Advertisement
Guest User

TexGen_SSE_Debug_log

a guest
Dec 21st, 2020
129
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 410.49 KB | None | 0 0
  1. TexGen 3.0 x64 - Skyrim Special Edition (SSE) (D52BB5D8) starting session 2020-12-20 20.21.48
  2.  
  3. The Source Code Form of this program is subject to the terms of the Mozilla Public License, v. 2.0
  4. If a copy of the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
  5.  
  6. The Source Code Form is available at https://github.com/TES5Edit/TES5Edit
  7.  
  8. Using Skyrim Special Edition Data Path: C:\program files (x86)\steam\steamapps\common\Skyrim Special Edition\Data\
  9. Using Scripts Path: C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\
  10. Using Temp Path: C:\Users\Juha\AppData\Local\Temp\TexGen_SSE\
  11. Using Output Path: C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\
  12. Using ini: C:\Users\Juha\Documents\My Games\Skyrim Special Edition\Skyrim.ini
  13. Using save path: C:\Users\Juha\Documents\My Games\Skyrim Special Edition\Saves\
  14. Using Creation Club Content list: C:\program files (x86)\steam\steamapps\common\Skyrim Special Edition\Skyrim.ccc
  15. Using plugin list: C:\Users\Juha\AppData\Local\Skyrim Special Edition\Plugins.txt
  16. Using settings file: C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\TexGen.ini
  17. Using language: English
  18. Using general string encoding: 1252 (ANSI - Latin I)
  19. Using translatable string encoding: 1252 (ANSI - Latin I)
  20. Using VMAD string encoding: 65001 (UTF-8)
  21. Loading active plugin list: C:\Users\Juha\AppData\Local\Skyrim Special Edition\Plugins.txt
  22. [00.00] Background Loader: starting...
  23. [00.00] Background Loader: [Skyrim - Misc.bsa] Loading Resources.
  24. [00.00] Background Loader: [Skyrim - Shaders.bsa] Loading Resources.
  25. [00.00] Background Loader: [Skyrim - Interface.bsa] Loading Resources.
  26. [00.00] Background Loader: [Skyrim - Animations.bsa] Loading Resources.
  27. [00.00] Background Loader: [Skyrim - Meshes0.bsa] Loading Resources.
  28. [00.00] Background Loader: [Skyrim - Meshes1.bsa] Loading Resources.
  29. [00.00] Background Loader: [Skyrim - Sounds.bsa] Loading Resources.
  30. [00.00] Background Loader: [Skyrim - Voices_en0.bsa] Loading Resources.
  31. [00.00] Background Loader: [Skyrim - Textures0.bsa] Loading Resources.
  32. [00.00] Background Loader: [Skyrim - Textures1.bsa] Loading Resources.
  33. [00.00] Background Loader: [Skyrim - Textures2.bsa] Loading Resources.
  34. [00.00] Background Loader: [Skyrim - Textures3.bsa] Loading Resources.
  35. [00.00] Background Loader: [Skyrim - Textures4.bsa] Loading Resources.
  36. [00.00] Background Loader: [Skyrim - Textures5.bsa] Loading Resources.
  37. [00.00] Background Loader: [Skyrim - Textures6.bsa] Loading Resources.
  38. [00.00] Background Loader: [Skyrim - Textures7.bsa] Loading Resources.
  39. [00.00] Background Loader: [Skyrim - Textures8.bsa] Loading Resources.
  40. [00.00] Background Loader: [Skyrim - Patch.bsa] Loading Resources.
  41. [00.00] Background Loader: [Skyrim Immersive Creatures Special Edition.bsa] Loading Resources.
  42. [00.00] Background Loader: [Unofficial Skyrim Special Edition Patch - Textures.bsa] Loading Resources.
  43. [00.00] Background Loader: [Unofficial Skyrim Special Edition Patch.bsa] Loading Resources.
  44. [00.00] Background Loader: [AHZmoreHUDInventory.bsa] Loading Resources.
  45. [00.00] Background Loader: [Lanterns Of Skyrim II - Textures.bsa] Loading Resources.
  46. [00.00] Background Loader: [Lanterns OF Skyrim II.bsa] Loading Resources.
  47. [00.00] Background Loader: [RASS - Visual Effects - Textures.bsa] Loading Resources.
  48. [00.00] Background Loader: [RASS - Visual Effects.bsa] Loading Resources.
  49. [00.00] Background Loader: [SkyUI_SE.bsa] Loading Resources.
  50. [00.00] Background Loader: [TerrainLodRedone.bsa] Loading Resources.
  51. [00.00] Background Loader: [Audio Overhaul Skyrim.bsa] Loading Resources.
  52. [00.00] Background Loader: [Obsidian Weathers.bsa] Loading Resources.
  53. [00.00] Background Loader: [RaceMenu.bsa] Loading Resources.
  54. [00.00] Background Loader: [Cutting Room Floor - Textures.bsa] Loading Resources.
  55. [00.00] Background Loader: [Cutting Room Floor.bsa] Loading Resources.
  56. [00.00] Background Loader: [Hothtrooper44_ArmorCompilation.bsa] Loading Resources.
  57. [00.00] Background Loader: [Guard Dialogue Overhaul.bsa] Loading Resources.
  58. [00.00] Background Loader: [dD - Enhanced Blood Main.bsa] Loading Resources.
  59. [00.00] Background Loader: [PC Head Tracking - MCM.bsa] Loading Resources.
  60. [00.00] Background Loader: [PC Head Tracking - Patch.bsa] Loading Resources.
  61. [00.00] Background Loader: [AHZmoreHUD.bsa] Loading Resources.
  62. [00.00] Background Loader: [iHUD.bsa] Loading Resources.
  63. [00.00] Background Loader: [OblivionLikeLS - Textures.bsa] Loading Resources.
  64. [00.00] Background Loader: [OblivionLikeLS.bsa] Loading Resources.
  65. [00.00] Background Loader: [Skysan_Icicle.bsa] Loading Resources.
  66. [00.00] Background Loader: [Andromeda - Unique Standing Stones of Skyrim - Textures.bsa] Loading Resources.
  67. [00.00] Background Loader: [Andromeda - Unique Standing Stones of Skyrim.bsa] Loading Resources.
  68. [00.00] Background Loader: [DrSMeadKegPack - Textures.bsa] Loading Resources.
  69. [00.00] Background Loader: [DrSMeadKegPack.bsa] Loading Resources.
  70. [00.00] Background Loader: [aMidianBorn_Book of Silence.bsa] Loading Resources.
  71. [00.00] Background Loader: [VioLens SE.bsa] Loading Resources.
  72. [00.00] Background Loader: [DeadlySpellImpacts - Textures.bsa] Loading Resources.
  73. [00.00] Background Loader: [Hothtrooper44_Armor_Ecksstra.bsa] Loading Resources.
  74. [00.00] Background Loader: [DustEffectsSSE.bsa] Loading Resources.
  75. [00.00] Background Loader: [Ultimate Dodge Mod.bsa] Loading Resources.
  76. [00.00] Background Loader: [Footprints.bsa] Loading Resources.
  77. [00.00] Background Loader: [Apophysis_DPM_SE - Textures.bsa] Loading Resources.
  78. [00.00] Background Loader: [Apophysis_DPM_SE.bsa] Loading Resources.
  79. [00.00] Background Loader: [HD Lods SSE.bsa] Loading Resources.
  80. [00.00] Background Loader: [UnreadBooksGlow.bsa] Loading Resources.
  81. [00.00] Background Loader: [VanillaOptimized.bsa] Loading Resources.
  82. [00.00] Background Loader: [Inigo.bsa] Loading Resources.
  83. [00.00] Background Loader: [Immersive Patrols II.bsa] Loading Resources.
  84. [00.00] Background Loader: [Apocalypse - Magic of Skyrim - Textures.bsa] Loading Resources.
  85. [00.00] Background Loader: [Apocalypse - Magic of Skyrim.bsa] Loading Resources.
  86. [00.00] Background Loader: [FireBurns - Textures.bsa] Loading Resources.
  87. [00.00] Background Loader: [FireBurns.bsa] Loading Resources.
  88. [00.00] Background Loader: [Granite Maul SE - Johnskyrim.bsa] Loading Resources.
  89. [00.00] Background Loader: [Ordinator - Perks of Skyrim - Textures.bsa] Loading Resources.
  90. [00.00] Background Loader: [Ordinator - Perks of Skyrim.bsa] Loading Resources.
  91. [00.00] Background Loader: [Apocalypse - Ordinator Compatibility Patch.bsa] Loading Resources.
  92. [00.00] Background Loader: [Alternate Start - Live Another Life - Textures.bsa] Loading Resources.
  93. [00.00] Background Loader: [Alternate Start - Live Another Life.bsa] Loading Resources.
  94. [00.00] Background Loader: [Modern Brawl Bug Fix.bsa] Loading Resources.
  95. [00.00] Background Loader: [C:\program files (x86)\steam\steamapps\common\Skyrim Special Edition\Data\] Setting Resource Path.
  96. [00.00] Background Loader: [Skyrim.esm] File loaded (CRC32:AF75991D)
  97. [00.02] Background Loader: [Skyrim.esm] Warning: File contains duplicated top level group: GRUP Top "HAZD"
  98. [00.02] Background Loader: [SkyrimSE.exe] File loaded (CRC32:5710CC4A)
  99. [00.02] Background Loader: [Update.esm] File loaded (CRC32:17AB5E20)
  100. [00.02] Background Loader: [Dawnguard.esm] File loaded (CRC32:CC81E5D8)
  101. [00.03] Background Loader: [HearthFires.esm] File loaded (CRC32:BAD9393A)
  102. [00.03] Background Loader: [Dragonborn.esm] File loaded (CRC32:0EB10E82)
  103. [00.03] Background Loader: [Unofficial Skyrim Special Edition Patch.esp] File loaded (CRC32:CC95AE25)
  104. [00.03] Background Loader: [Skyrim Project Optimization - Full Version.esm] File loaded (CRC32:4308EA0A)
  105. [00.03] Background Loader: [FISS.esp] File loaded (CRC32:2406815F)
  106. [00.03] Background Loader: [AHZmoreHUDInventory.esl] File loaded (CRC32:0C01D98A)
  107. [00.04] Background Loader: [Landscape and Water Fixes.esp] File loaded (CRC32:3F07E4FC)
  108. [00.04] Background Loader: [Lanterns Of Skyrim II.esm] File loaded (CRC32:A3E4DDC5)
  109. [00.04] Background Loader: [BoltsMuzzle.esl] File loaded (CRC32:FAF87570)
  110. [00.04] Background Loader: [___BlockAngleFix.esl] File loaded (CRC32:27029744)
  111. [00.04] Background Loader: [RASS - Visual Effects.esl] File loaded (CRC32:C7FE862E)
  112. [00.04] Background Loader: [Unique Flowers & Plants.esm] File loaded (CRC32:87C43842)
  113. [00.04] Background Loader: [SkyUI_SE.esp] File loaded (CRC32:79ACE179)
  114. [00.04] Background Loader: [TerrainLodRedone.esp] File loaded (CRC32:BA5A8E5A)
  115. [00.04] Background Loader: [Audio Overhaul Skyrim.esp] File loaded (CRC32:6F8EF0E9)
  116. [00.04] Background Loader: [Obsidian Weathers.esp] File loaded (CRC32:3311AB64)
  117. [00.04] Background Loader: [SMIM-SE-Merged-All.esp] File loaded (CRC32:35C26177)
  118. [00.04] Background Loader: [Mortal Enemies - 2.0 Test Version.esp] File loaded (CRC32:297DEDC1)
  119. [00.04] Background Loader: [RaceMenu.esp] File loaded (CRC32:7A89300E)
  120. [00.04] Background Loader: [RaceMenuPlugin.esp] File loaded (CRC32:8FF336FE)
  121. [00.04] Background Loader: [Kat's Smelt everything Special Edition.esp] File loaded (CRC32:806D8C9E)
  122. [00.04] Background Loader: [Enhanced Landscapes.esp] File loaded (CRC32:9B2A145A)
  123. [00.04] Background Loader: [RelightingSkyrim_SSE.esp] File loaded (CRC32:00D5D66F)
  124. [00.04] Background Loader: [Shadows.esp] File loaded (CRC32:102ED7FC)
  125. [00.04] Background Loader: [Landscape Fixes For Grass Mods.esp] File loaded (CRC32:AC6FA805)
  126. [00.04] Background Loader: [S3DTrees NextGenerationForests.esp] File loaded (CRC32:38829683)
  127. [00.04] Background Loader: [Cutting Room Floor.esp] File loaded (CRC32:E71FE395)
  128. [00.04] Background Loader: [Skyrim Immersive Creatures Special Edition.esp] File loaded (CRC32:01764C6F)
  129. [00.04] Background Loader: [Verdant - A Skyrim Grass Plugin.esp] File loaded (CRC32:20868D8F)
  130. [00.04] Background Loader: [Treeswinedave.esp] File loaded (CRC32:49DCDBF3)
  131. [00.04] Background Loader: [Skyrim 3D Trees and Plants Fixes.esp] File loaded (CRC32:62CEEDF2)
  132. [00.04] Background Loader: [Hothtrooper44_ArmorCompilation.esp] File loaded (CRC32:7E157FAA)
  133. [00.04] Background Loader: [Guard Dialogue Overhaul.esp] File loaded (CRC32:82FE6344)
  134. [00.04] Background Loader: [Water for ENB.esp] File loaded (CRC32:527C3299)
  135. [00.04] Background Loader: [Guards_Armor_Replacer.esp] File loaded (CRC32:876D9DF2)
  136. [00.04] Background Loader: [dD - Enhanced Blood Main.esp] File loaded (CRC32:70E9C0E7)
  137. [00.04] Background Loader: [AOS_EBT Patch.esp] File loaded (CRC32:14A8D5D4)
  138. [00.04] Background Loader: [Audio Overhaul Skyrim - Obsidian Weathers Patch.esp] File loaded (CRC32:09E2321C)
  139. [00.04] Background Loader: [PC Head Tracking - MCM.esp] File loaded (CRC32:625FE839)
  140. [00.04] Background Loader: [PC Head Tracking - Patch.esp] File loaded (CRC32:FE3693BE)
  141. [00.04] Background Loader: [LessIntrusiveHUD.esp] File loaded (CRC32:F5092FD9)
  142. [00.04] Background Loader: [AHZmoreHUD.esp] File loaded (CRC32:7828FF88)
  143. [00.04] Background Loader: [iHUD.esp] File loaded (CRC32:1E61AA3D)
  144. [00.04] Background Loader: [OblivionLikeLS.esp] File loaded (CRC32:1A042F72)
  145. [00.04] Background Loader: [dD-Short Script Range.esp] File loaded (CRC32:5A291AA0)
  146. [00.04] Background Loader: [EBT - IC PATCH.esp] File loaded (CRC32:3CB93EBB)
  147. [00.04] Background Loader: [Skysan_Icicle.esp] File loaded (CRC32:26B6D82E)
  148. [00.04] Background Loader: [JS Barenziah SE - Johnskyrim.esp] File loaded (CRC32:2FFBC1F5)
  149. [00.04] Background Loader: [BarenziahQuestMarkers_Droppable.esp] File loaded (CRC32:C63E8C7C)
  150. [00.04] Background Loader: [BlendedRoads.esp] File loaded (CRC32:38FF2A83)
  151. [00.04] Background Loader: [Andromeda - Unique Standing Stones of Skyrim.esp] File loaded (CRC32:039C4DA3)
  152. [00.04] Background Loader: [QuickLight.esp] File loaded (CRC32:013A1E6C)
  153. [00.04] Background Loader: [RelightingShadows.esp] File loaded (CRC32:9996D7C5)
  154. [00.04] Background Loader: [Landscape and Water Fixes - Patch - Relighting Skyrim.esp] File loaded (CRC32:C311C727)
  155. [00.04] Background Loader: [DrSMeadKegPack.esp] File loaded (CRC32:5D2452C2)
  156. [00.04] Background Loader: [aMidianBorn_Book of Silence.esp] File loaded (CRC32:53EC6407)
  157. [00.04] Background Loader: [VioLens SE.esp] File loaded (CRC32:010AA504)
  158. [00.04] Background Loader: [DeadlySpellImpacts.esp] File loaded (CRC32:72B9103C)
  159. [00.04] Background Loader: [DeadlySpellImpacts Transparency Fix.esp] File loaded (CRC32:1265BBDA)
  160. [00.04] Background Loader: [SkyTweak.esp] File loaded (CRC32:39554BB6)
  161. [00.04] Background Loader: [Realistic AI Detection 2 SE Lite.esp] File loaded (CRC32:E90F5238)
  162. [00.04] Background Loader: [SekiroShinobiTools.esp] File loaded (CRC32:9D9EAE8D)
  163. [00.04] Background Loader: [SekiroShinobiToolsEnemies.esp] File loaded (CRC32:D875FAB6)
  164. [00.04] Background Loader: [Hothtrooper44_Armor_Ecksstra.esp] File loaded (CRC32:72F2E27D)
  165. [00.04] Background Loader: [CL NettlebaneOrg.esp] File loaded (CRC32:0E1FBF62)
  166. [00.04] Background Loader: [DustEffectsSSE.esp] File loaded (CRC32:07CE051C)
  167. [00.04] Background Loader: [MBO.esp] File loaded (CRC32:F51199A7)
  168. [00.04] Background Loader: [3SwingAttacks.esp] File loaded (CRC32:AAE7312F)
  169. [00.04] Background Loader: [Visible Favorited Gear.esp] File loaded (CRC32:1CBA8AEC)
  170. [00.04] Background Loader: [XPMSE.esp] File loaded (CRC32:776BAB77)
  171. [00.04] Background Loader: [Ultimate Dodge Mod.esp] File loaded (CRC32:B9BEC17C)
  172. [00.04] Background Loader: [HitStop.esp] File loaded (CRC32:9071AB35)
  173. [00.04] Background Loader: [VigorEnhancedCombat.esp] File loaded (CRC32:95581F40)
  174. [00.04] Background Loader: [UltimateCombat.esp] File loaded (CRC32:547BBCED)
  175. [00.04] Background Loader: [UltimateDragons.esp] File loaded (CRC32:DD13766B)
  176. [00.04] Background Loader: [UltimateCombatSekiro.esp] File loaded (CRC32:123A5764)
  177. [00.04] Background Loader: [PotionAnimatedfx.esp] File loaded (CRC32:D3B59426)
  178. [00.04] Background Loader: [Dirt and Blood - Dynamic Visuals.esp] File loaded (CRC32:067D4D01)
  179. [00.04] Background Loader: [KS Hairdo's.esp] File loaded (CRC32:BE4E9376)
  180. [00.04] Background Loader: [CBBE.esp] File loaded (CRC32:D600DFE6)
  181. [00.04] Background Loader: [12FemaleBrows.esp] File loaded (CRC32:D9E4E75B)
  182. [00.04] Background Loader: [Qw_DeadlySpellImpacts_AOS Patch.esp] File loaded (CRC32:EF47B435)
  183. [00.04] Background Loader: [Qw_RelightingSkyrim_CRF Patch.esp] File loaded (CRC32:FE55019B)
  184. [00.04] Background Loader: [TUDM - VioLens Patch.esp] File loaded (CRC32:AA7687B0)
  185. [00.04] Background Loader: [SmoothCam.esp] File loaded (CRC32:EEF1C259)
  186. [00.04] Background Loader: [Chapter II - Soundtrack mod by Dreyma Music.esp] File loaded (CRC32:502CC700)
  187. [00.04] Background Loader: [zzArmormashups.esp] File loaded (CRC32:9DB05950)
  188. [00.04] Background Loader: [Marvelous Attire - Tawenja Armor.esp] File loaded (CRC32:327402A1)
  189. [00.04] Background Loader: [Footprints.esp] File loaded (CRC32:6D8A2EB9)
  190. [00.04] Background Loader: [Footprints Transparency Fix.esp] File loaded (CRC32:27307EBB)
  191. [00.04] Background Loader: [Apophysis_DPM_SE.esp] File loaded (CRC32:26C2F613)
  192. [00.04] Background Loader: [HD Lods SSE.esp] File loaded (CRC32:8CC253C3)
  193. [00.04] Background Loader: [Insignificant Object Remover.esp] File loaded (CRC32:DFA5E58C)
  194. [00.04] Background Loader: [EVGConditionalIdles.esp] File loaded (CRC32:67365000)
  195. [00.04] Background Loader: [FNIS.esp] File loaded (CRC32:8699147D)
  196. [00.04] Background Loader: [DSer360MovementBehavior.esp] File loaded (CRC32:5F30CB01)
  197. [00.04] Background Loader: [Nemesis PCEA.esp] File loaded (CRC32:9FB31AA7)
  198. [00.04] Background Loader: Error: unknown record type a re
  199. [00.04] Background Loader: [Nemesis PCEA.esp] Error: File contains invalid top level record: [a re:00000000]
  200. [00.04] Background Loader: [NoRadialBlur.esp] File loaded (CRC32:65000CF4)
  201. [00.04] Background Loader: [UnreadBooksGlow.esp] File loaded (CRC32:AFF31BB4)
  202. [00.04] Background Loader: [The Wizard Warrior.esp] File loaded (CRC32:D06002E6)
  203. [00.04] Background Loader: [The Wizard Warrior - Visual Animated Enchants - Patch.esp] File loaded (CRC32:161EE48D)
  204. [00.04] Background Loader: [VanillaOptimized.esp] File loaded (CRC32:2CC28C86)
  205. [00.04] Background Loader: [BetterTelekinesis.esp] File loaded (CRC32:8B161262)
  206. [00.04] Background Loader: [Frost Meshes Patch.esp] File loaded (CRC32:8AFDAF79)
  207. [00.04] Background Loader: [AK Northern Star Retreat MB.esp] File loaded (CRC32:4382E016)
  208. [00.04] Background Loader: [Skyrim Better Roads and Bridges - All In One - Merged.esp] File loaded (CRC32:134661E9)
  209. [00.04] Background Loader: [Sepolcri.esp] File loaded (CRC32:807E85F8)
  210. [00.04] Background Loader: [Inigo.esp] File loaded (CRC32:ABB82A45)
  211. [00.04] Background Loader: [JK's Arcadia's Cauldron.esp] File loaded (CRC32:3E0022EB)
  212. [00.04] Background Loader: [EmbersHD.esp] File loaded (CRC32:ACC4A369)
  213. [00.04] Background Loader: [Immersive Patrols II.esp] File loaded (CRC32:50E1095B)
  214. [00.04] Background Loader: [loftattic.esp] File loaded (CRC32:DB60B48B)
  215. [00.04] Background Loader: [LoS II - CRF patch.esp] File loaded (CRC32:87E15CD6)
  216. [00.04] Background Loader: [Qw_S3DTrees_CRF Patch.esp] File loaded (CRC32:C9F9FAD2)
  217. [00.04] Background Loader: [blubbos_trees_outside_of_whiterun.esp] File loaded (CRC32:B2A004F6)
  218. [00.04] Background Loader: [LoS II - SMIM patch.esp] File loaded (CRC32:C15EEB6C)
  219. [00.04] Background Loader: [Sepolcri - Cutting Room Floor patch.esp] File loaded (CRC32:6B59952F)
  220. [00.04] Background Loader: [Apocalypse - Magic of Skyrim.esp] File loaded (CRC32:266B3B3B)
  221. [00.04] Background Loader: [JK's Belethor's General Goods.esp] File loaded (CRC32:BFDFDD2D)
  222. [00.04] Background Loader: [VisualAnimatedEnchants.esp] File loaded (CRC32:57DEDFA0)
  223. [00.04] Background Loader: [FireBurns.esp] File loaded (CRC32:2A8CCB4B)
  224. [00.04] Background Loader: [TrissArmorRetextured.esp] File loaded (CRC32:31DE738D)
  225. [00.04] Background Loader: [Granite Maul SE - Johnskyrim.esp] File loaded (CRC32:D48DE7FC)
  226. [00.04] Background Loader: [MorrowindGlassArmour.esp] File loaded (CRC32:15102886)
  227. [00.04] Background Loader: [blubbos_trees_in_whiterun.esp] File loaded (CRC32:CA1560D2)
  228. [00.04] Background Loader: [Blubbos_trees_in_whiterun_more_trees_jk.esp] File loaded (CRC32:609423FF)
  229. [00.04] Background Loader: [Ordinator - Perks of Skyrim.esp] File loaded (CRC32:10D3E1CC)
  230. [00.04] Background Loader: [Apocalypse - Ordinator Compatibility Patch.esp] File loaded (CRC32:6DE67722)
  231. [00.04] Background Loader: [Qw_Ordinator_AOS Patch.esp] File loaded (CRC32:40CE7705)
  232. [00.04] Background Loader: [Alternate Start - Live Another Life.esp] File loaded (CRC32:3768B069)
  233. [00.04] Background Loader: [ELE_SSE.esp] File loaded (CRC32:92A4011D)
  234. [00.04] Background Loader: [ENBLight Patch.esp] File loaded (CRC32:7BCBF183)
  235. [00.04] Background Loader: [Qw_ELE_CRF Patch.esp] File loaded (CRC32:9498211B)
  236. [00.04] Background Loader: [ENB Light.esp] File loaded (CRC32:88DA65A7)
  237. [00.04] Background Loader: [Modern Brawl Bug Fix.esp] File loaded (CRC32:FFE4182B)
  238. [00.04] Background Loader: finished
  239. [00.00] <Debug: Loading C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Mesh_LookUp.txt>
  240. [00.00] <Debug: Loading C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Mesh_Replace.txt>
  241. [00.00] <Debug: Loading C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Texture_Replace.txt>
  242. [00.00] <Debug: Loading C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Texture_Sets.txt>
  243. [00.00] <Debug: Loading C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Textures_Simplify.txt>
  244. [00.00] <Debug: Loading C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Mod_Default_LOD.txt>
  245. [00.00] <Debug: Loading C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Mod_World_Ignore.txt>
  246. [00.00] <Debug: Loading C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_mesh_crc32.txt>
  247. [00.00] <Debug: Loading C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Missing_Meshes.txt>
  248. [00.00] <Debug: Processing meshes\effects\fxchickenfeeding.nif Skyrim.esm FXChickenFeeding [STAT:000FD920]>
  249. [00.00] <Debug: Processing meshes\clutter\deadanimals\_testdeadgoat01.nif Skyrim.esm _testDeadGoat01 [STAT:000F5E0B]>
  250. [00.00] <Debug: Processing meshes\dungeons\nordic\chambers\wordwallhighhrothgarfixed.nif Skyrim.esm WordWallHighHrothgarFixed [STAT:001007E6]>
  251. [00.00] <Debug: Processing meshes\clutter\silver\silverplatter01idle.nif Skyrim.esm SilverPlatter01Idle [STAT:000F5837]>
  252. [00.00] <Debug: Processing meshes\effects\testlightingspheres.nif Skyrim.esm TestLightingSpheres [STAT:000F3A86]>
  253. [00.00] <Debug: Processing meshes\mps\mpssmokeburningvol.nif Skyrim.esm MPSSmokeBurningVol [STAT:000CD4FF]>
  254. [00.00] <Debug: Processing meshes\effects\testteapot01.nif Skyrim.esm TestTeapot01 [STAT:000CC79E]>
  255. [00.00] <Debug: Processing meshes\architecture\solitude\sbluepalaceinner.nif Skyrim.esm SBluePalaceInner [STAT:00090E66]>
  256. [00.00] <Debug: Processing meshes\architecture\markarth\mrksigngeneralgoods.nif Skyrim.esm MrkSignGeneralGoods [STAT:000E9319]>
  257. [00.00] <Debug: Processing meshes\architecture\solitude\farms\sfarmhousewindmill.nif Skyrim.esm SFarmhouseWindMillDirtPath [STAT:000B70EF]>
  258. [00.00] <Debug: Processing meshes\architecture\solitude\farms\sfarmhousewindmill.nif Skyrim.esm SFarmhouseWindMillDirt02 [STAT:000A9EFC]>
  259. [00.00] <Debug: Processing meshes\clutter\chopping block\choppingblock02.nif Skyrim.esm ChoppingBlock02 [STAT:00075448]>
  260. [00.00] <Debug: Processing meshes\test\gianttest.nif Skyrim.esm GiantTest [STAT:000BB983]>
  261. [00.00] <Debug: Processing meshes\architecture\solitude\farms\sfarmhousewindmill.nif Skyrim.esm SFarmhouseWindMill [STAT:000B36DF]>
  262. [00.00] <Debug: Processing meshes\architecture\markarth\mrkkeepsteps01atemp.nif Skyrim.esm MrkKeepSteps01aTEMP [STAT:00025CE5]>
  263. [00.00] <Debug: Processing meshes\test\frozentest01.nif Skyrim.esm FrozenTest01 [STAT:00094183]>
  264. [00.00] <Debug: Processing meshes\architecture\whiterun\wrinteriors\wrdungeon\wrdunintcor32in.nif Skyrim.esm WRDunIntCor32in [STAT:000794EE]>
  265. [00.00] <Debug: Processing meshes\clutter\beehive01.nif Skyrim.esm BeeHive01 [STAT:0008AF3A]>
  266. [00.00] <Debug: Processing meshes\architecture\solitude\interiors\sninedivineshrine.nif Skyrim.esm SNineDivineShrine [STAT:00072178]>
  267. [00.00] <Debug: Processing meshes\clutter\books\testbook01highpoly.nif Skyrim.esm HighPolyBookTest01 [STAT:00076E8F]>
  268. [00.00] <Debug: Processing meshes\architecture\markarth\mrkhousingside02.nif Skyrim.esm MrkHousingSide02 [STAT:0006D2DD]>
  269. [00.00] <Debug: Processing meshes\architecture\markarth\mrkhousingside01.nif Skyrim.esm MrkHousingSide01 [STAT:0006D2DC]>
  270. [00.00] <Debug: Processing meshes\alphatest.nif Skyrim.esm AlphaTest [STAT:00058E92]>
  271. [00.00] <Debug: Processing meshes\effects\splashtextemp.nif Skyrim.esm splashTexTemp [STAT:0004C6D6]>
  272. [00.00] <Debug: Processing meshes\clutter\fireplace\fireplacewood01off.nif Skyrim.esm FireplaceWood01Off [STAT:00035F45]>
  273. [00.00] <Debug: Processing meshes\actors\frostbitespider\frostbitespiderstatic25.nif Skyrim.esm FrostbiteSpider25 [STAT:0003AFE4]>
  274. [00.00] <Debug: Processing meshes\actors\frostbitespider\frostbitespiderstatic.nif Skyrim.esm FrostbiteSpider100 [STAT:0003AFE2]>
  275. [00.00] <Debug: Processing meshes\architecture\farmhouse\farmwall01.nif Skyrim.esm FarmWall01 [STAT:0001C56E]>
  276. [00.00] <Debug: Processing meshes\architecture\farmhouse\farmwallentrance02.nif Skyrim.esm FarmWallEntrance02 [STAT:0001F21C]>
  277. [00.00] <Debug: Processing meshes\marker_radiation.nif Skyrim.esm RadiationMarker [STAT:00000033]>
  278. [00.00] <Debug: Processing meshes\marker_horse.nif Skyrim.esm HorseMarker [STAT:00000012]>
  279. [00.00] <Debug: Processing meshes\marker_temple.nif Skyrim.esm TempleMarker [STAT:00000006]>
  280. [00.00] <Debug: Processing meshes\marker_divine.nif Skyrim.esm DivineMarker [STAT:00000005]>
  281. [00.00] <Debug: Processing meshes\magic\fxfirepillar01.nif Skyrim.esm fireStormFXactivator [ACTI:000877F8]>
  282. [00.00] <Debug: Processing meshes\water\mrkwatersystemwarrens01.nif Skyrim.esm MarkarthLowerWater [ACTI:0007A5D8]>
  283. [00.00] <Debug: Processing meshes\actors\icewraith\icewraithhavokparts.nif Skyrim.esm IceWraithHavokParts [ACTI:0005E98D]>
  284. [00.00] <Debug: Processing meshes\architecture\whiterun\animated\wrdragondoor01\wrdragondoor01.nif Skyrim.esm WRDragonDoor01Test [ACTI:000252C9]>
  285. [00.00] <Debug: Processing meshes\effects\irkgnthandpipeexplosion.nif Skyrim.esm IrkgnthandPipeExplosion [MSTT:0010626F]>
  286. [00.00] <Debug: Processing meshes\effects\workingexamples\fxtesticemps.nif Skyrim.esm FXtestIceMPS [MSTT:000ED39D]>
  287. [00.00] <Debug: Processing meshes\magic\fxfirepillar01.nif Skyrim.esm FXFirePillar01 [MSTT:000877F3]>
  288. [00.00] <Debug: Processing meshes\clutter\stockade\stockadebarricade01.nif Skyrim.esm StockadeBarricade01DONOTUSE [MSTT:0003985D]>
  289. [00.00] <Debug: Processing meshes\effects\fxwaterfallthinsmall.nif Skyrim.esm FXWaterfallThinSmall0006 [MSTT:000A850D]>
  290. [00.00] <Debug: Processing meshes\magic\magspiderspitexample.nif Skyrim.esm MAGSpiderSpitExample [MSTT:000470C7]>
  291. [00.00] <Debug: Processing meshes\effects\workingexamples\fxlodexample.nif Skyrim.esm FXlodExample [MSTT:0002A48D]>
  292. [00.00] <Debug: Processing meshes\effects\fxfollowglows.nif Skyrim.esm FXFollowGlows [MSTT:0001CC76]>
  293. [00.00] <Debug: Processing meshes\actors\icewraith\icewraithalphatest.nif Skyrim.esm IceWraithAlphaTest [MSTT:0005B35E]>
  294. [00.00] <Debug: Processing meshes\magic\magdragonfire01test02.nif Skyrim.esm MAGdragonFire01test02 [MSTT:0005A0B3]>
  295. [00.00] <Debug: Processing meshes\clutter\woodfires\spitpotclosed02.nif Skyrim.esm SpitPotClosed02 "Pot" [CONT:00056AD4]>
  296. [00.00] <Debug: Processing meshes\clutter\sack01.nif Skyrim.esm TreasBag "Sack" [CONT:0000000E]>
  297. [00.00] <Debug: Processing meshes\dlc01\soulcairn\test\doortest.nif Dawnguard.esm doortest [STAT:02018EF6]>
  298. [00.00] <Debug: Processing meshes\dlc01\architecture\snowelfruins\testbossroom01.nif Dawnguard.esm TestBossRoom01 [STAT:020153BA]>
  299. [00.00] <Debug: Processing meshes\dlc01\dungeons\castle\exterior\casextmaintowermarker01.nif Dawnguard.esm CasExtMainTowerMarker01 [STAT:0200DD57]>
  300. [00.00] <Debug: Processing meshes\actors\dlc01\vampirebrute\vampirebrute.nif Dawnguard.esm TestVampireBrute [STAT:0200C1DD]>
  301. [00.00] <Debug: Processing meshes\dlc01\dungeons\darkfalmercaveg\caveglroomwall01_darkfalmer.nif Dawnguard.esm CaveGLRoomWall01_DarkFalmer [STAT:02002BF4]>
  302. [00.00] <Debug: Processing meshes\effects\testpuddle01.nif Dawnguard.esm testPuddle01 [STAT:020047E2]>
  303. [00.00] <Debug: Processing meshes\dlc01\effects\testdlcfxrapids.nif Dawnguard.esm testDLCFXRapids [MSTT:02006B33]>
  304. [00.00] <Debug: Processing meshes\dlc01\effects\testdlcfxrapidsfallsline01.nif Dawnguard.esm testDLCFXrapidsFallsLine01 [MSTT:02006B32]>
  305. [00.00] <Debug: Processing meshes\effects\testphosdrips01.nif Dawnguard.esm testPhosDrips01 [MSTT:020047E3]>
  306. [00.00] <Debug: Processing meshes\dlc02\architecture\thirsk Dragonborn.esm Thirsk [STAT:04026AC6]>
  307. [00.00] <Debug: Processing meshes\dlc02\testobjects\tempplatformgear.nif Dragonborn.esm DLC2dunFahlbtharzDweGearFloor [ACTI:0401AEB1]>
  308. [00.00] <Debug: Processing meshes\dlc02\dungeons\dwemer\animated\dwekagrumezgauntlet\dweptnwallhalfanim01.nif Dragonborn.esm DLC2DwePtnWallAnimHalf01 [ACTI:040251B2]>
  309. [00.00] <Debug: Processing meshes\dlc02\magic\dlc2summonapocryphatargetfx.nif Dragonborn.esm DLC2SummonApocryphaTargetFXActivator [ACTI:0403D3B9]>
  310. [00.00] <Debug: Processing meshes\dlc02\testobjects\testplatform01.nif Dragonborn.esm DLC2DBMiscBookAttachAct [ACTI:0401EA7A]>
  311. [00.00] <Debug: Loading C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Missing_Textures.txt>
  312. [00.00] <Debug: Processing textures\architecture\windhelm\WHicedecal01.dds Skyrim.esm WHViolaGiordano [STAT:000C0C2E]>
  313. [00.00] <Debug: Processing textures\architecture\windhelm\WHicedecal01.dds Skyrim.esm WHclancruelsea [STAT:000C0C2F]>
  314. [00.00] <Debug: Processing textures\architecture\windhelm\WHicedecal01.dds Skyrim.esm WHclancruelseaDestroyed [STAT:00101FE4]>
  315. [00.00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineFloor02NoCol [TREE:02016598]>
  316. [00.00] <Debug: Processing textures\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineFloor01NoCol1 [TREE:02016599]>
  317. [00.00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineFloor01 [TREE:0201659A]>
  318. [00.00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineCeiling01NoCol1 [TREE:0201659B]>
  319. [00.00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineWall01 [TREE:0201659C]>
  320. [00.00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineWall01NoCol [TREE:0201659D]>
  321. [00.00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineWall02 [TREE:0201659E]>
  322. [00.00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineWall02NoCol [TREE:0201659F]>
  323. [00.00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineWall03 [TREE:020165A0]>
  324. [00.00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineWall03NoCol [TREE:020165A1]>
  325. [00.00] <Debug: Processing textures\dlc02\architecture\thirsk\meadhall\DLC2ThirskBeam01_n .dds Dragonborn.esm DLC2ThirskMeadHallExterior010000 [STAT:04026AC5]>
  326. [00.00] <Debug: Loading C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Textures_Names.txt>
  327. [00.00] <Debug: Processing alt SkyrimSE.exe NullTextureSet [TXST:00000028]>
  328. [00.00] <Debug: Processing snow Skyrim.esm LandscapeSnow01 [TXST:00000891]>
  329. [00.00] <Debug: Processing snow Skyrim.esm LandscapeSnow02 [TXST:0006A1B0]>
  330. [00.00] <Debug: Processing snow Skyrim.esm LandscapeFrozenMarshIce01 [TXST:0007506D]>
  331. [00.00] <Debug: Processing marsh Skyrim.esm LandscapeGrassSnow01 [TXST:00000889]>
  332. [00.00] <Debug: Processing brown Skyrim.esm LandscapeDirt01 [TXST:00000C0E]>
  333. [00.00] <Debug: Processing brown Skyrim.esm LandscapeDirt02 [TXST:00000C0F]>
  334. [00.00] <Debug: Processing rocks Skyrim.esm LandscapeRiverbedEdge01 [TXST:0001301E]>
  335. [00.00] <Debug: Processing green Skyrim.esm LandscapeRiverBottom01 [TXST:00013183]>
  336. [00.00] <Debug: Processing mud Skyrim.esm LandscapeRiverMud01 [TXST:000132E8]>
  337. [00.00] <Debug: Processing yellow Skyrim.esm LandscapeFieldGrass01 [TXST:00013427]>
  338. [00.00] <Debug: Processing green Skyrim.esm LandscapeFieldGrass02 [TXST:00013429]>
  339. [00.00] <Debug: Processing green Skyrim.esm LandscapeFieldDirtGrass01 [TXST:000134B6]>
  340. [00.00] <Debug: Processing brown Skyrim.esm LandscapePineForest01 [TXST:000137C7]>
  341. [00.00] <Debug: Processing green Skyrim.esm LandscapePineForest02 [TXST:000137CB]>
  342. [00.00] <Debug: Processing green Skyrim.esm LandscapePineForest03 [TXST:00013875]>
  343. [00.00] <Debug: Processing snow Skyrim.esm LandscapeDirtSnowPath01 [TXST:0001B081]>
  344. [00.00] <Debug: Processing reach Skyrim.esm LandscapeReachMoss01 [TXST:0001CC3D]>
  345. [00.00] <Debug: Processing reach Skyrim.esm LandscapeReachMossyRocks01 [TXST:0001CC44]>
  346. [00.00] <Debug: Processing reach Skyrim.esm LandscapeReachGrass01 [TXST:0001CC46]>
  347. [00.00] <Debug: Processing brown Skyrim.esm LandscapeReachDirt01 [TXST:00021710]>
  348. [00.00] <Debug: Processing tundra Skyrim.esm LandscapeTundra01 [TXST:00024E2F]>
  349. [00.00] <Debug: Processing brown Skyrim.esm LandscapeCaveDirt01 [TXST:00025413]>
  350. [00.00] <Debug: Processing tundrarocks Skyrim.esm LandscapeTundraRocks01 [TXST:0002C6C5]>
  351. [00.00] <Debug: Processing yellow Skyrim.esm LandscapeTundra02 [TXST:000300E3]>
  352. [00.00] <Debug: Processing brown Skyrim.esm LandscapeWRDirt [TXST:000462D3]>
  353. [00.00] <Debug: Processing brown Skyrim.esm LandscapeMineFloorDirt01 [TXST:0004C0F9]>
  354. [00.00] <Debug: Processing fall Skyrim.esm LandscapeFallForestLeaves01 [TXST:00057DC6]>
  355. [00.00] <Debug: Processing fall Skyrim.esm LandscapeFallForestDirt01 [TXST:00057DCE]>
  356. [00.00] <Debug: Processing fall Skyrim.esm LandscapeFallForestRocks01 [TXST:00057DD0]>
  357. [00.00] <Debug: Processing reach Skyrim.esm TextureSetReachMoss [TXST:00056AD1]>
  358. [00.00] <Debug: Processing fall Skyrim.esm LandscapeFallForestGrass01 [TXST:00058605]>
  359. [00.00] <Debug: Processing coast Skyrim.esm LandscapeCoastBeach01 [TXST:0006B3CE]>
  360. [00.00] <Debug: Processing coast Skyrim.esm LandscapeCoastBeach02 [TXST:0006B3D0]>
  361. [00.00] <Debug: Processing coast Skyrim.esm LandscapeCoastBeachGrass01 [TXST:0006DD54]>
  362. [00.00] <Debug: Processing volcanic Skyrim.esm LandscapeVolcanicTundraDirt01 [TXST:0006EA7F]>
  363. [00.00] <Debug: Processing volcanictundrarocks Skyrim.esm LandscapeVolcanicTundraRocks01 [TXST:0006EA82]>
  364. [00.00] <Debug: Processing rocks Skyrim.esm LandscapeRocks01 [TXST:00000AE1]>
  365. [00.00] <Debug: Processing cobble Skyrim.esm LandscapeSnowCobble01 [TXST:0006A1AE]>
  366. [00.00] <Debug: Processing volcanic Skyrim.esm LandscapeVolcanicTundraDirt02 [TXST:0006EA87]>
  367. [00.00] <Debug: Processing sulfur Skyrim.esm LandscapeVolcanicTundraGravel01 [TXST:0006EA89]>
  368. [00.00] <Debug: Processing marsh Skyrim.esm LandscapeFrozenMarshGrass01 [TXST:00075066]>
  369. [00.00] <Debug: Processing marsh Skyrim.esm LandscapeFrozenMarshLichen01 [TXST:00075068]>
  370. [00.00] <Debug: Processing brown Skyrim.esm LandscapeFrozenMarshDirtSlopes01 [TXST:0007506F]>
  371. [00.00] <Debug: Processing volcanic Skyrim.esm LandscapeVolcanicTundraMineralPool01 [TXST:0008F999]>
  372. [00.00] <Debug: Processing yellow Skyrim.esm LandscapeWRFieldGrass01 [TXST:000A3C4F]>
  373. [00.00] <Debug: Processing brown Skyrim.esm LandscapeDirtPath01 [TXST:000B424B]>
  374. [00.00] <Debug: Processing riftenstonewall01 Skyrim.esm TextureSetRiftenStoneWall01 [TXST:000B8CBB]>
  375. [00.00] <Debug: Processing caverocks01 Skyrim.esm LandscapeCaveRocks [TXST:000F3DFB]>
  376. [00.00] <Debug: Processing snow Skyrim.esm TextureSetRoad01Snow01 [TXST:00100618]>
  377. [00.00] <Debug: Processing whoutwall Skyrim.esm WHStoneTexture01 [TXST:00101F4C]>
  378. [00.00] <Debug: Processing wrstoneblocks01 Skyrim.esm WRStone [TXST:001044CC]>
  379. [00.00] <Debug: Processing cavebasewall01 Skyrim.esm LandscapeCaveWalls01 [TXST:0010D131]>
  380. [00.00] <Debug: Processing ridgedstone06 Skyrim.esm TextureSetNorExtRubble [TXST:0010E9E4]>
  381. [00.00] <Debug: Processing scdirt1 Dawnguard.esm LandscapeDLC01SoulCairnDirt01 [TXST:02004BCB]>
  382. [00.00] <Debug: Processing scdirt2 Dawnguard.esm LandscapeDLC01SoulCairnDirt02 [TXST:02004BCD]>
  383. [00.00] <Debug: Processing scdirt2 Dawnguard.esm LandscapeDLC01SoulCairnDirt03 [TXST:02004BCF]>
  384. [00.00] <Debug: Processing scdirt5 Dawnguard.esm LandscapeDLC01SoulCairnDirt05 [TXST:02004BD3]>
  385. [00.00] <Debug: Processing scdirt5 Dawnguard.esm LandscapeDLC01SoulCairnPath01 [TXST:02004F96]>
  386. [00.00] <Debug: Processing scrock1 Dawnguard.esm LandscapeDLC01SoulCairnRock01 [TXST:0200CDE7]>
  387. [00.00] <Debug: Processing castlewallstone01 Dawnguard.esm DLC1CastleWallStone01 [TXST:0200D11C]>
  388. [00.00] <Debug: Processing castlewallstone05 Dawnguard.esm DLC1CastleWallStone05 [TXST:0200D120]>
  389. [00.00] <Debug: Processing bwallbasegray Dawnguard.esm SoulCairn_AltTexture01 [TXST:020041DF]>
  390. [00.00] <Debug: Processing reach Dragonborn.esm LandscapeVolcanicAshTundra04 [TXST:0401EECE]>
  391. [00.00] <Debug: Processing reach Dragonborn.esm LandscapeVolcanicAshTundra02 [TXST:0401BD1D]>
  392. [00.00] <Debug: Processing coast Dragonborn.esm LandscapeVolcanicAshTundra01 [TXST:0401BD1C]>
  393. [00.00] <Debug: Processing volcanicash Dragonborn.esm LandscapeVolcanicAshRocks01 [TXST:0401771C]>
  394. [00.00] <Debug: Processing volcanicash Dragonborn.esm LandscapeVolcanicAsh05 [TXST:04017EA5]>
  395. [00.00] <Debug: Processing volcanicash Dragonborn.esm LandscapeVolcanicAsh04 [TXST:0401771A]>
  396. [00.00] <Debug: Processing volcanicash Dragonborn.esm LandscapeVolcanicAsh03 [TXST:04016E07]>
  397. [00.00] <Debug: Processing volcanicash Dragonborn.esm LandscapeVolcanicAsh01 [TXST:04016E03]>
  398. [00.00] <Debug: Loading C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_XESPIgnore.txt>
  399. [00.00] <Debug: Processing dunCGOutsideClutterMarker Skyrim.esm dunCGOutsideClutterMarker [REFR:000C78EA] (places CW1MeleeCloseDefender [STAT:00030428] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 3,-21)>
  400. [00.00] <Debug: Loading C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_ErrorIgnore.txt>
  401. [00.00] <Debug: Player PlayerRef [PLYR:00000014]>
  402. [00.05] <Debug: Loading C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.ini>
  403. [00.05] <Debug: Loading C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Presets\DynDOLOD_SSE_TexGen_Default.ini>
  404. [00.00] Loading configuration files
  405. [00.00] C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_skyrimesm.txt
  406. [00.00] C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_alpha_skyrimesm.txt
  407. [00.00] C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_copy_skyrimesm.txt
  408. [00.00] C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_dawnguardesm.txt
  409. [00.00] C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_copy_dawnguardesm.txt
  410. [00.00] C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_dragonbornesm.txt
  411. [00.00] C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_alpha_blendedroadsesp.txt
  412. [00.00] <Debug: Saving C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Presets\DynDOLOD_SSE_TexGen_Default.ini>
  413. [00.00] <Debug: OpenGL version: 4.6.0 NVIDIA 460.89>
  414. [00.00] <Debug: Max resolution: 32768 x 32768>
  415. [00.00] <Debug: Max samples: 16>
  416. [00.00] <Debug: Textures\defaultdiffuse.dds mipmap 0>
  417. [00.00] <Debug: Textures\default_n.dds mipmap 0>
  418. [00.00] Creating textures
  419. [00.00] Creating texture C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\lod\bridge01lod.dds with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\lod\bridge01lod.nif
  420. [00.00] <Debug: OpenGL: C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\shaders\default.frag>
  421. [00.00] <Debug: OpenGL: C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\shaders\default.vert>
  422. [00.00] <Debug: Textures\landscape\roads\Road01.dds mipmap 10>
  423. [00.00] <Debug: Textures\landscape\roads\Road01_n.dds mipmap 10>
  424. [00.01] <Debug: Textures\landscape\Dirt02.dds mipmap 10>
  425. [00.01] <Debug: Textures\landscape\Dirt02_N.dds mipmap 10>
  426. [00.01] <Debug: Textures\landscape\roads\RoadDetails01.dds mipmap 9>
  427. [00.01] <Debug: Textures\landscape\roads\RoadDetails01_n.dds mipmap 9>
  428. [00.01] <Debug: Textures\landscape\roads\Bridge01.dds mipmap 9>
  429. [00.01] <Debug: Textures\landscape\roads\Bridge01_n.dds mipmap 9>
  430. [00.01] <Debug: MultiSamples: 16, SuperSamples: 0>
  431. [00.01] <Debug: 256 x 256 -> 256 x 256>
  432. [00.01] <Debug: OpenGL: Source framebuffer complete>
  433. [00.01] <Debug: OpenGL: Destination framebuffer complete>
  434. [00.02] Creating texture C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\lod\wrterrainlod.dds with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\lod\wrterrainlod.nif
  435. [00.02] <Debug: Textures\architecture\whiterun\WRStoneFloor02.dds mipmap 9>
  436. [00.02] <Debug: Textures\architecture\whiterun\WRStoneFloor02_n.dds mipmap 9>
  437. [00.02] <Debug: Textures\architecture\whiterun\WRFieldGrass01.dds mipmap 9>
  438. [00.02] <Debug: Textures\architecture\whiterun\WRFieldGrass01_n.dds mipmap 8>
  439. [00.02] <Debug: Textures\architecture\whiterun\WRstonebase01.dds mipmap 9>
  440. [00.02] <Debug: Textures\architecture\whiterun\WRstonebase01_n.dds mipmap 8>
  441. [00.02] <Debug: Textures\architecture\whiterun\WRstonebase02.dds mipmap 9>
  442. [00.02] <Debug: Textures\architecture\whiterun\WRstonebase02_n.dds mipmap 8>
  443. [00.02] <Debug: MultiSamples: 16, SuperSamples: 0>
  444. [00.02] <Debug: 256 x 256 -> 256 x 256>
  445. [00.02] <Debug: OpenGL: Source framebuffer complete>
  446. [00.02] <Debug: OpenGL: Destination framebuffer complete>
  447. [00.03] Creating texture C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\lod\wrwallslod01.dds with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\lod\wrwallslod01.nif
  448. [00.03] <Debug: Textures\architecture\whiterun\WRCityWall01.dds mipmap 9>
  449. [00.03] <Debug: Textures\architecture\whiterun\WRCityWall01_n.dds mipmap 8>
  450. [00.03] <Debug: Textures\architecture\whiterun\WRSlate02.dds mipmap 8>
  451. [00.03] <Debug: Textures\architecture\whiterun\WRSlate02_n.dds mipmap 8>
  452. [00.03] <Debug: Textures\architecture\whiterun\WRPlasterDecals.dds mipmap 9>
  453. [00.03] <Debug: Textures\architecture\whiterun\WRPlasterDecals_n.dds mipmap 8>
  454. [00.03] <Debug: Textures\architecture\whiterun\WRCityWallTopCap01.dds mipmap 9>
  455. [00.03] <Debug: Textures\architecture\whiterun\WRCityWallTopCap01_n.dds mipmap 8>
  456. [00.03] <Debug: Textures\architecture\whiterun\WRStoneMortar01.dds mipmap 9>
  457. [00.03] <Debug: Textures\architecture\whiterun\WRStoneMortar01_n.dds mipmap 8>
  458. [00.03] <Debug: MultiSamples: 16, SuperSamples: 0>
  459. [00.03] <Debug: 256 x 256 -> 256 x 256>
  460. [00.03] <Debug: OpenGL: Source framebuffer complete>
  461. [00.03] <Debug: OpenGL: Destination framebuffer complete>
  462. [00.04] <Debug: Loading C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Required_Billboards_skyrimesm.txt>
  463. [00.04] <Debug: Processing TreeReachCliffTree01 Skyrim.esm TreeReachCliffTree01 [TREE:000B8A76]>
  464. [00.04] <Debug: Processing TreeReachCliffTree02 Skyrim.esm TreeReachCliffTree02 [TREE:000B8A77]>
  465. [00.04] <Debug: Processing TreeReachTree01 Skyrim.esm TreeReachTree01 [TREE:000B8A73]>
  466. [00.04] <Debug: Processing TreeReachTree02 Skyrim.esm TreeReachTree02 [TREE:000B8A74]>
  467. [00.04] <Debug: Processing TreeAspen01 Skyrim.esm TreeAspen01 [TREE:0006A9E6]>
  468. [00.04] <Debug: Processing TreeAspen02 Skyrim.esm TreeAspen02 [TREE:0006C9D5]>
  469. [00.04] <Debug: Processing TreeAspen03 Skyrim.esm TreeAspen03 [TREE:0006C9D4]>
  470. [00.04] <Debug: Processing TreeAspen05 Skyrim.esm TreeAspen05 [TREE:0007614B]>
  471. [00.04] <Debug: Processing TreeAspen06 Skyrim.esm TreeAspen06 [TREE:0007614A]>
  472. [00.04] <Debug: Processing TreePineForest01 Skyrim.esm TreePineForest01 [TREE:0001306D]>
  473. [00.04] <Debug: Processing TreePineForest02 Skyrim.esm TreePineForest02 [TREE:00018A02]>
  474. [00.04] <Debug: Processing TreePineForest03 Skyrim.esm TreePineForest03 [TREE:0004B016]>
  475. [00.04] <Debug: Processing TreePineForest04 Skyrim.esm TreePineForest04 [TREE:0004FBB0]>
  476. [00.04] <Debug: Processing TreePineForest05 Skyrim.esm TreePineForest05 [TREE:00051126]>
  477. [00.04] <Debug: Processing TreePineForest01Dead Skyrim.esm TreePineForest01Dead [TREE:000B927A]>
  478. [00.04] <Debug: Processing TreePineForest02Dead Skyrim.esm TreePineForest02Dead [TREE:000B927B]>
  479. [00.04] <Debug: Processing TreePineForest03Dead Skyrim.esm TreePineForest03Dead [TREE:000B927C]>
  480. [00.04] <Debug: Processing TreePineForest04Dead Skyrim.esm TreePineForest04Dead [TREE:000B927D]>
  481. [00.04] <Debug: Processing TreePineForest05Dead Skyrim.esm TreePineForest05Dead [TREE:000B927E]>
  482. [00.04] <Debug: Processing TreePineForestSnow01Dead Skyrim.esm TreePineForestSnow01Dead [TREE:000EF5A5]>
  483. [00.04] <Debug: Processing TreePineForestSnow02Dead Skyrim.esm TreePineForestSnow02Dead [TREE:000EF5A4]>
  484. [00.04] <Debug: Processing TreePineForestSnow03Dead Skyrim.esm TreePineForestSnow03Dead [TREE:000EF5A3]>
  485. [00.04] <Debug: Processing TreePineForestSnow04Dead Skyrim.esm TreePineForestSnow04Dead [TREE:000EF5A2]>
  486. [00.04] <Debug: Processing TreePineForestSnow05Dead Skyrim.esm TreePineForestSnow05Dead [TREE:000EF5A1]>
  487. [00.04] <Debug: Processing TreePineForestSnowL01Dead Skyrim.esm TreePineForestSnowL01Dead [TREE:000EF5A0]>
  488. [00.04] <Debug: Processing TreePineForestSnowL02Dead Skyrim.esm TreePineForestSnowL02Dead [TREE:000EF59F]>
  489. [00.04] <Debug: Processing TreePineForestSnowL03Dead Skyrim.esm TreePineForestSnowL03Dead [TREE:000EF59E]>
  490. [00.04] <Debug: Processing TreePineForestSnowL04Dead Skyrim.esm TreePineForestSnowL04Dead [TREE:000EF59D]>
  491. [00.04] <Debug: Processing TreePineForestSnowL05Dead Skyrim.esm TreePineForestSnowL05Dead [TREE:000EF59C]>
  492. [00.04] <Debug: Processing TreePineForestSnow01 Skyrim.esm TreePineForestSnow01 [TREE:0005C072]>
  493. [00.04] <Debug: Processing TreePineForestSnow02 Skyrim.esm TreePineForestSnow02 [TREE:0005C071]>
  494. [00.04] <Debug: Processing TreePineForestSnow03 Skyrim.esm TreePineForestSnow03 [TREE:0005C070]>
  495. [00.04] <Debug: Processing TreePineForestSnow04 Skyrim.esm TreePineForestSnow04 [TREE:0005C06F]>
  496. [00.04] <Debug: Processing TreePineForestSnow05 Skyrim.esm TreePineForestSnow05 [TREE:0005C06E]>
  497. [00.04] <Debug: Processing TreePineForestSnowL01 Skyrim.esm TreePineForestSnowL01 [TREE:0005D2DB]>
  498. [00.04] <Debug: Processing TreePineForestSnowL02 Skyrim.esm TreePineForestSnowL02 [TREE:0005D2DA]>
  499. [00.04] <Debug: Processing TreePineForestSnowL03 Skyrim.esm TreePineForestSnowL03 [TREE:0005D2D9]>
  500. [00.04] <Debug: Processing TreePineForestSnowL04 Skyrim.esm TreePineForestSnowL04 [TREE:0005D2D8]>
  501. [00.04] <Debug: Processing TreePineForestSnowL05 Skyrim.esm TreePineForestSnowL05 [TREE:0005D2D7]>
  502. [00.04] <Debug: Processing TreeTundraDriftWoodTree01 Skyrim.esm TreeTundraDriftWoodTree01 [TREE:000B8F53]>
  503. [00.04] <Debug: Loading C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Required_Billboards_dawnguardesm.txt>
  504. [00.04] <Debug: Processing DLC1TreePineForestSnowHeavy01 Dawnguard.esm DLC1TreePineForestSnowHeavy01 [TREE:02009670]>
  505. [00.04] <Debug: Processing DLC1TreePineForestSnowHeavy02 Dawnguard.esm DLC1TreePineForestSnowHeavy02 [TREE:0200B55F]>
  506. [00.04] <Debug: Loading C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Required_Billboards_dragonbornesm.txt>
  507. [00.04] <Debug: Processing DLC2TreePineForestAsh01 Dragonborn.esm DLC2TreePineForestAsh01 [TREE:04017F72]>
  508. [00.04] <Debug: Processing DLC2TreePineForestAsh02 Dragonborn.esm DLC2TreePineForestAsh02 [TREE:04017F73]>
  509. [00.04] <Debug: Processing DLC2TreePineForestAsh03 Dragonborn.esm DLC2TreePineForestAsh03 [TREE:04017F74]>
  510. [00.04] <Debug: Processing DLC2TreePineForestAsh04 Dragonborn.esm DLC2TreePineForestAsh04 [TREE:04017F75]>
  511. [00.04] <Debug: Processing DLC2TreePineForestAsh05 Dragonborn.esm DLC2TreePineForestAsh05 [TREE:04017F76]>
  512. [00.04] <Debug: Processing DLC2TreePineForestAshL01 Dragonborn.esm DLC2TreePineForestAshL01 [TREE:04017F6E]>
  513. [00.04] <Debug: Processing DLC2TreePineForestAshL02 Dragonborn.esm DLC2TreePineForestAshL02 [TREE:04017F6D]>
  514. [00.04] <Debug: Processing DLC2TreePineForestAshL03 Dragonborn.esm DLC2TreePineForestAshL03 [TREE:04017F6F]>
  515. [00.04] <Debug: Processing DLC2TreePineForestAshL04 Dragonborn.esm DLC2TreePineForestAshL04 [TREE:04017F70]>
  516. [00.04] <Debug: Processing DLC2TreePineForestAshL05 Dragonborn.esm DLC2TreePineForestAshL05 [TREE:04017F71]>
  517. [00.04] <Debug: Processing DLC2TreePineForestDeadAshL01 Dragonborn.esm DLC2TreePineForestDeadAshL01 [TREE:04017F5A]>
  518. [00.04] <Debug: Processing DLC2TreePineForestDeadAshL02 Dragonborn.esm DLC2TreePineForestDeadAshL02 [TREE:04017F5B]>
  519. [00.04] <Debug: Processing DLC2TreePineForestDeadAshL03 Dragonborn.esm DLC2TreePineForestDeadAshL03 [TREE:04017F5C]>
  520. [00.04] <Debug: Processing DLC2TreePineForestDeadAshL04 Dragonborn.esm DLC2TreePineForestDeadAshL04 [TREE:04017F60]>
  521. [00.04] <Debug: Processing DLC2TreePineForestDeadAshL05 Dragonborn.esm DLC2TreePineForestDeadAshL05 [TREE:04017F62]>
  522. [00.04] <Debug: Processing DLC2TreePineShortHeavySnow01 Dragonborn.esm DLC2TreePineShortHeavySnow01 [STAT:0403383C]>
  523. [00.04] <Debug: Processing DLC2TreePineShortHeavySnow Dragonborn.esm DLC2TreePineShortHeavySnow [STAT:0403383D]>
  524. [00.04] <Debug: Loading C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_Billboards_skyrimesm.txt>
  525. [00.04] <Debug: Processing SnowGrass01Light Skyrim.esm SnowGrass01Light [GRAS:000F17FD]>
  526. [00.04] <Debug: Processing SnowGrass02 Skyrim.esm SnowGrass02 [GRAS:000F17FE]>
  527. [00.04] <Debug: Processing FieldGrass02 Skyrim.esm FieldGrass02 [GRAS:001098CA]>
  528. [00.04] <Debug: Skyrim.esm STAT>
  529. [00.04] <Debug: Skyrim.esm TREE>
  530. [00.04] <Debug: Skyrim.esm GRAS>
  531. [00.04] <Debug: Adding GRAS Skyrim.esm FieldGrass02 [GRAS:001098CA]>
  532. [00.04] <Debug: Adding Meshes\landscape\grass\fieldgrassflowers02.nif Skyrim.esm RockGrassSnow01 [GRAS:000F871E]>
  533. [00.04] <Debug: Adding Meshes\landscape\grass\rockgrasssnowobj01.nif Skyrim.esm RockGrassWater01 [GRAS:000F871D]>
