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  1. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\materials
  2. Loading C:\Users\Oliver\Desktop\Game_Map.vmf
  3. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
  4. fixing up env_cubemap materials on brush sides...
  5. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  6. Entity light (-16.00 -336.00 336.00) leaked!
  7.  
  8. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (256.0 1024.0 -48.0)
  9. Leaf 0 contents: CONTENTS_SOLID
  10. Leaf 1 contents:
  11. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  12. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  13. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  14. Candidate brush IDs:
  15.  
  16.  
  17. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (768.0 1024.0 -48.0)
  18. Leaf 0 contents: CONTENTS_SOLID
  19. Leaf 1 contents:
  20. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  21. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  22. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  23. Candidate brush IDs:
  24.  
  25.  
  26. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (448.0 1024.0 -8.0)
  27. Leaf 0 contents: CONTENTS_SOLID
  28. Leaf 1 contents:
  29. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  30. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  31. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  32. Candidate brush IDs:
  33.  
  34.  
  35. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (960.0 1024.0 -8.0)
  36. Leaf 0 contents: CONTENTS_SOLID
  37. Leaf 1 contents:
  38. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  39. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  40. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  41. Candidate brush IDs:
  42.  
  43.  
  44. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (120.0 1024.0 16.0)
  45. Leaf 0 contents: CONTENTS_SOLID
  46. Leaf 1 contents:
  47. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  48. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  49. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  50. Candidate brush IDs:
  51.  
  52.  
  53. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (376.0 1024.0 16.0)
  54. Leaf 0 contents: CONTENTS_SOLID
  55. Leaf 1 contents:
  56. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  57. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  58. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  59. Candidate brush IDs:
  60.  
  61.  
  62. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (768.0 1024.0 16.0)
  63. Leaf 0 contents: CONTENTS_SOLID
  64. Leaf 1 contents:
  65. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  66. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  67. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  68. Candidate brush IDs:
  69.  
  70.  
  71. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (256.0 1024.0 208.0)
  72. Leaf 0 contents: CONTENTS_SOLID
  73. Leaf 1 contents:
  74. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  75. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  76. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  77. Candidate brush IDs:
  78.  
  79. *** Suppressing further FindPortalSide errors.... ***
  80. Processing areas...done (0)
  81. Building Faces...done (0)
  82. Chop Details...done (0)
  83. Find Visible Detail Sides...
  84. Merged 8 detail faces...done (0)
  85. Merging details...done (0)
  86. FixTjuncs...
  87. PruneNodes...
  88. WriteBSP...
  89. NODRAW on terrain surface!
  90. NODRAW on terrain surface!
  91. done (0)
  92. Creating default LDR cubemaps for env_cubemap using skybox materials:
  93. skybox/sky_day01_01*.vmt
  94. ! Run buildcubemaps in the engine to get the correct cube maps.
  95. Creating default HDR cubemaps for env_cubemap using skybox materials:
  96. skybox/sky_day01_01*.vmt
  97. ! Run buildcubemaps in the engine to get the correct cube maps.
  98. Finding displacement neighbors...
  99. Finding lightmap sample positions...
  100. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  101. Building Physics collision data...
  102. done (1) (35377 bytes)
  103. Error! prop_static using model "models/props_lab/monitor01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  104. Error loading studio model "models/props_lab/monitor01a.mdl"!
  105. Error! prop_static using model "models/props_interiors/furniture_chair03a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  106. Error loading studio model "models/props_interiors/furniture_chair03a.mdl"!
  107. Static prop models/props_trainstation/trainstation_clock001.mdl outside the map (-2.00, 0.00, 464.00)
  108. Error! prop_static using model "models/props_c17/bench01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  109. Error loading studio model "models/props_c17/bench01a.mdl"!
  110. Error! prop_static using model "models/props_outland/chandelier.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  111. Error loading studio model "models/props_outland/chandelier.mdl"!
  112. Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, 144.00, 336.00)
  113. Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, 64.00, 336.00)
  114. Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, 240.00, 336.00)
  115. Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, 336.00, 336.00)
  116. Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, -336.00, 336.00)
  117. Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, -256.00, 336.00)
  118. Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, -64.00, 336.00)
  119. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  120. Compacting texture/material tables...
  121. Reduced 111 texinfos to 100
  122. Reduced 17 texdatas to 17 (446 bytes to 446)
  123. Writing C:\Users\Oliver\Desktop\Game_Map.bsp
  124. 1 second elapsed
  125.  
  126.  
  127.  
  128. 4 threads
  129. reading c:\users\oliver\desktop\Game_Map.bsp
  130. reading c:\users\oliver\desktop\Game_Map.prt
  131. LoadPortals: couldn't read c:\users\oliver\desktop\Game_Map.prt
  132.  
  133.  
  134.  
  135. [Reading texlights from 'lights.rad']
  136. [48 texlights parsed from 'lights.rad']
  137.  
  138. Loading c:\users\oliver\desktop\Game_Map.bsp
  139. No vis information, direct lighting only.
  140. 365 faces
  141. 89861 square feet [12939986.00 square inches]
  142. 18 Displacements
  143. 3996 Square Feet [575488.00 Square Inches]
  144. 9 direct lights
  145. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0020 sec>
  146. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  147. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  148. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  149. Ready to Finish
  150.  
  151. Object names Objects/Maxobjs Memory / Maxmem Fullness
  152. ------------ --------------- --------------- --------
  153. models 1/1024 48/49152 ( 0.1%)
  154. brushes 115/8192 1380/98304 ( 1.4%)
  155. brushsides 819/65536 6552/524288 ( 1.2%)
  156. planes 446/65536 8920/1310720 ( 0.7%)
  157. vertexes 598/65536 7176/786432 ( 0.9%)
  158. nodes 313/65536 10016/2097152 ( 0.5%)
  159. texinfos 100/12288 7200/884736 ( 0.8%)
  160. texdata 17/2048 544/65536 ( 0.8%)
  161. dispinfos 18/0 3168/0 ( 0.0%)
  162. disp_verts 1458/0 29160/0 ( 0.0%)
  163. disp_tris 2304/0 4608/0 ( 0.0%)
  164. disp_lmsamples 12928/0 12928/0 ( 0.0%)
  165. faces 365/65536 20440/3670016 ( 0.6%)
  166. hdr faces 0/65536 0/3670016 ( 0.0%)
  167. origfaces 232/65536 12992/3670016 ( 0.4%)
  168. leaves 315/65536 10080/2097152 ( 0.5%)
  169. leaffaces 405/65536 810/131072 ( 0.6%)
  170. leafbrushes 219/65536 438/131072 ( 0.3%)
  171. areas 2/256 16/2048 ( 0.8%)
  172. surfedges 2518/512000 10072/2048000 ( 0.5%)
  173. edges 1492/256000 5968/1024000 ( 0.6%)
  174. LDR worldlights 9/8192 792/720896 ( 0.1%)
  175. HDR worldlights 0/8192 0/720896 ( 0.0%)
  176. leafwaterdata 0/32768 0/393216 ( 0.0%)
  177. waterstrips 29/32768 290/327680 ( 0.1%)
  178. waterverts 0/65536 0/786432 ( 0.0%)
  179. waterindices 435/65536 870/131072 ( 0.7%)
  180. cubemapsamples 0/1024 0/16384 ( 0.0%)
  181. overlays 0/512 0/180224 ( 0.0%)
  182. LDR lightdata [variable] 617376/0 ( 0.0%)
  183. HDR lightdata [variable] 0/0 ( 0.0%)
  184. visdata [variable] 0/16777216 ( 0.0%)
  185. entdata [variable] 5616/393216 ( 1.4%)
  186. LDR ambient table 315/65536 1260/262144 ( 0.5%)
  187. HDR ambient table 315/65536 1260/262144 ( 0.5%)
  188. LDR leaf ambient 1925/65536 53900/1835008 ( 2.9%)
  189. HDR leaf ambient 315/65536 8820/1835008 ( 0.5%)
  190. occluders 0/0 0/0 ( 0.0%)
  191. occluder polygons 0/0 0/0 ( 0.0%)
  192. occluder vert ind 0/0 0/0 ( 0.0%)
  193. detail props [variable] 1/12 ( 8.3%)
  194. static props [variable] 1/478 ( 0.2%)
  195. pakfile [variable] 105663/0 ( 0.0%)
  196. physics [variable] 35377/4194304 ( 0.8%)
  197. physics terrain [variable] 1516/1048576 ( 0.1%)
  198.  
  199. Level flags = 0
  200.  
  201. Total triangle count: 902
  202. Writing c:\users\oliver\desktop\Game_Map.bsp
  203. 1 second elapsed
  204.  
  205.  
  206.  
  207. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\materials
  208. Loading C:\Users\Oliver\Desktop\Game_Map.vmf
  209. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
  210. fixing up env_cubemap materials on brush sides...
  211. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  212. Entity light (-16.00 -336.00 336.00) leaked!
  213.  
  214. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (256.0 1024.0 -48.0)
  215. Leaf 0 contents: CONTENTS_SOLID
  216. Leaf 1 contents:
  217. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  218. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  219. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  220. Candidate brush IDs:
  221.  
  222.  
  223. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (768.0 1024.0 -48.0)
  224. Leaf 0 contents: CONTENTS_SOLID
  225. Leaf 1 contents:
  226. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  227. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  228. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  229. Candidate brush IDs:
  230.  
  231.  
  232. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (448.0 1024.0 -8.0)
  233. Leaf 0 contents: CONTENTS_SOLID
  234. Leaf 1 contents:
  235. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  236. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  237. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  238. Candidate brush IDs:
  239.  
  240.  
  241. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (960.0 1024.0 -8.0)
  242. Leaf 0 contents: CONTENTS_SOLID
  243. Leaf 1 contents:
  244. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  245. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  246. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  247. Candidate brush IDs:
  248.  
  249.  
  250. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (120.0 1024.0 16.0)
  251. Leaf 0 contents: CONTENTS_SOLID
  252. Leaf 1 contents:
  253. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  254. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  255. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  256. Candidate brush IDs:
  257.  
  258.  
  259. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (376.0 1024.0 16.0)
  260. Leaf 0 contents: CONTENTS_SOLID
  261. Leaf 1 contents:
  262. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  263. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  264. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  265. Candidate brush IDs:
  266.  
  267.  
  268. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (768.0 1024.0 16.0)
  269. Leaf 0 contents: CONTENTS_SOLID
  270. Leaf 1 contents:
  271. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  272. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  273. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  274. Candidate brush IDs:
  275.  
  276.  
  277. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (256.0 1024.0 208.0)
  278. Leaf 0 contents: CONTENTS_SOLID
  279. Leaf 1 contents:
  280. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  281. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  282. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  283. Candidate brush IDs:
  284.  
  285. *** Suppressing further FindPortalSide errors.... ***
  286. Processing areas...done (0)
  287. Building Faces...done (0)
  288. FixTjuncs...
  289. PruneNodes...
  290. WriteBSP...
  291. NODRAW on terrain surface!
  292. NODRAW on terrain surface!
  293. done (0)
  294. Creating default LDR cubemaps for env_cubemap using skybox materials:
  295. skybox/sky_day01_01*.vmt
  296. ! Run buildcubemaps in the engine to get the correct cube maps.
  297. Creating default HDR cubemaps for env_cubemap using skybox materials:
  298. skybox/sky_day01_01*.vmt
  299. ! Run buildcubemaps in the engine to get the correct cube maps.
  300. Finding displacement neighbors...
  301. Finding lightmap sample positions...
  302. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  303. Building Physics collision data...
  304. done (1) (35892 bytes)
  305. Error! prop_static using model "models/props_lab/monitor01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  306. Error loading studio model "models/props_lab/monitor01a.mdl"!
  307. Error! prop_static using model "models/props_interiors/furniture_chair03a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  308. Error loading studio model "models/props_interiors/furniture_chair03a.mdl"!
  309. Static prop models/props_trainstation/trainstation_clock001.mdl outside the map (-2.00, 0.00, 464.00)
  310. Error! prop_static using model "models/props_c17/bench01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  311. Error loading studio model "models/props_c17/bench01a.mdl"!
  312. Error! prop_static using model "models/props_outland/chandelier.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  313. Error loading studio model "models/props_outland/chandelier.mdl"!
  314. Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, 144.00, 336.00)
  315. Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, 64.00, 336.00)
  316. Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, 240.00, 336.00)
  317. Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, 336.00, 336.00)
  318. Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, -336.00, 336.00)
  319. Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, -256.00, 336.00)
  320. Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, -64.00, 336.00)
  321. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  322. Compacting texture/material tables...
  323. Reduced 114 texinfos to 100
  324. Reduced 17 texdatas to 17 (446 bytes to 446)
  325. Writing C:\Users\Oliver\Desktop\Game_Map.bsp
  326. 1 second elapsed
  327.  
  328.  
  329.  
  330. 4 threads
  331. reading c:\users\oliver\desktop\Game_Map.bsp
  332. reading c:\users\oliver\desktop\Game_Map.prt
  333. LoadPortals: couldn't read c:\users\oliver\desktop\Game_Map.prt
  334.  
  335.  
  336.  
  337. [Reading texlights from 'lights.rad']
  338. [48 texlights parsed from 'lights.rad']
  339.  
  340. Loading c:\users\oliver\desktop\Game_Map.bsp
  341. No vis information, direct lighting only.
  342. 375 faces
  343. 90351 square feet [13010642.00 square inches]
  344. 18 Displacements
  345. 3996 Square Feet [575488.00 Square Inches]
  346. 9 direct lights
  347. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0020 sec>
  348. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  349. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  350. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  351. Ready to Finish
  352.  
