Modder29000

New Roblox Gui Kill Hack

Feb 3rd, 2018
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  1. -- Farewell infortality
  2. -- Revamp by ImFrostic, Version 2.8
  3.  
  4. -- Objects
  5.  
  6. local KillPlayerGui = Instance.new("ScreenGui")
  7. local Main = Instance.new("Frame")
  8. local LabelName = Instance.new("TextLabel")
  9. local PlayerName = Instance.new("TextBox")
  10. local ResetPlayer = Instance.new("TextButton")
  11. local Admin = Instance.new("TextButton")
  12.  
  13. -- Properties
  14.  
  15. KillPlayerGui.Name = "Kill Player Gui"
  16. KillPlayerGui.Parent = game.CoreGui
  17.  
  18. Main.Name = "Main"
  19. Main.Parent = KillPlayerGui
  20. Main.Active = true
  21. Main.BackgroundColor3 = Color3.new(0.584314, 0.584314, 0.584314)
  22. Main.ClipsDescendants = true
  23. Main.Draggable = true
  24. Main.Position = UDim2.new(0.0917431191, 0, 0.249011859, 0)
  25. Main.Selectable = true
  26. Main.Size = UDim2.new(0, 467, 0, 254)
  27.  
  28. LabelName.Name = "Label Name"
  29. LabelName.Parent = Main
  30. LabelName.BackgroundColor3 = Color3.new(0.333333, 1, 1)
  31. LabelName.BackgroundTransparency = 18
  32. LabelName.ClipsDescendants = true
  33. LabelName.Draggable = true
  34. LabelName.Size = UDim2.new(0, 467, 0, 50)
  35. LabelName.Font = Enum.Font.SourceSans
  36. LabelName.Text = "Kill Player Gui/Admin Gui"
  37. LabelName.TextColor3 = Color3.new(1, 1, 1)
  38. LabelName.TextScaled = true
  39. LabelName.TextSize = 14
  40. LabelName.TextWrapped = true
  41.  
  42. PlayerName.Name = "Player Name"
  43. PlayerName.Parent = Main
  44. PlayerName.Active = false
  45. PlayerName.BackgroundColor3 = Color3.new(1, 1, 1)
  46. PlayerName.Position = UDim2.new(0.022891121, 0, 0.370078743, 0)
  47. PlayerName.Size = UDim2.new(0, 446, 0, 50)
  48. PlayerName.Font = Enum.Font.SourceSans
  49. PlayerName.Text = "Enter Player Name"
  50. PlayerName.TextColor3 = Color3.new(0.333333, 1, 1)
  51. PlayerName.TextScaled = true
  52. PlayerName.TextSize = 14
  53. PlayerName.TextWrapped = true
  54.  
  55. ResetPlayer.Name = "Reset Player"
  56. ResetPlayer.Parent = Main
  57. ResetPlayer.Active = false
  58. ResetPlayer.BackgroundColor3 = Color3.new(1, 1, 1)
  59. ResetPlayer.BackgroundTransparency = 18
  60. ResetPlayer.Position = UDim2.new(0.0458955988, 0, 0.696850419, 0)
  61. ResetPlayer.Size = UDim2.new(0, 200, 0, 50)
  62. ResetPlayer.Font = Enum.Font.SourceSans
  63. ResetPlayer.Text = "Kill Player"
  64. ResetPlayer.TextColor3 = Color3.new(0.333333, 1, 1)
  65. ResetPlayer.TextScaled = true
  66. ResetPlayer.TextSize = 14
  67. ResetPlayer.TextWrapped = true
  68.  
  69. Admin.Name = "Admin"
  70. Admin.Parent = Main
  71. Admin.BackgroundColor3 = Color3.new(1, 1, 1)
  72. Admin.BackgroundTransparency = 18
  73. Admin.Position = UDim2.new(0.551347077, 0, 0.696850419, 0)
  74. Admin.Size = UDim2.new(0, 200, 0, 50)
  75. Admin.Font = Enum.Font.SourceSans
  76. Admin.Text = "Admin"
  77. Admin.TextColor3 = Color3.new(0.333333, 1, 1)
  78. Admin.TextScaled = true
  79. Admin.TextSize = 14
  80. Admin.TextWrapped = true
  81.  
  82. -- Scripts
  83. Admin.MouseButton1Down:connect(function(
  84. --[[
  85. ____ _ ____ _ ____ __ __ ____
  86. | _ \ ___ ___| | ___ _|___ \ _ _( )___ / ___| \/ | _ \ ___
  87. | |_) / _ \ / __| |/ / | | | __) | | | |// __| | | | |\/| | | | / __|
  88. | _ < (_) | (__| <| |_| |/ __/| |_| | \__ \ | |___| | | | |_| \__ \
  89. |_| \_\___/ \___|_|\_\\__, |_____|\__,_| |___/ \____|_| |_|____/|___/
  90. |___/
  91. --]]
  92.  
  93. local ADMINS = {}
  94. local BANS = {}
  95.  
  96. function _G.ADD_ADMIN(ID) table.insert(ADMINS, ID) end
  97. function _G.ADD_BAN(ID) table.insert(BANS, ID) end
  98.  
  99. local VERSION = 'unOfficial 1.8.1'
  100. local UPDATED = '2017/10/05'
  101. local CHANGELOG = {
  102. ' - Removed Patched Properties',
  103. ' - Removed Guest Support',
  104. ' - Removed Broken Shutdown Command'
  105. }
  106.  
  107. local CREDITS = [[
  108. Rocky2u - lol
  109. veinyrox - ;crash
  110. Harkinian - half of the message function
  111. Moon - cmd bar addon idea
  112. N3xul - Fixing stuff because of Roblox Update
  113. ]]
  114.  
  115. local _CORE = game:GetService('CoreGui')
  116. local _LIGHTING = game:GetService('Lighting')
  117. local _NETWORK = game:GetService('NetworkClient')
  118. local _PLAYERS = game:GetService('Players')
  119.  
  120. local LP = _PLAYERS.LocalPlayer
  121. local MOUSE = LP:GetMouse()
  122.  
  123. local SERVER_LOCKED = false
  124. local SHOWING_MESSAGE = false
  125.  
  126. local SERVICES = {}
  127. SERVICES.EVENTS = {}
  128.  
  129. local COMMANDS = {}
  130. local STD = {}
  131. local JAILED = {}
  132. local KICKS = {}
  133. local LOOPED_H = {}
  134. local LOOPED_K = {}
  135.  
  136. local C_PREFIX = ';'
  137. local SPLIT = ' '
  138.  
  139. local NEW = LoadLibrary('RbxUtility').Create
  140.  
  141. function UPDATE_CHAT(PLAYER) local C = PLAYER.Chatted:connect(function(M) if CHECK_ADMIN(PLAYER) then DEXECUTE(M, PLAYER) end end) table.insert(SERVICES.EVENTS, C) end
  142. function STD.TABLE(T, V) if not T then return false end for i,v in pairs(T) do if v == V then return true end end return false end
  143. function STD.ENDAT(S, V) local SF = S:find(V) if SF then return S:sub(0, SF - string.len(V)), true else return S, false end end
  144. function CHECK_ADMIN(PLAYER) if FIND_IN_TABLE(ADMINS, PLAYER.userId) then return true elseif PLAYER.userId == LP.userId then return true end end
  145. function FCOMMAND(COMMAND) for i,v in pairs(COMMANDS) do if v.N:lower() == COMMAND:lower() or STD.TABLE(v.A, COMMAND:lower()) then return v end end end
  146. function GCOMMAND(M) local CMD, HS = STD.ENDAT(M:lower(), SPLIT) if HS then return {CMD, true} else return {CMD, false} end end
  147. function GPREFIX(STRING) if STRING:sub(1, string.len(C_PREFIX)) == C_PREFIX then return {'COMMAND', string.len(C_PREFIX) + 1} end return end
  148. function GARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S:lower(), SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end
  149. function GCAPARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S, SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end
  150. function ECOMMAND(STRING, SPEAKER) repeat if STRING:find(' ') then STRING = STRING:gsub(' ', ' ') end until not STRING:find(' ') local SCMD, A, CMD SCMD = GCOMMAND(STRING) CMD = FCOMMAND(SCMD[1]) if not CMD then return end A = STRING:sub(string.len(SCMD[1]) + string.len(SPLIT) + 1) local ARGS = GARGS(A) CA = GCAPARGS(A) pcall(function() CMD.F(ARGS, SPEAKER) end) end
  151. function DEXECUTE(STRING, SPEAKER) if not CHECK_ADMIN(SPEAKER) then return end STRING = STRING:gsub('/e ', '') local GP = GPREFIX(STRING) if not GP then return end STRING = STRING:sub(GP[2]) if GP[1] == 'COMMAND' then ECOMMAND(STRING, SPEAKER) end end
  152.  
  153. function GLS(LOWER, START) local AA = '' for i,v in pairs(CA) do if i > START then if AA ~= '' then AA = AA .. ' ' .. v else AA = AA .. v end end end if not LOWER then return AA else return string.lower(AA) end end
  154. function C3(R, G, B) return Color3.new(R/255, G/255, B/255) end
  155. function GET_MASS(A, B) B = 0 for i,v in pairs(A:GetChildren()) do if v:IsA('BasePart') then B = B + v:GetMass() end GET_MASS(v) end return B end
  156.  
  157. local STUFF = '[ Rocky2u\'s CMDs ] : '
  158. local NOCLIP, JESUSFLY, SWIM = false, false, false
  159.  
  160. _PLAYERS.PlayerAdded:connect(function(PLAYER)
  161. if SERVER_LOCKED then PLAYER.CharacterAdded:connect(function() table.insert(KICKS, PLAYER) return end) end
  162. if FIND_IN_TABLE(BANS, PLAYER.userId) then PLAYER.CharacterAdded:connect(function() table.insert(KICKS, PLAYER) return end) end
  163. UPDATE_CHAT(PLAYER)
  164. if CHECK_ADMIN(PLAYER) then PLAYER.CharacterAdded:connect(function() game.Chat:Chat(PLAYER.Character.Head, STUFF .. 'Welcome, you\'re an admin!') end) end
  165. end)
  166.  
  167. game:GetService('RunService').Stepped:connect(function()
  168. for i,v in pairs(_PLAYERS:GetPlayers()) do
  169. if FIND_IN_TABLE(KICKS, v) then KICK(v) end
  170. if FIND_IN_TABLE(LOOPED_H, v.Name) then
  171. v.Character.Humanoid.Health = v.Character.Humanoid.MaxHealth
  172. end
  173. if FIND_IN_TABLE(LOOPED_K, v.Name) then
  174. v.Character:BreakJoints()
  175. end
  176. end
  177. if NOCLIP then
  178. if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(11) end
  179. elseif JESUSFLY then
  180. if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(12) end
  181. elseif SWIM then
  182. if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(4) end
  183. end
  184. end)
  185.  
  186. function ADD_COMMAND(N, D, A, F) table.insert(COMMANDS, {N = N, D = D, A = A, F = F}) end
  187.  
  188. function GET_PLAYER(NAME, SPEAKER)
  189. local NAME_TABLE = {}
  190. NAME = NAME:lower()
  191. if NAME == 'me' then
  192. table.insert(NAME_TABLE, SPEAKER.Name)
  193. elseif NAME == 'others' then
  194. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.Name ~= SPEAKER.Name then table.insert(NAME_TABLE, v.Name) end end
  195. elseif NAME == 'all' then
  196. for i,v in pairs(_PLAYERS:GetPlayers()) do table.insert(NAME_TABLE, v.Name) end
  197. elseif NAME == 'random' then
  198. table.insert(NAME_TABLE, _PLAYERS:GetPlayers()[math.random(1, #_PLAYERS:GetPlayers())].Name)
  199. elseif NAME == 'team' then
  200. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.TeamColor == SPEAKER.TeamColor then table.insert(NAME_TABLE, v.Name) end end
  201. elseif NAME == 'nonadmins' then
  202. for i,v in pairs(_PLAYERS:GetPlayers()) do if not CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end
  203. elseif NAME == 'admins' then
  204. for i,v in pairs(_PLAYERS:GetPlayers()) do if CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end
  205. elseif NAME == 'nonfriends' then
  206. for i,v in pairs(_PLAYERS:GetPlayers()) do if not v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end
  207. elseif NAME == 'friends' then
  208. for i,v in pairs(_PLAYERS:GetPlayers()) do if v ~= SPEAKER and v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end
  209. elseif NAME == 'nbcs' then
  210. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.None then table.insert(NAME_TABLE, v.Name) end end
  211. elseif NAME == 'bcs' then
  212. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.BuildersClub then table.insert(NAME_TABLE, v.Name) end end
  213. elseif NAME == 'tbcs' then
  214. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.TurboBuildersClub then table.insert(NAME_TABLE, v.Name) end end
  215. elseif NAME == 'obcs' then
  216. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.OutrageousBuildersClub then table.insert(NAME_TABLE, v.Name) end end
  217. else
  218. for i,v in pairs(_PLAYERS:GetPlayers()) do local L_NAME = v.Name:lower() local F = L_NAME:find(NAME) if F == 1 then table.insert(NAME_TABLE, v.Name) end end
  219. end
  220. return NAME_TABLE
  221. end
  222.  
  223. local SI = 'rbxasset://textures/blackBkg_square.png'
  224.  
  225. function LOAD_DATA()
  226. local DATA = Instance.new('Folder')
  227.  
  228. GUIS = Instance.new('Folder', DATA)
  229. HUMANOIDS = Instance.new('Folder', DATA)
  230. OTHER = Instance.new('Folder', DATA)
  231.  
  232. MAIN_GUI = Instance.new('ScreenGui', GUIS)
  233. MAIN_GUI.Name = 'seth_main'
  234. NEW'TextLabel'{Name = 'main', Active = true, BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0.5, -200, 0.4, 0), Size = UDim2.new(0, 400, 0, 25), Draggable = true, Font = 'SourceSansBold', Text = ' Control Center', TextColor3 = C3(255, 255, 255), TextSize = 20, TextXAlignment = 'Left', Parent = MAIN_GUI}
  235. NEW'Frame'{Name = 'holder', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, 0), Size = UDim2.new(1, 25, 12, 0), Parent = MAIN_GUI.main}
  236. local BUTTONS = Instance.new('Folder', MAIN_GUI.main.holder) BUTTONS.Name = 'buttons'
  237. NEW'TextButton'{Name = 'server', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'server info', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  238. NEW'TextButton'{Name = 'admins', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 110, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'admins', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  239. NEW'TextButton'{Name = 'bans', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 215, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'bans', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  240. NEW'TextButton'{Name = 'cmds', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 320, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'commands', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  241. NEW'TextButton'{Name = 'fun', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 50, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'fun', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  242. NEW'TextButton'{Name = 'changelog', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 160, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'changelog', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  243. NEW'TextButton'{Name = 'credits', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 270, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'credits', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  244.  
  245. local HOLDERS = Instance.new('Folder', MAIN_GUI.main.holder) HOLDERS.Name = 'holders'
  246. NEW'Frame'{Name = 'server', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Parent = HOLDERS}
  247. NEW'TextLabel'{Name = 'fe', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' FilteringEnabled | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  248. NEW'TextLabel'{Name = 'place_id', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 90), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Place ID | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  249. NEW'TextLabel'{Name = 'players', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 120), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Players | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  250. NEW'TextLabel'{Name = 'time', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 60), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Time | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  251. NEW'TextLabel'{Name = 'gravity', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 30), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Gravity | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  252. NEW'ScrollingFrame'{Name = 'admins', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  253. NEW'ScrollingFrame'{Name = 'bans', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  254. NEW'ScrollingFrame'{Name = 'cmds', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 115), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  255. NEW'ScrollingFrame'{Name = 'fun', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  256. NEW'ScrollingFrame'{Name = 'changelog', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  257. local Y_CHANGES = 0
  258. for i,v in pairs(CHANGELOG) do
  259. NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_CHANGES), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = v, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.changelog}
  260. HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + UDim2.new(0, 0, 0, 30)
  261. Y_CHANGES = Y_CHANGES + 30
  262. end
  263. NEW'Frame'{Name = 'credits', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, Parent = HOLDERS}
  264. NEW'TextLabel'{Name = 'text', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(1, 0, 1, 0), Font = 'SourceSansBold', Text = CREDITS, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', TextYAlignment = 'Top', Parent = HOLDERS.credits}
  265. NEW'TextBox'{Name = 'search', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0.25, 0, 0, 85), Size = UDim2.new(0.5, 0, 0, 25), Visible = false, Font = 'SourceSansBold', Text = 'search commands', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = HOLDERS}
  266.  
  267. NEW'Frame'{Name = 'line', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 75), Size = UDim2.new(1, -10, 0, 5), Parent = MAIN_GUI.main.holder}
  268. NEW'TextButton'{Name = 'close', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = MAIN_GUI.main}
  269.  
  270. CMD_BAR_H = Instance.new('ScreenGui', GUIS)
  271. CMD_BAR_H.Name = 'cmdbar_seth'
  272. NEW'TextBox'{Name = 'bar', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, -200, 1, -50), Size = UDim2.new(0, 225, 0, 25), Font = 'SourceSansItalic', Text = 'press ; to execute a command', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = CMD_BAR_H}
  273. NEW'ScrollingFrame'{Name = 'commands', BackgroundColor3 = C3(50, 50, 50), BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, -25), Size = UDim2.new(1, 0, 0, 0), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 6, ScrollingEnabled = true, BottomImage = SI, MidImage = SI, TopImage = SI, Parent = CMD_BAR_H.bar}
  274. NEW'TextLabel'{Name = 'commands_ex', BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(0, 200, 0, 20), Visible = false, Font = 'SourceSansBold', TextColor3 = C3(255, 255, 255), TextSize = 18, TextXAlignment = 'Left', Parent = CMD_BAR_H.bar}
  275.  
  276. local NOTIFY_H = Instance.new('ScreenGui', GUIS)
  277. NOTIFY_H.Name = 'notify_seth'
  278. local N = Instance.new('Frame', NOTIFY_H)
  279. N.Name = 'notify'
  280. N.BackgroundColor3 = C3(0, 0, 0)
  281. N.BackgroundTransparency = 0.5
  282. N.BorderSizePixel = 0
  283. N.Position = UDim2.new(0, -225, 0.6, 0)
  284. N.Size = UDim2.new(0, 225, 0, 30)
  285. local BAR = Instance.new('Frame', N)
  286. BAR.Name = ''
  287. BAR.BackgroundColor3 = C3(255, 255, 255)
  288. BAR.BackgroundTransparency = 0.5
  289. BAR.BorderSizePixel = 0
  290. BAR.Position = UDim2.new(0, 0, 1, 0)
  291. BAR.Size = UDim2.new(1, 0, 0, 5)
  292. local TEXT = Instance.new('TextLabel', N)
  293. TEXT.Name = 'text'
  294. TEXT.BackgroundTransparency = 1
  295. TEXT.BorderSizePixel = 0
  296. TEXT.Size = UDim2.new(1, 0, 1, 0)
  297. TEXT.Font = 'SourceSansBold'
  298. TEXT.TextColor3 = C3(255, 255, 255)
  299. TEXT.TextSize = 18
  300. TEXT.TextXAlignment = 'Left'
  301.  
  302. PAPER_MESH = Instance.new('BlockMesh', OTHER)
  303. PAPER_MESH.Scale = Vector3.new(1, 1, 0.1)
  304.  
