RandomNewbieScripter

Untitled

Jun 29th, 2018
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  1. --//====================================================\\--
  2. --||            GUNJOURER BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27.  
  28. IT = Instance.new
  29. CF = CFrame.new
  30. VT = Vector3.new
  31. RAD = math.rad
  32. C3 = Color3.new
  33. UD2 = UDim2.new
  34. BRICKC = BrickColor.new
  35. ANGLES = CFrame.Angles
  36. EULER = CFrame.fromEulerAnglesXYZ
  37. COS = math.cos
  38. ACOS = math.acos
  39. SIN = math.sin
  40. ASIN = math.asin
  41. ABS = math.abs
  42. MRANDOM = math.random
  43. FLOOR = math.floor
  44.  
  45. --//=================================\\
  46. --||          USEFUL VALUES
  47. --\\=================================//
  48.  
  49. Animation_Speed = 3
  50. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  51. local Speed = 35
  52. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  53. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  54. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  55. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  56. local DAMAGEMULTIPLIER = 1
  57. local ANIM = "Idle"
  58. local ATTACK = false
  59. local EQUIPPED = false
  60. local HOLD = false
  61. local COMBO = 1
  62. local Rooted = false
  63. local SINE = 0
  64. local KEYHOLD = false
  65. local CHANGE = 2 / Animation_Speed
  66. local WALKINGANIM = false
  67. local VALUE1 = false
  68. local VALUE2 = false
  69. local ROBLOXIDLEANIMATION = IT("Animation")
  70. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  71. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  72. --ROBLOXIDLEANIMATION.Parent = Humanoid
  73. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  74. WEAPONGUI.Name = "GUNJOURER_GUI_SHACKLUSTER"
  75. local Effects = IT("Folder", Character)
  76. Effects.Name = "Effects"
  77. local ANIMATOR = Humanoid.Animator
  78. local ANIMATE = Character.Animate
  79. local UNANCHOR = true
  80. local TRIPWIRE = false
  81.  
  82. --//=================================\\
  83. --\\=================================//
  84.  
  85.  
  86. --//=================================\\
  87. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  88. --\\=================================//
  89.  
  90. ArtificialHB = Instance.new("BindableEvent", script)
  91. ArtificialHB.Name = "ArtificialHB"
  92.  
  93. script:WaitForChild("ArtificialHB")
  94.  
  95. frame = Frame_Speed
  96. tf = 0
  97. allowframeloss = false
  98. tossremainder = false
  99. lastframe = tick()
  100. script.ArtificialHB:Fire()
  101.  
  102. game:GetService("RunService").Heartbeat:connect(function(s, p)
  103.     tf = tf + s
  104.     if tf >= frame then
  105.         if allowframeloss then
  106.             ArtificialHB:Fire()
  107.             lastframe = tick()
  108.         else
  109.             for i = 1, math.floor(tf / frame) do
  110.                 ArtificialHB:Fire()
  111.             end
  112.             lastframe = tick()
  113.         end
  114.         if tossremainder then
  115.             tf = 0
  116.         else
  117.             tf = tf - frame * math.floor(tf / frame)
  118.         end
  119.     end
  120. end)
  121.  
  122. --//=================================\\
  123. --\\=================================//
  124.  
  125. --//=================================\\
  126. --||          SOME FUNCTIONS
  127. --\\=================================//
  128.  
  129. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  130.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  131. end
  132.  
  133. function PositiveAngle(NUMBER)
  134.     if NUMBER >= 0 then
  135.         NUMBER = 0
  136.     end
  137.     return NUMBER
  138. end
  139.  
  140. function NegativeAngle(NUMBER)
  141.     if NUMBER <= 0 then
  142.         NUMBER = 0
  143.     end
  144.     return NUMBER
  145. end
  146.  
  147. function Swait(NUMBER)
  148.     if NUMBER == 0 or NUMBER == nil then
  149.         ArtificialHB.Event:wait()
  150.     else
  151.         for i = 1, NUMBER do
  152.             ArtificialHB.Event:wait()
  153.         end
  154.     end
  155. end
  156.  
  157. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  158.     local NEWMESH = IT(MESH)
  159.     if MESH == "SpecialMesh" then
  160.         NEWMESH.MeshType = MESHTYPE
  161.         if MESHID ~= "nil" and MESHID ~= "" then
  162.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  163.         end
  164.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  165.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  166.         end
  167.     end
  168.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  169.     NEWMESH.Scale = SCALE
  170.     NEWMESH.Parent = PARENT
  171.     return NEWMESH
  172. end
  173.  
  174. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  175.     local NEWPART = IT("Part")
  176.     NEWPART.formFactor = FORMFACTOR
  177.     NEWPART.Reflectance = REFLECTANCE
  178.     NEWPART.Transparency = TRANSPARENCY
  179.     NEWPART.CanCollide = false
  180.     NEWPART.Locked = true
  181.     NEWPART.Anchored = true
  182.     if ANCHOR == false then
  183.         NEWPART.Anchored = false
  184.     end
  185.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  186.     NEWPART.Name = NAME
  187.     NEWPART.Size = SIZE
  188.     NEWPART.Position = Torso.Position
  189.     NEWPART.Material = MATERIAL
  190.     NEWPART:BreakJoints()
  191.     NEWPART.Parent = PARENT
  192.     return NEWPART
  193. end
  194.  
  195.     local function weldBetween(a, b)
  196.         local weldd = Instance.new("ManualWeld")
  197.         weldd.Part0 = a
  198.         weldd.Part1 = b
  199.         weldd.C0 = CFrame.new()
  200.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  201.         weldd.Parent = a
  202.         return weldd
  203.     end
  204.  
  205.  
  206. function QuaternionFromCFrame(cf)
  207.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  208.     local trace = m00 + m11 + m22
  209.     if trace > 0 then
  210.         local s = math.sqrt(1 + trace)
  211.         local recip = 0.5 / s
  212.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  213.     else
  214.         local i = 0
  215.         if m11 > m00 then
  216.             i = 1
  217.         end
  218.         if m22 > (i == 0 and m00 or m11) then
  219.             i = 2
  220.         end
  221.         if i == 0 then
  222.             local s = math.sqrt(m00 - m11 - m22 + 1)
  223.             local recip = 0.5 / s
  224.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  225.         elseif i == 1 then
  226.             local s = math.sqrt(m11 - m22 - m00 + 1)
  227.             local recip = 0.5 / s
  228.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  229.         elseif i == 2 then
  230.             local s = math.sqrt(m22 - m00 - m11 + 1)
  231.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  232.         end
  233.     end
  234. end
  235.  
  236. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  237.     local xs, ys, zs = x + x, y + y, z + z
  238.     local wx, wy, wz = w * xs, w * ys, w * zs
  239.     local xx = x * xs
  240.     local xy = x * ys
  241.     local xz = x * zs
  242.     local yy = y * ys
  243.     local yz = y * zs
  244.     local zz = z * zs
  245.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  246. end
  247.  
  248. function QuaternionSlerp(a, b, t)
  249.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  250.     local startInterp, finishInterp;
  251.     if cosTheta >= 0.0001 then
  252.         if (1 - cosTheta) > 0.0001 then
  253.             local theta = ACOS(cosTheta)
  254.             local invSinTheta = 1 / SIN(theta)
  255.             startInterp = SIN((1 - t) * theta) * invSinTheta
  256.             finishInterp = SIN(t * theta) * invSinTheta
  257.         else
  258.             startInterp = 1 - t
  259.             finishInterp = t
  260.         end
  261.     else
  262.         if (1 + cosTheta) > 0.0001 then
  263.             local theta = ACOS(-cosTheta)
  264.             local invSinTheta = 1 / SIN(theta)
  265.             startInterp = SIN((t - 1) * theta) * invSinTheta
  266.             finishInterp = SIN(t * theta) * invSinTheta
  267.         else
  268.             startInterp = t - 1
  269.             finishInterp = t
  270.         end
  271.     end
  272.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  273. end
  274.  
  275. function Clerp(a, b, t)
  276.     local qa = {QuaternionFromCFrame(a)}
  277.     local qb = {QuaternionFromCFrame(b)}
  278.     local ax, ay, az = a.x, a.y, a.z
  279.     local bx, by, bz = b.x, b.y, b.z
  280.     local _t = 1 - t
  281.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  282. end
  283.  
  284. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  285.     local frame = IT("Frame")
  286.     frame.BackgroundTransparency = TRANSPARENCY
  287.     frame.BorderSizePixel = BORDERSIZEPIXEL
  288.     frame.Position = POSITION
  289.     frame.Size = SIZE
  290.     frame.BackgroundColor3 = COLOR
  291.     frame.BorderColor3 = BORDERCOLOR
  292.     frame.Name = NAME
  293.     frame.Parent = PARENT
  294.     return frame
  295. end
  296.  
  297. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  298.     local label = IT("TextLabel")
  299.     label.BackgroundTransparency = 1
  300.     label.Size = UD2(1, 0, 1, 0)
  301.     label.Position = UD2(0, 0, 0, 0)
  302.     label.TextColor3 = TEXTCOLOR
  303.     label.TextStrokeTransparency = STROKETRANSPARENCY
  304.     label.TextTransparency = TRANSPARENCY
  305.     label.FontSize = TEXTFONTSIZE
  306.     label.Font = TEXTFONT
  307.     label.BorderSizePixel = BORDERSIZEPIXEL
  308.     label.TextScaled = false
  309.     label.Text = TEXT
  310.     label.Name = NAME
  311.     label.Parent = PARENT
  312.     return label
  313. end
  314.  
  315. function NoOutlines(PART)
  316.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  317. end
  318.  
  319. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  320.     local NEWWELD = IT(TYPE)
  321.     NEWWELD.Part0 = PART0
  322.     NEWWELD.Part1 = PART1
  323.     NEWWELD.C0 = C0
  324.     NEWWELD.C1 = C1
  325.     NEWWELD.Parent = PARENT
  326.     return NEWWELD
  327. end
  328.  
  329. local S = IT("Sound")
  330. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  331.     local NEWSOUND = nil
  332.     coroutine.resume(coroutine.create(function()
  333.         NEWSOUND = S:Clone()
  334.         NEWSOUND.Parent = PARENT
  335.         NEWSOUND.Volume = VOLUME
  336.         NEWSOUND.Pitch = PITCH
  337.         NEWSOUND.SoundId = "rbxassetid://"..ID
  338.         NEWSOUND:play()
  339.         if DOESLOOP == true then
  340.             NEWSOUND.Looped = true
  341.         else
  342.             repeat wait(1) until NEWSOUND.Playing == false
  343.             NEWSOUND:remove()
  344.         end
  345.     end))
  346.     return NEWSOUND
  347. end
  348.  
  349. function CFrameFromTopBack(at, top, back)
  350.     local right = top:Cross(back)
  351.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  352. end
  353.  
  354. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  355. function WACKYEFFECT(Table)
  356.     local TYPE = (Table.EffectType or "Sphere")
  357.     local SIZE = (Table.Size or VT(1,1,1))
  358.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  359.     local TRANSPARENCY = (Table.Transparency or 0)
  360.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  361.     local CFRAME = (Table.CFrame or Torso.CFrame)
  362.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  363.     local ROTATION1 = (Table.RotationX or 0)
  364.     local ROTATION2 = (Table.RotationY or 0)
  365.     local ROTATION3 = (Table.RotationZ or 0)
  366.     local MATERIAL = (Table.Material or "Neon")
  367.     local COLOR = (Table.Color or C3(1,1,1))
  368.     local TIME = (Table.Time or 45)
  369.     local SOUNDID = (Table.SoundID or nil)
  370.     local SOUNDPITCH = (Table.SoundPitch or nil)
  371.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  372.     local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  373.     local BOOMERANG = (Table.Boomerang or 0)
  374.     local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  375.     coroutine.resume(coroutine.create(function()
  376.         local PLAYSSOUND = false
  377.         local SOUND = nil
  378.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  379.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  380.             PLAYSSOUND = true
  381.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  382.         end
  383.         EFFECT.Color = COLOR
  384.         local MSH = nil
  385.         if TYPE == "Sphere" then
  386.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  387.         elseif TYPE == "Block" or TYPE == "Box" then
  388.             MSH = IT("BlockMesh",EFFECT)
  389.             MSH.Scale = SIZE
  390.         elseif TYPE == "Wave" then
  391.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  392.         elseif TYPE == "Ring" then
  393.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  394.         elseif TYPE == "Slash" then
  395.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  396.         elseif TYPE == "Round Slash" then
  397.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  398.         elseif TYPE == "Swirl" then
  399.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  400.         elseif TYPE == "Skull" then
  401.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  402.         elseif TYPE == "Crystal" then
  403.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  404.         end
  405.         if MSH ~= nil then
  406.             local BOOMR1 = 1+BOOMERANG/50
  407.             local BOOMR2 = 1+SIZEBOOMERANG/50
  408.             local MOVESPEED = nil
  409.             if MOVEDIRECTION ~= nil then
  410.                 if USEBOOMERANGMATH == true then
  411.                     MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  412.                 else
  413.                     MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  414.                 end
  415.             end
  416.             local GROWTH = nil
  417.             if USEBOOMERANGMATH == true then
  418.                 GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  419.             else
  420.                 GROWTH = (SIZE - ENDSIZE)
  421.             end
  422.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  423.             if TYPE == "Block" then
  424.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  425.             else
  426.                 EFFECT.CFrame = CFRAME
  427.             end
  428.             if USEBOOMERANGMATH == true then
  429.                 for LOOP = 1, TIME+1 do
  430.                     Swait()
  431.                     MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  432.                     if TYPE == "Wave" then
  433.                         MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  434.                     end
  435.                     EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  436.                     if TYPE == "Block" then
  437.                         EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  438.                     else
  439.                         EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  440.                     end
  441.                     if MOVEDIRECTION ~= nil then
  442.                         local ORI = EFFECT.Orientation
  443.                         EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  444.                         EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  445.                     end
  446.                 end
  447.             else
  448.                 for LOOP = 1, TIME+1 do
  449.                     Swait()
  450.                     MSH.Scale = MSH.Scale - GROWTH/TIME
  451.                     if TYPE == "Wave" then
  452.                         MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  453.                     end
  454.                     EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  455.                     if TYPE == "Block" then
  456.                         EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  457.                     else
  458.                         EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  459.                     end
  460.                     if MOVEDIRECTION ~= nil then
  461.                         local ORI = EFFECT.Orientation
  462.                         EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  463.                         EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  464.                     end
  465.                 end
  466.             end
  467.             EFFECT.Transparency = 1
  468.             if PLAYSSOUND == false then
  469.                 EFFECT:remove()
  470.             else
  471.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  472.                 EFFECT:remove()
  473.             end
  474.         else
  475.             if PLAYSSOUND == false then
  476.                 EFFECT:remove()
  477.             else
  478.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  479.                 EFFECT:remove()
  480.             end
  481.         end
  482.     end))
  483. end
  484.  
  485. function MakeForm(PART,TYPE)
  486.     if TYPE == "Cyl" then
  487.         local MSH = IT("CylinderMesh",PART)
  488.     elseif TYPE == "Ball" then
  489.         local MSH = IT("SpecialMesh",PART)
  490.         MSH.MeshType = "Sphere"
  491.     elseif TYPE == "Wedge" then
  492.         local MSH = IT("SpecialMesh",PART)
  493.         MSH.MeshType = "Wedge"
  494.     end
  495. end
  496.  
  497. Debris = game:GetService("Debris")
  498.  
  499. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  500.     local DIRECTION = CF(StartPos,EndPos).lookVector
  501.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  502. end
  503.  
  504. function OhnoItsAShotgun()
  505.     local SHOOTgun = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("Black"), "OhNoItsAShotgun", VT(0.25, 0.5, 5), true)
  506.     CreateMesh("SpecialMesh", SHOOTgun, "FileMesh", "3835506", "", VT(0.9, 1.13, 1), VT(0,-0.3,0))
  507.     return SHOOTgun
  508. end
  509.  
  510. function CamShake(SHAKE,TIMER)
  511.     coroutine.resume(coroutine.create(function()
  512.         local FADER = SHAKE/TIMER
  513.         for i = 1, TIMER do
  514.             wait()
  515.             Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  516.         end
  517.         Humanoid.CameraOffset = VT(0,0,0)
  518.     end))
  519. end
  520.  
  521. --//=================================\\
  522. --||        GUIS AND MISC
  523. --\\=================================//
  524.  
  525. local SKILLTEXTCOLOR = C3(1,1,1)
  526. local SKILLFONT = "SciFi"
  527. local SKILLTEXTSIZE = 4
  528.  
  529. local ATTACKS = {"Conjour - C","Aerial Bombardament - V","Point Blank - B","Tripwire - F","Mend - M"}
  530.  
  531. for i = 1, #ATTACKS do
  532.     local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  533.     local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  534.     SKILLTEXT.TextXAlignment = "Right"
  535.     SKILLTEXT.Rotation = i*3
  536. end
  537.  
  538. local BMUSIC = IT("Sound",RootPart)
  539. local VOLUME = 3
  540. local PITCH = 1
  541. local SONGID = 554435540
  542.  
  543. local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar")
  544. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover")
  545. local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
  546. Character.Health:remove()
  547. HEALTHBAR.Rotation = (#ATTACKS*3)+3
  548. local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban")
  549. WHOAMI.Rotation = (#ATTACKS*3)+3
  550. CreateLabel(WHOAMI, "Gunjourer", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes")
  551.  
  552. Humanoid.MaxHealth = 450
  553. Humanoid.Health = 450
  554.  
  555. Humanoid.Died:Connect(function()
  556.     RootPart:remove()
  557.     CreateSound(160718677, Head, 4, 1, false)
  558.     BMUSIC:remove()
  559.     Effects:remove()
  560.     WEAPONGUI:remove()
  561. end)
  562. local GRUNTS = {1146556975,1146556706,1278006076}
  563.  
