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- 'test1 -447 81 -1458':
- 'Instances 272 6 197':
- 'Instances 188 6 163':
- 'test1 -371 73 -1343':
- 'test1 -375 72 -1284':
- 'test1 -372 50 -1203':
- 'test1 -380 51 -1163':
- 'test1 -414 51 -1159':
- 'test1 -400 71 -1576':
- 'test1 -414 65 -1626':
- 'test1 -1208 64 -1804':
- 'test1 -1205 63 -1786':
- # Create directly your drop table here.
- drop-table:
- items:
- - 'mmoitem{type=MISCELLANEOUS;id=BRONZE_COIN} 1 3-7'
- - 'mmoitem{type=MISCELLANEOUS;id=COPPER_ORE} 0.5 1-3'
- - 'mmoitem{type=MISCELLANEOUS;id=TIN_ORE} 0.5 1-3'
- - 'mmoitem{type=MISCELLANEOUS;id=BRONZE_COIN} 0.5 1-3'
- - 'mmoitem{type=MISCELLANEOUS;id=BRONZE_COIN} 0.50 1-3'
- - 'mmoitem{type=RING;id=RING_OF_HEALTH} 0.5 1'
- - 'mmoitem{type=RING;id=RING_OF_MANA} 0.5 1'
- - 'mmoitem{type=RING;id=RING_OF_POWER} 0.05 1'
- - 'mmoitem{type=RING;id=KJINS_LOST_RING} 0.01 1'
- - 'mmoitem{type=RING;id=RING_OF_REGENERATION} 0.05 1'
- - 'mmoitem{type=SWORD;id=OLD_OAK_SWORD} 0.5 1'
- - 'mmoitem{type=SWORD;id=LIGHT_OAK_SWORD} 0.5 1'
- - 'mmoitem{type=SWORD;id=TIMBER_BLADE} 0.05 1'
- - 'mmoitem{type=SWORD;id=FAE_RUNE} 0.05 1'
- - 'mmoitem{type=Wand;id=OLD_Oak_Wand} 0.5 1'
- - 'mmoitem{type=ARMOR;id=OLD_LEATHER_HELMET} 0.5 1'
- - 'mmoitem{type=ARMOR;id=Helm_of_the_old_guard} 0.005 1'
- - 'mmoitem{type=ARMOR;id=Helm_of_valin} 0.05 1'
- - 'mmoitem{type=ARMOR;id=OLD_LEATHER_CHESTPLATE} 0.5 1'
- - 'mmoitem{type=ARMOR;id=OLD_LEATHER_LEGGINGS} 0.5 1'
- - 'mmoitem{type=ARMOR;id=OLD_LEATHER_BOOTS} 0.5 1'
- - 'mmoitem{type=Dagger;id=OLD_OAK_DAGGER} 0.5 1'
- - 'mmoitem{type=Dagger;id=OAK_DAGGER} 0.5 1'
- # Ticks the chest takes to appear again.
- regen-time: 40
- # The particle played every 4sec around the chest.
- # Types available: helix|offset|galaxy
- # Particle names here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
- effect:
- type: helix
- particle: FLAME
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