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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return m:TrigEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return rawget(self,s) or _rg:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- FakeService(g,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- plr = game.Players.LocalPlayer
- repeat wait() until plr.Character
- char = plr.Character
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == "Part" then
- v.Transparency = 1
- elseif v.ClassName == "Accessory" then
- v.Handle.Transparency = 1
- end
- end
- char.Animate:Destroy()
- char.Humanoid.Animator:Destroy()
- local bill = Instance.new("BillboardGui",char.Torso)
- bill.Name = "PlaytimeDisplay"
- bill.Adornee = bill.Parent
- bill.Size = UDim2.new(10.5, 0 , 11, 0)
- bill.Archivable = true
- bill.AutoLocalize = true
- local img = Instance.new("ImageLabel",bill)
- img.Size = UDim2.new(0.5, 4,0.5, 4)
- img.Image = "http://www.roblox.com/asset/?id=1840745100"
- img.Visible = true
- img.BackgroundTransparency = 1
- img.Position = UDim2.new(0.213, 0,0.49, 0)
- char.Humanoid.HipHeight = 2.1
- char.Humanoid.Name = "Playtime"
- go = Instance.new("Sound",char)
- go.SoundId = "rbxassetid://1846603855"
- go.Volume = 4
- five = Instance.new("Sound",char)
- five.SoundId = "rbxassetid://1846870244"
- five.Volume = 4
- two = Instance.new("Sound",char)
- two.SoundId = "rbxassetid://1846619160"
- two.Volume = 4
- one = Instance.new("Sound",char)
- one.SoundId = "rbxassetid://1846615963"
- one.Volume = 4
- four = Instance.new("Sound",char)
- four.SoundId = "rbxassetid://1846859927"
- four.Volume = 4
- messup = Instance.new("Sound",char)
- messup.SoundId = "rbxassetid://1846613015"
- messup.Volume = 4
- win = Instance.new("Sound",char)
- win.Name = "YouWon"
- win.SoundId = "rbxassetid://1847115545"
- win.Volume = 4
- ItsPlaytime = Instance.new("Sound",char)
- ItsPlaytime.SoundId = "rbxassetid://1884615226"
- ItsPlaytime.Volume = 1
- ItsPlaytime:Play()
- ItsPlaytime.Looped = true
- JumpCount = 0
- char.Head.face.Transparency = 1
- touched = false
- char.Torso.Touched:connect(function(part)
- local human = part.Parent:FindFirstChildOfClass("Humanoid")
- if human and human.Parent.Name ~= char.Name and touched == false then
- go:Play()
- touched = true
- char.Playtime.WalkSpeed = 16
- human.WalkSpeed = 0
- wait(1.5)
- if JumpCount == 0 and human.Jump then
- one:Play()
- JumpCount = 1
- else
- messup:Play()
- touched = false
- JumpCount = 0
- end
- wait(1)
- if JumpCount == 1 and human.Jump then
- two:Play()
- JumpCount = 2
- else
- messup:Play()
- JumpCount = 0
- end
- wait(1)
- if JumpCount == 2 and human.Jump then
- JumpCount = 3
- else
- messup:Play()
- JumpCount = 0
- end
- wait(1)
- if JumpCount == 3 and human.Jump then
- JumpCount = 4
- four:Play()
- else
- messup:Play()
- JumpCount = 0
- end
- wait(1)
- if JumpCount == 4 and human.Jump then
- JumpCount = 0
- five:Play()
- wait(1)
- win:Play()
- touched = false
- char.Playtime.WalkSpeed = 16
- human.WalkSpeed = 16
- else
- messup:Play()
- JumpCount = 0
- end
- end
- end)
- while true do
- wait()
- img.Image = "http://www.roblox.com/asset/?id=1890934453"
- wait(0.05)
- img.Image = "http://www.roblox.com/asset/?id=1890934875"
- wait(0.05)
- img.Image = "http://www.roblox.com/asset/?id=1890935343"
- wait(0.05)
- img.Image = "http://www.roblox.com/asset/?id=1890935748"
- wait(0.05)
- img.Image = "http://www.roblox.com/asset/?id=1890936113"
- wait(0.05)
- img.Image = "http://www.roblox.com/asset/?id=1840745100"
- end
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