Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- TexGen 3.0 x64 - Skyrim Special Edition (SSE) (D52BB5D8) starting session 2020-12-20 20.21.48
- The Source Code Form of this program is subject to the terms of the Mozilla Public License, v. 2.0
- If a copy of the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
- The Source Code Form is available at https://github.com/TES5Edit/TES5Edit
- Using Skyrim Special Edition Data Path: C:\program files (x86)\steam\steamapps\common\Skyrim Special Edition\Data\
- Using Scripts Path: C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\
- Using Temp Path: C:\Users\Juha\AppData\Local\Temp\TexGen_SSE\
- Using Output Path: C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\
- Using ini: C:\Users\Juha\Documents\My Games\Skyrim Special Edition\Skyrim.ini
- Using save path: C:\Users\Juha\Documents\My Games\Skyrim Special Edition\Saves\
- Using Creation Club Content list: C:\program files (x86)\steam\steamapps\common\Skyrim Special Edition\Skyrim.ccc
- Using plugin list: C:\Users\Juha\AppData\Local\Skyrim Special Edition\Plugins.txt
- Using settings file: C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\TexGen.ini
- Using language: English
- Using general string encoding: 1252 (ANSI - Latin I)
- Using translatable string encoding: 1252 (ANSI - Latin I)
- Using VMAD string encoding: 65001 (UTF-8)
- Loading active plugin list: C:\Users\Juha\AppData\Local\Skyrim Special Edition\Plugins.txt
- [00.00] Background Loader: starting...
- [00.00] Background Loader: [Skyrim - Misc.bsa] Loading Resources.
- [00.00] Background Loader: [Skyrim - Shaders.bsa] Loading Resources.
- [00.00] Background Loader: [Skyrim - Interface.bsa] Loading Resources.
- [00.00] Background Loader: [Skyrim - Animations.bsa] Loading Resources.
- [00.00] Background Loader: [Skyrim - Meshes0.bsa] Loading Resources.
- [00.00] Background Loader: [Skyrim - Meshes1.bsa] Loading Resources.
- [00.00] Background Loader: [Skyrim - Sounds.bsa] Loading Resources.
- [00.00] Background Loader: [Skyrim - Voices_en0.bsa] Loading Resources.
- [00.00] Background Loader: [Skyrim - Textures0.bsa] Loading Resources.
- [00.00] Background Loader: [Skyrim - Textures1.bsa] Loading Resources.
- [00.00] Background Loader: [Skyrim - Textures2.bsa] Loading Resources.
- [00.00] Background Loader: [Skyrim - Textures3.bsa] Loading Resources.
- [00.00] Background Loader: [Skyrim - Textures4.bsa] Loading Resources.
- [00.00] Background Loader: [Skyrim - Textures5.bsa] Loading Resources.
- [00.00] Background Loader: [Skyrim - Textures6.bsa] Loading Resources.
- [00.00] Background Loader: [Skyrim - Textures7.bsa] Loading Resources.
- [00.00] Background Loader: [Skyrim - Textures8.bsa] Loading Resources.
- [00.00] Background Loader: [Skyrim - Patch.bsa] Loading Resources.
- [00.00] Background Loader: [Skyrim Immersive Creatures Special Edition.bsa] Loading Resources.
- [00.00] Background Loader: [Unofficial Skyrim Special Edition Patch - Textures.bsa] Loading Resources.
- [00.00] Background Loader: [Unofficial Skyrim Special Edition Patch.bsa] Loading Resources.
- [00.00] Background Loader: [AHZmoreHUDInventory.bsa] Loading Resources.
- [00.00] Background Loader: [Lanterns Of Skyrim II - Textures.bsa] Loading Resources.
- [00.00] Background Loader: [Lanterns OF Skyrim II.bsa] Loading Resources.
- [00.00] Background Loader: [RASS - Visual Effects - Textures.bsa] Loading Resources.
- [00.00] Background Loader: [RASS - Visual Effects.bsa] Loading Resources.
- [00.00] Background Loader: [SkyUI_SE.bsa] Loading Resources.
- [00.00] Background Loader: [TerrainLodRedone.bsa] Loading Resources.
- [00.00] Background Loader: [Audio Overhaul Skyrim.bsa] Loading Resources.
- [00.00] Background Loader: [Obsidian Weathers.bsa] Loading Resources.
- [00.00] Background Loader: [RaceMenu.bsa] Loading Resources.
- [00.00] Background Loader: [Cutting Room Floor - Textures.bsa] Loading Resources.
- [00.00] Background Loader: [Cutting Room Floor.bsa] Loading Resources.
- [00.00] Background Loader: [Hothtrooper44_ArmorCompilation.bsa] Loading Resources.
- [00.00] Background Loader: [Guard Dialogue Overhaul.bsa] Loading Resources.
- [00.00] Background Loader: [dD - Enhanced Blood Main.bsa] Loading Resources.
- [00.00] Background Loader: [PC Head Tracking - MCM.bsa] Loading Resources.
- [00.00] Background Loader: [PC Head Tracking - Patch.bsa] Loading Resources.
- [00.00] Background Loader: [AHZmoreHUD.bsa] Loading Resources.
- [00.00] Background Loader: [iHUD.bsa] Loading Resources.
- [00.00] Background Loader: [OblivionLikeLS - Textures.bsa] Loading Resources.
- [00.00] Background Loader: [OblivionLikeLS.bsa] Loading Resources.
- [00.00] Background Loader: [Skysan_Icicle.bsa] Loading Resources.
- [00.00] Background Loader: [Andromeda - Unique Standing Stones of Skyrim - Textures.bsa] Loading Resources.
- [00.00] Background Loader: [Andromeda - Unique Standing Stones of Skyrim.bsa] Loading Resources.
- [00.00] Background Loader: [DrSMeadKegPack - Textures.bsa] Loading Resources.
- [00.00] Background Loader: [DrSMeadKegPack.bsa] Loading Resources.
- [00.00] Background Loader: [aMidianBorn_Book of Silence.bsa] Loading Resources.
- [00.00] Background Loader: [VioLens SE.bsa] Loading Resources.
- [00.00] Background Loader: [DeadlySpellImpacts - Textures.bsa] Loading Resources.
- [00.00] Background Loader: [Hothtrooper44_Armor_Ecksstra.bsa] Loading Resources.
- [00.00] Background Loader: [DustEffectsSSE.bsa] Loading Resources.
- [00.00] Background Loader: [Ultimate Dodge Mod.bsa] Loading Resources.
- [00.00] Background Loader: [Footprints.bsa] Loading Resources.
- [00.00] Background Loader: [Apophysis_DPM_SE - Textures.bsa] Loading Resources.
- [00.00] Background Loader: [Apophysis_DPM_SE.bsa] Loading Resources.
- [00.00] Background Loader: [HD Lods SSE.bsa] Loading Resources.
- [00.00] Background Loader: [UnreadBooksGlow.bsa] Loading Resources.
- [00.00] Background Loader: [VanillaOptimized.bsa] Loading Resources.
- [00.00] Background Loader: [Inigo.bsa] Loading Resources.
- [00.00] Background Loader: [Immersive Patrols II.bsa] Loading Resources.
- [00.00] Background Loader: [Apocalypse - Magic of Skyrim - Textures.bsa] Loading Resources.
- [00.00] Background Loader: [Apocalypse - Magic of Skyrim.bsa] Loading Resources.
- [00.00] Background Loader: [FireBurns - Textures.bsa] Loading Resources.
- [00.00] Background Loader: [FireBurns.bsa] Loading Resources.
- [00.00] Background Loader: [Granite Maul SE - Johnskyrim.bsa] Loading Resources.
- [00.00] Background Loader: [Ordinator - Perks of Skyrim - Textures.bsa] Loading Resources.
- [00.00] Background Loader: [Ordinator - Perks of Skyrim.bsa] Loading Resources.
- [00.00] Background Loader: [Apocalypse - Ordinator Compatibility Patch.bsa] Loading Resources.
- [00.00] Background Loader: [Alternate Start - Live Another Life - Textures.bsa] Loading Resources.
- [00.00] Background Loader: [Alternate Start - Live Another Life.bsa] Loading Resources.
- [00.00] Background Loader: [Modern Brawl Bug Fix.bsa] Loading Resources.
- [00.00] Background Loader: [C:\program files (x86)\steam\steamapps\common\Skyrim Special Edition\Data\] Setting Resource Path.
- [00.00] Background Loader: [Skyrim.esm] File loaded (CRC32:AF75991D)
- [00.02] Background Loader: [Skyrim.esm] Warning: File contains duplicated top level group: GRUP Top "HAZD"
- [00.02] Background Loader: [SkyrimSE.exe] File loaded (CRC32:5710CC4A)
- [00.02] Background Loader: [Update.esm] File loaded (CRC32:17AB5E20)
- [00.02] Background Loader: [Dawnguard.esm] File loaded (CRC32:CC81E5D8)
- [00.03] Background Loader: [HearthFires.esm] File loaded (CRC32:BAD9393A)
- [00.03] Background Loader: [Dragonborn.esm] File loaded (CRC32:0EB10E82)
- [00.03] Background Loader: [Unofficial Skyrim Special Edition Patch.esp] File loaded (CRC32:CC95AE25)
- [00.03] Background Loader: [Skyrim Project Optimization - Full Version.esm] File loaded (CRC32:4308EA0A)
- [00.03] Background Loader: [FISS.esp] File loaded (CRC32:2406815F)
- [00.03] Background Loader: [AHZmoreHUDInventory.esl] File loaded (CRC32:0C01D98A)
- [00.04] Background Loader: [Landscape and Water Fixes.esp] File loaded (CRC32:3F07E4FC)
- [00.04] Background Loader: [Lanterns Of Skyrim II.esm] File loaded (CRC32:A3E4DDC5)
- [00.04] Background Loader: [BoltsMuzzle.esl] File loaded (CRC32:FAF87570)
- [00.04] Background Loader: [___BlockAngleFix.esl] File loaded (CRC32:27029744)
- [00.04] Background Loader: [RASS - Visual Effects.esl] File loaded (CRC32:C7FE862E)
- [00.04] Background Loader: [Unique Flowers & Plants.esm] File loaded (CRC32:87C43842)
- [00.04] Background Loader: [SkyUI_SE.esp] File loaded (CRC32:79ACE179)
- [00.04] Background Loader: [TerrainLodRedone.esp] File loaded (CRC32:BA5A8E5A)
- [00.04] Background Loader: [Audio Overhaul Skyrim.esp] File loaded (CRC32:6F8EF0E9)
- [00.04] Background Loader: [Obsidian Weathers.esp] File loaded (CRC32:3311AB64)
- [00.04] Background Loader: [SMIM-SE-Merged-All.esp] File loaded (CRC32:35C26177)
- [00.04] Background Loader: [Mortal Enemies - 2.0 Test Version.esp] File loaded (CRC32:297DEDC1)
- [00.04] Background Loader: [RaceMenu.esp] File loaded (CRC32:7A89300E)
- [00.04] Background Loader: [RaceMenuPlugin.esp] File loaded (CRC32:8FF336FE)
- [00.04] Background Loader: [Kat's Smelt everything Special Edition.esp] File loaded (CRC32:806D8C9E)
- [00.04] Background Loader: [Enhanced Landscapes.esp] File loaded (CRC32:9B2A145A)
- [00.04] Background Loader: [RelightingSkyrim_SSE.esp] File loaded (CRC32:00D5D66F)
- [00.04] Background Loader: [Shadows.esp] File loaded (CRC32:102ED7FC)
- [00.04] Background Loader: [Landscape Fixes For Grass Mods.esp] File loaded (CRC32:AC6FA805)
- [00.04] Background Loader: [S3DTrees NextGenerationForests.esp] File loaded (CRC32:38829683)
- [00.04] Background Loader: [Cutting Room Floor.esp] File loaded (CRC32:E71FE395)
- [00.04] Background Loader: [Skyrim Immersive Creatures Special Edition.esp] File loaded (CRC32:01764C6F)
- [00.04] Background Loader: [Verdant - A Skyrim Grass Plugin.esp] File loaded (CRC32:20868D8F)
- [00.04] Background Loader: [Treeswinedave.esp] File loaded (CRC32:49DCDBF3)
- [00.04] Background Loader: [Skyrim 3D Trees and Plants Fixes.esp] File loaded (CRC32:62CEEDF2)
- [00.04] Background Loader: [Hothtrooper44_ArmorCompilation.esp] File loaded (CRC32:7E157FAA)
- [00.04] Background Loader: [Guard Dialogue Overhaul.esp] File loaded (CRC32:82FE6344)
- [00.04] Background Loader: [Water for ENB.esp] File loaded (CRC32:527C3299)
- [00.04] Background Loader: [Guards_Armor_Replacer.esp] File loaded (CRC32:876D9DF2)
- [00.04] Background Loader: [dD - Enhanced Blood Main.esp] File loaded (CRC32:70E9C0E7)
- [00.04] Background Loader: [AOS_EBT Patch.esp] File loaded (CRC32:14A8D5D4)
- [00.04] Background Loader: [Audio Overhaul Skyrim - Obsidian Weathers Patch.esp] File loaded (CRC32:09E2321C)
- [00.04] Background Loader: [PC Head Tracking - MCM.esp] File loaded (CRC32:625FE839)
- [00.04] Background Loader: [PC Head Tracking - Patch.esp] File loaded (CRC32:FE3693BE)
- [00.04] Background Loader: [LessIntrusiveHUD.esp] File loaded (CRC32:F5092FD9)
- [00.04] Background Loader: [AHZmoreHUD.esp] File loaded (CRC32:7828FF88)
- [00.04] Background Loader: [iHUD.esp] File loaded (CRC32:1E61AA3D)
- [00.04] Background Loader: [OblivionLikeLS.esp] File loaded (CRC32:1A042F72)
- [00.04] Background Loader: [dD-Short Script Range.esp] File loaded (CRC32:5A291AA0)
- [00.04] Background Loader: [EBT - IC PATCH.esp] File loaded (CRC32:3CB93EBB)
- [00.04] Background Loader: [Skysan_Icicle.esp] File loaded (CRC32:26B6D82E)
- [00.04] Background Loader: [JS Barenziah SE - Johnskyrim.esp] File loaded (CRC32:2FFBC1F5)
- [00.04] Background Loader: [BarenziahQuestMarkers_Droppable.esp] File loaded (CRC32:C63E8C7C)
- [00.04] Background Loader: [BlendedRoads.esp] File loaded (CRC32:38FF2A83)
- [00.04] Background Loader: [Andromeda - Unique Standing Stones of Skyrim.esp] File loaded (CRC32:039C4DA3)
- [00.04] Background Loader: [QuickLight.esp] File loaded (CRC32:013A1E6C)
- [00.04] Background Loader: [RelightingShadows.esp] File loaded (CRC32:9996D7C5)
- [00.04] Background Loader: [Landscape and Water Fixes - Patch - Relighting Skyrim.esp] File loaded (CRC32:C311C727)
- [00.04] Background Loader: [DrSMeadKegPack.esp] File loaded (CRC32:5D2452C2)
- [00.04] Background Loader: [aMidianBorn_Book of Silence.esp] File loaded (CRC32:53EC6407)
- [00.04] Background Loader: [VioLens SE.esp] File loaded (CRC32:010AA504)
- [00.04] Background Loader: [DeadlySpellImpacts.esp] File loaded (CRC32:72B9103C)
- [00.04] Background Loader: [DeadlySpellImpacts Transparency Fix.esp] File loaded (CRC32:1265BBDA)
- [00.04] Background Loader: [SkyTweak.esp] File loaded (CRC32:39554BB6)
- [00.04] Background Loader: [Realistic AI Detection 2 SE Lite.esp] File loaded (CRC32:E90F5238)
- [00.04] Background Loader: [SekiroShinobiTools.esp] File loaded (CRC32:9D9EAE8D)
- [00.04] Background Loader: [SekiroShinobiToolsEnemies.esp] File loaded (CRC32:D875FAB6)
- [00.04] Background Loader: [Hothtrooper44_Armor_Ecksstra.esp] File loaded (CRC32:72F2E27D)
- [00.04] Background Loader: [CL NettlebaneOrg.esp] File loaded (CRC32:0E1FBF62)
- [00.04] Background Loader: [DustEffectsSSE.esp] File loaded (CRC32:07CE051C)
- [00.04] Background Loader: [MBO.esp] File loaded (CRC32:F51199A7)
- [00.04] Background Loader: [3SwingAttacks.esp] File loaded (CRC32:AAE7312F)
- [00.04] Background Loader: [Visible Favorited Gear.esp] File loaded (CRC32:1CBA8AEC)
- [00.04] Background Loader: [XPMSE.esp] File loaded (CRC32:776BAB77)
- [00.04] Background Loader: [Ultimate Dodge Mod.esp] File loaded (CRC32:B9BEC17C)
- [00.04] Background Loader: [HitStop.esp] File loaded (CRC32:9071AB35)
- [00.04] Background Loader: [VigorEnhancedCombat.esp] File loaded (CRC32:95581F40)
- [00.04] Background Loader: [UltimateCombat.esp] File loaded (CRC32:547BBCED)
- [00.04] Background Loader: [UltimateDragons.esp] File loaded (CRC32:DD13766B)
- [00.04] Background Loader: [UltimateCombatSekiro.esp] File loaded (CRC32:123A5764)
- [00.04] Background Loader: [PotionAnimatedfx.esp] File loaded (CRC32:D3B59426)
- [00.04] Background Loader: [Dirt and Blood - Dynamic Visuals.esp] File loaded (CRC32:067D4D01)
- [00.04] Background Loader: [KS Hairdo's.esp] File loaded (CRC32:BE4E9376)
- [00.04] Background Loader: [CBBE.esp] File loaded (CRC32:D600DFE6)
- [00.04] Background Loader: [12FemaleBrows.esp] File loaded (CRC32:D9E4E75B)
- [00.04] Background Loader: [Qw_DeadlySpellImpacts_AOS Patch.esp] File loaded (CRC32:EF47B435)
- [00.04] Background Loader: [Qw_RelightingSkyrim_CRF Patch.esp] File loaded (CRC32:FE55019B)
- [00.04] Background Loader: [TUDM - VioLens Patch.esp] File loaded (CRC32:AA7687B0)
- [00.04] Background Loader: [SmoothCam.esp] File loaded (CRC32:EEF1C259)
- [00.04] Background Loader: [Chapter II - Soundtrack mod by Dreyma Music.esp] File loaded (CRC32:502CC700)
- [00.04] Background Loader: [zzArmormashups.esp] File loaded (CRC32:9DB05950)
- [00.04] Background Loader: [Marvelous Attire - Tawenja Armor.esp] File loaded (CRC32:327402A1)
- [00.04] Background Loader: [Footprints.esp] File loaded (CRC32:6D8A2EB9)
- [00.04] Background Loader: [Footprints Transparency Fix.esp] File loaded (CRC32:27307EBB)
- [00.04] Background Loader: [Apophysis_DPM_SE.esp] File loaded (CRC32:26C2F613)
- [00.04] Background Loader: [HD Lods SSE.esp] File loaded (CRC32:8CC253C3)
- [00.04] Background Loader: [Insignificant Object Remover.esp] File loaded (CRC32:DFA5E58C)
- [00.04] Background Loader: [EVGConditionalIdles.esp] File loaded (CRC32:67365000)
- [00.04] Background Loader: [FNIS.esp] File loaded (CRC32:8699147D)
- [00.04] Background Loader: [DSer360MovementBehavior.esp] File loaded (CRC32:5F30CB01)
- [00.04] Background Loader: [Nemesis PCEA.esp] File loaded (CRC32:9FB31AA7)
- [00.04] Background Loader: Error: unknown record type a re
- [00.04] Background Loader: [Nemesis PCEA.esp] Error: File contains invalid top level record: [a re:00000000]
- [00.04] Background Loader: [NoRadialBlur.esp] File loaded (CRC32:65000CF4)
- [00.04] Background Loader: [UnreadBooksGlow.esp] File loaded (CRC32:AFF31BB4)
- [00.04] Background Loader: [The Wizard Warrior.esp] File loaded (CRC32:D06002E6)
- [00.04] Background Loader: [The Wizard Warrior - Visual Animated Enchants - Patch.esp] File loaded (CRC32:161EE48D)
- [00.04] Background Loader: [VanillaOptimized.esp] File loaded (CRC32:2CC28C86)
- [00.04] Background Loader: [BetterTelekinesis.esp] File loaded (CRC32:8B161262)
- [00.04] Background Loader: [Frost Meshes Patch.esp] File loaded (CRC32:8AFDAF79)
- [00.04] Background Loader: [AK Northern Star Retreat MB.esp] File loaded (CRC32:4382E016)
- [00.04] Background Loader: [Skyrim Better Roads and Bridges - All In One - Merged.esp] File loaded (CRC32:134661E9)
- [00.04] Background Loader: [Sepolcri.esp] File loaded (CRC32:807E85F8)
- [00.04] Background Loader: [Inigo.esp] File loaded (CRC32:ABB82A45)
- [00.04] Background Loader: [JK's Arcadia's Cauldron.esp] File loaded (CRC32:3E0022EB)
- [00.04] Background Loader: [EmbersHD.esp] File loaded (CRC32:ACC4A369)
- [00.04] Background Loader: [Immersive Patrols II.esp] File loaded (CRC32:50E1095B)
- [00.04] Background Loader: [loftattic.esp] File loaded (CRC32:DB60B48B)
- [00.04] Background Loader: [LoS II - CRF patch.esp] File loaded (CRC32:87E15CD6)
- [00.04] Background Loader: [Qw_S3DTrees_CRF Patch.esp] File loaded (CRC32:C9F9FAD2)
- [00.04] Background Loader: [blubbos_trees_outside_of_whiterun.esp] File loaded (CRC32:B2A004F6)
- [00.04] Background Loader: [LoS II - SMIM patch.esp] File loaded (CRC32:C15EEB6C)
- [00.04] Background Loader: [Sepolcri - Cutting Room Floor patch.esp] File loaded (CRC32:6B59952F)
- [00.04] Background Loader: [Apocalypse - Magic of Skyrim.esp] File loaded (CRC32:266B3B3B)
- [00.04] Background Loader: [JK's Belethor's General Goods.esp] File loaded (CRC32:BFDFDD2D)
- [00.04] Background Loader: [VisualAnimatedEnchants.esp] File loaded (CRC32:57DEDFA0)
- [00.04] Background Loader: [FireBurns.esp] File loaded (CRC32:2A8CCB4B)
- [00.04] Background Loader: [TrissArmorRetextured.esp] File loaded (CRC32:31DE738D)
- [00.04] Background Loader: [Granite Maul SE - Johnskyrim.esp] File loaded (CRC32:D48DE7FC)
- [00.04] Background Loader: [MorrowindGlassArmour.esp] File loaded (CRC32:15102886)
- [00.04] Background Loader: [blubbos_trees_in_whiterun.esp] File loaded (CRC32:CA1560D2)
- [00.04] Background Loader: [Blubbos_trees_in_whiterun_more_trees_jk.esp] File loaded (CRC32:609423FF)
- [00.04] Background Loader: [Ordinator - Perks of Skyrim.esp] File loaded (CRC32:10D3E1CC)
- [00.04] Background Loader: [Apocalypse - Ordinator Compatibility Patch.esp] File loaded (CRC32:6DE67722)
- [00.04] Background Loader: [Qw_Ordinator_AOS Patch.esp] File loaded (CRC32:40CE7705)
- [00.04] Background Loader: [Alternate Start - Live Another Life.esp] File loaded (CRC32:3768B069)
- [00.04] Background Loader: [ELE_SSE.esp] File loaded (CRC32:92A4011D)
- [00.04] Background Loader: [ENBLight Patch.esp] File loaded (CRC32:7BCBF183)
- [00.04] Background Loader: [Qw_ELE_CRF Patch.esp] File loaded (CRC32:9498211B)
- [00.04] Background Loader: [ENB Light.esp] File loaded (CRC32:88DA65A7)
- [00.04] Background Loader: [Modern Brawl Bug Fix.esp] File loaded (CRC32:FFE4182B)
- [00.04] Background Loader: finished
- [00.00] <Debug: Loading C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Mesh_LookUp.txt>
- [00.00] <Debug: Loading C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Mesh_Replace.txt>
- [00.00] <Debug: Loading C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Texture_Replace.txt>
- [00.00] <Debug: Loading C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Texture_Sets.txt>
- [00.00] <Debug: Loading C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Textures_Simplify.txt>
- [00.00] <Debug: Loading C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Mod_Default_LOD.txt>
- [00.00] <Debug: Loading C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Mod_World_Ignore.txt>
- [00.00] <Debug: Loading C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_mesh_crc32.txt>
- [00.00] <Debug: Loading C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Missing_Meshes.txt>
- [00.00] <Debug: Processing meshes\effects\fxchickenfeeding.nif Skyrim.esm FXChickenFeeding [STAT:000FD920]>
- [00.00] <Debug: Processing meshes\clutter\deadanimals\_testdeadgoat01.nif Skyrim.esm _testDeadGoat01 [STAT:000F5E0B]>
- [00.00] <Debug: Processing meshes\dungeons\nordic\chambers\wordwallhighhrothgarfixed.nif Skyrim.esm WordWallHighHrothgarFixed [STAT:001007E6]>
- [00.00] <Debug: Processing meshes\clutter\silver\silverplatter01idle.nif Skyrim.esm SilverPlatter01Idle [STAT:000F5837]>
- [00.00] <Debug: Processing meshes\effects\testlightingspheres.nif Skyrim.esm TestLightingSpheres [STAT:000F3A86]>
- [00.00] <Debug: Processing meshes\mps\mpssmokeburningvol.nif Skyrim.esm MPSSmokeBurningVol [STAT:000CD4FF]>
- [00.00] <Debug: Processing meshes\effects\testteapot01.nif Skyrim.esm TestTeapot01 [STAT:000CC79E]>
- [00.00] <Debug: Processing meshes\architecture\solitude\sbluepalaceinner.nif Skyrim.esm SBluePalaceInner [STAT:00090E66]>
- [00.00] <Debug: Processing meshes\architecture\markarth\mrksigngeneralgoods.nif Skyrim.esm MrkSignGeneralGoods [STAT:000E9319]>
- [00.00] <Debug: Processing meshes\architecture\solitude\farms\sfarmhousewindmill.nif Skyrim.esm SFarmhouseWindMillDirtPath [STAT:000B70EF]>
- [00.00] <Debug: Processing meshes\architecture\solitude\farms\sfarmhousewindmill.nif Skyrim.esm SFarmhouseWindMillDirt02 [STAT:000A9EFC]>
- [00.00] <Debug: Processing meshes\clutter\chopping block\choppingblock02.nif Skyrim.esm ChoppingBlock02 [STAT:00075448]>
- [00.00] <Debug: Processing meshes\test\gianttest.nif Skyrim.esm GiantTest [STAT:000BB983]>
- [00.00] <Debug: Processing meshes\architecture\solitude\farms\sfarmhousewindmill.nif Skyrim.esm SFarmhouseWindMill [STAT:000B36DF]>
- [00.00] <Debug: Processing meshes\architecture\markarth\mrkkeepsteps01atemp.nif Skyrim.esm MrkKeepSteps01aTEMP [STAT:00025CE5]>
- [00.00] <Debug: Processing meshes\test\frozentest01.nif Skyrim.esm FrozenTest01 [STAT:00094183]>
- [00.00] <Debug: Processing meshes\architecture\whiterun\wrinteriors\wrdungeon\wrdunintcor32in.nif Skyrim.esm WRDunIntCor32in [STAT:000794EE]>
- [00.00] <Debug: Processing meshes\clutter\beehive01.nif Skyrim.esm BeeHive01 [STAT:0008AF3A]>
- [00.00] <Debug: Processing meshes\architecture\solitude\interiors\sninedivineshrine.nif Skyrim.esm SNineDivineShrine [STAT:00072178]>
- [00.00] <Debug: Processing meshes\clutter\books\testbook01highpoly.nif Skyrim.esm HighPolyBookTest01 [STAT:00076E8F]>
- [00.00] <Debug: Processing meshes\architecture\markarth\mrkhousingside02.nif Skyrim.esm MrkHousingSide02 [STAT:0006D2DD]>
- [00.00] <Debug: Processing meshes\architecture\markarth\mrkhousingside01.nif Skyrim.esm MrkHousingSide01 [STAT:0006D2DC]>
- [00.00] <Debug: Processing meshes\alphatest.nif Skyrim.esm AlphaTest [STAT:00058E92]>
- [00.00] <Debug: Processing meshes\effects\splashtextemp.nif Skyrim.esm splashTexTemp [STAT:0004C6D6]>
- [00.00] <Debug: Processing meshes\clutter\fireplace\fireplacewood01off.nif Skyrim.esm FireplaceWood01Off [STAT:00035F45]>
- [00.00] <Debug: Processing meshes\actors\frostbitespider\frostbitespiderstatic25.nif Skyrim.esm FrostbiteSpider25 [STAT:0003AFE4]>
- [00.00] <Debug: Processing meshes\actors\frostbitespider\frostbitespiderstatic.nif Skyrim.esm FrostbiteSpider100 [STAT:0003AFE2]>
- [00.00] <Debug: Processing meshes\architecture\farmhouse\farmwall01.nif Skyrim.esm FarmWall01 [STAT:0001C56E]>
- [00.00] <Debug: Processing meshes\architecture\farmhouse\farmwallentrance02.nif Skyrim.esm FarmWallEntrance02 [STAT:0001F21C]>
- [00.00] <Debug: Processing meshes\marker_radiation.nif Skyrim.esm RadiationMarker [STAT:00000033]>
- [00.00] <Debug: Processing meshes\marker_horse.nif Skyrim.esm HorseMarker [STAT:00000012]>
