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  1. The history of Binaria
  2. {1}{white}{white}
  3. Enchantment ~ discipline
  4. (Here's the time when you entered the battlefield and after your draw step, add a learning counter. Sacrifice it after III.)
  5. I, II—Delivers a 2/2 white knight-derived creature with vigilance.
  6. III—The knight you control gets +2/+1 until end of turn.
  7.  
  8.  
  9.  
  10. Eternal Master Qiu Da
  11. {1}{blue}{red}{white}
  12. Legendary creatures ~ human / magician
  13. 4/3
  14. flight
  15. You can pay {white}{blue}{black}{red}{green} instead of paying the magical power of the spell you cast.
  16.  
  17.  
  18. Amber Ma Ke
  19. {zero}
  20. Legendary artifact
  21. {Tap}: Adds a little magical power, the color of which is the color of any of the legendary creatures and planeswalkers you control.
  22.  
  23.  
  24. Kesar's destruction of the world shock
  25. {4}{white}
  26. Legendary witchcraft
  27. (Legendary Witchcraft can only be cast when you control legendary creatures or planeswalker.)
  28. Exile all non-legendary non-permanent land.
  29.  
  30.  
  31. Clear sky captain Yuyala
  32. {2}{Blue}{Red}
  33. Legendary creatures ~ human / artifact division
  34. 3/3
  35. Whenever you cast a historic spell, draw a card. (Artifacts, legends, and disciplines are historical sites.)
  36.  
  37.  
  38. Gluttonous Barossi
  39. {2} {Green} {Green}
  40. Creature - Beast
  41. 4/4
  42. Increase {4} (You can pay {4} when you cast this spell.)
  43. If gluttonous Barosi has increased, it has three +1/+1 counters on the battlefield.
  44.  
  45.  
  46. Master lightning
  47. {2}{Red}
  48. moment
  49. If you control a magician, this spell is reduced by {2} to cast.
  50. Master lightning strikes deal 3 damage to any target.
  51.  
  52.  
  53. Yahya's burning purgatory
  54. {X}{Red}{Red}
  55. Legendary witchcraft
  56. (Legendary Witchcraft can only be cast when you control legendary creatures or planeswalker.)
  57. Yaya's Fire Purgatory inflicts X damage on up to three targets each.
  58.  
  59.  
  60. Dance flame Yong Qian Qian
  61. {4} {Red} {Red}
  62. Legend Riverside ~ Qian Qian Zhuo
  63. +1: Add {red}{red}. Wu Yan Yong will cause Zhuo Zhu to deal 2 damage to the target player.
  64. −3: Wu Yan Yong will cause Zhuo Zhu to deal 3 damage to target creature or planeswalker.
  65. −7: Wu Yan bravely conjures 10 points of damage to target player and each creature and planeswalker they control.
  66.  
  67.  
  68. Wing fire and Song Day
  69. {4} {red} {white}
  70. Legendary creature ~ Minotaur / Monk
  71. 4/6
  72. The red instant and witchcraft spells you control have life abilities.
  73. Whenever a white instant or sorcery spell grants you life, Bonfire and Sunday deals 3 damage to target creature or player.
  74.  
  75.  
  76. Luo Yan Fairy
  77. {green}
  78. Creature - Fairy / Druid
  79. 1/1
  80. {tap}: Add {green}.
  81.  
  82.  
  83. Homer explorer
  84. {3}{Blue}
  85. Creature - Homer / Scout
  86. 3/3
  87. When a Homer explorer enters the battlefield, the target player places the top four cards of his library in his graveyard.
  88.  
  89.  
  90. Master barge
  91. {I}{Blue}{Blue}
  92. moment
  93. If you control a magician, this spell is reduced by {1} to cast.
  94. Counter target spell.
  95.  
  96.  
  97. Isolated chapel
  98. Ground
  99. Unless you control the plains or swamps, orphaned chapel must be tapped into the battlefield.
  100. {tap}: Add {white} or {black}.
  101.  
  102.  
  103. Kahn biography Kahn
  104. {four}
  105. Legend Riverside ~ Kahn
  106. 5
  107. +1: Shows two cards on top of your library. Any opponent chooses one from them. Put the card on your hand and exile another card with a silver counter on it.
  108. −1: Put a card that you own and has silver counters on it from your exile zone.
  109. −2: Sends a 0/0 colorless structure artifact artifact creature and has "If you control an artifact, this creature gets +1/+1."
  110.  
  111.  
  112. Akifs supervisor Baird
  113. {2}{white}{white}
  114. Legendary Creature - Human / Soldier
  115. 2/4
  116. alert
  117. For each creature, unless its controller pays {1}, it cannot attack you or the Planeswalker you control.
  118.  
  119.  
  120. Marshal of Bengalria
  121. {white} {white} {white}
  122. Creature - Human / Knight
  123. 3/3
  124. Other creatures you control get +1/+1.
  125.  
  126.  
  127. charge
  128. {White}
  129. moment
  130. Creatures you control get +1/+1 until end of turn.
  131.  
  132.  
  133. Unyielding guard
  134. {White}
  135. Creature - Human / Knight
  136. 2/1
  137. Invincible in the battlefield into the battlefield, choose another creature you control.
  138. Sacrifice Undead Guard: This creature gains uncut power until the turn is over.
  139.  
  140.  
  141. Book cover
  142. {2}{white}
  143. Enchantment ~ Aura
  144. Attached to the creature
  145. Attached creatures get +2/+2, first strike abilities, and extra Knight.
  146.  
  147.  
  148. Ninglai witness Ai Weila
  149. {4}{white}{white}
  150. Legendary creatures ~ saints
  151. 4/4
  152. Department of life
  153. {4}: Exchange your total life with the power of Ning Cheng witness Evra.
  154.  
  155.  
  156. Suo blue cover
  157. {5}{white}
  158. Enchantment ~ discipline
  159. (Here's the time when you entered the battlefield and after your draw step, add a learning counter. Sacrifice it after III.)
  160. I - destroy all places.
  161. II, III—Each player returns two land cards from their graveyard to the battlefield.
  162.  
  163.  
  164. Healing radiance
  165. {White}
  166. moment
  167. Choose a source. In this round, prevent that source from dealing 3 damage to any one target. You gain 3 life.
  168.  
  169.  
  170. The history of Binaria
  171. {1}{white}{white}
  172. Enchantment ~ discipline
  173. (Here's the time when you entered the battlefield and after your draw step, add a learning counter. Sacrifice it after III.)
  174. I, II—Delivers a 2/2 white knight-derived creature with vigilance.
  175. III—The knight you control gets +2/+1 until end of turn.
  176.  
  177.  
  178. Divine power
  179. {2}{white}
  180. moment
  181. Destroy target artifact or enchantment. You gain 4 life.
  182.  
  183.  
  184. Beautiful knight
  185. {1}{white}
  186. Creature - Human / Knight
  187. 2/2
  188. First attack
  189. Anti-darkness (This creature cannot be the target of black spells or abilities that opponents control.)
  190. As long as any player controls a black permanent, the Good Knight gains +1/+0.
  191.  
  192.  
  193. Fermi Fu proud of Gui En Dai
  194. {3}{white}
  195. Legendary creatures ~ human / knight
  196. 2/2
  197. batter
  198. Creatures you control and strike first have combos.
  199.  
  200.  
  201. Dawn angels Laila
  202. {3}{white}{white}
  203. Legendary creature ~ angel
  204. 5/5
  205. Flight, first attack, Department of life
  206. The other days you control give +1/+1 and lifelinks.
  207.  
  208.  
  209. Sera pull wings
  210. {3}{white}
  211. Legendary enchantment ~ Aura
  212. Attached to the creature
  213. The attached creature is legendary, gaining +1/+1, and has flying, warning, and life threatening abilities.
  214.  
  215.  
  216. Picked off
  217. {1}{white}
  218. Enchantment
  219. flash
  220. When exiting the battlefield, exile target creatures that have been tapped by their opponents until they are removed from the battlefield.
  221.  
  222.  
  223. St. ancestral disciple iron summer
  224. {3}{white}
  225. Legendary Creature - Bird / Monk
  226. 2/2
  227. flight
  228. Whenever you cast a historic spell, return the target creature card with a total magical charge of 3 or less from your graveyard to the battlefield. (Artifacts, legends, and disciplines are historical sites.)
  229.  
  230.  
  231. Gerald Cormorant
  232. {1}{white}
  233. Enchantment ~ discipline
  234. (Here's the time when you entered the battlefield and after your draw step, add a learning counter. Sacrifice it after III.)
  235. I, II—Place a +1/+1 counter on the creature with the highest power you control.
  236. III—Target The most powerful creature you control gains flying, first strike, and lifesaving until end of turn.
  237.  
  238.  
  239. College experienced Master
  240. {4}{Blue}
  241. Creature - Human / magician
  242. 3/2
  243. If you control a magician, this spell is reduced by {1} to cast.
  244. When an experienced warlock enters the battlefield, the target creature targeted by the adversary is moved back to its owner.
  245.  
  246.  
  247. Battle of ancient civilizations
  248. {3}{Blue}
  249. Enchantment ~ discipline
  250. (Here's the time when you entered the battlefield and after your draw step, add a learning counter. Sacrifice it after III.)
  251. I, II - Check the top five cards of your library. You can show one of the artifact cards and place it in your hand. Put the rest of the cards in random order at the bottom of your library.
  252. III—The artifacts you control become Artifact Creatures with basic strength and defense of 5/5 until end of turn.
  253.  
  254.  
  255. Confused
  256. {2}{Blue}
  257. moment
  258. Target creature gets -4/-0 until end of turn.
  259. Draw a card.
  260.  
