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Nov 24th, 2021
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  1. new Text:InGame_TD[51];
  2.  
  3. InGame_TD[0] = TextDrawCreate(-4.699889, 434.033996, "box");
  4. TextDrawLetterSize(InGame_TD[0], 0.000000, 0.853685);
  5. TextDrawTextSize(InGame_TD[0], 674.000000, 0.000000);
  6. TextDrawAlignment(InGame_TD[0], 1);
  7. TextDrawColor(InGame_TD[0], -1);
  8. TextDrawUseBox(InGame_TD[0], 1);
  9. TextDrawBoxColor(InGame_TD[0], 320150015);
  10. TextDrawSetShadow(InGame_TD[0], 0);
  11. TextDrawBackgroundColor(InGame_TD[0], 255);
  12. TextDrawFont(InGame_TD[0], 1);
  13. TextDrawSetProportional(InGame_TD[0], 1);
  14.  
  15. InGame_TD[1] = TextDrawCreate(-0.483125, 432.083374, "box");
  16. TextDrawLetterSize(InGame_TD[1], 0.000000, 0.254759);
  17. TextDrawTextSize(InGame_TD[1], 97.000000, 0.000000);
  18. TextDrawAlignment(InGame_TD[1], 1);
  19. TextDrawColor(InGame_TD[1], -1);
  20. TextDrawUseBox(InGame_TD[1], 1);
  21. TextDrawBoxColor(InGame_TD[1], -1662963457);
  22. TextDrawSetShadow(InGame_TD[1], 0);
  23. TextDrawBackgroundColor(InGame_TD[1], 255);
  24. TextDrawFont(InGame_TD[1], 1);
  25. TextDrawSetProportional(InGame_TD[1], 1);
  26.  
  27. InGame_TD[2] = TextDrawCreate(31.717020, 428.432952, "VERZIJA_MODA");
  28. TextDrawLetterSize(InGame_TD[2], 0.141844, 0.899999);
  29. TextDrawAlignment(InGame_TD[2], 1);
  30. TextDrawColor(InGame_TD[2], 255);
  31. TextDrawSetShadow(InGame_TD[2], 0);
  32. TextDrawBackgroundColor(InGame_TD[2], 255);
  33. TextDrawFont(InGame_TD[2], 2);
  34. TextDrawSetProportional(InGame_TD[2], 1);
  35.  
  36. InGame_TD[3] = TextDrawCreate(42.894927, 436.483459, "v1.8");
  37. TextDrawLetterSize(InGame_TD[3], 0.222898, 0.894165);
  38. TextDrawAlignment(InGame_TD[3], 1);
  39. TextDrawColor(InGame_TD[3], -1);
  40. TextDrawSetShadow(InGame_TD[3], 0);
  41. TextDrawBackgroundColor(InGame_TD[3], 255);
  42. TextDrawFont(InGame_TD[3], 1);
  43. TextDrawSetProportional(InGame_TD[3], 1);
  44.  
  45. InGame_TD[4] = TextDrawCreate(129.297256, 425.083343, "HAPPY_HOURS_:_<_3_LVL");
  46. TextDrawLetterSize(InGame_TD[4], 0.153089, 1.092499);
  47. TextDrawAlignment(InGame_TD[4], 1);
  48. TextDrawColor(InGame_TD[4], -1);
  49. TextDrawSetShadow(InGame_TD[4], 0);
  50. TextDrawSetOutline(InGame_TD[4], 1);
  51. TextDrawBackgroundColor(InGame_TD[4], 255);
  52. TextDrawFont(InGame_TD[4], 1);
  53. TextDrawSetProportional(InGame_TD[4], 1);
  54.  
  55. InGame_TD[5] = TextDrawCreate(239.070922, 432.849975, "PRI_KUPOVINI,_PRODAJI_ILI_ZAMENI_POZOVITE_HELPERA_RADI_SIGURNOSTI");
  56. TextDrawLetterSize(InGame_TD[5], 0.177919, 1.063333);
  57. TextDrawAlignment(InGame_TD[5], 1);
  58. TextDrawColor(InGame_TD[5], -1);
  59. TextDrawSetShadow(InGame_TD[5], 0);
  60. TextDrawBackgroundColor(InGame_TD[5], 255);
  61. TextDrawFont(InGame_TD[5], 1);
  62. TextDrawSetProportional(InGame_TD[5], 1);
  63.  
  64. InGame_TD[6] = TextDrawCreate(545.386474, 431.183471, "box");
  65. TextDrawLetterSize(InGame_TD[6], 0.000000, 0.254759);
  66. TextDrawTextSize(InGame_TD[6], 646.001464, 0.000000);
  67. TextDrawAlignment(InGame_TD[6], 1);
  68. TextDrawColor(InGame_TD[6], -1);
  69. TextDrawUseBox(InGame_TD[6], 1);
  70. TextDrawBoxColor(InGame_TD[6], -1662963457);
  71. TextDrawSetShadow(InGame_TD[6], 0);
  72. TextDrawBackgroundColor(InGame_TD[6], 255);
  73. TextDrawFont(InGame_TD[6], 1);
  74. TextDrawSetProportional(InGame_TD[6], 1);
  75.  
