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- using System;
- using System.Collections.Generic;
- using System.Linq;
- namespace THROWAWAYLevelAutoCalculator
- {
- internal class Program
- {
- private static void Main(string[] args)
- {
- var stats = 1000;
- var skillList = new List<Skill>
- {
- new Skill("Skill 1", 1, 1),
- new Skill("Skill 2", 2, 2),
- new Skill("Skill 3", 3, 3),
- new Skill("Skill 4", 4, 4),
- new Skill("Skill 5", 5, 5),
- new Skill("Skill 6", 6, 6),
- new Skill("Skill 7", 7, 7),
- };
- while (stats >= 0)
- {
- var skill = skillList
- .Where(x => x.IsMaxed == false)
- .Aggregate((seed, f) => f.ExpToLevel < seed.ExpToLevel ? f : seed);
- if (stats - skill.ExpToLevel >= 0)
- {
- stats -= skill.ExpToLevel;
- skill.LevelUp();
- }
- else
- {
- break;
- }
- }
- foreach (var item in skillList)
- {
- Console.WriteLine($"Name: {item.SkillName} Level: {item.SkillLevel}");
- }
- }
- }
- public class Skill
- {
- public string SkillName { get; set; }
- public int ExpToLevel { get; set; }
- public int SkillLevel { get; set; } = 0;
- public int MaxLevel = 40;
- public bool IsMaxed
- {
- get
- {
- if (SkillLevel >= MaxLevel)
- {
- return true;
- }
- return false;
- }
- }
- private int ExpGrowth { get; set; } = 0;
- public Skill(string skillName,
- int expNeededToLevel,
- int expGrowth)
- {
- SkillName = skillName;
- ExpGrowth = expGrowth;
- ExpToLevel = expNeededToLevel;
- }
- public void LevelUp()
- {
- SkillLevel++;
- ExpToLevel += ExpGrowth;
- }
- }
- }
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