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Apr 23rd, 2019
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  1. PImage img;
  2. Bullet c;
  3. Bullet c1;
  4. Bullet c2;
  5. Bullet c3;
  6. Bullet c4;
  7. Bullet c5;
  8. Bullet c6;
  9. int wait = 5000;
  10. int time = millis();
  11. int increase;
  12.  
  13. float speed;
  14. int directionX = -1;
  15. int _x = 980;;
  16. int _y;
  17.  
  18.  
  19. void setup() {
  20. size(1280, 720);
  21. background(255);
  22. img = loadImage("recorder1280_720.jpg");
  23. time = millis();
  24. c = new Bullet(980, height/2-204);
  25. c1 = new Bullet(980, height/2-204+(63*1));
  26. c2 = new Bullet(980, height/2-204+(63*2));
  27. c3 = new Bullet(980, height/2-204+(63*3));
  28. c4 = new Bullet(980, height/2-204+(63*4));
  29. c5 = new Bullet(980, height/2-204+(63*5)+4);
  30. c6 = new Bullet(980, height/2-204+(63*6)+11);
  31.  
  32. }
  33.  
  34. void draw() {
  35. background(img);
  36.  
  37. if (millis() - time >= wait) {
  38. increase++;
  39. time = millis();
  40. println(increase);
  41. _x = 980;
  42. }
  43.  
  44. switch(increase) {
  45. case 0:
  46. c();
  47. break;
  48. case 1:
  49. b();
  50. break;
  51. }
  52.  
  53.  
  54. /*
  55. c.display();
  56. c.move(speed);
  57. c1.display();
  58. c1.move(speed);
  59. c2.display();
  60. c2.move(speed);
  61. c3.display();
  62. c3.move(speed);
  63. c4.display();
  64. c4.move(speed);
  65. c5.display();
  66. c5.move(speed);
  67. c6.display();
  68. c6.move(speed);
  69.  
  70. */
  71.  
  72. }
  73.  
  74. void move(float tspeed) {
  75. speed = tspeed;
  76. _x += speed * directionX;
  77. }
  78.  
  79. void circle(int longitude) {
  80. if (_x > width/10) {
  81. _y = longitude;
  82. noStroke();
  83. fill(255, 0, 0);
  84. circle(_x, _y, 15);
  85. }
  86. }
  87.  
  88. void c() {
  89. move(3);
  90. circle(height/2-204);
  91. }
  92.  
  93. void b() {
  94. move(3);
  95. circle(height/2-204);
  96. circle(height/2-204+(63*1));
  97. }
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