  534. [00.04] <Debug: Adding Meshes\landscape\grass\rockgrasswater01.nif Skyrim.esm ForestGrass02 [GRAS:000F69A4]>
  535. [00.04] <Debug: Adding Meshes\landscape\grass\forestgrass02.nif Skyrim.esm SnowGrass02 [GRAS:000F17FE]>
  536. [00.04] <Debug: Adding Meshes\landscape\grass\snowgrass02.nif Skyrim.esm SnowGrass01Light [GRAS:000F17FD]>
  537. [00.04] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Skyrim.esm SnowGrass01Forest [GRAS:000BC025]>
  538. [00.04] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Skyrim.esm WaterCoralGrass01 [GRAS:0007AACC]>
  539. [00.04] <Debug: Adding Meshes\landscape\grass\watercoralgrass01.nif Skyrim.esm WaterKelpGrass02 [GRAS:00078F6E]>
  540. [00.04] <Debug: Adding Meshes\landscape\grass\waterkelpshort01.nif Skyrim.esm WaterKelpGrass01 [GRAS:00078F6D]>
  541. [00.04] <Debug: Adding Meshes\landscape\grass\waterkelptall01.nif Skyrim.esm BeachGrass02 [GRAS:00074A8C]>
  542. [00.04] <Debug: Adding Meshes\landscape\grass\beachgrassobj02.nif Skyrim.esm BeachGrass01 [GRAS:00074A8B]>
  543. [00.04] <Debug: Adding Meshes\landscape\grass\beachgrassobj01.nif Skyrim.esm FrozenMarshGrass01 [GRAS:0004013C]>
  544. [00.04] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Skyrim.esm VolcanicGrass02 [GRAS:00071CF5]>
  545. [00.04] <Debug: Adding Meshes\landscape\grass\volcanicgrassobj02.nif Skyrim.esm VolcanicGrass01 [GRAS:000713D8]>
  546. [00.04] <Debug: Adding Meshes\landscape\grass\volcanicgrassobj01.nif Skyrim.esm FallForestGrass02 [GRAS:0005B5A8]>
  547. [00.04] <Debug: Adding Meshes\landscape\grass\fallforestgrassobj02.nif Skyrim.esm FallForestGrass01 [GRAS:000597D1]>
  548. [00.04] <Debug: Adding Meshes\landscape\grass\fallforestgrassobj01.nif Skyrim.esm ReachGrass02 [GRAS:00053903]>
  549. [00.04] <Debug: Adding Meshes\landscape\grass\reachgrassobj02.nif Skyrim.esm ReachGrass01 [GRAS:00053491]>
  550. [00.04] <Debug: Adding Meshes\landscape\grass\reachgrassobj01.nif Skyrim.esm RockGrass01 [GRAS:00048749]>
  551. [00.04] <Debug: Adding Meshes\landscape\grass\rockgrass01.nif Skyrim.esm TundraGrass04 [GRAS:000336FA]>
  552. [00.04] <Debug: Adding Meshes\landscape\grass\tundragrassobj04.nif Skyrim.esm TundraGrass03 [GRAS:0002ACD3]>
  553. [00.04] <Debug: Adding Meshes\landscape\grass\tundragrassobj03.nif Skyrim.esm TundraGrass01 [GRAS:0002F3FA]>
  554. [00.04] <Debug: Adding Meshes\landscape\grass\tundragrass01.nif Skyrim.esm SnowGrass01 [GRAS:0001CC70]>
  555. [00.04] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Skyrim.esm FernGrass01 [GRAS:000173F4]>
  556. [00.04] <Debug: Adding Meshes\landscape\grass\ferngrass01.nif Skyrim.esm ForestGrass01 [GRAS:00014041]>
  557. [00.04] <Debug: Adding Meshes\landscape\grass\forestgrass01.nif Skyrim.esm FieldGrass01 [GRAS:000135BE]>
  558. [00.04] <Debug: Update.esm STAT>
  559. [00.04] <Debug: Update.esm TREE>
  560. [00.04] <Debug: Update.esm GRAS>
  561. [00.04] <Debug: Adding GRAS Update.esm FieldGrass01 [GRAS:000135BE]>
  562. [00.04] <Debug: Adding GRAS Update.esm ForestGrass01 [GRAS:00014041]>
  563. [00.04] <Debug: Adding GRAS Update.esm FernGrass01 [GRAS:000173F4]>
  564. [00.04] <Debug: Adding GRAS Update.esm SnowGrass01 [GRAS:0001CC70]>
  565. [00.04] <Debug: Adding GRAS Update.esm TundraGrass03 [GRAS:0002ACD3]>
  566. [00.04] <Debug: Adding GRAS Update.esm TundraGrass01 [GRAS:0002F3FA]>
  567. [00.04] <Debug: Adding GRAS Update.esm TundraGrass04 [GRAS:000336FA]>
  568. [00.04] <Debug: Adding GRAS Update.esm FrozenMarshGrass01 [GRAS:0004013C]>
  569. [00.04] <Debug: Adding GRAS Update.esm RockGrass01 [GRAS:00048749]>
  570. [00.04] <Debug: Adding GRAS Update.esm ReachGrass01 [GRAS:00053491]>
  571. [00.04] <Debug: Adding GRAS Update.esm ReachGrass02 [GRAS:00053903]>
  572. [00.04] <Debug: Adding GRAS Update.esm FallForestGrass01 [GRAS:000597D1]>
  573. [00.04] <Debug: Adding GRAS Update.esm FallForestGrass02 [GRAS:0005B5A8]>
  574. [00.04] <Debug: Adding GRAS Update.esm VolcanicGrass01 [GRAS:000713D8]>
  575. [00.04] <Debug: Adding GRAS Update.esm VolcanicGrass02 [GRAS:00071CF5]>
  576. [00.04] <Debug: Adding GRAS Update.esm BeachGrass01 [GRAS:00074A8B]>
  577. [00.04] <Debug: Adding GRAS Update.esm BeachGrass02 [GRAS:00074A8C]>
  578. [00.04] <Debug: Adding GRAS Update.esm WaterKelpGrass01 [GRAS:00078F6D]>
  579. [00.04] <Debug: Adding GRAS Update.esm WaterKelpGrass02 [GRAS:00078F6E]>
  580. [00.04] <Debug: Adding GRAS Update.esm WaterCoralGrass01 [GRAS:0007AACC]>
  581. [00.04] <Debug: Adding GRAS Update.esm SnowGrass01Forest [GRAS:000BC025]>
  582. [00.04] <Debug: Adding GRAS Update.esm SnowGrass01Light [GRAS:000F17FD]>
  583. [00.04] <Debug: Adding GRAS Update.esm SnowGrass02 [GRAS:000F17FE]>
  584. [00.04] <Debug: Adding GRAS Update.esm ForestGrass02 [GRAS:000F69A4]>
  585. [00.04] <Debug: Adding GRAS Update.esm RockGrassWater01 [GRAS:000F871D]>
  586. [00.04] <Debug: Adding GRAS Update.esm RockGrassSnow01 [GRAS:000F871E]>
  587. [00.04] <Debug: Adding GRAS Update.esm FieldGrass02 [GRAS:001098CA]>
  588. [00.04] <Debug: Dawnguard.esm STAT>
  589. [00.04] <Debug: Dawnguard.esm TREE>
  590. [00.04] <Debug: Dawnguard.esm GRAS>
  591. [00.04] <Debug: Adding GRAS Dawnguard.esm DLC01SoulCairnGrass01 [GRAS:020078AE]>
  592. [00.04] <Debug: HearthFires.esm STAT>
  593. [00.04] <Debug: HearthFires.esm TREE>
  594. [00.04] <Debug: HearthFires.esm GRAS>
  595. [00.04] <Debug: Dragonborn.esm STAT>
  596. [00.04] <Debug: Dragonborn.esm TREE>
  597. [00.04] <Debug: Dragonborn.esm GRAS>
  598. [00.04] <Debug: Adding GRAS Dragonborn.esm DLC02VolcanicAshGrass02 [GRAS:0401E341]>
  599. [00.04] <Debug: Adding Meshes\landscape\grass\dlc02volcanicashgrass02.nif Dragonborn.esm DLC02VolcanicAshGrass01 [GRAS:04017EA2]>
  600. [00.04] <Debug: Adding Meshes\landscape\grass\dlc02volcanicashgrass01.nif Dragonborn.esm DLC02VolcanicAshRocks01 [GRAS:0401771E]>
  601. [00.04] <Debug: Can not find file Meshes\landscape\grass\dlc02volcanicashrocks01.nif Dragonborn.esm DLC02VolcanicAshRocks01 [GRAS:0401771E]>
  602. [00.04] <Debug: Unofficial Skyrim Special Edition Patch.esp STAT>
  603. [00.04] <Debug: Unofficial Skyrim Special Edition Patch.esp TREE>
  604. [00.04] <Debug: Unofficial Skyrim Special Edition Patch.esp GRAS>
  605. [00.04] <Debug: Adding GRAS Unofficial Skyrim Special Edition Patch.esp DLC01SoulCairnGrass01 [GRAS:020078AE]>
  606. [00.04] <Debug: Skyrim Project Optimization - Full Version.esm STAT>
  607. [00.04] <Debug: Skyrim Project Optimization - Full Version.esm TREE>
  608. [00.04] <Debug: Skyrim Project Optimization - Full Version.esm GRAS>
  609. [00.04] <Debug: FISS.esp STAT>
  610. [00.04] <Debug: FISS.esp TREE>
  611. [00.04] <Debug: FISS.esp GRAS>
  612. [00.04] <Debug: AHZmoreHUDInventory.esl STAT>
  613. [00.04] <Debug: AHZmoreHUDInventory.esl TREE>
  614. [00.04] <Debug: AHZmoreHUDInventory.esl GRAS>
  615. [00.04] <Debug: Landscape and Water Fixes.esp STAT>
  616. [00.04] <Debug: Landscape and Water Fixes.esp TREE>
  617. [00.04] <Debug: Landscape and Water Fixes.esp GRAS>
  618. [00.04] <Debug: Lanterns Of Skyrim II.esm STAT>
  619. [00.04] <Debug: Lanterns Of Skyrim II.esm TREE>
  620. [00.04] <Debug: Lanterns Of Skyrim II.esm GRAS>
  621. [00.04] <Debug: BoltsMuzzle.esl STAT>
  622. [00.04] <Debug: BoltsMuzzle.esl TREE>
  623. [00.04] <Debug: BoltsMuzzle.esl GRAS>
  624. [00.04] <Debug: ___BlockAngleFix.esl STAT>
  625. [00.04] <Debug: ___BlockAngleFix.esl TREE>
  626. [00.04] <Debug: ___BlockAngleFix.esl GRAS>
  627. [00.04] <Debug: RASS - Visual Effects.esl STAT>
  628. [00.04] <Debug: RASS - Visual Effects.esl TREE>
  629. [00.04] <Debug: RASS - Visual Effects.esl GRAS>
  630. [00.04] <Debug: Unique Flowers & Plants.esm STAT>
  631. [00.04] <Debug: Unique Flowers & Plants.esm TREE>
  632. [00.04] <Debug: Unique Flowers & Plants.esm GRAS>
  633. [00.04] <Debug: SkyUI_SE.esp STAT>
  634. [00.04] <Debug: SkyUI_SE.esp TREE>
  635. [00.04] <Debug: SkyUI_SE.esp GRAS>
  636. [00.04] <Debug: TerrainLodRedone.esp STAT>
  637. [00.04] <Debug: TerrainLodRedone.esp TREE>
  638. [00.04] <Debug: TerrainLodRedone.esp GRAS>
  639. [00.04] <Debug: Audio Overhaul Skyrim.esp STAT>
  640. [00.04] <Debug: Audio Overhaul Skyrim.esp TREE>
  641. [00.04] <Debug: Audio Overhaul Skyrim.esp GRAS>
  642. [00.04] <Debug: Obsidian Weathers.esp STAT>
  643. [00.04] <Debug: Obsidian Weathers.esp TREE>
  644. [00.04] <Debug: Obsidian Weathers.esp GRAS>
  645. [00.04] <Debug: SMIM-SE-Merged-All.esp STAT>
  646. [00.04] <Debug: SMIM-SE-Merged-All.esp TREE>
  647. [00.04] <Debug: SMIM-SE-Merged-All.esp GRAS>
  648. [00.04] <Debug: Mortal Enemies - 2.0 Test Version.esp STAT>
  649. [00.04] <Debug: Mortal Enemies - 2.0 Test Version.esp TREE>
  650. [00.04] <Debug: Mortal Enemies - 2.0 Test Version.esp GRAS>
  651. [00.04] <Debug: RaceMenu.esp STAT>
  652. [00.04] <Debug: RaceMenu.esp TREE>
  653. [00.04] <Debug: RaceMenu.esp GRAS>
  654. [00.04] <Debug: RaceMenuPlugin.esp STAT>
  655. [00.04] <Debug: RaceMenuPlugin.esp TREE>
  656. [00.04] <Debug: RaceMenuPlugin.esp GRAS>
  657. [00.04] <Debug: Kat's Smelt everything Special Edition.esp STAT>
  658. [00.04] <Debug: Kat's Smelt everything Special Edition.esp TREE>
  659. [00.04] <Debug: Kat's Smelt everything Special Edition.esp GRAS>
  660. [00.04] <Debug: Enhanced Landscapes.esp STAT>
  661. [00.04] <Debug: Enhanced Landscapes.esp TREE>
  662. [00.04] <Debug: Enhanced Landscapes.esp GRAS>
  663. [00.04] <Debug: RelightingSkyrim_SSE.esp STAT>
  664. [00.04] <Debug: RelightingSkyrim_SSE.esp TREE>
  665. [00.04] <Debug: RelightingSkyrim_SSE.esp GRAS>
  666. [00.04] <Debug: Shadows.esp STAT>
  667. [00.04] <Debug: Shadows.esp TREE>
  668. [00.04] <Debug: Shadows.esp GRAS>
  669. [00.04] <Debug: Landscape Fixes For Grass Mods.esp STAT>
  670. [00.04] <Debug: Landscape Fixes For Grass Mods.esp TREE>
  671. [00.04] <Debug: Landscape Fixes For Grass Mods.esp GRAS>
  672. [00.04] <Debug: S3DTrees NextGenerationForests.esp STAT>
  673. [00.04] <Debug: S3DTrees NextGenerationForests.esp TREE>
  674. [00.04] <Debug: S3DTrees NextGenerationForests.esp GRAS>
  675. [00.04] <Debug: Cutting Room Floor.esp STAT>
  676. [00.04] <Debug: Cutting Room Floor.esp TREE>
  677. [00.04] <Debug: Cutting Room Floor.esp GRAS>
  678. [00.04] <Debug: Skyrim Immersive Creatures Special Edition.esp STAT>
  679. [00.04] <Debug: Skyrim Immersive Creatures Special Edition.esp TREE>
  680. [00.04] <Debug: Skyrim Immersive Creatures Special Edition.esp GRAS>
  681. [00.04] <Debug: Verdant - A Skyrim Grass Plugin.esp STAT>
  682. [00.04] <Debug: Verdant - A Skyrim Grass Plugin.esp TREE>
  683. [00.04] <Debug: Verdant - A Skyrim Grass Plugin.esp GRAS>
  684. [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp FernGrass01 [GRAS:000173F4]>
  685. [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp SnowGrass01 [GRAS:0001CC70]>
  686. [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp TundraGrass03 [GRAS:0002ACD3]>
  687. [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp TundraGrass01 [GRAS:0002F3FA]>
  688. [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp TundraGrass04 [GRAS:000336FA]>
  689. [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp FrozenMarshGrass01 [GRAS:0004013C]>
  690. [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp RockGrass01 [GRAS:00048749]>
  691. [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp ReachGrass01 [GRAS:00053491]>
  692. [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp ReachGrass02 [GRAS:00053903]>
  693. [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp FallForestGrass01 [GRAS:000597D1]>
  694. [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp FallForestGrass02 [GRAS:0005B5A8]>
  695. [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp VolcanicGrass01 [GRAS:000713D8]>
  696. [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp VolcanicGrass02 [GRAS:00071CF5]>
  697. [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp BeachGrass01 [GRAS:00074A8B]>
  698. [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp BeachGrass02 [GRAS:00074A8C]>
  699. [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp WaterKelpGrass01 [GRAS:00078F6D]>
  700. [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp WaterKelpGrass02 [GRAS:00078F6E]>
  701. [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp WaterCoralGrass01 [GRAS:0007AACC]>
  702. [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp SnowGrass01Forest [GRAS:000BC025]>
  703. [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp SnowGrass01Light [GRAS:000F17FD]>
  704. [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp SnowGrass02 [GRAS:000F17FE]>
  705. [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp ForestGrass02 [GRAS:000F69A4]>
  706. [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp RockGrassWater01 [GRAS:000F871D]>
  707. [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp RockGrassSnow01 [GRAS:000F871E]>
  708. [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp FieldGrass02 [GRAS:001098CA]>
  709. [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp Dandelion1k [GRAS:1A000D62]>
  710. [00.04] <Debug: Adding Meshes\landscape\grass\dandelion-1k.nif Verdant - A Skyrim Grass Plugin.esp ESpLeaves [GRAS:1A000D63]>
  711. [00.04] <Debug: Adding Meshes\landscape\grass\espleaves.nif Verdant - A Skyrim Grass Plugin.esp EGrass10 [GRAS:1A000D64]>
  712. [00.04] <Debug: Adding Meshes\landscape\grass\egrass10b.nif Verdant - A Skyrim Grass Plugin.esp EGrass07 [GRAS:1A000D65]>
  713. [00.04] <Debug: Adding Meshes\landscape\grass\egrass07b.nif Verdant - A Skyrim Grass Plugin.esp EGrass08 [GRAS:1A000D66]>
  714. [00.04] <Debug: Adding Meshes\landscape\grass\egrass08b.nif Verdant - A Skyrim Grass Plugin.esp vurt_MixedFlowers [GRAS:1A0012C8]>
  715. [00.04] <Debug: Adding Meshes\landscape\grass\vurt_mixedflowers.nif Verdant - A Skyrim Grass Plugin.esp EGrass05 [GRAS:1A0012CA]>
  716. [00.04] <Debug: Adding Meshes\landscape\grass\egrass05b.nif Verdant - A Skyrim Grass Plugin.esp EGrass36 [GRAS:1A0012CB]>
  717. [00.04] <Debug: Adding Meshes\landscape\grass\egrass36.nif Verdant - A Skyrim Grass Plugin.esp EWpShore03b [GRAS:1A0012CC]>
  718. [00.04] <Debug: Adding Meshes\landscape\grass\ewpshore03a.nif Verdant - A Skyrim Grass Plugin.esp EGrass55Y [GRAS:1A0012CE]>
  719. [00.04] <Debug: Adding Meshes\landscape\grass\egrass55y.nif Verdant - A Skyrim Grass Plugin.esp EGrass10_dirt [GRAS:1A001831]>
  720. [00.04] <Debug: Adding Meshes\landscape\grass\egrass10.nif Verdant - A Skyrim Grass Plugin.esp EGrass35Y [GRAS:1A001832]>
  721. [00.04] <Debug: Adding Meshes\landscape\grass\egrass35y.nif Verdant - A Skyrim Grass Plugin.esp EGrass04Y [GRAS:1A001833]>
  722. [00.04] <Debug: Adding Meshes\landscape\grass\egrass04y.nif Verdant - A Skyrim Grass Plugin.esp EGrass09b [GRAS:1A001835]>
  723. [00.04] <Debug: Adding Meshes\landscape\grass\egrass09b.nif Verdant - A Skyrim Grass Plugin.esp ESpFAngularSolomonSeal03 [GRAS:1A001D9C]>
  724. [00.04] <Debug: Adding Meshes\landscape\grass\espfangularsolomonseal03.nif Verdant - A Skyrim Grass Plugin.esp EGrass13 [GRAS:1A001D9D]>
  725. [00.04] <Debug: Adding Meshes\landscape\grass\egrass13.nif Verdant - A Skyrim Grass Plugin.esp EGrass34 [GRAS:1A001D9E]>
  726. [00.04] <Debug: Adding Meshes\landscape\grass\egrass34b.nif Verdant - A Skyrim Grass Plugin.esp EGrass06 [GRAS:1A001D9F]>
  727. [00.04] <Debug: Adding Meshes\landscape\grass\egrass06b.nif Verdant - A Skyrim Grass Plugin.esp EGrass12 [GRAS:1A001DA0]>
  728. [00.04] <Debug: Adding Meshes\landscape\grass\egrass12b.nif Verdant - A Skyrim Grass Plugin.esp ESpblueberrybush03 [GRAS:1A002307]>
  729. [00.04] <Debug: Adding Meshes\landscape\grass\espblueberrybush03.nif Verdant - A Skyrim Grass Plugin.esp EGrass05_dirt [GRAS:1A002309]>
  730. [00.04] <Debug: Adding Meshes\landscape\grass\egrass05b.nif Verdant - A Skyrim Grass Plugin.esp EGrass58 [GRAS:1A00286C]>
  731. [00.04] <Debug: Adding Meshes\landscape\grass\egrass58.nif Verdant - A Skyrim Grass Plugin.esp EGrass25 [GRAS:1A00286E]>
  732. [00.04] <Debug: Adding Meshes\landscape\grass\egrass25.nif Verdant - A Skyrim Grass Plugin.esp EGrass03 [GRAS:1A002870]>
  733. [00.04] <Debug: Adding Meshes\landscape\grass\egrass03b.nif Verdant - A Skyrim Grass Plugin.esp EGrass11_dirt [GRAS:1A002871]>
  734. [00.04] <Debug: Adding Meshes\landscape\grass\egrass11.nif Verdant - A Skyrim Grass Plugin.esp vurt_strangeplant [GRAS:1A00331C]>
  735. [00.04] <Debug: Adding Meshes\landscape\grass\vurt_strangeplant.nif Verdant - A Skyrim Grass Plugin.esp EGrass15 [GRAS:1A003336]>
  736. [00.04] <Debug: Adding Meshes\landscape\grass\egrass15b.nif Verdant - A Skyrim Grass Plugin.esp EGrass10_mine [GRAS:1A003337]>
  737. [00.04] <Debug: Adding Meshes\landscape\grass\egrass10.nif Verdant - A Skyrim Grass Plugin.esp EWpShore07 [GRAS:1A005384]>
  738. [00.04] <Debug: Adding Meshes\landscape\grass\ewpshore07vu.nif Verdant - A Skyrim Grass Plugin.esp EWpLake07 [GRAS:1A005386]>
  739. [00.04] <Debug: Adding Meshes\landscape\grass\ewplake07.nif Verdant - A Skyrim Grass Plugin.esp vurt_lupin [GRAS:1A0058D2]>
  740. [00.04] <Debug: Adding Meshes\landscape\grass\vurt_lupinus angustifolius.nif Verdant - A Skyrim Grass Plugin.esp UG_forestgroundcover [GRAS:1A005E4C]>
  741. [00.04] <Debug: Adding Meshes\landscape\grass\ug_forestgroundcover.nif Verdant - A Skyrim Grass Plugin.esp UG_forestgroundcover02 [GRAS:1A006911]>
  742. [00.04] <Debug: Adding Meshes\landscape\grass\ug_forestgroundcover.nif Verdant - A Skyrim Grass Plugin.esp RiverbedPebbles [GRAS:1A0073D6]>
  743. [00.04] <Debug: Adding Meshes\landscape\grass\riverbedpebbles.nif Verdant - A Skyrim Grass Plugin.esp SmallPebblesRiverEdge [GRAS:1A0083FD]>
  744. [00.04] <Debug: Adding Meshes\landscape\grass\smallpebbles.nif Verdant - A Skyrim Grass Plugin.esp SmallPebbles [GRAS:1A0083FE]>
  745. [00.04] <Debug: Adding Meshes\landscape\grass\smallpebbles.nif Verdant - A Skyrim Grass Plugin.esp SmallPebblesFarmingPlots [GRAS:1A0083FF]>
  746. [00.04] <Debug: Adding Meshes\landscape\grass\smallpebbles.nif Verdant - A Skyrim Grass Plugin.esp UG_aspenleafpile_big [GRAS:1A009988]>
  747. [00.04] <Debug: Adding Meshes\landscape\grass\aspenleafpile01_big.nif Verdant - A Skyrim Grass Plugin.esp UG_aspenleafpile_small [GRAS:1A009989]>
  748. [00.04] <Debug: Adding Meshes\landscape\grass\aspenleafpile01_small.nif Verdant - A Skyrim Grass Plugin.esp UG_forestcloverpatch01 [GRAS:1A009EEC]>
  749. [00.04] <Debug: Adding Meshes\landscape\grass\forestcloverpatch01.nif Verdant - A Skyrim Grass Plugin.esp vurt_brownplants [GRAS:1A00A441]>
  750. [00.04] <Debug: Adding Meshes\landscape\grass\vurt_brownplants.nif Verdant - A Skyrim Grass Plugin.esp UG_forestcloverpatch02 [GRAS:1A00AF16]>
  751. [00.04] <Debug: Adding Meshes\landscape\grass\forestcloverpatch02.nif Verdant - A Skyrim Grass Plugin.esp UG_pineneedles_heavy [GRAS:1A00BF3E]>
  752. [00.04] <Debug: Adding Meshes\landscape\grass\pineneedles.nif Verdant - A Skyrim Grass Plugin.esp UG_deadpinebranches [GRAS:1A00C4A1]>
  753. [00.04] <Debug: Adding Meshes\landscape\grass\deadpinebranches.nif Verdant - A Skyrim Grass Plugin.esp UG_weedygroundcover [GRAS:1A00D4C9]>
  754. [00.04] <Debug: Adding Meshes\landscape\grass\weedygroundcover.nif Verdant - A Skyrim Grass Plugin.esp UG_fallgroundcover [GRAS:1A00DA2C]>
  755. [00.04] <Debug: Adding Meshes\landscape\grass\fallgroundcover.nif Verdant - A Skyrim Grass Plugin.esp UG_fallgroundcover_dirt [GRAS:1A00DF8F]>
  756. [00.04] <Debug: Adding Meshes\landscape\grass\fallgroundcover.nif Verdant - A Skyrim Grass Plugin.esp BigFernUG_ [GRAS:1A0135B4]>
  757. [00.04] <Debug: Adding Meshes\landscape\grass\vurt_bigfern.nif Verdant - A Skyrim Grass Plugin.esp UG_FieldGrass01 [GRAS:1A0135B5]>
  758. [00.04] <Debug: Adding Meshes\landscape\grass\egrass02b.nif Verdant - A Skyrim Grass Plugin.esp UG_ForestGrass01 [GRAS:1A0135B6]>
  759. [00.04] <Debug: Adding Meshes\landscape\grass\egrass02b.nif Verdant - A Skyrim Grass Plugin.esp UG_FernGrass01 [GRAS:1A0135B7]>
  760. [00.04] <Debug: Adding Meshes\landscape\grass\egrass02b.nif Verdant - A Skyrim Grass Plugin.esp UG_TundraGrass03 [GRAS:1A0135B8]>
  761. [00.04] <Debug: Adding Meshes\landscape\grass\egrass02tundra.nif Verdant - A Skyrim Grass Plugin.esp UG_TundraGrass01 [GRAS:1A0135B9]>
  762. [00.04] <Debug: Adding Meshes\landscape\grass\egrass02tundra.nif Verdant - A Skyrim Grass Plugin.esp UG_TundraGrass04 [GRAS:1A0135BA]>
  763. [00.04] <Debug: Adding Meshes\landscape\grass\egrass02tundra.nif Verdant - A Skyrim Grass Plugin.esp UG_ReachGrass01 [GRAS:1A0135BB]>
  764. [00.04] <Debug: Adding Meshes\landscape\grass\egrass02reach.nif Verdant - A Skyrim Grass Plugin.esp UG_ReachGrass02 [GRAS:1A0135BC]>
  765. [00.04] <Debug: Adding Meshes\landscape\grass\egrass02reach.nif Verdant - A Skyrim Grass Plugin.esp UG_FallForestGrass01 [GRAS:1A0135BD]>
  766. [00.04] <Debug: Adding Meshes\landscape\grass\egrass02fallforest.nif Verdant - A Skyrim Grass Plugin.esp UG_FallForestGrass02 [GRAS:1A0135BE]>
  767. [00.04] <Debug: Adding Meshes\landscape\grass\egrass02fallforest.nif Verdant - A Skyrim Grass Plugin.esp UG_ForestGrass02 [GRAS:1A0135BF]>
  768. [00.04] <Debug: Adding Meshes\landscape\grass\egrass02b.nif Verdant - A Skyrim Grass Plugin.esp UG_FieldGrass02 [GRAS:1A0135C0]>
  769. [00.04] <Debug: Adding Meshes\landscape\grass\egrass02b.nif Verdant - A Skyrim Grass Plugin.esp UG_FrozenMarshGrass01 [GRAS:1A0135C4]>
  770. [00.04] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp UG_FrozenMarshGrass02 [GRAS:1A0135C5]>
  771. [00.04] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp Vurt_BigFernyel [GRAS:1A0135C9]>
  772. [00.04] <Debug: Adding Meshes\landscape\grass\vurt_bigfern2.nif Verdant - A Skyrim Grass Plugin.esp FrozenMarshGrass03 [GRAS:1A0135CA]>
  773. [00.04] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp FrozenMarshGrass04 [GRAS:1A0135CB]>
  774. [00.04] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp FrozenMarshGrass05 [GRAS:1A0135CC]>
  775. [00.04] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp BeachGrass03 [GRAS:1A0135CD]>
  776. [00.04] <Debug: Adding Meshes\landscape\grass\beachgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp BeachGrass04 [GRAS:1A0135CE]>
  777. [00.04] <Debug: Adding Meshes\landscape\grass\beachgrassobj02.nif Verdant - A Skyrim Grass Plugin.esp SnowGrass03 [GRAS:1A0135CF]>
  778. [00.04] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Verdant - A Skyrim Grass Plugin.esp SnowGrass04 [GRAS:1A0135D0]>
  779. [00.04] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Verdant - A Skyrim Grass Plugin.esp SnowGrass05 [GRAS:1A0135D1]>
  780. [00.04] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Verdant - A Skyrim Grass Plugin.esp EGrass05b [GRAS:1A0135D2]>
  781. [00.04] <Debug: Adding Meshes\landscape\grass\egrass05b.nif Verdant - A Skyrim Grass Plugin.esp EGrass21 [GRAS:1A0135D3]>
  782. [00.04] <Debug: Adding Meshes\landscape\grass\egrass21.nif Verdant - A Skyrim Grass Plugin.esp ESuAlumroot01Vu [GRAS:1A0135D7]>
  783. [00.04] <Debug: Adding Meshes\landscape\grass\esualumroot01vu.nif Verdant - A Skyrim Grass Plugin.esp ESuAlumroot02 [GRAS:1A0135D8]>
  784. [00.04] <Debug: Adding Meshes\landscape\grass\esualumroot02.nif Verdant - A Skyrim Grass Plugin.esp ESuButtercup01b [GRAS:1A0135D9]>
  785. [00.04] <Debug: Adding Meshes\landscape\grass\esubuttercup01b.nif Verdant - A Skyrim Grass Plugin.esp ESuCowParsley02 [GRAS:1A0135DB]>
  786. [00.04] <Debug: Adding Meshes\landscape\grass\esucowparsley02.nif Verdant - A Skyrim Grass Plugin.esp ESuCreepingBellflower01 [GRAS:1A0135DC]>
  787. [00.04] <Debug: Adding Meshes\landscape\grass\esucreepingbellflower01.nif Verdant - A Skyrim Grass Plugin.esp ESuEryong01Blue [GRAS:1A0135DD]>
  788. [00.04] <Debug: Adding Meshes\landscape\grass\esueryngo01blue.nif Verdant - A Skyrim Grass Plugin.esp ESuGiantHyssop01Blue [GRAS:1A0135DF]>
  789. [00.04] <Debug: Adding Meshes\landscape\grass\esugianthyssop01blue.nif Verdant - A Skyrim Grass Plugin.esp ESuMayweed01 [GRAS:1A0135E2]>
  790. [00.04] <Debug: Adding Meshes\landscape\grass\esumayweed01.nif Verdant - A Skyrim Grass Plugin.esp ESuMeadowSaxifrage01 [GRAS:1A0135E3]>
  791. [00.04] <Debug: Adding Meshes\landscape\grass\esumeadowsaxifrage01.nif Verdant - A Skyrim Grass Plugin.esp ESuNettles01 [GRAS:1A0135E4]>
  792. [00.04] <Debug: Adding Meshes\landscape\grass\esunettles01.nif Verdant - A Skyrim Grass Plugin.esp ESuRoseBayWillowherb01 [GRAS:1A0135E5]>
  793. [00.04] <Debug: Adding Meshes\landscape\grass\esurosebaywillowherb01.nif Verdant - A Skyrim Grass Plugin.esp ESuScabious02Purple [GRAS:1A0135E6]>
  794. [00.04] <Debug: Adding Meshes\landscape\grass\esuscabious02purple.nif Verdant - A Skyrim Grass Plugin.esp EWpSea03 [GRAS:1A0135E7]>
  795. [00.04] <Debug: Adding Meshes\landscape\grass\ewpsea03.nif Verdant - A Skyrim Grass Plugin.esp EWpSea06 [GRAS:1A0135E8]>
  796. [00.04] <Debug: Adding Meshes\landscape\grass\ewpsea06.nif Verdant - A Skyrim Grass Plugin.esp EWpSea08 [GRAS:1A0135E9]>
  797. [00.04] <Debug: Adding Meshes\landscape\grass\ewpsea08.nif Verdant - A Skyrim Grass Plugin.esp EWpShore03a [GRAS:1A0135EA]>
  798. [00.04] <Debug: Adding Meshes\landscape\grass\ewpshore03a.nif Verdant - A Skyrim Grass Plugin.esp ESuMeadowSaxifrage01b [GRAS:1A0135EC]>
  799. [00.04] <Debug: Adding Meshes\landscape\grass\esumeadowsaxifrage01b.nif Verdant - A Skyrim Grass Plugin.esp ESuEryong01Blueb [GRAS:1A0135ED]>
  800. [00.04] <Debug: Adding Meshes\landscape\grass\esueryngo01blueb.nif Verdant - A Skyrim Grass Plugin.esp vurt_Callunavulgaris [GRAS:1A013DE6]>
  801. [00.04] <Debug: Adding Meshes\landscape\grass\vurt_calluna vulgaris.nif Verdant - A Skyrim Grass Plugin.esp ESpWhiteleafedDeadnettle01 [GRAS:1A014A69]>
  802. [00.04] <Debug: Adding Meshes\landscape\grass\espwhiteleafeddeadnettle01.nif Verdant - A Skyrim Grass Plugin.esp ESuArcticBramble01 [GRAS:1A014A6A]>
  803. [00.04] <Debug: Adding Meshes\landscape\grass\esuarcticbramble01.nif Verdant - A Skyrim Grass Plugin.esp ESuBleedingHeart01White [GRAS:1A014A6B]>
  804. [00.04] <Debug: Adding Meshes\landscape\grass\esubleedingheart01white.nif Verdant - A Skyrim Grass Plugin.esp ESuClover02leaves [GRAS:1A014A6D]>
  805. [00.04] <Debug: Adding Meshes\landscape\grass\esuclover02leaves.nif Verdant - A Skyrim Grass Plugin.esp ESuClover02Red [GRAS:1A014A6E]>
  806. [00.04] <Debug: Adding Meshes\landscape\grass\esuclover02red.nif Verdant - A Skyrim Grass Plugin.esp ESuFoxglove02 [GRAS:1A014A6F]>
  807. [00.04] <Debug: Adding Meshes\landscape\grass\esufoxglove02.nif Verdant - A Skyrim Grass Plugin.esp EWpShore14 [GRAS:1A014A71]>
  808. [00.04] <Debug: Adding Meshes\landscape\grass\ewpshore14.nif Verdant - A Skyrim Grass Plugin.esp ESuMentha01 [GRAS:1A014A77]>
  809. [00.04] <Debug: Adding Meshes\landscape\grass\esumentha01.nif Verdant - A Skyrim Grass Plugin.esp EGrass55 [GRAS:1A014A78]>
  810. [00.04] <Debug: Adding Meshes\landscape\grass\egrass55.nif Verdant - A Skyrim Grass Plugin.esp vurt_vaccinium_snowy [GRAS:1A014A79]>
  811. [00.04] <Debug: Adding Meshes\landscape\grass\vurt_vaccinium_snowy.nif Verdant - A Skyrim Grass Plugin.esp vurt_marshplant1 [GRAS:1A014A7A]>
  812. [00.04] <Debug: Adding Meshes\landscape\grass\vurt_marshplant1.nif Verdant - A Skyrim Grass Plugin.esp UG_BeachGrass [GRAS:1A014A7B]>
  813. [00.04] <Debug: Adding Meshes\landscape\grass\egrass02beach.nif Verdant - A Skyrim Grass Plugin.esp SnowGrass06 [GRAS:1A014A7C]>
  814. [00.04] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Verdant - A Skyrim Grass Plugin.esp UG_aspenleafpile_smallb [GRAS:1A016567]>
  815. [00.04] <Debug: Adding Meshes\landscape\grass\aspenleafpile01_big.nif Verdant - A Skyrim Grass Plugin.esp FieldGrass01 [GRAS:000135BE]>
  816. [00.04] <Debug: Adding Meshes\landscape\grass\aspenleafpile01_big.nif Verdant - A Skyrim Grass Plugin.esp ForestGrass01 [GRAS:00014041]>
  817. [00.04] <Debug: Treeswinedave.esp STAT>
  818. [00.04] <Debug: Treeswinedave.esp TREE>
  819. [00.04] <Debug: Can not find file Meshes\landscape\trees\lilypad tree01.nif Treeswinedave.esp LilypadTree02 "LilypadTree02" [TREE:1B0A7126]>
  820. [00.04] <Debug: Treeswinedave.esp GRAS>
  821. [00.04] <Debug: Skyrim 3D Trees and Plants Fixes.esp STAT>
  822. [00.04] <Debug: Skyrim 3D Trees and Plants Fixes.esp TREE>
  823. [00.04] <Debug: Skyrim 3D Trees and Plants Fixes.esp GRAS>
  824. [00.04] <Debug: Hothtrooper44_ArmorCompilation.esp STAT>
  825. [00.04] <Debug: Hothtrooper44_ArmorCompilation.esp TREE>
  826. [00.04] <Debug: Hothtrooper44_ArmorCompilation.esp GRAS>
  827. [00.04] <Debug: Guard Dialogue Overhaul.esp STAT>
  828. [00.04] <Debug: Guard Dialogue Overhaul.esp TREE>
  829. [00.04] <Debug: Guard Dialogue Overhaul.esp GRAS>
  830. [00.04] <Debug: Water for ENB.esp STAT>
  831. [00.04] <Debug: Water for ENB.esp TREE>
  832. [00.04] <Debug: Water for ENB.esp GRAS>
  833. [00.04] <Debug: Guards_Armor_Replacer.esp STAT>
  834. [00.04] <Debug: Guards_Armor_Replacer.esp TREE>
  835. [00.04] <Debug: Guards_Armor_Replacer.esp GRAS>
  836. [00.04] <Debug: DD - Enhanced Blood Main.esp STAT>
  837. [00.04] <Debug: DD - Enhanced Blood Main.esp TREE>
  838. [00.04] <Debug: DD - Enhanced Blood Main.esp GRAS>
  839. [00.04] <Debug: AOS_EBT Patch.esp STAT>
  840. [00.04] <Debug: AOS_EBT Patch.esp TREE>
  841. [00.04] <Debug: AOS_EBT Patch.esp GRAS>
  842. [00.04] <Debug: Audio Overhaul Skyrim - Obsidian Weathers Patch.esp STAT>
  843. [00.04] <Debug: Audio Overhaul Skyrim - Obsidian Weathers Patch.esp TREE>
  844. [00.04] <Debug: Audio Overhaul Skyrim - Obsidian Weathers Patch.esp GRAS>
  845. [00.04] <Debug: PC Head Tracking - MCM.esp STAT>
  846. [00.04] <Debug: PC Head Tracking - MCM.esp TREE>
  847. [00.04] <Debug: PC Head Tracking - MCM.esp GRAS>
  848. [00.04] <Debug: PC Head Tracking - Patch.esp STAT>
  849. [00.04] <Debug: PC Head Tracking - Patch.esp TREE>
  850. [00.04] <Debug: PC Head Tracking - Patch.esp GRAS>
  851. [00.04] <Debug: LessIntrusiveHUD.esp STAT>
  852. [00.04] <Debug: LessIntrusiveHUD.esp TREE>
  853. [00.04] <Debug: LessIntrusiveHUD.esp GRAS>
  854. [00.04] <Debug: AHZmoreHUD.esp STAT>
  855. [00.04] <Debug: AHZmoreHUD.esp TREE>
  856. [00.04] <Debug: AHZmoreHUD.esp GRAS>
  857. [00.04] <Debug: IHUD.esp STAT>
  858. [00.04] <Debug: IHUD.esp TREE>
  859. [00.04] <Debug: IHUD.esp GRAS>
  860. [00.04] <Debug: OblivionLikeLS.esp STAT>
  861. [00.04] <Debug: OblivionLikeLS.esp TREE>
  862. [00.04] <Debug: OblivionLikeLS.esp GRAS>
  863. [00.04] <Debug: DD-Short Script Range.esp STAT>
  864. [00.04] <Debug: DD-Short Script Range.esp TREE>
  865. [00.04] <Debug: DD-Short Script Range.esp GRAS>
  866. [00.04] <Debug: EBT - IC PATCH.esp STAT>
  867. [00.04] <Debug: EBT - IC PATCH.esp TREE>
  868. [00.04] <Debug: EBT - IC PATCH.esp GRAS>
  869. [00.04] <Debug: Skysan_Icicle.esp STAT>
  870. [00.04] <Debug: Skysan_Icicle.esp TREE>
  871. [00.04] <Debug: Skysan_Icicle.esp GRAS>
  872. [00.04] <Debug: JS Barenziah SE - Johnskyrim.esp STAT>
  873. [00.04] <Debug: JS Barenziah SE - Johnskyrim.esp TREE>
  874. [00.04] <Debug: JS Barenziah SE - Johnskyrim.esp GRAS>
  875. [00.04] <Debug: BarenziahQuestMarkers_Droppable.esp STAT>
  876. [00.04] <Debug: BarenziahQuestMarkers_Droppable.esp TREE>
  877. [00.04] <Debug: BarenziahQuestMarkers_Droppable.esp GRAS>
  878. [00.04] <Debug: BlendedRoads.esp STAT>
  879. [00.04] <Debug: BlendedRoads.esp TREE>
  880. [00.04] <Debug: BlendedRoads.esp GRAS>
  881. [00.04] <Debug: Andromeda - Unique Standing Stones of Skyrim.esp STAT>
  882. [00.04] <Debug: Andromeda - Unique Standing Stones of Skyrim.esp TREE>
  883. [00.04] <Debug: Andromeda - Unique Standing Stones of Skyrim.esp GRAS>
  884. [00.04] <Debug: QuickLight.esp STAT>
  885. [00.04] <Debug: QuickLight.esp TREE>
  886. [00.04] <Debug: QuickLight.esp GRAS>
  887. [00.04] <Debug: RelightingShadows.esp STAT>
  888. [00.04] <Debug: RelightingShadows.esp TREE>
  889. [00.04] <Debug: RelightingShadows.esp GRAS>
  890. [00.04] <Debug: Landscape and Water Fixes - Patch - Relighting Skyrim.esp STAT>
  891. [00.04] <Debug: Landscape and Water Fixes - Patch - Relighting Skyrim.esp TREE>
  892. [00.04] <Debug: Landscape and Water Fixes - Patch - Relighting Skyrim.esp GRAS>
  893. [00.04] <Debug: DrSMeadKegPack.esp STAT>
  894. [00.04] <Debug: DrSMeadKegPack.esp TREE>
  895. [00.04] <Debug: DrSMeadKegPack.esp GRAS>
  896. [00.04] <Debug: AMidianBorn_Book of Silence.esp STAT>
  897. [00.04] <Debug: AMidianBorn_Book of Silence.esp TREE>
  898. [00.04] <Debug: AMidianBorn_Book of Silence.esp GRAS>
  899. [00.04] <Debug: VioLens SE.esp STAT>
  900. [00.04] <Debug: VioLens SE.esp TREE>
  901. [00.04] <Debug: VioLens SE.esp GRAS>
  902. [00.04] <Debug: DeadlySpellImpacts.esp STAT>
  903. [00.04] <Debug: DeadlySpellImpacts.esp TREE>
  904. [00.04] <Debug: DeadlySpellImpacts.esp GRAS>
  905. [00.04] <Debug: DeadlySpellImpacts Transparency Fix.esp STAT>
  906. [00.04] <Debug: DeadlySpellImpacts Transparency Fix.esp TREE>
  907. [00.04] <Debug: DeadlySpellImpacts Transparency Fix.esp GRAS>
  908. [00.04] <Debug: SkyTweak.esp STAT>
  909. [00.04] <Debug: SkyTweak.esp TREE>
  910. [00.04] <Debug: SkyTweak.esp GRAS>
  911. [00.04] <Debug: Realistic AI Detection 2 SE Lite.esp STAT>
  912. [00.04] <Debug: Realistic AI Detection 2 SE Lite.esp TREE>
  913. [00.04] <Debug: Realistic AI Detection 2 SE Lite.esp GRAS>
  914. [00.04] <Debug: SekiroShinobiTools.esp STAT>
  915. [00.04] <Debug: SekiroShinobiTools.esp TREE>
  916. [00.04] <Debug: SekiroShinobiTools.esp GRAS>
  917. [00.04] <Debug: SekiroShinobiToolsEnemies.esp STAT>
  918. [00.04] <Debug: SekiroShinobiToolsEnemies.esp TREE>
  919. [00.04] <Debug: SekiroShinobiToolsEnemies.esp GRAS>
  920. [00.04] <Debug: Hothtrooper44_Armor_Ecksstra.esp STAT>
  921. [00.04] <Debug: Hothtrooper44_Armor_Ecksstra.esp TREE>
  922. [00.04] <Debug: Hothtrooper44_Armor_Ecksstra.esp GRAS>
  923. [00.04] <Debug: CL NettlebaneOrg.esp STAT>
  924. [00.04] <Debug: CL NettlebaneOrg.esp TREE>
  925. [00.04] <Debug: CL NettlebaneOrg.esp GRAS>
  926. [00.04] <Debug: DustEffectsSSE.esp STAT>
  927. [00.04] <Debug: DustEffectsSSE.esp TREE>
  928. [00.04] <Debug: DustEffectsSSE.esp GRAS>
  929. [00.04] <Debug: MBO.esp STAT>
  930. [00.04] <Debug: MBO.esp TREE>
  931. [00.04] <Debug: MBO.esp GRAS>
  932. [00.04] <Debug: 3SwingAttacks.esp STAT>
  933. [00.04] <Debug: 3SwingAttacks.esp TREE>
  934. [00.04] <Debug: 3SwingAttacks.esp GRAS>
  935. [00.04] <Debug: Visible Favorited Gear.esp STAT>
  936. [00.04] <Debug: Visible Favorited Gear.esp TREE>
  937. [00.04] <Debug: Visible Favorited Gear.esp GRAS>
  938. [00.04] <Debug: XPMSE.esp STAT>
  939. [00.04] <Debug: XPMSE.esp TREE>
  940. [00.04] <Debug: XPMSE.esp GRAS>
  941. [00.04] <Debug: Ultimate Dodge Mod.esp STAT>
  942. [00.04] <Debug: Ultimate Dodge Mod.esp TREE>
  943. [00.04] <Debug: Ultimate Dodge Mod.esp GRAS>
  944. [00.04] <Debug: HitStop.esp STAT>
  945. [00.04] <Debug: HitStop.esp TREE>
  946. [00.04] <Debug: HitStop.esp GRAS>
  947. [00.04] <Debug: VigorEnhancedCombat.esp STAT>
  948. [00.04] <Debug: VigorEnhancedCombat.esp TREE>
  949. [00.04] <Debug: VigorEnhancedCombat.esp GRAS>
  950. [00.04] <Debug: UltimateCombat.esp STAT>
  951. [00.04] <Debug: UltimateCombat.esp TREE>
  952. [00.04] <Debug: UltimateCombat.esp GRAS>
  953. [00.04] <Debug: UltimateDragons.esp STAT>
  954. [00.04] <Debug: UltimateDragons.esp TREE>
  955. [00.04] <Debug: UltimateDragons.esp GRAS>
  956. [00.04] <Debug: UltimateCombatSekiro.esp STAT>
  957. [00.04] <Debug: UltimateCombatSekiro.esp TREE>
  958. [00.04] <Debug: UltimateCombatSekiro.esp GRAS>
  959. [00.04] <Debug: PotionAnimatedfx.esp STAT>
  960. [00.04] <Debug: PotionAnimatedfx.esp TREE>
  961. [00.04] <Debug: PotionAnimatedfx.esp GRAS>
  962. [00.04] <Debug: Dirt and Blood - Dynamic Visuals.esp STAT>
  963. [00.04] <Debug: Dirt and Blood - Dynamic Visuals.esp TREE>
  964. [00.04] <Debug: Dirt and Blood - Dynamic Visuals.esp GRAS>
  965. [00.04] <Debug: KS Hairdo's.esp STAT>
  966. [00.04] <Debug: KS Hairdo's.esp TREE>
  967. [00.04] <Debug: KS Hairdo's.esp GRAS>
  968. [00.04] <Debug: CBBE.esp STAT>
  969. [00.04] <Debug: CBBE.esp TREE>
  970. [00.04] <Debug: CBBE.esp GRAS>
  971. [00.04] <Debug: 12FemaleBrows.esp STAT>
  972. [00.04] <Debug: 12FemaleBrows.esp TREE>
  973. [00.04] <Debug: 12FemaleBrows.esp GRAS>
  974. [00.04] <Debug: Qw_DeadlySpellImpacts_AOS Patch.esp STAT>
  975. [00.04] <Debug: Qw_DeadlySpellImpacts_AOS Patch.esp TREE>
  976. [00.04] <Debug: Qw_DeadlySpellImpacts_AOS Patch.esp GRAS>
  977. [00.04] <Debug: Qw_RelightingSkyrim_CRF Patch.esp STAT>
  978. [00.04] <Debug: Qw_RelightingSkyrim_CRF Patch.esp TREE>
  979. [00.04] <Debug: Qw_RelightingSkyrim_CRF Patch.esp GRAS>
  980. [00.04] <Debug: TUDM - VioLens Patch.esp STAT>
  981. [00.04] <Debug: TUDM - VioLens Patch.esp TREE>
  982. [00.04] <Debug: TUDM - VioLens Patch.esp GRAS>
  983. [00.04] <Debug: SmoothCam.esp STAT>
  984. [00.04] <Debug: SmoothCam.esp TREE>
  985. [00.04] <Debug: SmoothCam.esp GRAS>
  986. [00.04] <Debug: Chapter II - Soundtrack mod by Dreyma Music.esp STAT>
  987. [00.04] <Debug: Chapter II - Soundtrack mod by Dreyma Music.esp TREE>
  988. [00.04] <Debug: Chapter II - Soundtrack mod by Dreyma Music.esp GRAS>
  989. [00.04] <Debug: ZzArmormashups.esp STAT>
  990. [00.04] <Debug: ZzArmormashups.esp TREE>
  991. [00.04] <Debug: ZzArmormashups.esp GRAS>
  992. [00.04] <Debug: Marvelous Attire - Tawenja Armor.esp STAT>
  993. [00.04] <Debug: Marvelous Attire - Tawenja Armor.esp TREE>
  994. [00.04] <Debug: Marvelous Attire - Tawenja Armor.esp GRAS>
  995. [00.04] <Debug: Footprints.esp STAT>
  996. [00.04] <Debug: Footprints.esp TREE>
  997. [00.04] <Debug: Footprints.esp GRAS>
  998. [00.04] <Debug: Footprints Transparency Fix.esp STAT>
  999. [00.04] <Debug: Footprints Transparency Fix.esp TREE>
  1000. [00.04] <Debug: Footprints Transparency Fix.esp GRAS>
  1001. [00.04] <Debug: Apophysis_DPM_SE.esp STAT>
  1002. [00.04] <Debug: Apophysis_DPM_SE.esp TREE>
  1003. [00.04] <Debug: Apophysis_DPM_SE.esp GRAS>
  1004. [00.04] <Debug: HD Lods SSE.esp STAT>
  1005. [00.04] <Debug: HD Lods SSE.esp TREE>
  1006. [00.04] <Debug: HD Lods SSE.esp GRAS>
  1007. [00.04] <Debug: Insignificant Object Remover.esp STAT>
  1008. [00.04] <Debug: Insignificant Object Remover.esp TREE>
  1009. [00.04] <Debug: Insignificant Object Remover.esp GRAS>
  1010. [00.04] <Debug: Adding GRAS Insignificant Object Remover.esp RockGrass01 [GRAS:00048749]>
  1011. [00.04] <Debug: Adding GRAS Insignificant Object Remover.esp WaterKelpGrass01 [GRAS:00078F6D]>
  1012. [00.04] <Debug: Adding GRAS Insignificant Object Remover.esp WaterKelpGrass02 [GRAS:00078F6E]>
  1013. [00.04] <Debug: Adding GRAS Insignificant Object Remover.esp WaterCoralGrass01 [GRAS:0007AACC]>
  1014. [00.04] <Debug: Adding GRAS Insignificant Object Remover.esp RockGrassWater01 [GRAS:000F871D]>
  1015. [00.04] <Debug: Adding GRAS Insignificant Object Remover.esp RockGrassSnow01 [GRAS:000F871E]>
  1016. [00.04] <Debug: EVGConditionalIdles.esp STAT>
  1017. [00.04] <Debug: EVGConditionalIdles.esp TREE>
  1018. [00.04] <Debug: EVGConditionalIdles.esp GRAS>
  1019. [00.04] <Debug: FNIS.esp STAT>
  1020. [00.04] <Debug: FNIS.esp TREE>
  1021. [00.04] <Debug: FNIS.esp GRAS>
  1022. [00.04] <Debug: DSer360MovementBehavior.esp STAT>
  1023. [00.04] <Debug: DSer360MovementBehavior.esp TREE>
  1024. [00.04] <Debug: DSer360MovementBehavior.esp GRAS>
  1025. [00.04] <Debug: Nemesis PCEA.esp STAT>
  1026. [00.04] <Debug: Nemesis PCEA.esp TREE>
  1027. [00.04] <Debug: Nemesis PCEA.esp GRAS>
  1028. [00.04] <Debug: NoRadialBlur.esp STAT>
  1029. [00.04] <Debug: NoRadialBlur.esp TREE>
  1030. [00.04] <Debug: NoRadialBlur.esp GRAS>
  1031. [00.04] <Debug: UnreadBooksGlow.esp STAT>
  1032. [00.04] <Debug: UnreadBooksGlow.esp TREE>
  1033. [00.04] <Debug: UnreadBooksGlow.esp GRAS>
  1034. [00.04] <Debug: The Wizard Warrior.esp STAT>
  1035. [00.04] <Debug: The Wizard Warrior.esp TREE>
  1036. [00.04] <Debug: The Wizard Warrior.esp GRAS>
  1037. [00.04] <Debug: The Wizard Warrior - Visual Animated Enchants - Patch.esp STAT>
  1038. [00.04] <Debug: The Wizard Warrior - Visual Animated Enchants - Patch.esp TREE>
  1039. [00.04] <Debug: The Wizard Warrior - Visual Animated Enchants - Patch.esp GRAS>
  1040. [00.04] <Debug: VanillaOptimized.esp STAT>
  1041. [00.04] <Debug: VanillaOptimized.esp TREE>
  1042. [00.04] <Debug: VanillaOptimized.esp GRAS>
  1043. [00.04] <Debug: BetterTelekinesis.esp STAT>
  1044. [00.04] <Debug: BetterTelekinesis.esp TREE>
  1045. [00.04] <Debug: BetterTelekinesis.esp GRAS>
  1046. [00.04] <Debug: Frost Meshes Patch.esp STAT>
  1047. [00.04] <Debug: Frost Meshes Patch.esp TREE>
  1048. [00.04] <Debug: Frost Meshes Patch.esp GRAS>
  1049. [00.04] <Debug: AK Northern Star Retreat MB.esp STAT>
  1050. [00.04] <Debug: AK Northern Star Retreat MB.esp TREE>
  1051. [00.04] <Debug: AK Northern Star Retreat MB.esp GRAS>
  1052. [00.04] <Debug: Skyrim Better Roads and Bridges - All In One - Merged.esp STAT>
  1053. [00.04] <Debug: Skyrim Better Roads and Bridges - All In One - Merged.esp TREE>
  1054. [00.04] <Debug: Skyrim Better Roads and Bridges - All In One - Merged.esp GRAS>
  1055. [00.04] <Debug: Sepolcri.esp STAT>
  1056. [00.04] <Debug: Sepolcri.esp TREE>
  1057. [00.04] <Debug: Can not find file Meshes\landscape\trees\wiz_trees\wiz_treeaspen04.nif Sepolcri.esp wiz_TreeAspen04 [TREE:55001070]>
  1058. [00.04] <Debug: Sepolcri.esp GRAS>
  1059. [00.04] <Debug: Inigo.esp STAT>
  1060. [00.04] <Debug: Inigo.esp TREE>
  1061. [00.04] <Debug: Inigo.esp GRAS>
  1062. [00.04] <Debug: JK's Arcadia's Cauldron.esp STAT>
  1063. [00.04] <Debug: JK's Arcadia's Cauldron.esp TREE>
  1064. [00.04] <Debug: JK's Arcadia's Cauldron.esp GRAS>
  1065. [00.04] <Debug: EmbersHD.esp STAT>
  1066. [00.04] <Debug: EmbersHD.esp TREE>
  1067. [00.04] <Debug: EmbersHD.esp GRAS>
  1068. [00.04] <Debug: Immersive Patrols II.esp STAT>
  1069. [00.04] <Debug: Immersive Patrols II.esp TREE>
  1070. [00.04] <Debug: Immersive Patrols II.esp GRAS>
  1071. [00.04] <Debug: Loftattic.esp STAT>
  1072. [00.04] <Debug: Loftattic.esp TREE>
  1073. [00.04] <Debug: Loftattic.esp GRAS>
  1074. [00.04] <Debug: LoS II - CRF patch.esp STAT>
  1075. [00.04] <Debug: LoS II - CRF patch.esp TREE>
  1076. [00.04] <Debug: LoS II - CRF patch.esp GRAS>
  1077. [00.04] <Debug: Qw_S3DTrees_CRF Patch.esp STAT>
  1078. [00.04] <Debug: Qw_S3DTrees_CRF Patch.esp TREE>
  1079. [00.04] <Debug: Qw_S3DTrees_CRF Patch.esp GRAS>
  1080. [00.04] <Debug: Blubbos_trees_outside_of_whiterun.esp STAT>
  1081. [00.04] <Debug: Blubbos_trees_outside_of_whiterun.esp TREE>
  1082. [00.04] <Debug: Blubbos_trees_outside_of_whiterun.esp GRAS>
  1083. [00.04] <Debug: LoS II - SMIM patch.esp STAT>
  1084. [00.04] <Debug: LoS II - SMIM patch.esp TREE>
  1085. [00.04] <Debug: LoS II - SMIM patch.esp GRAS>
  1086. [00.04] <Debug: Sepolcri - Cutting Room Floor patch.esp STAT>
  1087. [00.04] <Debug: Sepolcri - Cutting Room Floor patch.esp TREE>
  1088. [00.04] <Debug: Sepolcri - Cutting Room Floor patch.esp GRAS>
  1089. [00.04] <Debug: Apocalypse - Magic of Skyrim.esp STAT>
  1090. [00.04] <Debug: Apocalypse - Magic of Skyrim.esp TREE>
  1091. [00.04] <Debug: Apocalypse - Magic of Skyrim.esp GRAS>
  1092. [00.04] <Debug: JK's Belethor's General Goods.esp STAT>
  1093. [00.04] <Debug: JK's Belethor's General Goods.esp TREE>
  1094. [00.04] <Debug: JK's Belethor's General Goods.esp GRAS>
  1095. [00.04] <Debug: VisualAnimatedEnchants.esp STAT>
  1096. [00.04] <Debug: VisualAnimatedEnchants.esp TREE>
  1097. [00.04] <Debug: VisualAnimatedEnchants.esp GRAS>
  1098. [00.04] <Debug: FireBurns.esp STAT>
  1099. [00.04] <Debug: FireBurns.esp TREE>
  1100. [00.04] <Debug: FireBurns.esp GRAS>
  1101. [00.04] <Debug: TrissArmorRetextured.esp STAT>
  1102. [00.04] <Debug: TrissArmorRetextured.esp TREE>
  1103. [00.04] <Debug: TrissArmorRetextured.esp GRAS>
  1104. [00.04] <Debug: Granite Maul SE - Johnskyrim.esp STAT>
  1105. [00.04] <Debug: Granite Maul SE - Johnskyrim.esp TREE>
  1106. [00.04] <Debug: Granite Maul SE - Johnskyrim.esp GRAS>
  1107. [00.04] <Debug: MorrowindGlassArmour.esp STAT>
  1108. [00.04] <Debug: MorrowindGlassArmour.esp TREE>
  1109. [00.04] <Debug: MorrowindGlassArmour.esp GRAS>
  1110. [00.04] <Debug: Blubbos_trees_in_whiterun.esp STAT>
  1111. [00.04] <Debug: Blubbos_trees_in_whiterun.esp TREE>
  1112. [00.04] <Debug: Blubbos_trees_in_whiterun.esp GRAS>
  1113. [00.04] <Debug: Blubbos_trees_in_whiterun_more_trees_jk.esp STAT>
  1114. [00.04] <Debug: Blubbos_trees_in_whiterun_more_trees_jk.esp TREE>
  1115. [00.04] <Debug: Blubbos_trees_in_whiterun_more_trees_jk.esp GRAS>
  1116. [00.04] <Debug: Ordinator - Perks of Skyrim.esp STAT>
  1117. [00.04] <Debug: Ordinator - Perks of Skyrim.esp TREE>
  1118. [00.04] <Debug: Ordinator - Perks of Skyrim.esp GRAS>
  1119. [00.04] <Debug: Apocalypse - Ordinator Compatibility Patch.esp STAT>
  1120. [00.04] <Debug: Apocalypse - Ordinator Compatibility Patch.esp TREE>
  1121. [00.04] <Debug: Apocalypse - Ordinator Compatibility Patch.esp GRAS>
  1122. [00.04] <Debug: Qw_Ordinator_AOS Patch.esp STAT>
  1123. [00.04] <Debug: Qw_Ordinator_AOS Patch.esp TREE>
  1124. [00.04] <Debug: Qw_Ordinator_AOS Patch.esp GRAS>
  1125. [00.04] <Debug: Alternate Start - Live Another Life.esp STAT>
  1126. [00.04] <Debug: Alternate Start - Live Another Life.esp TREE>
  1127. [00.04] <Debug: Alternate Start - Live Another Life.esp GRAS>
  1128. [00.04] <Debug: ELE_SSE.esp STAT>
  1129. [00.04] <Debug: ELE_SSE.esp TREE>
  1130. [00.04] <Debug: ELE_SSE.esp GRAS>
  1131. [00.04] <Debug: ENBLight Patch.esp STAT>
  1132. [00.04] <Debug: ENBLight Patch.esp TREE>
  1133. [00.04] <Debug: ENBLight Patch.esp GRAS>
  1134. [00.04] <Debug: Qw_ELE_CRF Patch.esp STAT>
  1135. [00.04] <Debug: Qw_ELE_CRF Patch.esp TREE>
  1136. [00.04] <Debug: Qw_ELE_CRF Patch.esp GRAS>
  1137. [00.04] <Debug: ENB Light.esp STAT>
  1138. [00.04] <Debug: ENB Light.esp TREE>
  1139. [00.04] <Debug: ENB Light.esp GRAS>
  1140. [00.04] <Debug: Modern Brawl Bug Fix.esp STAT>
  1141. [00.04] <Debug: Modern Brawl Bug Fix.esp TREE>
  1142. [00.04] <Debug: Modern Brawl Bug Fix.esp GRAS>
  1143. [00.04] <Debug: Processing Skyrim.esm TreeReachTree01Winterhold [TREE:00109716]>
  1144. [00.04] <Debug: Adding Meshes\landscape\trees\reachtree01.nif Skyrim.esm TreeReachTree01Winterhold [TREE:00109716]>
  1145. [00.04] <Debug: Processing Skyrim.esm TreeReachTree01Magic [TREE:000F64BF]>
  1146. [00.04] <Debug: Adding Meshes\landscape\trees\treereachtree01magic.nif Skyrim.esm TreeReachTree01Magic [TREE:000F64BF]>
  1147. [00.04] <Debug: Processing Dragonborn.esm TreePineForestSnow01Dead [TREE:000EF5A5]>
  1148. [00.04] <Debug: Processing Skyrim.esm TreePineForestSnow02Dead [TREE:000EF5A4]>
  1149. [00.04] <Debug: Processing Dragonborn.esm TreePineForestSnow03Dead [TREE:000EF5A3]>
  1150. [00.04] <Debug: Processing Dragonborn.esm TreePineForestSnow04Dead [TREE:000EF5A2]>
  1151. [00.04] <Debug: Processing Dragonborn.esm TreePineForestSnow05Dead [TREE:000EF5A1]>
  1152. [00.04] <Debug: Processing Skyrim.esm TreePineForestSnowL01Dead [TREE:000EF5A0]>
  1153. [00.04] <Debug: Processing Skyrim.esm TreePineForestSnowL02Dead [TREE:000EF59F]>
  1154. [00.04] <Debug: Processing Skyrim.esm TreePineForestSnowL03Dead [TREE:000EF59E]>
  1155. [00.04] <Debug: Processing Skyrim.esm TreePineForestSnowL04Dead [TREE:000EF59D]>
  1156. [00.04] <Debug: Processing Skyrim.esm TreePineForestSnowL05Dead [TREE:000EF59C]>
  1157. [00.04] <Debug: Processing Skyrim.esm TreeReachMntMossCover05 [TREE:000E9626]>
  1158. [00.04] <Debug: Ignoring Meshes\landscape\plants\reachmountainmosscover11.nif bounds volume 1138.49072265625 Skyrim.esm TreeReachMntMossCover05 [TREE:000E9626]>
  1159. [00.04] <Debug: Processing Skyrim.esm TreeReachMntMossCover04 [TREE:000E9625]>
  1160. [00.04] <Debug: Ignoring Meshes\landscape\plants\reachmountainmosscover10.nif bounds volume 799.691162109375 Skyrim.esm TreeReachMntMossCover04 [TREE:000E9625]>
  1161. [00.04] <Debug: Processing Skyrim.esm TreeReachMntMossCover03 [TREE:000E9624]>
  1162. [00.04] <Debug: Ignoring Meshes\landscape\plants\reachmountainmosscover09.nif bounds volume 1160.73474121094 Skyrim.esm TreeReachMntMossCover03 [TREE:000E9624]>
  1163. [00.04] <Debug: Processing Skyrim.esm TreeReachMntMossCover02 [TREE:000E9623]>
  1164. [00.04] <Debug: Ignoring Meshes\landscape\plants\reachmountainmosscover08.nif bounds volume 1107.56762695312 Skyrim.esm TreeReachMntMossCover02 [TREE:000E9623]>
  1165. [00.04] <Debug: Processing Skyrim.esm TreeReachMntMossCover01 [TREE:000E9622]>
  1166. [00.04] <Debug: Ignoring Meshes\landscape\plants\reachmountainmosscover07.nif bounds volume 1698.51525878906 Skyrim.esm TreeReachMntMossCover01 [TREE:000E9622]>
  1167. [00.04] <Debug: Processing Skyrim.esm TreeWRTempleSapling01 [TREE:000461D7]>
  1168. [00.04] <Debug: Adding Meshes\landscape\trees\wrtempletreesapling01.nif Skyrim.esm TreeWRTempleSapling01 [TREE:000461D7]>
  1169. [00.04] <Debug: Processing Skyrim.esm TreeWRTemple02 [TREE:000461C9]>
  1170. [00.04] <Debug: Adding Meshes\landscape\trees\wrtempletree02.nif Skyrim.esm TreeWRTemple02 [TREE:000461C9]>
  1171. [00.04] <Debug: Processing Skyrim.esm TreeWRTemple01 [TREE:00023611]>
  1172. [00.04] <Debug: Adding Meshes\landscape\trees\wrtempletree01.nif Skyrim.esm TreeWRTemple01 [TREE:00023611]>
  1173. [00.04] <Debug: Processing Skyrim.esm TreeBlackReachFern02 [TREE:000E1ECE]>
  1174. [00.04] <Debug: Ignoring Meshes\landscape\plants\blackreachfern02.nif bounds volume 445.468292236328 Skyrim.esm TreeBlackReachFern02 [TREE:000E1ECE]>
  1175. [00.04] <Debug: Processing Skyrim.esm TreeBlackReachFern01 [TREE:000E1ECD]>
  1176. [00.04] <Debug: Ignoring Meshes\landscape\plants\blackreachfern01.nif bounds volume 353.978820800781 Skyrim.esm TreeBlackReachFern01 [TREE:000E1ECD]>
  1177. [00.04] <Debug: Processing Skyrim.esm TreeFloraSnowberry02 "Snowberry" [TREE:000DF015]>
  1178. [00.04] <Debug: Ignoring Meshes\plants\florasnowberry02.nif bounds volume 147.417770385742 Skyrim.esm TreeFloraSnowberry02 "Snowberry" [TREE:000DF015]>
  1179. [00.04] <Debug: Processing Skyrim.esm BlackreachBush02 [TREE:000CE102]>
  1180. [00.04] <Debug: Ignoring Meshes\clutter\blackreach\blackreachbush02.nif bounds volume 317.417694091797 Skyrim.esm BlackreachBush02 [TREE:000CE102]>
  1181. [00.04] <Debug: Processing Skyrim.esm BlackreachBush01 [TREE:000CE101]>
  1182. [00.04] <Debug: Ignoring Meshes\clutter\blackreach\blackreachbush01.nif bounds volume 256.797576904297 Skyrim.esm BlackreachBush01 [TREE:000CE101]>
  1183. [00.04] <Debug: Processing Skyrim.esm TreeFloraNightshade02 "Nightshade" [TREE:000C43B6]>
  1184. [00.04] <Debug: Ignoring Meshes\plants\floranightshade02.nif bounds volume 230.071731567383 Skyrim.esm TreeFloraNightshade02 "Nightshade" [TREE:000C43B6]>
