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Intermediate Jobs (partial translation)

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  1. Swordmaster
  2.  
  3. An accomplished master of the blade.
  4. Newfound strength grants usage of the mighty
  5. knight sword, wide range sword skills, and
  6. enhanced attack and defense. Magic however,
  7. is still a low point.
  8.  
  9. Weapons: Daggers Swords Knight Swords Rapiers
  10.      Spears Axes Scythes
  11. Skills: Daggers Swords Rapiers
  12. Ability: Equip Heavy Armor
  13.  
  14.  
  15. Holy Knight
  16.  
  17. A holy soldier bearing a Priest's piety
  18. and a warrior's bravery. Wields SP-fueled
  19. healing magic and adept with a spear. Learns
  20. abilities that aid in banishing the undead to
  21. the grave.
  22.  
  23. Weapons: Daggers Rapiers Spears Heavy Spears
  24. Skills: Rapiers Spears White Magic Holy
  25. Ability: Equip Heavy Armor
  26.  
  27.  
  28. Magiknight
  29.  
  30. Specialized fighter trained in sword and magic,
  31. the Spellblade style is born. A soldier's strength
  32. is retained and black magic can be used. The sword
  33. itself can be enchanted to inflict elemental damage
  34. and ailments.
  35.  
  36. Weapons: Daggers Swords Rapiers
  37. Skills: Daggers Swords Black Magic Magic Swords
  38. Ability: Equip Light Armor
  39.  
  40.  
  41. Dragon Knight
  42.  
  43. Spear-wielding aerodynamic knight who leaps to
  44. the skies and toys with foes. Spear skills
  45. consist of harpy slaying attacks and blinding
  46. speed. Magic unfortunately, is not very
  47. respectable.
  48.  
  49. Weapons: Rapiers Spears Heavy Spears
  50. Skills: Rapiers Spears
  51. Ability: Equip Heavy Armor
  52.  
  53.  
  54. Power Fighter
  55.  
  56. A crude fighter who thoroughly smashes foes
  57. with hidden power. Forgoes the blade and leans
  58. toward blunt weapons like clubs and flails.
  59. Like most warriors, attack is great while magic
  60. stays low.
  61.  
  62. Weapons: Great Swords Axes Clubs Flails
  63. Skills: Axes Clubs Flails
  64. Ability: Endure Equip Heavy Armor
  65.  
  66.  
  67. Berserker
  68.  
  69. Rabid raving warrior fighting on pure instinct, it
  70. tears foes with extreme strength but is deaf to
  71. orders. Adapting to this ferocious style, the SP
  72. regeneration rate is boosted and new axe skills are
  73. learned.
  74.  
  75. Weapons: Great Swords Axes Clubs Flails
  76. Skills: Axes Clubs Flails
  77. Ability: Berserk Double SP Charge Equip Light Armor
  78.  
  79.  
  80. Tao Swordsman
  81.  
  82. Unique fencer with Tao-infused blades
  83. tears open enemy weaknesses. A tactical
  84. job mixing offense and defense, it has
  85. access to Taoism skills and learns element
  86. boosting abilities.
  87.  
  88. Weapons: Daggers Swords Scythes Rods Fans
  89. Skills: Daggers Swords Taoism
  90. Ability: Magic Counter 25% Equip Light Armor
  91.  
  92.  
  93. Overpowering Fist
  94.  
  95. Remarkable martial artist rewarded with buffed
  96. counter rate, evasion, and critical hits after
  97. training. Black Belt worthy moves and even healing
  98. arts through sheer force of will become available.
  99.  
  100. Weapons: Fists Clubs
  101. Skills: Unarmed
  102. Ability: Counter 50% Equip Gi
  103.  
  104.  
  105. Magus Fist
  106.  
  107. Unorthodox monk who fights with magic-
  108. infused fists. In addition to black magic,
  109. elemental punches spell doom for foes weak
  110. in both body and mind. A special skill restores
  111. MP.
  112.  
  113. Weapons: Fists Clubs
  114. Skills: Unarmed Black Magic
  115. Ability: Magic Counter 25% Equip Gi
  116.  
