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Play File App still crashes with 100 songs

Nov 1st, 2021
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  1.  
  2. ===================================================================================================
  3. ERROR LOGS
  4. ===================================================================================================
  5. [INFO ] Logger: Record log in C:\Users\user\.kivy\logs\kivy_21-11-01_2.txt
  6. [INFO ] Kivy: v2.1.0.dev0, git-f40dd28, 20211031
  7. [INFO ] Kivy: Installed at "C:\Users\user\AppData\Local\Temp\_MEI51882\kivy\__init__.pyc"
  8. [INFO ] Python: v3.8.9 (tags/v3.8.9:a743f81, Apr 6 2021, 14:02:34) [MSC v.1928 64 bit (AMD64)]
  9. [INFO ] Python: Interpreter at "C:\Dropbox\temp_shared\Waverian_temp\WaverianApp\waverianapp-0.500.120.exe"
  10. [INFO ] Logger: Purge log fired. Processing...
  11. [INFO ] Logger: Purge finished!
  12. [INFO ] Kivy: Running on platform: win
  13. [INFO ] WaverianApp: Version: 0.500.120
  14. [INFO ] Factory: 189 symbols loaded
  15. [DEBUG ] Cache: register <kv.resourcefind> with limit=None, timeout=60
  16. [DEBUG ] Cache: register <kv.lang> with limit=None, timeout=None
  17. [DEBUG ] Cache: register <kv.image> with limit=None, timeout=60
  18. [DEBUG ] Cache: register <kv.atlas> with limit=None, timeout=None
  19. [DEBUG ] Image: option <ffpy> ignored by config
  20. [DEBUG ] Image: option <pil> ignored by config
  21. [INFO ] Image: Providers: img_tex, img_dds, img_sdl2 (img_ffpyplayer, img_pil ignored)
  22. [DEBUG ] Cache: register <kv.texture> with limit=1000, timeout=60
  23. [DEBUG ] Cache: register <kv.shader> with limit=1000, timeout=3600
  24. [INFO ] Window: Provider: sdl2
  25. [INFO ] GL: Using the "OpenGL" graphics system
  26. [INFO ] GL: GLEW initialization succeeded
  27. [DEBUG ] GL: available extensions: b'GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control '
  28. [DEBUG ] GL: glShaderBinary is not available
  29. [INFO ] GL: Backend used <glew>
  30. [INFO ] GL: OpenGL version <b'4.6.0 NVIDIA 472.12'>
  31. [INFO ] GL: OpenGL vendor <b'NVIDIA Corporation'>
  32. [INFO ] GL: OpenGL renderer <b'NVIDIA GeForce RTX 2070/PCIe/SSE2'>
  33. [INFO ] GL: OpenGL parsed version: 4, 6
  34. [INFO ] GL: Shading version <b'4.60 NVIDIA'>
  35. [INFO ] GL: Texture max size <32768>
  36. [INFO ] GL: Texture max units <32>
  37. [DEBUG ] Shader: Fragment compiled successfully
  38. [DEBUG ] Shader: Vertex compiled successfully
  39. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\kivy_install\data\glsl\default.png>
  40. [INFO ] Window: auto add sdl2 input provider
  41. [INFO ] Window: virtual keyboard not allowed, single mode, not docked
  42. [DEBUG ] Resource: add <C:\Users\user\AppData\Local\Temp\_MEI51882> in path list
  43. [DEBUG ] App: Loading kv <C:\Users\user\AppData\Local\Temp\_MEI51882\waverian.kv>
  44. [INFO ] Text: Provider: sdl2
  45. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\waverian_logo.png>
  46. [INFO ] GL: NPOT texture support is available
  47. [DEBUG ] Resource: add <C:\Windows\Fonts> in path list
  48. [DEBUG ] Resource: add <C:\Users\user\AppData\Local\Temp\_MEI51882\kivy_install\data\fonts> in path list
  49. [DEBUG ] Base: Create provider from mouse
  50. [DEBUG ] Base: Create provider from wm_touch
  51. [DEBUG ] Base: Create provider from wm_pen
  52. [DEBUG ] Base: Create provider from
  53. [WARNING] Base: Unknown <> provider
  54. [INFO ] Base: Start application main loop
  55. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\background.png>
  56. [DEBUG ] WaverianClient: Connect to Waverian._waverian._tcp.local. : 192.168.0.141:8080
  57. [INFO ] waverian.client._client: connect: url = 'ws://192.168.0.141:8080', timeout = 3.0
  58. [INFO ] waverian.client._connection: connect: url = 'ws://192.168.0.141:8080', timeout = 3.0
  59. [DEBUG ] waverian.client._connection: connect: session 0x72f2910 deferred
  60. [DEBUG ] waverian.client._session.0x72f2910: run: url = 'ws://192.168.0.141:8080', timeout = 3.0, closed = False
  61. [DEBUG ] waverian.client._session.0x72f2910: run: starting session
  62. [DEBUG ] waverian.client._session.0x72f2910: _on_open
  63. [DEBUG ] waverian.client._session.0x72f2910: _on_connect: error = None
  64. [INFO ] waverian.client._connection: connect: _on_connect: error = None
  65. [INFO ] waverian.client._client: on_connected
  66. [DEBUG ] WaverianClient: connected to
  67. [DEBUG ] WaverianApp: connected to receiver Waverian._waverian._tcp.local.
