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castfromhp

Smith revision

Mar 29th, 2013
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  1. Smith
  2. [Class] [+2 Attack]
  3. Prerequisites: Novice Athletics, Novice Focus
  4. Effect: You may create Weapons for 2000. Weapons you create cause your physical attacks to deal an additional 5 points of damage. This damage is applied before resistances and weaknesses.
  5.  
  6. Blacksmith
  7. [+2 Attack]
  8. Prerequisites: Smith
  9. Effect: You create Stat Boosters which increase Attack, Defense, Speed, Evasion, or Accuracy for 2000.
  10. Note: When creating a Stat Booster, you must choose either Trainers or a specific Pokémon Species. Only Pokémon or Trainers with similar body types may use that Stat booster.
  11.  
  12. Armor Smith
  13. [+2 Attack]
  14. Prerequisites: Blacksmith
  15. Effect: You may create Helmets for 1000, Shields for 1500, Light Armor for 3000, and Heavy Armor for 5000.
  16. zoof: don't necessarily view this as an exhaustive list of items, GM's. We were just confined to the gear we had in the word doc, but if you introduce your own equipment in your setting don't be afraid to find ways for your Smith players to make it. After all, -someone- in your world is capable of doing so.
  17.  
  18. Imbued Crafts
  19. [+2 Attack] [Ranked 4]
  20. Rank 1 Prerequisites: Blacksmith
  21. Rank 2 Prerequisites: Adept Athletics, Adept Focus
  22. Rank 3 Prerequisites: Armor Smith
  23. Rank 4 Prerequisites: Expert Athletics, Expert Focus
  24. Effect: You may fold certain Held Items in your possession into Equipment. A piece of Equipment may only be Imbued once. Each time you take a rank in Imbued Crafts, pick a Recipe equal to or lower than the Rank of Imbued Crafts you are gaining. You learn how to Imbue these Recipes. Only Weapons and Body-Slot Equipment may be Imbued.
  25.  
  26. Masterpiece
  27. [+2 Attack]
  28. Prerequisites: Imbued Crafts Rank 2
  29. One Time Use – Extended Action
  30. Effect: You Create a Masterpiece Weapon. You may fold one Elemental Stone into your Masterpiece Weapon. These abilities may be activated as a Swift Action by the wielder by 1 spending 1 AP. If the hit is successful, the next time it would be used in the same battle costs 2 AP; then 3 AP, etc.
  31.  
  32. *The table and such we can figure out later as you had ideas here, rest is largely the same*
  33.  
  34. Smith Recipes
  35.  
  36. Stat Boost Imbue
  37. Rank 1
  38. Ingredients: Stat Booster
  39. Effect: You may Imbue Attack or Accuracy Boosters into Weapons, and Defense, Special Defense, or Evasion Boosters into Body-Slot Equipment. Speed Boosters may be applied to either. This Stat Booster functions as normal while Imbued into your Equipment.
  40.  
  41. Weather Imbue
  42. Rank 1
  43. Ingredients: Damp, Heat, Icy, or Smooth Rock
  44. Effect: Weapons Imbued by Weather Imbue allow the user's Struggle Attacks and Weapon Feature Attacks to cause targets to suffer the negative effects of their associated Weather for 1d2 turns on a 18-20 Accuracy Check. Damp Rock's effect weakens a target's Fire Type Moves and causes them to take additional damage from Water Type Moves. Vice versa for Heat Rock. Icy and Smooth Rock's effects cause the target to suffer recurring damage as usual for the Weather. Body-Slot Equipment Imbued by Weather Imbue grants immunity to the negative effects of the associated Weather as listed above.
  45.  
  46. Focus Imbue
  47. Rank 1
  48. Ingredients: A Focus
  49. Effect: Weapons Imbued by Focus Imbue grant the benefit of the Focus as well. Body-Slot Equipment Imbued by Focus Imbue grant an additional 5 Damage Reduction against Special Attacks.
  50.  
  51. Minor Type Imbue
  52. Rank 1
  53. Ingredients: Type Booster
  54. Effect: Weapons Imbued by Minor Type Imbue grant the benefit of the Type Booster as well. Body-Slot Equipment Imbued by Minor Type Imbue grants 5 Damage Reduction against the Type Booster's Type.
  55.  
  56. Condition Imbue
  57. Rank 1
  58. Ingredients: Grip Claw, Light Clay, or Binding Band
  59. Effect: Weapons Imbued by Condition Imbue using Grip Claw and Binding Band simply grant those items' effects as a benefit. Weapons Imbued with Light Clay allow the wielder to ignore the effects of a Blessing once per battle. Body-Slot Equipment Imbued with Grip Claw grants the user a +4 bonus to rolls for escaping a Vortex. Body-Slot Equipment Imbued with Binding Band allows a user to ignore HP loss effects from Moves that cause Trap or Stuck. Body-Slot Equipment Imbued with Light Clay simply grants its effect as a benefit.
  60.  
  61. Specialization Imbue
  62. Rank 2
  63. Ingredients: 1,500 for Raw Materials
  64. Effect: Weapons Imbued by Specialization Imbue grant a +4 bonus to performing one of the following Combat Maneuvers: Disarm, Trip, or Push and cause the wielder to no longer suffer the -4 Accuracy penalty for that maneuver.. Body-Slot Equipment Imbued by Specialization Imbue gives the user an additional 10 damage reduction against one of the following sets of Moves. <Fury Cutter, X-Scissor, Night Slash, Dragon Claw, Shadow Claw, Leaf Blade, Razor Shell, Scratch, Slash, Cross Poison, Psycho Cut, Cut, Metal Claw>, <Peck, Drill Peck, Drill Run, Horn Attack, Twinneedle, Pin Missle, Megahorn, Horn Leech, and Poison Jab.>, or <Bite, Bug Bite, Crunch, Fire Fang, Ice Fang, Thunder Fang, Poison Fang, and Hyperfang.>
  65.  
  66. Endurance Imbue
  67. Rank 2
  68. Ingredients: Focus Sash or Focus Band
  69. Effect: Body-Slot Equipment Imbued by Endurance Imbue simply grants the benefit of the Focus item as well. Weapons Imbued by Endurance Imbue allow the wielder's Struggle Attacks and Weapon Feature Attacks to ignore the effects of Focus Sashes, Focus Bands, the Move Endure, and the Sturdy Ability.
  70.  
  71. Lifeforce Limbue
  72. Rank 2
  73. Ingredients: Shell Bell or Life Orb
  74. Effect: Weapons Imbued by Lifeforce Imbue grant the benefit of the Imbued item as well. Body-Slot Equipment Imbued with a Life Orb causes enemies who hit the user with a melee Attack to lose 1/16th of their maximum HP. Body-Slot Equipment Imbued with a Shell Bell causes the user to gain 5 Temporary HP whenever they suffer an Injury.
  75.  
  76. Keepsake Imbue
  77. Rank 3
  78. Ingredients: King's Rock, Razor Claw, or Razor Fang
  79. Effect: Weapons Imbued by Keepsake Imbue grant the imbued item's effect as a benefit. Body-Slot Equipment Imbued with Keepsake Imbue allows the user to ignore the first Flinch, Critical Hit, or Injury they suffer per Battle depending on whether a King's Rock, Razor Claw, or Razor Fang is used, respectively.
  80.  
  81. Noxious Imbue
  82. Rank 3
  83. Ingredients: Toxic Orb, Flame Orb, Iron Ball
  84. Effect: Weapons Imbued by Noxious Imbue cause the wielder's Struggle Attacks and Weapon Feature Attacks to inflict a Status Affliction on the target on 19-20 on Accuracy Check. Toxic Orb causes Poison to be inflicted, Flame Orb causes Burn, and Iron Ball causes Slow. Body-Slot Equipment Imbued by Noxious Imbue allows the user to roll 1d20 whenever they are hit by a melee attack. On a 19-20, their attacker is afflicted with a Status Affliction, either Poison, Burn, or Slow for Toxic Orb, Flame Orb, and Iron Ball respectively.
  85.  
  86. Major Type Imbue
  87. Rank 3
  88. Ingredients: Type Plate
  89. Effect: Weapons Imbued by Major Type Imbue choose one Type that is weak to the Type of the Type Plate used to Imbue the weapon. All Struggle Attacks and Weapon Feature Attacks made with this weapon deal an additional 50% damage to Pokémon of that Type. Body-Slot Equipment Imbued by Major Type Imbue grants the user one level of resistance against the Type of the Type Plate used.
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