BMM42

Weapon Calculation for effect cataloging v2.3

Aug 27th, 2019
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  1. Slashing
  2. Iron Sword E 1 4 5 85 0 40
  3. 1+0+10+7+0=18/18
  4. Devil Sword E 1 13 15 65 0 40
  5. Every attack has a 31-LCK% chance of backfiring on the user
  6. 1-9+30+3+0+X=25/18 (Devil Sword factor apparent cost: -7)
  7.  
  8. Steel Sword D 1 6 7 80 5 35
  9. 1-2+14+6+1=20/20
  10. Quick Sword D 1 5 2 85 0 40
  11. Guarantees follow-ups
  12. 1-1+4+7+0+X(9)=11(20)/20 (Guaranteed follow-up cost: 9)
  13.  
  14. Silver Sword C 1 7 8 80 10 30
  15. 1-3+16+6+2=22/22
  16. Killing Edge C 1 10 7 75 25 30
  17. 1-6+14+5+8=22/22
  18.  
  19. Sabre B 1 10 9 75 20 25
  20. 1-6+18+5+5=24/24
  21. Brave Sword B 1 13 7 70 0 30
  22. Doubles attacks made
  23. 1-9+14+4+0+X(14)=10(24)/24 (Brave effect cost: 14)
  24.  
  25. Katana A 1 12 10 80 25 20
  26. 1-8+20+6+8=27/27
  27. Rune Sabre A 1-2 15 8 65 0 20
  28. Magic Weapon (Slashing/Dread) Drains HP
  29. 5-11+16+3+0+X(10)+Y(4)=13(27)/27 (Drains HP Cost: 10, magic weapon cost: 4)
  30. Wo Dao S 1 14 11 85 30 15
  31. 1-10+22+7+10=30/30
  32. Valmanway S 1 15 9 80 10 20
  33. Doubles attacks made
  34. 1-11+18+6+2+X(14)=16(30)/30 (Brave effect cost: 14 )
  35.  
  36.  
  37. Thrusting
  38. Slim Sword E 1 4 3 100 5 40
  39. 1+6+10+1=18/18
  40. Iron Rapier E 1 4 6 75 0 40
  41. 1+12+5+0=18/18
  42.  
  43. Steel Rapier D 1 7 8 80 0 35
  44. 1-3+16+6+0=20/20
  45. Longsword D 1 7 6 70 0 35
  46. Effective against Horseback
  47. 1-3+12(18)+4+0=14(20)/20 (Effective apparent cost: Increases MT cost from 2 to 3)
  48.  
  49. Silver Rapier C 1 9 10 75 5 30
  50. 1-5+20+5+1=22/22
  51. Winged Rapier C 1 8 7 70 0 30
  52. Effective against Flying
  53. 1-4+14(21)+4+0=15(22)/22 (Effective cost: Increases MT cost from 2 to 3.)
  54.  
  55. Estoc B 1 12 11 70 0 25
  56. Ignores up to 5 DR
  57. 1-8+22+4+0+X(5)=19(24)/24 (Ignores up to X DR cost: 1 point per point of DR ignored)
  58. Wind Sword B 1-2 10 8 75 0 25
  59. Magic Weapon (Thrusting/Wind)
  60. 5-6+16+5+0+X(4)=20(24)/24 (Magic Weapon cost: 4)
  61.  
  62. Fleuret A 1 12 13 80 10 20
  63. 1-8+26+6+2=27/27
  64. Colichemarde A 1 13 10 70 5 20
  65. Effective against Horseback
  66. 1-9+20(30)+4+1=17(27)/27 (Effective cost: Increases MT cost from 2 to 3)
  67. Wyrmslayer A 1 14 11 65 0 20
  68. Effective against Wyvern
  69. 1-10+22(33)+3+0=16(27)/27 (Effective cost: Increases MT cost from 2 to 3)
  70.  
  71. Joyeuse S 1 16 12 70 5 15
  72. Ignores up to 5 DR, User gains “Charisma” Skill
  73. 1-12+24+4+1+X(5)+Y(7)=18(30)/30 (cost of Ignores up to X DR being 1 point per point ignored, gains Charisma cost: 7)
  74. Sieglinde S 1 16 12 75 0 15
  75. Effective against mounted units
  76. 1-12+24(36)+5+0=18(30)/30 (Effective cost: Increases MT cost from 2 to 3)
  77. Flamberge S 1-2 16 14 75 0 15
  78. Magic Weapon (Thrusting/Fire)
  79. 5-12+28+5+0+X(4)=26(30)/30 (Magic Weapon cost: 4)
  80.  
  81. Crushing
  82. Wooden Sword E 1 5 6 80 0 40
  83. 1-1+12+6+0=18/18
  84. Iron Blade E 1 7 8 70 0 40
  85. 1-3+16+4+0=18/18
  86.  
  87. Steel Blade D 1 9 10 70 0 35
  88. 1-5+20+4=20/20
  89. Armorbreaker D 1 10 8 70 0 35
  90. Ignores up to 5 DR
  91. 1-6+16+4+0+X(5)=15(20)/20 (Ignores up to X DR cost: 1 point per point ignored)
  92.  
  93. Silver Blade C 1 10 12 65 0 30
  94. 1-6+24+3+0=22/22
  95. Lancereaver C 1 9 9 70 5 30
  96. Reverses Weapon Triangle
  97. 1-5+18+4+1+X(3)=19(22)/22 (Reverses Weapon Triangle cost: 3)
  98. Light Brand C 1-2 12 8 75 0 30
  99. Magic Weapon (Crushing/Holy)
  100. 5-8+16+5+0+X(4)=18(22)/22 (Magic Weapon cost: 4)
  101.  
  102. Broadsword B 1 13 14 65 5 25
  103. 1-9+28+3+1=24/24
  104. Armorslayer B 1 16 11 60 0 25
  105. Effective against Armored
  106. 1-12+22(33)+2+0=13(24)/24 (Effective cost: Increases MT cost from 2 to 3)
  107. Mage Masher B 1 13 9 75 0 25
  108. Effective against Levitation
  109. 1-9+18(27)+5+0=15(24)/24 (Effective cost: Increases MT cost from 2 to 3)
  110.  
  111. Zweihander A 1 14 16 70 0 20
  112. 1-10+32+4+0=27/27
  113. Claymore A 1-2 16 14 75 5 20
  114. 5-12+28+5+1=27/27
  115.  
  116. Falchion S 1 17 18 70 10 15
  117. 1-13+36+4+2=30/30
  118. Durandal S 1 18 13 70 0 15
  119. Effective against Wyvern
  120. 1-14+26(39)+4+0=17(30)/30 (Effective apparent cost: Increases MT cost from 2 to 3)
  121.  
  122. Piercing
  123. Slim Lance E 1 5 5 85 5 40
  124. 1-1+10+7+1=18/18
  125. Iron Lance E 1 7 7 80 0 40
  126. 1-3+14+6+0=18/18
  127. Devil Lance E 1 14 16 60 0 40
  128. Every attack has a 31-LCK% chance of backfiring on the user
  129. 1-10+32+2+0+X=25/18 (Devil Factor apparent cost: -7)
  130.  
  131. Steel Lance D 1 8 9 75 0 35
  132. 1-4+18+5+0=20/20
  133. Heavy Lance D 1 10 8 70 0 35
  134. Ignores up to 5 DR
  135. 1-6+16+4+0+X(5)=15/20 (Ignores up to X DR cost: 1 per point ignored)
  136.  
  137. Silver Lance C 1 10 11 75 0 30
  138. 1-6+22+5+0=22/22
  139. Killer Lance C 1 11 8 70 25 30
  140. 1-7+16+4+8=22/22
  141. Axereaver C 1 10 10 65 5 30
  142. Reverses Weapon Triangle
  143. 1-6+20+3+1+X(3)=19(22)/22 (Reverses Weapon Triangle cost: 3)
  144.  
