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- --------------| NETWORK SERVICE |-------------- ]]
- --[[ NetworkFixOwnershipSynapse - NetFixSynapse - NetworkOwnership - NetworkOwnershipBypass ]]--
- game["Run Service"].RenderStepped:connect(function()
- settings().Physics.AllowSleep = false
- setsimulationradius(math.huge*math.huge,math.huge*math.huge)
- end)
- print("Loaded | NetworkFixOwnershipSynapse [NET-Bypass]")
- --[[Synapse Softworks - synapse.to / x.synapse.to]]--
- --[[ NetworkAccess ]]--
- --Properties:
- -- // define NetworkAccess functions
- -- SpoofPropertiesV2 / Spoof Properties V2
- loadstring(game:HttpGet("https://pastebin.com/raw/0GNx7MC7", true))()
- spoof(game.Players.LocalPlayer, "MaximumSimulationRadius", 1000)
- spoof(game.Players.LocalPlayer, "SimulationRadius", 1000)
- sethiddenproperty(game.Players.LocalPlayer,"MaximumSimulationRadius",math.huge)
- sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",1.0000000331814e+32)
- spawn(function()
- while true do
- game:GetService("Players").LocalPlayer.ReplicationFocus = workspace
- game:GetService("RunService").Heartbeat:wait()
- end
- end)
- local NetworkAccess = coroutine.create(function()
- settings().Physics.AllowSleep = false
- game:GetService("RunService").RenderStepped:Wait()
- end)
- print("Loaded | NetworkAccess [NET-Bypass]")
- --[[ NetBypass ]]-- --[[ [REDACTED ] ]]--
- --loadstring(game:HttpGet("https://pastebin.com/raw/WsLxEDJj", true))()
- --print("Loaded | NetBypass [NET-Bypass]")
- --[[ netlol ]]--
- if _G.netlol ~= true then
- _G.netlol = true
- coroutine.wrap(
- function()
- settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
- settings().Physics.AllowSleep = false
- game:GetService("RunService").RenderStepped:Connect(
- function()
- game:FindFirstChildOfClass("Players").LocalPlayer.MaximumSimulationRadius =
- math.pow(math.huge, math.huge)
- sethiddenproperty(
- game:FindFirstChildOfClass("Players").LocalPlayer,
- "SimulationRadius",
- math.huge * math.huge)
- end) end)() end
- print("Loaded | netlol [NET-Bypass]")
- --[[ XeNet ]]--
- spawn(function()
- while true do
- game:GetService("RunService").Heartbeat:Wait();
- settings().Physics.AllowSleep = false;
- game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.huge;
- setsimulationradius(math.huge);
- end
- end)
- print("Loaded | XeNet [NET-BYPASS]")
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