Advertisement
Guest User

output log 7days

a guest
Feb 27th, 2020
516
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.37 KB | None | 0 0
  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.0f2 (292b93d75a2c)
  4. Forcing GfxDevice: Direct3D 11
  5. GfxDevice: creating device client; threaded=1
  6. Direct3D:
  7. Version: Direct3D 11.0 [level 11.1]
  8. Renderer: AMD Radeon RX 5700 (ID=0x731f)
  9. Vendor:
  10. VRAM: 8151 MB
  11. Driver: 26.20.15019.1003
  12. Begin MonoManager ReloadAssembly
  13. - Completed reload, in 1.126 seconds
  14. <RI> Initializing input.
  15.  
  16. <RI> Input initialized.
  17.  
  18. <RI> Initialized touch support.
  19.  
  20. UnloadTime: 0.430638 ms
  21. 2020-02-27T10:09:57 0.010 INF [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
  22. 2020-02-27T10:09:57 0.114 INF Texture quality is set to 0
  23. 2020-02-27T10:09:57 0.114 INF Precaching...
  24. 2020-02-27T10:09:57 0.115 INF Precaching file: 7DaysToDie_Data/resources.assets
  25. 2020-02-27T10:09:57 0.177 INF [EAC] Not loading, not started from launcher
  26. 2020-02-27T10:09:58 1.174 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
  27. 2020-02-27T10:09:58 1.179 INF Precaching file: Data/Bundles/blocktextureatlases
  28. 2020-02-27T10:09:59 1.941 INF Precaching file: Data/Bundles/terraintextures
  29. 2020-02-27T10:10:00 2.656 INF Precaching done
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement