     Turn on/off Flamethrower debug rendering
  1887. 0x837757F0 - Type: FLOAT3 - flame_kick_offset
  1888.     Origin offset for flamethrower view model while firing.
  1889. 0x837758D0 - Type: FLOAT1 - flame_kick_recover_speed
  1890.     Speed at which the flamethrower view model transitions back from flame_kick_offset.
  1891. 0x83775860 - Type: FLOAT1 - flame_kick_speed
  1892.     Speed at which the flamethrower view model transitions to flame_kick_offset.
  1893. 0x83775400 - Type: BOOL - flame_render
  1894.     Turn on/off Flamethrower rendering
  1895. 0x83775470 - Type: BOOL - flame_team_damage
  1896.     Turn on/off Flamethrower damage to friendlies
  1897. 0x83775320 - Type: BOOL - flame_test
  1898.     Turn on/off Flamethrower testing
  1899. 0x83775390 - Type: BOOL - flame_use_dvars
  1900.     Turn on/off use of dvars for flamethrower behavior
  1901. 0x83775710 - Type: External - flameVar_editingFlameTable= "none"
  1902. 0x83775780 - Type: External - flameVar_lastFlameTable= "none"
  1903. 0x8378E300 - Type: External - flare_distance_scale= "16"
  1904. 0x8378E290 - Type: External - flare_duration= "8"
  1905. 0x8378E220 - Type: External - flare_effect_height= "65"
  1906. 0x8378E1B0 - Type: External - flare_effect_radius= "400"
  1907. 0x8378E3E0 - Type: External - flareBurnOutFadeWait= "0.65"
  1908. 0x8376AEA0 - Type: BOOL - flareDisableEffects
  1909.     
  1910. 0x8378E370 - Type: External - flareLookAwayFadeWait= "0.45"
  1911. 0x83771E30 - Type: FLOAT1 - footstep_sounds_cutoff
  1912.     Footstep sounds distance cuttoff
  1913. 0x83795840 - Type: DWORD - freeBuffersDelay
  1914.     Frames delay until vertex & index buffers are freed
  1915. 0x8376D210 - Type: FLOAT1 - friction
  1916.     Player friction
  1917. 0x83754620 - Type: DWORD - friendsNewsLastFetchTime
  1918.     Time in milliseconds of the last time we got friends' news updates.
  1919. 0x83757020 - Type: FLOAT1 - fsDebugRatingValue
  1920.     Rating value for debugging the star ownerdraw.
  1921. 0x83757560 - Type: BOOL - fshDebugFileList
  1922.     Replaces feeder data with file IDs for file share debugging.
  1923. 0x83756AE0 - Type: BOOL - fshFakePremium
  1924.     Fakes a premium subscription to online services when set.
  1925. 0x837574F0 - Type: External - fshLiveBlurb= ""
  1926. 0x83757480 - Type: DWORD - fshSelectFirstSlotRow
  1927.     Indicates if the first row in the 2d slot feeder must be selected when focused.
  1928. 0x83757410 - Type: DWORD - fshSelectLastSlotRow
  1929.     Indicates if the last row in the 2d slot feeder must be selected when focused.
  1930. 0x83757330 - Type: BOOL - fsIsSelectedFileDescriptionModified
  1931.     A flag which gives us information if a selected file's description is modified.
  1932. 0x83757250 - Type: BOOL - fsIsSelectedFileNameModified
  1933.     A flag which gives us information if a selected filename is modified.
  1934. 0x83756A70 - Type: DWORD - fsMaxPrivateSlotRowsOther
  1935.     The maximum number of rows for the user's friend's file share while displaying the 2d private slots feeder.
  1936. 0x83756A00 - Type: DWORD - fsOtherUserPrivateSlotCol
  1937.     Selected column in the 2d private slots feeder for the other user.
  1938. 0x83756B50 - Type: DWORD - fsOtherUserSlotSelected
  1939.     Other playre's slot selected while transferring to My File Share
  1940. 0x83756990 - Type: DWORD - fsPrivateSlotCol
  1941.     Selected column in the 2d private slots feeder.
  1942. 0x83756840 - Type: DWORD - fsSearchFileType
  1943.     File type on which to perform search
  1944. 0x83756300 - Type: External - fsSearchRowText1= "@MENU_FILESHARE_MOSTRECENT"
  1945. 0x837563E0 - Type: External - fsSearchRowText2= "@MENU_ALL"
  1946. 0x837564C0 - Type: External - fsSearchRowText3= "@MENU_ALL"
  1947. 0x837565A0 - Type: External - fsSearchRowText4= "@MENU_ALL"
  1948. 0x83756680 - Type: External - fsSearchRowText5= "@MENU_ALL"
  1949. 0x83756760 - Type: External - fsSearchRowText6= "@MENU_ALL"
  1950. 0x83756370 - Type: DWORD - fsSearchRowValue1
  1951.     Search value dvar for search spinner rows.
  1952. 0x83756450 - Type: DWORD - fsSearchRowValue2
  1953.     Search value dvar for search spinner rows.
  1954. 0x83756530 - Type: DWORD - fsSearchRowValue3
  1955.     Search value dvar for search spinner rows.
  1956. 0x83756610 - Type: DWORD - fsSearchRowValue4
  1957.     Search value dvar for search spinner rows.
  1958. 0x837566F0 - Type: DWORD - fsSearchRowValue5
  1959.     Search value dvar for search spinner rows.
  1960. 0x837567D0 - Type: DWORD - fsSearchRowValue6
  1961.     Search value dvar for search spinner rows.
  1962. 0x837568B0 - Type: DWORD - fsSearchSelectedRow
  1963.     Selected search box row in the file share search menu.
  1964. 0x837572C0 - Type: External - fsSelectedFileDescription= ""
  1965. 0x83757170 - Type: External - fsSelectedFileID= ""
  1966. 0x837571E0 - Type: External - fsSelectedFileName= ""
  1967. 0x837573A0 - Type: DWORD - fsSelectedFileTagIndex
  1968.     The tag index of the selected file.
  1969. 0x83756920 - Type: BOOL - fsShowStreamingGraph
  1970.     Shows a graph in-game with streaming history information.
  1971. 0x83756BC0 - Type: Dvar4 - fsSlotEmptyHiddenColor
  1972.     Color of the material depicting a private slot when not selected.
  1973. 0x83756CA0 - Type: Dvar4 - fsSlotEmptyMainColor
  1974.     Color of the empty slot. Must be completely opaque to reduce the background to an outline.
  1975. 0x83756D10 - Type: Dvar4 - fsSlotEmptyNotSubscribedColor
  1976.     Color of emtpy slot that is also classified.
  1977. 0x83756E60 - Type: Dvar4 - fsSlotEmptyShowColor
  1978.     Color of the material depicting a private slot when not selected.
  1979. 0x83756C30 - Type: Dvar4 - fsSlotEmptyShowColorBg
  1980.     Color of the material depicting a private empty slot background when not selected.
  1981. 0x83756F40 - Type: Dvar4 - fsSlotHighlightedColor
  1982.     Color of the material depicting a private slot when selected.
  1983. 0x83756FB0 - Type: Dvar4 - fsSlotHighlightedColorNoSel
  1984.     Color of the material depicting a private slot when selected but cannot be chosen.
  1985. 0x83756ED0 - Type: Dvar4 - fsSlotMainColor
  1986.     Color of the material depicting a private slot when not selected.
  1987. 0x83756D80 - Type: Dvar4 - fsSlotNumMainColor
  1988.     Color of the slot number
  1989. 0x83756DF0 - Type: Dvar4 - fsSlotNumNoSubsribeColor
  1990.     Color of the empty slot when not a subscriber
  1991. 0x83757100 - Type: Dvar4 - fsStarAvgColor
  1992.     Highlight color for star ratings average while rating.
  1993. 0x83757090 - Type: Dvar4 - fsStarHighlightColor
  1994.     Highlight color for star ratings.
  1995. 0x83793A80 - Type: BOOL - fx_batched_smp_update
  1996.     Turn on effect smp update
  1997. 0x83793690 - Type: BOOL - fx_count
  1998.     Debug effects count
  1999. 0x83793460 - Type: BOOL - fx_cull_effect_spawn
  2000.     Culls entire effects for spawning
  2001. 0x837933F0 - Type: BOOL - fx_cull_elem_draw
  2002.     Culls effect elems for drawing
  2003. 0x83793380 - Type: BOOL - fx_cull_elem_spawn
  2004.     Culls effect elems for spawning
  2005. 0x83793620 - Type: FLOAT1 - fx_debugBolt
  2006.     Debug effects bolt
  2007. 0x83793310 - Type: BOOL - fx_draw
  2008.     Toggles drawing of effects after processing
  2009. 0x83793A10 - Type: BOOL - fx_draw_weapon_tags
  2010.     Render weapon tag axis
  2011. 0x83793850 - Type: BOOL - fx_drawClouds
  2012.     Toggles the drawing of particle clouds
  2013. 0x837932A0 - Type: BOOL - fx_enable
  2014.     Toggles all effects processing
  2015. 0x837935B0 - Type: BOOL - fx_freeze
  2016.     Freeze effects
  2017. 0x837937E0 - Type: DWORD - fx_mark_profile
  2018.     Turn on FX profiling for marks (specify which local client, with '1' being the first.)
  2019. 0x8377C7F0 - Type: BOOL - fx_marks
  2020.     Toggles whether bullet hits leave marks
  2021. 0x83793540 - Type: BOOL - fx_marks_ents
  2022.     Toggles whether bullet hits leave marks on entities
  2023. 0x83793AF0 - Type: FLOAT1 - fx_marks_range
  2024.     marks will be made only within this range to camera
  2025. 0x837934D0 - Type: BOOL - fx_marks_smodels
  2026.     Toggles whether bullet hits leave marks on static models
  2027. 0x837938C0 - Type: DWORD - fx_priority_debug
  2028.     Turn on priority debug (specify which local client, with '1' being the first.)
  2029. 0x837939A0 - Type: BOOL - fx_priority_enable
  2030.     Turn on priority
  2031. 0x83793770 - Type: DWORD - fx_profile
  2032.     Turn on FX profiling (specify which local client, with '1' being the first.)
  2033. 0x83793930 - Type: BOOL - fx_seethru_parallax
  2034.     Toggles the drawing of parallax see-through decals
  2035. 0x83793700 - Type: FLOAT1 - fx_visMinTraceDist
  2036.     Minimum visibility trace size
  2037. 0x8375B700 - Type: FLOAT1 - fxfrustumCutoff
  2038.     Hit effects that are more than <this value> outside of the frustum will be culled.
  2039. 0x83783DA0 - Type: BOOL - g_ai
  2040.     Enable AI
  2041. 0x83783E80 - Type: DWORD - g_aiEventDump
  2042.     Print AI events happening for this entity
  2043. 0x837861F0 - Type: BOOL - g_allow_teamchange
  2044.     Enable changing teams on this server
  2045. 0x8377C780 - Type: BOOL - g_allowvote
  2046.     Enable voting on this server
  2047. 0x83786650 - Type: BOOL - g_antilag
  2048.     Turn on antilag checks for weapon hits
  2049. 0x837839B0 - Type: External - g_banIPs= ""
  2050. 0x83786180 - Type: FLOAT1 - g_clonePlayerMaxVelocity
  2051.     Maximum velocity in each axis of a cloned player
  2052. (for death animations)
  2053. 0x83786C70 - Type: BOOL - g_compassShowEnemies
  2054.     Whether enemies are visible on the compass at all times
  2055. 0x837862D0 - Type: BOOL - g_deadChat
  2056.     Allow dead players to chat with living players
  2057. 0x83783C50 - Type: DWORD - g_debugBullets
  2058.     Show debug information for bullets
  2059. 0x83783BE0 - Type: BOOL - g_debugDamage
  2060.     Show debug information for damage
  2061. 0x83786570 - Type: DWORD - g_debugLocDamage
  2062.     Turn on debugging information for locational damage (2 = show results of bullet trace pose only)
  2063. 0x83775240 - Type: DWORD - g_debugLocHit
  2064.     Display locational damage info for an entity when the entity is hit
  2065. 0x837752B0 - Type: DWORD - g_debugLocHitTime
  2066.     Time duration of g_debugLocHit lines
  2067. 0x83785FC0 - Type: FLOAT1 - g_dropForwardSpeed
  2068.     Forward speed of a dropped item
  2069. 0x83786110 - Type: FLOAT1 - g_dropHorzSpeedRand
  2070.     Random component of the initial horizontal speed of a dropped item
  2071. 0x83786030 - Type: FLOAT1 - g_dropUpSpeedBase
  2072.     Base component of the initial vertical speed of a dropped item
  2073. 0x837860A0 - Type: FLOAT1 - g_dropUpSpeedRand
  2074.     Random component of the initial vertical speed of a dropped item
  2075. 0x83786DC0 - Type: DWORD - g_dumpAnims
  2076.     Animation debugging info for the given character number
  2077. 0x83785CB0 - Type: Dvar6 - g_entinfo
  2078.     Display entity information
  2079. 0x83785D90 - Type: Dvar6 - g_entinfo_AItext
  2080.     Type of text information for AI entinfo
  2081. 0x83785E00 - Type: FLOAT1 - g_entinfo_maxdist
  2082.     Maximum distance of an entity from the camera at which to show entity information
  2083. 0x83785E70 - Type: FLOAT1 - g_entinfo_scale
  2084.     Scale of the entity information text
  2085. 0x83785D20 - Type: Dvar6 - g_entinfo_type
  2086.     Type of entities to display information
  2087. 0x83783710 - Type: BOOL - g_erroronpathsnotconnected
  2088.     Errors out during load if paths are not connected.
  2089. 0x8378F9C0 - Type: External - g_FactionName_Allies= "usa_cia"
  2090. 0x8378FA30 - Type: External - g_FactionName_Axis= "rus_spet"
  2091. 0x83789520 - Type: Dvar8 - g_fogColorReadOnly
  2092.     Fog color that was set in the most recent call to "setexpfog"
  2093. 0x83789600 - Type: FLOAT1 - g_fogHalfDistReadOnly
  2094.     Fog start distance that was set in the most recent call to "setexpfog"
  2095. 0x83789590 - Type: FLOAT1 - g_fogStartDistReadOnly
  2096.     Fog start distance that was set in the most recent call to "setexpfog"
  2097. 0x83786810 - Type: FLOAT1 - g_friendlyfireDist
  2098.     Maximum range for disabling fire at a friendly
  2099. 0x83786880 - Type: FLOAT1 - g_friendlyNameDist
  2100.     Maximum range for seeing a friendly's name
  2101. 0x8375B070 - Type: External - g_gametype= "tdm"
  2102. 0x83783B70 - Type: DWORD - g_inactivity
  2103.     Time delay before player is kicked for inactivity
  2104. 0x83783A90 - Type: FLOAT1 - g_knockback
  2105.     Maximum knockback
  2106. 0x83786260 - Type: BOOL - g_listEntity
  2107.     List the entities
  2108. 0x83740730 - Type: BOOL - g_loadScripts
  2109.     Disable scripts from loading
  2110. 0x837837F0 - Type: External - g_log= "games_mp.log"
  2111. 0x837838D0 - Type: BOOL - g_logSync
  2112.     Enable synchronous logging
  2113. 0x83783860 - Type: BOOL - g_logTimeStampInSeconds
  2114.     Enable logging with time stamps in seconds since UTC 1/1/1970
  2115. 0x83786F80 - Type: DWORD - g_mantleBlockTimeBuffer
  2116.     Time that the client think is delayed after mantling
  2117. 0x83783B00 - Type: DWORD - g_maxDroppedWeapons
  2118.     Maximum number of dropped weapons
  2119. 0x83786C00 - Type: FLOAT1 - g_minGrenadeDamageSpeed
  2120.     Minimum speed at which getting hit be a grenade will do damage (not the grenade explosion damage)
  2121. 0x83785EE0 - Type: External - g_motd= ""
  2122. 0x837867A0 - Type: BOOL - g_no_script_spam
  2123.     Turn off script debugging info
  2124. 0x837866C0 - Type: BOOL - g_oldVoting
  2125.     Use old voting method
  2126. 0x83783940 - Type: External - g_password= ""
  2127. 0x83785F50 - Type: DWORD - g_playerCollisionEjectSpeed
  2128.     Speed at which to push intersecting players away from each other
  2129. 0x83786F10 - Type: BOOL - g_redCrosshairs
  2130.     Whether red crosshairs are enabled
  2131. 0x83786D50 - Type: BOOL - g_revive
  2132.     Enable revive
  2133. 0x83765D40 - Type: Dvar8 - g_ScoresColor_Allies
  2134.     Allies team color on scoreboard
  2135. 0x83765DB0 - Type: Dvar8 - g_ScoresColor_Axis
  2136.     Axis team color on scoreboard
  2137. 0x83765BF0 - Type: Dvar8 - g_ScoresColor_EnemyTeam
  2138.     Enemy team color on scoreboard
  2139. 0x83765CD0 - Type: Dvar8 - g_ScoresColor_Free
  2140.     Free Team color on scoreboard
  2141. 0x83765B80 - Type: Dvar8 - g_ScoresColor_MyTeam
  2142.     Player team color on scoreboard
  2143. 0x83765C60 - Type: Dvar8 - g_ScoresColor_Spectator
  2144.     Spectator team color on scoreboard
  2145. 0x837865E0 - Type: BOOL - g_smoothClients
  2146.     Enable extrapolation between client states
  2147. 0x83783E10 - Type: BOOL - g_spawnai
  2148.     Enable AI spawning
  2149. 0x83783A20 - Type: DWORD - g_speed
  2150.     Player speed
  2151. 0x83764450 - Type: BOOL - g_synchronousClients
  2152.     Call 'client think' exactly once for each server frame to make smooth demos
  2153. 0x83765F00 - Type: Dvar8 - g_TeamColor_Allies
  2154.     Allies team color
  2155. 0x83765F70 - Type: Dvar8 - g_TeamColor_Axis
  2156.     Axis team color
  2157. 0x83766050 - Type: Dvar8 - g_TeamColor_EnemyTeam
  2158.     Enemy team color
  2159. 0x83766130 - Type: Dvar8 - g_TeamColor_EnemyTeamAlt
  2160.     Enemy team color
  2161. 0x83766280 - Type: Dvar8 - g_TeamColor_Free
  2162.     Free Team color
  2163. 0x83765FE0 - Type: Dvar8 - g_TeamColor_MyTeam
  2164.     Player team color
  2165. 0x837660C0 - Type: Dvar8 - g_TeamColor_MyTeamAlt
  2166.     Player team color
  2167. 0x83766210 - Type: Dvar8 - g_TeamColor_Spectator
  2168.     Spectator team color
  2169. 0x837661A0 - Type: Dvar8 - g_TeamColor_Squad
  2170.     Squad color
  2171. 0x837863B0 - Type: External - g_TeamIcon_Allies= "faction_128_specops"
  2172. 0x83786420 - Type: External - g_TeamIcon_Axis= "faction_128_spetsnaz"
  2173. 0x83786490 - Type: External - g_TeamIcon_Free= ""
  2174. 0x83786500 - Type: External - g_TeamIcon_Spectator= ""
  2175. 0x83765E20 - Type: External - g_TeamName_Allies= "MPUI_SPECOPS_SHORT"
  2176. 0x83765E90 - Type: External - g_TeamName_Axis= "MPUI_RUSSIAN_SHORT"
  2177. 0x8378A4E0 - Type: FLOAT1 - g_turretBipodOffset
  2178.     Offset bipod mount position on gun by this distance
  2179. 0x8378A470 - Type: FLOAT1 - g_turretServerPitchMax
  2180.     Limit turret pitch range on server (visual only)
  2181. 0x8378A400 - Type: FLOAT1 - g_turretServerPitchMin
  2182.     Limit turret pitch range on server (visual only)
  2183. 0x83786EA0 - Type: DWORD - g_useholdspawndelay
  2184.     Time in milliseconds that the player is unable to 'use' after spawning
  2185. 0x83786E30 - Type: DWORD - g_useholdtime
  2186.     Time to hold the 'use' button to activate use
  2187. 0x83786FF0 - Type: BOOL - g_vehicleDebug
  2188.     Turn on debug information for vehicles
  2189. 0x83783CC0 - Type: External - g_vehicleDrawPath= ""
  2190. 0x83786340 - Type: DWORD - g_voiceChatTalkingDuration
  2191.     Time after the last talk packet was received that the player is considered by the
  2192. server to still be talking in milliseconds
  2193. 0x83786730 - Type: FLOAT1 - g_voteAbstainWeight
  2194.     How much an abstained vote counts as a 'no' vote
  2195. 0x83754540 - Type: DWORD - geographicalMatchmaking
  2196.     Geographical Matchmaking : Off, Preferred or Only
  2197. 0x837545B0 - Type: DWORD - geographicalMatchmakingOverride
  2198.     Geographical Matchmaking Override : None, All Preferred or Foreign Preferred
  2199. 0x8378AFD0 - Type: Dvar2 - glassCrackedDamageRateRange
  2200.     Range of the rate a cracked glass looses health points
  2201. 0x8378AF60 - Type: FLOAT1 - glassDamageMultiplier
  2202.     Multiplier the damage applied to the glass (server).
  2203. 0x837957D0 - Type: FLOAT1 - glassExtraVelocity
  2204.     Additional random extra angular velocity to the shards when shattering, and extra linear velocity when cracked glass times out.
  2205. 0x83795760 - Type: FLOAT1 - glassForceAttenuation
  2206.     Attenuation of the force as the shard is farther from the hit position.
  2207. 0x83795680 - Type: FLOAT1 - glassForceMultiplier
  2208.     Multiplier of the force to apply to shards.
  2209. 0x837956F0 - Type: FLOAT1 - glassForceOriginMult
  2210.     Multiplier of the distance of the origin of the shards spread point - the smaller it is, closer to the glass then the shards will spread to the sides. The farther it is the shards will fly in the same direction.
  2211. 0x837958B0 - Type: FLOAT1 - glassLowLodDist
  2212.     Adjusted (by fov) distance to switch to low glass lod
  2213. 0x83795920 - Type: FLOAT1 - glassMaxShardLife
  2214.     Maximum life time of a shard that is contolled by the glass physics
  2215. 0x83758FA0 - Type: FLOAT1 - gpad_button_deadzone
  2216.     Game pad button deadzone threshhold
  2217. 0x8374C510 - Type: FLOAT1 - gpad_button_lstick_deflect_max
  2218.     Game pad maximum pad stick pressed value
  2219. 0x8374C4A0 - Type: FLOAT1 - gpad_button_rstick_deflect_max
  2220.     Game pad maximum pad stick pressed value
  2221. 0x83759320 - Type: External - gpad_buttonsConfig= "buttons_default"
  2222. 0x83758F30 - Type: DWORD - gpad_debug
  2223.     coder use only
  2224. 0x83759240 - Type: DWORD - gpad_menu_scroll_delay_first
  2225.     Menu scroll key-repeat delay, for the first repeat, in milliseconds
  2226. 0x837592B0 - Type: DWORD - gpad_menu_scroll_delay_rest
  2227.     Menu scroll key-repeat delay, for repeats after the first, in milliseconds
  2228. 0x837591D0 - Type: BOOL - gpad_rumble
  2229.     Enable game pad rumble
  2230. 0x83759080 - Type: FLOAT1 - gpad_stick_deadzone_max
  2231.     Game pad maximum stick deadzone
  2232. 0x83759010 - Type: FLOAT1 - gpad_stick_deadzone_min
  2233.     Game pad minimum stick deadzone
  2234. 0x837590F0 - Type: FLOAT1 - gpad_stick_pressed
  2235.     Game pad stick pressed threshhold
  2236. 0x83759160 - Type: FLOAT1 - gpad_stick_pressed_hysteresis
  2237.     Game pad stick pressed no-change-zone around gpad_stick_pressed to prevent bouncing
  2238. 0x8374C430 - Type: External - gpad_sticksConfig= "thumbstick_default"
  2239. 0x837892F0 - Type: FLOAT1 - grenadeBounceRestitutionMax
  2240.     Cap to keep code from increasing bounce restitution too high.
  2241. 0x83788F70 - Type: FLOAT1 - grenadeBumpFreq
  2242.     How likely (per server frame) a bump will occur
  2243. 0x83788FE0 - Type: FLOAT1 - grenadeBumpMag
  2244.     Size of bumps (as a fraction of the grenade's current speed)
  2245. 0x83789050 - Type: FLOAT1 - grenadeBumpMax
  2246.     Maximum upward speed of a bump (inches/sec)
  2247. 0x83789280 - Type: FLOAT1 - grenadeCurveMax
  2248.     Largest rolling curvature (will be random between +/- this value)
  2249. 0x83788E90 - Type: FLOAT1 - grenadeFrictionHigh
  2250.     The amount of friction (0 to 1) for fast-moving grenades
  2251. 0x83788E20 - Type: FLOAT1 - grenadeFrictionLow
  2252.     The amount of friction (0 to 1) for slower/rolling grenades
  2253. 0x83788F00 - Type: FLOAT1 - grenadeFrictionMaxThresh
  2254.     The speed threshold that determines whether to use grenadeFrictionLow/High
  2255. 0x83788D40 - Type: FLOAT1 - grenadeRestThreshold
  2256.     The speed threshold below which grenades will come to rest
  2257. 0x83788DB0 - Type: BOOL - grenadeRollingEnabled
  2258.     Enables the new "rolling" grenade behavior
  2259. 0x837890C0 - Type: FLOAT1 - grenadeWobbleFreq
  2260.     Wobble cycles per inch of rolling distance (approx)
  2261. 0x83789130 - Type: FLOAT1 - grenadeWobbleFwdMag
  2262.     The forward rolling speed will oscillate +/- this amount
  2263. 0x83789210 - Type: FLOAT1 - grenadeWobbleSideDamp
  2264.     The rate at which the amount of side-to-side wobbling decreases as overall grenade speed increases
  2265. 0x837891A0 - Type: FLOAT1 - grenadeWobbleSideMag
  2266.     The distance to wobble left and right
  2267. 0x83755E30 - Type: DWORD - heatMapLoadDelay
  2268.     Time in milliseconds to delay the loading of the heatmap.
  2269. 0x83740110 - Type: BOOL - hiDef
  2270.     True if the game video is running in high-def.
  2271. 0x8377D900 - Type: External - highlightedPlayerClanTag= ""
  2272. 0x8377D890 - Type: External - highlightedPlayerName= ""
  2273. 0x8377D820 - Type: External - highlightedPlayerXuid= ""
  2274. 0x83792B30 - Type: DWORD - hud_deathQuoteFadeTime
  2275.     The time for the death quote to fade
  2276. 0x83792660 - Type: FLOAT1 - hud_fade_ammodisplay
  2277.     The time for the ammo display to fade in seconds
  2278. 0x83792740 - Type: FLOAT1 - hud_fade_compass
  2279.     The time for the compass to fade in seconds
  2280. 0x837926D0 - Type: FLOAT1 - hud_fade_healthbar
  2281.     The time for the health bar to fade in seconds
  2282. 0x83792820 - Type: FLOAT1 - hud_fade_offhand
  2283.     The time for the offhand weapons to fade in seconds
  2284. 0x83792890 - Type: FLOAT1 - hud_fade_sprint
  2285.     The time for the sprint meter to fade in seconds
  2286. 0x837927B0 - Type: FLOAT1 - hud_fade_stance
  2287.     The time for the stance to fade in seconds
  2288. 0x83792900 - Type: FLOAT1 - hud_fade_vehiclecontrols
  2289.     The time for the vehicle controls to fade in seconds
  2290. 0x837925F0 - Type: FLOAT1 - hud_fadeout_speed
  2291.     The speed that the HUD will fade at
  2292. 0x837684A0 - Type: FLOAT1 - hud_flash_period_offhand
  2293.     Offhand weapons flash period on changing weapon
  2294. 0x83768430 - Type: FLOAT1 - hud_flash_time_offhand
  2295.     Offhand weapons flash duration on changing weapon
  2296. 0x83792AC0 - Type: FLOAT1 - hud_health_pulserate_critical
  2297.     The pulse rate of the 'critical' pulse effect
  2298. 0x83792A50 - Type: FLOAT1 - hud_health_pulserate_injured
  2299.     The pulse rate of the 'injured' pulse effect
  2300. 0x837929E0 - Type: FLOAT1 - hud_health_startpulse_critical
  2301.     The health level at which to start the 'critical' pulse effect
  2302. 0x83792970 - Type: FLOAT1 - hud_health_startpulse_injured
  2303.     The health level at which to start the 'injured' pulse effect
  2304. 0x83792F90 - Type: FLOAT1 - hud_healthOverlay_phaseEnd_fromAlpha
  2305.     Starting alpha of the final health overlay phase
  2306. 0x83793070 - Type: DWORD - hud_healthOverlay_phaseEnd_pulseDuration
  2307.     Time in milliseconds to fade out the health overlay after it is done flashing
  2308. 0x83793000 - Type: FLOAT1 - hud_healthOverlay_phaseEnd_toAlpha
  2309.     Alpha multiplier to fade to before turning off the overlay (percentage of the pulse peak)
  2310. 0x83792D60 - Type: DWORD - hud_healthOverlay_phaseOne_pulseDuration
  2311.     Pulse duration of the first health overlay phase
  2312. 0x83792CF0 - Type: FLOAT1 - hud_healthOverlay_phaseOne_toAlphaAdd
  2313.     Alpha value to add to the first health overlay phase
  2314. 0x83792F20 - Type: DWORD - hud_healthOverlay_phaseThree_pulseDuration
  2315.     Time in milliseconds to fade the alpha to hud_healthOverlay_phaseThree_toAlphaMultiplier
  2316. 0x83792EB0 - Type: FLOAT1 - hud_healthOverlay_phaseThree_toAlphaMultiplier
  2317.     Alpha multiplier for the third health overlay phase (percentage of the pulse peak)
  2318. 0x83792E40 - Type: DWORD - hud_healthOverlay_phaseTwo_pulseDuration
  2319.     Time in milliseconds to fade the alpha to hud_healthOverlay_phaseTwo_toAlphaMultiplier
  2320. 0x83792DD0 - Type: FLOAT1 - hud_healthOverlay_phaseTwo_toAlphaMultiplier
  2321.     Alpha multiplier for the second health overlay phase (percentage of the pulse peak)
  2322. 0x83792C10 - Type: FLOAT1 - hud_healthOverlay_pulseStart
  2323.     The percentage of full health at which the low-health warning overlay begins flashing
  2324. 0x83792C80 - Type: FLOAT1 - hud_healthOverlay_pulseStop
  2325.     The percentage of full health above which the health overlay fades out
  2326. 0x83792BA0 - Type: DWORD - hud_healthOverlay_regenPauseTime
  2327.     The time in milliseconds before the health regeneration kicks in
  2328. 0x8376C170 - Type: FLOAT1 - hudElemPausedBrightness
  2329.     Brightness of the hudelems when the game is paused.
  2330. 0x83740E30 - Type: FLOAT1 - ik_actor_tracking_scale
  2331.     Adjust the amount of rotation that is applied during head/eye tracking
  2332. 0x83740CE0 - Type: FLOAT3 - ik_ai_hand_offset_vec
  2333.     Offset vector for hand tuning
  2334. 0x83740D50 - Type: FLOAT3 - ik_ai_hand_rotation_vec
  2335.     Rotation vector for hand tuning
  2336. 0x83740C70 - Type: DWORD - ik_ai_hand_tuning
  2337.     Turn on/off AI hand IK tuning. 1 = Use anim flag. 2 = Force on for all anims.
  2338. 0x83740810 - Type: DWORD - ik_debug
  2339.     Set to one of the IK debug values in ik_types.h
  2340. 0x83741140 - Type: BOOL - ik_dvar_lookatentity_notorso
  2341.     No torso deformation in lookatentity transforms
  2342. 0x837407A0 - Type: BOOL - ik_enable
  2343.     Turn on/off IK
  2344. 0x83740B90 - Type: BOOL - ik_enable_ai_hand
  2345.     Turn on/off AI hand IK
  2346. 0x83740C00 - Type: DWORD - ik_enable_ai_terrain
  2347.     Turn on/off AI terrain IK (0 = OFF, 1 = All, 2 = Heros)
  2348. 0x83740AB0 - Type: BOOL - ik_enable_player_hand
  2349.     Turn on/off player hand IK
  2350. 0x83740B20 - Type: BOOL - ik_enable_player_terrain
  2351.     Turn on/off player terrain IK
  2352. 0x837408F0 - Type: BOOL - ik_foot_test
  2353.     Turn on/off IK foot test
  2354. 0x83740960 - Type: BOOL - ik_hand_test
  2355.     Turn on/off IK hand test
  2356. 0x837409D0 - Type: BOOL - ik_left_hand_lerp_test
  2357.     Turn on/off left-hand lerp test
  2358. 0x83740DC0 - Type: BOOL - ik_paranoid_matrix_checks
  2359.     Turn on/off THOROUGH matrix validity checks
  2360. 0x83740880 - Type: BOOL - ik_pelvis_test
  2361.     Turn on/off IK pelvis test
  2362. 0x83740F10 - Type: FLOAT1 - ik_pitch_limit_max
  2363.     Pitch angle at which headtracking is entirely constrained
  2364. 0x83740EA0 - Type: FLOAT1 - ik_pitch_limit_thresh
  2365.     Pitch angle at which headtracking starts to be constrained
  2366. 0x83740A40 - Type: BOOL - ik_right_hand_lerp_test
  2367.     Turn on/off right-hand lerp test
  2368. 0x83740FF0 - Type: FLOAT1 - ik_roll_limit_max
  2369.     Roll angle at which headtracking is entirely constrained
  2370. 0x83740F80 - Type: FLOAT1 - ik_roll_limit_thresh
  2371.     Roll angle at which headtracking starts to be constrained
  2372. 0x837410D0 - Type: FLOAT1 - ik_yaw_limit_max
  2373.     Yaw angle at which headtracking is entirely constrained
  2374. 0x83741060 - Type: FLOAT1 - ik_yaw_limit_thresh
  2375.     Yaw angle at which headtracking starts to be constrained
  2376. 0x8375F4B0 - Type: BOOL - input_autoAim
  2377.     Turn on auto aim for consoles
  2378. 0x8375F3D0 - Type: BOOL - input_invertPitch
  2379.     Invert gamepad pitch
  2380. 0x8375F520 - Type: BOOL - input_targetAssist
  2381.     Turn on target assist for consoles
  2382. 0x8375F440 - Type: FLOAT1 - input_viewSensitivity
  2383.     View Sensitivity
  2384. 0x837803E0 - Type: External - invite_visible= "1"
  2385. 0x83754E00 - Type: FLOAT1 - itemSellFactor
  2386.     Factor by which to multiply the item cost to get the item sell price.
  2387. 0x83758980 - Type: External - joinsession_errorMessage= ""
  2388. 0x837589F0 - Type: External - joinsession_errorMessageDebug= ""
  2389. 0x83758910 - Type: External - joinsession_errorTitle= ""
  2390. 0x837721B0 - Type: FLOAT1 - jump_height
  2391.     The maximum height of a player's jump
  2392. 0x83772300 - Type: FLOAT1 - jump_ladderPushVel
  2393.     The velocity of a jump off of a ladder
  2394. 0x83772290 - Type: BOOL - jump_slowdownEnable
  2395.     Slow player movement after jumping
  2396. 0x83772370 - Type: FLOAT1 - jump_spreadAdd
  2397.     The amount of spread scale to add as a side effect of jumping
  2398. 0x83772220 - Type: FLOAT1 - jump_stepSize
  2399.     The maximum step up to the top of a jump arc
  2400. 0x83751440 - Type: External - koth_autodestroytime= "1000"
  2401. 0x83751590 - Type: External - koth_capturetime= "20"
  2402. 0x83751670 - Type: External - koth_delayPlayer= "0"
  2403. 0x83751600 - Type: External - koth_destroytime= "100"
  2404. 0x83751520 - Type: External - koth_kothmode= "0"
  2405. 0x837516E0 - Type: External - koth_spawnDelay= "1000"
  2406. 0x837514B0 - Type: External - koth_spawntime= "45"
  2407. 0x837527F0 - Type: External - language= "english"
  2408. 0x83754BD0 - Type: DWORD - lb_escrowRefresh
  2409.     How often to check escrow for unclaimed funds
  2410. 0x83754B60 - Type: DWORD - lb_escrowTimeout
  2411.     Time to wait before funds in escrow are returned to clients
  2412. 0x83754850 - Type: Dvar6 - lb_filter
  2413.     Filter applied to the leaderboard display: ('none','friends')
  2414. 0x83754A80 - Type: BOOL - lb_forceLbWrite
  2415.     Set this to to true for writing to the leaderboards without checking for the minimum requirements for different leaderboard types.