  564. --//=================================\\
  565. --||            DAMAGING
  566. --\\=================================//
  567.  
  568. function ApplyDamage(Humanoid,Damage)
  569.     Damage = Damage * DAMAGEMULTIPLIER
  570.     if Humanoid.Health < 2000 then
  571.         if Humanoid.Health - Damage > 0 then
  572.             Humanoid.Health = Humanoid.Health - Damage
  573.         else
  574.             Humanoid.Parent:BreakJoints()
  575.         end
  576.     else
  577.         Humanoid.Parent:BreakJoints()
  578.     end
  579. end
  580.  
  581. function PAW_HAHA(LOC,AIMTO,OUCH)
  582.     WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = 138083993, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 2})
  583.     for i = 1, 4 do
  584.         local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p
  585.         local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p
  586.         local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character)
  587.         local DISTANCE = (POS - LOC).Magnitude
  588.         if HIT then
  589.             local HUM = nil
  590.             if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  591.                 HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
  592.             elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  593.                 HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  594.             end
  595.             if HUM then
  596.                 ApplyDamage(HUM,OUCH+MRANDOM(-3,3))
  597.             end
  598.         end
  599.         WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  600.         WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  601.     end
  602. end
  603.  
  604. --//=================================\\
  605. --||    ATTACK FUNCTIONS AND STUFF
  606. --\\=================================//
  607.  
  608. function Conjour()
  609.     local SHOOT = OhnoItsAShotgun()
  610.     local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  611.     local ORI = 90
  612.     SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0))
  613.     local GOODRIDDANCE = false
  614.     CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  615.     coroutine.resume(coroutine.create(function()
  616.         repeat
  617.             SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25)
  618.             Swait()
  619.         until GOODRIDDANCE == true
  620.         SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  621.         SHOOT.CanCollide = true
  622.         SHOOT.Anchored = false
  623.         SHOOT.Parent = workspace
  624.         local bv = Instance.new("BodyVelocity",SHOOT)
  625.         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  626.         bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  627.         Debris:AddItem(bv,0.1)
  628.         wait(5)
  629.         for i = 1, 45 do
  630.             Swait()
  631.             SHOOT.Transparency = SHOOT.Transparency + 1/45
  632.         end
  633.         SHOOT:remove()
  634.     end))
  635.     for i = 1, 15 do
  636.         Swait()
  637.         SHOOT.Transparency = SHOOT.Transparency - 1/15
  638.         ORI = ORI - 3
  639.     end
  640.     for i = 1, 15 do
  641.         Swait()
  642.         ORI = ORI - 3
  643.     end
  644.     wait(MRANDOM(2,8)/10)
  645.     PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,14)
  646.     CamShake(4,4)
  647.     GOODRIDDANCE = true
  648. end
  649. function Aerial_Bombardament()
  650.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  651.     if HITFLOOR then
  652.         ATTACK = true
  653.         Rooted = true
  654.         local bv = Instance.new("BodyVelocity")
  655.         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  656.         bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,-2).p).lookVector*175
  657.         bv.Parent = RootPart
  658.         local GYRO = IT("BodyGyro",RootPart)
  659.         GYRO.D = 2
  660.         GYRO.P = 20000
  661.         GYRO.MaxTorque = VT(0,4000000,0)
  662.         GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  663.         CreateSound(145486992,Torso,10,0.85,false)
  664.         for i=0, 0.05, 0.1 / Animation_Speed do
  665.             Swait()
  666.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  667.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  668.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  669.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  670.             if ANIM == "Fall" or ANIM == "Jump" then
  671.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  672.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  673.             else
  674.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  675.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  676.             end
  677.         end
  678.         bv:Remove()
  679.         local E = 360/15
  680.         for i = 1, 15 do
  681.             Swait()
  682.             WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  683.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
  684.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  685.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  686.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  687.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  688.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  689.         end
  690.         WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(17/255,17/255,17/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  691.         for i = 1, 15 do
  692.             coroutine.resume(coroutine.create(function()
  693.                 Conjour()
  694.             end))
  695.         end
  696.         local LANDED = nil
  697.         local POS = nil
  698.         coroutine.resume(coroutine.create(function()
  699.             repeat
  700.                 Swait()
  701.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  702.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  703.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  704.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  705.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  706.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  707.             until LANDED ~= nil
  708.         end))
  709.         repeat
  710.             Swait()
  711.             local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
  712.             if HITFLOOR then
  713.                 LANDED = HITFLOOR
  714.                 POS = HITPOS
  715.             end
  716.         until LANDED ~= nil
  717.         GYRO:remove()
  718.         CamShake(6,3)
  719.         CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false)
  720.         ATTACK = false
  721.         Rooted = false
  722.     end
  723. end
  724. function Point_Blank()
  725.     ATTACK = true
  726.     Rooted = true
  727.     local HIT = nil
  728.     local HUMAN = nil
  729.     local ROOT = nil
  730.     CreateSound(145486992,Torso,10,0.85,false)
  731.     for i=0, 0.5, 0.1 / Animation_Speed do
  732.         Swait()
  733.         if HIT ~= nil then
  734.             break
  735.         end
  736.         for index, CHILD in pairs(workspace:GetDescendants()) do
  737.             if CHILD.ClassName == "Model" and CHILD ~= Character then
  738.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  739.                 if HUM then
  740.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  741.                     if TORSO and HUM.Health > 0 then
  742.                         if (TORSO.Position - RootPart.CFrame*CF(0,0,-2).p).Magnitude <= 2 then
  743.                             ROOT = TORSO
  744.                             HUMAN = HUM
  745.                             HIT = CHILD
  746.                         end
  747.                     end
  748.                 end
  749.             end
  750.         end
  751.         RootPart.CFrame = Clerp(RootPart.CFrame, RootPart.CFrame, 0.07) * CF(0,0,-1)
  752.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  753.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  754.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  755.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(135), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  756.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  757.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  758.     end
  759.     if HIT then
  760.         local bv = Instance.new("BodyVelocity")
  761.         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  762.         bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,2).p).lookVector*75
  763.         bv.Parent = RootPart
  764.         Debris:AddItem(bv,0.1)
  765.         coroutine.resume(coroutine.create(function()
  766.             local GUNS = {}
  767.             for i = 1, 4 do
  768.                 local SHOOT = OhnoItsAShotgun()
  769.                 local CFRAME = CF(ROOT.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  770.                 SHOOT.CFrame = CF(CFRAME.p,ROOT.Position)
  771.                 CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  772.                 table.insert(GUNS,SHOOT)
  773.             end
  774.             for i = 1, 25 do
  775.                 Swait()
  776.                 for E = 1, #GUNS do
  777.                     GUNS[E].Transparency = GUNS[E].Transparency - 1/25
  778.                 end
  779.             end
  780.             wait(0.1)
  781.             CamShake(8,15)
  782.             for E = 1, #GUNS do
  783.                 local SHOOT = GUNS[E]
  784.                 coroutine.resume(coroutine.create(function()
  785.                     PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,SHOOT.CFrame*CF(0,0,-15).p,17)
  786.                     SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  787.                     SHOOT.CanCollide = true
  788.                     SHOOT.Anchored = false
  789.                     SHOOT.Parent = workspace
  790.                     local bv = Instance.new("BodyVelocity",SHOOT)
  791.                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  792.                     bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  793.                     Debris:AddItem(bv,0.1)
  794.                     wait(5)
  795.                     for i = 1, 45 do
  796.                         Swait()
  797.                         SHOOT.Transparency = SHOOT.Transparency + 1/45
  798.                     end
  799.                 end))
  800.                 wait()
  801.             end
  802.         end))
  803.         CreateSound(GRUNTS[MRANDOM(1,#GRUNTS)], Torso, 6, 1.1, false)
  804.         for i=0, 1, 0.1 / Animation_Speed do
  805.             Swait()
  806.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  807.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  808.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  809.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  810.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  811.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  812.         end
  813.     end
  814.     ATTACK = false
  815.     Rooted = false
  816. end
  817. function Tripwire()
  818.     ATTACK = true
  819.     Rooted = true
  820.     TRIPWIRE = true
  821.     coroutine.resume(coroutine.create(function()
  822.         repeat
  823.             Swait()
  824.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  825.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  826.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  827.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  828.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  829.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  830.         until ATTACK == false
  831.     end))
  832.     local SHOOT = OhnoItsAShotgun()
  833.     local CFRAME = CF(-1.5,0,1.5) * ANGLES(RAD(0), RAD(45), RAD(0))
  834.     SHOOT.CFrame = Torso.CFrame*CFRAME
  835.     coroutine.resume(coroutine.create(function()
  836.         repeat
  837.             SHOOT.CFrame = Clerp(SHOOT.CFrame,Torso.CFrame*CFRAME,0.1)
  838.             Swait()
  839.         until HOLD == true
  840.         TRIPWIRE = false
