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XxMirayxX21

NetworkService

Jan 29th, 2021 (edited)
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  1. --[[
  2.  
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  12. ░ ░
  13.  
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  15.  
  16.  
  17. --------------| NETWORK SERVICE |-------------- ]]
  18.  
  19. --[[ NetworkFixOwnershipSynapse - NetFixSynapse - NetworkOwnership - NetworkOwnershipBypass ]]--
  20. game["Run Service"].RenderStepped:connect(function()
  21. settings().Physics.AllowSleep = false
  22. setsimulationradius(math.huge*math.huge,math.huge*math.huge)
  23. end)
  24. print("Loaded | NetworkFixOwnershipSynapse [NET-Bypass]")
  25. --[[Synapse Softworks - synapse.to / x.synapse.to]]--
  26.  
  27. --[[ NetworkAccess ]]--
  28.  
  29. --Properties:
  30. -- // define NetworkAccess functions
  31. -- SpoofPropertiesV2 / Spoof Properties V2
  32. loadstring(game:HttpGet("https://pastebin.com/raw/0GNx7MC7", true))()
  33.  
  34. spoof(game.Players.LocalPlayer, "MaximumSimulationRadius", 1000)
  35. spoof(game.Players.LocalPlayer, "SimulationRadius", 1000)
  36. sethiddenproperty(game.Players.LocalPlayer,"MaximumSimulationRadius",math.huge)
  37. sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",1.0000000331814e+32)
  38.  
  39. spawn(function()
  40. while true do
  41. game:GetService("Players").LocalPlayer.ReplicationFocus = workspace
  42. game:GetService("RunService").Heartbeat:wait()
  43. end
  44. end)
  45.  
  46. local NetworkAccess = coroutine.create(function()
  47. settings().Physics.AllowSleep = false
  48. game:GetService("RunService").RenderStepped:Wait()
  49. end)
  50. print("Loaded | NetworkAccess [NET-Bypass]")
  51.  
  52. --[[ NetBypass ]]-- --[[ [REDACTED ] ]]--
  53.  
  54. --loadstring(game:HttpGet("https://pastebin.com/raw/WsLxEDJj", true))()
  55. --print("Loaded | NetBypass [NET-Bypass]")
  56.  
  57. --[[ netlol ]]--
  58.  
  59. if _G.netlol ~= true then
  60. _G.netlol = true
  61. coroutine.wrap(
  62. function()
  63. settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
  64. settings().Physics.AllowSleep = false
  65. game:GetService("RunService").RenderStepped:Connect(
  66. function()
  67. game:FindFirstChildOfClass("Players").LocalPlayer.MaximumSimulationRadius =
  68. math.pow(math.huge, math.huge)
  69. sethiddenproperty(
  70. game:FindFirstChildOfClass("Players").LocalPlayer,
  71. "SimulationRadius",
  72. math.huge * math.huge)
  73. end) end)() end
  74. print("Loaded | netlol [NET-Bypass]")
  75.  
  76. --[[ XeNet ]]--
  77.  
  78. spawn(function()
  79. while true do
  80. game:GetService("RunService").Heartbeat:Wait();
  81. settings().Physics.AllowSleep = false;
  82. game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.huge;
  83. setsimulationradius(math.huge);
  84. end
  85. end)
  86. print("Loaded | XeNet [NET-BYPASS]")
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