  76. InGame_TD[7] = TextDrawCreate(549.748535, 435.900146, "20:30");
  77. TextDrawLetterSize(InGame_TD[7], 0.222898, 0.894165);
  78. TextDrawAlignment(InGame_TD[7], 1);
  79. TextDrawColor(InGame_TD[7], -1);
  80. TextDrawSetShadow(InGame_TD[7], 0);
  81. TextDrawBackgroundColor(InGame_TD[7], 255);
  82. TextDrawFont(InGame_TD[7], 1);
  83. TextDrawSetProportional(InGame_TD[7], 1);
  84.  
  85. InGame_TD[8] = TextDrawCreate(550.407226, 427.666564, "VREME");
  86. TextDrawLetterSize(InGame_TD[8], 0.141844, 0.899999);
  87. TextDrawAlignment(InGame_TD[8], 1);
  88. TextDrawColor(InGame_TD[8], 255);
  89. TextDrawSetShadow(InGame_TD[8], 0);
  90. TextDrawBackgroundColor(InGame_TD[8], 255);
  91. TextDrawFont(InGame_TD[8], 2);
  92. TextDrawSetProportional(InGame_TD[8], 1);
  93.  
  94. InGame_TD[9] = TextDrawCreate(599.695190, 427.666564, "DATUM");
  95. TextDrawLetterSize(InGame_TD[9], 0.141844, 0.899999);
  96. TextDrawAlignment(InGame_TD[9], 1);
  97. TextDrawColor(InGame_TD[9], 255);
  98. TextDrawSetShadow(InGame_TD[9], 0);
  99. TextDrawBackgroundColor(InGame_TD[9], 255);
  100. TextDrawFont(InGame_TD[9], 2);
  101. TextDrawSetProportional(InGame_TD[9], 1);
  102.  
  103. InGame_TD[10] = TextDrawCreate(588.739013, 435.900146, "28.11.2021");
  104. TextDrawLetterSize(InGame_TD[10], 0.222898, 0.894165);
  105. TextDrawAlignment(InGame_TD[10], 1);
  106. TextDrawColor(InGame_TD[10], -1);
  107. TextDrawSetShadow(InGame_TD[10], 0);
  108. TextDrawBackgroundColor(InGame_TD[10], 255);
  109. TextDrawFont(InGame_TD[10], 1);
  110. TextDrawSetProportional(InGame_TD[10], 1);
  111.  
  112. InGame_TD[11] = TextDrawCreate(554.246093, 419.450653, "box");
  113. TextDrawLetterSize(InGame_TD[11], 0.000000, -1.629474);
  114. TextDrawTextSize(InGame_TD[11], 670.000000, 0.000000);
  115. TextDrawAlignment(InGame_TD[11], 1);
  116. TextDrawColor(InGame_TD[11], -1);
  117. TextDrawUseBox(InGame_TD[11], 1);
  118. TextDrawBoxColor(InGame_TD[11], 320150015);
  119. TextDrawSetShadow(InGame_TD[11], 0);
  120. TextDrawBackgroundColor(InGame_TD[11], 255);
  121. TextDrawFont(InGame_TD[11], 1);
  122. TextDrawSetProportional(InGame_TD[11], 1);
  123.  
  124. InGame_TD[12] = TextDrawCreate(574.514038, 409.700012, "LS_INTERNATIONAL");
  125. TextDrawLetterSize(InGame_TD[12], 0.158242, 0.754166);
  126. TextDrawAlignment(InGame_TD[12], 1);
  127. TextDrawColor(InGame_TD[12], -1);
  128. TextDrawSetShadow(InGame_TD[12], 0);
  129. TextDrawBackgroundColor(InGame_TD[12], 255);
  130. TextDrawFont(InGame_TD[12], 1);
  131. TextDrawSetProportional(InGame_TD[12], 1);
  132.  
  133. InGame_TD[13] = TextDrawCreate(558.283325, 403.981811, "box");
  134. TextDrawLetterSize(InGame_TD[13], 0.000000, 0.254759);
  135. TextDrawTextSize(InGame_TD[13], 658.898315, 0.000000);
  136. TextDrawAlignment(InGame_TD[13], 1);
  137. TextDrawColor(InGame_TD[13], -1);
  138. TextDrawUseBox(InGame_TD[13], 1);
  139. TextDrawBoxColor(InGame_TD[13], -1646120705);
  140. TextDrawSetShadow(InGame_TD[13], 0);
  141. TextDrawBackgroundColor(InGame_TD[13], 255);
  142. TextDrawFont(InGame_TD[13], 1);
  143. TextDrawSetProportional(InGame_TD[13], 1);
  144.  
