SyntaxIsHere

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Nov 12th, 2018
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  5. --https://github.com/Mokiros/roblox-FE-compatibility
  6. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  7. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  8. local RealPlayer = Player
  9. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  10.  
  11.  
  12.  
  13. --//====================================================\\--
  14. --|| CREATED BY SHACKLUSTER, EDIT BY XXUNORIBOASXX
  15. --\\====================================================//--
  16.  
  17.  
  18.  
  19. wait(0.2)
  20.  
  21.  
  22.  
  23. Player = game:GetService("Players").LocalPlayer
  24. PlayerGui = Player.PlayerGui
  25. Cam = workspace.CurrentCamera
  26. Backpack = Player.Backpack
  27. Character = Player.Character
  28. Humanoid = Character.Humanoid
  29. Mouse = Player:GetMouse()
  30. RootPart = Character["HumanoidRootPart"]
  31. Torso = Character["Torso"]
  32. Head = Character["Head"]
  33. RightArm = Character["Right Arm"]
  34. LeftArm = Character["Left Arm"]
  35. RightLeg = Character["Right Leg"]
  36. LeftLeg = Character["Left Leg"]
  37. RootJoint = RootPart["RootJoint"]
  38. Neck = Torso["Neck"]
  39. RightShoulder = Torso["Right Shoulder"]
  40. LeftShoulder = Torso["Left Shoulder"]
  41. RightHip = Torso["Right Hip"]
  42. LeftHip = Torso["Left Hip"]
  43. local sick = Instance.new("Sound",Character)
  44. sick.SoundId = "rbxassetid://1167151479"
  45. sick.Looped = true
  46. sick.Pitch = 1
  47. sick.Volume = 1
  48. sick:Play()
  49.  
  50. local naeeym2 = Instance.new("BillboardGui",Character)
  51. naeeym2.AlwaysOnTop = true
  52. naeeym2.Size = UDim2.new(5,35,2,35)
  53. naeeym2.StudsOffset = Vector3.new(0,3,0)
  54. naeeym2.Adornee = Character.Head
  55. naeeym2.Name = "Name"
  56. --naeeym2.PlayerToHideFrom = Player
  57. naeeym2.MaxDistance = 200
  58. local tecks2 = Instance.new("TextLabel",naeeym2)
  59. tecks2.BackgroundTransparency = 1
  60. tecks2.TextScaled = true
  61. tecks2.BorderSizePixel = 0
  62. tecks2.Text = "₱Ɽł₴₥"
  63. tecks2.Font = "SciFi"
  64. tecks2.TextSize = 30
  65. tecks2.TextStrokeTransparency = 1
  66. tecks2.TextColor3 = Color3.new(255,255,255)
  67. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  68. tecks2.Size = UDim2.new(1,0,0.5,0)
  69. tecks2.Parent = naeeym2
  70.  
  71. IT = Instance.new
  72. CF = CFrame.new
  73. VT = Vector3.new
  74. RAD = math.rad
  75. C3 = Color3.new
  76. UD2 = UDim2.new
  77. BRICKC = BrickColor.new
  78. ANGLES = CFrame.Angles
  79. EULER = CFrame.fromEulerAnglesXYZ
  80. COS = math.cos
  81. ACOS = math.acos
  82. SIN = math.sin
  83. ASIN = math.asin
  84. ABS = math.abs
  85. MRANDOM = math.random
  86. FLOOR = math.floor
  87.  
  88. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  89. local NEWMESH = IT(MESH)
  90. if MESH == "SpecialMesh" then
  91. NEWMESH.MeshType = MESHTYPE
  92. if MESHID ~= "nil" and MESHID ~= "" then
  93. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  94. end
  95. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  96. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  97. end
  98. end
  99. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  100. NEWMESH.Scale = SCALE
  101. NEWMESH.Parent = PARENT
  102. return NEWMESH
  103. end
  104.  
  105. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  106. local NEWPART = IT("Part")
  107. NEWPART.formFactor = FORMFACTOR
  108. NEWPART.Reflectance = REFLECTANCE
  109. NEWPART.Transparency = TRANSPARENCY
  110. NEWPART.CanCollide = false
  111. NEWPART.Locked = true
  112. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  113. NEWPART.Name = NAME
  114. NEWPART.Size = SIZE
  115. NEWPART.Position = Torso.Position
  116. NEWPART.Material = MATERIAL
  117. NEWPART:BreakJoints()
  118. NEWPART.Parent = PARENT
  119. return NEWPART
  120. end
  121.  
  122.  
  123. --//=================================\\
  124. --|| CUSTOMIZATION
  125. --\\=================================//
  126.  
  127. Class_Name = "₱Ɽł₴₥.exe"
  128. Weapon_Name = "Add-ons"
  129.  
  130. Custom_Colors = {
  131. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  132. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  133.  
  134. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  135. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  136. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  137. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  138. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  139.  
  140. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  141. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  142. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  143. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  144. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  145. }
  146.  
  147.  
  148. Player_Size = 1 --Size of the player.
  149. Animation_Speed = 3
  150. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  151.  
  152. local Speed = 16
  153. local Effects2 = {}
  154.  
  155. --//=================================\\
  156. --|| END OF CUSTOMIZATION
  157. --\\=================================//
  158.  
  159. local function weldBetween(a, b)
  160. local weldd = Instance.new("ManualWeld")
  161. weldd.Part0 = a
  162. weldd.Part1 = b
  163. weldd.C0 = CFrame.new()
  164. weldd.C1 = b.CFrame:inverse() * a.CFrame
  165. weldd.Parent = a
  166. return weldd
  167. end
  168.  
  169. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  170. local acs = Instance.new("Part")
  171. acs.CanCollide = false
  172. acs.Anchored = false
  173. acs.Size = Vector3.new(0,0,0)
  174. acs.CFrame = attachmentpart.CFrame
  175. acs.Parent = Character
  176. acs.BrickColor = color
  177. local meshs = Instance.new("SpecialMesh")
  178. meshs.MeshId = mesh
  179. meshs.TextureId = texture
  180. meshs.Parent = acs
  181. meshs.Scale = scale
  182. meshs.Offset = offset
  183. weldBetween(attachmentpart,acs)
  184. end
  185.  
  186. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  187. if TYPE == "Gem" then
  188. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  189. acs.Anchored = false
  190. acs.CanCollide = false
  191. acs.CFrame = PART.CFrame
  192. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  193. weldBetween(PART,acs)
  194. elseif TYPE == "Skull" then
  195. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  196. acs.Anchored = false
  197. acs.CanCollide = false
  198. acs.CFrame = PART.CFrame
  199. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  200. weldBetween(PART,acs)
  201. elseif TYPE == "Eye" then
  202. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  203. acs.Anchored = false
  204. acs.CanCollide = false
  205. acs.CFrame = PART.CFrame
  206. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  207. weldBetween(PART,acs)
  208. end
  209. end
  210.  
  211. --//=================================\\
  212. --|| USEFUL VALUES
  213. --\\=================================//
  214.  
  215. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  216. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  217. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  218. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  219. local CO1 = 0
  220. local CO2 = 0
  221. local CO3 = 0
  222. local CO4 = 0
  223. local CHANGEDEFENSE = 0
  224. local CHANGEDAMAGE = 0
  225. local CHANGEMOVEMENT = 0
  226. local ANIM = "Idle"
  227. local ATTACK = false
  228. local EQUIPPED = false
  229. local HOLD = false
  230. local COMBO = 1
  231. local LASTPOINT = nil
  232. local BLCF = nil
  233. local SCFR = nil
  234. local STAGGERHITANIM = false
  235. local STAGGERANIM = false
  236. local STUNANIM = false
  237. local CRITCHANCENUMBER = 0
  238. local IDLENUMBER = 0
  239. local DONUMBER = 0
  240. local HANDIDLE = false
  241. local SINE = 0
  242. local CHANGE = 2 / Animation_Speed
  243. local WALKINGANIM = false
  244. local WALK = 0
  245. local KEYHOLD = false
  246. local DISABLEJUMPING = false
  247. local HASBEENBLOCKED = false
  248. local STUNDELAYNUMBER = 0
  249. local MANADELAYNUMBER = 0
  250. local SECONDARYMANADELAYNUMBER = 0
  251. local ROBLOXIDLEANIMATION = IT("Animation")
  252. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  253. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  254. --ROBLOXIDLEANIMATION.Parent = Humanoid
  255. local WEAPONGUI = IT("ScreenGui", nil)
  256. WEAPONGUI.Name = "Weapon GUI"
  257. local WEAPONTOOL = IT("HopperBin", nil)
  258. WEAPONTOOL.Name = Weapon_Name
  259. local Weapon = IT("Model")
  260. Weapon.Name = Weapon_Name
  261. local Effects = IT("Folder", Weapon)
  262. Effects.Name = "Effects"
  263. local ANIMATOR = Humanoid.Animator
  264. local ANIMATE = Character.Animate
  265. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  266. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  267. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  268. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  269. local CUTSOUNDS = {"645750958","645747150"}
  270. local VICIOUSWOOSH = "658941933"
  271. local RELEASESOUND = "565538688"
  272. local CHARGESOUND = "565538601"
  273. local UNANCHOR = true
  274. local MAGICPARTICLE = "1229782954"
  275.  
  276. --//=================================\\
  277. --\\=================================//
  278.  
  279. --//=================================\\
  280. --|| STATS
  281. --\\=================================//
  282.  
  283. if Character:FindFirstChild("Stats") ~= nil then
  284. Character:FindFirstChild("Stats").Parent = nil
  285. end
  286.  
  287. local Stats = IT("Folder", nil)
  288. Stats.Name = "Stats"
  289. local ChangeStat = IT("Folder", Stats)
  290. ChangeStat.Name = "ChangeStat"
  291. local Defense = IT("NumberValue", Stats)
  292. Defense.Name = "Defense"
  293. Defense.Value = 1
  294. local Movement = IT("NumberValue", Stats)
  295. Movement.Name = "Movement"
  296. Movement.Value = 1
  297. local Damage = IT("NumberValue", Stats)
  298. Damage.Name = "Damage"
  299. Damage.Value = 1
  300. local Mana = IT("NumberValue", Stats)
  301. Mana.Name = "Mana"
  302. Mana.Value = 0
  303. local SecondaryMana = IT("NumberValue", Stats)
  304. SecondaryMana.Name = "SecondaryMana"
  305. SecondaryMana.Value = 0
  306. local CanCrit = IT("BoolValue", Stats)
  307. CanCrit.Name = "CanCrit"
  308. CanCrit.Value = false
  309. local CritChance = IT("NumberValue", Stats)
  310. CritChance.Name = "CritChance"
  311. CritChance.Value = 20
  312. local CanPenetrateArmor = IT("BoolValue", Stats)
  313. CanPenetrateArmor.Name = "CanPenetrateArmor"
  314. CanPenetrateArmor.Value = false
  315. local AntiTeamKill = IT("BoolValue", Stats)
  316. AntiTeamKill.Name = "AntiTeamKill"
  317. AntiTeamKill.Value = false
  318. local Rooted = IT("BoolValue", Stats)
  319. Rooted.Name = "Rooted"
  320. Rooted.Value = false
  321. local Block = IT("BoolValue", Stats)
  322. Block.Name = "Block"
  323. Block.Value = false
  324. local RecentEnemy = IT("ObjectValue", Stats)
  325. RecentEnemy.Name = "RecentEnemy"
  326. RecentEnemy.Value = nil
  327. local StaggerHit = IT("BoolValue", Stats)
  328. StaggerHit.Name = "StaggerHit"
  329. StaggerHit.Value = false
  330. local Stagger = IT("BoolValue", Stats)
  331. Stagger.Name = "Stagger"
  332. Stagger.Value = false
  333. local Stun = IT("BoolValue", Stats)
  334. Stun.Name = "Stun"
  335. Stun.Value = false
  336. local StunValue = IT("NumberValue", Stats)
  337. StunValue.Name = "StunValue"
  338. StunValue.Value = 0
  339.  
  340.  
  341. --//=================================\\
  342. --\\=================================//
  343.  
  344.  
  345.  
  346.  
  347.  
  348. --//=================================\\
  349. --|| DEBUFFS / BUFFS
  350. --\\=================================//
  351.  
  352. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  353. DEFENSECHANGE1.Name = "ChangeDefense"
  354. DEFENSECHANGE1.Value = 0
  355.  
  356. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  357. MOVEMENTCHANGE1.Name = "ChangeMovement"
  358. MOVEMENTCHANGE1.Value = 0
  359.  
  360. --//=================================\\
  361. --\\=================================//
  362.  
  363.  
  364.  
  365.  
  366.  
  367. --//=================================\\
  368. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  369. --\\=================================//
  370.  
  371. ArtificialHB = Instance.new("BindableEvent", script)
  372. ArtificialHB.Name = "ArtificialHB"
  373.  
  374. script:WaitForChild("ArtificialHB")
  375.  
  376. frame = Frame_Speed
  377. tf = 0
  378. allowframeloss = false
  379. tossremainder = false
  380. lastframe = tick()
  381. script.ArtificialHB:Fire()
  382.  
  383. game:GetService("RunService").Heartbeat:connect(function(s, p)
  384. tf = tf + s
  385. if tf >= frame then
  386. if allowframeloss then
  387. script.ArtificialHB:Fire()
  388. lastframe = tick()
  389. else
  390. for i = 1, math.floor(tf / frame) do
  391. script.ArtificialHB:Fire()
  392. end
  393. lastframe = tick()
  394. end
  395. if tossremainder then
  396. tf = 0
  397. else
  398. tf = tf - frame * math.floor(tf / frame)
  399. end
  400. end
  401. end)
  402.  
  403. --//=================================\\
  404. --\\=================================//
  405.  
  406.  
  407.  
  408.  
  409.  
  410. --//=================================\\
  411. --|| SOME FUNCTIONS
  412. --\\=================================//
  413.  
  414. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  415. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  416. end
  417.  
  418. function PositiveAngle(NUMBER)
  419. if NUMBER >= 0 then
  420. NUMBER = 0
  421. end
  422. return NUMBER
  423. end
  424.  
  425. function NegativeAngle(NUMBER)
  426. if NUMBER <= 0 then
  427. NUMBER = 0
  428. end
  429. return NUMBER
  430. end
  431.  
  432. function Swait(NUMBER)
  433. if NUMBER == 0 or NUMBER == nil then
  434. ArtificialHB.Event:wait()
  435. else
  436. for i = 1, NUMBER do
  437. ArtificialHB.Event:wait()
  438. end
  439. end
  440. end
  441.  
  442. function QuaternionFromCFrame(cf)
  443. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  444. local trace = m00 + m11 + m22
  445. if trace > 0 then
  446. local s = math.sqrt(1 + trace)
  447. local recip = 0.5 / s
  448. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  449. else
  450. local i = 0
  451. if m11 > m00 then
  452. i = 1
  453. end
  454. if m22 > (i == 0 and m00 or m11) then
  455. i = 2
  456. end
  457. if i == 0 then
  458. local s = math.sqrt(m00 - m11 - m22 + 1)
  459. local recip = 0.5 / s
  460. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  461. elseif i == 1 then
  462. local s = math.sqrt(m11 - m22 - m00 + 1)
  463. local recip = 0.5 / s
  464. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  465. elseif i == 2 then
  466. local s = math.sqrt(m22 - m00 - m11 + 1)
  467. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  468. end
  469. end
  470. end
  471.  
  472. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  473. local xs, ys, zs = x + x, y + y, z + z
  474. local wx, wy, wz = w * xs, w * ys, w * zs
  475. local xx = x * xs
  476. local xy = x * ys
  477. local xz = x * zs
  478. local yy = y * ys
  479. local yz = y * zs
  480. local zz = z * zs
  481. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  482. end
  483.  
  484. function QuaternionSlerp(a, b, t)
  485. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  486. local startInterp, finishInterp;
  487. if cosTheta >= 0.0001 then
  488. if (1 - cosTheta) > 0.0001 then
  489. local theta = ACOS(cosTheta)
  490. local invSinTheta = 1 / SIN(theta)
  491. startInterp = SIN((1 - t) * theta) * invSinTheta
  492. finishInterp = SIN(t * theta) * invSinTheta
  493. else
  494. startInterp = 1 - t
  495. finishInterp = t
  496. end
  497. else
  498. if (1 + cosTheta) > 0.0001 then
  499. local theta = ACOS(-cosTheta)
  500. local invSinTheta = 1 / SIN(theta)
  501. startInterp = SIN((t - 1) * theta) * invSinTheta
  502. finishInterp = SIN(t * theta) * invSinTheta
  503. else
  504. startInterp = t - 1
  505. finishInterp = t
  506. end
  507. end
  508. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  509. end
  510.  
  511. function Clerp(a, b, t)
  512. local qa = {QuaternionFromCFrame(a)}
  513. local qb = {QuaternionFromCFrame(b)}
  514. local ax, ay, az = a.x, a.y, a.z
  515. local bx, by, bz = b.x, b.y, b.z
  516. local _t = 1 - t
  517. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  518. end
  519.  
  520. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  521. local frame = IT("Frame")
  522. frame.BackgroundTransparency = TRANSPARENCY
  523. frame.BorderSizePixel = BORDERSIZEPIXEL
  524. frame.Position = POSITION
  525. frame.Size = SIZE
  526. frame.BackgroundColor3 = COLOR
  527. frame.BorderColor3 = BORDERCOLOR
  528. frame.Name = NAME
  529. frame.Parent = PARENT
  530. return frame
  531. end
  532.  
  533. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  534. local label = IT("TextLabel")
  535. label.BackgroundTransparency = 1
  536. label.Size = UD2(1, 0, 1, 0)
  537. label.Position = UD2(0, 0, 0, 0)
  538. label.TextColor3 = C3(255, 255, 255)
  539. label.TextStrokeTransparency = STROKETRANSPARENCY
  540. label.TextTransparency = TRANSPARENCY
  541. label.FontSize = TEXTFONTSIZE
  542. label.Font = TEXTFONT
  543. label.BorderSizePixel = BORDERSIZEPIXEL
  544. label.TextScaled = true
  545. label.Text = TEXT
  546. label.Name = NAME
  547. label.Parent = PARENT
  548. return label
  549. end
  550.  
  551. function NoOutlines(PART)
  552. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  553. end
  554.  
  555.  
  556. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  557. local NEWWELD = IT(TYPE)
  558. NEWWELD.Part0 = PART0
  559. NEWWELD.Part1 = PART1
  560. NEWWELD.C0 = C0
  561. NEWWELD.C1 = C1
  562. NEWWELD.Parent = PARENT
  563. return NEWWELD
  564. end
  565.  
  566. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  567. local NEWSOUND = nil
  568. coroutine.resume(coroutine.create(function()
  569. NEWSOUND = IT("Sound", PARENT)
  570. NEWSOUND.Volume = VOLUME
  571. NEWSOUND.Pitch = PITCH
  572. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  573. --Swait()
  574. NEWSOUND:play()
  575. if DOESLOOP == false then
  576. repeat Swait() until NEWSOUND.Playing == false
  577. NEWSOUND:remove()
  578. elseif DOESLOOP == true then
  579. NEWSOUND.Looped = true
  580. end
  581. end))
  582. return NEWSOUND
  583. end
  584.  
  585. function CFrameFromTopBack(at, top, back)
  586. local right = top:Cross(back)
  587. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  588. end
  589.  
  590. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  591. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  592. local mesh = IT("SpecialMesh",wave)
  593. mesh.MeshType = "FileMesh"
  594. wave.Anchored = true
  595. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  596. mesh.Scale = VT(size,size,size)
  597. mesh.Offset = VT(0,0,-size/8)
  598. wave.CFrame = CF(part.p) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  599. coroutine.resume(coroutine.create(function(PART)
  600. for i = 1, waitt do
  601. Swait()
  602. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  603. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  604. if doesrotate == true then
  605. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  606. end
  607. wave.Transparency = wave.Transparency + (0.5/waitt)
  608. if wave.Transparency > 0.99 then
  609. wave:remove()
  610. end
  611. end
  612. end))
  613. end
  614.  
  615. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  616. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  617. local mesh = IT("SpecialMesh",wave)
  618. mesh.MeshType = "FileMesh"
  619. wave.Anchored = true
  620. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  621. mesh.Scale = VT(size,size,size)
  622. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  623. coroutine.resume(coroutine.create(function(PART)
  624. for i = 1, waitt do
  625. Swait()
  626. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  627. if doesrotate == true then
  628. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  629. end
  630. wave.Transparency = wave.Transparency + (0.5/waitt)
  631. if wave.Transparency > 0.99 then
  632. wave:remove()
  633. end
  634. end
  635. end))
  636. end
  637.  
  638. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  639. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  640. local mesh = IT("SpecialMesh",wave)
  641. mesh.MeshType = "FileMesh"
  642. wave.Anchored = true
  643. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  644. mesh.Scale = VT(size,size,size)
  645. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  646. coroutine.resume(coroutine.create(function(PART)
  647. for i = 1, waitt do
  648. Swait()
  649. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  650. if doesrotate == true then
  651. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  652. end
  653. wave.Transparency = wave.Transparency + (0.5/waitt)
  654. if wave.Transparency > 0.99 then
  655. wave:remove()
  656. end
  657. end
  658. end))
  659. end
  660.  
  661. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color)
  662. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  663. local mesh = IT("SpecialMesh",wave)
  664. mesh.MeshType = "FileMesh"
  665. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  666. mesh.Scale = VT(size,size,size)
  667. wave.Anchored = true
  668. mesh.Offset = VT(0,0,0)
  669. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  670. coroutine.resume(coroutine.create(function(PART)
  671. for i = 1, waitt do
  672. Swait()
  673. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  674. if doesrotate == true then
  675. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  676. end
  677. wave.Transparency = wave.Transparency + (0.5/waitt)
  678. if wave.Transparency > 0.99 then
  679. wave:remove()
  680. end
  681. end
  682. end))
  683. end
  684.  
  685. function MagicSphere(size,waitt,part,color)
  686. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(0,0,0))
  687. local mesh = IT("SpecialMesh",wave)
  688. mesh.MeshType = "Sphere"
  689. wave.Anchored = true
  690. mesh.Scale = VT(size,size,size)
  691. mesh.Offset = VT(0,0,0)
  692. wave.CFrame = part * ANGLES(RAD(0),RAD(0),RAD(0))
  693. coroutine.resume(coroutine.create(function(PART)
  694. for i = 1, waitt do
  695. Swait()
  696. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  697. wave.Transparency = wave.Transparency + (1/waitt)
  698. if wave.Transparency > 0.99 then
  699. wave:remove()
  700. end
  701. end
  702. end))
  703. end
  704.  
  705. function MagicBlock(size,waitt,part,offset,color)
  706. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  707. local mesh = IT("BlockMesh",wave)
  708. wave.Anchored = true
  709. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  710. coroutine.resume(coroutine.create(function(PART)
  711. for i = 1, waitt do
  712. Swait()
  713. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  714. wave.CFrame = CF(wave.Position) * ANGLES(RAD(math(-360,360)),RAD(math(-360,360)),RAD(math(-360,360)))
  715. wave.Transparency = wave.Transparency + (1/waitt)
  716. if wave.Transparency > 0.99 then
  717. wave:remove()
  718. end
  719. end
  720. end))
  721. end
  722.  
  723. local EyeSizes={
  724. NumberSequenceKeypoint.new(0,0.5,0),
  725. NumberSequenceKeypoint.new(1,0.2,0)
  726. }
  727. local EyeTrans={
  728. NumberSequenceKeypoint.new(0,0,0),
  729. NumberSequenceKeypoint.new(1,1,0)
  730. }
  731. local PE=Instance.new("ParticleEmitter")
  732. PE.LightEmission=0.3
  733. PE.Size=NumberSequence.new(EyeSizes)
  734. PE.Transparency=NumberSequence.new(EyeTrans)
  735. PE.Rotation=NumberRange.new(0,360)
  736. PE.LockedToPart = false
  737. PE.Speed = NumberRange.new(0,0,0)
  738. PE.ZOffset = 0.3
  739. PE.Rate = 999
  740. PE.Name = "Particles"
  741.  
