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Jun 16th, 2019
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  1. class CfgMovesBasic {
  2. class Default; // External class reference
  3. class StandBase; // External class reference
  4. class DefaultDie; // External class reference
  5.  
  6. class ManActions {
  7. Max_GestureSwing = "Max_GestureSwing";
  8. Max_GestureSwing1 = "Max_GestureSwing1";
  9. Max_GestureSwing2 = "Max_GestureSwing2";
  10. Max_GestureSwing3 = "Max_GestureSwing3";
  11.  
  12. };
  13.  
  14. class Actions {
  15. class NoActions : ManActions {
  16. Max_GestureSwing[] = {"Max_GestureSwing", "Gesture"};
  17. Max_GestureSwing1[] = {"Max_GestureSwing1", "Gesture"};
  18. Max_GestureSwing2[] = {"Max_GestureSwing2", "Gesture"};
  19. Max_GestureSwing3[] = {"Max_GestureSwing3", "Gesture"};
  20.  
  21.  
  22. };
  23. };
  24.  
  25. };
  26.  
  27. class CfgGesturesMale {
  28. class Default; // External class reference
  29.  
  30. class States {
  31. class Max_GestureSwing : Default {
  32. file = "\max_melee_weapons\anim\bat_swing.rtm";
  33. looped = 0;
  34. speed = 2.6; // this is the anim speed
  35. mask = "handsWeapon";
  36. headBobStrength = 0.2;
  37. headBobMode = 2;
  38. rightHandIKBeg = 1;
  39. rightHandIKEnd = 1;
  40.  
  41. };
  42.  
  43. class Max_GestureSwing1 : Default {
  44. file = "\max_melee_weapons\anim\knife_attack.rtm";
  45. looped = 0;
  46. speed = 1.8; // this is the anim speed
  47. mask = "handsWeapon";
  48. headBobStrength = 0.2;
  49. headBobMode = 2;
  50. rightHandIKBeg = 1;
  51. rightHandIKEnd = 1;
  52. leftHandIKCurve[] = {0, 1, 0.05, 0, 0.95, 0, 1, 1};
  53. };
  54.  
  55. class Max_GestureSwing2 : Default {
  56. file = "\max_melee_weapons\anim\knife_front_attack.rtm";
  57. looped = 0;
  58. speed = 2; // this is the anim speed
  59. mask = "handsWeapon";
  60. headBobStrength = 0.2;
  61. headBobMode = 2;
  62. rightHandIKBeg = 1;
  63. rightHandIKEnd = 1;
  64. leftHandIKCurve[] = {0, 1, 0.05, 0, 0.95, 0, 1, 1};
  65. };
  66.  
  67. class Max_GestureSwing3 : Default {
  68. file = "\max_melee_weapons\anim\hammer_swing.rtm";
  69. looped = 0;
  70. speed = 2; // this is the anim speed
  71. mask = "handsWeapon";
  72. headBobStrength = 0.2;
  73. headBobMode = 2;
  74. rightHandIKBeg = 1;
  75. rightHandIKEnd = 1;
  76. leftHandIKCurve[] = {0, 1, 0.05, 0, 0.95, 0, 1, 1};
  77. };
  78.  
  79.  
  80. };
  81. };
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