  353. Object names Objects/Maxobjs Memory / Maxmem Fullness
  354. ------------ --------------- --------------- --------
  355. models 2/1024 96/49152 ( 0.2%)
  356. brushes 115/8192 1380/98304 ( 1.4%)
  357. brushsides 819/65536 6552/524288 ( 1.2%)
  358. planes 474/65536 9480/1310720 ( 0.7%)
  359. vertexes 599/65536 7188/786432 ( 0.9%)
  360. nodes 327/65536 10464/2097152 ( 0.5%)
  361. texinfos 100/12288 7200/884736 ( 0.8%)
  362. texdata 17/2048 544/65536 ( 0.8%)
  363. dispinfos 18/0 3168/0 ( 0.0%)
  364. disp_verts 1458/0 29160/0 ( 0.0%)
  365. disp_tris 2304/0 4608/0 ( 0.0%)
  366. disp_lmsamples 12928/0 12928/0 ( 0.0%)
  367. faces 375/65536 21000/3670016 ( 0.6%)
  368. hdr faces 0/65536 0/3670016 ( 0.0%)
  369. origfaces 242/65536 13552/3670016 ( 0.4%)
  370. leaves 330/65536 10560/2097152 ( 0.5%)
  371. leaffaces 415/65536 830/131072 ( 0.6%)
  372. leafbrushes 219/65536 438/131072 ( 0.3%)
  373. areas 2/256 16/2048 ( 0.8%)
  374. surfedges 2594/512000 10376/2048000 ( 0.5%)
  375. edges 1519/256000 6076/1024000 ( 0.6%)
  376. LDR worldlights 9/8192 792/720896 ( 0.1%)
  377. HDR worldlights 0/8192 0/720896 ( 0.0%)
  378. leafwaterdata 0/32768 0/393216 ( 0.0%)
  379. waterstrips 27/32768 270/327680 ( 0.1%)
  380. waterverts 0/65536 0/786432 ( 0.0%)
  381. waterindices 393/65536 786/131072 ( 0.6%)
  382. cubemapsamples 0/1024 0/16384 ( 0.0%)
  383. overlays 0/512 0/180224 ( 0.0%)
  384. LDR lightdata [variable] 617376/0 ( 0.0%)
  385. HDR lightdata [variable] 0/0 ( 0.0%)
  386. visdata [variable] 0/16777216 ( 0.0%)
  387. entdata [variable] 5784/393216 ( 1.5%)
  388. LDR ambient table 330/65536 1320/262144 ( 0.5%)
  389. HDR ambient table 330/65536 1320/262144 ( 0.5%)
  390. LDR leaf ambient 1996/65536 55888/1835008 ( 3.0%)
  391. HDR leaf ambient 330/65536 9240/1835008 ( 0.5%)
  392. occluders 0/0 0/0 ( 0.0%)
  393. occluder polygons 0/0 0/0 ( 0.0%)
  394. occluder vert ind 0/0 0/0 ( 0.0%)
  395. detail props [variable] 1/12 ( 8.3%)
  396. static props [variable] 1/478 ( 0.2%)
  397. pakfile [variable] 105663/0 ( 0.0%)
  398. physics [variable] 35892/4194304 ( 0.9%)
  399. physics terrain [variable] 1516/1048576 ( 0.1%)
  400.  
  401. Level flags = 0
  402.  
  403. Total triangle count: 918
  404. Writing c:\users\oliver\desktop\Game_Map.bsp
  405. 1 second elapsed
  406.  
  407.  
  408.  
  409. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\materials
  410. Loading C:\Users\Oliver\Desktop\Game_Map.vmf
  411. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
  412. Patching WVT material: maps/game_map/nature/blendsandsand008b_antlion_wvt_patch
  413. fixing up env_cubemap materials on brush sides...
  414. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  415. Entity prop_static (-1681.19 -139.00 1.00) leaked!
  416.  
  417. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2560.0 -40.5)
  418. Leaf 0 contents:
  419. Leaf 1 contents: CONTENTS_SOLID
  420. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  421. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  422. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  423. Candidate brush IDs:
  424.  
  425.  
  426. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2560.0 327.5)
  427. Leaf 0 contents:
  428. Leaf 1 contents: CONTENTS_SOLID
  429. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  430. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  431. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  432. Candidate brush IDs:
  433.  
  434.  
  435. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 3072.0 288.0)
  436. Leaf 0 contents:
  437. Leaf 1 contents: CONTENTS_SOLID
  438. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  439. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  440. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  441. Candidate brush IDs:
  442.  
  443.  
  444. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 2560.0 288.0)
  445. Leaf 0 contents: CONTENTS_SOLID
  446. Leaf 1 contents:
  447. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  448. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  449. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  450. Candidate brush IDs:
  451.  
  452.  
  453. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2080.0 1024.0 288.0)
  454. Leaf 0 contents: CONTENTS_SOLID
  455. Leaf 1 contents:
  456. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  457. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  458. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  459. Candidate brush IDs:
  460.  
  461.  
  462. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2592.0 1024.0 288.0)
  463. Leaf 0 contents: CONTENTS_SOLID
  464. Leaf 1 contents:
  465. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  466. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  467. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  468. Candidate brush IDs:
  469.  
  470.  
  471. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1536.0 -40.5)
  472. Leaf 0 contents:
  473. Leaf 1 contents: CONTENTS_SOLID
  474. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  475. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  476. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  477. Candidate brush IDs:
  478.  
  479.  
  480. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1536.0 327.5)
  481. Leaf 0 contents:
  482. Leaf 1 contents: CONTENTS_SOLID
  483. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  484. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  485. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  486. Candidate brush IDs:
  487.  
  488. *** Suppressing further FindPortalSide errors.... ***
  489. Processing areas...done (0)
  490. Building Faces...done (0)
  491. FixTjuncs...
  492. PruneNodes...
  493. WriteBSP...
  494. NODRAW on terrain surface!
  495. NODRAW on terrain surface!
  496. NODRAW on terrain surface!
  497. NODRAW on terrain surface!
  498. NODRAW on terrain surface!
  499. NODRAW on terrain surface!
  500. NODRAW on terrain surface!
  501. done (0)
  502. Creating default LDR cubemaps for env_cubemap using skybox materials:
  503. skybox/sky_day01_01*.vmt
  504. ! Run buildcubemaps in the engine to get the correct cube maps.
  505. Creating default HDR cubemaps for env_cubemap using skybox materials:
  506. skybox/sky_day01_01*.vmt
  507. ! Run buildcubemaps in the engine to get the correct cube maps.
  508. Finding displacement neighbors...
  509. Found a displacement edge abutting multiple other edges.
  510. Finding lightmap sample positions...
  511. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  512. Building Physics collision data...
  513. done (0) (55672 bytes)
  514. Static prop models/props_c17/lamppost03a_off.mdl outside the map (-1057.19, -139.00, 1.00)
  515. Static prop models/props_c17/lamppost03a_off.mdl outside the map (-1681.19, -139.00, 1.00)
  516. Error! prop_static using model "models/props_lab/monitor01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  517. Error loading studio model "models/props_lab/monitor01a.mdl"!
  518. Error! prop_static using model "models/props_interiors/furniture_chair03a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  519. Error loading studio model "models/props_interiors/furniture_chair03a.mdl"!
  520. Static prop models/props_trainstation/trainstation_clock001.mdl outside the map (-2.00, 0.00, 464.00)
  521. Error! prop_static using model "models/props_c17/bench01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  522. Error loading studio model "models/props_c17/bench01a.mdl"!
  523. Error! prop_static using model "models/props_outland/chandelier.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  524. Error loading studio model "models/props_outland/chandelier.mdl"!
  525. Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, 144.00, 336.00)
  526. Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, 64.00, 336.00)
  527. Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, 240.00, 336.00)
  528. Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, 336.00, 336.00)
  529. Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, -336.00, 336.00)
  530. Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, -256.00, 336.00)
  531. Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, -64.00, 336.00)
  532. Error! prop_static using model "models/props_wasteland/kitchen_shelf001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  533. Error loading studio model "models/props_wasteland/kitchen_shelf001a.mdl"!
  534. Static prop models/props_trainstation/bench_indoor001a.mdl outside the map (-1528.00, 1039.00, 19.00)
  535. Static prop models/props_foliage/driftwood_clump_01a.mdl outside the map (1376.00, -1264.00, 0.00)
  536. Static prop models/props_foliage/driftwood_clump_01a.mdl outside the map (1152.00, -1232.00, 0.00)
  537. Static prop models/props_c17/furniturefireplace001a.mdl outside the map (-71.35, 1154.00, 41.00)
  538. Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  539. Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
  540. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  541. Water found with no water_lod_control entity, creating a default one.
  542. Compacting texture/material tables...
  543. Reduced 167 texinfos to 144
  544. Reduced 31 texdatas to 29 (921 bytes to 843)
  545. Writing C:\Users\Oliver\Desktop\Game_Map.bsp
  546. 1 second elapsed
  547.  
  548.  
  549.  
  550. 4 threads
  551. reading c:\users\oliver\desktop\Game_Map.bsp
  552. reading c:\users\oliver\desktop\Game_Map.prt
  553. LoadPortals: couldn't read c:\users\oliver\desktop\Game_Map.prt
  554.  
  555.  
  556.  
  557. [Reading texlights from 'lights.rad']
  558. [48 texlights parsed from 'lights.rad']
  559.  
  560. Loading c:\users\oliver\desktop\Game_Map.bsp
  561. No vis information, direct lighting only.
  562. 918 faces
  563. 283273 square feet [40791312.00 square inches]
  564. 66 Displacements
  565. 66758 Square Feet [9613281.00 Square Inches]
  566. 19 direct lights
  567. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0062 sec>
  568. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  569. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  570. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  571. Ready to Finish
  572.  
  573. Object names Objects/Maxobjs Memory / Maxmem Fullness
  574. ------------ --------------- --------------- --------
  575. models 6/1024 288/49152 ( 0.6%)
  576. brushes 170/8192 2040/98304 ( 2.1%)
  577. brushsides 1150/65536 9200/524288 ( 1.8%)
  578. planes 598/65536 11960/1310720 ( 0.9%)
  579. vertexes 1235/65536 14820/786432 ( 1.9%)
  580. nodes 669/65536 21408/2097152 ( 1.0%)
  581. texinfos 144/12288 10368/884736 ( 1.2%)
  582. texdata 29/2048 928/65536 ( 1.4%)
  583. dispinfos 66/0 11616/0 ( 0.0%)
  584. disp_verts 5346/0 106920/0 ( 0.0%)
  585. disp_tris 8448/0 16896/0 ( 0.0%)
  586. disp_lmsamples 119496/0 119496/0 ( 0.0%)
  587. faces 918/65536 51408/3670016 ( 1.4%)
  588. hdr faces 0/65536 0/3670016 ( 0.0%)
  589. origfaces 469/65536 26264/3670016 ( 0.7%)
  590. leaves 676/65536 21632/2097152 ( 1.0%)
  591. leaffaces 953/65536 1906/131072 ( 1.5%)
  592. leafbrushes 347/65536 694/131072 ( 0.5%)
  593. areas 2/256 16/2048 ( 0.8%)
  594. surfedges 5937/512000 23748/2048000 ( 1.2%)
  595. edges 3354/256000 13416/1024000 ( 1.3%)
  596. LDR worldlights 19/8192 1672/720896 ( 0.2%)
  597. HDR worldlights 0/8192 0/720896 ( 0.0%)
  598. leafwaterdata 1/32768 12/393216 ( 0.0%)
  599. waterstrips 63/32768 630/327680 ( 0.2%)
  600. waterverts 0/65536 0/786432 ( 0.0%)
  601. waterindices 897/65536 1794/131072 ( 1.4%)
  602. cubemapsamples 0/1024 0/16384 ( 0.0%)
  603. overlays 0/512 0/180224 ( 0.0%)
  604. LDR lightdata [variable] 1106780/0 ( 0.0%)
  605. HDR lightdata [variable] 0/0 ( 0.0%)
  606. visdata [variable] 0/16777216 ( 0.0%)
  607. entdata [variable] 14810/393216 ( 3.8%)
  608. LDR ambient table 676/65536 2704/262144 ( 1.0%)
  609. HDR ambient table 676/65536 2704/262144 ( 1.0%)
  610. LDR leaf ambient 4344/65536 121632/1835008 ( 6.6%)
  611. HDR leaf ambient 676/65536 18928/1835008 ( 1.0%)
  612. occluders 0/0 0/0 ( 0.0%)
  613. occluder polygons 0/0 0/0 ( 0.0%)
  614. occluder vert ind 0/0 0/0 ( 0.0%)
  615. detail props [variable] 1/12 ( 8.3%)
  616. static props [variable] 1/2504 ( 0.0%)
  617. pakfile [variable] 212436/0 ( 0.0%)
  618. physics [variable] 55672/4194304 ( 1.3%)
  619. physics terrain [variable] 4298/1048576 ( 0.4%)
  620.  
  621. Level flags = 0
  622.  
  623. Total triangle count: 2270
  624. Writing c:\users\oliver\desktop\Game_Map.bsp
  625. 3 seconds elapsed
  626.  
  627.  
  628.  
  629. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\materials
  630. Loading C:\Users\Oliver\Desktop\Game_Map.vmf
  631. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
  632. Patching WVT material: maps/game_map/nature/blendsandsand008b_antlion_wvt_patch
  633. fixing up env_cubemap materials on brush sides...
  634. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  635. Entity prop_static (-1681.19 -139.00 1.00) leaked!
  636.  
  637. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2560.0 -40.5)
  638. Leaf 0 contents:
  639. Leaf 1 contents: CONTENTS_SOLID
  640. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  641. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  642. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  643. Candidate brush IDs:
  644.  
  645.  
  646. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2560.0 327.5)
  647. Leaf 0 contents:
  648. Leaf 1 contents: CONTENTS_SOLID
  649. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  650. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  651. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  652. Candidate brush IDs:
  653.  
  654.  
  655. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 3072.0 288.0)
  656. Leaf 0 contents:
  657. Leaf 1 contents: CONTENTS_SOLID
  658. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  659. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  660. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  661. Candidate brush IDs:
  662.  
  663.  
  664. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 2560.0 288.0)
  665. Leaf 0 contents: CONTENTS_SOLID
  666. Leaf 1 contents:
  667. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  668. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  669. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  670. Candidate brush IDs:
  671.  
  672.  
  673. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2080.0 1024.0 288.0)
  674. Leaf 0 contents: CONTENTS_SOLID
  675. Leaf 1 contents:
  676. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  677. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  678. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  679. Candidate brush IDs:
  680.  
  681.  
  682. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2592.0 1024.0 288.0)
  683. Leaf 0 contents: CONTENTS_SOLID
  684. Leaf 1 contents:
  685. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  686. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  687. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  688. Candidate brush IDs:
  689.  
  690.  
  691. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1536.0 -40.5)
  692. Leaf 0 contents:
  693. Leaf 1 contents: CONTENTS_SOLID
  694. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  695. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  696. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  697. Candidate brush IDs:
  698.  
  699.  
  700. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1536.0 327.5)
  701. Leaf 0 contents:
  702. Leaf 1 contents: CONTENTS_SOLID
  703. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  704. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  705. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  706. Candidate brush IDs:
  707.  
  708. *** Suppressing further FindPortalSide errors.... ***
  709. Processing areas...done (0)
  710. Building Faces...done (0)
  711. FixTjuncs...
  712. PruneNodes...
  713. WriteBSP...
  714. NODRAW on terrain surface!
  715. NODRAW on terrain surface!
  716. NODRAW on terrain surface!
  717. NODRAW on terrain surface!
  718. NODRAW on terrain surface!
  719. NODRAW on terrain surface!
  720. NODRAW on terrain surface!
  721. done (0)
  722. Creating default LDR cubemaps for env_cubemap using skybox materials:
  723. skybox/sky_day01_01*.vmt
  724. ! Run buildcubemaps in the engine to get the correct cube maps.
  725. Creating default HDR cubemaps for env_cubemap using skybox materials:
  726. skybox/sky_day01_01*.vmt
  727. ! Run buildcubemaps in the engine to get the correct cube maps.
  728. Finding displacement neighbors...
  729. Found a displacement edge abutting multiple other edges.
  730. Finding lightmap sample positions...
  731. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  732. Building Physics collision data...
  733. done (0) (55672 bytes)
  734. Static prop models/props_c17/lamppost03a_off.mdl outside the map (-1057.19, -139.00, 1.00)
  735. Static prop models/props_c17/lamppost03a_off.mdl outside the map (-1681.19, -139.00, 1.00)
  736. Error! prop_static using model "models/props_lab/monitor01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  737. Error loading studio model "models/props_lab/monitor01a.mdl"!
  738. Error! prop_static using model "models/props_interiors/furniture_chair03a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  739. Error loading studio model "models/props_interiors/furniture_chair03a.mdl"!
  740. Static prop models/props_trainstation/trainstation_clock001.mdl outside the map (-2.00, 0.00, 464.00)
  741. Error! prop_static using model "models/props_c17/bench01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  742. Error loading studio model "models/props_c17/bench01a.mdl"!
  743. Error! prop_static using model "models/props_outland/chandelier.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  744. Error loading studio model "models/props_outland/chandelier.mdl"!
  745. Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, 144.00, 336.00)
  746. Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, 64.00, 336.00)
  747. Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, 240.00, 336.00)
  748. Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, 336.00, 336.00)
  749. Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, -336.00, 336.00)
  750. Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, -256.00, 336.00)
  751. Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, -64.00, 336.00)
  752. Error! prop_static using model "models/props_wasteland/kitchen_shelf001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  753. Error loading studio model "models/props_wasteland/kitchen_shelf001a.mdl"!
  754. Static prop models/props_trainstation/bench_indoor001a.mdl outside the map (-1528.00, 1039.00, 19.00)
  755. Static prop models/props_foliage/driftwood_clump_01a.mdl outside the map (1376.00, -1264.00, 0.00)
  756. Static prop models/props_foliage/driftwood_clump_01a.mdl outside the map (1152.00, -1232.00, 0.00)
  757. Static prop models/props_c17/furniturefireplace001a.mdl outside the map (-71.35, 1154.00, 41.00)
  758. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  759. Water found with no water_lod_control entity, creating a default one.
  760. Compacting texture/material tables...
  761. Reduced 167 texinfos to 144
  762. Reduced 31 texdatas to 29 (921 bytes to 843)
  763. Writing C:\Users\Oliver\Desktop\Game_Map.bsp
  764. 1 second elapsed
  765.  
  766.  
  767.  
  768. 4 threads
  769. reading c:\users\oliver\desktop\Game_Map.bsp
  770. reading c:\users\oliver\desktop\Game_Map.prt
  771. LoadPortals: couldn't read c:\users\oliver\desktop\Game_Map.prt
  772.  
  773.  
  774.  
  775. [Reading texlights from 'lights.rad']
  776. [48 texlights parsed from 'lights.rad']
  777.  
  778. Loading c:\users\oliver\desktop\Game_Map.bsp
  779. No vis information, direct lighting only.
  780. 918 faces
  781. 283273 square feet [40791312.00 square inches]
  782. 66 Displacements
  783. 66758 Square Feet [9613281.00 Square Inches]
  784. 19 direct lights
  785. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0060 sec>
  786. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  787. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  788. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  789. Ready to Finish
  790.  
  791. Object names Objects/Maxobjs Memory / Maxmem Fullness
  792. ------------ --------------- --------------- --------
  793. models 6/1024 288/49152 ( 0.6%)
  794. brushes 170/8192 2040/98304 ( 2.1%)
  795. brushsides 1150/65536 9200/524288 ( 1.8%)
  796. planes 598/65536 11960/1310720 ( 0.9%)
  797. vertexes 1235/65536 14820/786432 ( 1.9%)
  798. nodes 669/65536 21408/2097152 ( 1.0%)
  799. texinfos 144/12288 10368/884736 ( 1.2%)
  800. texdata 29/2048 928/65536 ( 1.4%)
  801. dispinfos 66/0 11616/0 ( 0.0%)
  802. disp_verts 5346/0 106920/0 ( 0.0%)
  803. disp_tris 8448/0 16896/0 ( 0.0%)
  804. disp_lmsamples 119496/0 119496/0 ( 0.0%)
  805. faces 918/65536 51408/3670016 ( 1.4%)
  806. hdr faces 0/65536 0/3670016 ( 0.0%)
  807. origfaces 469/65536 26264/3670016 ( 0.7%)
  808. leaves 676/65536 21632/2097152 ( 1.0%)
  809. leaffaces 953/65536 1906/131072 ( 1.5%)
  810. leafbrushes 347/65536 694/131072 ( 0.5%)
  811. areas 2/256 16/2048 ( 0.8%)
  812. surfedges 5937/512000 23748/2048000 ( 1.2%)
  813. edges 3354/256000 13416/1024000 ( 1.3%)
  814. LDR worldlights 19/8192 1672/720896 ( 0.2%)
  815. HDR worldlights 0/8192 0/720896 ( 0.0%)
  816. leafwaterdata 1/32768 12/393216 ( 0.0%)
  817. waterstrips 63/32768 630/327680 ( 0.2%)
  818. waterverts 0/65536 0/786432 ( 0.0%)
  819. waterindices 897/65536 1794/131072 ( 1.4%)
  820. cubemapsamples 0/1024 0/16384 ( 0.0%)
  821. overlays 0/512 0/180224 ( 0.0%)
  822. LDR lightdata [variable] 1106780/0 ( 0.0%)
  823. HDR lightdata [variable] 0/0 ( 0.0%)
  824. visdata [variable] 0/16777216 ( 0.0%)
  825. entdata [variable] 15431/393216 ( 3.9%)
  826. LDR ambient table 676/65536 2704/262144 ( 1.0%)
  827. HDR ambient table 676/65536 2704/262144 ( 1.0%)
  828. LDR leaf ambient 4344/65536 121632/1835008 ( 6.6%)
  829. HDR leaf ambient 676/65536 18928/1835008 ( 1.0%)
  830. occluders 0/0 0/0 ( 0.0%)
  831. occluder polygons 0/0 0/0 ( 0.0%)
  832. occluder vert ind 0/0 0/0 ( 0.0%)
  833. detail props [variable] 1/12 ( 8.3%)
  834. static props [variable] 1/2504 ( 0.0%)
  835. pakfile [variable] 212436/0 ( 0.0%)
  836. physics [variable] 55672/4194304 ( 1.3%)
  837. physics terrain [variable] 4298/1048576 ( 0.4%)
  838.  
  839. Level flags = 0
  840.  
  841. Total triangle count: 2270
  842. Writing c:\users\oliver\desktop\Game_Map.bsp
  843. 3 seconds elapsed
  844.  
  845.  
  846.  
  847. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\materials
  848. Loading C:\Users\Oliver\Desktop\Game_Map.vmf
  849. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
  850. Patching WVT material: maps/game_map/nature/blendsandsand008b_antlion_wvt_patch
  851. fixing up env_cubemap materials on brush sides...
  852. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  853. Entity prop_static (-1681.19 -139.00 1.00) leaked!
  854.  
  855. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2560.0 -40.5)
  856. Leaf 0 contents:
  857. Leaf 1 contents: CONTENTS_SOLID
  858. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  859. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  860. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  861. Candidate brush IDs:
  862.  
  863.  
  864. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2560.0 327.5)
  865. Leaf 0 contents:
  866. Leaf 1 contents: CONTENTS_SOLID
  867. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  868. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  869. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  870. Candidate brush IDs:
  871.  
  872.  
  873. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 3072.0 288.0)
  874. Leaf 0 contents:
  875. Leaf 1 contents: CONTENTS_SOLID
  876. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  877. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  878. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  879. Candidate brush IDs:
  880.  
  881.  
  882. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 2560.0 288.0)
  883. Leaf 0 contents: CONTENTS_SOLID
  884. Leaf 1 contents:
  885. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  886. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  887. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  888. Candidate brush IDs:
  889.  
  890.  
  891. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2080.0 1024.0 288.0)
  892. Leaf 0 contents: CONTENTS_SOLID
  893. Leaf 1 contents:
  894. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  895. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  896. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  897. Candidate brush IDs:
  898.  
  899.  
  900. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2592.0 1024.0 288.0)
  901. Leaf 0 contents: CONTENTS_SOLID
  902. Leaf 1 contents:
  903. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  904. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  905. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  906. Candidate brush IDs:
  907.  
  908.  
  909. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1536.0 -40.5)
  910. Leaf 0 contents:
  911. Leaf 1 contents: CONTENTS_SOLID
  912. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  913. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  914. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  915. Candidate brush IDs:
  916.  
  917.  
  918. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1536.0 327.5)
  919. Leaf 0 contents:
  920. Leaf 1 contents: CONTENTS_SOLID
  921. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  922. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  923. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  924. Candidate brush IDs:
  925.  
  926. *** Suppressing further FindPortalSide errors.... ***
  927. Processing areas...done (0)
  928. Building Faces...done (0)
  929. FixTjuncs...
  930. PruneNodes...
  931. WriteBSP...
  932. NODRAW on terrain surface!
  933. NODRAW on terrain surface!
  934. NODRAW on terrain surface!
  935. NODRAW on terrain surface!
  936. NODRAW on terrain surface!
  937. NODRAW on terrain surface!
  938. NODRAW on terrain surface!
  939. done (0)
  940. Creating default LDR cubemaps for env_cubemap using skybox materials:
  941. skybox/sky_day01_01*.vmt
  942. ! Run buildcubemaps in the engine to get the correct cube maps.
  943. Creating default HDR cubemaps for env_cubemap using skybox materials:
  944. skybox/sky_day01_01*.vmt
  945. ! Run buildcubemaps in the engine to get the correct cube maps.
  946. Finding displacement neighbors...
  947. Found a displacement edge abutting multiple other edges.
  948. Finding lightmap sample positions...
  949. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  950. Building Physics collision data...
  951. done (0) (55672 bytes)
  952. Static prop models/props_c17/lamppost03a_off.mdl outside the map (-1057.19, -139.00, 1.00)
  953. Static prop models/props_c17/lamppost03a_off.mdl outside the map (-1681.19, -139.00, 1.00)
  954. Error! prop_static using model "models/props_lab/monitor01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  955. Error loading studio model "models/props_lab/monitor01a.mdl"!
  956. Error! prop_static using model "models/props_interiors/furniture_chair03a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  957. Error loading studio model "models/props_interiors/furniture_chair03a.mdl"!
  958. Static prop models/props_trainstation/trainstation_clock001.mdl outside the map (-2.00, 0.00, 464.00)
  959. Error! prop_static using model "models/props_outland/chandelier.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  960. Error loading studio model "models/props_outland/chandelier.mdl"!
  961. Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, 144.00, 336.00)
  962. Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, 64.00, 336.00)
  963. Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, 240.00, 336.00)
  964. Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, 336.00, 336.00)
  965. Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, -336.00, 336.00)
  966. Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, -256.00, 336.00)
  967. Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, -64.00, 336.00)
  968. Static prop models/props_trainstation/bench_indoor001a.mdl outside the map (-1528.00, 1039.00, 19.00)
  969. Static prop models/props_foliage/driftwood_clump_01a.mdl outside the map (1376.00, -1264.00, 0.00)
  970. Static prop models/props_foliage/driftwood_clump_01a.mdl outside the map (1152.00, -1232.00, 0.00)
  971. Static prop models/props_c17/furniturefireplace001a.mdl outside the map (-71.35, 1154.00, 41.00)
  972. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  973. Water found with no water_lod_control entity, creating a default one.
  974. Compacting texture/material tables...
  975. Reduced 167 texinfos to 144
  976. Reduced 31 texdatas to 29 (921 bytes to 843)
  977. Writing C:\Users\Oliver\Desktop\Game_Map.bsp
  978. 1 second elapsed
  979.  
  980.  
  981.  
  982. 4 threads
  983. reading c:\users\oliver\desktop\Game_Map.bsp
  984. reading c:\users\oliver\desktop\Game_Map.prt
  985. LoadPortals: couldn't read c:\users\oliver\desktop\Game_Map.prt
  986.  
  987.  
  988.  
  989. [Reading texlights from 'lights.rad']
  990. [48 texlights parsed from 'lights.rad']
  991.  
  992. Loading c:\users\oliver\desktop\Game_Map.bsp
  993. No vis information, direct lighting only.
  994. 918 faces
  995. 283273 square feet [40791312.00 square inches]
  996. 66 Displacements
  997. 66758 Square Feet [9613281.00 Square Inches]
  998. 19 direct lights
  999. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0060 sec>
  1000. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1001. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1002. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1003. Ready to Finish
  1004.  
  1005. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1006. ------------ --------------- --------------- --------
  1007. models 6/1024 288/49152 ( 0.6%)
  1008. brushes 170/8192 2040/98304 ( 2.1%)
  1009. brushsides 1150/65536 9200/524288 ( 1.8%)
  1010. planes 598/65536 11960/1310720 ( 0.9%)
  1011. vertexes 1235/65536 14820/786432 ( 1.9%)
  1012. nodes 669/65536 21408/2097152 ( 1.0%)
  1013. texinfos 144/12288 10368/884736 ( 1.2%)
  1014. texdata 29/2048 928/65536 ( 1.4%)
  1015. dispinfos 66/0 11616/0 ( 0.0%)
  1016. disp_verts 5346/0 106920/0 ( 0.0%)
  1017. disp_tris 8448/0 16896/0 ( 0.0%)
  1018. disp_lmsamples 119496/0 119496/0 ( 0.0%)
  1019. faces 918/65536 51408/3670016 ( 1.4%)
  1020. hdr faces 0/65536 0/3670016 ( 0.0%)
  1021. origfaces 469/65536 26264/3670016 ( 0.7%)
  1022. leaves 676/65536 21632/2097152 ( 1.0%)
  1023. leaffaces 953/65536 1906/131072 ( 1.5%)
  1024. leafbrushes 347/65536 694/131072 ( 0.5%)
  1025. areas 2/256 16/2048 ( 0.8%)
  1026. surfedges 5937/512000 23748/2048000 ( 1.2%)
  1027. edges 3354/256000 13416/1024000 ( 1.3%)
  1028. LDR worldlights 19/8192 1672/720896 ( 0.2%)
  1029. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1030. leafwaterdata 1/32768 12/393216 ( 0.0%)
  1031. waterstrips 63/32768 630/327680 ( 0.2%)
  1032. waterverts 0/65536 0/786432 ( 0.0%)
  1033. waterindices 897/65536 1794/131072 ( 1.4%)
  1034. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1035. overlays 0/512 0/180224 ( 0.0%)
  1036. LDR lightdata [variable] 1106780/0 ( 0.0%)
  1037. HDR lightdata [variable] 0/0 ( 0.0%)
  1038. visdata [variable] 0/16777216 ( 0.0%)
  1039. entdata [variable] 17309/393216 ( 4.4%)
  1040. LDR ambient table 676/65536 2704/262144 ( 1.0%)
  1041. HDR ambient table 676/65536 2704/262144 ( 1.0%)
  1042. LDR leaf ambient 4344/65536 121632/1835008 ( 6.6%)
  1043. HDR leaf ambient 676/65536 18928/1835008 ( 1.0%)
  1044. occluders 0/0 0/0 ( 0.0%)
  1045. occluder polygons 0/0 0/0 ( 0.0%)
  1046. occluder vert ind 0/0 0/0 ( 0.0%)
  1047. detail props [variable] 1/12 ( 8.3%)
  1048. static props [variable] 1/2504 ( 0.0%)
  1049. pakfile [variable] 212436/0 ( 0.0%)
  1050. physics [variable] 55672/4194304 ( 1.3%)
  1051. physics terrain [variable] 4298/1048576 ( 0.4%)
  1052.  
  1053. Level flags = 0
  1054.  
  1055. Total triangle count: 2270
  1056. Writing c:\users\oliver\desktop\Game_Map.bsp
  1057. 3 seconds elapsed
  1058.  
  1059.  
  1060.  
  1061. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\materials
  1062. Loading C:\Users\Oliver\Desktop\Game_Map.vmf
  1063. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
  1064. Patching WVT material: maps/game_map/nature/blendsandsand008b_antlion_wvt_patch
  1065. fixing up env_cubemap materials on brush sides...
  1066. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  1067. Entity prop_static (-71.35 1154.00 41.00) leaked!
  1068.  
  1069. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2112.0 -48.5)
  1070. Leaf 0 contents:
  1071. Leaf 1 contents: CONTENTS_SOLID
  1072. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1073. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1074. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1075. Candidate brush IDs:
  1076.  
  1077.  
  1078. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2112.0 -9.0)
  1079. Leaf 0 contents:
  1080. Leaf 1 contents: CONTENTS_SOLID
  1081. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1082. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1083. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1084. Candidate brush IDs:
  1085.  
  1086.  
  1087. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2624.0 -40.5)
  1088. Leaf 0 contents:
  1089. Leaf 1 contents: CONTENTS_SOLID
  1090. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1091. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1092. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1093. Candidate brush IDs:
  1094.  
  1095.  
  1096. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2120.0 519.5)
  1097. Leaf 0 contents:
  1098. Leaf 1 contents: CONTENTS_SOLID
  1099. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1100. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1101. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1102. Candidate brush IDs:
  1103.  
  1104.  
  1105. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2632.0 519.5)
  1106. Leaf 0 contents:
  1107. Leaf 1 contents: CONTENTS_SOLID
  1108. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1109. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1110. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1111. Candidate brush IDs:
  1112.  
  1113.  
  1114. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 3072.0 480.0)
  1115. Leaf 0 contents:
  1116. Leaf 1 contents: CONTENTS_SOLID
  1117. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1118. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1119. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1120. Candidate brush IDs:
  1121.  
  1122.  
  1123. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 2560.0 480.0)
  1124. Leaf 0 contents: CONTENTS_SOLID
  1125. Leaf 1 contents:
  1126. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1127. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1128. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1129. Candidate brush IDs:
  1130.  
  1131.  
  1132. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2080.0 1024.0 480.0)
  1133. Leaf 0 contents: CONTENTS_SOLID
  1134. Leaf 1 contents:
  1135. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1136. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1137. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1138. Candidate brush IDs:
  1139.  
  1140. *** Suppressing further FindPortalSide errors.... ***
  1141. Processing areas...done (0)
  1142. Building Faces...done (0)
  1143. Chop Details...done (0)
  1144. Find Visible Detail Sides...done (0)
  1145. Merging details...done (0)
  1146. FixTjuncs...
  1147. PruneNodes...
  1148. WriteBSP...
  1149. NODRAW on terrain surface!
  1150. NODRAW on terrain surface!
  1151. NODRAW on terrain surface!
  1152. NODRAW on terrain surface!
  1153. NODRAW on terrain surface!
  1154. NODRAW on terrain surface!
  1155. NODRAW on terrain surface!
  1156. done (0)
  1157. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1158. skybox/sky_day01_01*.vmt
  1159. ! Run buildcubemaps in the engine to get the correct cube maps.
  1160. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1161. skybox/sky_day01_01*.vmt
  1162. ! Run buildcubemaps in the engine to get the correct cube maps.
  1163. Finding displacement neighbors...
  1164. Found a displacement edge abutting multiple other edges.
  1165. Finding lightmap sample positions...
  1166. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1167. Building Physics collision data...
  1168. done (0) (57641 bytes)
  1169. Error! prop_static using model "models/props_lab/monitor01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1170. Error loading studio model "models/props_lab/monitor01a.mdl"!
  1171. Error! prop_static using model "models/props_interiors/furniture_chair03a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1172. Error loading studio model "models/props_interiors/furniture_chair03a.mdl"!
  1173. Error! prop_static using model "models/props_outland/chandelier.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1174. Error loading studio model "models/props_outland/chandelier.mdl"!
  1175. Static prop models/props_c17/furniturefireplace001a.mdl outside the map (-71.35, 1154.00, 41.00)
  1176. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1177. Water found with no water_lod_control entity, creating a default one.
  1178. Compacting texture/material tables...
  1179. Reduced 173 texinfos to 145
  1180. Reduced 33 texdatas to 30 (961 bytes to 861)
  1181. Writing C:\Users\Oliver\Desktop\Game_Map.bsp
  1182. 1 second elapsed
  1183.  
  1184.  
  1185.  
  1186. 4 threads
  1187. reading c:\users\oliver\desktop\Game_Map.bsp
  1188. reading c:\users\oliver\desktop\Game_Map.prt
  1189. LoadPortals: couldn't read c:\users\oliver\desktop\Game_Map.prt
  1190.  
  1191.  
  1192.  
  1193. [Reading texlights from 'lights.rad']
  1194. [48 texlights parsed from 'lights.rad']
  1195.  
  1196. Loading c:\users\oliver\desktop\Game_Map.bsp
  1197. No vis information, direct lighting only.
  1198. 1055 faces
  1199. 643454 square feet [92657424.00 square inches]
  1200. 66 Displacements
  1201. 66758 Square Feet [9613281.00 Square Inches]
  1202. 19 direct lights
  1203. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0065 sec>
  1204. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1205. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1206. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1207. Ready to Finish
  1208.  
  1209. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1210. ------------ --------------- --------------- --------
  1211. models 6/1024 288/49152 ( 0.6%)
  1212. brushes 175/8192 2100/98304 ( 2.1%)
  1213. brushsides 1180/65536 9440/524288 ( 1.8%)
  1214. planes 614/65536 12280/1310720 ( 0.9%)
  1215. vertexes 1388/65536 16656/786432 ( 2.1%)
  1216. nodes 785/65536 25120/2097152 ( 1.2%)
  1217. texinfos 145/12288 10440/884736 ( 1.2%)
  1218. texdata 30/2048 960/65536 ( 1.5%)
  1219. dispinfos 66/0 11616/0 ( 0.0%)
  1220. disp_verts 5346/0 106920/0 ( 0.0%)
  1221. disp_tris 8448/0 16896/0 ( 0.0%)
  1222. disp_lmsamples 119496/0 119496/0 ( 0.0%)
  1223. faces 1055/65536 59080/3670016 ( 1.6%)
  1224. hdr faces 0/65536 0/3670016 ( 0.0%)
  1225. origfaces 486/65536 27216/3670016 ( 0.7%)
  1226. leaves 792/65536 25344/2097152 ( 1.2%)
  1227. leaffaces 1124/65536 2248/131072 ( 1.7%)
  1228. leafbrushes 421/65536 842/131072 ( 0.6%)
  1229. areas 2/256 16/2048 ( 0.8%)
  1230. surfedges 6577/512000 26308/2048000 ( 1.3%)
  1231. edges 3692/256000 14768/1024000 ( 1.4%)
  1232. LDR worldlights 19/8192 1672/720896 ( 0.2%)
  1233. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1234. leafwaterdata 1/32768 12/393216 ( 0.0%)
  1235. waterstrips 55/32768 550/327680 ( 0.2%)
  1236. waterverts 0/65536 0/786432 ( 0.0%)
  1237. waterindices 774/65536 1548/131072 ( 1.2%)
  1238. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1239. overlays 0/512 0/180224 ( 0.0%)
  1240. LDR lightdata [variable] 1105192/0 ( 0.0%)
  1241. HDR lightdata [variable] 0/0 ( 0.0%)
  1242. visdata [variable] 0/16777216 ( 0.0%)
  1243. entdata [variable] 17309/393216 ( 4.4%)
  1244. LDR ambient table 792/65536 3168/262144 ( 1.2%)
  1245. HDR ambient table 792/65536 3168/262144 ( 1.2%)
  1246. LDR leaf ambient 4668/65536 130704/1835008 ( 7.1%)
  1247. HDR leaf ambient 792/65536 22176/1835008 ( 1.2%)
  1248. occluders 0/0 0/0 ( 0.0%)
  1249. occluder polygons 0/0 0/0 ( 0.0%)
  1250. occluder vert ind 0/0 0/0 ( 0.0%)
  1251. detail props [variable] 1/12 ( 8.3%)
  1252. static props [variable] 1/3904 ( 0.0%)
  1253. pakfile [variable] 212436/0 ( 0.0%)
  1254. physics [variable] 57641/4194304 ( 1.4%)
  1255. physics terrain [variable] 4298/1048576 ( 0.4%)
  1256.  
  1257. Level flags = 0
  1258.  
