Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Slashing
- Iron Sword E 1 4 5 85 0 40
- 1+0+10+7+0=18/18
- Devil Sword E 1 13 15 65 0 40
- Every attack has a 31-LCK% chance of backfiring on the user
- 1-9+30+3+0+X=25/18 (Devil Sword factor apparent cost: -7)
- Steel Sword D 1 6 7 80 5 35
- 1-2+14+6+1=20/20
- Quick Sword D 1 5 2 85 0 40
- Guarantees follow-ups
- 1-1+4+7+0+X(9)=11(20)/20 (Guaranteed follow-up cost: 9)
- Silver Sword C 1 7 8 80 10 30
- 1-3+16+6+2=22/22
- Killing Edge C 1 10 7 75 25 30
- 1-6+14+5+8=22/22
- Sabre B 1 10 9 75 20 25
- 1-6+18+5+5=24/24
- Brave Sword B 1 13 7 70 0 30
- Doubles attacks made
- 1-9+14+4+0+X(14)=10(24)/24 (Brave effect cost: 14)
- Katana A 1 12 10 80 25 20
- 1-8+20+6+8=27/27
- Rune Sabre A 1-2 15 8 65 0 20
- Magic Weapon (Slashing/Dread) Drains HP
- 5-11+16+3+0+X(10)+Y(4)=13(27)/27 (Drains HP Cost: 10, magic weapon cost: 4)
- Wo Dao S 1 14 11 85 30 15
- 1-10+22+7+10=30/30
- Valmanway S 1 15 9 80 10 20
- Doubles attacks made
- 1-11+18+6+2+X(14)=16(30)/30 (Brave effect cost: 14 )
- Thrusting
- Slim Sword E 1 4 3 100 5 40
- 1+6+10+1=18/18
- Iron Rapier E 1 4 6 75 0 40
- 1+12+5+0=18/18
- Steel Rapier D 1 7 8 80 0 35
- 1-3+16+6+0=20/20
- Longsword D 1 7 6 70 0 35
- Effective against Horseback
- 1-3+12(18)+4+0=14(20)/20 (Effective apparent cost: Increases MT cost from 2 to 3)
- Silver Rapier C 1 9 10 75 5 30
- 1-5+20+5+1=22/22
- Winged Rapier C 1 8 7 70 0 30
- Effective against Flying
- 1-4+14(21)+4+0=15(22)/22 (Effective cost: Increases MT cost from 2 to 3.)
- Estoc B 1 12 11 70 0 25
- Ignores up to 5 DR
- 1-8+22+4+0+X(5)=19(24)/24 (Ignores up to X DR cost: 1 point per point of DR ignored)
- Wind Sword B 1-2 10 8 75 0 25
- Magic Weapon (Thrusting/Wind)
- 5-6+16+5+0+X(4)=20(24)/24 (Magic Weapon cost: 4)
- Fleuret A 1 12 13 80 10 20
- 1-8+26+6+2=27/27
- Colichemarde A 1 13 10 70 5 20
- Effective against Horseback
- 1-9+20(30)+4+1=17(27)/27 (Effective cost: Increases MT cost from 2 to 3)
- Wyrmslayer A 1 14 11 65 0 20
- Effective against Wyvern
- 1-10+22(33)+3+0=16(27)/27 (Effective cost: Increases MT cost from 2 to 3)
- Joyeuse S 1 16 12 70 5 15
- Ignores up to 5 DR, User gains “Charisma” Skill
- 1-12+24+4+1+X(5)+Y(7)=18(30)/30 (cost of Ignores up to X DR being 1 point per point ignored, gains Charisma cost: 7)
- Sieglinde S 1 16 12 75 0 15
- Effective against mounted units
- 1-12+24(36)+5+0=18(30)/30 (Effective cost: Increases MT cost from 2 to 3)
- Flamberge S 1-2 16 14 75 0 15
- Magic Weapon (Thrusting/Fire)
- 5-12+28+5+0+X(4)=26(30)/30 (Magic Weapon cost: 4)
- Crushing
- Wooden Sword E 1 5 6 80 0 40
- 1-1+12+6+0=18/18
- Iron Blade E 1 7 8 70 0 40
- 1-3+16+4+0=18/18
- Steel Blade D 1 9 10 70 0 35
- 1-5+20+4=20/20
- Armorbreaker D 1 10 8 70 0 35
- Ignores up to 5 DR
- 1-6+16+4+0+X(5)=15(20)/20 (Ignores up to X DR cost: 1 point per point ignored)
- Silver Blade C 1 10 12 65 0 30
- 1-6+24+3+0=22/22
- Lancereaver C 1 9 9 70 5 30
- Reverses Weapon Triangle
- 1-5+18+4+1+X(3)=19(22)/22 (Reverses Weapon Triangle cost: 3)
- Light Brand C 1-2 12 8 75 0 30
- Magic Weapon (Crushing/Holy)
- 5-8+16+5+0+X(4)=18(22)/22 (Magic Weapon cost: 4)
- Broadsword B 1 13 14 65 5 25
- 1-9+28+3+1=24/24
- Armorslayer B 1 16 11 60 0 25
- Effective against Armored
- 1-12+22(33)+2+0=13(24)/24 (Effective cost: Increases MT cost from 2 to 3)
- Mage Masher B 1 13 9 75 0 25
- Effective against Levitation
- 1-9+18(27)+5+0=15(24)/24 (Effective cost: Increases MT cost from 2 to 3)
- Zweihander A 1 14 16 70 0 20
- 1-10+32+4+0=27/27
- Claymore A 1-2 16 14 75 5 20
- 5-12+28+5+1=27/27
- Falchion S 1 17 18 70 10 15
- 1-13+36+4+2=30/30
- Durandal S 1 18 13 70 0 15
- Effective against Wyvern
- 1-14+26(39)+4+0=17(30)/30 (Effective apparent cost: Increases MT cost from 2 to 3)
- Piercing
- Slim Lance E 1 5 5 85 5 40
- 1-1+10+7+1=18/18
- Iron Lance E 1 7 7 80 0 40
- 1-3+14+6+0=18/18
- Devil Lance E 1 14 16 60 0 40
- Every attack has a 31-LCK% chance of backfiring on the user
- 1-10+32+2+0+X=25/18 (Devil Factor apparent cost: -7)
- Steel Lance D 1 8 9 75 0 35
- 1-4+18+5+0=20/20
- Heavy Lance D 1 10 8 70 0 35
- Ignores up to 5 DR
- 1-6+16+4+0+X(5)=15/20 (Ignores up to X DR cost: 1 per point ignored)
- Silver Lance C 1 10 11 75 0 30
- 1-6+22+5+0=22/22
- Killer Lance C 1 11 8 70 25 30
- 1-7+16+4+8=22/22
- Axereaver C 1 10 10 65 5 30
- Reverses Weapon Triangle
- 1-6+20+3+1+X(3)=19(22)/22 (Reverses Weapon Triangle cost: 3)
- Great Lance B 1 12 13 70 5 25
- 1-8+26+4+1=24/24
- Brave Lance B 1 16 9 65 0 30
- Doubles attacks made
- 1-12+18+3+0+X(14)=10(24)/24 (Brave effect cost: 14)
- Greater Lance A 1 14 15 70 10 20
- 1-10+30+4+2=27/27
- Borehole A 1 15 11 65 5 20
- Effective against Armored
- 1-11+26(33)+3+1=20(27)/27 (Effective cost: Increases MT cost from 2 to 3.)
- Rex Hasta S 1 18 17 75 15 15
- 1-14+34+5+4=30/30
- Gungnir S 1-2 18 15 65 10 15
- Magic Weapon (Piercing/Thunder)
- 5-14+30+3+2+X(4)=26(30)/30 (Magic Weapon cost: 4)
- Spear
- Iron Javelin E 1-2 6 5 75 0 40
- 5-2+10+5+0=18/18
- Iron Pilum E 2 7 3 80 0 40
- Guarantees follow-ups
- 0-3+6+6+0+X(9)=9(18)/18 (Guaranteed follow-up cost: 9)
- Steel Javelin D 1-2 8 7 75 0 35
- 5-4+14+5+0=20/20
- Wing Clipper D 1-2 10 5 75 5 35
- Effective against Pegasus
- 5-6+10(15)+5+1=15(20)/20 (Effective cost: Increases MT cost from 2 to 3)
- Silver Javelin C 1-2 9 9 70 0 30
- 5-5+18+4+0=22/22
- Steel Pilum C 2 10 7 75 0 30
- Guarantees follow-ups
- 0-6+14+5+0+X(9)=13(22)/22 (Guaranteed follow-up cost: 9)
- Short Spear B 1-2 11 11 70 0 25
- 5-7+22+4+0=24/24
- Flame Thrower B 1-2 11 9 70 0 25
- Magic Weapon (Spear/Fire)
- 5-7+18+4+0+X(4)=20(24)/24 (Magic Weapon cost: 4)
- Trident A 1-2 13 13 70 5 20
- 5-9+26+4+1=27/27
- Silver Pilum A 2 14 12 70 0 20
- Guarantees follow-ups
- 0-10+24+4+0+X(9)=18(27)/27 (Guaranteed follow-up cost: 9)
- Gae Bolg S 1-2 17 16 70 10 15
- 5-13+32+4+2=30/30
- Longinus S 1-2 14 12 80 5 15
- Magic Weapon (Spear/Holy)
- 5-10+24+6+1+X(4)=26(30)/30 (Magic Weapon cost: 4)
- Iron Halberd E 1 8 7 70 0 40
- +2 DMG against mounted units
- 1-4+14+4+0+X(3)=15(18)/18 (+2DMG against mounted units ruled as 3 points)
- Pike E 1 9 6 80 10 40
- Counterattacks first against mounted units, can’t follow up
- 1-5+12+6+2+X(7)-Y(5)=12/18 (Counterattacks first against mounted units cost: 7, Can't follow up cost: -5)
- Steel Halberd D 1 10 9 70 0 35
- +2 DMG against mounted units
- 1-6+18+4+0+X(3)=17(20)/20 (+2DMG against mounted units ruled as 3 points)
- Glaive D 1 10 7 70 0 35
- Effective against Horseback
- 1-6+14(21)+4+0=13(20)/20 (Effective cost: Increases MT cost from 2 to 3)
- Silver Halberd C 1 13 12 65 0 30
- +2 DMG against mounted units
- 1-9+24+3+0+X(3)=19(22)/22 (+2DMG against mounted units ruled as 3 points)
- Flak Halberd C 1 11 7 80 5 30
- Effective against Pegasus
- 1-7+14(21)+6+1=15(22)/22 (Effective cost: Increases MT cost from 2 to 3)
- Blessed Halberd C 1-2 11 6 75 0 30
- Magic Weapon (Polearm/Warding),+3 DR against mounted units
- 5-7+12+5+0+X(4)+Y(3)=15(22)/22 (Magic Weapon cost: 4, and +X DR against mounted units cost: X)
- Alabarda B 1 15 13 65 0 25
- +2 DMG and +2 DR against mounted units
- 1-11+26+3+0+X(3)+Y(2)=19(4)/24 (+2DMG against mounted units cost: 3 points,+XDR against mounted units cost: X)
- Dragoon Pike B 1 15 10 70 0 25
- Effective against Wyvern
- 1-11+20(30)+4+0=14(24)/24 (Effective apparent cost: Increases MT cost from 2 to 3)
- Bec de Corbin A 1 17 17 70 5 20
- +2 DMG against mounted units
- 1-13+34+4+1+3=30/30
- Partizan A 1 17 12 65 0 20
- Effective against Horseback
- 1-13+24(36)+3+0=16(27)/27 (Effective cost: Increases MT cost from 2 to 3)
- Lunar Halberd A 1 19 13 60 0 20
- Effective against Armored
- 1-15+26(39)+2+0=14(27)/27 (Effective cost: Increases MT cost from 2 to 3)
- Siegmund S 1 19 13 70 5 15
- Effective against mounted units
- 1-15+26(39)+4+1=17(30)/30 (Effective cost: Increases MT cost from 2 to 3)
- Gradivus S 1 20 19 75 10 15
- 1-16+38+5+2=30/30
- Hack
- Iron Axe E 1 8 8 75 0 40
- 1-4+16+5+0=18/18
- Devil Axe E 1 16 17 60 0 40
- Every attack has a 31-LCK% chance of backfiring on the user
- 1-12+34+2+0+X=25/18 ((Devil Factor apparent cost: -7)
- Steel Axe D 1 11 11 70 0 35
- 1-7+22+4+0=20/20
- Poleaxe D 1 12 8 65 0 35
- Effective against Horseback
- 1-8+16(24)+3+0=12(20)/20 (Effective cost: Increases MT cost from 2 to 3)
- Silver Axe C 1 12 13 65 0 30
- 1-8+26+3+0=22/22
- Killer Axe C 1 14 10 65 25 30
- 1-10+20+3+8=22/22
- Swordreaver C 1 12 11 65 5 25
- Reverses Weapon Triangle
- 1-8+22+3+1+X(3)=19(22)/22 (Reverses Weapon Triangle cost: 3)
- Crescent Axe B 1 15 15 65 5 25
- 1-11+30+3+1=24/24
- Brave Axe B 1 17 10 60 0 30
- Doubles attacks made
- 1-13+20+2+0+X(14)=10(24)/24 (Brave effect cost: 14)
- Swordslayer B 1 15 9 65 5 25
- Reverses Weapon Triangle, Effective against Swordsman tree
- 1-11+18(27)+3+1+X(3)=12(24)/24 (Effective cost: Increases MT cost from 2 to 3. Reverses Weapon Triangle cost: 3)
- Basilikos A 1 18 18 60 10 20
- 1-14+36+2+2=27/27
- Runic Axe A 1-2 20 11 60 0 20
- Magic Weapon (Hacking/Grim), Drains HP
- 5-16+22+2+0+X(10)+Y(4)=13(27)/27 (Drains HP cost: 10, magic weapon cost: 4)
- Golden Axe S 1 20 20 65 10 15
- 1-16+40+3+2=30/30
- Armads S 1 22 15 60 0 15
- Effective against Wyvern
- 1-18+30(45)+2+0=15(30)/30 (Effective cost: Increases MT cost from 2 to 3)
- Bludgeon
- Quarterstaff E 1 7 7 80 0 40
- 1-3+14+6=18/18
- Iron Mace E 1 8 8 75 0 40
- 1-4+16+5+0=18/18
- Steel Mace D 1 10 9 70 0 35
- Ignores up to 3 DR
- 1-6+18+4+0+X(3)=17(20)/20 (Ignores up to X DR cost: 1 point per point ignored)
- Hammer D 1 15 9 65 0 35
- Effective against Armored
- 1-11+18(27)+3+0=11(20)/20 (Effective cost: Increases MT cost from 2 to 3)
- Silver Mace C 1 12 10 70 0 30
- Ignores up to 5 DR
- 1-8+20+4+0+X(5)=17(22)/22 (Ignores up to X DR cost: 1 point per point ignored)
- Warhammer C 1 18 11 60 0 30
- Effective against Armored
- 1-14+22(33)+2+0=11(22)/22 (Effective cost: Increases MT cost from 2 to 3)
- Morningstar B 1 14 12 70 0 25
- Ignores up to 5 DR
- 1-10+24+4+0+X(5)=19(24)/24 Ignores up to X DR cost: 1 point per point ignored)
- Provost’s Mace B 1 15 10 70 0 25
- Effective against Levitation
- 1-11+20(30)+4+0=14(24)/24 (Effective cost: Increases MT cost from 2 to 3)
- Maul A 1 15 14 70 0 20
- Ignores up to 5 DR
- 1-11+28+4+0+X(5)=22(27)/27 Ignores up to X DR cost: 1 point per point ignored)
- Ball and Chain A 1-2 17 16 65 0 20
- 5-13+32+3+0=27/27
- Sharur S 1 22 15 60 0 15
- Effective against Armored
- 1-18+30(45)+2+0=15(30)/30 (Effective cost: Increases MT cost from 2 to 3)
- Lucerne S 1 18 17 70 0 15
- Ignores up to 5 DR
- 1-14+34+4+5=30/30
- Earthsplitter S 1-2 18 16 65 0 15
- Magic Weapon (Bludgeon/Fire)
- 5-14+32+3+0+X(4)=26(30)/30 (Magic Weapon cost: 4)
- Throwing
- Hatchet E 1-2 6 4 80 5 40
- 5-2+8+6+1=18/18
- Hand Axe E 1-2 9 7 70 0 40
- 5-5+14+4+0=18/18
- Steel Hand D 1-2 11 9 70 0 35
- 5-7+18+4+0=20/20
- Poison Hand D 1-2 10 7 70 5 35
- Inflicts Poison for 2 turns
- 5-6+14+4+1+X(2)=18(20)/20 (Inflicts Poison for 2 turns was discussed to be worth 2 points)
- Silver Hand C 1-2 14 12 65 0 30
- 5-10+24+3+0=22/22
- Short Axe C 1-2 11 9 80 0 30
- 5-7+18+6+0=22/22
- Francisca B 1-2 15 13 60 10 25
- 5-11+26+2+2=24/24
- Bolt Axe B 1-2 17 12 60 10 25
- Magic Weapon (Throwing/Thunder)
- 5-13+24+2+2+X(4)=20(24)/24 (Magic Weapon cost: 4)
- Tomahawk A 1-2 18 16 60 10 20
- 5-14+32+2+2=27/27
- Merciless A 1-2 19 14 55 25 20
- 5-15+28+1+8=27/27
- Master Hand S 1-2 21 18 60 15 15
- 5-17+36+2+4=30/30
- Volant Axe S 1-2 20 12 75 0 15
- Effective against Pegasus
- 5-16+24(36)+5+0=18(30)/30 (Effective cost: Increases MT cost from 2 to 3)
- Daggers
- Iron Dagger E 1 4 4 85 10 40
- 1-0+8+7+2=18/18
- Devil Dagger E 1 12 14 70 0 40
- Every attack has a 31-LCK% chance of backfiring on the user
- 1-8+28+4+0+X=25/18 (Devil Sword factor apparent cost: -7)
- Steel Dagger D 1 5 6 80 10 35
- 1-1+12+6+2=20/20
- Parrying Dagger D 1 7 5 80 5 35
- Gains Weapon Triangle Advantage against Swords
- 1-3+10+6+1+X=15(20)/20 (Gains Weapon Triangle Advantage against Swords cost: 5)
- Silver Dagger C 1 7 7 85 5 30
- +1 AS when equipped
- 1-3+14+7+1+X(2)=20(22)/22 (+X AS when equipped cost: X+1)
- Cutthroat C 1 9 6 80 25 30
- 1-5+12+6+8=22/22
- Cinquedea B 1 10 9 80 10 25
- +2 AS when equipped
- 1-6+18+6+2+X(+3)=21(24)/24 (+X AS when equipped cost: X+1)
- Swordbreaker B 1 12 8 80 5 25
- Effective against Swords
- 1-7+16(24)+6+1=17(24)/24 (Effective cost: Increases MT cost from 2 to 3)
- Dark Dagger B 1-2 12 9 70 5 25
- Magic Weapon (Dagger/Dread)
- 5-8+18+4+1+X(4)=20(24)/24 (Magic Weapon cost: 4)
- Switchblade A 1 12 10 80 15 20
- +3 AS when equipped
- 1-8+20+6+4+X(4)=23(27)/27 (+X AS when equipped cost: X+1)
- Mercy A 1 10 8 75 0 25
- Automatically hits if target is at 25% or less of their Max HP
- 1-6+16+5+0+X=16/27 (Automatically hits if target is at 25% or less of their Max HP cost: 11)
- Death Dealer S 1 14 11 80 20 15
- +4 AS when equipped
- 1-10+22+6+6+X(5)=25(30)/30 (+X AS when equipped cost: X+1)
- Sacrificial Dagger S 1 15 10 80 15 15
- Restores all HP to user if attack kills, halves current HP if not
- 1-11+20+6+4+X=20/30 (Restores all HP to user if attack kills, halves current HP if not cost: 10)
- Knifes
- Iron Knife E 1-2 5 4 80 0 40
- 5-1+8+6+0=18/18
- Chakram E 1-2 5 3 75 0 40
- +10 Evade when equipped
- 5-1+6+5+0+X(3)=15(18)/18 (+10 Eva when equipped Cost: 3)
- Steel Knife D 1-2 6 6 75 0 35
- 5-2+12+5+0=20/20
- Shuriken D 1-2 8 6 70 10 35
- 5-3+12+4+2=20/20
- Silver Knife C 1-2 8 7 80 0 30
- 5-3+14+6+0=22/22
- Silencer C 1-2 9 6 70 0 30
- Effective against Levitation
- 5-5+12(18)+4+0=16(22)/22 (Effective cost: Increases MT cost from 2 to 3)
- Killer Shuriken C 1-2 10 6 65 25 30
- 5-6+12+3+8=22/22
- Stiletto B 1-2 10 9 80 5 25
- 5-6+18+6+1=24/24
- Flame Shuriken B 1-2 11 8 70 10 25
- Magic Weapon (Knife/Fire)
- 5-7+16+4+2+X=20(24)/24 (Magic Weapon cost: 4)
- Pinwheel B 1-3 12 8 70 0 25
- 12-8+16+4+0=24/24
- Baselard A 1-2 12 11 80 10 20
- 5-8+22+6+2=27/27
- Kaiser Knife A 1-2 15 7 70 0 24
- Doubles attacks made
- 5-11+14+4+0+X(14)=13(27)/27 (Brave effect cost: 14)
- The World S 1-2 18 10 75 0 20
- Doubles attacks made
- 5-14+20+5+0+X(14)=16(30)/30 (Brave effect cost: 14)
- Shred Shuriken S 1-2 15 10 70 10 15
- Effective against Armored
- 5-11+20(30)+4+2=20(30)/30 (Effective cost: Increases MT cost from 2 to 3)
- Exotics
- Poison Dart E 1-2 4 2 85 0 40
- Inflicts Poison for 2 turns
- 5-0+4+7+0+X(2)=16(18)/18 (Inflicts Poison for 2 turns cost: 2)
- Bolas E 1-2 4 2 80 0 40
- Reduces target Hit and Evade by 10 for 1 turn
- 5-0+4+6+0+X(3)=15(18)/18 (Reduces target Hit and Evade by 10 for 1 turn cost: 3)
- Caltrops D 1-2 5 2 85 0 35
- Reduces target Evade by 20 for 2 turns
- 5-1+4+7+0+X(5)=15(20)/20 (Reduces target Evade by 20 for 2 turns cost: 5)
- Blinding Bomb D 1-2 6 3 80 0 35
- Reduces target Hit by 20 for 2 turns
- 5-2+6+6+0+X(5)=15(20)/20 (Reduces target Hit by 20 for 2 turns cost: 5)
- Glue Pack D 1-2 5 3 75 0 35
- Reduces target MOV to 0 for 1 turn
- 5-1+6+5+0+X(5)=15(20)/20 (Reduces target MOV to 0 for 1 turn cost: 5)
- Plague Dart C 1-2 6 4 80 0 30
- Inflicts Poison for 2 turns, Poison deals damage twice
- 5-2+8+6+0+X(2)+Y(3)=17(22)/22 (Inflicts Poison cost: 2, Poison deals damage twice cost: 3)
- Spiked Bolas C 1-2 7 5 70 5 30
- Reduces target Hit and Evade by 20 for 1 turn
- 5-3+10+4+1+X(5)=17(22)/22 (Reduces target Hit and Evade by 20 for 1 turn cost: 5)
- Somniferum C 1-2 6 4 75 0 30
- Inflicts Sleep for 1 turn
- 5-2+8+5+0+X(6)=16(22)/22 (Inflicts Sleep for 1 turn cost: 6)
- Corrosive Acid B 1-2 8 7 75 0 25
- Reduces target DEF and RES by 3 for 1 turn
- 5-3+14+5+0+X(3)=21(24)/24 (Reduces target DEF and RES by 3 for 1 turn cost: 3)
- Hallucinogen B 1-2 8 5 75 0 25
- Inflicts Berserk for 1 turn
- 5-3+10+5+0+X(7)=17(24)/24 (Inflicts Berserk for 1 turn cost: 7)
- Black Firebomb B 1-2 12 7 65 0 25
- Magic Weapon (Exotic/Ancient), Inflicts Fear for 1 turn
- 5-8+14+3+0+X(4)+Y(6)=14(24)/24 (Magic weapon cost: 4, and Inflicts Fear for 1 turn t cost: 6)
- Toxic Bomb A 1-2 11 7 80 0 20
- Inflicts Poison for 2 turns, Effective against poisoned units
- 5-7+14(21)+6+0+X(2)=18(27)/27 (Inflicts Poison for 2 turns cost: 2 points. Effective Damage increase MT cost from 2 to 3)
- Neurotoxin Shot A 1-2 11 7 80 0 20
- Inflicts Addle for 1 turn
- 5-7+14+6+0+X(8)=19(27)/27 (Inflicts Addle for 1 turn cost: 8)
- Cursed Needle A 1-2 10 7 80 0 20
- Inflicts Silence for 1 turn
- 5-6+14+6+0+X(8)=19(27)/27 (Inflicts Silence for 1 turn cost: 8)
- Gyroblade S 1-2 9 9 75 10 15
- Reduces target Hit and Evade by 20 for 1 turn
- 5-5+18+5+2+X(5)=25(30)/30 (Reduces target Hit and Evade by 20 for 1 turn cost: 5)
- Armor Eater S 1-2 10 8 75 0 15
- Reduces target DEF and RES by 3 for 3 turns
- 5-6+16+5+0+X(10)=20(30)/30 (Reduces target DEF and RES by 3 for 3 turns cost: 10)
- Curare Dart S 1-2 9 7 80 0 15
- Inflicts Paralyze for 1 turn
- 5-5+14+6+0+X(10)=20(30)/30 (Inflicts Paralyze for 1 turn cost: 10)
- Recurve
- Training Bow E 2 4 4 95 5 40
- 0+0+8+9+1=18/18
- Iron Bow E 2 5 6 85 0 40
- 0-1+12+7+0=18/18
- Steel Bow D 2 6 8 80 0 35
- 0-2+16+6+0=20/20
- Poison Bow D 2 7 7 80 5 35
- Inflicts Poison for 2 turns
- 0-3+14+6+1+X(2)=18(20)/20 (Inflicts Poison for 2 turns cost: 2)
- Silver Bow C 2 9 10 80 5 30
- 0-5+20+6+1=22/22
- Killer Bow C 2 9 7 75 25 30
- 0-5+14+5+8=22/22
- Reflex Bow B 2 10 11 80 10 25
- 0-6+22+6+2=24/24
- Brave Bow B 2 12 7 70 0 30
- Doubles attacks made
- 0-8+14+4+0+X(14)=10(24)/24 (Brave effect cost: 14)
- Crescent Bow A 2 13 14 80 10 20
- 0-9+28+6+2=27/27
- Moon Bow A 2 14 11 70 0 20
- Effective against Armored
- 0-10+22(33)+4+0=16(27)/27
- Blackout Bow A 1-2 14 9 70 0 20
- Magic Weapon (Recurve/Ancient), Inflicts Sleep for 1 turn
- 5-10+18+4+0+X(4)+Y(6)=17(27)/27 (Magic Weapon cost: 4 and Inflicts Sleep for 1 turn cost: 6)
- Reinefleche S 2 14 15 80 15 15
- 0-10+30+6+4=30/30
- Mulagir S 2 16 14 85 15 15
- +2 AS when equipped
- 0-12+28+7+4+X(3)=27(30)/30 (+X AS when equipped cost: X+1)
- Longbows
- Iron Longbow E 2-3 6 5 80 0 40
- 4-2+10+6+0=18/18
- Yew Bow E 2-3 7 4 75 0 40
- Effective against poisoned units
- 4-3+8(12)+5+0=14(18)/18 (Effective cost: Increases MT cost from 2 to 3)
- Steel Longbow D 2-3 7 7 75 0 35
- 4-3+14+5+0=20/20
- Eagle Longbow D 2-3 8 5 80 15 35
- 4-4+10+6+4=20/20
- Silver Longbow C 2-3 9 8 75 0 30
- 4-5+16+5+0=22/22
- Ballista Bow C 2-4 12 7 65 0 30
- Can’t follow up
- X-8+14+3+0+Y=9/22 ( range 2-4 cost: 18, Can't follow up cost: -5)
- Yumi B 2-3 11 11 75 0 25
- 4-7+22+5+0=24/24
- Sunset Longbow B 2-3 10 7 75 0 25
- Effective against Horseback
- 4-6+14(21)+5+0=17(24)/24
- Bright Bow B 2-3 10 8 80 0 25
- Magic Weapon (Longbow/Holy)
- 4-6+16+6+0+X(4)=20(24)/24 (Magic Weapon cost: 4)
- Towering Bow A 2-3 12 13 75 0 20
- 4-8+26+5+0=27/27
- Dreadwind A 2-4 16 9 65 0 20
- X-12+18+3+0=9/27 (range 2-4 cost: 18)
- Sagittarius S 2-3 15 14 75 15 15
- 4-11+28+5+4=30/30
- Fujin Yumi S 2-3 16 13 90 0 15
- Magic Weapon (Longbow/Wind)
- 4-12+26+8+0+X(4)=26(30)/30 (Magic Weapon cost: 4)
- Greatbow
- Wooden Greatbow E 2 5 6 85 0 40
- 0-1+12+7+0=18/18
- Iron Greatbow E 2 6 8 70 0 40
- 0-2+16+4=18/18
- Iron Crossbow E 1-2 14 24 75 0 40
- Ignores user STR
- 5-10+48(18)+5+0=48(18)/18 (weapons that ignore STR and MAG were agreed to alter the MT cost from 2 to 3/4 points)
- Steel Greatbow D 2 8 10 70 0 35
- 0-4+20+4=20/20
- Steel Crossbow D 1-2 15 28 75 0 35
- Ignores user STR
- 5-11+56(21)+5+0=53(20)/20 (weapons that ignore STR and MAG were agreed to alter the MT cost from 2 to 3/4 points)
- Metal Punch D 2 9 8 70 0 35
- Ignores up to 5 DR
- 0-5+16+4+0+X(5)=15(20)/20 (Ignores up to X DR cost: 1 point per point ignored)
- Silver Greatbow C 2 10 12 70 0 30
- 0-6+24+4=22/22
- Silver Crossbow C 1-2 16 32 75 0 30
- Ignores user STR
- 5-12+64(24)+5+0=22/22 (weapons that ignore STR and MAG were agreed to alter the MT cost from 2 to 3/4 points)
- Composite Bow B 2 13 15 65 0 25
- 0-9+30+3+0=24/24
- Taksh B 1-2 17 36 75 0 25
- Ignores user STR
- 5-13+72(27)+5+0=69(24)/24 (weapons that ignore STR and MAG were agreed to alter the MT cost from 2 to 3/4 points)
- Thundergun B 1-2 21 32 70 15 25
- Magic Weapon (Greatbow/Thunder) Ignores user STR and MAG
- 5-17+64(24)+4+4+X(4)=60(24)/24 (weapons that ignore STR and MAG were agreed to alter the MT cost from 2 to 3/4 points. Magic Weapon cost: 4)
- Twinhead Bow A 2 16 18 65 0 20
- 0-12+36+3+0=27/27
- Windlass Bow A 1-2 20 40 75 0 20
- Ignores user STR, Ignores up to 3 DR
- 5-16+80(30)+5+0+X(3)=74(27)/27 (weapons that ignore STR and MAG were agreed to alter the MT cost from 2 to 3/4 points. Ignores up to X DR cost: X )
- Chu-Ko-Nu A 1-2 23 32 65 0 20
- Doubles attacks made, Ignores user STR
- 5-19+64(24)+3+0+X[14]=53[27]/27 (weapons that ignore STR and MAG were agreed to alter the MT cost from 2 to 3/4 points, brave effect has a cost of 14)
- Parthia S 2 19 20 65 10 15
- 0-15+40+3+2=30/30
- Arbalest S 1-2 22 44 70 5 15
- Ignores user STR, Ignores up to 5 DR
- 5-18+88(33)+4+1+X(5)=76(30)/30 (weapons that ignore STR and MAG were agreed to alter the MT cost from 2 to 3/4 points. Ignores up to X DR cost: X)
- Fire Tomes
- Fire E 1-2 4 4 75 0 40
- 5-0+8+5=18/18 (implemented previously discussed changes)
- Singe E 1-2 5 3 80 0 40
- Inflicts Poison for 2 turns
- 5-1+6+6+0+X(2)=16(18)/18 (Inflicts Poison for 2 turns was discussed to be worth 2 points, and implemented previously discussed changes)
- Elfire D 1-2 6 6 75 0 35
- 5-2+12+5=20/20
- Blazing Sun D 1-2 8 5 70 0 35
- Effective against Horseback
- 5-4+10(15)+4+0=15(20)/20
- Arcfire C 1-2 8 8 75 0 30
- 5-4+1++5+0=22/22
- Meteor C 3-10 20 10 65 0 5
- Can’t follow up
- 15-16+20+3+0=22/22 (3-10 range is locked to disallowing follow ups. 3-10 range: 15)
- Inferno B 1-2 11 11 70 0 25
- 5-7+22+4+0=24/24
- Hellfire B 1-2 13 8 70 25 25
- 5-9+16+4+8=24/24
- Bolganone A 1-2 12 13 70 0 20
- 5-8+26+4+0=27/27
- Napalm A 1-2 14 13 65 5 20
- Inflicts Poison for 2 turns
- 5-10+26+3+1+X(2)=25(27)/27 (Inflicts Poison for 2 turns was discussed to be worth 2 points)
- Forblaze S 1-2 16 16 70 5 15
- 5-12+32+4+1=30/30
- Armageddon S 3-10 20 13 75 0 10
- Can't follow up
- 15-16+26+5+0=30/30 (3-10 range is locked to disallowing follow ups. 3-10 range: 15 )
- Wind Tomes
- Wind E 2-3 4 3 90 0 40
- 4-0+6+8+0=18/18
- Ice Shard E 1-2 4 3 85 0 40
- 5-0+6+7+0=18/18 (previously discussed changes implemented)
- Elwind D 2-3 4 4 90 0 35
- 4-0+8+8+0=20/20
- Icicle Shower D 1-2 6 5 85 0 35
- 5-2+10+7+0=20/20
- Arcwind C 2-3 8 6 85 0 30
- 4-4+12+7=22/22
- Blizzard C 3-10 18 8 75 0 5
- Can’t follow up
- 15-14+16+5+0=22/22 (3-10 range is locked to disallowing follow ups. 3-10 range: 15 )
- Vortex B 2-3 9 8 95 0 25
- 4-5+16+9+0=24/24
- Frost Nova B 1-2 12 7 75 25 25
- 5-8+14+5+8=24/24
- Tornado A 2-3 11 11 85 5 20
- 4-7+22+7+1=27/27
- Avalanche A 1-3 15 9 85 5 20
- 12-11+18+7+1=27/27
- Excalibur S 2-3 13 14 80 5 15
- 4-9+28+6+1=30/30
- Fimbulvetr S 1-2 14 13 85 10 15
- 5-10+26+7+2=30/30
- Thunder Tomes
- Thunder E 1-2 6 5 70 5 40
- 5-2+10+4+1=18/18
- Jolt E 1-2 6 4 75 0 40
- Reduces target Evade by 10 for 1 turn
- 5-2+8+5+0+X=16(18)/18 (Reduces target Evade by 10 for 1 turn apparent cost: 2 [gonna quickly editorialize and say it ought to be 2 probably.])
- Elthunder D 1-2 7 7 65 5 35
- 5-3+14+3+1=20/20
- Primer Bolt D 1-2 6 5 70 10 35
- Reduces target Dodge by 10 for 1 turn
- 5-2+10+4+2+X=19/20 (Reduces target Dodge by 10 for 1 turn apparent cost: 1)
- Arcthunder C 1-2 10 9 65 10 30
- 5-6+18+3+2=22/22
- Bolting C 3-10 22 11 55 10 5
- Can’t follow up
- 15-18+22+1+2=22/22 (3-10 range is locked to disallowing follow ups. 3-10 range: 15 )
- Killer Thunder C 1-2 11 7 60 25 30
- 5-7+14+2+8=22/22
- Storm B 1-2 13 11 60 15 25
- 5-9+22+2+4=24/24
- Paraball B 1-2 12 7 60 5 25
- Inflicts Paralyze for 1 turn
- 5-8+14+2+1+X(10)=14(24)/24 (Inflicts Paralyze for 1 turn cost: 10)
- Thoron A 1-2 15 13 65 15 20
- 5-11+26+3+4=27/27
- Dire Thunder A 1-2 16 9 60 0 20
- Doubles attacks made
- 5-12+18+2+0+X(14)=13(27)/27 (Brave effect cost: 14)
- Titan Thunder A 1-2 18 40 60 15 20
- Ignores user MAG
- 5-14+80(30)+2+4=77(27)/27 (weapons that ignore STR and MAG were agreed to alter the MT cost from 2 to 3/4 points)
- Mjollnir S 1-2 18 15 65 20 15
- 5-14+30+3+6=30/30
- Blitz Bolt S 1-2 20 14 60 5 15
- Counterattacks first
- 5-16+28+2+1+X(10)=20(30)/30 (Counterattacks first cost: 10)
- Warding
- Name Rank Range WT MT Hit Crit QL
- Blessed Iron E 1-2 5 3 75 0 40
- +3 DR at range 1
- 5-1+6+5+0+X(3)=15(18)/18 (+X DR at range 1=X)
- Light Screen E 1-2 6 4 70 0 40
- +2 DR at range 2 or greater
- 5-2+8+4+0+X(3)=15(18)/18 (+X DR at range 2 or greater= X+1)
- Celestial Fire D 1-2 6 5 70 0 35
- +3 RES
- 5-2+10+4+0+X(3)=17(20)/20 (+3 DEF OR RES cost: 3)
- Sacred Armor D 1-2 7 4 85 0 35
- +3 DEF
- 5-3+8+7+0+X=17(20)/20 (+3 DEF OR RES cost: 3)
- Sacred Steel C 1-2 8 6 75 0 30
- +4 DR at range 1
- 5-4+12+5+0+X(4)=17(22)/22 (+X DR at range 1=X)
- Magic Seal C 1-2 9 7 70 0 30
- +3 DR at range 2 or greater
- 5-5+14+4+0+X(4)=18(22)/22 (+X DR at range 2 or greater= X+1)
- Divine Thunder B 1-2 10 7 70 10 25
- +5 DR at range 1
- 5-6+14+4+2+X(5)=19(24)/24 (+X DR at range 1=X)
- Communion B 1-2 11 8 75 0 25
- +4 DR at range 2 or greater
- 5-7+16+5+0+X(5)=19(24)/24 (+X DR at range 2 or greater= X+1)
- Divine Silver A 1-2 13 10 70 5 20
- +5 DEF
- 5-9+20+4+1+X(6)=21(27)/27 (+5 DEF OR RES cost: 6)
- Light Barrier A 1-2 14 11 70 0 20
- +5 RES
- 5-10+22+4+0+X(6)= 21(27)/27 (+5 DEF OR RES cost: 6)
- Great Barrier S 1-2 17 12 75 0 15
- +5 DEF, +3 RES
- 5-13+24+5+0+X(9)=21(30)/30 (+5 DEF, +3 RES cost: 9 )
- Divine Ward S 1-2 18 11 70 15 15
- +3 DEF, +5 RES
- 5-14+22+4+4+X(9)=21(30)/30 (+3 DEF, +5 RES cost: 9)
- Holy
- Name Rank Range WT MT Hit Crit QL
- Lightning E 1-2 4 3 80 5 40
- 5-0+6+6+1=18/18
- Photon E 1-2 5 2 90 10 40
- 5-1+4+8+2=18/18
- Shine D 1-2 5 4 80 10 35
- 5-1+8+6+2=20/20
- Moonlight D 1-2 7 4 80 10 35
- Ignores up to 2 DR
- 5-3+8+6+2+X(2)=18(20)/20 (Ignores up to X DR cost: 1 point per point ignored)
- Divine C 1-2 6 5 75 15 30
- 5-2+10+5+4=22/22
- Resire C 1-2 13 6 70 0 30
- Drains HP
- 5-9+12+4+0+X(10)=12(22)/22 (Drains HP cost: 10)
- Aurora B 1-2 9 7 70 20 25
- 5-5+14+4+6=24/24
- Purge B 3-10 17 7 70 15 5
- Can’t follow up
- 15-13+14+4+4=24/24 (3-10 range is locked to disallowing follow ups. 3-10 range: 15 )
- Aura A 1-2 12 9 70 25 20
- 5-8+18+4+8=27/27
- Starlight A 1-2 13 9 80 10 20
- Negates weapon effects
- 5-9+18+6+2+X(5)=22(27)/27 (Negates positive weapon effects cost: 5)
- Luce S 1-2 15 11 70 30 15
- 5-11+22+4+10=30/30
- Naga S 1-2 14 11 80 20 15
- Effective against Wyverns and Dragons
- 5-10+22(33)+6+6=29(40)/30 (Effective apparent cost: Increases MT cost from 2 to 3. In which case, suggested adjustment: -- [we don't currently have anything accounting for being effective against multiple categories. 4 points per MT is probably excessive to the point of uselessness but it clearly shouldn't be free. Maybe a flat point cost to add a second category?])
- Judgement
- Name Rank Range WT MT Hit Crit QL
- Prelude E 1-2 5 4 80 0 40
- 5-1+8+6+0=18/18
- Flash E 1-2 4 3 85 0 40
- 5-0+6+7+0=18/18
- Ray D 1-2 7 5 90 0 35
- 5-3+10+8+0=20/20
- Thani D 1-2 8 4 85 0 35
- Effective vs Horseback
- 5-4+8(12)+7=16(20)/20 (Effective apparent cost: Increases MT cost from 2 to 3)
- Cleanse C 1-2 10 8 85 0 30
- 5-6+16+7+0=22/22
- Leviathan C 1-2 8 5 80 0 30
- Effective vs Flying
- 5-4+10(15)+6+0=16(22)/22 (Effective apparent cost: Increases MT cost from 2 to 3)
- Retribution B 1-2 11 6 75 0 25
- Effective when not initiating combat
- 5-7+12(18)+5+0+X(3)=15(24)/24 (Effective damage cost: Increases MT cost from 2 to 3. Broad category cost: 3)
- God Hand B 1-2 12 10 85 0 25
- 5-8+20+7+0=24/24
- Valaura A 1-2 13 12 85 0 20
- 5-9+24+7+0=27/27
- Avalon A 1-2 14 9 75 0 20
- Effective vs Armored
- 5-10+18(27)+5+0=18(27)/27 (Effective apparent cost: Increases MT cost from 2 to 3)
- White Lightning S 1-2 18 7 75 0 20
- Guarantees follow-ups. Doubles attacks made
- 5-14+14+5+0+X(20)=10(30)/30 (Guarantees follow up (cost 9) and Brave effect (cost 14) were ruled as costing 20 when combined)
- Creiddylad S 1-2 16 15 85 0 15
- 5-12+30+7+0=30/30
- Dread
- Flux E 1-2 7 6 70 0 40
- 5-3+12+4+0=18/18
- Worm E 1-2 6 4 80 5 40
- 5-2+8+6+1=18/18 (previously discussed changes implemented)
- Carrion D 1-2 9 8 70 0 35
- 5-5+16+4+0=20/20
- Hex D 1-2 10 8 60 0 35
- Ignores up to 3 DR
- 5-6+16+2+0+X(3)=17(20)/20 (Ignores up to X DR cost: 1 per point ignored)
- Sin C 1-2 12 11 65 0 30
- 5-8+22+3+0=22/22
- Hel C 3-10 14 - 55 - 5
- Halves target current HP
- Can’t deal critical hits
- X-10+N/A+1+N/A=This is fine.
- Mire C 1-3 12 8 60 0 30
- 12-8+16+2+0=22/22
- Ruin B 1-2 14 13 65 0 25
- 5-10+26+3+0=24/24
- Luna B 1-2 15 0 60 0 25
- Ignores target RES
- 5-11+0+2+0+X=-4/24 (Ignores target RES apparent cost: 28)
- Shadowshot B 3-10 20 12 55 0 5
- Can’t follow up
- 15-16+24+1+0=24/24 (3-10 range is locked to disallowing follow ups. 3-10 range: 15 )
- Fenrir A 1-2 15 15 65 0 20
- 5-11+30+3+0=27/27
- Gravity A 1-2 17 11 60 0 20
- Effective vs Flying
- 5-13+22(33)+2+0=16(27)/27 (Effective cost: Increases MT cost from 2 to 3)
- Apocalypse S 1-2 19 18 65 5 15
- 5-15+36+3+1=30/30
- Ereshkigal S 1-2 19 16 90 0 15
- 5-15+32+8+0=30/30
- Grimoire
- Shade E 1 7 7 75 5 40
- 1-3+14+5+1=18/18
- Miasma E 1 7 8 70 0 40
- 1-3+16+4+0=18/18
- Nosferatu D 1 11 7 60 0 35
- Drains HP
- 1-7+14+2+0+X(10)=10(20)/20 (Drains HP cost: 10)
- Banshee D 1 9 9 70 10 35
- 1-5+18+4+2=20/20
- Goeti C 1 10 11 75 0 30
- 1-6+22+5+0=22/22
- Death C 1 12 9 65 25 30
- 1-8+18+3+8=22/22
- Dark Spikes C 1 13 9 65 0 30
- Effective vs Horseback
- 1-9+18(27)+3+0=13(22)/22 (Effective cost: Increases MT cost from 2 to 3)
- Warlock Fist B 1 12 * 70 10 25
- MT is equal to STR/2
- 1-8+X+4+2=-1/24 (Scaling MT based on 1/2 opposite Damage stat apparent value: 25)
- Void B 1 12 13 70 5 25
- 1-8+26+4+1=24/24
- Waste B 1 15 10 50 0 30
- Doubles attacks made
- 1-11+20+0+0+X(14)=10(24)/24 (Brave effect apparent: 14)
- Janura A 1 16 13 60 0 20
- Drains HP
- 1-12+26+2+0+X(10)=17(27)/27 (Drains HP cost: 10)
- Nightmare A 1 14 15 70 10 20
- 1-10+30+4+2=27/27
- Loptous S 1 19 13 65 10 15
- Effective vs Wyvern and Dragon
- 1-15+26(39)+3+2=17(30)/30 (Effective apparent cost: Increases MT cost from 2 to 3 [This also has a dual effective target but one is dragon and honestly I don't think that's a huge issue])
- Naglfar S 1 18 18 65 15 15
- 1-14+36+3+4=30/30
- Vorpal Blade S 1-2 20 17 65 0 15
- Magic Weapon (Grim/Crushing)
- 5-16+34+3+0+X(4)=26(30)/30 (Magic Weapon cost: 4)
- Ancient
- Swarm E 1-2 6 5 65 0 40
- Reduces target Hit by 10 for 1 turn
- 5-2+10+3+0+X(2)=16(18)/18 (Reduces target Hit by 10 for 1 turn cost: 2)
- Hustle E 1-2 7 5 70 0 40
- Reduces target Evade by 10 for 1 turn
- 5-3+10+4+0+X(2)=16(2)/18 (Reduces target Evade by 10 for 1 turn cost: 2)
- Toxic D 1-2 9 7 65 5 35
