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- function SpawnItemMuerto(origin)
- {
- entTable <-
- {
- classname = "weapon_molotov_spawn"
- angles = Vector( 0, 0, 0 )
- body = 0
- solid = 0
- disableshadows = 1
- count = 1
- model = "models/w_models/weapons/w_eq_molotov.mdl"
- spawnflags = 1
- targetname = "infected_drop"
- origin = Vector( 0, 0, 0 )
- }
- g_ModeScript.CreateSingleSimpleEntityFromTable(entTable);
- }
- ::SpawnItemMuerto <- SpawnItemMuerto;
- function Muerto()
- {
- local posfuego = self.GetOrigin() + Vector(0, 0, 24);
- local name = self.GetClassname();
- if( name == "player")
- {
- printl("ALSO WORKS");
- //DropFire(posfuego);
- SpawnItemMuerto(posfuego);
- }
- }
- ::Muerto <- Muerto;
- function Fuego(x,y,z)
- {
- local posfuego = self.GetOrigin();
- DropFire(posfuego)
- }
- ::Fuego <- Fuego;
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