  1185. [00.04] <Debug: Processing Skyrim.esm TreeFloraNightshade01 "Nightshade" [TREE:000C43B0]>
  1186. [00.04] <Debug: Ignoring Meshes\plants\floranightshade01.nif bounds volume 192.01301574707 Skyrim.esm TreeFloraNightshade01 "Nightshade" [TREE:000C43B0]>
  1187. [00.04] <Debug: Processing Skyrim.esm TestTreeFloraMountainFlower01Blue "Mountain Flower" [TREE:0008B5C4]>
  1188. [00.04] <Debug: Ignoring Meshes\landscape\plants\testmountainflower01blue.nif bounds volume 165.411605834961 Skyrim.esm TestTreeFloraMountainFlower01Blue "Mountain Flower" [TREE:0008B5C4]>
  1189. [00.04] <Debug: Processing Skyrim.esm TreeReachTree01Snow [TREE:0006B1B8]>
  1190. [00.04] <Debug: Adding Meshes\landscape\trees\reachtree01.nif Skyrim.esm TreeReachTree01Snow [TREE:0006B1B8]>
  1191. [00.04] <Debug: Processing Skyrim.esm TreeAspen04 [TREE:0005FADA]>
  1192. [00.04] <Debug: Ignoring Meshes\landscape\trees\treeaspen04.nif bounds volume 487.956970214844 Skyrim.esm TreeAspen04 [TREE:0005FADA]>
  1193. [00.04] <Debug: Processing Skyrim.esm TreeFloraLavender01 "Lavender" [TREE:0001BB3D]>
  1194. [00.04] <Debug: Ignoring Meshes\plants\floralavender01.nif bounds volume 233.358093261719 Skyrim.esm TreeFloraLavender01 "Lavender" [TREE:0001BB3D]>
  1195. [00.04] <Debug: Processing Skyrim.esm TreeGourdCluster01 "Gourds" [TREE:000BE3E6]>
  1196. [00.04] <Debug: Ignoring Meshes\plants\gourdcluster01.nif bounds volume 152.712142944336 Skyrim.esm TreeGourdCluster01 "Gourds" [TREE:000BE3E6]>
  1197. [00.04] <Debug: Processing Skyrim.esm TreeFloraSpikyGrass02 "Spiky Grass" [TREE:000BE3E1]>
  1198. [00.04] <Debug: Ignoring Meshes\plants\floraspikygrass02.nif bounds volume 214.373504638672 Skyrim.esm TreeFloraSpikyGrass02 "Spiky Grass" [TREE:000BE3E1]>
  1199. [00.04] <Debug: Processing Skyrim.esm TreeFloraSpikyGrass01 "Spiky Grass" [TREE:000BE3E0]>
  1200. [00.04] <Debug: Ignoring Meshes\plants\floraspikygrass01.nif bounds volume 123.628479003906 Skyrim.esm TreeFloraSpikyGrass01 "Spiky Grass" [TREE:000BE3E0]>
  1201. [00.04] <Debug: Processing Skyrim.esm TreeFloraCabbage01 "Cabbage" [TREE:000BCF48]>
  1202. [00.04] <Debug: Ignoring Meshes\plants\floracabbage01.nif bounds volume 152.230087280273 Skyrim.esm TreeFloraCabbage01 "Cabbage" [TREE:000BCF48]>
  1203. [00.04] <Debug: Processing Skyrim.esm TreeFloraPotatoPlant01 "Potato Plant" [TREE:000BCF47]>
  1204. [00.04] <Debug: Ignoring Meshes\plants\florapotatoplant01.nif bounds volume 189.203598022461 Skyrim.esm TreeFloraPotatoPlant01 "Potato Plant" [TREE:000BCF47]>
  1205. [00.04] <Debug: Processing Skyrim.esm TreeFloraMountainFlower02Blue "Mountain Flower" [TREE:000BCF3F]>
  1206. [00.04] <Debug: Ignoring Meshes\plants\floramountainflower02blue.nif bounds volume 300.21826171875 Skyrim.esm TreeFloraMountainFlower02Blue "Mountain Flower" [TREE:000BCF3F]>
  1207. [00.04] <Debug: Processing Skyrim.esm TreeFloraMountainFlower02Red "Mountain Flower" [TREE:000BCF3E]>
  1208. [00.04] <Debug: Ignoring Meshes\plants\floramountainflower02red.nif bounds volume 300.21826171875 Skyrim.esm TreeFloraMountainFlower02Red "Mountain Flower" [TREE:000BCF3E]>
  1209. [00.04] <Debug: Processing Skyrim.esm TreeFloraMountainFlower01Blue "Mountain Flower" [TREE:000BCF3D]>
  1210. [00.04] <Debug: Ignoring Meshes\plants\floramountainflower01blue.nif bounds volume 165.411605834961 Skyrim.esm TreeFloraMountainFlower01Blue "Mountain Flower" [TREE:000BCF3D]>
  1211. [00.04] <Debug: Processing Skyrim.esm TreeFloraMountainFlower01Red "Mountain Flower" [TREE:000BCF3C]>
  1212. [00.04] <Debug: Ignoring Meshes\plants\floramountainflower01red.nif bounds volume 165.411605834961 Skyrim.esm TreeFloraMountainFlower01Red "Mountain Flower" [TREE:000BCF3C]>
  1213. [00.04] <Debug: Processing Skyrim.esm TreeFloraMountainFlower01Purple "Mountain Flower" [TREE:000BCF3A]>
  1214. [00.04] <Debug: Ignoring Meshes\plants\floramountainflower01purple.nif bounds volume 165.411605834961 Skyrim.esm TreeFloraMountainFlower01Purple "Mountain Flower" [TREE:000BCF3A]>
  1215. [00.04] <Debug: Processing Skyrim.esm TreeFloraSnowberry01Snow "Snowberry" [TREE:000BCF34]>
  1216. [00.04] <Debug: Ignoring Meshes\plants\florasnowberry01snow.nif bounds volume 281.412506103516 Skyrim.esm TreeFloraSnowberry01Snow "Snowberry" [TREE:000BCF34]>
  1217. [00.04] <Debug: Processing Skyrim.esm TreeFloraSnowberry01 "Snowberry" [TREE:000BCF33]>
  1218. [00.04] <Debug: Ignoring Meshes\plants\florasnowberry01.nif bounds volume 281.412506103516 Skyrim.esm TreeFloraSnowberry01 "Snowberry" [TREE:000BCF33]>
  1219. [00.04] <Debug: Processing Skyrim.esm FalmerDripAnim06 [TREE:000BCCA7]>
  1220. [00.04] <Debug: Ignoring Meshes\clutter\falmer\falmerdripanim06.nif bounds volume 185.884368896484 Skyrim.esm FalmerDripAnim06 [TREE:000BCCA7]>
  1221. [00.04] <Debug: Processing Skyrim.esm FalmerDripAnim05 [TREE:000BCCA6]>
  1222. [00.04] <Debug: Ignoring Meshes\clutter\falmer\falmerdripanim05.nif bounds volume 190.876922607422 Skyrim.esm FalmerDripAnim05 [TREE:000BCCA6]>
  1223. [00.04] <Debug: Processing Skyrim.esm FalmerDripAnim04 [TREE:000BCCA5]>
  1224. [00.04] <Debug: Ignoring Meshes\clutter\falmer\falmerdripanim04.nif bounds volume 224.964447021484 Skyrim.esm FalmerDripAnim04 [TREE:000BCCA5]>
  1225. [00.04] <Debug: Processing Skyrim.esm FalmerDripAnim03 [TREE:000BCCA4]>
  1226. [00.04] <Debug: Ignoring Meshes\clutter\falmer\falmerdripanim03.nif bounds volume 217.846282958984 Skyrim.esm FalmerDripAnim03 [TREE:000BCCA4]>
  1227. [00.04] <Debug: Processing Skyrim.esm FalmerDripAnim02 [TREE:000BCCA3]>
  1228. [00.04] <Debug: Ignoring Meshes\clutter\falmer\falmerdripanim02.nif bounds volume 297.639038085937 Skyrim.esm FalmerDripAnim02 [TREE:000BCCA3]>
  1229. [00.04] <Debug: Processing Skyrim.esm FalmerDripAnim01 [TREE:000BCCA1]>
  1230. [00.04] <Debug: Ignoring Meshes\clutter\falmer\falmerdripanim01.nif bounds volume 365.121887207031 Skyrim.esm FalmerDripAnim01 [TREE:000BCCA1]>
  1231. [00.04] <Debug: Processing Skyrim.esm TreeFloraWheat01 "Wheat" [TREE:000BB953]>
  1232. [00.04] <Debug: Ignoring Meshes\plants\florawheat01.nif bounds volume 243.64729309082 Skyrim.esm TreeFloraWheat01 "Wheat" [TREE:000BB953]>
  1233. [00.04] <Debug: Processing Skyrim.esm TreeFloraLeek01 "Leek" [TREE:000BB952]>
  1234. [00.04] <Debug: Ignoring Meshes\plants\floraleek01.nif bounds volume 158.031646728516 Skyrim.esm TreeFloraLeek01 "Leek" [TREE:000BB952]>
  1235. [00.04] <Debug: Processing Skyrim.esm TreeFloraHangingMoss03 "Hanging Moss" [TREE:000BB951]>
  1236. [00.04] <Debug: Ignoring Meshes\plants\florahangingmoss03.nif bounds volume 124.611396789551 Skyrim.esm TreeFloraHangingMoss03 "Hanging Moss" [TREE:000BB951]>
  1237. [00.04] <Debug: Processing Skyrim.esm TreeFloraHangingMoss02 "Hanging Moss" [TREE:000BB950]>
  1238. [00.04] <Debug: Ignoring Meshes\plants\florahangingmoss02.nif bounds volume 209.726013183594 Skyrim.esm TreeFloraHangingMoss02 "Hanging Moss" [TREE:000BB950]>
  1239. [00.04] <Debug: Processing Skyrim.esm TreeFloraHangingMoss01 "Hanging Moss" [TREE:000BB94F]>
  1240. [00.04] <Debug: Ignoring Meshes\plants\florahangingmoss01.nif bounds volume 238.155410766602 Skyrim.esm TreeFloraHangingMoss01 "Hanging Moss" [TREE:000BB94F]>
  1241. [00.04] <Debug: Processing Skyrim.esm TreeFloraDragonsTongue02 "Dragon's Tongue" [TREE:000BB94E]>
  1242. [00.04] <Debug: Ignoring Meshes\plants\floradragonstongue02.nif bounds volume 230.071731567383 Skyrim.esm TreeFloraDragonsTongue02 "Dragon's Tongue" [TREE:000BB94E]>
  1243. [00.04] <Debug: Processing Skyrim.esm TreeFloraDragonsTongue01 "Dragon's Tongue" [TREE:000BB94D]>
  1244. [00.04] <Debug: Ignoring Meshes\plants\floradragonstongue01.nif bounds volume 192.01301574707 Skyrim.esm TreeFloraDragonsTongue01 "Dragon's Tongue" [TREE:000BB94D]>
  1245. [00.04] <Debug: Processing Skyrim.esm TreeFloraDeathBell02 "Deathbell" [TREE:000BB94C]>
  1246. [00.04] <Debug: Ignoring Meshes\plants\floradeathbell02.nif bounds volume 359.628967285156 Skyrim.esm TreeFloraDeathBell02 "Deathbell" [TREE:000BB94C]>
  1247. [00.04] <Debug: Processing Skyrim.esm TreeFloraDeathBell01 "Deathbell" [TREE:000BB94B]>
  1248. [00.04] <Debug: Ignoring Meshes\plants\floradeathbell01.nif bounds volume 240.249862670898 Skyrim.esm TreeFloraDeathBell01 "Deathbell" [TREE:000BB94B]>
  1249. [00.04] <Debug: Processing Skyrim.esm TreeFloraCanisRoot01 "Canis Root" [TREE:000BB94A]>
  1250. [00.04] <Debug: Ignoring Meshes\plants\floracanisroot01.nif bounds volume 158.031646728516 Skyrim.esm TreeFloraCanisRoot01 "Canis Root" [TREE:000BB94A]>
  1251. [00.04] <Debug: Processing Skyrim.esm TreeFloraJazBay01 "Jazbay" [TREE:000BB949]>
  1252. [00.04] <Debug: Ignoring Meshes\plants\florajazbay01.nif bounds volume 217.94953918457 Skyrim.esm TreeFloraJazBay01 "Jazbay" [TREE:000BB949]>
  1253. [00.04] <Debug: Processing Skyrim.esm TreeFloraJuniper01 "Juniper" [TREE:000BB948]>
  1254. [00.04] <Debug: Ignoring Meshes\plants\florajuniper01.nif bounds volume 640.675415039063 Skyrim.esm TreeFloraJuniper01 "Juniper" [TREE:000BB948]>
  1255. [00.04] <Debug: Processing Skyrim.esm TreeFloraTundraCotton01 "Tundra Cotton" [TREE:000BB947]>
  1256. [00.04] <Debug: Ignoring Meshes\plants\floratundracotton01.nif bounds volume 113.51651763916 Skyrim.esm TreeFloraTundraCotton01 "Tundra Cotton" [TREE:000BB947]>
  1257. [00.04] <Debug: Processing Skyrim.esm TreePineForest05Dead [TREE:000B927E]>
  1258. [00.04] <Debug: Processing Skyrim.esm TreePineForest04Dead [TREE:000B927D]>
  1259. [00.04] <Debug: Processing Skyrim.esm TreePineForest03Dead [TREE:000B927C]>
  1260. [00.04] <Debug: Processing Skyrim.esm TreePineForest02Dead [TREE:000B927B]>
  1261. [00.04] <Debug: Processing Skyrim.esm TreePineForest01Dead [TREE:000B927A]>
  1262. [00.04] <Debug: Processing Skyrim.esm TreeFloraMountainFlower02Purple "Mountain Flower" [TREE:000B91F8]>
  1263. [00.04] <Debug: Ignoring Meshes\plants\floramountainflower02purple.nif bounds volume 300.21826171875 Skyrim.esm TreeFloraMountainFlower02Purple "Mountain Flower" [TREE:000B91F8]>
  1264. [00.04] <Debug: Processing Skyrim.esm TreeFloraThistle01 "Thistle" [TREE:000B91F0]>
  1265. [00.04] <Debug: Ignoring Meshes\plants\florathistle01.nif bounds volume 245.705108642578 Skyrim.esm TreeFloraThistle01 "Thistle" [TREE:000B91F0]>
  1266. [00.04] <Debug: Processing Skyrim.esm TreeTundraDriftWoodTree01 [TREE:000B8F53]>
  1267. [00.04] <Debug: Processing Skyrim.esm TreeReachCliffTree02 [TREE:000B8A77]>
  1268. [00.04] <Debug: Processing Skyrim.esm TreeReachCliffTree01 [TREE:000B8A76]>
  1269. [00.04] <Debug: Processing Skyrim.esm TreeReachTreeStump01 [TREE:000B8A75]>
  1270. [00.04] <Debug: Ignoring Meshes\landscape\trees\reachtreestump01.nif bounds volume 499.764953613281 Skyrim.esm TreeReachTreeStump01 [TREE:000B8A75]>
  1271. [00.04] <Debug: Processing Skyrim.esm TreeReachTree02 [TREE:000B8A74]>
  1272. [00.04] <Debug: Processing Skyrim.esm TreeReachTree01 [TREE:000B8A73]>
  1273. [00.04] <Debug: Processing Skyrim.esm TreeKelpTallStatic01 [TREE:000B8A72]>
  1274. [00.04] <Debug: Ignoring Meshes\landscape\plants\kelptallstatic01.nif bounds volume 312.515594482422 Skyrim.esm TreeKelpTallStatic01 [TREE:000B8A72]>
  1275. [00.04] <Debug: Processing Skyrim.esm TreeKelpShortStatic01 [TREE:000B8A71]>
  1276. [00.04] <Debug: Ignoring Meshes\landscape\plants\kelpshortstatic01.nif bounds volume 119.837387084961 Skyrim.esm TreeKelpShortStatic01 [TREE:000B8A71]>
  1277. [00.04] <Debug: Processing Skyrim.esm TreeReachFern03 [TREE:000B8A70]>
  1278. [00.04] <Debug: Ignoring Meshes\landscape\plants\reachfern03.nif bounds volume 288.513427734375 Skyrim.esm TreeReachFern03 [TREE:000B8A70]>
  1279. [00.04] <Debug: Processing Skyrim.esm TreeReachFern02 [TREE:000B8A6F]>
  1280. [00.04] <Debug: Ignoring Meshes\landscape\plants\reachfern02.nif bounds volume 223.883895874023 Skyrim.esm TreeReachFern02 [TREE:000B8A6F]>
  1281. [00.04] <Debug: Processing Skyrim.esm TreeReachFern01 [TREE:000B8A6E]>
  1282. [00.04] <Debug: Ignoring Meshes\landscape\plants\reachfern01.nif bounds volume 220.764587402344 Skyrim.esm TreeReachFern01 [TREE:000B8A6E]>
  1283. [00.04] <Debug: Processing Skyrim.esm TreeFallForestFernCluster04 [TREE:000B8A6D]>
  1284. [00.04] <Debug: Ignoring Meshes\landscape\plants\fallforestferncluster04.nif bounds volume 262.070587158203 Skyrim.esm TreeFallForestFernCluster04 [TREE:000B8A6D]>
  1285. [00.04] <Debug: Processing Skyrim.esm TreeFallForestFernCluster03 [TREE:000B8A6C]>
  1286. [00.04] <Debug: Ignoring Meshes\landscape\plants\fallforestferncluster03.nif bounds volume 202.366012573242 Skyrim.esm TreeFallForestFernCluster03 [TREE:000B8A6C]>
  1287. [00.04] <Debug: Processing Skyrim.esm TreeFallForestFernCluster02 [TREE:000B8A6B]>
  1288. [00.04] <Debug: Ignoring Meshes\landscape\plants\fallforestferncluster02.nif bounds volume 200.646453857422 Skyrim.esm TreeFallForestFernCluster02 [TREE:000B8A6B]>
  1289. [00.04] <Debug: Processing Skyrim.esm TreeFallForestFernCluster01 [TREE:000B8A6A]>
  1290. [00.04] <Debug: Ignoring Meshes\landscape\plants\fallforestferncluster01.nif bounds volume 116.228225708008 Skyrim.esm TreeFallForestFernCluster01 [TREE:000B8A6A]>
  1291. [00.04] <Debug: Processing Skyrim.esm TreeReachBush02 [TREE:000B8A69]>
  1292. [00.04] <Debug: Ignoring Meshes\landscape\plants\reachbush02.nif bounds volume 317.417694091797 Skyrim.esm TreeReachBush02 [TREE:000B8A69]>
  1293. [00.04] <Debug: Processing Skyrim.esm TreeSwordFernCluster06 [TREE:000B8A68]>
  1294. [00.04] <Debug: Ignoring Meshes\landscape\plants\swordferncluster06.nif bounds volume 199.404113769531 Skyrim.esm TreeSwordFernCluster06 [TREE:000B8A68]>
  1295. [00.04] <Debug: Processing Skyrim.esm TreeSwordFernCluster05 [TREE:000B8A67]>
  1296. [00.04] <Debug: Ignoring Meshes\landscape\plants\swordferncluster05.nif bounds volume 267.906707763672 Skyrim.esm TreeSwordFernCluster05 [TREE:000B8A67]>
  1297. [00.04] <Debug: Processing Skyrim.esm TreeSwordFernCluster04 [TREE:000B8A66]>
  1298. [00.04] <Debug: Ignoring Meshes\landscape\plants\swordferncluster04.nif bounds volume 240.919067382813 Skyrim.esm TreeSwordFernCluster04 [TREE:000B8A66]>
  1299. [00.04] <Debug: Processing Skyrim.esm TreeSwordFernCluster03 [TREE:000B8A65]>
  1300. [00.04] <Debug: Ignoring Meshes\landscape\plants\swordferncluster03.nif bounds volume 277.274230957031 Skyrim.esm TreeSwordFernCluster03 [TREE:000B8A65]>
  1301. [00.04] <Debug: Processing Skyrim.esm TreeSwordFernCluster02 [TREE:000B8A64]>
  1302. [00.04] <Debug: Ignoring Meshes\landscape\plants\swordferncluster02.nif bounds volume 322.274719238281 Skyrim.esm TreeSwordFernCluster02 [TREE:000B8A64]>
  1303. [00.04] <Debug: Processing Skyrim.esm TreeClover01 [TREE:000B8A62]>
  1304. [00.04] <Debug: Ignoring Meshes\landscape\plants\clover01.nif bounds volume 328.764343261719 Skyrim.esm TreeClover01 [TREE:000B8A62]>
  1305. [00.04] <Debug: Processing Skyrim.esm TreeSwordFernCluster01 [TREE:000B8A59]>
  1306. [00.04] <Debug: Ignoring Meshes\landscape\plants\swordferncluster01.nif bounds volume 299.167175292969 Skyrim.esm TreeSwordFernCluster01 [TREE:000B8A59]>
  1307. [00.04] <Debug: Processing Skyrim.esm TreeReachBush01 [TREE:000B8A57]>
  1308. [00.04] <Debug: Ignoring Meshes\landscape\plants\reachbush01.nif bounds volume 256.797576904297 Skyrim.esm TreeReachBush01 [TREE:000B8A57]>
  1309. [00.04] <Debug: Processing Skyrim.esm TreeSwordFern06 [TREE:000B73C2]>
  1310. [00.04] <Debug: Ignoring Meshes\landscape\plants\swordfern06.nif bounds volume 108.761207580566 Skyrim.esm TreeSwordFern06 [TREE:000B73C2]>
  1311. [00.04] <Debug: Processing Skyrim.esm TreeSwordFern05 [TREE:000B73C0]>
  1312. [00.04] <Debug: Ignoring Meshes\landscape\plants\swordfern05.nif bounds volume 136.183700561523 Skyrim.esm TreeSwordFern05 [TREE:000B73C0]>
  1313. [00.04] <Debug: Processing Skyrim.esm TreeSwordFern04 [TREE:000B73BE]>
  1314. [00.04] <Debug: Ignoring Meshes\landscape\plants\swordfern04.nif bounds volume 191.379211425781 Skyrim.esm TreeSwordFern04 [TREE:000B73BE]>
  1315. [00.04] <Debug: Processing Skyrim.esm TreeSwordFern03 [TREE:000B73BC]>
  1316. [00.04] <Debug: Ignoring Meshes\landscape\plants\swordfern03.nif bounds volume 180.047210693359 Skyrim.esm TreeSwordFern03 [TREE:000B73BC]>
  1317. [00.04] <Debug: Processing Skyrim.esm TreeSwordFern02 [TREE:000B73BA]>
  1318. [00.04] <Debug: Ignoring Meshes\landscape\plants\swordfern02.nif bounds volume 184.805297851562 Skyrim.esm TreeSwordFern02 [TREE:000B73BA]>
  1319. [00.04] <Debug: Processing Skyrim.esm TreeSwordFern01 [TREE:000B73B8]>
  1320. [00.04] <Debug: Ignoring Meshes\landscape\plants\swordfern01.nif bounds volume 183.613723754883 Skyrim.esm TreeSwordFern01 [TREE:000B73B8]>
  1321. [00.04] <Debug: Processing Skyrim.esm NightingaleBanner06 [TREE:000B11D8]>
  1322. [00.04] <Debug: Ignoring Meshes\clutter\nightingale\nightingalebanner06.nif bounds volume 126.07933807373 Skyrim.esm NightingaleBanner06 [TREE:000B11D8]>
  1323. [00.04] <Debug: Processing Skyrim.esm NightingaleBanner05 [TREE:000B11D7]>
  1324. [00.04] <Debug: Ignoring Meshes\clutter\nightingale\nightingalebanner05.nif bounds volume 139.717575073242 Skyrim.esm NightingaleBanner05 [TREE:000B11D7]>
  1325. [00.04] <Debug: Processing Skyrim.esm NightingaleBanner04 [TREE:000B11D6]>
  1326. [00.04] <Debug: Ignoring Meshes\clutter\nightingale\nightingalebanner04.nif bounds volume 158.319290161133 Skyrim.esm NightingaleBanner04 [TREE:000B11D6]>
  1327. [00.04] <Debug: Processing Skyrim.esm NightingaleBanner03 [TREE:000B11D5]>
  1328. [00.04] <Debug: Ignoring Meshes\clutter\nightingale\nightingalebanner03.nif bounds volume 176.252655029297 Skyrim.esm NightingaleBanner03 [TREE:000B11D5]>
  1329. [00.04] <Debug: Processing Skyrim.esm NightingaleBanner02 [TREE:000B11D4]>
  1330. [00.04] <Debug: Ignoring Meshes\clutter\nightingale\nightingalebanner02.nif bounds volume 193.847885131836 Skyrim.esm NightingaleBanner02 [TREE:000B11D4]>
  1331. [00.04] <Debug: Processing Skyrim.esm NightingaleBanner01 [TREE:000B11D3]>
  1332. [00.04] <Debug: Ignoring Meshes\clutter\nightingale\nightingalebanner01.nif bounds volume 193.847885131836 Skyrim.esm NightingaleBanner01 [TREE:000B11D3]>
  1333. [00.04] <Debug: Processing Enhanced Landscapes.esp TreeThicket01Snow [TREE:000ABD65]>
  1334. [00.04] <Debug: Ignoring Meshes\placeholder\zeromesh01.nif bounds volume 0 Enhanced Landscapes.esp TreeThicket01Snow [TREE:000ABD65]>
  1335. [00.04] <Debug: Processing Skyrim.esm TreeFallForestShrub02 [TREE:000AAE90]>
  1336. [00.04] <Debug: Ignoring Meshes\landscape\plants\fallforestshrub02.nif bounds volume 312.469207763672 Skyrim.esm TreeFallForestShrub02 [TREE:000AAE90]>
  1337. [00.04] <Debug: Processing Skyrim.esm TreeFallForestShrub01 [TREE:000AAE8F]>
  1338. [00.04] <Debug: Ignoring Meshes\landscape\plants\fallforestshrub01.nif bounds volume 486.749420166016 Skyrim.esm TreeFallForestShrub01 [TREE:000AAE8F]>
  1339. [00.04] <Debug: Processing Skyrim.esm TreeReachShrub02 [TREE:000AAE8E]>
  1340. [00.04] <Debug: Ignoring Meshes\landscape\plants\reachshrub02.nif bounds volume 513.630187988281 Skyrim.esm TreeReachShrub02 [TREE:000AAE8E]>
  1341. [00.04] <Debug: Processing Skyrim.esm TreeReachShrub01 [TREE:000AAE8D]>
  1342. [00.04] <Debug: Ignoring Meshes\landscape\plants\reachshrub01.nif bounds volume 247.374206542969 Skyrim.esm TreeReachShrub01 [TREE:000AAE8D]>
  1343. [00.04] <Debug: Processing Skyrim.esm TreeTundraShrub10 [TREE:000AAE8B]>
  1344. [00.04] <Debug: Ignoring Meshes\landscape\plants\tundrashrub10.nif bounds volume 339.819061279297 Skyrim.esm TreeTundraShrub10 [TREE:000AAE8B]>
  1345. [00.04] <Debug: Processing Skyrim.esm TreeTundraShrub09 [TREE:000AAE89]>
  1346. [00.04] <Debug: Ignoring Meshes\landscape\plants\tundrashrub09.nif bounds volume 643.036560058594 Skyrim.esm TreeTundraShrub09 [TREE:000AAE89]>
  1347. [00.04] <Debug: Processing Skyrim.esm TreeTundraShrub08 [TREE:000AAE87]>
  1348. [00.04] <Debug: Ignoring Meshes\landscape\plants\tundrashrub08.nif bounds volume 251.694259643555 Skyrim.esm TreeTundraShrub08 [TREE:000AAE87]>
  1349. [00.04] <Debug: Processing Skyrim.esm TreeTundraShrub07 [TREE:000AAE85]>
  1350. [00.04] <Debug: Ignoring Meshes\landscape\plants\tundrashrub07.nif bounds volume 226.539184570313 Skyrim.esm TreeTundraShrub07 [TREE:000AAE85]>
  1351. [00.04] <Debug: Processing Skyrim.esm TreeTundraShrub06 [TREE:000AAE83]>
  1352. [00.04] <Debug: Ignoring Meshes\landscape\plants\tundrashrub06.nif bounds volume 738.485595703125 Skyrim.esm TreeTundraShrub06 [TREE:000AAE83]>
  1353. [00.04] <Debug: Processing Skyrim.esm TreeTundraShrub05 [TREE:000AAE81]>
  1354. [00.04] <Debug: Ignoring Meshes\landscape\plants\tundrashrub05.nif bounds volume 339.819061279297 Skyrim.esm TreeTundraShrub05 [TREE:000AAE81]>
  1355. [00.04] <Debug: Processing Skyrim.esm TreeTundraShrub04 [TREE:000AAE7F]>
  1356. [00.04] <Debug: Ignoring Meshes\landscape\plants\tundrashrub04.nif bounds volume 657.379638671875 Skyrim.esm TreeTundraShrub04 [TREE:000AAE7F]>
  1357. [00.04] <Debug: Processing Skyrim.esm TreeTundraShrub03 [TREE:000AAE7B]>
  1358. [00.04] <Debug: Ignoring Meshes\landscape\plants\tundrashrub03.nif bounds volume 643.036560058594 Skyrim.esm TreeTundraShrub03 [TREE:000AAE7B]>
  1359. [00.04] <Debug: Processing Skyrim.esm TreeTundraShrub02 [TREE:000AAE7A]>
  1360. [00.04] <Debug: Ignoring Meshes\landscape\plants\tundrashrub02.nif bounds volume 325.52880859375 Skyrim.esm TreeTundraShrub02 [TREE:000AAE7A]>
  1361. [00.04] <Debug: Processing Skyrim.esm TreeTundraShrub01 [TREE:000AAE79]>
  1362. [00.04] <Debug: Ignoring Meshes\landscape\plants\tundrashrub01.nif bounds volume 284.387054443359 Skyrim.esm TreeTundraShrub01 [TREE:000AAE79]>
  1363. [00.04] <Debug: Processing Skyrim.esm TreeYellowShrub03 [TREE:000AAE75]>
  1364. [00.04] <Debug: Ignoring Meshes\landscape\plants\yellowshrub03.nif bounds volume 379.327026367188 Skyrim.esm TreeYellowShrub03 [TREE:000AAE75]>
  1365. [00.04] <Debug: Processing Skyrim.esm TreeYellowShrub02 [TREE:000AAE74]>
  1366. [00.04] <Debug: Ignoring Meshes\landscape\plants\yellowshrub02.nif bounds volume 347.782989501953 Skyrim.esm TreeYellowShrub02 [TREE:000AAE74]>
  1367. [00.04] <Debug: Processing Skyrim.esm TreeYellowShrub01 [TREE:000AAE73]>
  1368. [00.04] <Debug: Ignoring Meshes\landscape\plants\yellowshrub01.nif bounds volume 316.091766357422 Skyrim.esm TreeYellowShrub01 [TREE:000AAE73]>
  1369. [00.04] <Debug: Processing Enhanced Landscapes.esp TreeThicket01 [TREE:000A7329]>
  1370. [00.04] <Debug: Ignoring Meshes\placeholder\zeromesh01.nif bounds volume 0 Enhanced Landscapes.esp TreeThicket01 [TREE:000A7329]>
  1371. [00.04] <Debug: Processing Enhanced Landscapes.esp TreeDeadShrubSnow [TREE:000A731D]>
  1372. [00.04] <Debug: Ignoring Meshes\placeholder\zeromesh01.nif bounds volume 0 Enhanced Landscapes.esp TreeDeadShrubSnow [TREE:000A731D]>
  1373. [00.04] <Debug: Processing Enhanced Landscapes.esp TreeDeadShrub [TREE:000A731C]>
  1374. [00.04] <Debug: Ignoring Meshes\placeholder\zeromesh01.nif bounds volume 0 Enhanced Landscapes.esp TreeDeadShrub [TREE:000A731C]>
  1375. [00.04] <Debug: Processing Skyrim.esm TreePineShrub03Snow [TREE:000A7313]>
  1376. [00.04] <Debug: Ignoring Meshes\landscape\plants\pineshrub03snow.nif bounds volume 523.897888183594 Skyrim.esm TreePineShrub03Snow [TREE:000A7313]>
  1377. [00.04] <Debug: Processing Skyrim.esm TreePineShrub03 [TREE:000A7312]>
  1378. [00.04] <Debug: Ignoring Meshes\landscape\plants\pineshrub03.nif bounds volume 523.897888183594 Skyrim.esm TreePineShrub03 [TREE:000A7312]>
  1379. [00.04] <Debug: Processing Skyrim.esm TreeVineMaple01Snow [TREE:0009DAA5]>
  1380. [00.04] <Debug: Ignoring Meshes\landscape\plants\vinemaple01snow.nif bounds volume 352.686828613281 Skyrim.esm TreeVineMaple01Snow [TREE:0009DAA5]>
  1381. [00.04] <Debug: Processing Skyrim.esm TreeVineMaple01 [TREE:0009DAA4]>
  1382. [00.04] <Debug: Ignoring Meshes\landscape\plants\vinemaple01.nif bounds volume 352.686828613281 Skyrim.esm TreeVineMaple01 [TREE:0009DAA4]>
  1383. [00.04] <Debug: Processing Skyrim.esm TreePineShrub01 [TREE:0009DAA3]>
  1384. [00.04] <Debug: Ignoring Meshes\landscape\plants\pineshrub01.nif bounds volume 388.202270507812 Skyrim.esm TreePineShrub01 [TREE:0009DAA3]>
  1385. [00.04] <Debug: Processing Skyrim.esm TreePineShrub01Snow [TREE:0009DAA2]>
  1386. [00.04] <Debug: Ignoring Meshes\landscape\plants\pineshrub01snow.nif bounds volume 388.202270507812 Skyrim.esm TreePineShrub01Snow [TREE:0009DAA2]>
  1387. [00.04] <Debug: Processing Skyrim.esm TreePineShrub02Snow [TREE:0009DAA1]>
  1388. [00.04] <Debug: Ignoring Meshes\landscape\plants\pineshrub02snow.nif bounds volume 915.967224121094 Skyrim.esm TreePineShrub02Snow [TREE:0009DAA1]>
  1389. [00.04] <Debug: Processing Skyrim.esm TreePineShrub02 [TREE:0009DAA0]>
  1390. [00.04] <Debug: Ignoring Meshes\landscape\plants\pineshrub02.nif bounds volume 915.967224121094 Skyrim.esm TreePineShrub02 [TREE:0009DAA0]>
  1391. [00.04] <Debug: Processing Skyrim.esm TreeAspen05 [TREE:0007614B]>
  1392. [00.04] <Debug: Processing Skyrim.esm TreeAspen06 [TREE:0007614A]>
  1393. [00.04] <Debug: Processing Skyrim.esm TreeAspen02 [TREE:0006C9D5]>
  1394. [00.04] <Debug: Processing Skyrim.esm TreeAspen03 [TREE:0006C9D4]>
  1395. [00.04] <Debug: Processing Skyrim.esm TreeAspen01 [TREE:0006A9E6]>
  1396. [00.04] <Debug: Processing Skyrim.esm TreePineForestSnowL01 [TREE:0005D2DB]>
  1397. [00.04] <Debug: Processing Skyrim.esm TreePineForestSnowL02 [TREE:0005D2DA]>
  1398. [00.04] <Debug: Processing Skyrim.esm TreePineForestSnowL03 [TREE:0005D2D9]>
  1399. [00.04] <Debug: Processing Skyrim.esm TreePineForestSnowL04 [TREE:0005D2D8]>
  1400. [00.04] <Debug: Processing Skyrim.esm TreePineForestSnowL05 [TREE:0005D2D7]>
  1401. [00.04] <Debug: Processing Skyrim.esm TreePineForestSnow01 [TREE:0005C072]>
  1402. [00.04] <Debug: Processing Skyrim.esm TreePineForestSnow02 [TREE:0005C071]>
  1403. [00.04] <Debug: Processing Skyrim.esm TreePineForestSnow03 [TREE:0005C070]>
  1404. [00.04] <Debug: Processing Skyrim.esm TreePineForestSnow04 [TREE:0005C06F]>
  1405. [00.04] <Debug: Processing Skyrim.esm TreePineForestSnow05 [TREE:0005C06E]>
  1406. [00.04] <Debug: Processing Skyrim.esm TreePineForest05 [TREE:00051126]>
  1407. [00.04] <Debug: Processing Skyrim.esm TreePineForest04 [TREE:0004FBB0]>
  1408. [00.04] <Debug: Processing Skyrim.esm TreePineForest03 [TREE:0004B016]>
  1409. [00.04] <Debug: Processing Skyrim.esm TreePineForest02 [TREE:00018A02]>
  1410. [00.04] <Debug: Processing Skyrim.esm TreePineForest01 [TREE:0001306D]>
  1411. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp FieldGrass02 [GRAS:001098CA]>
  1412. [00.04] <Debug: Processing Insignificant Object Remover.esp RockGrassSnow01 [GRAS:000F871E]>
  1413. [00.04] <Debug: Adding Meshes\landscape\grass\rockgrasssnowobj01.nif Insignificant Object Remover.esp RockGrassSnow01 [GRAS:000F871E]>
  1414. [00.04] <Debug: Ignoring Meshes\landscape\grass\rockgrasssnowobj01.nif bounds volume 0 Insignificant Object Remover.esp RockGrassSnow01 [GRAS:000F871E]>
  1415. [00.04] <Debug: Processing Insignificant Object Remover.esp RockGrassWater01 [GRAS:000F871D]>
  1416. [00.04] <Debug: Adding Meshes\landscape\grass\rockgrasswater01.nif Insignificant Object Remover.esp RockGrassWater01 [GRAS:000F871D]>
  1417. [00.04] <Debug: Ignoring Meshes\landscape\grass\rockgrasswater01.nif bounds volume 0 Insignificant Object Remover.esp RockGrassWater01 [GRAS:000F871D]>
  1418. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ForestGrass02 [GRAS:000F69A4]>
  1419. [00.04] <Debug: Adding Meshes\landscape\grass\forestgrass02.nif Verdant - A Skyrim Grass Plugin.esp ForestGrass02 [GRAS:000F69A4]>
  1420. [00.04] <Debug: Ignoring Meshes\landscape\grass\forestgrass02.nif bounds volume 121.938507080078 Verdant - A Skyrim Grass Plugin.esp ForestGrass02 [GRAS:000F69A4]>
  1421. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp SnowGrass02 [GRAS:000F17FE]>
  1422. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp SnowGrass01Light [GRAS:000F17FD]>
  1423. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp SnowGrass01Forest [GRAS:000BC025]>
  1424. [00.04] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Verdant - A Skyrim Grass Plugin.esp SnowGrass01Forest [GRAS:000BC025]>
  1425. [00.04] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Verdant - A Skyrim Grass Plugin.esp SnowGrass01Forest [GRAS:000BC025]>
  1426. [00.04] <Debug: Processing Insignificant Object Remover.esp WaterCoralGrass01 [GRAS:0007AACC]>
  1427. [00.04] <Debug: Adding Meshes\landscape\grass\watercoralgrass01.nif Insignificant Object Remover.esp WaterCoralGrass01 [GRAS:0007AACC]>
  1428. [00.04] <Debug: Ignoring Meshes\landscape\grass\watercoralgrass01.nif bounds volume 155.261077880859 Insignificant Object Remover.esp WaterCoralGrass01 [GRAS:0007AACC]>
  1429. [00.04] <Debug: Processing Insignificant Object Remover.esp WaterKelpGrass02 [GRAS:00078F6E]>
  1430. [00.04] <Debug: Adding Meshes\landscape\grass\waterkelpshort01.nif Insignificant Object Remover.esp WaterKelpGrass02 [GRAS:00078F6E]>
  1431. [00.04] <Debug: Ignoring Meshes\landscape\grass\waterkelpshort01.nif bounds volume 119.837387084961 Insignificant Object Remover.esp WaterKelpGrass02 [GRAS:00078F6E]>
  1432. [00.04] <Debug: Processing Insignificant Object Remover.esp WaterKelpGrass01 [GRAS:00078F6D]>
  1433. [00.04] <Debug: Adding Meshes\landscape\grass\waterkelptall01.nif Insignificant Object Remover.esp WaterKelpGrass01 [GRAS:00078F6D]>
  1434. [00.04] <Debug: Ignoring Meshes\landscape\grass\waterkelptall01.nif bounds volume 314.44873046875 Insignificant Object Remover.esp WaterKelpGrass01 [GRAS:00078F6D]>
  1435. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp BeachGrass02 [GRAS:00074A8C]>
  1436. [00.04] <Debug: Adding Meshes\landscape\grass\beachgrassobj02.nif Verdant - A Skyrim Grass Plugin.esp BeachGrass02 [GRAS:00074A8C]>
  1437. [00.04] <Debug: Adding Meshes\landscape\grass\beachgrassobj02.nif Verdant - A Skyrim Grass Plugin.esp BeachGrass02 [GRAS:00074A8C]>
  1438. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp BeachGrass01 [GRAS:00074A8B]>
  1439. [00.04] <Debug: Adding Meshes\landscape\grass\beachgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp BeachGrass01 [GRAS:00074A8B]>
  1440. [00.04] <Debug: Adding Meshes\landscape\grass\beachgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp BeachGrass01 [GRAS:00074A8B]>
  1441. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp FrozenMarshGrass01 [GRAS:0004013C]>
  1442. [00.04] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp FrozenMarshGrass01 [GRAS:0004013C]>
  1443. [00.04] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp FrozenMarshGrass01 [GRAS:0004013C]>
  1444. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp VolcanicGrass02 [GRAS:00071CF5]>
  1445. [00.04] <Debug: Adding Meshes\landscape\grass\volcanicgrassobj02.nif Verdant - A Skyrim Grass Plugin.esp VolcanicGrass02 [GRAS:00071CF5]>
  1446. [00.04] <Debug: Adding Meshes\landscape\grass\volcanicgrassobj02.nif Verdant - A Skyrim Grass Plugin.esp VolcanicGrass02 [GRAS:00071CF5]>
  1447. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp VolcanicGrass01 [GRAS:000713D8]>
  1448. [00.04] <Debug: Adding Meshes\landscape\grass\volcanicgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp VolcanicGrass01 [GRAS:000713D8]>
  1449. [00.04] <Debug: Adding Meshes\landscape\grass\volcanicgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp VolcanicGrass01 [GRAS:000713D8]>
  1450. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp FallForestGrass02 [GRAS:0005B5A8]>
  1451. [00.04] <Debug: Adding Meshes\landscape\grass\fallforestgrassobj02.nif Verdant - A Skyrim Grass Plugin.esp FallForestGrass02 [GRAS:0005B5A8]>
  1452. [00.04] <Debug: Ignoring Meshes\landscape\grass\fallforestgrassobj02.nif bounds volume 131.51806640625 Verdant - A Skyrim Grass Plugin.esp FallForestGrass02 [GRAS:0005B5A8]>
  1453. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp FallForestGrass01 [GRAS:000597D1]>
  1454. [00.04] <Debug: Adding Meshes\landscape\grass\fallforestgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp FallForestGrass01 [GRAS:000597D1]>
  1455. [00.04] <Debug: Adding Meshes\landscape\grass\fallforestgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp FallForestGrass01 [GRAS:000597D1]>
  1456. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ReachGrass02 [GRAS:00053903]>
  1457. [00.04] <Debug: Adding Meshes\landscape\grass\reachgrassobj02.nif Verdant - A Skyrim Grass Plugin.esp ReachGrass02 [GRAS:00053903]>
  1458. [00.04] <Debug: Adding Meshes\landscape\grass\reachgrassobj02.nif Verdant - A Skyrim Grass Plugin.esp ReachGrass02 [GRAS:00053903]>
  1459. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ReachGrass01 [GRAS:00053491]>
  1460. [00.04] <Debug: Adding Meshes\landscape\grass\reachgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp ReachGrass01 [GRAS:00053491]>
  1461. [00.04] <Debug: Adding Meshes\landscape\grass\reachgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp ReachGrass01 [GRAS:00053491]>
  1462. [00.04] <Debug: Processing Insignificant Object Remover.esp RockGrass01 [GRAS:00048749]>
  1463. [00.04] <Debug: Adding Meshes\landscape\grass\rockgrass01.nif Insignificant Object Remover.esp RockGrass01 [GRAS:00048749]>
  1464. [00.04] <Debug: Ignoring Meshes\landscape\grass\rockgrass01.nif bounds volume 77.4983901977539 Insignificant Object Remover.esp RockGrass01 [GRAS:00048749]>
  1465. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp TundraGrass04 [GRAS:000336FA]>
  1466. [00.04] <Debug: Adding Meshes\landscape\grass\tundragrassobj04.nif Verdant - A Skyrim Grass Plugin.esp TundraGrass04 [GRAS:000336FA]>
  1467. [00.04] <Debug: Adding Meshes\landscape\grass\tundragrassobj04.nif Verdant - A Skyrim Grass Plugin.esp TundraGrass04 [GRAS:000336FA]>
  1468. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp TundraGrass03 [GRAS:0002ACD3]>
  1469. [00.04] <Debug: Adding Meshes\landscape\grass\tundragrassobj03.nif Verdant - A Skyrim Grass Plugin.esp TundraGrass03 [GRAS:0002ACD3]>
  1470. [00.04] <Debug: Adding Meshes\landscape\grass\tundragrassobj03.nif Verdant - A Skyrim Grass Plugin.esp TundraGrass03 [GRAS:0002ACD3]>
  1471. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp TundraGrass01 [GRAS:0002F3FA]>
  1472. [00.04] <Debug: Adding Meshes\landscape\grass\tundragrass01.nif Verdant - A Skyrim Grass Plugin.esp TundraGrass01 [GRAS:0002F3FA]>
  1473. [00.04] <Debug: Adding Meshes\landscape\grass\tundragrass01.nif Verdant - A Skyrim Grass Plugin.esp TundraGrass01 [GRAS:0002F3FA]>
  1474. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp SnowGrass01 [GRAS:0001CC70]>
  1475. [00.04] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Verdant - A Skyrim Grass Plugin.esp SnowGrass01 [GRAS:0001CC70]>
  1476. [00.04] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Verdant - A Skyrim Grass Plugin.esp SnowGrass01 [GRAS:0001CC70]>
  1477. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp FernGrass01 [GRAS:000173F4]>
  1478. [00.04] <Debug: Adding Meshes\landscape\grass\ferngrass01.nif Verdant - A Skyrim Grass Plugin.esp FernGrass01 [GRAS:000173F4]>
  1479. [00.04] <Debug: Adding Meshes\landscape\grass\ferngrass01.nif Verdant - A Skyrim Grass Plugin.esp FernGrass01 [GRAS:000173F4]>
  1480. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ForestGrass01 [GRAS:00014041]>
  1481. [00.04] <Debug: Adding Meshes\landscape\grass\forestgrass01.nif Verdant - A Skyrim Grass Plugin.esp ForestGrass01 [GRAS:00014041]>
  1482. [00.04] <Debug: Adding Meshes\landscape\grass\forestgrass01.nif Verdant - A Skyrim Grass Plugin.esp ForestGrass01 [GRAS:00014041]>
  1483. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp FieldGrass01 [GRAS:000135BE]>
  1484. [00.04] <Debug: Adding Meshes\landscape\grass\fieldgrass01.nif Verdant - A Skyrim Grass Plugin.esp FieldGrass01 [GRAS:000135BE]>
  1485. [00.04] <Debug: Adding Meshes\landscape\grass\fieldgrass01.nif Verdant - A Skyrim Grass Plugin.esp FieldGrass01 [GRAS:000135BE]>
  1486. [00.04] <Debug: Processing Dawnguard.esm TreeSoulCairnShrubGroup02 "Withered Shrub" [TREE:02011D55]>
  1487. [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\soulcairnshrubgroup02.nif bounds volume 0 Dawnguard.esm TreeSoulCairnShrubGroup02 "Withered Shrub" [TREE:02011D55]>
  1488. [00.04] <Debug: Processing Dawnguard.esm TreeSoulCairnShrubGroup01 "Withered Shrub" [TREE:02011D54]>
  1489. [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\soulcairnshrubgroup01.nif bounds volume 0 Dawnguard.esm TreeSoulCairnShrubGroup01 "Withered Shrub" [TREE:02011D54]>
  1490. [00.04] <Debug: Processing Dawnguard.esm DLC1TreeFloraMountainFlower02Yellow "Mountain Flower" [TREE:02002A77]>
  1491. [00.04] <Debug: Ignoring Meshes\dlc01\plants\dlc01floramountainflower02.nif bounds volume 165.411605834961 Dawnguard.esm DLC1TreeFloraMountainFlower02Yellow "Mountain Flower" [TREE:02002A77]>
  1492. [00.04] <Debug: Processing Dawnguard.esm DLC1TreeFloraMountainFlower01Yellow "Mountain Flower" [TREE:02002A76]>
  1493. [00.04] <Debug: Ignoring Meshes\dlc01\plants\dlc01floramountainflower01.nif bounds volume 300.21826171875 Dawnguard.esm DLC1TreeFloraMountainFlower01Yellow "Mountain Flower" [TREE:02002A76]>
  1494. [00.04] <Debug: Processing Dawnguard.esm DLC1PPVineWall03NoCol [TREE:020165A1]>
  1495. [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1ppvinewall03nocol.nif bounds volume 465.863708496094 Dawnguard.esm DLC1PPVineWall03NoCol [TREE:020165A1]>
  1496. [00.04] <Debug: Processing Dawnguard.esm DLC1PPVineWall03 [TREE:020165A0]>
  1497. [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1ppvinewall03.nif bounds volume 465.863708496094 Dawnguard.esm DLC1PPVineWall03 [TREE:020165A0]>
  1498. [00.04] <Debug: Processing Dawnguard.esm DLC1PPVineWall02NoCol [TREE:0201659F]>
  1499. [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1ppvinewall02nocol.nif bounds volume 504.568145751953 Dawnguard.esm DLC1PPVineWall02NoCol [TREE:0201659F]>
  1500. [00.04] <Debug: Processing Dawnguard.esm DLC1PPVineWall02 [TREE:0201659E]>
  1501. [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1ppvinewall02.nif bounds volume 504.568145751953 Dawnguard.esm DLC1PPVineWall02 [TREE:0201659E]>
  1502. [00.04] <Debug: Processing Dawnguard.esm DLC1PPVineWall01NoCol [TREE:0201659D]>
  1503. [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1ppvinewall01nocol.nif bounds volume 505.592712402344 Dawnguard.esm DLC1PPVineWall01NoCol [TREE:0201659D]>
  1504. [00.04] <Debug: Processing Dawnguard.esm DLC1PPVineWall01 [TREE:0201659C]>
  1505. [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1ppvinewall01.nif bounds volume 505.592712402344 Dawnguard.esm DLC1PPVineWall01 [TREE:0201659C]>
  1506. [00.04] <Debug: Processing Dawnguard.esm DLC1PPVineCeiling01NoCol1 [TREE:0201659B]>
  1507. [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1ppvineceiling01nocol.nif bounds volume 295.584167480469 Dawnguard.esm DLC1PPVineCeiling01NoCol1 [TREE:0201659B]>
  1508. [00.04] <Debug: Processing Dawnguard.esm DLC1PPVineFloor01 [TREE:0201659A]>
  1509. [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1ppvinefloor01.nif bounds volume 688.774291992188 Dawnguard.esm DLC1PPVineFloor01 [TREE:0201659A]>
  1510. [00.04] <Debug: Processing Dawnguard.esm DLC1PPVineFloor01NoCol1 [TREE:02016599]>
  1511. [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1ppvinefloor01nocol.nif bounds volume 688.774291992188 Dawnguard.esm DLC1PPVineFloor01NoCol1 [TREE:02016599]>
  1512. [00.04] <Debug: Processing Dawnguard.esm DLC1PPVineFloor02NoCol [TREE:02016598]>
  1513. [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1ppvinefloor02nocol.nif bounds volume 676.76953125 Dawnguard.esm DLC1PPVineFloor02NoCol [TREE:02016598]>
  1514. [00.04] <Debug: Processing Dawnguard.esm TreeSoulCairnTreeGroup "Withered Trees" [TREE:0200DDB5]>
  1515. [00.04] <Debug: Adding Meshes\dlc01\landscape\plants\soulcairntreegroup01_l1.nif Dawnguard.esm TreeSoulCairnTreeGroup "Withered Trees" [TREE:0200DDB5]>
  1516. [00.04] <Debug: Processing Dawnguard.esm DLC1TreePineForestSnowHeavy02 [TREE:0200B55F]>
  1517. [00.04] <Debug: Processing Dawnguard.esm DLC1FallenBranchSnowH01 [TREE:0200B55E]>
  1518. [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1treepinefallenbranch01.nif bounds volume 705.43603515625 Dawnguard.esm DLC1FallenBranchSnowH01 [TREE:0200B55E]>
  1519. [00.04] <Debug: Processing Dawnguard.esm DLC1BushDeadSnowH01 [TREE:0200B55D]>
  1520. [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1bushdeadsnowh01.nif bounds volume 365.04931640625 Dawnguard.esm DLC1BushDeadSnowH01 [TREE:0200B55D]>
  1521. [00.04] <Debug: Processing Dawnguard.esm DLC01AncestorsGladeTree "This should not be visible" [TREE:0200B4EC]>
  1522. [00.04] <Debug: Ignoring Meshes\dlc01\plants\dlc01ancestorgladetree01.nif bounds volume 640.675415039063 Dawnguard.esm DLC01AncestorsGladeTree "This should not be visible" [TREE:0200B4EC]>
  1523. [00.04] <Debug: Processing Dawnguard.esm DLC01Gleamblossom01old "Gleamblossom" [TREE:0200A24D]>
  1524. [00.04] <Debug: Ignoring Meshes\dlc01\plants\dlc01glowplant01.nif bounds volume 90.8240051269531 Dawnguard.esm DLC01Gleamblossom01old "Gleamblossom" [TREE:0200A24D]>
  1525. [00.04] <Debug: Processing Dawnguard.esm DLC1TreePineForestSnowHeavy01 [TREE:02009670]>
  1526. [00.04] <Debug: Processing Dawnguard.esm TreeSoulCairnShrub03 "Withered Shrub" [TREE:02003BDB]>
  1527. [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\soulcairnshrub03.nif bounds volume 1624.30725097656 Dawnguard.esm TreeSoulCairnShrub03 "Withered Shrub" [TREE:02003BDB]>
  1528. [00.04] <Debug: Processing Dawnguard.esm TreeSoulCairnShrub02 "Withered Shrub" [TREE:02003BDA]>
  1529. [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\soulcairnshrub02.nif bounds volume 885.033874511719 Dawnguard.esm TreeSoulCairnShrub02 "Withered Shrub" [TREE:02003BDA]>
  1530. [00.04] <Debug: Processing Dawnguard.esm TreeSoulCairnShrub01 "Withered Shrub" [TREE:02003BD9]>
  1531. [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\soulcairnshrub01.nif bounds volume 418.068176269531 Dawnguard.esm TreeSoulCairnShrub01 "Withered Shrub" [TREE:02003BD9]>
  1532. [00.04] <Debug: Processing Dawnguard.esm TreeWinterAspen06 [TREE:02003ACF]>
  1533. [00.04] <Debug: Adding Meshes\dlc01\landscape\trees\winteraspen06.nif Dawnguard.esm TreeWinterAspen06 [TREE:02003ACF]>
  1534. [00.04] <Debug: Processing Dawnguard.esm TreeWinterAspen05 [TREE:02003ACC]>
  1535. [00.04] <Debug: Adding Meshes\dlc01\landscape\trees\winteraspen05.nif Dawnguard.esm TreeWinterAspen05 [TREE:02003ACC]>
  1536. [00.04] <Debug: Processing Dawnguard.esm TreeWinterAspen04 [TREE:02003ACB]>
  1537. [00.04] <Debug: Ignoring Meshes\dlc01\landscape\trees\winteraspen04.nif bounds volume 489.682556152344 Dawnguard.esm TreeWinterAspen04 [TREE:02003ACB]>
  1538. [00.04] <Debug: Processing Dawnguard.esm TreeWinterAspen03 [TREE:02003ACA]>
  1539. [00.04] <Debug: Adding Meshes\dlc01\landscape\trees\winteraspen03.nif Dawnguard.esm TreeWinterAspen03 [TREE:02003ACA]>
  1540. [00.04] <Debug: Processing Dawnguard.esm TreeWinterAspen02 [TREE:02003AC9]>
  1541. [00.04] <Debug: Adding Meshes\dlc01\landscape\trees\winteraspen02.nif Dawnguard.esm TreeWinterAspen02 [TREE:02003AC9]>
  1542. [00.04] <Debug: Processing Dawnguard.esm SnowGrassMound03 [TREE:02003AC8]>
  1543. [00.04] <Debug: Ignoring Meshes\dlc01\landscape\snowdrifts\snowgrassmound03.nif bounds volume 438.667297363281 Dawnguard.esm SnowGrassMound03 [TREE:02003AC8]>
  1544. [00.04] <Debug: Processing Dawnguard.esm SnowGrassMound02 [TREE:02003AC7]>
  1545. [00.04] <Debug: Ignoring Meshes\dlc01\landscape\snowdrifts\snowgrassmound02.nif bounds volume 376.9111328125 Dawnguard.esm SnowGrassMound02 [TREE:02003AC7]>
  1546. [00.04] <Debug: Processing Dawnguard.esm SnowGrassMound01 [TREE:02003AC6]>
  1547. [00.04] <Debug: Ignoring Meshes\dlc01\landscape\snowdrifts\snowgrassmound01.nif bounds volume 380.060516357422 Dawnguard.esm SnowGrassMound01 [TREE:02003AC6]>
  1548. [00.04] <Debug: Processing Dawnguard.esm TreeWinterAspen01 [TREE:02003AC5]>
  1549. [00.04] <Debug: Adding Meshes\dlc01\landscape\trees\winteraspen01.nif Dawnguard.esm TreeWinterAspen01 [TREE:02003AC5]>
  1550. [00.04] <Debug: Processing Dawnguard.esm TreeSoulCairnTree03 "Withered Tree" [TREE:02004334]>
  1551. [00.04] <Debug: Adding Meshes\dlc01\landscape\plants\soulcairntree03_l1.nif Dawnguard.esm TreeSoulCairnTree03 "Withered Tree" [TREE:02004334]>
  1552. [00.04] <Debug: Processing Dawnguard.esm TreeSoulCairnTree02 "Withered Tree" [TREE:02004333]>
  1553. [00.04] <Debug: Adding Meshes\dlc01\landscape\plants\soulcairntree02_l1.nif Dawnguard.esm TreeSoulCairnTree02 "Withered Tree" [TREE:02004333]>
  1554. [00.04] <Debug: Processing Dawnguard.esm TreeSoulCairnTree01 "Withered Tree" [TREE:02004332]>
  1555. [00.04] <Debug: Adding Meshes\dlc01\landscape\plants\soulcairntree01_l1.nif Dawnguard.esm TreeSoulCairnTree01 "Withered Tree" [TREE:02004332]>
  1556. [00.04] <Debug: Processing Dawnguard.esm TreeDeadVineLongAsh "Ash Vine" [TREE:02004322]>
  1557. [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\deadvinelongash01.nif bounds volume 522.398315429687 Dawnguard.esm TreeDeadVineLongAsh "Ash Vine" [TREE:02004322]>
  1558. [00.04] <Debug: Processing Dawnguard.esm TreeDeadVineHallwayAsh "Ash Vine" [TREE:02004321]>
  1559. [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\deadvinehallwayash01.nif bounds volume 576.226501464844 Dawnguard.esm TreeDeadVineHallwayAsh "Ash Vine" [TREE:02004321]>
  1560. [00.04] <Debug: Processing Dawnguard.esm TreeDeadVinePatchAsh "Ash Vine" [TREE:02004320]>
  1561. [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\deadvinepatchash01.nif bounds volume 599.208618164062 Dawnguard.esm TreeDeadVinePatchAsh "Ash Vine" [TREE:02004320]>
  1562. [00.04] <Debug: Processing Dawnguard.esm TreeDeadVinePatch "Dead Vine" [TREE:0200431F]>
  1563. [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\deadvinepatch01.nif bounds volume 599.208618164062 Dawnguard.esm TreeDeadVinePatch "Dead Vine" [TREE:0200431F]>
  1564. [00.04] <Debug: Processing Dawnguard.esm TreeDeadVineLong "Dead Vine" [TREE:0200431E]>
  1565. [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\deadvinelong01.nif bounds volume 522.398315429687 Dawnguard.esm TreeDeadVineLong "Dead Vine" [TREE:0200431E]>
  1566. [00.04] <Debug: Processing Dawnguard.esm TreeDeadVineHallway "Dead Vine" [TREE:0200431D]>
  1567. [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\deadvinehallway01.nif bounds volume 576.226501464844 Dawnguard.esm TreeDeadVineHallway "Dead Vine" [TREE:0200431D]>
  1568. [00.04] <Debug: Processing Dawnguard.esm TreeIceVinePatchSnow "Snowy Ice Vine" [TREE:020042EA]>
  1569. [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\icevine01patchsnow.nif bounds volume 599.208618164062 Dawnguard.esm TreeIceVinePatchSnow "Snowy Ice Vine" [TREE:020042EA]>
  1570. [00.04] <Debug: Processing Dawnguard.esm TreeIceVineLongSnow "Snowy Ice Vine" [TREE:020042E9]>
  1571. [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\icevine01longsnow.nif bounds volume 522.398315429687 Dawnguard.esm TreeIceVineLongSnow "Snowy Ice Vine" [TREE:020042E9]>
  1572. [00.04] <Debug: Processing Dawnguard.esm TreeIceVineHallwaySnow "Snowy Ice Vine" [TREE:020042E8]>
  1573. [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\icevine01hallwaysnow.nif bounds volume 576.226501464844 Dawnguard.esm TreeIceVineHallwaySnow "Snowy Ice Vine" [TREE:020042E8]>
  1574. [00.04] <Debug: Processing Dawnguard.esm TreeIceVineHallway "Ice Vine" [TREE:020042E3]>
  1575. [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\icevine01hallway.nif bounds volume 576.226501464844 Dawnguard.esm TreeIceVineHallway "Ice Vine" [TREE:020042E3]>
  1576. [00.04] <Debug: Processing Dawnguard.esm TreeIceVinePatch "Ice Vine" [TREE:020042E2]>
  1577. [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\icevine01patch.nif bounds volume 599.208618164062 Dawnguard.esm TreeIceVinePatch "Ice Vine" [TREE:020042E2]>
  1578. [00.04] <Debug: Processing Dawnguard.esm TreeIceVineLong "Ice Vine" [TREE:020042E1]>
  1579. [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\icevine01long.nif bounds volume 522.398315429687 Dawnguard.esm TreeIceVineLong "Ice Vine" [TREE:020042E1]>
  1580. [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp DLC01SoulCairnGrass01 [GRAS:020078AE]>
  1581. [00.04] <Debug: Adding Meshes\landscape\grass\dlc01soulcairngrass01.nif Unofficial Skyrim Special Edition Patch.esp DLC01SoulCairnGrass01 [GRAS:020078AE]>
  1582. [00.04] <Debug: Ignoring Meshes\landscape\grass\dlc01soulcairngrass01.nif bounds volume 57.6974868774414 Unofficial Skyrim Special Edition Patch.esp DLC01SoulCairnGrass01 [GRAS:020078AE]>
  1583. [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdWheat01 "Wheat" [TREE:030110CD]>
  1584. [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdwheat01.nif bounds volume 335.630737304687 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdWheat01 "Wheat" [TREE:030110CD]>
  1585. [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdThistle01 "Thistle" [TREE:030110CC]>
  1586. [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdthistle01.nif bounds volume 335.630737304687 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdThistle01 "Thistle" [TREE:030110CC]>
  1587. [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdSpikyGrass01 "Spiky Grass" [TREE:030110CB]>
  1588. [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdspikygrass01.nif bounds volume 335.630737304687 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdSpikyGrass01 "Spiky Grass" [TREE:030110CB]>
  1589. [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdSnowberry01 "Snowberry" [TREE:030110CA]>
  1590. [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdsnowberry01.nif bounds volume 335.630737304687 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdSnowberry01 "Snowberry" [TREE:030110CA]>
  1591. [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdScalyPBits01 "Scaly Pholiota" [TREE:030110C9]>
  1592. [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdscalypbits01.nif bounds volume 335.630737304687 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdScalyPBits01 "Scaly Pholiota" [TREE:030110C9]>
  1593. [00.04] <Debug: Processing HearthFires.esm BYOHHouseIngrdNirnroot01 "Nirnroot" [TREE:030110C8]>
  1594. [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdnirnroot01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdNirnroot01 "Nirnroot" [TREE:030110C8]>
  1595. [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMushroom06 "Blisterwort" [TREE:030110C7]>
  1596. [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdmushroom06.nif bounds volume 56.0089263916016 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMushroom06 "Blisterwort" [TREE:030110C7]>
  1597. [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMushroom05 "Namira's Rot" [TREE:030110C6]>
  1598. [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdmushroom05.nif bounds volume 56.0089263916016 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMushroom05 "Namira's Rot" [TREE:030110C6]>
  1599. [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMushroom04 "Imp Stool" [TREE:030110C5]>
  1600. [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdmushroom04.nif bounds volume 45.9238510131836 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMushroom04 "Imp Stool" [TREE:030110C5]>
  1601. [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMushroom03 "White Cap" [TREE:030110C4]>
  1602. [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdmushroom03.nif bounds volume 59.008472442627 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMushroom03 "White Cap" [TREE:030110C4]>
  1603. [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMushroom02 "Bleeding Crown" [TREE:030110C3]>
  1604. [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdmushroom02.nif bounds volume 56.1693878173828 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMushroom02 "Bleeding Crown" [TREE:030110C3]>
  1605. [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMushroom01 "Fly Amanita" [TREE:030110C2]>
  1606. [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdmushroom01.nif bounds volume 53.6935768127441 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMushroom01 "Fly Amanita" [TREE:030110C2]>
  1607. [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMtFlRed01 "Red Mountain Flower" [TREE:030110C1]>
  1608. [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdmtflred01.nif bounds volume 335.630737304687 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMtFlRed01 "Red Mountain Flower" [TREE:030110C1]>
  1609. [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMtFlPurple01 "Purple Mountain Flower" [TREE:030110C0]>
  1610. [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdmtflpurple01.nif bounds volume 335.630737304687 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMtFlPurple01 "Purple Mountain Flower" [TREE:030110C0]>
  1611. [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMtFlBlue01 "Blue Mountain Flower" [TREE:030110BF]>
  1612. [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdmtflblue01.nif bounds volume 335.630737304687 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMtFlBlue01 "Blue Mountain Flower" [TREE:030110BF]>
  1613. [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMoraTap01 "Mora Tapinella" [TREE:030110BE]>
  1614. [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdmoratap01.nif bounds volume 335.630737304687 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMoraTap01 "Mora Tapinella" [TREE:030110BE]>
  1615. [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdFungalPod01 "Swamp Fungal Pod" [TREE:030110BD]>
  1616. [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdfungalpod01.nif bounds volume 335.630737304687 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdFungalPod01 "Swamp Fungal Pod" [TREE:030110BD]>
  1617. [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdCreepCluster01 "Creep Cluster" [TREE:030110BC]>
  1618. [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdcreepcluster01.nif bounds volume 335.630737304687 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdCreepCluster01 "Creep Cluster" [TREE:030110BC]>
  1619. [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdCotton01 "Tundra Cotton" [TREE:030110BB]>
  1620. [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdcotton01.nif bounds volume 335.630737304687 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdCotton01 "Tundra Cotton" [TREE:030110BB]>
  1621. [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseFloraPotato01 "Potato" [TREE:030110BA]>
  1622. [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseflorapotato01.nif bounds volume 107.856384277344 Unofficial Skyrim Special Edition Patch.esp BYOHHouseFloraPotato01 "Potato" [TREE:030110BA]>
  1623. [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseFloraCarrots01 "Carrot" [TREE:030110B9]>
  1624. [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhousefloracarrots01.nif bounds volume 52.6592826843262 Unofficial Skyrim Special Edition Patch.esp BYOHHouseFloraCarrots01 "Carrot" [TREE:030110B9]>
  1625. [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdNightshade01 "Nightshade" [TREE:03010469]>
  1626. [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdnightshade01.nif bounds volume 335.630737304687 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdNightshade01 "Nightshade" [TREE:03010469]>
  1627. [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdLavender01 "Lavender" [TREE:03010468]>
  1628. [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdlavender01.nif bounds volume 335.630737304687 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdLavender01 "Lavender" [TREE:03010468]>
  1629. [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdJuniper01 "Juniper" [TREE:03010467]>
  1630. [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdjuniper01.nif bounds volume 335.630737304687 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdJuniper01 "Juniper" [TREE:03010467]>
  1631. [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdJazbay01 "Jazbay" [TREE:03010466]>
  1632. [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdjazbay01.nif bounds volume 335.630737304687 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdJazbay01 "Jazbay" [TREE:03010466]>
  1633. [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdGlowMushrm01 "Glowing Mushroom" [TREE:03010465]>
  1634. [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdglowmushrm01.nif bounds volume 335.630737304687 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdGlowMushrm01 "Glowing Mushroom" [TREE:03010465]>
  1635. [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdGiantLichen01 "Giant Lichen" [TREE:03010464]>
  1636. [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdgiantlichen01.nif bounds volume 335.630737304687 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdGiantLichen01 "Giant Lichen" [TREE:03010464]>
  1637. [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdDragonTongue01 "Dragon's Tongue" [TREE:03010463]>
  1638. [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrddragontongue01.nif bounds volume 335.630737304687 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdDragonTongue01 "Dragon's Tongue" [TREE:03010463]>
  1639. [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdDeathbell01 "Deathbell" [TREE:03010462]>
  1640. [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrddeathbell01.nif bounds volume 335.630737304687 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdDeathbell01 "Deathbell" [TREE:03010462]>
  1641. [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdCanisRoot01 "Canis Root" [TREE:03010461]>
  1642. [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdcanisroot01.nif bounds volume 101.45442199707 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdCanisRoot01 "Canis Root" [TREE:03010461]>
  1643. [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseFloraLeek01 "Leek" [TREE:03010460]>
  1644. [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhousefloraleek01.nif bounds volume 88.2099761962891 Unofficial Skyrim Special Edition Patch.esp BYOHHouseFloraLeek01 "Leek" [TREE:03010460]>
  1645. [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseFloraGourd01 "Gourds" [TREE:0301045F]>
  1646. [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhousefloragourd01.nif bounds volume 99.7346496582031 Unofficial Skyrim Special Edition Patch.esp BYOHHouseFloraGourd01 "Gourds" [TREE:0301045F]>
  1647. [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseFloraCabbage01 "Cabbage" [TREE:0301045E]>
  1648. [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhousefloracabbage01.nif bounds volume 78.7146759033203 Unofficial Skyrim Special Edition Patch.esp BYOHHouseFloraCabbage01 "Cabbage" [TREE:0301045E]>
  1649. [00.04] <Debug: Processing Dragonborn.esm DLC2TreePineShortHeavySnow [STAT:0403383D]>
  1650. [00.04] <Debug: Processing Dragonborn.esm DLC2TreePineShortHeavySnow01 [STAT:0403383C]>
  1651. [00.04] <Debug: Processing Dragonborn.esm DLC2TreeFloraAshYam01 "Ash Yam" [TREE:040206E8]>
  1652. [00.04] <Debug: Ignoring Meshes\dlc02\plants\floradlc2ashyam01.nif bounds volume 159.965621948242 Dragonborn.esm DLC2TreeFloraAshYam01 "Ash Yam" [TREE:040206E8]>
  1653. [00.04] <Debug: Processing Dragonborn.esm DLC2TreeFloraHangingMoss03 "Emperor Parasol Moss" [TREE:0401FF66]>
  1654. [00.04] <Debug: Ignoring Meshes\dlc02\plants\dlc2florahangingmoss03.nif bounds volume 124.611396789551 Dragonborn.esm DLC2TreeFloraHangingMoss03 "Emperor Parasol Moss" [TREE:0401FF66]>
  1655. [00.04] <Debug: Processing Dragonborn.esm DLC2TreeFloraHangingMoss02 "Emperor Parasol Moss" [TREE:0401FF65]>
  1656. [00.04] <Debug: Ignoring Meshes\dlc02\plants\dlc2florahangingmoss02.nif bounds volume 209.726013183594 Dragonborn.esm DLC2TreeFloraHangingMoss02 "Emperor Parasol Moss" [TREE:0401FF65]>
  1657. [00.04] <Debug: Processing Dragonborn.esm DLC2TreeFloraHangingMoss01 "Emperor Parasol Moss" [TREE:0401FF64]>
  1658. [00.04] <Debug: Ignoring Meshes\dlc02\plants\dlc2florahangingmoss01.nif bounds volume 238.155410766602 Dragonborn.esm DLC2TreeFloraHangingMoss01 "Emperor Parasol Moss" [TREE:0401FF64]>
  1659. [00.04] <Debug: Processing Dragonborn.esm DLC2TreePineShrubAsh02 [TREE:04019C60]>
  1660. [00.04] <Debug: Ignoring Meshes\dlc02\plants\pineshrubash02.nif bounds volume 915.967224121094 Dragonborn.esm DLC2TreePineShrubAsh02 [TREE:04019C60]>
  1661. [00.04] <Debug: Processing Dragonborn.esm DLC2TreePineShrubAsh03 [TREE:04019C5F]>
  1662. [00.04] <Debug: Ignoring Meshes\dlc02\plants\pineshrubash03.nif bounds volume 523.897888183594 Dragonborn.esm DLC2TreePineShrubAsh03 [TREE:04019C5F]>
  1663. [00.04] <Debug: Processing Dragonborn.esm DLC2TreePineShrubAsh01 [TREE:04019C5E]>
  1664. [00.04] <Debug: Ignoring Meshes\dlc02\plants\pineshrubash01.nif bounds volume 388.202270507812 Dragonborn.esm DLC2TreePineShrubAsh01 [TREE:04019C5E]>
  1665. [00.04] <Debug: Processing Dragonborn.esm DLC2TreeThicketAsh01 [TREE:04019C5B]>
  1666. [00.04] <Debug: Ignoring Meshes\dlc02\plants\florathicketash01.nif bounds volume 314.097106933594 Dragonborn.esm DLC2TreeThicketAsh01 [TREE:04019C5B]>
  1667. [00.04] <Debug: Processing Dragonborn.esm DLC2TreeDeadShrubAsh [TREE:04019B16]>
  1668. [00.04] <Debug: Ignoring Meshes\dlc02\plants\deadshrub01ash.nif bounds volume 502.667877197266 Dragonborn.esm DLC2TreeDeadShrubAsh [TREE:04019B16]>
  1669. [00.04] <Debug: Processing Dragonborn.esm DLC2TreePineForestAsh05 [TREE:04017F76]>
  1670. [00.04] <Debug: Processing Dragonborn.esm DLC2TreePineForestAsh04 [TREE:04017F75]>
  1671. [00.04] <Debug: Processing Dragonborn.esm DLC2TreePineForestAsh03 [TREE:04017F74]>
  1672. [00.04] <Debug: Processing Dragonborn.esm DLC2TreePineForestAsh02 [TREE:04017F73]>
  1673. [00.04] <Debug: Processing Dragonborn.esm DLC2TreePineForestAsh01 [TREE:04017F72]>
  1674. [00.04] <Debug: Processing Dragonborn.esm DLC2TreePineForestAshL05 [TREE:04017F71]>
  1675. [00.04] <Debug: Processing Dragonborn.esm DLC2TreePineForestAshL04 [TREE:04017F70]>
  1676. [00.04] <Debug: Processing Dragonborn.esm DLC2TreePineForestAshL03 [TREE:04017F6F]>
  1677. [00.04] <Debug: Processing Dragonborn.esm DLC2TreePineForestAshL01 [TREE:04017F6E]>
  1678. [00.04] <Debug: Processing Dragonborn.esm DLC2TreePineForestAshL02 [TREE:04017F6D]>
  1679. [00.04] <Debug: Processing Dragonborn.esm DLC2TreePineForestDeadAshL05 [TREE:04017F62]>
  1680. [00.04] <Debug: Processing Dragonborn.esm DLC2TreePineForestDeadAshL04 [TREE:04017F60]>
  1681. [00.04] <Debug: Processing Dragonborn.esm DLC2TreePineForestDeadAshL03 [TREE:04017F5C]>
  1682. [00.04] <Debug: Processing Dragonborn.esm DLC2TreePineForestDeadAshL02 [TREE:04017F5B]>
  1683. [00.04] <Debug: Processing Dragonborn.esm DLC2TreePineForestDeadAshL01 [TREE:04017F5A]>
  1684. [00.04] <Debug: Processing Dragonborn.esm DLC2TreeFloraScathecraw02 "Scathecraw" [TREE:04017E94]>
  1685. [00.04] <Debug: Ignoring Meshes\dlc02\plants\florascathecraw02.nif bounds volume 316.496459960937 Dragonborn.esm DLC2TreeFloraScathecraw02 "Scathecraw" [TREE:04017E94]>
  1686. [00.04] <Debug: Processing Dragonborn.esm DLC2TreeFloraScathecraw01 "Scathecraw" [TREE:04017E93]>
  1687. [00.04] <Debug: Ignoring Meshes\dlc02\plants\florascathecraw01.nif bounds volume 440.777709960937 Dragonborn.esm DLC2TreeFloraScathecraw01 "Scathecraw" [TREE:04017E93]>
  1688. [00.04] <Debug: Processing Dragonborn.esm DLC2TreeFloraSpikyGrassAsh02 "Spiky Grass" [TREE:04016E25]>
  1689. [00.04] <Debug: Ignoring Meshes\dlc02\plants\floraspikygrassash02.nif bounds volume 214.373504638672 Dragonborn.esm DLC2TreeFloraSpikyGrassAsh02 "Spiky Grass" [TREE:04016E25]>
  1690. [00.04] <Debug: Processing Dragonborn.esm DLC2TreeFloraSpikyGrassAsh01 "Spiky Grass" [TREE:04016E24]>
  1691. [00.04] <Debug: Ignoring Meshes\dlc02\plants\floraspikygrassash01.nif bounds volume 123.628479003906 Dragonborn.esm DLC2TreeFloraSpikyGrassAsh01 "Spiky Grass" [TREE:04016E24]>
  1692. [00.04] <Debug: Processing Dragonborn.esm DLC02VolcanicAshGrass02 [GRAS:0401E341]>
  1693. [00.04] <Debug: Adding Meshes\landscape\grass\dlc02volcanicashgrass02.nif Dragonborn.esm DLC02VolcanicAshGrass02 [GRAS:0401E341]>
  1694. [00.04] <Debug: Ignoring Meshes\landscape\grass\dlc02volcanicashgrass02.nif bounds volume 0 Dragonborn.esm DLC02VolcanicAshGrass02 [GRAS:0401E341]>
  1695. [00.04] <Debug: Processing Dragonborn.esm DLC02VolcanicAshGrass01 [GRAS:04017EA2]>
  1696. [00.04] <Debug: Adding Meshes\landscape\grass\dlc02volcanicashgrass01.nif Dragonborn.esm DLC02VolcanicAshGrass01 [GRAS:04017EA2]>
  1697. [00.04] <Debug: Ignoring Meshes\landscape\grass\dlc02volcanicashgrass01.nif bounds volume 55.7673721313477 Dragonborn.esm DLC02VolcanicAshGrass01 [GRAS:04017EA2]>
  1698. [00.04] <Debug: Processing Unique Flowers & Plants.esm PFBraken [TREE:09000D62]>
  1699. [00.04] <Debug: Ignoring Meshes\plants\unique\braken.nif bounds volume 284.896484375 Unique Flowers & Plants.esm PFBraken [TREE:09000D62]>
  1700. [00.04] <Debug: Processing Unique Flowers & Plants.esm PFCranesBillBlue [TREE:09000D68]>
  1701. [00.04] <Debug: Ignoring Meshes\plants\unique\cranesbillblue.nif bounds volume 107.429046630859 Unique Flowers & Plants.esm PFCranesBillBlue [TREE:09000D68]>
  1702. [00.04] <Debug: Processing Unique Flowers & Plants.esm PFCranesBillPink [TREE:09000D6A]>
  1703. [00.04] <Debug: Ignoring Meshes\plants\unique\cranesbillpink.nif bounds volume 108.577163696289 Unique Flowers & Plants.esm PFCranesBillPink [TREE:09000D6A]>
  1704. [00.04] <Debug: Processing Unique Flowers & Plants.esm PFCranesBillPurple [TREE:09000D6E]>
  1705. [00.04] <Debug: Ignoring Meshes\plants\unique\cranesbillpurple.nif bounds volume 108.577163696289 Unique Flowers & Plants.esm PFCranesBillPurple [TREE:09000D6E]>
  1706. [00.04] <Debug: Processing Unique Flowers & Plants.esm PFCranesBillWhite [TREE:09000D70]>
  1707. [00.04] <Debug: Ignoring Meshes\plants\unique\cranesbillwhite.nif bounds volume 108.577163696289 Unique Flowers & Plants.esm PFCranesBillWhite [TREE:09000D70]>
  1708. [00.04] <Debug: Processing Unique Flowers & Plants.esm PFDaffodilYellow [TREE:09000D77]>
  1709. [00.04] <Debug: Ignoring Meshes\plants\unique\daffodilwhiteyellow.nif bounds volume 53.7121963500977 Unique Flowers & Plants.esm PFDaffodilYellow [TREE:09000D77]>
  1710. [00.04] <Debug: Processing Unique Flowers & Plants.esm PFDaffodilRed [TREE:09000D79]>
  1711. [00.04] <Debug: Ignoring Meshes\plants\unique\daffodilwhitered.nif bounds volume 53.7121963500977 Unique Flowers & Plants.esm PFDaffodilRed [TREE:09000D79]>
  1712. [00.04] <Debug: Processing Unique Flowers & Plants.esm PFFernLarge [TREE:09000D7B]>
  1713. [00.04] <Debug: Ignoring Meshes\plants\unique\fernlarge.nif bounds volume 222.652191162109 Unique Flowers & Plants.esm PFFernLarge [TREE:09000D7B]>
  1714. [00.04] <Debug: Processing Unique Flowers & Plants.esm PFOrangeFlowers [TREE:09000D7F]>
  1715. [00.04] <Debug: Ignoring Meshes\plants\unique\orangeflowers.nif bounds volume 85.5862121582031 Unique Flowers & Plants.esm PFOrangeFlowers [TREE:09000D7F]>
  1716. [00.04] <Debug: Processing Unique Flowers & Plants.esm PFNetles [TREE:090012EE]>
  1717. [00.04] <Debug: Ignoring Meshes\plants\unique\netles.nif bounds volume 112.111549377441 Unique Flowers & Plants.esm PFNetles [TREE:090012EE]>
  1718. [00.04] <Debug: Processing Unique Flowers & Plants.esm PFPumpkin [TREE:090012F2]>
  1719. [00.04] <Debug: Ignoring Meshes\plants\unique\pumpkinplant.nif bounds volume 201.131790161133 Unique Flowers & Plants.esm PFPumpkin [TREE:090012F2]>
  1720. [00.04] <Debug: Processing Unique Flowers & Plants.esm PFWaterLily [TREE:09001308]>
  1721. [00.04] <Debug: Ignoring Meshes\plants\unique\waterlily.nif bounds volume 709.913391113281 Unique Flowers & Plants.esm PFWaterLily [TREE:09001308]>
  1722. [00.04] <Debug: Processing Unique Flowers & Plants.esm PFBushPurple [TREE:09001313]>
  1723. [00.04] <Debug: Ignoring Meshes\plants\unique\bushpurple.nif bounds volume 169.81755065918 Unique Flowers & Plants.esm PFBushPurple [TREE:09001313]>
  1724. [00.04] <Debug: Processing Unique Flowers & Plants.esm PFBushRed [TREE:09001314]>
  1725. [00.04] <Debug: Ignoring Meshes\plants\unique\bushred.nif bounds volume 169.81755065918 Unique Flowers & Plants.esm PFBushRed [TREE:09001314]>
  1726. [00.04] <Debug: Processing Unique Flowers & Plants.esm PFChickweed [TREE:0900191D]>
  1727. [00.04] <Debug: Ignoring Meshes\plants\unique\chickweed.nif bounds volume 85.5862121582031 Unique Flowers & Plants.esm PFChickweed [TREE:0900191D]>
  1728. [00.04] <Debug: Processing Unique Flowers & Plants.esm PFSpruce [TREE:0900191F]>
  1729. [00.04] <Debug: Ignoring Meshes\plants\unique\spruceshrub.nif bounds volume 388.202270507812 Unique Flowers & Plants.esm PFSpruce [TREE:0900191F]>
  1730. [00.04] <Debug: Processing Unique Flowers & Plants.esm PFSpruceCreeper [TREE:09001928]>
  1731. [00.04] <Debug: Ignoring Meshes\plants\unique\sprucecreeper.nif bounds volume 523.897888183594 Unique Flowers & Plants.esm PFSpruceCreeper [TREE:09001928]>
  1732. [00.04] <Debug: Processing Unique Flowers & Plants.esm RDirndlstrauch [TREE:09003CE6]>
  1733. [00.04] <Debug: Ignoring Meshes\plants\unique\dirndlstrauch.nif bounds volume 506.526397705078 Unique Flowers & Plants.esm RDirndlstrauch [TREE:09003CE6]>
  1734. [00.04] <Debug: Processing Unique Flowers & Plants.esm RJuniperBush [TREE:09003CE8]>
  1735. [00.04] <Debug: Ignoring Meshes\plants\unique\juniperbush.nif bounds volume 247.374206542969 Unique Flowers & Plants.esm RJuniperBush [TREE:09003CE8]>
  1736. [00.04] <Debug: Processing Unique Flowers & Plants.esm RSloeBush [TREE:09003CEA]>
  1737. [00.04] <Debug: Ignoring Meshes\plants\unique\sloebush.nif bounds volume 247.374206542969 Unique Flowers & Plants.esm RSloeBush [TREE:09003CEA]>
  1738. [00.04] <Debug: Processing Unique Flowers & Plants.esm RFTDirndl [TREE:09005E0E]>
  1739. [00.04] <Debug: Ignoring Meshes\plants\unique\dirndlstrauchyellow.nif bounds volume 506.526397705078 Unique Flowers & Plants.esm RFTDirndl [TREE:09005E0E]>
  1740. [00.04] <Debug: Processing Unique Flowers & Plants.esm RFTBirch [TREE:09005E10]>
  1741. [00.04] <Debug: Ignoring Meshes\plants\unique\emtbirchshrub02.nif bounds volume 388.202270507812 Unique Flowers & Plants.esm RFTBirch [TREE:09005E10]>
  1742. [00.04] <Debug: Processing Unique Flowers & Plants.esm RFTGinister [TREE:09005E12]>
  1743. [00.04] <Debug: Ignoring Meshes\plants\unique\ginister.nif bounds volume 492.544403076172 Unique Flowers & Plants.esm RFTGinister [TREE:09005E12]>
  1744. [00.04] <Debug: Processing Unique Flowers & Plants.esm RFTFern [TREE:09006382]>
  1745. [00.04] <Debug: Ignoring Meshes\plants\unique\fern01.nif bounds volume 177.070602416992 Unique Flowers & Plants.esm RFTFern [TREE:09006382]>
  1746. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp Dandelion1k [GRAS:1A000D62]>
  1747. [00.04] <Debug: Adding Meshes\landscape\grass\dandelion-1k.nif Verdant - A Skyrim Grass Plugin.esp Dandelion1k [GRAS:1A000D62]>
  1748. [00.04] <Debug: Adding Meshes\landscape\grass\dandelion-1k.nif Verdant - A Skyrim Grass Plugin.esp Dandelion1k [GRAS:1A000D62]>
  1749. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESpLeaves [GRAS:1A000D63]>
  1750. [00.04] <Debug: Adding Meshes\landscape\grass\espleaves.nif Verdant - A Skyrim Grass Plugin.esp ESpLeaves [GRAS:1A000D63]>
  1751. [00.04] <Debug: Adding Meshes\landscape\grass\espleaves.nif Verdant - A Skyrim Grass Plugin.esp ESpLeaves [GRAS:1A000D63]>
  1752. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass10 [GRAS:1A000D64]>
  1753. [00.04] <Debug: Adding Meshes\landscape\grass\egrass10b.nif Verdant - A Skyrim Grass Plugin.esp EGrass10 [GRAS:1A000D64]>
  1754. [00.04] <Debug: Adding Meshes\landscape\grass\egrass10b.nif Verdant - A Skyrim Grass Plugin.esp EGrass10 [GRAS:1A000D64]>
  1755. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass07 [GRAS:1A000D65]>
  1756. [00.04] <Debug: Adding Meshes\landscape\grass\egrass07b.nif Verdant - A Skyrim Grass Plugin.esp EGrass07 [GRAS:1A000D65]>
  1757. [00.04] <Debug: Adding Meshes\landscape\grass\egrass07b.nif Verdant - A Skyrim Grass Plugin.esp EGrass07 [GRAS:1A000D65]>
  1758. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass08 [GRAS:1A000D66]>
  1759. [00.04] <Debug: Adding Meshes\landscape\grass\egrass08b.nif Verdant - A Skyrim Grass Plugin.esp EGrass08 [GRAS:1A000D66]>
  1760. [00.04] <Debug: Adding Meshes\landscape\grass\egrass08b.nif Verdant - A Skyrim Grass Plugin.esp EGrass08 [GRAS:1A000D66]>
  1761. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp vurt_MixedFlowers [GRAS:1A0012C8]>
  1762. [00.04] <Debug: Adding Meshes\landscape\grass\vurt_mixedflowers.nif Verdant - A Skyrim Grass Plugin.esp vurt_MixedFlowers [GRAS:1A0012C8]>
  1763. [00.04] <Debug: Adding Meshes\landscape\grass\vurt_mixedflowers.nif Verdant - A Skyrim Grass Plugin.esp vurt_MixedFlowers [GRAS:1A0012C8]>
  1764. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass05 [GRAS:1A0012CA]>
  1765. [00.04] <Debug: Adding Meshes\landscape\grass\egrass05b.nif Verdant - A Skyrim Grass Plugin.esp EGrass05 [GRAS:1A0012CA]>
  1766. [00.04] <Debug: Adding Meshes\landscape\grass\egrass05b.nif Verdant - A Skyrim Grass Plugin.esp EGrass05 [GRAS:1A0012CA]>
  1767. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass36 [GRAS:1A0012CB]>
  1768. [00.04] <Debug: Adding Meshes\landscape\grass\egrass36.nif Verdant - A Skyrim Grass Plugin.esp EGrass36 [GRAS:1A0012CB]>
  1769. [00.04] <Debug: Adding Meshes\landscape\grass\egrass36.nif Verdant - A Skyrim Grass Plugin.esp EGrass36 [GRAS:1A0012CB]>
  1770. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EWpShore03b [GRAS:1A0012CC]>
  1771. [00.04] <Debug: Adding Meshes\landscape\grass\ewpshore03a.nif Verdant - A Skyrim Grass Plugin.esp EWpShore03b [GRAS:1A0012CC]>
  1772. [00.04] <Debug: Ignoring Meshes\landscape\grass\ewpshore03a.nif bounds volume 83.5104751586914 Verdant - A Skyrim Grass Plugin.esp EWpShore03b [GRAS:1A0012CC]>
  1773. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass55Y [GRAS:1A0012CE]>
  1774. [00.04] <Debug: Adding Meshes\landscape\grass\egrass55y.nif Verdant - A Skyrim Grass Plugin.esp EGrass55Y [GRAS:1A0012CE]>
  1775. [00.04] <Debug: Adding Meshes\landscape\grass\egrass55y.nif Verdant - A Skyrim Grass Plugin.esp EGrass55Y [GRAS:1A0012CE]>
  1776. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass10_dirt [GRAS:1A001831]>
  1777. [00.04] <Debug: Adding Meshes\landscape\grass\egrass10.nif Verdant - A Skyrim Grass Plugin.esp EGrass10_dirt [GRAS:1A001831]>
  1778. [00.04] <Debug: Adding Meshes\landscape\grass\egrass10.nif Verdant - A Skyrim Grass Plugin.esp EGrass10_dirt [GRAS:1A001831]>
  1779. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass35Y [GRAS:1A001832]>
  1780. [00.04] <Debug: Adding Meshes\landscape\grass\egrass35y.nif Verdant - A Skyrim Grass Plugin.esp EGrass35Y [GRAS:1A001832]>
  1781. [00.04] <Debug: Adding Meshes\landscape\grass\egrass35y.nif Verdant - A Skyrim Grass Plugin.esp EGrass35Y [GRAS:1A001832]>
  1782. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass04Y [GRAS:1A001833]>
  1783. [00.04] <Debug: Adding Meshes\landscape\grass\egrass04y.nif Verdant - A Skyrim Grass Plugin.esp EGrass04Y [GRAS:1A001833]>
  1784. [00.04] <Debug: Adding Meshes\landscape\grass\egrass04y.nif Verdant - A Skyrim Grass Plugin.esp EGrass04Y [GRAS:1A001833]>
  1785. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass09b [GRAS:1A001835]>
  1786. [00.04] <Debug: Adding Meshes\landscape\grass\egrass09b.nif Verdant - A Skyrim Grass Plugin.esp EGrass09b [GRAS:1A001835]>
  1787. [00.04] <Debug: Adding Meshes\landscape\grass\egrass09b.nif Verdant - A Skyrim Grass Plugin.esp EGrass09b [GRAS:1A001835]>
  1788. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESpFAngularSolomonSeal03 [GRAS:1A001D9C]>
  1789. [00.04] <Debug: Adding Meshes\landscape\grass\espfangularsolomonseal03.nif Verdant - A Skyrim Grass Plugin.esp ESpFAngularSolomonSeal03 [GRAS:1A001D9C]>
  1790. [00.04] <Debug: Adding Meshes\landscape\grass\espfangularsolomonseal03.nif Verdant - A Skyrim Grass Plugin.esp ESpFAngularSolomonSeal03 [GRAS:1A001D9C]>
  1791. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass13 [GRAS:1A001D9D]>
  1792. [00.04] <Debug: Adding Meshes\landscape\grass\egrass13.nif Verdant - A Skyrim Grass Plugin.esp EGrass13 [GRAS:1A001D9D]>
  1793. [00.04] <Debug: Adding Meshes\landscape\grass\egrass13.nif Verdant - A Skyrim Grass Plugin.esp EGrass13 [GRAS:1A001D9D]>
  1794. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass34 [GRAS:1A001D9E]>
  1795. [00.04] <Debug: Adding Meshes\landscape\grass\egrass34b.nif Verdant - A Skyrim Grass Plugin.esp EGrass34 [GRAS:1A001D9E]>
  1796. [00.04] <Debug: Adding Meshes\landscape\grass\egrass34b.nif Verdant - A Skyrim Grass Plugin.esp EGrass34 [GRAS:1A001D9E]>
  1797. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass06 [GRAS:1A001D9F]>
  1798. [00.04] <Debug: Adding Meshes\landscape\grass\egrass06b.nif Verdant - A Skyrim Grass Plugin.esp EGrass06 [GRAS:1A001D9F]>
  1799. [00.04] <Debug: Adding Meshes\landscape\grass\egrass06b.nif Verdant - A Skyrim Grass Plugin.esp EGrass06 [GRAS:1A001D9F]>
  1800. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass12 [GRAS:1A001DA0]>
  1801. [00.04] <Debug: Adding Meshes\landscape\grass\egrass12b.nif Verdant - A Skyrim Grass Plugin.esp EGrass12 [GRAS:1A001DA0]>
  1802. [00.04] <Debug: Adding Meshes\landscape\grass\egrass12b.nif Verdant - A Skyrim Grass Plugin.esp EGrass12 [GRAS:1A001DA0]>
  1803. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESpblueberrybush03 [GRAS:1A002307]>
  1804. [00.04] <Debug: Adding Meshes\landscape\grass\espblueberrybush03.nif Verdant - A Skyrim Grass Plugin.esp ESpblueberrybush03 [GRAS:1A002307]>
  1805. [00.04] <Debug: Adding Meshes\landscape\grass\espblueberrybush03.nif Verdant - A Skyrim Grass Plugin.esp ESpblueberrybush03 [GRAS:1A002307]>
  1806. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass05_dirt [GRAS:1A002309]>
  1807. [00.04] <Debug: Adding Meshes\landscape\grass\egrass05b.nif Verdant - A Skyrim Grass Plugin.esp EGrass05_dirt [GRAS:1A002309]>
  1808. [00.04] <Debug: Adding Meshes\landscape\grass\egrass05b.nif Verdant - A Skyrim Grass Plugin.esp EGrass05_dirt [GRAS:1A002309]>
  1809. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass58 [GRAS:1A00286C]>
  1810. [00.04] <Debug: Adding Meshes\landscape\grass\egrass58.nif Verdant - A Skyrim Grass Plugin.esp EGrass58 [GRAS:1A00286C]>
  1811. [00.04] <Debug: Adding Meshes\landscape\grass\egrass58.nif Verdant - A Skyrim Grass Plugin.esp EGrass58 [GRAS:1A00286C]>
  1812. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass25 [GRAS:1A00286E]>
  1813. [00.04] <Debug: Adding Meshes\landscape\grass\egrass25.nif Verdant - A Skyrim Grass Plugin.esp EGrass25 [GRAS:1A00286E]>
  1814. [00.04] <Debug: Adding Meshes\landscape\grass\egrass25.nif Verdant - A Skyrim Grass Plugin.esp EGrass25 [GRAS:1A00286E]>
  1815. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass03 [GRAS:1A002870]>
  1816. [00.04] <Debug: Adding Meshes\landscape\grass\egrass03b.nif Verdant - A Skyrim Grass Plugin.esp EGrass03 [GRAS:1A002870]>
  1817. [00.04] <Debug: Ignoring Meshes\landscape\grass\egrass03b.nif bounds volume 58.5234985351562 Verdant - A Skyrim Grass Plugin.esp EGrass03 [GRAS:1A002870]>
  1818. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass11_dirt [GRAS:1A002871]>
  1819. [00.04] <Debug: Adding Meshes\landscape\grass\egrass11.nif Verdant - A Skyrim Grass Plugin.esp EGrass11_dirt [GRAS:1A002871]>
  1820. [00.04] <Debug: Adding Meshes\landscape\grass\egrass11.nif Verdant - A Skyrim Grass Plugin.esp EGrass11_dirt [GRAS:1A002871]>
  1821. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp vurt_strangeplant [GRAS:1A00331C]>
  1822. [00.04] <Debug: Adding Meshes\landscape\grass\vurt_strangeplant.nif Verdant - A Skyrim Grass Plugin.esp vurt_strangeplant [GRAS:1A00331C]>
  1823. [00.04] <Debug: Adding Meshes\landscape\grass\vurt_strangeplant.nif Verdant - A Skyrim Grass Plugin.esp vurt_strangeplant [GRAS:1A00331C]>
  1824. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass15 [GRAS:1A003336]>
  1825. [00.04] <Debug: Adding Meshes\landscape\grass\egrass15b.nif Verdant - A Skyrim Grass Plugin.esp EGrass15 [GRAS:1A003336]>
  1826. [00.04] <Debug: Adding Meshes\landscape\grass\egrass15b.nif Verdant - A Skyrim Grass Plugin.esp EGrass15 [GRAS:1A003336]>
  1827. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass10_mine [GRAS:1A003337]>
  1828. [00.04] <Debug: Adding Meshes\landscape\grass\egrass10.nif Verdant - A Skyrim Grass Plugin.esp EGrass10_mine [GRAS:1A003337]>
  1829. [00.04] <Debug: Adding Meshes\landscape\grass\egrass10.nif Verdant - A Skyrim Grass Plugin.esp EGrass10_mine [GRAS:1A003337]>
  1830. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EWpShore07 [GRAS:1A005384]>
  1831. [00.04] <Debug: Adding Meshes\landscape\grass\ewpshore07vu.nif Verdant - A Skyrim Grass Plugin.esp EWpShore07 [GRAS:1A005384]>
  1832. [00.04] <Debug: Ignoring Meshes\landscape\grass\ewpshore07vu.nif bounds volume 317.417694091797 Verdant - A Skyrim Grass Plugin.esp EWpShore07 [GRAS:1A005384]>
  1833. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EWpLake07 [GRAS:1A005386]>
  1834. [00.04] <Debug: Adding Meshes\landscape\grass\ewplake07.nif Verdant - A Skyrim Grass Plugin.esp EWpLake07 [GRAS:1A005386]>
  1835. [00.04] <Debug: Ignoring Meshes\landscape\grass\ewplake07.nif bounds volume 41.7851638793945 Verdant - A Skyrim Grass Plugin.esp EWpLake07 [GRAS:1A005386]>
  1836. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp vurt_lupin [GRAS:1A0058D2]>
  1837. [00.04] <Debug: Adding Meshes\landscape\grass\vurt_lupinus angustifolius.nif Verdant - A Skyrim Grass Plugin.esp vurt_lupin [GRAS:1A0058D2]>
  1838. [00.04] <Debug: Ignoring Meshes\landscape\grass\vurt_lupinus angustifolius.nif bounds volume 53.7587203979492 Verdant - A Skyrim Grass Plugin.esp vurt_lupin [GRAS:1A0058D2]>
  1839. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_forestgroundcover [GRAS:1A005E4C]>
  1840. [00.04] <Debug: Adding Meshes\landscape\grass\ug_forestgroundcover.nif Verdant - A Skyrim Grass Plugin.esp UG_forestgroundcover [GRAS:1A005E4C]>
  1841. [00.04] <Debug: Ignoring Meshes\landscape\grass\ug_forestgroundcover.nif bounds volume 132.041656494141 Verdant - A Skyrim Grass Plugin.esp UG_forestgroundcover [GRAS:1A005E4C]>
  1842. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_forestgroundcover02 [GRAS:1A006911]>
  1843. [00.04] <Debug: Adding Meshes\landscape\grass\ug_forestgroundcover.nif Verdant - A Skyrim Grass Plugin.esp UG_forestgroundcover02 [GRAS:1A006911]>
  1844. [00.04] <Debug: Ignoring Meshes\landscape\grass\ug_forestgroundcover.nif bounds volume 132.041656494141 Verdant - A Skyrim Grass Plugin.esp UG_forestgroundcover02 [GRAS:1A006911]>
  1845. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp RiverbedPebbles [GRAS:1A0073D6]>
  1846. [00.04] <Debug: Adding Meshes\landscape\grass\riverbedpebbles.nif Verdant - A Skyrim Grass Plugin.esp RiverbedPebbles [GRAS:1A0073D6]>
  1847. [00.04] <Debug: Ignoring Meshes\landscape\grass\riverbedpebbles.nif bounds volume 81.3510894775391 Verdant - A Skyrim Grass Plugin.esp RiverbedPebbles [GRAS:1A0073D6]>
  1848. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp SmallPebblesRiverEdge [GRAS:1A0083FD]>
  1849. [00.04] <Debug: Adding Meshes\landscape\grass\smallpebbles.nif Verdant - A Skyrim Grass Plugin.esp SmallPebblesRiverEdge [GRAS:1A0083FD]>
  1850. [00.04] <Debug: Ignoring Meshes\landscape\grass\smallpebbles.nif bounds volume 51.0881576538086 Verdant - A Skyrim Grass Plugin.esp SmallPebblesRiverEdge [GRAS:1A0083FD]>
  1851. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp SmallPebbles [GRAS:1A0083FE]>
  1852. [00.04] <Debug: Adding Meshes\landscape\grass\smallpebbles.nif Verdant - A Skyrim Grass Plugin.esp SmallPebbles [GRAS:1A0083FE]>
  1853. [00.04] <Debug: Ignoring Meshes\landscape\grass\smallpebbles.nif bounds volume 51.0881576538086 Verdant - A Skyrim Grass Plugin.esp SmallPebbles [GRAS:1A0083FE]>
  1854. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp SmallPebblesFarmingPlots [GRAS:1A0083FF]>
  1855. [00.04] <Debug: Adding Meshes\landscape\grass\smallpebbles.nif Verdant - A Skyrim Grass Plugin.esp SmallPebblesFarmingPlots [GRAS:1A0083FF]>
  1856. [00.04] <Debug: Ignoring Meshes\landscape\grass\smallpebbles.nif bounds volume 51.0881576538086 Verdant - A Skyrim Grass Plugin.esp SmallPebblesFarmingPlots [GRAS:1A0083FF]>
  1857. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_aspenleafpile_big [GRAS:1A009988]>
  1858. [00.04] <Debug: Adding Meshes\landscape\grass\aspenleafpile01_big.nif Verdant - A Skyrim Grass Plugin.esp UG_aspenleafpile_big [GRAS:1A009988]>
  1859. [00.04] <Debug: Ignoring Meshes\landscape\grass\aspenleafpile01_big.nif bounds volume 132.041656494141 Verdant - A Skyrim Grass Plugin.esp UG_aspenleafpile_big [GRAS:1A009988]>
  1860. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_aspenleafpile_small [GRAS:1A009989]>
  1861. [00.04] <Debug: Adding Meshes\landscape\grass\aspenleafpile01_small.nif Verdant - A Skyrim Grass Plugin.esp UG_aspenleafpile_small [GRAS:1A009989]>
  1862. [00.04] <Debug: Ignoring Meshes\landscape\grass\aspenleafpile01_small.nif bounds volume 119.142768859863 Verdant - A Skyrim Grass Plugin.esp UG_aspenleafpile_small [GRAS:1A009989]>
  1863. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_forestcloverpatch01 [GRAS:1A009EEC]>
  1864. [00.04] <Debug: Adding Meshes\landscape\grass\forestcloverpatch01.nif Verdant - A Skyrim Grass Plugin.esp UG_forestcloverpatch01 [GRAS:1A009EEC]>
  1865. [00.04] <Debug: Ignoring Meshes\landscape\grass\forestcloverpatch01.nif bounds volume 119.142768859863 Verdant - A Skyrim Grass Plugin.esp UG_forestcloverpatch01 [GRAS:1A009EEC]>
  1866. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp vurt_brownplants [GRAS:1A00A441]>
  1867. [00.04] <Debug: Adding Meshes\landscape\grass\vurt_brownplants.nif Verdant - A Skyrim Grass Plugin.esp vurt_brownplants [GRAS:1A00A441]>
  1868. [00.04] <Debug: Adding Meshes\landscape\grass\vurt_brownplants.nif Verdant - A Skyrim Grass Plugin.esp vurt_brownplants [GRAS:1A00A441]>
  1869. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_forestcloverpatch02 [GRAS:1A00AF16]>
  1870. [00.04] <Debug: Adding Meshes\landscape\grass\forestcloverpatch02.nif Verdant - A Skyrim Grass Plugin.esp UG_forestcloverpatch02 [GRAS:1A00AF16]>
  1871. [00.04] <Debug: Ignoring Meshes\landscape\grass\forestcloverpatch02.nif bounds volume 119.142768859863 Verdant - A Skyrim Grass Plugin.esp UG_forestcloverpatch02 [GRAS:1A00AF16]>
  1872. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_pineneedles_heavy [GRAS:1A00BF3E]>
  1873. [00.04] <Debug: Adding Meshes\landscape\grass\pineneedles.nif Verdant - A Skyrim Grass Plugin.esp UG_pineneedles_heavy [GRAS:1A00BF3E]>
  1874. [00.04] <Debug: Ignoring Meshes\landscape\grass\pineneedles.nif bounds volume 119.142768859863 Verdant - A Skyrim Grass Plugin.esp UG_pineneedles_heavy [GRAS:1A00BF3E]>
  1875. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_deadpinebranches [GRAS:1A00C4A1]>
  1876. [00.04] <Debug: Adding Meshes\landscape\grass\deadpinebranches.nif Verdant - A Skyrim Grass Plugin.esp UG_deadpinebranches [GRAS:1A00C4A1]>
  1877. [00.04] <Debug: Ignoring Meshes\landscape\grass\deadpinebranches.nif bounds volume 119.142768859863 Verdant - A Skyrim Grass Plugin.esp UG_deadpinebranches [GRAS:1A00C4A1]>
  1878. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_weedygroundcover [GRAS:1A00D4C9]>
  1879. [00.04] <Debug: Adding Meshes\landscape\grass\weedygroundcover.nif Verdant - A Skyrim Grass Plugin.esp UG_weedygroundcover [GRAS:1A00D4C9]>
  1880. [00.04] <Debug: Ignoring Meshes\landscape\grass\weedygroundcover.nif bounds volume 119.142768859863 Verdant - A Skyrim Grass Plugin.esp UG_weedygroundcover [GRAS:1A00D4C9]>
  1881. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_fallgroundcover [GRAS:1A00DA2C]>
  1882. [00.04] <Debug: Adding Meshes\landscape\grass\fallgroundcover.nif Verdant - A Skyrim Grass Plugin.esp UG_fallgroundcover [GRAS:1A00DA2C]>
  1883. [00.04] <Debug: Ignoring Meshes\landscape\grass\fallgroundcover.nif bounds volume 119.142768859863 Verdant - A Skyrim Grass Plugin.esp UG_fallgroundcover [GRAS:1A00DA2C]>
  1884. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_fallgroundcover_dirt [GRAS:1A00DF8F]>
  1885. [00.04] <Debug: Adding Meshes\landscape\grass\fallgroundcover.nif Verdant - A Skyrim Grass Plugin.esp UG_fallgroundcover_dirt [GRAS:1A00DF8F]>
  1886. [00.04] <Debug: Ignoring Meshes\landscape\grass\fallgroundcover.nif bounds volume 119.142768859863 Verdant - A Skyrim Grass Plugin.esp UG_fallgroundcover_dirt [GRAS:1A00DF8F]>
  1887. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp BigFernUG_ [GRAS:1A0135B4]>
  1888. [00.04] <Debug: Adding Meshes\landscape\grass\vurt_bigfern.nif Verdant - A Skyrim Grass Plugin.esp BigFernUG_ [GRAS:1A0135B4]>
  1889. [00.04] <Debug: Adding Meshes\landscape\grass\vurt_bigfern.nif Verdant - A Skyrim Grass Plugin.esp BigFernUG_ [GRAS:1A0135B4]>
  1890. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_FieldGrass01 [GRAS:1A0135B5]>
  1891. [00.04] <Debug: Adding Meshes\landscape\grass\egrass02b.nif Verdant - A Skyrim Grass Plugin.esp UG_FieldGrass01 [GRAS:1A0135B5]>
  1892. [00.04] <Debug: Adding Meshes\landscape\grass\egrass02b.nif Verdant - A Skyrim Grass Plugin.esp UG_FieldGrass01 [GRAS:1A0135B5]>
  1893. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_ForestGrass01 [GRAS:1A0135B6]>
  1894. [00.04] <Debug: Adding Meshes\landscape\grass\egrass02b.nif Verdant - A Skyrim Grass Plugin.esp UG_ForestGrass01 [GRAS:1A0135B6]>
  1895. [00.04] <Debug: Adding Meshes\landscape\grass\egrass02b.nif Verdant - A Skyrim Grass Plugin.esp UG_ForestGrass01 [GRAS:1A0135B6]>
  1896. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_FernGrass01 [GRAS:1A0135B7]>
  1897. [00.04] <Debug: Adding Meshes\landscape\grass\egrass02b.nif Verdant - A Skyrim Grass Plugin.esp UG_FernGrass01 [GRAS:1A0135B7]>
  1898. [00.04] <Debug: Adding Meshes\landscape\grass\egrass02b.nif Verdant - A Skyrim Grass Plugin.esp UG_FernGrass01 [GRAS:1A0135B7]>
  1899. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_TundraGrass03 [GRAS:1A0135B8]>
  1900. [00.04] <Debug: Adding Meshes\landscape\grass\egrass02tundra.nif Verdant - A Skyrim Grass Plugin.esp UG_TundraGrass03 [GRAS:1A0135B8]>
  1901. [00.04] <Debug: Adding Meshes\landscape\grass\egrass02tundra.nif Verdant - A Skyrim Grass Plugin.esp UG_TundraGrass03 [GRAS:1A0135B8]>
  1902. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_TundraGrass01 [GRAS:1A0135B9]>
  1903. [00.04] <Debug: Adding Meshes\landscape\grass\egrass02tundra.nif Verdant - A Skyrim Grass Plugin.esp UG_TundraGrass01 [GRAS:1A0135B9]>
  1904. [00.04] <Debug: Adding Meshes\landscape\grass\egrass02tundra.nif Verdant - A Skyrim Grass Plugin.esp UG_TundraGrass01 [GRAS:1A0135B9]>
  1905. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_TundraGrass04 [GRAS:1A0135BA]>
  1906. [00.04] <Debug: Adding Meshes\landscape\grass\egrass02tundra.nif Verdant - A Skyrim Grass Plugin.esp UG_TundraGrass04 [GRAS:1A0135BA]>
  1907. [00.04] <Debug: Adding Meshes\landscape\grass\egrass02tundra.nif Verdant - A Skyrim Grass Plugin.esp UG_TundraGrass04 [GRAS:1A0135BA]>
  1908. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_ReachGrass01 [GRAS:1A0135BB]>
  1909. [00.04] <Debug: Adding Meshes\landscape\grass\egrass02reach.nif Verdant - A Skyrim Grass Plugin.esp UG_ReachGrass01 [GRAS:1A0135BB]>
  1910. [00.04] <Debug: Adding Meshes\landscape\grass\egrass02reach.nif Verdant - A Skyrim Grass Plugin.esp UG_ReachGrass01 [GRAS:1A0135BB]>
  1911. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_ReachGrass02 [GRAS:1A0135BC]>
  1912. [00.04] <Debug: Adding Meshes\landscape\grass\egrass02reach.nif Verdant - A Skyrim Grass Plugin.esp UG_ReachGrass02 [GRAS:1A0135BC]>
  1913. [00.04] <Debug: Adding Meshes\landscape\grass\egrass02reach.nif Verdant - A Skyrim Grass Plugin.esp UG_ReachGrass02 [GRAS:1A0135BC]>
  1914. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_FallForestGrass01 [GRAS:1A0135BD]>
  1915. [00.04] <Debug: Adding Meshes\landscape\grass\egrass02fallforest.nif Verdant - A Skyrim Grass Plugin.esp UG_FallForestGrass01 [GRAS:1A0135BD]>
  1916. [00.04] <Debug: Adding Meshes\landscape\grass\egrass02fallforest.nif Verdant - A Skyrim Grass Plugin.esp UG_FallForestGrass01 [GRAS:1A0135BD]>
  1917. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_FallForestGrass02 [GRAS:1A0135BE]>
  1918. [00.04] <Debug: Adding Meshes\landscape\grass\egrass02fallforest.nif Verdant - A Skyrim Grass Plugin.esp UG_FallForestGrass02 [GRAS:1A0135BE]>
  1919. [00.04] <Debug: Adding Meshes\landscape\grass\egrass02fallforest.nif Verdant - A Skyrim Grass Plugin.esp UG_FallForestGrass02 [GRAS:1A0135BE]>
  1920. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_ForestGrass02 [GRAS:1A0135BF]>
  1921. [00.04] <Debug: Adding Meshes\landscape\grass\egrass02b.nif Verdant - A Skyrim Grass Plugin.esp UG_ForestGrass02 [GRAS:1A0135BF]>
  1922. [00.04] <Debug: Adding Meshes\landscape\grass\egrass02b.nif Verdant - A Skyrim Grass Plugin.esp UG_ForestGrass02 [GRAS:1A0135BF]>
  1923. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_FieldGrass02 [GRAS:1A0135C0]>
  1924. [00.04] <Debug: Adding Meshes\landscape\grass\egrass02b.nif Verdant - A Skyrim Grass Plugin.esp UG_FieldGrass02 [GRAS:1A0135C0]>
  1925. [00.04] <Debug: Adding Meshes\landscape\grass\egrass02b.nif Verdant - A Skyrim Grass Plugin.esp UG_FieldGrass02 [GRAS:1A0135C0]>
  1926. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_FrozenMarshGrass01 [GRAS:1A0135C4]>
  1927. [00.04] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp UG_FrozenMarshGrass01 [GRAS:1A0135C4]>
  1928. [00.04] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp UG_FrozenMarshGrass01 [GRAS:1A0135C4]>
  1929. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_FrozenMarshGrass02 [GRAS:1A0135C5]>
  1930. [00.04] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp UG_FrozenMarshGrass02 [GRAS:1A0135C5]>
  1931. [00.04] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp UG_FrozenMarshGrass02 [GRAS:1A0135C5]>
  1932. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp Vurt_BigFernyel [GRAS:1A0135C9]>
  1933. [00.04] <Debug: Adding Meshes\landscape\grass\vurt_bigfern2.nif Verdant - A Skyrim Grass Plugin.esp Vurt_BigFernyel [GRAS:1A0135C9]>
  1934. [00.04] <Debug: Adding Meshes\landscape\grass\vurt_bigfern2.nif Verdant - A Skyrim Grass Plugin.esp Vurt_BigFernyel [GRAS:1A0135C9]>
  1935. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp FrozenMarshGrass03 [GRAS:1A0135CA]>
  1936. [00.04] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp FrozenMarshGrass03 [GRAS:1A0135CA]>
  1937. [00.04] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp FrozenMarshGrass03 [GRAS:1A0135CA]>
  1938. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp FrozenMarshGrass04 [GRAS:1A0135CB]>
  1939. [00.04] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp FrozenMarshGrass04 [GRAS:1A0135CB]>
  1940. [00.04] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp FrozenMarshGrass04 [GRAS:1A0135CB]>
  1941. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp FrozenMarshGrass05 [GRAS:1A0135CC]>
  1942. [00.04] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp FrozenMarshGrass05 [GRAS:1A0135CC]>
  1943. [00.04] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp FrozenMarshGrass05 [GRAS:1A0135CC]>
  1944. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp BeachGrass03 [GRAS:1A0135CD]>
  1945. [00.04] <Debug: Adding Meshes\landscape\grass\beachgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp BeachGrass03 [GRAS:1A0135CD]>
  1946. [00.04] <Debug: Adding Meshes\landscape\grass\beachgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp BeachGrass03 [GRAS:1A0135CD]>
  1947. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp BeachGrass04 [GRAS:1A0135CE]>
  1948. [00.04] <Debug: Adding Meshes\landscape\grass\beachgrassobj02.nif Verdant - A Skyrim Grass Plugin.esp BeachGrass04 [GRAS:1A0135CE]>
  1949. [00.04] <Debug: Adding Meshes\landscape\grass\beachgrassobj02.nif Verdant - A Skyrim Grass Plugin.esp BeachGrass04 [GRAS:1A0135CE]>
  1950. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp SnowGrass03 [GRAS:1A0135CF]>
  1951. [00.04] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Verdant - A Skyrim Grass Plugin.esp SnowGrass03 [GRAS:1A0135CF]>
  1952. [00.04] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Verdant - A Skyrim Grass Plugin.esp SnowGrass03 [GRAS:1A0135CF]>
  1953. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp SnowGrass04 [GRAS:1A0135D0]>
  1954. [00.04] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Verdant - A Skyrim Grass Plugin.esp SnowGrass04 [GRAS:1A0135D0]>
  1955. [00.04] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Verdant - A Skyrim Grass Plugin.esp SnowGrass04 [GRAS:1A0135D0]>
  1956. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp SnowGrass05 [GRAS:1A0135D1]>
  1957. [00.04] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Verdant - A Skyrim Grass Plugin.esp SnowGrass05 [GRAS:1A0135D1]>
  1958. [00.04] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Verdant - A Skyrim Grass Plugin.esp SnowGrass05 [GRAS:1A0135D1]>
  1959. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass05b [GRAS:1A0135D2]>
  1960. [00.04] <Debug: Adding Meshes\landscape\grass\egrass05b.nif Verdant - A Skyrim Grass Plugin.esp EGrass05b [GRAS:1A0135D2]>
  1961. [00.04] <Debug: Adding Meshes\landscape\grass\egrass05b.nif Verdant - A Skyrim Grass Plugin.esp EGrass05b [GRAS:1A0135D2]>
  1962. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass21 [GRAS:1A0135D3]>
  1963. [00.04] <Debug: Adding Meshes\landscape\grass\egrass21.nif Verdant - A Skyrim Grass Plugin.esp EGrass21 [GRAS:1A0135D3]>
  1964. [00.04] <Debug: Adding Meshes\landscape\grass\egrass21.nif Verdant - A Skyrim Grass Plugin.esp EGrass21 [GRAS:1A0135D3]>
  1965. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESuAlumroot01Vu [GRAS:1A0135D7]>
  1966. [00.04] <Debug: Adding Meshes\landscape\grass\esualumroot01vu.nif Verdant - A Skyrim Grass Plugin.esp ESuAlumroot01Vu [GRAS:1A0135D7]>
  1967. [00.04] <Debug: Adding Meshes\landscape\grass\esualumroot01vu.nif Verdant - A Skyrim Grass Plugin.esp ESuAlumroot01Vu [GRAS:1A0135D7]>
  1968. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESuAlumroot02 [GRAS:1A0135D8]>
  1969. [00.04] <Debug: Adding Meshes\landscape\grass\esualumroot02.nif Verdant - A Skyrim Grass Plugin.esp ESuAlumroot02 [GRAS:1A0135D8]>
  1970. [00.04] <Debug: Adding Meshes\landscape\grass\esualumroot02.nif Verdant - A Skyrim Grass Plugin.esp ESuAlumroot02 [GRAS:1A0135D8]>
  1971. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESuButtercup01b [GRAS:1A0135D9]>
  1972. [00.04] <Debug: Adding Meshes\landscape\grass\esubuttercup01b.nif Verdant - A Skyrim Grass Plugin.esp ESuButtercup01b [GRAS:1A0135D9]>
  1973. [00.04] <Debug: Adding Meshes\landscape\grass\esubuttercup01b.nif Verdant - A Skyrim Grass Plugin.esp ESuButtercup01b [GRAS:1A0135D9]>
  1974. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESuCowParsley02 [GRAS:1A0135DB]>
  1975. [00.04] <Debug: Adding Meshes\landscape\grass\esucowparsley02.nif Verdant - A Skyrim Grass Plugin.esp ESuCowParsley02 [GRAS:1A0135DB]>
  1976. [00.04] <Debug: Ignoring Meshes\landscape\grass\esucowparsley02.nif bounds volume 52.8488426208496 Verdant - A Skyrim Grass Plugin.esp ESuCowParsley02 [GRAS:1A0135DB]>
  1977. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESuCreepingBellflower01 [GRAS:1A0135DC]>
  1978. [00.04] <Debug: Adding Meshes\landscape\grass\esucreepingbellflower01.nif Verdant - A Skyrim Grass Plugin.esp ESuCreepingBellflower01 [GRAS:1A0135DC]>
  1979. [00.04] <Debug: Adding Meshes\landscape\grass\esucreepingbellflower01.nif Verdant - A Skyrim Grass Plugin.esp ESuCreepingBellflower01 [GRAS:1A0135DC]>
  1980. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESuEryong01Blue [GRAS:1A0135DD]>
  1981. [00.04] <Debug: Adding Meshes\landscape\grass\esueryngo01blue.nif Verdant - A Skyrim Grass Plugin.esp ESuEryong01Blue [GRAS:1A0135DD]>
  1982. [00.04] <Debug: Adding Meshes\landscape\grass\esueryngo01blue.nif Verdant - A Skyrim Grass Plugin.esp ESuEryong01Blue [GRAS:1A0135DD]>
  1983. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESuGiantHyssop01Blue [GRAS:1A0135DF]>
  1984. [00.04] <Debug: Adding Meshes\landscape\grass\esugianthyssop01blue.nif Verdant - A Skyrim Grass Plugin.esp ESuGiantHyssop01Blue [GRAS:1A0135DF]>
  1985. [00.04] <Debug: Adding Meshes\landscape\grass\esugianthyssop01blue.nif Verdant - A Skyrim Grass Plugin.esp ESuGiantHyssop01Blue [GRAS:1A0135DF]>
  1986. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESuMayweed01 [GRAS:1A0135E2]>
  1987. [00.04] <Debug: Adding Meshes\landscape\grass\esumayweed01.nif Verdant - A Skyrim Grass Plugin.esp ESuMayweed01 [GRAS:1A0135E2]>
  1988. [00.04] <Debug: Ignoring Meshes\landscape\grass\esumayweed01.nif bounds volume 60.9672050476074 Verdant - A Skyrim Grass Plugin.esp ESuMayweed01 [GRAS:1A0135E2]>
  1989. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESuMeadowSaxifrage01 [GRAS:1A0135E3]>
  1990. [00.04] <Debug: Adding Meshes\landscape\grass\esumeadowsaxifrage01.nif Verdant - A Skyrim Grass Plugin.esp ESuMeadowSaxifrage01 [GRAS:1A0135E3]>
  1991. [00.04] <Debug: Adding Meshes\landscape\grass\esumeadowsaxifrage01.nif Verdant - A Skyrim Grass Plugin.esp ESuMeadowSaxifrage01 [GRAS:1A0135E3]>
  1992. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESuNettles01 [GRAS:1A0135E4]>
  1993. [00.04] <Debug: Adding Meshes\landscape\grass\esunettles01.nif Verdant - A Skyrim Grass Plugin.esp ESuNettles01 [GRAS:1A0135E4]>
  1994. [00.04] <Debug: Adding Meshes\landscape\grass\esunettles01.nif Verdant - A Skyrim Grass Plugin.esp ESuNettles01 [GRAS:1A0135E4]>
  1995. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESuRoseBayWillowherb01 [GRAS:1A0135E5]>
  1996. [00.04] <Debug: Adding Meshes\landscape\grass\esurosebaywillowherb01.nif Verdant - A Skyrim Grass Plugin.esp ESuRoseBayWillowherb01 [GRAS:1A0135E5]>
  1997. [00.04] <Debug: Adding Meshes\landscape\grass\esurosebaywillowherb01.nif Verdant - A Skyrim Grass Plugin.esp ESuRoseBayWillowherb01 [GRAS:1A0135E5]>
  1998. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESuScabious02Purple [GRAS:1A0135E6]>
  1999. [00.04] <Debug: Adding Meshes\landscape\grass\esuscabious02purple.nif Verdant - A Skyrim Grass Plugin.esp ESuScabious02Purple [GRAS:1A0135E6]>
  2000. [00.04] <Debug: Adding Meshes\landscape\grass\esuscabious02purple.nif Verdant - A Skyrim Grass Plugin.esp ESuScabious02Purple [GRAS:1A0135E6]>
  2001. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EWpSea03 [GRAS:1A0135E7]>
  2002. [00.04] <Debug: Adding Meshes\landscape\grass\ewpsea03.nif Verdant - A Skyrim Grass Plugin.esp EWpSea03 [GRAS:1A0135E7]>
  2003. [00.04] <Debug: Ignoring Meshes\landscape\grass\ewpsea03.nif bounds volume 106.695831298828 Verdant - A Skyrim Grass Plugin.esp EWpSea03 [GRAS:1A0135E7]>
  2004. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EWpSea06 [GRAS:1A0135E8]>
  2005. [00.04] <Debug: Adding Meshes\landscape\grass\ewpsea06.nif Verdant - A Skyrim Grass Plugin.esp EWpSea06 [GRAS:1A0135E8]>
  2006. [00.04] <Debug: Ignoring Meshes\landscape\grass\ewpsea06.nif bounds volume 106.695831298828 Verdant - A Skyrim Grass Plugin.esp EWpSea06 [GRAS:1A0135E8]>
  2007. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EWpSea08 [GRAS:1A0135E9]>
  2008. [00.04] <Debug: Adding Meshes\landscape\grass\ewpsea08.nif Verdant - A Skyrim Grass Plugin.esp EWpSea08 [GRAS:1A0135E9]>
  2009. [00.04] <Debug: Ignoring Meshes\landscape\grass\ewpsea08.nif bounds volume 106.695831298828 Verdant - A Skyrim Grass Plugin.esp EWpSea08 [GRAS:1A0135E9]>
  2010. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EWpShore03a [GRAS:1A0135EA]>
  2011. [00.04] <Debug: Adding Meshes\landscape\grass\ewpshore03a.nif Verdant - A Skyrim Grass Plugin.esp EWpShore03a [GRAS:1A0135EA]>
  2012. [00.04] <Debug: Adding Meshes\landscape\grass\ewpshore03a.nif Verdant - A Skyrim Grass Plugin.esp EWpShore03a [GRAS:1A0135EA]>
  2013. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESuMeadowSaxifrage01b [GRAS:1A0135EC]>
  2014. [00.04] <Debug: Adding Meshes\landscape\grass\esumeadowsaxifrage01b.nif Verdant - A Skyrim Grass Plugin.esp ESuMeadowSaxifrage01b [GRAS:1A0135EC]>
  2015. [00.04] <Debug: Adding Meshes\landscape\grass\esumeadowsaxifrage01b.nif Verdant - A Skyrim Grass Plugin.esp ESuMeadowSaxifrage01b [GRAS:1A0135EC]>
  2016. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESuEryong01Blueb [GRAS:1A0135ED]>
  2017. [00.04] <Debug: Adding Meshes\landscape\grass\esueryngo01blueb.nif Verdant - A Skyrim Grass Plugin.esp ESuEryong01Blueb [GRAS:1A0135ED]>
  2018. [00.04] <Debug: Adding Meshes\landscape\grass\esueryngo01blueb.nif Verdant - A Skyrim Grass Plugin.esp ESuEryong01Blueb [GRAS:1A0135ED]>
  2019. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp vurt_Callunavulgaris [GRAS:1A013DE6]>
  2020. [00.04] <Debug: Adding Meshes\landscape\grass\vurt_calluna vulgaris.nif Verdant - A Skyrim Grass Plugin.esp vurt_Callunavulgaris [GRAS:1A013DE6]>
  2021. [00.04] <Debug: Adding Meshes\landscape\grass\vurt_calluna vulgaris.nif Verdant - A Skyrim Grass Plugin.esp vurt_Callunavulgaris [GRAS:1A013DE6]>
  2022. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESpWhiteleafedDeadnettle01 [GRAS:1A014A69]>
  2023. [00.04] <Debug: Adding Meshes\landscape\grass\espwhiteleafeddeadnettle01.nif Verdant - A Skyrim Grass Plugin.esp ESpWhiteleafedDeadnettle01 [GRAS:1A014A69]>
  2024. [00.04] <Debug: Adding Meshes\landscape\grass\espwhiteleafeddeadnettle01.nif Verdant - A Skyrim Grass Plugin.esp ESpWhiteleafedDeadnettle01 [GRAS:1A014A69]>
  2025. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESuArcticBramble01 [GRAS:1A014A6A]>
  2026. [00.04] <Debug: Adding Meshes\landscape\grass\esuarcticbramble01.nif Verdant - A Skyrim Grass Plugin.esp ESuArcticBramble01 [GRAS:1A014A6A]>
  2027. [00.04] <Debug: Adding Meshes\landscape\grass\esuarcticbramble01.nif Verdant - A Skyrim Grass Plugin.esp ESuArcticBramble01 [GRAS:1A014A6A]>
  2028. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESuBleedingHeart01White [GRAS:1A014A6B]>
  2029. [00.04] <Debug: Adding Meshes\landscape\grass\esubleedingheart01white.nif Verdant - A Skyrim Grass Plugin.esp ESuBleedingHeart01White [GRAS:1A014A6B]>
  2030. [00.04] <Debug: Adding Meshes\landscape\grass\esubleedingheart01white.nif Verdant - A Skyrim Grass Plugin.esp ESuBleedingHeart01White [GRAS:1A014A6B]>
  2031. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESuClover02leaves [GRAS:1A014A6D]>
  2032. [00.04] <Debug: Adding Meshes\landscape\grass\esuclover02leaves.nif Verdant - A Skyrim Grass Plugin.esp ESuClover02leaves [GRAS:1A014A6D]>
  2033. [00.04] <Debug: Adding Meshes\landscape\grass\esuclover02leaves.nif Verdant - A Skyrim Grass Plugin.esp ESuClover02leaves [GRAS:1A014A6D]>
  2034. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESuClover02Red [GRAS:1A014A6E]>
  2035. [00.04] <Debug: Adding Meshes\landscape\grass\esuclover02red.nif Verdant - A Skyrim Grass Plugin.esp ESuClover02Red [GRAS:1A014A6E]>
  2036. [00.04] <Debug: Ignoring Meshes\landscape\grass\esuclover02red.nif bounds volume 62.5619697570801 Verdant - A Skyrim Grass Plugin.esp ESuClover02Red [GRAS:1A014A6E]>
  2037. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESuFoxglove02 [GRAS:1A014A6F]>
  2038. [00.04] <Debug: Adding Meshes\landscape\grass\esufoxglove02.nif Verdant - A Skyrim Grass Plugin.esp ESuFoxglove02 [GRAS:1A014A6F]>
  2039. [00.04] <Debug: Adding Meshes\landscape\grass\esufoxglove02.nif Verdant - A Skyrim Grass Plugin.esp ESuFoxglove02 [GRAS:1A014A6F]>
  2040. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EWpShore14 [GRAS:1A014A71]>
  2041. [00.04] <Debug: Adding Meshes\landscape\grass\ewpshore14.nif Verdant - A Skyrim Grass Plugin.esp EWpShore14 [GRAS:1A014A71]>
  2042. [00.04] <Debug: Adding Meshes\landscape\grass\ewpshore14.nif Verdant - A Skyrim Grass Plugin.esp EWpShore14 [GRAS:1A014A71]>
  2043. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESuMentha01 [GRAS:1A014A77]>
  2044. [00.04] <Debug: Adding Meshes\landscape\grass\esumentha01.nif Verdant - A Skyrim Grass Plugin.esp ESuMentha01 [GRAS:1A014A77]>
  2045. [00.04] <Debug: Adding Meshes\landscape\grass\esumentha01.nif Verdant - A Skyrim Grass Plugin.esp ESuMentha01 [GRAS:1A014A77]>
  2046. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass55 [GRAS:1A014A78]>
  2047. [00.04] <Debug: Adding Meshes\landscape\grass\egrass55.nif Verdant - A Skyrim Grass Plugin.esp EGrass55 [GRAS:1A014A78]>
  2048. [00.04] <Debug: Adding Meshes\landscape\grass\egrass55.nif Verdant - A Skyrim Grass Plugin.esp EGrass55 [GRAS:1A014A78]>
  2049. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp vurt_vaccinium_snowy [GRAS:1A014A79]>
  2050. [00.04] <Debug: Adding Meshes\landscape\grass\vurt_vaccinium_snowy.nif Verdant - A Skyrim Grass Plugin.esp vurt_vaccinium_snowy [GRAS:1A014A79]>
  2051. [00.04] <Debug: Adding Meshes\landscape\grass\vurt_vaccinium_snowy.nif Verdant - A Skyrim Grass Plugin.esp vurt_vaccinium_snowy [GRAS:1A014A79]>
  2052. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp vurt_marshplant1 [GRAS:1A014A7A]>
  2053. [00.04] <Debug: Adding Meshes\landscape\grass\vurt_marshplant1.nif Verdant - A Skyrim Grass Plugin.esp vurt_marshplant1 [GRAS:1A014A7A]>
  2054. [00.04] <Debug: Adding Meshes\landscape\grass\vurt_marshplant1.nif Verdant - A Skyrim Grass Plugin.esp vurt_marshplant1 [GRAS:1A014A7A]>
  2055. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_BeachGrass [GRAS:1A014A7B]>
  2056. [00.04] <Debug: Adding Meshes\landscape\grass\egrass02beach.nif Verdant - A Skyrim Grass Plugin.esp UG_BeachGrass [GRAS:1A014A7B]>
  2057. [00.04] <Debug: Adding Meshes\landscape\grass\egrass02beach.nif Verdant - A Skyrim Grass Plugin.esp UG_BeachGrass [GRAS:1A014A7B]>
  2058. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp SnowGrass06 [GRAS:1A014A7C]>
  2059. [00.04] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Verdant - A Skyrim Grass Plugin.esp SnowGrass06 [GRAS:1A014A7C]>
  2060. [00.04] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Verdant - A Skyrim Grass Plugin.esp SnowGrass06 [GRAS:1A014A7C]>
  2061. [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_aspenleafpile_smallb [GRAS:1A016567]>
  2062. [00.04] <Debug: Adding Meshes\landscape\grass\aspenleafpile01_big.nif Verdant - A Skyrim Grass Plugin.esp UG_aspenleafpile_smallb [GRAS:1A016567]>
  2063. [00.04] <Debug: Ignoring Meshes\landscape\grass\aspenleafpile01_big.nif bounds volume 132.041656494141 Verdant - A Skyrim Grass Plugin.esp UG_aspenleafpile_smallb [GRAS:1A016567]>
  2064. [00.04] <Debug: Processing Treeswinedave.esp KingsTree01_0014F9A "Kings Tree" [TREE:1B000800]>
  2065. [00.04] <Debug: Adding Meshes\landscape\trees\kingstree01_0014f9a6.nif Treeswinedave.esp KingsTree01_0014F9A "Kings Tree" [TREE:1B000800]>
  2066. [00.04] <Debug: Processing Treeswinedave.esp ScotsPine_02_000A707A "Scots Pine" [TREE:1B000801]>
  2067. [00.04] <Debug: Adding Meshes\landscape\trees\scotspine_02_000a707a.nif Treeswinedave.esp ScotsPine_02_000A707A "Scots Pine" [TREE:1B000801]>
  2068. [00.04] <Debug: Processing Treeswinedave.esp Daffodil "Daffodil" [TREE:1B00D079]>
  2069. [00.04] <Debug: Ignoring Meshes\landscape\plants\daffodil1.nif bounds volume 61.1637153625488 Treeswinedave.esp Daffodil "Daffodil" [TREE:1B00D079]>
  2070. [00.04] <Debug: Processing Treeswinedave.esp LadyMantle "LadyMantle" [TREE:1B00D07E]>
  2071. [00.04] <Debug: Ignoring Meshes\landscape\plants\ladymantle.nif bounds volume 120.337028503418 Treeswinedave.esp LadyMantle "LadyMantle" [TREE:1B00D07E]>
  2072. [00.04] <Debug: Processing Treeswinedave.esp gkbcyrodil02 "GKB Cyrodil 02" [TREE:1B013727]>
  2073. [00.04] <Debug: Ignoring Meshes\landscape\trees\gkbcyrodil2.nif bounds volume 0 Treeswinedave.esp gkbcyrodil02 "GKB Cyrodil 02" [TREE:1B013727]>
  2074. [00.04] <Debug: Processing Treeswinedave.esp waterlilyViolet "waterlilyViolet" [TREE:1B01372F]>
  2075. [00.04] <Debug: Ignoring Meshes\landscape\plants\water lily-violett.nif bounds volume 709.913391113281 Treeswinedave.esp waterlilyViolet "waterlilyViolet" [TREE:1B01372F]>
  2076. [00.04] <Debug: Processing Treeswinedave.esp KingsTree01_Snowy "KingsTree01_Snowy" [TREE:1B018840]>
  2077. [00.04] <Debug: Adding Meshes\landscape\trees\kingstree01_snowy.nif Treeswinedave.esp KingsTree01_Snowy "KingsTree01_Snowy" [TREE:1B018840]>
  2078. [00.04] <Debug: Processing Treeswinedave.esp ScotsPine_02_Snowy "Scots Pine Snowy" [TREE:1B018848]>
  2079. [00.04] <Debug: Adding Meshes\landscape\trees\scotspine_02_snowy.nif Treeswinedave.esp ScotsPine_02_Snowy "Scots Pine Snowy" [TREE:1B018848]>
  2080. [00.04] <Debug: Processing Treeswinedave.esp Cannabis "WEED" [TREE:1B04675F]>
  2081. [00.04] <Debug: Ignoring Meshes\landscape\plants\cannabis01.nif bounds volume 175.596130371094 Treeswinedave.esp Cannabis "WEED" [TREE:1B04675F]>
  2082. [00.04] <Debug: Processing Treeswinedave.esp Spruce11 "Spruce 11" [TREE:1B064E2E]>
  2083. [00.04] <Debug: Adding Meshes\landscape\trees\spruce11.nif Treeswinedave.esp Spruce11 "Spruce 11" [TREE:1B064E2E]>
  2084. [00.04] <Debug: Processing Treeswinedave.esp gkbcyrodil01 "GKB Cyrodil 01" [TREE:1B07E35B]>
  2085. [00.04] <Debug: Adding Meshes\landscape\trees\gkbcyrodil1.nif Treeswinedave.esp gkbcyrodil01 "GKB Cyrodil 01" [TREE:1B07E35B]>
  2086. [00.04] <Debug: Processing Treeswinedave.esp gkbcyrodil03 "GKB Cyrodil 03" [TREE:1B08856B]>
  2087. [00.04] <Debug: Adding Meshes\landscape\trees\gkbcyrodil2.nif Treeswinedave.esp gkbcyrodil03 "GKB Cyrodil 03" [TREE:1B08856B]>
  2088. [00.04] <Debug: Processing Treeswinedave.esp gkbcyrodil04 "GKB Cyrodil 04" [TREE:1B08856D]>
  2089. [00.04] <Debug: Adding Meshes\landscape\trees\gkbcyrodil3.nif Treeswinedave.esp gkbcyrodil04 "GKB Cyrodil 04" [TREE:1B08856D]>
  2090. [00.04] <Debug: Processing Treeswinedave.esp gkbcyrodil05 "GKB Cyrodil 05" [TREE:1B08856F]>
  2091. [00.04] <Debug: Adding Meshes\landscape\trees\gkbcyrodil4.nif Treeswinedave.esp gkbcyrodil05 "GKB Cyrodil 05" [TREE:1B08856F]>
  2092. [00.04] <Debug: Processing Treeswinedave.esp waterlily1 "waterlily1" [TREE:1B0A7118]>
  2093. [00.04] <Debug: Ignoring Meshes\landscape\plants\water lily1.nif bounds volume 709.913391113281 Treeswinedave.esp waterlily1 "waterlily1" [TREE:1B0A7118]>
  2094. [00.04] <Debug: Processing Treeswinedave.esp waterlily02 "waterlily02" [TREE:1B0A711A]>
  2095. [00.04] <Debug: Ignoring Meshes\landscape\plants\water lily2.nif bounds volume 692.362609863281 Treeswinedave.esp waterlily02 "waterlily02" [TREE:1B0A711A]>
  2096. [00.04] <Debug: Processing Treeswinedave.esp waterlily1white03 "waterlily1White03" [TREE:1B0A711F]>
  2097. [00.04] <Debug: Ignoring Meshes\landscape\plants\water lily1white2.nif bounds volume 709.913391113281 Treeswinedave.esp waterlily1white03 "waterlily1White03" [TREE:1B0A711F]>
  2098. [00.04] <Debug: Processing Treeswinedave.esp waterlily2blue01 "waterlily2Blue01" [TREE:1B0A7121]>
  2099. [00.04] <Debug: Ignoring Meshes\landscape\plants\water lily2-blue.nif bounds volume 692.362609863281 Treeswinedave.esp waterlily2blue01 "waterlily2Blue01" [TREE:1B0A7121]>
  2100. [00.04] <Debug: Processing Treeswinedave.esp waterlily04 "water lily 04" [TREE:1B0A7124]>
  2101. [00.04] <Debug: Ignoring Meshes\landscape\plants\water lily4.nif bounds volume 714.01123046875 Treeswinedave.esp waterlily04 "water lily 04" [TREE:1B0A7124]>
  2102. [00.04] <Debug: Processing Treeswinedave.esp waterlily2Red01 "waterlily2red01" [TREE:1B0AC246]>
  2103. [00.04] <Debug: Ignoring Meshes\landscape\plants\water lily2-red.nif bounds volume 692.362609863281 Treeswinedave.esp waterlily2Red01 "waterlily2red01" [TREE:1B0AC246]>
  2104. [00.04] <Debug: Processing Treeswinedave.esp waterlily2rose01 "waterlily2rose01" [TREE:1B0AC248]>
  2105. [00.04] <Debug: Ignoring Meshes\landscape\plants\water lily2-rose.nif bounds volume 692.362609863281 Treeswinedave.esp waterlily2rose01 "waterlily2rose01" [TREE:1B0AC248]>
  2106. [00.04] <Debug: Processing Treeswinedave.esp waterlily2White03 "waterlily2White03" [TREE:1B0AC24A]>
  2107. [00.04] <Debug: Ignoring Meshes\landscape\plants\water lily2-white2.nif bounds volume 692.362609863281 Treeswinedave.esp waterlily2White03 "waterlily2White03" [TREE:1B0AC24A]>
  2108. [00.04] <Debug: Processing Treeswinedave.esp waterlily2violet01 "waterlily2Violet01" [TREE:1B0AC24C]>
  2109. [00.04] <Debug: Ignoring Meshes\landscape\plants\water lily2-violett.nif bounds volume 692.362609863281 Treeswinedave.esp waterlily2violet01 "waterlily2Violet01" [TREE:1B0AC24C]>
  2110. [00.04] <Debug: Processing Treeswinedave.esp waterlily2yellow01 "waterlily2Yellow01" [TREE:1B0AC252]>
  2111. [00.04] <Debug: Ignoring Meshes\landscape\plants\water lily2-yellow.nif bounds volume 692.362609863281 Treeswinedave.esp waterlily2yellow01 "waterlily2Yellow01" [TREE:1B0AC252]>
  2112. [00.04] <Debug: Processing Treeswinedave.esp waterlilyYellow03 "waterlilyYellow03" [TREE:1B0AC254]>
  2113. [00.04] <Debug: Ignoring Meshes\landscape\plants\water lily-yellow2.nif bounds volume 709.913391113281 Treeswinedave.esp waterlilyYellow03 "waterlilyYellow03" [TREE:1B0AC254]>
  2114. [00.04] <Debug: Processing Treeswinedave.esp CelandineE01 "Celandine" [TREE:1B0E9594]>
  2115. [00.04] <Debug: Ignoring Meshes\landscape\plants\celandine.nif bounds volume 120.337028503418 Treeswinedave.esp CelandineE01 "Celandine" [TREE:1B0E9594]>
  2116. [00.04] <Debug: Processing Treeswinedave.esp ScotPine3DTrees01 "ScotPine3DTrees" [TREE:1B0F47D8]>
  2117. [00.04] <Debug: Adding Meshes\landscape\trees\scotspine3dtrees.nif Treeswinedave.esp ScotPine3DTrees01 "ScotPine3DTrees" [TREE:1B0F47D8]>
  2118. [00.04] <Debug: Processing AK Northern Star Retreat MB.esp TreeWRTempleSaplingDUPLICATE002 [TREE:5336B858]>
  2119. [00.04] <Debug: Adding Meshes\landscape\trees\wrtempletreesapling01.nif AK Northern Star Retreat MB.esp TreeWRTempleSaplingDUPLICATE002 [TREE:5336B858]>
  2120. [00.04] <Debug: Processing Sepolcri.esp wiz_TreeOak03 [TREE:5500106F]>
  2121. [00.04] <Debug: Adding Meshes\landscape\trees\wiz_trees\treeoak03.nif Sepolcri.esp wiz_TreeOak03 [TREE:5500106F]>
  2122. [00.04] <Debug: Processing Sepolcri.esp wiz_plant_daffodil_whitepink "Daffodil WhitePink" [TREE:55001071]>
  2123. [00.04] <Debug: Ignoring Meshes\clutter\flowers\daffodil1whitepink.nif bounds volume 61.1637153625488 Sepolcri.esp wiz_plant_daffodil_whitepink "Daffodil WhitePink" [TREE:55001071]>
  2124. [00.04] <Debug: Processing Sepolcri.esp wiz_plant_daffodil_yellow "Daffodil Yellow" [TREE:55001072]>
  2125. [00.04] <Debug: Ignoring Meshes\clutter\flowers\daffodil1yellow.nif bounds volume 61.1637153625488 Sepolcri.esp wiz_plant_daffodil_yellow "Daffodil Yellow" [TREE:55001072]>
  2126. [00.04] <Debug: Processing Sepolcri.esp wiz_plant_tulip_orange "Tulip Orange" [TREE:55001073]>
  2127. [00.04] <Debug: Ignoring Meshes\clutter\flowers\tulip2orange.nif bounds volume 46.9574279785156 Sepolcri.esp wiz_plant_tulip_orange "Tulip Orange" [TREE:55001073]>
  2128. [00.04] <Debug: Processing Sepolcri.esp wiz_plant_tulip_pink "Tulip Pink" [TREE:55001074]>
  2129. [00.04] <Debug: Ignoring Meshes\clutter\flowers\tulip2pink.nif bounds volume 46.9574279785156 Sepolcri.esp wiz_plant_tulip_pink "Tulip Pink" [TREE:55001074]>
  2130. [00.04] <Debug: Processing Sepolcri.esp wiz_plant_tulip_red "Tulip Red" [TREE:55001075]>
  2131. [00.04] <Debug: Ignoring Meshes\clutter\flowers\tulip1red.nif bounds volume 23.259407043457 Sepolcri.esp wiz_plant_tulip_red "Tulip Red" [TREE:55001075]>
  2132. [00.04] <Debug: Processing Sepolcri.esp wiz_plant_tulip_yellowred "Tulip YellowRed" [TREE:55001076]>
  2133. [00.04] <Debug: Ignoring Meshes\clutter\flowers\tulip1yellowred.nif bounds volume 23.259407043457 Sepolcri.esp wiz_plant_tulip_yellowred "Tulip YellowRed" [TREE:55001076]>
  2134. [00.04] <Debug: Processing blubbos_trees_in_whiterun.esp treepineforest03_burnt2 "treepineforest03_burnt2" [TREE:60005909]>
  2135. [00.04] <Debug: Adding Meshes\landscape\trees\treepineforest03_burnt2.nif blubbos_trees_in_whiterun.esp treepineforest03_burnt2 "treepineforest03_burnt2" [TREE:60005909]>
  2136. [00.04] <Debug: Processing Blubbos_trees_in_whiterun_more_trees_jk.esp TreeAspenDUPLICATE003 [TREE:6100AA06]>
  2137. [00.04] <Debug: Adding Meshes\landscape\trees\treeaspen02.nif Blubbos_trees_in_whiterun_more_trees_jk.esp TreeAspenDUPLICATE003 [TREE:6100AA06]>
  2138. [00.04] Creating billboards
  2139. [00.04] <Debug: OpenGL version: 4.6.0 NVIDIA 460.89>
  2140. [00.04] <Debug: Max resolution: 32768 x 32768>
  2141. [00.04] <Debug: Max samples: 16>
  2142. [00.04] <Debug: Textures\defaultdiffuse.dds mipmap 0>
  2143. [00.04] <Debug: Textures\default_n.dds mipmap 0>
  2144. [00.04] <Debug: OpenGL: C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\shaders\default.frag>
  2145. [00.04] <Debug: OpenGL: C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\shaders\default.vert>
  2146. [00.04] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds mipmap 8>
  2147. [00.04] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds mipmap 8>
  2148. [00.04] <Debug: MultiSamples: 16, SuperSamples: 0>
  2149. [00.04] <Debug: 164 x 512 -> 164 x 512>
  2150. [00.04] <Debug: OpenGL: Source framebuffer complete>
  2151. [00.04] <Debug: OpenGL: Destination framebuffer complete>
  2152. [00.05] <Debug: MultiSamples: 16, SuperSamples: 0>
  2153. [00.05] <Debug: 172 x 512 -> 172 x 512>
  2154. [00.05] <Debug: OpenGL: Source framebuffer complete>
  2155. [00.05] <Debug: OpenGL: Destination framebuffer complete>
  2156. [00.04] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\dlc1treepineshortheavysnow01_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\dlc1treepineshortheavysnow01_trunk.nif
  2157. [00.05] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\dlc1treepineshortheavysnow_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\dlc1treepineshortheavysnow_trunk.nif
  2158. [00.05] <Debug: MultiSamples: 16, SuperSamples: 0>
  2159. [00.05] <Debug: 164 x 512 -> 164 x 512>
  2160. [00.05] <Debug: OpenGL: Source framebuffer complete>
  2161. [00.05] <Debug: OpenGL: Destination framebuffer complete>
  2162. [00.05] <Debug: MultiSamples: 16, SuperSamples: 0>
  2163. [00.05] <Debug: 172 x 512 -> 172 x 512>
  2164. [00.05] <Debug: OpenGL: Source framebuffer complete>
  2165. [00.05] <Debug: OpenGL: Destination framebuffer complete>
  2166. [00.06] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\dlc1treewinteraspensnow01_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\dlc1treewinteraspensnow01_trunk.nif
  2167. [00.06] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds mipmap 9>
  2168. [00.06] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds mipmap 9>
  2169. [00.06] <Debug: MultiSamples: 16, SuperSamples: 0>
  2170. [00.06] <Debug: 136 x 512 -> 136 x 512>
  2171. [00.06] <Debug: OpenGL: Source framebuffer complete>
  2172. [00.06] <Debug: OpenGL: Destination framebuffer complete>
  2173. [00.07] <Debug: MultiSamples: 16, SuperSamples: 0>
  2174. [00.07] <Debug: 136 x 512 -> 136 x 512>
  2175. [00.07] <Debug: OpenGL: Source framebuffer complete>
  2176. [00.07] <Debug: OpenGL: Destination framebuffer complete>
  2177. [00.07] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\dlc1treewinteraspensnow03_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\dlc1treewinteraspensnow03_trunk.nif
  2178. [00.07] <Debug: MultiSamples: 16, SuperSamples: 0>
  2179. [00.07] <Debug: 92 x 256 -> 92 x 256>
  2180. [00.07] <Debug: OpenGL: Source framebuffer complete>
  2181. [00.07] <Debug: OpenGL: Destination framebuffer complete>
  2182. [00.07] <Debug: MultiSamples: 16, SuperSamples: 0>
  2183. [00.07] <Debug: 140 x 256 -> 140 x 256>
  2184. [00.07] <Debug: OpenGL: Source framebuffer complete>
  2185. [00.07] <Debug: OpenGL: Destination framebuffer complete>
  2186. [00.08] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\dlc1treewinteraspensnow05_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\dlc1treewinteraspensnow05_trunk.nif
  2187. [00.08] <Debug: MultiSamples: 16, SuperSamples: 0>
  2188. [00.08] <Debug: 60 x 256 -> 60 x 256>
  2189. [00.08] <Debug: OpenGL: Source framebuffer complete>
  2190. [00.08] <Debug: OpenGL: Destination framebuffer complete>
  2191. [00.08] <Debug: MultiSamples: 16, SuperSamples: 0>
  2192. [00.08] <Debug: 48 x 256 -> 48 x 256>
  2193. [00.08] <Debug: OpenGL: Source framebuffer complete>
  2194. [00.08] <Debug: OpenGL: Destination framebuffer complete>
  2195. [00.08] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\dlc2treepineshortheavysnow01_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\dlc2treepineshortheavysnow01_trunk.nif
  2196. [00.08] <Debug: MultiSamples: 16, SuperSamples: 0>
  2197. [00.08] <Debug: 164 x 512 -> 164 x 512>
  2198. [00.08] <Debug: OpenGL: Source framebuffer complete>
  2199. [00.08] <Debug: OpenGL: Destination framebuffer complete>
  2200. [00.09] <Debug: MultiSamples: 16, SuperSamples: 0>
  2201. [00.09] <Debug: 172 x 512 -> 172 x 512>
  2202. [00.09] <Debug: OpenGL: Source framebuffer complete>
  2203. [00.09] <Debug: OpenGL: Destination framebuffer complete>
  2204. [00.09] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\dlc2treepineshortheavysnow_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\dlc2treepineshortheavysnow_trunk.nif
  2205. [00.09] <Debug: MultiSamples: 16, SuperSamples: 0>
  2206. [00.09] <Debug: 164 x 512 -> 164 x 512>
  2207. [00.09] <Debug: OpenGL: Source framebuffer complete>
  2208. [00.09] <Debug: OpenGL: Destination framebuffer complete>
  2209. [00.09] <Debug: MultiSamples: 16, SuperSamples: 0>
  2210. [00.09] <Debug: 172 x 512 -> 172 x 512>
  2211. [00.09] <Debug: OpenGL: Source framebuffer complete>
  2212. [00.09] <Debug: OpenGL: Destination framebuffer complete>
  2213. [00.10] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\reachclifftree01_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\reachclifftree01_trunk.nif
  2214. [00.10] <Debug: Textures\landscape\trees\TundraDriftWoodBark01.dds mipmap 10>
  2215. [00.10] <Debug: Textures\landscape\trees\TundraDriftWoodBark01_N.dds mipmap 10>
  2216. [00.10] <Debug: MultiSamples: 16, SuperSamples: 0>
  2217. [00.10] <Debug: 108 x 128 -> 108 x 128>
  2218. [00.10] <Debug: OpenGL: Source framebuffer complete>
  2219. [00.10] <Debug: OpenGL: Destination framebuffer complete>
  2220. [00.11] <Debug: MultiSamples: 16, SuperSamples: 0>
  2221. [00.11] <Debug: 128 x 128 -> 128 x 128>
  2222. [00.11] <Debug: OpenGL: Source framebuffer complete>
  2223. [00.11] <Debug: OpenGL: Destination framebuffer complete>
  2224. [00.11] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\reachclifftree02_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\reachclifftree02_trunk.nif
  2225. [00.11] <Debug: MultiSamples: 16, SuperSamples: 0>
  2226. [00.11] <Debug: 156 x 128 -> 156 x 128>
  2227. [00.11] <Debug: OpenGL: Source framebuffer complete>
  2228. [00.11] <Debug: OpenGL: Destination framebuffer complete>
  2229. [00.11] <Debug: MultiSamples: 16, SuperSamples: 0>
  2230. [00.11] <Debug: 148 x 128 -> 148 x 128>
  2231. [00.11] <Debug: OpenGL: Source framebuffer complete>
  2232. [00.11] <Debug: OpenGL: Destination framebuffer complete>
  2233. [00.12] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\reachtree01_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\reachtree01_trunk.nif
  2234. [00.12] <Debug: MultiSamples: 16, SuperSamples: 0>
  2235. [00.12] <Debug: 228 x 256 -> 228 x 256>
  2236. [00.12] <Debug: OpenGL: Source framebuffer complete>
  2237. [00.12] <Debug: OpenGL: Destination framebuffer complete>
  2238. [00.12] <Debug: MultiSamples: 16, SuperSamples: 0>
  2239. [00.12] <Debug: 176 x 256 -> 176 x 256>
  2240. [00.12] <Debug: OpenGL: Source framebuffer complete>
  2241. [00.12] <Debug: OpenGL: Destination framebuffer complete>
  2242. [00.13] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\reachtree02_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\reachtree02_trunk.nif
  2243. [00.14] <Debug: Textures\landscape\mountains\MountainSlab02.dds mipmap 10>
  2244. [00.15] <Debug: Textures\landscape\mountains\MountainSlab02_N.dds mipmap 10>
  2245. [00.15] <Debug: MultiSamples: 16, SuperSamples: 0>
  2246. [00.15] <Debug: 136 x 256 -> 136 x 256>
  2247. [00.15] <Debug: OpenGL: Source framebuffer complete>
  2248. [00.15] <Debug: OpenGL: Destination framebuffer complete>
  2249. [00.15] <Debug: MultiSamples: 16, SuperSamples: 0>
  2250. [00.15] <Debug: 172 x 256 -> 172 x 256>
  2251. [00.15] <Debug: OpenGL: Source framebuffer complete>
  2252. [00.15] <Debug: OpenGL: Destination framebuffer complete>
  2253. [00.16] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\reachclifftree01_08B35D64_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\reachclifftree01_08B35D64_trunk.nif
  2254. [00.16] <Debug: MultiSamples: 16, SuperSamples: 0>
  2255. [00.16] <Debug: 212 x 256 -> 212 x 256>
  2256. [00.16] <Debug: OpenGL: Source framebuffer complete>
  2257. [00.16] <Debug: OpenGL: Destination framebuffer complete>
  2258. [00.16] <Debug: MultiSamples: 16, SuperSamples: 0>
  2259. [00.16] <Debug: 256 x 256 -> 256 x 256>
  2260. [00.16] <Debug: OpenGL: Source framebuffer complete>
  2261. [00.16] <Debug: OpenGL: Destination framebuffer complete>
  2262. [00.16] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\reachclifftree02_E03F1517_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\reachclifftree02_E03F1517_trunk.nif
  2263. [00.16] <Debug: MultiSamples: 16, SuperSamples: 0>
  2264. [00.16] <Debug: 312 x 256 -> 312 x 256>
  2265. [00.16] <Debug: OpenGL: Source framebuffer complete>
  2266. [00.16] <Debug: OpenGL: Destination framebuffer complete>
  2267. [00.17] <Debug: MultiSamples: 16, SuperSamples: 0>
  2268. [00.17] <Debug: 296 x 256 -> 296 x 256>
  2269. [00.17] <Debug: OpenGL: Source framebuffer complete>
  2270. [00.17] <Debug: OpenGL: Destination framebuffer complete>
  2271. [00.17] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\reachtree01_4307F8C7_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\reachtree01_4307F8C7_trunk.nif
  2272. [00.17] <Debug: MultiSamples: 16, SuperSamples: 0>
  2273. [00.17] <Debug: 228 x 256 -> 228 x 256>
  2274. [00.17] <Debug: OpenGL: Source framebuffer complete>
  2275. [00.17] <Debug: OpenGL: Destination framebuffer complete>
  2276. [00.18] <Debug: MultiSamples: 16, SuperSamples: 0>
  2277. [00.18] <Debug: 176 x 256 -> 176 x 256>
  2278. [00.18] <Debug: OpenGL: Source framebuffer complete>
  2279. [00.18] <Debug: OpenGL: Destination framebuffer complete>
  2280. [00.19] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\reachtree02_173EB5C7_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\reachtree02_173EB5C7_trunk.nif
  2281. [00.19] <Debug: MultiSamples: 16, SuperSamples: 0>
  2282. [00.19] <Debug: 136 x 256 -> 136 x 256>
  2283. [00.19] <Debug: OpenGL: Source framebuffer complete>
  2284. [00.19] <Debug: OpenGL: Destination framebuffer complete>
  2285. [00.19] <Debug: MultiSamples: 16, SuperSamples: 0>
  2286. [00.19] <Debug: 176 x 256 -> 176 x 256>
  2287. [00.19] <Debug: OpenGL: Source framebuffer complete>
  2288. [00.19] <Debug: OpenGL: Destination framebuffer complete>
  2289. [00.19] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treeaspen01_3C90228C_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treeaspen01_3C90228C_trunk.nif
  2290. [00.19] <Debug: MultiSamples: 16, SuperSamples: 0>
  2291. [00.19] <Debug: 120 x 512 -> 120 x 512>
  2292. [00.19] <Debug: OpenGL: Source framebuffer complete>
  2293. [00.19] <Debug: OpenGL: Destination framebuffer complete>
  2294. [00.20] <Debug: MultiSamples: 16, SuperSamples: 0>
  2295. [00.20] <Debug: 120 x 512 -> 120 x 512>
  2296. [00.20] <Debug: OpenGL: Source framebuffer complete>
  2297. [00.20] <Debug: OpenGL: Destination framebuffer complete>
  2298. [00.20] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treeaspen02_43069563_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treeaspen02_43069563_trunk.nif
  2299. [00.20] <Debug: MultiSamples: 16, SuperSamples: 0>
  2300. [00.20] <Debug: 140 x 512 -> 140 x 512>
  2301. [00.20] <Debug: OpenGL: Source framebuffer complete>
  2302. [00.20] <Debug: OpenGL: Destination framebuffer complete>
  2303. [00.20] <Debug: MultiSamples: 16, SuperSamples: 0>
  2304. [00.20] <Debug: 156 x 512 -> 156 x 512>
  2305. [00.20] <Debug: OpenGL: Source framebuffer complete>
  2306. [00.20] <Debug: OpenGL: Destination framebuffer complete>
  2307. [00.21] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treeaspen03_C17245C1_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treeaspen03_C17245C1_trunk.nif
  2308. [00.21] <Debug: MultiSamples: 16, SuperSamples: 0>
  2309. [00.21] <Debug: 172 x 512 -> 172 x 512>
  2310. [00.21] <Debug: OpenGL: Source framebuffer complete>
  2311. [00.21] <Debug: OpenGL: Destination framebuffer complete>
  2312. [00.22] <Debug: MultiSamples: 16, SuperSamples: 0>
  2313. [00.22] <Debug: 244 x 512 -> 244 x 512>
  2314. [00.22] <Debug: OpenGL: Source framebuffer complete>
  2315. [00.22] <Debug: OpenGL: Destination framebuffer complete>
  2316. [00.22] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treeaspen05_1272F839_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treeaspen05_1272F839_trunk.nif
  2317. [00.22] <Debug: MultiSamples: 16, SuperSamples: 0>
  2318. [00.22] <Debug: 68 x 256 -> 68 x 256>
  2319. [00.22] <Debug: OpenGL: Source framebuffer complete>
  2320. [00.22] <Debug: OpenGL: Destination framebuffer complete>
  2321. [00.22] <Debug: MultiSamples: 16, SuperSamples: 0>
  2322. [00.22] <Debug: 56 x 256 -> 56 x 256>
  2323. [00.22] <Debug: OpenGL: Source framebuffer complete>
  2324. [00.22] <Debug: OpenGL: Destination framebuffer complete>
  2325. [00.23] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treeaspen06_B5C48894_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treeaspen06_B5C48894_trunk.nif
  2326. [00.23] <Debug: MultiSamples: 16, SuperSamples: 0>
  2327. [00.23] <Debug: 68 x 256 -> 68 x 256>
  2328. [00.23] <Debug: OpenGL: Source framebuffer complete>
  2329. [00.23] <Debug: OpenGL: Destination framebuffer complete>
  2330. [00.23] <Debug: MultiSamples: 16, SuperSamples: 0>
  2331. [00.23] <Debug: 56 x 256 -> 56 x 256>
  2332. [00.23] <Debug: OpenGL: Source framebuffer complete>
  2333. [00.23] <Debug: OpenGL: Destination framebuffer complete>
  2334. [00.23] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforest01_38F280B7_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforest01_38F280B7_trunk.nif
  2335. [00.24] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds mipmap 8>
  2336. [00.24] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds mipmap 1>
  2337. [00.24] <Debug: MultiSamples: 16, SuperSamples: 0>
  2338. [00.24] <Debug: 260 x 1024 -> 260 x 1024>
  2339. [00.24] <Debug: OpenGL: Source framebuffer complete>
  2340. [00.24] <Debug: OpenGL: Destination framebuffer complete>
  2341. [00.24] <Debug: MultiSamples: 16, SuperSamples: 0>
  2342. [00.24] <Debug: 264 x 1024 -> 264 x 1024>
  2343. [00.24] <Debug: OpenGL: Source framebuffer complete>
  2344. [00.24] <Debug: OpenGL: Destination framebuffer complete>
  2345. [00.24] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforest02_19F48223_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforest02_19F48223_trunk.nif
  2346. [00.24] <Debug: MultiSamples: 16, SuperSamples: 0>
  2347. [00.24] <Debug: 244 x 1024 -> 244 x 1024>
  2348. [00.24] <Debug: OpenGL: Source framebuffer complete>
  2349. [00.24] <Debug: OpenGL: Destination framebuffer complete>
  2350. [00.25] <Debug: MultiSamples: 16, SuperSamples: 0>
  2351. [00.25] <Debug: 240 x 1024 -> 240 x 1024>
  2352. [00.25] <Debug: OpenGL: Source framebuffer complete>
  2353. [00.25] <Debug: OpenGL: Destination framebuffer complete>
  2354. [00.25] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforest03_CE10D850_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforest03_CE10D850_trunk.nif
  2355. [00.25] <Debug: MultiSamples: 16, SuperSamples: 0>
  2356. [00.25] <Debug: 28 x 512 -> 28 x 512>
  2357. [00.25] <Debug: OpenGL: Source framebuffer complete>
  2358. [00.25] <Debug: OpenGL: Destination framebuffer complete>
  2359. [00.26] <Debug: MultiSamples: 16, SuperSamples: 0>
  2360. [00.26] <Debug: 28 x 512 -> 28 x 512>
  2361. [00.26] <Debug: OpenGL: Source framebuffer complete>
  2362. [00.26] <Debug: OpenGL: Destination framebuffer complete>
  2363. [00.26] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforest04_52E1DB2C_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforest04_52E1DB2C_trunk.nif
  2364. [00.26] <Debug: MultiSamples: 16, SuperSamples: 0>
  2365. [00.26] <Debug: 256 x 1024 -> 256 x 1024>
  2366. [00.26] <Debug: OpenGL: Source framebuffer complete>
  2367. [00.26] <Debug: OpenGL: Destination framebuffer complete>
  2368. [00.26] <Debug: MultiSamples: 16, SuperSamples: 0>
  2369. [00.26] <Debug: 260 x 1024 -> 260 x 1024>
  2370. [00.26] <Debug: OpenGL: Source framebuffer complete>
  2371. [00.26] <Debug: OpenGL: Destination framebuffer complete>
  2372. [00.27] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforest05_C36DC7D1_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforest05_C36DC7D1_trunk.nif
  2373. [00.27] <Debug: MultiSamples: 16, SuperSamples: 0>
  2374. [00.27] <Debug: 288 x 1024 -> 288 x 1024>
  2375. [00.27] <Debug: OpenGL: Source framebuffer complete>
  2376. [00.27] <Debug: OpenGL: Destination framebuffer complete>
  2377. [00.27] <Debug: MultiSamples: 16, SuperSamples: 0>
  2378. [00.27] <Debug: 316 x 1024 -> 316 x 1024>
  2379. [00.27] <Debug: OpenGL: Source framebuffer complete>
  2380. [00.27] <Debug: OpenGL: Destination framebuffer complete>
  2381. [00.27] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdead01_6712EA87_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdead01_6712EA87_trunk.nif
  2382. [00.27] <Debug: MultiSamples: 16, SuperSamples: 0>
  2383. [00.27] <Debug: 248 x 1024 -> 248 x 1024>
  2384. [00.27] <Debug: OpenGL: Source framebuffer complete>
  2385. [00.27] <Debug: OpenGL: Destination framebuffer complete>
  2386. [00.28] <Debug: MultiSamples: 16, SuperSamples: 0>
  2387. [00.28] <Debug: 228 x 1024 -> 228 x 1024>
  2388. [00.28] <Debug: OpenGL: Source framebuffer complete>
  2389. [00.28] <Debug: OpenGL: Destination framebuffer complete>
  2390. [00.28] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdead02_A192B271_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdead02_A192B271_trunk.nif
  2391. [00.28] <Debug: MultiSamples: 16, SuperSamples: 0>
  2392. [00.28] <Debug: 244 x 1024 -> 244 x 1024>
  2393. [00.28] <Debug: OpenGL: Source framebuffer complete>
  2394. [00.28] <Debug: OpenGL: Destination framebuffer complete>
  2395. [00.29] <Debug: MultiSamples: 16, SuperSamples: 0>
  2396. [00.29] <Debug: 236 x 1024 -> 236 x 1024>
  2397. [00.29] <Debug: OpenGL: Source framebuffer complete>
  2398. [00.29] <Debug: OpenGL: Destination framebuffer complete>
  2399. [00.29] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdead03_811C414F_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdead03_811C414F_trunk.nif
  2400. [00.29] <Debug: MultiSamples: 16, SuperSamples: 0>
  2401. [00.29] <Debug: 16 x 256 -> 16 x 256>
  2402. [00.29] <Debug: OpenGL: Source framebuffer complete>
  2403. [00.29] <Debug: OpenGL: Destination framebuffer complete>
  2404. [00.29] <Debug: MultiSamples: 16, SuperSamples: 0>
  2405. [00.29] <Debug: 16 x 256 -> 16 x 256>
  2406. [00.29] <Debug: OpenGL: Source framebuffer complete>
  2407. [00.29] <Debug: OpenGL: Destination framebuffer complete>
  2408. [00.30] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdead04_EDF2AAB8_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdead04_EDF2AAB8_trunk.nif
  2409. [00.30] <Debug: MultiSamples: 16, SuperSamples: 0>
  2410. [00.30] <Debug: 256 x 1024 -> 256 x 1024>
  2411. [00.30] <Debug: OpenGL: Source framebuffer complete>
  2412. [00.30] <Debug: OpenGL: Destination framebuffer complete>
  2413. [00.30] <Debug: MultiSamples: 16, SuperSamples: 0>
  2414. [00.30] <Debug: 260 x 1024 -> 260 x 1024>
  2415. [00.30] <Debug: OpenGL: Source framebuffer complete>
  2416. [00.30] <Debug: OpenGL: Destination framebuffer complete>
  2417. [00.30] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdead05_7A6B5BD2_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdead05_7A6B5BD2_trunk.nif
  2418. [00.30] <Debug: MultiSamples: 16, SuperSamples: 0>
  2419. [00.30] <Debug: 288 x 1024 -> 288 x 1024>
  2420. [00.30] <Debug: OpenGL: Source framebuffer complete>
  2421. [00.30] <Debug: OpenGL: Destination framebuffer complete>
  2422. [00.31] <Debug: MultiSamples: 16, SuperSamples: 0>
  2423. [00.31] <Debug: 316 x 1024 -> 316 x 1024>
  2424. [00.31] <Debug: OpenGL: Source framebuffer complete>
  2425. [00.31] <Debug: OpenGL: Destination framebuffer complete>
  2426. [00.32] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdeadsnow01_2191815D_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdeadsnow01_2191815D_trunk.nif
  2427. [00.32] <Debug: MultiSamples: 16, SuperSamples: 0>
  2428. [00.32] <Debug: 232 x 1024 -> 232 x 1024>
  2429. [00.32] <Debug: OpenGL: Source framebuffer complete>
  2430. [00.32] <Debug: OpenGL: Destination framebuffer complete>
  2431. [00.32] <Debug: MultiSamples: 16, SuperSamples: 0>
  2432. [00.32] <Debug: 228 x 1024 -> 228 x 1024>
  2433. [00.32] <Debug: OpenGL: Source framebuffer complete>
  2434. [00.32] <Debug: OpenGL: Destination framebuffer complete>
  2435. [00.33] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdeadsnow02_BA22F1DD_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdeadsnow02_BA22F1DD_trunk.nif
  2436. [00.33] <Debug: MultiSamples: 16, SuperSamples: 0>
  2437. [00.33] <Debug: 244 x 1024 -> 244 x 1024>
  2438. [00.33] <Debug: OpenGL: Source framebuffer complete>
  2439. [00.33] <Debug: OpenGL: Destination framebuffer complete>
  2440. [00.34] <Debug: MultiSamples: 16, SuperSamples: 0>
  2441. [00.34] <Debug: 236 x 1024 -> 236 x 1024>
  2442. [00.34] <Debug: OpenGL: Source framebuffer complete>
  2443. [00.34] <Debug: OpenGL: Destination framebuffer complete>
  2444. [00.34] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdeadsnow03_1A0F63F1_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdeadsnow03_1A0F63F1_trunk.nif
  2445. [00.34] <Debug: MultiSamples: 16, SuperSamples: 0>
  2446. [00.34] <Debug: 28 x 512 -> 28 x 512>
  2447. [00.34] <Debug: OpenGL: Source framebuffer complete>
  2448. [00.34] <Debug: OpenGL: Destination framebuffer complete>
  2449. [00.35] <Debug: MultiSamples: 16, SuperSamples: 0>
  2450. [00.35] <Debug: 32 x 512 -> 32 x 512>
  2451. [00.35] <Debug: OpenGL: Source framebuffer complete>
  2452. [00.35] <Debug: OpenGL: Destination framebuffer complete>
  2453. [00.35] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdeadsnow04_4E2BBC6A_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdeadsnow04_4E2BBC6A_trunk.nif
  2454. [00.35] <Debug: MultiSamples: 16, SuperSamples: 0>
  2455. [00.35] <Debug: 256 x 1024 -> 256 x 1024>
  2456. [00.35] <Debug: OpenGL: Source framebuffer complete>
  2457. [00.35] <Debug: OpenGL: Destination framebuffer complete>
  2458. [00.35] <Debug: MultiSamples: 16, SuperSamples: 0>
  2459. [00.35] <Debug: 260 x 1024 -> 260 x 1024>
  2460. [00.35] <Debug: OpenGL: Source framebuffer complete>
  2461. [00.35] <Debug: OpenGL: Destination framebuffer complete>
  2462. [00.36] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdeadsnow05_6B024096_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdeadsnow05_6B024096_trunk.nif
  2463. [00.36] <Debug: MultiSamples: 16, SuperSamples: 0>
  2464. [00.36] <Debug: 288 x 1024 -> 288 x 1024>
  2465. [00.36] <Debug: OpenGL: Source framebuffer complete>
  2466. [00.36] <Debug: OpenGL: Destination framebuffer complete>
  2467. [00.36] <Debug: MultiSamples: 16, SuperSamples: 0>
  2468. [00.36] <Debug: 316 x 1024 -> 316 x 1024>
  2469. [00.36] <Debug: OpenGL: Source framebuffer complete>
  2470. [00.36] <Debug: OpenGL: Destination framebuffer complete>
  2471. [00.36] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdeadsnowl01_ADB4FC2C_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdeadsnowl01_ADB4FC2C_trunk.nif
  2472. [00.36] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds mipmap 8>
  2473. [00.37] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds mipmap 8>
  2474. [00.37] <Debug: MultiSamples: 16, SuperSamples: 0>
  2475. [00.37] <Debug: 248 x 1024 -> 248 x 1024>
  2476. [00.37] <Debug: OpenGL: Source framebuffer complete>
  2477. [00.37] <Debug: OpenGL: Destination framebuffer complete>
  2478. [00.37] <Debug: MultiSamples: 16, SuperSamples: 0>
  2479. [00.37] <Debug: 228 x 1024 -> 228 x 1024>
  2480. [00.37] <Debug: OpenGL: Source framebuffer complete>
  2481. [00.37] <Debug: OpenGL: Destination framebuffer complete>
  2482. [00.37] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdeadsnowl02_A5B75EEA_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdeadsnowl02_A5B75EEA_trunk.nif
  2483. [00.37] <Debug: MultiSamples: 16, SuperSamples: 0>
  2484. [00.37] <Debug: 244 x 1024 -> 244 x 1024>
  2485. [00.37] <Debug: OpenGL: Source framebuffer complete>
  2486. [00.37] <Debug: OpenGL: Destination framebuffer complete>
  2487. [00.38] <Debug: MultiSamples: 16, SuperSamples: 0>
  2488. [00.38] <Debug: 236 x 1024 -> 236 x 1024>
  2489. [00.38] <Debug: OpenGL: Source framebuffer complete>
  2490. [00.38] <Debug: OpenGL: Destination framebuffer complete>
  2491. [00.38] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdeadsnowl03_B63EA20D_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdeadsnowl03_B63EA20D_trunk.nif
  2492. [00.38] <Debug: MultiSamples: 16, SuperSamples: 0>
  2493. [00.38] <Debug: 28 x 512 -> 28 x 512>
  2494. [00.38] <Debug: OpenGL: Source framebuffer complete>
  2495. [00.38] <Debug: OpenGL: Destination framebuffer complete>
  2496. [00.38] <Debug: MultiSamples: 16, SuperSamples: 0>
  2497. [00.38] <Debug: 28 x 512 -> 28 x 512>
  2498. [00.38] <Debug: OpenGL: Source framebuffer complete>
  2499. [00.38] <Debug: OpenGL: Destination framebuffer complete>
  2500. [00.39] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdeadsnowl04_24404158_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdeadsnowl04_24404158_trunk.nif
  2501. [00.39] <Debug: MultiSamples: 16, SuperSamples: 0>
  2502. [00.39] <Debug: 264 x 1024 -> 264 x 1024>
  2503. [00.39] <Debug: OpenGL: Source framebuffer complete>
  2504. [00.39] <Debug: OpenGL: Destination framebuffer complete>
  2505. [00.39] <Debug: MultiSamples: 16, SuperSamples: 0>
  2506. [00.39] <Debug: 260 x 1024 -> 260 x 1024>
  2507. [00.39] <Debug: OpenGL: Source framebuffer complete>
  2508. [00.39] <Debug: OpenGL: Destination framebuffer complete>
  2509. [00.39] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdeadsnowl05_44247E92_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdeadsnowl05_44247E92_trunk.nif
  2510. [00.40] <Debug: MultiSamples: 16, SuperSamples: 0>
  2511. [00.40] <Debug: 288 x 1024 -> 288 x 1024>
  2512. [00.40] <Debug: OpenGL: Source framebuffer complete>
  2513. [00.40] <Debug: OpenGL: Destination framebuffer complete>
  2514. [00.40] <Debug: MultiSamples: 16, SuperSamples: 0>
  2515. [00.40] <Debug: 316 x 1024 -> 316 x 1024>
  2516. [00.40] <Debug: OpenGL: Source framebuffer complete>
  2517. [00.40] <Debug: OpenGL: Destination framebuffer complete>
  2518. [00.40] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestsnow01_F7F3B949_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestsnow01_F7F3B949_trunk.nif
  2519. [00.40] <Debug: MultiSamples: 16, SuperSamples: 0>
  2520. [00.40] <Debug: 260 x 1024 -> 260 x 1024>
  2521. [00.40] <Debug: OpenGL: Source framebuffer complete>
  2522. [00.40] <Debug: OpenGL: Destination framebuffer complete>
  2523. [00.41] <Debug: MultiSamples: 16, SuperSamples: 0>
  2524. [00.41] <Debug: 264 x 1024 -> 264 x 1024>
  2525. [00.41] <Debug: OpenGL: Source framebuffer complete>
  2526. [00.41] <Debug: OpenGL: Destination framebuffer complete>
  2527. [00.41] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestsnow02_987F76F5_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestsnow02_987F76F5_trunk.nif
  2528. [00.41] <Debug: MultiSamples: 16, SuperSamples: 0>
  2529. [00.41] <Debug: 244 x 1024 -> 244 x 1024>
  2530. [00.41] <Debug: OpenGL: Source framebuffer complete>
  2531. [00.41] <Debug: OpenGL: Destination framebuffer complete>
  2532. [00.41] <Debug: MultiSamples: 16, SuperSamples: 0>
  2533. [00.41] <Debug: 236 x 1024 -> 236 x 1024>
  2534. [00.41] <Debug: OpenGL: Source framebuffer complete>
  2535. [00.41] <Debug: OpenGL: Destination framebuffer complete>
  2536. [00.42] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestsnow03_DB63AE25_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestsnow03_DB63AE25_trunk.nif
  2537. [00.42] <Debug: MultiSamples: 16, SuperSamples: 0>
  2538. [00.42] <Debug: 28 x 512 -> 28 x 512>
  2539. [00.42] <Debug: OpenGL: Source framebuffer complete>
  2540. [00.42] <Debug: OpenGL: Destination framebuffer complete>
  2541. [00.42] <Debug: MultiSamples: 16, SuperSamples: 0>
  2542. [00.42] <Debug: 28 x 512 -> 28 x 512>
  2543. [00.42] <Debug: OpenGL: Source framebuffer complete>
  2544. [00.42] <Debug: OpenGL: Destination framebuffer complete>
  2545. [00.42] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestsnow04_CA15bb0F_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestsnow04_CA15bb0F_trunk.nif
  2546. [00.42] <Debug: MultiSamples: 16, SuperSamples: 0>
  2547. [00.42] <Debug: 256 x 1024 -> 256 x 1024>
  2548. [00.42] <Debug: OpenGL: Source framebuffer complete>
  2549. [00.42] <Debug: OpenGL: Destination framebuffer complete>
  2550. [00.43] <Debug: MultiSamples: 16, SuperSamples: 0>
  2551. [00.43] <Debug: 260 x 1024 -> 260 x 1024>
  2552. [00.43] <Debug: OpenGL: Source framebuffer complete>
  2553. [00.43] <Debug: OpenGL: Destination framebuffer complete>
  2554. [00.43] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestsnow05_4BDB6490_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestsnow05_4BDB6490_trunk.nif
  2555. [00.43] <Debug: MultiSamples: 16, SuperSamples: 0>
  2556. [00.43] <Debug: 288 x 1024 -> 288 x 1024>
  2557. [00.43] <Debug: OpenGL: Source framebuffer complete>
  2558. [00.43] <Debug: OpenGL: Destination framebuffer complete>
  2559. [00.44] <Debug: MultiSamples: 16, SuperSamples: 0>
  2560. [00.44] <Debug: 316 x 1024 -> 316 x 1024>
  2561. [00.44] <Debug: OpenGL: Source framebuffer complete>
  2562. [00.44] <Debug: OpenGL: Destination framebuffer complete>
  2563. [00.44] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestsnowl01_4060BF47_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestsnowl01_4060BF47_trunk.nif
  2564. [00.44] <Debug: MultiSamples: 16, SuperSamples: 0>
  2565. [00.44] <Debug: 260 x 1024 -> 260 x 1024>
  2566. [00.44] <Debug: OpenGL: Source framebuffer complete>
  2567. [00.44] <Debug: OpenGL: Destination framebuffer complete>
  2568. [00.44] <Debug: MultiSamples: 16, SuperSamples: 0>
  2569. [00.44] <Debug: 264 x 1024 -> 264 x 1024>
  2570. [00.44] <Debug: OpenGL: Source framebuffer complete>
  2571. [00.44] <Debug: OpenGL: Destination framebuffer complete>
  2572. [00.45] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestsnowl02_08E98A3B_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestsnowl02_08E98A3B_trunk.nif
  2573. [00.45] <Debug: MultiSamples: 16, SuperSamples: 0>
  2574. [00.45] <Debug: 244 x 1024 -> 244 x 1024>
  2575. [00.45] <Debug: OpenGL: Source framebuffer complete>
  2576. [00.45] <Debug: OpenGL: Destination framebuffer complete>
  2577. [00.45] <Debug: MultiSamples: 16, SuperSamples: 0>
  2578. [00.45] <Debug: 236 x 1024 -> 236 x 1024>
  2579. [00.45] <Debug: OpenGL: Source framebuffer complete>
  2580. [00.45] <Debug: OpenGL: Destination framebuffer complete>
  2581. [00.46] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestsnowl03_EE667532_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestsnowl03_EE667532_trunk.nif
  2582. [00.46] <Debug: MultiSamples: 16, SuperSamples: 0>
  2583. [00.46] <Debug: 28 x 512 -> 28 x 512>
  2584. [00.46] <Debug: OpenGL: Source framebuffer complete>
  2585. [00.46] <Debug: OpenGL: Destination framebuffer complete>
  2586. [00.47] <Debug: MultiSamples: 16, SuperSamples: 0>
  2587. [00.47] <Debug: 28 x 512 -> 28 x 512>
  2588. [00.47] <Debug: OpenGL: Source framebuffer complete>
  2589. [00.47] <Debug: OpenGL: Destination framebuffer complete>
  2590. [00.47] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestsnowl04_11F1330C_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestsnowl04_11F1330C_trunk.nif
  2591. [00.47] <Debug: MultiSamples: 16, SuperSamples: 0>
  2592. [00.47] <Debug: 256 x 1024 -> 256 x 1024>
  2593. [00.47] <Debug: OpenGL: Source framebuffer complete>
  2594. [00.47] <Debug: OpenGL: Destination framebuffer complete>
  2595. [00.47] <Debug: MultiSamples: 16, SuperSamples: 0>
  2596. [00.47] <Debug: 264 x 1024 -> 264 x 1024>
  2597. [00.47] <Debug: OpenGL: Source framebuffer complete>
  2598. [00.47] <Debug: OpenGL: Destination framebuffer complete>
  2599. [00.48] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestsnowl05_17D2F810_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestsnowl05_17D2F810_trunk.nif
  2600. [00.48] <Debug: MultiSamples: 16, SuperSamples: 0>
  2601. [00.48] <Debug: 288 x 1024 -> 288 x 1024>
  2602. [00.48] <Debug: OpenGL: Source framebuffer complete>
  2603. [00.48] <Debug: OpenGL: Destination framebuffer complete>
  2604. [00.48] <Debug: MultiSamples: 16, SuperSamples: 0>
  2605. [00.48] <Debug: 316 x 1024 -> 316 x 1024>
  2606. [00.48] <Debug: OpenGL: Source framebuffer complete>
  2607. [00.48] <Debug: OpenGL: Destination framebuffer complete>
  2608. [00.49] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treeaspen01_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treeaspen01_trunk.nif
  2609. [00.49] <Debug: MultiSamples: 16, SuperSamples: 0>
  2610. [00.49] <Debug: 120 x 512 -> 120 x 512>
  2611. [00.49] <Debug: OpenGL: Source framebuffer complete>
  2612. [00.49] <Debug: OpenGL: Destination framebuffer complete>
  2613. [00.49] <Debug: MultiSamples: 16, SuperSamples: 0>
  2614. [00.49] <Debug: 120 x 512 -> 120 x 512>
  2615. [00.49] <Debug: OpenGL: Source framebuffer complete>
  2616. [00.49] <Debug: OpenGL: Destination framebuffer complete>
  2617. [00.49] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treeaspen02_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treeaspen02_trunk.nif
  2618. [00.49] <Debug: MultiSamples: 16, SuperSamples: 0>
  2619. [00.49] <Debug: 140 x 512 -> 140 x 512>
  2620. [00.49] <Debug: OpenGL: Source framebuffer complete>
  2621. [00.49] <Debug: OpenGL: Destination framebuffer complete>
  2622. [00.50] <Debug: MultiSamples: 16, SuperSamples: 0>
  2623. [00.50] <Debug: 156 x 512 -> 156 x 512>
  2624. [00.50] <Debug: OpenGL: Source framebuffer complete>
  2625. [00.50] <Debug: OpenGL: Destination framebuffer complete>
  2626. [00.50] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treeaspen03_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treeaspen03_trunk.nif
  2627. [00.50] <Debug: MultiSamples: 16, SuperSamples: 0>
  2628. [00.50] <Debug: 88 x 256 -> 88 x 256>
  2629. [00.50] <Debug: OpenGL: Source framebuffer complete>
  2630. [00.50] <Debug: OpenGL: Destination framebuffer complete>
  2631. [00.50] <Debug: MultiSamples: 16, SuperSamples: 0>
  2632. [00.50] <Debug: 124 x 256 -> 124 x 256>
  2633. [00.50] <Debug: OpenGL: Source framebuffer complete>
  2634. [00.50] <Debug: OpenGL: Destination framebuffer complete>
  2635. [00.51] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treeaspen05_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treeaspen05_trunk.nif
  2636. [00.51] <Debug: MultiSamples: 16, SuperSamples: 0>
  2637. [00.51] <Debug: 36 x 128 -> 36 x 128>
  2638. [00.51] <Debug: OpenGL: Source framebuffer complete>
  2639. [00.51] <Debug: OpenGL: Destination framebuffer complete>
  2640. [00.51] <Debug: MultiSamples: 16, SuperSamples: 0>
  2641. [00.51] <Debug: 28 x 128 -> 28 x 128>
  2642. [00.51] <Debug: OpenGL: Source framebuffer complete>
  2643. [00.51] <Debug: OpenGL: Destination framebuffer complete>
  2644. [00.51] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treeaspen06_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treeaspen06_trunk.nif
  2645. [00.51] <Debug: MultiSamples: 16, SuperSamples: 0>
  2646. [00.51] <Debug: 36 x 128 -> 36 x 128>
  2647. [00.51] <Debug: OpenGL: Source framebuffer complete>
  2648. [00.51] <Debug: OpenGL: Destination framebuffer complete>
  2649. [00.52] <Debug: MultiSamples: 16, SuperSamples: 0>
  2650. [00.52] <Debug: 28 x 128 -> 28 x 128>
  2651. [00.52] <Debug: OpenGL: Source framebuffer complete>
  2652. [00.52] <Debug: OpenGL: Destination framebuffer complete>
  2653. [00.52] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforest01_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforest01_trunk.nif
  2654. [00.52] <Debug: MultiSamples: 16, SuperSamples: 0>
  2655. [00.52] <Debug: 260 x 1024 -> 260 x 1024>
  2656. [00.52] <Debug: OpenGL: Source framebuffer complete>
  2657. [00.52] <Debug: OpenGL: Destination framebuffer complete>
  2658. [00.52] <Debug: MultiSamples: 16, SuperSamples: 0>
  2659. [00.52] <Debug: 264 x 1024 -> 264 x 1024>
  2660. [00.52] <Debug: OpenGL: Source framebuffer complete>
  2661. [00.52] <Debug: OpenGL: Destination framebuffer complete>
  2662. [00.53] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforest02_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforest02_trunk.nif
  2663. [00.53] <Debug: MultiSamples: 16, SuperSamples: 0>
  2664. [00.53] <Debug: 244 x 1024 -> 244 x 1024>
  2665. [00.53] <Debug: OpenGL: Source framebuffer complete>
  2666. [00.53] <Debug: OpenGL: Destination framebuffer complete>
  2667. [00.53] <Debug: MultiSamples: 16, SuperSamples: 0>
  2668. [00.53] <Debug: 236 x 1024 -> 236 x 1024>
  2669. [00.53] <Debug: OpenGL: Source framebuffer complete>
  2670. [00.53] <Debug: OpenGL: Destination framebuffer complete>
  2671. [00.54] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforest03_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforest03_trunk.nif
  2672. [00.54] <Debug: MultiSamples: 16, SuperSamples: 0>
  2673. [00.54] <Debug: 16 x 256 -> 16 x 256>
  2674. [00.54] <Debug: OpenGL: Source framebuffer complete>
  2675. [00.54] <Debug: OpenGL: Destination framebuffer complete>
  2676. [00.54] <Debug: MultiSamples: 16, SuperSamples: 0>
  2677. [00.54] <Debug: 16 x 256 -> 16 x 256>
  2678. [00.54] <Debug: OpenGL: Source framebuffer complete>
  2679. [00.54] <Debug: OpenGL: Destination framebuffer complete>
  2680. [00.54] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforest04_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforest04_trunk.nif
  2681. [00.54] <Debug: MultiSamples: 16, SuperSamples: 0>
  2682. [00.54] <Debug: 128 x 512 -> 128 x 512>
  2683. [00.54] <Debug: OpenGL: Source framebuffer complete>
  2684. [00.54] <Debug: OpenGL: Destination framebuffer complete>
  2685. [00.55] <Debug: MultiSamples: 16, SuperSamples: 0>
  2686. [00.55] <Debug: 132 x 512 -> 132 x 512>
  2687. [00.55] <Debug: OpenGL: Source framebuffer complete>
  2688. [00.55] <Debug: OpenGL: Destination framebuffer complete>
  2689. [00.55] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforest05_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforest05_trunk.nif
  2690. [00.55] <Debug: MultiSamples: 16, SuperSamples: 0>
  2691. [00.55] <Debug: 144 x 512 -> 144 x 512>
  2692. [00.55] <Debug: OpenGL: Source framebuffer complete>
  2693. [00.55] <Debug: OpenGL: Destination framebuffer complete>
  2694. [00.55] <Debug: MultiSamples: 16, SuperSamples: 0>
  2695. [00.55] <Debug: 160 x 512 -> 160 x 512>
  2696. [00.55] <Debug: OpenGL: Source framebuffer complete>
  2697. [00.55] <Debug: OpenGL: Destination framebuffer complete>
  2698. [00.56] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestash01_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestash01_trunk.nif
  2699. [00.56] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAsh.dds mipmap 8>
  2700. [00.56] <Debug: MultiSamples: 16, SuperSamples: 0>
  2701. [00.56] <Debug: 248 x 1024 -> 248 x 1024>
  2702. [00.56] <Debug: OpenGL: Source framebuffer complete>
  2703. [00.56] <Debug: OpenGL: Destination framebuffer complete>
  2704. [00.56] <Debug: MultiSamples: 16, SuperSamples: 0>
  2705. [00.56] <Debug: 248 x 1024 -> 248 x 1024>
  2706. [00.56] <Debug: OpenGL: Source framebuffer complete>
  2707. [00.56] <Debug: OpenGL: Destination framebuffer complete>
  2708. [00.56] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestash02_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestash02_trunk.nif
  2709. [00.56] <Debug: MultiSamples: 16, SuperSamples: 0>
  2710. [00.56] <Debug: 248 x 1024 -> 248 x 1024>
  2711. [00.56] <Debug: OpenGL: Source framebuffer complete>
  2712. [00.56] <Debug: OpenGL: Destination framebuffer complete>
  2713. [00.57] <Debug: MultiSamples: 16, SuperSamples: 0>
  2714. [00.57] <Debug: 248 x 1024 -> 248 x 1024>
  2715. [00.57] <Debug: OpenGL: Source framebuffer complete>
  2716. [00.57] <Debug: OpenGL: Destination framebuffer complete>
  2717. [00.57] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestash03_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestash03_trunk.nif
  2718. [00.57] <Debug: MultiSamples: 16, SuperSamples: 0>
  2719. [00.57] <Debug: 108 x 256 -> 108 x 256>
  2720. [00.57] <Debug: OpenGL: Source framebuffer complete>
  2721. [00.57] <Debug: OpenGL: Destination framebuffer complete>
  2722. [00.57] <Debug: MultiSamples: 16, SuperSamples: 0>
  2723. [00.57] <Debug: 116 x 256 -> 116 x 256>
  2724. [00.57] <Debug: OpenGL: Source framebuffer complete>
  2725. [00.57] <Debug: OpenGL: Destination framebuffer complete>
  2726. [00.58] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestash04_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestash04_trunk.nif
  2727. [00.58] <Debug: MultiSamples: 16, SuperSamples: 0>
  2728. [00.58] <Debug: 128 x 512 -> 128 x 512>
  2729. [00.58] <Debug: OpenGL: Source framebuffer complete>
  2730. [00.58] <Debug: OpenGL: Destination framebuffer complete>
  2731. [00.58] <Debug: MultiSamples: 16, SuperSamples: 0>
  2732. [00.58] <Debug: 132 x 512 -> 132 x 512>
  2733. [00.58] <Debug: OpenGL: Source framebuffer complete>
  2734. [00.58] <Debug: OpenGL: Destination framebuffer complete>
  2735. [00.58] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestash05_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestash05_trunk.nif
  2736. [00.59] <Debug: MultiSamples: 16, SuperSamples: 0>
  2737. [00.59] <Debug: 144 x 512 -> 144 x 512>
  2738. [00.59] <Debug: OpenGL: Source framebuffer complete>
  2739. [00.59] <Debug: OpenGL: Destination framebuffer complete>
  2740. [00.59] <Debug: MultiSamples: 16, SuperSamples: 0>
  2741. [00.59] <Debug: 160 x 512 -> 160 x 512>
  2742. [00.59] <Debug: OpenGL: Source framebuffer complete>
  2743. [00.59] <Debug: OpenGL: Destination framebuffer complete>
  2744. [00.59] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestashl01_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestashl01_trunk.nif
  2745. [00.59] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds mipmap 8>
  2746. [00.59] <Debug: MultiSamples: 16, SuperSamples: 0>
  2747. [00.59] <Debug: 248 x 1024 -> 248 x 1024>
  2748. [00.59] <Debug: OpenGL: Source framebuffer complete>
  2749. [00.59] <Debug: OpenGL: Destination framebuffer complete>
  2750. [01.00] <Debug: MultiSamples: 16, SuperSamples: 0>
  2751. [01.00] <Debug: 248 x 1024 -> 248 x 1024>
  2752. [01.00] <Debug: OpenGL: Source framebuffer complete>
  2753. [01.00] <Debug: OpenGL: Destination framebuffer complete>
  2754. [01.00] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestashl02_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestashl02_trunk.nif
  2755. [01.00] <Debug: MultiSamples: 16, SuperSamples: 0>
  2756. [01.00] <Debug: 244 x 1024 -> 244 x 1024>
  2757. [01.00] <Debug: OpenGL: Source framebuffer complete>
  2758. [01.00] <Debug: OpenGL: Destination framebuffer complete>
  2759. [01.01] <Debug: MultiSamples: 16, SuperSamples: 0>
  2760. [01.01] <Debug: 236 x 1024 -> 236 x 1024>
  2761. [01.01] <Debug: OpenGL: Source framebuffer complete>
  2762. [01.01] <Debug: OpenGL: Destination framebuffer complete>
  2763. [01.01] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestashl03_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestashl03_trunk.nif
  2764. [01.01] <Debug: MultiSamples: 16, SuperSamples: 0>
  2765. [01.01] <Debug: 108 x 256 -> 108 x 256>
  2766. [01.01] <Debug: OpenGL: Source framebuffer complete>
  2767. [01.01] <Debug: OpenGL: Destination framebuffer complete>
  2768. [01.01] <Debug: MultiSamples: 16, SuperSamples: 0>
  2769. [01.01] <Debug: 116 x 256 -> 116 x 256>
  2770. [01.01] <Debug: OpenGL: Source framebuffer complete>
  2771. [01.01] <Debug: OpenGL: Destination framebuffer complete>
  2772. [01.02] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestashl04_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestashl04_trunk.nif
  2773. [01.02] <Debug: MultiSamples: 16, SuperSamples: 0>
  2774. [01.02] <Debug: 128 x 512 -> 128 x 512>
  2775. [01.02] <Debug: OpenGL: Source framebuffer complete>
  2776. [01.02] <Debug: OpenGL: Destination framebuffer complete>
  2777. [01.02] <Debug: MultiSamples: 16, SuperSamples: 0>
  2778. [01.02] <Debug: 132 x 512 -> 132 x 512>
  2779. [01.02] <Debug: OpenGL: Source framebuffer complete>
  2780. [01.02] <Debug: OpenGL: Destination framebuffer complete>
  2781. [01.02] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestashl05_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestashl05_trunk.nif
  2782. [01.02] <Debug: MultiSamples: 16, SuperSamples: 0>
  2783. [01.02] <Debug: 144 x 512 -> 144 x 512>
  2784. [01.02] <Debug: OpenGL: Source framebuffer complete>
  2785. [01.02] <Debug: OpenGL: Destination framebuffer complete>
  2786. [01.03] <Debug: MultiSamples: 16, SuperSamples: 0>
  2787. [01.03] <Debug: 160 x 512 -> 160 x 512>
  2788. [01.03] <Debug: OpenGL: Source framebuffer complete>
  2789. [01.03] <Debug: OpenGL: Destination framebuffer complete>
  2790. [01.03] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdead01_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdead01_trunk.nif
  2791. [01.03] <Debug: MultiSamples: 16, SuperSamples: 0>
  2792. [01.03] <Debug: 248 x 1024 -> 248 x 1024>
  2793. [01.03] <Debug: OpenGL: Source framebuffer complete>
  2794. [01.03] <Debug: OpenGL: Destination framebuffer complete>
  2795. [01.03] <Debug: MultiSamples: 16, SuperSamples: 0>
  2796. [01.03] <Debug: 228 x 1024 -> 228 x 1024>
  2797. [01.03] <Debug: OpenGL: Source framebuffer complete>
  2798. [01.03] <Debug: OpenGL: Destination framebuffer complete>
  2799. [01.04] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdead02_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdead02_trunk.nif
  2800. [01.04] <Debug: MultiSamples: 16, SuperSamples: 0>
  2801. [01.04] <Debug: 244 x 1024 -> 244 x 1024>
  2802. [01.04] <Debug: OpenGL: Source framebuffer complete>
  2803. [01.04] <Debug: OpenGL: Destination framebuffer complete>
  2804. [01.04] <Debug: MultiSamples: 16, SuperSamples: 0>
  2805. [01.04] <Debug: 236 x 1024 -> 236 x 1024>
  2806. [01.04] <Debug: OpenGL: Source framebuffer complete>
  2807. [01.04] <Debug: OpenGL: Destination framebuffer complete>
  2808. [01.04] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdead03_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdead03_trunk.nif
  2809. [01.05] <Debug: MultiSamples: 16, SuperSamples: 0>
  2810. [01.05] <Debug: 16 x 256 -> 16 x 256>
  2811. [01.05] <Debug: OpenGL: Source framebuffer complete>
  2812. [01.05] <Debug: OpenGL: Destination framebuffer complete>
  2813. [01.05] <Debug: MultiSamples: 16, SuperSamples: 0>
  2814. [01.05] <Debug: 16 x 256 -> 16 x 256>
  2815. [01.05] <Debug: OpenGL: Source framebuffer complete>
  2816. [01.05] <Debug: OpenGL: Destination framebuffer complete>
  2817. [01.05] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdead04_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdead04_trunk.nif
  2818. [01.05] <Debug: MultiSamples: 16, SuperSamples: 0>
  2819. [01.05] <Debug: 128 x 512 -> 128 x 512>
  2820. [01.05] <Debug: OpenGL: Source framebuffer complete>
  2821. [01.05] <Debug: OpenGL: Destination framebuffer complete>
  2822. [01.05] <Debug: MultiSamples: 16, SuperSamples: 0>
  2823. [01.05] <Debug: 132 x 512 -> 132 x 512>
  2824. [01.05] <Debug: OpenGL: Source framebuffer complete>
  2825. [01.05] <Debug: OpenGL: Destination framebuffer complete>
  2826. [01.06] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdead05_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdead05_trunk.nif
  2827. [01.06] <Debug: MultiSamples: 16, SuperSamples: 0>
  2828. [01.06] <Debug: 144 x 512 -> 144 x 512>
  2829. [01.06] <Debug: OpenGL: Source framebuffer complete>
  2830. [01.06] <Debug: OpenGL: Destination framebuffer complete>
  2831. [01.06] <Debug: MultiSamples: 16, SuperSamples: 0>
  2832. [01.06] <Debug: 160 x 512 -> 160 x 512>
  2833. [01.06] <Debug: OpenGL: Source framebuffer complete>
  2834. [01.06] <Debug: OpenGL: Destination framebuffer complete>
  2835. [01.07] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadashl01_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadashl01_trunk.nif
  2836. [01.07] <Debug: MultiSamples: 16, SuperSamples: 0>
  2837. [01.07] <Debug: 144 x 512 -> 144 x 512>
  2838. [01.07] <Debug: OpenGL: Source framebuffer complete>
  2839. [01.07] <Debug: OpenGL: Destination framebuffer complete>
  2840. [01.08] <Debug: MultiSamples: 16, SuperSamples: 0>
  2841. [01.08] <Debug: 160 x 512 -> 160 x 512>
  2842. [01.08] <Debug: OpenGL: Source framebuffer complete>
  2843. [01.08] <Debug: OpenGL: Destination framebuffer complete>
  2844. [01.08] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadashl02_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadashl02_trunk.nif
  2845. [01.08] <Debug: MultiSamples: 16, SuperSamples: 0>
  2846. [01.08] <Debug: 144 x 512 -> 144 x 512>
  2847. [01.08] <Debug: OpenGL: Source framebuffer complete>
  2848. [01.08] <Debug: OpenGL: Destination framebuffer complete>
  2849. [01.08] <Debug: MultiSamples: 16, SuperSamples: 0>
  2850. [01.08] <Debug: 160 x 512 -> 160 x 512>
  2851. [01.08] <Debug: OpenGL: Source framebuffer complete>
  2852. [01.08] <Debug: OpenGL: Destination framebuffer complete>
  2853. [01.09] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadashl03_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadashl03_trunk.nif
  2854. [01.09] <Debug: MultiSamples: 16, SuperSamples: 0>
  2855. [01.09] <Debug: 144 x 512 -> 144 x 512>
  2856. [01.09] <Debug: OpenGL: Source framebuffer complete>
  2857. [01.09] <Debug: OpenGL: Destination framebuffer complete>
  2858. [01.09] <Debug: MultiSamples: 16, SuperSamples: 0>
  2859. [01.09] <Debug: 160 x 512 -> 160 x 512>
  2860. [01.09] <Debug: OpenGL: Source framebuffer complete>
  2861. [01.09] <Debug: OpenGL: Destination framebuffer complete>
  2862. [01.09] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadashl04_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadashl04_trunk.nif
  2863. [01.09] <Debug: MultiSamples: 16, SuperSamples: 0>
  2864. [01.09] <Debug: 144 x 512 -> 144 x 512>
  2865. [01.09] <Debug: OpenGL: Source framebuffer complete>
  2866. [01.09] <Debug: OpenGL: Destination framebuffer complete>
  2867. [01.10] <Debug: MultiSamples: 16, SuperSamples: 0>
  2868. [01.10] <Debug: 160 x 512 -> 160 x 512>
  2869. [01.10] <Debug: OpenGL: Source framebuffer complete>
  2870. [01.10] <Debug: OpenGL: Destination framebuffer complete>
  2871. [01.10] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadashl05_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadashl05_trunk.nif
  2872. [01.10] <Debug: MultiSamples: 16, SuperSamples: 0>
  2873. [01.10] <Debug: 144 x 512 -> 144 x 512>
  2874. [01.10] <Debug: OpenGL: Source framebuffer complete>
  2875. [01.10] <Debug: OpenGL: Destination framebuffer complete>
  2876. [01.10] <Debug: MultiSamples: 16, SuperSamples: 0>
  2877. [01.10] <Debug: 160 x 512 -> 160 x 512>
  2878. [01.10] <Debug: OpenGL: Source framebuffer complete>
  2879. [01.10] <Debug: OpenGL: Destination framebuffer complete>
  2880. [01.11] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadsnow01_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadsnow01_trunk.nif
  2881. [01.11] <Debug: MultiSamples: 16, SuperSamples: 0>
  2882. [01.11] <Debug: 248 x 1024 -> 248 x 1024>
  2883. [01.11] <Debug: OpenGL: Source framebuffer complete>
  2884. [01.11] <Debug: OpenGL: Destination framebuffer complete>
  2885. [01.11] <Debug: MultiSamples: 16, SuperSamples: 0>
  2886. [01.11] <Debug: 228 x 1024 -> 228 x 1024>
  2887. [01.11] <Debug: OpenGL: Source framebuffer complete>
  2888. [01.11] <Debug: OpenGL: Destination framebuffer complete>
  2889. [01.11] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadsnow02_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadsnow02_trunk.nif
  2890. [01.11] <Debug: MultiSamples: 16, SuperSamples: 0>
  2891. [01.11] <Debug: 244 x 1024 -> 244 x 1024>
  2892. [01.11] <Debug: OpenGL: Source framebuffer complete>
  2893. [01.11] <Debug: OpenGL: Destination framebuffer complete>
  2894. [01.12] <Debug: MultiSamples: 16, SuperSamples: 0>
  2895. [01.12] <Debug: 236 x 1024 -> 236 x 1024>
  2896. [01.12] <Debug: OpenGL: Source framebuffer complete>
  2897. [01.12] <Debug: OpenGL: Destination framebuffer complete>
  2898. [01.12] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadsnow03_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadsnow03_trunk.nif
  2899. [01.12] <Debug: MultiSamples: 16, SuperSamples: 0>
  2900. [01.12] <Debug: 16 x 256 -> 16 x 256>
  2901. [01.12] <Debug: OpenGL: Source framebuffer complete>
  2902. [01.12] <Debug: OpenGL: Destination framebuffer complete>
  2903. [01.13] <Debug: MultiSamples: 16, SuperSamples: 0>
  2904. [01.13] <Debug: 16 x 256 -> 16 x 256>
  2905. [01.13] <Debug: OpenGL: Source framebuffer complete>
  2906. [01.13] <Debug: OpenGL: Destination framebuffer complete>
  2907. [01.13] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadsnow04_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadsnow04_trunk.nif
  2908. [01.13] <Debug: MultiSamples: 16, SuperSamples: 0>
  2909. [01.13] <Debug: 128 x 512 -> 128 x 512>
  2910. [01.13] <Debug: OpenGL: Source framebuffer complete>
  2911. [01.13] <Debug: OpenGL: Destination framebuffer complete>
  2912. [01.13] <Debug: MultiSamples: 16, SuperSamples: 0>
  2913. [01.13] <Debug: 132 x 512 -> 132 x 512>
  2914. [01.13] <Debug: OpenGL: Source framebuffer complete>
  2915. [01.13] <Debug: OpenGL: Destination framebuffer complete>
  2916. [01.14] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadsnow05_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadsnow05_trunk.nif
  2917. [01.14] <Debug: MultiSamples: 16, SuperSamples: 0>
  2918. [01.14] <Debug: 144 x 512 -> 144 x 512>
  2919. [01.14] <Debug: OpenGL: Source framebuffer complete>
  2920. [01.14] <Debug: OpenGL: Destination framebuffer complete>
  2921. [01.14] <Debug: MultiSamples: 16, SuperSamples: 0>
  2922. [01.14] <Debug: 160 x 512 -> 160 x 512>
  2923. [01.14] <Debug: OpenGL: Source framebuffer complete>
  2924. [01.14] <Debug: OpenGL: Destination framebuffer complete>
  2925. [01.14] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadsnowl01_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadsnowl01_trunk.nif
  2926. [01.14] <Debug: MultiSamples: 16, SuperSamples: 0>
  2927. [01.14] <Debug: 248 x 1024 -> 248 x 1024>
  2928. [01.14] <Debug: OpenGL: Source framebuffer complete>
  2929. [01.14] <Debug: OpenGL: Destination framebuffer complete>
  2930. [01.15] <Debug: MultiSamples: 16, SuperSamples: 0>
  2931. [01.15] <Debug: 228 x 1024 -> 228 x 1024>
  2932. [01.15] <Debug: OpenGL: Source framebuffer complete>
  2933. [01.15] <Debug: OpenGL: Destination framebuffer complete>
  2934. [01.15] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadsnowl02_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadsnowl02_trunk.nif
  2935. [01.15] <Debug: MultiSamples: 16, SuperSamples: 0>
  2936. [01.15] <Debug: 244 x 1024 -> 244 x 1024>
  2937. [01.15] <Debug: OpenGL: Source framebuffer complete>
  2938. [01.15] <Debug: OpenGL: Destination framebuffer complete>
  2939. [01.15] <Debug: MultiSamples: 16, SuperSamples: 0>
  2940. [01.15] <Debug: 236 x 1024 -> 236 x 1024>
  2941. [01.15] <Debug: OpenGL: Source framebuffer complete>
  2942. [01.15] <Debug: OpenGL: Destination framebuffer complete>
  2943. [01.16] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadsnowl03_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadsnowl03_trunk.nif
  2944. [01.16] <Debug: MultiSamples: 16, SuperSamples: 0>
  2945. [01.16] <Debug: 16 x 256 -> 16 x 256>
  2946. [01.16] <Debug: OpenGL: Source framebuffer complete>
  2947. [01.16] <Debug: OpenGL: Destination framebuffer complete>
  2948. [01.16] <Debug: MultiSamples: 16, SuperSamples: 0>
  2949. [01.16] <Debug: 16 x 256 -> 16 x 256>
  2950. [01.16] <Debug: OpenGL: Source framebuffer complete>
  2951. [01.16] <Debug: OpenGL: Destination framebuffer complete>
  2952. [01.16] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadsnowl04_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadsnowl04_trunk.nif
  2953. [01.16] <Debug: MultiSamples: 16, SuperSamples: 0>
  2954. [01.16] <Debug: 128 x 512 -> 128 x 512>
  2955. [01.16] <Debug: OpenGL: Source framebuffer complete>
  2956. [01.16] <Debug: OpenGL: Destination framebuffer complete>
  2957. [01.17] <Debug: MultiSamples: 16, SuperSamples: 0>
  2958. [01.17] <Debug: 132 x 512 -> 132 x 512>
  2959. [01.17] <Debug: OpenGL: Source framebuffer complete>
  2960. [01.17] <Debug: OpenGL: Destination framebuffer complete>
  2961. [01.17] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadsnowl05_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadsnowl05_trunk.nif
  2962. [01.17] <Debug: MultiSamples: 16, SuperSamples: 0>
  2963. [01.17] <Debug: 144 x 512 -> 144 x 512>
  2964. [01.17] <Debug: OpenGL: Source framebuffer complete>
  2965. [01.17] <Debug: OpenGL: Destination framebuffer complete>
  2966. [01.17] <Debug: MultiSamples: 16, SuperSamples: 0>
  2967. [01.17] <Debug: 160 x 512 -> 160 x 512>
  2968. [01.17] <Debug: OpenGL: Source framebuffer complete>
  2969. [01.17] <Debug: OpenGL: Destination framebuffer complete>
  2970. [01.18] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestsnow01_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestsnow01_trunk.nif
  2971. [01.18] <Debug: MultiSamples: 16, SuperSamples: 0>
  2972. [01.18] <Debug: 260 x 1024 -> 260 x 1024>
  2973. [01.18] <Debug: OpenGL: Source framebuffer complete>
  2974. [01.18] <Debug: OpenGL: Destination framebuffer complete>
  2975. [01.18] <Debug: MultiSamples: 16, SuperSamples: 0>
  2976. [01.18] <Debug: 264 x 1024 -> 264 x 1024>
  2977. [01.18] <Debug: OpenGL: Source framebuffer complete>
  2978. [01.18] <Debug: OpenGL: Destination framebuffer complete>
  2979. [01.19] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestsnow02_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestsnow02_trunk.nif
  2980. [01.19] <Debug: MultiSamples: 16, SuperSamples: 0>
  2981. [01.19] <Debug: 244 x 1024 -> 244 x 1024>
  2982. [01.19] <Debug: OpenGL: Source framebuffer complete>
  2983. [01.19] <Debug: OpenGL: Destination framebuffer complete>
  2984. [01.19] <Debug: MultiSamples: 16, SuperSamples: 0>
  2985. [01.19] <Debug: 236 x 1024 -> 236 x 1024>
  2986. [01.19] <Debug: OpenGL: Source framebuffer complete>
  2987. [01.19] <Debug: OpenGL: Destination framebuffer complete>
  2988. [01.19] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestsnow03_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestsnow03_trunk.nif
  2989. [01.19] <Debug: MultiSamples: 16, SuperSamples: 0>
  2990. [01.19] <Debug: 16 x 256 -> 16 x 256>
  2991. [01.19] <Debug: OpenGL: Source framebuffer complete>
  2992. [01.19] <Debug: OpenGL: Destination framebuffer complete>
  2993. [01.20] <Debug: MultiSamples: 16, SuperSamples: 0>
  2994. [01.20] <Debug: 16 x 256 -> 16 x 256>
  2995. [01.20] <Debug: OpenGL: Source framebuffer complete>
  2996. [01.20] <Debug: OpenGL: Destination framebuffer complete>
  2997. [01.20] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestsnow04_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestsnow04_trunk.nif
  2998. [01.20] <Debug: MultiSamples: 16, SuperSamples: 0>
  2999. [01.20] <Debug: 128 x 512 -> 128 x 512>
  3000. [01.20] <Debug: OpenGL: Source framebuffer complete>
  3001. [01.20] <Debug: OpenGL: Destination framebuffer complete>
  3002. [01.20] <Debug: MultiSamples: 16, SuperSamples: 0>
  3003. [01.20] <Debug: 132 x 512 -> 132 x 512>
  3004. [01.20] <Debug: OpenGL: Source framebuffer complete>
  3005. [01.20] <Debug: OpenGL: Destination framebuffer complete>
  3006. [01.21] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestsnow05_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestsnow05_trunk.nif
  3007. [01.21] <Debug: MultiSamples: 16, SuperSamples: 0>
  3008. [01.21] <Debug: 144 x 512 -> 144 x 512>
  3009. [01.21] <Debug: OpenGL: Source framebuffer complete>
  3010. [01.21] <Debug: OpenGL: Destination framebuffer complete>
  3011. [01.21] <Debug: MultiSamples: 16, SuperSamples: 0>
  3012. [01.21] <Debug: 160 x 512 -> 160 x 512>
  3013. [01.21] <Debug: OpenGL: Source framebuffer complete>
  3014. [01.21] <Debug: OpenGL: Destination framebuffer complete>
  3015. [01.21] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestsnowl01_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestsnowl01_trunk.nif
  3016. [01.21] <Debug: MultiSamples: 16, SuperSamples: 0>
  3017. [01.21] <Debug: 260 x 1024 -> 260 x 1024>
  3018. [01.21] <Debug: OpenGL: Source framebuffer complete>
  3019. [01.21] <Debug: OpenGL: Destination framebuffer complete>
  3020. [01.22] <Debug: MultiSamples: 16, SuperSamples: 0>
  3021. [01.22] <Debug: 264 x 1024 -> 264 x 1024>
  3022. [01.22] <Debug: OpenGL: Source framebuffer complete>
  3023. [01.22] <Debug: OpenGL: Destination framebuffer complete>
  3024. [01.22] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestsnowl02_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestsnowl02_trunk.nif
  3025. [01.22] <Debug: MultiSamples: 16, SuperSamples: 0>
  3026. [01.22] <Debug: 244 x 1024 -> 244 x 1024>
  3027. [01.22] <Debug: OpenGL: Source framebuffer complete>
  3028. [01.22] <Debug: OpenGL: Destination framebuffer complete>
  3029. [01.23] <Debug: MultiSamples: 16, SuperSamples: 0>
  3030. [01.23] <Debug: 236 x 1024 -> 236 x 1024>
  3031. [01.23] <Debug: OpenGL: Source framebuffer complete>
  3032. [01.23] <Debug: OpenGL: Destination framebuffer complete>
  3033. [01.23] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestsnowl03_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestsnowl03_trunk.nif
  3034. [01.23] <Debug: MultiSamples: 16, SuperSamples: 0>
  3035. [01.23] <Debug: 16 x 256 -> 16 x 256>
  3036. [01.23] <Debug: OpenGL: Source framebuffer complete>
  3037. [01.23] <Debug: OpenGL: Destination framebuffer complete>
  3038. [01.23] <Debug: MultiSamples: 16, SuperSamples: 0>
  3039. [01.23] <Debug: 16 x 256 -> 16 x 256>
  3040. [01.23] <Debug: OpenGL: Source framebuffer complete>
  3041. [01.23] <Debug: OpenGL: Destination framebuffer complete>
  3042. [01.24] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestsnowl04_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestsnowl04_trunk.nif
  3043. [01.24] <Debug: MultiSamples: 16, SuperSamples: 0>
  3044. [01.24] <Debug: 128 x 512 -> 128 x 512>
  3045. [01.24] <Debug: OpenGL: Source framebuffer complete>
  3046. [01.24] <Debug: OpenGL: Destination framebuffer complete>
  3047. [01.24] <Debug: MultiSamples: 16, SuperSamples: 0>
  3048. [01.24] <Debug: 132 x 512 -> 132 x 512>
  3049. [01.24] <Debug: OpenGL: Source framebuffer complete>
  3050. [01.24] <Debug: OpenGL: Destination framebuffer complete>
  3051. [01.24] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestsnowl05_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestsnowl05_trunk.nif
  3052. [01.24] <Debug: MultiSamples: 16, SuperSamples: 0>
  3053. [01.24] <Debug: 144 x 512 -> 144 x 512>
  3054. [01.24] <Debug: OpenGL: Source framebuffer complete>
  3055. [01.24] <Debug: OpenGL: Destination framebuffer complete>
  3056. [01.25] <Debug: MultiSamples: 16, SuperSamples: 0>
  3057. [01.25] <Debug: 160 x 512 -> 160 x 512>
  3058. [01.25] <Debug: OpenGL: Source framebuffer complete>
  3059. [01.25] <Debug: OpenGL: Destination framebuffer complete>
  3060. [01.26] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treereachtree01magic_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treereachtree01magic_trunk.nif
  3061. [01.26] <Debug: Textures\landscape\trees\TundraDriftWoodBark01_g.dds mipmap 7>
  3062. [01.26] <Debug: MultiSamples: 16, SuperSamples: 0>
  3063. [01.26] <Debug: 228 x 256 -> 228 x 256>
  3064. [01.26] <Debug: OpenGL: Source framebuffer complete>
  3065. [01.26] <Debug: OpenGL: Destination framebuffer complete>
  3066. [01.26] <Debug: MultiSamples: 16, SuperSamples: 0>
  3067. [01.26] <Debug: 176 x 256 -> 176 x 256>
  3068. [01.26] <Debug: OpenGL: Source framebuffer complete>
  3069. [01.26] <Debug: OpenGL: Destination framebuffer complete>
  3070. [01.26] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\tundradriftwood01_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\tundradriftwood01_trunk.nif
  3071. [01.26] <Debug: MultiSamples: 16, SuperSamples: 0>
  3072. [01.26] <Debug: 72 x 128 -> 72 x 128>
  3073. [01.26] <Debug: OpenGL: Source framebuffer complete>
  3074. [01.26] <Debug: OpenGL: Destination framebuffer complete>
  3075. [01.27] <Debug: MultiSamples: 16, SuperSamples: 0>
  3076. [01.27] <Debug: 56 x 128 -> 56 x 128>
  3077. [01.27] <Debug: OpenGL: Source framebuffer complete>
  3078. [01.27] <Debug: OpenGL: Destination framebuffer complete>
  3079. [01.27] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\winteraspen01_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\winteraspen01_trunk.nif
  3080. [01.27] <Debug: MultiSamples: 16, SuperSamples: 0>
  3081. [01.27] <Debug: 136 x 512 -> 136 x 512>
  3082. [01.27] <Debug: OpenGL: Source framebuffer complete>
  3083. [01.27] <Debug: OpenGL: Destination framebuffer complete>
  3084. [01.27] <Debug: MultiSamples: 16, SuperSamples: 0>
  3085. [01.27] <Debug: 136 x 512 -> 136 x 512>
  3086. [01.27] <Debug: OpenGL: Source framebuffer complete>
  3087. [01.27] <Debug: OpenGL: Destination framebuffer complete>
  3088. [01.28] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\winteraspen02_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\winteraspen02_trunk.nif
  3089. [01.28] <Debug: MultiSamples: 16, SuperSamples: 0>
  3090. [01.28] <Debug: 156 x 512 -> 156 x 512>
  3091. [01.28] <Debug: OpenGL: Source framebuffer complete>
  3092. [01.28] <Debug: OpenGL: Destination framebuffer complete>
  3093. [01.28] <Debug: MultiSamples: 16, SuperSamples: 0>
  3094. [01.28] <Debug: 172 x 512 -> 172 x 512>
  3095. [01.28] <Debug: OpenGL: Source framebuffer complete>
  3096. [01.28] <Debug: OpenGL: Destination framebuffer complete>
  3097. [01.28] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\winteraspen03_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\winteraspen03_trunk.nif
  3098. [01.28] <Debug: MultiSamples: 16, SuperSamples: 0>
  3099. [01.28] <Debug: 92 x 256 -> 92 x 256>
  3100. [01.28] <Debug: OpenGL: Source framebuffer complete>
  3101. [01.28] <Debug: OpenGL: Destination framebuffer complete>
  3102. [01.29] <Debug: MultiSamples: 16, SuperSamples: 0>
  3103. [01.29] <Debug: 140 x 256 -> 140 x 256>
  3104. [01.29] <Debug: OpenGL: Source framebuffer complete>
  3105. [01.29] <Debug: OpenGL: Destination framebuffer complete>
  3106. [01.29] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\winteraspen05_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\winteraspen05_trunk.nif
  3107. [01.29] <Debug: MultiSamples: 16, SuperSamples: 0>
  3108. [01.29] <Debug: 60 x 256 -> 60 x 256>
  3109. [01.29] <Debug: OpenGL: Source framebuffer complete>
  3110. [01.29] <Debug: OpenGL: Destination framebuffer complete>
  3111. [01.29] <Debug: MultiSamples: 16, SuperSamples: 0>
  3112. [01.29] <Debug: 48 x 256 -> 48 x 256>
  3113. [01.29] <Debug: OpenGL: Source framebuffer complete>
  3114. [01.29] <Debug: OpenGL: Destination framebuffer complete>
  3115. [01.30] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\winteraspen06_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\winteraspen06_trunk.nif
  3116. [01.30] <Debug: MultiSamples: 16, SuperSamples: 0>
  3117. [01.30] <Debug: 60 x 256 -> 60 x 256>
  3118. [01.30] <Debug: OpenGL: Source framebuffer complete>
  3119. [01.30] <Debug: OpenGL: Destination framebuffer complete>
  3120. [01.30] <Debug: MultiSamples: 16, SuperSamples: 0>
  3121. [01.30] <Debug: 48 x 256 -> 48 x 256>
  3122. [01.30] <Debug: OpenGL: Source framebuffer complete>
  3123. [01.30] <Debug: OpenGL: Destination framebuffer complete>
  3124. [01.30] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\soulcairntreegroup01_l1_0000ddb5 with Meshes\dlc01\landscape\plants\soulcairntreegroup01_l1.nif Dawnguard.esm TreeSoulCairnTreeGroup "Withered Trees" [TREE:0200DDB5]
  3125. [01.31] <Debug: Textures\dlc01\plants\SoulCairnTreebark01.dds mipmap 9>
  3126. [01.31] <Debug: Textures\dlc01\plants\SoulCairnTreebark01_n.dds mipmap 8>
  3127. [01.31] <Debug: MultiSamples: 16, SuperSamples: 0>
  3128. [01.31] <Debug: 232 x 256 -> 232 x 256>
  3129. [01.31] <Debug: OpenGL: Source framebuffer complete>
  3130. [01.31] <Debug: OpenGL: Destination framebuffer complete>
  3131. [01.31] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass02fallforest_000135be with Meshes\landscape\grass\egrass02fallforest.nif Verdant - A Skyrim Grass Plugin.esp UG_FallForestGrass02 [GRAS:1A0135BE]
  3132. [01.31] <Debug: Textures\landscape\grass\egrass02fallforest.dds mipmap 8>
  3133. [01.31] <Debug: MultiSamples: 16, SuperSamples: 2>
  3134. [01.31] <Debug: 36 x 32 -> 144 x 128>
  3135. [01.31] <Debug: OpenGL: Source framebuffer complete>
  3136. [01.31] <Debug: OpenGL: Destination framebuffer complete>
  3137. [01.31] <Debug: Textures\dlc02\landscape\trees\TreePineForestBranchCompAsh.dds mipmap 9>
  3138. [01.31] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow_N.dds mipmap 9>
  3139. [01.31] <Debug: MultiSamples: 16, SuperSamples: 0>
  3140. [01.31] <Debug: 172 x 512 -> 172 x 512>
  3141. [01.31] <Debug: OpenGL: Source framebuffer complete>
  3142. [01.31] <Debug: OpenGL: Destination framebuffer complete>
  3143. [01.31] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestash04_00017f75 with Meshes\dlc02\landscape\trees\treepineforestash04.nif Dragonborn.esm DLC2TreePineForestAsh04 [TREE:04017F75]
  3144. [01.32] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass34b_00001d9e with Meshes\landscape\grass\egrass34b.nif Verdant - A Skyrim Grass Plugin.esp EGrass34 [GRAS:1A001D9E]
  3145. [01.32] <Debug: Textures\landscape\grass\egrass34.dds mipmap 9>
  3146. [01.32] <Debug: MultiSamples: 16, SuperSamples: 2>
  3147. [01.32] <Debug: 36 x 32 -> 144 x 128>
  3148. [01.32] <Debug: OpenGL: Source framebuffer complete>
  3149. [01.32] <Debug: OpenGL: Destination framebuffer complete>
  3150. [01.32] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestdeadashl02_00017f5b with Meshes\dlc02\landscape\trees\treepineforestdeadashl02.nif Dragonborn.esm DLC2TreePineForestDeadAshL02 [TREE:04017F5B]
  3151. [01.32] <Debug: Textures\dlc02\landscape\trees\TreePineForestBranchCompAshL.dds mipmap 9>
  3152. [01.32] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL_N.dds mipmap 9>
  3153. [01.32] <Debug: MultiSamples: 16, SuperSamples: 0>
  3154. [01.32] <Debug: 292 x 1024 -> 292 x 1024>
  3155. [01.32] <Debug: OpenGL: Source framebuffer complete>
  3156. [01.32] <Debug: OpenGL: Destination framebuffer complete>
  3157. [01.33] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\espfangularsolomonseal03_00001d9c with Meshes\landscape\grass\espfangularsolomonseal03.nif Verdant - A Skyrim Grass Plugin.esp ESpFAngularSolomonSeal03 [GRAS:1A001D9C]
  3158. [01.33] <Debug: Textures\landscape\grass\espfangularsolomonseal03.dds mipmap 8>
  3159. [01.33] <Debug: MultiSamples: 16, SuperSamples: 2>
  3160. [01.33] <Debug: 36 x 32 -> 144 x 128>
  3161. [01.33] <Debug: OpenGL: Source framebuffer complete>
  3162. [01.33] <Debug: OpenGL: Destination framebuffer complete>
  3163. [01.33] <Debug: Textures\landscape\grass\egrass04y.dds mipmap 9>
  3164. [01.33] <Debug: MultiSamples: 16, SuperSamples: 2>
  3165. [01.33] <Debug: 36 x 32 -> 144 x 128>
  3166. [01.33] <Debug: OpenGL: Source framebuffer complete>
  3167. [01.33] <Debug: OpenGL: Destination framebuffer complete>
  3168. [01.33] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass04y_00001833 with Meshes\landscape\grass\egrass04y.nif Verdant - A Skyrim Grass Plugin.esp EGrass04Y [GRAS:1A001833]
  3169. [01.34] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\volcanicgrassobj01_000713d8 with Meshes\landscape\grass\volcanicgrassobj01.nif Skyrim.esm VolcanicGrass01 [GRAS:000713D8]
  3170. [01.34] <Debug: Textures\landscape\grass\VolcanicTundraGrassObj01.dds mipmap 8>
  3171. [01.34] <Debug: MultiSamples: 16, SuperSamples: 2>
  3172. [01.34] <Debug: 40 x 32 -> 160 x 128>
  3173. [01.34] <Debug: OpenGL: Source framebuffer complete>
  3174. [01.34] <Debug: OpenGL: Destination framebuffer complete>
  3175. [01.34] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\esugianthyssop01blue_000135df with Meshes\landscape\grass\esugianthyssop01blue.nif Verdant - A Skyrim Grass Plugin.esp ESuGiantHyssop01Blue [GRAS:1A0135DF]
  3176. [01.34] <Debug: Textures\landscape\grass\esugianthyssop01blue.dds mipmap 8>
  3177. [01.34] <Debug: MultiSamples: 16, SuperSamples: 2>
  3178. [01.34] <Debug: 36 x 32 -> 144 x 128>
  3179. [01.34] <Debug: OpenGL: Source framebuffer complete>
  3180. [01.34] <Debug: OpenGL: Destination framebuffer complete>
  3181. [01.34] <Debug: Textures\landscape\trees\s3dtrees_bark09.dds mipmap 9>
  3182. [01.34] <Debug: Textures\landscape\trees\s3dtrees_bark09_n.dds mipmap 9>
  3183. [01.34] <Debug: MultiSamples: 16, SuperSamples: 0>
  3184. [01.34] <Debug: 364 x 512 -> 364 x 512>
  3185. [01.34] <Debug: OpenGL: Source framebuffer complete>
  3186. [01.34] <Debug: OpenGL: Destination framebuffer complete>
  3187. [01.34] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\reachtree01_00109716 with Meshes\landscape\trees\reachtree01.nif Skyrim.esm TreeReachTree01Winterhold [TREE:00109716]
  3188. [01.35] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnowl04_000ef59d with Meshes\landscape\trees\treepineforestdeadsnowl04.nif Skyrim.esm TreePineForestSnowL04Dead [TREE:000EF59D]
  3189. [01.35] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL.dds mipmap 9>
  3190. [01.35] <Debug: MultiSamples: 16, SuperSamples: 0>
  3191. [01.35] <Debug: 172 x 512 -> 172 x 512>
  3192. [01.35] <Debug: OpenGL: Source framebuffer complete>
  3193. [01.35] <Debug: OpenGL: Destination framebuffer complete>
  3194. [01.35] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\treeswinedave.esp\spruce11_00064e2e with Meshes\landscape\trees\spruce11.nif Treeswinedave.esp Spruce11 "Spruce 11" [TREE:1B064E2E]
  3195. [01.36] <Debug: Textures\landscape\trees\pinebark.dds mipmap 10>
  3196. [01.36] <Debug: Textures\landscape\trees\pinebark_n.dds mipmap 10>
  3197. [01.37] <Debug: Textures\landscape\trees\pine-leaf-diff.dds mipmap 9>
  3198. [01.37] <Error: Can not find file textures\landscape\trees\pine-leaf-diff_n.dds>
  3199. [01.37] <Debug: MultiSamples: 16, SuperSamples: 0>
  3200. [01.37] <Debug: 204 x 256 -> 204 x 256>
  3201. [01.37] <Debug: OpenGL: Source framebuffer complete>
  3202. [01.37] <Debug: OpenGL: Destination framebuffer complete>
  3203. [01.37] <Debug: Textures\landscape\trees\s3dtrees_bark13.dds mipmap 7>
  3204. [01.37] <Debug: Textures\landscape\trees\s3dtrees_bark13_n.dds mipmap 7>
  3205. [01.37] <Debug: Textures\landscape\trees\s3dtrees_needles_02.dds mipmap 8>
  3206. [01.37] <Debug: Textures\landscape\trees\s3dtrees_needles_n.dds mipmap 8>
  3207. [01.37] <Debug: MultiSamples: 16, SuperSamples: 0>
  3208. [01.37] <Debug: 204 x 1024 -> 204 x 1024>
  3209. [01.37] <Debug: OpenGL: Source framebuffer complete>
  3210. [01.37] <Debug: OpenGL: Destination framebuffer complete>
  3211. [01.37] <Error: Can not find file textures\landscape\trees\pine-leaf-diff_n.dds>
  3212. [01.37] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdead02_000b927b with Meshes\landscape\trees\treepineforestdead02.nif Skyrim.esm TreePineForest02Dead [TREE:000B927B]
  3213. [01.37] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnow02_000ef5a4 with Meshes\landscape\trees\treepineforestdeadsnow02.nif Skyrim.esm TreePineForestSnow02Dead [TREE:000EF5A4]
  3214. [01.38] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow.dds mipmap 9>
  3215. [01.38] <Debug: MultiSamples: 16, SuperSamples: 0>
  3216. [01.38] <Debug: 292 x 1024 -> 292 x 1024>
  3217. [01.38] <Debug: OpenGL: Source framebuffer complete>
  3218. [01.38] <Debug: OpenGL: Destination framebuffer complete>
  3219. [01.38] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\tundradriftwood01_000b8f53 with Meshes\landscape\trees\tundradriftwood01.nif Skyrim.esm TreeTundraDriftWoodTree01 [TREE:000B8F53]
  3220. [01.38] <Debug: Textures\landscape\trees\s3dtrees_bark14.dds mipmap 8>
  3221. [01.38] <Debug: Textures\landscape\trees\s3dtrees_bark14_n.dds mipmap 1>
  3222. [01.38] <Debug: Textures\landscape\trees\s3dtrees_needles_01.dds mipmap 8>
  3223. [01.38] <Debug: MultiSamples: 16, SuperSamples: 0>
  3224. [01.38] <Debug: 320 x 1024 -> 320 x 1024>
  3225. [01.38] <Debug: OpenGL: Source framebuffer complete>
  3226. [01.38] <Debug: OpenGL: Destination framebuffer complete>
  3227. [01.39] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\marshgrassobj01_000135ca with Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp FrozenMarshGrass03 [GRAS:1A0135CA]
  3228. [01.39] <Debug: Textures\landscape\grass\FrozenMarshGrassObj01.dds mipmap 8>
  3229. [01.39] <Debug: MultiSamples: 16, SuperSamples: 2>
  3230. [01.39] <Debug: 60 x 32 -> 240 x 128>
  3231. [01.39] <Debug: OpenGL: Source framebuffer complete>
  3232. [01.39] <Debug: OpenGL: Destination framebuffer complete>
  3233. [01.39] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass35y_00001832 with Meshes\landscape\grass\egrass35y.nif Verdant - A Skyrim Grass Plugin.esp EGrass35Y [GRAS:1A001832]
  3234. [01.39] <Debug: Textures\landscape\grass\egrass35Y.dds mipmap 9>
  3235. [01.39] <Debug: MultiSamples: 16, SuperSamples: 2>
  3236. [01.39] <Debug: 36 x 32 -> 144 x 128>
  3237. [01.39] <Debug: OpenGL: Source framebuffer complete>
  3238. [01.39] <Debug: OpenGL: Destination framebuffer complete>
  3239. [01.39] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\dandelion-1k_00000d62 with Meshes\landscape\grass\dandelion-1k.nif Verdant - A Skyrim Grass Plugin.esp Dandelion1k [GRAS:1A000D62]
  3240. [01.39] <Debug: Textures\landscape\grass\dandelion-1k.dds mipmap 7>
  3241. [01.39] <Debug: MultiSamples: 16, SuperSamples: 2>
  3242. [01.39] <Debug: 40 x 32 -> 160 x 128>
  3243. [01.39] <Debug: OpenGL: Source framebuffer complete>
  3244. [01.39] <Debug: OpenGL: Destination framebuffer complete>
  3245. [01.40] <Debug: Textures\landscape\grass\egrass02tundra.dds mipmap 8>
  3246. [01.40] <Debug: MultiSamples: 16, SuperSamples: 2>
  3247. [01.40] <Debug: 36 x 32 -> 144 x 128>
  3248. [01.40] <Debug: OpenGL: Source framebuffer complete>
  3249. [01.40] <Debug: OpenGL: Destination framebuffer complete>
  3250. [01.39] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass02tundra_000135ba with Meshes\landscape\grass\egrass02tundra.nif Verdant - A Skyrim Grass Plugin.esp UG_TundraGrass04 [GRAS:1A0135BA]
  3251. [01.40] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treeaspen05_0007614b with Meshes\landscape\trees\treeaspen05.nif Skyrim.esm TreeAspen05 [TREE:0007614B]
  3252. [01.40] <Debug: Textures\landscape\trees\TreeAspenBranchComp04.dds mipmap 9>
  3253. [01.40] <Debug: Textures\landscape\trees\TreeAspenBranchComp_N.dds mipmap 8>
  3254. [01.40] <Debug: MultiSamples: 16, SuperSamples: 0>
  3255. [01.40] <Debug: 260 x 512 -> 260 x 512>
  3256. [01.40] <Debug: OpenGL: Source framebuffer complete>
  3257. [01.40] <Debug: OpenGL: Destination framebuffer complete>
  3258. [01.40] <Debug: MultiSamples: 16, SuperSamples: 2>
  3259. [01.40] <Debug: 60 x 32 -> 240 x 128>
  3260. [01.40] <Debug: OpenGL: Source framebuffer complete>
  3261. [01.40] <Debug: OpenGL: Destination framebuffer complete>
  3262. [01.40] <Debug: Textures\landscape\grass\esucreepingbellflower.dds mipmap 8>
  3263. [01.40] <Debug: MultiSamples: 16, SuperSamples: 2>
  3264. [01.40] <Debug: 36 x 32 -> 144 x 128>
  3265. [01.40] <Debug: OpenGL: Source framebuffer complete>
  3266. [01.40] <Debug: OpenGL: Destination framebuffer complete>
  3267. [01.40] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\marshgrassobj01_000135cb with Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp FrozenMarshGrass04 [GRAS:1A0135CB]
  3268. [01.40] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\esucreepingbellflower01_000135dc with Meshes\landscape\grass\esucreepingbellflower01.nif Verdant - A Skyrim Grass Plugin.esp ESuCreepingBellflower01 [GRAS:1A0135DC]
  3269. [01.40] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnowl02_000ef59f with Meshes\landscape\trees\treepineforestdeadsnowl02.nif Skyrim.esm TreePineForestSnowL02Dead [TREE:000EF59F]
  3270. [01.41] <Debug: MultiSamples: 16, SuperSamples: 0>
  3271. [01.41] <Debug: 292 x 1024 -> 292 x 1024>
  3272. [01.41] <Debug: OpenGL: Source framebuffer complete>
  3273. [01.41] <Debug: OpenGL: Destination framebuffer complete>
  3274. [01.41] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\soulcairntree02_l1_00004333 with Meshes\dlc01\landscape\plants\soulcairntree02_l1.nif Dawnguard.esm TreeSoulCairnTree02 "Withered Tree" [TREE:02004333]
  3275. [01.41] <Debug: MultiSamples: 16, SuperSamples: 0>
  3276. [01.41] <Debug: 192 x 256 -> 192 x 256>
  3277. [01.41] <Debug: OpenGL: Source framebuffer complete>