- [00.00] <Debug: Processing meshes\marker_temple.nif Skyrim.esm TempleMarker [STAT:00000006]>
- [00.00] <Debug: Processing meshes\marker_divine.nif Skyrim.esm DivineMarker [STAT:00000005]>
- [00.00] <Debug: Processing meshes\magic\fxfirepillar01.nif Skyrim.esm fireStormFXactivator [ACTI:000877F8]>
- [00.00] <Debug: Processing meshes\water\mrkwatersystemwarrens01.nif Skyrim.esm MarkarthLowerWater [ACTI:0007A5D8]>
- [00.00] <Debug: Processing meshes\actors\icewraith\icewraithhavokparts.nif Skyrim.esm IceWraithHavokParts [ACTI:0005E98D]>
- [00.00] <Debug: Processing meshes\architecture\whiterun\animated\wrdragondoor01\wrdragondoor01.nif Skyrim.esm WRDragonDoor01Test [ACTI:000252C9]>
- [00.00] <Debug: Processing meshes\effects\irkgnthandpipeexplosion.nif Skyrim.esm IrkgnthandPipeExplosion [MSTT:0010626F]>
- [00.00] <Debug: Processing meshes\effects\workingexamples\fxtesticemps.nif Skyrim.esm FXtestIceMPS [MSTT:000ED39D]>
- [00.00] <Debug: Processing meshes\magic\fxfirepillar01.nif Skyrim.esm FXFirePillar01 [MSTT:000877F3]>
- [00.00] <Debug: Processing meshes\clutter\stockade\stockadebarricade01.nif Skyrim.esm StockadeBarricade01DONOTUSE [MSTT:0003985D]>
- [00.00] <Debug: Processing meshes\effects\fxwaterfallthinsmall.nif Skyrim.esm FXWaterfallThinSmall0006 [MSTT:000A850D]>
- [00.00] <Debug: Processing meshes\magic\magspiderspitexample.nif Skyrim.esm MAGSpiderSpitExample [MSTT:000470C7]>
- [00.00] <Debug: Processing meshes\effects\workingexamples\fxlodexample.nif Skyrim.esm FXlodExample [MSTT:0002A48D]>
- [00.00] <Debug: Processing meshes\effects\fxfollowglows.nif Skyrim.esm FXFollowGlows [MSTT:0001CC76]>
- [00.00] <Debug: Processing meshes\actors\icewraith\icewraithalphatest.nif Skyrim.esm IceWraithAlphaTest [MSTT:0005B35E]>
- [00.00] <Debug: Processing meshes\magic\magdragonfire01test02.nif Skyrim.esm MAGdragonFire01test02 [MSTT:0005A0B3]>
- [00.00] <Debug: Processing meshes\clutter\woodfires\spitpotclosed02.nif Skyrim.esm SpitPotClosed02 "Pot" [CONT:00056AD4]>
- [00.00] <Debug: Processing meshes\clutter\sack01.nif Skyrim.esm TreasBag "Sack" [CONT:0000000E]>
- [00.00] <Debug: Processing meshes\dlc01\soulcairn\test\doortest.nif Dawnguard.esm doortest [STAT:02018EF6]>
- [00.00] <Debug: Processing meshes\dlc01\architecture\snowelfruins\testbossroom01.nif Dawnguard.esm TestBossRoom01 [STAT:020153BA]>
- [00.00] <Debug: Processing meshes\dlc01\dungeons\castle\exterior\casextmaintowermarker01.nif Dawnguard.esm CasExtMainTowerMarker01 [STAT:0200DD57]>
- [00.00] <Debug: Processing meshes\actors\dlc01\vampirebrute\vampirebrute.nif Dawnguard.esm TestVampireBrute [STAT:0200C1DD]>
- [00.00] <Debug: Processing meshes\dlc01\dungeons\darkfalmercaveg\caveglroomwall01_darkfalmer.nif Dawnguard.esm CaveGLRoomWall01_DarkFalmer [STAT:02002BF4]>
- [00.00] <Debug: Processing meshes\effects\testpuddle01.nif Dawnguard.esm testPuddle01 [STAT:020047E2]>
- [00.00] <Debug: Processing meshes\dlc01\effects\testdlcfxrapids.nif Dawnguard.esm testDLCFXRapids [MSTT:02006B33]>
- [00.00] <Debug: Processing meshes\dlc01\effects\testdlcfxrapidsfallsline01.nif Dawnguard.esm testDLCFXrapidsFallsLine01 [MSTT:02006B32]>
- [00.00] <Debug: Processing meshes\effects\testphosdrips01.nif Dawnguard.esm testPhosDrips01 [MSTT:020047E3]>
- [00.00] <Debug: Processing meshes\dlc02\architecture\thirsk Dragonborn.esm Thirsk [STAT:04026AC6]>
- [00.00] <Debug: Processing meshes\dlc02\testobjects\tempplatformgear.nif Dragonborn.esm DLC2dunFahlbtharzDweGearFloor [ACTI:0401AEB1]>
- [00.00] <Debug: Processing meshes\dlc02\dungeons\dwemer\animated\dwekagrumezgauntlet\dweptnwallhalfanim01.nif Dragonborn.esm DLC2DwePtnWallAnimHalf01 [ACTI:040251B2]>
- [00.00] <Debug: Processing meshes\dlc02\magic\dlc2summonapocryphatargetfx.nif Dragonborn.esm DLC2SummonApocryphaTargetFXActivator [ACTI:0403D3B9]>
- [00.00] <Debug: Processing meshes\dlc02\testobjects\testplatform01.nif Dragonborn.esm DLC2DBMiscBookAttachAct [ACTI:0401EA7A]>
- [00.00] <Debug: Loading C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Missing_Textures.txt>
- [00.00] <Debug: Processing textures\architecture\windhelm\WHicedecal01.dds Skyrim.esm WHViolaGiordano [STAT:000C0C2E]>
- [00.00] <Debug: Processing textures\architecture\windhelm\WHicedecal01.dds Skyrim.esm WHclancruelsea [STAT:000C0C2F]>
- [00.00] <Debug: Processing textures\architecture\windhelm\WHicedecal01.dds Skyrim.esm WHclancruelseaDestroyed [STAT:00101FE4]>
- [00.00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineFloor02NoCol [TREE:02016598]>
- [00.00] <Debug: Processing textures\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineFloor01NoCol1 [TREE:02016599]>
- [00.00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineFloor01 [TREE:0201659A]>
- [00.00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineCeiling01NoCol1 [TREE:0201659B]>
- [00.00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineWall01 [TREE:0201659C]>
- [00.00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineWall01NoCol [TREE:0201659D]>
- [00.00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineWall02 [TREE:0201659E]>
- [00.00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineWall02NoCol [TREE:0201659F]>
- [00.00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineWall03 [TREE:020165A0]>
- [00.00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineWall03NoCol [TREE:020165A1]>
- [00.00] <Debug: Processing textures\dlc02\architecture\thirsk\meadhall\DLC2ThirskBeam01_n .dds Dragonborn.esm DLC2ThirskMeadHallExterior010000 [STAT:04026AC5]>
- [00.00] <Debug: Loading C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Textures_Names.txt>
- [00.00] <Debug: Processing alt SkyrimSE.exe NullTextureSet [TXST:00000028]>
- [00.00] <Debug: Processing snow Skyrim.esm LandscapeSnow01 [TXST:00000891]>
- [00.00] <Debug: Processing snow Skyrim.esm LandscapeSnow02 [TXST:0006A1B0]>
- [00.00] <Debug: Processing snow Skyrim.esm LandscapeFrozenMarshIce01 [TXST:0007506D]>
- [00.00] <Debug: Processing marsh Skyrim.esm LandscapeGrassSnow01 [TXST:00000889]>
- [00.00] <Debug: Processing brown Skyrim.esm LandscapeDirt01 [TXST:00000C0E]>
- [00.00] <Debug: Processing brown Skyrim.esm LandscapeDirt02 [TXST:00000C0F]>
- [00.00] <Debug: Processing rocks Skyrim.esm LandscapeRiverbedEdge01 [TXST:0001301E]>
- [00.00] <Debug: Processing green Skyrim.esm LandscapeRiverBottom01 [TXST:00013183]>
- [00.00] <Debug: Processing mud Skyrim.esm LandscapeRiverMud01 [TXST:000132E8]>
- [00.00] <Debug: Processing yellow Skyrim.esm LandscapeFieldGrass01 [TXST:00013427]>
- [00.00] <Debug: Processing green Skyrim.esm LandscapeFieldGrass02 [TXST:00013429]>
- [00.00] <Debug: Processing green Skyrim.esm LandscapeFieldDirtGrass01 [TXST:000134B6]>
- [00.00] <Debug: Processing brown Skyrim.esm LandscapePineForest01 [TXST:000137C7]>
- [00.00] <Debug: Processing green Skyrim.esm LandscapePineForest02 [TXST:000137CB]>
- [00.00] <Debug: Processing green Skyrim.esm LandscapePineForest03 [TXST:00013875]>
- [00.00] <Debug: Processing snow Skyrim.esm LandscapeDirtSnowPath01 [TXST:0001B081]>
- [00.00] <Debug: Processing reach Skyrim.esm LandscapeReachMoss01 [TXST:0001CC3D]>
- [00.00] <Debug: Processing reach Skyrim.esm LandscapeReachMossyRocks01 [TXST:0001CC44]>
- [00.00] <Debug: Processing reach Skyrim.esm LandscapeReachGrass01 [TXST:0001CC46]>
- [00.00] <Debug: Processing brown Skyrim.esm LandscapeReachDirt01 [TXST:00021710]>
- [00.00] <Debug: Processing tundra Skyrim.esm LandscapeTundra01 [TXST:00024E2F]>
- [00.00] <Debug: Processing brown Skyrim.esm LandscapeCaveDirt01 [TXST:00025413]>
- [00.00] <Debug: Processing tundrarocks Skyrim.esm LandscapeTundraRocks01 [TXST:0002C6C5]>
- [00.00] <Debug: Processing yellow Skyrim.esm LandscapeTundra02 [TXST:000300E3]>
- [00.00] <Debug: Processing brown Skyrim.esm LandscapeWRDirt [TXST:000462D3]>
- [00.00] <Debug: Processing brown Skyrim.esm LandscapeMineFloorDirt01 [TXST:0004C0F9]>
- [00.00] <Debug: Processing fall Skyrim.esm LandscapeFallForestLeaves01 [TXST:00057DC6]>
- [00.00] <Debug: Processing fall Skyrim.esm LandscapeFallForestDirt01 [TXST:00057DCE]>
- [00.00] <Debug: Processing fall Skyrim.esm LandscapeFallForestRocks01 [TXST:00057DD0]>
- [00.00] <Debug: Processing reach Skyrim.esm TextureSetReachMoss [TXST:00056AD1]>
- [00.00] <Debug: Processing fall Skyrim.esm LandscapeFallForestGrass01 [TXST:00058605]>
- [00.00] <Debug: Processing coast Skyrim.esm LandscapeCoastBeach01 [TXST:0006B3CE]>
- [00.00] <Debug: Processing coast Skyrim.esm LandscapeCoastBeach02 [TXST:0006B3D0]>
- [00.00] <Debug: Processing coast Skyrim.esm LandscapeCoastBeachGrass01 [TXST:0006DD54]>
- [00.00] <Debug: Processing volcanic Skyrim.esm LandscapeVolcanicTundraDirt01 [TXST:0006EA7F]>
- [00.00] <Debug: Processing volcanictundrarocks Skyrim.esm LandscapeVolcanicTundraRocks01 [TXST:0006EA82]>
- [00.00] <Debug: Processing rocks Skyrim.esm LandscapeRocks01 [TXST:00000AE1]>
- [00.00] <Debug: Processing cobble Skyrim.esm LandscapeSnowCobble01 [TXST:0006A1AE]>
- [00.00] <Debug: Processing volcanic Skyrim.esm LandscapeVolcanicTundraDirt02 [TXST:0006EA87]>
- [00.00] <Debug: Processing sulfur Skyrim.esm LandscapeVolcanicTundraGravel01 [TXST:0006EA89]>
- [00.00] <Debug: Processing marsh Skyrim.esm LandscapeFrozenMarshGrass01 [TXST:00075066]>
- [00.00] <Debug: Processing marsh Skyrim.esm LandscapeFrozenMarshLichen01 [TXST:00075068]>
- [00.00] <Debug: Processing brown Skyrim.esm LandscapeFrozenMarshDirtSlopes01 [TXST:0007506F]>
- [00.00] <Debug: Processing volcanic Skyrim.esm LandscapeVolcanicTundraMineralPool01 [TXST:0008F999]>
- [00.00] <Debug: Processing yellow Skyrim.esm LandscapeWRFieldGrass01 [TXST:000A3C4F]>
- [00.00] <Debug: Processing brown Skyrim.esm LandscapeDirtPath01 [TXST:000B424B]>
- [00.00] <Debug: Processing riftenstonewall01 Skyrim.esm TextureSetRiftenStoneWall01 [TXST:000B8CBB]>
- [00.00] <Debug: Processing caverocks01 Skyrim.esm LandscapeCaveRocks [TXST:000F3DFB]>
- [00.00] <Debug: Processing snow Skyrim.esm TextureSetRoad01Snow01 [TXST:00100618]>
- [00.00] <Debug: Processing whoutwall Skyrim.esm WHStoneTexture01 [TXST:00101F4C]>
- [00.00] <Debug: Processing wrstoneblocks01 Skyrim.esm WRStone [TXST:001044CC]>
- [00.00] <Debug: Processing cavebasewall01 Skyrim.esm LandscapeCaveWalls01 [TXST:0010D131]>
- [00.00] <Debug: Processing ridgedstone06 Skyrim.esm TextureSetNorExtRubble [TXST:0010E9E4]>
- [00.00] <Debug: Processing scdirt1 Dawnguard.esm LandscapeDLC01SoulCairnDirt01 [TXST:02004BCB]>
- [00.00] <Debug: Processing scdirt2 Dawnguard.esm LandscapeDLC01SoulCairnDirt02 [TXST:02004BCD]>
- [00.00] <Debug: Processing scdirt2 Dawnguard.esm LandscapeDLC01SoulCairnDirt03 [TXST:02004BCF]>
- [00.00] <Debug: Processing scdirt5 Dawnguard.esm LandscapeDLC01SoulCairnDirt05 [TXST:02004BD3]>
- [00.00] <Debug: Processing scdirt5 Dawnguard.esm LandscapeDLC01SoulCairnPath01 [TXST:02004F96]>
- [00.00] <Debug: Processing scrock1 Dawnguard.esm LandscapeDLC01SoulCairnRock01 [TXST:0200CDE7]>
- [00.00] <Debug: Processing castlewallstone01 Dawnguard.esm DLC1CastleWallStone01 [TXST:0200D11C]>
- [00.00] <Debug: Processing castlewallstone05 Dawnguard.esm DLC1CastleWallStone05 [TXST:0200D120]>
- [00.00] <Debug: Processing bwallbasegray Dawnguard.esm SoulCairn_AltTexture01 [TXST:020041DF]>
- [00.00] <Debug: Processing reach Dragonborn.esm LandscapeVolcanicAshTundra04 [TXST:0401EECE]>
- [00.00] <Debug: Processing reach Dragonborn.esm LandscapeVolcanicAshTundra02 [TXST:0401BD1D]>
- [00.00] <Debug: Processing coast Dragonborn.esm LandscapeVolcanicAshTundra01 [TXST:0401BD1C]>
- [00.00] <Debug: Processing volcanicash Dragonborn.esm LandscapeVolcanicAshRocks01 [TXST:0401771C]>
- [00.00] <Debug: Processing volcanicash Dragonborn.esm LandscapeVolcanicAsh05 [TXST:04017EA5]>
- [00.00] <Debug: Processing volcanicash Dragonborn.esm LandscapeVolcanicAsh04 [TXST:0401771A]>
- [00.00] <Debug: Processing volcanicash Dragonborn.esm LandscapeVolcanicAsh03 [TXST:04016E07]>
- [00.00] <Debug: Processing volcanicash Dragonborn.esm LandscapeVolcanicAsh01 [TXST:04016E03]>