  1259. Total triangle count: 2568
  1260. Writing c:\users\oliver\desktop\Game_Map.bsp
  1261. 4 seconds elapsed
  1262.  
  1263.  
  1264.  
  1265. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\materials
  1266. Loading C:\Users\Oliver\Desktop\Game_Map.vmf
  1267. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
  1268. Patching WVT material: maps/game_map/nature/blendsandsand008b_antlion_wvt_patch
  1269. fixing up env_cubemap materials on brush sides...
  1270. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  1271. Entity light (-2224.00 -224.00 448.00) leaked!
  1272.  
  1273. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2112.0 480.0)
  1274. Leaf 0 contents:
  1275. Leaf 1 contents: CONTENTS_SOLID
  1276. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1277. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1278. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1279. Candidate brush IDs:
  1280.  
  1281.  
  1282. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2184.0 480.0)
  1283. Leaf 0 contents:
  1284. Leaf 1 contents: CONTENTS_SOLID
  1285. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1286. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1287. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1288. Candidate brush IDs:
  1289.  
  1290.  
  1291. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2632.0 480.0)
  1292. Leaf 0 contents:
  1293. Leaf 1 contents: CONTENTS_SOLID
  1294. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1295. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1296. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1297. Candidate brush IDs:
  1298.  
  1299.  
  1300. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 3072.0 480.0)
  1301. Leaf 0 contents:
  1302. Leaf 1 contents: CONTENTS_SOLID
  1303. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1304. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1305. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1306. Candidate brush IDs:
  1307.  
  1308.  
  1309. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 2560.0 480.0)
  1310. Leaf 0 contents: CONTENTS_SOLID
  1311. Leaf 1 contents:
  1312. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1313. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1314. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1315. Candidate brush IDs:
  1316.  
  1317.  
  1318. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2592.0 1024.0 -8.0)
  1319. Leaf 0 contents: CONTENTS_SOLID
  1320. Leaf 1 contents:
  1321. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1322. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1323. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1324. Candidate brush IDs:
  1325.  
  1326.  
  1327. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2080.0 1024.0 -8.0)
  1328. Leaf 0 contents: CONTENTS_SOLID
  1329. Leaf 1 contents:
  1330. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1331. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1332. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1333. Candidate brush IDs:
  1334.  
  1335.  
  1336. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 1024.0 -48.0)
  1337. Leaf 0 contents: CONTENTS_SOLID
  1338. Leaf 1 contents:
  1339. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1340. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1341. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1342. Candidate brush IDs:
  1343.  
  1344. *** Suppressing further FindPortalSide errors.... ***
  1345. Processing areas...done (0)
  1346. Building Faces...done (0)
  1347. Chop Details...done (0)
  1348. Find Visible Detail Sides...done (0)
  1349. Merging details...done (0)
  1350. FixTjuncs...
  1351. PruneNodes...
  1352. WriteBSP...
  1353. NODRAW on terrain surface!
  1354. NODRAW on terrain surface!
  1355. NODRAW on terrain surface!
  1356. NODRAW on terrain surface!
  1357. NODRAW on terrain surface!
  1358. NODRAW on terrain surface!
  1359. NODRAW on terrain surface!
  1360. done (0)
  1361. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1362. skybox/sky_day01_01*.vmt
  1363. ! Run buildcubemaps in the engine to get the correct cube maps.
  1364. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1365. skybox/sky_day01_01*.vmt
  1366. ! Run buildcubemaps in the engine to get the correct cube maps.
  1367. Finding displacement neighbors...
  1368. Found a displacement edge abutting multiple other edges.
  1369. Finding lightmap sample positions...
  1370. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1371. Building Physics collision data...
  1372. done (0) (78056 bytes)
  1373. Static prop models/props_c17/lamppost03a_off.mdl outside the map (-2021.00, 382.81, 1.00)
  1374. Error! prop_static using model "models/props_lab/monitor01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1375. Error loading studio model "models/props_lab/monitor01a.mdl"!
  1376. Error! prop_static using model "models/props_interiors/furniture_chair03a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1377. Error loading studio model "models/props_interiors/furniture_chair03a.mdl"!
  1378. Error! prop_static using model "models/props_outland/chandelier.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1379. Error loading studio model "models/props_outland/chandelier.mdl"!
  1380. Static prop models/props_trainstation/bench_indoor001a.mdl outside the map (-1528.00, 1039.00, 19.00)
  1381. Static prop models/props_trainstation/trashcan_indoor001a.mdl outside the map (-1600.00, 1040.00, 19.00)
  1382. Static prop models/props_foliage/driftwood_clump_01a.mdl outside the map (1376.00, -1264.00, 0.00)
  1383. Static prop models/props_foliage/driftwood_clump_01a.mdl outside the map (1152.00, -1232.00, 0.00)
  1384. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1385. Water found with no water_lod_control entity, creating a default one.
  1386. Compacting texture/material tables...
  1387. Reduced 203 texinfos to 174
  1388. Reduced 44 texdatas to 41 (1286 bytes to 1178)
  1389. Writing C:\Users\Oliver\Desktop\Game_Map.bsp
  1390. 1 second elapsed
  1391.  
  1392.  
  1393.  
  1394. 4 threads
  1395. reading c:\users\oliver\desktop\Game_Map.bsp
  1396. reading c:\users\oliver\desktop\Game_Map.prt
  1397. LoadPortals: couldn't read c:\users\oliver\desktop\Game_Map.prt
  1398.  
  1399.  
  1400.  
  1401. [Reading texlights from 'lights.rad']
  1402. [48 texlights parsed from 'lights.rad']
  1403.  
  1404. Loading c:\users\oliver\desktop\Game_Map.bsp
  1405. No vis information, direct lighting only.
  1406. 1255 faces
  1407. 769441 square feet [110799536.00 square inches]
  1408. 66 Displacements
  1409. 66759 Square Feet [9613297.00 Square Inches]
  1410. 20 direct lights
  1411. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0056 sec>
  1412. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1413. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1414. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1415. Ready to Finish
  1416.  
  1417. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1418. ------------ --------------- --------------- --------
  1419. models 7/1024 336/49152 ( 0.7%)
  1420. brushes 234/8192 2808/98304 ( 2.9%)
  1421. brushsides 1535/65536 12280/524288 ( 2.3%)
  1422. planes 744/65536 14880/1310720 ( 1.1%)
  1423. vertexes 1812/65536 21744/786432 ( 2.8%)
  1424. nodes 1055/65536 33760/2097152 ( 1.6%)
  1425. texinfos 174/12288 12528/884736 ( 1.4%)
  1426. texdata 41/2048 1312/65536 ( 2.0%)
  1427. dispinfos 66/0 11616/0 ( 0.0%)
  1428. disp_verts 5346/0 106920/0 ( 0.0%)
  1429. disp_tris 8448/0 16896/0 ( 0.0%)
  1430. disp_lmsamples 119496/0 119496/0 ( 0.0%)
  1431. faces 1255/65536 70280/3670016 ( 1.9%)
  1432. hdr faces 0/65536 0/3670016 ( 0.0%)
  1433. origfaces 624/65536 34944/3670016 ( 1.0%)
  1434. leaves 1063/65536 34016/2097152 ( 1.6%)
  1435. leaffaces 1397/65536 2794/131072 ( 2.1%)
  1436. leafbrushes 636/65536 1272/131072 ( 1.0%)
  1437. areas 2/256 16/2048 ( 0.8%)
  1438. surfedges 8014/512000 32056/2048000 ( 1.6%)
  1439. edges 4617/256000 18468/1024000 ( 1.8%)
  1440. LDR worldlights 20/8192 1760/720896 ( 0.2%)
  1441. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1442. leafwaterdata 1/32768 12/393216 ( 0.0%)
  1443. waterstrips 78/32768 780/327680 ( 0.2%)
  1444. waterverts 0/65536 0/786432 ( 0.0%)
  1445. waterindices 1227/65536 2454/131072 ( 1.9%)
  1446. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1447. overlays 0/512 0/180224 ( 0.0%)
  1448. LDR lightdata [variable] 1375552/0 ( 0.0%)
  1449. HDR lightdata [variable] 0/0 ( 0.0%)
  1450. visdata [variable] 0/16777216 ( 0.0%)
  1451. entdata [variable] 29262/393216 ( 7.4%)
  1452. LDR ambient table 1063/65536 4252/262144 ( 1.6%)
  1453. HDR ambient table 1063/65536 4252/262144 ( 1.6%)
  1454. LDR leaf ambient 4304/65536 120512/1835008 ( 6.6%)
  1455. HDR leaf ambient 1063/65536 29764/1835008 ( 1.6%)
  1456. occluders 0/0 0/0 ( 0.0%)
  1457. occluder polygons 0/0 0/0 ( 0.0%)
  1458. occluder vert ind 0/0 0/0 ( 0.0%)
  1459. detail props [variable] 1/12 ( 8.3%)
  1460. static props [variable] 1/3494 ( 0.0%)
  1461. pakfile [variable] 212460/0 ( 0.0%)
  1462. physics [variable] 78056/4194304 ( 1.9%)
  1463. physics terrain [variable] 4298/1048576 ( 0.4%)
  1464.  
  1465. Level flags = 0
  1466.  
  1467. Total triangle count: 3054
  1468. Writing c:\users\oliver\desktop\Game_Map.bsp
  1469. 6 seconds elapsed
  1470.  
  1471.  
  1472.  
  1473. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\materials
  1474. Loading C:\Users\Oliver\Desktop\Game_Map.vmf
  1475. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
  1476. Patching WVT material: maps/game_map/nature/blendsandsand008b_antlion_wvt_patch
  1477. fixing up env_cubemap materials on brush sides...
  1478. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  1479. Entity light (-2224.00 -224.00 448.00) leaked!
  1480.  
  1481. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2112.0 480.0)
  1482. Leaf 0 contents:
  1483. Leaf 1 contents: CONTENTS_SOLID
  1484. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1485. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1486. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1487. Candidate brush IDs:
  1488.  
  1489.  
  1490. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2184.0 480.0)
  1491. Leaf 0 contents:
  1492. Leaf 1 contents: CONTENTS_SOLID
  1493. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1494. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1495. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1496. Candidate brush IDs:
  1497.  
  1498.  
  1499. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2632.0 480.0)
  1500. Leaf 0 contents:
  1501. Leaf 1 contents: CONTENTS_SOLID
  1502. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1503. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1504. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1505. Candidate brush IDs:
  1506.  
  1507.  
  1508. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 3072.0 480.0)
  1509. Leaf 0 contents:
  1510. Leaf 1 contents: CONTENTS_SOLID
  1511. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1512. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1513. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1514. Candidate brush IDs:
  1515.  
  1516.  
  1517. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 2560.0 480.0)
  1518. Leaf 0 contents: CONTENTS_SOLID
  1519. Leaf 1 contents:
  1520. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1521. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1522. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1523. Candidate brush IDs:
  1524.  
  1525.  
  1526. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2592.0 1024.0 -8.0)
  1527. Leaf 0 contents: CONTENTS_SOLID
  1528. Leaf 1 contents:
  1529. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1530. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1531. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1532. Candidate brush IDs:
  1533.  
  1534.  
  1535. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2080.0 1024.0 -8.0)
  1536. Leaf 0 contents: CONTENTS_SOLID
  1537. Leaf 1 contents:
  1538. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1539. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1540. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1541. Candidate brush IDs:
  1542.  
  1543.  
  1544. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 1024.0 -48.0)
  1545. Leaf 0 contents: CONTENTS_SOLID
  1546. Leaf 1 contents:
  1547. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1548. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1549. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1550. Candidate brush IDs:
  1551.  
  1552. *** Suppressing further FindPortalSide errors.... ***
  1553. Processing areas...done (0)
  1554. Building Faces...done (0)
  1555. Chop Details...done (0)
  1556. Find Visible Detail Sides...done (0)
  1557. Merging details...done (0)
  1558. FixTjuncs...
  1559. PruneNodes...
  1560. WriteBSP...
  1561. NODRAW on terrain surface!
  1562. NODRAW on terrain surface!
  1563. NODRAW on terrain surface!
  1564. NODRAW on terrain surface!
  1565. NODRAW on terrain surface!
  1566. NODRAW on terrain surface!
  1567. NODRAW on terrain surface!
  1568. done (0)
  1569. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1570. skybox/sky_day01_01*.vmt
  1571. ! Run buildcubemaps in the engine to get the correct cube maps.
  1572. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1573. skybox/sky_day01_01*.vmt
  1574. ! Run buildcubemaps in the engine to get the correct cube maps.
  1575. Finding displacement neighbors...
  1576. Found a displacement edge abutting multiple other edges.
  1577. Finding lightmap sample positions...
  1578. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1579. Building Physics collision data...
  1580. done (1) (78056 bytes)
  1581. Static prop models/props_c17/lamppost03a_off.mdl outside the map (-2021.00, 382.81, 1.00)
  1582. Error! prop_static using model "models/props_lab/monitor01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1583. Error loading studio model "models/props_lab/monitor01a.mdl"!
  1584. Error! prop_static using model "models/props_interiors/furniture_chair03a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1585. Error loading studio model "models/props_interiors/furniture_chair03a.mdl"!
  1586. Error! prop_static using model "models/props_outland/chandelier.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1587. Error loading studio model "models/props_outland/chandelier.mdl"!
  1588. Static prop models/props_trainstation/bench_indoor001a.mdl outside the map (-1528.00, 1039.00, 19.00)
  1589. Static prop models/props_trainstation/trashcan_indoor001a.mdl outside the map (-1600.00, 1040.00, 19.00)
  1590. Static prop models/props_foliage/driftwood_clump_01a.mdl outside the map (1376.00, -1264.00, 0.00)
  1591. Static prop models/props_foliage/driftwood_clump_01a.mdl outside the map (1152.00, -1232.00, 0.00)
  1592. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1593. Water found with no water_lod_control entity, creating a default one.