  145. InGame_TD[14] = TextDrawCreate(585.669738, 400.633117, "LOKACIJA");
  146. TextDrawLetterSize(InGame_TD[14], 0.141844, 0.899999);
  147. TextDrawAlignment(InGame_TD[14], 1);
  148. TextDrawColor(InGame_TD[14], 255);
  149. TextDrawSetShadow(InGame_TD[14], 0);
  150. TextDrawBackgroundColor(InGame_TD[14], 255);
  151. TextDrawFont(InGame_TD[14], 2);
  152. TextDrawSetProportional(InGame_TD[14], 1);
  153.  
  154. InGame_TD[15] = TextDrawCreate(496.315826, 102.700706, "box");
  155. TextDrawLetterSize(InGame_TD[15], 0.000000, 6.670926);
  156. TextDrawTextSize(InGame_TD[15], 610.000000, 0.000000);
  157. TextDrawAlignment(InGame_TD[15], 1);
  158. TextDrawColor(InGame_TD[15], -1);
  159. TextDrawUseBox(InGame_TD[15], 1);
  160. TextDrawBoxColor(InGame_TD[15], 320150015);
  161. TextDrawSetShadow(InGame_TD[15], 0);
  162. TextDrawBackgroundColor(InGame_TD[15], 255);
  163. TextDrawFont(InGame_TD[15], 1);
  164. TextDrawSetProportional(InGame_TD[15], 1);
  165.  
  166. InGame_TD[16] = TextDrawCreate(498.947479, 106.300651, "box");
  167. TextDrawLetterSize(InGame_TD[16], 0.000000, 4.555004);
  168. TextDrawTextSize(InGame_TD[16], 524.600097, 0.000000);
  169. TextDrawAlignment(InGame_TD[16], 1);
  170. TextDrawColor(InGame_TD[16], -1);
  171. TextDrawUseBox(InGame_TD[16], 1);
  172. TextDrawBoxColor(InGame_TD[16], 269553663);
  173. TextDrawSetShadow(InGame_TD[16], 0);
  174. TextDrawBackgroundColor(InGame_TD[16], 255);
  175. TextDrawFont(InGame_TD[16], 1);
  176. TextDrawSetProportional(InGame_TD[16], 1);
  177.  
  178. InGame_TD[17] = TextDrawCreate(498.478942, 153.550643, "box");
  179. TextDrawLetterSize(InGame_TD[17], 0.000000, 0.606015);
  180. TextDrawTextSize(InGame_TD[17], 607.800781, 0.000000);
  181. TextDrawAlignment(InGame_TD[17], 1);
  182. TextDrawColor(InGame_TD[17], -1);
  183. TextDrawUseBox(InGame_TD[17], 1);
  184. TextDrawBoxColor(InGame_TD[17], 269553663);
  185. TextDrawSetShadow(InGame_TD[17], 0);
  186. TextDrawBackgroundColor(InGame_TD[17], 255);
  187. TextDrawFont(InGame_TD[17], 1);
  188. TextDrawSetProportional(InGame_TD[17], 1);
  189.  
  190. InGame_TD[18] = TextDrawCreate(507.594207, 152.700088, "ld_chat:badchat");
  191. TextDrawTextSize(InGame_TD[18], -7.000000, 7.000000);
  192. TextDrawAlignment(InGame_TD[18], 1);
  193. TextDrawColor(InGame_TD[18], -1);
  194. TextDrawSetShadow(InGame_TD[18], 0);
  195. TextDrawBackgroundColor(InGame_TD[18], 255);
  196. TextDrawFont(InGame_TD[18], 4);
  197. TextDrawSetProportional(InGame_TD[18], 0);
  198.  
  199. InGame_TD[19] = TextDrawCreate(509.336669, 151.583328, "HAPPY_JOB:");
  200. TextDrawLetterSize(InGame_TD[19], 0.162928, 0.946666);
  201. TextDrawAlignment(InGame_TD[19], 1);
  202. TextDrawColor(InGame_TD[19], -1);
  203. TextDrawSetShadow(InGame_TD[19], 0);
  204. TextDrawBackgroundColor(InGame_TD[19], 255);
  205. TextDrawFont(InGame_TD[19], 1);
  206. TextDrawSetProportional(InGame_TD[19], 1);
  207.  
  208. InGame_TD[20] = TextDrawCreate(543.250732, 152.400100, "ISKLJUCENO");
  209. TextDrawLetterSize(InGame_TD[20], 0.193849, 0.853332);
  210. TextDrawAlignment(InGame_TD[20], 1);
  211. TextDrawColor(InGame_TD[20], -16776961);
  212. TextDrawSetShadow(InGame_TD[20], 0);
  213. TextDrawBackgroundColor(InGame_TD[20], 255);
  214. TextDrawFont(InGame_TD[20], 1);
  215. TextDrawSetProportional(InGame_TD[20], 1);
  216.  
