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- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\materials
- Loading C:\Users\Oliver\Desktop\Game_Map.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light (-16.00 -336.00 336.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (256.0 1024.0 -48.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (768.0 1024.0 -48.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (448.0 1024.0 -8.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (960.0 1024.0 -8.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (120.0 1024.0 16.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (376.0 1024.0 16.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (768.0 1024.0 16.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (256.0 1024.0 208.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 8 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (35377 bytes)
- Error! prop_static using model "models/props_lab/monitor01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_lab/monitor01a.mdl"!
- Error! prop_static using model "models/props_interiors/furniture_chair03a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_interiors/furniture_chair03a.mdl"!
- Static prop models/props_trainstation/trainstation_clock001.mdl outside the map (-2.00, 0.00, 464.00)
- Error! prop_static using model "models/props_c17/bench01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_c17/bench01a.mdl"!
- Error! prop_static using model "models/props_outland/chandelier.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_outland/chandelier.mdl"!
- Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, 144.00, 336.00)
- Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, 64.00, 336.00)
- Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, 240.00, 336.00)
- Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, 336.00, 336.00)
- Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, -336.00, 336.00)
- Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, -256.00, 336.00)
- Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, -64.00, 336.00)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 111 texinfos to 100
- Reduced 17 texdatas to 17 (446 bytes to 446)
- Writing C:\Users\Oliver\Desktop\Game_Map.bsp
- 1 second elapsed
- 4 threads
- reading c:\users\oliver\desktop\Game_Map.bsp
- reading c:\users\oliver\desktop\Game_Map.prt
- LoadPortals: couldn't read c:\users\oliver\desktop\Game_Map.prt
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\users\oliver\desktop\Game_Map.bsp
- No vis information, direct lighting only.
- 365 faces
- 89861 square feet [12939986.00 square inches]
- 18 Displacements
- 3996 Square Feet [575488.00 Square Inches]
- 9 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0020 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 115/8192 1380/98304 ( 1.4%)
- brushsides 819/65536 6552/524288 ( 1.2%)
- planes 446/65536 8920/1310720 ( 0.7%)
- vertexes 598/65536 7176/786432 ( 0.9%)
- nodes 313/65536 10016/2097152 ( 0.5%)
- texinfos 100/12288 7200/884736 ( 0.8%)
- texdata 17/2048 544/65536 ( 0.8%)
- dispinfos 18/0 3168/0 ( 0.0%)
- disp_verts 1458/0 29160/0 ( 0.0%)
- disp_tris 2304/0 4608/0 ( 0.0%)
- disp_lmsamples 12928/0 12928/0 ( 0.0%)
- faces 365/65536 20440/3670016 ( 0.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 232/65536 12992/3670016 ( 0.4%)
- leaves 315/65536 10080/2097152 ( 0.5%)
- leaffaces 405/65536 810/131072 ( 0.6%)
- leafbrushes 219/65536 438/131072 ( 0.3%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 2518/512000 10072/2048000 ( 0.5%)
- edges 1492/256000 5968/1024000 ( 0.6%)
- LDR worldlights 9/8192 792/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 29/32768 290/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 435/65536 870/131072 ( 0.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 617376/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 5616/393216 ( 1.4%)
- LDR ambient table 315/65536 1260/262144 ( 0.5%)
- HDR ambient table 315/65536 1260/262144 ( 0.5%)
- LDR leaf ambient 1925/65536 53900/1835008 ( 2.9%)
- HDR leaf ambient 315/65536 8820/1835008 ( 0.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/478 ( 0.2%)
- pakfile [variable] 105663/0 ( 0.0%)
- physics [variable] 35377/4194304 ( 0.8%)
- physics terrain [variable] 1516/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 902
- Writing c:\users\oliver\desktop\Game_Map.bsp
- 1 second elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\materials
- Loading C:\Users\Oliver\Desktop\Game_Map.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light (-16.00 -336.00 336.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (256.0 1024.0 -48.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (768.0 1024.0 -48.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (448.0 1024.0 -8.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (960.0 1024.0 -8.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (120.0 1024.0 16.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (376.0 1024.0 16.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (768.0 1024.0 16.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (256.0 1024.0 208.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (35892 bytes)
- Error! prop_static using model "models/props_lab/monitor01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_lab/monitor01a.mdl"!
- Error! prop_static using model "models/props_interiors/furniture_chair03a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_interiors/furniture_chair03a.mdl"!
- Static prop models/props_trainstation/trainstation_clock001.mdl outside the map (-2.00, 0.00, 464.00)
- Error! prop_static using model "models/props_c17/bench01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_c17/bench01a.mdl"!
- Error! prop_static using model "models/props_outland/chandelier.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_outland/chandelier.mdl"!
- Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, 144.00, 336.00)
- Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, 64.00, 336.00)
- Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, 240.00, 336.00)
- Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, 336.00, 336.00)
- Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, -336.00, 336.00)
- Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, -256.00, 336.00)
- Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, -64.00, 336.00)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 114 texinfos to 100
- Reduced 17 texdatas to 17 (446 bytes to 446)
- Writing C:\Users\Oliver\Desktop\Game_Map.bsp
- 1 second elapsed
- 4 threads
- reading c:\users\oliver\desktop\Game_Map.bsp
- reading c:\users\oliver\desktop\Game_Map.prt
- LoadPortals: couldn't read c:\users\oliver\desktop\Game_Map.prt
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\users\oliver\desktop\Game_Map.bsp
- No vis information, direct lighting only.