  1594. Compacting texture/material tables...
  1595. Reduced 203 texinfos to 174
  1596. Reduced 44 texdatas to 41 (1286 bytes to 1178)
  1597. Writing C:\Users\Oliver\Desktop\Game_Map.bsp
  1598. 1 second elapsed
  1599.  
  1600.  
  1601.  
  1602. 4 threads
  1603. reading c:\users\oliver\desktop\Game_Map.bsp
  1604. reading c:\users\oliver\desktop\Game_Map.prt
  1605. LoadPortals: couldn't read c:\users\oliver\desktop\Game_Map.prt
  1606.  
  1607.  
  1608.  
  1609. [Reading texlights from 'lights.rad']
  1610. [48 texlights parsed from 'lights.rad']
  1611.  
  1612. Loading c:\users\oliver\desktop\Game_Map.bsp
  1613. No vis information, direct lighting only.
  1614. 1256 faces
  1615. 770322 square feet [110926496.00 square inches]
  1616. 66 Displacements
  1617. 66759 Square Feet [9613297.00 Square Inches]
  1618. 25 direct lights
  1619. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0083 sec>
  1620. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1621. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1622. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1623. Ready to Finish
  1624.  
  1625. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1626. ------------ --------------- --------------- --------
  1627. models 7/1024 336/49152 ( 0.7%)
  1628. brushes 234/8192 2808/98304 ( 2.9%)
  1629. brushsides 1535/65536 12280/524288 ( 2.3%)
  1630. planes 744/65536 14880/1310720 ( 1.1%)
  1631. vertexes 1812/65536 21744/786432 ( 2.8%)
  1632. nodes 1055/65536 33760/2097152 ( 1.6%)
  1633. texinfos 174/12288 12528/884736 ( 1.4%)
  1634. texdata 41/2048 1312/65536 ( 2.0%)
  1635. dispinfos 66/0 11616/0 ( 0.0%)
  1636. disp_verts 5346/0 106920/0 ( 0.0%)
  1637. disp_tris 8448/0 16896/0 ( 0.0%)
  1638. disp_lmsamples 119496/0 119496/0 ( 0.0%)
  1639. faces 1256/65536 70336/3670016 ( 1.9%)
  1640. hdr faces 0/65536 0/3670016 ( 0.0%)
  1641. origfaces 625/65536 35000/3670016 ( 1.0%)
  1642. leaves 1063/65536 34016/2097152 ( 1.6%)
  1643. leaffaces 1398/65536 2796/131072 ( 2.1%)
  1644. leafbrushes 636/65536 1272/131072 ( 1.0%)
  1645. areas 2/256 16/2048 ( 0.8%)
  1646. surfedges 8022/512000 32088/2048000 ( 1.6%)
  1647. edges 4618/256000 18472/1024000 ( 1.8%)
  1648. LDR worldlights 25/8192 2200/720896 ( 0.3%)
  1649. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1650. leafwaterdata 1/32768 12/393216 ( 0.0%)
  1651. waterstrips 78/32768 780/327680 ( 0.2%)
  1652. waterverts 0/65536 0/786432 ( 0.0%)
  1653. waterindices 1227/65536 2454/131072 ( 1.9%)
  1654. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1655. overlays 0/512 0/180224 ( 0.0%)
  1656. LDR lightdata [variable] 1377732/0 ( 0.0%)
  1657. HDR lightdata [variable] 0/0 ( 0.0%)
  1658. visdata [variable] 0/16777216 ( 0.0%)
  1659. entdata [variable] 30799/393216 ( 7.8%)
  1660. LDR ambient table 1063/65536 4252/262144 ( 1.6%)
  1661. HDR ambient table 1063/65536 4252/262144 ( 1.6%)
  1662. LDR leaf ambient 4637/65536 129836/1835008 ( 7.1%)
  1663. HDR leaf ambient 1063/65536 29764/1835008 ( 1.6%)
  1664. occluders 0/0 0/0 ( 0.0%)
  1665. occluder polygons 0/0 0/0 ( 0.0%)
  1666. occluder vert ind 0/0 0/0 ( 0.0%)
  1667. detail props [variable] 1/12 ( 8.3%)
  1668. static props [variable] 1/3494 ( 0.0%)
  1669. pakfile [variable] 212460/0 ( 0.0%)
  1670. physics [variable] 78056/4194304 ( 1.9%)
  1671. physics terrain [variable] 4298/1048576 ( 0.4%)
  1672.  
  1673. Level flags = 0
  1674.  
  1675. Total triangle count: 3056
  1676. Writing c:\users\oliver\desktop\Game_Map.bsp
  1677. 6 seconds elapsed
  1678.  
  1679.  
  1680.  
  1681. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\materials
  1682. Loading C:\Users\Oliver\Desktop\Game_Map.vmf
  1683. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
  1684. Patching WVT material: maps/game_map/nature/blendsandsand008b_antlion_wvt_patch
  1685. Patching WVT material: maps/game_map/nature/blendsandsand008b_wvt_patch
  1686. fixing up env_cubemap materials on brush sides...
  1687. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  1688. Entity light (-2224.00 -224.00 448.00) leaked!
  1689.  
  1690. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2112.0 -49.0)
  1691. Leaf 0 contents:
  1692. Leaf 1 contents: CONTENTS_SOLID
  1693. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1694. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1695. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1696. Candidate brush IDs:
  1697.  
  1698.  
  1699. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2112.0 -9.0)
  1700. Leaf 0 contents:
  1701. Leaf 1 contents: CONTENTS_SOLID
  1702. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1703. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1704. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1705. Candidate brush IDs:
  1706.  
  1707.  
  1708. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2112.0 519.5)
  1709. Leaf 0 contents:
  1710. Leaf 1 contents: CONTENTS_SOLID
  1711. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1712. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1713. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1714. Candidate brush IDs:
  1715.  
  1716.  
  1717. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2184.0 479.5)
  1718. Leaf 0 contents:
  1719. Leaf 1 contents: CONTENTS_SOLID
  1720. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1721. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1722. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1723. Candidate brush IDs:
  1724.  
  1725.  
  1726. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2632.0 479.5)
  1727. Leaf 0 contents:
  1728. Leaf 1 contents: CONTENTS_SOLID
  1729. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1730. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1731. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1732. Candidate brush IDs:
  1733.  
  1734.  
  1735. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 3072.0 479.5)
  1736. Leaf 0 contents:
  1737. Leaf 1 contents: CONTENTS_SOLID
  1738. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1739. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1740. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1741. Candidate brush IDs:
  1742.  
  1743.  
  1744. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 2560.0 479.5)
  1745. Leaf 0 contents: CONTENTS_SOLID
  1746. Leaf 1 contents:
  1747. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1748. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1749. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1750. Candidate brush IDs:
  1751.  
  1752.  
  1753. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2592.0 1024.0 -8.0)
  1754. Leaf 0 contents: CONTENTS_SOLID
  1755. Leaf 1 contents:
  1756. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1757. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1758. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1759. Candidate brush IDs:
  1760.  
  1761. *** Suppressing further FindPortalSide errors.... ***
  1762. Processing areas...done (0)
  1763. Building Faces...done (0)
  1764. Chop Details...done (0)
  1765. Find Visible Detail Sides...done (0)
  1766. Merging details...done (0)
  1767. FixTjuncs...
  1768. PruneNodes...
  1769. WriteBSP...
  1770. NODRAW on terrain surface!
  1771. NODRAW on terrain surface!
  1772. NODRAW on terrain surface!
  1773. NODRAW on terrain surface!
  1774. NODRAW on terrain surface!
  1775. NODRAW on terrain surface!
  1776. NODRAW on terrain surface!
  1777. done (0)
  1778. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1779. skybox/sky_day01_01*.vmt
  1780. ! Run buildcubemaps in the engine to get the correct cube maps.
  1781. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1782. skybox/sky_day01_01*.vmt
  1783. ! Run buildcubemaps in the engine to get the correct cube maps.
  1784. Finding displacement neighbors...
  1785. Found a displacement edge abutting multiple other edges.
  1786. Finding lightmap sample positions...
  1787. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1788. Building Physics collision data...
  1789. done (0) (79496 bytes)
  1790. Static prop models/props_c17/lamppost03a_off.mdl outside the map (-2021.00, 382.81, 1.00)
  1791. Error! prop_static using model "models/props_lab/monitor01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1792. Error loading studio model "models/props_lab/monitor01a.mdl"!
  1793. Error! prop_static using model "models/props_interiors/furniture_chair03a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1794. Error loading studio model "models/props_interiors/furniture_chair03a.mdl"!
  1795. Error! prop_static using model "models/props_outland/chandelier.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1796. Error loading studio model "models/props_outland/chandelier.mdl"!
  1797. Static prop models/props_trainstation/bench_indoor001a.mdl outside the map (-1528.00, 1039.00, 19.00)
  1798. Static prop models/props_trainstation/trashcan_indoor001a.mdl outside the map (-1600.00, 1040.00, 19.00)
  1799. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1800. Water found with no water_lod_control entity, creating a default one.
  1801. Compacting texture/material tables...
  1802. Reduced 209 texinfos to 177
  1803. Reduced 46 texdatas to 42 (1360 bytes to 1227)
  1804. Writing C:\Users\Oliver\Desktop\Game_Map.bsp
  1805. 1 second elapsed
  1806.  
  1807.  
  1808.  
  1809. 4 threads
  1810. reading c:\users\oliver\desktop\Game_Map.bsp
  1811. reading c:\users\oliver\desktop\Game_Map.prt
  1812. LoadPortals: couldn't read c:\users\oliver\desktop\Game_Map.prt
  1813.  
  1814.  
  1815.  
  1816. [Reading texlights from 'lights.rad']
  1817. [48 texlights parsed from 'lights.rad']
  1818.  
  1819. Loading c:\users\oliver\desktop\Game_Map.bsp
  1820. No vis information, direct lighting only.
  1821. 1385 faces
  1822. 794179 square feet [114361808.00 square inches]
  1823. 66 Displacements
  1824. 66759 Square Feet [9613297.00 Square Inches]
  1825. 25 direct lights
  1826. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0099 sec>
  1827. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1828. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1829. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1830. Ready to Finish
  1831.  
  1832. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1833. ------------ --------------- --------------- --------
  1834. models 7/1024 336/49152 ( 0.7%)
  1835. brushes 238/8192 2856/98304 ( 2.9%)
  1836. brushsides 1559/65536 12472/524288 ( 2.4%)
  1837. planes 748/65536 14960/1310720 ( 1.1%)
  1838. vertexes 1968/65536 23616/786432 ( 3.0%)
  1839. nodes 1111/65536 35552/2097152 ( 1.7%)
  1840. texinfos 177/12288 12744/884736 ( 1.4%)
  1841. texdata 42/2048 1344/65536 ( 2.1%)
  1842. dispinfos 66/0 11616/0 ( 0.0%)
  1843. disp_verts 5346/0 106920/0 ( 0.0%)
  1844. disp_tris 8448/0 16896/0 ( 0.0%)
  1845. disp_lmsamples 119496/0 119496/0 ( 0.0%)
  1846. faces 1385/65536 77560/3670016 ( 2.1%)
  1847. hdr faces 0/65536 0/3670016 ( 0.0%)
  1848. origfaces 638/65536 35728/3670016 ( 1.0%)
  1849. leaves 1119/65536 35808/2097152 ( 1.7%)
  1850. leaffaces 1538/65536 3076/131072 ( 2.3%)
  1851. leafbrushes 676/65536 1352/131072 ( 1.0%)
  1852. areas 2/256 16/2048 ( 0.8%)
  1853. surfedges 8696/512000 34784/2048000 ( 1.7%)
  1854. edges 4968/256000 19872/1024000 ( 1.9%)
  1855. LDR worldlights 25/8192 2200/720896 ( 0.3%)
  1856. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1857. leafwaterdata 1/32768 12/393216 ( 0.0%)
  1858. waterstrips 86/32768 860/327680 ( 0.3%)
  1859. waterverts 0/65536 0/786432 ( 0.0%)
  1860. waterindices 1347/65536 2694/131072 ( 2.1%)
  1861. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1862. overlays 0/512 0/180224 ( 0.0%)
  1863. LDR lightdata [variable] 1532472/0 ( 0.0%)
  1864. HDR lightdata [variable] 0/0 ( 0.0%)
  1865. visdata [variable] 0/16777216 ( 0.0%)
  1866. entdata [variable] 30799/393216 ( 7.8%)
  1867. LDR ambient table 1119/65536 4476/262144 ( 1.7%)
  1868. HDR ambient table 1119/65536 4476/262144 ( 1.7%)
  1869. LDR leaf ambient 4599/65536 128772/1835008 ( 7.0%)
  1870. HDR leaf ambient 1119/65536 31332/1835008 ( 1.7%)
  1871. occluders 0/0 0/0 ( 0.0%)
  1872. occluder polygons 0/0 0/0 ( 0.0%)
  1873. occluder vert ind 0/0 0/0 ( 0.0%)
  1874. detail props [variable] 1/12 ( 8.3%)
  1875. static props [variable] 1/3758 ( 0.0%)
  1876. pakfile [variable] 213058/0 ( 0.0%)
  1877. physics [variable] 79496/4194304 ( 1.9%)
  1878. physics terrain [variable] 4298/1048576 ( 0.4%)
  1879.  