- [00.00] <Debug: Loading C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_XESPIgnore.txt>
- [00.00] <Debug: Processing dunCGOutsideClutterMarker Skyrim.esm dunCGOutsideClutterMarker [REFR:000C78EA] (places CW1MeleeCloseDefender [STAT:00030428] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 3,-21)>
- [00.00] <Debug: Loading C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_ErrorIgnore.txt>
- [00.00] <Debug: Player PlayerRef [PLYR:00000014]>
- [00.05] <Debug: Loading C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.ini>
- [00.05] <Debug: Loading C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Presets\DynDOLOD_SSE_TexGen_Default.ini>
- [00.00] Loading configuration files
- [00.00] C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_skyrimesm.txt
- [00.00] C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_alpha_skyrimesm.txt
- [00.00] C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_copy_skyrimesm.txt
- [00.00] C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_dawnguardesm.txt
- [00.00] C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_copy_dawnguardesm.txt
- [00.00] C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_dragonbornesm.txt
- [00.00] C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_alpha_blendedroadsesp.txt
- [00.00] <Debug: Saving C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Presets\DynDOLOD_SSE_TexGen_Default.ini>
- [00.00] <Debug: OpenGL version: 4.6.0 NVIDIA 460.89>
- [00.00] <Debug: Max resolution: 32768 x 32768>
- [00.00] <Debug: Max samples: 16>
- [00.00] <Debug: Textures\defaultdiffuse.dds mipmap 0>
- [00.00] <Debug: Textures\default_n.dds mipmap 0>
- [00.00] Creating textures
- [00.00] Creating texture C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\lod\bridge01lod.dds with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\lod\bridge01lod.nif
- [00.00] <Debug: OpenGL: C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\shaders\default.frag>
- [00.00] <Debug: OpenGL: C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\shaders\default.vert>
- [00.00] <Debug: Textures\landscape\roads\Road01.dds mipmap 10>
- [00.00] <Debug: Textures\landscape\roads\Road01_n.dds mipmap 10>
- [00.01] <Debug: Textures\landscape\Dirt02.dds mipmap 10>
- [00.01] <Debug: Textures\landscape\Dirt02_N.dds mipmap 10>
- [00.01] <Debug: Textures\landscape\roads\RoadDetails01.dds mipmap 9>
- [00.01] <Debug: Textures\landscape\roads\RoadDetails01_n.dds mipmap 9>
- [00.01] <Debug: Textures\landscape\roads\Bridge01.dds mipmap 9>
- [00.01] <Debug: Textures\landscape\roads\Bridge01_n.dds mipmap 9>
- [00.01] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.01] <Debug: 256 x 256 -> 256 x 256>
- [00.01] <Debug: OpenGL: Source framebuffer complete>
- [00.01] <Debug: OpenGL: Destination framebuffer complete>
- [00.02] Creating texture C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\lod\wrterrainlod.dds with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\lod\wrterrainlod.nif
- [00.02] <Debug: Textures\architecture\whiterun\WRStoneFloor02.dds mipmap 9>
- [00.02] <Debug: Textures\architecture\whiterun\WRStoneFloor02_n.dds mipmap 9>
- [00.02] <Debug: Textures\architecture\whiterun\WRFieldGrass01.dds mipmap 9>
- [00.02] <Debug: Textures\architecture\whiterun\WRFieldGrass01_n.dds mipmap 8>
- [00.02] <Debug: Textures\architecture\whiterun\WRstonebase01.dds mipmap 9>
- [00.02] <Debug: Textures\architecture\whiterun\WRstonebase01_n.dds mipmap 8>
- [00.02] <Debug: Textures\architecture\whiterun\WRstonebase02.dds mipmap 9>
- [00.02] <Debug: Textures\architecture\whiterun\WRstonebase02_n.dds mipmap 8>
- [00.02] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.02] <Debug: 256 x 256 -> 256 x 256>
- [00.02] <Debug: OpenGL: Source framebuffer complete>
- [00.02] <Debug: OpenGL: Destination framebuffer complete>
- [00.03] Creating texture C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\lod\wrwallslod01.dds with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\lod\wrwallslod01.nif
- [00.03] <Debug: Textures\architecture\whiterun\WRCityWall01.dds mipmap 9>
- [00.03] <Debug: Textures\architecture\whiterun\WRCityWall01_n.dds mipmap 8>
- [00.03] <Debug: Textures\architecture\whiterun\WRSlate02.dds mipmap 8>
- [00.03] <Debug: Textures\architecture\whiterun\WRSlate02_n.dds mipmap 8>
- [00.03] <Debug: Textures\architecture\whiterun\WRPlasterDecals.dds mipmap 9>
- [00.03] <Debug: Textures\architecture\whiterun\WRPlasterDecals_n.dds mipmap 8>
- [00.03] <Debug: Textures\architecture\whiterun\WRCityWallTopCap01.dds mipmap 9>
- [00.03] <Debug: Textures\architecture\whiterun\WRCityWallTopCap01_n.dds mipmap 8>
- [00.03] <Debug: Textures\architecture\whiterun\WRStoneMortar01.dds mipmap 9>
- [00.03] <Debug: Textures\architecture\whiterun\WRStoneMortar01_n.dds mipmap 8>
- [00.03] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.03] <Debug: 256 x 256 -> 256 x 256>
- [00.03] <Debug: OpenGL: Source framebuffer complete>
- [00.03] <Debug: OpenGL: Destination framebuffer complete>
- [00.04] <Debug: Loading C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Required_Billboards_skyrimesm.txt>
- [00.04] <Debug: Processing TreeReachCliffTree01 Skyrim.esm TreeReachCliffTree01 [TREE:000B8A76]>
- [00.04] <Debug: Processing TreeReachCliffTree02 Skyrim.esm TreeReachCliffTree02 [TREE:000B8A77]>
- [00.04] <Debug: Processing TreeReachTree01 Skyrim.esm TreeReachTree01 [TREE:000B8A73]>
- [00.04] <Debug: Processing TreeReachTree02 Skyrim.esm TreeReachTree02 [TREE:000B8A74]>
- [00.04] <Debug: Processing TreeAspen01 Skyrim.esm TreeAspen01 [TREE:0006A9E6]>
- [00.04] <Debug: Processing TreeAspen02 Skyrim.esm TreeAspen02 [TREE:0006C9D5]>
- [00.04] <Debug: Processing TreeAspen03 Skyrim.esm TreeAspen03 [TREE:0006C9D4]>
- [00.04] <Debug: Processing TreeAspen05 Skyrim.esm TreeAspen05 [TREE:0007614B]>
- [00.04] <Debug: Processing TreeAspen06 Skyrim.esm TreeAspen06 [TREE:0007614A]>
- [00.04] <Debug: Processing TreePineForest01 Skyrim.esm TreePineForest01 [TREE:0001306D]>
- [00.04] <Debug: Processing TreePineForest02 Skyrim.esm TreePineForest02 [TREE:00018A02]>
- [00.04] <Debug: Processing TreePineForest03 Skyrim.esm TreePineForest03 [TREE:0004B016]>
- [00.04] <Debug: Processing TreePineForest04 Skyrim.esm TreePineForest04 [TREE:0004FBB0]>
- [00.04] <Debug: Processing TreePineForest05 Skyrim.esm TreePineForest05 [TREE:00051126]>
- [00.04] <Debug: Processing TreePineForest01Dead Skyrim.esm TreePineForest01Dead [TREE:000B927A]>
- [00.04] <Debug: Processing TreePineForest02Dead Skyrim.esm TreePineForest02Dead [TREE:000B927B]>
- [00.04] <Debug: Processing TreePineForest03Dead Skyrim.esm TreePineForest03Dead [TREE:000B927C]>
- [00.04] <Debug: Processing TreePineForest04Dead Skyrim.esm TreePineForest04Dead [TREE:000B927D]>
- [00.04] <Debug: Processing TreePineForest05Dead Skyrim.esm TreePineForest05Dead [TREE:000B927E]>
- [00.04] <Debug: Processing TreePineForestSnow01Dead Skyrim.esm TreePineForestSnow01Dead [TREE:000EF5A5]>
- [00.04] <Debug: Processing TreePineForestSnow02Dead Skyrim.esm TreePineForestSnow02Dead [TREE:000EF5A4]>
- [00.04] <Debug: Processing TreePineForestSnow03Dead Skyrim.esm TreePineForestSnow03Dead [TREE:000EF5A3]>
- [00.04] <Debug: Processing TreePineForestSnow04Dead Skyrim.esm TreePineForestSnow04Dead [TREE:000EF5A2]>
- [00.04] <Debug: Processing TreePineForestSnow05Dead Skyrim.esm TreePineForestSnow05Dead [TREE:000EF5A1]>
- [00.04] <Debug: Processing TreePineForestSnowL01Dead Skyrim.esm TreePineForestSnowL01Dead [TREE:000EF5A0]>
- [00.04] <Debug: Processing TreePineForestSnowL02Dead Skyrim.esm TreePineForestSnowL02Dead [TREE:000EF59F]>
- [00.04] <Debug: Processing TreePineForestSnowL03Dead Skyrim.esm TreePineForestSnowL03Dead [TREE:000EF59E]>
- [00.04] <Debug: Processing TreePineForestSnowL04Dead Skyrim.esm TreePineForestSnowL04Dead [TREE:000EF59D]>
- [00.04] <Debug: Processing TreePineForestSnowL05Dead Skyrim.esm TreePineForestSnowL05Dead [TREE:000EF59C]>
- [00.04] <Debug: Processing TreePineForestSnow01 Skyrim.esm TreePineForestSnow01 [TREE:0005C072]>
- [00.04] <Debug: Processing TreePineForestSnow02 Skyrim.esm TreePineForestSnow02 [TREE:0005C071]>
- [00.04] <Debug: Processing TreePineForestSnow03 Skyrim.esm TreePineForestSnow03 [TREE:0005C070]>
- [00.04] <Debug: Processing TreePineForestSnow04 Skyrim.esm TreePineForestSnow04 [TREE:0005C06F]>
- [00.04] <Debug: Processing TreePineForestSnow05 Skyrim.esm TreePineForestSnow05 [TREE:0005C06E]>
- [00.04] <Debug: Processing TreePineForestSnowL01 Skyrim.esm TreePineForestSnowL01 [TREE:0005D2DB]>
- [00.04] <Debug: Processing TreePineForestSnowL02 Skyrim.esm TreePineForestSnowL02 [TREE:0005D2DA]>
- [00.04] <Debug: Processing TreePineForestSnowL03 Skyrim.esm TreePineForestSnowL03 [TREE:0005D2D9]>
- [00.04] <Debug: Processing TreePineForestSnowL04 Skyrim.esm TreePineForestSnowL04 [TREE:0005D2D8]>
- [00.04] <Debug: Processing TreePineForestSnowL05 Skyrim.esm TreePineForestSnowL05 [TREE:0005D2D7]>
- [00.04] <Debug: Processing TreeTundraDriftWoodTree01 Skyrim.esm TreeTundraDriftWoodTree01 [TREE:000B8F53]>
- [00.04] <Debug: Loading C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Required_Billboards_dawnguardesm.txt>
- [00.04] <Debug: Processing DLC1TreePineForestSnowHeavy01 Dawnguard.esm DLC1TreePineForestSnowHeavy01 [TREE:02009670]>
- [00.04] <Debug: Processing DLC1TreePineForestSnowHeavy02 Dawnguard.esm DLC1TreePineForestSnowHeavy02 [TREE:0200B55F]>
- [00.04] <Debug: Loading C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Required_Billboards_dragonbornesm.txt>
- [00.04] <Debug: Processing DLC2TreePineForestAsh01 Dragonborn.esm DLC2TreePineForestAsh01 [TREE:04017F72]>
- [00.04] <Debug: Processing DLC2TreePineForestAsh02 Dragonborn.esm DLC2TreePineForestAsh02 [TREE:04017F73]>
- [00.04] <Debug: Processing DLC2TreePineForestAsh03 Dragonborn.esm DLC2TreePineForestAsh03 [TREE:04017F74]>
- [00.04] <Debug: Processing DLC2TreePineForestAsh04 Dragonborn.esm DLC2TreePineForestAsh04 [TREE:04017F75]>
- [00.04] <Debug: Processing DLC2TreePineForestAsh05 Dragonborn.esm DLC2TreePineForestAsh05 [TREE:04017F76]>
- [00.04] <Debug: Processing DLC2TreePineForestAshL01 Dragonborn.esm DLC2TreePineForestAshL01 [TREE:04017F6E]>
- [00.04] <Debug: Processing DLC2TreePineForestAshL02 Dragonborn.esm DLC2TreePineForestAshL02 [TREE:04017F6D]>
- [00.04] <Debug: Processing DLC2TreePineForestAshL03 Dragonborn.esm DLC2TreePineForestAshL03 [TREE:04017F6F]>
- [00.04] <Debug: Processing DLC2TreePineForestAshL04 Dragonborn.esm DLC2TreePineForestAshL04 [TREE:04017F70]>
- [00.04] <Debug: Processing DLC2TreePineForestAshL05 Dragonborn.esm DLC2TreePineForestAshL05 [TREE:04017F71]>
- [00.04] <Debug: Processing DLC2TreePineForestDeadAshL01 Dragonborn.esm DLC2TreePineForestDeadAshL01 [TREE:04017F5A]>
- [00.04] <Debug: Processing DLC2TreePineForestDeadAshL02 Dragonborn.esm DLC2TreePineForestDeadAshL02 [TREE:04017F5B]>
- [00.04] <Debug: Processing DLC2TreePineForestDeadAshL03 Dragonborn.esm DLC2TreePineForestDeadAshL03 [TREE:04017F5C]>
- [00.04] <Debug: Processing DLC2TreePineForestDeadAshL04 Dragonborn.esm DLC2TreePineForestDeadAshL04 [TREE:04017F60]>
- [00.04] <Debug: Processing DLC2TreePineForestDeadAshL05 Dragonborn.esm DLC2TreePineForestDeadAshL05 [TREE:04017F62]>
- [00.04] <Debug: Processing DLC2TreePineShortHeavySnow01 Dragonborn.esm DLC2TreePineShortHeavySnow01 [STAT:0403383C]>
- [00.04] <Debug: Processing DLC2TreePineShortHeavySnow Dragonborn.esm DLC2TreePineShortHeavySnow [STAT:0403383D]>
- [00.04] <Debug: Loading C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_Billboards_skyrimesm.txt>
- [00.04] <Debug: Processing SnowGrass01Light Skyrim.esm SnowGrass01Light [GRAS:000F17FD]>
- [00.04] <Debug: Processing SnowGrass02 Skyrim.esm SnowGrass02 [GRAS:000F17FE]>
- [00.04] <Debug: Processing FieldGrass02 Skyrim.esm FieldGrass02 [GRAS:001098CA]>
- [00.04] <Debug: Skyrim.esm STAT>
- [00.04] <Debug: Skyrim.esm TREE>
- [00.04] <Debug: Skyrim.esm GRAS>
- [00.04] <Debug: Adding GRAS Skyrim.esm FieldGrass02 [GRAS:001098CA]>
- [00.04] <Debug: Adding Meshes\landscape\grass\fieldgrassflowers02.nif Skyrim.esm RockGrassSnow01 [GRAS:000F871E]>
- [00.04] <Debug: Adding Meshes\landscape\grass\rockgrasssnowobj01.nif Skyrim.esm RockGrassWater01 [GRAS:000F871D]>
- [00.04] <Debug: Adding Meshes\landscape\grass\rockgrasswater01.nif Skyrim.esm ForestGrass02 [GRAS:000F69A4]>
- [00.04] <Debug: Adding Meshes\landscape\grass\forestgrass02.nif Skyrim.esm SnowGrass02 [GRAS:000F17FE]>
- [00.04] <Debug: Adding Meshes\landscape\grass\snowgrass02.nif Skyrim.esm SnowGrass01Light [GRAS:000F17FD]>
- [00.04] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Skyrim.esm SnowGrass01Forest [GRAS:000BC025]>
- [00.04] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Skyrim.esm WaterCoralGrass01 [GRAS:0007AACC]>
- [00.04] <Debug: Adding Meshes\landscape\grass\watercoralgrass01.nif Skyrim.esm WaterKelpGrass02 [GRAS:00078F6E]>
- [00.04] <Debug: Adding Meshes\landscape\grass\waterkelpshort01.nif Skyrim.esm WaterKelpGrass01 [GRAS:00078F6D]>
- [00.04] <Debug: Adding Meshes\landscape\grass\waterkelptall01.nif Skyrim.esm BeachGrass02 [GRAS:00074A8C]>
- [00.04] <Debug: Adding Meshes\landscape\grass\beachgrassobj02.nif Skyrim.esm BeachGrass01 [GRAS:00074A8B]>
- [00.04] <Debug: Adding Meshes\landscape\grass\beachgrassobj01.nif Skyrim.esm FrozenMarshGrass01 [GRAS:0004013C]>
- [00.04] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Skyrim.esm VolcanicGrass02 [GRAS:00071CF5]>
- [00.04] <Debug: Adding Meshes\landscape\grass\volcanicgrassobj02.nif Skyrim.esm VolcanicGrass01 [GRAS:000713D8]>
- [00.04] <Debug: Adding Meshes\landscape\grass\volcanicgrassobj01.nif Skyrim.esm FallForestGrass02 [GRAS:0005B5A8]>
- [00.04] <Debug: Adding Meshes\landscape\grass\fallforestgrassobj02.nif Skyrim.esm FallForestGrass01 [GRAS:000597D1]>
- [00.04] <Debug: Adding Meshes\landscape\grass\fallforestgrassobj01.nif Skyrim.esm ReachGrass02 [GRAS:00053903]>
- [00.04] <Debug: Adding Meshes\landscape\grass\reachgrassobj02.nif Skyrim.esm ReachGrass01 [GRAS:00053491]>
- [00.04] <Debug: Adding Meshes\landscape\grass\reachgrassobj01.nif Skyrim.esm RockGrass01 [GRAS:00048749]>
- [00.04] <Debug: Adding Meshes\landscape\grass\rockgrass01.nif Skyrim.esm TundraGrass04 [GRAS:000336FA]>
- [00.04] <Debug: Adding Meshes\landscape\grass\tundragrassobj04.nif Skyrim.esm TundraGrass03 [GRAS:0002ACD3]>
- [00.04] <Debug: Adding Meshes\landscape\grass\tundragrassobj03.nif Skyrim.esm TundraGrass01 [GRAS:0002F3FA]>
- [00.04] <Debug: Adding Meshes\landscape\grass\tundragrass01.nif Skyrim.esm SnowGrass01 [GRAS:0001CC70]>
- [00.04] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Skyrim.esm FernGrass01 [GRAS:000173F4]>
- [00.04] <Debug: Adding Meshes\landscape\grass\ferngrass01.nif Skyrim.esm ForestGrass01 [GRAS:00014041]>
- [00.04] <Debug: Adding Meshes\landscape\grass\forestgrass01.nif Skyrim.esm FieldGrass01 [GRAS:000135BE]>
- [00.04] <Debug: Update.esm STAT>
- [00.04] <Debug: Update.esm TREE>
- [00.04] <Debug: Update.esm GRAS>
- [00.04] <Debug: Adding GRAS Update.esm FieldGrass01 [GRAS:000135BE]>
- [00.04] <Debug: Adding GRAS Update.esm ForestGrass01 [GRAS:00014041]>
- [00.04] <Debug: Adding GRAS Update.esm FernGrass01 [GRAS:000173F4]>
- [00.04] <Debug: Adding GRAS Update.esm SnowGrass01 [GRAS:0001CC70]>
- [00.04] <Debug: Adding GRAS Update.esm TundraGrass03 [GRAS:0002ACD3]>
- [00.04] <Debug: Adding GRAS Update.esm TundraGrass01 [GRAS:0002F3FA]>
- [00.04] <Debug: Adding GRAS Update.esm TundraGrass04 [GRAS:000336FA]>
- [00.04] <Debug: Adding GRAS Update.esm FrozenMarshGrass01 [GRAS:0004013C]>
- [00.04] <Debug: Adding GRAS Update.esm RockGrass01 [GRAS:00048749]>
- [00.04] <Debug: Adding GRAS Update.esm ReachGrass01 [GRAS:00053491]>
- [00.04] <Debug: Adding GRAS Update.esm ReachGrass02 [GRAS:00053903]>
- [00.04] <Debug: Adding GRAS Update.esm FallForestGrass01 [GRAS:000597D1]>
- [00.04] <Debug: Adding GRAS Update.esm FallForestGrass02 [GRAS:0005B5A8]>
- [00.04] <Debug: Adding GRAS Update.esm VolcanicGrass01 [GRAS:000713D8]>
- [00.04] <Debug: Adding GRAS Update.esm VolcanicGrass02 [GRAS:00071CF5]>
- [00.04] <Debug: Adding GRAS Update.esm BeachGrass01 [GRAS:00074A8B]>
- [00.04] <Debug: Adding GRAS Update.esm BeachGrass02 [GRAS:00074A8C]>
- [00.04] <Debug: Adding GRAS Update.esm WaterKelpGrass01 [GRAS:00078F6D]>
- [00.04] <Debug: Adding GRAS Update.esm WaterKelpGrass02 [GRAS:00078F6E]>
- [00.04] <Debug: Adding GRAS Update.esm WaterCoralGrass01 [GRAS:0007AACC]>
- [00.04] <Debug: Adding GRAS Update.esm SnowGrass01Forest [GRAS:000BC025]>
- [00.04] <Debug: Adding GRAS Update.esm SnowGrass01Light [GRAS:000F17FD]>
- [00.04] <Debug: Adding GRAS Update.esm SnowGrass02 [GRAS:000F17FE]>
- [00.04] <Debug: Adding GRAS Update.esm ForestGrass02 [GRAS:000F69A4]>
- [00.04] <Debug: Adding GRAS Update.esm RockGrassWater01 [GRAS:000F871D]>
- [00.04] <Debug: Adding GRAS Update.esm RockGrassSnow01 [GRAS:000F871E]>
- [00.04] <Debug: Adding GRAS Update.esm FieldGrass02 [GRAS:001098CA]>
- [00.04] <Debug: Dawnguard.esm STAT>
- [00.04] <Debug: Dawnguard.esm TREE>
- [00.04] <Debug: Dawnguard.esm GRAS>
- [00.04] <Debug: Adding GRAS Dawnguard.esm DLC01SoulCairnGrass01 [GRAS:020078AE]>
- [00.04] <Debug: HearthFires.esm STAT>
- [00.04] <Debug: HearthFires.esm TREE>
- [00.04] <Debug: HearthFires.esm GRAS>
- [00.04] <Debug: Dragonborn.esm STAT>
- [00.04] <Debug: Dragonborn.esm TREE>
- [00.04] <Debug: Dragonborn.esm GRAS>
- [00.04] <Debug: Adding GRAS Dragonborn.esm DLC02VolcanicAshGrass02 [GRAS:0401E341]>
- [00.04] <Debug: Adding Meshes\landscape\grass\dlc02volcanicashgrass02.nif Dragonborn.esm DLC02VolcanicAshGrass01 [GRAS:04017EA2]>
- [00.04] <Debug: Adding Meshes\landscape\grass\dlc02volcanicashgrass01.nif Dragonborn.esm DLC02VolcanicAshRocks01 [GRAS:0401771E]>
- [00.04] <Debug: Can not find file Meshes\landscape\grass\dlc02volcanicashrocks01.nif Dragonborn.esm DLC02VolcanicAshRocks01 [GRAS:0401771E]>
- [00.04] <Debug: Unofficial Skyrim Special Edition Patch.esp STAT>
- [00.04] <Debug: Unofficial Skyrim Special Edition Patch.esp TREE>
- [00.04] <Debug: Unofficial Skyrim Special Edition Patch.esp GRAS>
- [00.04] <Debug: Adding GRAS Unofficial Skyrim Special Edition Patch.esp DLC01SoulCairnGrass01 [GRAS:020078AE]>
- [00.04] <Debug: Skyrim Project Optimization - Full Version.esm STAT>
- [00.04] <Debug: Skyrim Project Optimization - Full Version.esm TREE>
- [00.04] <Debug: Skyrim Project Optimization - Full Version.esm GRAS>
- [00.04] <Debug: FISS.esp STAT>
- [00.04] <Debug: FISS.esp TREE>
- [00.04] <Debug: FISS.esp GRAS>
- [00.04] <Debug: AHZmoreHUDInventory.esl STAT>
- [00.04] <Debug: AHZmoreHUDInventory.esl TREE>
- [00.04] <Debug: AHZmoreHUDInventory.esl GRAS>
- [00.04] <Debug: Landscape and Water Fixes.esp STAT>
- [00.04] <Debug: Landscape and Water Fixes.esp TREE>
- [00.04] <Debug: Landscape and Water Fixes.esp GRAS>
- [00.04] <Debug: Lanterns Of Skyrim II.esm STAT>
- [00.04] <Debug: Lanterns Of Skyrim II.esm TREE>
- [00.04] <Debug: Lanterns Of Skyrim II.esm GRAS>
- [00.04] <Debug: BoltsMuzzle.esl STAT>
- [00.04] <Debug: BoltsMuzzle.esl TREE>
- [00.04] <Debug: BoltsMuzzle.esl GRAS>
- [00.04] <Debug: ___BlockAngleFix.esl STAT>
- [00.04] <Debug: ___BlockAngleFix.esl TREE>
- [00.04] <Debug: ___BlockAngleFix.esl GRAS>
- [00.04] <Debug: RASS - Visual Effects.esl STAT>
- [00.04] <Debug: RASS - Visual Effects.esl TREE>
- [00.04] <Debug: RASS - Visual Effects.esl GRAS>
- [00.04] <Debug: Unique Flowers & Plants.esm STAT>
- [00.04] <Debug: Unique Flowers & Plants.esm TREE>
- [00.04] <Debug: Unique Flowers & Plants.esm GRAS>
- [00.04] <Debug: SkyUI_SE.esp STAT>
- [00.04] <Debug: SkyUI_SE.esp TREE>
- [00.04] <Debug: SkyUI_SE.esp GRAS>
- [00.04] <Debug: TerrainLodRedone.esp STAT>
- [00.04] <Debug: TerrainLodRedone.esp TREE>
- [00.04] <Debug: TerrainLodRedone.esp GRAS>
- [00.04] <Debug: Audio Overhaul Skyrim.esp STAT>
- [00.04] <Debug: Audio Overhaul Skyrim.esp TREE>
- [00.04] <Debug: Audio Overhaul Skyrim.esp GRAS>
- [00.04] <Debug: Obsidian Weathers.esp STAT>
- [00.04] <Debug: Obsidian Weathers.esp TREE>
- [00.04] <Debug: Obsidian Weathers.esp GRAS>
- [00.04] <Debug: SMIM-SE-Merged-All.esp STAT>
- [00.04] <Debug: SMIM-SE-Merged-All.esp TREE>
- [00.04] <Debug: SMIM-SE-Merged-All.esp GRAS>
- [00.04] <Debug: Mortal Enemies - 2.0 Test Version.esp STAT>
- [00.04] <Debug: Mortal Enemies - 2.0 Test Version.esp TREE>
- [00.04] <Debug: Mortal Enemies - 2.0 Test Version.esp GRAS>
- [00.04] <Debug: RaceMenu.esp STAT>
- [00.04] <Debug: RaceMenu.esp TREE>
- [00.04] <Debug: RaceMenu.esp GRAS>
- [00.04] <Debug: RaceMenuPlugin.esp STAT>
- [00.04] <Debug: RaceMenuPlugin.esp TREE>
- [00.04] <Debug: RaceMenuPlugin.esp GRAS>
- [00.04] <Debug: Kat's Smelt everything Special Edition.esp STAT>
- [00.04] <Debug: Kat's Smelt everything Special Edition.esp TREE>
- [00.04] <Debug: Kat's Smelt everything Special Edition.esp GRAS>
- [00.04] <Debug: Enhanced Landscapes.esp STAT>
- [00.04] <Debug: Enhanced Landscapes.esp TREE>
- [00.04] <Debug: Enhanced Landscapes.esp GRAS>
- [00.04] <Debug: RelightingSkyrim_SSE.esp STAT>
- [00.04] <Debug: RelightingSkyrim_SSE.esp TREE>
- [00.04] <Debug: RelightingSkyrim_SSE.esp GRAS>
- [00.04] <Debug: Shadows.esp STAT>
- [00.04] <Debug: Shadows.esp TREE>
- [00.04] <Debug: Shadows.esp GRAS>
- [00.04] <Debug: Landscape Fixes For Grass Mods.esp STAT>
- [00.04] <Debug: Landscape Fixes For Grass Mods.esp TREE>
- [00.04] <Debug: Landscape Fixes For Grass Mods.esp GRAS>
- [00.04] <Debug: S3DTrees NextGenerationForests.esp STAT>
- [00.04] <Debug: S3DTrees NextGenerationForests.esp TREE>
- [00.04] <Debug: S3DTrees NextGenerationForests.esp GRAS>
- [00.04] <Debug: Cutting Room Floor.esp STAT>
- [00.04] <Debug: Cutting Room Floor.esp TREE>
- [00.04] <Debug: Cutting Room Floor.esp GRAS>
- [00.04] <Debug: Skyrim Immersive Creatures Special Edition.esp STAT>
- [00.04] <Debug: Skyrim Immersive Creatures Special Edition.esp TREE>
- [00.04] <Debug: Skyrim Immersive Creatures Special Edition.esp GRAS>
- [00.04] <Debug: Verdant - A Skyrim Grass Plugin.esp STAT>
- [00.04] <Debug: Verdant - A Skyrim Grass Plugin.esp TREE>
- [00.04] <Debug: Verdant - A Skyrim Grass Plugin.esp GRAS>
- [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp FernGrass01 [GRAS:000173F4]>
- [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp SnowGrass01 [GRAS:0001CC70]>
- [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp TundraGrass03 [GRAS:0002ACD3]>
- [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp TundraGrass01 [GRAS:0002F3FA]>
- [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp TundraGrass04 [GRAS:000336FA]>
- [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp FrozenMarshGrass01 [GRAS:0004013C]>
- [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp RockGrass01 [GRAS:00048749]>
- [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp ReachGrass01 [GRAS:00053491]>
- [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp ReachGrass02 [GRAS:00053903]>
- [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp FallForestGrass01 [GRAS:000597D1]>
- [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp FallForestGrass02 [GRAS:0005B5A8]>
- [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp VolcanicGrass01 [GRAS:000713D8]>
- [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp VolcanicGrass02 [GRAS:00071CF5]>
- [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp BeachGrass01 [GRAS:00074A8B]>
- [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp BeachGrass02 [GRAS:00074A8C]>
- [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp WaterKelpGrass01 [GRAS:00078F6D]>
- [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp WaterKelpGrass02 [GRAS:00078F6E]>
- [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp WaterCoralGrass01 [GRAS:0007AACC]>
- [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp SnowGrass01Forest [GRAS:000BC025]>
- [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp SnowGrass01Light [GRAS:000F17FD]>
- [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp SnowGrass02 [GRAS:000F17FE]>
- [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp ForestGrass02 [GRAS:000F69A4]>
- [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp RockGrassWater01 [GRAS:000F871D]>
- [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp RockGrassSnow01 [GRAS:000F871E]>
- [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp FieldGrass02 [GRAS:001098CA]>
- [00.04] <Debug: Adding GRAS Verdant - A Skyrim Grass Plugin.esp Dandelion1k [GRAS:1A000D62]>
- [00.04] <Debug: Adding Meshes\landscape\grass\dandelion-1k.nif Verdant - A Skyrim Grass Plugin.esp ESpLeaves [GRAS:1A000D63]>
- [00.04] <Debug: Adding Meshes\landscape\grass\espleaves.nif Verdant - A Skyrim Grass Plugin.esp EGrass10 [GRAS:1A000D64]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass10b.nif Verdant - A Skyrim Grass Plugin.esp EGrass07 [GRAS:1A000D65]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass07b.nif Verdant - A Skyrim Grass Plugin.esp EGrass08 [GRAS:1A000D66]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass08b.nif Verdant - A Skyrim Grass Plugin.esp vurt_MixedFlowers [GRAS:1A0012C8]>
- [00.04] <Debug: Adding Meshes\landscape\grass\vurt_mixedflowers.nif Verdant - A Skyrim Grass Plugin.esp EGrass05 [GRAS:1A0012CA]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass05b.nif Verdant - A Skyrim Grass Plugin.esp EGrass36 [GRAS:1A0012CB]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass36.nif Verdant - A Skyrim Grass Plugin.esp EWpShore03b [GRAS:1A0012CC]>
- [00.04] <Debug: Adding Meshes\landscape\grass\ewpshore03a.nif Verdant - A Skyrim Grass Plugin.esp EGrass55Y [GRAS:1A0012CE]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass55y.nif Verdant - A Skyrim Grass Plugin.esp EGrass10_dirt [GRAS:1A001831]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass10.nif Verdant - A Skyrim Grass Plugin.esp EGrass35Y [GRAS:1A001832]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass35y.nif Verdant - A Skyrim Grass Plugin.esp EGrass04Y [GRAS:1A001833]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass04y.nif Verdant - A Skyrim Grass Plugin.esp EGrass09b [GRAS:1A001835]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass09b.nif Verdant - A Skyrim Grass Plugin.esp ESpFAngularSolomonSeal03 [GRAS:1A001D9C]>
- [00.04] <Debug: Adding Meshes\landscape\grass\espfangularsolomonseal03.nif Verdant - A Skyrim Grass Plugin.esp EGrass13 [GRAS:1A001D9D]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass13.nif Verdant - A Skyrim Grass Plugin.esp EGrass34 [GRAS:1A001D9E]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass34b.nif Verdant - A Skyrim Grass Plugin.esp EGrass06 [GRAS:1A001D9F]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass06b.nif Verdant - A Skyrim Grass Plugin.esp EGrass12 [GRAS:1A001DA0]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass12b.nif Verdant - A Skyrim Grass Plugin.esp ESpblueberrybush03 [GRAS:1A002307]>
- [00.04] <Debug: Adding Meshes\landscape\grass\espblueberrybush03.nif Verdant - A Skyrim Grass Plugin.esp EGrass05_dirt [GRAS:1A002309]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass05b.nif Verdant - A Skyrim Grass Plugin.esp EGrass58 [GRAS:1A00286C]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass58.nif Verdant - A Skyrim Grass Plugin.esp EGrass25 [GRAS:1A00286E]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass25.nif Verdant - A Skyrim Grass Plugin.esp EGrass03 [GRAS:1A002870]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass03b.nif Verdant - A Skyrim Grass Plugin.esp EGrass11_dirt [GRAS:1A002871]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass11.nif Verdant - A Skyrim Grass Plugin.esp vurt_strangeplant [GRAS:1A00331C]>
- [00.04] <Debug: Adding Meshes\landscape\grass\vurt_strangeplant.nif Verdant - A Skyrim Grass Plugin.esp EGrass15 [GRAS:1A003336]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass15b.nif Verdant - A Skyrim Grass Plugin.esp EGrass10_mine [GRAS:1A003337]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass10.nif Verdant - A Skyrim Grass Plugin.esp EWpShore07 [GRAS:1A005384]>
- [00.04] <Debug: Adding Meshes\landscape\grass\ewpshore07vu.nif Verdant - A Skyrim Grass Plugin.esp EWpLake07 [GRAS:1A005386]>
- [00.04] <Debug: Adding Meshes\landscape\grass\ewplake07.nif Verdant - A Skyrim Grass Plugin.esp vurt_lupin [GRAS:1A0058D2]>
- [00.04] <Debug: Adding Meshes\landscape\grass\vurt_lupinus angustifolius.nif Verdant - A Skyrim Grass Plugin.esp UG_forestgroundcover [GRAS:1A005E4C]>
- [00.04] <Debug: Adding Meshes\landscape\grass\ug_forestgroundcover.nif Verdant - A Skyrim Grass Plugin.esp UG_forestgroundcover02 [GRAS:1A006911]>
- [00.04] <Debug: Adding Meshes\landscape\grass\ug_forestgroundcover.nif Verdant - A Skyrim Grass Plugin.esp RiverbedPebbles [GRAS:1A0073D6]>
- [00.04] <Debug: Adding Meshes\landscape\grass\riverbedpebbles.nif Verdant - A Skyrim Grass Plugin.esp SmallPebblesRiverEdge [GRAS:1A0083FD]>
- [00.04] <Debug: Adding Meshes\landscape\grass\smallpebbles.nif Verdant - A Skyrim Grass Plugin.esp SmallPebbles [GRAS:1A0083FE]>
- [00.04] <Debug: Adding Meshes\landscape\grass\smallpebbles.nif Verdant - A Skyrim Grass Plugin.esp SmallPebblesFarmingPlots [GRAS:1A0083FF]>
- [00.04] <Debug: Adding Meshes\landscape\grass\smallpebbles.nif Verdant - A Skyrim Grass Plugin.esp UG_aspenleafpile_big [GRAS:1A009988]>
- [00.04] <Debug: Adding Meshes\landscape\grass\aspenleafpile01_big.nif Verdant - A Skyrim Grass Plugin.esp UG_aspenleafpile_small [GRAS:1A009989]>
- [00.04] <Debug: Adding Meshes\landscape\grass\aspenleafpile01_small.nif Verdant - A Skyrim Grass Plugin.esp UG_forestcloverpatch01 [GRAS:1A009EEC]>
- [00.04] <Debug: Adding Meshes\landscape\grass\forestcloverpatch01.nif Verdant - A Skyrim Grass Plugin.esp vurt_brownplants [GRAS:1A00A441]>
- [00.04] <Debug: Adding Meshes\landscape\grass\vurt_brownplants.nif Verdant - A Skyrim Grass Plugin.esp UG_forestcloverpatch02 [GRAS:1A00AF16]>
- [00.04] <Debug: Adding Meshes\landscape\grass\forestcloverpatch02.nif Verdant - A Skyrim Grass Plugin.esp UG_pineneedles_heavy [GRAS:1A00BF3E]>
- [00.04] <Debug: Adding Meshes\landscape\grass\pineneedles.nif Verdant - A Skyrim Grass Plugin.esp UG_deadpinebranches [GRAS:1A00C4A1]>
- [00.04] <Debug: Adding Meshes\landscape\grass\deadpinebranches.nif Verdant - A Skyrim Grass Plugin.esp UG_weedygroundcover [GRAS:1A00D4C9]>
- [00.04] <Debug: Adding Meshes\landscape\grass\weedygroundcover.nif Verdant - A Skyrim Grass Plugin.esp UG_fallgroundcover [GRAS:1A00DA2C]>
- [00.04] <Debug: Adding Meshes\landscape\grass\fallgroundcover.nif Verdant - A Skyrim Grass Plugin.esp UG_fallgroundcover_dirt [GRAS:1A00DF8F]>
- [00.04] <Debug: Adding Meshes\landscape\grass\fallgroundcover.nif Verdant - A Skyrim Grass Plugin.esp BigFernUG_ [GRAS:1A0135B4]>
- [00.04] <Debug: Adding Meshes\landscape\grass\vurt_bigfern.nif Verdant - A Skyrim Grass Plugin.esp UG_FieldGrass01 [GRAS:1A0135B5]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass02b.nif Verdant - A Skyrim Grass Plugin.esp UG_ForestGrass01 [GRAS:1A0135B6]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass02b.nif Verdant - A Skyrim Grass Plugin.esp UG_FernGrass01 [GRAS:1A0135B7]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass02b.nif Verdant - A Skyrim Grass Plugin.esp UG_TundraGrass03 [GRAS:1A0135B8]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass02tundra.nif Verdant - A Skyrim Grass Plugin.esp UG_TundraGrass01 [GRAS:1A0135B9]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass02tundra.nif Verdant - A Skyrim Grass Plugin.esp UG_TundraGrass04 [GRAS:1A0135BA]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass02tundra.nif Verdant - A Skyrim Grass Plugin.esp UG_ReachGrass01 [GRAS:1A0135BB]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass02reach.nif Verdant - A Skyrim Grass Plugin.esp UG_ReachGrass02 [GRAS:1A0135BC]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass02reach.nif Verdant - A Skyrim Grass Plugin.esp UG_FallForestGrass01 [GRAS:1A0135BD]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass02fallforest.nif Verdant - A Skyrim Grass Plugin.esp UG_FallForestGrass02 [GRAS:1A0135BE]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass02fallforest.nif Verdant - A Skyrim Grass Plugin.esp UG_ForestGrass02 [GRAS:1A0135BF]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass02b.nif Verdant - A Skyrim Grass Plugin.esp UG_FieldGrass02 [GRAS:1A0135C0]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass02b.nif Verdant - A Skyrim Grass Plugin.esp UG_FrozenMarshGrass01 [GRAS:1A0135C4]>
- [00.04] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp UG_FrozenMarshGrass02 [GRAS:1A0135C5]>
- [00.04] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp Vurt_BigFernyel [GRAS:1A0135C9]>
- [00.04] <Debug: Adding Meshes\landscape\grass\vurt_bigfern2.nif Verdant - A Skyrim Grass Plugin.esp FrozenMarshGrass03 [GRAS:1A0135CA]>
- [00.04] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp FrozenMarshGrass04 [GRAS:1A0135CB]>
- [00.04] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp FrozenMarshGrass05 [GRAS:1A0135CC]>
- [00.04] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp BeachGrass03 [GRAS:1A0135CD]>
- [00.04] <Debug: Adding Meshes\landscape\grass\beachgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp BeachGrass04 [GRAS:1A0135CE]>
- [00.04] <Debug: Adding Meshes\landscape\grass\beachgrassobj02.nif Verdant - A Skyrim Grass Plugin.esp SnowGrass03 [GRAS:1A0135CF]>
- [00.04] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Verdant - A Skyrim Grass Plugin.esp SnowGrass04 [GRAS:1A0135D0]>
- [00.04] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Verdant - A Skyrim Grass Plugin.esp SnowGrass05 [GRAS:1A0135D1]>
- [00.04] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Verdant - A Skyrim Grass Plugin.esp EGrass05b [GRAS:1A0135D2]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass05b.nif Verdant - A Skyrim Grass Plugin.esp EGrass21 [GRAS:1A0135D3]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass21.nif Verdant - A Skyrim Grass Plugin.esp ESuAlumroot01Vu [GRAS:1A0135D7]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esualumroot01vu.nif Verdant - A Skyrim Grass Plugin.esp ESuAlumroot02 [GRAS:1A0135D8]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esualumroot02.nif Verdant - A Skyrim Grass Plugin.esp ESuButtercup01b [GRAS:1A0135D9]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esubuttercup01b.nif Verdant - A Skyrim Grass Plugin.esp ESuCowParsley02 [GRAS:1A0135DB]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esucowparsley02.nif Verdant - A Skyrim Grass Plugin.esp ESuCreepingBellflower01 [GRAS:1A0135DC]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esucreepingbellflower01.nif Verdant - A Skyrim Grass Plugin.esp ESuEryong01Blue [GRAS:1A0135DD]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esueryngo01blue.nif Verdant - A Skyrim Grass Plugin.esp ESuGiantHyssop01Blue [GRAS:1A0135DF]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esugianthyssop01blue.nif Verdant - A Skyrim Grass Plugin.esp ESuMayweed01 [GRAS:1A0135E2]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esumayweed01.nif Verdant - A Skyrim Grass Plugin.esp ESuMeadowSaxifrage01 [GRAS:1A0135E3]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esumeadowsaxifrage01.nif Verdant - A Skyrim Grass Plugin.esp ESuNettles01 [GRAS:1A0135E4]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esunettles01.nif Verdant - A Skyrim Grass Plugin.esp ESuRoseBayWillowherb01 [GRAS:1A0135E5]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esurosebaywillowherb01.nif Verdant - A Skyrim Grass Plugin.esp ESuScabious02Purple [GRAS:1A0135E6]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esuscabious02purple.nif Verdant - A Skyrim Grass Plugin.esp EWpSea03 [GRAS:1A0135E7]>
- [00.04] <Debug: Adding Meshes\landscape\grass\ewpsea03.nif Verdant - A Skyrim Grass Plugin.esp EWpSea06 [GRAS:1A0135E8]>