  3278. [01.41] <Debug: OpenGL: Destination framebuffer complete>
  3279. [01.41] <Debug: Textures\landscape\trees\s3dtrees_bark05.dds mipmap 9>
  3280. [01.41] <Debug: Textures\landscape\trees\s3dtrees_bark05_n.dds mipmap 9>
  3281. [01.41] <Debug: MultiSamples: 16, SuperSamples: 0>
  3282. [01.41] <Debug: 392 x 256 -> 392 x 256>
  3283. [01.41] <Debug: OpenGL: Source framebuffer complete>
  3284. [01.41] <Debug: OpenGL: Destination framebuffer complete>
  3285. [01.41] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdead01_000b927a with Meshes\landscape\trees\treepineforestdead01.nif Skyrim.esm TreePineForest01Dead [TREE:000B927A]
  3286. [01.41] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\fieldgrassflowers02_001098ca with Meshes\landscape\grass\fieldgrassflowers02.nif Skyrim.esm FieldGrass02 [GRAS:001098CA]
  3287. [01.41] <Debug: Textures\landscape\grass\FieldGrassObj02.dds mipmap 8>
  3288. [01.41] <Debug: MultiSamples: 16, SuperSamples: 2>
  3289. [01.41] <Debug: 44 x 32 -> 176 x 128>
  3290. [01.41] <Debug: OpenGL: Source framebuffer complete>
  3291. [01.41] <Debug: OpenGL: Destination framebuffer complete>
  3292. [01.42] <Debug: Textures\landscape\grass\egrass02.dds mipmap 8>
  3293. [01.42] <Debug: MultiSamples: 16, SuperSamples: 2>
  3294. [01.42] <Debug: 36 x 32 -> 144 x 128>
  3295. [01.42] <Debug: OpenGL: Source framebuffer complete>
  3296. [01.42] <Debug: OpenGL: Destination framebuffer complete>
  3297. [01.42] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass02b_000135b7 with Meshes\landscape\grass\egrass02b.nif Verdant - A Skyrim Grass Plugin.esp UG_FernGrass01 [GRAS:1A0135B7]
  3298. [01.42] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\esumeadowsaxifrage01_000135e3 with Meshes\landscape\grass\esumeadowsaxifrage01.nif Verdant - A Skyrim Grass Plugin.esp ESuMeadowSaxifrage01 [GRAS:1A0135E3]
  3299. [01.42] <Debug: Textures\landscape\grass\esumeadowsaxifrage.dds mipmap 8>
  3300. [01.42] <Debug: MultiSamples: 16, SuperSamples: 2>
  3301. [01.42] <Debug: 36 x 32 -> 144 x 128>
  3302. [01.42] <Debug: OpenGL: Source framebuffer complete>
  3303. [01.42] <Debug: OpenGL: Destination framebuffer complete>
  3304. [01.42] <Debug: Textures\landscape\grass\esubleedingheart01white.dds mipmap 8>
  3305. [01.42] <Debug: MultiSamples: 16, SuperSamples: 2>
  3306. [01.42] <Debug: 36 x 32 -> 144 x 128>
  3307. [01.42] <Debug: OpenGL: Source framebuffer complete>
  3308. [01.42] <Debug: OpenGL: Destination framebuffer complete>
  3309. [01.42] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\esubleedingheart01white_00014a6b with Meshes\landscape\grass\esubleedingheart01white.nif Verdant - A Skyrim Grass Plugin.esp ESuBleedingHeart01White [GRAS:1A014A6B]
  3310. [01.42] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforest02_00018a02 with Meshes\landscape\trees\treepineforest02.nif Skyrim.esm TreePineForest02 [TREE:00018A02]
  3311. [01.43] <Debug: MultiSamples: 16, SuperSamples: 0>
  3312. [01.43] <Debug: 204 x 1024 -> 204 x 1024>
  3313. [01.43] <Debug: OpenGL: Source framebuffer complete>
  3314. [01.43] <Debug: OpenGL: Destination framebuffer complete>
  3315. [01.43] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\dlc2treepineshortheavysnow_0003383d with Meshes\dlc02\landscape\trees\dlc2treepineshortheavysnow.nif Dragonborn.esm DLC2TreePineShortHeavySnow [STAT:0403383D]
  3316. [01.43] <Debug: Textures\landscape\Snow01.dds mipmap 9>
  3317. [01.43] <Debug: Textures\landscape\Snow01_n.dds mipmap 9>
  3318. [01.44] <Debug: Textures\dlc02\landscape\trees\DLC2TreePineForestBranchCompSnowH.dds mipmap 9>
  3319. [01.44] <Debug: Textures\dlc02\landscape\trees\DLC2TreePineForestBranchCompSnowH_N.dds mipmap 9>
  3320. [01.44] <Debug: MultiSamples: 16, SuperSamples: 0>
  3321. [01.44] <Debug: 356 x 512 -> 356 x 512>
  3322. [01.44] <Debug: OpenGL: Source framebuffer complete>
  3323. [01.44] <Debug: OpenGL: Destination framebuffer complete>
  3324. [01.44] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\winteraspen06_00003acf with Meshes\dlc01\landscape\trees\winteraspen06.nif Dawnguard.esm TreeWinterAspen06 [TREE:02003ACF]
  3325. [01.44] <Debug: Textures\dlc01\landscape\trees\TreeAspenWinterBranchComp.dds mipmap 9>
  3326. [01.44] <Debug: Textures\dlc01\landscape\trees\TreeAspenWinterBranchComp_N.dds mipmap 9>
  3327. [01.44] <Debug: MultiSamples: 16, SuperSamples: 0>
  3328. [01.44] <Debug: 128 x 256 -> 128 x 256>
  3329. [01.44] <Debug: OpenGL: Source framebuffer complete>
  3330. [01.44] <Debug: OpenGL: Destination framebuffer complete>
  3331. [01.44] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treeaspen03_0006c9d4 with Meshes\landscape\trees\treeaspen03.nif Skyrim.esm TreeAspen03 [TREE:0006C9D4]
  3332. [01.44] <Debug: Textures\landscape\trees\TreeAspenBranchComp03.dds mipmap 9>
  3333. [01.44] <Debug: MultiSamples: 16, SuperSamples: 0>
  3334. [01.44] <Debug: 368 x 512 -> 368 x 512>
  3335. [01.44] <Debug: OpenGL: Source framebuffer complete>
  3336. [01.44] <Debug: OpenGL: Destination framebuffer complete>
  3337. [01.45] <Debug: Textures\landscape\grass\egrass07.dds mipmap 9>
  3338. [01.45] <Debug: MultiSamples: 16, SuperSamples: 2>
  3339. [01.45] <Debug: 36 x 32 -> 144 x 128>
  3340. [01.45] <Debug: OpenGL: Source framebuffer complete>
  3341. [01.45] <Debug: OpenGL: Destination framebuffer complete>
  3342. [01.45] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass07b_00000d65 with Meshes\landscape\grass\egrass07b.nif Verdant - A Skyrim Grass Plugin.esp EGrass07 [GRAS:1A000D65]
  3343. [01.45] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\dlc1treepineshortheavysnow01_0000b55f with Meshes\dlc01\landscape\trees\dlc1treepineshortheavysnow01.nif Dawnguard.esm DLC1TreePineForestSnowHeavy02 [TREE:0200B55F]
  3344. [01.45] <Debug: Textures\dlc01\landscape\trees\DLC1TreePineForestBranchCompSnowH.dds mipmap 9>
  3345. [01.45] <Debug: Textures\dlc01\landscape\trees\DLC1TreePineForestBranchCompSnowH_N.dds mipmap 9>
  3346. [01.45] <Debug: MultiSamples: 16, SuperSamples: 0>
  3347. [01.45] <Debug: 356 x 512 -> 356 x 512>
  3348. [01.45] <Debug: OpenGL: Source framebuffer complete>
  3349. [01.45] <Debug: OpenGL: Destination framebuffer complete>
  3350. [01.46] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\blubbos_trees_in_whiterun_more_trees_jk.esp\treeaspen02_0000aa06 with Meshes\landscape\trees\treeaspen02.nif Blubbos_trees_in_whiterun_more_trees_jk.esp TreeAspenDUPLICATE003 [TREE:6100AA06]
  3351. [01.46] <Debug: Textures\landscape\trees\TreeAspenBranchComp02.dds mipmap 9>
  3352. [01.46] <Debug: MultiSamples: 16, SuperSamples: 0>
  3353. [01.46] <Debug: 312 x 512 -> 312 x 512>
  3354. [01.46] <Debug: OpenGL: Source framebuffer complete>
  3355. [01.46] <Debug: OpenGL: Destination framebuffer complete>
  3356. [01.46] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\vurt_calluna vulgaris_00013de6 with Meshes\landscape\grass\vurt_calluna vulgaris.nif Verdant - A Skyrim Grass Plugin.esp vurt_Callunavulgaris [GRAS:1A013DE6]
  3357. [01.46] <Debug: Textures\landscape\grass\vurt_calluna vulgaris.dds mipmap 7>
  3358. [01.46] <Debug: MultiSamples: 16, SuperSamples: 2>
  3359. [01.46] <Debug: 40 x 32 -> 160 x 128>
  3360. [01.46] <Debug: OpenGL: Source framebuffer complete>
  3361. [01.46] <Debug: OpenGL: Destination framebuffer complete>
  3362. [01.46] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\esufoxglove02_00014a6f with Meshes\landscape\grass\esufoxglove02.nif Verdant - A Skyrim Grass Plugin.esp ESuFoxglove02 [GRAS:1A014A6F]
  3363. [01.46] <Debug: Textures\landscape\grass\esufoxglove02.dds mipmap 8>
  3364. [01.46] <Debug: MultiSamples: 16, SuperSamples: 2>
  3365. [01.46] <Debug: 36 x 32 -> 144 x 128>
  3366. [01.46] <Debug: OpenGL: Source framebuffer complete>
  3367. [01.46] <Debug: OpenGL: Destination framebuffer complete>
  3368. [01.47] <Debug: MultiSamples: 16, SuperSamples: 2>
  3369. [01.47] <Debug: 36 x 32 -> 144 x 128>
  3370. [01.47] <Debug: OpenGL: Source framebuffer complete>
  3371. [01.47] <Debug: OpenGL: Destination framebuffer complete>
  3372. [01.47] <Debug: Textures\landscape\grass\vurt_brownplants.dds mipmap 8>
  3373. [01.47] <Debug: MultiSamples: 16, SuperSamples: 2>
  3374. [01.47] <Debug: 36 x 32 -> 144 x 128>
  3375. [01.47] <Debug: OpenGL: Source framebuffer complete>
  3376. [01.47] <Debug: OpenGL: Destination framebuffer complete>
  3377. [01.47] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass02b_000135c0 with Meshes\landscape\grass\egrass02b.nif Verdant - A Skyrim Grass Plugin.esp UG_FieldGrass02 [GRAS:1A0135C0]
  3378. [01.47] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\vurt_brownplants_0000a441 with Meshes\landscape\grass\vurt_brownplants.nif Verdant - A Skyrim Grass Plugin.esp vurt_brownplants [GRAS:1A00A441]
  3379. [01.47] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass36_000012cb with Meshes\landscape\grass\egrass36.nif Verdant - A Skyrim Grass Plugin.esp EGrass36 [GRAS:1A0012CB]
  3380. [01.47] <Debug: Textures\landscape\grass\egrass36.dds mipmap 9>
  3381. [01.47] <Debug: MultiSamples: 16, SuperSamples: 2>
  3382. [01.47] <Debug: 36 x 32 -> 144 x 128>
  3383. [01.47] <Debug: OpenGL: Source framebuffer complete>
  3384. [01.47] <Debug: OpenGL: Destination framebuffer complete>
  3385. [01.47] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\vurt_bigfern_000135b4 with Meshes\landscape\grass\vurt_bigfern.nif Verdant - A Skyrim Grass Plugin.esp BigFernUG_ [GRAS:1A0135B4]
  3386. [01.48] <Debug: Textures\landscape\grass\vurt_fernatlas.dds mipmap 8>
  3387. [01.48] <Debug: MultiSamples: 16, SuperSamples: 2>
  3388. [01.48] <Debug: 28 x 32 -> 112 x 128>
  3389. [01.48] <Debug: OpenGL: Source framebuffer complete>
  3390. [01.48] <Debug: OpenGL: Destination framebuffer complete>
  3391. [01.48] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass55y_000012ce with Meshes\landscape\grass\egrass55y.nif Verdant - A Skyrim Grass Plugin.esp EGrass55Y [GRAS:1A0012CE]
  3392. [01.48] <Debug: Textures\landscape\grass\egrass55Y.dds mipmap 9>
  3393. [01.48] <Debug: MultiSamples: 16, SuperSamples: 2>
  3394. [01.48] <Debug: 36 x 32 -> 144 x 128>
  3395. [01.48] <Debug: OpenGL: Source framebuffer complete>
  3396. [01.48] <Debug: OpenGL: Destination framebuffer complete>
  3397. [01.49] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\snowgrass01_000135cf with Meshes\landscape\grass\snowgrass01.nif Verdant - A Skyrim Grass Plugin.esp SnowGrass03 [GRAS:1A0135CF]
  3398. [01.49] <Debug: Textures\landscape\grass\SnowGrass01.dds mipmap 8>
  3399. [01.49] <Debug: MultiSamples: 16, SuperSamples: 2>
  3400. [01.49] <Debug: 36 x 32 -> 144 x 128>
  3401. [01.49] <Debug: OpenGL: Source framebuffer complete>
  3402. [01.49] <Debug: OpenGL: Destination framebuffer complete>
  3403. [01.49] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\winteraspen03_00003aca with Meshes\dlc01\landscape\trees\winteraspen03.nif Dawnguard.esm TreeWinterAspen03 [TREE:02003ACA]
  3404. [01.49] <Debug: MultiSamples: 16, SuperSamples: 0>
  3405. [01.49] <Debug: 184 x 256 -> 184 x 256>
  3406. [01.49] <Debug: OpenGL: Source framebuffer complete>
  3407. [01.49] <Debug: OpenGL: Destination framebuffer complete>
  3408. [01.50] <Debug: MultiSamples: 16, SuperSamples: 0>
  3409. [01.50] <Debug: 144 x 512 -> 144 x 512>
  3410. [01.50] <Debug: OpenGL: Source framebuffer complete>
  3411. [01.50] <Debug: OpenGL: Destination framebuffer complete>
  3412. [01.50] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\reachclifftree02_000b8a77 with Meshes\landscape\trees\reachclifftree02.nif Skyrim.esm TreeReachCliffTree02 [TREE:000B8A77]
  3413. [01.50] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\ewpshore03a_000135ea with Meshes\landscape\grass\ewpshore03a.nif Verdant - A Skyrim Grass Plugin.esp EWpShore03a [GRAS:1A0135EA]
  3414. [01.50] <Debug: Textures\landscape\grass\ewpshore03.dds mipmap 9>
  3415. [01.50] <Debug: MultiSamples: 16, SuperSamples: 2>
  3416. [01.50] <Debug: 36 x 32 -> 144 x 128>
  3417. [01.50] <Debug: OpenGL: Source framebuffer complete>
  3418. [01.50] <Debug: OpenGL: Destination framebuffer complete>
  3419. [01.50] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\tundragrassobj04_000336fa with Meshes\landscape\grass\tundragrassobj04.nif Skyrim.esm TundraGrass04 [GRAS:000336FA]
  3420. [01.50] <Debug: Textures\landscape\grass\TundraGrassObj04.dds mipmap 9>
  3421. [01.50] <Debug: MultiSamples: 16, SuperSamples: 2>
  3422. [01.50] <Debug: 56 x 32 -> 224 x 128>
  3423. [01.50] <Debug: OpenGL: Source framebuffer complete>
  3424. [01.50] <Debug: OpenGL: Destination framebuffer complete>
  3425. [01.51] <Debug: MultiSamples: 16, SuperSamples: 0>
  3426. [01.51] <Debug: 112 x 256 -> 112 x 256>
  3427. [01.51] <Debug: OpenGL: Source framebuffer complete>
  3428. [01.51] <Debug: OpenGL: Destination framebuffer complete>
  3429. [01.51] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestash03_00017f74 with Meshes\dlc02\landscape\trees\treepineforestash03.nif Dragonborn.esm DLC2TreePineForestAsh03 [TREE:04017F74]
  3430. [01.51] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnowl01_000ef5a0 with Meshes\landscape\trees\treepineforestdeadsnowl01.nif Skyrim.esm TreePineForestSnowL01Dead [TREE:000EF5A0]
  3431. [01.51] <Debug: MultiSamples: 16, SuperSamples: 0>
  3432. [01.51] <Debug: 372 x 1024 -> 372 x 1024>
  3433. [01.51] <Debug: OpenGL: Source framebuffer complete>
  3434. [01.51] <Debug: OpenGL: Destination framebuffer complete>
  3435. [01.54] <Debug: Textures\landscape\trees\kingstreebarksnowywinedave.dds mipmap 11>
  3436. [01.57] <Debug: Textures\landscape\trees\kingstreebarksnowywinedave_n.dds mipmap 11>
  3437. [01.57] <Debug: Textures\landscape\trees\whispertreebranch_snowy.dds mipmap 9>
  3438. [01.58] <Debug: Textures\landscape\trees\whispertreebranch_snowy_n.dds mipmap 10>
  3439. [01.59] <Debug: Textures\landscape\trees\kingstreebarkwinedave_tileable_snowy.dds mipmap 10>
  3440. [02.00] <Debug: Textures\landscape\trees\kingstreebarkwinedave_tileable_snowy_n.dds mipmap 10>
  3441. [02.00] <Debug: MultiSamples: 16, SuperSamples: 0>
  3442. [02.00] <Debug: 1268 x 1024 -> 1268 x 1024>
  3443. [02.00] <Debug: OpenGL: Source framebuffer complete>
  3444. [02.00] <Debug: OpenGL: Destination framebuffer complete>
  3445. [01.51] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\treeswinedave.esp\kingstree01_snowy_00018840 with Meshes\landscape\trees\kingstree01_snowy.nif Treeswinedave.esp KingsTree01_Snowy "KingsTree01_Snowy" [TREE:1B018840]
  3446. [02.00] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\vurt_bigfern2_000135c9 with Meshes\landscape\grass\vurt_bigfern2.nif Verdant - A Skyrim Grass Plugin.esp Vurt_BigFernyel [GRAS:1A0135C9]
  3447. [02.00] <Debug: Textures\landscape\grass\vurt_fernatlasyellow.dds mipmap 8>
  3448. [02.00] <Debug: MultiSamples: 16, SuperSamples: 2>
  3449. [02.00] <Debug: 28 x 32 -> 112 x 128>
  3450. [02.00] <Debug: OpenGL: Source framebuffer complete>
  3451. [02.00] <Debug: OpenGL: Destination framebuffer complete>
  3452. [02.01] <Debug: Textures\landscape\grass\FallForestGrassObj01.dds mipmap 8>
  3453. [02.01] <Debug: MultiSamples: 16, SuperSamples: 2>
  3454. [02.01] <Debug: 44 x 32 -> 176 x 128>
  3455. [02.01] <Debug: OpenGL: Source framebuffer complete>
  3456. [02.01] <Debug: OpenGL: Destination framebuffer complete>
  3457. [02.01] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\fallforestgrassobj01_000597d1 with Meshes\landscape\grass\fallforestgrassobj01.nif Skyrim.esm FallForestGrass01 [GRAS:000597D1]
  3458. [02.01] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\treeswinedave.esp\gkbcyrodil1_0007e35b with Meshes\landscape\trees\gkbcyrodil1.nif Treeswinedave.esp gkbcyrodil01 "GKB Cyrodil 01" [TREE:1B07E35B]
  3459. [02.02] <Debug: Textures\landscape\trees\cyrodilbark01.dds mipmap 10>
  3460. [02.02] <Debug: Textures\landscape\trees\cyrodilbark01_n.dds mipmap 10>
  3461. [02.02] <Debug: Textures\landscape\trees\needles119.dds mipmap 7>
  3462. [02.02] <Debug: Textures\landscape\trees\needles119_n.dds mipmap 7>
  3463. [02.02] <Debug: Textures\landscape\trees\needles114.dds mipmap 8>
  3464. [02.02] <Debug: Textures\landscape\trees\needles114_n.dds mipmap 7>
  3465. [02.02] <Debug: Textures\landscape\trees\needlesbottom2.dds mipmap 8>
  3466. [02.02] <Debug: Textures\landscape\trees\needlesbottom2_n.dds mipmap 8>
  3467. [02.02] <Debug: Textures\landscape\trees\needlesbottom5.dds mipmap 8>
  3468. [02.03] <Debug: Textures\landscape\trees\needlesbottom5_n.dds mipmap 8>
  3469. [02.03] <Debug: MultiSamples: 16, SuperSamples: 0>
  3470. [02.03] <Debug: 408 x 512 -> 408 x 512>
  3471. [02.03] <Debug: OpenGL: Source framebuffer complete>
  3472. [02.03] <Debug: OpenGL: Destination framebuffer complete>
  3473. [02.03] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\snowgrass01_00014a7c with Meshes\landscape\grass\snowgrass01.nif Verdant - A Skyrim Grass Plugin.esp SnowGrass06 [GRAS:1A014A7C]
  3474. [02.03] <Debug: MultiSamples: 16, SuperSamples: 2>
  3475. [02.03] <Debug: 36 x 32 -> 144 x 128>
  3476. [02.03] <Debug: OpenGL: Source framebuffer complete>
  3477. [02.03] <Debug: OpenGL: Destination framebuffer complete>
  3478. [02.03] <Debug: MultiSamples: 16, SuperSamples: 0>
  3479. [02.03] <Debug: 112 x 256 -> 112 x 256>
  3480. [02.03] <Debug: OpenGL: Source framebuffer complete>
  3481. [02.03] <Debug: OpenGL: Destination framebuffer complete>
  3482. [02.03] <Debug: Textures\landscape\grass\egrass02reach.dds mipmap 8>
  3483. [02.03] <Debug: MultiSamples: 16, SuperSamples: 2>
  3484. [02.03] <Debug: 36 x 32 -> 144 x 128>
  3485. [02.03] <Debug: OpenGL: Source framebuffer complete>
  3486. [02.03] <Debug: OpenGL: Destination framebuffer complete>
  3487. [02.03] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestdeadashl03_00017f5c with Meshes\dlc02\landscape\trees\treepineforestdeadashl03.nif Dragonborn.esm DLC2TreePineForestDeadAshL03 [TREE:04017F5C]
  3488. [02.03] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass02reach_000135bb with Meshes\landscape\grass\egrass02reach.nif Verdant - A Skyrim Grass Plugin.esp UG_ReachGrass01 [GRAS:1A0135BB]
  3489. [02.03] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\vurt_vaccinium_snowy_00014a79 with Meshes\landscape\grass\vurt_vaccinium_snowy.nif Verdant - A Skyrim Grass Plugin.esp vurt_vaccinium_snowy [GRAS:1A014A79]
  3490. [02.04] <Debug: Textures\landscape\grass\vurt_vaccinium myrtillus_snowy.dds mipmap 8>
  3491. [02.04] <Debug: MultiSamples: 16, SuperSamples: 2>
  3492. [02.04] <Debug: 32 x 32 -> 128 x 128>
  3493. [02.04] <Debug: OpenGL: Source framebuffer complete>
  3494. [02.04] <Debug: OpenGL: Destination framebuffer complete>
  3495. [02.04] <Debug: Textures\landscape\trees\s3dtrees_needles_03.dds mipmap 8>
  3496. [02.04] <Debug: MultiSamples: 16, SuperSamples: 0>
  3497. [02.04] <Debug: 204 x 512 -> 204 x 512>
  3498. [02.04] <Debug: OpenGL: Source framebuffer complete>
  3499. [02.04] <Debug: OpenGL: Destination framebuffer complete>
  3500. [02.04] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnowl05_0005d2d7 with Meshes\landscape\trees\treepineforestsnowl05.nif Skyrim.esm TreePineForestSnowL05 [TREE:0005D2D7]
  3501. [02.04] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\reachtree01_0006b1b8 with Meshes\landscape\trees\reachtree01.nif Skyrim.esm TreeReachTree01Snow [TREE:0006B1B8]
  3502. [02.04] <Debug: MultiSamples: 16, SuperSamples: 0>
  3503. [02.04] <Debug: 364 x 512 -> 364 x 512>
  3504. [02.04] <Debug: OpenGL: Source framebuffer complete>
  3505. [02.04] <Debug: OpenGL: Destination framebuffer complete>
  3506. [02.04] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass55_00014a78 with Meshes\landscape\grass\egrass55.nif Verdant - A Skyrim Grass Plugin.esp EGrass55 [GRAS:1A014A78]
  3507. [02.05] <Debug: Textures\landscape\grass\egrass55.dds mipmap 8>
  3508. [02.05] <Debug: MultiSamples: 16, SuperSamples: 2>
  3509. [02.05] <Debug: 36 x 32 -> 144 x 128>
  3510. [02.05] <Debug: OpenGL: Source framebuffer complete>
  3511. [02.05] <Debug: OpenGL: Destination framebuffer complete>
  3512. [02.05] <Debug: MultiSamples: 16, SuperSamples: 0>
  3513. [02.05] <Debug: 172 x 512 -> 172 x 512>
  3514. [02.05] <Debug: OpenGL: Source framebuffer complete>
  3515. [02.05] <Debug: OpenGL: Destination framebuffer complete>
  3516. [02.05] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestdeadashl04_00017f60 with Meshes\dlc02\landscape\trees\treepineforestdeadashl04.nif Dragonborn.esm DLC2TreePineForestDeadAshL04 [TREE:04017F60]
  3517. [02.05] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\winteraspen05_00003acc with Meshes\dlc01\landscape\trees\winteraspen05.nif Dawnguard.esm TreeWinterAspen05 [TREE:02003ACC]
  3518. [02.05] <Debug: MultiSamples: 16, SuperSamples: 0>
  3519. [02.05] <Debug: 132 x 256 -> 132 x 256>
  3520. [02.05] <Debug: OpenGL: Source framebuffer complete>
  3521. [02.05] <Debug: OpenGL: Destination framebuffer complete>
  3522. [02.05] <Debug: Textures\landscape\trees\ReachTreeBranch01.dds mipmap 8>
  3523. [02.05] <Debug: Textures\landscape\trees\ReachTreeBranch01_N.dds mipmap 7>
  3524. [02.05] <Debug: Textures\landscape\trees\TundraDriftWoodBranches01.dds mipmap 8>
  3525. [02.05] <Debug: Textures\landscape\trees\TundraDriftWoodBranches01_N.dds mipmap 7>
  3526. [02.05] <Debug: MultiSamples: 16, SuperSamples: 0>
  3527. [02.05] <Debug: 252 x 256 -> 252 x 256>
  3528. [02.05] <Debug: OpenGL: Source framebuffer complete>
  3529. [02.05] <Debug: OpenGL: Destination framebuffer complete>
  3530. [02.05] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treereachtree01magic_000f64bf with Meshes\landscape\trees\treereachtree01magic.nif Skyrim.esm TreeReachTree01Magic [TREE:000F64BF]
  3531. [02.05] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\esunettles01_000135e4 with Meshes\landscape\grass\esunettles01.nif Verdant - A Skyrim Grass Plugin.esp ESuNettles01 [GRAS:1A0135E4]
  3532. [02.06] <Debug: Textures\landscape\grass\esunettles01.dds mipmap 8>
  3533. [02.06] <Debug: MultiSamples: 16, SuperSamples: 2>
  3534. [02.06] <Debug: 36 x 32 -> 144 x 128>
  3535. [02.06] <Debug: OpenGL: Source framebuffer complete>
  3536. [02.06] <Debug: OpenGL: Destination framebuffer complete>
  3537. [02.06] <Debug: Textures\landscape\grass\ESuScabious02Purple.dds mipmap 8>
  3538. [02.06] <Debug: MultiSamples: 16, SuperSamples: 2>
  3539. [02.06] <Debug: 36 x 32 -> 144 x 128>
  3540. [02.06] <Debug: OpenGL: Source framebuffer complete>
  3541. [02.06] <Debug: OpenGL: Destination framebuffer complete>
  3542. [02.06] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\esuscabious02purple_000135e6 with Meshes\landscape\grass\esuscabious02purple.nif Verdant - A Skyrim Grass Plugin.esp ESuScabious02Purple [GRAS:1A0135E6]
  3543. [02.06] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\reachtree01_000b8a73 with Meshes\landscape\trees\reachtree01.nif Skyrim.esm TreeReachTree01 [TREE:000B8A73]
  3544. [02.06] <Debug: MultiSamples: 16, SuperSamples: 0>
  3545. [02.06] <Debug: 364 x 512 -> 364 x 512>
  3546. [02.06] <Debug: OpenGL: Source framebuffer complete>
  3547. [02.06] <Debug: OpenGL: Destination framebuffer complete>
  3548. [02.06] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\snowgrass01_000f17fd with Meshes\landscape\grass\snowgrass01.nif Skyrim.esm SnowGrass01Light [GRAS:000F17FD]
  3549. [02.06] <Debug: MultiSamples: 16, SuperSamples: 2>
  3550. [02.06] <Debug: 36 x 32 -> 144 x 128>
  3551. [02.06] <Debug: OpenGL: Source framebuffer complete>
  3552. [02.06] <Debug: OpenGL: Destination framebuffer complete>
  3553. [02.07] <Debug: MultiSamples: 16, SuperSamples: 0>
  3554. [02.07] <Debug: 320 x 1024 -> 320 x 1024>
  3555. [02.07] <Debug: OpenGL: Source framebuffer complete>
  3556. [02.07] <Debug: OpenGL: Destination framebuffer complete>
  3557. [02.06] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\treeswinedave.esp\scotspine3dtrees_000f47d8 with Meshes\landscape\trees\scotspine3dtrees.nif Treeswinedave.esp ScotPine3DTrees01 "ScotPine3DTrees" [TREE:1B0F47D8]
  3558. [02.07] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\beachgrassobj02_000135ce with Meshes\landscape\grass\beachgrassobj02.nif Verdant - A Skyrim Grass Plugin.esp BeachGrass04 [GRAS:1A0135CE]
  3559. [02.07] <Debug: Textures\landscape\grass\CoastBeachGrassObj01.dds mipmap 7>
  3560. [02.07] <Debug: MultiSamples: 16, SuperSamples: 2>
  3561. [02.07] <Debug: 68 x 32 -> 272 x 128>
  3562. [02.07] <Debug: OpenGL: Source framebuffer complete>
  3563. [02.07] <Debug: OpenGL: Destination framebuffer complete>
  3564. [02.07] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\wrtempletree01_00023611 with Meshes\landscape\trees\wrtempletree01.nif Skyrim.esm TreeWRTemple01 [TREE:00023611]
  3565. [02.07] <Debug: Textures\architecture\whiterun\WRFieldGrass01.dds mipmap 9>
  3566. [02.07] <Debug: Textures\architecture\whiterun\WRFieldGrass01_n.dds mipmap 8>
  3567. [02.07] <Debug: Textures\architecture\whiterun\WRTreeDeadBark01.dds mipmap 8>
  3568. [02.07] <Debug: Textures\architecture\whiterun\WRTreeDeadBark01_n.dds mipmap 7>
  3569. [02.07] <Debug: MultiSamples: 16, SuperSamples: 0>
  3570. [02.07] <Debug: 804 x 512 -> 804 x 512>
  3571. [02.07] <Debug: OpenGL: Source framebuffer complete>
  3572. [02.07] <Debug: OpenGL: Destination framebuffer complete>
  3573. [02.08] <Debug: Textures\landscape\snow01.dds mipmap 9>
  3574. [02.08] <Debug: Textures\landscape\snow01_n.dds mipmap 9>
  3575. [02.08] <Debug: Textures\landscape\trees\s3dtrees_snow01.dds mipmap 9>
  3576. [02.08] <Debug: Textures\landscape\trees\s3dtrees_snow01_n.dds mipmap 9>
  3577. [02.09] <Debug: MultiSamples: 16, SuperSamples: 0>
  3578. [02.09] <Debug: 128 x 256 -> 128 x 256>
  3579. [02.09] <Debug: OpenGL: Source framebuffer complete>
  3580. [02.09] <Debug: OpenGL: Destination framebuffer complete>
  3581. [02.08] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnow03_0005c070 with Meshes\landscape\trees\treepineforestsnow03.nif Skyrim.esm TreePineForestSnow03 [TREE:0005C070]
  3582. [02.09] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass02fallforest_000135bd with Meshes\landscape\grass\egrass02fallforest.nif Verdant - A Skyrim Grass Plugin.esp UG_FallForestGrass01 [GRAS:1A0135BD]
  3583. [02.09] <Debug: MultiSamples: 16, SuperSamples: 2>
  3584. [02.09] <Debug: 36 x 32 -> 144 x 128>
  3585. [02.09] <Debug: OpenGL: Source framebuffer complete>
  3586. [02.09] <Debug: OpenGL: Destination framebuffer complete>
  3587. [02.09] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\reachtree02_000b8a74 with Meshes\landscape\trees\reachtree02.nif Skyrim.esm TreeReachTree02 [TREE:000B8A74]
  3588. [02.09] <Debug: Textures\landscape\trees\s3dtrees_bark04.dds mipmap 10>
  3589. [02.09] <Debug: Textures\landscape\trees\s3dtrees_bark04_n.dds mipmap 1>
  3590. [02.10] <Debug: MultiSamples: 16, SuperSamples: 0>
  3591. [02.10] <Debug: 100 x 256 -> 100 x 256>
  3592. [02.10] <Debug: OpenGL: Source framebuffer complete>
  3593. [02.10] <Debug: OpenGL: Destination framebuffer complete>
  3594. [02.10] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnow05_000ef5a1 with Meshes\landscape\trees\treepineforestdeadsnow05.nif Skyrim.esm TreePineForestSnow05Dead [TREE:000EF5A1]
  3595. [02.10] <Debug: MultiSamples: 16, SuperSamples: 0>
  3596. [02.10] <Debug: 184 x 512 -> 184 x 512>
  3597. [02.10] <Debug: OpenGL: Source framebuffer complete>
  3598. [02.10] <Debug: OpenGL: Destination framebuffer complete>
  3599. [02.10] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\treeswinedave.esp\kingstree01_0014f9a6_00000800 with Meshes\landscape\trees\kingstree01_0014f9a6.nif Treeswinedave.esp KingsTree01_0014F9A "Kings Tree" [TREE:1B000800]
  3600. [02.13] <Debug: Textures\landscape\trees\kingstreebarkwinedave.dds mipmap 11>
  3601. [02.16] <Debug: Textures\landscape\trees\kingstreebarkwinedave_n.dds mipmap 11>
  3602. [02.16] <Debug: Textures\landscape\trees\whispertreebranch2K.dds mipmap 9>
  3603. [02.17] <Debug: Textures\landscape\trees\whispertreebranch4K_n.dds mipmap 10>
  3604. [02.17] <Debug: Textures\landscape\trees\kingstreebarkwinedave_tileable.dds mipmap 10>
  3605. [02.20] <Debug: Textures\landscape\trees\kingstreebarkwinedave_tileable_n.dds mipmap 11>
  3606. [02.20] <Debug: MultiSamples: 16, SuperSamples: 0>
  3607. [02.20] <Debug: 1268 x 1024 -> 1268 x 1024>
  3608. [02.20] <Debug: OpenGL: Source framebuffer complete>
  3609. [02.20] <Debug: OpenGL: Destination framebuffer complete>
  3610. [02.21] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforest04_0004fbb0 with Meshes\landscape\trees\treepineforest04.nif Skyrim.esm TreePineForest04 [TREE:0004FBB0]
  3611. [02.21] <Debug: MultiSamples: 16, SuperSamples: 0>
  3612. [02.21] <Debug: 408 x 1024 -> 408 x 1024>
  3613. [02.21] <Debug: OpenGL: Source framebuffer complete>
  3614. [02.21] <Debug: OpenGL: Destination framebuffer complete>
  3615. [02.21] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\esurosebaywillowherb01_000135e5 with Meshes\landscape\grass\esurosebaywillowherb01.nif Verdant - A Skyrim Grass Plugin.esp ESuRoseBayWillowherb01 [GRAS:1A0135E5]
  3616. [02.21] <Debug: Textures\landscape\grass\esurosebaywillowherb01.dds mipmap 8>
  3617. [02.21] <Debug: MultiSamples: 16, SuperSamples: 2>
  3618. [02.21] <Debug: 36 x 32 -> 144 x 128>
  3619. [02.21] <Debug: OpenGL: Source framebuffer complete>
  3620. [02.21] <Debug: OpenGL: Destination framebuffer complete>
  3621. [02.21] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\vurt_marshplant1_00014a7a with Meshes\landscape\grass\vurt_marshplant1.nif Verdant - A Skyrim Grass Plugin.esp vurt_marshplant1 [GRAS:1A014A7A]
  3622. [02.22] <Debug: Textures\landscape\grass\vurt_marshplant.dds mipmap 8>
  3623. [02.22] <Debug: MultiSamples: 16, SuperSamples: 2>
  3624. [02.22] <Debug: 36 x 32 -> 144 x 128>
  3625. [02.22] <Debug: OpenGL: Source framebuffer complete>
  3626. [02.22] <Debug: OpenGL: Destination framebuffer complete>
  3627. [02.22] <Debug: MultiSamples: 16, SuperSamples: 0>
  3628. [02.22] <Debug: 132 x 128 -> 132 x 128>
  3629. [02.22] <Debug: OpenGL: Source framebuffer complete>
  3630. [02.22] <Debug: OpenGL: Destination framebuffer complete>
  3631. [02.22] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\soulcairntree01_l1_00004332 with Meshes\dlc01\landscape\plants\soulcairntree01_l1.nif Dawnguard.esm TreeSoulCairnTree01 "Withered Tree" [TREE:02004332]
  3632. [02.22] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\dlc2treepineshortheavysnow01_0003383c with Meshes\dlc02\landscape\trees\dlc2treepineshortheavysnow01.nif Dragonborn.esm DLC2TreePineShortHeavySnow01 [STAT:0403383C]
  3633. [02.22] <Debug: MultiSamples: 16, SuperSamples: 0>
  3634. [02.22] <Debug: 356 x 512 -> 356 x 512>
  3635. [02.22] <Debug: OpenGL: Source framebuffer complete>
  3636. [02.22] <Debug: OpenGL: Destination framebuffer complete>
  3637. [02.22] <Debug: Textures\landscape\grass\esumeadowsaxifrageb.dds mipmap 8>
  3638. [02.22] <Debug: MultiSamples: 16, SuperSamples: 2>
  3639. [02.22] <Debug: 36 x 32 -> 144 x 128>
  3640. [02.22] <Debug: OpenGL: Source framebuffer complete>
  3641. [02.22] <Debug: OpenGL: Destination framebuffer complete>
  3642. [02.22] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\esumeadowsaxifrage01b_000135ec with Meshes\landscape\grass\esumeadowsaxifrage01b.nif Verdant - A Skyrim Grass Plugin.esp ESuMeadowSaxifrage01b [GRAS:1A0135EC]
  3643. [02.22] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\tundragrassobj03_0002acd3 with Meshes\landscape\grass\tundragrassobj03.nif Skyrim.esm TundraGrass03 [GRAS:0002ACD3]
  3644. [02.22] <Debug: Textures\landscape\grass\TundraGrassObj03.dds mipmap 8>
  3645. [02.22] <Debug: MultiSamples: 16, SuperSamples: 2>
  3646. [02.22] <Debug: 48 x 32 -> 192 x 128>
  3647. [02.22] <Debug: OpenGL: Source framebuffer complete>
  3648. [02.22] <Debug: OpenGL: Destination framebuffer complete>
  3649. [02.23] <Debug: Textures\landscape\grass\espleaves.dds mipmap 9>
  3650. [02.23] <Debug: MultiSamples: 16, SuperSamples: 2>
  3651. [02.23] <Debug: 36 x 32 -> 144 x 128>
  3652. [02.23] <Debug: OpenGL: Source framebuffer complete>
  3653. [02.23] <Debug: OpenGL: Destination framebuffer complete>
  3654. [02.23] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\espleaves_00000d63 with Meshes\landscape\grass\espleaves.nif Verdant - A Skyrim Grass Plugin.esp ESpLeaves [GRAS:1A000D63]
  3655. [02.23] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\snowgrass01_000bc025 with Meshes\landscape\grass\snowgrass01.nif Skyrim.esm SnowGrass01Forest [GRAS:000BC025]
  3656. [02.23] <Debug: MultiSamples: 16, SuperSamples: 2>
  3657. [02.23] <Debug: 36 x 32 -> 144 x 128>
  3658. [02.23] <Debug: OpenGL: Source framebuffer complete>
  3659. [02.23] <Debug: OpenGL: Destination framebuffer complete>
  3660. [02.23] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\espwhiteleafeddeadnettle01_00014a69 with Meshes\landscape\grass\espwhiteleafeddeadnettle01.nif Verdant - A Skyrim Grass Plugin.esp ESpWhiteleafedDeadnettle01 [GRAS:1A014A69]
  3661. [02.23] <Debug: Textures\landscape\grass\espwhiteleafeddeadnettle01.dds mipmap 8>
  3662. [02.23] <Debug: MultiSamples: 16, SuperSamples: 2>
  3663. [02.23] <Debug: 36 x 32 -> 144 x 128>
  3664. [02.23] <Debug: OpenGL: Source framebuffer complete>
  3665. [02.23] <Debug: OpenGL: Destination framebuffer complete>
  3666. [02.24] <Debug: MultiSamples: 16, SuperSamples: 0>
  3667. [02.24] <Debug: 364 x 512 -> 364 x 512>
  3668. [02.24] <Debug: OpenGL: Source framebuffer complete>
  3669. [02.24] <Debug: OpenGL: Destination framebuffer complete>
  3670. [02.24] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\treeswinedave.esp\gkbcyrodil2_0008856b with Meshes\landscape\trees\gkbcyrodil2.nif Treeswinedave.esp gkbcyrodil03 "GKB Cyrodil 03" [TREE:1B08856B]
  3671. [02.24] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdead04_000b927d with Meshes\landscape\trees\treepineforestdead04.nif Skyrim.esm TreePineForest04Dead [TREE:000B927D]
  3672. [02.24] <Debug: MultiSamples: 16, SuperSamples: 0>
  3673. [02.24] <Debug: 388 x 1024 -> 388 x 1024>
  3674. [02.24] <Debug: OpenGL: Source framebuffer complete>
  3675. [02.24] <Debug: OpenGL: Destination framebuffer complete>
  3676. [02.24] <Debug: Textures\landscape\grass\egrass10.dds mipmap 9>
  3677. [02.24] <Debug: MultiSamples: 16, SuperSamples: 2>
  3678. [02.24] <Debug: 36 x 32 -> 144 x 128>
  3679. [02.24] <Debug: OpenGL: Source framebuffer complete>
  3680. [02.24] <Debug: OpenGL: Destination framebuffer complete>
  3681. [02.24] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass10b_00000d64 with Meshes\landscape\grass\egrass10b.nif Verdant - A Skyrim Grass Plugin.esp EGrass10 [GRAS:1A000D64]
  3682. [02.25] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass08b_00000d66 with Meshes\landscape\grass\egrass08b.nif Verdant - A Skyrim Grass Plugin.esp EGrass08 [GRAS:1A000D66]
  3683. [02.25] <Debug: Textures\landscape\grass\egrass08.dds mipmap 9>
  3684. [02.25] <Debug: MultiSamples: 16, SuperSamples: 2>
  3685. [02.25] <Debug: 36 x 32 -> 144 x 128>
  3686. [02.25] <Debug: OpenGL: Source framebuffer complete>
  3687. [02.25] <Debug: OpenGL: Destination framebuffer complete>
  3688. [02.25] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treeaspen02_0006c9d5 with Meshes\landscape\trees\treeaspen02.nif Skyrim.esm TreeAspen02 [TREE:0006C9D5]
  3689. [02.25] <Debug: MultiSamples: 16, SuperSamples: 0>
  3690. [02.25] <Debug: 312 x 512 -> 312 x 512>
  3691. [02.25] <Debug: OpenGL: Source framebuffer complete>
  3692. [02.25] <Debug: OpenGL: Destination framebuffer complete>
  3693. [02.25] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\beachgrassobj01_000135cd with Meshes\landscape\grass\beachgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp BeachGrass03 [GRAS:1A0135CD]
  3694. [02.25] <Debug: MultiSamples: 16, SuperSamples: 2>
  3695. [02.25] <Debug: 56 x 32 -> 224 x 128>
  3696. [02.25] <Debug: OpenGL: Source framebuffer complete>
  3697. [02.25] <Debug: OpenGL: Destination framebuffer complete>
  3698. [02.26] <Debug: MultiSamples: 16, SuperSamples: 0>
  3699. [02.26] <Debug: 144 x 512 -> 144 x 512>
  3700. [02.26] <Debug: OpenGL: Source framebuffer complete>
  3701. [02.26] <Debug: OpenGL: Destination framebuffer complete>
  3702. [02.26] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnowl04_0005d2d8 with Meshes\landscape\trees\treepineforestsnowl04.nif Skyrim.esm TreePineForestSnowL04 [TREE:0005D2D8]
  3703. [02.26] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass05b_000135d2 with Meshes\landscape\grass\egrass05b.nif Verdant - A Skyrim Grass Plugin.esp EGrass05b [GRAS:1A0135D2]
  3704. [02.26] <Debug: Textures\landscape\grass\egrass05.dds mipmap 9>
  3705. [02.26] <Debug: MultiSamples: 16, SuperSamples: 2>
  3706. [02.26] <Debug: 36 x 32 -> 144 x 128>
  3707. [02.26] <Debug: OpenGL: Source framebuffer complete>
  3708. [02.26] <Debug: OpenGL: Destination framebuffer complete>
  3709. [02.26] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\marshgrassobj01_000135c4 with Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp UG_FrozenMarshGrass01 [GRAS:1A0135C4]
  3710. [02.26] <Debug: MultiSamples: 16, SuperSamples: 2>
  3711. [02.26] <Debug: 60 x 32 -> 240 x 128>
  3712. [02.26] <Debug: OpenGL: Source framebuffer complete>
  3713. [02.26] <Debug: OpenGL: Destination framebuffer complete>
  3714. [02.26] <Debug: MultiSamples: 16, SuperSamples: 0>
  3715. [02.26] <Debug: 112 x 256 -> 112 x 256>
  3716. [02.26] <Debug: OpenGL: Source framebuffer complete>
  3717. [02.26] <Debug: OpenGL: Destination framebuffer complete>
  3718. [02.27] <Debug: MultiSamples: 16, SuperSamples: 0>
  3719. [02.27] <Debug: 184 x 512 -> 184 x 512>
  3720. [02.27] <Debug: OpenGL: Source framebuffer complete>
  3721. [02.27] <Debug: OpenGL: Destination framebuffer complete>
  3722. [02.26] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnowl03_000ef59e with Meshes\landscape\trees\treepineforestdeadsnowl03.nif Skyrim.esm TreePineForestSnowL03Dead [TREE:000EF59E]
  3723. [02.27] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnowl05_000ef59c with Meshes\landscape\trees\treepineforestdeadsnowl05.nif Skyrim.esm TreePineForestSnowL05Dead [TREE:000EF59C]
  3724. [02.27] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\winteraspen01_00003ac5 with Meshes\dlc01\landscape\trees\winteraspen01.nif Dawnguard.esm TreeWinterAspen01 [TREE:02003AC5]
  3725. [02.27] <Debug: MultiSamples: 16, SuperSamples: 0>
  3726. [02.27] <Debug: 236 x 512 -> 236 x 512>
  3727. [02.27] <Debug: OpenGL: Source framebuffer complete>
  3728. [02.27] <Debug: OpenGL: Destination framebuffer complete>
  3729. [02.27] <Debug: MultiSamples: 16, SuperSamples: 0>
  3730. [02.27] <Debug: 356 x 512 -> 356 x 512>
  3731. [02.27] <Debug: OpenGL: Source framebuffer complete>
  3732. [02.27] <Debug: OpenGL: Destination framebuffer complete>
  3733. [02.27] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\dlc1treepineshortheavysnow_00009670 with Meshes\dlc01\landscape\trees\dlc1treepineshortheavysnow.nif Dawnguard.esm DLC1TreePineForestSnowHeavy01 [TREE:02009670]
  3734. [02.27] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass02b_000135b5 with Meshes\landscape\grass\egrass02b.nif Verdant - A Skyrim Grass Plugin.esp UG_FieldGrass01 [GRAS:1A0135B5]
  3735. [02.27] <Debug: MultiSamples: 16, SuperSamples: 2>
  3736. [02.27] <Debug: 36 x 32 -> 144 x 128>
  3737. [02.27] <Debug: OpenGL: Source framebuffer complete>
  3738. [02.27] <Debug: OpenGL: Destination framebuffer complete>
  3739. [02.28] <Debug: Textures\landscape\grass\TundraGrassObj01.dds mipmap 8>
  3740. [02.28] <Debug: MultiSamples: 16, SuperSamples: 2>
  3741. [02.28] <Debug: 52 x 32 -> 208 x 128>
  3742. [02.28] <Debug: OpenGL: Source framebuffer complete>
  3743. [02.28] <Debug: OpenGL: Destination framebuffer complete>
  3744. [02.28] <Debug: Textures\landscape\trees\s3dtrees_bark03.dds mipmap 9>
  3745. [02.28] <Debug: Textures\landscape\trees\s3dtrees_bark03_n.dds mipmap 9>
  3746. [02.28] <Debug: MultiSamples: 16, SuperSamples: 0>
  3747. [02.28] <Debug: 364 x 512 -> 364 x 512>
  3748. [02.28] <Debug: OpenGL: Source framebuffer complete>
  3749. [02.28] <Debug: OpenGL: Destination framebuffer complete>
  3750. [02.27] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\tundragrass01_0002f3fa with Meshes\landscape\grass\tundragrass01.nif Skyrim.esm TundraGrass01 [GRAS:0002F3FA]
  3751. [02.28] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnow01_0005c072 with Meshes\landscape\trees\treepineforestsnow01.nif Skyrim.esm TreePineForestSnow01 [TREE:0005C072]
  3752. [02.28] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\vurt_strangeplant_0000331c with Meshes\landscape\grass\vurt_strangeplant.nif Verdant - A Skyrim Grass Plugin.esp vurt_strangeplant [GRAS:1A00331C]
  3753. [02.29] <Debug: Textures\landscape\grass\vurt_strangeplant1.dds mipmap 8>
  3754. [02.29] <Debug: MultiSamples: 16, SuperSamples: 2>
  3755. [02.29] <Debug: 36 x 32 -> 144 x 128>
  3756. [02.29] <Debug: OpenGL: Source framebuffer complete>
  3757. [02.29] <Debug: OpenGL: Destination framebuffer complete>
  3758. [02.29] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforest05_00051126 with Meshes\landscape\trees\treepineforest05.nif Skyrim.esm TreePineForest05 [TREE:00051126]
  3759. [02.29] <Debug: MultiSamples: 16, SuperSamples: 0>
  3760. [02.29] <Debug: 204 x 512 -> 204 x 512>
  3761. [02.29] <Debug: OpenGL: Source framebuffer complete>
  3762. [02.29] <Debug: OpenGL: Destination framebuffer complete>
  3763. [02.29] <Debug: MultiSamples: 16, SuperSamples: 2>
  3764. [02.29] <Debug: 36 x 32 -> 144 x 128>
  3765. [02.29] <Debug: OpenGL: Source framebuffer complete>
  3766. [02.29] <Debug: OpenGL: Destination framebuffer complete>
  3767. [02.29] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass02b_000135bf with Meshes\landscape\grass\egrass02b.nif Verdant - A Skyrim Grass Plugin.esp UG_ForestGrass02 [GRAS:1A0135BF]
  3768. [02.29] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\forestgrass01_00014041 with Meshes\landscape\grass\forestgrass01.nif Skyrim.esm ForestGrass01 [GRAS:00014041]
  3769. [02.29] <Debug: MultiSamples: 16, SuperSamples: 2>
  3770. [02.29] <Debug: 36 x 32 -> 144 x 128>
  3771. [02.29] <Debug: OpenGL: Source framebuffer complete>
  3772. [02.29] <Debug: OpenGL: Destination framebuffer complete>
  3773. [02.30] <Debug: Textures\landscape\grass\egrass09.dds mipmap 9>
  3774. [02.30] <Debug: MultiSamples: 16, SuperSamples: 2>
  3775. [02.30] <Debug: 36 x 32 -> 144 x 128>
  3776. [02.30] <Debug: OpenGL: Source framebuffer complete>
  3777. [02.30] <Debug: OpenGL: Destination framebuffer complete>
  3778. [02.29] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass09b_00001835 with Meshes\landscape\grass\egrass09b.nif Verdant - A Skyrim Grass Plugin.esp EGrass09b [GRAS:1A001835]
  3779. [02.30] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestash02_00017f73 with Meshes\dlc02\landscape\trees\treepineforestash02.nif Dragonborn.esm DLC2TreePineForestAsh02 [TREE:04017F73]
  3780. [02.30] <Debug: MultiSamples: 16, SuperSamples: 0>
  3781. [02.30] <Debug: 292 x 1024 -> 292 x 1024>
  3782. [02.30] <Debug: OpenGL: Source framebuffer complete>
  3783. [02.30] <Debug: OpenGL: Destination framebuffer complete>
  3784. [02.30] <Debug: MultiSamples: 16, SuperSamples: 2>
  3785. [02.30] <Debug: 36 x 32 -> 144 x 128>
  3786. [02.30] <Debug: OpenGL: Source framebuffer complete>
  3787. [02.30] <Debug: OpenGL: Destination framebuffer complete>
  3788. [02.30] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass10_00001831 with Meshes\landscape\grass\egrass10.nif Verdant - A Skyrim Grass Plugin.esp EGrass10_dirt [GRAS:1A001831]
  3789. [02.30] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnow02_0005c071 with Meshes\landscape\trees\treepineforestsnow02.nif Skyrim.esm TreePineForestSnow02 [TREE:0005C071]
  3790. [02.31] <Debug: MultiSamples: 16, SuperSamples: 0>
  3791. [02.31] <Debug: 408 x 1024 -> 408 x 1024>
  3792. [02.31] <Debug: OpenGL: Source framebuffer complete>
  3793. [02.31] <Debug: OpenGL: Destination framebuffer complete>
  3794. [02.31] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass06b_00001d9f with Meshes\landscape\grass\egrass06b.nif Verdant - A Skyrim Grass Plugin.esp EGrass06 [GRAS:1A001D9F]
  3795. [02.31] <Debug: Textures\landscape\grass\egrass06.dds mipmap 9>
  3796. [02.31] <Debug: MultiSamples: 16, SuperSamples: 2>
  3797. [02.31] <Debug: 36 x 32 -> 144 x 128>
  3798. [02.31] <Debug: OpenGL: Source framebuffer complete>
  3799. [02.31] <Debug: OpenGL: Destination framebuffer complete>
  3800. [02.31] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\beachgrassobj02_00074a8c with Meshes\landscape\grass\beachgrassobj02.nif Skyrim.esm BeachGrass02 [GRAS:00074A8C]
  3801. [02.31] <Debug: MultiSamples: 16, SuperSamples: 2>
  3802. [02.31] <Debug: 68 x 32 -> 272 x 128>
  3803. [02.31] <Debug: OpenGL: Source framebuffer complete>
  3804. [02.31] <Debug: OpenGL: Destination framebuffer complete>
  3805. [02.32] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\marshgrassobj01_000135c5 with Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp UG_FrozenMarshGrass02 [GRAS:1A0135C5]
  3806. [02.32] <Debug: MultiSamples: 16, SuperSamples: 2>
  3807. [02.32] <Debug: 60 x 32 -> 240 x 128>
  3808. [02.32] <Debug: OpenGL: Source framebuffer complete>
  3809. [02.32] <Debug: OpenGL: Destination framebuffer complete>
  3810. [02.33] <Debug: Textures\landscape\grass\esueryngo01blue.dds mipmap 8>
  3811. [02.33] <Debug: MultiSamples: 16, SuperSamples: 2>
  3812. [02.33] <Debug: 36 x 32 -> 144 x 128>
  3813. [02.33] <Debug: OpenGL: Source framebuffer complete>
  3814. [02.33] <Debug: OpenGL: Destination framebuffer complete>
  3815. [02.33] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\esueryngo01blue_000135dd with Meshes\landscape\grass\esueryngo01blue.nif Verdant - A Skyrim Grass Plugin.esp ESuEryong01Blue [GRAS:1A0135DD]
  3816. [02.33] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnow03_000ef5a3 with Meshes\landscape\trees\treepineforestdeadsnow03.nif Skyrim.esm TreePineForestSnow03Dead [TREE:000EF5A3]
  3817. [02.33] <Debug: MultiSamples: 16, SuperSamples: 0>
  3818. [02.33] <Debug: 112 x 256 -> 112 x 256>
  3819. [02.33] <Debug: OpenGL: Source framebuffer complete>
  3820. [02.33] <Debug: OpenGL: Destination framebuffer complete>
  3821. [02.33] <Debug: MultiSamples: 16, SuperSamples: 0>
  3822. [02.33] <Debug: 292 x 1024 -> 292 x 1024>
  3823. [02.33] <Debug: OpenGL: Source framebuffer complete>
  3824. [02.33] <Debug: OpenGL: Destination framebuffer complete>
  3825. [02.33] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestashl02_00017f6d with Meshes\dlc02\landscape\trees\treepineforestashl02.nif Dragonborn.esm DLC2TreePineForestAshL02 [TREE:04017F6D]
  3826. [02.34] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\winteraspen02_00003ac9 with Meshes\dlc01\landscape\trees\winteraspen02.nif Dawnguard.esm TreeWinterAspen02 [TREE:02003AC9]
  3827. [02.34] <Debug: MultiSamples: 16, SuperSamples: 0>
  3828. [02.34] <Debug: 312 x 512 -> 312 x 512>
  3829. [02.34] <Debug: OpenGL: Source framebuffer complete>
  3830. [02.34] <Debug: OpenGL: Destination framebuffer complete>
  3831. [02.34] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\marshgrassobj01_000135cc with Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp FrozenMarshGrass05 [GRAS:1A0135CC]
  3832. [02.34] <Debug: MultiSamples: 16, SuperSamples: 2>
  3833. [02.34] <Debug: 60 x 32 -> 240 x 128>
  3834. [02.34] <Debug: OpenGL: Source framebuffer complete>
  3835. [02.34] <Debug: OpenGL: Destination framebuffer complete>
  3836. [02.35] <Debug: MultiSamples: 16, SuperSamples: 2>
  3837. [02.35] <Debug: 60 x 32 -> 240 x 128>
  3838. [02.35] <Debug: OpenGL: Source framebuffer complete>
  3839. [02.35] <Debug: OpenGL: Destination framebuffer complete>
  3840. [02.35] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\marshgrassobj01_0004013c with Meshes\landscape\grass\marshgrassobj01.nif Skyrim.esm FrozenMarshGrass01 [GRAS:0004013C]
  3841. [02.35] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\snowgrass02_000f17fe with Meshes\landscape\grass\snowgrass02.nif Skyrim.esm SnowGrass02 [GRAS:000F17FE]
  3842. [02.35] <Debug: Textures\landscape\grass\SnowGrass02.dds mipmap 7>
  3843. [02.35] <Debug: MultiSamples: 16, SuperSamples: 2>
  3844. [02.35] <Debug: 44 x 32 -> 176 x 128>
  3845. [02.35] <Debug: OpenGL: Source framebuffer complete>
  3846. [02.35] <Debug: OpenGL: Destination framebuffer complete>
  3847. [02.35] <Debug: Textures\landscape\grass\ewpshore14.dds mipmap 8>
  3848. [02.35] <Debug: MultiSamples: 16, SuperSamples: 2>
  3849. [02.35] <Debug: 36 x 32 -> 144 x 128>
  3850. [02.35] <Debug: OpenGL: Source framebuffer complete>
  3851. [02.35] <Debug: OpenGL: Destination framebuffer complete>
  3852. [02.35] <Debug: MultiSamples: 16, SuperSamples: 0>
  3853. [02.35] <Debug: 408 x 1024 -> 408 x 1024>
  3854. [02.35] <Debug: OpenGL: Source framebuffer complete>
  3855. [02.35] <Debug: OpenGL: Destination framebuffer complete>
  3856. [02.35] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\ewpshore14_00014a71 with Meshes\landscape\grass\ewpshore14.nif Verdant - A Skyrim Grass Plugin.esp EWpShore14 [GRAS:1A014A71]
  3857. [02.35] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforest01_0001306d with Meshes\landscape\trees\treepineforest01.nif Skyrim.esm TreePineForest01 [TREE:0001306D]
  3858. [02.36] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass11_00002871 with Meshes\landscape\grass\egrass11.nif Verdant - A Skyrim Grass Plugin.esp EGrass11_dirt [GRAS:1A002871]
  3859. [02.36] <Debug: Textures\landscape\grass\egrass11.dds mipmap 9>
  3860. [02.36] <Debug: MultiSamples: 16, SuperSamples: 2>
  3861. [02.36] <Debug: 36 x 32 -> 144 x 128>
  3862. [02.36] <Debug: OpenGL: Source framebuffer complete>
  3863. [02.36] <Debug: OpenGL: Destination framebuffer complete>
  3864. [02.36] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\sepolcri.esp\treeoak03_0000106f with Meshes\landscape\trees\wiz_trees\treeoak03.nif Sepolcri.esp wiz_TreeOak03 [TREE:5500106F]
  3865. [02.36] <Debug: Textures\landscape\trees\wiz_trees\treeoaktrunk02.dds mipmap 9>
  3866. [02.36] <Debug: Textures\landscape\trees\wiz_trees\treeoaktrunk02_n.dds mipmap 8>
  3867. [02.36] <Debug: Textures\landscape\trees\wiz_trees\leafcoltreeoak03.dds mipmap 8>
  3868. [02.36] <Debug: Textures\landscape\trees\wiz_trees\leafcoltreeoak03_n.dds mipmap 8>
  3869. [02.36] <Debug: MultiSamples: 16, SuperSamples: 0>
  3870. [02.36] <Debug: 592 x 512 -> 592 x 512>
