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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5.  
  6. public class UIManager : MonoBehaviour
  7. {
  8.     [SerializeField]
  9.     private Text _scoreText;
  10.     [SerializeField]
  11.     private Image _livesImage;
  12.     private Player player;
  13.     [SerializeField]
  14.     private Sprite[] liveSprite;
  15.     [SerializeField]
  16.     private Text _gameOverText;
  17.     [SerializeField]
  18.     private Text _restartLevel;
  19.     [SerializeField]
  20.     private Text _goToMainMenu;
  21.     private GameManager _gameManager;
  22.     // Start is called before the first frame update
  23.     void Start()
  24.     {
  25.         _scoreText.text = "Score: " + 0;
  26.         _gameOverText.gameObject.SetActive(false);
  27.         _gameManager = GameObject.Find("Game_Manager").GetComponent<GameManager>();
  28.         if (_gameManager == null)
  29.         {
  30.             Debug.LogError("Game Manager is null");
  31.         }
  32.     }
  33.  
  34.     public void UpdateScore(int playerScore)
  35.     {
  36.         _scoreText.text = "Score: " + playerScore;
  37.     }
  38.     public void UpdateLives(int currentLives)
  39.     {
  40.         _livesImage.sprite = liveSprite[currentLives];
  41.         if (currentLives == 0)
  42.         {
  43.             GameOver();
  44. }
  45.         void GameOver()
  46.             {
  47.             _gameManager.GameOver();
  48.             StartCoroutine(GameOverFlicker());
  49.             _gameOverText.gameObject.SetActive(true);
  50.             _restartLevel.gameObject.SetActive(true);
  51.             _goToMainMenu.gameObject.SetActive(true);
  52.         }
  53.     }
  54.     IEnumerator GameOverFlicker()
  55.     {
  56.         while(true)
  57.         {
  58.             _gameOverText.text = "GAME OVER";
  59.             yield return new WaitForSeconds(0.5f);
  60.             _gameOverText.text = "";
  61.             yield return new WaitForSeconds(0.5f);
  62.  
  63.            
  64.         }
  65.     }
  66. }
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