  145. Great Lance B 1 12 13 70 5 25
  146. 1-8+26+4+1=24/24
  147. Brave Lance B 1 16 9 65 0 30
  148. Doubles attacks made
  149. 1-12+18+3+0+X(14)=10(24)/24 (Brave effect cost: 14)
  150.  
  151.  
  152. Greater Lance A 1 14 15 70 10 20
  153. 1-10+30+4+2=27/27
  154. Borehole A 1 15 11 65 5 20
  155. Effective against Armored
  156. 1-11+26(33)+3+1=20(27)/27 (Effective cost: Increases MT cost from 2 to 3.)
  157.  
  158. Rex Hasta S 1 18 17 75 15 15
  159. 1-14+34+5+4=30/30
  160. Gungnir S 1-2 18 15 65 10 15
  161. Magic Weapon (Piercing/Thunder)
  162. 5-14+30+3+2+X(4)=26(30)/30 (Magic Weapon cost: 4)
  163.  
  164. Spear
  165. Iron Javelin E 1-2 6 5 75 0 40
  166. 5-2+10+5+0=18/18
  167. Iron Pilum E 2 7 3 80 0 40
  168. Guarantees follow-ups
  169. 0-3+6+6+0+X(9)=9(18)/18 (Guaranteed follow-up cost: 9)
  170.  
  171. Steel Javelin D 1-2 8 7 75 0 35
  172. 5-4+14+5+0=20/20
  173. Wing Clipper D 1-2 10 5 75 5 35
  174. Effective against Pegasus
  175. 5-6+10(15)+5+1=15(20)/20 (Effective cost: Increases MT cost from 2 to 3)
  176.  
  177. Silver Javelin C 1-2 9 9 70 0 30
  178. 5-5+18+4+0=22/22
  179. Steel Pilum C 2 10 7 75 0 30
  180. Guarantees follow-ups
  181. 0-6+14+5+0+X(9)=13(22)/22 (Guaranteed follow-up cost: 9)
  182.  
  183. Short Spear B 1-2 11 11 70 0 25
  184. 5-7+22+4+0=24/24
  185. Flame Thrower B 1-2 11 9 70 0 25
  186. Magic Weapon (Spear/Fire)
  187. 5-7+18+4+0+X(4)=20(24)/24 (Magic Weapon cost: 4)
  188.  
  189. Trident A 1-2 13 13 70 5 20
  190. 5-9+26+4+1=27/27
  191. Silver Pilum A 2 14 12 70 0 20
  192. Guarantees follow-ups
  193. 0-10+24+4+0+X(9)=18(27)/27 (Guaranteed follow-up cost: 9)
  194.  
  195. Gae Bolg S 1-2 17 16 70 10 15
  196. 5-13+32+4+2=30/30
  197. Longinus S 1-2 14 12 80 5 15
  198. Magic Weapon (Spear/Holy)
  199. 5-10+24+6+1+X(4)=26(30)/30 (Magic Weapon cost: 4)
  200.  
  201. Iron Halberd E 1 8 7 70 0 40
  202. +2 DMG against mounted units
  203. 1-4+14+4+0+X(3)=15(18)/18 (+2DMG against mounted units ruled as 3 points)
  204. Pike E 1 9 6 80 10 40
  205. Counterattacks first against mounted units, can’t follow up
  206. 1-5+12+6+2+X(7)-Y(5)=12/18 (Counterattacks first against mounted units cost: 7, Can't follow up cost: -5)
  207.  
  208. Steel Halberd D 1 10 9 70 0 35
  209. +2 DMG against mounted units
  210. 1-6+18+4+0+X(3)=17(20)/20 (+2DMG against mounted units ruled as 3 points)
  211. Glaive D 1 10 7 70 0 35
  212. Effective against Horseback
  213. 1-6+14(21)+4+0=13(20)/20 (Effective cost: Increases MT cost from 2 to 3)
  214.  
  215. Silver Halberd C 1 13 12 65 0 30
  216. +2 DMG against mounted units
  217. 1-9+24+3+0+X(3)=19(22)/22 (+2DMG against mounted units ruled as 3 points)
  218. Flak Halberd C 1 11 7 80 5 30
  219. Effective against Pegasus
  220. 1-7+14(21)+6+1=15(22)/22 (Effective cost: Increases MT cost from 2 to 3)
  221. Blessed Halberd C 1-2 11 6 75 0 30
  222. Magic Weapon (Polearm/Warding),+3 DR against mounted units
  223. 5-7+12+5+0+X(4)+Y(3)=15(22)/22 (Magic Weapon cost: 4, and +X DR against mounted units cost: X)
  224.  
  225. Alabarda B 1 15 13 65 0 25
  226. +2 DMG and +2 DR against mounted units
  227. 1-11+26+3+0+X(3)+Y(2)=19(4)/24 (+2DMG against mounted units cost: 3 points,+XDR against mounted units cost: X)
  228. Dragoon Pike B 1 15 10 70 0 25
  229. Effective against Wyvern
  230. 1-11+20(30)+4+0=14(24)/24 (Effective apparent cost: Increases MT cost from 2 to 3)
  231.  
  232. Bec de Corbin A 1 17 17 70 5 20
  233. +2 DMG against mounted units
  234. 1-13+34+4+1+3=30/30
  235. Partizan A 1 17 12 65 0 20
  236. Effective against Horseback
  237. 1-13+24(36)+3+0=16(27)/27 (Effective cost: Increases MT cost from 2 to 3)
  238. Lunar Halberd A 1 19 13 60 0 20
  239. Effective against Armored
  240. 1-15+26(39)+2+0=14(27)/27 (Effective cost: Increases MT cost from 2 to 3)
  241.  
  242. Siegmund S 1 19 13 70 5 15
  243. Effective against mounted units
  244. 1-15+26(39)+4+1=17(30)/30 (Effective cost: Increases MT cost from 2 to 3)
  245. Gradivus S 1 20 19 75 10 15
  246. 1-16+38+5+2=30/30
  247.  
  248. Hack
  249. Iron Axe E 1 8 8 75 0 40
  250. 1-4+16+5+0=18/18
  251. Devil Axe E 1 16 17 60 0 40
  252. Every attack has a 31-LCK% chance of backfiring on the user
  253. 1-12+34+2+0+X=25/18 ((Devil Factor apparent cost: -7)
  254.  
  255. Steel Axe D 1 11 11 70 0 35
  256. 1-7+22+4+0=20/20
  257. Poleaxe D 1 12 8 65 0 35
  258. Effective against Horseback
  259. 1-8+16(24)+3+0=12(20)/20 (Effective cost: Increases MT cost from 2 to 3)
  260.  
  261. Silver Axe C 1 12 13 65 0 30
  262. 1-8+26+3+0=22/22
  263. Killer Axe C 1 14 10 65 25 30
  264. 1-10+20+3+8=22/22
  265. Swordreaver C 1 12 11 65 5 25
  266. Reverses Weapon Triangle
  267. 1-8+22+3+1+X(3)=19(22)/22 (Reverses Weapon Triangle cost: 3)
  268.  
  269. Crescent Axe B 1 15 15 65 5 25
  270. 1-11+30+3+1=24/24
  271. Brave Axe B 1 17 10 60 0 30
  272. Doubles attacks made
  273. 1-13+20+2+0+X(14)=10(24)/24 (Brave effect cost: 14)
  274. Swordslayer B 1 15 9 65 5 25
  275. Reverses Weapon Triangle, Effective against Swordsman tree
  276. 1-11+18(27)+3+1+X(3)=12(24)/24 (Effective cost: Increases MT cost from 2 to 3. Reverses Weapon Triangle cost: 3)
  277.  