  305. JAIL = Instance.new('Model', OTHER)
  306. JAIL.Name = 'JAIL'
  307. local B = Instance.new('Part', JAIL)
  308. B.Name = 'BUTTOM'
  309. B.BrickColor = BrickColor.new('Black')
  310. B.Transparency = 0.5
  311. B.Anchored = true
  312. B.Locked = true
  313. B.Size = Vector3.new(6, 1, 6)
  314. B.TopSurface = 'Smooth'
  315. B.BottomSurface = 'Smooth'
  316. local M = Instance.new('Part', JAIL)
  317. M.Name = 'MAIN'
  318. M.BrickColor = BrickColor.new('Black')
  319. M.Transparency = 1
  320. M.Anchored = true
  321. M.CanCollide = false
  322. M.Locked = true
  323. M.Position = B.Position + Vector3.new(0, 3, 0)
  324. M.Size = Vector3.new(1, 1, 1)
  325. local P1 = Instance.new('Part', JAIL)
  326. P1.BrickColor = BrickColor.new('Black')
  327. P1.Transparency = 1
  328. P1.Position = B.Position + Vector3.new(0, 3.5, -2.5)
  329. P1.Rotation = Vector3.new(0, 90, 0)
  330. P1.Anchored = true
  331. P1.Locked = true
  332. P1.Size = Vector3.new(1, 6, 6)
  333. local P2 = Instance.new('Part', JAIL)
  334. P2.BrickColor = BrickColor.new('Black')
  335. P2.Transparency = 1
  336. P2.Position = B.Position + Vector3.new(-2.5, 3.5, 0)
  337. P2.Rotation = Vector3.new(-180, 0, -180)
  338. P2.Anchored = true
  339. P2.Locked = true
  340. P2.Size = Vector3.new(1, 6, 4)
  341. local P3 = Instance.new('Part', JAIL)
  342. P3.BrickColor = BrickColor.new('Black')
  343. P3.Transparency = 1
  344. P3.Position = B.Position + Vector3.new(2.5, 3.5, 0)
  345. P3.Rotation = Vector3.new(0, 0, 0)
  346. P3.Anchored = true
  347. P3.Locked = true
  348. P3.Size = Vector3.new(1, 6, 4)
  349. local P4 = Instance.new('Part', JAIL)
  350. P4.BrickColor = BrickColor.new('Black')
  351. P4.Transparency = 1
  352. P4.Position = B.Position + Vector3.new(0, 3.5, 2.5)
  353. P4.Rotation = Vector3.new(0, 90, 0)
  354. P4.Anchored = true
  355. P4.Locked = true
  356. P4.Size = Vector3.new(1, 6, 4)
  357. local TOP = Instance.new('Part', JAIL)
  358. TOP.BrickColor = BrickColor.new('Black')
  359. TOP.Transparency = 0.5
  360. TOP.Position = B.Position + Vector3.new(0, 7, 0)
  361. TOP.Rotation = Vector3.new(0, 0, 0)
  362. TOP.Anchored = true
  363. TOP.Locked = true
  364. TOP.Size = Vector3.new(6, 1, 6)
  365. TOP.TopSurface = 'Smooth'
  366. TOP.BottomSurface = 'Smooth'
  367.  
  368. ROCKET = Instance.new('Part', OTHER)
  369. ROCKET.Name = 'rocket_seth'
  370. ROCKET.CanCollide = false
  371. ROCKET.Size = Vector3.new(2, 5, 2)
  372. Instance.new('CylinderMesh', ROCKET)
  373. local F = Instance.new('Part', ROCKET)
  374. F.BrickColor = BrickColor.new('Black')
  375. F.CanCollide = false
  376. F.Size = Vector3.new(2, 0.2, 2)
  377. Instance.new('CylinderMesh', F)
  378. local PE = Instance.new('ParticleEmitter', F)
  379. PE.Color = ColorSequence.new(C3(236, 139, 70), C3(236, 139, 70))
  380. PE.Size = NumberSequence.new(0.2)
  381. PE.Texture = 'rbxassetid://17238048'
  382. PE.LockedToPart = true
  383. PE.Lifetime = NumberRange.new(0.2)
  384. PE.Rate = 50
  385. PE.Speed = NumberRange.new(-20)
  386. local TOP = Instance.new('Part', ROCKET)
  387. TOP.CanCollide = false
  388. TOP.Shape = 'Ball'
  389. TOP.Size = Vector3.new(2, 2, 2)
  390. TOP.TopSurface = 'Smooth'
  391. TOP.BottomSurface = 'Smooth'
  392. local BF = Instance.new('BodyForce', ROCKET)
  393. BF.Name = 'force'
  394. BF.Force = Vector3.new(0, 0, 0)
  395. local W1 = Instance.new('Weld', ROCKET)
  396. W1.Part0 = ROCKET
  397. W1.Part1 = F
  398. W1.C1 = CFrame.new(0, 2.6, 0)
  399. local W2 = Instance.new('Weld', ROCKET)
  400. W2.Part0 = ROCKET
  401. W2.Part1 = TOP
  402. W2.C1 = CFrame.new(0, -2.6, 0)
  403.  
  404. ALIEN_H = Instance.new('Accessory', OTHER)
  405. local H = Instance.new('Part', ALIEN_H)
  406. H.Name = 'Handle'
  407. H.Size = Vector3.new(2, 2.4, 2)
  408. local HA = Instance.new('Attachment', H)
  409. HA.Name = 'HatAttachment'
  410. HA.Position = Vector3.new(0, 0.15, 0)
  411. local SM = Instance.new('SpecialMesh', H)
  412. SM.MeshId = 'rbxassetid://13827689'
  413. SM.MeshType = 'FileMesh'
  414. SM.Scale = Vector3.new(1, 1.02, 1)
  415. SM.TextureId = 'rbxassetid://13827796'
  416.  
  417. local S = Instance.new('Model', OTHER) S.Name = 'swastika'
  418. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Anchored = true, CanCollide = false, Size = Vector3.new(2, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  419. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(0, 3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  420. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(3, 0, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  421. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(0, -3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  422. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-3, 0, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  423. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(3, 4, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  424. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(4, -3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  425. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-3, -4, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  426. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-4, 3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  427.  
  428. CMD_BAR_H.Parent = _CORE
  429. end
  430.  
  431. local RS = game:GetService('RunService').RenderStepped
  432.  
  433. function OPEN_MAIN()
  434. SETH_MAIN = MAIN_GUI:Clone()
  435.  
  436. local BUTTONS = SETH_MAIN.main.holder.buttons
  437. local HOLDERS = SETH_MAIN.main.holder.holders
  438.  
  439. for i,v in pairs(SETH_MAIN.main.holder.buttons:GetChildren()) do
  440. v.MouseButton1Down:connect(function(X, Y)
  441. OPEN_TAB(v.Name)
  442. if not v:FindFirstChild('circle') then
  443. local C = Instance.new('ImageLabel', v)
  444. C.BackgroundTransparency = 1
  445. C.Position = UDim2.new(0, X - 0, 0, Y - 35) - UDim2.new(0, v.AbsolutePosition.X, 0, v.AbsolutePosition.Y)
  446. C.Size = UDim2.new(0, 0, 0, 0)
  447. C.ZIndex = v.ZIndex
  448. C.Image = 'rbxassetid://200182847'
  449. C.ImageColor3 = C3(0, 100, 255)
  450. C.Name = 'circle'
  451. C:TweenSizeAndPosition(UDim2.new(0, 500, 0, 500), C.Position - UDim2.new(0, 250, 0, 250), 'Out', 'Quart', 2.5)
  452. for i = 0, 1, 0.03 do
  453. C.ImageTransparency = i
  454. RS:wait()
  455. end
  456. C:destroy()
  457. end
  458. end)
  459. end
  460.  
  461. HOLDERS.server.place_id.Text = ' Place ID | ' .. game.PlaceId
  462. game:GetService('RunService').Stepped:connect(function()
  463. if SETH_MAIN:FindFirstChild('main') and HOLDERS:FindFirstChild('server') then
  464. if not workspace.FilteringEnabled then
  465. HOLDERS.server.fe.Text = ' FilteringEnabled | false'
  466. else
  467. HOLDERS.server.fe.Text = ' FilteringEnabled | true'
  468. end
  469. HOLDERS.server.players.Text = ' Players | ' .. _PLAYERS.NumPlayers .. '/' .. _PLAYERS.MaxPlayers
  470. HOLDERS.server.time.Text = ' Time | ' .. _LIGHTING.TimeOfDay
  471. HOLDERS.server.gravity.Text = ' Gravity | ' .. workspace.Gravity
  472. end
  473. end)
  474.  
  475. function UPDATE_ADMINS()
  476. HOLDERS.admins:ClearAllChildren()
  477. HOLDERS.admins.CanvasSize = UDim2.new(0, 0, 0, 0)
  478. local Y_ADMINS = 5
  479. for i,v in pairs(ADMINS) do
  480. NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_ADMINS), Size = UDim2.new(1, -30, 0, 25), Font = 'SourceSansBold', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.admins}
  481. NEW'TextButton'{Name = 'update', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = HOLDERS.admins[v]}
  482. HOLDERS.admins[v].update.MouseButton1Down:connect(function()
  483. table.remove(ADMINS, i)
  484. UPDATE_ADMINS()
  485. end)
  486. HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + UDim2.new(0, 0, 0, 30)
  487. Y_ADMINS = Y_ADMINS + 30
  488. end
  489. HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + UDim2.new(0, 0, 0, 5)
  490. spawn(function()
  491. for i,v in pairs(HOLDERS.admins:GetChildren()) do
  492. v.Text = ' ' .. _PLAYERS:GetNameFromUserIdAsync(v.Name)
  493. end
  494. end)
  495. end
  496. UPDATE_ADMINS()
  497.  
  498. function UPDATE_BANS()
  499. HOLDERS.bans:ClearAllChildren()
  500. HOLDERS.bans.CanvasSize = UDim2.new(0, 0, 0, 0)
  501. local Y_BANS = 5
  502. for i,v in pairs(BANS) do
  503. NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_BANS), Size = UDim2.new(1, -30, 0, 25), Font = 'SourceSansBold', Text = '', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.bans}
  504. NEW'TextButton'{Name = 'update', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = HOLDERS.bans[v]}
  505. HOLDERS.bans[v].update.MouseButton1Down:connect(function()
  506. table.remove(BANS, i)
  507. UPDATE_BANS()
  508. end)
  509. HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + UDim2.new(0, 0, 0, 30)
  510. Y_BANS = Y_BANS + 30
  511. end
  512. HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + UDim2.new(0, 0, 0, 5)
  513. spawn(function()
  514. for i,v in pairs(HOLDERS.bans:GetChildren()) do
  515. v.Text = ' ' .. _PLAYERS:GetNameFromUserIdAsync(v.Name)
  516. end
  517. end)
  518. end
  519. UPDATE_BANS()
  520.  
  521. local function DISPLAY_CMDS()
  522. local Y_COMMANDS = 0
  523. for i,v in pairs(COMMANDS) do
  524. NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_COMMANDS), Size = UDim2.new(1, 0, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v.D, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.cmds}
  525. HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + UDim2.new(0, 0, 0, 25)
  526. Y_COMMANDS = Y_COMMANDS + 25
  527. end
  528. end
  529. DISPLAY_CMDS()
  530.  
  531. HOLDERS.search.Changed:connect(function()
  532. if SETH_MAIN:FindFirstChild('main') and SETH_MAIN.main.holder.holders:FindFirstChild('search') then
  533. if HOLDERS.search.Text ~= 'search commands' and HOLDERS.search.Focused then
  534. if HOLDERS.search.Text ~= '' then
  535. if not HOLDERS.search.Text:find(' ') then
  536. HOLDERS.cmds:ClearAllChildren()
  537. HOLDERS.cmds.CanvasSize = UDim2.new(0, 0, 0, 0)
  538. local Y_COMMANDS = 0
  539. for i,v in pairs(COMMANDS) do
  540. if v.N:find(HOLDERS.search.Text) then
  541. HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + UDim2.new(0, 0, 0, 25)
  542. NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_COMMANDS), Size = UDim2.new(1, 0, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v.D, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.cmds}
  543. HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + UDim2.new(0, 0, 0, 25)
  544. Y_COMMANDS = Y_COMMANDS + 25
  545. end
  546. end
  547. end
  548. else
  549. HOLDERS.cmds:ClearAllChildren()
  550. HOLDERS.cmds.CanvasSize = UDim2.new(0, 0, 0, 0)
  551. DISPLAY_CMDS()
  552. end
  553. end
  554. end
  555. end)
  556.  
  557. local FUN = {'balefire', 'swastika', 'trowel', 'path giver', 'orbital strike'}
  558. local Y_FUN = 5
  559. for i,v in pairs(FUN) do
  560. NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_FUN), Size = UDim2.new(1, -50, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.fun}
  561. HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + UDim2.new(0, 0, 0, 30)
  562. Y_FUN = Y_FUN + 30
  563. end
  564. HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + UDim2.new(0, 0, 0, 5)
  565. for i,v in pairs(HOLDERS.fun:GetChildren()) do
  566. NEW'TextButton'{Name = 'load', BackgroundColor3 = C3(50, 50, 255), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 45, 0, 25), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'load', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = v}
  567. v.load.MouseButton1Down:connect(function()
  568. if v.Name == 'balefire' then LOAD_BALEFIRE()
  569. elseif v.Name == 'swastika' then local S = OTHER.swastika:Clone() S.Parent = workspace S:MoveTo(LP.Character.Head.Position + Vector3.new(0, 10, 0))
  570. elseif v.Name == 'trowel' then LOAD_TROWEL()
  571. elseif v.Name == 'path giver' then LOAD_PATH()
  572. elseif v.Name == 'orbital strike' then LOAD_STRIKE()
  573. end
  574. end)
  575. end
  576.  
  577. SETH_MAIN.main.close.MouseButton1Down:connect(function()
  578. SETH_MAIN:destroy()
  579. end)
  580.  
  581. SETH_MAIN.Parent = _CORE
  582. end
  583.  
  584. LOAD_DATA()
  585.  
  586. --/ TOOLS
  587.  
  588. function LOAD_BALEFIRE()
  589. local HB = Instance.new('HopperBin', LP.Backpack)
  590. HB.Name = 'balefire'
  591.  
  592. local function BF(P)
  593. for i = 1, 50 do
  594. local E = Instance.new('Explosion', workspace)
  595. E.BlastRadius = 3
  596. E.BlastPressure = 999999
  597. E.Position = LP.Character.Torso.CFrame.p + ((P - LP.Character.Torso.CFrame.p).unit * 6 * i) + ((P - LP.Character.Torso.CFrame.p).unit * 7)
  598. end
  599. end
  600.  
  601. FIRED = false
  602. local function FIRE(M)
  603. if not FIRED then
  604. FIRED = true
  605. BF(M.Hit.p)
  606. wait(0.25)
  607. FIRED = false
  608. end
  609. end
  610.  
  611. HB.Selected:connect(function(M)
  612. M.Button1Down:connect(function()
  613. FIRE(M)
  614. end)
  615. end)
  616. end
  617.  
  618. function LOAD_TROWEL()
  619. local T = Instance.new('Tool', LP.Backpack) T.Name = 'trowel'
  620. NEW'Part'{Name = 'Handle', Size = Vector3.new(1, 4.4, 1), Parent = T}
  621. NEW'SpecialMesh'{MeshId = 'rbxasset://fonts/trowel.mesh', MeshType = 'FileMesh', TextureId = 'rbxasset://textures/TrowelTexture.png', Parent = T.Handle}
  622. NEW'Sound'{Name = 'build', SoundId = 'rbxasset://sounds//bass.wav', Volume = 1, Parent = T.Handle}
  623.  
  624. local HEIGHT = 5
  625. local SPEED = 0.05
  626. local WIDTH = 15
  627.  
  628. function BRICK(CF, P, C)
  629. local B = Instance.new('Part')
  630. B.BrickColor = C
  631. B.CFrame = CF * CFrame.new(P + B.Size / 2)
  632. B.Parent = game.Workspace
  633. B:MakeJoints()
  634. B.Material = 'Neon'
  635. return B, P + B.Size
  636. end
  637.  
  638. function BW(CF)
  639. local BC = BrickColor.Random()
  640. local B = {}
  641. assert(WIDTH > 0)
  642. local Y = 0
  643. while Y < HEIGHT do
  644. local P
  645. local X = -WIDTH / 2
  646. while X < WIDTH / 2 do
  647. local brick
  648. brick, P = BRICK(CF, Vector3.new(X, Y, 0), BC)
  649. X = P.x
  650. table.insert(B, brick)
  651. wait(SPEED)
  652. end
  653. Y = P.y
  654. end
  655. return B
  656. end
  657.  
  658. function S(A)
  659. if math.abs(A.x) > math.abs(A.z) then
  660. if A.x > 0 then
  661. return Vector3.new(1, 0, 0)
  662. else
  663. return Vector3.new(-1, 0, 0)
  664. end
  665. else
  666. if A.z > 0 then
  667. return Vector3.new(0, 0, 1)
  668. else
  669. return Vector3.new(0, 0, -1)
  670. end
  671. end
  672. end
  673.  
  674. T.Enabled = true
  675. T.Activated:connect(function()
  676. if T.Enabled and LP.Character:FindFirstChild('Humanoid') then
  677. T.Enabled = false
  678. T.Handle.build:Play()
  679. BW(CFrame.new(LP.Character.Humanoid.TargetPoint, LP.Character.Humanoid.TargetPoint + S((LP.Character.Humanoid.TargetPoint - LP.Character.Head.Position).unit)))
  680. T.Enabled = true
  681. end
  682. end)
  683. end
  684.  
  685. function LOAD_PATH()
  686. local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'path giver'
  687.  
  688. local function PATH(M, C)
  689. if ENABLED and LP.Character then
  690. if not workspace:FindFirstChild('paths_seth') then Instance.new('Folder', workspace).Name = 'paths_seth' end
  691. local hit = M.Target
  692. local point = M.Hit.p
  693. local P = Instance.new('Part', workspace.paths_seth)
  694. P.BrickColor = C
  695. P.Material = 'Neon'
  696. P.Transparency = 0.75
  697. P.Anchored = true
  698. P.Size = Vector3.new(20, 1, 20)
  699. P.Velocity = M.Hit.lookVector * 75
  700. P.BottomSurface = 'Smooth'
  701. P.TopSurface = 'Smooth'
  702. P.CFrame = CFrame.new(LP.Character.Head.Position)
  703. P.CFrame = CFrame.new(LP.Character.Torso.Position.x, LP.Character.Torso.Position.y - 4, LP.Character.Torso.Position.z)
  704. P.CFrame = CFrame.new(P.Position, point)
  705. wait()
  706. PATH(M, C)
  707. end
  708. end
  709.  
  710. local function SELECTED(M)
  711. M.Button1Down:connect(function() ENABLED = true PATH(M, BrickColor.Random()) end)
  712. M.Button1Up:connect(function() ENABLED = false end)
  713. M.KeyDown:connect(function(K) if K == 'r' then if workspace:FindFirstChild('paths_seth') then workspace.paths_seth:destroy() end end end)
  714. end
  715.  
  716. HB.Selected:connect(SELECTED)
  717. end
  718.  
  719. function LOAD_STRIKE()
  720. local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'orbital strike'
  721.  
  722. local function SHOOT(T)
  723. if ENABLED then
  724. local P0 = CFrame.new(0, 1500, 0)
  725. P0 = P0 + ((P0 * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0)).lookVector * 0.5) + (P0 * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)).lookVector
  726. local P1 = P0 + ((P0.p - T.Hit.p).unit * -2)
  727. SATELITE.CFrame = CFrame.new((P0.p + P1.p) / 2, P0.p) * CFrame.fromEulerAnglesXYZ(-math.pi / 2, 0, 0)
  728.  
  729. local M = Instance.new('Model', workspace)
  730. NEW'Part'{BrickColor = BrickColor.new('Pink'), Material = 'Neon', CFrame = CFrame.new((SATELITE.CFrame.p + T.Hit.p) / 2, SATELITE.CFrame.p), Anchored = true, CanCollide = false, Size = Vector3.new(1, 1, 1), Parent = M}
  731. NEW'BlockMesh'{Scale = Vector3.new(1, 1, (SATELITE.CFrame.p - T.Hit.p).magnitude), Parent = M.Part}
  732. NEW'Explosion'{Position = T.Hit.p, BlastRadius = 20, Parent = workspace}
  733.  
  734. for i = 1,10 do M.Part.Transparency = 0.5 + (i * 0.05) wait(0.05) end
  735. M:destroy()
  736. end
  737. end
  738.  
  739. HB.Selected:connect(function(M)
  740. if not workspace:FindFirstChild('orbital_seth') then
  741. SATELITE = Instance.new('Part', workspace)
  742. SATELITE.Name = 'orbital_seth'
  743. SATELITE.Position = Vector3.new(0, 1500, 0)
  744. SATELITE.Anchored = true
  745. SATELITE.CanCollide = false
  746. SATELITE.Size = Vector3.new(5, 16.8, 5)
  747. NEW'SpecialMesh'{MeshId = 'rbxassetid://1064328', Scale = Vector3.new(0.2, 0.2, 0.2), Parent = SATELITE}
  748. end
  749. M.Button1Down:connect(function() ENABLED = true SHOOT(M) end)
  750. M.Button1Up:connect(function() ENABLED = false end)
  751. end)
  752. end
  753.  
  754. function FIND_IN_TABLE(TABLE, NAME)
  755. for i,v in pairs(TABLE) do
  756. if v == NAME then
  757. return true
  758. end
  759. end
  760. return false
  761. end
  762.  
  763. function GET_IN_TABLE(TABLE, NAME)
  764. for i = 1, #TABLE do
  765. if TABLE[i] == NAME then
  766. return i
  767. end
  768. end
  769. return false
  770. end
  771.  
  772. local NOTIFY_1 = false
  773. local NOTIFY_2 = false
  774.  
  775. function NOTIFY(M, R, G, B)
  776. spawn(function()
  777. repeat wait() until not NOTIFY_1
  778. local NOTIFY_SETH = GUIS.notify_seth:Clone() NOTIFY_SETH.Parent = _CORE
  779. if NOTIFY_SETH then
  780. NOTIFY_SETH.notify[''].BackgroundColor3 = C3(R, G, B)
  781. NOTIFY_SETH.notify.text.Text = ' ' .. M
  782. repeat wait() until not NOTIFY_1
  783. NOTIFY_1 = true
  784. wait(0.5)
  785. NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, 0, 0.6, 0), 'InOut', 'Quad', 0.4, false) wait(0.5)
  786. wait(0.5)
  787. repeat wait() until not NOTIFY_2
  788. NOTIFY_1 = false
  789. NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, 0, 0.6, -40), 'InOut', 'Quad', 0.4, false) wait(0.5)
  790. wait(0.5)
  791. NOTIFY_2 = true
  792. wait(2.5)
  793. NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, -225, 0.6, -40), 'InOut', 'Quad', 0.4, false) wait(0.5)
  794. end
  795. wait(1)
  796. NOTIFY_SETH:destroy()
  797. NOTIFY_2 = false
  798. end)
  799. end
  800.  
  801. function KICK(P)
  802. spawn(function()
  803. for i = 1,5 do
  804. if P.Character and P.Character:FindFirstChild('HumanoidRootPart') and P.Character:FindFirstChild('Torso') then
  805. P.Character.HumanoidRootPart.CFrame = CFrame.new(math.random(999000, 1001000), 1000000, 1000000)
  806. local SP = Instance.new('SkateboardPlatform', P.Character) SP.Position = P.Character.HumanoidRootPart.Position SP.Transparency = 1
  807. spawn(function()
  808. repeat wait()
  809. if P.Character and P.Character:FindFirstChild('HumanoidRootPart') then SP.Position = P.Character.HumanoidRootPart.Position end
  810. until not _PLAYERS:FindFirstChild(P.Name)
  811. end)
  812. P.Character.Torso.Anchored = true
  813. end
  814. end
  815. end)
  816. end
  817.  
  818. _PLAYERS.PlayerRemoving:connect(function(P)
  819. if FIND_IN_TABLE(KICKS, P) then
  820. for i,v in pairs(KICKS) do if v == P then table.remove(KICKS, i) end end
  821. NOTIFY('KICKED ' .. P.Name, 255, 255, 255)
  822. end
  823. if FIND_IN_TABLE(JAILED, P.Name) then
  824. for i,v in pairs(JAILED) do if v == P.Name then table.remove(KICKS, i) end end
  825. end
  826. end)
  827.  
  828. function FIX_LIGHTING()
  829. _LIGHTING.Ambient = C3(0.5, 0.5, 0.5)
  830. _LIGHTING.Brightness = 1
  831. _LIGHTING.GlobalShadows = true
  832. _LIGHTING.Outlines = false
  833. _LIGHTING.TimeOfDay = 14
  834. _LIGHTING.FogEnd = 100000
  835. end
  836.  
  837. function COLOR(PLAYER, BCOLOR)
  838. for i,v in pairs(PLAYER.Character:GetChildren()) do if v:IsA('Shirt') or v:IsA('Pants') then v:destroy() elseif v:IsA('ShirtGraphic') then v.Archivable = false v.Graphic = '' end end
  839. for i,v in pairs(PLAYER.Character.Head:GetChildren()) do if v:IsA('Decal') then v:destroy() end end
  840. for i,v in pairs(PLAYER.Character:GetChildren()) do
  841. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  842. v.BrickColor = BrickColor.new(BCOLOR)
  843. elseif v:IsA('Accessory') then
  844. v.Handle.BrickColor = BrickColor.new(BCOLOR)
  845. for a,b in pairs(v.Handle:GetChildren()) do
  846. if b:IsA('SpecialMesh') then
  847. b.TextureId = ''
  848. end
  849. end
  850. end
  851. end
  852. end
  853.  
  854. function LAG(PLAYER)
  855. local POS = CFrame.new(math.random(-100000, 100000), math.random(-100000, 100000), math.random(-100000, 100000))
  856. spawn(function()
  857. repeat wait()
  858. if PLAYER and PLAYER.Character then
  859. PLAYER.CameraMode = 'LockFirstPerson'
  860. PLAYER.Character.HumanoidRootPart.CFrame = POS
  861. PLAYER.Character.Torso.Anchored = true
  862. Instance.new('ForceField', PLAYER.Character)
  863. Instance.new('Smoke', PLAYER.Character.Head)
  864. end
  865. until not _PLAYERS:FindFirstChild(PLAYER.Name)
  866. end)
  867. end
  868.  
  869. local FLYING = false
  870.  
  871. if LP.Character and LP.Character:FindFirstChild('Humanoid') then
  872. LP.Character.Humanoid.Died:connect(function() FLYING = false end)
  873. end
  874.  
  875. function sFLY()
  876. repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso') and LP.Character:FindFirstChild('Humanoid')
  877. repeat wait() until MOUSE
  878.  
  879. local T = LP.Character.Torso
  880. local CONTROL = {F = 0, B = 0, L = 0, R = 0}
  881. local lCONTROL = {F = 0, B = 0, L = 0, R = 0}
  882. local SPEED = 0
  883.  
  884. local function FLY()
  885. FLYING = true
  886. local BG = Instance.new('BodyGyro', T)
  887. local BV = Instance.new('BodyVelocity', T)
  888. BG.P = 9e4
  889. BG.maxTorque = Vector3.new(9e9, 9e9, 9e9)
  890. BG.cframe = T.CFrame
  891. BV.velocity = Vector3.new(0, 0.1, 0)
  892. BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
  893. spawn(function()
  894. repeat wait()
  895. LP.Character.Humanoid.PlatformStand = true
  896. if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then
  897. SPEED = 50
  898. elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0) and SPEED ~= 0 then
  899. SPEED = 0
  900. end
  901. if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then
  902. BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
  903. lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
  904. elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and SPEED ~= 0 then
  905. BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
  906. else
  907. BV.velocity = Vector3.new(0, 0.1, 0)
  908. end
  909. BG.cframe = workspace.CurrentCamera.CoordinateFrame
  910. until not FLYING
  911. CONTROL = {F = 0, B = 0, L = 0, R = 0}
  912. lCONTROL = {F = 0, B = 0, L = 0, R = 0}
  913. SPEED = 0
  914. BG:destroy()
  915. BV:destroy()
  916. LP.Character.Humanoid.PlatformStand = false
  917. end)
  918. end
  919.  
  920. MOUSE.KeyDown:connect(function(KEY)
  921. if KEY:lower() == 'w' then
  922. CONTROL.F = 1
  923. elseif KEY:lower() == 's' then
  924. CONTROL.B = -1
  925. elseif KEY:lower() == 'a' then
  926. CONTROL.L = -1
  927. elseif KEY:lower() == 'd' then
  928. CONTROL.R = 1
  929. end
  930. end)
  931.  
  932. MOUSE.KeyUp:connect(function(KEY)
  933. if KEY:lower() == 'w' then
  934. CONTROL.F = 0
  935. elseif KEY:lower() == 's' then
  936. CONTROL.B = 0
  937. elseif KEY:lower() == 'a' then
  938. CONTROL.L = 0
  939. elseif KEY:lower() == 'd' then
  940. CONTROL.R = 0
  941. end
  942. end)
  943. FLY()
  944. end
  945.  
  946. function NOFLY()
  947. FLYING = false
  948. LP.Character.Humanoid.PlatformStand = false
  949. end
  950.  
  951. function RESET_MODEL(MODEL)
  952. for i,v in pairs(MODEL:GetChildren()) do
  953. if v:IsA('Seat') and v.Name == 'FakeTorso' then
  954. v:destroy()
  955. elseif v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  956. v:destroy()
  957. elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  958. v.Transparency = 0
  959. elseif v:IsA('ShirtGraphic') then
  960. v.Archivable = false
  961. v.Graphic = ''
  962. end
  963. end
  964. for i,v in pairs(MODEL.Torso:GetChildren()) do
  965. if v:IsA('SpecialMesh') then
  966. v:destroy()
  967. end
  968. end
  969. if MODEL.Head:FindFirstChild('Mesh') then
  970. MODEL.Head.Mesh:destroy()
  971. end
  972. if MODEL.Torso:FindFirstChild('Neck') then MODEL.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(90), math.rad(180), 0) end
  973. if MODEL.Torso:FindFirstChild('Left Shoulder') then MODEL.Torso['Left Shoulder'].C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), 0) end
  974. if MODEL.Torso:FindFirstChild('Right Shoulder') then MODEL.Torso['Right Shoulder'].C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0) end
  975. if MODEL.Torso:FindFirstChild('Left Hip') then MODEL.Torso['Left Hip'].C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, math.rad(-90), 0) end
  976. if MODEL.Torso:FindFirstChild('Right Hip') then MODEL.Torso['Right Hip'].C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, math.rad(90), 0) end
  977. end
  978.  
  979. function UPDATE_MODEL(MODEL, USERNAME)
  980. local AppModel = _PLAYERS:GetCharacterAppearanceAsync(_PLAYERS:GetUserIdFromNameAsync(USERNAME))
  981. MODEL.Name = USERNAME
  982. for i,v in pairs(AppModel:GetChildren()) do
  983. if v:IsA('SpecialMesh') or v:IsA('BlockMesh') or v:IsA('CylinderMesh') then
  984. v.Parent = MODEL.Head
  985. elseif v:IsA('Decal') then
  986. if MODEL.Head:FindFirstChild('face') then
  987. MODEL.Head.face.Texture = v.Texture
  988. else
  989. local FACE = Instance.new('Decal', MODEL.Head)
  990. FACE.Texture = v.Texture
  991. end
  992. elseif v:IsA('BodyColors') or v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then
  993. if MODEL:FindFirstChild('Body Colors') then
  994. MODEL['Body Colors']:destroy()
  995. end
  996. v.Parent = MODEL
  997. elseif v:IsA('Accessory') then
  998. v.Parent = MODEL
  999. v.Handle.CFrame = MODEL.Head.CFrame * CFrame.new(0, MODEL.Head.Size.Y / 2, 0) * v.AttachmentPoint:inverse()
  1000. end
  1001. end
  1002. if not MODEL.Head:FindFirstChild('Mesh') then
  1003. local SM = Instance.new('SpecialMesh', MODEL.Head)
  1004. SM.MeshType = Enum.MeshType.Head
  1005. SM.Scale = Vector3.new(1.25, 1.25, 1.25)
  1006. end
  1007. end
  1008.  
  1009. function CREEPER(PLAYER)
  1010. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1011. if v:IsA('Shirt') or v:IsA('Pants') then
  1012. v:destroy()
  1013. elseif v:IsA('ShirtGraphic') then
  1014. v.Archivable = false
  1015. v.Graphic = ''
  1016. end
  1017. end
  1018. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1019. if v:IsA('Accessory') then
  1020. v:destroy()
  1021. end
  1022. end
  1023. PLAYER.Character.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(90),math.rad(180),0)
  1024. PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(90),0)
  1025. PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(-90),0)
  1026. PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(90),0)
  1027. PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(-90),0)
  1028. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1029. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1030. v.BrickColor = BrickColor.new('Bright green')
  1031. end
  1032. end
  1033. end
  1034.  
  1035. function SHREK(PLAYER)
  1036. COLOR(PLAYER, 'Bright green')
  1037. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1038. if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') or v:IsA('CharacterMesh') then
  1039. v:destroy()
  1040. elseif v:IsA('ShirtGraphic') then
  1041. v.Archivable = false
  1042. v.Graphic = ''
  1043. end
  1044. end
  1045. for i,v in pairs(PLAYER.Character.Head:GetChildren()) do
  1046. if v:IsA('Decal') or v:IsA('SpecialMesh') then
  1047. v:destroy()
  1048. end
  1049. end
  1050. if PLAYER.Character:FindFirstChild('Shirt Graphic') then
  1051. PLAYER.Character['Shirt Graphic'].Archivable = false
  1052. PLAYER.Character['Shirt Graphic'].Graphic = ''
  1053. end
  1054. local M = Instance.new('SpecialMesh', PLAYER.Character.Head)
  1055. local S = Instance.new('Shirt', PLAYER.Character)
  1056. local P = Instance.new('Pants', PLAYER.Character)
  1057. M.MeshType = 'FileMesh'
  1058. M.MeshId = 'rbxassetid://19999257'
  1059. M.Offset = Vector3.new(-0.1, 0.1, 0)
  1060. M.TextureId = 'rbxassetid://156397869'
  1061. S.ShirtTemplate = 'rbxassetid://133078194'
  1062. P.PantsTemplate = 'rbxassetid://133078204'
  1063. end
  1064.  
  1065. function DUCK(PLAYER)
  1066. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1067. if v:IsA('Part') and v.Name ~= 'Torso' and v.Name ~= 'HumanoidRootPart' then
  1068. v.Transparency = 1
  1069. elseif v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  1070. v:destroy()
  1071. elseif v:IsA('ShirtGraphic') then
  1072. v.Archivable = false
  1073. v.Graphic = ''
  1074. end
  1075. end
  1076. local DUCK = Instance.new('SpecialMesh', PLAYER.Character.Torso)
  1077. DUCK.MeshType = 'FileMesh'
  1078. DUCK.MeshId = 'rbxassetid://9419831'
  1079. DUCK.TextureId = 'rbxassetid://9419827'
  1080. DUCK.Scale = Vector3.new(5, 5, 5)
  1081. if PLAYER.Character.Head:FindFirstChild('face') then
  1082. PLAYER.Character.Head.face.Transparency = 1
  1083. end
  1084. end
  1085.  
  1086. function DOG(PLAYER)
  1087. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1088. if v:IsA('Shirt') or v:IsA('Pants') then
  1089. v:destroy()
  1090. elseif v:IsA('ShirtGraphic') then
  1091. v.Archivable = false
  1092. v.Graphic = ''
  1093. end
  1094. end
  1095. PLAYER.Character.Torso.Transparency = 1
  1096. PLAYER.Character.Torso.Neck.C0 = CFrame.new(0, -0.5, -2) * CFrame.Angles(math.rad(90), math.rad(180), 0)
  1097. PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(90), 0)
  1098. PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(-0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(-90), 0)
  1099. PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(1.5, -1, 1.5) * CFrame.Angles(0, math.rad(90), 0)
  1100. PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(-1.5, -1, 1.5) * CFrame.Angles(0, math.rad(-90), 0)
  1101. local FakeTorso = Instance.new('Seat', PLAYER.Character)
  1102. local BF = Instance.new('BodyForce', FakeTorso)
  1103. local W = Instance.new('Weld', PLAYER.Character.Torso)
  1104. FakeTorso.Name = 'FakeTorso'
  1105. FakeTorso.TopSurface = 0
  1106. FakeTorso.BottomSurface = 0
  1107. FakeTorso.Size = Vector3.new(3,1,4)
  1108. FakeTorso.BrickColor = BrickColor.new('Brown')
  1109. FakeTorso.CFrame = PLAYER.Character.Torso.CFrame
  1110. BF.Force = Vector3.new(0, FakeTorso:GetMass() * 196.25, 0)
  1111. W.Part0 = PLAYER.Character.Torso
  1112. W.Part1 = FakeTorso
  1113. W.C0 = CFrame.new(0, -0.5, 0)
  1114. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1115. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1116. v.BrickColor = BrickColor.new('Brown')
  1117. end
  1118. end
  1119. end
  1120.  
  1121. function ALIEN(PLAYER)
  1122. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1123. if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  1124. v:destroy()
  1125. elseif v:IsA('ShirtGraphic') then
  1126. v.Archivable = false
  1127. v.Graphic = ''
  1128. elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1129. v.BrickColor = BrickColor.new('Fossil')
  1130. end
  1131. end
  1132. ALIEN_H:Clone().Parent = PLAYER.Character
  1133. end
  1134.  
  1135. function DECALSPAM(INSTANCE, ID)
  1136. for i,v in pairs(INSTANCE:GetChildren()) do
  1137. if v:IsA('BasePart') then
  1138. spawn(function()
  1139. local FACES = {'Back', 'Bottom', 'Front', 'Left', 'Right', 'Top'}
  1140. local CURRENT_FACE = 1
  1141. for i = 1, 6 do
  1142. local DECAL = Instance.new('Decal', v)
  1143. DECAL.Name = 'decal_seth'
  1144. DECAL.Texture = 'rbxassetid://' .. ID - 1
  1145. DECAL.Face = FACES[CURRENT_FACE]
  1146. CURRENT_FACE = CURRENT_FACE + 1
  1147. end
  1148. end)
  1149. end
  1150. DECALSPAM(v, ID)
  1151. end
  1152. end
  1153.  
  1154. function UNDECALSPAM(INSTANCE)
  1155. for i,v in pairs(INSTANCE:GetChildren()) do
  1156. if v:IsA('BasePart') then
  1157. for a,b in pairs(v:GetChildren()) do
  1158. if b:IsA('Decal') and b.Name == 'decal_seth' then
  1159. b:destroy()
  1160. end
  1161. end
  1162. end
  1163. UNDECALSPAM(v)
  1164. end
  1165. end
  1166.  