  3871. [02.36] <Debug: OpenGL: Source framebuffer complete>
  3872. [02.36] <Debug: OpenGL: Destination framebuffer complete>
  3873. [02.37] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass02b_000135b6 with Meshes\landscape\grass\egrass02b.nif Verdant - A Skyrim Grass Plugin.esp UG_ForestGrass01 [GRAS:1A0135B6]
  3874. [02.37] <Debug: MultiSamples: 16, SuperSamples: 2>
  3875. [02.37] <Debug: 36 x 32 -> 144 x 128>
  3876. [02.37] <Debug: OpenGL: Source framebuffer complete>
  3877. [02.37] <Debug: OpenGL: Destination framebuffer complete>
  3878. [02.38] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass12b_00001da0 with Meshes\landscape\grass\egrass12b.nif Verdant - A Skyrim Grass Plugin.esp EGrass12 [GRAS:1A001DA0]
  3879. [02.38] <Debug: Textures\landscape\grass\egrass12.dds mipmap 9>
  3880. [02.38] <Debug: MultiSamples: 16, SuperSamples: 2>
  3881. [02.38] <Debug: 36 x 32 -> 144 x 128>
  3882. [02.38] <Debug: OpenGL: Source framebuffer complete>
  3883. [02.38] <Debug: OpenGL: Destination framebuffer complete>
  3884. [02.38] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\treeswinedave.esp\gkbcyrodil3_0008856d with Meshes\landscape\trees\gkbcyrodil3.nif Treeswinedave.esp gkbcyrodil04 "GKB Cyrodil 04" [TREE:1B08856D]
  3885. [02.38] <Debug: MultiSamples: 16, SuperSamples: 0>
  3886. [02.38] <Debug: 444 x 1024 -> 444 x 1024>
  3887. [02.38] <Debug: OpenGL: Source framebuffer complete>
  3888. [02.38] <Debug: OpenGL: Destination framebuffer complete>
  3889. [02.38] <Error: Can not find file textures\grandoak11_n.dds>
  3890. [02.38] <Error: Can not find file textures\grandoak11.dds>
  3891. [02.38] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\volcanicgrassobj02_00071cf5 with Meshes\landscape\grass\volcanicgrassobj02.nif Skyrim.esm VolcanicGrass02 [GRAS:00071CF5]
  3892. [02.39] <Debug: Textures\landscape\grass\VolcanicTundraGrassObj02.dds mipmap 8>
  3893. [02.39] <Debug: MultiSamples: 16, SuperSamples: 2>
  3894. [02.39] <Debug: 80 x 32 -> 320 x 128>
  3895. [02.39] <Debug: OpenGL: Source framebuffer complete>
  3896. [02.39] <Debug: OpenGL: Destination framebuffer complete>
  3897. [02.39] <Debug: MultiSamples: 16, SuperSamples: 2>
  3898. [02.39] <Debug: 36 x 32 -> 144 x 128>
  3899. [02.39] <Debug: OpenGL: Source framebuffer complete>
  3900. [02.39] <Debug: OpenGL: Destination framebuffer complete>
  3901. [02.39] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass02reach_000135bc with Meshes\landscape\grass\egrass02reach.nif Verdant - A Skyrim Grass Plugin.esp UG_ReachGrass02 [GRAS:1A0135BC]
  3902. [02.39] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\esualumroot02_000135d8 with Meshes\landscape\grass\esualumroot02.nif Verdant - A Skyrim Grass Plugin.esp ESuAlumroot02 [GRAS:1A0135D8]
  3903. [02.39] <Debug: Textures\landscape\grass\esualumroot02.dds mipmap 8>
  3904. [02.39] <Debug: MultiSamples: 16, SuperSamples: 2>
  3905. [02.39] <Debug: 36 x 32 -> 144 x 128>
  3906. [02.39] <Debug: OpenGL: Source framebuffer complete>
  3907. [02.39] <Debug: OpenGL: Destination framebuffer complete>
  3908. [02.39] <Debug: Textures\landscape\trees\TreeAspenBranchComp.dds mipmap 9>
  3909. [02.39] <Debug: MultiSamples: 16, SuperSamples: 0>
  3910. [02.39] <Debug: 468 x 1024 -> 468 x 1024>
  3911. [02.39] <Debug: OpenGL: Source framebuffer complete>
  3912. [02.39] <Debug: OpenGL: Destination framebuffer complete>
  3913. [02.39] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treeaspen01_0006a9e6 with Meshes\landscape\trees\treeaspen01.nif Skyrim.esm TreeAspen01 [TREE:0006A9E6]
  3914. [02.40] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnow01_000ef5a5 with Meshes\landscape\trees\treepineforestdeadsnow01.nif Skyrim.esm TreePineForestSnow01Dead [TREE:000EF5A5]
  3915. [02.40] <Debug: MultiSamples: 16, SuperSamples: 0>
  3916. [02.40] <Debug: 372 x 1024 -> 372 x 1024>
  3917. [02.40] <Debug: OpenGL: Source framebuffer complete>
  3918. [02.40] <Debug: OpenGL: Destination framebuffer complete>
  3919. [02.40] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnow04_0005c06f with Meshes\landscape\trees\treepineforestsnow04.nif Skyrim.esm TreePineForestSnow04 [TREE:0005C06F]
  3920. [02.40] <Debug: MultiSamples: 16, SuperSamples: 0>
  3921. [02.40] <Debug: 144 x 512 -> 144 x 512>
  3922. [02.40] <Debug: OpenGL: Source framebuffer complete>
  3923. [02.40] <Debug: OpenGL: Destination framebuffer complete>
  3924. [02.40] <Debug: MultiSamples: 16, SuperSamples: 2>
  3925. [02.40] <Debug: 36 x 32 -> 144 x 128>
  3926. [02.40] <Debug: OpenGL: Source framebuffer complete>
  3927. [02.40] <Debug: OpenGL: Destination framebuffer complete>
  3928. [02.40] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass10_00003337 with Meshes\landscape\grass\egrass10.nif Verdant - A Skyrim Grass Plugin.esp EGrass10_mine [GRAS:1A003337]
  3929. [02.40] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\esuarcticbramble01_00014a6a with Meshes\landscape\grass\esuarcticbramble01.nif Verdant - A Skyrim Grass Plugin.esp ESuArcticBramble01 [GRAS:1A014A6A]
  3930. [02.40] <Debug: Textures\landscape\grass\ESuArcticBramble01.dds mipmap 8>
  3931. [02.40] <Debug: MultiSamples: 16, SuperSamples: 2>
  3932. [02.40] <Debug: 36 x 32 -> 144 x 128>
  3933. [02.40] <Debug: OpenGL: Source framebuffer complete>
  3934. [02.40] <Debug: OpenGL: Destination framebuffer complete>
  3935. [02.41] <Debug: Textures\landscape\trees\scotspine_scan_roots.dds mipmap 8>
  3936. [02.41] <Debug: Textures\landscape\trees\scotspine_scan_roots_n.dds mipmap 8>
  3937. [02.41] <Debug: Textures\landscape\trees\scotspine_scan_trunk.dds mipmap 8>
  3938. [02.41] <Debug: Textures\landscape\trees\scotspine_scan_trunk_n.dds mipmap 8>
  3939. [02.41] <Debug: Textures\landscape\trees\scotspinebranch_multi.dds mipmap 8>
  3940. [02.41] <Debug: Textures\landscape\trees\scotspinebranch_multi_n.dds mipmap 7>
  3941. [02.41] <Debug: Textures\landscape\trees\scotspine_tileable.dds mipmap 8>
  3942. [02.41] <Debug: Textures\landscape\trees\scotspine_tileable_n.dds mipmap 8>
  3943. [02.41] <Debug: MultiSamples: 16, SuperSamples: 0>
  3944. [02.41] <Debug: 216 x 512 -> 216 x 512>
  3945. [02.41] <Debug: OpenGL: Source framebuffer complete>
  3946. [02.41] <Debug: OpenGL: Destination framebuffer complete>
  3947. [02.41] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\treeswinedave.esp\scotspine_02_000a707a_00000801 with Meshes\landscape\trees\scotspine_02_000a707a.nif Treeswinedave.esp ScotsPine_02_000A707A "Scots Pine" [TREE:1B000801]
  3948. [02.41] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestashl01_00017f6e with Meshes\dlc02\landscape\trees\treepineforestashl01.nif Dragonborn.esm DLC2TreePineForestAshL01 [TREE:04017F6E]
  3949. [02.41] <Debug: MultiSamples: 16, SuperSamples: 0>
  3950. [02.41] <Debug: 392 x 1024 -> 392 x 1024>
  3951. [02.41] <Debug: OpenGL: Source framebuffer complete>
  3952. [02.41] <Debug: OpenGL: Destination framebuffer complete>
  3953. [02.41] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforest03_0004b016 with Meshes\landscape\trees\treepineforest03.nif Skyrim.esm TreePineForest03 [TREE:0004B016]
  3954. [02.41] <Debug: MultiSamples: 16, SuperSamples: 0>
  3955. [02.41] <Debug: 132 x 256 -> 132 x 256>
  3956. [02.41] <Debug: OpenGL: Source framebuffer complete>
  3957. [02.41] <Debug: OpenGL: Destination framebuffer complete>
  3958. [02.42] <Debug: MultiSamples: 16, SuperSamples: 2>
  3959. [02.42] <Debug: 36 x 32 -> 144 x 128>
  3960. [02.42] <Debug: OpenGL: Source framebuffer complete>
  3961. [02.42] <Debug: OpenGL: Destination framebuffer complete>
  3962. [02.42] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\snowgrass01_0001cc70 with Meshes\landscape\grass\snowgrass01.nif Skyrim.esm SnowGrass01 [GRAS:0001CC70]
  3963. [02.42] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\vurt_mixedflowers_000012c8 with Meshes\landscape\grass\vurt_mixedflowers.nif Verdant - A Skyrim Grass Plugin.esp vurt_MixedFlowers [GRAS:1A0012C8]
  3964. [02.42] <Debug: Textures\landscape\grass\vurt_mixedflowers.dds mipmap 7>
  3965. [02.42] <Debug: MultiSamples: 16, SuperSamples: 2>
  3966. [02.42] <Debug: 36 x 32 -> 144 x 128>
  3967. [02.42] <Debug: OpenGL: Source framebuffer complete>
  3968. [02.42] <Debug: OpenGL: Destination framebuffer complete>
  3969. [02.42] <Debug: MultiSamples: 16, SuperSamples: 0>
  3970. [02.42] <Debug: 392 x 1024 -> 392 x 1024>
  3971. [02.42] <Debug: OpenGL: Source framebuffer complete>
  3972. [02.42] <Debug: OpenGL: Destination framebuffer complete>
  3973. [02.42] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestash01_00017f72 with Meshes\dlc02\landscape\trees\treepineforestash01.nif Dragonborn.esm DLC2TreePineForestAsh01 [TREE:04017F72]
  3974. [02.42] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\soulcairntree03_l1_00004334 with Meshes\dlc01\landscape\plants\soulcairntree03_l1.nif Dawnguard.esm TreeSoulCairnTree03 "Withered Tree" [TREE:02004334]
  3975. [02.42] <Debug: MultiSamples: 16, SuperSamples: 0>
  3976. [02.42] <Debug: 136 x 128 -> 136 x 128>
  3977. [02.42] <Debug: OpenGL: Source framebuffer complete>
  3978. [02.42] <Debug: OpenGL: Destination framebuffer complete>
  3979. [02.43] <Debug: MultiSamples: 16, SuperSamples: 0>
  3980. [02.43] <Debug: 184 x 512 -> 184 x 512>
  3981. [02.43] <Debug: OpenGL: Source framebuffer complete>
  3982. [02.43] <Debug: OpenGL: Destination framebuffer complete>
  3983. [02.43] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestashl05_00017f71 with Meshes\dlc02\landscape\trees\treepineforestashl05.nif Dragonborn.esm DLC2TreePineForestAshL05 [TREE:04017F71]
  3984. [02.43] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass21_000135d3 with Meshes\landscape\grass\egrass21.nif Verdant - A Skyrim Grass Plugin.esp EGrass21 [GRAS:1A0135D3]
  3985. [02.43] <Debug: Textures\landscape\grass\egrass21.dds mipmap 8>
  3986. [02.43] <Debug: MultiSamples: 16, SuperSamples: 2>
  3987. [02.43] <Debug: 36 x 32 -> 144 x 128>
  3988. [02.43] <Debug: OpenGL: Source framebuffer complete>
  3989. [02.43] <Debug: OpenGL: Destination framebuffer complete>
  3990. [02.43] <Debug: MultiSamples: 16, SuperSamples: 0>
  3991. [02.43] <Debug: 172 x 512 -> 172 x 512>
  3992. [02.43] <Debug: OpenGL: Source framebuffer complete>
  3993. [02.43] <Debug: OpenGL: Destination framebuffer complete>
  3994. [02.43] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestashl04_00017f70 with Meshes\dlc02\landscape\trees\treepineforestashl04.nif Dragonborn.esm DLC2TreePineForestAshL04 [TREE:04017F70]
  3995. [02.43] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass05b_000012ca with Meshes\landscape\grass\egrass05b.nif Verdant - A Skyrim Grass Plugin.esp EGrass05 [GRAS:1A0012CA]
  3996. [02.43] <Debug: MultiSamples: 16, SuperSamples: 2>
  3997. [02.43] <Debug: 36 x 32 -> 144 x 128>
  3998. [02.43] <Debug: OpenGL: Source framebuffer complete>
  3999. [02.43] <Debug: OpenGL: Destination framebuffer complete>
  4000. [02.44] <Debug: Textures\architecture\whiterun\WRTreeFloweringBranch01.dds mipmap 9>
  4001. [02.44] <Debug: Textures\architecture\whiterun\WRTreeFloweringBranch01_n.dds mipmap 8>
  4002. [02.44] <Debug: Textures\architecture\whiterun\WRTreeAliveBark01.dds mipmap 8>
  4003. [02.44] <Debug: Textures\architecture\whiterun\WRTreeAliveBark01_n.dds mipmap 7>
  4004. [02.44] <Debug: MultiSamples: 16, SuperSamples: 0>
  4005. [02.44] <Debug: 812 x 512 -> 812 x 512>
  4006. [02.44] <Debug: OpenGL: Source framebuffer complete>
  4007. [02.44] <Debug: OpenGL: Destination framebuffer complete>
  4008. [02.43] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\wrtempletree02_000461c9 with Meshes\landscape\trees\wrtempletree02.nif Skyrim.esm TreeWRTemple02 [TREE:000461C9]
  4009. [02.44] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\treeswinedave.esp\gkbcyrodil4_0008856f with Meshes\landscape\trees\gkbcyrodil4.nif Treeswinedave.esp gkbcyrodil05 "GKB Cyrodil 05" [TREE:1B08856F]
  4010. [02.44] <Debug: MultiSamples: 16, SuperSamples: 0>
  4011. [02.44] <Debug: 324 x 512 -> 324 x 512>
  4012. [02.44] <Debug: OpenGL: Source framebuffer complete>
  4013. [02.44] <Debug: OpenGL: Destination framebuffer complete>
  4014. [02.44] <Debug: MultiSamples: 16, SuperSamples: 0>
  4015. [02.44] <Debug: 436 x 512 -> 436 x 512>
  4016. [02.44] <Debug: OpenGL: Source framebuffer complete>
  4017. [02.44] <Debug: OpenGL: Destination framebuffer complete>
  4018. [02.44] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnow05_0005c06e with Meshes\landscape\trees\treepineforestsnow05.nif Skyrim.esm TreePineForestSnow05 [TREE:0005C06E]
  4019. [02.45] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\reachclifftree01_000b8a76 with Meshes\landscape\trees\reachclifftree01.nif Skyrim.esm TreeReachCliffTree01 [TREE:000B8A76]
  4020. [02.45] <Debug: Textures\landscape\trees\s3dtrees_bark10.dds mipmap 7>
  4021. [02.45] <Debug: Textures\landscape\trees\s3dtrees_bark10_n.dds mipmap 7>
  4022. [02.45] <Debug: MultiSamples: 16, SuperSamples: 0>
  4023. [02.45] <Debug: 240 x 1024 -> 240 x 1024>
  4024. [02.45] <Debug: OpenGL: Source framebuffer complete>
  4025. [02.45] <Debug: OpenGL: Destination framebuffer complete>
  4026. [02.45] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\espblueberrybush03_00002307 with Meshes\landscape\grass\espblueberrybush03.nif Verdant - A Skyrim Grass Plugin.esp ESpblueberrybush03 [GRAS:1A002307]
  4027. [02.45] <Debug: Textures\landscape\grass\espblueberrybush03.dds mipmap 9>
  4028. [02.45] <Debug: MultiSamples: 16, SuperSamples: 2>
  4029. [02.45] <Debug: 36 x 32 -> 144 x 128>
  4030. [02.45] <Debug: OpenGL: Source framebuffer complete>
  4031. [02.45] <Debug: OpenGL: Destination framebuffer complete>
  4032. [02.45] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\esumentha01_00014a77 with Meshes\landscape\grass\esumentha01.nif Verdant - A Skyrim Grass Plugin.esp ESuMentha01 [GRAS:1A014A77]
  4033. [02.46] <Debug: Textures\landscape\grass\esumentha01.dds mipmap 8>
  4034. [02.46] <Debug: MultiSamples: 16, SuperSamples: 2>
  4035. [02.46] <Debug: 36 x 32 -> 144 x 128>
  4036. [02.46] <Debug: OpenGL: Source framebuffer complete>
  4037. [02.46] <Debug: OpenGL: Destination framebuffer complete>
  4038. [02.46] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestashl03_00017f6f with Meshes\dlc02\landscape\trees\treepineforestashl03.nif Dragonborn.esm DLC2TreePineForestAshL03 [TREE:04017F6F]
  4039. [02.46] <Debug: MultiSamples: 16, SuperSamples: 0>
  4040. [02.46] <Debug: 112 x 256 -> 112 x 256>
  4041. [02.46] <Debug: OpenGL: Source framebuffer complete>
  4042. [02.46] <Debug: OpenGL: Destination framebuffer complete>
  4043. [02.46] <Debug: MultiSamples: 16, SuperSamples: 0>
  4044. [02.46] <Debug: 184 x 512 -> 184 x 512>
  4045. [02.46] <Debug: OpenGL: Source framebuffer complete>
  4046. [02.46] <Debug: OpenGL: Destination framebuffer complete>
  4047. [02.46] <Debug: Textures\landscape\grass\SwordFern.dds mipmap 7>
  4048. [02.46] <Debug: MultiSamples: 16, SuperSamples: 2>
  4049. [02.46] <Debug: 52 x 32 -> 208 x 128>
  4050. [02.46] <Debug: OpenGL: Source framebuffer complete>
  4051. [02.46] <Debug: OpenGL: Destination framebuffer complete>
  4052. [02.46] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestash05_00017f76 with Meshes\dlc02\landscape\trees\treepineforestash05.nif Dragonborn.esm DLC2TreePineForestAsh05 [TREE:04017F76]
  4053. [02.46] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\ferngrass01_000173f4 with Meshes\landscape\grass\ferngrass01.nif Skyrim.esm FernGrass01 [GRAS:000173F4]
  4054. [02.46] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass02tundra_000135b9 with Meshes\landscape\grass\egrass02tundra.nif Verdant - A Skyrim Grass Plugin.esp UG_TundraGrass01 [GRAS:1A0135B9]
  4055. [02.46] <Debug: MultiSamples: 16, SuperSamples: 2>
  4056. [02.46] <Debug: 36 x 32 -> 144 x 128>
  4057. [02.46] <Debug: OpenGL: Source framebuffer complete>
  4058. [02.46] <Debug: OpenGL: Destination framebuffer complete>
  4059. [02.47] <Debug: MultiSamples: 16, SuperSamples: 2>
  4060. [02.47] <Debug: 36 x 32 -> 144 x 128>
  4061. [02.47] <Debug: OpenGL: Source framebuffer complete>
  4062. [02.47] <Debug: OpenGL: Destination framebuffer complete>
  4063. [02.47] <Debug: Textures\landscape\grass\esueryngo01blueb.dds mipmap 8>
  4064. [02.47] <Debug: MultiSamples: 16, SuperSamples: 2>
  4065. [02.47] <Debug: 36 x 32 -> 144 x 128>
  4066. [02.47] <Debug: OpenGL: Source framebuffer complete>
  4067. [02.47] <Debug: OpenGL: Destination framebuffer complete>
  4068. [02.47] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\snowgrass01_000135d0 with Meshes\landscape\grass\snowgrass01.nif Verdant - A Skyrim Grass Plugin.esp SnowGrass04 [GRAS:1A0135D0]
  4069. [02.47] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\esueryngo01blueb_000135ed with Meshes\landscape\grass\esueryngo01blueb.nif Verdant - A Skyrim Grass Plugin.esp ESuEryong01Blueb [GRAS:1A0135ED]
  4070. [02.47] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\wrtempletreesapling01_000461d7 with Meshes\landscape\trees\wrtempletreesapling01.nif Skyrim.esm TreeWRTempleSapling01 [TREE:000461D7]
  4071. [02.47] <Debug: Textures\architecture\whiterun\WRDirtbase.dds mipmap 8>
  4072. [02.47] <Debug: Textures\architecture\whiterun\WRDirtbase_n.dds mipmap 7>
  4073. [02.47] <Debug: MultiSamples: 16, SuperSamples: 0>
  4074. [02.47] <Debug: 228 x 256 -> 228 x 256>
  4075. [02.47] <Debug: OpenGL: Source framebuffer complete>
  4076. [02.47] <Debug: OpenGL: Destination framebuffer complete>
  4077. [02.47] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\fieldgrass01_000135be with Meshes\landscape\grass\fieldgrass01.nif Skyrim.esm FieldGrass01 [GRAS:000135BE]
  4078. [02.47] <Debug: MultiSamples: 16, SuperSamples: 2>
  4079. [02.47] <Debug: 36 x 32 -> 144 x 128>
  4080. [02.47] <Debug: OpenGL: Source framebuffer complete>
  4081. [02.47] <Debug: OpenGL: Destination framebuffer complete>
  4082. [02.48] <Debug: Textures\landscape\grass\egrass25.dds mipmap 9>
  4083. [02.48] <Debug: MultiSamples: 16, SuperSamples: 2>
  4084. [02.48] <Debug: 36 x 32 -> 144 x 128>
  4085. [02.48] <Debug: OpenGL: Source framebuffer complete>
  4086. [02.48] <Debug: OpenGL: Destination framebuffer complete>
  4087. [02.47] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass25_0000286e with Meshes\landscape\grass\egrass25.nif Verdant - A Skyrim Grass Plugin.esp EGrass25 [GRAS:1A00286E]
  4088. [02.48] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnow04_000ef5a2 with Meshes\landscape\trees\treepineforestdeadsnow04.nif Skyrim.esm TreePineForestSnow04Dead [TREE:000EF5A2]
  4089. [02.48] <Debug: MultiSamples: 16, SuperSamples: 0>
  4090. [02.48] <Debug: 172 x 512 -> 172 x 512>
  4091. [02.48] <Debug: OpenGL: Source framebuffer complete>
  4092. [02.48] <Debug: OpenGL: Destination framebuffer complete>
  4093. [02.48] <Debug: Textures\landscape\grass\egrass58.dds mipmap 9>
  4094. [02.48] <Debug: MultiSamples: 16, SuperSamples: 2>
  4095. [02.48] <Debug: 36 x 32 -> 144 x 128>
  4096. [02.48] <Debug: OpenGL: Source framebuffer complete>
  4097. [02.48] <Debug: OpenGL: Destination framebuffer complete>
  4098. [02.48] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass58_0000286c with Meshes\landscape\grass\egrass58.nif Verdant - A Skyrim Grass Plugin.esp EGrass58 [GRAS:1A00286C]
  4099. [02.49] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass02beach_00014a7b with Meshes\landscape\grass\egrass02beach.nif Verdant - A Skyrim Grass Plugin.esp UG_BeachGrass [GRAS:1A014A7B]
  4100. [02.49] <Debug: Textures\landscape\grass\egrass02beach.dds mipmap 8>
  4101. [02.49] <Debug: MultiSamples: 16, SuperSamples: 2>
  4102. [02.49] <Debug: 36 x 32 -> 144 x 128>
  4103. [02.49] <Debug: OpenGL: Source framebuffer complete>
  4104. [02.49] <Debug: OpenGL: Destination framebuffer complete>
  4105. [02.49] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass02tundra_000135b8 with Meshes\landscape\grass\egrass02tundra.nif Verdant - A Skyrim Grass Plugin.esp UG_TundraGrass03 [GRAS:1A0135B8]
  4106. [02.49] <Debug: MultiSamples: 16, SuperSamples: 2>
  4107. [02.49] <Debug: 36 x 32 -> 144 x 128>
  4108. [02.49] <Debug: OpenGL: Source framebuffer complete>
  4109. [02.49] <Debug: OpenGL: Destination framebuffer complete>
  4110. [02.49] <Debug: MultiSamples: 16, SuperSamples: 0>
  4111. [02.49] <Debug: 132 x 256 -> 132 x 256>
  4112. [02.49] <Debug: OpenGL: Source framebuffer complete>
  4113. [02.49] <Debug: OpenGL: Destination framebuffer complete>
  4114. [02.49] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnowl03_0005d2d9 with Meshes\landscape\trees\treepineforestsnowl03.nif Skyrim.esm TreePineForestSnowL03 [TREE:0005D2D9]
  4115. [02.49] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdead03_000b927c with Meshes\landscape\trees\treepineforestdead03.nif Skyrim.esm TreePineForest03Dead [TREE:000B927C]
  4116. [02.49] <Debug: MultiSamples: 16, SuperSamples: 0>
  4117. [02.49] <Debug: 132 x 256 -> 132 x 256>
  4118. [02.49] <Debug: OpenGL: Source framebuffer complete>
  4119. [02.49] <Debug: OpenGL: Destination framebuffer complete>
  4120. [02.50] <Debug: MultiSamples: 16, SuperSamples: 2>
  4121. [02.50] <Debug: 36 x 32 -> 144 x 128>
  4122. [02.50] <Debug: OpenGL: Source framebuffer complete>
  4123. [02.50] <Debug: OpenGL: Destination framebuffer complete>
  4124. [02.50] <Debug: MultiSamples: 16, SuperSamples: 0>
  4125. [02.50] <Debug: 260 x 512 -> 260 x 512>
  4126. [02.50] <Debug: OpenGL: Source framebuffer complete>
  4127. [02.50] <Debug: OpenGL: Destination framebuffer complete>
  4128. [02.50] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\reachgrassobj02_00053903 with Meshes\landscape\grass\reachgrassobj02.nif Skyrim.esm ReachGrass02 [GRAS:00053903]
  4129. [02.50] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treeaspen06_0007614a with Meshes\landscape\trees\treeaspen06.nif Skyrim.esm TreeAspen06 [TREE:0007614A]
  4130. [02.51] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestdeadashl01_00017f5a with Meshes\dlc02\landscape\trees\treepineforestdeadashl01.nif Dragonborn.esm DLC2TreePineForestDeadAshL01 [TREE:04017F5A]
  4131. [02.51] <Debug: MultiSamples: 16, SuperSamples: 0>
  4132. [02.51] <Debug: 392 x 1024 -> 392 x 1024>
  4133. [02.51] <Debug: OpenGL: Source framebuffer complete>
  4134. [02.51] <Debug: OpenGL: Destination framebuffer complete>
  4135. [02.51] <Debug: Textures\landscape\grass\esubuttercup01.dds mipmap 8>
  4136. [02.51] <Debug: MultiSamples: 16, SuperSamples: 2>
  4137. [02.51] <Debug: 36 x 32 -> 144 x 128>
  4138. [02.51] <Debug: OpenGL: Source framebuffer complete>
  4139. [02.51] <Debug: OpenGL: Destination framebuffer complete>
  4140. [02.51] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\esubuttercup01b_000135d9 with Meshes\landscape\grass\esubuttercup01b.nif Verdant - A Skyrim Grass Plugin.esp ESuButtercup01b [GRAS:1A0135D9]
  4141. [02.51] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\esualumroot01vu_000135d7 with Meshes\landscape\grass\esualumroot01vu.nif Verdant - A Skyrim Grass Plugin.esp ESuAlumroot01Vu [GRAS:1A0135D7]
  4142. [02.51] <Debug: Textures\landscape\grass\ESuAlumroot01.dds mipmap 8>
  4143. [02.51] <Debug: MultiSamples: 16, SuperSamples: 2>
  4144. [02.51] <Debug: 32 x 32 -> 128 x 128>
  4145. [02.51] <Debug: OpenGL: Source framebuffer complete>
  4146. [02.51] <Debug: OpenGL: Destination framebuffer complete>
  4147. [02.52] <Debug: Textures\landscape\trees\scotspine_scan_roots_snowy.dds mipmap 10>
  4148. [02.53] <Debug: Textures\landscape\trees\scotspine_scan_roots_snowy_n.dds mipmap 10>
  4149. [02.54] <Debug: Textures\landscape\trees\scotspine_scan_trunk_snowy.dds mipmap 10>
  4150. [02.55] <Debug: Textures\landscape\trees\scotspine_scan_trunk4k_n.dds mipmap 10>
  4151. [02.55] <Debug: Textures\landscape\trees\scotspinebranch_multi_snowy.dds mipmap 10>
  4152. [02.56] <Debug: Textures\landscape\trees\scotspinebranch_multi_snowy_n.dds mipmap 10>
  4153. [02.57] <Debug: Textures\landscape\trees\scotspine_scan_tileable_snowy.dds mipmap 10>
  4154. [02.58] <Debug: Textures\landscape\trees\scotspine_tileable4k_n.dds mipmap 10>
  4155. [02.58] <Debug: MultiSamples: 16, SuperSamples: 0>
  4156. [02.58] <Debug: 216 x 512 -> 216 x 512>
  4157. [02.58] <Debug: OpenGL: Source framebuffer complete>
  4158. [02.58] <Debug: OpenGL: Destination framebuffer complete>
  4159. [02.52] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\treeswinedave.esp\scotspine_02_snowy_00018848 with Meshes\landscape\trees\scotspine_02_snowy.nif Treeswinedave.esp ScotsPine_02_Snowy "Scots Pine Snowy" [TREE:1B018848]
  4160. [02.58] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestdeadashl05_00017f62 with Meshes\dlc02\landscape\trees\treepineforestdeadashl05.nif Dragonborn.esm DLC2TreePineForestDeadAshL05 [TREE:04017F62]
  4161. [02.58] <Debug: MultiSamples: 16, SuperSamples: 0>
  4162. [02.58] <Debug: 184 x 512 -> 184 x 512>
  4163. [02.58] <Debug: OpenGL: Source framebuffer complete>
  4164. [02.58] <Debug: OpenGL: Destination framebuffer complete>
  4165. [02.59] <Debug: Textures\landscape\trees\s3dtrees_oak_leaves.dds mipmap 9>
  4166. [02.59] <Debug: Textures\landscape\trees\s3dtrees_oak_leaves_n.dds mipmap 9>
  4167. [02.59] <Debug: Textures\landscape\trees\s3dtrees_bark_cap.dds mipmap 7>
  4168. [02.59] <Debug: Textures\landscape\trees\s3dtrees_bark_cap_n.dds mipmap 7>
  4169. [02.59] <Debug: Textures\landscape\trees\s3dtrees_bark06.dds mipmap 9>
  4170. [02.59] <Debug: Textures\landscape\trees\s3dtrees_bark06_n_spec.dds mipmap 9>
  4171. [02.59] <Debug: MultiSamples: 16, SuperSamples: 0>
  4172. [02.59] <Debug: 500 x 512 -> 500 x 512>
  4173. [02.59] <Debug: OpenGL: Source framebuffer complete>
  4174. [02.59] <Debug: OpenGL: Destination framebuffer complete>
  4175. [02.58] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnowl01_0005d2db with Meshes\landscape\trees\treepineforestsnowl01.nif Skyrim.esm TreePineForestSnowL01 [TREE:0005D2DB]
  4176. [02.59] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdead05_000b927e with Meshes\landscape\trees\treepineforestdead05.nif Skyrim.esm TreePineForest05Dead [TREE:000B927E]
  4177. [02.59] <Debug: MultiSamples: 16, SuperSamples: 0>
  4178. [02.59] <Debug: 204 x 512 -> 204 x 512>
  4179. [02.59] <Debug: OpenGL: Source framebuffer complete>
  4180. [02.59] <Debug: OpenGL: Destination framebuffer complete>
  4181. [03.00] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\snowgrass01_000135d1 with Meshes\landscape\grass\snowgrass01.nif Verdant - A Skyrim Grass Plugin.esp SnowGrass05 [GRAS:1A0135D1]
  4182. [03.00] <Debug: MultiSamples: 16, SuperSamples: 2>
  4183. [03.00] <Debug: 36 x 32 -> 144 x 128>
  4184. [03.00] <Debug: OpenGL: Source framebuffer complete>
  4185. [03.00] <Debug: OpenGL: Destination framebuffer complete>
  4186. [03.00] <Debug: MultiSamples: 16, SuperSamples: 0>
  4187. [03.00] <Debug: 228 x 256 -> 228 x 256>
  4188. [03.00] <Debug: OpenGL: Source framebuffer complete>
  4189. [03.00] <Debug: OpenGL: Destination framebuffer complete>
  4190. [03.00] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\ak northern star retreat mb.esp\wrtempletreesapling01_0036b858 with Meshes\landscape\trees\wrtempletreesapling01.nif AK Northern Star Retreat MB.esp TreeWRTempleSaplingDUPLICATE002 [TREE:5336B858]
  4191. [03.00] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\reachgrassobj01_00053491 with Meshes\landscape\grass\reachgrassobj01.nif Skyrim.esm ReachGrass01 [GRAS:00053491]
  4192. [03.00] <Debug: MultiSamples: 16, SuperSamples: 2>
  4193. [03.00] <Debug: 36 x 32 -> 144 x 128>
  4194. [03.00] <Debug: OpenGL: Source framebuffer complete>
  4195. [03.00] <Debug: OpenGL: Destination framebuffer complete>
  4196. [03.00] <Debug: Textures\landscape\grass\egrass15.dds mipmap 9>
  4197. [03.00] <Debug: MultiSamples: 16, SuperSamples: 2>
  4198. [03.00] <Debug: 36 x 32 -> 144 x 128>
  4199. [03.00] <Debug: OpenGL: Source framebuffer complete>
  4200. [03.00] <Debug: OpenGL: Destination framebuffer complete>
  4201. [03.00] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass15b_00003336 with Meshes\landscape\grass\egrass15b.nif Verdant - A Skyrim Grass Plugin.esp EGrass15 [GRAS:1A003336]
  4202. [03.01] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnowl02_0005d2da with Meshes\landscape\trees\treepineforestsnowl02.nif Skyrim.esm TreePineForestSnowL02 [TREE:0005D2DA]
  4203. [03.01] <Debug: MultiSamples: 16, SuperSamples: 0>
  4204. [03.01] <Debug: 240 x 1024 -> 240 x 1024>
  4205. [03.01] <Debug: OpenGL: Source framebuffer complete>
  4206. [03.01] <Debug: OpenGL: Destination framebuffer complete>
  4207. [03.01] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass13_00001d9d with Meshes\landscape\grass\egrass13.nif Verdant - A Skyrim Grass Plugin.esp EGrass13 [GRAS:1A001D9D]
  4208. [03.01] <Debug: Textures\landscape\grass\egrass13.dds mipmap 9>
  4209. [03.01] <Debug: MultiSamples: 16, SuperSamples: 2>
  4210. [03.01] <Debug: 36 x 32 -> 144 x 128>
  4211. [03.01] <Debug: OpenGL: Source framebuffer complete>
  4212. [03.01] <Debug: OpenGL: Destination framebuffer complete>
  4213. [03.01] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass05b_00002309 with Meshes\landscape\grass\egrass05b.nif Verdant - A Skyrim Grass Plugin.esp EGrass05_dirt [GRAS:1A002309]
  4214. [03.01] <Debug: MultiSamples: 16, SuperSamples: 2>
  4215. [03.01] <Debug: 36 x 32 -> 144 x 128>
  4216. [03.01] <Debug: OpenGL: Source framebuffer complete>
  4217. [03.01] <Debug: OpenGL: Destination framebuffer complete>
  4218. [03.02] <Debug: MultiSamples: 16, SuperSamples: 2>
  4219. [03.02] <Debug: 56 x 32 -> 224 x 128>
  4220. [03.02] <Debug: OpenGL: Source framebuffer complete>
  4221. [03.02] <Debug: OpenGL: Destination framebuffer complete>
  4222. [03.02] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\beachgrassobj01_00074a8b with Meshes\landscape\grass\beachgrassobj01.nif Skyrim.esm BeachGrass01 [GRAS:00074A8B]
  4223. [03.02] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\blubbos_trees_in_whiterun.esp\treepineforest03_burnt2_00005909 with Meshes\landscape\trees\treepineforest03_burnt2.nif blubbos_trees_in_whiterun.esp treepineforest03_burnt2 "treepineforest03_burnt2" [TREE:60005909]
  4224. [03.02] <Debug: Textures\landscape\trees\vurt_pineatlas03.dds mipmap 8>
  4225. [03.02] <Debug: Textures\landscape\trees\vurt_pineatlas03_n.dds mipmap 7>
  4226. [03.02] <Debug: Textures\landscape\trees\treepineforestbarkcomp3.dds mipmap 8>
  4227. [03.02] <Debug: MultiSamples: 16, SuperSamples: 0>
  4228. [03.02] <Debug: 196 x 256 -> 196 x 256>
  4229. [03.02] <Debug: OpenGL: Source framebuffer complete>
  4230. [03.02] <Debug: OpenGL: Destination framebuffer complete>
  4231. [03.02] <Debug: Textures\landscape\grass\ESuClover02leaves.dds mipmap 8>
  4232. [03.02] <Debug: MultiSamples: 16, SuperSamples: 2>
  4233. [03.02] <Debug: 36 x 32 -> 144 x 128>
  4234. [03.02] <Debug: OpenGL: Source framebuffer complete>
  4235. [03.02] <Debug: OpenGL: Destination framebuffer complete>
  4236. [03.03] <Debug: Saving C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\Terrain\LODGen\TexGen_SSE_Billboards.txt>
  4237. [03.02] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\esuclover02leaves_00014a6d with Meshes\landscape\grass\esuclover02leaves.nif Verdant - A Skyrim Grass Plugin.esp ESuClover02leaves [GRAS:1A014A6D]
  4238. [04.20] Creating temporary files
  4239. [04.20] Processing C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_copy_skyrimesm.txt with 17
  4240. [04.20] Processing C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_copy_dawnguardesm.txt with 3
  4241. [04.20] Processing C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_skyrimesm.txt with 609
  4242. [04.22] Processing C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_alpha_skyrimesm.txt with 11
  4243. [04.22] Processing C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_dawnguardesm.txt with 79
  4244. [04.22] Processing C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_dragonbornesm.txt with 39
  4245. [04.23] Processing C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_alpha_blendedroadsesp.txt with 18
  4246. [04.23] Creating mini atlas maps
  4247. [04.23] Processing C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_skyrimesm.txt with 609
  4248. [04.23] Processing C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_alpha_skyrimesm.txt with 11
  4249. [04.23] Processing C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_dawnguardesm.txt with 79
  4250. [04.23] Processing C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_dragonbornesm.txt with 39
  4251. [04.23] Processing C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_alpha_blendedroadsesp.txt with 18
  4252. [04.23] C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Cache\DynDOLOD_SSE_re-uv-miniatlas.txt
  4253. [04.23] Preparing work queue
  4254. [04.23] Creating object LOD textures
  4255. [03.06] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\DynDOLOD-temp\textures\dungeons\ships\shipwoodside01green.dds from 1 textures
  4256. [03.07] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\DynDOLOD-temp\textures\architecture\farmhouse\roof01snow.dds from 1 textures
  4257. [03.07] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\DynDOLOD-temp\textures\architecture\farmhouse\thatch03snow.dds from 1 textures
  4258. [03.07] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\DynDOLOD-temp\textures\architecture\farmhouse\thatch02snow.dds from 1 textures
  4259. [03.08] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\architecture\farmhouse\farmwindowinterior01_m.dds from 1 textures
  4260. [03.08] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\architecture\solitude\swindow03_g.dds from 1 textures
  4261. [03.08] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\architecture\riften\riftenwindows02_g.dds from 1 textures
  4262. [03.09] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\architecture\whiterun\wrwindows01_g.dds from 1 textures
  4263. [03.09] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\architecture\solitude\swindow01_g.dds from 1 textures
  4264. [03.09] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\architecture\solitude\swindow03noalpha.dds from 1 textures
  4265. [03.09] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\landscape\glacierslabnoalpha.dds from 1 textures
  4266. [03.10] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\architecture\windhelm\whwindowmapsglow_g.dds from 1 textures
  4267. [03.10] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\architecture\highhrothgar\hhwin02noalpha.dds from 1 textures
  4268. [03.10] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\architecture\riften\riftenwindows02noalpha.dds from 1 textures
  4269. [03.11] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\cavebaseground01lod.dds from 4 textures
  4270. [03.12] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\architecture\winterhold\winterholdwindow02_em.dds from 1 textures
  4271. [03.13] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\architecture\highhrothgar\hhwin02noalpha_g.dds from 1 textures
  4272. [03.13] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\fieldgrass01lod.dds from 4 textures
  4273. [03.13] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\whtrimstone2lod.dds from 1 textures
  4274. [03.13] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\sovngardeterrainlod.dds from 18 textures
  4275. [03.13] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\whruinstonedarklod.dds from 4 textures
  4276. [03.13] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\dirtcliffs01lod.dds from 4 textures
  4277. [03.13] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\fallforestgrass01lod.dds from 4 textures
  4278. [03.13] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\farmhouselod01.dds from 9 textures
  4279. [03.13] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\ash01lod.dds from 4 textures
  4280. [03.14] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\fxwatertile01reallod.dds from 4 textures
  4281. [03.14] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\shiplod.dds from 4 textures
  4282. [03.14] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\hay01lod.dds from 1 textures
  4283. [03.14] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\beehivelod.dds from 1 textures
  4284. [03.14] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\cavebaseground02lod.dds from 4 textures
  4285. [03.14] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\glacierslabreallod.dds from 4 textures
  4286. [03.14] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\farmhouselod01snow.dds from 9 textures
  4287. [03.16] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\imperialfortlod.dds from 4 textures
  4288. [03.16] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\whoutwalllod.dds from 4 textures
  4289. [03.17] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\imperialforticelod.dds from 4 textures
  4290. [03.17] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\rivermudlod.dds from 4 textures
  4291. [03.17] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\cavebasewall01lod.dds from 4 textures
  4292. [03.17] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\reachdirt01lod.dds from 4 textures
  4293. [03.17] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\frozenmarshice01lod.dds from 4 textures
  4294. [03.17] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\rocks01lod.dds from 4 textures
  4295. [03.17] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\swindow03lod.dds from 1 textures
  4296. [03.17] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\fallforestdirt01lod.dds from 4 textures
  4297. [03.17] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\pineforest02lod.dds from 4 textures
  4298. [03.18] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\dirt02lod.dds from 4 textures
  4299. [03.18] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\whstoneflat2lod.dds from 4 textures
  4300. [03.19] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\whlargeloosestonelod.dds from 1 textures
  4301. [03.19] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\snow01lod.dds from 4 textures
  4302. [03.19] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\fxdirtmound01lod.dds from 4 textures
  4303. [03.19] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\frozenmarshgrass01lod.dds from 4 textures
  4304. [03.19] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\platedrooflod.dds from 64 textures
  4305. [03.19] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\largeimperialtentlod.dds from 1 textures
  4306. [03.19] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\impwall01lod.dds from 1 textures
  4307. [03.19] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\impwall06lod.dds from 1 textures
  4308. [03.20] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\caverocks01lod.dds from 4 textures
  4309. [03.20] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\mehrunesstatue01lod.dds from 1 textures
  4310. [03.21] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\mountainslablod.dds from 9 textures
  4311. [03.22] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\nordictempleext_lod.dds from 10 textures
  4312. [03.22] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\road01lod.dds from 4 textures
  4313. [03.23] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\road01fallforest01lod.dds from 4 textures
  4314. [03.24] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\rubblepilelod.dds from 8 textures
  4315. [03.24] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\shrineofboethiahlod.dds from 1 textures
  4316. [03.25] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\skyhavenfloor01lod.dds from 1 textures
  4317. [03.25] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\skyhaventemplelod01.dds from 36 textures
  4318. [03.25] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\smelter01lod.dds from 1 textures
  4319. [03.26] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\statueofmeridia01lod.dds from 1 textures
  4320. [03.26] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\snowrocks01lod.dds from 4 textures
  4321. [03.29] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\treepineforestbarkcomplod.dds from 2 textures
  4322. [03.29] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\tundra01lod.dds from 4 textures
  4323. [03.29] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\volcanictundradirt02lod.dds from 4 textures
  4324. [03.30] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\treepineforestcut01lod.dds from 1 textures
  4325. [03.30] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\impfloormuddy01lod.dds from 1 textures
  4326. [03.30] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\largenordtent01lod.dds from 1 textures
  4327. [03.30] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\magestatuelod.dds from 1 textures
  4328. [03.32] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\skyhaventempleextlod.dds from 10 textures
  4329. [03.32] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\skyhavendetails01lod.dds from 1 textures
  4330. [03.35] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\snow02lod.dds from 4 textures
  4331. [03.36] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\statuetalos01lod.dds from 1 textures
  4332. [03.38] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\stockadeplanks01lod.dds from 1 textures
  4333. [03.38] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\whwoodbaseinterior01lod.dds from 1 textures
  4334. [03.38] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\volcanictundrarocks01lod.dds from 4 textures
  4335. [03.39] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\riftenstonewall02lod.dds from 1 textures
  4336. [03.44] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\impwood01lod.dds from 1 textures
  4337. [03.52] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\wrwoodbeamint01lod.dds from 2 textures
  4338. [03.52] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\wrdragontile01lod.dds from 4 textures
  4339. [03.52] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\wrslate02lod.dds from 1 textures
  4340. [03.52] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\leatherhide01lod.dds from 1 textures
  4341. [03.52] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\wrcitywall01lod.dds from 4 textures
  4342. [03.52] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\wrplasterint01.dds from 2 textures
  4343. [03.52] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\dlc01\lod\dlc01castlefortlod.dds from 4 textures
  4344. [03.52] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\dlc01\lod\dlc01soulcairndirt01lod.dds from 4 textures
  4345. [03.52] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\dlc01\lod\dlc01soulcairnrock01lod.dds from 4 textures
  4346. [03.52] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\wrtrims01lod.dds from 1 textures
  4347. [03.52] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\castlekitlod.dds from 4 textures
  4348. [03.52] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\sintfloor01lod.dds from 2 textures
  4349. [03.52] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\sstonefloor01lod.dds from 4 textures
  4350. [03.53] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\sstonewall03lod.dds from 4 textures
  4351. [03.53] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\swoodbeam01lod.dds from 2 textures
  4352. [03.53] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\dlc02\lod\bookwall01lod.dds from 1 textures
  4353. [03.53] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\dlc02\lod\lightmattwall02lod.dds from 8 textures
  4354. [03.54] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\road01fallforest01lod.dds from 4 textures
  4355. [03.56] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\shipwoodfloor01lod.dds from 4 textures
  4356. [03.56] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\riftenstonedetail01lod.dds from 1 textures
  4357. [03.56] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\statuedibellalod.dds from 1 textures
  4358. [03.56] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\riftenbrickinset01lod.dds from 4 textures
  4359. [03.57] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\tundradriftwoodbark01lod.dds from 8 textures
  4360. [03.57] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\shiproof01lod.dds from 1 textures
  4361. [03.58] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\road01reach01lod.dds from 4 textures
  4362. [04.01] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\dlc02\lod\dlc2lodbasaltside.dds from 2 textures
  4363. [04.01] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\wrwoodlattice01lod.dds from 1 textures
  4364. [04.01] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\wrstonebase02lod.dds from 1 textures
  4365. [04.05] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\volcanictundragravel01lod.dds from 4 textures
  4366. [04.05] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\tundrarocks01lod.dds from 4 textures
  4367. [04.06] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\stonefloor01lod.dds from 1 textures
  4368. [04.07] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\wrwoodfloorint01lod.dds from 2 textures
  4369. [04.07] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\shrineofazuralod.dds from 1 textures
  4370. [04.07] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\sintwalltop01lod.dds from 4 textures
  4371. [04.08] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\dlc01\lod\seruinsmarble01_4x4lod.dds from 16 textures
  4372. [04.09] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\farmwindowinterior01lod.dds from 1 textures
  4373. [04.09] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\wovenfence01lod.dds from 3 textures
  4374. [04.16] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\dlc01\lod\dlc01soulcairndirt02lod.dds from 4 textures
  4375. [04.17] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\wrtemplefloor01lod.dds from 4 textures
  4376. [04.17] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\dlc01\lod\dlc01icelakesurfacelod.dds from 1 textures
  4377. [04.17] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\wrdragontileblack01lod.dds from 4 textures
  4378. [04.17] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\coastbeach01lod.dds from 4 textures
  4379. [04.17] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\wrstoneblocks01lod.dds from 1 textures
  4380. [04.17] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\road01snow01lod.dds from 4 textures
  4381. [04.18] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\sstonestep01lod.dds from 4 textures
  4382. [04.18] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\ssteps01lod.dds from 2 textures
  4383. [04.18] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\sdragontile01lod.dds from 4 textures
  4384. [04.18] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\wrroofslate01lod.dds from 16 textures
  4385. [04.18] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\wrdragoncarvings01lod.dds from 1 textures
  4386. [04.18] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\wrwoodplanks01lod.dds from 4 textures
  4387. [04.18] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\smetaldet01lod.dds from 2 textures
  4388. [04.18] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\dlc02\lod\darkmatwall01lod.dds from 4 textures
  4389. [04.18] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\dlc02\lod\treepineforestbarkcompashlod.dds from 2 textures
  4390. [04.18] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\scastlecol01lod.dds from 1 textures
  4391. [04.19] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\reachgrass01lod.dds from 4 textures
  4392. [04.19] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\dlc01\lod\dlc01frozenlakelod.dds from 1 textures
  4393. [04.19] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\road01reach01lod.dds from 4 textures
  4394. [04.21] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\wrtrellisvines01lod.dds from 1 textures
  4395. [04.21] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\wrroofint01lod.dds from 1 textures
  4396. [04.21] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\dlc01\lod\dfloor01lod.dds from 4 textures
  4397. [04.22] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\falmerhutlod.dds from 1 textures
  4398. [04.23] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\dlc01\lod\dlc01soulcairndirt05lod.dds from 4 textures
  4399. [04.24] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\sstonebase01lod.dds from 4 textures
  4400. [04.26] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\dlc01\lod\icewall01lod.dds from 2 textures
  4401. [04.26] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\dlc02\lod\volcanic_ash_03lod.dds from 4 textures
  4402. [04.26] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\sstonestep01lod.dds from 2 textures
  4403. [04.27] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\wrwoodbeam01lod.dds from 2 textures
  4404. [04.29] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\dlc01\lod\seruinswall01_1x2lod.dds from 2 textures
  4405. [04.30] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\strims01lod.dds from 4 textures
  4406. [04.34] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\dlc01\lod\dlc01soulcairnlod.dds from 16 textures
  4407. [04.34] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\dlc02\lod\darkmatwall02lod.dds from 8 textures
  4408. [04.34] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\smallnordtentlod.dds from 1 textures
  4409. [04.34] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\sfloorhouse01lod.dds from 4 textures
  4410. [04.35] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\dlc01\lod\statueofauriellod.dds from 1 textures
  4411. [04.36] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\sstonewalllod.dds from 4 textures
  4412. [04.38] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\strims02lod.dds from 4 textures
  4413. [04.38] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\road01lod.dds from 4 textures
  4414. [06.05] Removing temporary files
  4415. [06.05] TexGen completed successfully
  4416. [06.05] Computer says "Exit TexGen, check log or restart?"
  4417.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement