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- class CfgMovesBasic {
- class Default; // External class reference
- class StandBase; // External class reference
- class DefaultDie; // External class reference
- class ManActions {
- Max_GestureSwing = "Max_GestureSwing";
- Max_GestureSwing1 = "Max_GestureSwing1";
- Max_GestureSwing2 = "Max_GestureSwing2";
- Max_GestureSwing3 = "Max_GestureSwing3";
- };
- class Actions {
- class NoActions : ManActions {
- Max_GestureSwing[] = {"Max_GestureSwing", "Gesture"};
- Max_GestureSwing1[] = {"Max_GestureSwing1", "Gesture"};
- Max_GestureSwing2[] = {"Max_GestureSwing2", "Gesture"};
- Max_GestureSwing3[] = {"Max_GestureSwing3", "Gesture"};
- };
- };
- };
- class CfgGesturesMale {
- class Default; // External class reference
- class States {
- class Max_GestureSwing : Default {
- file = "\max_melee_weapons\anim\bat_swing.rtm";
- looped = 0;
- speed = 2.6; // this is the anim speed
- mask = "handsWeapon";
- headBobStrength = 0.2;
- headBobMode = 2;
- rightHandIKBeg = 1;
- rightHandIKEnd = 1;
- };
- class Max_GestureSwing1 : Default {
- file = "\max_melee_weapons\anim\knife_attack.rtm";
- looped = 0;
- speed = 1.8; // this is the anim speed
- mask = "handsWeapon";
- headBobStrength = 0.2;
- headBobMode = 2;
- rightHandIKBeg = 1;
- rightHandIKEnd = 1;
- leftHandIKCurve[] = {0, 1, 0.05, 0, 0.95, 0, 1, 1};
- };
- class Max_GestureSwing2 : Default {
- file = "\max_melee_weapons\anim\knife_front_attack.rtm";
- looped = 0;
- speed = 2; // this is the anim speed
- mask = "handsWeapon";
- headBobStrength = 0.2;
- headBobMode = 2;
- rightHandIKBeg = 1;
- rightHandIKEnd = 1;
- leftHandIKCurve[] = {0, 1, 0.05, 0, 0.95, 0, 1, 1};
- };
- class Max_GestureSwing3 : Default {
- file = "\max_melee_weapons\anim\hammer_swing.rtm";
- looped = 0;
- speed = 2; // this is the anim speed
- mask = "handsWeapon";
- headBobStrength = 0.2;
- headBobMode = 2;
- rightHandIKBeg = 1;
- rightHandIKEnd = 1;
- leftHandIKCurve[] = {0, 1, 0.05, 0, 0.95, 0, 1, 1};
- };
- };
- };
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