  1167. function CREATE_DONG(PLAYER, DONG_COLOR)
  1168. if PLAYER.Character:FindFirstChild('DONG') then
  1169. PLAYER.Character.DONG:destroy()
  1170. end
  1171. local D = Instance.new('Model', PLAYER.Character)
  1172. D.Name = 'DONG'
  1173.  
  1174. local BG = Instance.new('BodyGyro', PLAYER.Character.Torso)
  1175. local MAIN = Instance.new('Part', PLAYER.Character['DONG'])
  1176. local M1 = Instance.new('CylinderMesh', MAIN)
  1177. local W1 = Instance.new('Weld', PLAYER.Character.Head)
  1178. local P1 = Instance.new('Part', PLAYER.Character['DONG'])
  1179. local M2 = Instance.new('SpecialMesh', P1)
  1180. local W2 = Instance.new('Weld', P1)
  1181. local B1 = Instance.new('Part', PLAYER.Character['DONG'])
  1182. local M3 = Instance.new('SpecialMesh', B1)
  1183. local W3 = Instance.new('Weld', B1)
  1184. local B2 = Instance.new('Part', PLAYER.Character['DONG'])
  1185. local M4 = Instance.new('SpecialMesh', B2)
  1186. local W4 = Instance.new('Weld', B2)
  1187. MAIN.TopSurface = 0 MAIN.BottomSurface = 0 MAIN.Name = 'Main' MAIN.Size = Vector3.new(0.6, 2.5, 0.6) MAIN.BrickColor = BrickColor.new(DONG_COLOR) MAIN.Position = PLAYER.Character.Head.Position MAIN.CanCollide = false
  1188. W1.Part0 = MAIN W1.Part1 = PLAYER.Character.Head W1.C0 = CFrame.new(0, 0.25, 2.1) * CFrame.Angles(math.rad(45), 0, 0)
  1189. P1.Name = 'Mush' P1.BottomSurface = 0 P1.TopSurface = 0 P1.Size = Vector3.new(0.6, 0.6, 0.6) P1.CFrame = CFrame.new(MAIN.Position) P1.BrickColor = BrickColor.new('Pink') P1.CanCollide = false
  1190. M2.MeshType = 'Sphere'
  1191. W2.Part0 = MAIN W2.Part1 = P1 W2.C0 = CFrame.new(0, 1.3, 0)
  1192. B1.Name = 'Left Ball' B1.BottomSurface = 0 B1.TopSurface = 0 B1.CanCollide = false B1.Size = Vector3.new(1, 1, 1) B1.CFrame = CFrame.new(PLAYER.Character['Left Leg'].Position) B1.BrickColor = BrickColor.new(DONG_COLOR)
  1193. M3.Parent = B1 M3.MeshType = 'Sphere'
  1194. W3.Part0 = PLAYER.Character['Left Leg'] W3.Part1 = B1 W3.C0 = CFrame.new(0, 0.5, -0.5)
  1195. B2.Name = 'Right Ball' B2.BottomSurface = 0 B2.CanCollide = false B2.TopSurface = 0 B2.Size = Vector3.new(1, 1, 1) B2.CFrame = CFrame.new(PLAYER.Character['Right Leg'].Position) B2.BrickColor = BrickColor.new(DONG_COLOR)
  1196. M4.MeshType = 'Sphere'
  1197. W4.Part0 = PLAYER.Character['Right Leg'] W4.Part1 = B2 W4.C0 = CFrame.new(0, 0.5, -0.5)
  1198. end
  1199.  
  1200. function SCALE(C, S)
  1201. if tonumber(S) < 0.5 then S = 0.5 elseif tonumber(S) > 25 then S = 25 end
  1202.  
  1203. local HAT_CLONE = {}
  1204.  
  1205. for i,v in pairs(C:GetChildren()) do if v:IsA('Accessory') then local HC = v:Clone() table.insert(HAT_CLONE, HC) v:destroy() end end
  1206.  
  1207. local HEAD = C.Head
  1208. local TORSO = C.Torso
  1209. local LA = C['Left Arm']
  1210. local RA = C['Right Arm']
  1211. local LL = C['Left Leg']
  1212. local RL = C['Right Leg']
  1213. local HRP = C.HumanoidRootPart
  1214.  
  1215. HEAD.Size = Vector3.new(S * 2, S, S)
  1216. TORSO.Size = Vector3.new(S * 2, S * 2, S)
  1217. LA.Size = Vector3.new(S, S * 2, S)
  1218. RA.Size = Vector3.new(S, S * 2, S)
  1219. LL.Size = Vector3.new(S, S * 2, S)
  1220. RL.Size = Vector3.new(S, S * 2, S)
  1221. HRP.Size = Vector3.new(S * 2, S * 2, S)
  1222.  
  1223. local M1 = Instance.new('Motor6D', TORSO)
  1224. local M2 = Instance.new('Motor6D', TORSO)
  1225. local M3 = Instance.new('Motor6D', TORSO)
  1226. local M4 = Instance.new('Motor6D', TORSO)
  1227. local M5 = Instance.new('Motor6D', TORSO)
  1228. local M6 = Instance.new('Motor6D', HRP)
  1229.  
  1230. M1.Name = 'Neck' M1.Part0 = TORSO M1.Part1 = HEAD M1.C0 = CFrame.new(0, 1 * S, 0) * CFrame.Angles(-1.6, 0, 3.1) M1.C1 = CFrame.new(0, -0.5 * S, 0) * CFrame.Angles(-1.6, 0, 3.1)
  1231. M2.Name = 'Left Shoulder' M2.Part0 = TORSO M2.Part1 = LA M2.C0 = CFrame.new(-1 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0) M2.C1 = CFrame.new(0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0)
  1232. M3.Name = 'Right Shoulder' M3.Part0 = TORSO M3.Part1 = RA M3.C0 = CFrame.new(1 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0) M3.C1 = CFrame.new(-0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0)
  1233. M4.Name = 'Left Hip' M4.Part0 = TORSO M4.Part1 = LL M4.C0 = CFrame.new(-1 * S, -1 * S, 0) * CFrame.Angles(0, -1.6, 0) M4.C1 = CFrame.new(-0.5 * S, 1 * S, 0) * CFrame.Angles(0, -1.6, 0)
  1234. M5.Name = 'Right Hip' M5.Part0 = TORSO M5.Part1 = RL M5.C0 = CFrame.new(1 * S, -1 * S, 0) * CFrame.Angles(0, 1.6, 0) M5.C1 = CFrame.new(0.5 * S, 1 * S, 0) * CFrame.Angles(0, 1.6, 0)
  1235. M6.Name = 'RootJoint' M6.Part0 = HRP M6.Part1 = TORSO M6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) M6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
  1236.  
  1237. for i,v in pairs(HAT_CLONE) do v.Parent = C end
  1238. end
  1239.  
  1240. function CAPE(COLOR)
  1241. if LP.Character:FindFirstChild('Cape') then LP.Character.Cape:destroy() end
  1242.  
  1243. repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso')
  1244.  
  1245. local T = LP.Character.Torso
  1246.  
  1247. local C = Instance.new('Part', T.Parent)
  1248. C.Name = 'cape_seth'
  1249. C.Anchored = false
  1250. C.CanCollide = false
  1251. C.TopSurface = 0
  1252. C.BottomSurface = 0
  1253. C.BrickColor = BrickColor.new(COLOR)
  1254. C.Material = 'Neon'
  1255. C.Size = Vector3.new(0.2, 0.2, 0.2)
  1256.  
  1257. local M = Instance.new('BlockMesh', C)
  1258. M.Scale = Vector3.new(9, 17.5, 0.5)
  1259.  
  1260. local M1 = Instance.new('Motor', C)
  1261. M1.Part0 = C
  1262. M1.Part1 = T
  1263. M1.MaxVelocity = 1
  1264. M1.C0 = CFrame.new(0, 1.75, 0) * CFrame.Angles(0, math.rad(90), 0)
  1265. M1.C1 = CFrame.new(0, 1, .45) * CFrame.Angles(0, math.rad(90), 0)
  1266.  
  1267. local WAVE = false
  1268.  
  1269. repeat wait(1 / 44)
  1270. local ANG = 0.2
  1271. local oldMag = T.Velocity.magnitude
  1272. local MV = 0.1
  1273.  
  1274. if WAVE then
  1275. ANG = ANG + ((T.Velocity.magnitude / 10) * 0.05) + 1
  1276. WAVE = false
  1277. else
  1278. WAVE = false
  1279. end
  1280. ANG = ANG + math.min(T.Velocity.magnitude / 30, 1)
  1281. M1.MaxVelocity = math.min((T.Velocity.magnitude / 10), 0.04) + MV
  1282. M1.DesiredAngle = -ANG
  1283. if M1.CurrentAngle < -0.05 and M1.DesiredAngle > -.05 then
  1284. M1.MaxVelocity = 0.04
  1285. end
  1286. repeat
  1287. wait()
  1288. until M1.CurrentAngle == M1.DesiredAngle or math.abs(T.Velocity.magnitude - oldMag) >= (T.Velocity.magnitude / 10) + 1
  1289. if T.Velocity.magnitude < 0.1 then
  1290. wait(0.1)
  1291. end
  1292. until not C or C.Parent ~= T.Parent
  1293. end
  1294.  
  1295. function INFECT(PLAYER)
  1296. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1297. Instance.new('Folder', PLAYER.Character).Name = 'infected_seth'
  1298. if v:IsA('Accessory') or v:IsA('Shirt') or v:IsA('Pants') then
  1299. v:destroy()
  1300. elseif v:IsA('ShirtGraphic') then
  1301. v.Archivable = false
  1302. v.Graphic = ''
  1303. end
  1304. end
  1305.  
  1306. if PLAYER.Character.Head:FindFirstChild('face') then
  1307. PLAYER.Character.Head.face.Texture = 'rbxassetid://7074882'
  1308. end
  1309.  
  1310. for i,v in pairs (PLAYER.Character:GetChildren()) do
  1311. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1312. if v.Name == 'Head' or v.Name == 'Left Arm' or v.Name == 'Right Arm' then
  1313. v.BrickColor = BrickColor.new('Medium green')
  1314. elseif v.Name == 'Torso' or v.Name == 'Left Leg' or v.Name == 'Right Leg' then
  1315. v.BrickColor = BrickColor.new('Brown')
  1316. end
  1317. end
  1318. end
  1319.  
  1320. local T = PLAYER.Character.Torso.Touched:connect(function(TC)
  1321. if not TC.Parent:FindFirstChild('infected_seth') then
  1322. local GPFC = _PLAYERS:GetPlayerFromCharacter(TC.Parent)
  1323. if GPFC then
  1324. INFECT(GPFC)
  1325. end
  1326. end
  1327. end)
  1328. end
  1329.  
  1330. function fWeld(zName, zParent, zPart0, zPart1, zCoco, A, B, C, D, E, F)
  1331. local funcw = Instance.new('Weld') funcw.Name = zName funcw.Parent = zParent funcw.Part0 = zPart0 funcw.Part1 = zPart1
  1332. if (zCoco) then
  1333. funcw.C0 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F)
  1334. else
  1335. funcw.C1 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F)
  1336. end
  1337. return funcw
  1338. end
  1339.  
  1340. function BANG(VICTIM)
  1341. spawn(function()
  1342. local P1 = _PLAYERS.LocalPlayer.Character.Torso
  1343. local V1 = _PLAYERS[VICTIM].Character.Torso
  1344.  
  1345. V1.Parent.Humanoid.PlatformStand = true
  1346.  
  1347. P1['Left Shoulder']:destroy() local LA1 = Instance.new('Weld', P1) LA1.Part0 = P1 LA1.Part1 = P1.Parent['Left Arm'] LA1.C0 = CFrame.new(-1.5, 0, 0) LA1.Name = 'Left Shoulder'
  1348.  
  1349. P1['Right Shoulder']:destroy() local RS1 = Instance.new('Weld', P1) RS1.Part0 = P1 RS1.Part1 = P1.Parent['Right Arm'] RS1.C0 = CFrame.new(1.5, 0, 0) RS1.Name = 'Right Shoulder'
  1350.  
  1351. V1['Left Shoulder']:destroy() local LS2 = Instance.new('Weld', V1) LS2.Part0 = V1 LS2.Part1 = V1.Parent['Left Arm'] LS2.C0 = CFrame.new(-1.5, 0, 0) LS2.Name = 'Left Shoulder'
  1352.  
  1353. V1['Right Shoulder']:destroy() local RS2 = Instance.new('Weld', V1) RS2.Part0 = V1 RS2.Part1 = V1.Parent['Right Arm'] RS2.C0 = CFrame.new(1.5, 0, 0) RS2.Name = 'Right Shoulder'
  1354.  
  1355. V1['Left Hip']:destroy() local LH2 = Instance.new('Weld', V1) LH2.Part0 = V1 LH2.Part1 = V1.Parent['Left Leg'] LH2.C0 = CFrame.new(-0.5, -2, 0) LH2.Name = 'Left Hip'
  1356.  
  1357. V1['Right Hip']:destroy() local RH2 = Instance.new('Weld', V1) RH2.Part0 = V1 RH2.Part1 = V1.Parent['Right Leg'] RH2.C0 = CFrame.new(0.5, -2, 0) RH2.Name = 'Right Hip'
  1358.  
  1359. local D = Instance.new('Part', P1) D.TopSurface = 0 D.BottomSurface = 0 D.CanCollide = false D.BrickColor = BrickColor.new('Pastel brown') D.Shape = 'Ball' D.Size = Vector3.new(1, 1, 1)
  1360.  
  1361. local DM1 = Instance.new('SpecialMesh', D) DM1.MeshType = 'Sphere' DM1.Scale = Vector3.new(0.4, 0.4, 0.4)
  1362.  
  1363. fWeld('weld', P1, P1, D, true, -0.2, -1.3, -0.6, 0, 0, 0)
  1364.  
  1365. local D2 = D:Clone() D2.Parent = P1
  1366.  
  1367. fWeld('weld', P1, P1, D2, true, 0.2, -1.3, -0.6, 0, 0, 0)
  1368.  
  1369. local C = Instance.new('Part', P1) C.TopSurface = 0 C.BottomSurface = 0 C.CanCollide = false C.BrickColor = BrickColor.new('Pastel brown') C.Size = Vector3.new(0.4, 1.3, 0.4)
  1370.  
  1371. fWeld('weld', P1, P1, C, true, 0, -1, -0.52 + (-C.Size.y / 2), math.rad(-80), 0, 0)
  1372.  
  1373. local C2 = D:Clone() C2.BrickColor = BrickColor.new('Pink') C2.Mesh.Scale = Vector3.new(0.4, 0.62, 0.4) C2.Parent = P1
  1374.  
  1375. fWeld('weld', C, C, C2, true, 0, 0 + (C.Size.y / 2), 0, math.rad(-10), 0, 0)
  1376.  
  1377. local CM = Instance.new('CylinderMesh', C)
  1378.  
  1379. local BL = Instance.new('Part', V1) BL.TopSurface = 0 BL.BottomSurface = 0 BL.CanCollide = false BL.BrickColor = BrickColor.new('Pastel brown') BL.Shape = 'Ball' BL.Size = Vector3.new(1, 1, 1)
  1380.  
  1381. local DM2 = Instance.new('SpecialMesh', BL) DM2.MeshType = 'Sphere' DM2.Scale = Vector3.new(1.2, 1.2, 1.2)
  1382.  
  1383. fWeld('weld', V1, V1, BL, true, -0.5, 0.5, -0.6, 0, 0, 0)
  1384.  
  1385. local BR = Instance.new('Part', V1) BR.TopSurface = 0 BR.BottomSurface = 0 BR.CanCollide = false BR.BrickColor = BrickColor.new('Pastel brown') BR.Shape = 'Ball' BR.Size = Vector3.new(1, 1, 1)
  1386.  
  1387. local DM3 = Instance.new('SpecialMesh', BR) DM3.MeshType = 'Sphere' DM3.Scale = Vector3.new(1.2, 1.2, 1.2)
  1388.  
  1389. fWeld('weld', V1, V1, BR, true, 0.5, 0.5, -0.6, 0, 0, 0)
  1390.  
  1391. local BLN = Instance.new('Part', V1) BLN.TopSurface = 0 BLN.BottomSurface = 0 BLN.CanCollide = false BLN.BrickColor = BrickColor.new('Pink') BLN.Shape = 'Ball' BLN.Size = Vector3.new(1, 1, 1)
  1392.  
  1393. local DM4 = Instance.new('SpecialMesh', BLN) DM4.MeshType = 'Sphere' DM4.Scale = Vector3.new(0.2, 0.2, 0.2)
  1394.  
  1395. fWeld('weld', V1, V1, BLN, true, -0.5, 0.5, -1.2, 0, 0, 0)
  1396.  
  1397. local BRN = Instance.new('Part', V1) BRN.TopSurface = 0 BRN.BottomSurface = 0 BRN.CanCollide = false BRN.BrickColor = BrickColor.new('Pink') BRN.Shape = 'Ball' BRN.Size = Vector3.new(1, 1, 1)
  1398.  
  1399. local DM5 = Instance.new('SpecialMesh', BRN) DM5.MeshType = 'Sphere' DM5.Scale = Vector3.new(0.2, 0.2, 0.2)
  1400.  
  1401. fWeld('weld', V1, V1, BRN, true, 0.5, 0.5, -1.2, 0, 0, 0)
  1402.  
  1403. LH2.C1 = CFrame.new(0.2, 1.6, 0.4) * CFrame.Angles(3.9, -0.4, 0) RH2.C1 = CFrame.new(-0.2, 1.6, 0.4) * CFrame.Angles(3.9, 0.4, 0)
  1404. LS2.C1 = CFrame.new(-0.2, 0.9, 0.6) * CFrame.Angles(3.9, -0.2, 0) RS2.C1 = CFrame.new(0.2, 0.9, 0.6) * CFrame.Angles(3.9, 0.2, 0)
  1405. LA1.C1 = CFrame.new(-0.5, 0.7, 0) * CFrame.Angles(-0.9, -0.4, 0) RS1.C1 = CFrame.new(0.5, 0.7, 0) * CFrame.Angles(-0.9, 0.4, 0)
  1406.  
  1407. if P1:FindFirstChild('weldx') then P1.weldx:destroy() end
  1408.  
  1409. WE = fWeld('weldx', P1, P1, V1, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)
  1410.  
  1411. local N = V1.Neck N.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
  1412. end)
  1413. spawn(function() while wait() do for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, -0.3, 0) end for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, 0.3, 0) end end end)
  1414. end
  1415.  
  1416. function RESPAWN(PLAYER)
  1417. local M = Instance.new('Model', workspace) M.Name = 'respawn_seth'
  1418. local T = Instance.new('Part', M) T.Name = 'Torso' T.CanCollide = false T.Transparency = 1
  1419. Instance.new('Humanoid', M)
  1420. PLAYER.Character = M
  1421. end
  1422.  
  1423. function LOAD_MESSAGE(STRING)
  1424. _PLAYERS.LocalPlayer.CharacterAppearanceId = 20018
  1425. RESPAWN(LP)
  1426.  
  1427. R = false
  1428. LP.CharacterAdded:connect(function()
  1429. if not R then
  1430. wait(0.5)
  1431. if LP.Character:FindFirstChild('Humanoid') then
  1432. MAIN_HAT = LP.Character:FindFirstChild('BunnyEarsOfCaprice'):Clone()
  1433. end
  1434. R = true
  1435. end
  1436. end)
  1437. repeat wait() until R
  1438. RESPAWN(LP)
  1439. LP.CharacterAppearanceId = 0
  1440.  
