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  1. # MisRCON
  2. > This console is a direct connection to your server.
  3.  
  4. Any commands you enter here will be sent to the
  5. server via RCON (XMLRPC). Autocomplete is available by pressing tab
  6.  
  7.  
  8.  
  9. ## Available Commands:
  10. * help `This screen`
  11. * clear `clears any text from the console`
  12. * sv_servername "Name of server in quotes"
  13. * wm_timeScale 3 `How Fast time moves`
  14. * wm_forceTime -1 `Force a current time`
  15. * g_pinglimit 0 `Ping required to join`
  16. * g_pingLimitTimer 15 `How long ping bad before kick`
  17. * g_idleKickTime 300 `How long idle before kick`
  18. * g_gameRules_Camera 0 `Server enforced camera rules,0=both, 1=fp only, 2=tp only in vehicle`
  19. * mis_ban_steamid 64BITSTEAMID `Ban Player`
  20. * mis_ban_status `Get Ban List`
  21. * mis_ban_remove 64BITSTEAMID `Remove from ban list`
  22. * mis_kick 64BITSTEAMID `Kick from server`
  23. * mis_whitelist_add 64BITSTEAMID `Add to whitelist`
  24. * mis_whitelist_remove 64BITSTEAMID `remove from whitelist`
  25. * mis_whitelist_status `Get Whitelist`
  26. * status `Get server status`
  27. * sv_say `Send a message`
  28.  
  29.  
  30.  
  31. Available weather patterns:
  32. --------------------------
  33. * 01 - `ClearSky`
  34. * 02 - `LightRain`
  35. * 03 - `HeavyRainThunder`
  36. * 04 - `HeavyStorm`
  37. * 05 - `TornadoStorm`
  38. * 06 - `TornadoRainThunder`
  39. * 07 - `LightFog`
  40. * 08 - `MediumFog`
  41. * 09 - `HeavyFog`
  42. * 10 - `TheMist`
  43. * 11 - `Rainbow`
  44. * 12 - `RainbowHalf`
  45. --------------------------
  46.  
  47. ##### wm_startPattern # or name
  48. Can be used to immediately start a weather pattern
  49. by name or number. The number 0 will automatically select one.
  50.  
  51. ##### wm_pattern x
  52. Can be used for constantly force a weather pattern.
  53. 0 | Means no pattern at all
  54. -1 | Means random pattern selection cycle (Default)
  55. x | See weather pattern list (needs to be a number)
  56.  
  57. ##### wm_disable 1/0
  58. Can be used to disable weather/time manager
  59. 0 | Weather manager active (Default)
  60. 1 | Weather/Time deactivated
  61.  
  62. ##### wm_forceTime hours
  63. Can be used to freeze time to a specific hour
  64. -1 | Time not frozen
  65. 0 | Midnight
  66. 6 | Sunrise
  67. 12 | Noon
  68. 18 | Sunset
  69.  
  70. ##### wm_timeOffset hours
  71. Can be used to offset time from system time on server start up
  72. use 24-x for real negative offsets (as positive numbers)
  73. -1 | random offset
  74. 0 | no offset
  75. 1 | +1 hour offset
  76.  
  77. ##### wm_timeScale speedscale
  78. Scale time of day speed
  79. 0.5 | Half of real time
  80. 1 | Real time
  81. 4 | 4x as fast as real time
  82. 512 | 512x as fast as real time
  83.  
  84. ##### wm_timeScaleNight speedscale
  85. Scale of night speed (relative to day)
  86.  
  87. ##### wm_timeScaleWeather speedscale
  88. Scale of weather speed (The weather speed is independent of day/night speed)
  89.  
  90.  
  91. PVE/faction system:
  92. -------------------
  93. We added a system that can support of multitude of scenarios like PVE, factions or
  94. role play. Players, Mutants/Animals and Bases have each been assigned a built-in faction
  95. and the damage caused between those factions is controlled in detail by a damage multiplier
  96. matrix.
  97.  
  98. Players can additionally join factions defined by issuing a chat command "!factionname".
  99. After a faction is joined it can't be left until a server restart. Faction equipment
  100. (if present) is only assigned on respawn. The current faction can be determined with
  101. the chat command "!faction".
  102.  
  103. Server administrators can fully customize the factions by turning them on/off, the damage,
  104. their names as well as access steamid restrictions and equipment packs.
  105.  
  106. Up to 4 factions can be defined. We predefined the factions lawmen, outlaw, military
  107. and corporate which can be redefined by the server administrators.
  108.  
  109. #### This system allows for example a PVE server of the following kind:
  110. * Players can't damage each other and bases
  111. * Players can join a outlaw or lawmen faction
  112. * Outlaw and lawmen can fight each other while the other players are unaffected
  113. * Lawmen can't damage each other
  114. * Players can damage outlaws but not lawmen
  115. * Outlaws could be allowed to damage bases while lawmen can't
  116. * Environment can damage anyone
  117. * Lawmen and outlaw respawn with a equipment pack
  118. * Messages for deaths and join/disconnect
  119.  
  120. Basebuilding adjustment:
  121. ------------------------
  122. The server administrator can now fully disallow basebuilding or set it to allow building of bases even in
  123. cities.
  124.  
  125.  
  126. New GameRule CVars:
  127. -------------------
  128. ##### g_gameRules_bases=0
  129. No bases allowed on server
  130.  
  131. ##### g_gameRules_bases=1 (Default)
  132. Normal base building
  133.  
  134. ##### g_gameRules_faction3-6=1
  135. Activate a faction
  136. Special built-in faction indexes: (built-in factions can't be disabled)
  137. 0 - players (without faction)
  138. 1 - environment (Mutants, Animals, etc)
  139. 2 - bases
  140.  
  141. ##### g_gameRules_faction_name0-6="factionname"
  142. Sets the factionname and chatcommand keyword to join the faction.
  143. Be sure to select a non conflicting name.
  144.  
  145. ##### g_gameRules_faction3-6_steamids="123456;1234567;..." (Default: empty, meaning everyone can join)
  146. Access restriction to faction (semicolon seperated list)
  147.  
  148. ##### g_gameRules_faction0-6_dmg_f0-6=1.0 (Default: All 7x7 cvars are 1.0)
  149. Damage multiplier of faction x to faction y.
  150. 0.0 no damage
  151. 0.5 means half damage
  152. 1.0 normal damage
  153. 2.0 double damage
  154.  
  155. New GameRule CVars (Whitelisted only):
  156. --------------------------------------
  157. ##### g_gameRules_bases=2
  158. Non-zone restricted bases (Bases can be build in cities for events or server specific requirements etc.)
  159. ##### g_gameRules_faction3-6_equip="itemclass;itemclass;..."
  160. Faction equipment packs (semicolon seperated list).
  161. The spelling needs to be exact and case sensitive, should invalid item classes be used it can
  162. cause your server requiring a full reset of your servers database (so stick to item classes
  163. defined in the itemspawnmanager). Double check everything and use copy&pase.
  164. We defined some default ones beforehand, the item classes need to be looked up in the pak files:
  165. Scripts.pak/GameSDK/Scripts/Spawners/ItemSpawnerManager.lua (only use classes not categories)
  166.  
  167. New Messaging CVars (Whitelisted only):
  168. ---------------------------------------
  169. ##### sv_msg_conn=1
  170. Will output playername and faction on connect/disconnect in chat
  171. ##### sv_msg_death=1
  172. Will output killer, victim and weapon/vehicle as well as cause of death/modifiers and factions in chat
  173.  
  174.  
  175.  
  176. ------------------------------------------------
  177. – Example .CFG (PVE with outlaw and lawmen) –
  178. ------------------------------------------------
  179. ```
  180. – lawmen need to join the faction with !lawmen chat command
  181. – outlaw need to join the faction with !outlaw chat command
  182. – players can't damage each other and bases
  183. g_gameRules_faction0_dmg_f0=0.0
  184. g_gameRules_faction0_dmg_f2=0.0
  185. – players can join a outlaw or lawmen faction
  186. g_gameRules_faction3=1
  187. g_gameRules_faction3_name="lawmen"
  188. g_gameRules_faction4=1
  189. g_gameRules_faction4_name="outlaw"
  190. – outlaw and lawmen can fight each other while the other players are uneffected
  191. g_gameRules_faction3_dmg_f0=0.0
  192. g_gameRules_faction3_dmg_f4=1.0
  193. g_gameRules_faction4_dmg_f0=0.0
  194. g_gameRules_faction4_dmg_f3=1.0
  195. – lawmen can't damage each other
  196. g_gameRules_faction3_dmg_f3=0.0
  197. – players can damage outlaws but not lawmen
  198. g_gameRules_faction0_dmg_f3=0.0
  199. g_gameRules_faction0_dmg_f4=1.0
  200. – outlaws could be allowed to damage bases while lawmen can't
  201. g_gameRules_faction3_dmg_f2=0.0
  202. g_gameRules_faction4_dmg_f2=1.0
  203. – environemt can damage anyone (to increase difficulty damage to players can be halved while damage to could be doubled)
  204. g_gameRules_faction0_dmg_f1=0.5
  205. g_gameRules_faction3_dmg_f1=0.5
  206. g_gameRules_faction4_dmg_f1=0.5
  207. g_gameRules_faction1_dmg_f0=2.0
  208. g_gameRules_faction1_dmg_f3=2.0
  209. g_gameRules_faction1_dmg_f4=2.0
  210. – messages for deaths and join/disconnect
  211. sv_msg_conn=1
  212. sv_msg_death=1
  213. – uncomment if wanted: allow bases to be build everywhere
  214. – (if abused you can define a access restricted faction with a high damage multiplier to clean them up)
  215. – g_gameRules_bases=2
  216. ```
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