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- # MisRCON
- > This console is a direct connection to your server.
- Any commands you enter here will be sent to the
- server via RCON (XMLRPC). Autocomplete is available by pressing tab
- ## Available Commands:
- * help `This screen`
- * clear `clears any text from the console`
- * sv_servername "Name of server in quotes"
- * wm_timeScale 3 `How Fast time moves`
- * wm_forceTime -1 `Force a current time`
- * g_pinglimit 0 `Ping required to join`
- * g_pingLimitTimer 15 `How long ping bad before kick`
- * g_idleKickTime 300 `How long idle before kick`
- * g_gameRules_Camera 0 `Server enforced camera rules,0=both, 1=fp only, 2=tp only in vehicle`
- * mis_ban_steamid 64BITSTEAMID `Ban Player`
- * mis_ban_status `Get Ban List`
- * mis_ban_remove 64BITSTEAMID `Remove from ban list`
- * mis_kick 64BITSTEAMID `Kick from server`
- * mis_whitelist_add 64BITSTEAMID `Add to whitelist`
- * mis_whitelist_remove 64BITSTEAMID `remove from whitelist`
- * mis_whitelist_status `Get Whitelist`
- * status `Get server status`
- * sv_say `Send a message`
- Available weather patterns:
- --------------------------
- * 01 - `ClearSky`
- * 02 - `LightRain`
- * 03 - `HeavyRainThunder`
- * 04 - `HeavyStorm`
- * 05 - `TornadoStorm`
- * 06 - `TornadoRainThunder`
- * 07 - `LightFog`
- * 08 - `MediumFog`
- * 09 - `HeavyFog`
- * 10 - `TheMist`
- * 11 - `Rainbow`
- * 12 - `RainbowHalf`
- --------------------------
- ##### wm_startPattern # or name
- Can be used to immediately start a weather pattern
- by name or number. The number 0 will automatically select one.
- ##### wm_pattern x
- Can be used for constantly force a weather pattern.
- 0 | Means no pattern at all
- -1 | Means random pattern selection cycle (Default)
- x | See weather pattern list (needs to be a number)
- ##### wm_disable 1/0
- Can be used to disable weather/time manager
- 0 | Weather manager active (Default)
- 1 | Weather/Time deactivated
- ##### wm_forceTime hours
- Can be used to freeze time to a specific hour
- -1 | Time not frozen
- 0 | Midnight
- 6 | Sunrise
- 12 | Noon
- 18 | Sunset
- ##### wm_timeOffset hours
- Can be used to offset time from system time on server start up
- use 24-x for real negative offsets (as positive numbers)
- -1 | random offset
- 0 | no offset
- 1 | +1 hour offset
- ##### wm_timeScale speedscale
- Scale time of day speed
- 0.5 | Half of real time
- 1 | Real time
- 4 | 4x as fast as real time
- 512 | 512x as fast as real time
- ##### wm_timeScaleNight speedscale
- Scale of night speed (relative to day)
- ##### wm_timeScaleWeather speedscale
- Scale of weather speed (The weather speed is independent of day/night speed)
- PVE/faction system:
- -------------------
- We added a system that can support of multitude of scenarios like PVE, factions or
- role play. Players, Mutants/Animals and Bases have each been assigned a built-in faction
- and the damage caused between those factions is controlled in detail by a damage multiplier
- matrix.
- Players can additionally join factions defined by issuing a chat command "!factionname".
- After a faction is joined it can't be left until a server restart. Faction equipment
- (if present) is only assigned on respawn. The current faction can be determined with
- the chat command "!faction".
- Server administrators can fully customize the factions by turning them on/off, the damage,
- their names as well as access steamid restrictions and equipment packs.
- Up to 4 factions can be defined. We predefined the factions lawmen, outlaw, military
- and corporate which can be redefined by the server administrators.
- #### This system allows for example a PVE server of the following kind:
- * Players can't damage each other and bases
- * Players can join a outlaw or lawmen faction
- * Outlaw and lawmen can fight each other while the other players are unaffected
- * Lawmen can't damage each other
- * Players can damage outlaws but not lawmen
- * Outlaws could be allowed to damage bases while lawmen can't
- * Environment can damage anyone
- * Lawmen and outlaw respawn with a equipment pack
- * Messages for deaths and join/disconnect
- Basebuilding adjustment:
- ------------------------
- The server administrator can now fully disallow basebuilding or set it to allow building of bases even in
- cities.
- New GameRule CVars:
- -------------------
- ##### g_gameRules_bases=0
- No bases allowed on server
- ##### g_gameRules_bases=1 (Default)
- Normal base building
- ##### g_gameRules_faction3-6=1
- Activate a faction
- Special built-in faction indexes: (built-in factions can't be disabled)
- 0 - players (without faction)
- 1 - environment (Mutants, Animals, etc)
- 2 - bases
- ##### g_gameRules_faction_name0-6="factionname"
- Sets the factionname and chatcommand keyword to join the faction.
- Be sure to select a non conflicting name.
- ##### g_gameRules_faction3-6_steamids="123456;1234567;..." (Default: empty, meaning everyone can join)
- Access restriction to faction (semicolon seperated list)
- ##### g_gameRules_faction0-6_dmg_f0-6=1.0 (Default: All 7x7 cvars are 1.0)
- Damage multiplier of faction x to faction y.
- 0.0 no damage
- 0.5 means half damage
- 1.0 normal damage
- 2.0 double damage
- New GameRule CVars (Whitelisted only):
- --------------------------------------
- ##### g_gameRules_bases=2
- Non-zone restricted bases (Bases can be build in cities for events or server specific requirements etc.)
- ##### g_gameRules_faction3-6_equip="itemclass;itemclass;..."
- Faction equipment packs (semicolon seperated list).
- The spelling needs to be exact and case sensitive, should invalid item classes be used it can
- cause your server requiring a full reset of your servers database (so stick to item classes
- defined in the itemspawnmanager). Double check everything and use copy&pase.
- We defined some default ones beforehand, the item classes need to be looked up in the pak files:
- Scripts.pak/GameSDK/Scripts/Spawners/ItemSpawnerManager.lua (only use classes not categories)
- New Messaging CVars (Whitelisted only):
- ---------------------------------------
- ##### sv_msg_conn=1
- Will output playername and faction on connect/disconnect in chat
- ##### sv_msg_death=1
- Will output killer, victim and weapon/vehicle as well as cause of death/modifiers and factions in chat
- ------------------------------------------------
- – Example .CFG (PVE with outlaw and lawmen) –
- ------------------------------------------------
- ```
- – lawmen need to join the faction with !lawmen chat command
- – outlaw need to join the faction with !outlaw chat command
- – players can't damage each other and bases
- g_gameRules_faction0_dmg_f0=0.0
- g_gameRules_faction0_dmg_f2=0.0
- – players can join a outlaw or lawmen faction
- g_gameRules_faction3=1
- g_gameRules_faction3_name="lawmen"
- g_gameRules_faction4=1
- g_gameRules_faction4_name="outlaw"
- – outlaw and lawmen can fight each other while the other players are uneffected
- g_gameRules_faction3_dmg_f0=0.0
- g_gameRules_faction3_dmg_f4=1.0
- g_gameRules_faction4_dmg_f0=0.0
- g_gameRules_faction4_dmg_f3=1.0
- – lawmen can't damage each other
- g_gameRules_faction3_dmg_f3=0.0
- – players can damage outlaws but not lawmen
- g_gameRules_faction0_dmg_f3=0.0
- g_gameRules_faction0_dmg_f4=1.0
- – outlaws could be allowed to damage bases while lawmen can't
- g_gameRules_faction3_dmg_f2=0.0
- g_gameRules_faction4_dmg_f2=1.0
- – environemt can damage anyone (to increase difficulty damage to players can be halved while damage to could be doubled)
- g_gameRules_faction0_dmg_f1=0.5
- g_gameRules_faction3_dmg_f1=0.5
- g_gameRules_faction4_dmg_f1=0.5
- g_gameRules_faction1_dmg_f0=2.0
- g_gameRules_faction1_dmg_f3=2.0
- g_gameRules_faction1_dmg_f4=2.0
- – messages for deaths and join/disconnect
- sv_msg_conn=1
- sv_msg_death=1
- – uncomment if wanted: allow bases to be build everywhere
- – (if abused you can define a access restricted faction with a high damage multiplier to clean them up)
- – g_gameRules_bases=2
- ```
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