  742. function CreateParticles(art,text,accel,drag,lifetime,type,isenabledbydefault,locked)
  743. local particle = nil
  744. coroutine.resume(coroutine.create(function(PART)
  745. particle = PE:Clone()
  746. Swait()
  747. particle.Rate = 999
  748. particle.Parent = art
  749. particle.Acceleration = accel
  750. if type == "Fire" then
  751. local EyeSizes={
  752. NumberSequenceKeypoint.new(0,0.5,0.3),
  753. NumberSequenceKeypoint.new(1,0.2,0.2)
  754. }
  755. particle.Size = NumberSequence.new(EyeSizes)
  756. elseif type == "Smoke" then
  757. local EyeSizes={
  758. NumberSequenceKeypoint.new(0,0.5,0),
  759. NumberSequenceKeypoint.new(1,5,0.5)
  760. }
  761. particle.Size = NumberSequence.new(EyeSizes)
  762. elseif type == "Solid" then
  763. local EyeSizes={
  764. NumberSequenceKeypoint.new(0,0.5,0),
  765. NumberSequenceKeypoint.new(1,0.5,0)
  766. }
  767. particle.Size = NumberSequence.new(EyeSizes)
  768. end
  769. particle.Lifetime=NumberRange.new(lifetime)
  770. particle.Drag = drag
  771. if locked == true then
  772. particle.LockedToPart = true
  773. end
  774. particle.Texture = "http://www.roblox.com/asset/?id="..text
  775. particle.Enabled = isenabledbydefault
  776. end))
  777. return particle
  778. end
  779.  
  780. local EyeSizes={
  781. NumberSequenceKeypoint.new(0,0.5,0),
  782. NumberSequenceKeypoint.new(1,0.2,0)
  783. }
  784. local EyeTrans={
  785. NumberSequenceKeypoint.new(0,0,0),
  786. NumberSequenceKeypoint.new(1,1,0)
  787. }
  788. local PE2=Instance.new("ParticleEmitter")
  789. PE2.LightEmission=0.8
  790. PE2.Size=NumberSequence.new(EyeSizes)
  791. PE2.Transparency=NumberSequence.new(EyeTrans)
  792. PE2.Rotation=NumberRange.new(0,360)
  793. PE2.LockedToPart = false
  794. PE2.Speed = NumberRange.new(0,0,0)
  795. PE2.ZOffset = 0.3
  796. PE2.Rate = 999
  797. PE2.VelocitySpread = 90000
  798. PE2.Name = "Particles"
  799.  
  800. function CreateParticles2(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
  801. local particle = nil
  802. coroutine.resume(coroutine.create(function(PART)
  803. particle = PE2:Clone()
  804. Swait()
  805. particle.Rate = 999
  806. particle.Parent = art
  807. particle.Acceleration = accel
  808. if type == "Fire" then
  809. local EyeSizes={
  810. NumberSequenceKeypoint.new(0,size,size/2),
  811. NumberSequenceKeypoint.new(1,size/4,size/8)
  812. }
  813. particle.Size = NumberSequence.new(EyeSizes)
  814. elseif type == "Smoke" then
  815. local EyeSizes={
  816. NumberSequenceKeypoint.new(0,0.5,0),
  817. NumberSequenceKeypoint.new(1,5,0.5)
  818. }
  819. particle.Size = NumberSequence.new(EyeSizes)
  820. elseif type == "Solid" then
  821. local EyeSizes={
  822. NumberSequenceKeypoint.new(0,0.5,0),
  823. NumberSequenceKeypoint.new(1,0.5,0)
  824. }
  825. particle.Size = NumberSequence.new(EyeSizes)
  826. end
  827. particle.Lifetime=NumberRange.new(lifetime)
  828. particle.Drag = drag
  829. if locked == true then
  830. particle.LockedToPart = true
  831. end
  832. particle.Speed = NumberRange.new(speed,speed,speed)
  833. particle.Texture = "http://www.roblox.com/asset/?id="..MAGICPARTICLE
  834. particle.Enabled = isenabledbydefault
  835. --particle.Color = ColorSequence.new(Color3.new(255, 255, 255))
  836. end))
  837. return particle
  838. end
  839.  
  840. local Decal = IT("Decal")
  841.  
  842. function CreateMagicCircle(size,doesrotate,rotatedirection,waitt,cframe,alwaysfade)
  843. local sinkhole = IT("Part")
  844. sinkhole.Size = VT(size,0,size)
  845. sinkhole.CFrame = cframe
  846. --sinkhole.Orientation = VT(0,0,0)
  847. sinkhole.Parent = Effects
  848. sinkhole.Material = "Neon"
  849. sinkhole.Color = C3(255, 255, 255)
  850. sinkhole.Anchored = true
  851. sinkhole.CanCollide = false
  852. sinkhole.Transparency = 1
  853. local decal = Decal:Clone()
  854. decal.Parent = sinkhole
  855. decal.Face = "Top"
  856. decal.Texture = "http://www.roblox.com/asset/?id=1226241606"
  857. local decal2 = Decal:Clone()
  858. decal2.Parent = sinkhole
  859. decal2.Face = "Bottom"
  860. decal2.Texture = "http://www.roblox.com/asset/?id=1226241606"
  861. coroutine.resume(coroutine.create(function(PART)
  862. for i = 1, waitt do
  863. Swait()
  864. if doesrotate == true then
  865. sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  866. end
  867. if alwaysfade == true then
  868. decal.Transparency = decal.Transparency + (1/waitt)
  869. decal2.Transparency = decal.Transparency + (1/waitt)
  870. end
  871. if i > waitt-11 and (alwaysfade ~= true) then
  872. decal.Transparency = decal.Transparency + 0.1
  873. decal2.Transparency = decal.Transparency + 0.1
  874. end
  875. end
  876. sinkhole.Parent = nil
  877. end))
  878. return sinkhole
  879. end
  880.  
  881. --//=================================\\
  882. --\\=================================//
  883.  
  884.  
  885. --//=================================\\
  886. --|| WEAPON CREATION
  887. --\\=================================//
  888.  
  889. if Player_Size ~= 1 then
  890. for _, v in pairs (Weapon:GetChildren()) do
  891. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  892. local p1 = v.Part1
  893. v.Part1 = nil
  894. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  895. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  896. v.Part1 = p1
  897. elseif v.ClassName == "Part" then
  898. for _, b in pairs (v:GetChildren()) do
  899. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  900. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  901. end
  902. end
  903. end
  904. end
  905. end
  906.  
  907. Swait()
  908.  
  909. local Plate = IT("Part",Weapon)
  910. Plate.Size = VT(1,0.1,1)
  911. Plate.Transparency = 1
  912. Plate.CanCollide = false
  913. Plate.CFrame = LeftLeg.CFrame * CF(0,-1.1,0)
  914. CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
  915. weldBetween(LeftLeg,Plate)
  916.  
  917. local Plate = IT("Part",Weapon)
  918. Plate.Size = VT(1,0.1,1)
  919. Plate.Transparency = 1
  920. Plate.CanCollide = false
  921. Plate.CFrame = RightLeg.CFrame * CF(0,-1.1,0)
  922. CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
  923. weldBetween(RightLeg,Plate)
  924.  
  925. local Plate = IT("Part",Weapon)
  926. Plate.Size = VT(1,0.1,1)
  927. Plate.Transparency = 1
  928. Plate.CanCollide = false
  929. Plate.CFrame = RightArm.CFrame * CF(0,-1.1,0)
  930. CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
  931. weldBetween(RightArm,Plate)
  932.  
  933. local Plate = IT("Part",Weapon)
  934. Plate.Size = VT(1,0.1,1)
  935. Plate.Transparency = 1
  936. Plate.CanCollide = false
  937. Plate.CFrame = LeftArm.CFrame * CF(0,-1.1,0)
  938. CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
  939. weldBetween(LeftArm,Plate)
  940.  
  941. local eye = IT("Part",Weapon)
  942. eye.Size = VT(0.2,0.2,0.2)
  943. eye.Shape = "Ball"
  944. eye.CFrame = Head.CFrame * CF(0.125,0.2,-0.55)
  945. eye.Material = "Neon"
  946. eye.BrickColor = BRICKC("Institutional white")
  947. weldBetween(Head,eye)
  948.  
  949.  
  950.  
  951. for _, c in pairs(Weapon:GetChildren()) do
  952. if c.ClassName == "Part" then
  953. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  954. end
  955. end
  956.  
  957. Weapon.Parent = Character
  958.  
