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- options:
- spawn-with-selector: true # Give player's the world selector on join.
- selector-item: nether star # Item to act as the world selector (above must be 'true')
- gui-rows: 1 # How many rows the /world GUI uses.
- logs: true # Decide whether to log player's movements using the WorldGUI.
- P: &7[&cWorld&lGUI&7] # PREFIX - DO NOT EDIT
- on script load:
- if {wgui::worlds::*} is not set:
- add "" to {wgui::worlds::*}
- on join:
- if {@spawn-with-selector} is true:
- give player 1 {@selector-item} named "{@P} World Selector"
- on click holding {@selector-item}:
- player command "world"
- command /world:
- permission: worldgui.use
- trigger:
- remove "" from {wgui::worlds::*}
- open chest with {@gui-rows} rows named "Select a world to join." to player
- set {_slot} to 0
- loop {wgui::worlds::*}:
- set slot {_slot} of player's current inventory to {wgui::icon::world::%loop-value%} named "%loop-value%" with lore "&7MOTD: &e%{wgui::motd::world::%loop-value%}%" and "&7Click to join world &3%loop-value%&7."
- add 1 to {_slot}
- add "" to {wgui::worlds::*}
- on inventory click:
- if inventory name of player's current inventory is "Select a world to join.":
- if name of clicked item is set:
- console command "mvtp %player% %name of clicked item%"
- send "{@P} Sending you to world &3%name of clicked item%&7."
- if {@logs} is true:
- log "%player% has teleported to world %name of clicked item% (%time%)" to "worldgui.log"
- command /worldgui:
- aliases: wgui
- permission: worldgui.admin
- trigger:
- open chest with 1 rows named "Please select an option." to player
- set slot 2 of player's current inventory to green stained glass pane named "&a&nAdd&a a world" with lore "&7Add a world to the World GUI!"
- set slot 6 of player's current inventory to red stained glass pane named "&c&nRemove&c a world" with lore "&7Remove a world from the World GUI!"
- on inventory click:
- if inventory name of player's current inventory is "Please select an option.":
- cancel event
- if clicked slot is 2:
- open chest with 5 rows named "Please select a world to &a&nadd&7." to player
- set {_slot} to 0
- loop all worlds:
- if {wgui::worlds::*} does not contain loop-value:
- set slot {_slot} of player's current inventory to grass block named "%loop-value%" with lore "&7Click to &a&nadd&7 world &3%loop-value%&7 to the World GUI."
- add 1 to {_slot}
- else if clicked slot is 6:
- open chest with 5 rows named "Please select a world to &c&nremove&7." to player
- set {_slot} to 0
- remove "" from {wgui::worlds::*}
- loop {wgui::worlds::*}:
- set slot {_slot} of player's current inventory to {wgui::icon::world::%loop-value%} named "%loop-value%" with lore "&7Click to &c&nremove&7 world &3%loop-value%&7 to the World GUI."
- add 1 to {_slot}
- add "" to {wgui::worlds::*}
- if inventory name of player's current inventory is "Please select a world to &a&nadd&7.":
- cancel event
- if name of clicked item is set:
- add name of clicked item to {wgui::worlds::*}
- send "{@P} &3%name of clicked item%&7 has been added to the World GUI!"
- send ""
- send "{@P} INFORMATION NEEDED"
- send ""
- send "&7> &7Please enter in chat the &3&licon&7 for world &3%name of clicked item%&7."
- set {wgui::icon::%player's uuid%} to name of clicked item
- close player's inventory
- if inventory name of player's current inventory is "Please select a world to &c&nremove&7.":
- cancel event
- if name of clicked item is set:
- remove name of clicked item from {wgui::worlds::*}
- send "{@P} &3%name of clicked item%&7 has been removed from the World GUI!"
- player command "/wgui"
- on chat:
- if {wgui::icon::%player's uuid%} is set:
- cancel event
- set {wgui::icon::world::%{wgui::icon::%player's uuid%}%} to message parsed as material
- send "%{wgui::icon::world::%{wgui::icon::%player's uuid%}%}%"
- send "{@P} Complete! &3%{wgui::icon::%player's uuid%}%&7's icon has been set to &3%message%&7! &7&o(Please not if you entered something incorrectly, you will need to remove the world from the GUI, then re-do these steps!)"
- set {wgui::motd::%player's uuid%} to {wgui::icon::%player's uuid%}
- send "{@P} Now enter the &3&lMOTD&7 for &3%{wgui::icon::%player's uuid%}%&7."
- delete {wgui::icon::%player's uuid%}
- else if {wgui::motd::%player's uuid%} is set:
- cancel event
- set {wgui::motd::world::%{wgui::motd::%player's uuid%}%} to message
- send "{@P} Setup complete! &3%{wgui::motd::%player's uuid%}%&7's MOTD has been set to &3%message%&7!"
- delete {wgui::motd::%player's uuid%}
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