  1441. if MAIN_HAT then
  1442. MAIN_HAT.Handle.CanCollide = true
  1443. local M = MAIN_HAT.Handle.BunnyTools.EggScript3:Clone()
  1444. local P = Instance.new('Part')
  1445. M.Disabled = false
  1446. M.Parent = P
  1447. MAIN_HAT.Handle.BunnyTools.EggMesh3:Clone().Parent = P
  1448. MAIN_HAT:destroy()
  1449. P.Parent = LP.Character
  1450. repeat wait() until LP:FindFirstChild('ChessMsg')
  1451. MG = LP:FindFirstChild('ChessMsg')
  1452. MG.Name = 'message_seth'
  1453. MG.Text = ''
  1454. MG.Parent = workspace
  1455. MESSAGE(STRING)
  1456. P:destroy()
  1457. for i,v in pairs(workspace:GetChildren()) do
  1458. if v:IsA('Part') and v.BrickColor == BrickColor.new('Bright red') and v.Reflectance == 0 and v.Transparency == 0 and not v.Anchored and v.CanCollide and v.Locked and v:FindFirstChild('Decal') and v.Size == Vector3.new(8, 0.4, 8) then
  1459. if v.Decal.Texture == 'http://www.roblox.com/asset/?id=1531000' and v.Transparency == 0 and v.Decal.Face == Enum.NormalId.Top then
  1460. v:destroy()
  1461. end
  1462. end
  1463. end
  1464. end
  1465. end
  1466.  
  1467. function MESSAGE(STRING)
  1468. if not SHOWING_MESSAGE then
  1469. spawn(function()
  1470. SHOWING_MESSAGE = true
  1471. MG.Text = STRING
  1472. wait(5)
  1473. MG.Text = ''
  1474. SHOWING_MESSAGE = false
  1475. end)
  1476. end
  1477. end
  1478.  
  1479. _G.CLICK_TP = false
  1480. local M_CTRL = false
  1481.  
  1482. MOUSE.KeyDown:connect(function(K) if K:byte() == 50 then M_CTRL = true end end)
  1483. MOUSE.KeyUp:connect(function(K) if K:byte() == 50 then M_CTRL = false end end)
  1484. MOUSE.Button1Down:connect(function() if _G.CLICK_TP and M_CTRL and MOUSE.Target and LP.Character and LP.Character:FindFirstChild('HumanoidRootPart') then LP.Character.HumanoidRootPart.CFrame = CFrame.new(MOUSE.Hit.p) + Vector3.new(0, 3, 0) end end)
  1485.  
  1486. _LIGHTING.Outlines = false -- / outlines are gross
  1487.  
  1488. if FIND_IN_TABLE(BANS, LP.userId) then LP:Kick() end
  1489.  
  1490. for i,v in pairs(_PLAYERS:GetPlayers()) do if FIND_IN_TABLE(BANS, v.userId) then table.insert(KICKS, v) else UPDATE_CHAT(v) end end
  1491.  
  1492. -- / commands
  1493.  
  1494. ADD_COMMAND('ff','ff [plr]', {},
  1495. function(ARGS, SPEAKER)
  1496. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1497. for i,v in pairs(PLAYERS) do
  1498. Instance.new('ForceField', _PLAYERS[v].Character)
  1499. end
  1500. end)
  1501.  
  1502. ADD_COMMAND('unff','unff [plr]',{},
  1503. function(ARGS, SPEAKER)
  1504. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1505. for i,v in pairs(PLAYERS) do
  1506. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1507. if v:IsA('ForceField') then
  1508. v:destroy()
  1509. end
  1510. end
  1511. end
  1512. end)
  1513.  
  1514. ADD_COMMAND('fire','fire [plr] [r] [g] [b]',{},
  1515. function(ARGS, SPEAKER)
  1516. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1517. for i,v in pairs(PLAYERS) do
  1518. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1519. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1520. local F = Instance.new('Fire', v)
  1521. if ARGS[2] and ARGS[3] and ARGS[4] then
  1522. F.Color = C3(ARGS[2], ARGS[3], ARGS[4])
  1523. F.SecondaryColor = C3(ARGS[2], ARGS[3], ARGS[4])
  1524. end
  1525. end
  1526. end
  1527. end
  1528. end)
  1529.  
  1530. ADD_COMMAND('unfire','unfire [plr]',{},
  1531. function(ARGS, SPEAKER)
  1532. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1533. for i,v in pairs(PLAYERS) do
  1534. local PCHAR = _PLAYERS[v].Character
  1535. for i,v in pairs(PCHAR:GetChildren()) do
  1536. for i,v in pairs(v:GetChildren()) do
  1537. if v:IsA('Fire') then
  1538. v:destroy()
  1539. end
  1540. end
  1541. end
  1542. end
  1543. end)
  1544.  
  1545. ADD_COMMAND('sp','sp [plr] [r] [g] [b]',{'sparkles'},
  1546. function(ARGS, SPEAKER)
  1547. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1548. for i,v in pairs(PLAYERS) do
  1549. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1550. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1551. if ARGS[2] and ARGS[3] and ARGS[4] then
  1552. Instance.new('Sparkles', v).Color = C3(ARGS[2], ARGS[3], ARGS[4])
  1553. else
  1554. Instance.new('Sparkles', v)
  1555. end
  1556. end
  1557. end
  1558. end
  1559. end)
  1560.  
  1561. ADD_COMMAND('unsp','unsp [plr]',{'unsparkles'},
  1562. function(ARGS, SPEAKER)
  1563. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1564. for i,v in pairs(PLAYERS) do
  1565. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1566. for i,v in pairs(v:GetChildren()) do
  1567. if v:IsA('Sparkles') then
  1568. v:destroy()
  1569. end
  1570. end
  1571. end
  1572. end
  1573. end)
  1574.  
  1575. ADD_COMMAND('smoke','smoke [plr]',{},
  1576. function(ARGS, SPEAKER)
  1577. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1578. for i,v in pairs(PLAYERS) do
  1579. Instance.new('Smoke', _PLAYERS[v].Character.Torso)
  1580. end
  1581. end)
  1582.  
  1583. ADD_COMMAND('unsmoke','unsmoke [plr]',{},
  1584. function(ARGS, SPEAKER)
  1585. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1586. for i,v in pairs(PLAYERS) do
  1587. for i,v in pairs(_PLAYERS[v].Character.Torso:GetChildren()) do
  1588. if v:IsA('Smoke') then
  1589. v:destroy()
  1590. end
  1591. end
  1592. end
  1593. end)
  1594.  
  1595. ADD_COMMAND('btools','btools [plr]',{},
  1596. function(ARGS, SPEAKER)
  1597. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1598. for i,v in pairs(PLAYERS) do
  1599. Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 2
  1600. Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 3
  1601. Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 4
  1602. end
  1603. end)
  1604.  
  1605. ADD_COMMAND('god','god [plr]',{},
  1606. function(ARGS, SPEAKER)
  1607. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1608. for i,v in pairs(PLAYERS) do
  1609. local PCHAR = _PLAYERS[v].Character
  1610. if PCHAR:FindFirstChild('Humanoid') then
  1611. PCHAR.Humanoid.MaxHealth = math.huge PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
  1612. end
  1613. end
  1614. end)
  1615.  
  1616. ADD_COMMAND('sgod','sgod [plr]',{},
  1617. function(ARGS, SPEAKER)
  1618. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1619. for i,v in pairs(PLAYERS) do
  1620. local PCHAR = _PLAYERS[v].Character
  1621. if PCHAR:FindFirstChild('Humanoid') then
  1622. PCHAR.Humanoid.MaxHealth = 10000000 PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
  1623. end
  1624. end
  1625. end)
  1626.  
  1627. ADD_COMMAND('ungod','ungod [plr]',{},
  1628. function(ARGS, SPEAKER)
  1629. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1630. for i,v in pairs(PLAYERS) do
  1631. local PCHAR = _PLAYERS[v].Character
  1632. if PCHAR:FindFirstChild('Humanoid') then
  1633. PCHAR.Humanoid.MaxHealth = 100
  1634. end
  1635. end
  1636. end)
  1637.  
  1638. ADD_COMMAND('heal','heal [plr]',{},
  1639. function(ARGS, SPEAKER)
  1640. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1641. for i,v in pairs(PLAYERS) do
  1642. local PCHAR = _PLAYERS[v].Character
  1643. if PCHAR:FindFirstChild('Humanoid') then
  1644. PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
  1645. end
  1646. end
  1647. end)
  1648.  
  1649. ADD_COMMAND('freeze','freeze [plr]',{'frz'},
  1650. function(ARGS, SPEAKER)
  1651. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1652. for i,v in pairs(PLAYERS) do
  1653. for i,v in pairs(PLAYERS) do
  1654. local PCHAR = _PLAYERS[v].Character
  1655. for i,v in pairs(PCHAR:GetChildren()) do
  1656. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1657. v.Anchored = true
  1658. end
  1659. end
  1660. end
  1661. end
  1662. end)
  1663.  
  1664. ADD_COMMAND('thaw','thaw [plr]',{'unfreeze','unfrz'},
  1665. function(ARGS, SPEAKER)
  1666. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1667. for i,v in pairs(PLAYERS) do
  1668. for i,v in pairs(PLAYERS) do
  1669. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1670. if v:IsA('Part') then
  1671. v.Anchored = false
  1672. end
  1673. end
  1674. end
  1675. end
  1676. end)
  1677.  
  1678. ADD_COMMAND('kill','kill [plr]',{},
  1679. function(ARGS, SPEAKER)
  1680. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1681. for i,v in pairs(PLAYERS) do
  1682. _PLAYERS[v].Character:BreakJoints()
  1683. end
  1684. end)
  1685.  
  1686. ADD_COMMAND('sound','sound [id]',{},
  1687. function(ARGS, SPEAKER)
  1688. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v:Stop() v:destroy() end end
  1689. if ARGS[1]:lower() ~= 'off' then
  1690. local S = Instance.new('Sound', workspace) S.Name = 'song_seth' S.Archivable = false S.Looped = true S.SoundId = 'rbxassetid://' .. ARGS[1] S.Volume = 1 S:Play()
  1691. end
  1692. end)
  1693.  
  1694. ADD_COMMAND('volume','volume [int]',{},
  1695. function(ARGS, SPEAKER)
  1696. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v.Volume = ARGS[1] end end
  1697. end)
  1698.  
  1699. ADD_COMMAND('pitch','pitch [int]',{},
  1700. function(ARGS, SPEAKER)
  1701. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v.Pitch = ARGS[1] end end
  1702. end)
  1703.  
  1704. ADD_COMMAND('explode','explode [plr]',{},
  1705. function(ARGS, SPEAKER)
  1706. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1707. for i,v in pairs(PLAYERS) do
  1708. local PCHAR = _PLAYERS[v].Character
  1709. if PCHAR:FindFirstChild('Torso') then
  1710. Instance.new('Explosion', PCHAR).Position = PCHAR.Torso.Position
  1711. end
  1712. end
  1713. end)
  1714.  
  1715. ADD_COMMAND('invis','invis [plr]',{},
  1716. function(ARGS, SPEAKER)
  1717. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1718. for i,v in pairs(PLAYERS) do
  1719. local PCHAR = _PLAYERS[v].Character
  1720. for i,v in pairs(PCHAR:GetChildren()) do
  1721. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1722. v.Transparency = 1
  1723. end
  1724. if v:IsA('Accessory') and v:FindFirstChild('Handle') then
  1725. v.Handle.Transparency = 1
  1726. end
  1727. end
  1728. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 1 end
  1729. end
  1730. end)
  1731.  
  1732. ADD_COMMAND('vis','vis [plr]',{},
  1733. function(ARGS, SPEAKER)
  1734. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1735. for i,v in pairs(PLAYERS) do
  1736. local PCHAR = _PLAYERS[v].Character
  1737. for i,v in pairs(PCHAR:GetChildren()) do
  1738. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1739. v.Transparency = 0
  1740. end
  1741. if v:IsA('Accessory') and v:FindFirstChild('Handle') then
  1742. v.Handle.Transparency = 0
  1743. end
  1744. end
  1745. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 0 end
  1746. end
  1747. end)
  1748.  
  1749. ADD_COMMAND('goto','goto [plr]',{},
  1750. function(ARGS, SPEAKER)
  1751. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1752. for i,v in pairs(PLAYERS) do
  1753. local PCHAR = _PLAYERS[v].Character
  1754. if PCHAR then
  1755. SPEAKER.Character.HumanoidRootPart.CFrame = PCHAR.Torso.CFrame
  1756. end
  1757. end
  1758. end)
  1759.  
  1760. ADD_COMMAND('bring','bring [plr]',{},
  1761. function(ARGS, SPEAKER)
  1762. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1763. for i,v in pairs(PLAYERS) do
  1764. _PLAYERS[v].Character.HumanoidRootPart.CFrame = SPEAKER.Character.Torso.CFrame
  1765. end
  1766. end)
  1767.  
  1768. ADD_COMMAND('tp','tp [plr] [plr]',{},
  1769. function(ARGS, SPEAKER)
  1770. local PLAYERS1, PLAYERS2 = GET_PLAYER(ARGS[1], SPEAKER), GET_PLAYER(ARGS[2], SPEAKER)
  1771. for i,v in pairs(PLAYERS1) do for a,b in pairs(PLAYERS2) do
  1772. if _PLAYERS[v].Character and _PLAYERS[b].Character then
  1773. _PLAYERS[v].Character.HumanoidRootPart.CFrame = _PLAYERS[b].Character.Torso.CFrame
  1774. end
  1775. end end
  1776. end)
  1777.  
  1778. ADD_COMMAND('char','char [plr] [id]',{'charapp'},
  1779. function(ARGS, SPEAKER)
  1780. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1781. for i,v in pairs(PLAYERS) do
  1782. _PLAYERS[v].CharacterAppearanceId = ARGS[2]
  1783. _PLAYERS[v].Character:BreakJoints()
  1784. end
  1785. end)
  1786.  
  1787. ADD_COMMAND('ws','ws [plr] [int]',{},
  1788. function(ARGS, SPEAKER)
  1789. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1790. for i,v in pairs(PLAYERS) do
  1791. local PCHAR = _PLAYERS[v].Character
  1792. if PCHAR:FindFirstChild('Humanoid') then
  1793. PCHAR.Humanoid.WalkSpeed = tonumber(ARGS[2])
  1794. end
  1795. end
  1796. end)
  1797.  
  1798. ADD_COMMAND('time','time [int]',{},
  1799. function(ARGS, SPEAKER)
  1800. _LIGHTING:SetMinutesAfterMidnight(tonumber(ARGS[1]) * 60)
  1801. end)
  1802.  
  1803. ADD_COMMAND('kick','kick [plr]',{},
  1804. function(ARGS, SPEAKER)
  1805. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1806. for i,v in pairs(PLAYERS) do
  1807. table.insert(KICKS, _PLAYERS[v])
  1808. end
  1809. end)
  1810.  
  1811. ADD_COMMAND('ban','ban [plr]',{},
  1812. function(ARGS, SPEAKER)
  1813. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1814. for i,v in pairs(PLAYERS) do
  1815. table.insert(BANS, _PLAYERS[v].userId)
  1816. table.insert(KICKS, _PLAYERS[v])
  1817. UPDATE_BANS()
  1818. end
  1819. end)
  1820.  
  1821. ADD_COMMAND('unban','unban [username]',{},
  1822. function(ARGS, SPEAKER)
  1823. if FIND_IN_TABLE(BANS, game.Players:GetUserIdFromNameAsync(ARGS[1])) then
  1824. table.remove(BANS, GET_IN_TABLE(BANS, game.Players:GetUserIdFromNameAsync(ARGS[1])))
  1825. UPDATE_BANS()
  1826. end
  1827. end)
  1828.  
  1829. ADD_COMMAND('unlockws','unlock',{'unlock'},
  1830. function(ARGS, SPEAKER)
  1831. local function UNLOCK(INSTANCE)
  1832. for i,v in pairs(INSTANCE:GetChildren()) do
  1833. if v:IsA('BasePart') then
  1834. v.Locked = false
  1835. end
  1836. UNLOCK(v)
  1837. end
  1838. end
  1839. UNLOCK(workspace)
  1840. end)
  1841.  
  1842. ADD_COMMAND('lockws','lock',{'lock'},
  1843. function(ARGS, SPEAKER)
  1844. local function LOCK(INSTANCE)
  1845. for i,v in pairs(INSTANCE:GetChildren()) do
  1846. if v:IsA('BasePart') then
  1847. v.Locked = true
  1848. end
  1849. LOCK(v)
  1850. end
  1851. end
  1852. LOCK(workspace)
  1853. end)
  1854.  
  1855. ADD_COMMAND('unanchorws','unanchor',{'unanchor'},
  1856. function(ARGS, SPEAKER)
  1857. local function UNANCHOR(INSTANCE)
  1858. for i,v in pairs(INSTANCE:GetChildren()) do
  1859. if v:IsA('BasePart') then
  1860. v.Anchored = false
  1861. end
  1862. UNANCHOR(v)
  1863. end
  1864. end
  1865. UNANCHOR(workspace)
  1866. end)
  1867.  
  1868. ADD_COMMAND('anchorws','anchor',{'anchor'},
  1869. function(ARGS, SPEAKER)
  1870. local function ANCHOR(INSTANCE)
  1871. for i,v in pairs(INSTANCE:GetChildren()) do
  1872. if v:IsA('BasePart') then
  1873. v.Anchored = true
  1874. end
  1875. ANCHOR(v)
  1876. end
  1877. end
  1878. ANCHOR(workspace)
  1879. end)
  1880.  
  1881. ADD_COMMAND('hsize','hsize [plr] [int]',{'hatsize'},
  1882. function(ARGS, SPEAKER)
  1883. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1884. for i,v in pairs(PLAYERS) do
  1885. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1886. if v:IsA('Accessory') then
  1887. for a,b in pairs(v.Handle:GetChildren()) do
  1888. if b:IsA('SpecialMesh') then
  1889. b.Scale = ARGS[2] * Vector3.new(1, 1, 1)
  1890. end
  1891. end
  1892. end
  1893. end
  1894. end
  1895. end)
  1896.  
  1897. ADD_COMMAND('shats','shats [plr]',{'stealhats'},
  1898. function(ARGS, SPEAKER)
  1899. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1900. for i,v in pairs(PLAYERS) do
  1901. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1902. if v:IsA('Accessory') then
  1903. v.Parent = SPEAKER.Character
  1904. end
  1905. end
  1906. end
  1907. end)
  1908.  
  1909. ADD_COMMAND('rhats','rhats [plr]',{'removehats'},
  1910. function(ARGS, SPEAKER)
  1911. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1912. for i,v in pairs(PLAYERS) do
  1913. local PCHAR = _PLAYERS[v].Character
  1914. if PCHAR:FindFirstChild('Humanoid') then
  1915. PCHAR.Humanoid:RemoveAccessories()
  1916. end
  1917. end
  1918. end)
  1919.  
  1920. ADD_COMMAND('firstp','firstp [plr]',{},
  1921. function(ARGS, SPEAKER)
  1922. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1923. for i,v in pairs(PLAYERS) do
  1924. _PLAYERS[v].CameraMode = 'LockFirstPerson'
  1925. end
  1926. end)
  1927.  
  1928. ADD_COMMAND('thirdp','thirdp [plr]',{},
  1929. function(ARGS, SPEAKER)
  1930. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1931. for i,v in pairs(PLAYERS) do
  1932. _PLAYERS[v].CameraMode = 'Classic'
  1933. end
  1934. end)
  1935.  
