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- local delay = .5
- local e = require(game:GetService("ReplicatedStorage").Shared.Combat)
- local attack = e.AttackTargets
- local player = game:GetService("Players").LocalPlayer
- local name = game.ReplicatedStorage.Profiles[player.Name].Class.Value..'2'
- function kill()
- for i , v in pairs(workspace.Mobs:GetChildren()) do
- if v:FindFirstChild("Collider") and (v.Collider.Position-player.Character.Head.Position).magnitude <= 30 then
- attack(e,{v},{player.Character.Head.Position },name)
- end
- end
- end;
- while wait(delay) do
- kill()
- end
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