  68. 192.168.0.141:8080
  69. [DEBUG ] Shader: Fragment compiled successfully
  70. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\focused_overlay.png>
  71. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\waverian_glow.png>
  72. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\connect_indicator.png>
  73. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\bkank.png>
  74. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\top_bar_background.png>
  75. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\but_cylinder.png>
  76. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\settings.png>
  77. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\waverian_logo_no_text.png>
  78. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\bhome.png>
  79. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\device.png>
  80. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\bkank.png>
  81. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\radio_tuner.png>
  82. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\internet_radio.png>
  83. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\play_file_input.png>
  84. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\spotify.png>
  85. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\karaoke.png>
  86. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\bluetooth.png>
  87. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\compact_disk.png>
  88. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\line_3.png>
  89. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\line_2.png>
  90. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\line_1.png>
  91. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\usb.png>
  92. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\optical.png>
  93. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\balanced_xlr.png>
  94. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\phono.png>
  95. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\off.png>
  96. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\auto.png>
  97. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\bottom_bar_background.png>
  98. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\bsound_on.png>
  99. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\bsound_off.png>
  100. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\btone.png>
  101. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\addnewapp.png>
  102. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\play_file.png>
  103. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\tone.png>
  104. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\listening_history.png>
  105. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\soundfx.png>
  106. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\equalizer.png>
  107. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\bhome_active.png>
  108. [DEBUG ] waverian.client._connection: request: id = #0, path = /core/effects/list
  109. [DEBUG ] waverian.client._connection: request: sending message
  110. [DEBUG ] waverian.client._session.0x72f2910: send
  111. [DEBUG ] waverian.client._connection: request: id = #1, path = /core/volume/mute/get
  112. [DEBUG ] waverian.client._connection: request: sending message
  113. [DEBUG ] waverian.client._session.0x72f2910: send
  114. [DEBUG ] waverian.client._connection: request: id = #2, path = /core/volume/get
  115. [DEBUG ] waverian.client._session.0x72f2910: _on_message
  116. [DEBUG ] waverian.client._connection: request: sending message
  117. [DEBUG ] waverian.client._connection: _on_message
  118. [DEBUG ] waverian.client._session.0x72f2910: send
  119. [DEBUG ] waverian.client._connection: _on_response_received: request #0: status = 200
  120. [DEBUG ] waverian.client._connection: request: id = #3, path = /core/input/list
  121. [DEBUG ] waverian.client._connection: request: sending message
  122. [DEBUG ] waverian.client._session.0x72f2910: send
  123. [DEBUG ] waverian.client._connection: request: id = #4, path = /core/input/get
  124. [DEBUG ] waverian.client._connection: request: sending message
  125. [DEBUG ] waverian.client._session.0x72f2910: send
  126. [DEBUG ] waverian.client._session.0x72f2910: _on_message
  127. [DEBUG ] waverian.client._connection: _on_message
  128. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\dropdownarrow.png>
  129. [DEBUG ] waverian.client._connection: _on_response_received: request #1: status = 200
  130. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\rounded_button.png>
  131. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\rounded_button_shadow.png>
  132. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\waverian_glow_edit.png>
  133. [DEBUG ] Atlas: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\kivy_install\data\images\defaulttheme.atlas>
  134. [DEBUG ] Atlas: Need to load 1 images
  135. [DEBUG ] Atlas: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\kivy_install\data\images\defaulttheme-0.png>
  136. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\kivy_install\data\images\defaulttheme-0.png>
  137. [DEBUG ] waverian.client._session.0x72f2910: _on_message
  138. [DEBUG ] waverian.client._connection: _on_message
  139. [DEBUG ] waverian.client._connection: _on_response_received: request #2: status = 200
  140. [DEBUG ] waverian.client._session.0x72f2910: _on_message