- 375 faces
- 90351 square feet [13010642.00 square inches]
- 18 Displacements
- 3996 Square Feet [575488.00 Square Inches]
- 9 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0020 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 115/8192 1380/98304 ( 1.4%)
- brushsides 819/65536 6552/524288 ( 1.2%)
- planes 474/65536 9480/1310720 ( 0.7%)
- vertexes 599/65536 7188/786432 ( 0.9%)
- nodes 327/65536 10464/2097152 ( 0.5%)
- texinfos 100/12288 7200/884736 ( 0.8%)
- texdata 17/2048 544/65536 ( 0.8%)
- dispinfos 18/0 3168/0 ( 0.0%)
- disp_verts 1458/0 29160/0 ( 0.0%)
- disp_tris 2304/0 4608/0 ( 0.0%)
- disp_lmsamples 12928/0 12928/0 ( 0.0%)
- faces 375/65536 21000/3670016 ( 0.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 242/65536 13552/3670016 ( 0.4%)
- leaves 330/65536 10560/2097152 ( 0.5%)
- leaffaces 415/65536 830/131072 ( 0.6%)
- leafbrushes 219/65536 438/131072 ( 0.3%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 2594/512000 10376/2048000 ( 0.5%)
- edges 1519/256000 6076/1024000 ( 0.6%)
- LDR worldlights 9/8192 792/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 27/32768 270/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 393/65536 786/131072 ( 0.6%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 617376/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 5784/393216 ( 1.5%)
- LDR ambient table 330/65536 1320/262144 ( 0.5%)
- HDR ambient table 330/65536 1320/262144 ( 0.5%)
- LDR leaf ambient 1996/65536 55888/1835008 ( 3.0%)
- HDR leaf ambient 330/65536 9240/1835008 ( 0.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/478 ( 0.2%)
- pakfile [variable] 105663/0 ( 0.0%)
- physics [variable] 35892/4194304 ( 0.9%)
- physics terrain [variable] 1516/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 918
- Writing c:\users\oliver\desktop\Game_Map.bsp
- 1 second elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\materials
- Loading C:\Users\Oliver\Desktop\Game_Map.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
- Patching WVT material: maps/game_map/nature/blendsandsand008b_antlion_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity prop_static (-1681.19 -139.00 1.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2560.0 -40.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2560.0 327.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 3072.0 288.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 2560.0 288.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2080.0 1024.0 288.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2592.0 1024.0 288.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1536.0 -40.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1536.0 327.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (55672 bytes)
- Static prop models/props_c17/lamppost03a_off.mdl outside the map (-1057.19, -139.00, 1.00)
- Static prop models/props_c17/lamppost03a_off.mdl outside the map (-1681.19, -139.00, 1.00)
- Error! prop_static using model "models/props_lab/monitor01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_lab/monitor01a.mdl"!
- Error! prop_static using model "models/props_interiors/furniture_chair03a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_interiors/furniture_chair03a.mdl"!
- Static prop models/props_trainstation/trainstation_clock001.mdl outside the map (-2.00, 0.00, 464.00)
- Error! prop_static using model "models/props_c17/bench01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_c17/bench01a.mdl"!
- Error! prop_static using model "models/props_outland/chandelier.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_outland/chandelier.mdl"!
- Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, 144.00, 336.00)
- Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, 64.00, 336.00)
- Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, 240.00, 336.00)
- Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, 336.00, 336.00)
- Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, -336.00, 336.00)
- Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, -256.00, 336.00)
- Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, -64.00, 336.00)
- Error! prop_static using model "models/props_wasteland/kitchen_shelf001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_wasteland/kitchen_shelf001a.mdl"!
- Static prop models/props_trainstation/bench_indoor001a.mdl outside the map (-1528.00, 1039.00, 19.00)
- Static prop models/props_foliage/driftwood_clump_01a.mdl outside the map (1376.00, -1264.00, 0.00)
- Static prop models/props_foliage/driftwood_clump_01a.mdl outside the map (1152.00, -1232.00, 0.00)
- Static prop models/props_c17/furniturefireplace001a.mdl outside the map (-71.35, 1154.00, 41.00)
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 167 texinfos to 144
- Reduced 31 texdatas to 29 (921 bytes to 843)
- Writing C:\Users\Oliver\Desktop\Game_Map.bsp
- 1 second elapsed
- 4 threads
- reading c:\users\oliver\desktop\Game_Map.bsp
- reading c:\users\oliver\desktop\Game_Map.prt
- LoadPortals: couldn't read c:\users\oliver\desktop\Game_Map.prt
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\users\oliver\desktop\Game_Map.bsp
- No vis information, direct lighting only.
- 918 faces
- 283273 square feet [40791312.00 square inches]
- 66 Displacements
- 66758 Square Feet [9613281.00 Square Inches]
- 19 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0062 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 6/1024 288/49152 ( 0.6%)
- brushes 170/8192 2040/98304 ( 2.1%)
- brushsides 1150/65536 9200/524288 ( 1.8%)
- planes 598/65536 11960/1310720 ( 0.9%)
- vertexes 1235/65536 14820/786432 ( 1.9%)
- nodes 669/65536 21408/2097152 ( 1.0%)
- texinfos 144/12288 10368/884736 ( 1.2%)
- texdata 29/2048 928/65536 ( 1.4%)
- dispinfos 66/0 11616/0 ( 0.0%)
- disp_verts 5346/0 106920/0 ( 0.0%)
- disp_tris 8448/0 16896/0 ( 0.0%)
- disp_lmsamples 119496/0 119496/0 ( 0.0%)
- faces 918/65536 51408/3670016 ( 1.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 469/65536 26264/3670016 ( 0.7%)
- leaves 676/65536 21632/2097152 ( 1.0%)
- leaffaces 953/65536 1906/131072 ( 1.5%)
- leafbrushes 347/65536 694/131072 ( 0.5%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 5937/512000 23748/2048000 ( 1.2%)
- edges 3354/256000 13416/1024000 ( 1.3%)
- LDR worldlights 19/8192 1672/720896 ( 0.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 63/32768 630/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 897/65536 1794/131072 ( 1.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1106780/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 14810/393216 ( 3.8%)
- LDR ambient table 676/65536 2704/262144 ( 1.0%)
- HDR ambient table 676/65536 2704/262144 ( 1.0%)
- LDR leaf ambient 4344/65536 121632/1835008 ( 6.6%)
- HDR leaf ambient 676/65536 18928/1835008 ( 1.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2504 ( 0.0%)
- pakfile [variable] 212436/0 ( 0.0%)
- physics [variable] 55672/4194304 ( 1.3%)
- physics terrain [variable] 4298/1048576 ( 0.4%)
- Level flags = 0
- Total triangle count: 2270
- Writing c:\users\oliver\desktop\Game_Map.bsp
- 3 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\materials
- Loading C:\Users\Oliver\Desktop\Game_Map.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
- Patching WVT material: maps/game_map/nature/blendsandsand008b_antlion_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity prop_static (-1681.19 -139.00 1.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2560.0 -40.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2560.0 327.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 3072.0 288.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 2560.0 288.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2080.0 1024.0 288.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2592.0 1024.0 288.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1536.0 -40.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1536.0 327.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (55672 bytes)
- Static prop models/props_c17/lamppost03a_off.mdl outside the map (-1057.19, -139.00, 1.00)
- Static prop models/props_c17/lamppost03a_off.mdl outside the map (-1681.19, -139.00, 1.00)
- Error! prop_static using model "models/props_lab/monitor01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_lab/monitor01a.mdl"!