  217. InGame_TD[21] = TextDrawCreate(504.803436, 101.331817, "box");
  218. TextDrawLetterSize(InGame_TD[21], 0.000000, 0.033759);
  219. TextDrawTextSize(InGame_TD[21], 605.399902, 0.000000);
  220. TextDrawAlignment(InGame_TD[21], 1);
  221. TextDrawColor(InGame_TD[21], -1);
  222. TextDrawUseBox(InGame_TD[21], 1);
  223. TextDrawBoxColor(InGame_TD[21], -1646120705);
  224. TextDrawSetShadow(InGame_TD[21], 0);
  225. TextDrawBackgroundColor(InGame_TD[21], 255);
  226. TextDrawFont(InGame_TD[21], 1);
  227. TextDrawSetProportional(InGame_TD[21], 1);
  228.  
  229. InGame_TD[22] = TextDrawCreate(537.533264, 98.016471, "MINI_USER_INFO");
  230. TextDrawLetterSize(InGame_TD[22], 0.124040, 0.748333);
  231. TextDrawAlignment(InGame_TD[22], 1);
  232. TextDrawColor(InGame_TD[22], 255);
  233. TextDrawSetShadow(InGame_TD[22], 0);
  234. TextDrawBackgroundColor(InGame_TD[22], 255);
  235. TextDrawFont(InGame_TD[22], 1);
  236. TextDrawSetProportional(InGame_TD[22], 1);
  237.  
  238. InGame_TD[23] = TextDrawCreate(530.072143, 115.848518, "box");
  239. TextDrawLetterSize(InGame_TD[23], 0.000000, 0.348464);
  240. TextDrawTextSize(InGame_TD[23], 559.800048, 0.000000);
  241. TextDrawAlignment(InGame_TD[23], 1);
  242. TextDrawColor(InGame_TD[23], -1);
  243. TextDrawUseBox(InGame_TD[23], 1);
  244. TextDrawBoxColor(InGame_TD[23], -1646120705);
  245. TextDrawSetShadow(InGame_TD[23], 0);
  246. TextDrawBackgroundColor(InGame_TD[23], 255);
  247. TextDrawFont(InGame_TD[23], 1);
  248. TextDrawSetProportional(InGame_TD[23], 1);
  249.  
  250. InGame_TD[24] = TextDrawCreate(533.215698, 112.916511, "BANKA");
  251. TextDrawLetterSize(InGame_TD[24], 0.153557, 0.905833);
  252. TextDrawAlignment(InGame_TD[24], 1);
  253. TextDrawColor(InGame_TD[24], 255);
  254. TextDrawSetShadow(InGame_TD[24], 0);
  255. TextDrawBackgroundColor(InGame_TD[24], 255);
  256. TextDrawFont(InGame_TD[24], 1);
  257. TextDrawSetProportional(InGame_TD[24], 1);
  258.  
  259. InGame_TD[25] = TextDrawCreate(565.527709, 113.166641, "/");
  260. TextDrawLetterSize(InGame_TD[25], -0.524390, 0.748332);
  261. TextDrawAlignment(InGame_TD[25], 1);
  262. TextDrawColor(InGame_TD[25], -1646120705);
  263. TextDrawSetShadow(InGame_TD[25], 0);
  264. TextDrawSetOutline(InGame_TD[25], 1);
  265. TextDrawBackgroundColor(InGame_TD[25], -1646120705);
  266. TextDrawFont(InGame_TD[25], 1);
  267. TextDrawSetProportional(InGame_TD[25], 1);
  268.  
  269. InGame_TD[26] = TextDrawCreate(558.733764, 121.448432, "box");
  270. TextDrawLetterSize(InGame_TD[26], 0.000000, -0.288908);
  271. TextDrawTextSize(InGame_TD[26], 607.840087, 0.000000);
  272. TextDrawAlignment(InGame_TD[26], 1);
  273. TextDrawColor(InGame_TD[26], -1);
  274. TextDrawUseBox(InGame_TD[26], 1);
  275. TextDrawBoxColor(InGame_TD[26], -1646120705);
  276. TextDrawSetShadow(InGame_TD[26], 0);
  277. TextDrawBackgroundColor(InGame_TD[26], 255);
  278. TextDrawFont(InGame_TD[26], 1);
  279. TextDrawSetProportional(InGame_TD[26], 1);
  280.  
  281. InGame_TD[27] = TextDrawCreate(530.072143, 127.548339, "box");
  282. TextDrawLetterSize(InGame_TD[27], 0.000000, 0.348464);
  283. TextDrawTextSize(InGame_TD[27], 559.800048, 0.000000);
  284. TextDrawAlignment(InGame_TD[27], 1);
  285. TextDrawColor(InGame_TD[27], -1);
  286. TextDrawUseBox(InGame_TD[27], 1);
  287. TextDrawBoxColor(InGame_TD[27], -1646120705);
  288. TextDrawSetShadow(InGame_TD[27], 0);
  289. TextDrawBackgroundColor(InGame_TD[27], 255);
  290. TextDrawFont(InGame_TD[27], 1);
  291. TextDrawSetProportional(InGame_TD[27], 1);
  292.  
  293. InGame_TD[28] = TextDrawCreate(533.315673, 125.016326, "ZLATO");
  294. TextDrawLetterSize(InGame_TD[28], 0.153557, 0.905833);
  295. TextDrawAlignment(InGame_TD[28], 1);
  296. TextDrawColor(InGame_TD[28], 255);
  297. TextDrawSetShadow(InGame_TD[28], 0);
  298. TextDrawBackgroundColor(InGame_TD[28], 255);
  299. TextDrawFont(InGame_TD[28], 1);
  300. TextDrawSetProportional(InGame_TD[28], 1);
  301.  
  302. InGame_TD[29] = TextDrawCreate(565.527709, 125.266456, "/");
  303. TextDrawLetterSize(InGame_TD[29], -0.524390, 0.748332);
  304. TextDrawAlignment(InGame_TD[29], 1);
  305. TextDrawColor(InGame_TD[29], -1646120705);
  306. TextDrawSetShadow(InGame_TD[29], 0);
  307. TextDrawSetOutline(InGame_TD[29], 1);
  308. TextDrawBackgroundColor(InGame_TD[29], -1646120705);
  309. TextDrawFont(InGame_TD[29], 1);
  310. TextDrawSetProportional(InGame_TD[29], 1);
  311.  
  312. InGame_TD[30] = TextDrawCreate(558.733764, 133.348663, "box");
  313. TextDrawLetterSize(InGame_TD[30], 0.000000, -0.288908);
  314. TextDrawTextSize(InGame_TD[30], 607.840087, 0.000000);
  315. TextDrawAlignment(InGame_TD[30], 1);
  316. TextDrawColor(InGame_TD[30], -1);
  317. TextDrawUseBox(InGame_TD[30], 1);
  318. TextDrawBoxColor(InGame_TD[30], -1646120705);
  319. TextDrawSetShadow(InGame_TD[30], 0);
  320. TextDrawBackgroundColor(InGame_TD[30], 255);
  321. TextDrawFont(InGame_TD[30], 1);
  322. TextDrawSetProportional(InGame_TD[30], 1);
  323.  
  324. InGame_TD[31] = TextDrawCreate(530.540649, 139.749053, "box");
  325. TextDrawLetterSize(InGame_TD[31], 0.000000, 0.348464);
  326. TextDrawTextSize(InGame_TD[31], 560.000000, 0.000000);
  327. TextDrawAlignment(InGame_TD[31], 1);
  328. TextDrawColor(InGame_TD[31], -1);
  329. TextDrawUseBox(InGame_TD[31], 1);
  330. TextDrawBoxColor(InGame_TD[31], -1646120705);
  331. TextDrawSetShadow(InGame_TD[31], 0);
  332. TextDrawBackgroundColor(InGame_TD[31], 255);
  333. TextDrawFont(InGame_TD[31], 1);
  334. TextDrawSetProportional(InGame_TD[31], 1);
  335.  
  336. InGame_TD[32] = TextDrawCreate(533.315673, 136.616806, "PLATA");
  337. TextDrawLetterSize(InGame_TD[32], 0.153557, 0.905833);
  338. TextDrawAlignment(InGame_TD[32], 1);
  339. TextDrawColor(InGame_TD[32], 255);
  340. TextDrawSetShadow(InGame_TD[32], 0);
  341. TextDrawBackgroundColor(InGame_TD[32], 255);
  342. TextDrawFont(InGame_TD[32], 1);
  343. TextDrawSetProportional(InGame_TD[32], 1);
  344.  
  345. InGame_TD[33] = TextDrawCreate(565.527709, 136.866958, "/");
  346. TextDrawLetterSize(InGame_TD[33], -0.524390, 0.748332);
  347. TextDrawAlignment(InGame_TD[33], 1);
  348. TextDrawColor(InGame_TD[33], -1646120705);
  349. TextDrawSetShadow(InGame_TD[33], 0);
  350. TextDrawSetOutline(InGame_TD[33], 1);
  351. TextDrawBackgroundColor(InGame_TD[33], -1646120705);
  352. TextDrawFont(InGame_TD[33], 1);
  353. TextDrawSetProportional(InGame_TD[33], 1);
  354.  