  2416. 0x83754AF0 - Type: DWORD - lb_LastFetchTime
  2417.     Time in milliseconds you wait before fetching the leaderboard
  2418. 0x837548C0 - Type: DWORD - lb_maxrows
  2419.     Maximum number of rows to fetch
  2420. 0x837547E0 - Type: DWORD - lb_minrefresh
  2421.     Minimum time (in seconds) between leaderboard fetches
  2422. 0x83754A10 - Type: BOOL - lb_prestige
  2423.     True when prestige leaderboards have been purchased
  2424. 0x83754930 - Type: Dvar6 - lb_type
  2425.     Leaderboard type to display
  2426. 0x837549A0 - Type: Dvar6 - lb_typeByResetPeriod
  2427.     Reset period for Leaderboards ( 'all_time', 'monthly', weekly )
  2428. 0x8373EF90 - Type: BOOL - legacy_zombiemode
  2429.     Current game is a legacy zombie game
  2430. 0x83754690 - Type: DWORD - liveNewsMaxCounters
  2431.     Maximum global counters in the counters stream
  2432. 0x83752630 - Type: BOOL - loc_forceEnglish
  2433.     Force english localized strings
  2434. 0x837525C0 - Type: DWORD - loc_language
  2435.     Language
  2436. 0x837526A0 - Type: BOOL - loc_translate
  2437.     Enable translations
  2438. 0x83752710 - Type: BOOL - loc_warnings
  2439.     Enable localization warnings
  2440. 0x83752780 - Type: BOOL - loc_warningsAsErrors
  2441.     Throw an error for any unlocalized string
  2442. 0x8373F700 - Type: DWORD - logfile
  2443.     Write to log file - 0 = disabled, 1 = async file write, 2 = Sync every write
  2444. 0x8373F9A0 - Type: BOOL - long_blocking_call
  2445.     Enable SCR_DrawPleaseWait dialog
  2446. 0x8376A810 - Type: Dvar8 - lowAmmoWarningColor1
  2447.     Color 1 of 2 to oscilate between
  2448. 0x8376A880 - Type: Dvar8 - lowAmmoWarningColor2
  2449.     Color 2 of 2 to oscilate between
  2450. 0x8376AB20 - Type: Dvar8 - lowAmmoWarningNoAmmoColor1
  2451.     Like lowAmmoWarningColor1, but when no ammo.
  2452. 0x8376AB90 - Type: Dvar8 - lowAmmoWarningNoAmmoColor2
  2453.     lowAmmoWarningColor2, but when no ammo.
  2454. 0x8376AA40 - Type: Dvar8 - lowAmmoWarningNoReloadColor1
  2455.     Like lowAmmoWarningColor1, but when no ammo to reload with.
  2456. 0x8376AAB0 - Type: Dvar8 - lowAmmoWarningNoReloadColor2
  2457.     lowAmmoWarningColor2, but when no ammo to reload with.
  2458. 0x8376A8F0 - Type: FLOAT1 - lowAmmoWarningPulseFreq
  2459.     Frequency of the pulse (oscilation between the 2 colors)
  2460. 0x8376A960 - Type: FLOAT1 - lowAmmoWarningPulseMax
  2461.     Min of oscilation range: 0 is color1 and 1.0 is color2.  Can be < 0, and the wave will clip at 0.
  2462. 0x8376A9D0 - Type: FLOAT1 - lowAmmoWarningPulseMin
  2463.     Max of oscilation range: 0 is color1 and 1.0 is color2.  Can be > 1.0, and the wave will clip at 1.0.
  2464. 0x837835C0 - Type: External - ls_gametype= "TEAM DEATHMATCH"
  2465. 0x83783630 - Type: External - ls_mapname= "NUKETOWN"
  2466. 0x837836A0 - Type: External - ls_status= "Waiting for other players"
  2467. 0x8375F2F0 - Type: BOOL - m_filter
  2468.     Allow mouse movement smoothing
  2469. 0x8375F210 - Type: FLOAT1 - m_forward
  2470.     Forward speed in units per second
  2471. 0x8375F130 - Type: FLOAT1 - m_pitch
  2472.     Default pitch
  2473. 0x8375F280 - Type: FLOAT1 - m_side
  2474.     Sideways motion in units per second
  2475. 0x8375F1A0 - Type: FLOAT1 - m_yaw
  2476.     Default yaw
  2477. 0x837725A0 - Type: FLOAT1 - mantle_check_angle
  2478.     The minimum angle from the player to a mantle surface to allow a mantle
  2479. 0x83772610 - Type: FLOAT1 - mantle_check_glass_extra_range
  2480.     The extra distance to test if glass is 
  2481. 0x83772530 - Type: FLOAT1 - mantle_check_radius
  2482.     The player radius to test against while mantling
  2483. 0x837724C0 - Type: FLOAT1 - mantle_check_range
  2484.     The minimum distance from a player to a mantle surface to allow a mantle
  2485. 0x83772450 - Type: BOOL - mantle_debug
  2486.     Show debug information for mantling
  2487. 0x837723E0 - Type: BOOL - mantle_enable
  2488.     Enable player mantling
  2489. 0x83772680 - Type: FLOAT1 - mantle_view_yawcap
  2490.     The angle at which to restrict a sideways turn while mantling
  2491. 0x83772760 - Type: FLOAT1 - mantle_weapon_anim_height
  2492.     If the player is mantling at this height or higher, the mantle animation will play.
  2493. 0x837726F0 - Type: FLOAT1 - mantle_weapon_height
  2494.     If the player is mantling at this height or lower, his weapon will remain equipped.
  2495. 0x8375B1C0 - Type: DWORD - mapcrc
  2496.     crc of the map file
  2497. 0x8375B150 - Type: External - mapname= "mp_nuked"
  2498. 0x83754460 - Type: BOOL - matchmaking_debug
  2499.     Enable matchmaking debugging information
  2500. 0x83754CB0 - Type: DWORD - maxAttachmentsPerWeapon
  2501.     Max attachments allowed for a weapon
  2502. 0x83756220 - Type: DWORD - maxBadHosts
  2503.     Maximum number of times that a bad host can host a live game
  2504. 0x83795290 - Type: DWORD - maxShardSplit
  2505.     Max number of shards that a glass can be split into
  2506. 0x83755AB0 - Type: DWORD - maxStatsBackupInterval
  2507.     Maximum number of days before performing stats backup to Demonware User Storage
  2508. 0x83756140 - Type: DWORD - maxStatsFlushInterval
  2509.     Maximum number of days before performing stats flush to key archive
  2510. 0x837868F0 - Type: BOOL - melee_debug
  2511.     Turn on debug lines for melee traces
  2512. 0x83755960 - Type: DWORD - metPlayerListUpdateInterval
  2513.     Time in milliseconds since uploaded recent met player list.
  2514. 0x837559D0 - Type: DWORD - metPlayerListUploadInterval
  2515.     This dvar is used to make sure that recent met player list get updates only when it changes.
  2516. 0x83783400 - Type: DWORD - migration_blocksperframe
  2517.     Number of blocks to send out each server frame.  A value of 0 means base it off our tested bandwidth.
  2518.  
  2519. 0x837834E0 - Type: DWORD - migration_limit
  2520.     maximum number of migrations within migration_timeBetween dvar's value in milliseconds.
  2521. 0x83783470 - Type: DWORD - migration_msgtimeout
  2522.     timeout time in ms of migration messages
  2523. 0x83783550 - Type: DWORD - migration_timeBetween
  2524.     milliseconds between migration_limit dvar's value of migrations.
  2525. 0x83777D90 - Type: DWORD - migrationPingTime
  2526.     how many seconds between client pings.  used to determine hosting suitability.
  2527. 0x83755EA0 - Type: DWORD - minDelayForOtherPlayerStatsFetch
  2528.     Delay in milliseconds to refetch the stats of a player.
  2529. 0x83789440 - Type: BOOL - missileDebugAttractors
  2530.     Draw the attractors and repulsors.  Attractors are green, and repulsors are yellow.
  2531. 0x83789360 - Type: BOOL - missileDebugDraw
  2532.     Draw guided missile trajectories.
  2533. 0x837893D0 - Type: BOOL - missileDebugText
  2534.     Print debug missile info to console.
  2535. 0x83788090 - Type: FLOAT1 - missileHellfireMaxSlope
  2536.     This limits how steeply the hellfire missile can turn upward when climbing
  2537. 0x83788100 - Type: FLOAT1 - missileHellfireUpAccel
  2538.     The rate at which the hellfire missile curves upward
  2539. 0x837884F0 - Type: FLOAT1 - missileJavAccelClimb
  2540.     Rocket acceleration when climbing.
  2541. 0x83788560 - Type: FLOAT1 - missileJavAccelDescend
  2542.     Rocket acceleration when descending towards target.
  2543. 0x83788250 - Type: FLOAT1 - missileJavClimbAngleDirect
  2544.     In direct-fire mode, the minimum angle between the rocket and target until the rocket stops climbing.  Smaller angles make for higher climbs.
  2545. 0x837882C0 - Type: FLOAT1 - missileJavClimbAngleTop
  2546.     In top-fire mode, the minimum angle between the rocket and target until the rocket stops climbing.  Smaller angles make for higher climbs.
  2547. 0x83788330 - Type: FLOAT1 - missileJavClimbCeilingDirect
  2548.     In direct-fire mode, how high the missile needs to reach before it descends.
  2549. 0x837883A0 - Type: FLOAT1 - missileJavClimbCeilingTop
  2550.     In top-fire mode, how high the missile needs to reach before it descends.
  2551. 0x83788170 - Type: FLOAT1 - missileJavClimbHeightDirect
  2552.     In direct-fire mode, how far above the target the rocket will aim for when climbing.
  2553. 0x837881E0 - Type: FLOAT1 - missileJavClimbHeightTop
  2554.     In top-fire mode, how far above the target the rocket will aim for when climbing.
  2555. 0x83788720 - Type: FLOAT1 - missileJavClimbToOwner
  2556.     
  2557. 0x837885D0 - Type: FLOAT1 - missileJavSpeedLimitClimb
  2558.     Rocket's speed limit when climbing.
  2559. 0x83788640 - Type: FLOAT1 - missileJavSpeedLimitDescend
  2560.     Rocket's speed limit when descending towards target.
  2561. 0x837886B0 - Type: FLOAT1 - missileJavTurnDecel
  2562.     
  2563. 0x83788410 - Type: FLOAT1 - missileJavTurnRateDirect
  2564.     In direct-fire mode, how sharp the rocket can turn, in angles/sec.
  2565. 0x83788480 - Type: FLOAT1 - missileJavTurnRateTop
  2566.     In top-fire mode, how sharp the rocket can turn, in angles/sec.
  2567. 0x83788950 - Type: DWORD - missileMolotovBlobNum
  2568.     The number of fire blobs a molotov should spawn on impact, these count against the server entities.
  2569. 0x837889C0 - Type: FLOAT1 - missileMolotovBlobTime
  2570.     The life time of a molotov fire blob in seconds.
  2571. 0x837888E0 - Type: FLOAT1 - missilePlantableSize
  2572.     Size of the bounding box used for plantable equipment collision.
  2573. 0x83788A30 - Type: FLOAT1 - missileTVGuidedBoost
  2574.     The multiplier that the TV guided missile recieves while boosting.
  2575. 0x83788B10 - Type: DWORD - missileTVGuidedBoostSpeedDown
  2576.     Speed decrease factor to return from full boost.
  2577. 0x83788AA0 - Type: DWORD - missileTVGuidedBoostSpeedUp
  2578.     Speed increase factor to get to full boost.
  2579. 0x83788C60 - Type: FLOAT1 - missileTVGuidedFlatteningRollAccel
  2580.     Roll acceleration when the missile is flattening out after a turn.
  2581. 0x83788B80 - Type: FLOAT1 - missileTVGuidedMaxRollAngle
  2582.     Max roll the missile will have when turning.
  2583. 0x83788CD0 - Type: BOOL - missileTVGuidedMPSpecific
  2584.     MP specific Guided Missile functionality
  2585. 0x83788800 - Type: DWORD - missileTVGuidedStickDeadzone
  2586.     defines the dead zone for stick movement (stick values range from -128..127
  2587. 0x83788BF0 - Type: FLOAT1 - missileTVGuidedTurningRollAccel
  2588.     Roll acceleration when the missile is turning.
  2589. 0x83788870 - Type: FLOAT1 - missileTVGuidedTurnRate
  2590.     max turn rate of a tv guided missile (multiplied by the stick deflection [0-1])
  2591. 0x83788790 - Type: FLOAT1 - missileWaterMaxDepth
  2592.     If a missile explodes deeper under water than this, they explosion effect/sound will not play.
  2593. 0x8375C730 - Type: BOOL - monkeytoy
  2594.     Restrict console access
  2595. 0x8375F9F0 - Type: DWORD - mortarStrikesLeft
  2596.     Mortar locations not positioned yet
  2597. 0x8375FB40 - Type: External - motd= "Multiplayer. Free with every copy of Call of Duty: Black Ops."
  2598. 0x83759710 - Type: BOOL - msg_dumpEnts
  2599.     Print snapshot entity info
  2600. 0x83759860 - Type: BOOL - msg_hudelemspew
  2601.     Debug hudelem fields changing
  2602. 0x837596A0 - Type: BOOL - msg_printEntityNums
  2603.     Print entity numbers
  2604. 0x83759780 - Type: BOOL - msg_zlibCompress
  2605.     Enable zlib compression
  2606. 0x837597F0 - Type: BOOL - msg_zlibCompressOutput
  2607.     Enable zlib compression console output
  2608. 0x8375F7C0 - Type: External - name= "aaron"
  2609. 0x83795A00 - Type: FLOAT1 - narrowShardRatio
  2610.     minimum ratio between a shard's local bbox edges or between the shard's bbox area vs the shard's area to cause the shard to be rejected
  2611. 0x8375C2D0 - Type: External - net_ip= "localhost"
  2612. 0x83759630 - Type: BOOL - net_lanauthorize
  2613.     Authorise CD keys when using a LAN
  2614. 0x837595C0 - Type: BOOL - net_minigraph
  2615.     Show the small network profile display
  2616. 0x8375C340 - Type: DWORD - net_port
  2617.     Network port
  2618. 0x837594E0 - Type: DWORD - net_profile
  2619.     Profile network performance
  2620. 0x83759550 - Type: DWORD - net_showprofile
  2621.     Show network profiling display
  2622. 0x8375F980 - Type: External - nextdemo= ""
  2623. 0x837561B0 - Type: DWORD - nextHostTimeout
  2624.     Time after a bad hosting before can host again in seconds
  2625. 0x8375C030 - Type: External - nextmap= "map_restart"
  2626. 0x8376AE30 - Type: BOOL - nightVisionDisableEffects
  2627.     
  2628. 0x8376AD50 - Type: FLOAT1 - nightVisionFadeInOutTime
  2629.     How long the fade to/from black lasts when putting on or removing night vision goggles.
  2630. 0x8376ADC0 - Type: FLOAT1 - nightVisionPowerOnTime
  2631.     How long the black-to-nightvision fade lasts when turning on the goggles.
  2632. 0x8373F310 - Type: BOOL - onlinegame
  2633.     Current game is an online game with stats, custom classes, unlocks
  2634. 0x8375E2C0 - Type: BOOL - onlinegameandhost
  2635.     true only if this is an xbox live game AND we're the host, otherwise false
  2636. 0x8375E330 - Type: BOOL - onlineunrankedgameandhost
  2637.     true only if this is an xbox live RANKED game AND we're the host, otherwise false
  2638. 0x837658E0 - Type: BOOL - overrideNVGModelWithKnife
  2639.     When true, nightvision animations will attach the weapDef's knife model instead of the night vision goggles.
  2640. 0x83759470 - Type: BOOL - packetDebug
  2641.     Enable packet debugging information
  2642. 0x83752B70 - Type: BOOL - party_allowguests
  2643.     Whether or not guests are allowed in the playlist
  2644. 0x83753F20 - Type: BOOL - party_autoteams
  2645.     Enables/Disables auto team functionality
  2646. 0x837543F0 - Type: DWORD - party_clientTimeout
  2647.     After not hearing from the host for this amount of time the client will timeout of the party
  2648. 0x83754070 - Type: DWORD - party_connectTimeout
  2649.     Connect timeout
  2650. 0x83753890 - Type: BOOL - party_connectToOthers
  2651.     If false, we will just start our own lobby rather than connect to another lobby, even if others exist
  2652. 0x83753430 - Type: DWORD - party_currentMapVetoCount
  2653.     Current map vote count
  2654. 0x83753900 - Type: BOOL - party_debug
  2655.     Debug party functionality
  2656. 0x837539E0 - Type: BOOL - party_editingsettings
  2657.     True if the host is editing game settings
  2658. 0x837541C0 - Type: DWORD - party_firstSubpartyIndex
  2659.     Determines sort order and coloring of parties in lobbies.  Randomly set by code.  Dvar provided for debugging.
  2660. 0x83753AC0 - Type: External - party_gamesize= ""
  2661. 0x83753200 - Type: DWORD - party_gameStartTimerLength
  2662.     Time in seconds before a game start once enough party members are ready
  2663. 0x83753A50 - Type: External - party_gametype= ""
  2664. 0x83753120 - Type: BOOL - party_headtohead
  2665.     True if the current playlist is head to head
  2666. 0x83753970 - Type: BOOL - party_host
  2667.     True if we are the host of the party
  2668. 0x83753D60 - Type: External - party_hostname= ""
  2669. 0x83754150 - Type: BOOL - party_iamhost
  2670.     True if selected player is you and if you are the host.  Only valid when used with party feeders.
  2671. 0x837542A0 - Type: BOOL - party_joinInProgressAllowed
  2672.     The party can be joined in the middle of a game
  2673. 0x83753BA0 - Type: External - party_kickplayerquestion= ""
  2674. 0x837537B0 - Type: BOOL - party_linearMapCycle
  2675.     We will cycle through the maps linearly if this is true.
  2676. 0x83753820 - Type: BOOL - party_linearMapCycleRandom
  2677.     We will cycle through the maps linearly if this is true but picks a random start map.
  2678. 0x83753C10 - Type: External - party_lobbyPlayerCount= ""
  2679. 0x83754380 - Type: BOOL - party_localTeamTest
  2680.     When true, a local team test is being carried out, so real xuids will be absent.
  2681. 0x83753B30 - Type: External - party_mapname= ""
  2682. 0x83753DD0 - Type: External - party_mappacks= ""
  2683. 0x83753EB0 - Type: DWORD - party_matchedPlayerCount
  2684.     Number of matched players before revealing their true names
  2685. 0x83752B00 - Type: DWORD - party_maxlocalplayers
  2686.     Maximum number of players in a party
  2687. 0x83753040 - Type: DWORD - party_maxlocalplayers_basictraining
  2688.     Maximum number of players in a party
  2689. 0x83752EF0 - Type: DWORD - party_maxlocalplayers_playermatch
  2690.     Maximum number of players in a party
  2691. 0x83752F60 - Type: DWORD - party_maxlocalplayers_privatematch
  2692.     Maximum number of players in a party
  2693. 0x837530B0 - Type: DWORD - party_maxlocalplayers_theater
  2694.     Maximum number of players in a party
  2695. 0x83752FD0 - Type: DWORD - party_maxlocalplayers_wagermatch
  2696.     Maximum number of players in a party
  2697. 0x83752A90 - Type: DWORD - party_maxplayers
  2698.     Maximum number of players in a party
  2699. 0x83752E10 - Type: DWORD - party_maxplayers_basictraining
  2700.     Maximum number of players in a party
  2701. 0x83752BE0 - Type: DWORD - party_maxplayers_partylobby
  2702.     Maximum number of players in a party
  2703. 0x83752CC0 - Type: DWORD - party_maxplayers_playermatch
  2704.     Maximum number of players in a party
  2705. 0x83752D30 - Type: DWORD - party_maxplayers_privatematch
  2706.     Maximum number of players in a party
  2707. 0x83752E80 - Type: DWORD - party_maxplayers_theater
  2708.     Maximum number of players in a party
  2709. 0x83752DA0 - Type: DWORD - party_maxplayers_wagermatch
  2710.     Maximum number of players in a party
  2711. 0x83752C50 - Type: DWORD - party_maxplayers_wagerpartylobby
  2712.     Maximum number of players in a party
  2713. 0x83753F90 - Type: DWORD - party_maxTeamDiff
  2714.     Maximum difference allowed between teams before starting a match
  2715. 0x83754230 - Type: BOOL - party_membersMissingMapPack
  2716.     Whether any party member is missing one of the enabled map packs. Only valid after running partyUpdateMissingMapPackDvar
  2717. 0x83754000 - Type: DWORD - party_minLobbyTime
  2718.     Minimum time (in seconds) for a lobby to be open before auto starting a match
  2719. 0x83753190 - Type: DWORD - party_minplayers
  2720.     Minimum number of players in a party
  2721. 0x83754310 - Type: DWORD - party_minResumeMs
  2722.     Time in ms before accepting another 'go' message after quitting a game
  2723. 0x83753510 - Type: DWORD - party_nextMapVetoCount
  2724.     Next map vote count
  2725. 0x83753CF0 - Type: External - party_partyPlayerCount= ""
  2726. 0x83753C80 - Type: DWORD - party_playerCount
  2727.     Number of players currently in that party/lobby.
  2728. 0x837540E0 - Type: BOOL - party_playervisible
  2729.     Whether selected player in party is showing true info or not.  Only valid when used with party feeders.
  2730. 0x83753270 - Type: DWORD - party_pregameStartTimerLength
  2731.     Time in seconds before showing and starting the game start timer
  2732. 0x837534A0 - Type: DWORD - party_previousMapVetoCount
  2733.     Previous map vote count
  2734. 0x837579C0 - Type: DWORD - party_privacyStatus
  2735.     Party privacy status: open/open to friends/open to clan/invite only/closed
  2736. 0x837536D0 - Type: BOOL - party_readyButtonVisible
  2737.     The party ready button is visible in the UI
  2738. 0x83753740 - Type: FLOAT1 - party_readyPercentRequired
  2739.     The fraction of the waiting players who need to be ready for a party to start
  2740. 0x83758280 - Type: BOOL - party_simulateLongQoS
  2741.     simulate a real QoS which takes around 30 seconds
  2742. 0x83753E40 - Type: BOOL - party_teambased
  2743.     True if the current playlist is team based
  2744. 0x83753350 - Type: DWORD - party_timer
  2745.     Time until game begins in seconds, for UI display
  2746. 0x837532E0 - Type: BOOL - party_timerVisible
  2747.     party timer is visible in UI
  2748. 0x837533C0 - Type: BOOL - party_vetoButtonVisible
  2749.     The party veto button is visible in the UI
  2750. 0x83753660 - Type: DWORD - party_vetoDelayTime
  2751.     Delay time in seconds for a successful map vote to execute
  2752. 0x83753580 - Type: BOOL - party_vetoPassed
  2753.     Did the veto pass?
  2754. 0x837535F0 - Type: FLOAT1 - party_vetoPercentRequired
  2755.     The fraction of the waiting players who need to veto for a map to be skipped
  2756. 0x83757CD0 - Type: BOOL - partyChatDisallowed
  2757.     Whether to disallow Xbox Live Party Chat
  2758. 0x83757D40 - Type: DWORD - partyChatDisconnectTimer
  2759.     Time to wait after user responds to Party Chat dialog before kicking (msec)
  2760. 0x8375F910 - Type: External - password= ""
  2761. 0x8375B540 - Type: DWORD - penetrationCount
  2762.     Maximum number of private clients allowed on the server
  2763. 0x8375B620 - Type: DWORD - penetrationCount_allies
  2764.     Maximum number for TEAM_ALLIES
  2765. 0x8375B5B0 - Type: DWORD - penetrationCount_axis
  2766.     Maximum number for TEAM_AXIS
  2767. 0x83773D40 - Type: FLOAT1 - perk_armorPiercing
  2768.     Percent bullet damage is increased for helicopters, spy planes, and turrets.
  2769. 0x8378C230 - Type: External - perk_armorVest= "80"
  2770. 0x83773E20 - Type: BOOL - perk_blackbirdShowsGpsJammer
  2771.     Set to true if the blackbird should show players with 'specialty_gpsjammer'
  2772. 0x8378C1C0 - Type: External - perk_bulletDamage= "35"
  2773. 0x83773480 - Type: FLOAT1 - perk_bulletPenetrationMultiplier
  2774.     Multiplier for extra bullet penetration
  2775. 0x837739C0 - Type: FLOAT1 - perk_damageKickReduction
  2776.     The percentage decrease of view kick flinch when the player takes damage
  2777. 0x83773870 - Type: DWORD - perk_deathStreakCountRequired
  2778.     Number of deaths required to obtain a deathstreak.
  2779. 0x83773720 - Type: FLOAT1 - perk_delayExplosiveTime
  2780.     Time in seconds to delay a proximity explosive
  2781. 0x83773790 - Type: FLOAT1 - perk_disarmExplosiveTime
  2782.     Time in seconds to disarm a proximity explosive
  2783. 0x83773DB0 - Type: BOOL - perk_dogsAttackGhost
  2784.     Set to true if the dogs should attack players with 'specialty_nottargetedbyai'
  2785. 0x8378C2A0 - Type: External - perk_explosiveDamage= "25"
  2786. 0x83773410 - Type: FLOAT1 - perk_extraBreath
  2787.     Number of extra seconds a player can hold his breath
  2788. 0x837736B0 - Type: FLOAT1 - perk_extraMoneyMultiplier
  2789.     Multiplier for extra COD points.
  2790. 0x83773CD0 - Type: FLOAT1 - perk_fireproof
  2791.     Percent to reduce flame damage done to the player.
  2792. 0x83773BF0 - Type: FLOAT1 - perk_flakJacket
  2793.     Percent of explosive damage done that will apply to player.
  2794. 0x83773C60 - Type: FLOAT1 - perk_flakJacket_hardcore
  2795.     Percent of explosive damage done that will apply to player in hardcore.
  2796. 0x837734F0 - Type: External - perk_grenadeDeath= "frag_grenade_short_mp"
  2797. 0x837735D0 - Type: DWORD - perk_grenadeTossBackTimer
  2798.     Minimum timer for a grenade.  If the time left is less than this it will be bumped up.  Tossback Perk
  2799. 0x83773950 - Type: FLOAT1 - perk_healthRegenMultiplier
  2800.     Multiplier to the time which the player starts to regenerate health after damage
  2801. 0x83773B10 - Type: FLOAT1 - perk_interactSpeedMultiplier
  2802.     Multiplier for increasing use timers.
  2803. 0x83773640 - Type: DWORD - perk_killstreakReduction
  2804.     Reduced number of kills required to obtain a killstreak.
  2805. 0x83773AA0 - Type: FLOAT1 - perk_mantleReduction
  2806.     The percentage decrease of mantle up time
  2807. 0x83773A30 - Type: FLOAT1 - perk_shellShockReduction
  2808.     The percentage decrease of shellshock time
  2809. 0x83773800 - Type: FLOAT1 - perk_speedMultiplier
  2810.     Player speed multiplier
  2811. 0x83773560 - Type: FLOAT1 - perk_sprintMultiplier
  2812.     Multiplier for player_sprinttime
  2813. 0x837738E0 - Type: FLOAT1 - perk_sprintRecoveryMultiplier
  2814.     Percent of sprint recovery time to use.
  2815. 0x83773B80 - Type: FLOAT1 - perk_throwbackInnerRadius
  2816.     The radius to a live grenade player must be within initially to do a throwback with the toss back perk on
  2817. 0x83773330 - Type: FLOAT1 - perk_weapAdsMultiplier
  2818.     Percentage of weapon ADS rate to use
  2819. 0x837733A0 - Type: FLOAT1 - perk_weapMeleeMultiplier
  2820.     Percentage of weapon melee recovery rate to use
  2821. 0x83773250 - Type: FLOAT1 - perk_weapRateMultiplier
  2822.     Percentage of weapon firing rate to use
  2823. 0x837731E0 - Type: FLOAT1 - perk_weapReloadMultiplier
  2824.     Percentage of weapon reload time to use
  2825. 0x83773170 - Type: FLOAT1 - perk_weapSpreadMultiplier
  2826.     Percentage of weapon spread to use
  2827. 0x837732C0 - Type: FLOAT1 - perk_weapSwitchMultiplier
  2828.     Percentage of weapon switching rate to use
  2829. 0x83776DD0 - Type: DWORD - phys_ai_collision_mode
  2830.     phys ai collision mode
  2831. 0x83775BE0 - Type: FLOAT1 - phys_bulletSpinScale
  2832.     Scale of the effective offset from the center of mass for the bullet impacts.
  2833. 0x83775B70 - Type: FLOAT1 - phys_bulletUpBias
  2834.     Up Bias for the direction of the bullet impact.
  2835. 0x83776740 - Type: BOOL - phys_buoyancy
  2836.     Used to turn on/off buoyancy
  2837. 0x837764A0 - Type: FLOAT1 - phys_buoyancyDistanceCutoff
  2838.     Objects that are too far will sink.
  2839. 0x837766D0 - Type: BOOL - phys_buoyancyFastComputation
  2840.     Simplify the buoyancy calculations
  2841. 0x837765F0 - Type: DWORD - phys_buoyancyRippleFrequency
  2842.     How often (in ms) floating objects will play the ripple fx
  2843. 0x83776660 - Type: DWORD - phys_buoyancyRippleVariance
  2844.     How late (in ms) the ripple fx can be played
  2845. 0x83775DA0 - Type: BOOL - phys_debugBigQueries
  2846.     Draw debug info when phys object moves very fast therefore generating huge query boxes
  2847. 0x83775E10 - Type: BOOL - phys_debugCallback
  2848.     Enbles the physics debug callback
  2849. 0x83775E80 - Type: BOOL - phys_debugDangerousRigidBodies
  2850.     Draws debug line off the origins of dangerous rigid bodies
  2851. 0x83775EF0 - Type: BOOL - phys_debugExpensivePushout
  2852.     Draw debug info when the engine resort to exensive Player/AI pushouts
  2853. 0x83776270 - Type: FLOAT1 - phys_dragAngular
  2854.     The amount of angular drag, applied globally
  2855. 0x83776200 - Type: FLOAT1 - phys_dragLinear
  2856.     The amount of linear drag, applied globally
  2857. 0x83775D30 - Type: BOOL - phys_drawCollisionObj
  2858.     Debug draw collision geometry for each physics object
  2859. 0x83775CC0 - Type: BOOL - phys_drawcontacts
  2860.     Debug draw contact points
  2861. 0x83775F60 - Type: BOOL - phys_drawNitrousVehicle
  2862.     Print info about the nitrous vehicles
  2863. 0x83775FD0 - Type: BOOL - phys_drawNitrousVehicleEffects
  2864.     Print info about the nitrous vehicle wheel effects
  2865. 0x83776040 - Type: BOOL - phys_entityCollision
  2866.     Enable to turn on entity collision.
  2867. 0x83776580 - Type: DWORD - phys_floatTimeVariance
  2868.     Variance in time (in ms) objects will float for
  2869. 0x837770E0 - Type: DWORD - phys_fluid
  2870.     Turn on and off the fluid simulation code
  2871. 0x83775940 - Type: FLOAT1 - phys_gravity
  2872.     Physics gravity in units/sec^2.
  2873. 0x837759B0 - Type: FLOAT3 - phys_gravity_dir
  2874.     Sets the gravity direction.
  2875. 0x83777070 - Type: BOOL - phys_heavyTankSwitch
  2876.     Enable 'heavier' tank physics in multiplayer
  2877. 0x83777230 - Type: FLOAT1 - phys_impact_distance_cutoff
  2878.     Disable effects that are further than distance_cutoff value. Uses the distance /in inches/ to the closes active player.
  2879. 0x83777310 - Type: BOOL - phys_impact_fx
  2880.     Enable/Disable the physics impact effects.
  2881. 0x83777150 - Type: FLOAT1 - phys_impact_intensity_limit
  2882.     Lower limit for the intensity of the impact sounds that the engine triggers.
  2883. 0x837773F0 - Type: DWORD - phys_impact_max_pfx_per_frame
  2884.     Maximum number of particle effects spawned on physics object impact. The value is per frame.
  2885. 0x83777460 - Type: DWORD - phys_impact_max_sfx_per_frame
  2886.     Maximum number of sound effects spawned on physics objects impact. The value is per frame.
  2887. 0x837772A0 - Type: BOOL - phys_impact_render
  2888.     Render a star at the impact origin.
  2889. 0x837771C0 - Type: FLOAT1 - phys_impact_silence_window
  2890.     The length of the silence window. When a body triggers an impact sound it will not trigger new sounds for the duration of this silence window.
  2891. 0x83776430 - Type: DWORD - phys_maxFloatTime
  2892.     Maximum time objects can float (in ms)
  2893. 0x83775C50 - Type: DWORD - phys_msecstep
  2894.     Physics simulation update increment in milliseconds
  2895. 0x83776510 - Type: FLOAT1 - phys_piecesSpawnDistanceCutoff
  2896.     Determine how far we can spawn destructible pieces.
  2897. 0x83776D60 - Type: FLOAT1 - phys_player_collision_adjust_height
  2898.     adjust the height of the gjk player collision capsule
  2899. 0x83776CF0 - Type: DWORD - phys_player_collision_mode
  2900.     phys player collision mode
  2901. 0x837767B0 - Type: BOOL - phys_ragdoll_buoyancy
  2902.     Used to turn on/off the buoyancy for he ragdolls
  2903. 0x83776190 - Type: FLOAT1 - phys_ragdoll_joint_damp_scale
  2904.     Sets the phys joint damp for ragdolls.
  2905. 0x83777380 - Type: FLOAT1 - phys_reeval_frequency
  2906.     Controls how often the engine reevalutes the piority of the physics object. If the object has low priority /its too far or smth/ we dont play effect.
  2907. 0x837762E0 - Type: BOOL - phys_userRigidBodies
  2908.     Enables user rigid bodies.
  2909. 0x83775A90 - Type: FLOAT1 - phys_vehicleDamageFroceScale
  2910.     Physics vehicle damamge force scale.
  2911. 0x83776120 - Type: FLOAT1 - phys_vehicleFriction
  2912.     Default vehicle friction with the world and other ents.
  2913. 0x83775A20 - Type: FLOAT1 - phys_vehicleGravityMultiplier
  2914.     Physics gravity multiplier for vehicles.
  2915. 0x83775B00 - Type: BOOL - phys_vehicleUsePredictedPosition
  2916.     Turning this on forces the client to use the vehicles predicted position.
  2917. 0x837760B0 - Type: BOOL - phys_vehicleWheelEntityCollision
  2918.     Enable to turn on vehicle wheel entity collision.
  2919. 0x837763C0 - Type: FLOAT1 - phys_waterDragAngular
  2920.     The amount of angular drag for buoyant objects
  2921. 0x83776350 - Type: FLOAT1 - phys_waterDragLinear
  2922.     The amount of linear drag for buoyant objects
  2923. 0x83786CE0 - Type: BOOL - pickupPrints
  2924.     Print a message to the game window when picking up ammo, etc.
  2925. 0x8376E5C0 - Type: DWORD - player_adsExitDelay
  2926.     Delay before exiting aim down sight
  2927. 0x837712D0 - Type: FLOAT3 - player_AimBlend_Back_Low
  2928.     3rd person player view aim blend - lower back
  2929. 0x83771340 - Type: FLOAT3 - player_AimBlend_Back_Mid
  2930.     3rd person player view aim blend - mid back
  2931. 0x837713B0 - Type: FLOAT3 - player_AimBlend_Back_Up
  2932.     3rd person player view aim blend - upper back
  2933. 0x83771500 - Type: FLOAT3 - player_AimBlend_Head
  2934.     3rd person player view aim blend - head
  2935. 0x83771490 - Type: FLOAT3 - player_AimBlend_Neck
  2936.     3rd person player view aim blend - neck
  2937. 0x83771420 - Type: FLOAT3 - player_AimBlend_Pelvis
  2938.     3rd person player view aim blend - pelvis
  2939. 0x83771570 - Type: FLOAT3 - player_AimBlend_Shoulder
  2940.     3rd person player view aim blend - shoulder
  2941. 0x8376EB00 - Type: FLOAT1 - player_animRunThreshhold
  2942.     The speed at which the player will animate as though they are running
  2943. 0x8376EB70 - Type: FLOAT1 - player_animWalkThreshhold
  2944.     The speed at which the player will animate as though they are walking
  2945. 0x8376F190 - Type: FLOAT1 - player_backSpeedScale
  2946.     The scale applied to the player speed when moving backwards
  2947. 0x8376F820 - Type: BOOL - player_bayonetLaunchDebugging
  2948.     Simulates bayonet charge without requiring an enemy to do so.
  2949. 0x8376F7B0 - Type: BOOL - player_bayonetLaunchProof
  2950.     Adds extra code to check for bayonet launching, preventing related exploits.
  2951. 0x8376F890 - Type: FLOAT1 - player_bayonetLaunchZCap
  2952.     Max Z velocity during bayonet charge.
  2953. 0x83770A80 - Type: FLOAT1 - player_bayonetRange
  2954.     The maximum range of the player's bayonet attack
  2955. 0x83770AF0 - Type: DWORD - player_bayonetTargetDist
  2956.     The distance to the enemy the player's will stop charging
  2957. 0x8376E2B0 - Type: FLOAT1 - player_breath_fire_delay
  2958.     The amount of time subtracted from the player remaining breath time when a weapon is fired
  2959. 0x8376E400 - Type: FLOAT1 - player_breath_gasp_lerp
  2960.     The interpolation rate for the target waver amplitude when gasping
  2961. 0x8376E320 - Type: FLOAT1 - player_breath_gasp_scale
  2962.     Scale value to apply to the target waver during a gasp
  2963. 0x8376E240 - Type: FLOAT1 - player_breath_gasp_time
  2964.     The amount of time a player will gasp once they can breath again
  2965. 0x8376E390 - Type: FLOAT1 - player_breath_hold_lerp
  2966.     The interpolation rate for the target waver amplitude when holding breath
  2967. 0x8376E1D0 - Type: FLOAT1 - player_breath_hold_time
  2968.     The maximum time a player can hold his breath
  2969. 0x8376E4E0 - Type: FLOAT1 - player_breath_snd_delay
  2970.     The delay before playing the breathe in sound
  2971. 0x8376E470 - Type: FLOAT1 - player_breath_snd_lerp
  2972.     The interpolation rate for the player hold breath sound
  2973. 0x83770B60 - Type: FLOAT1 - player_burstFireCooldown
  2974.     Seconds after a burst fire before weapons can be fired again.
  2975. 0x8376E780 - Type: FLOAT1 - player_clipSizeMultiplier
  2976.     Changes the clip size of weapons with more than one bullet in their clip.
  2977. 0x8376E6A0 - Type: BOOL - player_debugHealth
  2978.     Turn on debugging info for player health
  2979. 0x8376EF60 - Type: BOOL - player_disableWeaponsInWater
  2980.     Disable weapons while in deep water
  2981. 0x8376FAC0 - Type: DWORD - player_dmgtimer_flinchTime
  2982.     Maximum time to play flinch animations
  2983. 0x8376F970 - Type: FLOAT1 - player_dmgtimer_maxTime
  2984.     The maximum time that the player is slowed due to damage
  2985. 0x8376F9E0 - Type: FLOAT1 - player_dmgtimer_minScale
  2986.     The minimum scale value to slow the player by when damaged
  2987. 0x8376FA50 - Type: DWORD - player_dmgtimer_stumbleTime
  2988.     Maximum time to play stumble animations
  2989. 0x8376F900 - Type: FLOAT1 - player_dmgtimer_timePerPoint
  2990.     The time in milliseconds that the player is slowed down per point of damage
  2991. 0x8376EA90 - Type: BOOL - player_enableShuffleAnims
  2992.     Whether players should play shuffle anims at low speeds
  2993. 0x8376F350 - Type: FLOAT1 - player_enduranceSpeedScale
  2994.     The scale applied to the player speed when they have endurance perk
  2995. 0x8376EEF0 - Type: FLOAT1 - player_floatSpeed
  2996.     The speed at which the player will float up to the top of the water
  2997. 0x8376ECC0 - Type: FLOAT1 - player_footstepsThreshhold
  2998.     The minimum speed at which the player makes loud footstep noises
  2999. 0x83771180 - Type: BOOL - player_forceRedCrosshair
  3000.     Force the player's crosshair to turn red
  3001. 0x8376EDA0 - Type: FLOAT1 - player_knockbackMoveThreshhold
  3002.     The speed threshold before a player is considered to be running forwards
  3003. 0x8376E7F0 - Type: FLOAT1 - player_lastStandBleedoutTime
  3004.     The time taken by the player to completely bleedout when in last stand (pro version).
  3005. 0x8376E860 - Type: FLOAT1 - player_lastStandBleedoutTimeNoRevive
  3006.     The time taken by the player to completely bleedout when in last stand (non-pro version).
  3007. 0x8376E8D0 - Type: FLOAT1 - player_lastStandHealthOverlayTime
  3008.     The time at the end of last stand to apply health (red) overlay
  3009. 0x8376CCD0 - Type: Dvar2 - player_lean_rotate
  3010.     Amount to rotate the player 3rd person model when leaning(x:left, y:right)
  3011. 0x8376CD40 - Type: Dvar2 - player_lean_rotate_crouch
  3012.     Amount to rotate the player 3rd person model when crouch leaning(x:left, y:right)
  3013. 0x8376CBF0 - Type: Dvar2 - player_lean_shift
  3014.     Amount to shift the player 3rd person model when leaning(x:left, y:right)
  3015. 0x8376CC60 - Type: Dvar2 - player_lean_shift_crouch
  3016.     Amount to shift the player 3rd person model when crouch leaning(x:left, y:right)
  3017. 0x83770A10 - Type: FLOAT1 - player_meleeHeight
  3018.     The height of the player's melee attack
  3019. 0x83770930 - Type: FLOAT1 - player_meleeRange
  3020.     The maximum range of the player's melee attack
  3021. 0x837709A0 - Type: FLOAT1 - player_meleeWidth
  3022.     The width of the player's melee attack
  3023. 0x83786B20 - Type: FLOAT1 - player_MGUseRadius
  3024.     The radius within which a player can mount a machine gun
  3025. 0x8376E630 - Type: FLOAT1 - player_move_factor_on_torso
  3026.     The contribution movement direction has on player torso direction(multi-player only)
  3027. 0x8376EC50 - Type: FLOAT1 - player_moveThreshhold
  3028.     The speed at which the player is considered to be moving for the purposes of 
  3029. view model bob and multiplayer model movement
  3030. 0x8376E9B0 - Type: FLOAT1 - player_revivePlayerListCycleTime
  3031.     The time for cycling through the list of players who are in last stand.
  3032. 0x8376E940 - Type: FLOAT1 - player_reviveTriggerRadius
  3033.     The radius for the hint string and revive radius
  3034. 0x8376EBE0 - Type: FLOAT1 - player_runbkThreshhold
  3035.     The speed threshold before a player is considered to be running backwards
  3036. 0x8376ED30 - Type: FLOAT1 - player_runThreshhold
  3037.     The speed threshold before a player is considered to be running forwards
  3038. 0x8376E550 - Type: BOOL - player_scopeExitOnDamage
  3039.     Exit the scope if the player takes damage
  3040. 0x8376EFD0 - Type: FLOAT1 - player_sliding_friction
  3041.     Controls the friction during slide.
  3042. 0x8376F0B0 - Type: FLOAT1 - player_sliding_velocity_cap
  3043.     Velocity threshold for the player slide.
  3044. 0x8376F040 - Type: FLOAT1 - player_sliding_wishspeed
  3045.     Controls how fast the player will slide.
  3046. 0x8376F270 - Type: FLOAT1 - player_slopeAnimAngle
  3047.     Angle at which the player will start animating differently when going up or down slopes
  3048. 0x8376F2E0 - Type: FLOAT1 - player_spectateSpeedScale
  3049.     The scale applied to the player speed when spectating
  3050. 0x8376F660 - Type: FLOAT1 - player_sprintCameraBob
  3051.     The speed the camera bobs while you sprint
  3052. 0x8376F3C0 - Type: DWORD - player_sprintForwardMinimum
  3053.     The minimum forward deflection required to maintain a sprint
  3054. 0x8376F510 - Type: FLOAT1 - player_sprintMinTime
  3055.     The minimum sprint time needed in order to start sprinting
  3056. 0x8376F580 - Type: FLOAT1 - player_sprintRechargePause
  3057.     The length of time the meter will pause before starting to recharge after a player sprints
  3058. 0x8376F430 - Type: FLOAT1 - player_sprintSpeedScale
  3059.     The scale applied to the player speed when sprinting
  3060. 0x8376F5F0 - Type: FLOAT1 - player_sprintStrafeSpeedScale
  3061.     The speed at which you can strafe while sprinting
  3062. 0x8376EE10 - Type: FLOAT1 - player_sprintThreshhold
  3063.     The speed threshhold before a player is considered to be sprinting
  3064. 0x8376F4A0 - Type: FLOAT1 - player_sprintTime
  3065.     The base length of time a player can sprint
  3066. 0x8374D770 - Type: BOOL - player_sprintUnlimited
  3067.     Whether players can sprint forever or not
  3068. 0x8376F200 - Type: FLOAT1 - player_strafeAnimCosAngle
  3069.     Cosine of the angle which player starts using strafe animations
  3070. 0x8376F120 - Type: FLOAT1 - player_strafeSpeedScale
  3071.     The scale applied to the player speed when strafing
  3072. 0x8376E710 - Type: BOOL - player_sustainAmmo
  3073.     Firing weapon will not decrease clip ammo.
  3074. 0x83770D20 - Type: DWORD - player_swimDamage
  3075.     Damage the player will take each interval while out of breath in deep water.
  3076. 0x83770D90 - Type: FLOAT1 - player_swimDamagerInterval
  3077.     Interval in which damage will be dealt while out of breath under water.
  3078. 0x83770CB0 - Type: FLOAT1 - player_swimTime
  3079.     Set the max time the player can swim underwater before taking damage.
  3080. 0x837869D0 - Type: FLOAT1 - player_throwbackInnerRadius
  3081.     The radius to a live grenade player must be within initially to do a throwback
  3082. 0x83786A40 - Type: FLOAT1 - player_throwbackOuterRadius
  3083.     The radius player is allow to throwback a grenade once the player has been in the inner radius
  3084. 0x83770FC0 - Type: FLOAT3 - player_topDownCamAngles
  3085.     Sets the pitch for the top down cam
  3086. 0x83771030 - Type: FLOAT3 - player_topDownCamCenterPos
  3087.     Set a top down camera influence position, player_topDownCamMode must be set to 3 to use this dvar
  3088. 0x83770EE0 - Type: DWORD - player_topDownCamMode
  3089.     Enabled the top down cam.
  3090. 0x83770F50 - Type: FLOAT3 - player_topDownCamOffset
  3091.     Sets the camera position relative to the player for the top down cam
  3092. 0x837710A0 - Type: FLOAT1 - player_topDownCursorDist
  3093.     Distance the virtual mouse cursor is from the player.
  3094. 0x83771110 - Type: Dvar2 - player_topDownCursorPos
  3095.     Position of the virtual mouse cursor is from the player relative to the player.
  3096. 0x8376F740 - Type: BOOL - player_turnAnims
  3097.     Use animations to turn a player's model in multiplayer
  3098. 0x8376F6D0 - Type: FLOAT1 - player_turnRateScale
  3099.     Scales the rotation rate of the player's view.
  3100. 0x83786AB0 - Type: FLOAT1 - player_useRadius
  3101.     The radius within which a player can use things
  3102. 0x8376CDB0 - Type: BOOL - player_useSlopeAnims
  3103.     whether to use slope run animations for the player
  3104. 0x8376CB80 - Type: FLOAT1 - player_view_pitch_down
  3105.     Maximum angle that the player can look down
  3106. 0x8376CB10 - Type: FLOAT1 - player_view_pitch_up
  3107.     Maximum angle that the player can look up
  3108. 0x83770E00 - Type: DWORD - player_viewLockEnt
  3109.     Set an entity that the player view will be locked too.
  3110. 0x83770E70 - Type: FLOAT1 - player_viewRateScale
  3111.     Player view rate scale modifier when player doesn't have a weapon.
  3112. 0x8376EE80 - Type: FLOAT1 - player_waterSpeedScale
  3113.     Water movement speed scalar.  The larger the value, the faster the movement.
  3114. 0x837578E0 - Type: DWORD - playerBanLeaderboardFetchInterval
  3115.     Time in minutes before re-fetching banned leaderboard info. -1 not to retrieve again after first try
  3116. 0x837962C0 - Type: External - playerCardXuid0= "-2305825514597802612"
  3117. 0x83796330 - Type: External - playerCardXuid1= "�������܂�4�?� ���܂����� �"
  3118. 0x837720D0 - Type: FLOAT1 - playerPushAmount
  3119.     If this value is set the player will get pushed away from AIs by the amount specified.
  3120. 0x8375DBC0 - Type: DWORD - playlist
  3121.     The playlist number
  3122. 0x8376A180 - Type: DWORD - popInLetterFXTime
  3123.     Time it takes for a letter to pop in. 
  3124. 0x83758D70 - Type: BOOL - presell
  3125.     Set to true if the player has preordered
  3126. 0x8375E090 - Type: External - prestigeclass1= "CUSTOM 6"
  3127. 0x8375E100 - Type: External - prestigeclass2= "CUSTOM 7"
  3128. 0x8375E170 - Type: External - prestigeclass3= "CUSTOM 8"
  3129. 0x8375E1E0 - Type: External - prestigeclass4= "CUSTOM 9"
  3130. 0x8375E250 - Type: External - prestigeclass5= "CUSTOM 10"
  3131. 0x837607F0 - Type: BOOL - profile_physics
  3132.     Draw physics & collision profiltimers
  3133. 0x83772840 - Type: BOOL - prone_bipod_enable
  3134.     Enable bipods whilst prone
  3135. 0x8375B0E0 - Type: DWORD - protocol
  3136.     Protocol version
  3137. 0x837456D0 - Type: DWORD - r_backBufferSize
  3138.     Size of Back Buffer
  3139. 0x83745740 - Type: DWORD - r_backBufferSizeY
  3140.     Size of Back Buffer Y
  3141. 0x83749790 - Type: FLOAT1 - r_bloomBlurRadius
  3142.     bloom blur radius
  3143. 0x83749870 - Type: Dvar4 - r_bloomColorScale
  3144.     color scale RGB, desaturation start
  3145. 0x83749950 - Type: Dvar4 - r_bloomCurveBreakpoint
  3146.     lo hi curve breakpoint RGBT
  3147. 0x83749BF0 - Type: Dvar4 - r_bloomCurveHiBlack
  3148.     curve hi black point RGBT
  3149. 0x83749C60 - Type: Dvar4 - r_bloomCurveHiGamma
  3150.     curve hi gamma ramp RGBT
  3151. 0x83749D40 - Type: Dvar4 - r_bloomCurveHiRemapBlack
  3152.     curve hi output black point RGBT
  3153. 0x83749DB0 - Type: Dvar4 - r_bloomCurveHiRemapWhite
  3154.     curve hi output white point RGBT
  3155. 0x83749CD0 - Type: Dvar4 - r_bloomCurveHiWhite
  3156.     curve hi white point RGBT
  3157. 0x837499C0 - Type: Dvar4 - r_bloomCurveLoBlack
  3158.     curve lo black point RGBT
  3159. 0x83749A30 - Type: Dvar4 - r_bloomCurveLoGamma
  3160.     curve lo gamma ramp RGBT
  3161. 0x83749B10 - Type: Dvar4 - r_bloomCurveLoRemapBlack
  3162.     curve lo output black point RGBT
  3163. 0x83749B80 - Type: Dvar4 - r_bloomCurveLoRemapWhite
  3164.     curve lo output white point RGBT
  3165. 0x83749AA0 - Type: Dvar4 - r_bloomCurveLoWhite
  3166.     curve lo white point RGBT
  3167. 0x83749E20 - Type: Dvar4 - r_bloomExpansionControl
  3168.     expansion amount x&y and expansion target x&y 
  3169. 0x83749F00 - Type: DWORD - r_bloomExpansionSource
  3170.     bloom expansion source point
  3171. 0x83749E90 - Type: Dvar4 - r_bloomExpansionWeights
  3172.     amount of expansion to lerp in RGBT
  3173. 0x83749F70 - Type: FLOAT1 - r_bloomPersistence
  3174.     amount of bloom feedback
  3175. 0x8374A0C0 - Type: FLOAT3 - r_bloomStreakXInnerTint
  3176.     streak inner tint
  3177. 0x83749FE0 - Type: Dvar4 - r_bloomStreakXLevels0
  3178.     level weights RGB, level gamma
  3179. 0x8374A050 - Type: Dvar4 - r_bloomStreakXLevels1
  3180.     level in black white, out black white
  3181. 0x8374A130 - Type: FLOAT3 - r_bloomStreakXOuterTint
  3182.     streak outer tint
  3183. 0x8374A210 - Type: FLOAT3 - r_bloomStreakXTint
  3184.     streak tint
  3185. 0x8374A1A0 - Type: Dvar4 - r_bloomStreakXTintControl
  3186.     streak saturation weights, saturation
  3187. 0x8374A360 - Type: FLOAT3 - r_bloomStreakYInnerTint
  3188.     streak inner tint
  3189. 0x8374A280 - Type: Dvar4 - r_bloomStreakYLevels0
  3190.     level weights RGB, level gamma
  3191. 0x8374A2F0 - Type: Dvar4 - r_bloomStreakYLevels1
  3192.     level in black white, out black white
  3193. 0x8374A3D0 - Type: FLOAT3 - r_bloomStreakYOuterTint
  3194.     streak outer tint
  3195. 0x8374A4B0 - Type: FLOAT3 - r_bloomStreakYTint
  3196.     streak tint
  3197. 0x8374A440 - Type: Dvar4 - r_bloomStreakYTintControl
  3198.     streak saturation weights, saturation
  3199. 0x837498E0 - Type: Dvar4 - r_bloomTintScale
  3200.     tint scale RGB, desaturation end
  3201. 0x83749800 - Type: Dvar4 - r_bloomTintWeights
  3202.     tint weights RGB, desaturation amount
  3203. 0x83749720 - Type: BOOL - r_bloomTweaks
  3204.     enbale bloom tweaks
  3205. 0x837463F0 - Type: FLOAT1 - r_blur
  3206.     Dev tweak to blur the screen
  3207. 0x83746380 - Type: BOOL - r_blur_allowed
  3208.     Allow blur.
  3209. 0x837467E0 - Type: FLOAT1 - r_brightness
  3210.     Brightness adjustment
  3211. 0x83743FA0 - Type: DWORD - r_brushLimit
  3212.     Maximum number of brushes drawn simultaneously
  3213. 0x8374B320 - Type: FLOAT1 - r_burnedDestructibleColor
  3214.     color of burned destructibles
  3215. 0x83742FE0 - Type: BOOL - r_cacheModelLighting
  3216.     Speed up model lighting by caching previous results
  3217. 0x83742F70 - Type: BOOL - r_cacheSModelLighting
  3218.     Speed up static model lighting by caching previous results
  3219. 0x83743BB0 - Type: Dvar6 - r_clear
  3220.     Controls how the color buffer is cleared
  3221. 0x83743C20 - Type: Dvar8 - r_clearColor
  3222.     Color to clear the screen to when clearing the frame buffer
  3223. 0x83743C90 - Type: Dvar8 - r_clearColor2
  3224.     Color to clear every second frame to (for use during development)
  3225. 0x83741B50 - Type: Dvar6 - r_clipCodec
  3226.     Codec used when rendering clips.
  3227. 0x83741C30 - Type: DWORD - r_clipFPS
  3228.     Render clip FPS.
  3229. 0x83741BC0 - Type: Dvar6 - r_clipSize
  3230.     Render clip size.
  3231. 0x83743A60 - Type: BOOL - r_cmdbuf_worker
  3232.     Process command buffer in a separate thread
  3233. 0x837436E0 - Type: BOOL - r_collectActiveMaterials
  3234.     print active materials (IN REMOTE CONSOLE)
  3235. 0x837429C0 - Type: Dvar6 - r_colorMap
  3236.     Replace all color maps with pure black or pure white
  3237. 0x83746770 - Type: FLOAT1 - r_contrast
  3238.     Contrast adjustment
  3239. 0x8374AB40 - Type: DWORD - r_debugHDRdlight
  3240.     debug dlights mode
  3241. 0x8374AD00 - Type: FLOAT3 - r_debugHDRdlight_color
  3242.     dlights debug color
  3243. 0x8374AC20 - Type: FLOAT1 - r_debugHDRdlight_distance
  3244.     distance dlights appear around camera
  3245. 0x8374AC90 - Type: FLOAT1 - r_debugHDRdlight_radius
  3246.     dlights falloff radius
  3247. 0x8374ABB0 - Type: FLOAT1 - r_debugHDRdlight_scale
  3248.     dlights color scale
  3249. 0x8374B2B0 - Type: BOOL - r_debugLayers
  3250.     Highlight Alpha Blended Polygons.
  3251. 0x83742CD0 - Type: FLOAT1 - r_debugLineWidth
  3252.     Width of server side debug lines
  3253. 0x83742100 - Type: Dvar6 - r_debugShader
  3254.     Enable shader debugging information
  3255. 0x8374B630 - Type: BOOL - r_debugShowCoronas
  3256.     shows location of coronas
  3257. 0x8374B5C0 - Type: BOOL - r_debugShowDynamicLights
  3258.     shows location of dynamic lights
  3259. 0x8374B550 - Type: BOOL - r_debugShowPrimaryLights
  3260.     shows location of primary lights
  3261. 0x83746850 - Type: FLOAT1 - r_desaturation
  3262.     Desaturation adjustment
  3263. 0x83742B80 - Type: FLOAT1 - r_diffuseColorScale
  3264.     Globally scale the diffuse color of all point lights
  3265. 0x83746460 - Type: BOOL - r_distortion
  3266.     Enable distortion
  3267. 0x83743D70 - Type: DWORD - r_dlightLimit
  3268.     Maximum number of dynamic lights drawn simultaneously
  3269. 0x83743DE0 - Type: FLOAT1 - r_dlightMaxFullScreenRadius
  3270.     Maximum radius to limit dlights to in fullscreen.
  3271. 0x83743E50 - Type: FLOAT1 - r_dlightMaxNonFullScreenRadius
  3272.     Maximum radius to limit dlights to when not fullscreen
  3273. 0x83743EC0 - Type: DWORD - r_dobjLimit
  3274.     Maximum number of DObjs drawn simultaneously
  3275. 0x83747C00 - Type: FLOAT1 - r_dof_bias
  3276.     Depth of field bias as a power function (like gamma); less than 1 is sharper
  3277. 0x837477A0 - Type: BOOL - r_dof_enable
  3278.     Enable the depth of field effect
  3279. 0x837478F0 - Type: FLOAT1 - r_dof_farBlur
  3280.     Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
  3281. 0x83747B90 - Type: FLOAT1 - r_dof_farEnd
  3282.     Depth of field far end distance, in inches
  3283. 0x83747B20 - Type: FLOAT1 - r_dof_farStart
  3284.     Depth of field far start distance, in inches
  3285. 0x83747880 - Type: FLOAT1 - r_dof_nearBlur
  3286.     Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
  3287. 0x83747AB0 - Type: FLOAT1 - r_dof_nearEnd
  3288.     Depth of field near end distance, in inches
  3289. 0x83747A40 - Type: FLOAT1 - r_dof_nearStart
  3290.     Depth of field near start distance, in inches
  3291. 0x83747C70 - Type: BOOL - r_dof_showdebug
  3292.     displays DOF parameter debug
  3293. 0x83747810 - Type: BOOL - r_dof_tweak
  3294.     Use dvars to set the depth of field effect; overrides r_dof_enable
  3295. 0x837479D0 - Type: FLOAT1 - r_dof_viewModelEnd
  3296.     Depth of field viewmodel end distance, in inches
  3297. 0x83747960 - Type: FLOAT1 - r_dof_viewModelStart
  3298.     Depth of field viewmodel start distance, in inches
  3299. 0x8374C0B0 - Type: BOOL - r_dpvs_useCellForceInvisibleBits
  3300.     turns on/off the script-driven cell vis bits
  3301. 0x8374B710 - Type: BOOL - r_drawDebugFogParams
  3302.     enables the fog debug display
  3303. 0x837448D0 - Type: BOOL - r_drawWater
  3304.     Enable water rendering
  3305. 0x837426B0 - Type: BOOL - r_effectLimit
  3306.     Set to 1 to dynamically scale back particles based on the amount onscreen.
  3307. 0x83742790 - Type: FLOAT1 - r_effectLimitMax
  3308.     When this many pixels of particle effects are rendered, 100% of new particles will die early.  In millions of pixels.
  3309. 0x83742720 - Type: FLOAT1 - r_effectLimitMin
  3310.     When up to this many pixels of particle effects are rendered, particles will begin to die early.  In millions of pixels.
  3311. 0x8374AAD0 - Type: BOOL - r_enableDlights
  3312.     toggle multipass dlights rendering
  3313. 0x83746690 - Type: DWORD - r_enableFlashlight
  3314.     Enable Player Flashlight.
  3315. 0x83744D30 - Type: BOOL - r_enableOccluders
  3316.     Enable occluders
  3317. 0x83746620 - Type: BOOL - r_enablePlayerShadow
  3318.     Enable First Person Player Shadow.
  3319. 0x837434B0 - Type: FLOAT1 - r_envMapExponent
  3320.     Reflection exponent.
  3321. 0x83743440 - Type: FLOAT1 - r_envMapMaxIntensity
  3322.     Max reflection intensity based on glancing angle.
  3323. 0x837433D0 - Type: FLOAT1 - r_envMapMinIntensity
  3324.     Min reflection intensity based on glancing angle.
  3325. 0x83743360 - Type: BOOL - r_envMapOverride
  3326.     Min reflection intensity based on glancing angle.
  3327. 0x837428E0 - Type: BOOL - r_envMapSpecular
  3328.     Enables environment map specular lighting
  3329. 0x83743520 - Type: FLOAT1 - r_envMapSunIntensity
  3330.     Max sun specular intensity intensity with env map materials.
  3331. 0x83749640 - Type: BOOL - r_exposureTweak
  3332.     enable the exposure dvar tweak
  3333. 0x837496B0 - Type: FLOAT1 - r_exposureValue
  3334.     exposure
  3335. 0x8374BB70 - Type: FLOAT1 - r_extracam_custom_aspectratio
  3336.     custom extracam aspect ratio (width/height). Set to -1 to use default aspect ratio
  3337. 0x8374BBE0 - Type: BOOL - r_extracam_shadowmap_enable
  3338.     enables extra cam shadowmapping
  3339. 0x83747490 - Type: FLOAT1 - r_filmCurveSoftClip
  3340.     film curve soft clip point
  3341. 0x83746540 - Type: FLOAT1 - r_filmLut
  3342.     Film LUT Index.
  3343. 0x83746FC0 - Type: FLOAT3 - r_filmTweakBleach
  3344.     Tweak dev var; film color Bleach dark - mid - light
  3345. 0x837468C0 - Type: FLOAT1 - r_filmTweakBrightness
  3346.     Tweak dev var; film color brightness
  3347. 0x83746BD0 - Type: FLOAT3 - r_filmTweakColorTemp
  3348.     Tweak dev var; film color Color Temp dark - mid - light
  3349. 0x83746F50 - Type: FLOAT3 - r_filmTweakContrast
  3350.     Tweak dev var; film color Contrast dark - mid - light
  3351. 0x83746E70 - Type: FLOAT1 - r_filmTweakDarkFeather
  3352.     Tweak dev var; film color Dark range feather amount
  3353. 0x83746C40 - Type: FLOAT3 - r_filmTweakDarkTint
  3354.     Tweak dev var; film color Dark Tint
  3355. 0x83746930 - Type: FLOAT1 - r_filmTweakDesaturation
  3356.     Tweak dev var; Desaturation applied after all 3D drawing
  3357. 0x83746A80 - Type: BOOL - r_filmTweakEnable
  3358.     Tweak dev var; enable film color effects
  3359. 0x83746AF0 - Type: FLOAT3 - r_filmTweakHue
  3360.     Tweak dev var; film color Hue dark - mid - light
  3361. 0x837469A0 - Type: BOOL - r_filmTweakInvert
  3362.     Tweak dev var; enable inverted video
  3363. 0x83746EE0 - Type: FLOAT1 - r_filmTweakLightFeather
  3364.     Tweak dev var; film color Light range feather amount
  3365. 0x83746D20 - Type: FLOAT3 - r_filmTweakLightTint
  3366.     Tweak dev var; film color Light Tint
  3367. 0x837465B0 - Type: DWORD - r_filmTweakLut
  3368.     Tweak Film LUT Index.
  3369. 0x83746E00 - Type: FLOAT1 - r_filmTweakMidEnd
  3370.     Tweak dev var; film color Mid End
  3371. 0x83746D90 - Type: FLOAT1 - r_filmTweakMidStart
  3372.     Tweak dev var; film color Mid Start
  3373. 0x83746CB0 - Type: FLOAT3 - r_filmTweakMidTint
  3374.     Tweak dev var; film color Mid Tint
  3375. 0x83747030 - Type: BOOL - r_filmTweakRangeDebug
  3376.     Tweak dev var; enable dark - mid - light debug display
  3377. 0x83746B60 - Type: FLOAT3 - r_filmTweakSaturation
  3378.     Tweak dev var; film color Saturation dark - mid - light
  3379. 0x83746A10 - Type: BOOL - r_filmUseTweaks
  3380.     Overide film effects with tweak dvar values
  3381. 0x8374A520 - Type: FLOAT3 - r_finalShiftX
  3382.     r,g,b channel shift x
  3383. 0x8374A590 - Type: FLOAT3 - r_finalShiftY
  3384.     r,g,b channel shift y
  3385. 0x837464D0 - Type: BOOL - r_flame_allowed
  3386.     Allow flame effect.
  3387. 0x83748060 - Type: Dvar4 - r_flameFX_distortionScaleFactor
  3388.     Distortion uv scales (Default to 1)
  3389. 0x83747FF0 - Type: BOOL - r_flameFX_enable
  3390.     Enable the flamethrower effect
  3391. 0x837481B0 - Type: FLOAT1 - r_flameFX_fadeDuration
  3392.     Sets fade duration in seconds
  3393. 0x83748140 - Type: DWORD - r_flameFX_FPS
  3394.     fire frames per sec
  3395. 0x837480D0 - Type: FLOAT1 - r_flameFX_magnitude
  3396.     Distortion magnitude
  3397. 0x837446A0 - Type: FLOAT3 - r_flashLightBobAmount
  3398.     Flashlight Movement Amount.
  3399. 0x83744710 - Type: FLOAT3 - r_flashLightBobRate
  3400.     Flashlight Movement Rate.
  3401. 0x837444E0 - Type: FLOAT1 - r_flashLightBrightness
  3402.     Brightness scale for flash light.
  3403. 0x83744630 - Type: FLOAT3 - r_flashLightColor
  3404.     Flashlight Color.
  3405. 0x83744400 - Type: FLOAT1 - r_flashLightEndRadius
  3406.     Radius of the circle at the end of the flash light in inches.
  3407. 0x837447F0 - Type: FLOAT1 - r_flashLightFlickerAmount
  3408.     Flashlight Flicker Amount.
  3409. 0x83744860 - Type: FLOAT1 - r_flashLightFlickerRate
  3410.     Flashlight Flicker Rate (Times per second).
  3411. 0x83744320 - Type: FLOAT1 - r_flashLightFovInnerFraction
  3412.     Relative Inner FOV angle for the dynamic flash light. 0 is full fade 0.99 is almost no fade.
  3413. 0x83744550 - Type: FLOAT3 - r_flashLightOffset
  3414.     Relative position of the Flashlight.
  3415. 0x837445C0 - Type: FLOAT1 - r_flashLightRange
  3416.     Distance of the flash light in inches.
  3417. 0x83744470 - Type: BOOL - r_flashLightShadows
  3418.     Enable shadows for flash light.
  3419. 0x83744780 - Type: FLOAT1 - r_flashLightSpecularScale
  3420.     Flashlight Specular Scale.
  3421. 0x83744390 - Type: FLOAT1 - r_flashLightStartRadius
  3422.     Radius of the circle at the start of the flash light in inches.
  3423. 0x837473B0 - Type: FLOAT1 - r_flimCurveBlack
  3424.     film curve black point
  3425. 0x83747420 - Type: FLOAT1 - r_flimCurveWhite
  3426.     film curve white point
  3427. 0x83742640 - Type: BOOL - r_fog
  3428.     Set to 0 to disable fog
  3429. 0x8374BFD0 - Type: BOOL - r_fog_disable
  3430.     Disables fog
  3431. 0x83745040 - Type: Dvar6 - r_forceLod
  3432.     Force all level of detail to this level
  3433. 0x83742410 - Type: FLOAT1 - r_fovScaleThresholdRigid
  3434.     Threshold FOV LOD scaling must pass before taking effect for rigid models
  3435. 0x837423A0 - Type: FLOAT1 - r_fovScaleThresholdSkinned
  3436.     Threshold FOV LOD scaling must pass before taking effect for skinned models
  3437. 0x83742090 - Type: BOOL - r_fullbright
  3438.     Toggles rendering without lighting
  3439. 0x83748ED0 - Type: DWORD - r_fullHDRrendering
  3440.     enable full HDR rendering
  3441. 0x83741CA0 - Type: BOOL - r_fullscreen
  3442.     Display game full screen
  3443. 0x83741D10 - Type: FLOAT1 - r_gamma
  3444.     Gamma value
  3445. 0x837488B0 - Type: BOOL - r_genericFilter_enable
  3446.     Enable the genericFilter material
  3447. 0x8374B010 - Type: FLOAT1 - r_grassBurn
  3448.     test
  3449. 0x8374B080 - Type: BOOL - r_grassEnable
  3450.     Diables grass movement
  3451. 0x8374C040 - Type: BOOL - r_grassWindForceEnable
  3452.     Enables wind gusts that affect dynFoliage grass
  3453. 0x8374A9F0 - Type: FLOAT1 - r_heroLightColorTemp
  3454.     hero diffuse light temp
  3455. 0x8374A910 - Type: BOOL - r_heroLighting
  3456.     Enable hero-only lighting
  3457. 0x8374A980 - Type: FLOAT1 - r_heroLightSaturation
  3458.     hero diffuse light saturation
  3459. 0x8374AA60 - Type: FLOAT3 - r_heroLightScale
  3460.     hero diffuse light scale
  3461. 0x83744E80 - Type: FLOAT1 - r_highLodDist
  3462.     Distance for high level of detail
  3463. 0x83741AE0 - Type: DWORD - r_ignore
  3464.     used for debugging anything
  3465. 0x83741D80 - Type: BOOL - r_ignorehwgamma
  3466.     Ignore hardware gamma
  3467. 0x8375EF70 - Type: BOOL - r_inGameVideo
  3468.     Allow in game cinematics
  3469. 0x83742170 - Type: BOOL - r_lightConflicts
  3470.     Shows conflicts between primary lights
  3471. 0x8374A8A0 - Type: FLOAT1 - r_lightGridContrast
  3472.     Adjust the contrast of light color from the light grid
  3473. 0x8374A750 - Type: BOOL - r_lightGridEnableTweaks
  3474.     Enable tweaks of the light color from the light grid
  3475. 0x8374A830 - Type: FLOAT1 - r_lightGridIntensity
  3476.     Adjust the intensity of light color from the light grid
  3477. 0x8374A7C0 - Type: BOOL - r_lightGridUseTweakedValues
  3478.     Use tweaked values instead of default
  3479. 0x83742950 - Type: Dvar6 - r_lightMap
  3480.     Replace all lightmaps with pure black or pure white
  3481. 0x83743050 - Type: FLOAT1 - r_lightTweakAmbient
  3482.     Ambient light strength
  3483. 0x837431A0 - Type: Dvar8 - r_lightTweakAmbientColor
  3484.     Light ambient color
  3485. 0x837430C0 - Type: FLOAT1 - r_lightTweakDiffuseFraction
  3486.     diffuse light fraction
  3487. 0x83743210 - Type: DvarA - r_lightTweakSunColor
  3488.     Sun color
  3489. 0x83743280 - Type: Dvar8 - r_lightTweakSunDiffuseColor
  3490.     Sun diffuse color
  3491. 0x837432F0 - Type: FLOAT3 - r_lightTweakSunDirection
  3492.     Sun direction in degrees
  3493. 0x83743130 - Type: FLOAT1 - r_lightTweakSunLight
  3494.     Sunlight strength
  3495. 0x83744940 - Type: BOOL - r_lockPvs
  3496.     Lock the viewpoint used for determining what is visible to the current position and direction
  3497. 0x83742250 - Type: FLOAT1 - r_lodBiasRigid
  3498.     Bias the level of detail distance for rigid models (negative increases detail)
  3499. 0x83742330 - Type: FLOAT1 - r_lodBiasSkinned
  3500.     Bias the level of detail distance for skinned models (negative increases detail)
  3501. 0x837421E0 - Type: FLOAT1 - r_lodScaleRigid
  3502.     Scale the level of detail distance for rigid models (larger reduces detail)
  3503. 0x837422C0 - Type: FLOAT1 - r_lodScaleSkinned
  3504.     Scale the level of detail distance for skinned models (larger reduces detail)
  3505. 0x83743750 - Type: DWORD - r_logFile
  3506.     Write all graphics hardware calls for this many frames to a logfile
  3507. 0x83744FD0 - Type: FLOAT1 - r_lowestLodDist
  3508.     Distance for lowest level of detail
  3509. 0x83744F60 - Type: FLOAT1 - r_lowLodDist
  3510.     Distance for low level of detail
  3511. 0x83748F40 - Type: Dvar4 - r_lutvar_0
  3512.     lut data
  3513. 0x83748FB0 - Type: Dvar4 - r_lutvar_1
  3514.     lut data
  3515. 0x837493A0 - Type: Dvar4 - r_lutvar_10
  3516.     lut data
  3517. 0x83749410 - Type: Dvar4 - r_lutvar_11
  3518.     lut data
  3519. 0x83749480 - Type: Dvar4 - r_lutvar_12
  3520.     lut data
  3521. 0x837494F0 - Type: Dvar4 - r_lutvar_13
  3522.     lut data
  3523. 0x83749560 - Type: Dvar4 - r_lutvar_14
  3524.     lut data
  3525. 0x837495D0 - Type: Dvar4 - r_lutvar_15
  3526.     lut data
  3527. 0x83749020 - Type: Dvar4 - r_lutvar_2
  3528.     lut data
  3529. 0x83749090 - Type: Dvar4 - r_lutvar_3
  3530.     lut data
  3531. 0x83749100 - Type: Dvar4 - r_lutvar_4
  3532.     lut data
  3533. 0x83749170 - Type: Dvar4 - r_lutvar_5
  3534.     lut data
  3535. 0x837491E0 - Type: Dvar4 - r_lutvar_6
  3536.     lut data
  3537. 0x83749250 - Type: Dvar4 - r_lutvar_7
  3538.     lut data
  3539. 0x837492C0 - Type: Dvar4 - r_lutvar_8
  3540.     lut data
  3541. 0x83749330 - Type: Dvar4 - r_lutvar_9
  3542.     lut data
  3543. 0x83743670 - Type: 11 - r_materialXYZ
  3544.     material color checker XYZ d65 coords
  3545. 0x83744EF0 - Type: FLOAT1 - r_mediumLodDist
  3546.     Distance for medium level of detail
  3547. 0x8374BB00 - Type: DWORD - r_missile_cam_debug_display
  3548.     Show missile camera debug overlay
  3549. 0x83743F30 - Type: DWORD - r_modelLimit
  3550.     Maximum number of models drawn simultaneously
  3551. 0x83747E30 - Type: Dvar4 - r_motionblur_blurOrigin
  3552.     Tweak dev var; origin of blur
  3553. 0x83747EA0 - Type: FLOAT1 - r_motionblur_directionFactor
  3554.     Tweak dev var; blur magnitude due to direction change
  3555. 0x83747CE0 - Type: BOOL - r_motionblur_enable
  3556.     Enable the motion blur effect
  3557. 0x83747D50 - Type: BOOL - r_motionblur_frameBased_enable
  3558.     Enable object based motion blur effect
  3559. 0x83747F80 - Type: FLOAT1 - r_motionblur_maxblur
  3560.     Caps the number of pixels sampled for blur
  3561. 0x83747DC0 - Type: FLOAT1 - r_motionblur_numberOfSamples
  3562.     Tweak dev var; sets the number of pixels sampled
  3563. 0x83747F10 - Type: FLOAT1 - r_motionblur_positionFactor
  3564.     Tweak dev var; blur magnitude due to position change
  3565. 0x837437C0 - Type: BOOL - r_norefresh
  3566.     Skips all rendering.  Useful for benchmarking.
  3567. 0x83742A30 - Type: Dvar6 - r_normalMap
  3568.     Replace all normal maps with a flat normal map
  3569. 0x8374AD70 - Type: DWORD - r_num_viewports
  3570.     number of viewports to expect to render
  3571. 0x8374C190 - Type: FLOAT1 - r_offscreenCasterLodScale
  3572.     Off-screen shadow casters LOD distance scale
  3573. 0x8374AE50 - Type: FLOAT1 - r_outdoorAwayBias
  3574.     Affects the height map lookup for making sure snow doesn't go indoors
  3575. 0x8374AEC0 - Type: FLOAT1 - r_outdoorDownBias
  3576.     Affects the height map lookup for making sure snow doesn't go indoors
  3577. 0x8374AF30 - Type: FLOAT1 - r_outdoorFeather
  3578.     Outdoor z-feathering value
  3579. 0x8374ADE0 - Type: DWORD - r_pixelShaderGPRReallocation
  3580.     Number of general purpose registers to the pixel shader
  3581. 0x83748DF0 - Type: FLOAT1 - r_poisonFX_blurMax
  3582.     blur max
  3583. 0x83748D80 - Type: FLOAT1 - r_poisonFX_blurMin
  3584.     blur min
  3585. 0x83748A70 - Type: FLOAT1 - r_poisonFX_debug_amount
  3586.     Poison effect amount
  3587. 0x83748A00 - Type: BOOL - r_poisonFX_debug_enable
  3588.     Enable the poison effect
  3589. 0x83748C30 - Type: FLOAT1 - r_poisonFX_dvisionA
  3590.     double vision angle
  3591. 0x83748CA0 - Type: FLOAT1 - r_poisonFX_dvisionX
  3592.     amount of double vision x
  3593. 0x83748D10 - Type: FLOAT1 - r_poisonFX_dvisionY
  3594.     amount of double vision y
  3595. 0x83748AE0 - Type: FLOAT1 - r_poisonFX_pulse
  3596.     pulse rate for distortion
  3597. 0x83748B50 - Type: FLOAT1 - r_poisonFX_warpX
  3598.     amount of distortion in x
  3599. 0x83748BC0 - Type: FLOAT1 - r_poisonFX_warpY
  3600.     amount of distortion in y
  3601. 0x83742870 - Type: FLOAT1 - r_polygonOffsetBias
  3602.     Offset bias for decal polygons; bigger values z-fight less but poke through walls more
  3603. 0x83742800 - Type: FLOAT1 - r_polygonOffsetScale
  3604.     Offset scale for decal polygons; bigger values z-fight less but poke through walls more
  3605. 0x83744A20 - Type: FLOAT1 - r_portalBevels
  3606.     Helps cull geometry by angles of portals that are acute when projected onto the screen, value is the cosine of the angle
  3607. 0x83744A90 - Type: BOOL - r_portalBevelsOnly
  3608.     Use screen-space bounding box of portals rather than the actual shape of the portal projected onto the screen
  3609. 0x83744C50 - Type: FLOAT1 - r_portalMinClipArea
  3610.     Don't clip child portals by a parent portal smaller than this fraction of the screen area.
  3611. 0x83744CC0 - Type: DWORD - r_portalMinRecurseDepth
  3612.     Ignore r_portalMinClipArea for portals with fewer than this many parent portals.
  3613. 0x83744BE0 - Type: DWORD - r_portalWalkLimit
  3614.     Stop portal recursion after this many iterations.  Useful for debugging portal errors.
  3615. 0x8374A670 - Type: FLOAT1 - r_primaryLightTweakDiffuseStrength
  3616.     Tweak the diffuse intensity for primary lights
  3617. 0x8374A6E0 - Type: FLOAT1 - r_primaryLightTweakSpecularStrength
  3618.     Tweak the specular intensity for primary lights
  3619. 0x8374A600 - Type: BOOL - r_primaryLightUseTweaks
  3620.     Use primary light intensity tweaks
  3621. 0x8374C120 - Type: BOOL - r_remotescreen_renderlastframe
  3622.     toggles if remote screen update draws the last frame
  3623. 0x83742BF0 - Type: BOOL - r_resampleScene
  3624.     Upscale the frame buffer with sharpen filter and color correction.
  3625. 0x837484C0 - Type: BOOL - r_reviveFX_debug
  3626.     Enable the revive effect debug
  3627. 0x837487D0 - Type: FLOAT1 - r_reviveFX_edgeAmount
  3628.     edge effect amount
  3629. 0x837485A0 - Type: FLOAT1 - r_reviveFX_edgeColorTemp
  3630.     edge color temp
  3631. 0x837486F0 - Type: FLOAT3 - r_reviveFX_edgeContrast
  3632.     edge contrast adjust RGB
  3633. 0x83748840 - Type: FLOAT1 - r_reviveFX_edgeMaskAdjust
  3634.     edge mask expansion contraction
  3635. 0x83748760 - Type: FLOAT3 - r_reviveFX_edgeOffset
  3636.     edge tv style brightness adjust RGB
  3637. 0x83748610 - Type: FLOAT1 - r_reviveFX_edgeSaturation
  3638.     edge saturation
  3639. 0x83748680 - Type: FLOAT3 - r_reviveFX_edgeScale
  3640.     edge scale (tint) adjust RGB
  3641. 0x83748530 - Type: FLOAT1 - r_reviveFX_fadeDuration
  3642.     Sets fade duration in seconds
  3643. 0x83743830 - Type: FLOAT1 - r_scaleViewport
  3644.     Scale 3D viewports by this fraction.  Use this to see if framerate is pixel shader bound.
  3645. 0x83747340 - Type: DWORD - r_sCurveEnable
  3646.     S-Curve On-Off
  3647. 0x83747180 - Type: FLOAT1 - r_sCurveLinearAngle
  3648.     S-Curve Linear Angle
  3649. 0x83747110 - Type: FLOAT1 - r_sCurveLinearStrength
  3650.     S-Curve Linear Strength
  3651. 0x837470A0 - Type: FLOAT1 - r_sCurveShoulderStrength
  3652.     S-Curve Shoulder Strength
  3653. 0x837472D0 - Type: FLOAT1 - r_sCurveToeDenominator
  3654.     S-Curve Toe Denominator
  3655. 0x83747260 - Type: FLOAT1 - r_sCurveToeNumerator
  3656.     S-Curve Toe Numerator
  3657. 0x837471F0 - Type: FLOAT1 - r_sCurveToeStrength
  3658.     S-Curve Toe Strength
  3659. 0x8374B780 - Type: BOOL - r_seethru_decal_enable
  3660.     Toggles see-through impact holes
  3661. 0x83743D00 - Type: BOOL - r_setFrameBufferAlpha
  3662.     Sets the rendered pixels' alpha to 255 and the background to 0
  3663. 0x8374BC50 - Type: FLOAT1 - r_shader_constant_set_debug_range
  3664.     How far to draw scs debug view
  3665. 0x8374BCC0 - Type: BOOL - r_shader_constant_set_enable
  3666.     enables shader constant sets
  3667. 0x83744DA0 - Type: Dvar6 - r_showFbColorDebug
  3668.     Show front buffer color debugging information
  3669. 0x83744E10 - Type: BOOL - r_showFloatZDebug
  3670.     Show float z buffer used to eliminate hard edges on particles near geometry
  3671. 0x83744B70 - Type: BOOL - r_showForcedInvisibleCells
  3672.     Only draw cells that are forced to be off.
  3673. 0x83748E60 - Type: BOOL - r_showHDRalpha
  3674.     debug display expensive HDR alphas
  3675. 0x83742E20 - Type: BOOL - r_showLightGrid
  3676.     Show light grid debugging information
  3677. 0x83742E90 - Type: BOOL - r_showLightingOrigins
  3678.     Show lighting origins for models
  3679. 0x83742F00 - Type: BOOL - r_showMissingLightGrid
  3680.     Use rainbow colors for entities that are outside the light grid
  3681. 0x83743600 - Type: BOOL - r_showOutdoorVolumeDebug
  3682.     Toggles the display of particle outdoor volume debug
  3683. 0x83742C60 - Type: Dvar6 - r_showPenetration
  3684.     Shows materials tagged with 'nopenetrate'
  3685. 0x83743590 - Type: BOOL - r_showSunDirectionDebug
  3686.     Toggles the display of sun direction debug
  3687. 0x83744B00 - Type: BOOL - r_singleCell
  3688.     Only draw things in the same cell as the camera.  Most useful for seeing how big the current cell is.
  3689. 0x837449B0 - Type: BOOL - r_skipPvs
  3690.     Skipt the determination of what is in the potentially visible set (disables most drawing)
  3691. 0x8374BE10 - Type: FLOAT1 - r_sky_intensity_angle0
  3692.     angle0 of sky intensity
  3693. 0x8374BE80 - Type: FLOAT1 - r_sky_intensity_angle1
  3694.     angle1 of sky intensity
  3695. 0x8374BEF0 - Type: FLOAT1 - r_sky_intensity_factor0
  3696.     angle0 of sky intensity
  3697. 0x8374BF60 - Type: FLOAT1 - r_sky_intensity_factor1
  3698.     angle1 of sky intensity
  3699. 0x8374BD30 - Type: BOOL - r_sky_intensity_showDebugDisplay
  3700.     Enables sky intensity debugging display
  3701. 0x8374BDA0 - Type: BOOL - r_sky_intensity_useDebugValues
  3702.     use dvar values for sky intensity
  3703. 0x8374B240 - Type: FLOAT1 - r_skyColorTemp
  3704.     Sky box color temp.
  3705. 0x8374B0F0 - Type: FLOAT1 - r_skyTransition
  3706.     Sky transition blend factor.
  3707. 0x83743AD0 - Type: BOOL - r_smooth_vsync
  3708.     Enable smoothing of v-sync.
  3709. 0x837438A0 - Type: BOOL - r_smp_backend
  3710.     Process renderer back end in a separate thread
  3711. 0x83743910 - Type: BOOL - r_smp_worker
  3712.     Process renderer front end in a separate thread
  3713. 0x83743980 - Type: BOOL - r_smp_worker_thread0
  3714.     Enable worker thread
  3715. 0x837439F0 - Type: BOOL - r_smp_worker_thread1
  3716.     Enable worker thread
  3717. 0x83742B10 - Type: FLOAT1 - r_specularColorScale
  3718.     Set greater than 1 to brighten specular highlights
  3719. 0x83742AA0 - Type: Dvar6 - r_specularRoughnessMap
  3720.     Replace all specular and roughness maps
  3721. 0x837442B0 - Type: FLOAT1 - r_spotLightBrightness
  3722.     Brightness scale for spot light to get overbrightness from the 0-1 particle color range.
  3723. 0x837440F0 - Type: FLOAT1 - r_spotLightEndRadius
  3724.     Radius of the circle at the end of the spot light in inches.
  3725. 0x83744240 - Type: BOOL - r_spotLightEntityShadows
  3726.     Enable entity shadows for spot lights.
  3727. 0x83744010 - Type: FLOAT1 - r_spotLightFovInnerFraction
  3728.     Relative Inner FOV angle for the dynamic spot light. 0 is full fade 0.99 is almost no fade.
  3729. 0x83744160 - Type: BOOL - r_spotLightShadows
  3730.     Enable shadows for spot lights.
  3731. 0x837441D0 - Type: BOOL - r_spotLightSModelShadows
  3732.     Enable static model shadows for spot lights.
  3733. 0x83744080 - Type: FLOAT1 - r_spotLightStartRadius
  3734.     Radius of the circle at the start of the spot light in inches.
  3735. 0x837460E0 - Type: BOOL - r_stereo3DAvailable
  3736.     3D Mode available
  3737. 0x837461C0 - Type: FLOAT1 - r_stereo3DEyeSeparation
  3738.     3D eye separation
  3739. 0x83746150 - Type: DWORD - r_stereo3DMode
  3740.     3D Rendering mode
  3741. 0x83746070 - Type: BOOL - r_stereo3DOn
  3742.     3D on off toggle
  3743. 0x83746230 - Type: FLOAT1 - r_stereoFocusDepth
  3744.     3D eye focus depth
  3745. 0x837462A0 - Type: FLOAT1 - r_stereoGunShift
  3746.     3D gun shift
  3747. 0x83746310 - Type: FLOAT1 - r_stereoTurretShift
  3748.     3D turret shift
  3749. 0x837459E0 - Type: DWORD - r_stream
  3750.     Stream high mip levels (1=world|2=xmodels|4=bmodels)
  3751. 0x83745A50 - Type: BOOL - r_streamClear
  3752.     Set true to clear all streamed highmip levels
  3753. 0x83745AC0 - Type: BOOL - r_streamDebug
  3754.     Corrupts high mip levels which should not be visible, rather than unloading them.
  3755. 0x83745BA0 - Type: DWORD - r_streamFakeLagMsec
  3756.     Number of msec to add to streaming to roughly fake DVD lag
  3757. 0x83745E40 - Type: BOOL - r_streamFreezeState
  3758.     Freeze the state of all streaming memory - don't allow streaming or un-streaming of any images.
  3759. 0x83745B30 - Type: BOOL - r_streamFull
  3760.     Don't let anyone take any of your precious stream buffer.  Some people need to debug texture streaming.  Steve needs to debug texture streaming.
  3761. 0x83745F20 - Type: FLOAT1 - r_streamHiddenPush
  3762.     Scale the distance of hidden objects by this amount
  3763. 0x83745EB0 - Type: DWORD - r_streamLog
  3764.     Enable logging of all streaming commands executed - printed to Output and console
  3765. 0x83745F90 - Type: BOOL - r_streamLowDetail
  3766.     Force lowest detail mips to always be loaded (disable this for more memory in release builds)
  3767. 0x83745C10 - Type: FLOAT1 - r_streamMaxDist
  3768.     Maximum distance to predictively stream from
  3769. 0x83745CF0 - Type: BOOL - r_streamShowList
  3770.     Show list of streamed textures
  3771. 0x83745C80 - Type: BOOL - r_streamShowStats
  3772.     Show streaming stats
  3773. 0x83745D60 - Type: DWORD - r_streamSize
  3774.     Limit size of stream buffer in KB (0 is no limit)
  3775. 0x83745DD0 - Type: DWORD - r_streamTaint
  3776.     Corrupt loaded mips (1-2: solid roygbiv to show mip rendered; 3-5: color coded imageIndex, difference is alpha)
  3777. 0x8374AFA0 - Type: BOOL - r_sun_from_dvars
  3778.     Set sun flare values from dvars rather than the level
  3779. 0x83741A70 - Type: FLOAT3 - r_sun_fx_position
  3780.     Position in degrees of the sun effect
  3781. 0x83741760 - Type: FLOAT1 - r_sunblind_fadein
  3782.     time in seconds to fade blind from 0% to 100%
  3783. 0x837417D0 - Type: FLOAT1 - r_sunblind_fadeout
  3784.     time in seconds to fade blind from 100% to 0%
  3785. 0x83741680 - Type: FLOAT1 - r_sunblind_max_angle
  3786.     angle from sun in degrees inside which blinding is max
  3787. 0x837416F0 - Type: FLOAT1 - r_sunblind_max_darken
  3788.     0-1 fraction for how black the world is at max blind
  3789. 0x83741610 - Type: FLOAT1 - r_sunblind_min_angle
  3790.     angle from sun in degrees outside which blinding is 0
  3791. 0x83741530 - Type: FLOAT1 - r_sunflare_fadein
  3792.     time in seconds to fade alpha from 0% to 100%
  3793. 0x837415A0 - Type: FLOAT1 - r_sunflare_fadeout
  3794.     time in seconds to fade alpha from 100% to 0%
  3795. 0x837414C0 - Type: FLOAT1 - r_sunflare_max_alpha
  3796.     0-1 vertex color and alpha of sun at max effect
  3797. 0x83741450 - Type: FLOAT1 - r_sunflare_max_angle
  3798.     angle from sun in degrees inside which effect is max
  3799. 0x837413E0 - Type: FLOAT1 - r_sunflare_max_size
  3800.     largest size of flare effect in pixels at 640x480
  3801. 0x83741370 - Type: FLOAT1 - r_sunflare_min_angle
  3802.     angle from sun in degrees outside which effect is 0
  3803. 0x83741300 - Type: FLOAT1 - r_sunflare_min_size
  3804.     smallest size of flare effect in pixels at 640x480
  3805. 0x83741290 - Type: External - r_sunflare_shader= "sun_flare"
  3806. 0x83741990 - Type: FLOAT1 - r_sunglare_fadein
  3807.     time in seconds to fade glare from 0% to 100%
  3808. 0x83741A00 - Type: FLOAT1 - r_sunglare_fadeout
  3809.     time in seconds to fade glare from 100% to 0%
  3810. 0x837418B0 - Type: FLOAT1 - r_sunglare_max_angle
  3811.     angle from sun in degrees inside which glare is minimum
  3812. 0x83741920 - Type: FLOAT1 - r_sunglare_max_lighten
  3813.     0-1 fraction for how white the world is at max glare
  3814. 0x83741840 - Type: FLOAT1 - r_sunglare_min_angle
  3815.     angle from sun in degrees inside which glare is maximum
  3816. 0x837411B0 - Type: External - r_sunsprite_shader= "sun"
  3817. 0x83741220 - Type: FLOAT1 - r_sunsprite_size
  3818.     diameter in pixels at 640x480 and 80 fov
  3819. 0x83748990 - Type: BOOL - r_superFlare_debug
  3820.     Enable the superFlare debug occlusion circles
  3821. 0x83748920 - Type: BOOL - r_superFlare_enable
  3822.     Enable the superFlare effect
  3823. 0x8374B400 - Type: FLOAT1 - r_swrk_override_characterCharredAmount
  3824.     overrides the __characterCharredAmount Shaderworks tweak
  3825. 0x8374B470 - Type: Dvar4 - r_swrk_override_characterDissolveColor
  3826.     overrides the __characterDissolveColor Shaderworks tweak
  3827. 0x8374B390 - Type: BOOL - r_swrk_override_enable
  3828.     Enable shaderworks overrides
  3829. 0x8374B4E0 - Type: FLOAT1 - r_swrk_override_wetness
  3830.     Overrides the character wetness.
  3831. 0x8374B7F0 - Type: BOOL - r_tension_enable
  3832.     Toggles tension
  3833. 0x8374B1D0 - Type: FLOAT1 - r_testScale
  3834.     Specular Scale.
  3835. 0x83741DF0 - Type: DWORD - r_texFilterAnisoMax
  3836.     Maximum anisotropy to use for texture filtering
  3837. 0x83741ED0 - Type: DWORD - r_texFilterAnisoMin
  3838.     Minimum anisotropy to use for texture filtering (overridden by max)
  3839. 0x83741E60 - Type: BOOL - r_texFilterDisable
  3840.     Disables all texture filtering (uses nearest only.)
  3841. 0x83741FB0 - Type: FLOAT1 - r_texFilterMipBias
  3842.     Change the mipmap bias
  3843. 0x83741F40 - Type: Dvar6 - r_texFilterMipMode
  3844.     Forces all mipmaps to use a particular blend between levels (or disables mipping.)
  3845. 0x83742020 - Type: BOOL - r_texMipFading
  3846.     Fades in mipmaps instead of popping.  On by default.  Dvar ignored in ship (always on)
  3847. 0x8377F420 - Type: External - r_textureMode= "bilinear"
  3848. 0x8374B160 - Type: DWORD - r_treeScale
  3849.     Envmap Scale.
  3850. 0x8374B860 - Type: BOOL - r_ui3d_debug_display
  3851.     Show UI3D debug overlay
  3852. 0x8374BA90 - Type: FLOAT1 - r_ui3d_h
  3853.     ui3d texture window height
  3854. 0x8374B8D0 - Type: DWORD - r_ui3d_use_debug_values
  3855.     Use UI debug values
  3856. 0x8374BA20 - Type: FLOAT1 - r_ui3d_w
  3857.     ui3d texture window width
  3858. 0x8374B940 - Type: FLOAT1 - r_ui3d_x
  3859.     ui3d texture window x
  3860. 0x8374B9B0 - Type: FLOAT1 - r_ui3d_y
  3861.     ui3d texture window y
  3862. 0x8374B6A0 - Type: BOOL - r_use_separate_char_tech
  3863.     enables the optimization of a separate charred material tech
  3864. 0x83742D40 - Type: DWORD - r_vc_makelog
  3865.     Enable logging of light grid points for the vis cache.  1 starts from scratch, 2 appends.
  3866. 0x83742DB0 - Type: DWORD - r_vc_showlog
  3867.     Show this many rows of light grid points for the vis cache
  3868. 0x83746000 - Type: BOOL - r_videoOutputChanged
  3869.     The video output config has changed
  3870. 0x83743B40 - Type: BOOL - r_vsync
  3871.     Enable v-sync before drawing the next frame to avoid 'tearing' artifacts.
  3872. 0x83746700 - Type: BOOL - r_waterFogTest
  3873.     Enable Water Fog Test.
  3874. 0x83748220 - Type: BOOL - r_waterSheetingFX_allowed
  3875.     Enable the water sheeting effect
  3876. 0x83748300 - Type: Dvar4 - r_waterSheetingFX_distortionScaleFactor
  3877.     Distortion uv scales (Default to 1)
  3878. 0x83748290 - Type: BOOL - r_waterSheetingFX_enable
  3879.     Enable the water sheeting effect
  3880. 0x83748450 - Type: FLOAT1 - r_waterSheetingFX_fadeDuration
  3881.     Sets fade duration in seconds
  3882. 0x83748370 - Type: FLOAT1 - r_waterSheetingFX_magnitude
  3883.     Distortion magnitude
  3884. 0x837483E0 - Type: FLOAT1 - r_waterSheetingFX_radius
  3885.     Tweak dev var; Glow radius in pixels at 640x480
  3886. 0x83777F50 - Type: FLOAT1 - r_watersim_curlAmount
  3887.     Amount of curl applied
  3888. 0x83777FC0 - Type: FLOAT1 - r_watersim_curlMax
  3889.     Maximum curl limit
  3890. 0x83778030 - Type: FLOAT1 - r_watersim_curlReduce
  3891.     Amount curl gets reduced by when over limit
  3892. 0x83777E00 - Type: BOOL - r_watersim_debug
  3893.     Enables bullet debug markers
  3894. 0x8374EDC0 - Type: BOOL - r_watersim_enabled
  3895.     Enables dynamic water simulation
  3896. 0x83777E70 - Type: BOOL - r_watersim_flatten
  3897.     Flattens the water surface out
  3898. 0x83778110 - Type: FLOAT1 - r_watersim_foamAppear
  3899.     Rate foam appears at
  3900. 0x83778180 - Type: FLOAT1 - r_watersim_foamDisappear
  3901.     Rate foam disappears at
  3902. 0x837780A0 - Type: FLOAT1 - r_watersim_minShoreHeight
  3903.     Allows water to lap over the shoreline edge
  3904. 0x83778340 - Type: FLOAT1 - r_watersim_particleGravity
  3905.     Particle gravity
  3906. 0x83778420 - Type: FLOAT1 - r_watersim_particleLength
  3907.     Length of each particle
  3908. 0x837783B0 - Type: FLOAT1 - r_watersim_particleLimit
  3909.     Limit at which particles get spawned
  3910. 0x83778490 - Type: FLOAT1 - r_watersim_particleWidth
  3911.     Width of each particle
  3912. 0x83778500 - Type: Dvar2 - r_watersim_scroll
  3913.     XY coords to scroll water in
  3914. 0x83777EE0 - Type: FLOAT1 - r_watersim_waveSeedDelay
  3915.     Time between seeding a new wave (ms)
  3916. 0x837781F0 - Type: FLOAT1 - r_watersim_windAmount
  3917.     Amount of wind applied
  3918. 0x83778260 - Type: FLOAT1 - r_watersim_windDir
  3919.     Wind direction (degrees)
  3920. 0x837782D0 - Type: FLOAT1 - r_watersim_windMax
  3921.     Maximum wind limit
  3922. 0x837475E0 - Type: Dvar4 - r_waterWaveAmplitude
  3923.     water wave amplitude
  3924. 0x83747500 - Type: Dvar4 - r_waterWaveAngle
  3925.     water wave angle
  3926. 0x83747650 - Type: Dvar4 - r_waterWavePhase
  3927.     water wave phase
  3928. 0x83747730 - Type: Dvar4 - r_waterWaveSpeed
  3929.     water wave speed
  3930. 0x837476C0 - Type: Dvar4 - r_waterWaveSteepness
  3931.     water wave steepness
  3932. 0x83747570 - Type: Dvar4 - r_waterWaveWavelength
  3933.     water wave wavelength
  3934. 0x83742480 - Type: BOOL - r_worldLod
  3935.     Set to zero to force world lods to highest
  3936. 0x837425D0 - Type: FLOAT1 - r_zfar
  3937.     Change the distance at which culling fog reaches 100% opacity; 0 is off
  3938. 0x837424F0 - Type: FLOAT1 - r_znear
  3939.     Things closer than this aren't drawn.  Reducing this increases z-fighting in the distance.
  3940. 0x83742560 - Type: FLOAT1 - r_znear_depthhack
  3941.     Viewmodel near clip plane
  3942. 0x83786960 - Type: BOOL - radius_damage_debug
  3943.     Turn on debug lines for radius damage traces
  3944. 0x837778C0 - Type: DWORD - ragdoll_baselerp_time
  3945.     Default time ragdoll baselerp bones take to reach the base pose
  3946. 0x837777E0 - Type: FLOAT1 - ragdoll_bullet_force
  3947.     Bullet force applied to ragdolls
  3948. 0x83777850 - Type: FLOAT1 - ragdoll_bullet_upbias
  3949.     Upward bias applied to ragdoll bullet effects
  3950. 0x83777540 - Type: DWORD - ragdoll_debug
  3951.     Draw ragdoll debug info (bitflags)
  3952. 0x83777AF0 - Type: BOOL - ragdoll_dump_anims
  3953.     Dump animation data when ragdoll fails
  3954. 0x837774D0 - Type: BOOL - ragdoll_enable
  3955.     Turn on ragdoll death animations
  3956. 0x83777700 - Type: FLOAT1 - ragdoll_explode_force
  3957.     Explosive force applied to ragdolls
  3958. 0x83777770 - Type: FLOAT1 - ragdoll_explode_upbias
  3959.     Upwards bias applied to ragdoll explosion effects
  3960. 0x837775B0 - Type: DWORD - ragdoll_fps
  3961.     Ragdoll update frames per second
  3962. 0x83777A10 - Type: FLOAT1 - ragdoll_jitter_scale
  3963.     Scale up or down the effect of physics jitter on ragdolls
  3964. 0x83777930 - Type: DWORD - ragdoll_jointlerp_time
  3965.     Default time taken to lerp down ragdoll joint friction
  3966. 0x83777620 - Type: DWORD - ragdoll_max_life
  3967.     Max lifetime of a ragdoll system in msec
  3968. 0x83777690 - Type: DWORD - ragdoll_max_simulating
  3969.     Max number of simultaneous active ragdolls
  3970. 0x83771F10 - Type: FLOAT1 - ragdoll_reactivation_cutoff
  3971.     Ragdoll reactivation distance cutoff
  3972. 0x837779A0 - Type: FLOAT1 - ragdoll_rotvel_scale
  3973.     Ragdoll rotational velocity estimate scale
  3974. 0x83777A80 - Type: FLOAT1 - ragdoll_self_collision_scale
  3975.     Scale the size of the collision capsules used to prevent ragdoll limbs from interpenetrating
  3976. 0x8375F830 - Type: DWORD - rate
  3977.     Player's preferred baud rate
  3978. 0x83755490 - Type: BOOL - recordPointsSpent
  3979.     Record spending through eventRecordBin
  3980. 0x8376A1F0 - Type: DWORD - redactionDisplayTime
  3981.     Time that it should be displayed for. 
  3982. 0x8376A260 - Type: DWORD - redactionFadeDuration
  3983.     Fade duration time. 
  3984. 0x8376A2D0 - Type: DWORD - redactionStartStrokeTime
  3985.     Time before the stroke starts. 
  3986. 0x8376A340 - Type: DWORD - redactionStrokeTime
  3987.     Time it takes to complete the redaction stroke. 
  3988. 0x8375C3B0 - Type: DWORD - reliableResendTime
  3989.     Amount of time (in ms) to wait before resending an unack'd reliable message
  3990. 0x8375C420 - Type: DWORD - reliableTimeoutTime
  3991.     Amount of time (in ms) to wait before timing out a client for not ack'ing a message
  3992. 0x83776EB0 - Type: DWORD - render_actor_collision
  3993.     render actor collision
  3994. 0x83776F20 - Type: DWORD - render_bpi_env_collision
  3995.     render bpi_env collision
  3996. 0x83776E40 - Type: DWORD - render_player_collision
  3997.     render player collision
  3998. 0x83757720 - Type: DWORD - reportUserUploadInterval
  3999.     Number of seconds before all the global counters are uploaded
  4000. 0x83757790 - Type: DWORD - reportUserVoteInterval
  4001.     The interval in minutes you wait before getting another vote on this console as long as the console is turned on.
  4002. 0x8374E6C0 - Type: FLOAT1 - revive_time_taken
  4003.     The time it takes to revive a player in last stand.
  4004. 0x8375C490 - Type: FLOAT1 - safeArea_horizontal
  4005.     Horizontal safe area as a fraction of the screen width
  4006. 0x8375C500 - Type: FLOAT1 - safeArea_vertical
  4007.     Vertical safe area as a fraction of the screen height
  4008. 0x8375C570 - Type: FLOAT1 - safeAreaTweakable_horizontal
  4009.     User-adjustable horizontal safe area as a fraction of the screen width
  4010. 0x8375C5E0 - Type: FLOAT1 - safeAreaTweakable_vertical
  4011.     User-adjustable vertical safe area as a fraction of the screen height
  4012. 0x8378FAA0 - Type: External - scr_allies= "marines"
  4013. 0x83791160 - Type: External - scr_allow_killstreak_building= "0"
  4014. 0x8374D540 - Type: External - scr_allowannouncer= "1"
  4015. 0x8374D4D0 - Type: External - scr_allowbattlechatter= "1"
  4016. 0x83780300 - Type: External - scr_attack_dog_count_zm= "3"
  4017. 0x83780290 - Type: External - scr_attack_dog_health_zm= "100000"
  4018. 0x83780220 - Type: External - scr_attack_dog_kills_zm= "25"
  4019. 0x83780370 - Type: External - scr_attack_dog_max_at_once_zm= "3"
  4020. 0x837801B0 - Type: External - scr_attack_dog_time_zm= "45"
  4021. 0x8378FB10 - Type: External - scr_axis= "ussr"
  4022. 0x837966B0 - Type: External - scr_bomb_accel_time= ".75"
  4023. 0x83796560 - Type: External - scr_bomb_explode_delay= "1.5"
  4024. 0x83796640 - Type: External - scr_bomb_time= "1.5"
  4025. 0x837964F0 - Type: External - scr_cam_move_time= "2.5"
  4026. 0x83752010 - Type: External - scr_cp_pointsperkill= "100"
  4027. 0x83751050 - Type: External - scr_ctf_enemycarriervisible= "0"
  4028. 0x83750FE0 - Type: External - scr_ctf_flagrespawntime= "0"
  4029. 0x837510C0 - Type: External - scr_ctf_globalbattlechatterprobability= "0"
  4030. 0x83750F70 - Type: External - scr_ctf_idleflagreturntime= "30"
  4031. 0x83750DB0 - Type: External - scr_ctf_numlives= "0"
  4032. 0x83750E20 - Type: External - scr_ctf_playerrespawndelay= "0"
  4033. 0x83750CD0 - Type: External - scr_ctf_roundlimit= "3"
  4034. 0x83750D40 - Type: External - scr_ctf_roundswitch= "1"
  4035. 0x83750BF0 - Type: External - scr_ctf_scorelimit= "3"
  4036. 0x83750C60 - Type: External - scr_ctf_timelimit= "5"
  4037. 0x83750F00 - Type: External - scr_ctf_touchreturn= "1"
  4038. 0x83750E90 - Type: External - scr_ctf_waverespawndelay= "15"
  4039. 0x83783320 - Type: External - scr_custom_score_assist= "-1"
  4040. 0x837961E0 - Type: External - scr_deleteexplosivesonspawn= "1"
  4041. 0x837509C0 - Type: External - scr_dem_bombtimer= "45"
  4042. 0x83750AA0 - Type: External - scr_dem_defusetime= "5"
  4043. 0x83750B10 - Type: External - scr_dem_extratime= "3"
  4044. 0x83750B80 - Type: External - scr_dem_globalbattlechatterprobability= "0"
  4045. 0x83750950 - Type: External - scr_dem_numlives= "0"
  4046. 0x83750A30 - Type: External - scr_dem_planttime= "5"
  4047. 0x83750870 - Type: External - scr_dem_roundlimit= "0"
  4048. 0x837508E0 - Type: External - scr_dem_roundswitch= "1"
  4049. 0x83750790 - Type: External - scr_dem_scorelimit= "2"
  4050. 0x83750800 - Type: External - scr_dem_timelimit= "2.5"
  4051. 0x83795DF0 - Type: External - scr_dial_rotate_time= "0.5"
  4052. 0x8374D9A0 - Type: External - scr_disable_air_death_ragdoll= "0"
  4053. 0x8374D8C0 - Type: External - scr_disable_attachments= "0"
  4054. 0x8374D690 - Type: External - scr_disable_cac= "0"
  4055. 0x8374D930 - Type: External - scr_disable_contracts= "0"
  4056. 0x8374D850 - Type: External - scr_disable_equipment= "0"
  4057. 0x8374D7E0 - Type: External - scr_disable_tacinsert= "0"
  4058. 0x8374D700 - Type: External - scr_disable_weapondrop= "0"
  4059. 0x8374F300 - Type: External - scr_dm_bonus_leader= "0"
  4060. 0x8374F0D0 - Type: External - scr_dm_globalbattlechatterprobability= "10000"
  4061. 0x8374EF80 - Type: External - scr_dm_numlives= "0"
  4062. 0x8374EFF0 - Type: External - scr_dm_playerrespawndelay= "0"
  4063. 0x8374EF10 - Type: External - scr_dm_roundlimit= "1"
  4064. 0x8374F1B0 - Type: External - scr_dm_score_assist= "0"
  4065. 0x8374F220 - Type: External - scr_dm_score_death= "0"
  4066. 0x8374F370 - Type: External - scr_dm_score_headshot= "0"
  4067. 0x8374F140 - Type: External - scr_dm_score_kill= "50"
  4068. 0x8374F290 - Type: External - scr_dm_score_suicide= "0"
  4069. 0x8374EE30 - Type: External - scr_dm_scorelimit= "1500"
  4070. 0x8374EEA0 - Type: External - scr_dm_timelimit= "100"
  4071. 0x8374F060 - Type: External - scr_dm_waverespawndelay= "0"
  4072. 0x8374E1F0 - Type: External - scr_dog_count= "1000"
  4073. 0x8374E180 - Type: External - scr_dog_health= "10000"
  4074. 0x8374E260 - Type: External - scr_dog_max_at_once= "1000"
  4075. 0x8374E110 - Type: External - scr_dog_time= "1000"
  4076. 0x8374F6F0 - Type: External - scr_dom_flagcapturetime= "100"
  4077. 0x8374F680 - Type: External - scr_dom_globalbattlechatterprobability= "0"
  4078. 0x8374F530 - Type: External - scr_dom_numlives= "0"
  4079. 0x8374F5A0 - Type: External - scr_dom_playerrespawndelay= "0"
  4080. 0x8374F4C0 - Type: External - scr_dom_roundlimit= "1"
  4081. 0x8374F3E0 - Type: External - scr_dom_scorelimit= "200"
  4082. 0x8374F450 - Type: External - scr_dom_timelimit= "0"
  4083. 0x8374F610 - Type: External - scr_dom_waverespawndelay= "0"
  4084. 0x83792430 - Type: External - scr_drawfriend= "0"
  4085. 0x8378C850 - Type: External - scr_fog_baseheight= "-475.268"
  4086. 0x8378C7E0 - Type: External - scr_fog_blue= "0.9624"
  4087. 0x8378C620 - Type: External - scr_fog_exp_halfheight= "243.735"
  4088. 0x8378C5B0 - Type: External - scr_fog_exp_halfplane= "3759.28"
  4089. 0x8378C770 - Type: External - scr_fog_green= "0.962521"
  4090. 0x8378C690 - Type: External - scr_fog_nearplane= "601.593"
  4091. 0x8378C700 - Type: External - scr_fog_red= "0.806694"
  4092. 0x83790670 - Type: External - scr_fx_tabun_radius0= "55"
  4093. 0x837906E0 - Type: External - scr_fx_tabun_radius1= "55"
  4094. 0x83790750 - Type: External - scr_fx_tabun_radius2= "50"
  4095. 0x837907C0 - Type: External - scr_fx_tabun_radius3= "25"
  4096. 0x8378B0B0 - Type: External - scr_game_allowfinalkillcam= "1"
  4097. 0x8374D000 - Type: External - scr_game_allowkillcam= "1"
  4098. 0x8378B120 - Type: External - scr_game_arcadescoring= "0"
  4099. 0x8374D460 - Type: External - scr_game_bulletdamage= "1.0"
  4100. 0x8374D0E0 - Type: External - scr_game_deathpointloss= "0"
  4101. 0x8378B190 - Type: External - scr_game_difficulty= "1"
  4102. 0x8374D380 - Type: External - scr_game_forceradar= "0"
  4103. 0x8374CF90 - Type: External - scr_game_graceperiod= "15"
  4104. 0x8374D3F0 - Type: External - scr_game_hardpoints= "1"
  4105. 0x837924A0 - Type: External - scr_game_killstreaks= "1"
  4106. 0x83792580 - Type: External - scr_game_medalsenabled= "1"
  4107. 0x8374D070 - Type: External - scr_game_onlyheadshots= "0"
  4108. 0x8374D310 - Type: External - scr_game_perks= "1"
  4109. 0x8378B200 - Type: External - scr_game_pinups= "0"
  4110. 0x8378B040 - Type: External - scr_game_prematchperiod= "15"
  4111. 0x83792510 - Type: External - scr_game_rankenabled= "1"
  4112. 0x8374D230 - Type: External - scr_game_spectatetype= "1"
  4113. 0x8374D150 - Type: External - scr_game_suicidepointloss= "0"
  4114. 0x837965D0 - Type: External - scr_glass_break_delay= "0.5"
  4115. 0x83790830 - Type: External - scr_guidedMissileMaxHeight= "4000"
  4116. 0x8374E2D0 - Type: External - scr_hardcore= "0"
  4117. 0x8378B820 - Type: External - scr_hardpoint_airstrikecount= "3"
  4118. 0x8378BC80 - Type: External - scr_hardpoint_allowairstrike= "1"
  4119. 0x8374DA10 - Type: External - scr_hardpoint_allowartillery= "1"
  4120. 0x8378BF90 - Type: External - scr_hardpoint_allowauto_turret= "1"
  4121. 0x8378BCF0 - Type: External - scr_hardpoint_allowbomber= "1"
  4122. 0x8378BBA0 - Type: External - scr_hardpoint_allowcounteruav= "1"
  4123. 0x8374DAF0 - Type: External - scr_hardpoint_allowdogs= "1"
  4124. 0x8378BDD0 - Type: External - scr_hardpoint_allowhelicopter= "1"
  4125. 0x8378BEB0 - Type: External - scr_hardpoint_allowhelicopter_comlink= "1"
  4126. 0x8378C0E0 - Type: External - scr_hardpoint_allowhelicopter_gunner= "1"
  4127. 0x8378C000 - Type: External - scr_hardpoint_allowhelicopter_player= "1"
  4128. 0x8378C070 - Type: External - scr_hardpoint_allowhelicopter_player_firstperson= "1"
  4129. 0x8378BE40 - Type: External - scr_hardpoint_allowhelicopter_x2= "1"
  4130. 0x8378BC10 - Type: External - scr_hardpoint_allowmortar= "1"
  4131. 0x8378BD60 - Type: External - scr_hardpoint_allownapalm= "1"
  4132. 0x83780140 - Type: External - scr_hardpoint_allowradar= "1"
  4133. 0x8378BB30 - Type: External - scr_hardpoint_allowradardirection= "1"
  4134. 0x8378BA50 - Type: External - scr_hardpoint_allowradartime= "1"
  4135. 0x8378BAC0 - Type: External - scr_hardpoint_allowradarupdate= "1"
  4136. 0x8378BF20 - Type: External - scr_hardpoint_allowrcbomb= "1"
  4137. 0x8378B7B0 - Type: External - scr_hardpoint_allowsupply= "1"
  4138. 0x8374DA80 - Type: External - scr_hardpoint_allowuav= "1"
  4139. 0x8378B890 - Type: External - scr_hardpoint_artilleryCanonCount= "3"
  4140. 0x8378B900 - Type: External - scr_hardpoint_artilleryCanonShellCount= "5"
  4141. 0x8378B970 - Type: External - scr_hardpoint_mortarCanonCount= "3"
  4142. 0x8378B9E0 - Type: External - scr_hardpoint_mortarCanonShellCount= "2"
  4143. 0x837912B0 - Type: External - scr_heli_armor= "500"
  4144. 0x83791C50 - Type: External - scr_heli_armor_bulletdamage= "0.3"
  4145. 0x83791390 - Type: External - scr_heli_armored_maxhealth= "1500"
  4146. 0x83791D30 - Type: External - scr_heli_attract_range= "20000"
  4147. 0x83791CC0 - Type: External - scr_heli_attract_strength= "1000"
  4148. 0x837914E0 - Type: External - scr_heli_debug= "0"
  4149. 0x83791550 - Type: External - scr_heli_debug_crash= "0"
  4150. 0x83791470 - Type: External - scr_heli_dest_wait= "8"
  4151. 0x837917F0 - Type: External - scr_heli_health_degrade= "0"
  4152. 0x837911D0 - Type: External - scr_heli_loopmax= "2"
  4153. 0x83791320 - Type: External - scr_heli_maxhealth= "1500"
  4154. 0x83791B00 - Type: External - scr_heli_missile_friendlycare= "512"
  4155. 0x83791400 - Type: External - scr_heli_missile_max= "20"
  4156. 0x83791780 - Type: External - scr_heli_missile_range= "100000"
  4157. 0x837919B0 - Type: External - scr_heli_missile_regen_time= "100"
  4158. 0x83791F60 - Type: External - scr_heli_missile_reload_time= "5.0"
  4159. 0x83791240 - Type: External - scr_heli_missile_rof= "2"
  4160. 0x83791B70 - Type: External - scr_heli_missile_target_cone= "0.6"
  4161. 0x83791BE0 - Type: External - scr_heli_missile_valid_target_cone= "0.7"
  4162. 0x83791E80 - Type: External - scr_heli_protect_pos_time= "12"
  4163. 0x83791EF0 - Type: External - scr_heli_protect_radius= "2000"
  4164. 0x83791E10 - Type: External - scr_heli_protect_time= "1000"
  4165. 0x83791A90 - Type: External - scr_heli_target_recognition= "0.5"
  4166. 0x83791940 - Type: External - scr_heli_target_spawnprotection= "5"
  4167. 0x837915C0 - Type: External - scr_heli_targeting_delay= "0.5"
  4168. 0x83791860 - Type: External - scr_heli_turret_angle_tan= "1"
  4169. 0x83791A20 - Type: External - scr_heli_turret_spinup_delay= "0.75"
  4170. 0x837918D0 - Type: External - scr_heli_turret_target_cone= "0.6"
  4171. 0x837916A0 - Type: External - scr_heli_turretClipSize= "20"
  4172. 0x83791630 - Type: External - scr_heli_turretReloadTime= "1.5"
  4173. 0x83791710 - Type: External - scr_heli_visual_range= "3500"
  4174. 0x83791FD0 - Type: External - scr_heli_warning_distance= "500"
  4175. 0x83791DA0 - Type: External - scr_helicopterTurretMaxAngle= "35"
  4176. 0x8374D620 - Type: External - scr_killstreak_stacking= "0"
  4177. 0x83751750 - Type: External - scr_koth_globalbattlechatterprobability= "0"
  4178. 0x837512F0 - Type: External - scr_koth_numlives= "0"
  4179. 0x83751360 - Type: External - scr_koth_playerrespawndelay= "0"
  4180. 0x83751210 - Type: External - scr_koth_roundlimit= "1"
  4181. 0x83751280 - Type: External - scr_koth_roundswitch= "1"
  4182. 0x83751130 - Type: External - scr_koth_scorelimit= "250"
  4183. 0x837511A0 - Type: External - scr_koth_timelimit= "15"
  4184. 0x837513D0 - Type: External - scr_koth_waverespawndelay= "0"
  4185. 0x83796410 - Type: External - scr_laststand_keep_weapons= "0"
  4186. 0x8378FF70 - Type: External - scr_mapsize= "64"
  4187. 0x8378FB80 - Type: External - scr_max_rank= "0"
  4188. 0x8374E730 - Type: External - scr_min_prestige= "0"
  4189. 0x8378FDB0 - Type: External - scr_motd= ""
  4190. 0x83795CA0 - Type: External - scr_numLives= "0"
  4191. 0x83796250 - Type: External - scr_objectiveText= "OBJECTIVES_TDM_HINT"
  4192. 0x8374E340 - Type: External - scr_oldschool= "0"
  4193. 0x8378B3C0 - Type: External - scr_player_allowrevive= "1"
  4194. 0x8374E030 - Type: External - scr_player_forcerespawn= "1"
  4195. 0x8374DFC0 - Type: External - scr_player_healthregentime= "5"
  4196. 0x8374DEE0 - Type: External - scr_player_maxhealth= "10000"
  4197. 0x8374DE00 - Type: External - scr_player_numlives= "0"
  4198. 0x8374DE70 - Type: External - scr_player_respawndelay= "0"
  4199. 0x8374E0A0 - Type: External - scr_player_sprinttime= "1000"
  4200. 0x8374DF50 - Type: External - scr_player_suicidespawndelay= "0"
  4201. 0x83790590 - Type: External - scr_poisonDamage= "13"
  4202. 0x83790600 - Type: External - scr_poisonDamageHardcore= "5"
  4203. 0x83790520 - Type: External - scr_poisonDuration= "8"
  4204. 0x83792040 - Type: External - scr_rcbomb_car_size= "1"
  4205. 0x837920B0 - Type: External - scr_rcbomb_fadeIn_delay= "0.25"
  4206. 0x83792190 - Type: External - scr_rcbomb_fadeIn_timeBlack= "0.5"
  4207. 0x83792120 - Type: External - scr_rcbomb_fadeIn_timeIn= "0.5"
  4208. 0x83792200 - Type: External - scr_rcbomb_fadeIn_timeOut= "0.5"
  4209. 0x83792270 - Type: External - scr_rcbomb_fadeOut_delay= "0.5"
  4210. 0x83792350 - Type: External - scr_rcbomb_fadeOut_timeBlack= "0.25"
  4211. 0x837922E0 - Type: External - scr_rcbomb_fadeOut_timeIn= "0.5"
  4212. 0x837923C0 - Type: External - scr_rcbomb_fadeOut_timeOut= "0.5"
  4213. 0x8374E500 - Type: External - scr_rcbomb_notimeout= "0"
  4214. 0x8378CCB0 - Type: External - scr_RequiredMapAspectratio= "1"
  4215. 0x8374E7A0 - Type: External - scr_rocket_event= "percent"
  4216. 0x8374E880 - Type: External - scr_rocket_event_off= "0"
  4217. 0x8374E810 - Type: External - scr_rocket_event_trigger1= "50"
  4218. 0x8378E140 - Type: External - scr_rotating_objects_secs= "12"
  4219. 0x8374FF40 - Type: External - scr_sab_bombtimer= "30"
  4220. 0x83750020 - Type: External - scr_sab_defusetime= "5"
  4221. 0x837501E0 - Type: External - scr_sab_globalbattlechatterprobability= "0"
  4222. 0x83750090 - Type: External - scr_sab_hotpotato= "0"
  4223. 0x8374FED0 - Type: External - scr_sab_numlives= "0"
  4224. 0x8374FFB0 - Type: External - scr_sab_planttime= "2.5"
  4225. 0x83750100 - Type: External - scr_sab_playerrespawndelay= "7.5"
  4226. 0x8374FDF0 - Type: External - scr_sab_roundlimit= "1"
  4227. 0x8374FE60 - Type: External - scr_sab_roundswitch= "1"
  4228. 0x8374FD10 - Type: External - scr_sab_scorelimit= "1"
  4229. 0x8374FD80 - Type: External - scr_sab_timelimit= "100"
  4230. 0x83750170 - Type: External - scr_sab_waverespawndelay= "0"
  4231. 0x8378CD20 - Type: External - scr_script_based_influencer_system= "0"
  4232. 0x83750480 - Type: External - scr_sd_bombtimer= "45"
  4233. 0x83750560 - Type: External - scr_sd_defusetime= "5"
  4234. 0x8374D2A0 - Type: External - scr_sd_game_spectatetype= "3"
  4235. 0x83750720 - Type: External - scr_sd_globalbattlechatterprobability= "0"
  4236. 0x837505D0 - Type: External - scr_sd_multibomb= "0"
  4237. 0x83750410 - Type: External - scr_sd_numlives= "1"
  4238. 0x837504F0 - Type: External - scr_sd_planttime= "5"
  4239. 0x83750640 - Type: External - scr_sd_playerrespawndelay= "0"
  4240. 0x83750330 - Type: External - scr_sd_roundlimit= "0"
  4241. 0x837503A0 - Type: External - scr_sd_roundswitch= "3"
  4242. 0x83750250 - Type: External - scr_sd_scorelimit= "1000"
  4243. 0x837502C0 - Type: External - scr_sd_timelimit= "2.5"
  4244. 0x837506B0 - Type: External - scr_sd_waverespawndelay= "0"
  4245. 0x83796170 - Type: External - scr_selecting_location= ""
  4246. 0x83796100 - Type: External - scr_showperksonspawn= "1"
  4247. 0x8374EA40 - Type: External - scr_sideBetTimer= "0"
  4248. 0x8378D6C0 - Type: External - scr_spawn_artillery_influencer_radius= "1200"
  4249. 0x8378D5E0 - Type: External - scr_spawn_artillery_influencer_score= "-600"
  4250. 0x8378D650 - Type: External - scr_spawn_artillery_influencer_score_curve= "linear"
  4251. 0x8378DC00 - Type: External - scr_spawn_auto_turret_influencer_radius= "1200"
  4252. 0x8378DB20 - Type: External - scr_spawn_auto_turret_influencer_score= "-650"
  4253. 0x8378DB90 - Type: External - scr_spawn_auto_turret_influencer_score_curve= "linear"
  4254. 0x8378D180 - Type: External - scr_spawn_dead_friend_influencer_count= "7"
  4255. 0x8378D2D0 - Type: External - scr_spawn_dead_friend_influencer_radius= "1300"
