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- if (getFightType() == FIGHT_TYPE_FARMER) {
- var ennemis_vivants = getAliveEnemies();
- var leek_min;
- var vie_min = 10000000;
- for (var i = 0; i < count(ennemis_vivants); i++) {
- var vie_ennemi = getLife(ennemis_vivants[i]);
- if (vie_ennemi < vie_min) {
- leek_min = ennemis_vivants[i];
- vie_min = vie_ennemi;
- }
- }
- moveToward(leek_min);
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