  355. InGame_TD[34] = TextDrawCreate(558.733764, 144.949371, "box");
  356. TextDrawLetterSize(InGame_TD[34], 0.000000, -0.288908);
  357. TextDrawTextSize(InGame_TD[34], 607.840087, 0.000000);
  358. TextDrawAlignment(InGame_TD[34], 1);
  359. TextDrawColor(InGame_TD[34], -1);
  360. TextDrawUseBox(InGame_TD[34], 1);
  361. TextDrawBoxColor(InGame_TD[34], -1646120705);
  362. TextDrawSetShadow(InGame_TD[34], 0);
  363. TextDrawBackgroundColor(InGame_TD[34], 255);
  364. TextDrawFont(InGame_TD[34], 1);
  365. TextDrawSetProportional(InGame_TD[34], 1);
  366.  
  367. InGame_TD[35] = TextDrawCreate(550.862487, -0.216659, "ld_beat:chit");
  368. TextDrawTextSize(InGame_TD[35], 48.000000, 51.000000);
  369. TextDrawAlignment(InGame_TD[35], 1);
  370. TextDrawColor(InGame_TD[35], -1646120705);
  371. TextDrawSetShadow(InGame_TD[35], 0);
  372. TextDrawBackgroundColor(InGame_TD[35], 255);
  373. TextDrawFont(InGame_TD[35], 4);
  374. TextDrawSetProportional(InGame_TD[35], 0);
  375.  
  376. InGame_TD[36] = TextDrawCreate(553.561828, 2.083340, "ld_beat:chit");
  377. TextDrawTextSize(InGame_TD[36], 42.000000, 46.000000);
  378. TextDrawAlignment(InGame_TD[36], 1);
  379. TextDrawColor(InGame_TD[36], 774383871);
  380. TextDrawSetShadow(InGame_TD[36], 0);
  381. TextDrawBackgroundColor(InGame_TD[36], 255);
  382. TextDrawFont(InGame_TD[36], 4);
  383. TextDrawSetProportional(InGame_TD[36], 0);
  384.  
  385. InGame_TD[37] = TextDrawCreate(558.360656, 8.783337, "ld_beat:chit");
  386. TextDrawTextSize(InGame_TD[37], 32.000000, 32.000000);
  387. TextDrawAlignment(InGame_TD[37], 1);
  388. TextDrawColor(InGame_TD[37], -1646120705);
  389. TextDrawSetShadow(InGame_TD[37], 0);
  390. TextDrawBackgroundColor(InGame_TD[37], 255);
  391. TextDrawFont(InGame_TD[37], 4);
  392. TextDrawSetProportional(InGame_TD[37], 0);
  393.  
  394. InGame_TD[38] = TextDrawCreate(558.860534, 7.283335, "ld_beat:chit");
  395. TextDrawTextSize(InGame_TD[38], 31.000000, 33.000000);
  396. TextDrawAlignment(InGame_TD[38], 1);
  397. TextDrawColor(InGame_TD[38], 774383871);
  398. TextDrawSetShadow(InGame_TD[38], 0);
  399. TextDrawBackgroundColor(InGame_TD[38], 255);
  400. TextDrawFont(InGame_TD[38], 4);
  401. TextDrawSetProportional(InGame_TD[38], 0);
  402.  
  403. InGame_TD[39] = TextDrawCreate(556.715881, 23.533346, "[]");
  404. TextDrawLetterSize(InGame_TD[39], 0.121229, 0.456666);
  405. TextDrawTextSize(InGame_TD[39], -87.000000, 0.000000);
  406. TextDrawAlignment(InGame_TD[39], 1);
  407. TextDrawColor(InGame_TD[39], -1);
  408. TextDrawSetShadow(InGame_TD[39], 0);
  409. TextDrawBackgroundColor(InGame_TD[39], 255);
  410. TextDrawFont(InGame_TD[39], 2);
  411. TextDrawSetProportional(InGame_TD[39], 1);
  412.  
  413. InGame_TD[40] = TextDrawCreate(557.015808, 18.933328, "[]");
  414. TextDrawLetterSize(InGame_TD[40], 0.121229, 0.456666);
  415. TextDrawTextSize(InGame_TD[40], -87.000000, 0.000000);
  416. TextDrawAlignment(InGame_TD[40], 1);
  417. TextDrawColor(InGame_TD[40], -1);
  418. TextDrawSetShadow(InGame_TD[40], 0);
  419. TextDrawBackgroundColor(InGame_TD[40], 255);
  420. TextDrawFont(InGame_TD[40], 2);
  421. TextDrawSetProportional(InGame_TD[40], 1);
  422.  
  423. InGame_TD[41] = TextDrawCreate(557.615661, 27.833362, "[]");
  424. TextDrawLetterSize(InGame_TD[41], 0.121229, 0.456666);
  425. TextDrawTextSize(InGame_TD[41], -87.000000, 0.000000);
  426. TextDrawAlignment(InGame_TD[41], 1);
  427. TextDrawColor(InGame_TD[41], -1);
  428. TextDrawSetShadow(InGame_TD[41], 0);
  429. TextDrawBackgroundColor(InGame_TD[41], 255);
  430. TextDrawFont(InGame_TD[41], 2);
  431. TextDrawSetProportional(InGame_TD[41], 1);
  432.  
