AGameAnx

gt-alt

Jan 13th, 2021
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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <dokmap version="1.1">
  3.     <meta name="Gaalsien Territories Alternate [2,2]"
  4.           authors="SSSS"
  5.           description="Alternate version of Gaalsien Territories that aims to make it more balanced while keeping the same spirit"/>
  6.    
  7.     <layout map="MP_23" mode="Team" players="2, 3, 4, 5, 6">
  8.         <bounds top="6500" bottom="400" left="-1000" right="8000"/>
  9.        
  10.         <units>
  11.             <!-- spectator units -->
  12.             <unit team="0" index="1" x="0" y="400" angle="0" type="N_DemoCharge"/>
  13.             <unit team="0" index="2" x="0" y="400" angle="0" type="N_DemoCharge"/>
  14.             <unit team="1" index="1" x="0" y="400" angle="0" type="N_DemoCharge"/>
  15.             <unit team="1" index="2" x="0" y="400" angle="0" type="N_DemoCharge"/>
  16.         </units>
  17.        
  18.         <spawns>
  19.             <!-- team 1 -->
  20.             <spawn team="0" index="0" x="0" y="5500" angle="180" camera="105"/>
  21.             <spawn team="0" index="1" x="0" y="5500" angle="180" camera="105" fleet="false"/>
  22.             <spawn team="0" index="2" x="0" y="5500" angle="180" camera="105" fleet="false"/>
  23.            
  24.             <!-- team 2 -->
  25.             <spawn team="1" index="0" x="7000" y="5500" angle="180" camera="255"/>
  26.             <spawn team="1" index="1" x="7000" y="5500" angle="180" camera="255" fleet="false"/>
  27.             <spawn team="1" index="2" x="7000" y="5500" angle="180" camera="255" fleet="false"/>
  28.         </spawns>
  29.        
  30.         <resources>
  31.             <!-- team 1 -->
  32.             <resource x="-300" y="5600" type="cu" amount="7500"/>
  33.             <resource x="-300" y="5500" type="ru" amount="3000"/>
  34.             <resource x="-300" y="5400" type="cu" amount="7500"/>
  35.            
  36.             <!-- team 2 -->
  37.             <resource x="7300" y="5600" type="cu" amount="7500"/>
  38.             <resource x="7300" y="5500" type="ru" amount="3000"/>
  39.             <resource x="7300" y="5400" type="cu" amount="7500"/>
  40.         </resources>
  41.        
  42.         <wrecks>
  43.             <wreck x="0" y="4000" angle="45">
  44.                 <resource x="50" y="4140" type="cu" amount="10500"/>
  45.                 <resource x="-50" y="4140" type="ru" amount="4000"/>
  46.             </wreck>
  47.            
  48.             <wreck x="7000" y="4000" angle="315">
  49.                 <resource x="6950" y="4140" type="cu" amount="10500"/>
  50.                 <resource x="7050" y="4140" type="ru" amount="4000"/>
  51.             </wreck>
  52.            
  53.             <wreck x="1000" y="2500" angle="45">
  54.                 <resource x="1050" y="2640" type="cu" amount="10500"/>
  55.                 <resource x="950" y="2640" type="ru" amount="4000"/>
  56.             </wreck>
  57.            
  58.             <wreck x="6000" y="2500" angle="315">
  59.                 <resource x="5950" y="2640" type="cu" amount="10500"/>
  60.                 <resource x="6050" y="2640" type="ru" amount="4000"/>
  61.             </wreck>
  62.         </wrecks>
  63.        
  64.         <artifacts>
  65.             <artifact x="3500" y="6000"/>
  66.             <artifact x="3500" y="4500"/>
  67.             <artifact x="3500" y="3000"/>
  68.         </artifacts>
  69.        
  70.         <ezs>
  71.             <!-- extraction zones -->
  72.             <!-- Kalash Teeth has extraction zones of radius 500 for reference -->
  73.             <ez team="0" x="4850" y="1150" radius="500"/>
  74.             <ez team="1" x="2150" y="1150" radius="500"/>
  75.         </ezs>
  76.     </layout>
  77. </dokmap>
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