  1880. Level flags = 0
  1881.  
  1882. Total triangle count: 3420
  1883. Writing c:\users\oliver\desktop\Game_Map.bsp
  1884. 6 seconds elapsed
  1885.  
  1886.  
  1887.  
  1888. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\materials
  1889. Loading C:\Users\Oliver\Desktop\Game_Map.vmf
  1890. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
  1891. Patching WVT material: maps/game_map/nature/blendsandsand008b_antlion_wvt_patch
  1892. Patching WVT material: maps/game_map/nature/blendsandsand008b_wvt_patch
  1893. fixing up env_cubemap materials on brush sides...
  1894. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  1895. Entity light (-2224.00 -224.00 448.00) leaked!
  1896.  
  1897. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2112.0 -49.0)
  1898. Leaf 0 contents:
  1899. Leaf 1 contents: CONTENTS_SOLID
  1900. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1901. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1902. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1903. Candidate brush IDs:
  1904.  
  1905.  
  1906. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2112.0 -9.0)
  1907. Leaf 0 contents:
  1908. Leaf 1 contents: CONTENTS_SOLID
  1909. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1910. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1911. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1912. Candidate brush IDs:
  1913.  
  1914.  
  1915. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2112.0 519.5)
  1916. Leaf 0 contents:
  1917. Leaf 1 contents: CONTENTS_SOLID
  1918. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1919. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1920. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1921. Candidate brush IDs:
  1922.  
  1923.  
  1924. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2184.0 479.5)
  1925. Leaf 0 contents:
  1926. Leaf 1 contents: CONTENTS_SOLID
  1927. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1928. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1929. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1930. Candidate brush IDs:
  1931.  
  1932.  
  1933. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2632.0 479.5)
  1934. Leaf 0 contents:
  1935. Leaf 1 contents: CONTENTS_SOLID
  1936. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1937. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1938. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1939. Candidate brush IDs:
  1940.  
  1941.  
  1942. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 3072.0 479.5)
  1943. Leaf 0 contents:
  1944. Leaf 1 contents: CONTENTS_SOLID
  1945. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1946. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1947. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1948. Candidate brush IDs:
  1949.  
  1950.  
  1951. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 2560.0 479.5)
  1952. Leaf 0 contents: CONTENTS_SOLID
  1953. Leaf 1 contents:
  1954. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1955. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1956. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1957. Candidate brush IDs:
  1958.  
  1959.  
  1960. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2592.0 1024.0 -8.0)
  1961. Leaf 0 contents: CONTENTS_SOLID
  1962. Leaf 1 contents:
  1963. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1964. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1965. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1966. Candidate brush IDs:
  1967.  
  1968. *** Suppressing further FindPortalSide errors.... ***
  1969. Processing areas...done (0)
  1970. Building Faces...done (0)
  1971. Chop Details...done (0)
  1972. Find Visible Detail Sides...done (0)
  1973. Merging details...done (0)
  1974. FixTjuncs...
  1975. PruneNodes...
  1976. WriteBSP...
  1977. NODRAW on terrain surface!
  1978. NODRAW on terrain surface!
  1979. NODRAW on terrain surface!
  1980. NODRAW on terrain surface!
  1981. NODRAW on terrain surface!
  1982. NODRAW on terrain surface!
  1983. NODRAW on terrain surface!
  1984. done (0)
  1985. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1986. skybox/sky_day01_01*.vmt
  1987. ! Run buildcubemaps in the engine to get the correct cube maps.
  1988. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1989. skybox/sky_day01_01*.vmt
  1990. ! Run buildcubemaps in the engine to get the correct cube maps.
  1991. Finding displacement neighbors...
  1992. Found a displacement edge abutting multiple other edges.
  1993. Finding lightmap sample positions...
  1994. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1995. Building Physics collision data...
  1996. done (1) (79496 bytes)
  1997. Static prop models/props_c17/lamppost03a_off.mdl outside the map (-2021.00, 382.81, 1.00)
  1998. Error! prop_static using model "models/props_lab/monitor01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1999. Error loading studio model "models/props_lab/monitor01a.mdl"!
  2000. Error! prop_static using model "models/props_interiors/furniture_chair03a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  2001. Error loading studio model "models/props_interiors/furniture_chair03a.mdl"!
  2002. Error! prop_static using model "models/props_outland/chandelier.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  2003. Error loading studio model "models/props_outland/chandelier.mdl"!
  2004. Static prop models/props_trainstation/bench_indoor001a.mdl outside the map (-1528.00, 1039.00, 19.00)
  2005. Static prop models/props_trainstation/trashcan_indoor001a.mdl outside the map (-1600.00, 1040.00, 19.00)
  2006. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2007. Water found with no water_lod_control entity, creating a default one.
  2008. Compacting texture/material tables...
  2009. Reduced 209 texinfos to 177
  2010. Reduced 46 texdatas to 42 (1360 bytes to 1227)
  2011. Writing C:\Users\Oliver\Desktop\Game_Map.bsp
  2012. 1 second elapsed
  2013.  
  2014.  
  2015.  
  2016. 4 threads
  2017. reading c:\users\oliver\desktop\Game_Map.bsp
  2018. reading c:\users\oliver\desktop\Game_Map.prt
  2019. LoadPortals: couldn't read c:\users\oliver\desktop\Game_Map.prt
  2020.  
  2021.  
  2022.  
  2023. [Reading texlights from 'lights.rad']
  2024. [48 texlights parsed from 'lights.rad']
  2025.  
  2026. Loading c:\users\oliver\desktop\Game_Map.bsp
  2027. No vis information, direct lighting only.
  2028. 1385 faces
  2029. 794179 square feet [114361808.00 square inches]
  2030. 66 Displacements
  2031. 66759 Square Feet [9613297.00 Square Inches]
  2032. 25 direct lights
  2033. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0072 sec>
  2034. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2035. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2036. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2037. Ready to Finish
  2038.  
  2039. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2040. ------------ --------------- --------------- --------
  2041. models 7/1024 336/49152 ( 0.7%)
  2042. brushes 238/8192 2856/98304 ( 2.9%)
  2043. brushsides 1559/65536 12472/524288 ( 2.4%)
  2044. planes 748/65536 14960/1310720 ( 1.1%)
  2045. vertexes 1967/65536 23604/786432 ( 3.0%)
  2046. nodes 1111/65536 35552/2097152 ( 1.7%)
  2047. texinfos 177/12288 12744/884736 ( 1.4%)
  2048. texdata 42/2048 1344/65536 ( 2.1%)
  2049. dispinfos 66/0 11616/0 ( 0.0%)
  2050. disp_verts 5346/0 106920/0 ( 0.0%)
  2051. disp_tris 8448/0 16896/0 ( 0.0%)
  2052. disp_lmsamples 119496/0 119496/0 ( 0.0%)
  2053. faces 1385/65536 77560/3670016 ( 2.1%)
  2054. hdr faces 0/65536 0/3670016 ( 0.0%)
  2055. origfaces 638/65536 35728/3670016 ( 1.0%)
  2056. leaves 1119/65536 35808/2097152 ( 1.7%)
  2057. leaffaces 1538/65536 3076/131072 ( 2.3%)
  2058. leafbrushes 676/65536 1352/131072 ( 1.0%)
  2059. areas 2/256 16/2048 ( 0.8%)
  2060. surfedges 8696/512000 34784/2048000 ( 1.7%)
  2061. edges 4968/256000 19872/1024000 ( 1.9%)
  2062. LDR worldlights 25/8192 2200/720896 ( 0.3%)
  2063. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2064. leafwaterdata 1/32768 12/393216 ( 0.0%)
  2065. waterstrips 86/32768 860/327680 ( 0.3%)
  2066. waterverts 0/65536 0/786432 ( 0.0%)
  2067. waterindices 1344/65536 2688/131072 ( 2.1%)
  2068. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2069. overlays 0/512 0/180224 ( 0.0%)
  2070. LDR lightdata [variable] 1532472/0 ( 0.0%)
  2071. HDR lightdata [variable] 0/0 ( 0.0%)
  2072. visdata [variable] 0/16777216 ( 0.0%)
  2073. entdata [variable] 30799/393216 ( 7.8%)
  2074. LDR ambient table 1119/65536 4476/262144 ( 1.7%)
  2075. HDR ambient table 1119/65536 4476/262144 ( 1.7%)
  2076. LDR leaf ambient 4596/65536 128688/1835008 ( 7.0%)
  2077. HDR leaf ambient 1119/65536 31332/1835008 ( 1.7%)
  2078. occluders 0/0 0/0 ( 0.0%)
  2079. occluder polygons 0/0 0/0 ( 0.0%)
  2080. occluder vert ind 0/0 0/0 ( 0.0%)
  2081. detail props [variable] 1/12 ( 8.3%)
  2082. static props [variable] 1/3758 ( 0.0%)
  2083. pakfile [variable] 213058/0 ( 0.0%)
  2084. physics [variable] 79496/4194304 ( 1.9%)
  2085. physics terrain [variable] 4298/1048576 ( 0.4%)
  2086.  
  2087. Level flags = 0
  2088.  
  2089. Total triangle count: 3420
  2090. Writing c:\users\oliver\desktop\Game_Map.bsp
  2091. 6 seconds elapsed
  2092.  
  2093.  
  2094.  
  2095. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\materials
  2096. Loading C:\Users\Oliver\Desktop\Game_Map.vmf
  2097. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
  2098. Patching WVT material: maps/game_map/nature/blendsandsand008b_antlion_wvt_patch
  2099. Patching WVT material: maps/game_map/nature/blendsandsand008b_wvt_patch
  2100. fixing up env_cubemap materials on brush sides...
  2101. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  2102. Entity light (-2224.00 -224.00 448.00) leaked!
  2103.  
  2104. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2112.0 -49.0)
  2105. Leaf 0 contents:
  2106. Leaf 1 contents: CONTENTS_SOLID
  2107. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2108. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2109. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2110. Candidate brush IDs:
  2111.  
  2112.  
  2113. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2112.0 -9.0)
  2114. Leaf 0 contents:
  2115. Leaf 1 contents: CONTENTS_SOLID
  2116. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2117. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2118. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2119. Candidate brush IDs:
  2120.  
  2121.  
  2122. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2112.0 519.5)
  2123. Leaf 0 contents:
  2124. Leaf 1 contents: CONTENTS_SOLID
  2125. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2126. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2127. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2128. Candidate brush IDs:
  2129.  
  2130.  
  2131. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2184.0 479.5)
  2132. Leaf 0 contents:
  2133. Leaf 1 contents: CONTENTS_SOLID
  2134. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2135. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2136. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2137. Candidate brush IDs:
  2138.  
  2139.  
  2140. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2632.0 479.5)
  2141. Leaf 0 contents:
  2142. Leaf 1 contents: CONTENTS_SOLID
  2143. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2144. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2145. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2146. Candidate brush IDs:
  2147.  
  2148.  
  2149. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 3072.0 479.5)
  2150. Leaf 0 contents:
  2151. Leaf 1 contents: CONTENTS_SOLID
  2152. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2153. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2154. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2155. Candidate brush IDs:
  2156.  
  2157.  
  2158. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 2560.0 479.5)
  2159. Leaf 0 contents: CONTENTS_SOLID
  2160. Leaf 1 contents:
  2161. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2162. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2163. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2164. Candidate brush IDs:
  2165.  
  2166.  
  2167. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2592.0 1024.0 -8.0)
  2168. Leaf 0 contents: CONTENTS_SOLID
  2169. Leaf 1 contents:
  2170. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2171. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2172. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2173. Candidate brush IDs:
  2174.  
  2175. *** Suppressing further FindPortalSide errors.... ***
  2176. Processing areas...done (0)
  2177. Building Faces...done (0)
  2178. Chop Details...done (0)
  2179. Find Visible Detail Sides...done (0)
  2180. Merging details...done (0)
  2181. FixTjuncs...
  2182. PruneNodes...
  2183. WriteBSP...
  2184. NODRAW on terrain surface!
  2185. NODRAW on terrain surface!
  2186. NODRAW on terrain surface!
  2187. NODRAW on terrain surface!
  2188. NODRAW on terrain surface!
  2189. NODRAW on terrain surface!
  2190. NODRAW on terrain surface!
  2191. done (0)
  2192. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2193. skybox/sky_day01_01*.vmt
  2194. ! Run buildcubemaps in the engine to get the correct cube maps.
  2195. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2196. skybox/sky_day01_01*.vmt
  2197. ! Run buildcubemaps in the engine to get the correct cube maps.
  2198. Finding displacement neighbors...
  2199. Found a displacement edge abutting multiple other edges.
  2200. Finding lightmap sample positions...
  2201. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2202. Building Physics collision data...
  2203. done (1) (80120 bytes)
  2204. Static prop models/props_c17/lamppost03a_off.mdl outside the map (-2021.00, 382.81, 1.00)
  2205. Error! prop_static using model "models/props_lab/monitor01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  2206. Error loading studio model "models/props_lab/monitor01a.mdl"!
  2207. Error! prop_static using model "models/props_interiors/furniture_chair03a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  2208. Error loading studio model "models/props_interiors/furniture_chair03a.mdl"!
  2209. Error! prop_static using model "models/props_outland/chandelier.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  2210. Error loading studio model "models/props_outland/chandelier.mdl"!
  2211. Static prop models/props_trainstation/bench_indoor001a.mdl outside the map (-1528.00, 1039.00, 19.00)
  2212. Static prop models/props_trainstation/trashcan_indoor001a.mdl outside the map (-1600.00, 1040.00, 19.00)
  2213. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2214. Water found with no water_lod_control entity, creating a default one.
