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HighMoon

okay now to pick

Jun 17th, 2015
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  1. Close Quarters Rogue Utility 10
  2. You take cover beneath a much larger creature, making it harder
  3. for the creature to hit you.
  4. Daily ✦ Martial
  5. Move Action Personal
  6. Prerequisite: You must be trained in Acrobatics.
  7. Effect: Move into the space of an adjacent creature larger
  8. than you and at least Large in size. (It gets its usual opportunity
  9. attack against you as you leave an adjacent square.)
  10. You gain combat advantage against the creature, and it
  11. takes a –4 penalty to attack rolls against you. When the
  12. creature moves, you move along with it, staying in the
  13. same portion of the creature’s space. The creature can
  14. make a Strength or Dexterity vs. Reflex attack (as a standard
  15. action with no penalty) to slide you into an adjacent
  16. square and end this effect.
  17. Special: Allies of the target creature can attack you without
  18. penalty.
  19.  
  20. Dangerous Theft Rogue Utility 10
  21. You snatch an item from an enemy during combat.
  22. Encounter ✦ Martial
  23. Free Action Personal
  24. Prerequisite: You must be trained in Thievery.
  25. Effect: On your next action, ignore the –10 penalty when
  26. you make a Thievery check to pick a pocket during
  27. combat.
  28.  
  29.  
  30. Shadow Stride Rogue Utility 10
  31. You silently step from shadow to shadow, slipping past your foes
  32. unseen and unheard.
  33. At-Will ✦ Martial
  34. Move Action Personal
  35. Prerequisite: You must be trained in Stealth.
  36. Effect: You must be hiding to use this power. You can move
  37. your speed. At the end of that movement, if you have
  38. cover, you can make a Stealth check with no penalty for
  39. moving. If you make the Stealth check, you stay hidden
  40. during your movement.
  41.  
  42. Combat Tumbleset Rogue Utility 10
  43. You deftly somersault into position.
  44. Encounter ✦ Martial
  45. Move Action Personal
  46. Prerequisite: You must be trained in Acrobatics.
  47. Effect: You can shift your speed and can shift through
  48. squares occupied by enemies during this movement.
  49.  
  50.  
  51. Peripheral Concealment Rogue Utility 10
  52. You slip away, and others briefly lose track of where you are.
  53. Daily ✦ Martial
  54. Standard Action Personal
  55. Prerequisite: You must be trained in Stealth.
  56. Requirement: No creature is within 3 squares of you.
  57. Effect: You become hidden until you attack or until the
  58. end of your next turn.
  59.  
  60.  
  61. Daring Gamble Rogue Utility 10
  62. Putting yourself at risk gives you the opening you need to bring this battle to its close.
  63. Encounter. Martial
  64. Minor Action Personal
  65. Effect: Until the start of your next turn, any enemy that attacks you grants combat advantage to you until the end of the encounter.
  66.  
  67. Deadly Sacrifice Rogue Utility 10
  68. Your threat draws your enemy's attack. If you survive. you can be certain the foe will pay.
  69. Daily. Martial
  70. Immediate Interrupt Melee touch
  71. Trigger. An ally adjacent to you is hit by an enemy's melee attack
  72. Target: The triggering ally
  73. Effect: You and the target swap places. The attack hits you instead of the target. The enemy grants combat advantage to you until the end of the encounter. In addition, your Sneak Attack deals extra damage against the enemy equal to your Intelligence modifier until the end of the encounter.
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