- Error! prop_static using model "models/props_interiors/furniture_chair03a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_interiors/furniture_chair03a.mdl"!
- Static prop models/props_trainstation/trainstation_clock001.mdl outside the map (-2.00, 0.00, 464.00)
- Error! prop_static using model "models/props_c17/bench01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_c17/bench01a.mdl"!
- Error! prop_static using model "models/props_outland/chandelier.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_outland/chandelier.mdl"!
- Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, 144.00, 336.00)
- Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, 64.00, 336.00)
- Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, 240.00, 336.00)
- Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, 336.00, 336.00)
- Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, -336.00, 336.00)
- Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, -256.00, 336.00)
- Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, -64.00, 336.00)
- Error! prop_static using model "models/props_wasteland/kitchen_shelf001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_wasteland/kitchen_shelf001a.mdl"!
- Static prop models/props_trainstation/bench_indoor001a.mdl outside the map (-1528.00, 1039.00, 19.00)
- Static prop models/props_foliage/driftwood_clump_01a.mdl outside the map (1376.00, -1264.00, 0.00)
- Static prop models/props_foliage/driftwood_clump_01a.mdl outside the map (1152.00, -1232.00, 0.00)
- Static prop models/props_c17/furniturefireplace001a.mdl outside the map (-71.35, 1154.00, 41.00)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 167 texinfos to 144
- Reduced 31 texdatas to 29 (921 bytes to 843)
- Writing C:\Users\Oliver\Desktop\Game_Map.bsp
- 1 second elapsed
- 4 threads
- reading c:\users\oliver\desktop\Game_Map.bsp
- reading c:\users\oliver\desktop\Game_Map.prt
- LoadPortals: couldn't read c:\users\oliver\desktop\Game_Map.prt
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\users\oliver\desktop\Game_Map.bsp
- No vis information, direct lighting only.
- 918 faces
- 283273 square feet [40791312.00 square inches]
- 66 Displacements
- 66758 Square Feet [9613281.00 Square Inches]
- 19 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0060 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 6/1024 288/49152 ( 0.6%)
- brushes 170/8192 2040/98304 ( 2.1%)
- brushsides 1150/65536 9200/524288 ( 1.8%)
- planes 598/65536 11960/1310720 ( 0.9%)
- vertexes 1235/65536 14820/786432 ( 1.9%)
- nodes 669/65536 21408/2097152 ( 1.0%)
- texinfos 144/12288 10368/884736 ( 1.2%)
- texdata 29/2048 928/65536 ( 1.4%)
- dispinfos 66/0 11616/0 ( 0.0%)
- disp_verts 5346/0 106920/0 ( 0.0%)
- disp_tris 8448/0 16896/0 ( 0.0%)
- disp_lmsamples 119496/0 119496/0 ( 0.0%)
- faces 918/65536 51408/3670016 ( 1.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 469/65536 26264/3670016 ( 0.7%)
- leaves 676/65536 21632/2097152 ( 1.0%)
- leaffaces 953/65536 1906/131072 ( 1.5%)
- leafbrushes 347/65536 694/131072 ( 0.5%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 5937/512000 23748/2048000 ( 1.2%)
- edges 3354/256000 13416/1024000 ( 1.3%)
- LDR worldlights 19/8192 1672/720896 ( 0.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 63/32768 630/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 897/65536 1794/131072 ( 1.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1106780/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 15431/393216 ( 3.9%)
- LDR ambient table 676/65536 2704/262144 ( 1.0%)
- HDR ambient table 676/65536 2704/262144 ( 1.0%)
- LDR leaf ambient 4344/65536 121632/1835008 ( 6.6%)
- HDR leaf ambient 676/65536 18928/1835008 ( 1.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2504 ( 0.0%)
- pakfile [variable] 212436/0 ( 0.0%)
- physics [variable] 55672/4194304 ( 1.3%)
- physics terrain [variable] 4298/1048576 ( 0.4%)
- Level flags = 0
- Total triangle count: 2270
- Writing c:\users\oliver\desktop\Game_Map.bsp
- 3 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\materials
- Loading C:\Users\Oliver\Desktop\Game_Map.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
- Patching WVT material: maps/game_map/nature/blendsandsand008b_antlion_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity prop_static (-1681.19 -139.00 1.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2560.0 -40.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2560.0 327.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 3072.0 288.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 2560.0 288.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2080.0 1024.0 288.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2592.0 1024.0 288.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1536.0 -40.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1536.0 327.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (55672 bytes)
- Static prop models/props_c17/lamppost03a_off.mdl outside the map (-1057.19, -139.00, 1.00)
- Static prop models/props_c17/lamppost03a_off.mdl outside the map (-1681.19, -139.00, 1.00)
- Error! prop_static using model "models/props_lab/monitor01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_lab/monitor01a.mdl"!
- Error! prop_static using model "models/props_interiors/furniture_chair03a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_interiors/furniture_chair03a.mdl"!
- Static prop models/props_trainstation/trainstation_clock001.mdl outside the map (-2.00, 0.00, 464.00)
- Error! prop_static using model "models/props_outland/chandelier.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_outland/chandelier.mdl"!
- Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, 144.00, 336.00)
- Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, 64.00, 336.00)
- Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, 240.00, 336.00)
- Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, 336.00, 336.00)
- Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, -336.00, 336.00)
- Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, -256.00, 336.00)
- Static prop models/props_c17/lampfixture01a.mdl outside the map (-16.00, -64.00, 336.00)
- Static prop models/props_trainstation/bench_indoor001a.mdl outside the map (-1528.00, 1039.00, 19.00)
- Static prop models/props_foliage/driftwood_clump_01a.mdl outside the map (1376.00, -1264.00, 0.00)
- Static prop models/props_foliage/driftwood_clump_01a.mdl outside the map (1152.00, -1232.00, 0.00)
- Static prop models/props_c17/furniturefireplace001a.mdl outside the map (-71.35, 1154.00, 41.00)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 167 texinfos to 144
- Reduced 31 texdatas to 29 (921 bytes to 843)
- Writing C:\Users\Oliver\Desktop\Game_Map.bsp
- 1 second elapsed
- 4 threads
- reading c:\users\oliver\desktop\Game_Map.bsp
- reading c:\users\oliver\desktop\Game_Map.prt
- LoadPortals: couldn't read c:\users\oliver\desktop\Game_Map.prt
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\users\oliver\desktop\Game_Map.bsp
- No vis information, direct lighting only.
- 918 faces
- 283273 square feet [40791312.00 square inches]
- 66 Displacements
- 66758 Square Feet [9613281.00 Square Inches]
- 19 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0060 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 6/1024 288/49152 ( 0.6%)
- brushes 170/8192 2040/98304 ( 2.1%)
- brushsides 1150/65536 9200/524288 ( 1.8%)
- planes 598/65536 11960/1310720 ( 0.9%)
- vertexes 1235/65536 14820/786432 ( 1.9%)
- nodes 669/65536 21408/2097152 ( 1.0%)
- texinfos 144/12288 10368/884736 ( 1.2%)
- texdata 29/2048 928/65536 ( 1.4%)
- dispinfos 66/0 11616/0 ( 0.0%)
- disp_verts 5346/0 106920/0 ( 0.0%)
- disp_tris 8448/0 16896/0 ( 0.0%)
- disp_lmsamples 119496/0 119496/0 ( 0.0%)
- faces 918/65536 51408/3670016 ( 1.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 469/65536 26264/3670016 ( 0.7%)
- leaves 676/65536 21632/2097152 ( 1.0%)
- leaffaces 953/65536 1906/131072 ( 1.5%)
- leafbrushes 347/65536 694/131072 ( 0.5%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 5937/512000 23748/2048000 ( 1.2%)
- edges 3354/256000 13416/1024000 ( 1.3%)
- LDR worldlights 19/8192 1672/720896 ( 0.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 63/32768 630/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 897/65536 1794/131072 ( 1.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1106780/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 17309/393216 ( 4.4%)
- LDR ambient table 676/65536 2704/262144 ( 1.0%)
- HDR ambient table 676/65536 2704/262144 ( 1.0%)
- LDR leaf ambient 4344/65536 121632/1835008 ( 6.6%)
- HDR leaf ambient 676/65536 18928/1835008 ( 1.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2504 ( 0.0%)
- pakfile [variable] 212436/0 ( 0.0%)
- physics [variable] 55672/4194304 ( 1.3%)
- physics terrain [variable] 4298/1048576 ( 0.4%)
- Level flags = 0
- Total triangle count: 2270
- Writing c:\users\oliver\desktop\Game_Map.bsp
- 3 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\materials
- Loading C:\Users\Oliver\Desktop\Game_Map.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
- Patching WVT material: maps/game_map/nature/blendsandsand008b_antlion_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity prop_static (-71.35 1154.00 41.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2112.0 -48.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2112.0 -9.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2624.0 -40.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2120.0 519.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2632.0 519.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 3072.0 480.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 2560.0 480.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2080.0 1024.0 480.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (57641 bytes)
- Error! prop_static using model "models/props_lab/monitor01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_lab/monitor01a.mdl"!
- Error! prop_static using model "models/props_interiors/furniture_chair03a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_interiors/furniture_chair03a.mdl"!
- Error! prop_static using model "models/props_outland/chandelier.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_outland/chandelier.mdl"!
- Static prop models/props_c17/furniturefireplace001a.mdl outside the map (-71.35, 1154.00, 41.00)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 173 texinfos to 145
- Reduced 33 texdatas to 30 (961 bytes to 861)
- Writing C:\Users\Oliver\Desktop\Game_Map.bsp
- 1 second elapsed
- 4 threads
- reading c:\users\oliver\desktop\Game_Map.bsp
- reading c:\users\oliver\desktop\Game_Map.prt
- LoadPortals: couldn't read c:\users\oliver\desktop\Game_Map.prt
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\users\oliver\desktop\Game_Map.bsp
- No vis information, direct lighting only.
- 1055 faces
- 643454 square feet [92657424.00 square inches]
- 66 Displacements
- 66758 Square Feet [9613281.00 Square Inches]
- 19 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0065 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 6/1024 288/49152 ( 0.6%)
- brushes 175/8192 2100/98304 ( 2.1%)
- brushsides 1180/65536 9440/524288 ( 1.8%)
- planes 614/65536 12280/1310720 ( 0.9%)
- vertexes 1388/65536 16656/786432 ( 2.1%)
- nodes 785/65536 25120/2097152 ( 1.2%)
- texinfos 145/12288 10440/884736 ( 1.2%)
- texdata 30/2048 960/65536 ( 1.5%)
- dispinfos 66/0 11616/0 ( 0.0%)
- disp_verts 5346/0 106920/0 ( 0.0%)
- disp_tris 8448/0 16896/0 ( 0.0%)
- disp_lmsamples 119496/0 119496/0 ( 0.0%)
- faces 1055/65536 59080/3670016 ( 1.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 486/65536 27216/3670016 ( 0.7%)
- leaves 792/65536 25344/2097152 ( 1.2%)
- leaffaces 1124/65536 2248/131072 ( 1.7%)
- leafbrushes 421/65536 842/131072 ( 0.6%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 6577/512000 26308/2048000 ( 1.3%)
- edges 3692/256000 14768/1024000 ( 1.4%)
- LDR worldlights 19/8192 1672/720896 ( 0.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 55/32768 550/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 774/65536 1548/131072 ( 1.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1105192/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 17309/393216 ( 4.4%)
- LDR ambient table 792/65536 3168/262144 ( 1.2%)
- HDR ambient table 792/65536 3168/262144 ( 1.2%)
- LDR leaf ambient 4668/65536 130704/1835008 ( 7.1%)
- HDR leaf ambient 792/65536 22176/1835008 ( 1.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/3904 ( 0.0%)
- pakfile [variable] 212436/0 ( 0.0%)
- physics [variable] 57641/4194304 ( 1.4%)
- physics terrain [variable] 4298/1048576 ( 0.4%)
- Level flags = 0
- Total triangle count: 2568
- Writing c:\users\oliver\desktop\Game_Map.bsp
- 4 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\materials
- Loading C:\Users\Oliver\Desktop\Game_Map.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
- Patching WVT material: maps/game_map/nature/blendsandsand008b_antlion_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light (-2224.00 -224.00 448.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2112.0 480.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2184.0 480.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2632.0 480.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 3072.0 480.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 2560.0 480.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2592.0 1024.0 -8.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2080.0 1024.0 -8.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 1024.0 -48.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (78056 bytes)
- Static prop models/props_c17/lamppost03a_off.mdl outside the map (-2021.00, 382.81, 1.00)
- Error! prop_static using model "models/props_lab/monitor01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_lab/monitor01a.mdl"!