  141. [DEBUG ] waverian.client._connection: _on_message
  142. [DEBUG ] waverian.client._connection: _on_response_received: request #4: status = 200
  143. [DEBUG ] waverian.client._session.0x72f2910: _on_message
  144. [DEBUG ] waverian.client._connection: _on_message
  145. [DEBUG ] waverian.client._connection: _on_response_received: request #3: status = 200
  146. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\off_down.png>
  147. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\rounded_button_shadow_down.png>
  148. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\optical_down.png>
  149. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\balanced_xlr_down.png>
  150. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\auto_down.png>
  151. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\auto_active.png>
  152. [DEBUG ] waverian.client._connection: request: id = #5, path = /core/input/set
  153. [DEBUG ] waverian.client._connection: request: sending message
  154. [DEBUG ] waverian.client._session.0x72f2910: send
  155. [DEBUG ] waverian.client._session.0x72f2910: _on_message
  156. [DEBUG ] waverian.client._connection: _on_message
  157. [DEBUG ] waverian.client._connection: _on_notification_received: path = /core/input/changed
  158. [DEBUG ] waverian.client._session.0x72f2910: _on_message
  159. [DEBUG ] waverian.client._connection: _on_message
  160. [DEBUG ] waverian.client._connection: _on_response_received: request #5: status = 200
  161. [DEBUG ] WaverianApp: active_input set to Auto
  162. [DEBUG ] WaverianClient: toast error None
  163. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\play_file_down.png>
  164. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\settings_line.png>
  165. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\play_repeat_but.png>
  166. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\play_shuffle_but.png>
  167. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\play_next_but.png>
  168. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\play_but.png>
  169. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\play_prev_but.png>
  170. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\trash.png>
  171. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\addnew.png>
  172. [DEBUG ] ImageSDL2: Load <C:\Users\user\AppData\Local\Temp\_MEI51882\data\theme\blue\images\back.png>
  173. [INFO ] Base: Leaving application in progress...
  174. [WARNING] stderr: Traceback (most recent call last):
  175. [WARNING] stderr: File "main.py", line 464, in <module>
  176. [WARNING] stderr: WaverianApp().run()
  177. [WARNING] stderr: File "kivy\app.py", line 955, in run
  178. [WARNING] stderr: File "kivy\base.py", line 570, in runTouchApp
  179. [WARNING] stderr: File "kivy\base.py", line 335, in mainloop
  180. [WARNING] stderr: File "kivy\base.py", line 379, in idle
  181. [WARNING] stderr: File "kivy\base.py", line 330, in dispatch_input
  182. [WARNING] stderr: File "kivy\base.py", line 299, in post_dispatch_input
  183. [WARNING] stderr: File "kivy\_event.pyx", line 731, in kivy._event.EventDispatcher.dispatch
  184. [WARNING] stderr: File "kivy\uix\behaviors\button.py", line 179, in on_touch_up
  185. [WARNING] stderr: File "kivy\_event.pyx", line 727, in kivy._event.EventDispatcher.dispatch
  186. [WARNING] stderr: File "kivy\_event.pyx", line 1307, in kivy._event.EventObservers.dispatch
  187. [WARNING] stderr: File "kivy\_event.pyx", line 1191, in kivy._event.EventObservers._dispatch
  188. [WARNING] stderr: File "kivy\lang\builder.py", line 57, in custom_callback
  189. [WARNING] stderr: File "<string>", line 114, in <module>
  190. [WARNING] stderr: File "utils\__init__.py", line 290, in load_screen
  191. [WARNING] stderr: text = '\n'.join(text)
  192. [WARNING] stderr: File "kivy\uix\screenmanager.py", line 1184, in switch_to
  193. [WARNING] stderr: File "kivy\properties.pyx", line 520, in kivy.properties.Property.__set__
  194. [WARNING] stderr: File "kivy\properties.pyx", line 567, in kivy.properties.Property.set
  195. [WARNING] stderr: File "kivy\properties.pyx", line 606, in kivy.properties.Property._dispatch
  196. [WARNING] stderr: File "kivy\_event.pyx", line 1307, in kivy._event.EventObservers.dispatch
  197. [WARNING] stderr: File "kivy\_event.pyx", line 1213, in kivy._event.EventObservers._dispatch
  198. [WARNING] stderr: File "kivy\uix\screenmanager.py", line 1063, in on_current
  199. [WARNING] stderr: File "kivy\uix\screenmanager.py", line 377, in start
  200. [WARNING] stderr: File "kivy\_event.pyx", line 731, in kivy._event.EventDispatcher.dispatch
  201. [WARNING] stderr: File "C:\Users\user\AppData\Local\Temp\_MEI51882\uix\screens\playfilescreen.py", line 431, in on_pre_enter
  202. [WARNING] stderr: self._load_playlist()
  203. [WARNING] stderr: File "C:\Users\user\AppData\Local\Temp\_MEI51882\uix\screens\playfilescreen.py", line 489, in _load_playlist
  204. [WARNING] stderr: for x in range(int(play_list['NumberOfEntries'])):
  205. [WARNING] stderr: KeyError: 'NumberOfEntries'
  206.  
  207. ===================================================================================================
  208. SYS INFO
  209. ===================================================================================================
  210.  
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