  278. Basilikos A 1 18 18 60 10 20
  279. 1-14+36+2+2=27/27
  280. Runic Axe A 1-2 20 11 60 0 20
  281. Magic Weapon (Hacking/Grim), Drains HP
  282. 5-16+22+2+0+X(10)+Y(4)=13(27)/27 (Drains HP cost: 10, magic weapon cost: 4)
  283.  
  284. Golden Axe S 1 20 20 65 10 15
  285. 1-16+40+3+2=30/30
  286. Armads S 1 22 15 60 0 15
  287. Effective against Wyvern
  288. 1-18+30(45)+2+0=15(30)/30 (Effective cost: Increases MT cost from 2 to 3)
  289.  
  290. Bludgeon
  291. Quarterstaff E 1 7 7 80 0 40
  292. 1-3+14+6=18/18
  293. Iron Mace E 1 8 8 75 0 40
  294. 1-4+16+5+0=18/18
  295.  
  296. Steel Mace D 1 10 9 70 0 35
  297. Ignores up to 3 DR
  298. 1-6+18+4+0+X(3)=17(20)/20 (Ignores up to X DR cost: 1 point per point ignored)
  299. Hammer D 1 15 9 65 0 35
  300. Effective against Armored
  301. 1-11+18(27)+3+0=11(20)/20 (Effective cost: Increases MT cost from 2 to 3)
  302.  
  303. Silver Mace C 1 12 10 70 0 30
  304. Ignores up to 5 DR
  305. 1-8+20+4+0+X(5)=17(22)/22 (Ignores up to X DR cost: 1 point per point ignored)
  306. Warhammer C 1 18 11 60 0 30
  307. Effective against Armored
  308. 1-14+22(33)+2+0=11(22)/22 (Effective cost: Increases MT cost from 2 to 3)
  309.  
  310. Morningstar B 1 14 12 70 0 25
  311. Ignores up to 5 DR
  312. 1-10+24+4+0+X(5)=19(24)/24 Ignores up to X DR cost: 1 point per point ignored)
  313. Provost’s Mace B 1 15 10 70 0 25
  314. Effective against Levitation
  315. 1-11+20(30)+4+0=14(24)/24 (Effective cost: Increases MT cost from 2 to 3)
  316.  
  317. Maul A 1 15 14 70 0 20
  318. Ignores up to 5 DR
  319. 1-11+28+4+0+X(5)=22(27)/27 Ignores up to X DR cost: 1 point per point ignored)
  320. Ball and Chain A 1-2 17 16 65 0 20
  321. 5-13+32+3+0=27/27
  322.  
  323. Sharur S 1 22 15 60 0 15
  324. Effective against Armored
  325. 1-18+30(45)+2+0=15(30)/30 (Effective cost: Increases MT cost from 2 to 3)
  326. Lucerne S 1 18 17 70 0 15
  327. Ignores up to 5 DR
  328. 1-14+34+4+5=30/30
  329. Earthsplitter S 1-2 18 16 65 0 15
  330. Magic Weapon (Bludgeon/Fire)
  331. 5-14+32+3+0+X(4)=26(30)/30 (Magic Weapon cost: 4)
  332.  
  333. Throwing
  334. Hatchet E 1-2 6 4 80 5 40
  335. 5-2+8+6+1=18/18
  336. Hand Axe E 1-2 9 7 70 0 40
  337. 5-5+14+4+0=18/18
  338.  
  339. Steel Hand D 1-2 11 9 70 0 35
  340. 5-7+18+4+0=20/20
  341. Poison Hand D 1-2 10 7 70 5 35
  342. Inflicts Poison for 2 turns
  343. 5-6+14+4+1+X(2)=18(20)/20 (Inflicts Poison for 2 turns was discussed to be worth 2 points)
  344.  
  345. Silver Hand C 1-2 14 12 65 0 30
  346. 5-10+24+3+0=22/22
  347. Short Axe C 1-2 11 9 80 0 30
  348. 5-7+18+6+0=22/22
  349.  
  350. Francisca B 1-2 15 13 60 10 25
  351. 5-11+26+2+2=24/24
  352. Bolt Axe B 1-2 17 12 60 10 25
  353. Magic Weapon (Throwing/Thunder)
  354. 5-13+24+2+2+X(4)=20(24)/24 (Magic Weapon cost: 4)
  355.  
  356. Tomahawk A 1-2 18 16 60 10 20
  357. 5-14+32+2+2=27/27
  358. Merciless A 1-2 19 14 55 25 20
  359. 5-15+28+1+8=27/27
  360.  
  361. Master Hand S 1-2 21 18 60 15 15
  362. 5-17+36+2+4=30/30
  363. Volant Axe S 1-2 20 12 75 0 15
  364. Effective against Pegasus
  365. 5-16+24(36)+5+0=18(30)/30 (Effective cost: Increases MT cost from 2 to 3)
  366.  
  367. Daggers
  368. Iron Dagger E 1 4 4 85 10 40
  369. 1-0+8+7+2=18/18
  370. Devil Dagger E 1 12 14 70 0 40
  371. Every attack has a 31-LCK% chance of backfiring on the user
  372. 1-8+28+4+0+X=25/18 (Devil Sword factor apparent cost: -7)
  373.  
  374. Steel Dagger D 1 5 6 80 10 35
  375. 1-1+12+6+2=20/20
  376. Parrying Dagger D 1 7 5 80 5 35
  377. Gains Weapon Triangle Advantage against Swords
  378. 1-3+10+6+1+X=15(20)/20 (Gains Weapon Triangle Advantage against Swords cost: 5)
  379.  
  380. Silver Dagger C 1 7 7 85 5 30
  381. +1 AS when equipped
  382. 1-3+14+7+1+X(2)=20(22)/22 (+X AS when equipped cost: X+1)
  383. Cutthroat C 1 9 6 80 25 30
  384. 1-5+12+6+8=22/22
  385.  
  386. Cinquedea B 1 10 9 80 10 25
  387. +2 AS when equipped
  388. 1-6+18+6+2+X(+3)=21(24)/24 (+X AS when equipped cost: X+1)
  389. Swordbreaker B 1 12 8 80 5 25
  390. Effective against Swords
  391. 1-7+16(24)+6+1=17(24)/24 (Effective cost: Increases MT cost from 2 to 3)
  392. Dark Dagger B 1-2 12 9 70 5 25
  393. Magic Weapon (Dagger/Dread)
  394. 5-8+18+4+1+X(4)=20(24)/24 (Magic Weapon cost: 4)
  395.  
  396. Switchblade A 1 12 10 80 15 20
  397. +3 AS when equipped
  398. 1-8+20+6+4+X(4)=23(27)/27 (+X AS when equipped cost: X+1)
  399. Mercy A 1 10 8 75 0 25
  400. Automatically hits if target is at 25% or less of their Max HP
  401. 1-6+16+5+0+X=16/27 (Automatically hits if target is at 25% or less of their Max HP cost: 11)
  402.  
  403. Death Dealer S 1 14 11 80 20 15
  404. +4 AS when equipped
  405. 1-10+22+6+6+X(5)=25(30)/30 (+X AS when equipped cost: X+1)
  406. Sacrificial Dagger S 1 15 10 80 15 15
  407. Restores all HP to user if attack kills, halves current HP if not
  408. 1-11+20+6+4+X=20/30 (Restores all HP to user if attack kills, halves current HP if not cost: 10)
  409.  
  410. Knifes
  411. Iron Knife E 1-2 5 4 80 0 40
  412. 5-1+8+6+0=18/18
  413. Chakram E 1-2 5 3 75 0 40
  414. +10 Evade when equipped
  415. 5-1+6+5+0+X(3)=15(18)/18 (+10 Eva when equipped Cost: 3)
  416.  
  417. Steel Knife D 1-2 6 6 75 0 35
  418. 5-2+12+5+0=20/20
  419. Shuriken D 1-2 8 6 70 10 35
  420. 5-3+12+4+2=20/20
  421.  
  422. Silver Knife C 1-2 8 7 80 0 30
  423. 5-3+14+6+0=22/22
  424. Silencer C 1-2 9 6 70 0 30
  425. Effective against Levitation
  426. 5-5+12(18)+4+0=16(22)/22 (Effective cost: Increases MT cost from 2 to 3)
  427. Killer Shuriken C 1-2 10 6 65 25 30
  428. 5-6+12+3+8=22/22
  429.  
  430. Stiletto B 1-2 10 9 80 5 25
  431. 5-6+18+6+1=24/24
  432. Flame Shuriken B 1-2 11 8 70 10 25
  433. Magic Weapon (Knife/Fire)
  434. 5-7+16+4+2+X=20(24)/24 (Magic Weapon cost: 4)
  435. Pinwheel B 1-3 12 8 70 0 25
  436. 12-8+16+4+0=24/24
  437.  
  438. Baselard A 1-2 12 11 80 10 20
  439. 5-8+22+6+2=27/27
  440. Kaiser Knife A 1-2 15 7 70 0 24
  441. Doubles attacks made
  442. 5-11+14+4+0+X(14)=13(27)/27 (Brave effect cost: 14)
  443.  
  444.  
  445. The World S 1-2 18 10 75 0 20
  446. Doubles attacks made
  447. 5-14+20+5+0+X(14)=16(30)/30 (Brave effect cost: 14)
  448. Shred Shuriken S 1-2 15 10 70 10 15
  449. Effective against Armored
  450. 5-11+20(30)+4+2=20(30)/30 (Effective cost: Increases MT cost from 2 to 3)
  451.  
  452. Exotics
  453. Poison Dart E 1-2 4 2 85 0 40
  454. Inflicts Poison for 2 turns
  455. 5-0+4+7+0+X(2)=16(18)/18 (Inflicts Poison for 2 turns cost: 2)
  456. Bolas E 1-2 4 2 80 0 40
  457. Reduces target Hit and Evade by 10 for 1 turn
  458. 5-0+4+6+0+X(3)=15(18)/18 (Reduces target Hit and Evade by 10 for 1 turn cost: 3)
  459.  
  460. Caltrops D 1-2 5 2 85 0 35
  461. Reduces target Evade by 20 for 2 turns
  462. 5-1+4+7+0+X(5)=15(20)/20 (Reduces target Evade by 20 for 2 turns cost: 5)
  463. Blinding Bomb D 1-2 6 3 80 0 35
  464. Reduces target Hit by 20 for 2 turns
  465. 5-2+6+6+0+X(5)=15(20)/20 (Reduces target Hit by 20 for 2 turns cost: 5)
  466. Glue Pack D 1-2 5 3 75 0 35
  467. Reduces target MOV to 0 for 1 turn
  468. 5-1+6+5+0+X(5)=15(20)/20 (Reduces target MOV to 0 for 1 turn cost: 5)
  469.  
  470. Plague Dart C 1-2 6 4 80 0 30
  471. Inflicts Poison for 2 turns, Poison deals damage twice
  472. 5-2+8+6+0+X(2)+Y(3)=17(22)/22 (Inflicts Poison cost: 2, Poison deals damage twice cost: 3)
  473. Spiked Bolas C 1-2 7 5 70 5 30
  474. Reduces target Hit and Evade by 20 for 1 turn
  475. 5-3+10+4+1+X(5)=17(22)/22 (Reduces target Hit and Evade by 20 for 1 turn cost: 5)
  476. Somniferum C 1-2 6 4 75 0 30
  477. Inflicts Sleep for 1 turn
  478. 5-2+8+5+0+X(6)=16(22)/22 (Inflicts Sleep for 1 turn cost: 6)
  479.  
  480. Corrosive Acid B 1-2 8 7 75 0 25
  481. Reduces target DEF and RES by 3 for 1 turn
  482. 5-3+14+5+0+X(3)=21(24)/24 (Reduces target DEF and RES by 3 for 1 turn cost: 3)
  483. Hallucinogen B 1-2 8 5 75 0 25
  484. Inflicts Berserk for 1 turn
  485. 5-3+10+5+0+X(7)=17(24)/24 (Inflicts Berserk for 1 turn cost: 7)
  486. Black Firebomb B 1-2 12 7 65 0 25
  487. Magic Weapon (Exotic/Ancient), Inflicts Fear for 1 turn
  488. 5-8+14+3+0+X(4)+Y(6)=14(24)/24 (Magic weapon cost: 4, and Inflicts Fear for 1 turn t cost: 6)
  489.  
  490. Toxic Bomb A 1-2 11 7 80 0 20
  491. Inflicts Poison for 2 turns, Effective against poisoned units
  492. 5-7+14(21)+6+0+X(2)=18(27)/27 (Inflicts Poison for 2 turns cost: 2 points. Effective Damage increase MT cost from 2 to 3)
  493. Neurotoxin Shot A 1-2 11 7 80 0 20
  494. Inflicts Addle for 1 turn
  495. 5-7+14+6+0+X(8)=19(27)/27 (Inflicts Addle for 1 turn cost: 8)
  496. Cursed Needle A 1-2 10 7 80 0 20
  497. Inflicts Silence for 1 turn
  498. 5-6+14+6+0+X(8)=19(27)/27 (Inflicts Silence for 1 turn cost: 8)
  499.  
  500. Gyroblade S 1-2 9 9 75 10 15
  501. Reduces target Hit and Evade by 20 for 1 turn
  502. 5-5+18+5+2+X(5)=25(30)/30 (Reduces target Hit and Evade by 20 for 1 turn cost: 5)
  503. Armor Eater S 1-2 10 8 75 0 15
  504. Reduces target DEF and RES by 3 for 3 turns
  505. 5-6+16+5+0+X(10)=20(30)/30 (Reduces target DEF and RES by 3 for 3 turns cost: 10)
  506. Curare Dart S 1-2 9 7 80 0 15
  507. Inflicts Paralyze for 1 turn
  508. 5-5+14+6+0+X(10)=20(30)/30 (Inflicts Paralyze for 1 turn cost: 10)
  509.  
  510. Recurve
  511. Training Bow E 2 4 4 95 5 40
  512. 0+0+8+9+1=18/18
  513. Iron Bow E 2 5 6 85 0 40
  514. 0-1+12+7+0=18/18
  515.  
  516. Steel Bow D 2 6 8 80 0 35
  517. 0-2+16+6+0=20/20
  518. Poison Bow D 2 7 7 80 5 35
  519. Inflicts Poison for 2 turns
  520. 0-3+14+6+1+X(2)=18(20)/20 (Inflicts Poison for 2 turns cost: 2)
  521.  
  522. Silver Bow C 2 9 10 80 5 30
  523. 0-5+20+6+1=22/22
  524. Killer Bow C 2 9 7 75 25 30
  525. 0-5+14+5+8=22/22
  526.  
  527. Reflex Bow B 2 10 11 80 10 25
  528. 0-6+22+6+2=24/24
  529. Brave Bow B 2 12 7 70 0 30
  530. Doubles attacks made
  531. 0-8+14+4+0+X(14)=10(24)/24 (Brave effect cost: 14)
  532.  