- Error! prop_static using model "models/props_interiors/furniture_chair03a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_interiors/furniture_chair03a.mdl"!
- Error! prop_static using model "models/props_outland/chandelier.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_outland/chandelier.mdl"!
- Static prop models/props_trainstation/bench_indoor001a.mdl outside the map (-1528.00, 1039.00, 19.00)
- Static prop models/props_trainstation/trashcan_indoor001a.mdl outside the map (-1600.00, 1040.00, 19.00)
- Static prop models/props_foliage/driftwood_clump_01a.mdl outside the map (1376.00, -1264.00, 0.00)
- Static prop models/props_foliage/driftwood_clump_01a.mdl outside the map (1152.00, -1232.00, 0.00)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 203 texinfos to 174
- Reduced 44 texdatas to 41 (1286 bytes to 1178)
- Writing C:\Users\Oliver\Desktop\Game_Map.bsp
- 1 second elapsed
- 4 threads
- reading c:\users\oliver\desktop\Game_Map.bsp
- reading c:\users\oliver\desktop\Game_Map.prt
- LoadPortals: couldn't read c:\users\oliver\desktop\Game_Map.prt
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\users\oliver\desktop\Game_Map.bsp
- No vis information, direct lighting only.
- 1255 faces
- 769441 square feet [110799536.00 square inches]
- 66 Displacements
- 66759 Square Feet [9613297.00 Square Inches]
- 20 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0056 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 7/1024 336/49152 ( 0.7%)
- brushes 234/8192 2808/98304 ( 2.9%)
- brushsides 1535/65536 12280/524288 ( 2.3%)
- planes 744/65536 14880/1310720 ( 1.1%)
- vertexes 1812/65536 21744/786432 ( 2.8%)
- nodes 1055/65536 33760/2097152 ( 1.6%)
- texinfos 174/12288 12528/884736 ( 1.4%)
- texdata 41/2048 1312/65536 ( 2.0%)
- dispinfos 66/0 11616/0 ( 0.0%)
- disp_verts 5346/0 106920/0 ( 0.0%)
- disp_tris 8448/0 16896/0 ( 0.0%)
- disp_lmsamples 119496/0 119496/0 ( 0.0%)
- faces 1255/65536 70280/3670016 ( 1.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 624/65536 34944/3670016 ( 1.0%)
- leaves 1063/65536 34016/2097152 ( 1.6%)
- leaffaces 1397/65536 2794/131072 ( 2.1%)
- leafbrushes 636/65536 1272/131072 ( 1.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 8014/512000 32056/2048000 ( 1.6%)
- edges 4617/256000 18468/1024000 ( 1.8%)
- LDR worldlights 20/8192 1760/720896 ( 0.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 78/32768 780/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1227/65536 2454/131072 ( 1.9%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1375552/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 29262/393216 ( 7.4%)
- LDR ambient table 1063/65536 4252/262144 ( 1.6%)
- HDR ambient table 1063/65536 4252/262144 ( 1.6%)
- LDR leaf ambient 4304/65536 120512/1835008 ( 6.6%)
- HDR leaf ambient 1063/65536 29764/1835008 ( 1.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/3494 ( 0.0%)
- pakfile [variable] 212460/0 ( 0.0%)
- physics [variable] 78056/4194304 ( 1.9%)
- physics terrain [variable] 4298/1048576 ( 0.4%)
- Level flags = 0
- Total triangle count: 3054
- Writing c:\users\oliver\desktop\Game_Map.bsp
- 6 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\materials
- Loading C:\Users\Oliver\Desktop\Game_Map.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
- Patching WVT material: maps/game_map/nature/blendsandsand008b_antlion_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light (-2224.00 -224.00 448.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2112.0 480.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2184.0 480.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2632.0 480.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 3072.0 480.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 2560.0 480.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2592.0 1024.0 -8.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2080.0 1024.0 -8.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 1024.0 -48.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (78056 bytes)
- Static prop models/props_c17/lamppost03a_off.mdl outside the map (-2021.00, 382.81, 1.00)
- Error! prop_static using model "models/props_lab/monitor01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_lab/monitor01a.mdl"!
- Error! prop_static using model "models/props_interiors/furniture_chair03a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_interiors/furniture_chair03a.mdl"!
- Error! prop_static using model "models/props_outland/chandelier.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_outland/chandelier.mdl"!