  117.  
  118. Paladin
  119.  
  120. Faithful monk specializing in self-defense.
  121. While decent in attack, most skills prioritize
  122. the party's safety via holy power, ranging from
  123. recovery to revival.
  124.  
  125. Weapons: Daggers Fists Clubs Staves
  126. Skills: Unarmed White Magic Holy
  127. Ability: Equip Gi
  128.  
  129.  
  130. Battle Master
  131.  
  132. Undisputed master of sword and fist,
  133. this class mixes relentless punches and
  134. slashes into a unique style backed by a handsome
  135. attack stat. The same cannot be said for magic, however.
  136.  
  137. Weapons: Daggers Swords Knight Swords Rapiers Spears
  138.         Heavy Spears Fists Axes Clubs Scythes Flails
  139. Skills: Daggers Swords Multiweapon Unarmed
  140. Ability: Counter 25% 毎ターンHP5%回復 大防御 Dual-Wield
  141.         Equip Heavy Armor
  142.  
  143.  
  144. Black Mage
  145.  
  146. Magician walking down the path of black magic,
  147. taking great pride in learning stronger elemental
  148. magic and more. It goes without saying that they're
  149. not fit for physical combat.
  150.  
  151. Weapons: Daggers Rods Grimoires
  152. Skills: Black Magic
  153. Ability: Equip Mage Clothing
  154.  
  155.  
  156. Time Mage
  157.  
  158. Branch of the mage family that taps into time and space.
  159. Unfit for combat and more suited for support, ranging from
  160. hastening allies to stopping enemies in their tracks. Furthermore,
  161. warp magic can be learned for fast travel to previous locations.
  162.  
  163. Weapons: Daggers Rods Grimoires
  164. Skills: Time Magic
  165. Ability: Equip Mage Clothing
  166.  
  167.  
  168. Summoner
  169.  
  170. Sorcerer capable of calling forth magical beasts that
  171. attack or heal. Much stronger then bog-standard spells
  172. and has the MP cost to match, making it fitting for
  173. decisive blows but infeasible for constant casting.
  174.  
  175. Weapons: Daggers Rods Grimoires
  176. Skills: Summoning
  177. Ability: Equip Mage Clothing
  178.  
  179.  
  180. Taoist
  181.  
  182. Unique school of magic hailing from the far East.
  183. Seemingly weak magic attacks inflict potentially
  184. crippling weaknesses on all enemies with a chance
  185. of status ailments.
  186.  
  187. Weapons: Daggers Scythes Rods Fans
  188. Skills: Taoism
  189. Ability: Equip Mage Clothing
  190.  
  191.  
  192. White Mage
  193.  
  194. Hardworking priest promoted to a true mage after
  195. mastering the basics. Learns stronger recovery and
  196. support magic along with a few offensive Holy spells.
  197. A practical requirement for truly dedicated parties.
  198.  
  199. Weapons: Clubs Staves Grimoires
  200. Skills: White Magic
  201. Ability: Equip Mage Clothing
  202.  
  203.  
  204. Sage
  205.  
  206. Highly skilled dual-wielder of both black and white
  207. magics. As a result, this class can fill either task
  208. or both, at the expense of vast amounts of MP. Also learns
  209. a few element boosting abilities.
  210.  
  211. Weapons: Daggers Magic Swords Clubs Staves Rods
  212.         Fans Grimoires
  213. Skills: White Magic Black Magic
  214. Ability: MP Cost 75% Equip Mage Clothing
  215.  
  216.  
  217. Bowmaster
  218.  
  219. Keen-eyed hunter after rigorous training. Learns skills
  220. that inflict severe damage to even more races, suck as
  221. insects and alraunes. Even groups of foes at once becomes
  222. child's play for this class. Defenses are still fragile, so
  223. be careful.
  224.  
  225. Weapons: Daggers Scythes Bows Whips Boomerangs
  226. Skills: Scythes Bows Whips Throwing
  227. Ability: Forest Boost
  228.  
  229.  
  230. Gunner
  231.  