  533. Crescent Bow A 2 13 14 80 10 20
  534. 0-9+28+6+2=27/27
  535. Moon Bow A 2 14 11 70 0 20
  536. Effective against Armored
  537. 0-10+22(33)+4+0=16(27)/27
  538. Blackout Bow A 1-2 14 9 70 0 20
  539. Magic Weapon (Recurve/Ancient), Inflicts Sleep for 1 turn
  540. 5-10+18+4+0+X(4)+Y(6)=17(27)/27 (Magic Weapon cost: 4 and Inflicts Sleep for 1 turn cost: 6)
  541.  
  542. Reinefleche S 2 14 15 80 15 15
  543. 0-10+30+6+4=30/30
  544. Mulagir S 2 16 14 85 15 15
  545. +2 AS when equipped
  546. 0-12+28+7+4+X(3)=27(30)/30 (+X AS when equipped cost: X+1)
  547.  
  548. Longbows
  549. Iron Longbow E 2-3 6 5 80 0 40
  550. 4-2+10+6+0=18/18
  551. Yew Bow E 2-3 7 4 75 0 40
  552. Effective against poisoned units
  553. 4-3+8(12)+5+0=14(18)/18 (Effective cost: Increases MT cost from 2 to 3)
  554.  
  555. Steel Longbow D 2-3 7 7 75 0 35
  556. 4-3+14+5+0=20/20
  557. Eagle Longbow D 2-3 8 5 80 15 35
  558. 4-4+10+6+4=20/20
  559.  
  560. Silver Longbow C 2-3 9 8 75 0 30
  561. 4-5+16+5+0=22/22
  562. Ballista Bow C 2-4 12 7 65 0 30
  563. Can’t follow up
  564. X-8+14+3+0+Y=9/22 ( range 2-4 cost: 18, Can't follow up cost: -5)
  565.  
  566. Yumi B 2-3 11 11 75 0 25
  567. 4-7+22+5+0=24/24
  568. Sunset Longbow B 2-3 10 7 75 0 25
  569. Effective against Horseback
  570. 4-6+14(21)+5+0=17(24)/24
  571. Bright Bow B 2-3 10 8 80 0 25
  572. Magic Weapon (Longbow/Holy)
  573. 4-6+16+6+0+X(4)=20(24)/24 (Magic Weapon cost: 4)
  574.  
  575. Towering Bow A 2-3 12 13 75 0 20
  576. 4-8+26+5+0=27/27
  577. Dreadwind A 2-4 16 9 65 0 20
  578. X-12+18+3+0=9/27 (range 2-4 cost: 18)
  579.  
  580. Sagittarius S 2-3 15 14 75 15 15
  581. 4-11+28+5+4=30/30
  582. Fujin Yumi S 2-3 16 13 90 0 15
  583. Magic Weapon (Longbow/Wind)
  584. 4-12+26+8+0+X(4)=26(30)/30 (Magic Weapon cost: 4)
  585.  
  586. Greatbow
  587. Wooden Greatbow E 2 5 6 85 0 40
  588. 0-1+12+7+0=18/18
  589. Iron Greatbow E 2 6 8 70 0 40
  590. 0-2+16+4=18/18
  591. Iron Crossbow E 1-2 14 24 75 0 40
  592. Ignores user STR
  593. 5-10+48(18)+5+0=48(18)/18 (weapons that ignore STR and MAG were agreed to alter the MT cost from 2 to 3/4 points)
  594.  
  595. Steel Greatbow D 2 8 10 70 0 35
  596. 0-4+20+4=20/20
  597. Steel Crossbow D 1-2 15 28 75 0 35
  598. Ignores user STR
  599. 5-11+56(21)+5+0=53(20)/20 (weapons that ignore STR and MAG were agreed to alter the MT cost from 2 to 3/4 points)
  600. Metal Punch D 2 9 8 70 0 35
  601. Ignores up to 5 DR
  602. 0-5+16+4+0+X(5)=15(20)/20 (Ignores up to X DR cost: 1 point per point ignored)
  603.  
  604. Silver Greatbow C 2 10 12 70 0 30
  605. 0-6+24+4=22/22
  606. Silver Crossbow C 1-2 16 32 75 0 30
  607. Ignores user STR
  608. 5-12+64(24)+5+0=22/22 (weapons that ignore STR and MAG were agreed to alter the MT cost from 2 to 3/4 points)
  609.  
  610. Composite Bow B 2 13 15 65 0 25
  611. 0-9+30+3+0=24/24
  612. Taksh B 1-2 17 36 75 0 25
  613. Ignores user STR
  614. 5-13+72(27)+5+0=69(24)/24 (weapons that ignore STR and MAG were agreed to alter the MT cost from 2 to 3/4 points)
  615. Thundergun B 1-2 21 32 70 15 25
  616. Magic Weapon (Greatbow/Thunder) Ignores user STR and MAG
  617. 5-17+64(24)+4+4+X(4)=60(24)/24 (weapons that ignore STR and MAG were agreed to alter the MT cost from 2 to 3/4 points. Magic Weapon cost: 4)
  618.  
  619. Twinhead Bow A 2 16 18 65 0 20
  620. 0-12+36+3+0=27/27
  621. Windlass Bow A 1-2 20 40 75 0 20
  622. Ignores user STR, Ignores up to 3 DR
  623. 5-16+80(30)+5+0+X(3)=74(27)/27 (weapons that ignore STR and MAG were agreed to alter the MT cost from 2 to 3/4 points. Ignores up to X DR cost: X )
  624. Chu-Ko-Nu A 1-2 23 32 65 0 20
  625. Doubles attacks made, Ignores user STR
  626. 5-19+64(24)+3+0+X[14]=53[27]/27 (weapons that ignore STR and MAG were agreed to alter the MT cost from 2 to 3/4 points, brave effect has a cost of 14)
  627.  
  628. Parthia S 2 19 20 65 10 15
  629. 0-15+40+3+2=30/30
  630. Arbalest S 1-2 22 44 70 5 15
  631. Ignores user STR, Ignores up to 5 DR
  632. 5-18+88(33)+4+1+X(5)=76(30)/30 (weapons that ignore STR and MAG were agreed to alter the MT cost from 2 to 3/4 points. Ignores up to X DR cost: X)
  633.  
  634. Fire Tomes
  635. Fire E 1-2 4 4 75 0 40
  636. 5-0+8+5=18/18 (implemented previously discussed changes)
  637. Singe E 1-2 5 3 80 0 40
  638. Inflicts Poison for 2 turns
  639. 5-1+6+6+0+X(2)=16(18)/18 (Inflicts Poison for 2 turns was discussed to be worth 2 points, and implemented previously discussed changes)
  640.  
  641. Elfire D 1-2 6 6 75 0 35
  642. 5-2+12+5=20/20
  643. Blazing Sun D 1-2 8 5 70 0 35
  644. Effective against Horseback
  645. 5-4+10(15)+4+0=15(20)/20
  646.  
  647. Arcfire C 1-2 8 8 75 0 30
  648. 5-4+1++5+0=22/22
  649. Meteor C 3-10 20 10 65 0 5
  650. Can’t follow up
  651. 15-16+20+3+0=22/22 (3-10 range is locked to disallowing follow ups. 3-10 range: 15)
  652.  
  653. Inferno B 1-2 11 11 70 0 25
  654. 5-7+22+4+0=24/24
  655. Hellfire B 1-2 13 8 70 25 25
  656. 5-9+16+4+8=24/24
  657.  
  658. Bolganone A 1-2 12 13 70 0 20
  659. 5-8+26+4+0=27/27
  660. Napalm A 1-2 14 13 65 5 20
  661. Inflicts Poison for 2 turns
  662. 5-10+26+3+1+X(2)=25(27)/27 (Inflicts Poison for 2 turns was discussed to be worth 2 points)
  663.  
  664. Forblaze S 1-2 16 16 70 5 15
  665. 5-12+32+4+1=30/30
  666. Armageddon S 3-10 20 13 75 0 10
  667. Can't follow up
  668. 15-16+26+5+0=30/30 (3-10 range is locked to disallowing follow ups. 3-10 range: 15 )
  669.  
  670. Wind Tomes
  671. Wind E 2-3 4 3 90 0 40
  672. 4-0+6+8+0=18/18
  673. Ice Shard E 1-2 4 3 85 0 40
  674. 5-0+6+7+0=18/18 (previously discussed changes implemented)
  675.  
  676. Elwind D 2-3 4 4 90 0 35
  677. 4-0+8+8+0=20/20
  678. Icicle Shower D 1-2 6 5 85 0 35
  679. 5-2+10+7+0=20/20
  680.  
  681. Arcwind C 2-3 8 6 85 0 30
  682. 4-4+12+7=22/22
  683. Blizzard C 3-10 18 8 75 0 5
  684. Can’t follow up
  685. 15-14+16+5+0=22/22 (3-10 range is locked to disallowing follow ups. 3-10 range: 15 )
  686.  
  687. Vortex B 2-3 9 8 95 0 25
  688. 4-5+16+9+0=24/24
  689. Frost Nova B 1-2 12 7 75 25 25
  690. 5-8+14+5+8=24/24
  691.  
  692. Tornado A 2-3 11 11 85 5 20
  693. 4-7+22+7+1=27/27
  694. Avalanche A 1-3 15 9 85 5 20
  695. 12-11+18+7+1=27/27
  696.  
  697. Excalibur S 2-3 13 14 80 5 15
  698. 4-9+28+6+1=30/30
  699. Fimbulvetr S 1-2 14 13 85 10 15
  700. 5-10+26+7+2=30/30
  701.  
  702. Thunder Tomes
  703. Thunder E 1-2 6 5 70 5 40
  704. 5-2+10+4+1=18/18
  705. Jolt E 1-2 6 4 75 0 40
  706. Reduces target Evade by 10 for 1 turn
  707. 5-2+8+5+0+X=16(18)/18 (Reduces target Evade by 10 for 1 turn apparent cost: 2 [gonna quickly editorialize and say it ought to be 2 probably.])
  708.  
  709. Elthunder D 1-2 7 7 65 5 35
  710. 5-3+14+3+1=20/20
  711. Primer Bolt D 1-2 6 5 70 10 35
  712. Reduces target Dodge by 10 for 1 turn
  713. 5-2+10+4+2+X=19/20 (Reduces target Dodge by 10 for 1 turn apparent cost: 1)
  714.  
  715. Arcthunder C 1-2 10 9 65 10 30
  716. 5-6+18+3+2=22/22
  717. Bolting C 3-10 22 11 55 10 5
  718. Can’t follow up
  719. 15-18+22+1+2=22/22 (3-10 range is locked to disallowing follow ups. 3-10 range: 15 )
  720. Killer Thunder C 1-2 11 7 60 25 30
  721. 5-7+14+2+8=22/22
  722.  
  723. Storm B 1-2 13 11 60 15 25
  724. 5-9+22+2+4=24/24
  725. Paraball B 1-2 12 7 60 5 25
  726. Inflicts Paralyze for 1 turn
  727. 5-8+14+2+1+X(10)=14(24)/24 (Inflicts Paralyze for 1 turn cost: 10)
  728.  
  729. Thoron A 1-2 15 13 65 15 20
  730. 5-11+26+3+4=27/27
  731. Dire Thunder A 1-2 16 9 60 0 20
  732. Doubles attacks made
  733. 5-12+18+2+0+X(14)=13(27)/27 (Brave effect cost: 14)
  734. Titan Thunder A 1-2 18 40 60 15 20
  735. Ignores user MAG
  736. 5-14+80(30)+2+4=77(27)/27 (weapons that ignore STR and MAG were agreed to alter the MT cost from 2 to 3/4 points)
  737.  
  738. Mjollnir S 1-2 18 15 65 20 15
  739. 5-14+30+3+6=30/30
  740. Blitz Bolt S 1-2 20 14 60 5 15
  741. Counterattacks first
  742. 5-16+28+2+1+X(10)=20(30)/30 (Counterattacks first cost: 10)
  743.  
  744. Warding
  745. Name Rank Range WT MT Hit Crit QL
  746. Blessed Iron E 1-2 5 3 75 0 40
  747. +3 DR at range 1
  748. 5-1+6+5+0+X(3)=15(18)/18 (+X DR at range 1=X)
  749. Light Screen E 1-2 6 4 70 0 40
  750. +2 DR at range 2 or greater
  751. 5-2+8+4+0+X(3)=15(18)/18 (+X DR at range 2 or greater= X+1)
  752.  
  753. Celestial Fire D 1-2 6 5 70 0 35
  754. +3 RES
  755. 5-2+10+4+0+X(3)=17(20)/20 (+3 DEF OR RES cost: 3)
  756. Sacred Armor D 1-2 7 4 85 0 35
  757. +3 DEF
  758. 5-3+8+7+0+X=17(20)/20 (+3 DEF OR RES cost: 3)
  759.  
  760. Sacred Steel C 1-2 8 6 75 0 30
  761. +4 DR at range 1
  762. 5-4+12+5+0+X(4)=17(22)/22 (+X DR at range 1=X)
  763. Magic Seal C 1-2 9 7 70 0 30
  764. +3 DR at range 2 or greater
  765. 5-5+14+4+0+X(4)=18(22)/22 (+X DR at range 2 or greater= X+1)
  766.  
  767. Divine Thunder B 1-2 10 7 70 10 25
  768. +5 DR at range 1
  769. 5-6+14+4+2+X(5)=19(24)/24 (+X DR at range 1=X)
  770. Communion B 1-2 11 8 75 0 25
  771. +4 DR at range 2 or greater
  772. 5-7+16+5+0+X(5)=19(24)/24 (+X DR at range 2 or greater= X+1)
  773.  
  774. Divine Silver A 1-2 13 10 70 5 20
  775. +5 DEF
  776. 5-9+20+4+1+X(6)=21(27)/27 (+5 DEF OR RES cost: 6)
  777. Light Barrier A 1-2 14 11 70 0 20
  778. +5 RES
  779. 5-10+22+4+0+X(6)= 21(27)/27 (+5 DEF OR RES cost: 6)
  780.  
  781. Great Barrier S 1-2 17 12 75 0 15
  782. +5 DEF, +3 RES
  783. 5-13+24+5+0+X(9)=21(30)/30 (+5 DEF, +3 RES cost: 9 )
  784. Divine Ward S 1-2 18 11 70 15 15
  785. +3 DEF, +5 RES
  786. 5-14+22+4+4+X(9)=21(30)/30 (+3 DEF, +5 RES cost: 9)
  787.  
  788. Holy
  789. Name Rank Range WT MT Hit Crit QL
  790. Lightning E 1-2 4 3 80 5 40
  791. 5-0+6+6+1=18/18
  792. Photon E 1-2 5 2 90 10 40
  793. 5-1+4+8+2=18/18
  794.  
  795. Shine D 1-2 5 4 80 10 35
  796. 5-1+8+6+2=20/20
  797. Moonlight D 1-2 7 4 80 10 35
  798. Ignores up to 2 DR
  799. 5-3+8+6+2+X(2)=18(20)/20 (Ignores up to X DR cost: 1 point per point ignored)
  800.  
  801. Divine C 1-2 6 5 75 15 30
  802. 5-2+10+5+4=22/22
  803. Resire C 1-2 13 6 70 0 30
  804. Drains HP
  805. 5-9+12+4+0+X(10)=12(22)/22 (Drains HP cost: 10)
  806.  
  807. Aurora B 1-2 9 7 70 20 25
  808. 5-5+14+4+6=24/24
  809. Purge B 3-10 17 7 70 15 5
  810. Can’t follow up
  811. 15-13+14+4+4=24/24 (3-10 range is locked to disallowing follow ups. 3-10 range: 15 )
  812.  
  813. Aura A 1-2 12 9 70 25 20
  814. 5-8+18+4+8=27/27
  815. Starlight A 1-2 13 9 80 10 20
  816. Negates weapon effects
  817. 5-9+18+6+2+X(5)=22(27)/27 (Negates positive weapon effects cost: 5)
  818.  
  819. Luce S 1-2 15 11 70 30 15
  820. 5-11+22+4+10=30/30
  821. Naga S 1-2 14 11 80 20 15
  822. Effective against Wyverns and Dragons
  823. 5-10+22(33)+6+6=29(40)/30 (Effective apparent cost: Increases MT cost from 2 to 3. In which case, suggested adjustment: -- [we don't currently have anything accounting for being effective against multiple categories. 4 points per MT is probably excessive to the point of uselessness but it clearly shouldn't be free. Maybe a flat point cost to add a second category?])
  824.  
  825.  
  826. Judgement
  827. Name Rank Range WT MT Hit Crit QL
  828. Prelude E 1-2 5 4 80 0 40
  829. 5-1+8+6+0=18/18
  830. Flash E 1-2 4 3 85 0 40
  831. 5-0+6+7+0=18/18
  832.  
  833. Ray D 1-2 7 5 90 0 35
  834. 5-3+10+8+0=20/20
  835. Thani D 1-2 8 4 85 0 35
  836. Effective vs Horseback
  837. 5-4+8(12)+7=16(20)/20 (Effective apparent cost: Increases MT cost from 2 to 3)
  838.  
  839. Cleanse C 1-2 10 8 85 0 30
  840. 5-6+16+7+0=22/22
  841. Leviathan C 1-2 8 5 80 0 30
  842. Effective vs Flying
  843. 5-4+10(15)+6+0=16(22)/22 (Effective apparent cost: Increases MT cost from 2 to 3)
  844.  
  845. Retribution B 1-2 11 6 75 0 25
  846. Effective when not initiating combat
  847. 5-7+12(18)+5+0+X(3)=15(24)/24 (Effective damage cost: Increases MT cost from 2 to 3. Broad category cost: 3)
  848. God Hand B 1-2 12 10 85 0 25
  849. 5-8+20+7+0=24/24
  850.  
  851. Valaura A 1-2 13 12 85 0 20
  852. 5-9+24+7+0=27/27
  853. Avalon A 1-2 14 9 75 0 20
  854. Effective vs Armored
  855. 5-10+18(27)+5+0=18(27)/27 (Effective apparent cost: Increases MT cost from 2 to 3)
  856.  
  857.  
  858. White Lightning S 1-2 18 7 75 0 20
  859. Guarantees follow-ups. Doubles attacks made
  860. 5-14+14+5+0+X(20)=10(30)/30 (Guarantees follow up (cost 9) and Brave effect (cost 14) were ruled as costing 20 when combined)
  861. Creiddylad S 1-2 16 15 85 0 15
  862. 5-12+30+7+0=30/30
  863.  
  864. Dread
  865. Flux E 1-2 7 6 70 0 40
  866. 5-3+12+4+0=18/18
  867. Worm E 1-2 6 4 80 5 40
  868. 5-2+8+6+1=18/18 (previously discussed changes implemented)
  869.  
  870. Carrion D 1-2 9 8 70 0 35
  871. 5-5+16+4+0=20/20
  872. Hex D 1-2 10 8 60 0 35
  873. Ignores up to 3 DR
  874. 5-6+16+2+0+X(3)=17(20)/20 (Ignores up to X DR cost: 1 per point ignored)
  875.  
  876. Sin C 1-2 12 11 65 0 30
  877. 5-8+22+3+0=22/22
  878. Hel C 3-10 14 - 55 - 5
  879. Halves target current HP
  880. Can’t deal critical hits
  881. X-10+N/A+1+N/A=This is fine.
  882. Mire C 1-3 12 8 60 0 30
  883. 12-8+16+2+0=22/22
  884.  
  885. Ruin B 1-2 14 13 65 0 25
  886. 5-10+26+3+0=24/24
  887. Luna B 1-2 15 0 60 0 25
  888. Ignores target RES
  889. 5-11+0+2+0+X=-4/24 (Ignores target RES apparent cost: 28)
  890. Shadowshot B 3-10 20 12 55 0 5
  891. Can’t follow up
  892. 15-16+24+1+0=24/24 (3-10 range is locked to disallowing follow ups. 3-10 range: 15 )
  893.  
  894. Fenrir A 1-2 15 15 65 0 20
  895. 5-11+30+3+0=27/27
  896. Gravity A 1-2 17 11 60 0 20
  897. Effective vs Flying
  898. 5-13+22(33)+2+0=16(27)/27 (Effective cost: Increases MT cost from 2 to 3)
  899.  
  900. Apocalypse S 1-2 19 18 65 5 15
  901. 5-15+36+3+1=30/30
  902. Ereshkigal S 1-2 19 16 90 0 15
  903. 5-15+32+8+0=30/30
  904.  
  905. Grimoire
  906. Shade E 1 7 7 75 5 40
  907. 1-3+14+5+1=18/18
  908. Miasma E 1 7 8 70 0 40
  909. 1-3+16+4+0=18/18
  910.  
  911. Nosferatu D 1 11 7 60 0 35
  912. Drains HP
  913. 1-7+14+2+0+X(10)=10(20)/20 (Drains HP cost: 10)
  914. Banshee D 1 9 9 70 10 35
  915. 1-5+18+4+2=20/20
  916.  
  917. Goeti C 1 10 11 75 0 30
  918. 1-6+22+5+0=22/22
  919. Death C 1 12 9 65 25 30
  920. 1-8+18+3+8=22/22
  921. Dark Spikes C 1 13 9 65 0 30
  922. Effective vs Horseback
  923. 1-9+18(27)+3+0=13(22)/22 (Effective cost: Increases MT cost from 2 to 3)
  924.  
  925.  
  926. Warlock Fist B 1 12 * 70 10 25
  927. MT is equal to STR/2
  928. 1-8+X+4+2=-1/24 (Scaling MT based on 1/2 opposite Damage stat apparent value: 25)
  929. Void B 1 12 13 70 5 25
  930. 1-8+26+4+1=24/24
  931. Waste B 1 15 10 50 0 30
  932. Doubles attacks made
  933. 1-11+20+0+0+X(14)=10(24)/24 (Brave effect apparent: 14)
  934.  
  935. Janura A 1 16 13 60 0 20
  936. Drains HP
  937. 1-12+26+2+0+X(10)=17(27)/27 (Drains HP cost: 10)
  938. Nightmare A 1 14 15 70 10 20
  939. 1-10+30+4+2=27/27
  940.  
  941. Loptous S 1 19 13 65 10 15
  942. Effective vs Wyvern and Dragon
  943. 1-15+26(39)+3+2=17(30)/30 (Effective apparent cost: Increases MT cost from 2 to 3 [This also has a dual effective target but one is dragon and honestly I don't think that's a huge issue])
  944. Naglfar S 1 18 18 65 15 15
  945. 1-14+36+3+4=30/30
  946. Vorpal Blade S 1-2 20 17 65 0 15
  947. Magic Weapon (Grim/Crushing)
  948. 5-16+34+3+0+X(4)=26(30)/30 (Magic Weapon cost: 4)
  949.  
