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Big Bad PD2 Obama

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Jan 22nd, 2019
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  1. 1] = {
  2. [children] = {
  3. [1] = {
  4. [children] = {
  5. },
  6. [self] = {
  7. [UniqueID] = 3670478245,
  8. [LocalPlayerOnly] = false,
  9. [Sound] = npccombine_soldiergear1.wav;npccombine_soldiergear3.wav;n;npccombine_soldiergear2.wav,
  10. [RootOwner] = true,
  11. [OwnerName] = self,
  12. [SoundLevel] = 100,
  13. [Volume] = 1,
  14. [MinPitch] = 100,
  15. [MaxPitch] = 100,
  16. [AimPartUID] = ,
  17. [Hide] = false,
  18. [Name] = ,
  19. [Overlapping] = false,
  20. [ClassName] = sound,
  21. [PlayOnFootstep] = true,
  22. [Loop] = false,
  23. [Pitch] = 0.4,
  24. [EditorExpand] = false,
  25. },
  26. },
  27. [2] = {
  28. [children] = {
  29. },
  30. [self] = {
  31. [UniqueID] = 2794542901,
  32. [EyeTargetName] = ,
  33. [NoLighting] = false,
  34. [OwnerName] = self,
  35. [AimPartName] = ,
  36. [BlendMode] = ,
  37. [AimPartUID] = ,
  38. [Materials] = ,
  39. [Name] = ,
  40. [LevelOfDetail] = 0,
  41. [ClassName] = model2,
  42. [PositionOffset] = Vector(0, 0, 0),
  43. [NoCulling] = false,
  44. [EyeAngles] = false,
  45. [DrawOrder] = 0,
  46. [Alpha] = 1,
  47. [Material] = ,
  48. [Bone] = head,
  49. [BoneMerge] = true,
  50. [Angles] = Angle(-16.776069641113, -104.34509277344, -74.267646789551),
  51. [Position] = Vector(1.1860198974609, -4.6876831054688, 1.3219604492188),
  52. [EyeTargetUID] = ,
  53. [NoTextureFiltering] = false,
  54. [Hide] = false,
  55. [Translucent] = false,
  56. [Scale] = Vector(1, 1, 1),
  57. [AngleOffset] = Angle(0, 0, 0),
  58. [EditorExpand] = false,
  59. [Size] = 1,
  60. [Color] = Vector(1, 1, 1),
  61. [IgnoreZ] = false,
  62. [Model] = httpswww.dropbox.coms2p5vuz9j98waupuobama.zipdl=1,
  63. [ModelModifiers] = ,
  64. [Invert] = false,
  65. },
  66. },
  67. [3] = {
  68. [children] = {
  69. },
  70. [self] = {
  71. [UniqueID] = 1562970647,
  72. [EyeTargetName] = ,
  73. [NoLighting] = false,
  74. [OwnerName] = self,
  75. [AimPartName] = ,
  76. [BlendMode] = ,
  77. [AimPartUID] = ,
  78. [Materials] = ,
  79. [Name] = ,
  80. [LevelOfDetail] = 0,
  81. [ClassName] = model2,
  82. [PositionOffset] = Vector(0, 0, 0),
  83. [NoCulling] = false,
  84. [EyeAngles] = false,
  85. [DrawOrder] = 0,
  86. [Alpha] = 1,
  87. [Material] = ,
  88. [Bone] = head,
  89. [BoneMerge] = true,
  90. [Angles] = Angle(0, 0, 0),
  91. [Position] = Vector(0, 0, 0),
  92. [EyeTargetUID] = ,
  93. [NoTextureFiltering] = false,
  94. [Hide] = false,
  95. [Translucent] = false,
  96. [Scale] = Vector(1, 1, 1),
  97. [AngleOffset] = Angle(0, 0, 0),
  98. [EditorExpand] = true,
  99. [Size] = 1,
  100. [Color] = Vector(1, 1, 1),
  101. [IgnoreZ] = false,
  102. [Model] = httpswww.dropbox.comsdptlj8ro6232mg9full%20kevlar.zipdl=1,
  103. [ModelModifiers] = ,
  104. [Invert] = false,
  105. },
  106. },
  107. [4] = {
  108. [children] = {
  109. },
  110. [self] = {
  111. [HidePhysgunBeam] = false,
  112. [Skin] = 0,
  113. [Invert] = false,
  114. [HideBullets] = false,
  115. [FallApartOnDeath] = false,
  116. [DeathRagdollizeParent] = false,
  117. [SprintSpeed] = 0,
  118. [IgnoreZ] = false,
  119. [HideEntity] = false,
  120. [AimPartUID] = ,
  121. [Name] = ,
  122. [EyeTargetName] = ,
  123. [AllowOggWhenMuted] = false,
  124. [Angles] = Angle(0, 0, 0),
  125. [DoubleFace] = false,
  126. [EyeTargetUID] = ,
  127. [Color] = Vector(255, 255, 255),
  128. [Fullbright] = false,
  129. [Translucent] = false,
  130. [LodOverride] = -1,
  131. [HideRagdollOnDeath] = false,
  132. [DrawOrder] = 0,
  133. [NoTextureFiltering] = false,
  134. [DrawPlayerOnDeath] = false,
  135. [CrouchSpeed] = 0,
  136. [RunSpeed] = 0,
  137. [MuteSounds] = false,
  138. [DrawShadow] = true,
  139. [Alpha] = 1,
  140. [Material] = ,
  141. [RelativeBones] = true,
  142. [ClassName] = entity,
  143. [InverseKinematics] = false,
  144. [Bone] = head,
  145. [OwnerName] = self,
  146. [MuteFootsteps] = false,
  147. [DrawWeapon] = true,
  148. [Brightness] = 1,
  149. [Position] = Vector(0, 0, 0),
  150. [Weapon] = false,
  151. [UniqueID] = 1939858048,
  152. [Hide] = false,
  153. [AimPartName] = ,
  154. [Scale] = Vector(1, 1, 1),
  155. [EyeAngles] = false,
  156. [EditorExpand] = false,
  157. [Size] = 1.0499999523163,
  158. [UseLegacyScale] = false,
  159. [BlendMode] = ,
  160. [AnimationRate] = 1,
  161. [Model] = ,
  162. [WalkSpeed] = 0,
  163. },
  164. },
  165. },
  166. [self] = {
  167. [DrawOrder] = 0,
  168. [UniqueID] = 3350428363,
  169. [AimPartUID] = ,
  170. [Hide] = false,
  171. [Name] = my outfit,
  172. [ClassName] = group,
  173. [OwnerName] = self,
  174. [EditorExpand] = true,
  175. [Duplicate] = false,
  176. },
  177. },
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