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- [/Script/Engine.InputSettings]
- bEnableMouseSmoothing=false
- bDisableMouseAcceleration=true
- bUseHighPrecisionMouseInput=True
- bUseRawMouseInput=True
- InputLag=0.0
- [SystemSettings]
- ; Base RHI
- rhi.DefaultRHI=D3D11
- ; Anti-Aliasing: Use TSR (AA=3) for potentially better clarity at low resolutions
- ; Note: TSR requires UE5.
- ; If not sure TSR works, revert to 0 or 1.
- r.DefaultFeature.AntiAliasing=3
- r.TSR.Sharpen=1
- r.ScreenPercentage=75
- ; Lumen completely off
- r.Lumen.Reflections.Enable=0
- r.Lumen.GlobalIllumination=0
- ; If Lumen were enabled, we could adjust:
- r.Lumen.ScreenProbeGather.DownsampleFactor=4
- ; Nanite off
- r.Nanite=0
- ; Disable Virtual Shadow Maps
- r.Shadow.Virtual.Disable=1
- r.Shadow.Virtual.SMRT=0
- ; Disable Distance Fields
- r.GenerateMeshDistanceFields=0
- r.DistanceFields.MaxPerObjectResolution=0
- r.DistanceFieldAO=0
- ; Disable Virtual Heightfield Mesh
- r.VirtualHeightfieldMesh=0
- ; Disable Strata materials (if enabled by default)
- r.Strata=0
- ; Force all Ray Tracing effects off
- r.RayTracing.ForceAllRayTracingEffectsOff=1
- r.RayTracing=0
- ; Async Compute & Parallel Algorithms
- r.RHICmdUseParallelAlgorithms=1
- r.RHICmdAsyncCompute=1
- r.AllowAsyncRenderThreadUpdates=1
- r.AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
- r.AllowAsyncRenderThreadUpdatesEditor=1
- r.ReduceThreadLatency=1
- ; Shader and GPU optimization
- r.Shaders.Optimize=1
- r.GTSyncType=2
- r.D3D11.UseAllowTearing=1
- r.D3D12.UseAllowTearing=1
- ; Extreme performance tweaks from previous config
- r.ViewDistanceScale=0.5
- r.LandscapeLODBias=0
- r.LandscapeLODDistributionScale=1
- r.LandscapeLOD0DistributionScale=1
- r.LODFadeTime=2
- r.UITextureLODBias=-1
- r.Streaming.Boost=0.1
- r.TextureStreaming=1
- r.Streaming.ScaleTexturesByGlobalMyBias=1
- r.Streaming.LimitPoolSizeToVRAM=0
- r.OnlyStreamInTextures=True
- r.Streaming.PoolSize=0
- ; Disable AO, Bloom, LensFlare, MotionBlur, DOF, SSR
- r.DefaultFeature.AmbientOcclusion=False
- r.AmbientOcclusionLevels=0
- r.DefaultFeature.Bloom=False
- r.BloomQuality=0
- r.DefaultFeature.LensFlare=False
- r.LensFlareQuality=0
- r.DefaultFeature.MotionBlur=False
- r.MotionBlurQuality=0
- r.DepthOfFieldQuality=0
- r.SceneColorFringeQuality=0
- r.FastBlurThreshold=0
- r.RefractionQuality=0
- r.SceneColorFormat=3
- r.TranslucencyVolumeBlur=0
- r.SeparateTranslucency=False
- r.Fog=0
- r.VolumetricFog=0
- r.Atmosphere=0
- r.LightFunction=0
- r.SSR.Quality=0
- r.SSR=0
- r.PostProcessAAQuality=0
- r.BlurGBuffer=0
- r.MaxAnisotropy=0
- r.DetailMode=1
- r.TonemapperQuality=0
- r.Tonemapper.Sharpen=0.0
- r.EyeAdaptationQuality=1
- r.MipMapLODBias=1
- r.DynamicShadows=0
- r.MobileHDR=False
- r.AllowStaticLighting=0
- ; Shadows extremely minimized
- r.ShadowQuality=0
- r.Shadow.MaxResolution=64
- r.Shadow.CSM.MaxCascades=1
- r.Shadow.CSM.TransitionScale=0
- r.Shadow.DistanceScale=0
- r.Shadow.RadiusThreshold=0
- r.Shadow.MaxCSMResolution=0
- r.Shadow.MaxResolution=0
- r.Shadow.PerObject=1
- r.AllowLandscapeShadows=0
- r.ContactShadows=0
- r.LightMaxDrawDistanceScale=0.01
- r.ReflectionEnvironment=0
- ; Additional shadow/light from snippet
- r.MaxCSMRadiusToAllowPerObjectShadows=0.01
- r.SimpleDynamicLighting=0
- r.RayTracing.Translucency.Shadows=0
- r.Shadow.CachePreshadow=1
- r.Shadow.CachedShadowsCastFromMovablePrimitives=0
- r.Shadow.LightViewConvexHullCull=0
- r.Shadow.TransitionScale=9
- r.Shadow.FadeExponent=1
- r.Shadow.PreshadowExpand=-1
- r.Shadow.Preshadows=0
- r.AOApplyToStaticIndirect=0
- r.Shadow.PerObjectCastDistanceRadiusScale=0.001
- r.ContactShadows=0
- ; Particle/FX optimizations
- FX.MaxCPUParticlesPerEmitter=20
- FX.MaxGPUParticlesSpawnedPerFrame=0
- r.ParticleLODBias=3
- r.ParticleLightQuality=0
- [ConsoleVariables]
- r.AntiAliasingMethod=3 ; If needed, though typically r.DefaultFeature.AntiAliasing sets this.