  433. InGame_TD[42] = TextDrawCreate(580.210144, 27.933362, "[]");
  434. TextDrawLetterSize(InGame_TD[42], 0.121229, 0.456666);
  435. TextDrawTextSize(InGame_TD[42], -87.000000, 0.000000);
  436. TextDrawAlignment(InGame_TD[42], 1);
  437. TextDrawColor(InGame_TD[42], -1);
  438. TextDrawSetShadow(InGame_TD[42], 0);
  439. TextDrawBackgroundColor(InGame_TD[42], 255);
  440. TextDrawFont(InGame_TD[42], 2);
  441. TextDrawSetProportional(InGame_TD[42], 1);
  442.  
  443. InGame_TD[43] = TextDrawCreate(581.209899, 18.933328, "[]");
  444. TextDrawLetterSize(InGame_TD[43], 0.121229, 0.456666);
  445. TextDrawTextSize(InGame_TD[43], -87.000000, 0.000000);
  446. TextDrawAlignment(InGame_TD[43], 1);
  447. TextDrawColor(InGame_TD[43], -1);
  448. TextDrawSetShadow(InGame_TD[43], 0);
  449. TextDrawBackgroundColor(InGame_TD[43], 255);
  450. TextDrawFont(InGame_TD[43], 2);
  451. TextDrawSetProportional(InGame_TD[43], 1);
  452.  
  453. InGame_TD[44] = TextDrawCreate(581.209899, 23.533346, "[]");
  454. TextDrawLetterSize(InGame_TD[44], 0.121229, 0.456666);
  455. TextDrawTextSize(InGame_TD[44], -87.000000, 0.000000);
  456. TextDrawAlignment(InGame_TD[44], 1);
  457. TextDrawColor(InGame_TD[44], -1);
  458. TextDrawSetShadow(InGame_TD[44], 0);
  459. TextDrawBackgroundColor(InGame_TD[44], 255);
  460. TextDrawFont(InGame_TD[44], 2);
  461. TextDrawSetProportional(InGame_TD[44], 1);
  462.  
  463. InGame_TD[45] = TextDrawCreate(562.759582, 14.383358, "ld_beat:chit");
  464. TextDrawTextSize(InGame_TD[45], 23.000000, 25.000000);
  465. TextDrawAlignment(InGame_TD[45], 1);
  466. TextDrawColor(InGame_TD[45], -1646120705);
  467. TextDrawSetShadow(InGame_TD[45], 0);
  468. TextDrawBackgroundColor(InGame_TD[45], 255);
  469. TextDrawFont(InGame_TD[45], 4);
  470. TextDrawSetProportional(InGame_TD[45], 0);
  471.  
  472. InGame_TD[46] = TextDrawCreate(513.436523, -46.466751, "");
  473. TextDrawTextSize(InGame_TD[46], 121.000000, 150.000000);
  474. TextDrawAlignment(InGame_TD[46], 1);
  475. TextDrawColor(InGame_TD[46], 774383871);
  476. TextDrawSetShadow(InGame_TD[46], 0);
  477. TextDrawFont(InGame_TD[46], 5);
  478. TextDrawSetProportional(InGame_TD[46], 0);
  479. TextDrawSetPreviewModel(InGame_TD[46], 19177);
  480. TextDrawSetPreviewRot(InGame_TD[46], 0.000000, 0.000000, 0.000000, 1.000000);
  481.  
  482. InGame_TD[47] = TextDrawCreate(570.632446, 18.049983, "G");
  483. TextDrawLetterSize(InGame_TD[47], 0.243513, 1.302499);
  484. TextDrawAlignment(InGame_TD[47], 1);
  485. TextDrawColor(InGame_TD[47], -1);
  486. TextDrawSetShadow(InGame_TD[47], 0);
  487. TextDrawSetOutline(InGame_TD[47], 1);
  488. TextDrawBackgroundColor(InGame_TD[47], 255);
  489. TextDrawFont(InGame_TD[47], 2);
  490. TextDrawSetProportional(InGame_TD[47], 1);
  491.  
  492. InGame_TD[48] = TextDrawCreate(566.846862, 29.733354, "GHETTO");
  493. TextDrawLetterSize(InGame_TD[48], 0.093118, 0.573333);
  494. TextDrawAlignment(InGame_TD[48], 1);
  495. TextDrawColor(InGame_TD[48], -1);
  496. TextDrawSetShadow(InGame_TD[48], 0);
  497. TextDrawBackgroundColor(InGame_TD[48], 255);
  498. TextDrawFont(InGame_TD[48], 2);
  499. TextDrawSetProportional(InGame_TD[48], 1);
  500.  