- Static prop models/props_trainstation/bench_indoor001a.mdl outside the map (-1528.00, 1039.00, 19.00)
- Static prop models/props_trainstation/trashcan_indoor001a.mdl outside the map (-1600.00, 1040.00, 19.00)
- Static prop models/props_foliage/driftwood_clump_01a.mdl outside the map (1376.00, -1264.00, 0.00)
- Static prop models/props_foliage/driftwood_clump_01a.mdl outside the map (1152.00, -1232.00, 0.00)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 203 texinfos to 174
- Reduced 44 texdatas to 41 (1286 bytes to 1178)
- Writing C:\Users\Oliver\Desktop\Game_Map.bsp
- 1 second elapsed
- 4 threads
- reading c:\users\oliver\desktop\Game_Map.bsp
- reading c:\users\oliver\desktop\Game_Map.prt
- LoadPortals: couldn't read c:\users\oliver\desktop\Game_Map.prt
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\users\oliver\desktop\Game_Map.bsp
- No vis information, direct lighting only.
- 1256 faces
- 770322 square feet [110926496.00 square inches]
- 66 Displacements
- 66759 Square Feet [9613297.00 Square Inches]
- 25 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0083 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 7/1024 336/49152 ( 0.7%)
- brushes 234/8192 2808/98304 ( 2.9%)
- brushsides 1535/65536 12280/524288 ( 2.3%)
- planes 744/65536 14880/1310720 ( 1.1%)
- vertexes 1812/65536 21744/786432 ( 2.8%)
- nodes 1055/65536 33760/2097152 ( 1.6%)
- texinfos 174/12288 12528/884736 ( 1.4%)
- texdata 41/2048 1312/65536 ( 2.0%)
- dispinfos 66/0 11616/0 ( 0.0%)
- disp_verts 5346/0 106920/0 ( 0.0%)
- disp_tris 8448/0 16896/0 ( 0.0%)
- disp_lmsamples 119496/0 119496/0 ( 0.0%)
- faces 1256/65536 70336/3670016 ( 1.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 625/65536 35000/3670016 ( 1.0%)
- leaves 1063/65536 34016/2097152 ( 1.6%)
- leaffaces 1398/65536 2796/131072 ( 2.1%)
- leafbrushes 636/65536 1272/131072 ( 1.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 8022/512000 32088/2048000 ( 1.6%)
- edges 4618/256000 18472/1024000 ( 1.8%)
- LDR worldlights 25/8192 2200/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 78/32768 780/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1227/65536 2454/131072 ( 1.9%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1377732/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 30799/393216 ( 7.8%)
- LDR ambient table 1063/65536 4252/262144 ( 1.6%)
- HDR ambient table 1063/65536 4252/262144 ( 1.6%)
- LDR leaf ambient 4637/65536 129836/1835008 ( 7.1%)
- HDR leaf ambient 1063/65536 29764/1835008 ( 1.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/3494 ( 0.0%)
- pakfile [variable] 212460/0 ( 0.0%)
- physics [variable] 78056/4194304 ( 1.9%)
- physics terrain [variable] 4298/1048576 ( 0.4%)
- Level flags = 0
- Total triangle count: 3056
- Writing c:\users\oliver\desktop\Game_Map.bsp
- 6 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\materials
- Loading C:\Users\Oliver\Desktop\Game_Map.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
- Patching WVT material: maps/game_map/nature/blendsandsand008b_antlion_wvt_patch
- Patching WVT material: maps/game_map/nature/blendsandsand008b_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light (-2224.00 -224.00 448.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2112.0 -49.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2112.0 -9.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2112.0 519.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2184.0 479.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2632.0 479.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 3072.0 479.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 2560.0 479.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2592.0 1024.0 -8.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (79496 bytes)
- Static prop models/props_c17/lamppost03a_off.mdl outside the map (-2021.00, 382.81, 1.00)
- Error! prop_static using model "models/props_lab/monitor01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_lab/monitor01a.mdl"!
- Error! prop_static using model "models/props_interiors/furniture_chair03a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_interiors/furniture_chair03a.mdl"!
- Error! prop_static using model "models/props_outland/chandelier.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_outland/chandelier.mdl"!
- Static prop models/props_trainstation/bench_indoor001a.mdl outside the map (-1528.00, 1039.00, 19.00)
- Static prop models/props_trainstation/trashcan_indoor001a.mdl outside the map (-1600.00, 1040.00, 19.00)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 209 texinfos to 177
- Reduced 46 texdatas to 42 (1360 bytes to 1227)
- Writing C:\Users\Oliver\Desktop\Game_Map.bsp
- 1 second elapsed
- 4 threads
- reading c:\users\oliver\desktop\Game_Map.bsp
- reading c:\users\oliver\desktop\Game_Map.prt
- LoadPortals: couldn't read c:\users\oliver\desktop\Game_Map.prt
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\users\oliver\desktop\Game_Map.bsp
- No vis information, direct lighting only.
- 1385 faces
- 794179 square feet [114361808.00 square inches]
- 66 Displacements
- 66759 Square Feet [9613297.00 Square Inches]
- 25 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0099 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 7/1024 336/49152 ( 0.7%)
- brushes 238/8192 2856/98304 ( 2.9%)
- brushsides 1559/65536 12472/524288 ( 2.4%)
- planes 748/65536 14960/1310720 ( 1.1%)
- vertexes 1968/65536 23616/786432 ( 3.0%)
- nodes 1111/65536 35552/2097152 ( 1.7%)
- texinfos 177/12288 12744/884736 ( 1.4%)
- texdata 42/2048 1344/65536 ( 2.1%)
- dispinfos 66/0 11616/0 ( 0.0%)
- disp_verts 5346/0 106920/0 ( 0.0%)
- disp_tris 8448/0 16896/0 ( 0.0%)
- disp_lmsamples 119496/0 119496/0 ( 0.0%)
- faces 1385/65536 77560/3670016 ( 2.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 638/65536 35728/3670016 ( 1.0%)
- leaves 1119/65536 35808/2097152 ( 1.7%)
- leaffaces 1538/65536 3076/131072 ( 2.3%)
- leafbrushes 676/65536 1352/131072 ( 1.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 8696/512000 34784/2048000 ( 1.7%)
- edges 4968/256000 19872/1024000 ( 1.9%)
- LDR worldlights 25/8192 2200/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 86/32768 860/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1347/65536 2694/131072 ( 2.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1532472/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 30799/393216 ( 7.8%)
- LDR ambient table 1119/65536 4476/262144 ( 1.7%)
- HDR ambient table 1119/65536 4476/262144 ( 1.7%)
- LDR leaf ambient 4599/65536 128772/1835008 ( 7.0%)
- HDR leaf ambient 1119/65536 31332/1835008 ( 1.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/3758 ( 0.0%)
- pakfile [variable] 213058/0 ( 0.0%)
- physics [variable] 79496/4194304 ( 1.9%)
- physics terrain [variable] 4298/1048576 ( 0.4%)
- Level flags = 0
- Total triangle count: 3420
- Writing c:\users\oliver\desktop\Game_Map.bsp
- 6 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\materials
- Loading C:\Users\Oliver\Desktop\Game_Map.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
- Patching WVT material: maps/game_map/nature/blendsandsand008b_antlion_wvt_patch
- Patching WVT material: maps/game_map/nature/blendsandsand008b_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light (-2224.00 -224.00 448.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2112.0 -49.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2112.0 -9.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2112.0 519.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2184.0 479.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2632.0 479.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 3072.0 479.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 2560.0 479.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2592.0 1024.0 -8.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (79496 bytes)
- Static prop models/props_c17/lamppost03a_off.mdl outside the map (-2021.00, 382.81, 1.00)
- Error! prop_static using model "models/props_lab/monitor01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_lab/monitor01a.mdl"!
