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Mar 18th, 2018
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  1. # *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
  2. # Shopkeepers Config
  3. # Wiki: https://github.com/Shopkeepers/Shopkeepers-Wiki/wiki/Configuration
  4. # *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
  5.  
  6. # The initial debugging state of the plugin.
  7. debug: false
  8.  
  9. # *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
  10. # Shopkeeper Data
  11. # *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
  12.  
  13. # The file encoding to use for the save file. If empty, your system's default
  14. # encoding will be used. If you have issues with the save file, such as special
  15. # characters not being saved correctly, try setting this option to 'UTF-8'.
  16. file-encoding: "UTF-8"
  17. # Whether the save file shall get written every time a shopkeeper was edited.
  18. # If disabled, saving will occur at 5 minute intervals and on plugin shutdown.
  19. # If you have a large server with many players and/or many shopkeepers, it
  20. # might be a good idea to disable this for performance reasons.
  21. save-instantly: true
  22. # Whether trades involving head items with custom textures get saved. Some
  23. # bukkit / spigot versions had issues with saving custom head items in the
  24. # past, which would result in corrupted save data.
  25. skip-custom-head-saving: true
  26.  
  27. # *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
  28. # Plugin Compatibility
  29. # *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
  30.  
  31. # Whether the plugin shall periodically verify that all shopkeepers that should
  32. # currently be spawned are actually present. This should only be enabled if you
  33. # have problems with shopkeepers disappearing.
  34. enable-spawn-verifier: false
  35. # If enabled, Shopkeepers tries to bypass other plugins which deny mob spawning
  36. # (ex. land protection plugins).
  37. bypass-spawn-blocking: true
  38. # If enabled, Shopkeepers tries to bypass other plugins which deny interaction
  39. # with the shopkeepers.
  40. bypass-shop-interaction-blocking: false
  41.  
  42. # If enabled, players will only be able to place shopkeepers where they have
  43. # permission from WorldGuard to build or where the 'allow-shop' flag is set.
  44. enable-world-guard-restrictions: false
  45. # If enabled (additionally to the enable-world-guard-restrictions setting),
  46. # players will only be able to place shopkeepers in regions where the
  47. # 'allow-shop' flag is set, but nowhere else. However, players will still require
  48. # chest access for shop setup to work. And in case they can't place chests in
  49. # the affected region, shop chests need to be pre-setup by someone else and the
  50. # require-chest-recently-placed setting needs to be disabled.
  51. require-world-guard-allow-shop-flag: false
  52. # If enabled, players will only be able to place shopkeepers in places that
  53. # have been designated as commercial areas by Towny.
  54. enable-towny-restrictions: false
  55.  
  56. # *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
  57. # Shop Creation (and removal)
  58. # *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
  59.  
  60. # The item type used to create player shops.
  61. shop-creation-item: MONSTER_EGG
  62. # The data value of the shop-creation item. -1 to ignore.
  63. shop-creation-item-data: 0
  64. # The display name of the shop-creation item. Empty to ignore.
  65. shop-creation-item-name: ""
  66. # The item lore of the shop-creation item. Empty to ignore.
  67. shop-creation-item-lore: []
  68. # The required spawn-egg mob type of the shop-creation item (if the item is a
  69. # spawn-egg). Empty to ignore, or invalid (ex. whitespace ' ') to only accept
  70. # empty spawn eggs (without any mob type assigned).
  71. shop-creation-item-spawn-egg-entity-type: "VILLAGER"
  72. # Whether to prevent normal usage of the shop-creation item. Players with the
  73. # bypass permission (usually admins) can bypass this.
  74. prevent-shop-creation-item-regular-usage: false
  75. # Whether clicking the delete button of a player shop gives the player the
  76. # shop-creation item back.
  77. deleting-player-shop-returns-creation-item: false
  78.  
  79. # Whether to allow creating player shops with the /shopkeeper command.
  80. create-player-shop-with-command: false
  81. # This enables compatibility with other plugins that might restrict chest
  82. # access.
  83. simulate-right-click-on-command: true
  84.  
  85. # Whether the selected chest must have been recently placed by the player
  86. # attempting to create the shopkeeper.
  87. require-chest-recently-placed: true
  88. # The maximum distance a player shopkeeper can be placed from its backing
  89. # chest. This cannot be set to a value greater than 50.
  90. max-chest-distance: 15
  91. # Whether to protect player shop chests from being broken. Usually it is
  92. # recommended to keep this enabled.
  93. protect-chests: true
  94. # Whether to delete player shopkeepers when their backing chest is broken.
  95. delete-shopkeeper-on-break-chest: false
  96.  
  97. # The default maximum number of shops a player can have. Set to 0 to allow any
  98. # number of shops.
  99. max-shops-per-player: 0
  100. # A list of permission nodes that can be used to explicitly set the maximum
  101. # number of shops a specific player or group of players can have. Use the
  102. # shopkeeper.maxshops.<count> permission node pattern to use this feature.
  103. max-shops-perm-options: 5,15,25
  104.  
  105. # If enabled (set to a value greater than 0), Shopkeepers will check for and
  106. # remove the shops of inactive players once every plugin start. This setting
  107. # determines how many days ago a player's last login has to be in order for the
  108. # player to be considered inactive.
  109. player-shopkeeper-inactive-days: 0
  110.  
  111. # *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
  112. # Shop (Object) Types
  113. # *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
  114.  
  115. # A list of mob types which can be used for shopkeepers. Adding new mob types
  116. # to the defaults here is unsupported, as some mob types might not properly
  117. # work and can cause all kinds of issues.
  118. enabled-living-shops:
  119. - VILLAGER
  120. - COW
  121. - MUSHROOM_COW
  122. - SHEEP
  123. - PIG
  124. - CHICKEN
  125. - OCELOT
  126. - RABBIT
  127. - WOLF
  128. - SNOWMAN
  129. - IRON_GOLEM
  130. - POLAR_BEAR
  131. - SKELETON
  132. - STRAY
  133. - WITHER_SKELETON
  134. - SPIDER
  135. - CAVE_SPIDER
  136. - CREEPER
  137. - WITCH
  138. - ENDERMAN
  139. - ZOMBIE
  140. - ZOMBIE_VILLAGER
  141. - PIG_ZOMBIE
  142. - HUSK
  143. - GIANT
  144. - GHAST
  145. - SLIME
  146. - MAGMA_CUBE
  147. - SQUID
  148. - EVOKER
  149. - VEX
  150. - VINDICATOR
  151. - ILLUSIONER
  152. - PARROT
  153.  
  154. # Whether mob shopkeepers make sounds.
  155. silence-living-shop-entities: true
  156.  
  157. # Whether to show nameplates of mob shopkeepers.
  158. show-nameplates: true
  159. # Whether to always show nameplates. If disabled, nameplates will only be shown
  160. # when looking directly at the shopkeeper. Note: This might no longer work
  161. # since MC 1.8.
  162. always-show-nameplates: false
  163. # The prefix for nameplates (to help distinguish them from players).
  164. nameplate-prefix: ""
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