  501. InGame_TD[49] = TextDrawCreate(567.046813, 33.333343, "ROLEPLAY");
  502. TextDrawLetterSize(InGame_TD[49], 0.071098, 0.573333);
  503. TextDrawAlignment(InGame_TD[49], 1);
  504. TextDrawColor(InGame_TD[49], -1646120705);
  505. TextDrawSetShadow(InGame_TD[49], 0);
  506. TextDrawBackgroundColor(InGame_TD[49], 255);
  507. TextDrawFont(InGame_TD[49], 2);
  508. TextDrawSetProportional(InGame_TD[49], 1);
  509.  
  510. InGame_TD[50] = TextDrawCreate(555.353820, -13.983316, "");
  511. TextDrawTextSize(InGame_TD[50], 58.000000, 51.000000);
  512. TextDrawAlignment(InGame_TD[50], 1);
  513. TextDrawColor(InGame_TD[50], -1);
  514. TextDrawSetShadow(InGame_TD[50], 0);
  515. TextDrawFont(InGame_TD[50], 5);
  516. TextDrawSetProportional(InGame_TD[50], 0);
  517. TextDrawSetPreviewModel(InGame_TD[50], 19064);
  518. TextDrawSetPreviewRot(InGame_TD[50], 0.000000, 0.000000, 0.000000, 1.000000);
  519.  
  520.  
  521.  
  522. //Player TextDraws:
  523.  
  524.  
  525. new PlayerText:InGame_PTD[MAX_PLAYERS][4];
  526.  
  527. InGame_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 485.925720, 103.416603, "");
  528. PlayerTextDrawTextSize(playerid, InGame_PTD[playerid][0], 50.000000, 44.000000);
  529. PlayerTextDrawAlignment(playerid, InGame_PTD[playerid][0], 1);
  530. PlayerTextDrawColor(playerid, InGame_PTD[playerid][0], -1);
  531. PlayerTextDrawSetShadow(playerid, InGame_PTD[playerid][0], 0);
  532. PlayerTextDrawBackgroundColor(playerid, InGame_PTD[playerid][0], 268435456);
  533. PlayerTextDrawFont(playerid, InGame_PTD[playerid][0], 5);
  534. PlayerTextDrawSetProportional(playerid, InGame_PTD[playerid][0], 0);
  535. PlayerTextDrawSetPreviewModel(playerid, InGame_PTD[playerid][0], 23);
  536. PlayerTextDrawSetPreviewRot(playerid, InGame_PTD[playerid][0], 0.000000, 0.000000, 0.000000, 1.000000);
  537.  
  538. InGame_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 602.691833, 111.033302, "0$");
  539. PlayerTextDrawLetterSize(playerid, InGame_PTD[playerid][1], 0.113733, 0.841666);
  540. PlayerTextDrawAlignment(playerid, InGame_PTD[playerid][1], 1);
  541. PlayerTextDrawColor(playerid, InGame_PTD[playerid][1], -1);
  542. PlayerTextDrawSetShadow(playerid, InGame_PTD[playerid][1], 0);
  543. PlayerTextDrawBackgroundColor(playerid, InGame_PTD[playerid][1], 255);
  544. PlayerTextDrawFont(playerid, InGame_PTD[playerid][1], 2);
  545. PlayerTextDrawSetProportional(playerid, InGame_PTD[playerid][1], 1);
  546.  
  547. InGame_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 602.691833, 123.433113, "0G");
  548. PlayerTextDrawLetterSize(playerid, InGame_PTD[playerid][2], 0.113733, 0.841666);
  549. PlayerTextDrawAlignment(playerid, InGame_PTD[playerid][2], 1);
  550. PlayerTextDrawColor(playerid, InGame_PTD[playerid][2], -1);
  551. PlayerTextDrawSetShadow(playerid, InGame_PTD[playerid][2], 0);
  552. PlayerTextDrawBackgroundColor(playerid, InGame_PTD[playerid][2], 255);
  553. PlayerTextDrawFont(playerid, InGame_PTD[playerid][2], 2);
  554. PlayerTextDrawSetProportional(playerid, InGame_PTD[playerid][2], 1);
  555.  
  556. InGame_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 600.692321, 134.933471, "900");
  557. PlayerTextDrawLetterSize(playerid, InGame_PTD[playerid][3], 0.113733, 0.841666);
  558. PlayerTextDrawAlignment(playerid, InGame_PTD[playerid][3], 1);
  559. PlayerTextDrawColor(playerid, InGame_PTD[playerid][3], -1);
  560. PlayerTextDrawSetShadow(playerid, InGame_PTD[playerid][3], 0);
  561. PlayerTextDrawBackgroundColor(playerid, InGame_PTD[playerid][3], 255);
  562. PlayerTextDrawFont(playerid, InGame_PTD[playerid][3], 2);
  563. PlayerTextDrawSetProportional(playerid, InGame_PTD[playerid][3], 1);
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