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- NpcTalk("Go away, I'm meditating");
- int choice = showMenu(new String[] {"Father Aereck sent me to talk to you", "Well that's friendly", "I've come to repossess your house"});
- if(choice == 0) {
- fathersent();
- } else if(choice == 1) {
- friendly();
- } else if(choice == 1) {
- repossess();
- }
- }
- private void fathersent() {
- NpcTalk("I suppose I'd better talk to you then");
- NpcTalk("What problems has he got himself into this time?");
- int choice = showMenu(new String[] {"He's got a ghost haunting his graveyard", "You mean he gets himself into lots of problems?"});
- if(choice == 0) {
- ghost();
- } else if(choice == 1) {
- problems();
- }
- }
- private void ghost() {
- NpcTalk("Oh the silly fool");
- NpcTalk("I leave town for just five months");
- NpcTalk("and already he can't manage");
- NpcTalk("Sigh");
- NpcTalk("Well I can't go back and exorcise it");
- NpcTalk("I vowed not to leave this place");
- NpcTalk("Until I had a full two years of prayer and meditation");
- NpcTalk("Tell you what I can do though");
- NpcTalk("Take this amulet");
- SendMessage("Father Urhney hands you an amulet");
- AddItem("amulet of ghostspeak");
- NpcTalk("It is an amulet of Ghostspeak");
- NpcTalk("So called because when you wear it you can speak to ghosts");
- NpcTalk("A lot of ghosts are doomed to be ghosts");
- NpcTalk("Because they have left some task uncompleted");
- NpcTalk("Maybe if you know what this task is");
- NpcTalk("You can get rid of the ghost");
- NpcTalk("I'm not making any guarantees mind you");
- NpcTalk("But it is the best I can do right now");
- PlayerTalk("Thank you, I'll give it a try");
- }
- }
- private void problems() {
- NpcTalk("Yeah. For example when we were trainee priests");
- NpcTalk("He kept on getting stuck up bell ropes");
- NpcTalk("Anyway I don't have time for chitchat");
- NpcTalk("What's his problem this time?");
- PlayerTalk("He's got a ghost haunting his graveyard");
- NpcTalk("Oh the silly fool");
- NpcTalk("I leave town for just five months");
- NpcTalk("and already he can't manage");
- NpcTalk("Sigh");
- NpcTalk("Well I can't go back and exorcise it");
- NpcTalk("I vowed not to leave this place");
- NpcTalk("Until I had a full two years of prayer and meditation");
- NpcTalk("Tell you what I can do though");
- NpcTalk("Take this amulet");
- SendMessage("Father Urhney hands you an amulet");
- AddItem("amulet of ghostspeak");
- NpcTalk("It is an amulet of Ghostspeak");
- NpcTalk("So called because when you wear it you can speak to ghosts");
- NpcTalk("A lot of ghosts are doomed to be ghosts");
- NpcTalk("Because they have left some task uncompleted");
- NpcTalk("Maybe if you know what this task is");
- NpcTalk("You can get rid of the ghost");
- NpcTalk("I'm not making any guarantees mind you");
- NpcTalk("But it is the best I can do right now");
- PlayerTalk("Thank you, I'll give it a try");
- }
- }
- private void friendly() {
- NpcTalk("I said go away!");
- PlayerTalk("Ok, ok");
- }
- }
- private void repossess() {
- NpcTalk("Under what grounds?");
- int choice = showMenu(new String[] {"Repeated failure on mortgage payments", "I don't know, I just wanted this house"});
- if(choice == 0) {
- failure();
- } else if(choice == 1) {
- wantedhouse();
- }
- }
- private void failure() {
- NpcTalk("I don't have a mortgage");
- NpcTalk("I built this house myself");
- PlayerTalk("Sorry I must have got the wrong address");
- PlayerTalk("All the houses look the same around here");
- }
- }
- private void wantedhouse() {
- NpcTalk("Oh go away and stop wasting my time");
- }
- }
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