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FPS booster Script

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May 19th, 2019
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  1. --level 1
  2.  
  3. for _,v in pairs(workspace:GetDescendants()) do
  4. if v.ClassName == "Part"
  5. or v.ClassName == "SpawnLocation"
  6. or v.ClassName == "WedgePart"
  7. or v.ClassName == "Terrain"
  8. or v.ClassName == "MeshPart" then
  9. v.Material = "Plastic"
  10. end
  11. end
  12.  
  13. --level 2
  14.  
  15. for _,v in pairs(workspace:GetDescendants()) do
  16. if v.ClassName == "Part"
  17. or v.ClassName == "SpawnLocation"
  18. or v.ClassName == "WedgePart"
  19. or v.ClassName == "Terrain"
  20. or v.ClassName == "MeshPart" then
  21. v.Material = "Plastic"
  22. end
  23. end
  24.  
  25. for _,v in pairs(workspace:GetDescendants()) do
  26. if v.ClassName == "Decal"
  27. or v.ClassName == "Texture" then
  28. v:Destroy()
  29. end
  30. end
  31.  
  32. --level 3
  33.  
  34. for _,v in pairs(workspace:GetDescendants()) do
  35. if v.ClassName == "Part"
  36. or v.ClassName == "SpawnLocation"
  37. or v.ClassName == "WedgePart"
  38. or v.ClassName == "Terrain"
  39. or v.ClassName == "MeshPart" then
  40. v.BrickColor = BrickColor.new(155, 155, 155)
  41. v.Material = "Plastic"
  42. end
  43. end
  44.  
  45. for _,v in pairs(workspace:GetDescendants()) do
  46. if v.ClassName == "Decal"
  47. or v.ClassName == "Texture" then
  48. v:Destroy()
  49. end
  50. end
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