  841.         local LOC = SHOOT.CFrame*CF(0,3,0).p
  842.         for i = 1, 15 do
  843.             Swait()
  844.             SHOOT.Transparency = SHOOT.Transparency - 1/15
  845.             SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.3)
  846.         end
  847.         SHOOT.Transparency = 0
  848.         for i = 1, 2 do
  849.             Swait()
  850.             SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.5)
  851.         end
  852.         PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,10)
  853.         CamShake(8,9)
  854.         SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  855.         SHOOT.CanCollide = true
  856.         SHOOT.Anchored = false
  857.         SHOOT.Parent = workspace
  858.         local bv = Instance.new("BodyVelocity",SHOOT)
  859.         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  860.         bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  861.         Debris:AddItem(bv,0.1)
  862.         wait(5)
  863.         for i = 1, 45 do
  864.             Swait()
  865.             SHOOT.Transparency = SHOOT.Transparency + 1/45
  866.         end
  867.     end))
  868.     CreateSound(233856115, SHOOT, 1.2, (MRANDOM(8,12)/10)-0.3, false)
  869.     for i = 1, 15 do
  870.         Swait()
  871.         SHOOT.Transparency = SHOOT.Transparency - 1/150
  872.     end
  873.     ATTACK = false
  874.     Rooted = false
  875. end
  876. function Mend()
  877.     if Humanoid.Health < Humanoid.MaxHealth - 150 then
  878.         ATTACK = true
  879.         Rooted = true
  880.         for i=0, 0.25, 0.1 / Animation_Speed do
  881.             Swait()
  882.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  883.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  884.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  885.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  886.             RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  887.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  888.         end
  889.         local LOOP = 0
  890.         repeat
  891.             LOOP = LOOP + 1
  892.             Swait()
  893.             Humanoid.Health = Humanoid.Health + 1
  894.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  895.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  896.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.4) * ANGLES(RAD(55), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  897.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.7 - 0.4 * SIN(LOOP / 4)) * ANGLES(RAD(50 + 25 * COS(LOOP / 4)), RAD(0), RAD(65)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  898.             RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  899.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  900.         until KEYHOLD == false or Humanoid.Health == Humanoid.MaxHealth
  901.         for i=0, 0.15, 0.1 / Animation_Speed do
  902.             Swait()
  903.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  904.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  905.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  906.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  907.             RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  908.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  909.         end
  910.         ATTACK = false
  911.         Rooted = false
  912.     end
  913. end
  914. function Taunt()
  915.     ATTACK = true
  916.     Rooted = true
  917.     local L = CreateSound(1278007556,Head,8,1.1,false)
  918.     L.EmitterSize = 25
  919.     for i = 1, 20 do
  920.         Swait()
  921.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  922.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  923.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  924.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  925.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  926.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  927.     end
  928.     for i = 1, 40 do
  929.         Swait()
  930.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  931.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  932.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  933.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  934.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  935.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  936.     end
  937.     ATTACK = false
  938.     Rooted = false
  939. end
  940. function DoubleJump()
  941.     ATTACK = true
  942.     Rooted = false
  943.     Torso.Velocity = Vector3.new(Torso.Velocity.X,125,Torso.Velocity.Z)
  944.     CreateSound(159882477, Head, 4, 1, false)
  945.     CreateSound(1112042117, Torso, 2, 1, false)
  946.     local E = 360/12
  947.     for i=1, 12 do
  948.         Swait()
  949.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  950.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  951.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  952.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  953.         RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  954.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  955.     end
  956.     ATTACK = false
  957.     Rooted = false
  958. end
  959.  
  960. --//=================================\\
  961. --||      ASSIGN THINGS TO KEYS
  962. --\\=================================//
  963.  
  964. function MouseDown(Mouse)
  965.     HOLD = true
  966.     if ATTACK == false then
  967.     end
  968. end
  969.  
  970. function MouseUp(Mouse)
  971. HOLD = false
  972. end
  973.  
  974. local READYTODOUBLE = false
  975. local DOUBLED = false
  976.  
  977. function KeyDown(Key)
  978.     KEYHOLD = true
  979.     if Key == "c" and ATTACK == false then
  980.         Conjour()
  981.     end
  982.  
  983.     if Key == "v" and ATTACK == false then
  984.         Aerial_Bombardament()
  985.     end
  986.  
  987.     if Key == "b" and ATTACK == false then
  988.         Point_Blank()
  989.     end
  990.  
  991.     if Key == "f" and ATTACK == false and TRIPWIRE == false and ANIM == "Idle" then
  992.         Tripwire()
  993.     end
  994.  