- Error! prop_static using model "models/props_interiors/furniture_chair03a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_interiors/furniture_chair03a.mdl"!
- Error! prop_static using model "models/props_outland/chandelier.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_outland/chandelier.mdl"!
- Static prop models/props_trainstation/bench_indoor001a.mdl outside the map (-1528.00, 1039.00, 19.00)
- Static prop models/props_trainstation/trashcan_indoor001a.mdl outside the map (-1600.00, 1040.00, 19.00)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 209 texinfos to 177
- Reduced 46 texdatas to 42 (1360 bytes to 1227)
- Writing C:\Users\Oliver\Desktop\Game_Map.bsp
- 1 second elapsed
- 4 threads
- reading c:\users\oliver\desktop\Game_Map.bsp
- reading c:\users\oliver\desktop\Game_Map.prt
- LoadPortals: couldn't read c:\users\oliver\desktop\Game_Map.prt
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\users\oliver\desktop\Game_Map.bsp
- No vis information, direct lighting only.
- 1385 faces
- 794179 square feet [114361808.00 square inches]
- 66 Displacements
- 66759 Square Feet [9613297.00 Square Inches]
- 25 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0072 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 7/1024 336/49152 ( 0.7%)
- brushes 238/8192 2856/98304 ( 2.9%)
- brushsides 1559/65536 12472/524288 ( 2.4%)
- planes 748/65536 14960/1310720 ( 1.1%)
- vertexes 1967/65536 23604/786432 ( 3.0%)
- nodes 1111/65536 35552/2097152 ( 1.7%)
- texinfos 177/12288 12744/884736 ( 1.4%)
- texdata 42/2048 1344/65536 ( 2.1%)
- dispinfos 66/0 11616/0 ( 0.0%)
- disp_verts 5346/0 106920/0 ( 0.0%)
- disp_tris 8448/0 16896/0 ( 0.0%)
- disp_lmsamples 119496/0 119496/0 ( 0.0%)
- faces 1385/65536 77560/3670016 ( 2.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 638/65536 35728/3670016 ( 1.0%)
- leaves 1119/65536 35808/2097152 ( 1.7%)
- leaffaces 1538/65536 3076/131072 ( 2.3%)
- leafbrushes 676/65536 1352/131072 ( 1.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 8696/512000 34784/2048000 ( 1.7%)
- edges 4968/256000 19872/1024000 ( 1.9%)
- LDR worldlights 25/8192 2200/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 86/32768 860/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1344/65536 2688/131072 ( 2.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1532472/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 30799/393216 ( 7.8%)
- LDR ambient table 1119/65536 4476/262144 ( 1.7%)
- HDR ambient table 1119/65536 4476/262144 ( 1.7%)
- LDR leaf ambient 4596/65536 128688/1835008 ( 7.0%)
- HDR leaf ambient 1119/65536 31332/1835008 ( 1.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/3758 ( 0.0%)
- pakfile [variable] 213058/0 ( 0.0%)
- physics [variable] 79496/4194304 ( 1.9%)
- physics terrain [variable] 4298/1048576 ( 0.4%)
- Level flags = 0
- Total triangle count: 3420
- Writing c:\users\oliver\desktop\Game_Map.bsp
- 6 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\materials
- Loading C:\Users\Oliver\Desktop\Game_Map.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
- Patching WVT material: maps/game_map/nature/blendsandsand008b_antlion_wvt_patch
- Patching WVT material: maps/game_map/nature/blendsandsand008b_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light (-2224.00 -224.00 448.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2112.0 -49.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2112.0 -9.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2112.0 519.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2184.0 479.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2632.0 479.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 3072.0 479.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 2560.0 479.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2592.0 1024.0 -8.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (80120 bytes)
- Static prop models/props_c17/lamppost03a_off.mdl outside the map (-2021.00, 382.81, 1.00)
- Error! prop_static using model "models/props_lab/monitor01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_lab/monitor01a.mdl"!
- Error! prop_static using model "models/props_interiors/furniture_chair03a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_interiors/furniture_chair03a.mdl"!
- Error! prop_static using model "models/props_outland/chandelier.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_outland/chandelier.mdl"!
- Static prop models/props_trainstation/bench_indoor001a.mdl outside the map (-1528.00, 1039.00, 19.00)
- Static prop models/props_trainstation/trashcan_indoor001a.mdl outside the map (-1600.00, 1040.00, 19.00)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 212 texinfos to 178
- Reduced 47 texdatas to 43 (1380 bytes to 1247)
- Writing C:\Users\Oliver\Desktop\Game_Map.bsp
- 1 second elapsed
- 4 threads
- reading c:\users\oliver\desktop\Game_Map.bsp
- reading c:\users\oliver\desktop\Game_Map.prt
- LoadPortals: couldn't read c:\users\oliver\desktop\Game_Map.prt
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\users\oliver\desktop\Game_Map.bsp
- No vis information, direct lighting only.