  232. Dynamic sharpshooter that swaps the old for the
  233. new. No enemy can avoid the bullets, their speed
  234. dwarfing and downing even Harpies and Succubi. Average
  235. attack stat aside, even healing ammo can be acquired.
  236.  
  237. Weapons: Guns
  238. Skills: Guns
  239. Ability: None
  240.  
  241.  
  242. Demon Trainer
  243.  
  244. Different kind of hunter that aims to tame monster girls.
  245. Paralyzing, binding, seducing, and otherwise subduing their
  246. will to attack is their specialty. Their mere presence
  247. attracts other monster girls to come along for the ride.
  248.  
  249. Weapons: Daggers Scythes Whips Boomerangs
  250. Skills: Scythes Whips
  251. Ability: Recruit Rate *2
  252.  
  253.  
  254. Master Thief
  255.  
  256. Go-getting thief with enhanced thievery prowess.
  257. It can learn to even steal HP and unlock green chests.
  258. More knife skills are acquired as well, but only as a
  259. last resort due to low fighting stats.
  260.  
  261. Weapons: Daggers Scythes Whips Boomerangs
  262. Skills: Daggers Throwing Thievery
  263. Ability: Treasure Hunter 2 Avoid Surprise Attacks
  264.          Preemptive Strike Up
  265.  
  266.  
  267. Ninja
  268.  
  269. Elusive assassin from the far East cloaked in darkness.
  270. Sever lives swiftly and efficiently with Ninjutsu. Paired
  271. with dual-wielding, the attack options only grow. High
  272. evasion makes up for paper-thin defenses and low attack
  273. stat.
  274.  
  275. Weapons: Daggers Ninja Swords Scythes
  276. Skills: Ninjutsu
  277. Ability: Dual-Wield Equip Gi
  278.  
  279.  
  280. Palace Knight
  281.  
  282. Senior Knight charged with protecting key figures
  283. or sites. Learns more skills to further weaken foes.
  284. Attack and defense stats are fit for the offensive,
  285. and are further bulked by heavy equipment.
  286.  
  287. Weapons: Daggers Swords Knight Swords Rapiers Spears
  288.         Heavy Spears Boomerangs
  289. Skills: Daggers Swords Rapiers Spears
  290. Ability: City Boost Equip Heavy Armor
  291.  
  292.  
  293. Hero of Justice
  294.  
  295. Strange masked soldier with a heart of justice.
  296. Stats are average all around but certain skills
  297. can only be used when transformed. Smite evildoers
  298. with all sorts of cheesy embarrassing names!
  299.  
  300. Weapons: Fists
  301. Skills: Unarmed Justice
  302. Ability: Strength in Solitude
  303.          Unyielding Fighting Spirit
  304.  
  305.  
  306. Black Marketeer
  307.  
  308. Accomplished merchant with lucrative but dubious
  309. connections. Get party members out of a jam with
  310. swift under the table dealings. High defense aside,
  311. direct combat is not recommended. Better items can be
  312. bought too.
  313.  
  314. Weapons: Daggers Scythes Boomerangs Abacuses
  315. Skills: Throwing Mercantile EX-Item
  316. Ability: Gold Acquisition 2x
  317.          Medicine Knowledge 1
  318.  
  319.  
  320. Item User
  321.  
  322. Innovative user of many items and traveling
  323. faux-doctor for adventurers. The item's true
  324. essence is drawn out and divided across the party
  325. or reversed against foes. Learns boomerang skills but
  326. otherwise powerless.
  327.  
  328. Weapons: Daggers Boomerangs Abacuses
  329. Skills: Throwing Mercantile EX-Item
  330. Ability: Medicine Knowledge 2
  331.  
  332.  
  333. Adventurer
  334.  
  335. Classic traveler of uncharted lands. Learns skills
  336. that'll lessen the stress and dangers of long journeys.
  337. Robust, adaptable, and won't mind fighting in harsh
  338. environments. Learns boomerang skills and doesn't mind
  339. a few skirmishes.
  340.  
