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- _G.farm = true
- local path = game:GetService("Workspace").obby
- local hrp = game.Players.LocalPlayer.Character.HumanoidRootPart
- while _G.farm do wait()
- for i, v in pairs(path:GetDescendants()) do
- if v:IsA("MeshPart") then
- firetouchinterest(hrp, v, 0)
- wait()
- firetouchinterest(hrp, v, 1)
- end
- end
- end
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