- 1427 faces
- 807466 square feet [116275232.00 square inches]
- 66 Displacements
- 66935 Square Feet [9638719.00 Square Inches]
- 26 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0081 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 7/1024 336/49152 ( 0.7%)
- brushes 240/8192 2880/98304 ( 2.9%)
- brushsides 1571/65536 12568/524288 ( 2.4%)
- planes 750/65536 15000/1310720 ( 1.1%)
- vertexes 2006/65536 24072/786432 ( 3.1%)
- nodes 1126/65536 36032/2097152 ( 1.7%)
- texinfos 178/12288 12816/884736 ( 1.4%)
- texdata 43/2048 1376/65536 ( 2.1%)
- dispinfos 66/0 11616/0 ( 0.0%)
- disp_verts 5346/0 106920/0 ( 0.0%)
- disp_tris 8448/0 16896/0 ( 0.0%)
- disp_lmsamples 118496/0 118496/0 ( 0.0%)
- faces 1427/65536 79912/3670016 ( 2.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 647/65536 36232/3670016 ( 1.0%)
- leaves 1134/65536 36288/2097152 ( 1.7%)
- leaffaces 1565/65536 3130/131072 ( 2.4%)
- leafbrushes 685/65536 1370/131072 ( 1.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 8930/512000 35720/2048000 ( 1.7%)
- edges 5071/256000 20284/1024000 ( 2.0%)
- LDR worldlights 26/8192 2288/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 88/32768 880/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1365/65536 2730/131072 ( 2.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1562464/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 34890/393216 ( 8.9%)
- LDR ambient table 1134/65536 4536/262144 ( 1.7%)
- HDR ambient table 1134/65536 4536/262144 ( 1.7%)
- LDR leaf ambient 4610/65536 129080/1835008 ( 7.0%)
- HDR leaf ambient 1134/65536 31752/1835008 ( 1.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/3758 ( 0.0%)
- pakfile [variable] 213058/0 ( 0.0%)
- physics [variable] 80120/4194304 ( 1.9%)
- physics terrain [variable] 4634/1048576 ( 0.4%)
- Level flags = 0
- Total triangle count: 3534
- Writing c:\users\oliver\desktop\Game_Map.bsp
- 7 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\materials
- Loading C:\Users\Oliver\Desktop\Game_Map.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
- Patching WVT material: maps/game_map/nature/blendsandsand008b_antlion_wvt_patch
- Patching WVT material: maps/game_map/nature/blendsandsand008b_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light (-2224.00 -224.00 448.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2112.0 -49.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2112.0 -9.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2112.0 519.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2184.0 479.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 2632.0 479.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 3072.0 479.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 2560.0 479.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2592.0 1024.0 -8.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (80120 bytes)
- Static prop models/props_c17/lamppost03a_off.mdl outside the map (-2021.00, 382.81, 1.00)
- Error! prop_static using model "models/props_lab/monitor01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_lab/monitor01a.mdl"!
- Error! prop_static using model "models/props_interiors/furniture_chair03a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_interiors/furniture_chair03a.mdl"!
- Error! prop_static using model "models/props_outland/chandelier.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_outland/chandelier.mdl"!
- Static prop models/props_trainstation/bench_indoor001a.mdl outside the map (-1528.00, 1039.00, 19.00)
- Static prop models/props_trainstation/trashcan_indoor001a.mdl outside the map (-1600.00, 1040.00, 19.00)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 212 texinfos to 178
- Reduced 47 texdatas to 43 (1380 bytes to 1247)
- Writing C:\Users\Oliver\Desktop\Game_Map.bsp
- 1 second elapsed
- 4 threads
- reading c:\users\oliver\desktop\Game_Map.bsp
- reading c:\users\oliver\desktop\Game_Map.prt
- LoadPortals: couldn't read c:\users\oliver\desktop\Game_Map.prt
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\users\oliver\desktop\Game_Map.bsp
- No vis information, direct lighting only.
- 1427 faces
- 807466 square feet [116275232.00 square inches]
- 66 Displacements
- 66935 Square Feet [9638719.00 Square Inches]
- 26 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0080 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 7/1024 336/49152 ( 0.7%)
- brushes 240/8192 2880/98304 ( 2.9%)
- brushsides 1571/65536 12568/524288 ( 2.4%)
- planes 750/65536 15000/1310720 ( 1.1%)
- vertexes 2006/65536 24072/786432 ( 3.1%)
- nodes 1126/65536 36032/2097152 ( 1.7%)
- texinfos 178/12288 12816/884736 ( 1.4%)
- texdata 43/2048 1376/65536 ( 2.1%)
- dispinfos 66/0 11616/0 ( 0.0%)
- disp_verts 5346/0 106920/0 ( 0.0%)
- disp_tris 8448/0 16896/0 ( 0.0%)
- disp_lmsamples 118496/0 118496/0 ( 0.0%)
- faces 1427/65536 79912/3670016 ( 2.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 647/65536 36232/3670016 ( 1.0%)
- leaves 1134/65536 36288/2097152 ( 1.7%)
- leaffaces 1565/65536 3130/131072 ( 2.4%)
- leafbrushes 685/65536 1370/131072 ( 1.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 8930/512000 35720/2048000 ( 1.7%)
- edges 5071/256000 20284/1024000 ( 2.0%)
- LDR worldlights 26/8192 2288/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 88/32768 880/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1365/65536 2730/131072 ( 2.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1766168/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 34908/393216 ( 8.9%)
- LDR ambient table 1134/65536 4536/262144 ( 1.7%)
- HDR ambient table 1134/65536 4536/262144 ( 1.7%)
- LDR leaf ambient 4565/65536 127820/1835008 ( 7.0%)
- HDR leaf ambient 1134/65536 31752/1835008 ( 1.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/3758 ( 0.0%)
- pakfile [variable] 213058/0 ( 0.0%)
- physics [variable] 80120/4194304 ( 1.9%)
- physics terrain [variable] 4634/1048576 ( 0.4%)
- Level flags = 0
- Total triangle count: 3534
- Writing c:\users\oliver\desktop\Game_Map.bsp
- 7 seconds elapsed
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