- Inflicts Poison for 2 turns
- 5-5+14+3+1+X(2)=18(20)/20 (Inflicts Poison for 2 turns cost: 2)
- Eclipse D 1-2 10 6 65 0 35
- Inflicts Sleep for 1 turn
- 5-6+12+3+0+X(6)=14(20)/20 (Inflicts Sleep for 1 turn cost: 6)
- Jormungand C 1-2 12 8 60 0 30
- Inflicts Berserk for 1 turn
- 5-8+16+2+0+X(7)=15(22)/22 (Inflicts Berserk for 1 turn cost: 7)
- Tomaharn C 1-2 11 8 60 0 30
- Inflicts Fear for 1 turn
- 5-7+16+2+0+X(6)=16(22)/22 (Inflicts Fear for 1 turn cost: 6)
- Gorgon Eye B 1-2 14 9 55 0 25
- Inflicts Paralyze for 1 turn
- 5-10+18+1+0+X(10)=14(24)/24 (Inflicts Paralyze for 1 turn cost: 10)
- Carreau B 1-2 13 10 60 5 25
- Reduces target RES by 5 for 2 turns
- 5-9+20+2+1+X(5)=19(24)/24 (Reduces target RES by 5 for 2 turns cost: 5)
- Zahhak A 1-2 16 11 60 0 20
- Cancels 1 enemy counterattack
- 5-12+22+2+0+X(10)=17(27)/27 (Cancels 1 enemy counterattack cost: 10)
- Verrine A 1-2 15 13 65 0 20
- Reduces target SPD by 3 for 1 turn
- 5-11+26+3+0+X(4)=23(27)/27 (Reduces target SPD by X for 1 turn cost: X+1)
- Gespenst S 1-2 19 14 60 0 15
- 40% chance of an instant kill (some enemies may be immune to this)
- 5-15+28+2+0+X(10)=20(30)/30 (40% chance of an instant kill [some enemies may be immune to this] cost: 10)
- Balberith S 1-2 20 15 55 0 15
- Inflicts Turncoat for 1 turn
- 5-16+30+1+0+X(10)=20(30)/30 (Inflicts Turncoat for 1 turn cost: 10)
- Class Weapons
- Shamshir 1 6 8 90 25 40
- 1-2+16+8+8=31
- Royal Rapier 1 7 9 85 10 40
- Effective against Horseback
- 1-3+27+7+2=34
- Regal Sword 1 8 10 80 10 40
- Effective against Armored
- 1-4+30+6+2=35
- Urumi 1 5 6 85 10 40
- +15 Evade when equipped, double if user performed on their turn
- 1-1+12+7+2+X=21+X
- Cavalry Lance 1 9 9 75 10 40
- +1 MT per space moved
- 1-5+18+5+2+X=21+X
- Cavalry Sword 1 8 8 85 10 40
- +1 MT per space moved
- 1-4+16+7+2=22+X
- Reginleif 1 9 10 80 15 40
- Effective against Horseback
- 1-5+30+6+4=36
- Soliferrum 1-2 10 9 80 5 40
- Guarantees follow-ups
- 5-6+18+6+1+X(9)=33
- Wing Spear 1 8 9 90 15 40
- Effective against Flying
- 1-4+27+8+4=36
- Dragon Fang 1 10 11 70 20 40
- Effective against Armored
- 1-6+33+4+6=38
- One Armed 1 12 13 70 40 40
- Deals half damage if hit isn’t a critical hit
- 1-8+26+4+14(7?)=37(30?) (based on halving critical cost in exchange for halving non-critical damage)
- Bhuj 1-2 11 11 85 10 40
- 5-7+22+7+2=29
- Boarding Axe 1 10 12 70 25 40
- Ignores up to 5 DR
- 1-6+24+4+8+X(5)=31(36)
- Compound Bow 2-3 8 10 85 12 40
- 4-4+20+7+4=31
- Self Bow 1-2 7 8 85 20 40
- 5-3+16+7+6=31
- Nidhogg 1-2 7 10 80 0 40
- Magic Weapon (Greatbow/Judgment), +10 DMG vs Targets and Monsters [Judgement no longer works this way]
- 5-3+20+6+0+X=28+X
- Jambiya 1 6 9 90 20 40
- 1-2+18+8+6=31
- Bolo Knife 1-2 8 8 85 10 40
- Reduces target STR and MAG by 5 for 1 turn
- 5-4+16+7+2+X=26+X
- Hidden Blade 1 7 7 80 40 40
- 1-3+14+6+14=32
- Hidden Gun 1-2 7 25 75 40 40
- Ignores user STR [Obviously Spy doesn't exist anymore. Maybe we can keep Hidden Blade for Outlaw?]
- 5-3+18.75+5+14=39.75
- Kitchen Knife 1-2 6 6 75 10 40
- 5-2+12+5+2+X=22+X
- Reduces target SPD by 4 for 1 turn
- Gotoh 1-2 7 8 85 15 40
- Effective against Flying
- 5-3+24+7+4=37
- Hoarfrost 1-2 6 8 90 10 40
- +5 MT when target has 2 adjacent units allied to user
- 5-2+16+8+2+X=29+X
- Fulmine Caeruleum 1-2 5 5 80 15 40
- +3 MT when counterattacking
- 5-1+10+6+4+X=24+X
- Duma’s Curse 1-2 8 8 75 5 40
- Inflicts Silence for 1 turn
- 5-4+16+5+1+X(8)=23(31)
- Libra Mort 1-2 8 12 80 20 40
- 5-4+24+6+6=37
- Ultraviolet 1-2 7 10 80 5 40
- Reverses Weapon Triangle
- 5-3+20+6+1+X(3)=29(32)
- Mila’s Grace 1-2 6 9 85 25 40
- 5-2+18+7+8=36
- Aureola 1-2 7 8 80 10 40
- +1 MT for every combat, resetting at the start of the user’s phase
- 5-3+16+6+2+X=26+X
- Earth Sword 1-2 7 8 80 0 40
- Magic Weapon (Crushing/Holy), Drains HP
- 5-3+16+6+0+X(10)+Y(4)=24(38)
Add Comment
Please, Sign In to add comment