  995.     if Key == "m" and ATTACK == false then
  996.         Mend()
  997.     end
  998.  
  999.     if Key == "t" and ATTACK == false then
  1000.         Taunt()
  1001.     end
  1002.  
  1003.     if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLED == false then
  1004.         READYTODOUBLE = false
  1005.         DOUBLED = true
  1006.         DoubleJump()
  1007.     end
  1008. end
  1009.  
  1010. function KeyUp(Key)
  1011.     KEYHOLD = false
  1012. end
  1013.  
  1014.     Mouse.Button1Down:connect(function(NEWKEY)
  1015.         MouseDown(NEWKEY)
  1016.     end)
  1017.     Mouse.Button1Up:connect(function(NEWKEY)
  1018.         MouseUp(NEWKEY)
  1019.     end)
  1020.     Mouse.KeyDown:connect(function(NEWKEY)
  1021.         KeyDown(NEWKEY)
  1022.     end)
  1023.     Mouse.KeyUp:connect(function(NEWKEY)
  1024.         KeyUp(NEWKEY)
  1025.     end)
  1026.  
  1027. --//=================================\\
  1028. --\\=================================//
  1029.  
  1030. function unanchor()
  1031.     for _, c in pairs(Character:GetChildren()) do
  1032.         if c:IsA("BasePart") and c ~= RootPart then
  1033.             c.Anchored = false
  1034.         end
  1035.     end
  1036.     if UNANCHOR == true then
  1037.         RootPart.Anchored = false
  1038.     else
  1039.         RootPart.Anchored = true
  1040.     end
  1041. end
  1042.  
  1043. --//=================================\\
  1044. --||    WRAP THE WHOLE SCRIPT UP
  1045. --\\=================================//
  1046.  
  1047. Humanoid.Changed:connect(function(Jump)
  1048.     if Jump == "Jump" and (Disable_Jump == true) then
  1049.         Humanoid.Jump = false
  1050.     elseif Jump == "Jump" and (Disable_Jump == false) and DOUBLED == false then
  1051.         wait(0.1)
  1052.         READYTODOUBLE = true
  1053.     end
  1054. end)
  1055.  
  1056. while true do
  1057.     Swait()
  1058.     script.Parent = WEAPONGUI
  1059.     ANIMATE.Parent = nil
  1060.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1061.         v:Stop();
  1062.     end
  1063.     SINE = SINE + CHANGE
  1064.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1065.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1066.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1067.     local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1068.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1069.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1070.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1071.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1072.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1073.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1074.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1075.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1076.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1077.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1078.     end
  1079.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1080.         ANIM = "Jump"
  1081.         if ATTACK == false then
  1082.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1083.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1084.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1085.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1086.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1087.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1088.         end
  1089.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1090.         ANIM = "Fall"
  1091.         if ATTACK == false then
  1092.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1093.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1094.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1095.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1096.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1097.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1098.         end
  1099.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1100.         ANIM = "Idle"
  1101.         DOUBLED = false
  1102.         READYTODOUBLE = false
  1103.         if ATTACK == false then
  1104.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1105.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1106.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1107.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1108.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1109.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1110.         end
  1111.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1112.         ANIM = "Walk"
  1113.         DOUBLED = false
  1114.         READYTODOUBLE = false
  1115.         if ATTACK == false then
  1116.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1117.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1118.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1119.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1120.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1121.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1122.         end
  1123.     end
  1124.     unanchor()
  1125.     if Rooted == false then
  1126.         Disable_Jump = false
  1127.         Humanoid.WalkSpeed = Speed
  1128.     elseif Rooted == true then
  1129.         Disable_Jump = true
  1130.         Humanoid.WalkSpeed = 0
  1131.     end
  1132.     BMUSIC.SoundId = "rbxassetid://"..SONGID
  1133.     BMUSIC.Looped = true
  1134.     BMUSIC.Pitch = PITCH
  1135.     BMUSIC.Volume = VOLUME
  1136.     BMUSIC.Playing = true
  1137.     if BMUSIC.Parent ~= RootPart then
  1138.         BMUSIC = IT("Sound",RootPart)
  1139.     end
  1140.     Humanoid.Name = "NONHUM"
  1141.     HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
  1142.     HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth
  1143. end
  1144.  
  1145. --//=================================\\
  1146. --\\=================================//
  1147.  
  1148.  
  1149.  
  1150.  
  1151.  
  1152. --//====================================================\\--
  1153. --||                     END OF SCRIPT
  1154. --\\====================================================//--
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