- [00.04] <Debug: Adding Meshes\landscape\grass\ewpsea06.nif Verdant - A Skyrim Grass Plugin.esp EWpSea08 [GRAS:1A0135E9]>
- [00.04] <Debug: Adding Meshes\landscape\grass\ewpsea08.nif Verdant - A Skyrim Grass Plugin.esp EWpShore03a [GRAS:1A0135EA]>
- [00.04] <Debug: Adding Meshes\landscape\grass\ewpshore03a.nif Verdant - A Skyrim Grass Plugin.esp ESuMeadowSaxifrage01b [GRAS:1A0135EC]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esumeadowsaxifrage01b.nif Verdant - A Skyrim Grass Plugin.esp ESuEryong01Blueb [GRAS:1A0135ED]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esueryngo01blueb.nif Verdant - A Skyrim Grass Plugin.esp vurt_Callunavulgaris [GRAS:1A013DE6]>
- [00.04] <Debug: Adding Meshes\landscape\grass\vurt_calluna vulgaris.nif Verdant - A Skyrim Grass Plugin.esp ESpWhiteleafedDeadnettle01 [GRAS:1A014A69]>
- [00.04] <Debug: Adding Meshes\landscape\grass\espwhiteleafeddeadnettle01.nif Verdant - A Skyrim Grass Plugin.esp ESuArcticBramble01 [GRAS:1A014A6A]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esuarcticbramble01.nif Verdant - A Skyrim Grass Plugin.esp ESuBleedingHeart01White [GRAS:1A014A6B]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esubleedingheart01white.nif Verdant - A Skyrim Grass Plugin.esp ESuClover02leaves [GRAS:1A014A6D]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esuclover02leaves.nif Verdant - A Skyrim Grass Plugin.esp ESuClover02Red [GRAS:1A014A6E]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esuclover02red.nif Verdant - A Skyrim Grass Plugin.esp ESuFoxglove02 [GRAS:1A014A6F]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esufoxglove02.nif Verdant - A Skyrim Grass Plugin.esp EWpShore14 [GRAS:1A014A71]>
- [00.04] <Debug: Adding Meshes\landscape\grass\ewpshore14.nif Verdant - A Skyrim Grass Plugin.esp ESuMentha01 [GRAS:1A014A77]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esumentha01.nif Verdant - A Skyrim Grass Plugin.esp EGrass55 [GRAS:1A014A78]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass55.nif Verdant - A Skyrim Grass Plugin.esp vurt_vaccinium_snowy [GRAS:1A014A79]>
- [00.04] <Debug: Adding Meshes\landscape\grass\vurt_vaccinium_snowy.nif Verdant - A Skyrim Grass Plugin.esp vurt_marshplant1 [GRAS:1A014A7A]>
- [00.04] <Debug: Adding Meshes\landscape\grass\vurt_marshplant1.nif Verdant - A Skyrim Grass Plugin.esp UG_BeachGrass [GRAS:1A014A7B]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass02beach.nif Verdant - A Skyrim Grass Plugin.esp SnowGrass06 [GRAS:1A014A7C]>
- [00.04] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Verdant - A Skyrim Grass Plugin.esp UG_aspenleafpile_smallb [GRAS:1A016567]>
- [00.04] <Debug: Adding Meshes\landscape\grass\aspenleafpile01_big.nif Verdant - A Skyrim Grass Plugin.esp FieldGrass01 [GRAS:000135BE]>
- [00.04] <Debug: Adding Meshes\landscape\grass\aspenleafpile01_big.nif Verdant - A Skyrim Grass Plugin.esp ForestGrass01 [GRAS:00014041]>
- [00.04] <Debug: Treeswinedave.esp STAT>
- [00.04] <Debug: Treeswinedave.esp TREE>
- [00.04] <Debug: Can not find file Meshes\landscape\trees\lilypad tree01.nif Treeswinedave.esp LilypadTree02 "LilypadTree02" [TREE:1B0A7126]>
- [00.04] <Debug: Treeswinedave.esp GRAS>
- [00.04] <Debug: Skyrim 3D Trees and Plants Fixes.esp STAT>
- [00.04] <Debug: Skyrim 3D Trees and Plants Fixes.esp TREE>
- [00.04] <Debug: Skyrim 3D Trees and Plants Fixes.esp GRAS>
- [00.04] <Debug: Hothtrooper44_ArmorCompilation.esp STAT>
- [00.04] <Debug: Hothtrooper44_ArmorCompilation.esp TREE>
- [00.04] <Debug: Hothtrooper44_ArmorCompilation.esp GRAS>
- [00.04] <Debug: Guard Dialogue Overhaul.esp STAT>
- [00.04] <Debug: Guard Dialogue Overhaul.esp TREE>
- [00.04] <Debug: Guard Dialogue Overhaul.esp GRAS>
- [00.04] <Debug: Water for ENB.esp STAT>
- [00.04] <Debug: Water for ENB.esp TREE>
- [00.04] <Debug: Water for ENB.esp GRAS>
- [00.04] <Debug: Guards_Armor_Replacer.esp STAT>
- [00.04] <Debug: Guards_Armor_Replacer.esp TREE>
- [00.04] <Debug: Guards_Armor_Replacer.esp GRAS>
- [00.04] <Debug: DD - Enhanced Blood Main.esp STAT>
- [00.04] <Debug: DD - Enhanced Blood Main.esp TREE>
- [00.04] <Debug: DD - Enhanced Blood Main.esp GRAS>
- [00.04] <Debug: AOS_EBT Patch.esp STAT>
- [00.04] <Debug: AOS_EBT Patch.esp TREE>
- [00.04] <Debug: AOS_EBT Patch.esp GRAS>
- [00.04] <Debug: Audio Overhaul Skyrim - Obsidian Weathers Patch.esp STAT>
- [00.04] <Debug: Audio Overhaul Skyrim - Obsidian Weathers Patch.esp TREE>
- [00.04] <Debug: Audio Overhaul Skyrim - Obsidian Weathers Patch.esp GRAS>
- [00.04] <Debug: PC Head Tracking - MCM.esp STAT>
- [00.04] <Debug: PC Head Tracking - MCM.esp TREE>
- [00.04] <Debug: PC Head Tracking - MCM.esp GRAS>
- [00.04] <Debug: PC Head Tracking - Patch.esp STAT>
- [00.04] <Debug: PC Head Tracking - Patch.esp TREE>
- [00.04] <Debug: PC Head Tracking - Patch.esp GRAS>
- [00.04] <Debug: LessIntrusiveHUD.esp STAT>
- [00.04] <Debug: LessIntrusiveHUD.esp TREE>
- [00.04] <Debug: LessIntrusiveHUD.esp GRAS>
- [00.04] <Debug: AHZmoreHUD.esp STAT>
- [00.04] <Debug: AHZmoreHUD.esp TREE>
- [00.04] <Debug: AHZmoreHUD.esp GRAS>
- [00.04] <Debug: IHUD.esp STAT>
- [00.04] <Debug: IHUD.esp TREE>
- [00.04] <Debug: IHUD.esp GRAS>
- [00.04] <Debug: OblivionLikeLS.esp STAT>
- [00.04] <Debug: OblivionLikeLS.esp TREE>
- [00.04] <Debug: OblivionLikeLS.esp GRAS>
- [00.04] <Debug: DD-Short Script Range.esp STAT>
- [00.04] <Debug: DD-Short Script Range.esp TREE>
- [00.04] <Debug: DD-Short Script Range.esp GRAS>
- [00.04] <Debug: EBT - IC PATCH.esp STAT>
- [00.04] <Debug: EBT - IC PATCH.esp TREE>
- [00.04] <Debug: EBT - IC PATCH.esp GRAS>
- [00.04] <Debug: Skysan_Icicle.esp STAT>
- [00.04] <Debug: Skysan_Icicle.esp TREE>
- [00.04] <Debug: Skysan_Icicle.esp GRAS>
- [00.04] <Debug: JS Barenziah SE - Johnskyrim.esp STAT>
- [00.04] <Debug: JS Barenziah SE - Johnskyrim.esp TREE>
- [00.04] <Debug: JS Barenziah SE - Johnskyrim.esp GRAS>
- [00.04] <Debug: BarenziahQuestMarkers_Droppable.esp STAT>
- [00.04] <Debug: BarenziahQuestMarkers_Droppable.esp TREE>
- [00.04] <Debug: BarenziahQuestMarkers_Droppable.esp GRAS>
- [00.04] <Debug: BlendedRoads.esp STAT>
- [00.04] <Debug: BlendedRoads.esp TREE>
- [00.04] <Debug: BlendedRoads.esp GRAS>
- [00.04] <Debug: Andromeda - Unique Standing Stones of Skyrim.esp STAT>
- [00.04] <Debug: Andromeda - Unique Standing Stones of Skyrim.esp TREE>
- [00.04] <Debug: Andromeda - Unique Standing Stones of Skyrim.esp GRAS>
- [00.04] <Debug: QuickLight.esp STAT>
- [00.04] <Debug: QuickLight.esp TREE>
- [00.04] <Debug: QuickLight.esp GRAS>
- [00.04] <Debug: RelightingShadows.esp STAT>
- [00.04] <Debug: RelightingShadows.esp TREE>
- [00.04] <Debug: RelightingShadows.esp GRAS>
- [00.04] <Debug: Landscape and Water Fixes - Patch - Relighting Skyrim.esp STAT>
- [00.04] <Debug: Landscape and Water Fixes - Patch - Relighting Skyrim.esp TREE>
- [00.04] <Debug: Landscape and Water Fixes - Patch - Relighting Skyrim.esp GRAS>
- [00.04] <Debug: DrSMeadKegPack.esp STAT>
- [00.04] <Debug: DrSMeadKegPack.esp TREE>
- [00.04] <Debug: DrSMeadKegPack.esp GRAS>
- [00.04] <Debug: AMidianBorn_Book of Silence.esp STAT>
- [00.04] <Debug: AMidianBorn_Book of Silence.esp TREE>
- [00.04] <Debug: AMidianBorn_Book of Silence.esp GRAS>
- [00.04] <Debug: VioLens SE.esp STAT>
- [00.04] <Debug: VioLens SE.esp TREE>
- [00.04] <Debug: VioLens SE.esp GRAS>
- [00.04] <Debug: DeadlySpellImpacts.esp STAT>
- [00.04] <Debug: DeadlySpellImpacts.esp TREE>
- [00.04] <Debug: DeadlySpellImpacts.esp GRAS>
- [00.04] <Debug: DeadlySpellImpacts Transparency Fix.esp STAT>
- [00.04] <Debug: DeadlySpellImpacts Transparency Fix.esp TREE>
- [00.04] <Debug: DeadlySpellImpacts Transparency Fix.esp GRAS>
- [00.04] <Debug: SkyTweak.esp STAT>
- [00.04] <Debug: SkyTweak.esp TREE>
- [00.04] <Debug: SkyTweak.esp GRAS>
- [00.04] <Debug: Realistic AI Detection 2 SE Lite.esp STAT>
- [00.04] <Debug: Realistic AI Detection 2 SE Lite.esp TREE>
- [00.04] <Debug: Realistic AI Detection 2 SE Lite.esp GRAS>
- [00.04] <Debug: SekiroShinobiTools.esp STAT>
- [00.04] <Debug: SekiroShinobiTools.esp TREE>
- [00.04] <Debug: SekiroShinobiTools.esp GRAS>
- [00.04] <Debug: SekiroShinobiToolsEnemies.esp STAT>
- [00.04] <Debug: SekiroShinobiToolsEnemies.esp TREE>
- [00.04] <Debug: SekiroShinobiToolsEnemies.esp GRAS>
- [00.04] <Debug: Hothtrooper44_Armor_Ecksstra.esp STAT>
- [00.04] <Debug: Hothtrooper44_Armor_Ecksstra.esp TREE>
- [00.04] <Debug: Hothtrooper44_Armor_Ecksstra.esp GRAS>
- [00.04] <Debug: CL NettlebaneOrg.esp STAT>
- [00.04] <Debug: CL NettlebaneOrg.esp TREE>
- [00.04] <Debug: CL NettlebaneOrg.esp GRAS>
- [00.04] <Debug: DustEffectsSSE.esp STAT>
- [00.04] <Debug: DustEffectsSSE.esp TREE>
- [00.04] <Debug: DustEffectsSSE.esp GRAS>
- [00.04] <Debug: MBO.esp STAT>
- [00.04] <Debug: MBO.esp TREE>
- [00.04] <Debug: MBO.esp GRAS>
- [00.04] <Debug: 3SwingAttacks.esp STAT>
- [00.04] <Debug: 3SwingAttacks.esp TREE>
- [00.04] <Debug: 3SwingAttacks.esp GRAS>
- [00.04] <Debug: Visible Favorited Gear.esp STAT>
- [00.04] <Debug: Visible Favorited Gear.esp TREE>
- [00.04] <Debug: Visible Favorited Gear.esp GRAS>
- [00.04] <Debug: XPMSE.esp STAT>
- [00.04] <Debug: XPMSE.esp TREE>
- [00.04] <Debug: XPMSE.esp GRAS>
- [00.04] <Debug: Ultimate Dodge Mod.esp STAT>
- [00.04] <Debug: Ultimate Dodge Mod.esp TREE>
- [00.04] <Debug: Ultimate Dodge Mod.esp GRAS>
- [00.04] <Debug: HitStop.esp STAT>
- [00.04] <Debug: HitStop.esp TREE>
- [00.04] <Debug: HitStop.esp GRAS>
- [00.04] <Debug: VigorEnhancedCombat.esp STAT>
- [00.04] <Debug: VigorEnhancedCombat.esp TREE>
- [00.04] <Debug: VigorEnhancedCombat.esp GRAS>
- [00.04] <Debug: UltimateCombat.esp STAT>
- [00.04] <Debug: UltimateCombat.esp TREE>
- [00.04] <Debug: UltimateCombat.esp GRAS>
- [00.04] <Debug: UltimateDragons.esp STAT>
- [00.04] <Debug: UltimateDragons.esp TREE>
- [00.04] <Debug: UltimateDragons.esp GRAS>
- [00.04] <Debug: UltimateCombatSekiro.esp STAT>
- [00.04] <Debug: UltimateCombatSekiro.esp TREE>
- [00.04] <Debug: UltimateCombatSekiro.esp GRAS>
- [00.04] <Debug: PotionAnimatedfx.esp STAT>
- [00.04] <Debug: PotionAnimatedfx.esp TREE>
- [00.04] <Debug: PotionAnimatedfx.esp GRAS>
- [00.04] <Debug: Dirt and Blood - Dynamic Visuals.esp STAT>
- [00.04] <Debug: Dirt and Blood - Dynamic Visuals.esp TREE>
- [00.04] <Debug: Dirt and Blood - Dynamic Visuals.esp GRAS>
- [00.04] <Debug: KS Hairdo's.esp STAT>
- [00.04] <Debug: KS Hairdo's.esp TREE>
- [00.04] <Debug: KS Hairdo's.esp GRAS>
- [00.04] <Debug: CBBE.esp STAT>
- [00.04] <Debug: CBBE.esp TREE>
- [00.04] <Debug: CBBE.esp GRAS>
- [00.04] <Debug: 12FemaleBrows.esp STAT>
- [00.04] <Debug: 12FemaleBrows.esp TREE>
- [00.04] <Debug: 12FemaleBrows.esp GRAS>
- [00.04] <Debug: Qw_DeadlySpellImpacts_AOS Patch.esp STAT>
- [00.04] <Debug: Qw_DeadlySpellImpacts_AOS Patch.esp TREE>
- [00.04] <Debug: Qw_DeadlySpellImpacts_AOS Patch.esp GRAS>
- [00.04] <Debug: Qw_RelightingSkyrim_CRF Patch.esp STAT>
- [00.04] <Debug: Qw_RelightingSkyrim_CRF Patch.esp TREE>
- [00.04] <Debug: Qw_RelightingSkyrim_CRF Patch.esp GRAS>
- [00.04] <Debug: TUDM - VioLens Patch.esp STAT>
- [00.04] <Debug: TUDM - VioLens Patch.esp TREE>
- [00.04] <Debug: TUDM - VioLens Patch.esp GRAS>
- [00.04] <Debug: SmoothCam.esp STAT>
- [00.04] <Debug: SmoothCam.esp TREE>
- [00.04] <Debug: SmoothCam.esp GRAS>
- [00.04] <Debug: Chapter II - Soundtrack mod by Dreyma Music.esp STAT>
- [00.04] <Debug: Chapter II - Soundtrack mod by Dreyma Music.esp TREE>
- [00.04] <Debug: Chapter II - Soundtrack mod by Dreyma Music.esp GRAS>
- [00.04] <Debug: ZzArmormashups.esp STAT>
- [00.04] <Debug: ZzArmormashups.esp TREE>
- [00.04] <Debug: ZzArmormashups.esp GRAS>
- [00.04] <Debug: Marvelous Attire - Tawenja Armor.esp STAT>
- [00.04] <Debug: Marvelous Attire - Tawenja Armor.esp TREE>
- [00.04] <Debug: Marvelous Attire - Tawenja Armor.esp GRAS>
- [00.04] <Debug: Footprints.esp STAT>
- [00.04] <Debug: Footprints.esp TREE>
- [00.04] <Debug: Footprints.esp GRAS>
- [00.04] <Debug: Footprints Transparency Fix.esp STAT>
- [00.04] <Debug: Footprints Transparency Fix.esp TREE>
- [00.04] <Debug: Footprints Transparency Fix.esp GRAS>