  4256. 0x8378D1F0 - Type: External - scr_spawn_dead_friend_influencer_score= "-100"
  4257. 0x8378D260 - Type: External - scr_spawn_dead_friend_influencer_score_curve= "steep"
  4258. 0x8378D110 - Type: External - scr_spawn_dead_friend_influencer_timeout_seconds= "8"
  4259. 0x8378D570 - Type: External - scr_spawn_dog_influencer_radius= "1050"
  4260. 0x8378D490 - Type: External - scr_spawn_dog_influencer_score= "-150"
  4261. 0x8378D500 - Type: External - scr_spawn_dog_influencer_score_curve= "steep"
  4262. 0x8378D0A0 - Type: External - scr_spawn_enemy_influencer_radius= "1600"
  4263. 0x8378CFC0 - Type: External - scr_spawn_enemy_influencer_score= "-150"
  4264. 0x8378D030 - Type: External - scr_spawn_enemy_influencer_score_curve= "steep"
  4265. 0x837908A0 - Type: External - scr_spawn_enemyavoiddist= "800"
  4266. 0x83790910 - Type: External - scr_spawn_enemyavoidweight= "0"
  4267. 0x83796090 - Type: External - scr_spawn_force_unified= "0"
  4268. 0x8378CF50 - Type: External - scr_spawn_friend_weak_influencer_radius= "700"
  4269. 0x8378CE70 - Type: External - scr_spawn_friend_weak_influencer_score= "25"
  4270. 0x8378CEE0 - Type: External - scr_spawn_friend_weak_influencer_score_curve= "steep"
  4271. 0x8378D960 - Type: External - scr_spawn_grenade_endpoint_influencer_radius= "560"
  4272. 0x8378D880 - Type: External - scr_spawn_grenade_endpoint_influencer_score= "-300"
  4273. 0x8378D8F0 - Type: External - scr_spawn_grenade_endpoint_influencer_score_curve= "linear"
  4274. 0x8378D810 - Type: External - scr_spawn_grenade_influencer_radius= "560"
  4275. 0x8378D730 - Type: External - scr_spawn_grenade_influencer_score= "-300"
  4276. 0x8378D7A0 - Type: External - scr_spawn_grenade_influencer_score_curve= "linear"
  4277. 0x8378DF10 - Type: External - scr_spawn_helicopter_influencer_length= "3500"
  4278. 0x8378DEA0 - Type: External - scr_spawn_helicopter_influencer_radius= "2000"
  4279. 0x8378DDC0 - Type: External - scr_spawn_helicopter_influencer_score= "-500"
  4280. 0x8378DE30 - Type: External - scr_spawn_helicopter_influencer_score_curve= "linear"
  4281. 0x8378DAB0 - Type: External - scr_spawn_napalm_influencer_radius= "3500"
  4282. 0x8378D9D0 - Type: External - scr_spawn_napalm_influencer_score= "-500"
  4283. 0x8378DA40 - Type: External - scr_spawn_napalm_influencer_score_curve= "steep"
  4284. 0x8378CE00 - Type: External - scr_spawn_objective_facing_bonus= "50"
  4285. 0x8378CD90 - Type: External - scr_spawn_randomness_range= "100"
  4286. 0x8378DD50 - Type: External - scr_spawn_rcbomb_influencer_radius= "1750"
  4287. 0x8378DC70 - Type: External - scr_spawn_rcbomb_influencer_score= "-200"
  4288. 0x8378DCE0 - Type: External - scr_spawn_rcbomb_influencer_score_curve= "steep"
  4289. 0x8378E0D0 - Type: External - scr_spawn_tvmissile_influencer_length= "3000"
  4290. 0x8378E060 - Type: External - scr_spawn_tvmissile_influencer_radius= "2000"
  4291. 0x8378DF80 - Type: External - scr_spawn_tvmissile_influencer_score= "-400"
  4292. 0x8378DFF0 - Type: External - scr_spawn_tvmissile_influencer_score_curve= "linear"
  4293. 0x8378D420 - Type: External - scr_spawn_vehicle_influencer_lead_seconds= "3"
  4294. 0x8378D340 - Type: External - scr_spawn_vehicle_influencer_score= "-50"
  4295. 0x8378D3B0 - Type: External - scr_spawn_vehicle_influencer_score_curve= "linear"
  4296. 0x83790440 - Type: External - scr_tabun_effect_radius= "185"
  4297. 0x837903D0 - Type: External - scr_tabun_shock_height= "20"
  4298. 0x83790360 - Type: External - scr_tabun_shock_radius= "185"
  4299. 0x837904B0 - Type: External - scr_tabunGasDuration= "8"
  4300. 0x83790280 - Type: External - scr_tabunInitialGasShockDuration= "7"
  4301. 0x837902F0 - Type: External - scr_tabunWalkInGasShockDuration= "4"
  4302. 0x8374FC30 - Type: External - scr_tdm_bonus_leader= "0"
  4303. 0x8374FA00 - Type: External - scr_tdm_globalbattlechatterprobability= "0"
  4304. 0x8378C460 - Type: External - scr_tdm_grenadeLauncherDudTime= "100"
  4305. 0x8378C540 - Type: External - scr_tdm_killstreakDelayTime= "0"
  4306. 0x8374F8B0 - Type: External - scr_tdm_numlives= "0"
  4307. 0x8374F920 - Type: External - scr_tdm_playerrespawndelay= "0"
  4308. 0x8374F840 - Type: External - scr_tdm_roundlimit= "1"
  4309. 0x8378C3F0 - Type: External - scr_tdm_roundwinlimit= "0"
  4310. 0x8374FAE0 - Type: External - scr_tdm_score_assist= "50"
  4311. 0x8374FB50 - Type: External - scr_tdm_score_death= "0"
  4312. 0x8374FCA0 - Type: External - scr_tdm_score_headshot= "0"
  4313. 0x8374FA70 - Type: External - scr_tdm_score_kill= "10000"
  4314. 0x8374FBC0 - Type: External - scr_tdm_score_suicide= "0"
  4315. 0x8374F760 - Type: External - scr_tdm_scorelimit= "30000"
  4316. 0x8378C4D0 - Type: External - scr_tdm_thrownGrenadeDudTime= "0"
  4317. 0x8374F7D0 - Type: External - scr_tdm_timelimit= "0"
  4318. 0x8374F990 - Type: External - scr_tdm_waverespawndelay= "0"
  4319. 0x8378B270 - Type: External - scr_team_allowHardpointStreakAfterDeath= "0"
  4320. 0x8378B2E0 - Type: External - scr_team_artilleryTeamKillPenalty= "0.25"
  4321. 0x8374DB60 - Type: DWORD - scr_team_fftype
  4322.     Friendly fire status
  4323. 0x8374DCB0 - Type: External - scr_team_kickteamkillers= "0"
  4324. 0x8378B350 - Type: External - scr_team_mortarTeaTeamKillPenalty= "0.25"
  4325. 0x8374DBD0 - Type: External - scr_team_respawntime= "0"
  4326. 0x8374DD90 - Type: External - scr_team_teamkillerplaylistbanpenalty= "0"
  4327. 0x8374DD20 - Type: External - scr_team_teamkillerplaylistbanquantum= "0"
  4328. 0x8374D1C0 - Type: External - scr_team_teamkillpointloss= "1"
  4329. 0x8374DC40 - Type: External - scr_team_teamkillspawndelay= "20"
  4330. 0x8378FFE0 - Type: External - scr_teambalance= "0"
  4331. 0x8378FBF0 - Type: External - scr_teamKillPunishCount= "3"
  4332. 0x83790050 - Type: External - scr_timeplayedcap= "1800"
  4333. 0x83751FA0 - Type: External - scr_twar_globalbattlechatterprobability= "0"
  4334. 0x837517C0 - Type: External - scr_twar_timelimit= "100"
  4335. 0x8378E610 - Type: External - scr_veh_alive_cleanuptimemax= "120"
  4336. 0x8378E5A0 - Type: External - scr_veh_alive_cleanuptimemin= "119"
  4337. 0x8378E990 - Type: External - scr_veh_cleanupabandoned= "1"
  4338. 0x8378E450 - Type: External - scr_veh_cleanupdebugprint= "0"
  4339. 0x8378EA00 - Type: External - scr_veh_cleanupdrifted= "1"
  4340. 0x8378EA70 - Type: External - scr_veh_cleanupmaxspeedmph= "1"
  4341. 0x8378EAE0 - Type: External - scr_veh_cleanupmindistancefeet= "75"
  4342. 0x8378E840 - Type: External - scr_veh_cleanuptime_dmgfactor_deadtread= "0.25"
  4343. 0x8378E7D0 - Type: External - scr_veh_cleanuptime_dmgfactor_max= "1.0"
  4344. 0x8378E760 - Type: External - scr_veh_cleanuptime_dmgfactor_min= "0.33"
  4345. 0x8378E8B0 - Type: External - scr_veh_cleanuptime_dmgfraction_curve_begin= "0.0"
  4346. 0x8378E920 - Type: External - scr_veh_cleanuptime_dmgfraction_curve_end= "1.0"
  4347. 0x8378E6F0 - Type: External - scr_veh_dead_cleanuptimemax= "30"
  4348. 0x8378E680 - Type: External - scr_veh_dead_cleanuptimemin= "20"
  4349. 0x8378EED0 - Type: External - scr_veh_disableoverturndamage= "0"
  4350. 0x8378EE60 - Type: External - scr_veh_disablerespawn= "0"
  4351. 0x8378F4F0 - Type: External - scr_veh_disappear_maxpreventdistancefeet= "30"
  4352. 0x8378F560 - Type: External - scr_veh_disappear_maxpreventvisibilityfeet= "150"
  4353. 0x8378F480 - Type: External - scr_veh_disappear_maxwaittime= "60"
  4354. 0x8378E4C0 - Type: External - scr_veh_driversarehidden= "1"
  4355. 0x8378E530 - Type: External - scr_veh_driversareinvulnerable= "1"
  4356. 0x8378F410 - Type: External - scr_veh_explode_on_cleanup= "1"
  4357. 0x8378EFB0 - Type: External - scr_veh_explosion_doradiusdamage= "1"
  4358. 0x8378F250 - Type: External - scr_veh_explosion_husk_forcepointvariance= "30"
  4359. 0x8378F2C0 - Type: External - scr_veh_explosion_husk_horzvelocityvariance= "25"
  4360. 0x8378F3A0 - Type: External - scr_veh_explosion_husk_vertvelocitymax= "200"
  4361. 0x8378F330 - Type: External - scr_veh_explosion_husk_vertvelocitymin= "100"
  4362. 0x8378F100 - Type: External - scr_veh_explosion_maxdamage= "200"
  4363. 0x8378F090 - Type: External - scr_veh_explosion_mindamage= "20"
  4364. 0x8378F020 - Type: External - scr_veh_explosion_radius= "256"
  4365. 0x8378EF40 - Type: External - scr_veh_explosion_spawnfx= "1"
  4366. 0x8378F640 - Type: External - scr_veh_health_jeep= "700"
  4367. 0x8378F5D0 - Type: External - scr_veh_health_tank= "1350"
  4368. 0x8378F170 - Type: External - scr_veh_ondeath_createhusk= "1"
  4369. 0x8378F1E0 - Type: External - scr_veh_ondeath_usevehicleashusk= "1"
  4370. 0x8378EC30 - Type: External - scr_veh_respawnafterhuskcleanup= "1"
  4371. 0x8378ED10 - Type: External - scr_veh_respawntimemax= "90"
  4372. 0x8378ECA0 - Type: External - scr_veh_respawntimemin= "50"
  4373. 0x8378EDF0 - Type: External - scr_veh_respawnwait_iterationwaitseconds= "1"
  4374. 0x8378ED80 - Type: External - scr_veh_respawnwait_maxiterations= "30"
  4375. 0x8378EB50 - Type: External - scr_veh_waittillstoppedandmindist_maxtime= "10"
  4376. 0x8378EBC0 - Type: External - scr_veh_waittillstoppedandmindist_maxtimeenabledistfeet= "5"
  4377. 0x8378C150 - Type: External - scr_vehicle_damage_scalar= "1"
  4378. 0x8374D5B0 - Type: External - scr_vehicles_enabled= "1"
  4379. 0x83752080 - Type: External - scr_wager_defaultScore= "0"
  4380. 0x8374EB20 - Type: External - scr_wager_firstPayout= "0"
  4381. 0x8374EC70 - Type: External - scr_wager_firstPlayer= "0"
  4382. 0x8374EB90 - Type: External - scr_wager_secondPayout= "0"
  4383. 0x8374ECE0 - Type: External - scr_wager_secondPlayer= "0"
  4384. 0x8374EC00 - Type: External - scr_wager_thirdPayout= "0"
  4385. 0x8374ED50 - Type: External - scr_wager_thirdPlayer= "0"
  4386. 0x8374E960 - Type: External - scr_wagerBet= "10000"
  4387. 0x8374EAB0 - Type: External - scr_wagerPool= "0"
  4388. 0x8374E9D0 - Type: External - scr_wagerSideBet= "0"
  4389. 0x8378B660 - Type: External - scr_weapon_allowbetty= "1"
  4390. 0x8378B580 - Type: External - scr_weapon_allowc4= "1"
  4391. 0x8378B510 - Type: External - scr_weapon_allowflash= "1"
  4392. 0x8378B430 - Type: External - scr_weapon_allowfrags= "1"
  4393. 0x8378B740 - Type: External - scr_weapon_allowmines= "1"
  4394. 0x8378B6D0 - Type: External - scr_weapon_allowrpgs= "1"
  4395. 0x8378B5F0 - Type: External - scr_weapon_allowsatchel= "1"
  4396. 0x8378B4A0 - Type: External - scr_weapon_allowsmoke= "1"
  4397. 0x837900C0 - Type: External - scr_weaponobject_coneangle= "70"
  4398. 0x837901A0 - Type: External - scr_weaponobject_graceperiod= "0.6"
  4399. 0x83790130 - Type: External - scr_weaponobject_mindist= "20"
  4400. 0x83790210 - Type: External - scr_weaponobject_radius= "192"
  4401. 0x8374E5E0 - Type: External - scr_xpscale= "1"
  4402. 0x8374E650 - Type: External - scr_xpzmscale= "1"
  4403. 0x8373F690 - Type: BOOL - script_debugger_smoke_test
  4404.     perform script debugger smoke test and exit
  4405. 0x83780610 - Type: External - selected_group= "killstreak"
  4406. 0x8377D510 - Type: External - selectedFriendClanTag= ""
  4407. 0x8377D5F0 - Type: DWORD - selectedFriendIndex
  4408.     Currently selected friend index.
  4409. 0x8377D4A0 - Type: External - selectedFriendName= ""
  4410. 0x8377D6D0 - Type: DWORD - selectedGroupIndex
  4411.     Currently selected group index
  4412. 0x8377D7B0 - Type: DWORD - selectedMenuItemIndex
  4413.     Current selected event index.
  4414. 0x8377D580 - Type: External - selectedPlayerClanName= ""
  4415. 0x8377D740 - Type: External - selectedPlayerXuid= ""
  4416. 0x8377D660 - Type: DWORD - selectedStoreItemIndex
  4417.     Currently selected in-game store item index
  4418. 0x8375EDB0 - Type: FLOAT1 - sensitivity
  4419.     Mouse sensitivity
  4420. 0x8377C860 - Type: External - server1= ""
  4421. 0x8377CC50 - Type: External - server10= ""
  4422. 0x8377CCC0 - Type: External - server11= ""
  4423. 0x8377CD30 - Type: External - server12= ""
  4424. 0x8377CDA0 - Type: External - server13= ""
  4425. 0x8377CE10 - Type: External - server14= ""
  4426. 0x8377CE80 - Type: External - server15= ""
  4427. 0x8377CEF0 - Type: External - server16= ""
  4428. 0x8377C8D0 - Type: External - server2= ""
  4429. 0x8377C940 - Type: External - server3= ""
  4430. 0x8377C9B0 - Type: External - server4= ""
  4431. 0x8377CA20 - Type: External - server5= ""
  4432. 0x8377CA90 - Type: External - server6= ""
  4433. 0x8377CB00 - Type: External - server7= ""
  4434. 0x8377CB70 - Type: External - server8= ""
  4435. 0x8377CBE0 - Type: External - server9= ""
  4436. 0x83757F00 - Type: BOOL - session_nonblocking
  4437.     Experimental non-blocking Session code
  4438. 0x837544D0 - Type: DWORD - sessionSearchMaxAttempts
  4439.     Number of search retries before giving up.
  4440. 0x837804C0 - Type: External - settings_map_selected= "1"
  4441. 0x83795610 - Type: Dvar2 - shardEdgeSize
  4442.     Range of the new shard edge length as a fraction of the total shard edges lengths
  4443. 0x83795300 - Type: FLOAT1 - shardShatterSizeLimitScale
  4444.     Scale of maxShardSize & minShardSize when shattering a shard.
  4445. 0x83795530 - Type: Dvar2 - shardSplitDir
  4446.     Angle range of the first edge of the shard
  4447. 0x837955A0 - Type: Dvar2 - shardSplitDir2
  4448.     Angle range of the next edges of the shard
  4449. 0x83795A70 - Type: FLOAT1 - shatterFxMaxDist
  4450.     Distance between FX spawning points along the window edges
  4451. 0x83795AE0 - Type: FLOAT1 - shatterFxMinEdgeLength
  4452.     Minimum length that the window edge has to be to have a shatter fx spawned on it.
  4453. 0x83758EC0 - Type: External - shortversion= "7"
  4454. 0x83771EA0 - Type: BOOL - show_reticle_during_swimming
  4455.     Controls if the reticle is visible during swimming.
  4456. 0x8373FD20 - Type: BOOL - show_tty_timestamps
  4457.     Show timestamps in tty output
  4458. 0x83759400 - Type: BOOL - showdrop
  4459.     Show dropped packets
  4460. 0x83757DB0 - Type: BOOL - showHiddenOffers
  4461.     True when hidden offers need to be displayed for a user
  4462. 0x83759390 - Type: DWORD - showpackets
  4463.     Show packets
  4464. 0x8376AF10 - Type: DWORD - showVisionSetDebugInfo
  4465.     Enables visionset debug info
  4466. 0x83780060 - Type: External - sidebet_made= ""
  4467. 0x83773100 - Type: DWORD - skills
  4468.     SP character skill levels
  4469. 0x837450B0 - Type: BOOL - sm_enable
  4470.     Enable shadow mapping
  4471. 0x83745890 - Type: BOOL - sm_fastSunShadow
  4472.     Fast sun shadow
  4473. 0x83745970 - Type: BOOL - sm_fullResSpotShadowEnable
  4474.     Provides high-res spot shadows for the only one spotlight in the scene.
  4475. 0x837452E0 - Type: FLOAT1 - sm_lightScore_eyeProjectDist
  4476.     When picking shadows for primary lights, measure distance from a point this far in front of the camera.
  4477. 0x83745350 - Type: FLOAT1 - sm_lightScore_spotProjectFrac
  4478.     When picking shadows for primary lights, measure distance to a point this fraction of the light's radius along it's shadow direction.
  4479. 0x83745200 - Type: DWORD - sm_maxLights
  4480.     Limits how many primary lights can have shadow maps
  4481. 0x837454A0 - Type: FLOAT1 - sm_polygonOffsetBias
  4482.     Shadow map offset bias
  4483. 0x83745430 - Type: FLOAT1 - sm_polygonOffsetScale
  4484.     Shadow map offset scale
  4485. 0x83745900 - Type: BOOL - sm_qualitySpotShadow
  4486.     Fast spot shadow
  4487. 0x83745190 - Type: BOOL - sm_spotEnable
  4488.     Enable spot shadow mapping from script
  4489. 0x83745270 - Type: FLOAT1 - sm_spotShadowFadeTime
  4490.     How many seconds it takes for a primary light shadow map to fade in or out
  4491. 0x837457B0 - Type: FLOAT1 - sm_spotShadowLargeRadiusScale
  4492.     Radius scaler for large spot shadow switch over
  4493. 0x83745820 - Type: BOOL - sm_strictCull
  4494.     Strict shadow map cull
  4495. 0x837453C0 - Type: BOOL - sm_sunAlwaysCastsShadow
  4496.     forces sun to always do shadow mapping, from script
  4497. 0x83745120 - Type: BOOL - sm_sunEnable
  4498.     Enable sun shadow mapping from script
  4499. 0x83745510 - Type: FLOAT1 - sm_sunSampleSizeNear
  4500.     Shadow sample size
  4501. 0x83745580 - Type: FLOAT3 - sm_sunShadowCenter
  4502.     Sun shadow center, 0 0 0 means don't override
  4503. 0x837455F0 - Type: FLOAT1 - sm_sunShadowScale
  4504.     Sun shadow scale optimization
  4505. 0x83745660 - Type: BOOL - sm_sunShadowSmallEnable
  4506.     use quarter resolution sun shadow map
  4507. 0x83760320 - Type: BOOL - smpDraw2D
  4508.     draw 2D in a worker thread
  4509. 0x83795450 - Type: BOOL - smpGlass
  4510.     Update & generate glass verts in a worker thread
  4511. 0x83760390 - Type: BOOL - smpUpdatePlayerNames
  4512.     update player names in a worker thread (part of Draw2D)
  4513. 0x8375F8A0 - Type: DWORD - snaps
  4514.     Snapshot rate
  4515. 0x83779E60 - Type: BOOL - snd_always_log
  4516.     enable missing sound spam
  4517. 0x8377A330 - Type: External - snd_assert_on_enqueue= ""
  4518. 0x8377A250 - Type: External - snd_assert_on_play= ""
  4519. 0x8377A2C0 - Type: External - snd_assert_on_stop= ""
  4520. 0x8377B910 - Type: FLOAT1 - snd_auto_random
  4521.     amt to randomize 3p apparent fire rates
  4522. 0x8377C320 - Type: BOOL - snd_autoSim
  4523.     turn on client side simulation of automatic gun sounds
  4524. 0x837798B0 - Type: BOOL - snd_autosim_window
  4525.     autosim window masking
  4526. 0x8377A5D0 - Type: FLOAT1 - snd_boat_current_rpm
  4527.     scalar value for boat engine
  4528. 0x8377A790 - Type: FLOAT1 - snd_boat_engine_off
  4529.     value for boat engine low/idle
  4530. 0x8377A720 - Type: FLOAT1 - snd_boat_lerp_rpm
  4531.     scalar value for boat rpm
  4532. 0x8377B130 - Type: FLOAT1 - snd_boat_pitch_high_max
  4533.     boat pitch high max
  4534. 0x8377B0C0 - Type: FLOAT1 - snd_boat_pitch_high_min
  4535.     boat pitch high min
  4536. 0x8377AE90 - Type: FLOAT1 - snd_boat_pitch_idle_max
  4537.     boat pitch low min
  4538. 0x8377AE20 - Type: FLOAT1 - snd_boat_pitch_idle_min
  4539.     boat pitch low min
  4540. 0x8377AF70 - Type: FLOAT1 - snd_boat_pitch_low_max
  4541.     boat pitch low min
  4542. 0x8377AF00 - Type: FLOAT1 - snd_boat_pitch_low_min
  4543.     boat pitch low min
  4544. 0x8377B050 - Type: FLOAT1 - snd_boat_pitch_med_max
  4545.     boat pitch med max
  4546. 0x8377AFE0 - Type: FLOAT1 - snd_boat_pitch_med_min
  4547.     boat pitch med min
  4548. 0x8377ADB0 - Type: FLOAT1 - snd_boat_rpm_high_fin_end
  4549.     rpm point where engine_high fade in begins
  4550. 0x8377AD40 - Type: FLOAT1 - snd_boat_rpm_high_start
  4551.     rpm point where engine_high start
  4552. 0x8377A950 - Type: FLOAT1 - snd_boat_rpm_idle_end
  4553.     rpm point where engine_idle ends
  4554. 0x8377A8E0 - Type: FLOAT1 - snd_boat_rpm_idle_fout_start
  4555.     rpm point where engine_idle begins to fade out
  4556. 0x8377AB10 - Type: FLOAT1 - snd_boat_rpm_low_end
  4557.     rpm point where engine_low ends
  4558. 0x8377AA30 - Type: FLOAT1 - snd_boat_rpm_low_fin_end
  4559.     rpm point where engine_low fade in ends
  4560. 0x8377AAA0 - Type: FLOAT1 - snd_boat_rpm_low_fout_start
  4561.     rpm point where engine_low fade out begins
  4562. 0x8377A9C0 - Type: FLOAT1 - snd_boat_rpm_low_start
  4563.     rpm point where engine_low start
  4564. 0x8377ACD0 - Type: FLOAT1 - snd_boat_rpm_med_end
  4565.     rpm point where engine_medium ends
  4566. 0x8377ABF0 - Type: FLOAT1 - snd_boat_rpm_med_fin_end
  4567.     rpm point where engine_med fade in ends
  4568. 0x8377AC60 - Type: FLOAT1 - snd_boat_rpm_med_fout_start
  4569.     rpm point where engine_med fade out begins
  4570. 0x8377AB80 - Type: FLOAT1 - snd_boat_rpm_med_start
  4571.     rpm point where engine_medium start
  4572. 0x8377A640 - Type: FLOAT1 - snd_boat_rpm_scalar
  4573.     scalar value for boat rpm
  4574. 0x8377A6B0 - Type: BOOL - snd_boat_using_lerp_rpm
  4575.     scalar value for boat rpm
  4576. 0x8377B280 - Type: FLOAT1 - snd_boat_water_fast_min
  4577.     boat pitch high max
  4578. 0x8377B210 - Type: FLOAT1 - snd_boat_water_idle_max
  4579.     boat pitch high max
  4580. 0x8377B360 - Type: FLOAT1 - snd_boat_water_pitch_max
  4581.     boat pitch high max
  4582. 0x8377B2F0 - Type: FLOAT1 - snd_boat_water_slow_max
  4583.     boat pitch high max
  4584. 0x8377B1A0 - Type: FLOAT1 - snd_boat_water_slow_min
  4585.     boat pitch high max
  4586. 0x8377A560 - Type: External - snd_debug_snapshot= ""
  4587. 0x8377A410 - Type: External - snd_debugAlias= ""
  4588. 0x8377A3A0 - Type: BOOL - snd_debugReplace
  4589.     Print out information about when we stop a playing sound to play another
  4590. 0x83778AB0 - Type: FLOAT1 - snd_dlpf_attenuation
  4591.     attenuation for distance lpf
  4592. 0x837789D0 - Type: FLOAT1 - snd_dlpf_max_distance
  4593.     max distance for distance lpf
  4594. 0x83778A40 - Type: FLOAT1 - snd_dlpf_min_distance
  4595.     min distance for distance lpf
  4596. 0x83778880 - Type: FLOAT1 - snd_dopplerRate
  4597.     global doppler lerp rate
  4598. 0x83778810 - Type: FLOAT1 - snd_dopplerScale
  4599.     global doppler ratio
  4600. 0x83778570 - Type: Dvar6 - snd_draw3D
  4601.     Draw the position and info of world sounds
  4602. 0x83760B00 - Type: Dvar6 - snd_drawInfo
  4603.     Draw debugging information for sounds
  4604. 0x83760B70 - Type: Dvar6 - snd_drawSort
  4605.     Sort debugging information for sounds
  4606. 0x83779F40 - Type: FLOAT1 - snd_dry_scale
  4607.     scalar value for dry signal path
  4608. 0x83779D10 - Type: BOOL - snd_dsp_drc
  4609.     enable DRC
  4610. 0x83779DF0 - Type: FLOAT1 - snd_dsp_drc_ratio
  4611.     ratio for master limiter
  4612. 0x83779D80 - Type: FLOAT1 - snd_dsp_drc_threshold
  4613.     threshold for master limiter
  4614. 0x8377C0F0 - Type: BOOL - snd_dsp_futz
  4615.     enable dsp futz
  4616. 0x837796F0 - Type: BOOL - snd_enable_pitch
  4617.     use pitch variation
  4618. 0x8377A480 - Type: BOOL - snd_entityRandomize
  4619.     entity randomization
  4620. 0x837788F0 - Type: FLOAT1 - snd_flux_separation
  4621.     separation of L/R flux elements, 0 none, 1 180 deg, not linear in angle
  4622. 0x83779760 - Type: FLOAT1 - snd_futz
  4623.     futz
  4624. 0x8377BAD0 - Type: FLOAT1 - snd_futz_blend
  4625.     
  4626. 0x8377BB40 - Type: FLOAT1 - snd_futz_bpf_f
  4627.     
  4628. 0x8377BBB0 - Type: FLOAT1 - snd_futz_bpf_q
  4629.     
  4630. 0x8377C010 - Type: FLOAT1 - snd_futz_clip_post
  4631.     
  4632. 0x8377BFA0 - Type: FLOAT1 - snd_futz_clip_pre
  4633.     
  4634. 0x8377BD70 - Type: FLOAT1 - snd_futz_distortion
  4635.     
  4636. 0x8377C080 - Type: FLOAT1 - snd_futz_force
  4637.     
  4638. 0x8377BC90 - Type: FLOAT1 - snd_futz_ls_f
  4639.     
  4640. 0x8377BC20 - Type: FLOAT1 - snd_futz_ls_g
  4641.     
  4642. 0x8377BD00 - Type: FLOAT1 - snd_futz_ls_q
  4643.     
  4644. 0x837797D0 - Type: FLOAT1 - snd_futz_min
  4645.     futz min
  4646. 0x8377BE50 - Type: FLOAT1 - snd_futz_postg
  4647.     
  4648. 0x8377BDE0 - Type: FLOAT1 - snd_futz_preg
  4649.     
  4650. 0x8377BF30 - Type: FLOAT1 - snd_futz_tg
  4651.     
  4652. 0x8377BEC0 - Type: FLOAT1 - snd_futz_th
  4653.     
  4654. 0x83779680 - Type: FLOAT1 - snd_global_pitch
  4655.     global pitch
  4656. 0x83779990 - Type: BOOL - snd_hdr
  4657.     HDR audio
  4658. 0x83779AE0 - Type: FLOAT1 - snd_hdr_channel_threshold
  4659.     percent of channels active when hdr kicks in
  4660. 0x83779BC0 - Type: FLOAT1 - snd_hdr_maximum_priority
  4661.     sounds more than this are at normal volume
  4662. 0x83779A00 - Type: FLOAT1 - snd_hdr_minimum_level
  4663.     hdr minimum attenuation
  4664. 0x83779B50 - Type: FLOAT1 - snd_hdr_minimum_priority
  4665.     sounds less than this are silent
  4666. 0x83779A70 - Type: FLOAT1 - snd_hdr_rate
  4667.     hdr lerp rate
  4668. 0x83779920 - Type: FLOAT1 - snd_isbig_distance
  4669.     distance where isbig doesn't make a difference in occlusion
  4670. 0x837786C0 - Type: DWORD - snd_levelFadeTime
  4671.     The amount of time in milliseconds for all audio to fade in at the start of a level
  4672. 0x83778B20 - Type: BOOL - snd_losOcclusion
  4673.     occlusion based off of LOS
  4674. 0x8377A1E0 - Type: External - snd_master_override= ""
  4675. 0x837794C0 - Type: FLOAT1 - snd_menu_center_channel
  4676.     options menu center channel
  4677. 0x83779290 - Type: FLOAT1 - snd_menu_cinematic
  4678.     Scales the volume of Bink videos.
  4679. 0x837793E0 - Type: FLOAT1 - snd_menu_left_channel
  4680.     options menu left channel
  4681. 0x83779530 - Type: FLOAT1 - snd_menu_left_surround
  4682.     options menu left surround
  4683. 0x83779610 - Type: FLOAT1 - snd_menu_lfe
  4684.     options menu lfe
  4685. 0x83779370 - Type: DWORD - snd_menu_listen_level
  4686.     options menu listening level
  4687. 0x83779220 - Type: FLOAT1 - snd_menu_master
  4688.     options menu master
  4689. 0x83779140 - Type: FLOAT1 - snd_menu_music
  4690.     options menu music
  4691. 0x83779450 - Type: FLOAT1 - snd_menu_right_channel
  4692.     options menu right channel
  4693. 0x837795A0 - Type: FLOAT1 - snd_menu_right_surround
  4694.     options menu right surround
  4695. 0x837791B0 - Type: FLOAT1 - snd_menu_sfx
  4696.     options menu sfx
  4697. 0x83779300 - Type: DWORD - snd_menu_speaker_setup
  4698.     options menu speaker setup
  4699. 0x837790D0 - Type: FLOAT1 - snd_menu_voice
  4700.     options menu voice
  4701. 0x8377B4B0 - Type: FLOAT1 - snd_minigun_loop_start
  4702.     spin time elapse until loop sound starts playing
  4703. 0x8377B590 - Type: FLOAT1 - snd_minigun_pitch_end
  4704.     pitch where the loop ends
  4705. 0x8377B520 - Type: FLOAT1 - snd_minigun_pitch_start
  4706.     pitch where the loop starts
  4707. 0x8377B440 - Type: External - snd_mute_alias_substring= ""
  4708. 0x83778B90 - Type: FLOAT1 - snd_occlusion_attenuation
  4709.     maximum occlusion attenuation
  4710. 0x83778C70 - Type: FLOAT1 - snd_occlusion_cull_distance
  4711.     distance at which we don't do occlusion at start
  4712. 0x83778C00 - Type: FLOAT1 - snd_occlusion_rate
  4713.     snd occlusion rate
  4714. 0x837787A0 - Type: FLOAT1 - snd_omnidirectionalPercentage
  4715.     Percentage of sound volume that is 'directionless'
  4716. 0x8377C160 - Type: FLOAT1 - snd_pan_filter
  4717.     
  4718. 0x83779060 - Type: FLOAT1 - snd_pitch_timescale
  4719.     pitch scalar by timescale
  4720. 0x83778960 - Type: FLOAT1 - snd_playing_priority_boost
  4721.     priority penalty for new sounds
  4722. 0x83779CA0 - Type: FLOAT1 - snd_priority_rate
  4723.     interpolation rate for minimum priority
  4724. 0x83779C30 - Type: FLOAT1 - snd_priority_window
  4725.     width of priority window for sounds to play
  4726. 0x8377B6E0 - Type: BOOL - snd_proximity_enable
  4727.     enable reverb prox
  4728. 0x8377B8A0 - Type: FLOAT1 - snd_proximity_filter
  4729.     