- r.TSR.Sharpen=1
- r.ScreenPercentage=75
- r.RayTracing.ForceAllRayTracingEffectsOff=1
- r.Lumen.Reflections.Enable=0
- r.Lumen.GlobalIllumination=0
- r.Lumen.ScreenProbeGather.DownsampleFactor=4
- r.Nanite=0
- r.Shadow.Virtual.Disable=1
- r.Shadow.Virtual.SMRT=0
- r.GenerateMeshDistanceFields=0
- r.DistanceFields.MaxPerObjectResolution=0
- r.DistanceFieldAO=0
- r.VirtualHeightfieldMesh=0
- r.Strata=0
- [/script/engine.renderersettings]
- r.DefaultFeature.AntiAliasing=3
- r.DefaultFeature.LensFlare=False
- r.DefaultFeature.DepthOfField=False
- r.DefaultFeature.AmbientOcclusion=False
- r.DefaultFeature.MotionBlur=False
- r.DefaultFeature.Bloom=False
- r.MobileHDR=False
- r.Shadow.MaxResolution=0
- r.Shadow.MaxCSMResolution=0
- r.Fog=0
- r.Atmosphere=0
- r.ReflectionEnvironment=0
- r.Tonemapper.GrainQuantization=0
- r.TonemapperGamma=3
- r.LightFunctionQuality=0
- r.LightShafts=0
- r.PostProcessAAQuality=0
- r.SSR=0
- r.Streaming.Boost=0.1
- r.TriangleOrderOptimization=1
- r.ViewDistanceScale=0.5
- [Core.System]
- Paths=../../../Engine/Content
- Paths=%GAMEDIR%Content
- ; Plugin paths (keep as necessary for your project)
- Paths=../../../Engine/Plugins/2D/Paper2D/Content
- Paths=../../../Engine/Plugins/Experimental/ChaosCaching/Content
- Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
- Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
- Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
- Paths=../../../Engine/Plugins/Experimental/ChaosVehiclesPlugin/Content
- Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content
- Paths=../../../Engine/Plugins/FX/NiagaraFluids/Content
- Paths=../../../Engine/Plugins/FX/Niagara/Content
- Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
- Paths=../../../Engine/Plugins/Runtime/GeometryProcessing/Content
- Paths=../../../Engine/Plugins/Runtime/HairStrands/Content
- Paths=../../../Engine/Plugins/Runtime/ResonanceAudio/Content
- Paths=../../../Engine/Plugins/Runtime/WaveTable/Content
- Paths=../../../Engine/Plugins/Runtime/WebBrowserWidget/Content
- Paths=../../../Shrapnel/Plugins/AccelByteNetworkUtilities/Content
- Paths=../../../Shrapnel/Plugins/AccelByteOnlineSubsystem/Content
- Paths=../../../Shrapnel/Plugins/HoudiniEngine/Content
- Paths=../../../Shrapnel/Plugins/IBSFAIBot/Content
- Paths=../../../Shrapnel/Plugins/IBSFAdvancedDataEditor/Content
- Paths=../../../Shrapnel/Plugins/IBSFAdvancedInventory/Content
- Paths=../../../Shrapnel/Plugins/IBSFAudio/Content
- Paths=../../../Shrapnel/Plugins/IBSFCharacterBase/Content
- Paths=../../../Shrapnel/Plugins/IBSFCharacterCustomizer/Content
- Paths=../../../Shrapnel/Plugins/IBSFCore/Content
- Paths=../../../Shrapnel/Plugins/IBSFDebugManager/Content
- Paths=../../../Shrapnel/Plugins/IBSFExtendedUI/Content
- Paths=../../../Shrapnel/Plugins/IBSFExtractionBase/Content
- Paths=../../../Shrapnel/Plugins/IBSFInteraction/Content
- Paths=../../../Shrapnel/Plugins/IBSFInventory/Content
- Paths=../../../Shrapnel/Plugins/IBSFPlayerProgression/Content
- Paths=../../../Shrapnel/Plugins/IBSFTeams/Content
- Paths=../../../Shrapnel/Plugins/IBSFUserSettingsManager/Content
- Paths=../../../Shrapnel/Plugins/Npa/Content
- Paths=../../../Shrapnel/Plugins/SHRInventory/Content
- Paths=../../../Shrapnel/Plugins/TheiaSDK/Content
- Paths=../../../Shrapnel/Plugins/Wwise/Content
- Paths=../../../Engine/Plugins/Animation/ACLPlugin/Content
- Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content
- Paths=../../../Engine/Plugins/Animation/ControlRig/Content
- Paths=../../../Engine/Plugins/Animation/DeformerGraph/Content
- Paths=../../../Engine/Plugins/Animation/IKRig/Content
- Paths=../../../Engine/Plugins/Animation/MotionWarping/Content
- Paths=../../../Engine/Plugins/Animation/RigLogic/Content
- Paths=../../../Engine/Plugins/Bridge/Content
- Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
- Paths=../../../Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content
- Paths=../../../Engine/Plugins/Editor/BlueprintHeaderView/Content
- Paths=../../../Engine/Plugins/Editor/ConsoleVariablesEditor/Content
- Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
- Paths=../../../Engine/Plugins/Editor/ModelingToolsEditorMode/Content
- Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content
- Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content
- Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
- Paths=../../../Engine/Plugins/Editor/UVEditor/Content
- Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
- Paths=../../../Engine/Plugins/Enterprise/GLTFExporter/Content
- Paths=../../../Engine/Plugins/Experimental/Dataflow/Content
- Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content
- Paths=../../../Engine/Plugins/Experimental/GeometryFlow/Content
- Paths=../../../Engine/Plugins/Experimental/GeometryScripting/Content
- Paths=../../../Engine/Plugins/Experimental/Landmass/Content
- Paths=../../../Engine/Plugins/Experimental/MeshLODToolset/Content
- Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
- Paths=../../../Engine/Plugins/Experimental/StaticMeshEditorModeling/Content
- Paths=../../../Engine/Plugins/Experimental/ToolPresets/Content
- Paths=../../../Engine/Plugins/Experimental/VirtualHeightfieldMesh/Content
- Paths=../../../Engine/Plugins/Experimental/Volumetrics/Content
- Paths=../../../Engine/Plugins/Fab/Content
- Paths=../../../Engine/Plugins/Interchange/Runtime/Content
- Paths=../../../Engine/Plugins/Media/MediaPlate/Content
- Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content
- Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content
- Paths=../../../Engine/Plugins/Runtime/AudioWidgets/Content
- Paths=../../../Engine/Plugins/Runtime/CommonUI/Content
- Paths=../../../Engine/Plugins/Runtime/MeshModelingToolset/Content
- Paths=../../../Engine/Plugins/Runtime/Metasound/Content
- Paths=../../../Engine/Plugins/Runtime/RigVM/Content
- Paths=../../../Engine/Plugins/Runtime/Synthesis/Content
- Paths=../../../Engine/Plugins/Tests/AutomationDriverTests/Content
- Paths=../../../Engine/Plugins/Tests/EditorTests/Content
- Paths=../../../Engine/Plugins/Tests/RuntimeTests/Content
- Paths=../../../Engine/Plugins/TraceUtilities/Content
- Paths=../../../Engine/Plugins/VirtualProduction/Takes/Content
- Paths=../../../Shrapnel/Plugins/DataTableEditorUtilities/Content
- Paths=../../../Shrapnel/Plugins/Linter/Content
- Paths=../../../Shrapnel/Plugins/Shadersource_TextureTools/Content
- [GameNetDriver StatelessConnectHandlerComponent]
- CachedClientID=74
- [WindowsApplication.Accessibility]
- StickyKeysHotkey=False
- ToggleKeysHotkey=False
- FilterKeysHotkey=False
- StickyKeysConfirmation=False
- ToggleKeysConfirmation=False
- FilterKeysConfirmation=False
- [/script/engine.engine]
- bSmoothFrameRate=False
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