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- if workspace.CurrentMap.Game:findFirstChild("Pickups") then
- local pickup = workspace.CurrentMap.Game.Pickups:getChildren()
- for i=1,#pickup do
- wait(0.2)
- game.Players.LocalPlayer.Character:MoveTo(pickup[i].Position)
- end
- end
- if workspace.CurrentMap.Game:findFirstChild("CoinPickups") then
- local pickup = workspace.CurrentMap.Game.CoinPickups:getChildren()
- for i=1,#pickup do
- wait(0.2)
- game.Players.LocalPlayer.Character:MoveTo(pickup[i].Position)
- end
- end
- local checkpoint = workspace.CurrentMap.Game.CheckPointsModel:getChildren()
- for i=1,#checkpoint do
- wait(0.2)
- game.Players.LocalPlayer.Character:MoveTo(checkpoint[i].Button.Base.Position)
- end
- wait(0.5)
- if workspace.CurrentMap.Map:findFirstChild("EndingTeleporter") then
- game.Players.LocalPlayer.Character:MoveTo(workspace.CurrentMap.Map.EndingTeleporter.Base.Position)
- end
- if workspace.CurrentMap.Map:findFirstChild("EndingTeleporterModel") then
- game.Players.LocalPlayer.Character:MoveTo(workspace.CurrentMap.Map.EndingTeleporterModel.Base.Position)
- end
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