  4730. 0x8377B7C0 - Type: FLOAT1 - snd_proximity_max_dist
  4731.     
  4732. 0x8377B830 - Type: FLOAT1 - snd_proximity_max_late_cut
  4733.     
  4734. 0x8377B750 - Type: FLOAT1 - snd_proximity_min_dist
  4735.     
  4736. 0x8377C1D0 - Type: FLOAT1 - snd_ps3_vol_occlusion_attenuation_dry
  4737.     maximum dry volume occlusion attenuation for PS3
  4738. 0x8377C240 - Type: FLOAT1 - snd_ps3_vol_occlusion_attenuation_wet
  4739.     maximum wet volume occlusion attenuation for PS3
  4740. 0x8377A100 - Type: DWORD - snd_radverb_matrix
  4741.     radverb delay matrix selection
  4742. 0x83778730 - Type: FLOAT1 - snd_realDelay
  4743.     turn on 'realistic' sound delay
  4744. 0x8377A170 - Type: External - snd_reverb_override= ""
  4745. 0x8377A090 - Type: FLOAT1 - snd_reverb_proximity_distance
  4746.     max dist for reverb proximity effect
  4747. 0x83778FF0 - Type: BOOL - snd_skip_muted_sounds
  4748.     skip muted sounds
  4749. 0x837785E0 - Type: FLOAT1 - snd_slaveFadeInTime
  4750.     the time in seconds for slave fade in
  4751. 0x83778650 - Type: FLOAT1 - snd_slaveFadeOutTime
  4752.     the time in seconds for slave fade out
  4753. 0x8377B3D0 - Type: External - snd_solo_alias_substring= ""
  4754. 0x8377C2B0 - Type: Dvar6 - snd_speakerConfiguration
  4755.     Speaker configuration
  4756. 0x8377B600 - Type: External - snd_start_alias= ""
  4757. 0x83779840 - Type: BOOL - snd_stereo_3d
  4758.     pan 3d stereo assets to alternate speakers
  4759. 0x8377B670 - Type: External - snd_stop_alias= ""
  4760. 0x8377A020 - Type: FLOAT1 - snd_test_verb
  4761.     test verb wetdry
  4762. 0x8377A870 - Type: FLOAT1 - snd_throttle_reduce_vol
  4763.     ammount to reduce engine vol
  4764. 0x8377A800 - Type: FLOAT1 - snd_throttle_time_held_down
  4765.     how long (ms) throttle is held before engine vol begins to decrease
  4766. 0x83779ED0 - Type: FLOAT1 - snd_timescale_filter
  4767.     filter coef for timescale fade
  4768. 0x8377A4F0 - Type: BOOL - snd_touchStreamFilesOnLoad
  4769.     Check whether stream sound files exist while loading
  4770. 0x8377B980 - Type: BOOL - snd_trace_master
  4771.     trace master dsp
  4772. 0x8377B9F0 - Type: BOOL - snd_trace_reverb
  4773.     trace reverb dsp
  4774. 0x8377BA60 - Type: BOOL - snd_trace_voice
  4775.     trace voice dsp
  4776. 0x83778CE0 - Type: FLOAT1 - snd_water_occlusion_attenuation
  4777.     in water attenuation
  4778. 0x83778D50 - Type: FLOAT1 - snd_water_occlusion_distance
  4779.     max distance from surface for water occlusion
  4780. 0x83778DC0 - Type: FLOAT1 - snd_water_occlusion_minimum
  4781.     min distance from surface for water occlusion
  4782. 0x83778F80 - Type: FLOAT1 - snd_water_omni_amount
  4783.     omni amount at max distance underwater
  4784. 0x83778F10 - Type: FLOAT1 - snd_water_omni_distance
  4785.     max distance for undewater omni
  4786. 0x83778EA0 - Type: FLOAT1 - snd_water_pitch_amount
  4787.     pitch amount at max distance underwater
  4788. 0x83778E30 - Type: FLOAT1 - snd_water_pitch_distance
  4789.     max distance for underwater pitch changes
  4790. 0x83779FB0 - Type: FLOAT1 - snd_wet_scale
  4791.     scalar value for wet signal path
  4792. 0x8378AE80 - Type: DWORD - spawnsystem_badspawn_aggression_delay
  4793.     Report aggression to others that a player deals within this MS of spawning in
  4794. 0x8378AE10 - Type: DWORD - spawnsystem_badspawn_damage_delay
  4795.     Report damage that occurs to a player within this MS of spawning in
  4796. 0x8378AEF0 - Type: BOOL - spawnsystem_badspawn_force_record
  4797.     Immediately after each client spawn, submit a corresponding badspawn report
  4798. 0x8378A550 - Type: BOOL - spawnsystem_debug
  4799.     Debug and rendering for the spawn system
  4800. 0x8378AA20 - Type: DWORD - spawnsystem_debug_archive
  4801.     Sets the spawn system archive mode
  4802. 0x8378A5C0 - Type: BOOL - spawnsystem_debug_best_points
  4803.     Render best spawn point information
  4804. 0x8378A780 - Type: BOOL - spawnsystem_debug_influencer_types
  4805.     Render spawn influencer information
  4806. 0x8378A710 - Type: DWORD - spawnsystem_debug_influencers
  4807.     Use colors to differentiate influencer types
  4808. 0x8378AB00 - Type: BOOL - spawnsystem_debug_liveedit
  4809.     Do it, live edit now!
  4810. 0x8378A7F0 - Type: External - spawnsystem_debug_player= ""
  4811. 0x8378A6A0 - Type: BOOL - spawnsystem_debug_point_weights
  4812.     Render spawn point information
  4813. 0x8378A630 - Type: DWORD - spawnsystem_debug_points
  4814.     Render spawn point boxes. 2 = no depth test
  4815. 0x8378AA90 - Type: BOOL - spawnsystem_debug_showclients
  4816.     Render archived clients
  4817. 0x8378A8D0 - Type: BOOL - spawnsystem_debug_sideswitched
  4818.     Switch to "sideswitched" mode
  4819. 0x8378A860 - Type: External - spawnsystem_debug_team= ""
  4820. 0x8378A940 - Type: BOOL - spawnsystem_debug_visibility
  4821.     Render spawn point visibility checking
  4822. 0x8378A9B0 - Type: DWORD - spawnsystem_debug_visibility_time
  4823.     Length of time to render the visibility check
  4824. 0x8378AD30 - Type: BOOL - spawnsystem_friend_influencer_stacking
  4825.     Combine all friendly player influencers
  4826. 0x8378ADA0 - Type: FLOAT1 - spawnsystem_sight_check_max_distance
  4827.     Max distance for the line of sight check
  4828. 0x8378AC50 - Type: FLOAT1 - spawnsystem_weapon_influencer_min_length
  4829.     Minimum lenght the line of sight check will drop the distance to
  4830. 0x8378ABE0 - Type: FLOAT1 - spawnsystem_weapon_influencer_push_through
  4831.     Extend the line of sight distance this much after check
  4832. 0x8378AB70 - Type: BOOL - spawnsystem_weapon_influencer_sight_check
  4833.     Do a line of sight check on the weapon influencer
  4834. 0x8378ACC0 - Type: DWORD - spawnsystem_weapon_influencer_update_interval
  4835.     How often to update the sight check in milliseconds
  4836. 0x8375E480 - Type: BOOL - splitscreen
  4837.     Current game is a splitscreen game
  4838. 0x8375E560 - Type: DWORD - splitscreen_botCount
  4839.     The number of bots allowed in a splitscreen game
  4840. 0x8377D970 - Type: External - splitscreen_lobbyPlayerCount= "2/2 PLAYERS"
  4841. 0x8377D9E0 - Type: External - splitscreen_partyPlayerCount= "2 player(s) in party."
  4842. 0x8375E4F0 - Type: DWORD - splitscreen_playerCount
  4843.     The number of players in a splitscreen game
  4844. 0x83795B50 - Type: External - splitscreen_playerNum= "4"
  4845. 0x8373F2A0 - Type: BOOL - spmode
  4846.     Current game is a sp game
  4847. 0x8375F590 - Type: BOOL - start_in_mp
  4848.     Start in Mp on launch
  4849. 0x83752550 - Type: DWORD - stat_version
  4850.     Stats version number
  4851. 0x83755A40 - Type: BOOL - stats_version_check
  4852.     Reset stats if version numbers do not match
  4853. 0x8376D280 - Type: FLOAT1 - stopspeed
  4854.     The player deceleration
  4855. 0x83756290 - Type: BOOL - storeMapPackMaskToStats
  4856.     Store the installed Map-Pack Masks in the persistent stats
  4857. 0x8375BC40 - Type: External - sv_allowedClan1= ""
  4858. 0x8375BCB0 - Type: External - sv_allowedClan2= ""
  4859. 0x8375C1F0 - Type: BOOL - sv_assistWorkers
  4860.     Enable server worker thread assist when idle
  4861. 0x8375A510 - Type: FLOAT1 - sv_botCloseDistance
  4862.     Bot enemy close distance. Used for threat selection
  4863. 0x8375A5F0 - Type: FLOAT1 - sv_botCrouchDistance
  4864.     If the path lookahead distance is less than this number, the bot will crouch
  4865. 0x8375A430 - Type: FLOAT1 - sv_botFov
  4866.     Bot field of view angle in degrees
  4867. 0x8375A4A0 - Type: FLOAT1 - sv_botGoalRadius
  4868.     Bot goal radius
  4869. 0x8375A7B0 - Type: DWORD - sv_botMaxAdsTime
  4870.     The maximum amount of time in ms the bot will remain in ADS. Used to prevent repeatedly popping in and out of ads.
  4871. 0x8375A970 - Type: DWORD - sv_botMaxCrouchTime
  4872.     The maximum amount of time in ms the bot will hold his crouch stance
  4873. 0x8375AA50 - Type: DWORD - sv_botMaxDeathTime
  4874.     The maximum amount of time in ms the bot will hold his position while his target is dead
  4875. 0x8375AB30 - Type: DWORD - sv_botMaxFireTime
  4876.     When firing a non-automatic weapon, the maximum amount of time the bot will delay before firing again. Used to simulate the time to depress and press the controller attack trigger.
  4877. 0x8375A890 - Type: DWORD - sv_botMaxPitchTime
  4878.     The maximum amount of time in ms the bot will hold his current pitch on the target when engaged
  4879. 0x8375AC10 - Type: DWORD - sv_botMaxReactionTime
  4880.     Bot maximum time to react when first seeing a target
  4881. 0x8375B000 - Type: DWORD - sv_botMaxStrafeTime
  4882.     Bot maximum time to strafe when engaged
  4883. 0x8375A740 - Type: DWORD - sv_botMinAdsTime
  4884.     The minimum amount of time in ms the bot will remain in ADS. Used to prevent repeatedly popping in and out of ads.
  4885. 0x8375A900 - Type: DWORD - sv_botMinCrouchTime
  4886.     The minimum amount of time in ms the bot will hold his crouch stance
  4887. 0x8375A9E0 - Type: DWORD - sv_botMinDeathTime
  4888.     The minimum amount of time in ms the bot will hold his position while his target is dead
  4889. 0x8375AAC0 - Type: DWORD - sv_botMinFireTime
  4890.     When firing a non-automatic weapon, the minimum amount of time the bot will delay before firing again. Used to simulate the time to depress and press the controller attack trigger.
  4891. 0x8375A820 - Type: DWORD - sv_botMinPitchTime
  4892.     The minimum amount of time in ms the bot will hold his current pitch on the target when engaged
  4893. 0x8375ABA0 - Type: DWORD - sv_botMinReactionTime
  4894.     Bot minimum time to react when first seeing a target
  4895. 0x8375AF90 - Type: DWORD - sv_botMinStrafeTime
  4896.     Bot minimum time to strafe when engaged
  4897. 0x8375ADD0 - Type: FLOAT1 - sv_botPitchDown
  4898.     Bot pitch minimum (looking downward)
  4899. 0x8375AE40 - Type: FLOAT1 - sv_botPitchSpeed
  4900.     Bot pitch lerp speed
  4901. 0x8375AEB0 - Type: FLOAT1 - sv_botPitchSpeedAds
  4902.     Bot pitch lerp speed used when engaging
  4903. 0x8375AD60 - Type: FLOAT1 - sv_botPitchUp
  4904.     Bot pitch maximum (looking upward)
  4905. 0x8375A580 - Type: FLOAT1 - sv_botSprintDistance
  4906.     If the path lookahead distance is this number or greater, the bot will sprint
  4907. 0x8375AF20 - Type: FLOAT1 - sv_botStrafeChance
  4908.     The percentage chance that the bot will strafe when engaged
  4909. 0x8375A660 - Type: DWORD - sv_botTargetLeadBias
  4910.     The number of server frames used to predict an entity's position. Used for bot aiming when firing.
  4911. 0x8375A6D0 - Type: BOOL - sv_botUseFriendNames
  4912.     Testclients will use names from the players' friends list
  4913. 0x8375AC80 - Type: FLOAT1 - sv_botYawSpeed
  4914.     Bot yaw rate for normal turning
  4915. 0x8375ACF0 - Type: FLOAT1 - sv_botYawSpeedAds
  4916.     Bot yaw rate for slower (fine tuning) turning
  4917. 0x8373EBA0 - Type: BOOL - sv_cheats
  4918.     Allow server side cheats
  4919. 0x8375C260 - Type: BOOL - sv_clientArchive
  4920.     Have the clients archive data to save bandwidth on the server
  4921. 0x837598D0 - Type: BOOL - sv_clientside
  4922.     Used to toggle systems in script on and off on the server.
  4923. 0x8375B460 - Type: BOOL - sv_clientSideBullets
  4924.     If true, clients will synthesize tracers and bullet impacts
  4925. 0x8375B4D0 - Type: BOOL - sv_clientSideVehicles
  4926.     If true, vehicles will be predicted on the client reducing response time
  4927. 0x8375B930 - Type: DWORD - sv_connectTimeout
  4928.     seconds without any message when a client is loading
  4929. 0x8375BF50 - Type: BOOL - sv_debugRate
  4930.     Enable snapshot rate debugging info
  4931. 0x8375BFC0 - Type: BOOL - sv_debugReliableCmds
  4932.     Enable debugging information for 'reliable' commands
  4933. 0x8375B380 - Type: BOOL - sv_endGameIfISuck
  4934.     End the match if most of the players are lagged out
  4935. 0x8375B9A0 - Type: BOOL - sv_floodProtect
  4936.     Prevent malicious lagging by flooding the server with commands
  4937. 0x8375BA10 - Type: DWORD - sv_fps
  4938.     Server frames per second
  4939. 0x8375B3F0 - Type: External - sv_hostname= "Anth0ny"
  4940. 0x8375BE00 - Type: FLOAT1 - sv_kickBanTime
  4941.     Time in seconds for a player to be banned from the server after being kicked
  4942. 0x83783780 - Type: External - sv_mapname= ""
  4943. 0x8375BE70 - Type: External - sv_mapRotation= ""
  4944. 0x8375BEE0 - Type: External - sv_mapRotationCurrent= ""
  4945. 0x8374E570 - Type: External - sv_maxclients= "24"
  4946. 0x8375B310 - Type: DWORD - sv_maxHappyPingTime
  4947.     Max ping that a player can have that we consider acceptable when calculating if the server is swamped
  4948. 0x8375B850 - Type: DWORD - sv_maxPing
  4949.     Maximum ping allowed on the server
  4950. 0x8375B770 - Type: DWORD - sv_maxRate
  4951.     Maximum bit rate
  4952. 0x8375B7E0 - Type: DWORD - sv_minPing
  4953.     Minimum ping allowed on the server
  4954. 0x8375C180 - Type: DWORD - sv_network_fps
  4955.     Number of times per second the server checks for net messages
  4956. 0x8373FA10 - Type: BOOL - sv_network_warning
  4957.     Alternative enable SCR_DrawPleaseWait dialog
  4958. 0x8375BD20 - Type: BOOL - sv_packet_info
  4959.     Enable packet info debugging information
  4960. 0x8375BBD0 - Type: DWORD - sv_padPackets
  4961.     add nop bytes to messages
  4962. 0x8373FAF0 - Type: DWORD - sv_paused
  4963.     Pause the server
  4964. 0x8375B230 - Type: DWORD - sv_privateClients
  4965.     Maximum number of private clients allowed on the server
  4966. 0x8375B2A0 - Type: DWORD - sv_privateClientsForClients
  4967.     The # of private clients (we send this to clients)
  4968. 0x8375BB60 - Type: DWORD - sv_reconnectlimit
  4969.     minimum seconds between connect messages
  4970. 0x8373EC10 - Type: BOOL - sv_restoreDvars
  4971.     Enable to restore Dvars on entering the Xbox Live menu
  4972. 0x8373FCB0 - Type: BOOL - sv_running
  4973.     Server is running
  4974. 0x8375BD90 - Type: BOOL - sv_showAverageBPS
  4975.     Show average bytes per second for net debugging
  4976. 0x8375BA80 - Type: DWORD - sv_showPingSpam
  4977.     Turns on ping info spam.
  4978. 0x8375C110 - Type: BOOL - sv_smp
  4979.     Enable server multithreading
  4980. 0x8375B8C0 - Type: DWORD - sv_timeout
  4981.     seconds without any message
  4982. 0x8375BAF0 - Type: DWORD - sv_zombietime
  4983.     seconds to sync messages after disconnect
  4984. 0x8375E3A0 - Type: BOOL - systemlink
  4985.     Current game is a system link game
  4986. 0x8375E410 - Type: BOOL - systemlink_warning_shown
  4987.     System Link Version Warning Shown
  4988. 0x8375F600 - Type: DWORD - team_indicator
  4989.     The team indicator modes : 0 - Full Name ; 1 - Abbreviated ; 2 - Icon Only
  4990. 0x83758750 - Type: BOOL - teamsplitter_verbose
  4991.     Verbose debug output while splitting teams if true.
  4992. 0x8377DA50 - Type: DWORD - tickerHeaderWidth
  4993.     The width of the ticker header text used to align the the ticker message.
  4994. 0x83754770 - Type: DWORD - tickerStandardWidth
  4995.     Ticker message text standard width.
  4996. 0x83754700 - Type: DWORD - tickerWidescreenWidth
  4997.     Ticker message text widescreen width.
  4998. 0x8373F850 - Type: FLOAT1 - timescale
  4999.     Scale time of each frame
  5000. 0x83795990 - Type: Dvar2 - timeUntilDropRange
  5001.     Range of how much time a glass shard will stay on the frame before falling
  5002. 0x83755FF0 - Type: DWORD - tmsFileFetchTryIntervalBase
  5003.     Delay in seconds after file fetch fails to the next retry.  Exponential growth each retry.
  5004. 0x83756060 - Type: DWORD - tmsFileFetchTryIntervalMax
  5005.     Max delay in seconds between file fetch tries.
  5006. 0x837560D0 - Type: DWORD - tmsFileFetchTryMaxAttempts
  5007.     Max retry attempts before stopping altogether.
  5008. 0x83774830 - Type: FLOAT1 - tree_bend
  5009.     bend amount of tree trunk
  5010. 0x83774910 - Type: FLOAT1 - tree_frequency
  5011.     frequency of tree bend oscillation
  5012. 0x837748A0 - Type: FLOAT1 - tree_random
  5013.     random addition to bend amount of tree trunk
  5014. 0x83787F40 - Type: DWORD - turret_KillstreakTargetTime
  5015.     Time in milliseconds that a TOW turret will stay locked on a target before verifying line of sight
  5016. 0x8376C560 - Type: BOOL - turret_placement_debug
  5017.     Enables turret placement debug lines
  5018. 0x8376C5D0 - Type: FLOAT3 - turret_placement_feet_offset
  5019.     Position of the feet from the center axis.
  5020. 0x8376C640 - Type: FLOAT1 - turret_placement_feet_trace_dist_z
  5021.     Max distance for a foot to be considered touching the ground
  5022. 0x8376C800 - Type: FLOAT1 - turret_placement_trace_dist
  5023.     Distance along the trace axis where the turret will attempt to position itself
  5024. 0x8376C6B0 - Type: FLOAT1 - turret_placement_trace_maxs
  5025.     maxs of the bound used for the placement trace
  5026. 0x8376C8E0 - Type: FLOAT1 - turret_placement_trace_min_normal
  5027.     Minimum normal to accept a turret position
  5028. 0x8376C720 - Type: FLOAT1 - turret_placement_trace_mins
  5029.     mins of the bound used for the placement trace
  5030. 0x8376C870 - Type: FLOAT1 - turret_placement_trace_pitch
  5031.     Pitch used for the trace axis
  5032. 0x8376C790 - Type: FLOAT1 - turret_placement_trace_radius_canon_safety
  5033.     Extra radius used in the forward direction to compensate for the canon length
  5034. 0x83787FB0 - Type: DWORD - turret_SentryTargetTime
  5035.     Time in milliseconds that a sentry turret will stay locked on a target before verifying line of sight
  5036. 0x83788020 - Type: DWORD - turret_TargetLeadBias
  5037.     The number of server frames used to predict an entity's position. Used for turret aiming when firing.
  5038. 0x837870D0 - Type: FLOAT1 - turretPlayerAvoidScale
  5039.     Auto turrets will try to avoid the player.  They will not choose a target that is within a cone around the player.  The diameter of the cone is the player's height, so the cone is smaller, the farther the player is from the turret.  Use this dvar to scale the cone size.
  5040. 0x83751980 - Type: External - twar_captureAccelBonus= "35"
  5041. 0x837519F0 - Type: External - twar_captureAccelLimit= "50"
  5042. 0x837518A0 - Type: External - twar_captureTime= "40"
  5043. 0x83751830 - Type: External - twar_finalFightTimeLimit= "5"
  5044. 0x83751E50 - Type: External - twar_momentumArtillery= "100"
  5045. 0x83751C90 - Type: External - twar_momentumBlitzkriegTime= "30"
  5046. 0x83751EC0 - Type: External - twar_momentumDogs= "100"
  5047. 0x83751A60 - Type: External - twar_momentumEnabled= "1"
  5048. 0x83751D00 - Type: External - twar_momentumFlagCap= "25"
  5049. 0x83751F30 - Type: External - twar_momentumKamikaze= "100"
  5050. 0x83751D70 - Type: External - twar_momentumKillPlayer= "5"
  5051. 0x83751AD0 - Type: External - twar_momentumMax= "70"
  5052. 0x83751B40 - Type: External - twar_momentumMaxMultiplier= "3"
  5053. 0x83751BB0 - Type: External - twar_momentumMultiplierBonus= "25"
  5054. 0x83751C20 - Type: External - twar_momentumMultiplierBonusLimit= "75"
  5055. 0x83751DE0 - Type: External - twar_momentumRadar= "100"
  5056. 0x83751910 - Type: External - twar_neutralFlagLockTime= "0"
  5057. 0x8376A110 - Type: DWORD - typeWriterCod7LetterFXTime
  5058.     Time it takes for a letter to come in. 
  5059. 0x83795BC0 - Type: External - ui_3dwaypointtext= "1"
  5060. 0x8377E3F0 - Type: BOOL - ui_allow_classchange
  5061.     Whether the UI should allow changing class
  5062. 0x8374C890 - Type: External - ui_allow_controlschange= "1"
  5063. 0x8377E460 - Type: BOOL - ui_allow_teamchange
  5064.     Whether the UI should allow changing team
  5065. 0x8378FE90 - Type: External - ui_allowvote= "1"
  5066. 0x8376ACE0 - Type: DWORD - ui_ammo_stock_width
  5067.     Width of the ammo stock shown on the right.
  5068. 0x8377C470 - Type: FLOAT1 - ui_animSpeedScale
  5069.     Scales the UI animation speed.
  5070. 0x83780760 - Type: External - ui_attachment_highlighted= "0"
  5071. 0x8377F650 - Type: External - ui_bg_image= ""
  5072. 0x8377D040 - Type: FLOAT1 - ui_bigFont
  5073.     Big font scale
  5074. 0x8377E150 - Type: FLOAT1 - ui_blurAmount
  5075.     Max amount to blur background menu items.
  5076. 0x8377E1C0 - Type: FLOAT1 - ui_blurDarkenAmount
  5077.     Max amount to darken the background menu items.
  5078. 0x8374C5F0 - Type: FLOAT1 - ui_borderLowLightScale
  5079.     Scales the border color for the lowlight color on certain UI borders
  5080. 0x8377D270 - Type: Dvar2 - ui_buildLocation
  5081.     Where to draw the build number
  5082. 0x8377D2E0 - Type: FLOAT1 - ui_buildSize
  5083.     Font size to use for the build number
  5084. 0x83755500 - Type: External - ui_challengeGameMode= ""
  5085. 0x83755340 - Type: DWORD - ui_challengeSort
  5086.     Sort order for challenges
  5087. 0x837807D0 - Type: External - ui_choice_desc= "@CUSTOM_GAME_TIME_LIMIT_DESC"
  5088. 0x8377DC10 - Type: BOOL - ui_cinematicsTimestamp
  5089.     Shows cinematics timestamp on subtitle UI elements.
  5090. 0x8377EA80 - Type: BOOL - ui_clancardOpen
  5091.     True when in game clancard is open.
  5092. 0x8377EEE0 - Type: BOOL - ui_clanCountNotZero
  5093.     Whether the player has any clan members.
  5094. 0x8377ECB0 - Type: External - ui_clanDescription= ""
  5095. 0x8377EC40 - Type: External - ui_clanName= ""
  5096. 0x8377ED90 - Type: DWORD - ui_clanRecommendationCount
  5097.     Number of players recommended to clan
  5098. 0x8377E700 - Type: External - ui_classesCurrentItemEquippedIn= ""
  5099. 0x8377E690 - Type: BOOL - ui_closeAfterPurchase
  5100.     Whether an item has just been purchased and the item list needs to be closed.
  5101. 0x83755810 - Type: BOOL - ui_combatComparisonModeOn
  5102.     True when comparing stats with other player in combat record
  5103. 0x83755730 - Type: Dvar6 - ui_combatCurrView
  5104.     Current View in the combat record weapons tab.
  5105. 0x837557A0 - Type: DWORD - ui_combatCurrViewNum
  5106.     Current View number in the combat record weapons tab.
  5107. 0x837558F0 - Type: DWORD - ui_combatHistogramCurrGametype
  5108.     Current scroll bar Position for combat record
  5109. 0x83755880 - Type: BOOL - ui_combatOtherPlayerStatsAvailable
  5110.     False when compared player has not played any public matches, or stats are corrupted, or could not be converted to current DDL.
  5111. 0x837556C0 - Type: BOOL - ui_combatRecordOpen
  5112.     True when Combat Record is Open.
  5113. 0x8377DC80 - Type: Dvar4 - ui_connectScreenTextGlowColor
  5114.     Glow color applied to the mode and map name strings on the connect screen.
  5115. 0x8377D0B0 - Type: DWORD - ui_currentMap
  5116.     Current map index
  5117. 0x8377D190 - Type: DWORD - ui_currentRecentPlayer
  5118.     Selected recent player
  5119. 0x83754E70 - Type: DWORD - ui_currentWeaponOptionGroup
  5120.     Current weapon option group for the UI
  5121. 0x837832B0 - Type: External - ui_custom_haschanged= "1"
  5122. 0x83795ED0 - Type: External - ui_custom_name= "customclass1"
  5123. 0x8375F360 - Type: External - ui_custom_newname= ""
  5124. 0x83796020 - Type: External - ui_customclass_selected= "9"
  5125. 0x8377C710 - Type: External - ui_customClassName= ""
  5126. 0x8377C630 - Type: External - ui_customModeDesc= "CUSTOM GAME MODE"
  5127. 0x8377C6A0 - Type: External - ui_customModeEditDesc= "CUSTOM GAME MODE"
  5128. 0x8377C5C0 - Type: External - ui_customModeEditName= "TEAM DEATHMATCH"
  5129. 0x8377C4E0 - Type: DWORD - ui_customModeIndex
  5130.     Custom game mode selected index into sharedUiInfo.customGameTypes
  5131. 0x8377C550 - Type: External - ui_customModeName= ""
  5132. 0x83795C30 - Type: External - ui_deathicontext= "1"
  5133. 0x8377D120 - Type: External - ui_demoname= ""
  5134. 0x8377DCF0 - Type: BOOL - ui_drawCrosshair
  5135.     Whether to draw crosshairs.
  5136. 0x8377F260 - Type: DWORD - ui_dropdownButtonOffset
  5137.     Used to calculate the Y offset of the dropdown buttons.
  5138. 0x8377F110 - Type: DWORD - ui_dropdownListMax
  5139.     Number of elements in list that opened dropdown.
  5140. 0x8377F180 - Type: DWORD - ui_dropdownMax
  5141.     Number of elements in the dropdown.
  5142. 0x8377F1F0 - Type: DWORD - ui_dropdownOffset
  5143.     Used to calculate the Y offset of the dropdown.
  5144. 0x8377DDD0 - Type: BOOL - ui_ethernetLinkActive
  5145.     true if a network connection is available(and active)
  5146. 0x8377F490 - Type: External - ui_extraBigFont= "1.0"
  5147. 0x8377FF10 - Type: External - ui_flownOut= "0"
  5148. 0x8377F570 - Type: External - ui_flyoutHasFocus= "0"
  5149. 0x8377EAF0 - Type: BOOL - ui_friendCountNotZero
  5150.     Whether the player has any friends.
  5151. 0x8378FF00 - Type: External - ui_friendlyfire= "0"
  5152. 0x83755650 - Type: BOOL - ui_friendsCombatRecordOpen
  5153.     True when friend's or clan member's combat record is open.
  5154. 0x8377E850 - Type: BOOL - ui_friendsListOpen
  5155.     True when viewing Friends List.
  5156. 0x8374C6D0 - Type: External - ui_gametype= "tdm"
  5157. 0x8378FCD0 - Type: External - ui_generic_status_bar= "0"
  5158. 0x8377EFC0 - Type: BOOL - ui_groupsCountNotZero
  5159.     Whether whether the player is part of any group
  5160. 0x837524E0 - Type: FLOAT1 - ui_gv_reloadSpeedModifier
  5161.     Adjusts the reload speed
  5162. 0x83777B60 - Type: DWORD - ui_gv_rulecount
  5163.     How many advanced game rules are created.
  5164. 0x8377E770 - Type: Dvar8 - ui_heatMapColor
  5165.     Heat Map Blob Color
  5166. 0x8377E7E0 - Type: Dvar8 - ui_heatMapColorForPlayer
  5167.     Heat Map Blob Color for player deaths only
  5168. 0x8377FF80 - Type: External - ui_hint_text= "@NULL_EMPTY"
  5169. 0x8378FD40 - Type: External - ui_hostname= "Dnicey CRAZY D"
  5170. 0x8374E3B0 - Type: BOOL - ui_hud_hardcore
  5171.     Whether the HUD should be suppressed for hardcore mode
  5172. 0x8374E420 - Type: External - ui_hud_obituaries= "1"
  5173. 0x8374E490 - Type: External - ui_hud_showobjicons= "1"
  5174. 0x8377E540 - Type: BOOL - ui_hud_visible
  5175.     Whether the 2D HUD should be displayed or not.
  5176. 0x8377E070 - Type: BOOL - ui_ignoreMousePos
  5177.     Whether there are multiple text entries in the menu.
  5178. 0x8377EE70 - Type: DWORD - ui_incomingProposalCount
  5179.     Number of incoming clan requests
  5180. 0x8377F0A0 - Type: BOOL - ui_incomingProposalCountNotZero
  5181.     Whether there are any incoming proposals
  5182. 0x83780530 - Type: External - ui_inside_popup= "killstreaks"
  5183. 0x83757E90 - Type: BOOL - ui_isClanMember
  5184.     True when member belongs to clan
  5185. 0x83757C60 - Type: DWORD - ui_isStoreOpen
  5186.     Sets on/off based on whether store menu is open or closed.
  5187. 0x83777BD0 - Type: DWORD - ui_items_no_cost
  5188.     Set to 1 if you want items to have no cost
  5189. 0x83796720 - Type: External - ui_lastServerRefresh_0= "Nov 8, 2010   22:20"
  5190. 0x8377EBD0 - Type: BOOL - ui_leaderboardFeederCountNotZero
  5191.     Whether the leaderboard has any entry
  5192. 0x8377E930 - Type: BOOL - ui_leaderboardOpen
  5193.     True when viewing leaderboards
  5194. 0x8377DE40 - Type: DWORD - ui_listboxIndex
  5195.     Current position in a listbox. Used to position associated drop down menu.
  5196. 0x8377FEA0 - Type: External - ui_lobby_desc= "Play a custom game over the local network."
  5197. 0x8377E9A0 - Type: BOOL - ui_lobbyLeaderBoard
  5198.     True when we open leaderboard through lobby leaderboard.
  5199. 0x83795D10 - Type: External - ui_lobbypopup= ""
  5200. 0x8377E4D0 - Type: External - ui_map_killstreak= ""
  5201. 0x8377E230 - Type: DWORD - ui_mapCount
  5202.     Number of maps the player has
  5203. 0x8374C660 - Type: External - ui_mapname= "mp_nuked"
  5204. 0x8377D430 - Type: BOOL - ui_menuLvlNotify
  5205.     If set, send code notification to script; default off
  5206. 0x8378FE20 - Type: External - ui_motd= ""
  5207. 0x8377F2D0 - Type: External - ui_mousePitch= "0"
  5208. 0x8374C970 - Type: External - ui_mpTheaterEnabled= "1"
  5209. 0x837800D0 - Type: External - ui_mptype= "1"
  5210. 0x8374C9E0 - Type: External - ui_mpWagerMatchEnabled= "1"
  5211. 0x83795FB0 - Type: External - ui_multi_dt= "1000"
  5212. 0x83795F40 - Type: External - ui_multi_s= "0"
  5213. 0x8377F3B0 - Type: BOOL - ui_multiplayer
  5214.     True if the game is multiplayer
  5215. 0x8377CF60 - Type: DWORD - ui_netSource
  5216.     The network source where:
  5217.   0:Local
  5218.   1:Internet
  5219.   2:Favourites
  5220. 0x83755420 - Type: DWORD - ui_numPersonalBests
  5221.     Number of personal bests to display in the AAR
  5222. 0x8377DD60 - Type: External - ui_onCloseArgs= ""
  5223. 0x8377ED20 - Type: DWORD - ui_onlineClanCount
  5224.     Number of clan members online.
  5225. 0x8374C580 - Type: External - ui_options_open= "0"
  5226. 0x8377E620 - Type: Dvar4 - ui_party_download_bar_color
  5227.     Color of the party download progress bar.
  5228. 0x8377E5B0 - Type: DWORD - ui_party_download_bar_height
  5229.     Height of each download progress bar.
  5230. 0x8377DBA0 - Type: BOOL - ui_partyFull
  5231.     True if the current party is full.
  5232. 0x8377EA10 - Type: BOOL - ui_playercardOpen
  5233.     True when in game gamercard is open.
  5234. 0x8377E8C0 - Type: BOOL - ui_playerListOpen
  5235.     True when viewing recent met player List.
  5236. 0x8377E310 - Type: Dvar8 - ui_playerNemesisColor
  5237.     Nemesis background colour in lobbies
  5238. 0x8377DB30 - Type: Dvar8 - ui_playerPartyColor
  5239.     The local player's font color when shown in lobbies and parties
  5240. 0x8377E2A0 - Type: Dvar8 - ui_playerSquadColor
  5241.     Squad Member background colour in lobbies
  5242. 0x83780450 - Type: External - ui_preview= "mp_nuked"
  5243. 0x8377E0E0 - Type: DWORD - ui_prevTextEntryBox
  5244.     Index of the previous text entry box.
  5245. 0x837806F0 - Type: External - ui_primary_highlighted= "0"
  5246. 0x8377E380 - Type: BOOL - ui_radar_client
  5247.     Whether the UI should show radar to this client
  5248. 0x8377DEB0 - Type: BOOL - ui_readingSaveDevice
  5249.     Whether or not the reading save device menu is open.
  5250. 0x8377EF50 - Type: BOOL - ui_recentPlayerCountNotZero
  5251.     Whether the player has any recent players.
  5252. 0x8377F030 - Type: BOOL - ui_recommendedCountNotZero
  5253.     Whether the clan has any recommended players.
  5254. 0x8376AC70 - Type: DWORD - ui_right_ammo_width
  5255.     Width of the ammo shown on the right.
  5256. 0x8378FC60 - Type: External - ui_score_bar= "0"
  5257. 0x8378C380 - Type: External - ui_scorelimit= "7500"
  5258. 0x8377D200 - Type: DWORD - ui_serverStatusTimeOut
  5259.     Time in milliseconds before a server status request times out
  5260. 0x8377FFF0 - Type: External - ui_show_arrow= "0"
  5261. 0x837805A0 - Type: External - ui_show_preview= "0"
  5262. 0x8377D350 - Type: BOOL - ui_showList
  5263.     Show onscreen list of currently visible menus
  5264. 0x8374C900 - Type: External - ui_showmap= "1"
  5265. 0x8377D3C0 - Type: External - ui_showMenuOnly= ""
  5266. 0x8377DF20 - Type: BOOL - ui_signedInToProfile
  5267.     Whether or not the profile has been read.
  5268. 0x83780680 - Type: External - ui_slot_count= "3"
  5269. 0x8377CFD0 - Type: FLOAT1 - ui_smallFont
  5270.     Small font scale
  5271. 0x83795E60 - Type: External - ui_stat_rankxp= "0"
  5272. 0x8377EB60 - Type: BOOL - ui_storeOfferCountNotZero
  5273.     Whether the store has any offers.
  5274. 0x83796480 - Type: External - ui_text_endreason= "MP_SCORE_LIMIT_REACHED"
  5275. 0x8378C310 - Type: External - ui_timelimit= "10"
  5276. 0x8377EE00 - Type: DWORD - ui_totalClanMemberCount
  5277.     Total number of players who are part of the clan.
  5278. 0x837521D0 - Type: DWORD - ui_useCustomClassInfo
  5279.     set to 1 to divert ui class functions to use custmo class data
  5280. 0x8377F5E0 - Type: External - ui_version_show= "0"
  5281. 0x837529B0 - Type: BOOL - ui_xboxLiveCountNotZero
  5282.     Whether there are any players in the xbox live party
  5283. 0x83752A20 - Type: BOOL - ui_xboxLivePartyListOpen
  5284.     Whether the xbox live party tab is open.
  5285. 0x83795D80 - Type: External - ui_xpText= "1"
  5286. 0x8377F340 - Type: DWORD - uiscript_debug
  5287.     spam debug info for the ui script
  5288. 0x8377FB90 - Type: BOOL - uiViewer_allowPitch
  5289.     Allow the control of the camera pitch
  5290. 0x8377FA40 - Type: DWORD - uiViewer_attachment
  5291.     Current weapon attachment index to show
  5292. 0x8377F960 - Type: External - uiViewer_customname= ""
  5293. 0x8377F8F0 - Type: Dvar6 - uiViewer_equipWeapon
  5294.     weapon to equip the player (primary/secondary)
  5295. 0x8377FC70 - Type: FLOAT1 - uiViewer_fov
  5296.     UI Viewer horizontal field of view (degrees)
  5297. 0x8377FDC0 - Type: BOOL - uiViewer_heroHighlight
  5298.     use herolight to highlight the customized part
  5299. 0x8377FCE0 - Type: Dvar8 - uiviewer_highlightColor1
  5300.     Highlight outline color #1 (pingpongs to color2)
  5301. 0x8377FD50 - Type: Dvar8 - uiviewer_highlightColor2
  5302.     Highlight outline color #2 (pingpongs to color1)
  5303. 0x8377F810 - Type: BOOL - uiViewer_ingame
  5304.     The viewer is displayed in-game (false is in the frontend)
  5305. 0x8377FC00 - Type: FLOAT1 - uiViewer_lightMultiplier
  5306.     UI Viewer model lighting multiplier
  5307. 0x8377F6C0 - Type: BOOL - uiViewer_loaded
  5308.     a flag for the menu that the viewer is loaded
  5309. 0x8377F880 - Type: Dvar6 - uiViewer_mode
  5310.     current uiViewer mode
  5311. 0x8377FB20 - Type: Dvar2 - uiViewer_pitchRange
  5312.     Camera pitch range (x=minimum y=maximum)
  5313. 0x8377FAB0 - Type: External - uiViewer_playerCamera= ""
  5314. 0x8377FE30 - Type: FLOAT3 - uiViewer_sceneOrigin
  5315.     Origin of the models in ui viewer
  5316. 0x8377F7A0 - Type: BOOL - uiViewer_show
  5317.     Enables rendering of the ui viewer
  5318. 0x8377F730 - Type: BOOL - uiViewer_streaming
  5319.     The UI viewer cannot draw since the model is streaming
  5320. 0x8377F9D0 - Type: DWORD - uiViewer_weapon
  5321.     Current weapon index to show
  5322. 0x83758830 - Type: DWORD - updateInfoLastFetchTime
  5323.     Time in milliseconds of the last update related to friends,clan,recent met players being called.
  5324. 0x83752940 - Type: DWORD - updateRefreshInGameStoretLastFetchTime
  5325.     Time in milliseconds of the last update for in-game store
  5326. 0x8373FBD0 - Type: BOOL - useMapPreloading
  5327.     Whether to start loading the map before connecting to server
  5328. 0x83740260 - Type: BOOL - usePackFiles
  5329.     Read midmip .tex files out of .pak files (for shipping and xfetch/disks/testing)
  5330. 0x8373FC40 - Type: BOOL - useSvMapPreloading
  5331.     Whether to start loading the map before starting the server
  5332. 0x837402D0 - Type: BOOL - useWalkPathnodesMode
  5333.     Special nodes walking all pathnodes in the map
  5334. 0x83773090 - Type: BOOL - vehanim_debug
  5335.     Show debug information for vehicle anims
  5336. 0x83773020 - Type: BOOL - vehanim_enable
  5337.     Enable player vehicle anims
  5338. 0x83771650 - Type: DWORD - vehControlMode
  5339.     Changes the vehicle controls and camera mode
  5340. 0x83787060 - Type: FLOAT1 - vehGunnerSplashDamage
  5341.     Percentage of projectile and grenade splash damage that vehicle gunners take.
  5342. 0x83787920 - Type: BOOL - vehHelicopterAlwaysFaceCamera
  5343.     Setting this will have the helicopter always face the same direction as the camera.
  5344. 0x83787990 - Type: FLOAT1 - vehHelicopterAlwaysFaceCameraRate
  5345.     How quickly the helicopter catches up to the camera.
  5346. 0x83787ED0 - Type: FLOAT1 - vehHelicopterboundMapHeight
  5347.     Helicopter Bounding height.
  5348. 0x83787DF0 - Type: FLOAT1 - vehHelicopterboundMapLowerRightX
  5349.     Helicopter Bounding box.
  5350. 0x83787E60 - Type: FLOAT1 - vehHelicopterboundMapLowerRightY
  5351.     Helicopter Bounding box.
  5352. 0x83787D10 - Type: FLOAT1 - vehHelicopterboundMapUpperLeftX
  5353.     Helicopter Bounding box.
  5354. 0x83787D80 - Type: FLOAT1 - vehHelicopterboundMapUpperLeftY
  5355.     Helicopter Bounding box.
  5356. 0x83787CA0 - Type: BOOL - vehHelicopterboundsOn
  5357.     Heli bounds on/off.
  5358. 0x837874C0 - Type: FLOAT1 - vehHelicopterDecelerationFwd
  5359.     Set the deceleration of the player helicopter (as a fraction of acceleration) in the direction the chopper is facing.  So 1.0 makes it equal to the acceleration.
  5360. 0x83787530 - Type: FLOAT1 - vehHelicopterDecelerationSide
  5361.     Set the side-to-side deceleration of the player helicopter (as a fraction of acceleration).  So 1.0 makes it equal to the acceleration.
  5362. 0x83787AE0 - Type: FLOAT1 - vehHelicopterDefaultPitch
  5363.     Set the default pitch of the helicopter.
  5364. 0x83787A70 - Type: BOOL - vehHelicopterFreeLook
  5365.     Allow free look with left trigger.
  5366. 0x83787840 - Type: BOOL - vehHelicopterHeadSwayDontSwayTheTurret
  5367.     If set, the turret will not fire through the crosshairs, but straight ahead of the vehicle, when the player is not freelooking.
  5368. 0x83787220 - Type: FLOAT1 - vehHelicopterHoverSpeedThreshold
  5369.     The speed below which the player helicopter begins to jitter the tilt, for hovering
  5370. 0x837875A0 - Type: BOOL - vehHelicopterInvertUpDown
  5371.     Invert the altitude control on the player helicopter.
  5372. 0x837877D0 - Type: FLOAT1 - vehHelicopterJitterJerkyness
  5373.     Specifies how jerky the tilt jitter should be
  5374. 0x837871B0 - Type: FLOAT1 - vehHelicopterLookaheadTime
  5375.     How far ahead (in seconds) the player helicopter looks ahead, to avoid hard collisions.  (Like driving down the highway, you should keep 2 seconds distance between you and the vehicle in front of you)
  5376. 0x83787140 - Type: FLOAT1 - vehHelicopterMaxAccelVertical
  5377.     Maximum vertical acceleration of the player helicopter (in MPH per second)
  5378. 0x83787C30 - Type: FLOAT1 - vehHelicopterMaxSpeedVertical
  5379.     Maximum vertical speed of the player helicopter (in MPH)
  5380. 0x83787A00 - Type: FLOAT1 - vehHelicopterPathTransitionTime
  5381.     How quickly the helicopter transitions from driving path to locked path.
  5382. 0x83787290 - Type: FLOAT1 - vehHelicopterRightStickDeadzone
  5383.     Dead-zone for the axes of the right thumbstick.  This helps to better control the two axes separately.
  5384. 0x83787B50 - Type: FLOAT1 - vehHelicopterRotDecel
  5385.     Set the rotational deceleration or dampening for the helicopter.
  5386. 0x83787370 - Type: BOOL - vehHelicopterScaleMovement
  5387.     Scales down the smaller of the left stick axes.
  5388. 0x83787450 - Type: BOOL - vehHelicopterSoftCollisions
  5389.     Player helicopters have soft collisions (slow down before they collide).
  5390. 0x83787300 - Type: FLOAT1 - vehHelicopterStrafeDeadzone
  5391.     Dead-zone so that you can fly straight forward easily without accidentally strafing (and thus rolling).
  5392. 0x83787680 - Type: FLOAT1 - vehHelicopterTiltFromControllerAxes
  5393.     The amount of tilt caused by the desired velocity (i.e., the amount of controller stick deflection)
  5394. 0x83787BC0 - Type: FLOAT1 - vehHelicopterTiltFromFwdAndYaw
  5395.     The amount of roll caused by yawing while moving forward.
  5396. 0x837876F0 - Type: FLOAT1 - vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt
  5397.     The forward speed (as a fraction of top speed) at which the tilt due to yaw reaches is maximum value.
  5398. 0x83787760 - Type: FLOAT1 - vehHelicopterTiltFromViewangles
  5399.     The amount of tilt caused by the current velocity
  5400. 0x837878B0 - Type: FLOAT1 - vehHelicopterTiltMomentum
  5401.     The amount of rotational momentum the helicopter has with regards to tilting.
  5402. 0x837873E0 - Type: Dvar6 - vehHelicopterYawAltitudeControls
  5403.     Determines how to control yaw and altitude
  5404. 0x83787610 - Type: FLOAT1 - vehHelicopterYawOnLeftStick
  5405.     The yaw speed created by the left stick when pushing the stick diagonally (e.g., moving forward and strafing slightly).
  5406. 0x83789E50 - Type: FLOAT1 - vehicle_damage_bouncing_betty
  5407.     Bouncing betty damage for vehicles.
  5408. 0x83789D00 - Type: FLOAT1 - vehicle_damage_bullet
  5409.     Bullet damage for vehicles.
  5410. 0x83789D70 - Type: FLOAT1 - vehicle_damage_grenade
  5411.     Grenade damage for vehicles.
  5412. 0x83789AD0 - Type: FLOAT1 - vehicle_damage_max_shielding
  5413.     Percent of core damage that armor can shield.
  5414. 0x83789DE0 - Type: FLOAT1 - vehicle_damage_projectile
  5415.     Projectile damage for vehicles.
  5416. 0x83789EC0 - Type: FLOAT1 - vehicle_damage_satchel_charge
  5417.     Satchel charge damage for vehicles.
  5418. 0x83789F30 - Type: FLOAT1 - vehicle_damage_sticky_grenade
  5419.     Sticky grenade damage for vehicles.
  5420. 0x83789B40 - Type: FLOAT1 - vehicle_damage_zone_front
  5421.     Front zone damage for vehicles.
  5422. 0x83789C20 - Type: FLOAT1 - vehicle_damage_zone_rear
  5423.     Rear zone damage for vehicles.
  5424. 0x83789BB0 - Type: FLOAT1 - vehicle_damage_zone_side
  5425.     Side zone damage for vehicles.
  5426. 0x83789C90 - Type: FLOAT1 - vehicle_damage_zone_under
  5427.     Bottom zone damage for vehicles.
  5428. 0x8378A010 - Type: FLOAT1 - vehicle_destructible_damage_bouncing_betty
  5429.     Bouncing betty damage for destructible armor on vehicles.
  5430. 0x8378A1D0 - Type: FLOAT1 - vehicle_destructible_damage_bouncing_betty_radius
  5431.     Radius for bouncing betty damage for destructible armor on vehicles.
  5432. 0x83789FA0 - Type: FLOAT1 - vehicle_destructible_damage_grenade
  5433.     Grenade damage for destructible armor on vehicles.
  5434. 0x8378A160 - Type: FLOAT1 - vehicle_destructible_damage_grenade_radius
  5435.     Radius for grenade damage for destructible armor on vehicles.
  5436. 0x8378A320 - Type: FLOAT1 - vehicle_destructible_damage_projectile_radius
  5437.     Radius for projectile damage for destructible armor on vehicles.
  5438. 0x8378A080 - Type: FLOAT1 - vehicle_destructible_damage_satchel_charge
  5439.     Satchel charge damage for destructible armor on vehicles.
  5440. 0x8378A240 - Type: FLOAT1 - vehicle_destructible_damage_satchel_charge_radius
  5441.     Radius for satchel charge damage for destructible armor on vehicles.
  5442. 0x8378A0F0 - Type: FLOAT1 - vehicle_destructible_damage_sticky_grenade
  5443.     Sticky grenade damage for destructible armor on vehicles.
  5444. 0x8378A2B0 - Type: FLOAT1 - vehicle_destructible_damage_sticky_grenade_radius
  5445.     Radius for sticky grenade damage for destructible armor on vehicles.
  5446. 0x83771810 - Type: FLOAT1 - vehicle_perk_boost_duration_seconds
  5447.     Vehicle perk boost duration in seconds.
  5448. 0x8378A390 - Type: FLOAT1 - vehicle_perk_leadfoot_speed_increase
  5449.     Vehicle perk leadfoot speed increase percentage.
  5450. 0x837751D0 - Type: FLOAT1 - vehicle_piece_damagesfx_threshold
  5451.     Minimum amount of damage for which a destructible piece damageSound SFX will be played.
  5452. 0x837727D0 - Type: BOOL - vehicle_push_during_mantle
  5453.     Enable player mantling
  5454. 0x83771880 - Type: BOOL - vehicle_riding
  5455.     Turning this on enables players to walk around on top of vehicles
  5456. 0x837718F0 - Type: BOOL - vehicle_selfCollision
  5457.     Enabled the vehicle to shoot itself with it's own turret.
  5458. 0x83771DC0 - Type: FLOAT1 - vehicle_sounds_cutoff
  5459.     Use to turn of the vehicle sounds if the distance between the camera and the vehicle is more than this value
  5460. 0x83789A60 - Type: FLOAT1 - vehicle_switch_seat_delay
  5461.     Delay before player can switch seats again.
  5462. 0x83786B90 - Type: FLOAT1 - vehicle_useRadius
  5463.     The radius within which a player can enter a vehicle
  5464. 0x837717A0 - Type: BOOL - vehLocationalVehicleSeatEntry
  5465.     Assigns the player seat based on the entry location, NOT first in first available position
  5466. 0x83771730 - Type: BOOL - vehLockTurretToPlayerView
  5467.     Locks the turret angles to the player angles and sets the players rotation speed to the turrets rotRate
  5468. 0x83789910 - Type: FLOAT1 - vehPlaneFakeLiftForce
  5469.     Fake lift force on aircraft.  Adds extra pitch when non-horizontal.
  5470. 0x837899F0 - Type: FLOAT1 - vehPlaneGravityForce
  5471.     Gravity force on aircraft.
  5472. 0x837898A0 - Type: FLOAT1 - vehPlaneLiftForce
  5473.     Lift force on aircraft.
  5474. 0x83789980 - Type: FLOAT1 - vehPlaneLowSpeed
  5475.     Min speed.
  5476. 0x83789750 - Type: FLOAT1 - vehPlanePitchAccel
  5477.     Adjustable rotation scaler.
  5478. 0x837896E0 - Type: FLOAT1 - vehPlaneRollAccel
  5479.     Adjustable rotation scaler.
  5480. 0x83789670 - Type: FLOAT1 - vehPlaneRollDeadZone
  5481.     Roll input dead zone. Percentage of stick movement to ignore for roll.
  5482. 0x83789830 - Type: FLOAT1 - vehPlaneYawFromRollScale
  5483.     Adjustable rotation scaler.
  5484. 0x837897C0 - Type: FLOAT1 - vehPlaneYawSpeed
  5485.     Adjustable rotation scaler.
  5486. 0x837716C0 - Type: DWORD - vehRecenterDelay
  5487.     Specifies a delay in msec, before triggering the camera auto-centering functionality in idle mode
  5488. 0x83758E50 - Type: External - version= "Call of Duty Multiplayer - Ship COD_T5_S MP build 7.0.54 CL(760254) CODLOCS-V64 Mon Sep 27 20:50:05 2010 xenon"
  5489. 0x8378CA10 - Type: External - visionstore_glowTweakBloomCutoff= "0.5"
  5490. 0x8378CA80 - Type: External - visionstore_glowTweakBloomDesaturation= "0"
  5491. 0x8378CAF0 - Type: External - visionstore_glowTweakBloomIntensity0= "1"
  5492. 0x8378CB60 - Type: External - visionstore_glowTweakBloomIntensity1= ""
  5493. 0x8378C8C0 - Type: External - visionstore_glowTweakEnable= "0"
  5494. 0x8378C930 - Type: External - visionstore_glowTweakRadius0= "5"
  5495. 0x8378C9A0 - Type: External - visionstore_glowTweakRadius1= ""
  5496. 0x8378CBD0 - Type: External - visionstore_glowTweakSkyBleedIntensity0= ""
  5497. 0x8378CC40 - Type: External - visionstore_glowTweakSkyBleedIntensity1= ""
  5498. 0x8375DD10 - Type: DWORD - wagerCategory
  5499.     The wager category number
  5500. 0x8375DD80 - Type: DWORD - wagerCategoryPlaylist
  5501.     The wager playlist index in the category
  5502. 0x83740340 - Type: DWORD - waitForStreamer
  5503.     1) wait for initial lowmips, 2) wait for full initial texture load.
  5504. 0x83755DC0 - Type: DWORD - waitOnStatsTimeout
  5505.     Time in seconds to wait for stats to be fetched while dev mapping.
  5506. 0x83771F80 - Type: DWORD - waterbrush_entity
  5507.     CM_GetWaterHeight function will test against this enitty. Can be used on brushmodels to move the water level
  5508. 0x8376B920 - Type: BOOL - waypointDebugDraw
  5509.     
  5510. 0x8376BFB0 - Type: FLOAT1 - waypointDistFade
  5511.     Distance to start fading waypoints when the player is ADS
  5512. 0x8376BED0 - Type: FLOAT1 - waypointDistScaleRangeMax
  5513.     Distance from player that icon distance scaling ends.
  5514. 0x8376BE60 - Type: FLOAT1 - waypointDistScaleRangeMin
  5515.     Distance from player that icon distance scaling starts.
  5516. 0x8376BF40 - Type: FLOAT1 - waypointDistScaleSmallest
  5517.     Smallest scale that the distance effect uses.
  5518. 0x8374CCF0 - Type: FLOAT1 - waypointIconHeight
  5519.     Height of the offscreen pointer.
  5520. 0x8374CD60 - Type: FLOAT1 - waypointIconWidth
  5521.     Width of the offscreen pointer.
  5522. 0x8376BD10 - Type: FLOAT1 - waypointOffscreenCornerRadius
  5523.     Size of the rounded corners.
  5524. 0x8376BA70 - Type: FLOAT1 - waypointOffscreenDistanceThresholdAlpha
  5525.     Distance from the threshold over which offscreen objective icons lerp their alpha.
  5526. 0x8376BC30 - Type: FLOAT1 - waypointOffscreenPadBottom
  5527.     Offset from the edge.
  5528. 0x8376BAE0 - Type: FLOAT1 - waypointOffscreenPadLeft
  5529.     Offset from the edge.
  5530. 0x8376BB50 - Type: FLOAT1 - waypointOffscreenPadRight
  5531.     Offset from the edge.
  5532. 0x8376BBC0 - Type: FLOAT1 - waypointOffscreenPadTop
  5533.     Offset from the edge.
  5534. 0x8374CDD0 - Type: FLOAT1 - waypointOffscreenPointerDistance
  5535.     Distance from the center of the offscreen objective icon to the center its arrow.
  5536. 0x8376BA00 - Type: FLOAT1 - waypointOffscreenPointerHeight
  5537.     Height of the offscreen pointer.
  5538. 0x8376B990 - Type: FLOAT1 - waypointOffscreenPointerWidth
  5539.     Width of the offscreen pointer.
  5540. 0x8376BCA0 - Type: BOOL - waypointOffscreenRoundedCorners
  5541.     Off-screen icons take rounded corners when true.  90-degree corners when false.
  5542. 0x8376BD80 - Type: FLOAT1 - waypointOffscreenScaleLength
  5543.     How far the offscreen icon scale travels from full to smallest scale.
  5544. 0x8376BDF0 - Type: FLOAT1 - waypointOffscreenScaleSmallest
  5545.     Smallest scale that the offscreen effect uses.
  5546. 0x8376C250 - Type: FLOAT1 - waypointPlayerOffsetCrouch
  5547.     For waypoints pointing to players, how high to offset off of their origin when they are crouching.
  5548. 0x8376C1E0 - Type: FLOAT1 - waypointPlayerOffsetProne
  5549.     For waypoints pointing to players, how high to offset off of their origin when they are prone.
  5550. 0x8376C330 - Type: FLOAT1 - waypointPlayerOffsetRevive
  5551.     For waypoints pointing to players, how high to offset off of their origin when they are in last stand.
  5552. 0x8376C2C0 - Type: FLOAT1 - waypointPlayerOffsetStand
  5553.     For waypoints pointing to players, how high to offset off of their origin when they are standing.
  5554. 0x8376C090 - Type: FLOAT1 - waypointSplitscreenScale
  5555.     Scale applied to waypoint icons in splitscreen views.
  5556. 0x8376C020 - Type: DWORD - waypointTimeFade
  5557.     Time in ms to fade waypoints the player is ADS
  5558. 0x8376C100 - Type: FLOAT1 - waypointTweakY
  5559.     
  5560. 0x8376C3A0 - Type: FLOAT1 - weaponCamoLodDist
  5561.     Distance to stop drawing the weapon camo.
  5562. 0x8376C480 - Type: FLOAT1 - weaponClanTagLodDist
  5563.     Distance to stop drawing the weapon clan tag.
  5564. 0x8376C410 - Type: FLOAT1 - weaponEmblemLodDist
  5565.     Distance to stop drawing the weapon emblem.
  5566. 0x8377F500 - Type: External - welcome_shown= "0"
  5567. 0x83740180 - Type: BOOL - wideScreen
  5568.     True if the game video is running in 16x9 aspect, false if 4x3.
  5569. 0x837747C0 - Type: BOOL - wind_debug_display
  5570.     shows wind debug display
  5571. 0x83774360 - Type: FLOAT1 - wind_global_hi_altitude
  5572.     altitude of global hi-level wind
  5573. 0x837742F0 - Type: FLOAT1 - wind_global_low_altitude
  5574.     altitude of global low-level wind
  5575. 0x837743D0 - Type: FLOAT1 - wind_global_low_strength_percent
  5576.     strength of global low-level wind, expressed as a percentage of wind_global_vector
  5577. 0x83774280 - Type: FLOAT3 - wind_global_vector
  5578.     global wind force in units/sec. This is also the hi-level wind
  5579. 0x83774750 - Type: FLOAT1 - wind_grass_gust_distance
  5580.     max distance at which to place gusts
  5581. 0x83774670 - Type: FLOAT1 - wind_grass_gust_radius
  5582.     size of global wind gust effector
  5583. 0x83774600 - Type: FLOAT1 - wind_grass_gust_speed
  5584.     speed multiplier for gusts
  5585. 0x837746E0 - Type: FLOAT1 - wind_grass_gust_strength
  5586.     percentage to bump the wind in a gust
  5587. 0x837744B0 - Type: FLOAT1 - wind_grass_gustinterval
  5588.     global wind force gust interval
  5589. 0x83774520 - Type: FLOAT1 - wind_grass_scale
  5590.     global wind force scaler
  5591. 0x83774590 - Type: FLOAT1 - wind_grass_tension
  5592.     global wind grass tension (stiffness)
  5593. 0x83774440 - Type: FLOAT1 - wind_leaf_scale
  5594.     global wind grass tension (stiffness)
  5595. 0x837749F0 - Type: Dvar4 - wind_local_amplitude
  5596.     localized wind amplitude
  5597. 0x83774A60 - Type: FLOAT3 - wind_local_frequency
  5598.     frequency of tree bend oscillation
  5599. 0x83774AD0 - Type: FLOAT1 - wind_local_gust_radius
  5600.     size of local wind gust effector
  5601. 0x83774B40 - Type: FLOAT1 - wind_local_gust_strength
  5602.     percentage to bump the wind in a local gust
  5603. 0x83774980 - Type: Dvar4 - wind_local_vector
  5604.     localized wind force in units/sec
  5605. 0x83758C90 - Type: BOOL - xblive_allmappacks
  5606.     Set to true if the player has all the content packs available
  5607. 0x83758C20 - Type: BOOL - xblive_anymappacks
  5608.     Set to true if the player has any content packs
  5609. 0x83758360 - Type: BOOL - xblive_basictraining
  5610.     Current game is basic training
  5611. 0x837583D0 - Type: BOOL - xblive_basictraining_popup
  5612.     The user has seen the basic training popup description
  5613. 0x837586E0 - Type: BOOL - xblive_clanListChanged
  5614.     Clan list gets updated
  5615. 0x83758050 - Type: BOOL - xblive_clanmatch
  5616.     Current game is a clan match
  5617. 0x83758D00 - Type: External - xblive_contentpath= "D:"
  5618. 0x837582F0 - Type: BOOL - xblive_enablePadsForMarketplace
  5619.     Allow the blade to work for controllers 2 - 4
  5620. 0x83758600 - Type: BOOL - xblive_friendsPresenceChanged
  5621.     Friend presence info needs to be updated
  5622. 0x83758130 - Type: BOOL - xblive_hostingprivateparty
  5623.     true only if we're hosting a party
  5624. 0x83758670 - Type: BOOL - xblive_livePresenceChanged
  5625.     Clan and recent met player list presence info needs to be updated
  5626. 0x83757A30 - Type: BOOL - xblive_loggedin
  5627.     User is logged into xbox live
  5628. 0x83758210 - Type: DWORD - xblive_mappacks
  5629.     0 = original maps only, 1 = new maps only, 2 = both original and new
  5630. 0x837587C0 - Type: BOOL - xblive_matchEndingSoon
  5631.     True if the match is ending soon
  5632. 0x8373F3F0 - Type: BOOL - xblive_privatematch
  5633.     Current game is a private match
  5634. 0x837581A0 - Type: BOOL - xblive_privatepartyclient
  5635.     true only if we're in a party and not the host
  5636. 0x8373F380 - Type: BOOL - xblive_rankedmatch
  5637.     Current game is a ranked match
  5638. 0x83757FE0 - Type: BOOL - xblive_showmarketplace
  5639.     true if the player doesn't have all the map packs
  5640. 0x837580C0 - Type: BOOL - xblive_theater
  5641.     Current game is a theater mode
  5642. 0x8374E8F0 - Type: BOOL - xblive_wagermatch
  5643.     Current game is a wager match
  5644. 0x83757950 - Type: DWORD - xenon_getTitleXnAddrTimeSecs
  5645.     Amount of time it tries (seconds) to retrieve the title's Xbox 360 network address before giving up. -1 means it will try till it fails or succeeds
  5646. 0x83757B80 - Type: DWORD - xenon_maxVoicePacketsPerSec
  5647.     Max voice packets per second a client will send
  5648. 0x83757BF0 - Type: DWORD - xenon_maxVoicePacketsPerSecForServer
  5649.     Max voice packets per second the server will send
  5650. 0x83757F70 - Type: BOOL - xenon_sysUIActive
  5651.     Gets set when we open the Xbox System UI
  5652. 0x83757AA0 - Type: BOOL - xenon_voiceDebug
  5653.     Debug voice communication
  5654. 0x83757B10 - Type: BOOL - xenon_voiceDegrade
  5655.     Degrade voice quality
  5656. 0x8373F540 - Type: External - xenonGame= "true"
  5657. 0x8377DAC0 - Type: DWORD - xfriendsListFilter
  5658.     Used for displaying appropriate list of friends
  5659. 0x8373F150 - Type: BOOL - zombiefive_discovered
  5660.     Zombie Five map discovered
  5661. 0x8373F1C0 - Type: BOOL - zombiefive_norandomchar
  5662.     Forces no random character when following the end game credits
  5663. 0x8373EF20 - Type: BOOL - zombiemode
  5664.     Current game is an zombie game
  5665. 0x8373F000 - Type: BOOL - zombieStopSplitScreen
  5666.     Force Split Screen to Fullscreen (for HUD)
  5667. 0x8373F070 - Type: BOOL - zombietron
  5668.     Current game is an zombietron top down game
  5669. 0x8373F0E0 - Type: BOOL - zombietron_discovered
  5670.     Zombietron mode discovered
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