  1936. ADD_COMMAND('chat','chat [plr] [string]',{},
  1937. function(ARGS, SPEAKER)
  1938. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1939. for i,v in pairs(PLAYERS) do
  1940. game.Chat:Chat(_PLAYERS[v].Character.Head, GLS(false, 1))
  1941. end
  1942. end)
  1943.  
  1944. ADD_COMMAND('name','name [plr] [string]',{},
  1945. function(ARGS, SPEAKER)
  1946. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1947. for i,v in pairs(PLAYERS) do
  1948. _PLAYERS[v].Character.Name = GLS(false, 1)
  1949. end
  1950. end)
  1951.  
  1952. ADD_COMMAND('unname','unname [plr]',{},
  1953. function(ARGS, SPEAKER)
  1954. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1955. for i,v in pairs(PLAYERS) do
  1956. _PLAYERS[v].Character.Name = _PLAYERS[v].Name
  1957. end
  1958. end)
  1959.  
  1960. ADD_COMMAND('noname','noname [plr]',{},
  1961. function(ARGS, SPEAKER)
  1962. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1963. for i,v in pairs(PLAYERS) do
  1964. _PLAYERS[v].Character.Name = ''
  1965. end
  1966. end)
  1967.  
  1968. ADD_COMMAND('stun','stun [plr]',{},
  1969. function(ARGS, SPEAKER)
  1970. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1971. for i,v in pairs(PLAYERS) do
  1972. local PCHAR = _PLAYERS[v].Character
  1973. PCHAR.Humanoid.PlatformStand = true
  1974. end
  1975. end)
  1976.  
  1977. ADD_COMMAND('unstun','unstun [plr]',{},
  1978. function(ARGS, SPEAKER)
  1979. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1980. for i,v in pairs(PLAYERS) do
  1981. local PCHAR = _PLAYERS[v].Character
  1982. PCHAR.Humanoid.PlatformStand = false
  1983. end
  1984. end)
  1985.  
  1986. ADD_COMMAND('guest','guest [plr]',{},
  1987. function(ARGS, SPEAKER)
  1988. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1989. for i,v in pairs(PLAYERS) do
  1990. local PCHAR = _PLAYERS[v].Character
  1991. _PLAYERS[v].CharacterAppearanceId = 1
  1992. PCHAR:BreakJoints()
  1993. end
  1994. end)
  1995.  
  1996. ADD_COMMAND('noob','noob [plr]',{},
  1997. function(ARGS, SPEAKER)
  1998. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1999. for i,v in pairs(PLAYERS) do
  2000. local PCHAR = _PLAYERS[v].Character
  2001. _PLAYERS[v].CharacterAppearanceId = 155902847
  2002. PCHAR:BreakJoints()
  2003. end
  2004. end)
  2005.  
  2006. ADD_COMMAND('damage','damage [plr] [int]',{},
  2007. function(ARGS, SPEAKER)
  2008. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2009. for i,v in pairs(PLAYERS) do
  2010. _PLAYERS[v].Character.Humanoid:TakeDamage(ARGS[2])
  2011. end
  2012. end)
  2013.  
  2014. ADD_COMMAND('view','view [plr]',{},
  2015. function(ARGS, SPEAKER)
  2016. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2017. for i,v in pairs(PLAYERS) do
  2018. local PCHAR = _PLAYERS[v].Character
  2019. workspace.CurrentCamera.CameraSubject = PCHAR
  2020. end
  2021. end)
  2022.  
  2023. ADD_COMMAND('unview','unview',{},
  2024. function()
  2025. workspace.CurrentCamera.CameraSubject = _PLAYERS.LocalPlayer.Character
  2026. end)
  2027.  
  2028. ADD_COMMAND('nolimbs','nolimbs [plr]',{},
  2029. function(ARGS, SPEAKER)
  2030. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2031. for i,v in pairs(PLAYERS) do
  2032. local PCHAR = _PLAYERS[v].Character
  2033. for i,v in pairs(PCHAR:GetChildren()) do
  2034. local LIMB = PCHAR.Humanoid:GetLimb(v)
  2035. if v:IsA('BasePart') and PCHAR:FindFirstChild('Humanoid') and LIMB ~= Enum.Limb.Unknown and LIMB ~= Enum.Limb.Head and LIMB ~= Enum.Limb.Torso then
  2036. v:destroy()
  2037. end
  2038. end
  2039. end
  2040. end)
  2041.  
  2042. ADD_COMMAND('box','box [plr]',{},
  2043. function(ARGS, SPEAKER)
  2044. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2045. for i,v in pairs(PLAYERS) do
  2046. local PCHAR = _PLAYERS[v].Character
  2047. local SB = Instance.new('SelectionBox', PCHAR)
  2048. SB.Adornee = SB.Parent
  2049. SB.Color = BrickColor.new('' .. (ARGS[2]))
  2050. end
  2051. end)
  2052.  
  2053. ADD_COMMAND('unbox','nobox [plr]',{},
  2054. function(ARGS, SPEAKER)
  2055. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2056. for i,v in pairs(PLAYERS) do
  2057. local PCHAR = _PLAYERS[v].Character
  2058. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  2059. if v:IsA('SelectionBox') then
  2060. v:destroy()
  2061. end
  2062. end
  2063. end
  2064. end)
  2065.  
  2066. ADD_COMMAND('ghost','ghost [plr]',{},
  2067. function(ARGS, SPEAKER)
  2068. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2069. for i,v in pairs(PLAYERS) do
  2070. local PCHAR = _PLAYERS[v].Character
  2071. for i,v in pairs(PCHAR:GetChildren()) do
  2072. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  2073. v.Transparency = 0.5
  2074. elseif v:IsA('Accessory') and v:FindFirstChild('Handle') then
  2075. v.Handle.Transparency = 0.5
  2076. elseif PCHAR.Head:FindFirstChild('face') then
  2077. PCHAR.Head.face.Transparency = 0.5
  2078. end
  2079. end
  2080. end
  2081. end)
  2082.  
  2083. ADD_COMMAND('sphere','sphere [plr]',{},
  2084. function(ARGS, SPEAKER)
  2085. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2086. for i,v in pairs(PLAYERS) do
  2087. local PCHAR=_PLAYERS[v].Character
  2088. local SS = Instance.new('SelectionSphere', PCHAR)
  2089. SS.Adornee = SS.Parent
  2090. end
  2091. end)
  2092.  
  2093. ADD_COMMAND('sky','sky [id]',{},
  2094. function(ARGS, SPEAKER)
  2095. if ARGS[1] then
  2096. for i,v in pairs(_LIGHTING:GetChildren()) do if v:IsA('Sky') then v:destroy() end end
  2097. local SKIES = {'Bk', 'Dn', 'Ft', 'Lf', 'Rt', 'Up'}
  2098. local SKY = Instance.new('Sky', _LIGHTING)
  2099. for i,v in pairs(SKIES) do
  2100. SKY['Skybox' .. v] = 'rbxassetid://' .. ARGS[1] - 1
  2101. end
  2102. end
  2103. end)
  2104.  
  2105. ADD_COMMAND('ambient','ambient [r] [g] [b]',{},
  2106. function(ARGS, SPEAKER)
  2107. if ARGS[1] and ARGS[2] and ARGS[3] then
  2108. _LIGHTING.Ambient = C3(ARGS[1], ARGS[2], ARGS[3])
  2109. end
  2110. end)
  2111.  
  2112. ADD_COMMAND('jail','jail [plr]',{},
  2113. function(ARGS, SPEAKER)
  2114. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2115. for i,v in pairs(PLAYERS) do
  2116. if FIND_IN_TABLE(JAILED, _PLAYERS[v].Name) then return end
  2117. table.insert(JAILED, _PLAYERS[v].Name)
  2118. local PCHAR = _PLAYERS[v].Character
  2119. local J = JAIL:Clone() J.Parent = workspace J:MoveTo(PCHAR.Torso.Position) J.Name = 'JAIL_' .. _PLAYERS[v].Name
  2120. repeat wait()
  2121. PCHAR = _PLAYERS[v].Character if PCHAR and PCHAR:FindFirstChild('HumanoidRootPart') and J:FindFirstChild('MAIN') then PCHAR.HumanoidRootPart.CFrame = J.MAIN.CFrame + Vector3.new(0, 1, 0) end
  2122. until not FIND_IN_TABLE(JAILED, _PLAYERS[v].Name)
  2123. end
  2124. end)
  2125.  
  2126. ADD_COMMAND('unjail','unjail [plr]',{},
  2127. function(ARGS, SPEAKER)
  2128. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2129. for i,v in pairs(PLAYERS) do
  2130. for a,b in pairs(JAILED) do if b == _PLAYERS[v].Name then table.remove(JAILED, a) end end
  2131. if workspace:FindFirstChild('JAIL_' .. _PLAYERS[v].Name) then workspace['JAIL_' .. _PLAYERS[v].Name]:destroy() end
  2132. end
  2133. end)
  2134.  
  2135. ADD_COMMAND('animation','animation [plr] [id]',{'anim'},
  2136. function(ARGS, SPEAKER)
  2137. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2138. for i,v in pairs(PLAYERS) do
  2139. local ID = ARGS[2]
  2140. if ARGS[2] == 'climb' then ID = '180436334' end
  2141. if ARGS[2] == 'fall' then ID = '180436148' end
  2142. if ARGS[2] == 'jump' then ID = '125750702' end
  2143. if ARGS[2] == 'sit' then ID = '178130996' end
  2144. for a,b in pairs(_PLAYERS[v].Character.Animate:GetChildren()) do
  2145. if b:IsA('StringValue') then
  2146. for c,d in pairs(b:GetChildren()) do
  2147. if d:IsA('Animation') then
  2148. d.AnimationId = 'rbxassetid://' .. ID
  2149. end
  2150. end
  2151. end
  2152. end
  2153. end
  2154. end)
  2155.  
  2156. ADD_COMMAND('fix','fix [plr]',{},
  2157. function(ARGS, SPEAKER)
  2158. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2159. for i,v in pairs(PLAYERS) do
  2160. local PCHAR = _PLAYERS[v].Character
  2161. RESET_MODEL(PCHAR)
  2162. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2163. end
  2164. end)
  2165.  
  2166. ADD_COMMAND('creeper','creeper [plr]',{'crpr'},
  2167. function(ARGS, SPEAKER)
  2168. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2169. for i,v in pairs(PLAYERS) do
  2170. CREEPER(_PLAYERS[v])
  2171. end
  2172. end)
  2173.  
  2174. ADD_COMMAND('uncreeper','uncreeper [plr]',{},
  2175. function(ARGS, SPEAKER)
  2176. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2177. for i,v in pairs(PLAYERS) do
  2178. local PCHAR = _PLAYERS[v].Character
  2179. RESET_MODEL(PCHAR)
  2180. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2181. end
  2182. end)
  2183.  
  2184. ADD_COMMAND('shrek','shrek [plr]',{},
  2185. function(ARGS, SPEAKER)
  2186. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2187. for i,v in pairs(PLAYERS) do
  2188. SHREK(_PLAYERS[v])
  2189. end
  2190. end)
  2191.  
  2192. ADD_COMMAND('unshrek','unshrek [plr]',{},
  2193. function(ARGS, SPEAKER)
  2194. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2195. for i,v in pairs(PLAYERS) do
  2196. local PCHAR = _PLAYERS[v].Character
  2197. RESET_MODEL(PCHAR)
  2198. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2199. end
  2200. end)
  2201.  
  2202. ADD_COMMAND('nuke','nuke [plr]',{},
  2203. function(ARGS, SPEAKER)
  2204. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2205. for i,v in pairs(PLAYERS) do
  2206. local PCHAR = _PLAYERS[v].Character
  2207. spawn(function()
  2208. if _PLAYERS[v] and PCHAR and PCHAR:FindFirstChild('Torso') then
  2209. local N = Instance.new('Part', workspace)
  2210. N.Name = 'nuke_seth'
  2211. N.Anchored = true
  2212. N.CanCollide = false
  2213. N.Shape = 'Ball'
  2214. N.Size = Vector3.new(1, 1, 1)
  2215. N.BrickColor = BrickColor.new('New Yeller')
  2216. N.Transparency = 0.5
  2217. N.Reflectance = 0.2
  2218. N.TopSurface = 0
  2219. N.BottomSurface = 0
  2220. N.Touched:connect(function(T)
  2221. if T and T.Parent then
  2222. local E = Instance.new('Explosion', workspace)
  2223. E.Position = T.Position
  2224. E.BlastRadius = 20
  2225. E.BlastPressure = math.huge
  2226. end
  2227. end)
  2228. local CF = PCHAR.Torso.CFrame
  2229. N.CFrame = CF
  2230. for i = 1,30 do
  2231. N.Size = N.Size + Vector3.new(5, 5, 5)
  2232. N.CFrame = CF
  2233. wait(1 / 44)
  2234. end
  2235. N:destroy()
  2236. end
  2237. end)
  2238. end
  2239. end)
  2240.  
  2241. ADD_COMMAND('unnuke','nonuke',{},
  2242. function(ARGS, SPEAKER)
  2243. for i,v in pairs(workspace:GetChildren()) do
  2244. if v:IsA('Part') and v.Name == 'nuke_seth' then
  2245. v:destroy()
  2246. end
  2247. end
  2248. end)
  2249.  
  2250. ADD_COMMAND('infect','infect [plr]',{},
  2251. function(ARGS, SPEAKER)
  2252. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2253. for i,v in pairs(PLAYERS) do
  2254. INFECT(_PLAYERS[v])
  2255. end
  2256. end)
  2257.  
  2258. ADD_COMMAND('uninfect','uninfect [plr]',{},
  2259. function(ARGS, SPEAKER)
  2260. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2261. for i,v in pairs(PLAYERS) do
  2262. local PCHAR = _PLAYERS[v].Character
  2263. RESET_MODEL(PCHAR)
  2264. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2265. end
  2266. end)
  2267.  
  2268. ADD_COMMAND('duck','duck [plr]',{},
  2269. function(ARGS, SPEAKER)
  2270. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2271. for i,v in pairs(PLAYERS) do
  2272. DUCK(_PLAYERS[v])
  2273. end
  2274. end)
  2275.  
  2276. ADD_COMMAND('unduck','unduck [plr]',{},
  2277. function(ARGS, SPEAKER)
  2278. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2279. for i,v in pairs(PLAYERS) do
  2280. local PCHAR = _PLAYERS[v].Character
  2281. RESET_MODEL(PCHAR)
  2282. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2283. end
  2284. end)
  2285.  
  2286. ADD_COMMAND('disable','disable [plr]',{},
  2287. function(ARGS, SPEAKER)
  2288. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2289. for i,v in pairs(PLAYERS) do
  2290. local PCHAR = _PLAYERS[v].Character
  2291. if PCHAR:FindFirstChild('Humanoid') then
  2292. PCHAR.Humanoid.Name = 'HUMANOID_' .. _PLAYERS[v].Name
  2293. local humanoid = PCHAR['HUMANOID_' .. _PLAYERS[v].Name]
  2294. humanoid.Parent = HUMANOIDS
  2295. end
  2296. end
  2297. end)
  2298.  
  2299. ADD_COMMAND('enable','enable [plr]',{},
  2300. function(ARGS, SPEAKER)
  2301. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2302. for i,v in pairs(PLAYERS) do
  2303. local PCHAR = _PLAYERS[v].Character
  2304. if PCHAR:FindFirstChild('Humanoid') then
  2305. return
  2306. else
  2307. if HUMANOIDS:FindFirstChild('HUMANOID_' .. _PLAYERS[v].Name) then
  2308. local humanoid = HUMANOIDS['HUMANOID_' .. _PLAYERS[v].Name] humanoid.Parent = PCHAR humanoid.Name = 'Humanoid'
  2309. end
  2310. end
  2311. end
  2312. end)
  2313.  
  2314. ADD_COMMAND('size','size [plr] [int]',{},
  2315. function(ARGS, SPEAKER)
  2316. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2317. for i,v in pairs(PLAYERS) do
  2318. SCALE(_PLAYERS[v].Character, ARGS[2])
  2319. end
  2320. end)
  2321.  
  2322. ADD_COMMAND('clone','clone [plr]',{},
  2323. function(ARGS, SPEAKER)
  2324. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2325. for i,v in pairs(PLAYERS) do
  2326. local PCHAR = _PLAYERS[v].Character PCHAR.Archivable = true
  2327. local C = PCHAR:Clone() C.Parent = workspace C:MoveTo(PCHAR:GetModelCFrame().p) C:MakeJoints()
  2328. PCHAR.Archivable = false
  2329. end
  2330. end)
  2331.  
  2332. ADD_COMMAND('spin','spin [plr]',{},
  2333. function(ARGS, SPEAKER)
  2334. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2335. for i,v in pairs(PLAYERS) do
  2336. local PCHAR = _PLAYERS[v].Character
  2337. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2338. if v.Name == 'SPIN' then
  2339. v:destroy()
  2340. end
  2341. end
  2342. local T = PCHAR.Torso
  2343. local BG = Instance.new('BodyGyro', T) BG.Name = 'SPIN' BG.maxTorque = Vector3.new(0, math.huge, 0) BG.P = 11111 BG.cframe = T.CFrame
  2344. spawn(function()
  2345. repeat wait(1/44)
  2346. BG.CFrame = BG.CFrame * CFrame.Angles(0,math.rad(30),0)
  2347. until not BG or BG.Parent ~= T
  2348. end)
  2349. end
  2350. end)
  2351.  
  2352. ADD_COMMAND('unspin','unspin [plr]',{},
  2353. function(ARGS, SPEAKER)
  2354. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2355. for i,v in pairs(PLAYERS) do
  2356. local PCHAR = _PLAYERS[v].Character
  2357. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2358. if v.Name == 'SPIN' then
  2359. v:destroy()
  2360. end
  2361. end
  2362. end
  2363. end)
  2364.  
  2365. ADD_COMMAND('dog','dog [plr]',{},
  2366. function(ARGS, SPEAKER)
  2367. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2368. for i,v in pairs(PLAYERS) do
  2369. DOG(_PLAYERS[v])
  2370. end
  2371. end)
  2372.  
  2373. ADD_COMMAND('undog','undog [plr]',{},
  2374. function(ARGS, SPEAKER)
  2375. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2376. for i,v in pairs(PLAYERS) do
  2377. local PCHAR = _PLAYERS[v].Character
  2378. RESET_MODEL(PCHAR)
  2379. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2380. end
  2381. end)
  2382.  
  2383. ADD_COMMAND('loopheal','loopheal [plr]',{'lheal'},
  2384. function(ARGS, SPEAKER)
  2385. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2386. for i,v in pairs(PLAYERS) do
  2387. if not FIND_IN_TABLE(LOOPED_H, _PLAYERS[v].Name) then
  2388. table.insert(LOOPED_H, _PLAYERS[v].Name)
  2389. end
  2390. end
  2391. end)
  2392.  
  2393. ADD_COMMAND('unloopheal','unloopheal [plr]',{'unlheal'},
  2394. function(ARGS, SPEAKER)
  2395. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2396. for i,v in pairs(PLAYERS) do
  2397. if FIND_IN_TABLE(LOOPED_H, _PLAYERS[v].Name) then
  2398. table.remove(LOOPED_H, GET_IN_TABLE(LOOPED_H, _PLAYERS[v].Name))
  2399. end
  2400. end
  2401. end)
  2402.  
  2403. ADD_COMMAND('loopkill','loopheal [plr]',{'lheal'},
  2404. function(ARGS, SPEAKER)
  2405. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2406. for i,v in pairs(PLAYERS) do
  2407. if not FIND_IN_TABLE(LOOPED_K, _PLAYERS[v].Name) then
  2408. table.insert(LOOPED_K, _PLAYERS[v].Name)
  2409. end
  2410. end
  2411. end)
  2412.  
  2413. ADD_COMMAND('unloopkill','unloopkill [plr]',{'unlkill'},
  2414. function(ARGS, SPEAKER)
  2415. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2416. for i,v in pairs(PLAYERS) do
  2417. if FIND_IN_TABLE(LOOPED_K, _PLAYERS[v].Name) then
  2418. table.remove(LOOPED_K, GET_IN_TABLE(LOOPED_K, _PLAYERS[v].Name))
  2419. end
  2420. end
  2421. end)
  2422.  
  2423. ADD_COMMAND('fling','fling [plr]',{},
  2424. function(ARGS, SPEAKER)
  2425. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2426. for i,v in pairs(PLAYERS) do
  2427. local PCHAR = _PLAYERS[v].Character
  2428. if PCHAR:FindFirstChild('Humanoid') then
  2429. local X
  2430. local Z
  2431. repeat
  2432. X = math.random(-9999, 9999)
  2433. until math.abs(X) >= 5555
  2434. repeat
  2435. Z = math.random(-9999, 9999)
  2436. until math.abs(Z) >= 5555
  2437. PCHAR.Torso.Velocity = Vector3.new(0, 0, 0)
  2438. local BF = Instance.new('BodyForce', PCHAR.Torso) BF.force = Vector3.new(X * 4, 9999 * 5, Z * 4)
  2439. end
  2440. end
  2441. end)
  2442.  
  2443. ADD_COMMAND('alien','alien [plr]',{},
  2444. function(ARGS, SPEAKER)
  2445. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2446. for i,v in pairs(PLAYERS) do
  2447. ALIEN(_PLAYERS[v])
  2448. end
  2449. end)
  2450.  
  2451. ADD_COMMAND('nograv','nograv [plr]',{},
  2452. function(ARGS, SPEAKER)
  2453. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2454. for i,v in pairs(PLAYERS) do
  2455. if not _PLAYERS[v].Character.Torso:FindFirstChild('nograv_seth') then
  2456. NEW'BodyForce'{Name = 'nograv_seth', Force = Vector3.new(0, GET_MASS(_PLAYERS[v].Character) * 196.2, 0), Parent = _PLAYERS[v].Character.Torso}
  2457. end
  2458. end
  2459. end)
  2460.  
  2461. ADD_COMMAND('grav','grav [plr]',{},
  2462. function(ARGS, SPEAKER)
  2463. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2464. for i,v in pairs(PLAYERS) do
  2465. if _PLAYERS[v].Character.Torso:FindFirstChild('nograv_seth') then
  2466. _PLAYERS[v].Character.Torso.nograv_seth:destroy()
  2467. end
  2468. end
  2469. end)
  2470.  
  2471. ADD_COMMAND('cape','cape [brick color]',{},
  2472. function(ARGS, SPEAKER)
  2473. spawn(function()
  2474. if LP.Character:FindFirstChild('Cape') then
  2475. LP.Character.Cape:destroy()
  2476. end
  2477. if not ARGS[1] then
  2478. ARGS[1] = 'Deep blue'
  2479. end
  2480. CAPE(GLS(false, 1))
  2481. end)
  2482. end)
  2483.  
  2484. ADD_COMMAND('uncape','uncape',{},
  2485. function(ARGS, SPEAKER)
  2486. if LP.Character:FindFirstChild('cape_seth') then
  2487. LP.Character.cape_seth:destroy()
  2488. end
  2489. end)
  2490.  
  2491. ADD_COMMAND('paper','paper [plr]',{},
  2492. function(ARGS, SPEAKER)
  2493. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2494. for i,v in pairs(PLAYERS) do
  2495. local PCHAR = _PLAYERS[v].Character
  2496. for i,v in pairs(PCHAR:GetChildren()) do
  2497. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  2498. PAPER_MESH:Clone().Parent = v
  2499. end
  2500. end
  2501. end
  2502. end)
  2503.  
  2504. ADD_COMMAND('punish','punish [plr]',{},
  2505. function(ARGS, SPEAKER)
  2506. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2507. for i,v in pairs(PLAYERS) do
  2508. _PLAYERS[v].Character.Parent = nil
  2509. end
  2510. end)
  2511.  
  2512. ADD_COMMAND('unpunish','unpunish [plr]',{},
  2513. function(ARGS, SPEAKER)
  2514. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2515. for i,v in pairs(PLAYERS) do
  2516. _PLAYERS[v].Character.Parent = workspace
  2517. end
  2518. end)
  2519.  
  2520. local DISCO = false
  2521.  
  2522. ADD_COMMAND('disco','disco',{},
  2523. function(ARGS, SPEAKER)
  2524. DISCO = true
  2525. if not DISCO then
  2526. spawn(function()
  2527. repeat wait(1) _LIGHTING.Ambient = C3(math.random(), math.random(), math.random()) until not DISCO
  2528. end)
  2529. end
  2530. end)
  2531.  
  2532. ADD_COMMAND('undisco','undisco',{},
  2533. function(ARGS, SPEAKER)
  2534. DISCO = false
  2535. end)
  2536.  
  2537. ADD_COMMAND('team','team [plr] [team]',{},
  2538. function(ARGS, SPEAKER)
  2539. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2540. for i,v in pairs(PLAYERS) do
  2541. for a,b in pairs(game.Teams:GetChildren()) do
  2542. if string.lower(b.Name) == GLS(true, 1) then
  2543. _PLAYERS[v].Team = b
  2544. end
  2545. end
  2546. end
  2547. end)
  2548.  
  2549. ADD_COMMAND('jp','jp [plr] [int]',{},
  2550. function(ARGS, SPEAKER)
  2551. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2552. for i,v in pairs(PLAYERS) do
  2553. local PCHAR = _PLAYERS[v].Character
  2554. if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.JumpPower = ARGS[2] end
  2555. end
  2556. end)
  2557.  
  2558. ADD_COMMAND('smallhead','smallhead [plr]',{'shead'},
  2559. function(ARGS, SPEAKER)
  2560. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2561. for i,v in pairs(PLAYERS) do
  2562. local PCHAR = _PLAYERS[v].Character
  2563. PCHAR.Head.Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
  2564. PCHAR.Head.Mesh.Offset = Vector3.new(0, -0.25, 0)
  2565. end
  2566. end)
  2567.  
  2568. ADD_COMMAND('bighead','bighead [plr]',{'bhead'},
  2569. function(ARGS, SPEAKER)
  2570. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2571. for i,v in pairs(PLAYERS) do
  2572. local PCHAR = _PLAYERS[v].Character
  2573. PCHAR.Head.Mesh.Scale = Vector3.new(2.25, 2.25, 2.25)
  2574. PCHAR.Head.Mesh.Offset = Vector3.new(0, 0.5, 0)
  2575. end
  2576. end)
  2577.  
  2578. ADD_COMMAND('headsize','headsize [plr] [int]',{'hsize'},
  2579. function(ARGS, SPEAKER)
  2580. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2581. for i,v in pairs(PLAYERS) do
  2582. local PCHAR = _PLAYERS[v].Character
  2583. if ARGS[2] == 1 then
  2584. PCHAR.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  2585. PCHAR.Head.Mesh.Offset = Vector3.new(0, 0, 0)
  2586. else
  2587. PCHAR.Head.Mesh.Scale = ARGS[2] * Vector3.new(1.25, 1.25, 1.25)
  2588. end
  2589. end
  2590. end)
  2591.  
  2592. ADD_COMMAND('fixhead','fixhead [plr]',{'fhead'},
  2593. function(ARGS, SPEAKER)
  2594. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2595. for i,v in pairs(PLAYERS) do
  2596. local PCHAR = _PLAYERS[v].Character
  2597. PCHAR.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  2598. PCHAR.Head.Mesh.Offset = Vector3.new(0, 0, 0)
  2599. PCHAR.Head.Transparency = 0
  2600. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 0 end
  2601. end
  2602. end)
  2603.  
  2604. ADD_COMMAND('removehead','removehead [plr]',{'rhead'},
  2605. function(ARGS, SPEAKER)
  2606. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2607. for i,v in pairs(PLAYERS) do
  2608. local PCHAR = _PLAYERS[v].Character
  2609. PCHAR.Head.Transparency = 1
  2610. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 1 end
  2611. end
  2612. end)
  2613.  
  2614. ADD_COMMAND('stealtools','stealtools [plr]',{'stools'},
  2615. function(ARGS, SPEAKER)
  2616. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2617. for i,v in pairs(PLAYERS) do
  2618. for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
  2619. if v:IsA('Tool') or v:IsA('HopperBin') then
  2620. v.Parent = LP.Backpack
  2621. end
  2622. end
  2623. end
  2624. end)
  2625.  
  2626. ADD_COMMAND('removetools','removetools [plr]',{'rtools'},
  2627. function(ARGS, SPEAKER)
  2628. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2629. for i,v in pairs(PLAYERS) do
  2630. for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
  2631. if v:IsA('Tool') or v:IsA('HopperBin') then
  2632. v:destroy()
  2633. end
  2634. end
  2635. end
  2636. end)
  2637.  
  2638. ADD_COMMAND('clonetools','clonetools [plr]',{'ctools'},
  2639. function(ARGS, SPEAKER)
  2640. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2641. for i,v in pairs(PLAYERS) do
  2642. for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
  2643. if v:IsA('Tool') or v:IsA('HopperBin') then
  2644. v:Clone().Parent = LP.Backpack
  2645. end
  2646. end
  2647. end
  2648. end)
  2649.  
  2650. ADD_COMMAND('dong','dong [plr]',{},
  2651. function(ARGS, SPEAKER)
  2652. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2653. for i,v in pairs(PLAYERS) do
  2654. local PCHAR = _PLAYERS[v].Character
  2655. if ARGS[2] == 'black' then
  2656. CREATE_DONG(_PLAYERS[v], 'Brown')
  2657. end
  2658. if ARGS[2] == 'asian' then
  2659. CREATE_DONG(_PLAYERS[v], 'Cool yellow')
  2660. end
  2661. if ARGS[2] == 'alien' then
  2662. CREATE_DONG(_PLAYERS[v], 'Lime green')
  2663. end
  2664. if ARGS[2] == 'frozen' then
  2665. CREATE_DONG(_PLAYERS[v], 1019)
  2666. end
  2667. if not ARGS[2] then
  2668. CREATE_DONG(_PLAYERS[v], 'Pastel brown')
  2669. end
  2670. end
  2671. end)
  2672.  
  2673. ADD_COMMAND('particles','particles [plr] [id]',{'pts'},
  2674. function(ARGS, SPEAKER)
  2675. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2676. for i,v in pairs(PLAYERS) do
  2677. local PCHAR = _PLAYERS[v].Character
  2678. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2679. if v:IsA('ParticleEmitter') then
  2680. v:destroy()
  2681. end
  2682. end
  2683. Instance.new('ParticleEmitter', PCHAR.Torso).Texture = 'rbxassetid://' .. ARGS[2] - 1
  2684. end
  2685. end)
  2686.  
  2687. ADD_COMMAND('rocket','rocket [plr]',{},
  2688. function(ARGS, SPEAKER)
  2689. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2690. for i,v in pairs(PLAYERS) do
  2691. local PCHAR = _PLAYERS[v].Character
  2692. spawn(function()
  2693. local R = ROCKET:Clone()
  2694. R.Parent = workspace
  2695. local W = Instance.new('Weld', R)
  2696. W.Part0 = W.Parent
  2697. W.Part1 = PCHAR.Torso
  2698. W.C1 = CFrame.new(0, 0.5, 1)
  2699. R.force.Force = Vector3.new(0, 15000, 0)
  2700. wait()
  2701. PCHAR.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame * CFrame.new(0, 5, 0)
  2702. wait(5)
  2703. Instance.new('Explosion', R).Position = R.Position
  2704. wait(1)
  2705. R:destroy()
  2706. end)
  2707. end
  2708. end)
  2709.  
  2710. ADD_COMMAND('blackify','blackify [plr]',{},
  2711. function(ARGS, SPEAKER)
  2712. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2713. for i,v in pairs(PLAYERS) do
  2714. COLOR(_PLAYERS[v], 'Really black')
  2715. end
  2716. end)
  2717.  
  2718. ADD_COMMAND('whitify','whitify [plr]',{},
  2719. function(ARGS, SPEAKER)
  2720. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2721. for i,v in pairs(PLAYERS) do
  2722. COLOR(_PLAYERS[v], 'White')
  2723. end
  2724. end)
  2725.  
  2726. ADD_COMMAND('color','color [plr] [brick color]',{},
  2727. function(ARGS, SPEAKER)
  2728. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2729. for i,v in pairs(PLAYERS) do
  2730. COLOR(_PLAYERS[v], GLS(false, 1))
  2731. end
  2732. end)
  2733.  
  2734. ADD_COMMAND('change','change [plr] [stat] [int/string]',{},
  2735. function(ARGS, SPEAKER)
  2736. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2737. for i,v in pairs(PLAYERS) do
  2738. if _PLAYERS[v]:FindFirstChild('leaderstats') then
  2739. for i,v in pairs(_PLAYERS[v].leaderstats:GetChildren()) do
  2740. if string.lower(v.Name) == string.lower(ARGS[2]) and v:IsA('IntValue') or v:IsA('NumberValue') then
  2741. if ARGS[3] then v.Value = tonumber(ARGS[3]) end
  2742. elseif string.lower(v.Name) == string.lower(ARGS[2]) and v:IsA('StringValue') then
  2743. v.Value = GLS(false, 2)
  2744. end
  2745. end
  2746. end
  2747. end
  2748. end)
  2749.  
  2750. ADD_COMMAND('bait','bait',{},
  2751. function(ARGS, SPEAKER)
  2752. spawn(function()
  2753. local M = Instance.new('Model', workspace) M.Name = 'Touch For Admin!'
  2754. local P = Instance.new('Part', M) P.Name = 'Head' P.Position = SPEAKER.Character.Head.Position P.BrickColor = BrickColor.new('Pink') P.Material = 'Neon'
  2755. local H = Instance.new('Humanoid', M)
  2756. P.Touched:connect(function(RIP) if RIP.Parent.Name ~= SPEAKER.Name or RIP.Parent.Name ~= LP.Name then if RIP.Parent:FindFirstChild('Humanoid') then RIP.Parent.Humanoid:destroy() end end end)
  2757. end)
  2758. end)
  2759.  
  2760. ADD_COMMAND('naked','naked [plr]',{},
  2761. function(ARGS, SPEAKER)
  2762. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2763. for i,v in pairs(PLAYERS) do
  2764. local PCHAR = _PLAYERS[v].Character
  2765. for i,v in pairs(PCHAR:GetChildren()) do
  2766. if v:IsA('Accessory') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then
  2767. v:destroy()
  2768. end
  2769. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2770. if v:IsA('Decal') then
  2771. v:destroy()
  2772. end
  2773. end
  2774. end
  2775. end
  2776. end)
  2777.  
  2778. ADD_COMMAND('decalspam','decalspam [decal]',{'dspam'},
  2779. function(ARGS, SPEAKER)
  2780. if ARGS[1] then
  2781. DECALSPAM(workspace, ARGS[1])
  2782. end
  2783. end)
  2784.  
  2785. ADD_COMMAND('undecalspam','undecalspam',{'undspam'},
  2786. function(ARGS, SPEAKER)
  2787. if ARGS[1] then
  2788. UNDECALSPAM(workspace)
  2789. end
  2790. end)
  2791.  
  2792. ADD_COMMAND('bang','bang [plr]',{'rape'},
  2793. function(ARGS, SPEAKER)
  2794. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2795. for i,v in pairs(PLAYERS) do
  2796. BANG(_PLAYERS[v].Name)
  2797. end
  2798. end)
  2799.  
  2800. ADD_COMMAND('lag','lag [plr]',{},
  2801. function(ARGS, SPEAKER)
  2802. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2803. for i,v in pairs(PLAYERS) do
  2804. LAG(_PLAYERS[v])
  2805. end
  2806. end)
  2807.  
  2808. ADD_COMMAND('respawn','respawn [plr]',{},
  2809. function(ARGS, SPEAKER)
  2810. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2811. for i,v in pairs(PLAYERS) do
  2812. RESPAWN(_PLAYERS[v])
  2813. end
  2814. end)
  2815.  
  2816. ADD_COMMAND('face','face [plr] [decal]',{},
  2817. function(ARGS, SPEAKER)
  2818. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2819. for i,v in pairs(PLAYERS) do
  2820. local PCHAR = _PLAYERS[v].Character
  2821. for i,v in pairs(PCHAR.Head:GetChildren()) do if v:IsA('Decal') then v:destroy() end end
  2822. local F = Instance.new('Decal', PCHAR.Head) F.Name = 'face' F.Texture = 'rbxassetid://' .. ARGS[2] - 1
  2823. end
  2824. end)
  2825.  
  2826. ADD_COMMAND('shirt','shirt [plr] [decal]',{},
  2827. function(ARGS, SPEAKER)
  2828. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2829. for i,v in pairs(PLAYERS) do
  2830. local PCHAR = _PLAYERS[v].Character
  2831. for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Shirt') then v:destroy() end end
  2832. local S = Instance.new('Shirt', PCHAR) S.Name = 'Shirt' S.ShirtTemplate = 'rbxassetid://' .. ARGS[2] - 1
  2833. end
  2834. end)
  2835.  
  2836. ADD_COMMAND('pants','pants [plr] [decal]',{},
  2837. function(ARGS, SPEAKER)
  2838. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2839. for i,v in pairs(PLAYERS) do
  2840. local PCHAR = _PLAYERS[v].Character
  2841. for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Pants') then v:destroy() end end
  2842. local P = Instance.new('Pants', PCHAR) P.Name = 'Shirt' P.PantsTemplate = 'rbxassetid://' .. ARGS[2] - 1
  2843. end
  2844. end)
  2845.  
  2846. ADD_COMMAND('longneck','longneck [plr]',{'lneck', 'giraffe'},
  2847. function(ARGS, SPEAKER)
  2848. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2849. for i,v in pairs(PLAYERS) do
  2850. local PCHAR = _PLAYERS[v].Character
  2851. RESET_MODEL(PCHAR)
  2852. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2853. for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Accessory') then v.Handle.Mesh.Offset = Vector3.new(0, 5, 0) end end
  2854. if PCHAR.Head:FindFirstChild('Mesh') then PCHAR.Head.Mesh.Offset = Vector3.new(0, 5, 0) end
  2855. local G = Instance.new('Part', PCHAR) G.Name = 'giraffe_seth' G.BrickColor = PCHAR.Head.BrickColor G.Size = Vector3.new(2, 1, 1)
  2856. local SM = Instance.new('SpecialMesh', G) SM.Scale = Vector3.new(1.25, 5, 1.25) SM.Offset = Vector3.new(0, 2, 0)
  2857. local W = Instance.new('Weld', G) W.Part0 = PCHAR.Head W.Part1 = G
  2858. end
  2859. end)
  2860.  
  2861. ADD_COMMAND('stealchar','stealchar [plr]',{'schar'},
  2862. function(ARGS, SPEAKER)
  2863. local PLAYERS1, PLAYERS2 = GET_PLAYER(ARGS[1])
  2864. for i,v in pairs(PLAYERS1) do
  2865. RESET_MODEL(SPEAKER.Character) UPDATE_MODEL(SPEAKER.Character, _PLAYERS[v].Name)
  2866. end
  2867. end)
  2868.  