  261.  
  262. Blink of an eye
  263. {1}{blue}
  264. moment
  265. Increase {1}{blue} (You can pay {1}{blue} for this spell.)
  266. Return target non-permanent land to its owner. If this spell has increased, draw a card.
  267.  
  268.  
  269. Curator guardian
  270. {2}{Blue}
  271. Enchantment ~ Aura
  272. Attached to the permanent
  273. Attached permanent with evil spirits.
  274. When the attached permanent leaves the battlefield, if it is a historic site, two cards are drawn. (Artifacts, legends, and disciplines are historical sites.)
  275.  
  276.  
  277. Frozen deep cold
  278. {2}{Blue}
  279. Enchantment ~ Aura
  280. Attached to the creature
  281. The attached creature has a base strength of 0/4, a defender ability, and loses all other powers, and additionally has a blue color in this category.
  282.  
  283.  
  284. Controlled by Porlas
  285. {4}{Blue}{Blue}
  286. Legendary enchantment ~ Aura
  287. Attached to the permanent
  288. You control the attached permanent.
  289. The attached permanent is legendary.
  290.  
  291.  
  292. Kahn's time fragmented
  293. {4}{Blue}{Blue}
  294. Legendary witchcraft
  295. (Legendary Witchcraft can only be cast when you control legendary creatures or planeswalker.)
  296. The target player makes an additional round after this turn. Move at most one target non-permanent to the owner's hand. Expel Kahn time fragmentation.
  297.  
  298. Mermaid fraud division
  299. {blue}{blue}
  300. Creature - Mermaid / Magician
  301. 2/2
  302. flash
  303. When the Mermaid chef enters the battlefield, tap the creature targeted by the opponent. It loses all power until the turn is over.
  304.  
  305.  
  306. Ying Qi Baozhu inquiry
  307. {4}{Blue}
  308. Enchantment ~ discipline
  309. (Here's the time when you entered the battlefield and after your draw step, add a learning counter. Sacrifice it after III.)
  310. I—Return the target instant card from your graveyard to your hand.
  311. II—Return the target wizardry card from your graveyard to your hand.
  312. III—Before the end of the turn, whenever you cast an instant or sorcery spell, copy it. You can choose a new target for the copy.
  313.  
  314.  
  315. Nai Ban Dean
  316. {1}{blue}
  317. Legendary creatures ~ human / magician
  318. 2/1
  319. If the magician entering the battlefield under your control triggers a triggered ability of a permanent controlled by you, that ability fires once more.
  320.  
  321.  
  322. Magic Master Na Luomeha
  323. {2}{Blue}{Blue}
  324. Legendary creatures ~ human / magician
  325. 3/3
  326. flash
  327. When the magician Na Rumeha into the battlefield, copy the target by the moment you control or magic spell. You can choose a new target for the copy.
  328. Other magicians controlled by you get +1/+1.
  329.  
  330.  
  331. Vision field
  332. {3}{Blue}
  333. Enchantment
  334. You can view the top card of your library. (You can do this at any time.)
  335. If your library's top card is a Moment or Witchcraft card, you can cast it.
  336. {3}: Exile your library's top card.
  337.  
  338.  
  339. Pear Trident Sentinels
  340. {4}{Blue}
  341. Creature - Mermaid / Soldier
  342. 3/3
  343. flash
  344. When the Pearl Trident whistle enters the battlefield, you can banish the target permanent that you control. If you do this, at the beginning of the next end step, return the card to the battlefield under the control of its owner. (Artifacts, legends, and disciplines are historical sites.)
  345.  
  346.  
  347. Storm giant
  348. {Blue}{Blue}{Blue}
  349. Creature - Giant Spirit
  350. 0/4
  351. flight
  352. Every time you control a basic island, Stormstorm Giant gets +1/+0.
  353.  
  354.  
  355. Time strategy (only in Planeswalker decks)
  356. {2}{Blue}
  357. witchcraft
  358. Return target creature to its owner. If you control the artifact, then draw a card.
  359.  
  360.  
  361. Ray people Meizhe child
  362. {1}{blue}
  363. Legendary creatures ~ human / rogue
  364. 1/3
  365. Creatures that you control and have a power or defense of 1 or less cannot be blocked.
  366.  
  367.  
  368. Ice age
  369. {3}{Blue}
  370. Enchantment ~ discipline
  371. (Here's the time when you entered the battlefield and after your draw step, add a learning counter. Sacrifice it after III.)
  372. I, II - Transverse creature whose target is controlled by an opponent. During the time you control the Ice Age, the creature cannot be reset during its controller's reset step.
  373. III - Move all tapped creatures back to their owner's hand.
  374.  
  375.  
  376. Master barge
  377. {I}{Blue}{Blue}
  378. moment
  379. If you control a magician, this spell is reduced by {1} to cast.
  380. Counter target spell.
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