  950. Ancient
  951. Swarm E 1-2 6 5 65 0 40
  952. Reduces target Hit by 10 for 1 turn
  953. 5-2+10+3+0+X(2)=16(18)/18 (Reduces target Hit by 10 for 1 turn cost: 2)
  954. Hustle E 1-2 7 5 70 0 40
  955. Reduces target Evade by 10 for 1 turn
  956. 5-3+10+4+0+X(2)=16(2)/18 (Reduces target Evade by 10 for 1 turn cost: 2)
  957.  
  958. Toxic D 1-2 9 7 65 5 35
  959. Inflicts Poison for 2 turns
  960. 5-5+14+3+1+X(2)=18(20)/20 (Inflicts Poison for 2 turns cost: 2)
  961. Eclipse D 1-2 10 6 65 0 35
  962. Inflicts Sleep for 1 turn
  963. 5-6+12+3+0+X(6)=14(20)/20 (Inflicts Sleep for 1 turn cost: 6)
  964.  
  965. Jormungand C 1-2 12 8 60 0 30
  966. Inflicts Berserk for 1 turn
  967. 5-8+16+2+0+X(7)=15(22)/22 (Inflicts Berserk for 1 turn cost: 7)
  968. Tomaharn C 1-2 11 8 60 0 30
  969. Inflicts Fear for 1 turn
  970. 5-7+16+2+0+X(6)=16(22)/22 (Inflicts Fear for 1 turn cost: 6)
  971.  
  972. Gorgon Eye B 1-2 14 9 55 0 25
  973. Inflicts Paralyze for 1 turn
  974. 5-10+18+1+0+X(10)=14(24)/24 (Inflicts Paralyze for 1 turn cost: 10)
  975. Carreau B 1-2 13 10 60 5 25
  976. Reduces target RES by 5 for 2 turns
  977. 5-9+20+2+1+X(5)=19(24)/24 (Reduces target RES by 5 for 2 turns cost: 5)
  978.  
  979. Zahhak A 1-2 16 11 60 0 20
  980. Cancels 1 enemy counterattack
  981. 5-12+22+2+0+X(10)=17(27)/27 (Cancels 1 enemy counterattack cost: 10)
  982. Verrine A 1-2 15 13 65 0 20
  983. Reduces target SPD by 3 for 1 turn
  984. 5-11+26+3+0+X(4)=23(27)/27 (Reduces target SPD by X for 1 turn cost: X+1)
  985.  
  986. Gespenst S 1-2 19 14 60 0 15
  987. 40% chance of an instant kill (some enemies may be immune to this)
  988. 5-15+28+2+0+X(10)=20(30)/30 (40% chance of an instant kill [some enemies may be immune to this] cost: 10)
  989. Balberith S 1-2 20 15 55 0 15
  990. Inflicts Turncoat for 1 turn
  991. 5-16+30+1+0+X(10)=20(30)/30 (Inflicts Turncoat for 1 turn cost: 10)
  992.  
  993. Class Weapons
  994. Shamshir 1 6 8 90 25 40
  995. 1-2+16+8+8=31
  996.  
  997. Royal Rapier 1 7 9 85 10 40
  998. Effective against Horseback
  999. 1-3+27+7+2=34
  1000.  
  1001. Regal Sword 1 8 10 80 10 40
  1002. Effective against Armored
  1003. 1-4+30+6+2=35
  1004.  
  1005. Urumi 1 5 6 85 10 40
  1006. +15 Evade when equipped, double if user performed on their turn
  1007. 1-1+12+7+2+X=21+X
  1008.  
  1009. Cavalry Lance 1 9 9 75 10 40
  1010. +1 MT per space moved
  1011. 1-5+18+5+2+X=21+X
  1012. Cavalry Sword 1 8 8 85 10 40
  1013. +1 MT per space moved
  1014. 1-4+16+7+2=22+X
  1015.  
  1016. Reginleif 1 9 10 80 15 40
  1017. Effective against Horseback
  1018. 1-5+30+6+4=36
  1019.  
  1020. Soliferrum 1-2 10 9 80 5 40
  1021. Guarantees follow-ups
  1022. 5-6+18+6+1+X(9)=33
  1023.  
  1024. Wing Spear 1 8 9 90 15 40
  1025. Effective against Flying
  1026. 1-4+27+8+4=36
  1027.  
  1028. Dragon Fang 1 10 11 70 20 40
  1029. Effective against Armored
  1030. 1-6+33+4+6=38
  1031.  
  1032. One Armed 1 12 13 70 40 40
  1033. Deals half damage if hit isn’t a critical hit
  1034. 1-8+26+4+14(7?)=37(30?) (based on halving critical cost in exchange for halving non-critical damage)
  1035.  
  1036. Bhuj 1-2 11 11 85 10 40
  1037. 5-7+22+7+2=29
  1038.  
  1039. Boarding Axe 1 10 12 70 25 40
  1040. Ignores up to 5 DR
  1041. 1-6+24+4+8+X(5)=31(36)
  1042.  
  1043. Compound Bow 2-3 8 10 85 12 40
  1044. 4-4+20+7+4=31
  1045.  
  1046. Self Bow 1-2 7 8 85 20 40
  1047. 5-3+16+7+6=31
  1048.  
  1049. Nidhogg 1-2 7 10 80 0 40
  1050. Magic Weapon (Greatbow/Judgment), +10 DMG vs Targets and Monsters [Judgement no longer works this way]
  1051. 5-3+20+6+0+X=28+X
  1052.  
  1053. Jambiya 1 6 9 90 20 40
  1054. 1-2+18+8+6=31
  1055.  
  1056. Bolo Knife 1-2 8 8 85 10 40
  1057. Reduces target STR and MAG by 5 for 1 turn
  1058. 5-4+16+7+2+X=26+X
  1059.  
  1060. Hidden Blade 1 7 7 80 40 40
  1061. 1-3+14+6+14=32
  1062. Hidden Gun 1-2 7 25 75 40 40
  1063. Ignores user STR [Obviously Spy doesn't exist anymore. Maybe we can keep Hidden Blade for Outlaw?]
  1064. 5-3+18.75+5+14=39.75
  1065.  
  1066. Kitchen Knife 1-2 6 6 75 10 40
  1067. 5-2+12+5+2+X=22+X
  1068. Reduces target SPD by 4 for 1 turn
  1069.  
  1070. Gotoh 1-2 7 8 85 15 40
  1071. Effective against Flying
  1072. 5-3+24+7+4=37
  1073.  
  1074. Hoarfrost 1-2 6 8 90 10 40
  1075. +5 MT when target has 2 adjacent units allied to user
  1076. 5-2+16+8+2+X=29+X
  1077.  
  1078. Fulmine Caeruleum 1-2 5 5 80 15 40
  1079. +3 MT when counterattacking
  1080. 5-1+10+6+4+X=24+X
  1081.  
  1082. Duma’s Curse 1-2 8 8 75 5 40
  1083. Inflicts Silence for 1 turn
  1084. 5-4+16+5+1+X(8)=23(31)
  1085.  
  1086. Libra Mort 1-2 8 12 80 20 40
  1087. 5-4+24+6+6=37
  1088.  
  1089. Ultraviolet 1-2 7 10 80 5 40
  1090. Reverses Weapon Triangle
  1091. 5-3+20+6+1+X(3)=29(32)
  1092.  
  1093. Mila’s Grace 1-2 6 9 85 25 40
  1094. 5-2+18+7+8=36
  1095.  
  1096. Aureola 1-2 7 8 80 10 40
  1097. +1 MT for every combat, resetting at the start of the user’s phase
  1098. 5-3+16+6+2+X=26+X
  1099.  
  1100. Earth Sword 1-2 7 8 80 0 40
  1101. Magic Weapon (Crushing/Holy), Drains HP
  1102. 5-3+16+6+0+X(10)+Y(4)=24(38)
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