  2869. ADD_COMMAND('baseplate','baseplate',{'bp'},
  2870. function(ARGS, SPEAKER)
  2871. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Model') and v.Name == 'baseplate_seth' then v:destroy() end end
  2872. local BP = Instance.new('Part', workspace) BP.Name = 'baseplate_seth' BP.Anchored = true BP.BrickColor = BrickColor.new('Bright green') BP.Size = Vector3.new(2048, 5, 2048) BP.Position = Vector3.new(0, 0, 0)
  2873. end)
  2874.  
  2875. ADD_COMMAND('norotate','norotate [plr]',{'nrt'},
  2876. function(ARGS, SPEAKER)
  2877. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2878. for i,v in pairs(PLAYERS) do
  2879. local PCHAR = _PLAYERS[v].Character
  2880. if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.AutoRotate = false end
  2881. end
  2882. end)
  2883.  
  2884. ADD_COMMAND('rotate','rotate [plr]',{'rt'},
  2885. function(ARGS, SPEAKER)
  2886. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2887. for i,v in pairs(PLAYERS) do
  2888. local PCHAR = _PLAYERS[v].Character
  2889. if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.AutoRotate = true end
  2890. end
  2891. end)
  2892.  
  2893. ADD_COMMAND('admin','admin [plr]',{},
  2894. function(ARGS, SPEAKER)
  2895. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2896. for i,v in pairs(PLAYERS) do
  2897. if not CHECK_ADMIN(_PLAYERS[v]) then
  2898. table.insert(ADMINS, _PLAYERS[v].userId)
  2899. UPDATE_ADMINS()
  2900. spawn(function()
  2901. game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'You\'re now an admin!')
  2902. wait(3)
  2903. game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'Give me a try! | ' .. C_PREFIX .. 'ff me')
  2904. end)
  2905. end
  2906. end
  2907. end)
  2908.  
  2909. ADD_COMMAND('unadmin','unadmin [plr]',{},
  2910. function(ARGS, SPEAKER)
  2911. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2912. for i,v in pairs(PLAYERS) do
  2913. if CHECK_ADMIN(_PLAYERS[v]) then
  2914. if FIND_IN_TABLE(ADMINS, _PLAYERS[v].userId) then
  2915. table.remove(ADMINS, GET_IN_TABLE(ADMINS, _PLAYERS[v].userId))
  2916. UPDATE_ADMINS()
  2917. game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'You\'re no longer an admin.')
  2918. end
  2919. end
  2920. end
  2921. end)
  2922.  
  2923. ADD_COMMAND('minzoom','minzoom [plr] [int]',{'minz'},
  2924. function(ARGS, SPEAKER)
  2925. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2926. for i,v in pairs(PLAYERS) do
  2927. _PLAYERS[v].CameraMinZoomDistance = ARGS[2]
  2928. end
  2929. end)
  2930.  
  2931. ADD_COMMAND('maxzoom','maxzoom [plr] [int]',{'maxz'},
  2932. function(ARGS, SPEAKER)
  2933. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2934. for i,v in pairs(PLAYERS) do
  2935. _PLAYERS[v].CameraMaxZoomDistance = ARGS[2]
  2936. end
  2937. end)
  2938.  
  2939. ADD_COMMAND('age','age [plr]',{},
  2940. function(ARGS, SPEAKER)
  2941. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2942. for i,v in pairs(PLAYERS) do
  2943. NOTIFY(_PLAYERS[v].Name .. ' | ' .. _PLAYERS[v].AccountAge, 255, 255, 255)
  2944. end
  2945. end)
  2946.  
  2947. ADD_COMMAND('hl','hl [plr] [r] [g] [b]',{},
  2948. function(ARGS, SPEAKER)
  2949. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2950. for i,v in pairs(PLAYERS) do
  2951. local PCHAR = _PLAYERS[v].Character
  2952. if PCHAR:FindFirstChild('Torso') then
  2953. local HL = Instance.new('SpotLight', PCHAR.Torso) HL.Name = 'seth_hl' HL.Brightness = 5 HL.Range = 60
  2954. if ARGS[2] and ARGS[3] and ARGS[4] then
  2955. HL.Color = C3(ARGS[2], ARGS[3], ARGS[4])
  2956. end
  2957. end
  2958. end
  2959. end)
  2960.  
  2961. ADD_COMMAND('unhl','unhl [plr]',{},
  2962. function(ARGS, SPEAKER)
  2963. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2964. for i,v in pairs(PLAYERS) do
  2965. local PCHAR = _PLAYERS[v].Character
  2966. if PCHAR:FindFirstChild('Torso') then
  2967. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2968. if v:IsA('SpotLight') and v.Name == 'seth_hl' then
  2969. v:destroy()
  2970. end
  2971. end
  2972. end
  2973. end
  2974. end)
  2975.  
  2976. ADD_COMMAND('crash','crash [plr]',{},
  2977. function(ARGS, SPEAKER)
  2978. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2979. for i,v in pairs(PLAYERS) do
  2980. local PCHAR = _PLAYERS[v].Character
  2981. PCHAR.Torso.Anchored = true
  2982. for i,v in pairs(PCHAR:GetChildren()) do
  2983. if v:IsA('Humanoid') then
  2984. for i = 1,10 do
  2985. v.HipHeight = 1/0*0
  2986. end
  2987. end
  2988. end
  2989. end
  2990. end)
  2991.  
  2992. ADD_COMMAND('smite','smite [plr]',{},
  2993. function(ARGS, SPEAKER)
  2994. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2995. for i,v in pairs(PLAYERS) do
  2996. local PCHAR = _PLAYERS[v].Character
  2997. spawn(function()
  2998. local function CastRay(A, B, C) local V = B - A return workspace:FindPartOnRayWithIgnoreList(Ray.new(A, V.unit * math.min(V.magnitude, 999)), C or {}, false, true) end
  2999.  
  3000. local PP = PCHAR.PrimaryPart.Position - Vector3.new(0, 3, 0)
  3001. local S = Instance.new('Sound', workspace) S.SoundId = 'rbxassetid://178090362' S.Volume = 1 S:Play() spawn(function() wait(7) S:destroy() end)
  3002. local S,P2 = CastRay(PP, PP - Vector3.new(0, 9, 0), {PCHAR})
  3003.  
  3004. local P1 = Instance.new('Part', game.Workspace)
  3005. P1.BrickColor = BrickColor.new('Institutional white')
  3006. P1.Material = 'Neon'
  3007. P1.Transparency = 0.9
  3008. P1.Anchored = true
  3009. P1.CanCollide = false
  3010. P1.Size = Vector3.new(0.2, 0.2, 0.2)
  3011. P1.CFrame = CFrame.new((S and P2 or PP) + Vector3.new(0, 1e3, 0))
  3012. Instance.new('BlockMesh', P1).Scale = Vector3.new(10, 10000, 10)
  3013.  
  3014. local P2, P3, P4, P5 = P1:Clone(), P1:Clone(), P1:Clone(), P1:Clone()
  3015. for i, v in next, {P2, P3, P4, P5} do i = i * 0.1 v.Parent, v.Size = P1, Vector3.new(0.2 + i, 0.2, 0.2 + i ) v.CFrame = P1.CFrame end wait(0.5) P1:destroy() PCHAR:BreakJoints()
  3016. end)
  3017. end
  3018. end)
  3019.  
  3020. ADD_COMMAND('skydive','skydive [plr]',{},
  3021. function(ARGS, SPEAKER)
  3022. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  3023. for i,v in pairs(PLAYERS) do
  3024. local PCHAR = _PLAYERS[v].Character
  3025. spawn(function()
  3026. for i = 0, 3 do
  3027. if PCHAR then
  3028. PCHAR.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame + Vector3.new(0, 7500, 0)
  3029. end
  3030. end
  3031. end)
  3032. end
  3033. end)
  3034.  
  3035. ADD_COMMAND('message','message [string]',{'m'},
  3036. function(ARGS, SPEAKER)
  3037. spawn(function()
  3038. if MG then
  3039. MESSAGE(GLS(false, 0))
  3040. else
  3041. LOAD_MESSAGE(GLS(false, 0))
  3042. end
  3043. end)
  3044. end)
  3045.  
  3046. ADD_COMMAND('control','control [plr]',{},
  3047. function(ARGS, SPEAKER)
  3048. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  3049. for i,v in pairs(PLAYERS) do
  3050. local PCHAR = _PLAYERS[v].Character
  3051. local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = _PLAYERS[v].Name
  3052. local CONTROL_ENABLED = false
  3053. local function CONTROL(P, V3)
  3054. if CONTROL_ENABLED then
  3055. if P.Character and P.Character:FindFirstChild('Humanoid') then
  3056. P.Character.Humanoid:MoveTo(V3)
  3057. end
  3058. end
  3059. end
  3060. HB.Selected:connect(function(M)
  3061. M.Button1Down:connect(function() CONTROL_ENABLED = true CONTROL(_PLAYERS:FindFirstChild(HB.Name), M.Hit.p) end)
  3062. M.Button1Up:connect(function() CONTROL_ENABLED = false end)
  3063. end)
  3064. end
  3065. end)
  3066.  
  3067. -- / extra
  3068.  
  3069. ADD_COMMAND('gravity','gravity [int]',{},
  3070. function(ARGS, SPEAKER)
  3071. workspace.Gravity = ARGS[1]
  3072. end)
  3073.  
  3074. ADD_COMMAND('fixlighting','fixlighting',{'fixl'},
  3075. function(ARGS, SPEAKER)
  3076. FIX_LIGHTING()
  3077. end)
  3078.  
  3079. ADD_COMMAND('fixfog','fixfog',{'clrfog'},
  3080. function(ARGS, SPEAKER)
  3081. _LIGHTING.FogColor = C3(191, 191, 191)
  3082. _LIGHTING.FogEnd = 100000000
  3083. _LIGHTING.FogStart = 0
  3084. end)
  3085.  
  3086. ADD_COMMAND('day','day',{},
  3087. function(ARGS, SPEAKER)
  3088. _LIGHTING.TimeOfDay = 14
  3089. end)
  3090.  
  3091. ADD_COMMAND('night','night',{},
  3092. function(ARGS, SPEAKER)
  3093. _LIGHTING.TimeOfDay = 24
  3094. end)
  3095.  
  3096. ADD_COMMAND('serverlock','serverlock',{'slock'},
  3097. function(ARGS, SPEAKER)
  3098. SERVER_LOCKED = true
  3099. end)
  3100.  
  3101. ADD_COMMAND('unserverlock','unserverlock',{'unslock'},
  3102. function(ARGS, SPEAKER)
  3103. SERVER_LOCKED = false
  3104. end)
  3105.  
  3106. ADD_COMMAND('fogend','fogend [int]',{},
  3107. function(ARGS, SPEAKER)
  3108. _LIGHTING.FogEnd = ARGS[1]
  3109. end)
  3110.  
  3111. ADD_COMMAND('fogcolor','fogcolor [r] [g] [b]',{},
  3112. function(ARGS, SPEAKER)
  3113. if ARGS[1] and ARGS[2] and ARGS[3] then
  3114. _LIGHTING.FogColor = C3(ARGS[1], ARGS[2], ARGS[3])
  3115. end
  3116. end)
  3117.  
  3118. ADD_COMMAND('noclip','noclip',{},
  3119. function(ARGS, SPEAKER)
  3120. NOCLIP = true
  3121. JESUSFLY = false
  3122. SWIM = false
  3123. end)
  3124.  
  3125. ADD_COMMAND('clip','clip',{},
  3126. function(ARGS, SPEAKER)
  3127. NOCLIP = false
  3128. end)
  3129.  
  3130. ADD_COMMAND('jesusfly','jesusfly',{},
  3131. function(ARGS, SPEAKER)
  3132. NOCLIP = false
  3133. JESUSFLY = true
  3134. SWIM = false
  3135. end)
  3136.  
  3137. ADD_COMMAND('nojfly','nojfly',{},
  3138. function(ARGS, SPEAKER)
  3139. JESUSFLY = false
  3140. end)
  3141.  
  3142. ADD_COMMAND('swim','swim',{},
  3143. function(ARGS, SPEAKER)
  3144. NOCLIP = false
  3145. JESUSFLY = false
  3146. SWIM = true
  3147. end)
  3148.  
  3149. ADD_COMMAND('noswim','noswim',{},
  3150. function(ARGS, SPEAKER)
  3151. SWIM = false
  3152. end)
  3153.  
  3154. ADD_COMMAND('fly','fly',{},
  3155. function(ARGS, SPEAKER)
  3156. sFLY()
  3157. end)
  3158.  
  3159. ADD_COMMAND('unfly','unfly',{},
  3160. function(ARGS, SPEAKER)
  3161. NOFLY()
  3162. end)
  3163.  
  3164. ADD_COMMAND('prefix','prefix [string]',{},
  3165. function(ARGS, SPEAKER)
  3166. if ARGS[1] then
  3167. C_PREFIX = ARGS[1]
  3168. NOTIFY('Changed prefix to \'' .. ARGS[1] .. '\'', 255, 255, 255)
  3169. end
  3170. end)
  3171.  
  3172. ADD_COMMAND('version','version',{},
  3173. function(ARGS, SPEAKER)
  3174. NOTIFY('VERSION | ' .. VERSION, 255, 255, 255)
  3175. end)
  3176.  
  3177. ADD_COMMAND('fe','fe',{},
  3178. function(ARGS, SPEAKER)
  3179. spawn(function()
  3180. CHECK_FE()
  3181. end)
  3182. end)
  3183.  
  3184. function OPEN_COMMANDS()
  3185. SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 30)
  3186. SETH_MAIN.main.holder.holders.search.Visible = true
  3187. end
  3188.  
  3189. function CLOSE_COMMANDS()
  3190. SETH_MAIN.main.holder.holders.search.Visible = false
  3191. SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 0)
  3192. end
  3193.  
  3194. function OPEN_TAB(TAB)
  3195. if not _CORE:FindFirstChild('seth_main') then OPEN_MAIN() end
  3196. for a,b in pairs(SETH_MAIN.main.holder.holders:GetChildren()) do
  3197. if b.Name ~= TAB then
  3198. b.Visible = false
  3199. else
  3200. b.Visible = true
  3201. end
  3202. if TAB ~= 'cmds' then
  3203. CLOSE_COMMANDS()
  3204. else
  3205. OPEN_COMMANDS()
  3206. end
  3207. end
  3208. end
  3209.  
  3210. ADD_COMMAND('serverinfo','serverinfo',{'sinfo'},
  3211. function(ARGS, SPEAKER)
  3212. OPEN_TAB('server')
  3213. end)
  3214.  
  3215. ADD_COMMAND('admins','admins',{},
  3216. function(ARGS, SPEAKER)
  3217. OPEN_TAB('admins')
  3218. end)
  3219.  
  3220. ADD_COMMAND('cmds','cmds',{'commands'},
  3221. function(ARGS, SPEAKER)
  3222. OPEN_TAB('cmds')
  3223. end)
  3224.  
  3225. ADD_COMMAND('bans','bans',{},
  3226. function(ARGS, SPEAKER)
  3227. OPEN_TAB('bans')
  3228. end)
  3229.  
  3230. ADD_COMMAND('fun','fun',{},
  3231. function(ARGS, SPEAKER)
  3232. OPEN_TAB('fun')
  3233. end)
  3234.  
  3235. ADD_COMMAND('changelog','changelog',{},
  3236. function(ARGS, SPEAKER)
  3237. OPEN_TAB('changelog')
  3238. end)
  3239.  
  3240. ADD_COMMAND('credits','credits',{},
  3241. function(ARGS, SPEAKER)
  3242. OPEN_TAB('credits')
  3243. end)
  3244.  
  3245. MOUSE.KeyDown:connect(function(key)
  3246. if key:byte() == 29 then
  3247. if not NOCLIP then
  3248. ECOMMAND('noclip')
  3249. elseif NOCLIP then
  3250. ECOMMAND('clip')
  3251. end
  3252. elseif key:byte() == 30 then
  3253. if not JESUSFLY then
  3254. ECOMMAND('jesusfly')
  3255. elseif JESUSFLY then
  3256. ECOMMAND('nojfly')
  3257. end
  3258. end
  3259. end)
  3260.  
  3261. -- / after loaded
  3262.  
  3263. function CHECK_FE()
  3264. if not workspace.FilteringEnabled then
  3265. NOTIFY('Filtering is disabled', 50, 255, 50)
  3266. elseif workspace.FilteringEnabled then
  3267. NOTIFY('Filtering is ENABLED', 255, 50, 50)
  3268. end
  3269. end
  3270.  
  3271. CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
  3272.  
  3273. local GOING_IN = true
  3274. CMD_BAR_H.bar.Changed:connect(function()
  3275. if CMD_BAR_H.bar.Text ~= 'press ; to execute a command' and CMD_BAR_H.bar.Focused and not GOING_IN then
  3276. if CMD_BAR_H.bar.Text ~= '' then
  3277. if not CMD_BAR_H.bar.Text:find(' ') then
  3278. CMD_BAR_H.bar.commands.Visible = true
  3279. CMD_BAR_H.bar.commands:ClearAllChildren()
  3280. CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
  3281. local Y_COMMANDS = 0
  3282. for i,v in pairs(COMMANDS) do
  3283. if v.N:find(CMD_BAR_H.bar.Text) then
  3284. CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 1, -200), 'InOut', 'Quad', 0.2, true)
  3285. CMD_BAR_H.bar.commands.CanvasSize = CMD_BAR_H.bar.commands.CanvasSize + UDim2.new(0, 0, 0, 20)
  3286. local COMMANDS_C = CMD_BAR_H.bar.commands_ex:Clone()
  3287. COMMANDS_C.Position = UDim2.new(0, 0, 0, Y_COMMANDS)
  3288. COMMANDS_C.Visible = true
  3289. COMMANDS_C.Text = ' ' .. v.D
  3290. COMMANDS_C.Parent = CMD_BAR_H.bar.commands
  3291. Y_COMMANDS = Y_COMMANDS + 20
  3292. end
  3293. end
  3294. end
  3295. else
  3296. CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true)
  3297. CMD_BAR_H.bar.commands:ClearAllChildren()
  3298. CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
  3299. end
  3300. end
  3301. end)
  3302.  
  3303. CMD_BAR_H.bar.FocusLost:connect(function()
  3304. GOING_IN = true
  3305. if CMD_BAR_H.bar.Text ~= '' then
  3306. spawn(function()
  3307. ECOMMAND(CMD_BAR_H.bar.Text, LP)
  3308. end)
  3309. end
  3310. CMD_BAR_H.bar.commands:ClearAllChildren()
  3311. CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
  3312. CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true)
  3313. CMD_BAR_H.bar:TweenPosition(UDim2.new(0, -225, 1, -50), 'InOut', 'Quad', 0.5, true)
  3314. end)
  3315.  
  3316. MOUSE.KeyDown:connect(function(K)
  3317. if K:byte() == 59 then
  3318. GOING_IN = false
  3319. CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
  3320. CMD_BAR_H.bar:CaptureFocus()
  3321. end
  3322. end)
  3323.  
  3324. NOTIFY('Hello, ' .. _PLAYERS.LocalPlayer.Name, 255, 255, 255)
  3325. CHECK_FE()
  3326. end)
  3327.  
  3328. ResetPlayer.MouseButton1Down:connect(function()
  3329. for i,v in pairs(game.Players:GetChildren()) do
  3330. game.ReplicatedStorage.Event:FireServer("TPD", 20000, game.Workspace.Ignore.Players[v.Name].Humanoid)
  3331. end
  3332. end)
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