  959. Humanoid.Died:connect(function()
  960. ATTACK = true
  961. end)
  962.  
  963. print(Class_Name.." loaded.")
  964.  
  965. --//=================================\\
  966. --\\=================================//
  967.  
  968.  
  969.  
  970.  
  971.  
  972. --//=================================\\
  973. --|| DAMAGE FUNCTIONS
  974. --\\=================================//
  975.  
  976. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  977. local STATPART = CreatePart(3, Effects, "Neon", 0, 1, "Institutional white", "Effect", VT())
  978. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  979. local BODYGYRO = IT("BodyGyro", STATPART)
  980. local BODYPOSITION = IT("BodyPosition", STATPART)
  981. BODYPOSITION.P = 2000
  982. BODYPOSITION.D = 100
  983. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  984. if LABELTYPE == "Normal" then
  985. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  986. elseif LABELTYPE == "Debuff" then
  987. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  988. elseif LABELTYPE == "Interruption" then
  989. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  990. end
  991. game:GetService("Debris"):AddItem(STATPART ,5)
  992. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  993. BILLBOARDGUI.Adornee = STATPART
  994. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  995. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  996. BILLBOARDGUI.AlwaysOnTop = false
  997. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  998. TEXTLABEL.BackgroundTransparency = 1
  999. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1000. TEXTLABEL.Text = TEXT
  1001. TEXTLABEL.Font = "SciFi"
  1002. TEXTLABEL.FontSize="Size42"
  1003. TEXTLABEL.TextColor3 = COLOR
  1004. TEXTLABEL.TextStrokeTransparency = 1
  1005. TEXTLABEL.TextScaled = true
  1006. TEXTLABEL.TextWrapped = true
  1007. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1008. wait(0.2)
  1009. for i=1, 5 do
  1010. wait()
  1011. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1012. end
  1013. wait(1.2)
  1014. for i=1, 5 do
  1015. wait()
  1016. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1017. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1018. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1019. end
  1020. THEPART.Parent = nil
  1021. end),STATPART, BODYPOSITION, TEXTLABEL)
  1022. end
  1023.  
  1024.  
  1025. --//=================================\\
  1026. --|| DAMAGING
  1027. --\\=================================//
  1028.  
  1029. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  1030. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  1031. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1032. local dmg = math.random(min,max)
  1033. if humanoid.Health > 0 then
  1034. if beserk == true then
  1035. humanoid.Health = 0
  1036. else
  1037. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  1038. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  1039. if math.random(1,100) < critrate+1 then
  1040. humanoid.Health = humanoid.Health - dmg*critmultiplier
  1041. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1042. else
  1043. humanoid.Health = humanoid.Health - dmg
  1044. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  1045. end
  1046. local defence = Instance.new("BoolValue",hit.Parent)
  1047. defence.Name = ("HitBy"..Player.Name)
  1048. game:GetService("Debris"):AddItem(defence, 0.5)
  1049. end
  1050. end
  1051. end
  1052. end
  1053.  
  1054. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  1055. local dmg = math.random(min,max)
  1056. for i,v in ipairs(workspace:GetChildren()) do
  1057. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1058. local body = v:GetChildren()
  1059. for part = 1, #body do
  1060. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1061. if(body[part].Position - position).Magnitude < radius then
  1062. if v.ClassName == "Model" then
  1063. if v:FindFirstChild("Humanoid") then
  1064. if v.Humanoid.Health ~= 0 then
  1065. if CanBeDodgedByJumping == true then
  1066. if body[part].Position.Y < position.Y+5 then
  1067. if math.random(1,100) < critrate+1 then
  1068. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1069. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1070. else
  1071. v.Humanoid.Health = v.Humanoid.Health - dmg
  1072. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1073. end
  1074. local defence = Instance.new("BoolValue",v)
  1075. defence.Name = ("HitBy"..Player.Name)
  1076. game:GetService("Debris"):AddItem(defence, 0.5)
  1077. end
  1078. else
  1079. if beserk == true then
  1080. v.Humanoid.Health = 0
  1081. end
  1082. if math.random(1,100) < critrate+1 then
  1083. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1084. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1085. else
  1086. v.Humanoid.Health = v.Humanoid.Health - dmg
  1087. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1088. end
  1089. local defence = Instance.new("BoolValue",v)
  1090. defence.Name = ("HitBy"..Player.Name)
  1091. game:GetService("Debris"):AddItem(defence, 0.5)
  1092. end
  1093. end
  1094. end
  1095. end
  1096. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1097. end
  1098. end
  1099. end
  1100. if v.ClassName == "Part" then
  1101. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1102. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1103. end
  1104. end
  1105. end
  1106. end
  1107. end
  1108.  
  1109. function attractnearest(postype,position,range,maxstrength,last)
  1110. if postype == "Vector" then
  1111. for i,v in ipairs(workspace:GetChildren()) do
  1112. local body = v:GetChildren()
  1113. for part = 1, #body do
  1114. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1115. if(body[part].Position - position).Magnitude < range then
  1116. if body[part]:FindFirstChild("ATTRACT") == nil then
  1117. local bv = Instance.new("BodyVelocity")
  1118. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1119. bv.velocity = CF(body[part].Position,position).lookVector*maxstrength
  1120. bv.Parent = body[part]
  1121. bv.Name = "ATTRACT"
  1122. else
  1123. coroutine.resume(coroutine.create(function()
  1124. for i = 1, last/5 do
  1125. Swait(5)
  1126. body[part].ATTRACT.velocity = CF(body[part].Position,position).lookVector*maxstrength
  1127. end
  1128. body[part].ATTRACT:remove()
  1129. end))
  1130. end
  1131. end
  1132. end
  1133. end
  1134. if v.ClassName == "Part" then
  1135. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1136. if v:FindFirstChild("ATTRACT") == nil then
  1137. local bv = Instance.new("BodyVelocity")
  1138. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1139. bv.velocity = CF(v.Position,position).lookVector*maxstrength
  1140. bv.Parent = v
  1141. bv.Name = "ATTRACT"
  1142. else
  1143. coroutine.resume(coroutine.create(function()
  1144. for i = 1, last/5 do
  1145. Swait(5)
  1146. v.ATTRACT.velocity = CF(v.Position,position).lookVector*maxstrength
  1147. end
  1148. v.ATTRACT:remove()
  1149. end))
  1150. end
  1151. end
  1152. end
  1153. end
  1154. elseif postype == "Part" then
  1155. for i,v in ipairs(workspace:GetChildren()) do
  1156. local body = v:GetChildren()
  1157. for part = 1, #body do
  1158. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1159. if(body[part].Position - position.Position).Magnitude < range then
  1160. if body[part]:FindFirstChild("ATTRACT") == nil then
  1161. local bv = Instance.new("BodyVelocity")
  1162. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1163. bv.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength
  1164. bv.Parent = body[part]
  1165. bv.Name = "ATTRACT"
  1166. else
  1167. coroutine.resume(coroutine.create(function()
  1168. for i = 1, last/5 do
  1169. Swait(5)
  1170. body[part].ATTRACT.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength
  1171. end
  1172. body[part].ATTRACT:remove()
  1173. end))
  1174. end
  1175. end
  1176. end
  1177. end
  1178. if v.ClassName == "Part" then
  1179. if v.Anchored == false and (v.Position - position.Position).Magnitude < range then
  1180. if v:FindFirstChild("ATTRACT") == nil then
  1181. local bv = Instance.new("BodyVelocity")
  1182. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1183. bv.velocity = CF(v.Position,position.Position).lookVector*maxstrength
  1184. bv.Parent = v
  1185. bv.Name = "ATTRACT"
  1186. else
  1187. coroutine.resume(coroutine.create(function()
  1188. for i = 1, last/5 do
  1189. Swait(5)
  1190. v.ATTRACT.velocity = CF(v.Position,position.Position).lookVector*maxstrength
  1191. end
  1192. v.ATTRACT:remove()
  1193. end))
  1194. end
  1195. end
  1196. end
  1197. end
  1198. end
  1199. end
  1200.  