  2215. Compacting texture/material tables...
  2216. Reduced 212 texinfos to 178
  2217. Reduced 47 texdatas to 43 (1380 bytes to 1247)
  2218. Writing C:\Users\Oliver\Desktop\Game_Map.bsp
  2219. 1 second elapsed
  2220.  
  2221.  
  2222.  
  2223. 4 threads
  2224. reading c:\users\oliver\desktop\Game_Map.bsp
  2225. reading c:\users\oliver\desktop\Game_Map.prt
  2226. LoadPortals: couldn't read c:\users\oliver\desktop\Game_Map.prt
  2227.  
  2228.  
  2229.  
  2230. [Reading texlights from 'lights.rad']
  2231. [48 texlights parsed from 'lights.rad']
  2232.  
  2233. Loading c:\users\oliver\desktop\Game_Map.bsp
  2234. No vis information, direct lighting only.
  2235. 1427 faces
  2236. 807466 square feet [116275232.00 square inches]
  2237. 66 Displacements
  2238. 66935 Square Feet [9638719.00 Square Inches]
  2239. 26 direct lights
  2240. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0081 sec>
  2241. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2242. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2243. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2244. Ready to Finish
  2245.  
  2246. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2247. ------------ --------------- --------------- --------
  2248. models 7/1024 336/49152 ( 0.7%)
  2249. brushes 240/8192 2880/98304 ( 2.9%)
  2250. brushsides 1571/65536 12568/524288 ( 2.4%)
  2251. planes 750/65536 15000/1310720 ( 1.1%)
  2252. vertexes 2006/65536 24072/786432 ( 3.1%)
  2253. nodes 1126/65536 36032/2097152 ( 1.7%)
  2254. texinfos 178/12288 12816/884736 ( 1.4%)
  2255. texdata 43/2048 1376/65536 ( 2.1%)
  2256. dispinfos 66/0 11616/0 ( 0.0%)
  2257. disp_verts 5346/0 106920/0 ( 0.0%)
  2258. disp_tris 8448/0 16896/0 ( 0.0%)
  2259. disp_lmsamples 118496/0 118496/0 ( 0.0%)
  2260. faces 1427/65536 79912/3670016 ( 2.2%)
  2261. hdr faces 0/65536 0/3670016 ( 0.0%)
  2262. origfaces 647/65536 36232/3670016 ( 1.0%)
  2263. leaves 1134/65536 36288/2097152 ( 1.7%)
  2264. leaffaces 1565/65536 3130/131072 ( 2.4%)
  2265. leafbrushes 685/65536 1370/131072 ( 1.0%)
  2266. areas 2/256 16/2048 ( 0.8%)
  2267. surfedges 8930/512000 35720/2048000 ( 1.7%)
  2268. edges 5071/256000 20284/1024000 ( 2.0%)
  2269. LDR worldlights 26/8192 2288/720896 ( 0.3%)
  2270. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2271. leafwaterdata 1/32768 12/393216 ( 0.0%)
  2272. waterstrips 88/32768 880/327680 ( 0.3%)
  2273. waterverts 0/65536 0/786432 ( 0.0%)
  2274. waterindices 1365/65536 2730/131072 ( 2.1%)
  2275. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2276. overlays 0/512 0/180224 ( 0.0%)
  2277. LDR lightdata [variable] 1562464/0 ( 0.0%)
  2278. HDR lightdata [variable] 0/0 ( 0.0%)
  2279. visdata [variable] 0/16777216 ( 0.0%)
  2280. entdata [variable] 34890/393216 ( 8.9%)
  2281. LDR ambient table 1134/65536 4536/262144 ( 1.7%)
  2282. HDR ambient table 1134/65536 4536/262144 ( 1.7%)
  2283. LDR leaf ambient 4610/65536 129080/1835008 ( 7.0%)
  2284. HDR leaf ambient 1134/65536 31752/1835008 ( 1.7%)
  2285. occluders 0/0 0/0 ( 0.0%)
  2286. occluder polygons 0/0 0/0 ( 0.0%)
  2287. occluder vert ind 0/0 0/0 ( 0.0%)
  2288. detail props [variable] 1/12 ( 8.3%)
  2289. static props [variable] 1/3758 ( 0.0%)
  2290. pakfile [variable] 213058/0 ( 0.0%)
  2291. physics [variable] 80120/4194304 ( 1.9%)
  2292. physics terrain [variable] 4634/1048576 ( 0.4%)
  2293.  
  2294. Level flags = 0
  2295.  
  2296. Total triangle count: 3534
  2297. Writing c:\users\oliver\desktop\Game_Map.bsp
  2298. 7 seconds elapsed
  2299.  
  2300.  
  2301.  
  2302. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\materials
  2303. Loading C:\Users\Oliver\Desktop\Game_Map.vmf
  2304. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
  2305. Patching WVT material: maps/game_map/nature/blendsandsand008b_antlion_wvt_patch
  2306. Patching WVT material: maps/game_map/nature/blendsandsand008b_wvt_patch
  2307. fixing up env_cubemap materials on brush sides...
  2308. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  2309. Entity light (-2224.00 -224.00 448.00) leaked!
  2310.  
  2311. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2112.0 -49.0)
  2312. Leaf 0 contents:
  2313. Leaf 1 contents: CONTENTS_SOLID
  2314. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2315. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2316. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2317. Candidate brush IDs:
  2318.  
  2319.  
  2320. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2112.0 -9.0)
  2321. Leaf 0 contents:
  2322. Leaf 1 contents: CONTENTS_SOLID
  2323. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2324. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2325. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2326. Candidate brush IDs:
  2327.  
  2328.  
  2329. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2112.0 519.5)
  2330. Leaf 0 contents:
  2331. Leaf 1 contents: CONTENTS_SOLID
  2332. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2333. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2334. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2335. Candidate brush IDs:
  2336.  
  2337.  
  2338. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2184.0 479.5)
  2339. Leaf 0 contents:
  2340. Leaf 1 contents: CONTENTS_SOLID
  2341. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2342. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2343. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2344. Candidate brush IDs:
  2345.  
  2346.  
  2347. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2632.0 479.5)
  2348. Leaf 0 contents:
  2349. Leaf 1 contents: CONTENTS_SOLID
  2350. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2351. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2352. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2353. Candidate brush IDs:
  2354.  
  2355.  
  2356. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 3072.0 479.5)
  2357. Leaf 0 contents:
  2358. Leaf 1 contents: CONTENTS_SOLID
  2359. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2360. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2361. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2362. Candidate brush IDs:
  2363.  
  2364.  
  2365. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 2560.0 479.5)
  2366. Leaf 0 contents: CONTENTS_SOLID
  2367. Leaf 1 contents:
  2368. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2369. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2370. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2371. Candidate brush IDs:
  2372.  
  2373.  
  2374. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2592.0 1024.0 -8.0)
  2375. Leaf 0 contents: CONTENTS_SOLID
  2376. Leaf 1 contents:
  2377. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2378. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2379. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2380. Candidate brush IDs:
  2381.  
  2382. *** Suppressing further FindPortalSide errors.... ***
  2383. Processing areas...done (0)
  2384. Building Faces...done (0)
  2385. Chop Details...done (0)
  2386. Find Visible Detail Sides...done (0)
  2387. Merging details...done (0)
  2388. FixTjuncs...
  2389. PruneNodes...
  2390. WriteBSP...
  2391. NODRAW on terrain surface!
  2392. NODRAW on terrain surface!
  2393. NODRAW on terrain surface!
  2394. NODRAW on terrain surface!
  2395. NODRAW on terrain surface!
  2396. NODRAW on terrain surface!
  2397. NODRAW on terrain surface!
  2398. done (0)
  2399. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2400. skybox/sky_day01_01*.vmt
  2401. ! Run buildcubemaps in the engine to get the correct cube maps.
  2402. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2403. skybox/sky_day01_01*.vmt
  2404. ! Run buildcubemaps in the engine to get the correct cube maps.
  2405. Finding displacement neighbors...
  2406. Found a displacement edge abutting multiple other edges.
  2407. Finding lightmap sample positions...
  2408. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2409. Building Physics collision data...
  2410. done (1) (80120 bytes)
  2411. Static prop models/props_c17/lamppost03a_off.mdl outside the map (-2021.00, 382.81, 1.00)
  2412. Error! prop_static using model "models/props_lab/monitor01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  2413. Error loading studio model "models/props_lab/monitor01a.mdl"!
  2414. Error! prop_static using model "models/props_interiors/furniture_chair03a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  2415. Error loading studio model "models/props_interiors/furniture_chair03a.mdl"!
  2416. Error! prop_static using model "models/props_outland/chandelier.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  2417. Error loading studio model "models/props_outland/chandelier.mdl"!
  2418. Static prop models/props_trainstation/bench_indoor001a.mdl outside the map (-1528.00, 1039.00, 19.00)
  2419. Static prop models/props_trainstation/trashcan_indoor001a.mdl outside the map (-1600.00, 1040.00, 19.00)
  2420. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2421. Water found with no water_lod_control entity, creating a default one.
  2422. Compacting texture/material tables...
  2423. Reduced 212 texinfos to 178
  2424. Reduced 47 texdatas to 43 (1380 bytes to 1247)
  2425. Writing C:\Users\Oliver\Desktop\Game_Map.bsp
  2426. 1 second elapsed
  2427.  
  2428.  
  2429.  
  2430. 4 threads
  2431. reading c:\users\oliver\desktop\Game_Map.bsp
  2432. reading c:\users\oliver\desktop\Game_Map.prt
  2433. LoadPortals: couldn't read c:\users\oliver\desktop\Game_Map.prt
  2434.  
  2435.  
  2436.  
  2437. [Reading texlights from 'lights.rad']
  2438. [48 texlights parsed from 'lights.rad']
  2439.  
  2440. Loading c:\users\oliver\desktop\Game_Map.bsp
  2441. No vis information, direct lighting only.
  2442. 1427 faces
  2443. 807466 square feet [116275232.00 square inches]
  2444. 66 Displacements
  2445. 66935 Square Feet [9638719.00 Square Inches]
  2446. 26 direct lights
  2447. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0080 sec>
  2448. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2449. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2450. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2451. Ready to Finish
  2452.  
  2453. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2454. ------------ --------------- --------------- --------
  2455. models 7/1024 336/49152 ( 0.7%)
  2456. brushes 240/8192 2880/98304 ( 2.9%)
  2457. brushsides 1571/65536 12568/524288 ( 2.4%)
  2458. planes 750/65536 15000/1310720 ( 1.1%)
  2459. vertexes 2006/65536 24072/786432 ( 3.1%)
  2460. nodes 1126/65536 36032/2097152 ( 1.7%)
  2461. texinfos 178/12288 12816/884736 ( 1.4%)
  2462. texdata 43/2048 1376/65536 ( 2.1%)
  2463. dispinfos 66/0 11616/0 ( 0.0%)
  2464. disp_verts 5346/0 106920/0 ( 0.0%)
  2465. disp_tris 8448/0 16896/0 ( 0.0%)
  2466. disp_lmsamples 118496/0 118496/0 ( 0.0%)
  2467. faces 1427/65536 79912/3670016 ( 2.2%)
  2468. hdr faces 0/65536 0/3670016 ( 0.0%)
  2469. origfaces 647/65536 36232/3670016 ( 1.0%)
  2470. leaves 1134/65536 36288/2097152 ( 1.7%)
  2471. leaffaces 1565/65536 3130/131072 ( 2.4%)
  2472. leafbrushes 685/65536 1370/131072 ( 1.0%)
  2473. areas 2/256 16/2048 ( 0.8%)
  2474. surfedges 8930/512000 35720/2048000 ( 1.7%)
  2475. edges 5071/256000 20284/1024000 ( 2.0%)
  2476. LDR worldlights 26/8192 2288/720896 ( 0.3%)
  2477. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2478. leafwaterdata 1/32768 12/393216 ( 0.0%)
  2479. waterstrips 88/32768 880/327680 ( 0.3%)
  2480. waterverts 0/65536 0/786432 ( 0.0%)
  2481. waterindices 1365/65536 2730/131072 ( 2.1%)
  2482. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2483. overlays 0/512 0/180224 ( 0.0%)
  2484. LDR lightdata [variable] 1766168/0 ( 0.0%)
  2485. HDR lightdata [variable] 0/0 ( 0.0%)
  2486. visdata [variable] 0/16777216 ( 0.0%)
  2487. entdata [variable] 34908/393216 ( 8.9%)
  2488. LDR ambient table 1134/65536 4536/262144 ( 1.7%)
  2489. HDR ambient table 1134/65536 4536/262144 ( 1.7%)
  2490. LDR leaf ambient 4565/65536 127820/1835008 ( 7.0%)
  2491. HDR leaf ambient 1134/65536 31752/1835008 ( 1.7%)
  2492. occluders 0/0 0/0 ( 0.0%)
  2493. occluder polygons 0/0 0/0 ( 0.0%)
  2494. occluder vert ind 0/0 0/0 ( 0.0%)
  2495. detail props [variable] 1/12 ( 8.3%)
  2496. static props [variable] 1/3758 ( 0.0%)
  2497. pakfile [variable] 213058/0 ( 0.0%)
  2498. physics [variable] 80120/4194304 ( 1.9%)
  2499. physics terrain [variable] 4634/1048576 ( 0.4%)
  2500.  
  2501. Level flags = 0
  2502.  
  2503. Total triangle count: 3534
  2504. Writing c:\users\oliver\desktop\Game_Map.bsp
  2505. 7 seconds elapsed
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