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- The history of Binaria
- {1}{white}{white}
- Enchantment ~ discipline
- (Here's the time when you entered the battlefield and after your draw step, add a learning counter. Sacrifice it after III.)
- I, II—Delivers a 2/2 white knight-derived creature with vigilance.
- III—The knight you control gets +2/+1 until end of turn.
- Eternal Master Qiu Da
- {1}{blue}{red}{white}
- Legendary creatures ~ human / magician
- 4/3
- flight
- You can pay {white}{blue}{black}{red}{green} instead of paying the magical power of the spell you cast.
- Amber Ma Ke
- {zero}
- Legendary artifact
- {Tap}: Adds a little magical power, the color of which is the color of any of the legendary creatures and planeswalkers you control.
- Kesar's destruction of the world shock
- {4}{white}
- Legendary witchcraft
- (Legendary Witchcraft can only be cast when you control legendary creatures or planeswalker.)
- Exile all non-legendary non-permanent land.
- Clear sky captain Yuyala
- {2}{Blue}{Red}
- Legendary creatures ~ human / artifact division
- 3/3
- Whenever you cast a historic spell, draw a card. (Artifacts, legends, and disciplines are historical sites.)
- Gluttonous Barossi
- {2} {Green} {Green}
- Creature - Beast
- 4/4
- Increase {4} (You can pay {4} when you cast this spell.)
- If gluttonous Barosi has increased, it has three +1/+1 counters on the battlefield.
- Master lightning
- {2}{Red}
- moment
- If you control a magician, this spell is reduced by {2} to cast.
- Master lightning strikes deal 3 damage to any target.
- Yahya's burning purgatory
- {X}{Red}{Red}
- Legendary witchcraft
- (Legendary Witchcraft can only be cast when you control legendary creatures or planeswalker.)
- Yaya's Fire Purgatory inflicts X damage on up to three targets each.
- Dance flame Yong Qian Qian
- {4} {Red} {Red}
- Legend Riverside ~ Qian Qian Zhuo
- +1: Add {red}{red}. Wu Yan Yong will cause Zhuo Zhu to deal 2 damage to the target player.
- −3: Wu Yan Yong will cause Zhuo Zhu to deal 3 damage to target creature or planeswalker.
- −7: Wu Yan bravely conjures 10 points of damage to target player and each creature and planeswalker they control.
- Wing fire and Song Day
- {4} {red} {white}
- Legendary creature ~ Minotaur / Monk
- 4/6
- The red instant and witchcraft spells you control have life abilities.
- Whenever a white instant or sorcery spell grants you life, Bonfire and Sunday deals 3 damage to target creature or player.
- Luo Yan Fairy
- {green}
- Creature - Fairy / Druid
- 1/1
- {tap}: Add {green}.
- Homer explorer
- {3}{Blue}
- Creature - Homer / Scout
- 3/3
- When a Homer explorer enters the battlefield, the target player places the top four cards of his library in his graveyard.
- Master barge
- {I}{Blue}{Blue}
- moment
- If you control a magician, this spell is reduced by {1} to cast.
- Counter target spell.
- Isolated chapel
- Ground
- Unless you control the plains or swamps, orphaned chapel must be tapped into the battlefield.
- {tap}: Add {white} or {black}.
- Kahn biography Kahn
- {four}
- Legend Riverside ~ Kahn
- 5
- +1: Shows two cards on top of your library. Any opponent chooses one from them. Put the card on your hand and exile another card with a silver counter on it.
- −1: Put a card that you own and has silver counters on it from your exile zone.
- −2: Sends a 0/0 colorless structure artifact artifact creature and has "If you control an artifact, this creature gets +1/+1."
- Akifs supervisor Baird
- {2}{white}{white}
- Legendary Creature - Human / Soldier
- 2/4
- alert
- For each creature, unless its controller pays {1}, it cannot attack you or the Planeswalker you control.
- Marshal of Bengalria
- {white} {white} {white}
- Creature - Human / Knight
- 3/3
- Other creatures you control get +1/+1.
- charge
- {White}
- moment
- Creatures you control get +1/+1 until end of turn.
- Unyielding guard
- {White}
- Creature - Human / Knight
- 2/1
- Invincible in the battlefield into the battlefield, choose another creature you control.
- Sacrifice Undead Guard: This creature gains uncut power until the turn is over.
- Book cover
- {2}{white}
- Enchantment ~ Aura
- Attached to the creature
- Attached creatures get +2/+2, first strike abilities, and extra Knight.
- Ninglai witness Ai Weila
- {4}{white}{white}
- Legendary creatures ~ saints
- 4/4
- Department of life
- {4}: Exchange your total life with the power of Ning Cheng witness Evra.
- Suo blue cover
- {5}{white}
- Enchantment ~ discipline
- (Here's the time when you entered the battlefield and after your draw step, add a learning counter. Sacrifice it after III.)
- I - destroy all places.
- II, III—Each player returns two land cards from their graveyard to the battlefield.
- Healing radiance
- {White}
- moment
- Choose a source. In this round, prevent that source from dealing 3 damage to any one target. You gain 3 life.
- The history of Binaria
- {1}{white}{white}
- Enchantment ~ discipline
- (Here's the time when you entered the battlefield and after your draw step, add a learning counter. Sacrifice it after III.)
- I, II—Delivers a 2/2 white knight-derived creature with vigilance.
- III—The knight you control gets +2/+1 until end of turn.
- Divine power
- {2}{white}
- moment
- Destroy target artifact or enchantment. You gain 4 life.
- Beautiful knight
- {1}{white}
- Creature - Human / Knight
- 2/2
- First attack
- Anti-darkness (This creature cannot be the target of black spells or abilities that opponents control.)
- As long as any player controls a black permanent, the Good Knight gains +1/+0.
- Fermi Fu proud of Gui En Dai
- {3}{white}
- Legendary creatures ~ human / knight
- 2/2
- batter
- Creatures you control and strike first have combos.
- Dawn angels Laila
- {3}{white}{white}
- Legendary creature ~ angel
- 5/5
- Flight, first attack, Department of life
- The other days you control give +1/+1 and lifelinks.
- Sera pull wings
- {3}{white}
- Legendary enchantment ~ Aura
- Attached to the creature
- The attached creature is legendary, gaining +1/+1, and has flying, warning, and life threatening abilities.
- Picked off
- {1}{white}
- Enchantment
- flash
- When exiting the battlefield, exile target creatures that have been tapped by their opponents until they are removed from the battlefield.
- St. ancestral disciple iron summer
- {3}{white}
- Legendary Creature - Bird / Monk
- 2/2
- flight
- Whenever you cast a historic spell, return the target creature card with a total magical charge of 3 or less from your graveyard to the battlefield. (Artifacts, legends, and disciplines are historical sites.)
- Gerald Cormorant
- {1}{white}
- Enchantment ~ discipline
- (Here's the time when you entered the battlefield and after your draw step, add a learning counter. Sacrifice it after III.)
- I, II—Place a +1/+1 counter on the creature with the highest power you control.
- III—Target The most powerful creature you control gains flying, first strike, and lifesaving until end of turn.
- College experienced Master
- {4}{Blue}
- Creature - Human / magician
- 3/2
- If you control a magician, this spell is reduced by {1} to cast.
- When an experienced warlock enters the battlefield, the target creature targeted by the adversary is moved back to its owner.
- Battle of ancient civilizations
- {3}{Blue}
- Enchantment ~ discipline
- (Here's the time when you entered the battlefield and after your draw step, add a learning counter. Sacrifice it after III.)
- I, II - Check the top five cards of your library. You can show one of the artifact cards and place it in your hand. Put the rest of the cards in random order at the bottom of your library.
- III—The artifacts you control become Artifact Creatures with basic strength and defense of 5/5 until end of turn.
- Confused
- {2}{Blue}
- moment
- Target creature gets -4/-0 until end of turn.
- Draw a card.
- Blink of an eye
- {1}{blue}
- moment
- Increase {1}{blue} (You can pay {1}{blue} for this spell.)
- Return target non-permanent land to its owner. If this spell has increased, draw a card.
- Curator guardian
- {2}{Blue}
- Enchantment ~ Aura
- Attached to the permanent
- Attached permanent with evil spirits.
- When the attached permanent leaves the battlefield, if it is a historic site, two cards are drawn. (Artifacts, legends, and disciplines are historical sites.)
- Frozen deep cold
- {2}{Blue}
- Enchantment ~ Aura
- Attached to the creature
- The attached creature has a base strength of 0/4, a defender ability, and loses all other powers, and additionally has a blue color in this category.
- Controlled by Porlas
- {4}{Blue}{Blue}
- Legendary enchantment ~ Aura
- Attached to the permanent
- You control the attached permanent.
- The attached permanent is legendary.
- Kahn's time fragmented
- {4}{Blue}{Blue}
- Legendary witchcraft
- (Legendary Witchcraft can only be cast when you control legendary creatures or planeswalker.)
- The target player makes an additional round after this turn. Move at most one target non-permanent to the owner's hand. Expel Kahn time fragmentation.
- Mermaid fraud division
- {blue}{blue}
- Creature - Mermaid / Magician
- 2/2
- flash
- When the Mermaid chef enters the battlefield, tap the creature targeted by the opponent. It loses all power until the turn is over.
- Ying Qi Baozhu inquiry
- {4}{Blue}
- Enchantment ~ discipline
- (Here's the time when you entered the battlefield and after your draw step, add a learning counter. Sacrifice it after III.)
- I—Return the target instant card from your graveyard to your hand.
- II—Return the target wizardry card from your graveyard to your hand.
- III—Before the end of the turn, whenever you cast an instant or sorcery spell, copy it. You can choose a new target for the copy.
- Nai Ban Dean
- {1}{blue}
- Legendary creatures ~ human / magician
- 2/1
- If the magician entering the battlefield under your control triggers a triggered ability of a permanent controlled by you, that ability fires once more.
- Magic Master Na Luomeha
- {2}{Blue}{Blue}
- Legendary creatures ~ human / magician
- 3/3
- flash
- When the magician Na Rumeha into the battlefield, copy the target by the moment you control or magic spell. You can choose a new target for the copy.
- Other magicians controlled by you get +1/+1.
- Vision field
- {3}{Blue}
- Enchantment
- You can view the top card of your library. (You can do this at any time.)
- If your library's top card is a Moment or Witchcraft card, you can cast it.
- {3}: Exile your library's top card.
- Pear Trident Sentinels
- {4}{Blue}
- Creature - Mermaid / Soldier
- 3/3
- flash
- When the Pearl Trident whistle enters the battlefield, you can banish the target permanent that you control. If you do this, at the beginning of the next end step, return the card to the battlefield under the control of its owner. (Artifacts, legends, and disciplines are historical sites.)
- Storm giant
- {Blue}{Blue}{Blue}
- Creature - Giant Spirit
- 0/4
- flight
- Every time you control a basic island, Stormstorm Giant gets +1/+0.
- Time strategy (only in Planeswalker decks)
- {2}{Blue}
- witchcraft
- Return target creature to its owner. If you control the artifact, then draw a card.
- Ray people Meizhe child
- {1}{blue}
- Legendary creatures ~ human / rogue
- 1/3
- Creatures that you control and have a power or defense of 1 or less cannot be blocked.
- Ice age
- {3}{Blue}
- Enchantment ~ discipline
- (Here's the time when you entered the battlefield and after your draw step, add a learning counter. Sacrifice it after III.)
- I, II - Transverse creature whose target is controlled by an opponent. During the time you control the Ice Age, the creature cannot be reset during its controller's reset step.
- III - Move all tapped creatures back to their owner's hand.
- Master barge
- {I}{Blue}{Blue}
- moment
- If you control a magician, this spell is reduced by {1} to cast.
- Counter target spell.
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