  1201. function killnearest(position,range,maxstrength,candestroy)
  1202. for i,v in ipairs(workspace:GetChildren()) do
  1203. local body = v:GetChildren()
  1204. for part = 1, #body do
  1205. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1206. if(body[part].Position - position).Magnitude < range then
  1207. if v.ClassName == "Model" then
  1208. v:BreakJoints()
  1209. end
  1210. if candestroy == true then
  1211. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1212. end
  1213. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1214. end
  1215. end
  1216. end
  1217. if v.ClassName == "Part" then
  1218. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1219. if candestroy == true then
  1220. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1221. end
  1222. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1223. end
  1224. end
  1225. end
  1226. end
  1227.  
  1228. --//=================================\\
  1229. --|| ATTACK FUNCTIONS AND STUFF
  1230. --\\=================================//
  1231.  
  1232. function CheckTableForString(Table, String)
  1233. for i, v in pairs(Table) do
  1234. if string.find(string.lower(String), string.lower(v)) then
  1235. return true
  1236. end
  1237. end
  1238. return false
  1239. end
  1240.  
  1241. function CheckIntangible(Hit)
  1242. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1243. if Hit and Hit.Parent then
  1244. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1245. return true
  1246. end
  1247. end
  1248. return false
  1249. end
  1250.  
  1251. Debris = game:GetService("Debris")
  1252.  
  1253. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1254. local Direction = CFrame.new(StartPos, Vec).lookVector
  1255. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1256. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1257. if RayHit and CheckIntangible(RayHit) then
  1258. if DelayIfHit then
  1259. wait()
  1260. end
  1261. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1262. end
  1263. return RayHit, RayPos, RayNormal
  1264. end
  1265.  
  1266. function turnto(pos)
  1267. RootPart.CFrame = CF(RootPart.Position,VT(pos.X,RootPart.Position.Y,pos.Z))
  1268. end
  1269.  
  1270. function GraviBomb()
  1271. ATTACK = true
  1272. for i=0, 1, 0.1 / Animation_Speed do
  1273. Swait()
  1274. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  1275. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1276. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1277. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1278. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1279. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1280. end
  1281. MagicSphere(25,25,LeftArm.CFrame*CF(0,-1,0),"Institutional white")
  1282. MagicSphere(20,25,LeftArm.CFrame*CF(0,-1,0),"Institutional white")
  1283. coroutine.resume(coroutine.create(function()
  1284. local cframe = CF(Mouse.Hit.p)
  1285. local circle = CreateMagicCircle(75,true,0.05,120,cframe,false)
  1286. for i = 1, 5 do
  1287. CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], Effects, 2, 1)
  1288. local sphere = IT("Part",Effects)
  1289. sphere.Shape = "Ball"
  1290. sphere.Size = VT(50,50,50)
  1291. sphere.Anchored = true
  1292. sphere.CanCollide = false
  1293. sphere.Material = "Neon"
  1294. sphere.BrickColor = BRICKC("Institutional white")
  1295. sphere.Transparency = 0
  1296. sphere.CFrame = cframe
  1297. for i = 1, 10 do
  1298. Swait(2)
  1299. attractnearest("Vector",cframe.p,75,50,10)
  1300. sphere.CFrame = cframe
  1301. sphere.Size = sphere.Size - VT(5,5,5)
  1302. sphere.CFrame = cframe
  1303. end
  1304. sphere:remove()
  1305. end
  1306. local scale = 5
  1307. coroutine.resume(coroutine.create(function()
  1308. CreateSound(RELEASESOUND, Effects, 2, 1)
  1309. MagicSphere(100,125,cframe,"Institutional white")
  1310. MagicSphere(75,125,cframe,"Institutional white")
  1311. CreateSwirl(180,6,true,0.3,225,circle,0,"Institutional white")
  1312. CreateSwirl(180,4,true,0.3,225,circle,0,"Institutional white")
  1313. CreateSwirl(180,2,true,0.3,225,circle,0,"Institutional white")
  1314. for i = 1, 15 do
  1315. Swait()
  1316. killnearest(cframe.p,25,150)
  1317. end
  1318. end))
  1319. end))
  1320. for i=0, 1, 0.1 / Animation_Speed do
  1321. Swait()
  1322. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  1323. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1324. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1325. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1326. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1327. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1328. end
  1329. ATTACK = false
  1330. end
  1331.  
  1332. function GraviSpear()
  1333. ATTACK = true
  1334. for i=0, 1.5, 0.1 / Animation_Speed do
  1335. Swait()
  1336. turnto(Mouse.Hit.p)
  1337. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed)
  1338. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1339. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1340. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1341. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1342. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1343. end
  1344. local spear = IT("Part",Effects)
  1345. spear.Anchored = true
  1346. spear.CanCollide = false
  1347. spear.Shape = "Ball"
  1348. spear.Size = VT(0,0,0)
  1349. spear.Material = "Neon"
  1350. spear.Transparency = 0.2
  1351. spear.BrickColor = BRICKC("Institutional white")
  1352. spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1353. local inner = spear:Clone()
  1354. inner.Parent = spear
  1355. inner.Size = VT(0,0,0)
  1356. inner.BrickColor = BRICKC("Institutional white")
  1357. inner.CFrame = spear.CFrame
  1358. for i = 1, 10 do
  1359. Swait()
  1360. turnto(Mouse.Hit.p)
  1361. spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1362. inner.CFrame = spear.CFrame
  1363. spear.Size = spear.Size + VT(0.4,0.4,0.4)
  1364. inner.Size = inner.Size + VT(0.35,0.35,0.35)
  1365. end
  1366. CreateParticles2(inner,VT(0,0,0),5,1,"Smoke",true,true,1,8)
  1367. MagicSphere(25,25,RightArm.CFrame*CF(0,-1,0),"Institutional white")
  1368. MagicSphere(20,25,RightArm.CFrame*CF(0,-1,0),"Institutional white")
  1369. CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], RightArm, 6, 1)
  1370. local bv = Instance.new("BodyVelocity")
  1371. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1372. bv.velocity = CF(spear.Position,Mouse.Hit.p).lookVector*65
  1373. bv.Parent = spear
  1374. bv.Name = "MOVE"
  1375. weldBetween(spear,inner)
  1376. spear.Anchored = false
  1377. inner.Anchored = false
  1378. local harm = spear.Touched:Connect(function(hit)
  1379. if hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
  1380. local cframe = spear.CFrame
  1381. coroutine.resume(coroutine.create(function()
  1382. spear.Parent = nil
  1383. coroutine.resume(coroutine.create(function()
  1384. CreateSound(RELEASESOUND, Effects, 2, 1)
  1385. MagicSphere(60,125,cframe,"Institutional white")
  1386. MagicSphere(50,125,cframe,"Institutional white")
  1387. CreateSwirl(0,6,true,0.3,125,spear,0,"Institutional white")
  1388. CreateSwirl(0,4,true,0.3,125,spear,0,"Institutional white")
  1389. CreateSwirl(0,2,true,0.3,125,spear,0,"Institutional white")
  1390. for i = 1, 15 do
  1391. Swait()
  1392. killnearest(cframe.p,15,150)
  1393. end
  1394. end))
  1395. end))
  1396. end
  1397. end)
  1398. coroutine.resume(coroutine.create(function()
  1399. repeat
  1400. Swait()
  1401. CreateSwirl(0,2,true,0.3,25,spear,0,"Institutional white")
  1402. attractnearest("Part",spear,65,70,5)
  1403. until spear.Parent == nil
  1404. end))
  1405. ATTACK = false
  1406. end
  1407.  
  1408. function WarpSpear()
  1409. ATTACK = true
  1410. for i=0, 1.5, 0.1 / Animation_Speed do
  1411. Swait()
  1412. turnto(Mouse.Hit.p)
  1413. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed)
  1414. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1415. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1416. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1417. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1418. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1419. end
  1420. local spear = IT("Part",Effects)
  1421. spear.Anchored = true
  1422. spear.CanCollide = false
  1423. spear.Shape = "Ball"
  1424. spear.Size = VT(0,0,0)
  1425. spear.Material = "Neon"
  1426. spear.Transparency = 0.2
  1427. spear.BrickColor = BRICKC("Institutional white")
  1428. spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1429. local inner = spear:Clone()
  1430. inner.Parent = spear
  1431. inner.Size = VT(0,0,0)
  1432. inner.BrickColor = BRICKC("Institutional white")
  1433. inner.CFrame = spear.CFrame
  1434. for i = 1, 5 do
  1435. Swait()
  1436. turnto(Mouse.Hit.p)
  1437. spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1438. inner.CFrame = spear.CFrame
  1439. spear.Size = spear.Size + VT(0.4,0.4,0.4)
  1440. inner.Size = inner.Size + VT(0.35,0.35,0.35)
  1441. end
  1442. MagicSphere(25,25,RightArm.CFrame*CF(0,-1,0),"Institutional white")
  1443. MagicSphere(20,25,RightArm.CFrame*CF(0,-1,0),"Institutional white")
  1444. CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], RightArm, 6, 1)
  1445. local bv = Instance.new("BodyVelocity")
  1446. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1447. bv.velocity = CF(spear.Position,Mouse.Hit.p).lookVector*100
  1448. bv.Parent = spear
  1449. bv.Name = "MOVE"
  1450. weldBetween(spear,inner)
  1451. spear.Anchored = false
  1452. inner.Anchored = false
  1453. local HIT = false
  1454. local harm = spear.Touched:Connect(function(hit)
  1455. if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
  1456. local cframe = spear.CFrame
  1457. HIT = true
  1458. coroutine.resume(coroutine.create(function()
  1459. spear.Parent = nil
  1460. RootPart.CFrame = CF(spear.Position,Mouse.Hit.p)
  1461. coroutine.resume(coroutine.create(function()
  1462. CreateSound(RELEASESOUND, Effects, 2, 1.5)
  1463. MagicSphere(30,105,cframe,"Institutional white")
  1464. MagicSphere(25,105,cframe,"Institutional white")
  1465. for i = 1, 15 do
  1466. Swait()
  1467. killnearest(cframe.p,7.5,150)
  1468. end
  1469. end))
  1470. end))
  1471. end
  1472. end)
  1473. coroutine.resume(coroutine.create(function()
  1474. Swait(75)
  1475. if HIT == false then
  1476. local cframe = spear.CFrame
  1477. HIT = true
  1478. coroutine.resume(coroutine.create(function()
  1479. spear.Parent = nil
  1480. RootPart.CFrame = CF(spear.Position,Mouse.Hit.p)
  1481. coroutine.resume(coroutine.create(function()
  1482. CreateSound(RELEASESOUND, Effects, 2, 1.5)
  1483. MagicSphere(30,105,cframe,"Institutional white")
  1484. MagicSphere(25,105,cframe,"Institutional white")
  1485. for i = 1, 15 do
  1486. Swait()
  1487. killnearest(cframe.p,7.5,150)
  1488. end
  1489. end))
  1490. end))
  1491. end
  1492. end))
  1493. coroutine.resume(coroutine.create(function()
  1494. local loop = 0
  1495. repeat
  1496. Swait()
  1497. loop = loop + 1
  1498. if loop == 4 then
  1499. MagicSphere(25,15,spear.CFrame,"Institutional white")
  1500. end
  1501. if loop == 7 then
  1502. loop = 0
  1503. MagicSphere(25,15,spear.CFrame,"Institutional white")
  1504. end
  1505. attractnearest("Part",spear,12.5,50,5)
  1506. until spear.Parent == nil
  1507. end))
  1508. ATTACK = false
  1509. end
  1510.  
  1511. function GravityGlobe()
  1512. ATTACK = true
  1513. Rooted = true
  1514. for i=0, 1, 0.1 / Animation_Speed do
  1515. Swait()
  1516. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  1517. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1518. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1519. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1520. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1521. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1522. end
  1523. coroutine.resume(coroutine.create(function()
  1524. CreateMagicCircle(100,true,0.02,50,CF(RootPart.Position) * CF(0,-2.8,0),true)
  1525. local cframe = RootPart.CFrame
  1526. CreateSound(RELEASESOUND, Effects, 2, 1)
  1527. local sphere = IT("Part",Effects)
  1528. sphere.Shape = "Ball"
  1529. sphere.Size = VT(0,0,0)
  1530. sphere.Anchored = true
  1531. sphere.CanCollide = false
  1532. sphere.Material = "Neon"
  1533. sphere.Transparency = 0.5
  1534. sphere.BrickColor = BRICKC("Institutional white")
  1535. sphere.CFrame = cframe
  1536. local sphere2 = IT("Part",Effects)
  1537. sphere2.Shape = "Ball"
  1538. sphere2.Size = VT(0,0,0)
  1539. sphere2.Anchored = true
  1540. sphere2.CanCollide = false
  1541. sphere2.Material = "Neon"
  1542. sphere2.Transparency = 0.3
  1543. sphere2.BrickColor = BRICKC("Institutional white")
  1544. sphere2.CFrame = cframe
  1545. for i = 1, 10 do
  1546. Swait(2)
  1547. attractnearest("Vector",cframe.p,50,50,10)
  1548. sphere.CFrame = cframe
  1549. sphere.Size = sphere.Size + VT(4,4,4)
  1550. sphere2.CFrame = cframe
  1551. sphere2.Size = sphere2.Size + VT(3.5,3.5,3.5)
  1552. killnearest(cframe.p,15,0)
  1553. end
  1554. local scale = 0.2
  1555. local mode = "shrink"
  1556. for i = 1, 350 do
  1557. Swait()
  1558. if mode == "shrink" then
  1559. scale = scale + scale
  1560. if scale >= - 65 then
  1561. mode = "grow"
  1562. end
  1563. elseif mode == "grow" then
  1564. scale = scale + -scale*2
  1565. if scale <= - 65 then
  1566. mode = "shrink"
  1567. end
  1568. end
  1569. CreateRing(180,5,true,0,50,sphere,0,scale,scale,"Institutional white")
  1570. sphere.Size = sphere.Size + VT(scale,scale,scale)
  1571. attractnearest("Vector",cframe.p,50,50,5)
  1572. killnearest(cframe.p,15,0)
  1573. end
  1574. for i = 1, 10 do
  1575. Swait(2)
  1576. sphere.CFrame = cframe
  1577. sphere.Size = sphere.Size - VT(5,5,5)
  1578. sphere.CFrame = cframe
  1579. sphere2.CFrame = cframe
  1580. sphere2.Size = sphere2.Size - VT(3.5,3.5,3.5)
  1581. end
  1582. sphere:remove()
  1583. sphere2:remove()
  1584. end))
  1585. for i=0, 1, 0.1 / Animation_Speed do
  1586. Swait()
  1587. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  1588. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1589. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1590. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1591. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1592. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1593. end
  1594. Rooted = false
  1595. ATTACK = false
  1596. end
  1597.  
  1598. function GravityBeam()
  1599. ATTACK = true
  1600. Rooted = true
  1601. for i=0, 1.5, 0.1 / Animation_Speed do
  1602. Swait()
  1603. turnto(Mouse.Hit.p)
  1604. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed)
  1605. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1606. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1607. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1608. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1609. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1610. end
  1611. local startpos = RightArm.CFrame*CF(0,-1.5,0).p
  1612. local loop = 0
  1613. local loopsound = CreateSound(CHARGESOUND, RightArm, 10, 1, true)
  1614. local loopsound2 = CreateSound("487214658", Effects, 1, 0, true)
  1615. local pos = nil
  1616. repeat
  1617. if loop < 150 then
  1618. Swait()
  1619. loop = loop + 1
  1620. turnto(Mouse.Hit.p)
  1621. MagicSphere(15,25,RightArm.CFrame*CF(0,-1,0),"Institutional white")
  1622. MagicSphere(12,25,RightArm.CFrame*CF(0,-1,0),"Institutional white")
  1623. else
  1624. loopsound2.Pitch = 1
  1625. loopsound:Stop()
  1626. startpos = RightArm.CFrame*CF(0,-1.5,0).p
  1627. turnto(Mouse.Hit.p)
  1628. MagicSphere(35,25,CF(startpos),"Institutional white")
  1629. MagicSphere(32,25,CF(startpos),"Institutional white")
  1630. local RayHit, RayPos, RayNormal = CastZapRay(startpos, Mouse.Hit.p, 150, Character, false)
  1631. local distance = (startpos - RayPos).magnitude
  1632. local laser = Instance.new("Part",Effects)
  1633. laser.Transparency = 0.5
  1634. laser.CanCollide = false
  1635. laser.Anchored = true
  1636. laser.BrickColor = BrickColor.new("Institutional white")
  1637. laser.Material = "Neon"
  1638. laser.formFactor = Enum.FormFactor.Custom
  1639. laser.Size = Vector3.new(2.5, 2.5, distance)
  1640. laser.CFrame = CFrame.new(startpos, RayPos) * CFrame.new(0, 0, -distance/2)
  1641. local laser2 = Instance.new("Part",Effects)
  1642. laser2.Transparency = 0
  1643. laser2.CanCollide = false
  1644. laser2.Anchored = true
  1645. laser2.BrickColor = BrickColor.new("Institutional white")
  1646. laser2.Material = "Neon"
  1647. laser2.formFactor = Enum.FormFactor.Custom
  1648. laser2.Size = Vector3.new(2, 2, distance)
  1649. laser2.CFrame = CFrame.new(startpos, RayPos) * CFrame.new(0, 0, -distance/2)
  1650. killnearest(RayPos,5,150,true)
  1651. MagicSphere(350,2,CF(RayPos),"Institutional white")
  1652. MagicSphere(320,2,CF(RayPos),"Institutional white")
  1653. if RayHit ~= nil then
  1654. CreateWave(0,5,false,0,25,CF(RayPos),0,"Institutional white")
  1655. end
  1656. attractnearest("Vector",RayPos,40,50,10)
  1657. pos = RayPos
  1658. Swait()
  1659. laser2:remove()
  1660. laser:remove()
  1661. end
  1662. until KEYHOLD == false
  1663. if loop == 150 then
  1664. local cframe = CF(pos)
  1665. coroutine.resume(coroutine.create(function()
  1666. coroutine.resume(coroutine.create(function()
  1667. CreateSound(RELEASESOUND, Effects, 2, 1)
  1668. MagicSphere(500,55,cframe,"Institutional white")
  1669. MagicSphere(450,55,cframe,"Institutional white")
  1670. for i = 1, 15 do
  1671. Swait()
  1672. killnearest(cframe.p,75,150)
  1673. end
  1674. end))
  1675. end))
  1676. end
  1677. loopsound2:remove()
  1678. loopsound:remove()
  1679. Rooted = false
  1680. ATTACK = false
  1681. end
  1682.  
  1683. --//=================================\\
  1684. --|| ASSIGN THINGS TO KEYS
  1685. --\\=================================//
  1686.  
  1687. Humanoid.Changed:connect(function(Jump)
  1688. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1689. Humanoid.Jump = false
  1690. end
  1691. end)
  1692.  
  1693. function MouseDown(Mouse)
  1694. if ATTACK == false then
  1695. end
  1696. end
  1697.  
  1698. function MouseUp(Mouse)
  1699. HOLD = false
  1700. end
  1701.  
  1702. function KeyDown(Key)
  1703. KEYHOLD = true
  1704. if Key == "q" and ATTACK == false then
  1705. GraviBomb()
  1706. end
  1707.  
  1708. if Key == "e" and ATTACK == false then
  1709. GraviSpear()
  1710. end
  1711.  
  1712. if Key == "r" and ATTACK == false then
  1713. GravityGlobe()
  1714. end
  1715.  
  1716. if Key == "g" and ATTACK == false then
  1717. GravityBeam()
  1718. end
  1719.  
  1720. if Key == "x" and ATTACK == false then
  1721. end
  1722.  
  1723. if Key == "c" and ATTACK == false then
  1724. WarpSpear()
  1725. end
  1726.  
  1727. if Key == "t" and ATTACK == false then
  1728. CreateSound("305685800", Head, 10, 1 ,false)
  1729. end
  1730. end
  1731.  
  1732. function KeyUp(Key)
  1733. KEYHOLD = false
  1734. end
  1735.  
  1736. Mouse.Button1Down:connect(function(NEWKEY)
  1737. MouseDown(NEWKEY)
  1738. end)
  1739. Mouse.Button1Up:connect(function(NEWKEY)
  1740. MouseUp(NEWKEY)
  1741. end)
  1742. Mouse.KeyDown:connect(function(NEWKEY)
  1743. KeyDown(NEWKEY)
  1744. end)
  1745. Mouse.KeyUp:connect(function(NEWKEY)
  1746. KeyUp(NEWKEY)
  1747. end)
  1748.  
  1749. --//=================================\\
  1750. --\\=================================//
  1751.  
  1752.  
  1753. function unanchor()
  1754. if UNANCHOR == true then
  1755. g = Character:GetChildren()
  1756. for i = 1, #g do
  1757. if g[i].ClassName == "Part" then
  1758. g[i].Anchored = false
  1759. end
  1760. end
  1761. end
  1762. end
  1763.  
  1764.  
  1765. --//=================================\\
  1766. --|| WRAP THE WHOLE SCRIPT UP
  1767. --\\=================================//
  1768.  
  1769. Humanoid.Changed:connect(function(Jump)
  1770. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1771. Humanoid.Jump = false
  1772. end
  1773. end)
  1774.  
  1775. ANIMATE.Parent = nil
  1776. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1777. IDLEANIMATION:Play()
  1778.  
  1779. while true do
  1780. Swait()
  1781. SINE = SINE + CHANGE
  1782. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1783. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1784. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1785. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1786. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1787. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1788. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1789. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1790. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1791. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1792. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1793. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1794. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1795. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1796. ----LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1797. end
  1798. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1799. ANIM = "Jump"
  1800. if ATTACK == false then
  1801. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1802. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1803. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1804. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1805. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1806. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1807. end
  1808. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1809. ANIM = "Fall"
  1810. if ATTACK == false then
  1811. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1812. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1813. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1814. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1815. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1816. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1817. end
  1818. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1819. ANIM = "Idle"
  1820. if ATTACK == false then
  1821. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1822. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1823. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1824. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1825. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1826. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1827. end
  1828. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1829. ANIM = "Walk"
  1830. WALK = WALK + 1 / Animation_Speed
  1831. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1832. WALK = 0
  1833. if WALKINGANIM == true then
  1834. WALKINGANIM = false
  1835. elseif WALKINGANIM == false then
  1836. WALKINGANIM = true
  1837. end
  1838. end
  1839. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1840. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1841. if ATTACK == false then
  1842. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1843. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1844. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1845. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1846. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1847. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1848. end
  1849. end
  1850. if #Effects2>0 then
  1851. for e=1,#Effects2 do
  1852. if Effects2[e]~=nil then
  1853. local Thing=Effects2[e]
  1854. if Thing~=nil then
  1855. local Part=Thing[1]
  1856. local Mode=Thing[2]
  1857. local Delay=Thing[3]
  1858. local IncX=Thing[4]
  1859. local IncY=Thing[5]
  1860. local IncZ=Thing[6]
  1861. local Part2=Thing[8]
  1862. if Thing[1].Transparency<=1 then
  1863. if Thing[2]=="Block1" then
  1864. Thing[1].CFrame=Thing[1].CFrame
  1865. Mesh=Thing[1].Mesh
  1866. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1867. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1868. elseif Thing[2]=="Cylinder" then
  1869. Mesh=Thing[1].Mesh
  1870. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1871. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1872. elseif Thing[2]=="Blood" then
  1873. Mesh=Thing[7]
  1874. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1875. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1876. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1877. elseif Thing[2]=="Elec" then
  1878. Mesh=Thing[1].Mesh
  1879. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1880. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1881. elseif Thing[2]=="Disappear" then
  1882. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1883. end
  1884. else
  1885. Part.Parent=nil
  1886. table.remove(Effects2,e)
  1887. end
  1888. end
  1889. end
  1890. end
  1891. end
  1892. unanchor()
  1893. Humanoid.MaxHealth = "inf"
  1894. Humanoid.Health = "inf"
  1895. if Rooted == false then
  1896. Disable_Jump = false
  1897. Humanoid.WalkSpeed = Speed
  1898. elseif Rooted == true then
  1899. Disable_Jump = true
  1900. Humanoid.WalkSpeed = 0
  1901. end
  1902. --CreateMagicCircle(2 ,false,0,3,LeftLeg.CFrame * CF(0,-1.2,0),true)
  1903. end
  1904.  
  1905. --//=================================\\
  1906. --\\=================================//
  1907.  
  1908.  
  1909.  
  1910.  
  1911.  
  1912. --//====================================================\\--
  1913. --|| END OF SCRIPT
  1914. --\\====================================================//--
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