  341. Weapons: Daggers Ninja Swords Scythes Bows Boomerangs
  342. Skills: Daggers Throwing Thievery EX-Item
  343. Ability: Environmental Damage 50%
  344.          Desert Boost
  345.          Cave Boost
  346.  
  347.  
  348. Gambler
  349.  
  350. Edge-teetering soothsayer gambling with fate.
  351. Disrupt the flow of battle with random events.
  352. Lady Luck may either bless your friends or empower
  353. your foes, so don't push your luck and use with caution.
  354.  
  355. Weapon: Daggers Staves Rods Cards
  356. Skills: Oracle
  357. Ability: Item Drop *2
  358.  
  359.  
  360. Card Battler
  361.  
  362. Ex-fortune teller turned fulltime card battler.
  363. Each card drawn possesses magical power that may
  364. shuffle the tide of battle. Effects range from attack
  365. to recovery. Magic may be decent, but best suited for
  366. support.
  367.  
  368. Weapons: Daggers Staves Rods Cards
  369. Skills: Oracle
  370. Ability: None
  371.  
  372.  
  373. Dancer
  374.  
  375. Confound and disturb the hearts of both man and monster.
  376. Learn alluring and magical dances to buff one side and
  377. debilitate the other. Has high evasion and pics up a few fan
  378. skills but due to low attack they serve as a last resort only.
  379.  
  380. Weapons: Daggers Rapiers Whips Fans
  381. Skills: Fans Dancing
  382. Ability: None
  383.  
  384.  
  385. Minstrel
  386.  
  387. Vocalist whose songs shake the hearts of both man and
  388. monster. Alter the tone to awaken hidden abilities in
  389. allies. Excellent at support during drawn out battles
  390. but a poor fighter.
  391.  
  392. Weapons: Boomerangs Harps
  393. Skill: Singing
  394. Ability: None
  395.  
  396.  
  397. Prostitute
  398.  
  399. Sexcraft specialist aiming to melt body and mind in pleasure.
  400. Inflict unique pleasure damage with lewd skills that leave foes
  401. moist and quivering for more. While resistant against the same type
  402. of damage, don't expect anyone in this class to throw punches.
  403.  
  404. Weapons: Whips Sex Toys
  405. Skills: Sexcraft
  406. Ability: Horny Strike 5% Trance Strike 5%
  407.  
  408.  
  409. Superstar
  410.  
  411. Singing, dancing, and all-around captivating idol.
  412. Distract the enemies with songs while the allies
  413. are encouraged by dances. Special skills can be
  414. learned as well. Support capabilities are virtually
  415. peerless.
  416.  
  417. Weapons: Daggers Rapiers Whips Harps Fans
  418. Skills: Fans Dancing Singing
  419. Ability: Seduction Strike 20%
  420.  
  421.  
  422. Battle Fucker
  423.  
  424. Lewd fighter who incorporates sex acts into battle.
  425. The foe's privates are erotically tortured by hands,
  426. feet, and other body parts. Apart from greater resistance
  427. against pleasure-based ailments, an ability takes
  428. pleasure damage to new heights.
  429.  
  430. Weapons: Whips Fists Sex Toys
  431. Skills: Whips Unarmed Sexcraft
  432. Ability: Horny Strike 5% Trance Strike 5%
  433.  
  434.  
  435. Magical Scholar
  436.  
  437. Scientist fully immersed in the next level of magic science,
  438. mixing and matching various compounds to wreak havoc. Dolls
  439. and other artificial monsters receive heavy damage. The
  440. conversion rate between SP and MP has increased as well.
  441.  
  442. Weapons: Rods Scalpels Grimoires Guns
  443. Skills: Magic Science Alchemy Magic Book
  444. Ability: None
  445.  
  446.  
  447. Alchemist
  448.  
  449. Mystifying scholars that can make items from nothing.
  450. During combat, items can be transmuted by sacrificing
  451. SP. Even attack items can be made on the fly. Definitely
  452. an invaluable member, with the right SP support.
  453.  
  454. Weapons: Daggers Staves Rods Grimoires
  455. Skills: Magic Science Alchemy Magic Book
  456. Ability: None
  457.  
