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- Cuyar
- 12/6/2 Rogue/Ranger/Cleric
- True Neutral Shadar-kai
- Level Order
- 1. Rogue. . . . . .6. Ranger. . . . .11. Ranger . . . . 16. Rogue
- 2. Rogue. . . . . .7. Ranger. . . . .12. Cleric . . . . 17. Rogue
- 3. Rogue. . . . . .8. Ranger. . . . .13. Cleric . . . . 18. Rogue
- 4. Rogue. . . . . .9. Ranger. . . . .14. Rogue. . . . . 19. Rogue
- 5. Rogue. . . . . 10. Ranger. . . . .15. Rogue. . . . . 20. Rogue
- Stats
- . . . . . . . .36pt . . Tome. . .Level Up
- . . . . . . . .---- . . ----. . .--------
- Strength. . . . 10. . . .+4 . . . 4: DEX
- Dexterity . . . 20. . . .+4 . . . 8: DEX
- Constitution. . 14. . . .+4 . . .12: DEX
- Intelligence. . 14. . . .+4 . . .16: DEX
- Wisdom. . . . . .8. . . .+5 . . .20: DEX
- Charisma. . . . 12. . . .+4 . . .24: DEX
- . . . . . . . . . . . . . . . . .28: DEX
- Skills
- . . . . .Rg Rg Rg Rg Rg Rn Rn Rn Rn Rn Rn Cl Cl Rg Rg Rg Rg Rg Rg Rg
- . . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
- . . . . .------------------------------------------------------------
- Heal. . . 2 .½. ½ .½. ½ .1. 1 .1. 1 .1. 1 .1. 1 .1½ 1½ 1½ 1½ 1½ 1½ 2. 23
- Disable . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .½. ½ .2. 1 .1. 1 .1. 1 .1. 23
- Open Lo . 4 .1. 1 .1. 1 . . . . . . . . . . . . .1. 3 .3. 2 .2. 2 .2. 23
- Search. . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
- Hide. . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 . . . .1. 1 .1. 2 .2. 1 .1. 23
- Move Si . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 . . . .1. 2 .2. 1 .1. 1 .1. 23
- UMD . . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .½. ½ .2. 1 .1. 1 .1. 1 .1. 23
- Jump. . . 4 . . . . . . . . 1 .1. 1 .1. 1 . . . . . . . . . . . . . . .9
- Tumble. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
- . . . . .------------------------------------------------------------
- . . . . .36 .7. 7 .7. 7 .8. 9 .9. 9 .9. 9 .5. 5 11 12 12 11 11 10 11
- . . . . .40 10 10 10 10 .8. 9 .9. 9 .9. 9 .5. 5 11 12 12 12 12 12 12
- (really up to you)
- Feats
- .1. . . . : Dodge
- .3. . . . : Mobility
- .6. . . . : Precision
- .6 Ranger : IDC
- .9. . . . : Two Weapon Defense
- 10 Ranger : IDC
- 12. . . . : Improved Critical: Slashing
- 12 Deity. : IDC
- 15. . . . : Greater Two Weapon Fighting
- 18. . . . : Empower Healing Spell
- 18 Rogue. : Opportunist
- 21 Epic . : Improved Sneak Attack
- 24 Epic . : Overwhelming Critical
- 26 Destiny: Perfect Two Weapon Fighting
- 27 Epic . : Epic Reflexes
- 28 Destiny: Epic Spell Power: Positive
- With your feats: dodge/mobility are alright here, TWD is +5 PRR (take it or leave it) improved critical choice is up to you, probably change it from pierce to slash near end game as kukri > dagger, epic reflexes for no fail ref saves or epic damage reduction for PRR, again I'm just giving you an idea of what your character can do, not what it is.
- Enhancements (80 AP)
- Shadar-kai (10 AP)
- . . • Shadar-kai Grit, Dexterity, Shadow Phase, Shadow Jaunt, Empowered Jaunt
- . . . . .1. <none>
- . . . . .2. Guile
- Tempest (4 AP)
- . . • Shield of Whirling Steel
- . . . . .1. Improved Defense III
- Deepwood Stalker (11 AP)
- . . • Far Shot, Sneak Attack, Exposing Strike
- . . . . .1. Stealthy III, Increased Empathy III, Versatile Empathy II
- Assassin (39 AP)
- . . • Knife in the Darkness, Dagger in the Back, Assassin's Trick, Nimbleness
- . . . . .1. Shiv III, Sneak Attack Training, Stealthy III
- . . . . .2. Venomed Blades III, Sneak Attack Training
- . . . . .3. Sneak Attack Training, Dexterity
- . . . . .4. Execute, Killer III, Sneak Attack Training, Dexterity
- . . . . .5. Assassinate, Measure the Foe III, Knife Specialization, Light Armor Mastery III
- Thief-Acrobat (16 AP)
- . . • Staff Control
- . . . . .1. Sly Flourish III, Fast Movement
- . . . . .2. Subtlety I, Haste Boost III
- . . . . .3. Shadow Dodge III
- While leveling to 20 Radiant Servant's Divine Healing is amazing (4d4*heal skill over time healing) costs 11 AP total.
- Enhancements are VERY flexible, for most dodge rating you need Shadow Dodge and T5 Assassin, I personally enjoy shadow jaunt from shadar-kai but you can easily drop 11 points there, Exposing Strike used to be amazing, I don't know how powerful or weak it is now due to IC change. You can do so much with your enhancements and your a smart guy that this is just a suggestion. Really experiment at cap with them, other reason for cleric: Empower Heal + magical training.
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