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- Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
- Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
- Initialize engine version: 2019.1.0f2 (292b93d75a2c)
- Forcing GfxDevice: Direct3D 11
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: AMD Radeon RX 5700 (ID=0x731f)
- Vendor:
- VRAM: 8151 MB
- Driver: 26.20.15019.1003
- Begin MonoManager ReloadAssembly
- - Completed reload, in 1.126 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.430638 ms
- 2020-02-27T10:09:57 0.010 INF [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
- 2020-02-27T10:09:57 0.114 INF Texture quality is set to 0
- 2020-02-27T10:09:57 0.114 INF Precaching...
- 2020-02-27T10:09:57 0.115 INF Precaching file: 7DaysToDie_Data/resources.assets
- 2020-02-27T10:09:57 0.177 INF [EAC] Not loading, not started from launcher
- 2020-02-27T10:09:58 1.174 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
- 2020-02-27T10:09:58 1.179 INF Precaching file: Data/Bundles/blocktextureatlases
- 2020-02-27T10:09:59 1.941 INF Precaching file: Data/Bundles/terraintextures
- 2020-02-27T10:10:00 2.656 INF Precaching done
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