Advertisement
Bugxie_

Untitled

Dec 15th, 2020
326
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.56 KB | None | 0 0
  1. local delay = .5
  2. local e = require(game:GetService("ReplicatedStorage").Shared.Combat)
  3. local attack = e.AttackTargets
  4. local player = game:GetService("Players").LocalPlayer
  5. local name = game.ReplicatedStorage.Profiles[player.Name].Class.Value..'2'
  6. function kill()
  7. for i , v in pairs(workspace.Mobs:GetChildren()) do
  8. if v:FindFirstChild("Collider") and (v.Collider.Position-player.Character.Head.Position).magnitude <= 30 then
  9. attack(e,{v},{player.Character.Head.Position },name)
  10. end
  11. end
  12. end;
  13. while wait(delay) do
  14. kill()
  15. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement