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V-Ray 1.5 for Rhino full software + key download pcmac

Nov 16th, 2013
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  1. V-Ray 1.5 for Rhino full software + key download pcmac
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  8. http://k2s.cc/file/52603e27748b6/V-Ray_1.5_for_Rhino_full_software_%2B_key_download_pc%2Fmac.rar
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  19. V-Ray 1.5 for Rhino full software + key download pc/mac
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  25. Efficient Multicore Ray-Tracing Engine - V-Ray has been specifically optimized for ray tracing, allowing users to create complex shading, area shadows, camera effects and GI with unprecedented speed and accuracy.
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  27. Rhino Integration - V-Ray 1.5 for Rhino supports the 32-bit version of Rhino 4.0 and the 32 and 64-bit versions of Rhino 5.0.
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  30. Interactive Rendering - V-Ray RT is a revolutionary rendering engine providing instant feedback and streamlining scene setup. Because V-Ray RT is built upon the same robust core as V-Ray, it is seamless to transition between V-Ray RT and production rendering. Randomize Sampler improves anti-aliasing of nearly horizontal or vertical lines.
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  32. GEOMETRY
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  35. VRayProxy - VRayProxy is an indispensable tool for managing scene memory and efficiently rendering massive amounts of geometry. V-Ray Proxy objects are dynamically loaded and unloaded at render-time, saving vital RAM resources.
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  38. Displacement - Control displacement on a per-material basis and generate detailed geometry at render time with maximum memory efficiency.
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  40. MATERIALS & SHADING
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  42. Physically-based Materials - Create materials based on physical properties using V-Ray's versatile shaders.
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  44. Material Preview - Preview materials accurately and efficiently. Once a preview is generated, it is cached for later use.
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  46. VRayDirt - Simulate shading around corners and crevices of objects based on a radial distance. VRayDirt can be used to produce a variety of effects, including ambient occlusion renderings.
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  48. Interpolation (Reflections and Refractions) - Accelerate rendering by approximating and caching the effects of glossy reflections and refractions.
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  51. Dispersion - Trace and refract light based on its wavelength.
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  57. Alpha Transparency - Create materials with alpha transparency.
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  59. Procedural Textures - Utilize procedurally generated texture maps:
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  61. • Falloff Granite • Dirt • Marble
  62. • Rock • Smoke Invert • Leather
  63. • Snow • SpeckleSplat • Stucco
  64. • Water • Wood
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  66. Color Space - Manage the input gamma of textures using Linear, Gamma Corrected, or sRGB options.
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  68. LIGHTS & ILLUMINATION
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  71. Dome Light - Create simple, artifact-free image-based lighting using the Dome Light. Its powerful importance sampling analyzes HDR images and optimizes light tracing and GI precision.
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  75. IES Light - Use photometric data to provide accurate light definition.
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  77. Sphere Light - Create spherically shaped area lights.
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  79. SUN & SKY
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  81. RDK Sun - The VRaySun/ Sky system is compatible with the RDK Sun.
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  83. Sky Options - Control sky properties independently from the sun.
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  85. Sky Models - Specify sky appearance using Preetham et al, CIE Clear, or CIE Overcast models.
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  87. GLOBAL ILLUMINATION
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  89. Optimized Global Illumination Solutions - V-Ray provides several optimized solutions for creating Global Illumination, giving artists the complete control and flexibility they need.
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  92. Ambient Occlusion - Generate shading based on an object’s proximity, and enhance GI details without significantly increasing render time.
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  98. Retrace Threshold - Reduce Light Cache artifacts and improve the appearance of glossy reflections and refractions when using the time saving feature - Use light cache for glossy rays.
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  102. CAMERAS & OPTICS
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  104. Physical Camera - Render any standard camera using physical camera properties, including Depth of Field and Motion Blur effects.
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  107. Lens Effects (Glare / Bloom) - Simulate the natural lens effects that occur when photographing highlights.
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  112. RENDERING OUTPUT
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  114. DR Spawner - Launch Distributed Rendering hosts without opening Rhino.
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  116. Color Mapping - Clamp Level defines the peak level for clamping bright colors. Adaptation Only uses color-mapping controls for calculations without applying to the final result. Linear Workflow applies inverse gamma correction to all materials, simplifying setup time for Linear Workflow.
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  118. V-Ray Frame Buffer (VFB) - Region Render specifies a portion of the scene to render. History saves render to the VFB cache, simplifying render comparison. Compare loads two renders directly in the VFB with A/B comparison controls. Material ID supports rendering Material ID channels for post processing.
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  120. Rhino RDK Support - V-Ray 1.5 for Rhino supports the Rhino Document Sun, Edge Softening, Shutlining, and Displacement.
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  123. Key features may vary depending on the product choice and respective version of V-Ray® being used. Chaos Group maintains the right to make changes to feature lists and products without future notice.
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