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Sep 27th, 2017
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  1. Armory feature introduction
  2.  
  3. One Armory will spawn randomly on the map by coordinates assigned with admin path (mostly around 6, 7 spot more or less depend the map) most of time a shitty spot and never the best spot (ex: never security mall) with that armory human can access to the new upgrade weapon feature and upgrade armory. Armory is not something you need to keep alive for win, we do not want disappear the solo cade gameplay so you are not forced to defend it BUT you need to know if zombie team destroy it, zombie will get a buff the buff zombie can be improved in the future
  4.  
  5. A lot of strategy and teamplay confirmed sometime the armory will spawn on a so badly spot that you know its impossible to defend it for 4 waves, you needed maximum protection for avoid zombie buff early wave and lose the upgrade weapon shop then at this moment you must have a plan B (main cade) for survive
  6.  
  7. This is the solution and fix for people who want spend more his their points and cading same spot everyday since 5 years
  8.  
  9. --------------------------
  10.  
  11. Armory model = https://postimg.org/image/ka4zmu2h1/
  12.  
  13. Armory alive (human)
  14.  
  15. 1.2x points multiple inside radius
  16. Heal regeneration 1HP every 20 seconds
  17. Access to upgrade shop weapons/armory
  18. Human can repair the armory only with the wrench
  19.  
  20. Armory destroy (zombie idea buff)
  21.  
  22. Human will not longer be able to access armory
  23. Poison zombie and Immulator unlocked
  24. Resistance buff 45 to 50
  25. Buff zombie damage 1.1x
  26. Buff zombie speed 1.15x
  27.  
  28. Armory has survived (human)
  29.  
  30. All points spend on the armory at the end of the winning map will be split between human survived
  31. (Points spend on the armory has the same divide like the arsenal)
  32.  
  33. -----------------------------
  34.  
  35. Color Level
  36.  
  37. Level 1 = Green
  38. Level 2 = Orange
  39. Level 3 = Red
  40.  
  41. -----------------------------
  42.  
  43. Armory upgrade (it can be change of course)
  44. If someone bought it, its for everyone
  45. No reduction intermission
  46.  
  47. Points multiple increase
  48. Level 1 = 1.3x for 750 points
  49. Level 2 = 1.4x for 1000 points
  50. Level 3 = 1.5x for 1250 points
  51.  
  52. Increase % discount reduction intermission
  53. Level 1 = 15% for 275 points
  54. Level 2 = 20% for 550 points
  55. Level 3 = 25% for 825 points
  56.  
  57. Zone radius increase
  58. Level 1 = +""m for 250 points
  59. Level 2 = +""m for 500 points
  60. Level 3 = +""m for 750 points
  61.  
  62. HP regeneration for human
  63. Level 1 = 1HP every 15sec for 225 points
  64. Level 2 = 1HP every 10sec for 450 points
  65. Level 3 = 1HP every 5sec for 675 points
  66.  
  67. Increase HP Armory (3000 HP base)
  68. Level 1 = 500 HP for 125 points
  69. Level 2 = 750 HP for 250 points
  70. Level 3 = 1000 HP for 375 points
  71.  
  72.  
  73. ----------------------------
  74.  
  75. Weapon upgrade price
  76.  
  77. Price Level (+35 base) (It can be change in the future)
  78. No reduction intermission
  79.  
  80. TIER 0
  81. Cant upgrade
  82.  
  83. TIER 1
  84.  
  85. Level 1 = 35
  86. Level 2 = 70
  87. Level 3 = 105
  88. Total 240 points (with weapon price)
  89.  
  90. TIER 2
  91.  
  92. Level 1 = 70
  93. Level 2 = 105
  94. Level 3 = 140
  95. Total 395 points (with weapon price)
  96.  
  97. TIER 3
  98.  
  99. Level 1 = 105
  100. Level 2 = 140
  101. Level 3 = 175
  102. Total 570 points (with weapon price)
  103.  
  104. TIER 4
  105.  
  106. Level 1 = 140
  107. Level 2 = 175
  108. Level 3 = 210
  109. Total 725 points (with weapon price)
  110.  
  111. TIER 5
  112.  
  113. Level 1 = 175
  114. Level 2 = 210
  115. Level 3 = 245
  116. Total 940(~) points (with weapon price)
  117.  
  118. TIER 6
  119.  
  120. Level 1 = 210
  121. Level 2 = 245
  122. Level 3 = 280
  123. Total 1180(~) points (with weapon price)
  124.  
  125. --------------------------
  126.  
  127. Valvu level upgrade weapons
  128.  
  129. Damage
  130.  
  131. Level 1 = 8% damage
  132. Level 2 = 20% damage
  133. Level 3 = 34% damage
  134.  
  135. Accuracy
  136.  
  137. Level 1 =
  138. Level 2 =
  139. Level 3 =
  140.  
  141. Reload speed
  142.  
  143. Level 1 =
  144. Level 2 =
  145. Level 3 =
  146.  
  147.  
  148. --------------------------
  149.  
  150. Valvu level upgrade melee
  151.  
  152. Damage
  153.  
  154. Level 1 = 8% damage
  155. Level 2 = 20% damage
  156. Level 3 = 34% damage
  157.  
  158. Firerate
  159.  
  160. Level 1 =
  161. Level 2 =
  162. Level 3 =
  163.  
  164. Velocity
  165.  
  166. Level 1 =
  167. Level 2 =
  168. Level 3 =
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