  458.  
  459. Magical Librarian
  460.  
  461. Scholar and researcher of magical books. By sacrificing
  462. a page of the grimoire, a powerful phenomenon occurs at
  463. no extra cost. Besides the basic elements, the pages
  464. contain spells for every occasion...provided you have
  465. enough to spare.
  466.  
  467.  
  468. Weapons: Staves Rods Magic Books
  469. Skills: Magic Science Alchemy Magic Book
  470. Ability: None
  471.  
  472.  
  473. Machina Master
  474.  
  475. Advanced engineer skilled with higher-grade tech,
  476. wielding their destructive power in the heat of battle.
  477. Some machines seem to be designed to explicitly take
  478. down certain enemies, while others are aligned towards
  479. defense.
  480.  
  481. Weapons: Daggers Clubs Guns
  482. Skills: Machines
  483. Ability: None
  484.  
  485.  
  486. Necromancer
  487.  
  488. Unique summoner that turns corpses into minions fueled
  489. by mana. Countless experiments with many bodies indirectly
  490. allows for the dubious use of Medicine skills as well. Juggle
  491. lifesaving and impromptu graverobbing effectively for complete
  492. reliability.
  493.  
  494. Weapons: Scythe Rods Whips Scalpels Grimoires
  495. Skills: Scythes Summoning Medicine Corpse
  496. Ability: Equip Mage Clothing
  497.  
  498.  
  499. Medium
  500.  
  501. Unique summoner that calls ghosts from the afterlife lured by
  502. life. With a few nibbles of the Medium's soul, they'll gladly attack
  503. alongside with the party and even impart life in return. Black Magic is
  504. a much safer option, provided that the enemy is distracted.
  505.  
  506. Weapons: Scythes Staves Rods Grimoires
  507. Skills: Scythes Black Magic Summoning Corpse
  508. Ability: Equip Mage Clothing
  509.  
  510.  
  511. Puppeteer
  512.  
  513. Unique summoner that controls dolls built from scratch with
  514. great care. Controlling the dolls takes neither magic nor life,
  515. but very high concentration so they can perform well. Ergo,
  516. Machines serve as a viable backup.
  517.  
  518. Weapons: Scythes Rods Grimoires Guns
  519. Skills: Scythes Summoning Machines Artificial
  520. Ability: Equip Mage Clothing
  521.  
  522.  
  523. Orator
  524.  
  525. Master wordsmith who fights without throwing a punch.
  526. Suave fast-talking can coax money and items from foes.
  527. Failing that, colorful phrases can induce abnormal status.
  528. Not fit for fighting and would prefer to let his words act
  529. as weapons.
  530.  
  531. Weapons: Daggers Rapiers Boomerangs Guns
  532. Skills: Throwing Talk
  533. Ability: None
  534.  
  535.  
  536. Triple Cook
  537.  
  538. Master chef capable of whipping out divine meals.
  539. The recipe list is expanded with cuisines that dish
  540. out spectacular effects on the tongue and battlefield.
  541. Kitchen knives are handy in a pinch, but best ignored
  542. otherwise.
  543.  
  544. Weapons: Daggers Scythes Kitchen Knives
  545. Skills: Daggers Cooking
  546. Ability: None
  547.  
  548.  
  549. Doctor
  550.  
  551. Accomplished battle physician fully loaded with the basics.
  552. Mends wounds without the use of items or magic.
  553. Even resuscitation is possible without using a hint of mana.
  554. Overall, an acceptable substitute for White Mages when MP
  555. recovery is low.
  556.  
  557. Weapons: Staves Scalpels
  558. Skills: Daggers Medicine
  559. Ability: None
  560.  
  561.  
  562. Master Maid
  563.  
  564. An expert houseservent that provides service without delay.
  565. In addition to an ally's health assistance, maids of this caliber
  566. can keep themselves standing with secret and powerful self-defense
  567. techniques. Also obtains an ability that boosts job EXP acquisition.
  568.  
  569. Weapons: Fans Whips Plates Sex Toys
  570. Skills:Service
  571. Ability: None
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