- [00.04] <Debug: Apophysis_DPM_SE.esp STAT>
- [00.04] <Debug: Apophysis_DPM_SE.esp TREE>
- [00.04] <Debug: Apophysis_DPM_SE.esp GRAS>
- [00.04] <Debug: HD Lods SSE.esp STAT>
- [00.04] <Debug: HD Lods SSE.esp TREE>
- [00.04] <Debug: HD Lods SSE.esp GRAS>
- [00.04] <Debug: Insignificant Object Remover.esp STAT>
- [00.04] <Debug: Insignificant Object Remover.esp TREE>
- [00.04] <Debug: Insignificant Object Remover.esp GRAS>
- [00.04] <Debug: Adding GRAS Insignificant Object Remover.esp RockGrass01 [GRAS:00048749]>
- [00.04] <Debug: Adding GRAS Insignificant Object Remover.esp WaterKelpGrass01 [GRAS:00078F6D]>
- [00.04] <Debug: Adding GRAS Insignificant Object Remover.esp WaterKelpGrass02 [GRAS:00078F6E]>
- [00.04] <Debug: Adding GRAS Insignificant Object Remover.esp WaterCoralGrass01 [GRAS:0007AACC]>
- [00.04] <Debug: Adding GRAS Insignificant Object Remover.esp RockGrassWater01 [GRAS:000F871D]>
- [00.04] <Debug: Adding GRAS Insignificant Object Remover.esp RockGrassSnow01 [GRAS:000F871E]>
- [00.04] <Debug: EVGConditionalIdles.esp STAT>
- [00.04] <Debug: EVGConditionalIdles.esp TREE>
- [00.04] <Debug: EVGConditionalIdles.esp GRAS>
- [00.04] <Debug: FNIS.esp STAT>
- [00.04] <Debug: FNIS.esp TREE>
- [00.04] <Debug: FNIS.esp GRAS>
- [00.04] <Debug: DSer360MovementBehavior.esp STAT>
- [00.04] <Debug: DSer360MovementBehavior.esp TREE>
- [00.04] <Debug: DSer360MovementBehavior.esp GRAS>
- [00.04] <Debug: Nemesis PCEA.esp STAT>
- [00.04] <Debug: Nemesis PCEA.esp TREE>
- [00.04] <Debug: Nemesis PCEA.esp GRAS>
- [00.04] <Debug: NoRadialBlur.esp STAT>
- [00.04] <Debug: NoRadialBlur.esp TREE>
- [00.04] <Debug: NoRadialBlur.esp GRAS>
- [00.04] <Debug: UnreadBooksGlow.esp STAT>
- [00.04] <Debug: UnreadBooksGlow.esp TREE>
- [00.04] <Debug: UnreadBooksGlow.esp GRAS>
- [00.04] <Debug: The Wizard Warrior.esp STAT>
- [00.04] <Debug: The Wizard Warrior.esp TREE>
- [00.04] <Debug: The Wizard Warrior.esp GRAS>
- [00.04] <Debug: The Wizard Warrior - Visual Animated Enchants - Patch.esp STAT>
- [00.04] <Debug: The Wizard Warrior - Visual Animated Enchants - Patch.esp TREE>
- [00.04] <Debug: The Wizard Warrior - Visual Animated Enchants - Patch.esp GRAS>
- [00.04] <Debug: VanillaOptimized.esp STAT>
- [00.04] <Debug: VanillaOptimized.esp TREE>
- [00.04] <Debug: VanillaOptimized.esp GRAS>
- [00.04] <Debug: BetterTelekinesis.esp STAT>
- [00.04] <Debug: BetterTelekinesis.esp TREE>
- [00.04] <Debug: BetterTelekinesis.esp GRAS>
- [00.04] <Debug: Frost Meshes Patch.esp STAT>
- [00.04] <Debug: Frost Meshes Patch.esp TREE>
- [00.04] <Debug: Frost Meshes Patch.esp GRAS>
- [00.04] <Debug: AK Northern Star Retreat MB.esp STAT>
- [00.04] <Debug: AK Northern Star Retreat MB.esp TREE>
- [00.04] <Debug: AK Northern Star Retreat MB.esp GRAS>
- [00.04] <Debug: Skyrim Better Roads and Bridges - All In One - Merged.esp STAT>
- [00.04] <Debug: Skyrim Better Roads and Bridges - All In One - Merged.esp TREE>
- [00.04] <Debug: Skyrim Better Roads and Bridges - All In One - Merged.esp GRAS>
- [00.04] <Debug: Sepolcri.esp STAT>
- [00.04] <Debug: Sepolcri.esp TREE>
- [00.04] <Debug: Can not find file Meshes\landscape\trees\wiz_trees\wiz_treeaspen04.nif Sepolcri.esp wiz_TreeAspen04 [TREE:55001070]>
- [00.04] <Debug: Sepolcri.esp GRAS>
- [00.04] <Debug: Inigo.esp STAT>
- [00.04] <Debug: Inigo.esp TREE>
- [00.04] <Debug: Inigo.esp GRAS>
- [00.04] <Debug: JK's Arcadia's Cauldron.esp STAT>
- [00.04] <Debug: JK's Arcadia's Cauldron.esp TREE>
- [00.04] <Debug: JK's Arcadia's Cauldron.esp GRAS>
- [00.04] <Debug: EmbersHD.esp STAT>
- [00.04] <Debug: EmbersHD.esp TREE>
- [00.04] <Debug: EmbersHD.esp GRAS>
- [00.04] <Debug: Immersive Patrols II.esp STAT>
- [00.04] <Debug: Immersive Patrols II.esp TREE>
- [00.04] <Debug: Immersive Patrols II.esp GRAS>
- [00.04] <Debug: Loftattic.esp STAT>
- [00.04] <Debug: Loftattic.esp TREE>
- [00.04] <Debug: Loftattic.esp GRAS>
- [00.04] <Debug: LoS II - CRF patch.esp STAT>
- [00.04] <Debug: LoS II - CRF patch.esp TREE>
- [00.04] <Debug: LoS II - CRF patch.esp GRAS>
- [00.04] <Debug: Qw_S3DTrees_CRF Patch.esp STAT>
- [00.04] <Debug: Qw_S3DTrees_CRF Patch.esp TREE>
- [00.04] <Debug: Qw_S3DTrees_CRF Patch.esp GRAS>
- [00.04] <Debug: Blubbos_trees_outside_of_whiterun.esp STAT>
- [00.04] <Debug: Blubbos_trees_outside_of_whiterun.esp TREE>
- [00.04] <Debug: Blubbos_trees_outside_of_whiterun.esp GRAS>
- [00.04] <Debug: LoS II - SMIM patch.esp STAT>
- [00.04] <Debug: LoS II - SMIM patch.esp TREE>
- [00.04] <Debug: LoS II - SMIM patch.esp GRAS>
- [00.04] <Debug: Sepolcri - Cutting Room Floor patch.esp STAT>
- [00.04] <Debug: Sepolcri - Cutting Room Floor patch.esp TREE>
- [00.04] <Debug: Sepolcri - Cutting Room Floor patch.esp GRAS>
- [00.04] <Debug: Apocalypse - Magic of Skyrim.esp STAT>
- [00.04] <Debug: Apocalypse - Magic of Skyrim.esp TREE>
- [00.04] <Debug: Apocalypse - Magic of Skyrim.esp GRAS>
- [00.04] <Debug: JK's Belethor's General Goods.esp STAT>
- [00.04] <Debug: JK's Belethor's General Goods.esp TREE>
- [00.04] <Debug: JK's Belethor's General Goods.esp GRAS>
- [00.04] <Debug: VisualAnimatedEnchants.esp STAT>
- [00.04] <Debug: VisualAnimatedEnchants.esp TREE>
- [00.04] <Debug: VisualAnimatedEnchants.esp GRAS>
- [00.04] <Debug: FireBurns.esp STAT>
- [00.04] <Debug: FireBurns.esp TREE>
- [00.04] <Debug: FireBurns.esp GRAS>
- [00.04] <Debug: TrissArmorRetextured.esp STAT>
- [00.04] <Debug: TrissArmorRetextured.esp TREE>
- [00.04] <Debug: TrissArmorRetextured.esp GRAS>
- [00.04] <Debug: Granite Maul SE - Johnskyrim.esp STAT>
- [00.04] <Debug: Granite Maul SE - Johnskyrim.esp TREE>
- [00.04] <Debug: Granite Maul SE - Johnskyrim.esp GRAS>
- [00.04] <Debug: MorrowindGlassArmour.esp STAT>
- [00.04] <Debug: MorrowindGlassArmour.esp TREE>
- [00.04] <Debug: MorrowindGlassArmour.esp GRAS>
- [00.04] <Debug: Blubbos_trees_in_whiterun.esp STAT>
- [00.04] <Debug: Blubbos_trees_in_whiterun.esp TREE>
- [00.04] <Debug: Blubbos_trees_in_whiterun.esp GRAS>
- [00.04] <Debug: Blubbos_trees_in_whiterun_more_trees_jk.esp STAT>
- [00.04] <Debug: Blubbos_trees_in_whiterun_more_trees_jk.esp TREE>
- [00.04] <Debug: Blubbos_trees_in_whiterun_more_trees_jk.esp GRAS>
- [00.04] <Debug: Ordinator - Perks of Skyrim.esp STAT>
- [00.04] <Debug: Ordinator - Perks of Skyrim.esp TREE>
- [00.04] <Debug: Ordinator - Perks of Skyrim.esp GRAS>
- [00.04] <Debug: Apocalypse - Ordinator Compatibility Patch.esp STAT>
- [00.04] <Debug: Apocalypse - Ordinator Compatibility Patch.esp TREE>
- [00.04] <Debug: Apocalypse - Ordinator Compatibility Patch.esp GRAS>
- [00.04] <Debug: Qw_Ordinator_AOS Patch.esp STAT>
- [00.04] <Debug: Qw_Ordinator_AOS Patch.esp TREE>
- [00.04] <Debug: Qw_Ordinator_AOS Patch.esp GRAS>
- [00.04] <Debug: Alternate Start - Live Another Life.esp STAT>
- [00.04] <Debug: Alternate Start - Live Another Life.esp TREE>
- [00.04] <Debug: Alternate Start - Live Another Life.esp GRAS>
- [00.04] <Debug: ELE_SSE.esp STAT>
- [00.04] <Debug: ELE_SSE.esp TREE>
- [00.04] <Debug: ELE_SSE.esp GRAS>
- [00.04] <Debug: ENBLight Patch.esp STAT>
- [00.04] <Debug: ENBLight Patch.esp TREE>
- [00.04] <Debug: ENBLight Patch.esp GRAS>
- [00.04] <Debug: Qw_ELE_CRF Patch.esp STAT>
- [00.04] <Debug: Qw_ELE_CRF Patch.esp TREE>
- [00.04] <Debug: Qw_ELE_CRF Patch.esp GRAS>
- [00.04] <Debug: ENB Light.esp STAT>
- [00.04] <Debug: ENB Light.esp TREE>
- [00.04] <Debug: ENB Light.esp GRAS>
- [00.04] <Debug: Modern Brawl Bug Fix.esp STAT>
- [00.04] <Debug: Modern Brawl Bug Fix.esp TREE>
- [00.04] <Debug: Modern Brawl Bug Fix.esp GRAS>
- [00.04] <Debug: Processing Skyrim.esm TreeReachTree01Winterhold [TREE:00109716]>
- [00.04] <Debug: Adding Meshes\landscape\trees\reachtree01.nif Skyrim.esm TreeReachTree01Winterhold [TREE:00109716]>
- [00.04] <Debug: Processing Skyrim.esm TreeReachTree01Magic [TREE:000F64BF]>
- [00.04] <Debug: Adding Meshes\landscape\trees\treereachtree01magic.nif Skyrim.esm TreeReachTree01Magic [TREE:000F64BF]>
- [00.04] <Debug: Processing Dragonborn.esm TreePineForestSnow01Dead [TREE:000EF5A5]>
- [00.04] <Debug: Processing Skyrim.esm TreePineForestSnow02Dead [TREE:000EF5A4]>
- [00.04] <Debug: Processing Dragonborn.esm TreePineForestSnow03Dead [TREE:000EF5A3]>
- [00.04] <Debug: Processing Dragonborn.esm TreePineForestSnow04Dead [TREE:000EF5A2]>
- [00.04] <Debug: Processing Dragonborn.esm TreePineForestSnow05Dead [TREE:000EF5A1]>
- [00.04] <Debug: Processing Skyrim.esm TreePineForestSnowL01Dead [TREE:000EF5A0]>
- [00.04] <Debug: Processing Skyrim.esm TreePineForestSnowL02Dead [TREE:000EF59F]>
- [00.04] <Debug: Processing Skyrim.esm TreePineForestSnowL03Dead [TREE:000EF59E]>
- [00.04] <Debug: Processing Skyrim.esm TreePineForestSnowL04Dead [TREE:000EF59D]>
- [00.04] <Debug: Processing Skyrim.esm TreePineForestSnowL05Dead [TREE:000EF59C]>
- [00.04] <Debug: Processing Skyrim.esm TreeReachMntMossCover05 [TREE:000E9626]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\reachmountainmosscover11.nif bounds volume 1138.49072265625 Skyrim.esm TreeReachMntMossCover05 [TREE:000E9626]>
- [00.04] <Debug: Processing Skyrim.esm TreeReachMntMossCover04 [TREE:000E9625]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\reachmountainmosscover10.nif bounds volume 799.691162109375 Skyrim.esm TreeReachMntMossCover04 [TREE:000E9625]>
- [00.04] <Debug: Processing Skyrim.esm TreeReachMntMossCover03 [TREE:000E9624]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\reachmountainmosscover09.nif bounds volume 1160.73474121094 Skyrim.esm TreeReachMntMossCover03 [TREE:000E9624]>
- [00.04] <Debug: Processing Skyrim.esm TreeReachMntMossCover02 [TREE:000E9623]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\reachmountainmosscover08.nif bounds volume 1107.56762695312 Skyrim.esm TreeReachMntMossCover02 [TREE:000E9623]>
- [00.04] <Debug: Processing Skyrim.esm TreeReachMntMossCover01 [TREE:000E9622]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\reachmountainmosscover07.nif bounds volume 1698.51525878906 Skyrim.esm TreeReachMntMossCover01 [TREE:000E9622]>
- [00.04] <Debug: Processing Skyrim.esm TreeWRTempleSapling01 [TREE:000461D7]>
- [00.04] <Debug: Adding Meshes\landscape\trees\wrtempletreesapling01.nif Skyrim.esm TreeWRTempleSapling01 [TREE:000461D7]>
- [00.04] <Debug: Processing Skyrim.esm TreeWRTemple02 [TREE:000461C9]>
- [00.04] <Debug: Adding Meshes\landscape\trees\wrtempletree02.nif Skyrim.esm TreeWRTemple02 [TREE:000461C9]>
- [00.04] <Debug: Processing Skyrim.esm TreeWRTemple01 [TREE:00023611]>
- [00.04] <Debug: Adding Meshes\landscape\trees\wrtempletree01.nif Skyrim.esm TreeWRTemple01 [TREE:00023611]>
- [00.04] <Debug: Processing Skyrim.esm TreeBlackReachFern02 [TREE:000E1ECE]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\blackreachfern02.nif bounds volume 445.468292236328 Skyrim.esm TreeBlackReachFern02 [TREE:000E1ECE]>
- [00.04] <Debug: Processing Skyrim.esm TreeBlackReachFern01 [TREE:000E1ECD]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\blackreachfern01.nif bounds volume 353.978820800781 Skyrim.esm TreeBlackReachFern01 [TREE:000E1ECD]>
- [00.04] <Debug: Processing Skyrim.esm TreeFloraSnowberry02 "Snowberry" [TREE:000DF015]>
- [00.04] <Debug: Ignoring Meshes\plants\florasnowberry02.nif bounds volume 147.417770385742 Skyrim.esm TreeFloraSnowberry02 "Snowberry" [TREE:000DF015]>
- [00.04] <Debug: Processing Skyrim.esm BlackreachBush02 [TREE:000CE102]>
- [00.04] <Debug: Ignoring Meshes\clutter\blackreach\blackreachbush02.nif bounds volume 317.417694091797 Skyrim.esm BlackreachBush02 [TREE:000CE102]>
- [00.04] <Debug: Processing Skyrim.esm BlackreachBush01 [TREE:000CE101]>
- [00.04] <Debug: Ignoring Meshes\clutter\blackreach\blackreachbush01.nif bounds volume 256.797576904297 Skyrim.esm BlackreachBush01 [TREE:000CE101]>
- [00.04] <Debug: Processing Skyrim.esm TreeFloraNightshade02 "Nightshade" [TREE:000C43B6]>
- [00.04] <Debug: Ignoring Meshes\plants\floranightshade02.nif bounds volume 230.071731567383 Skyrim.esm TreeFloraNightshade02 "Nightshade" [TREE:000C43B6]>
- [00.04] <Debug: Processing Skyrim.esm TreeFloraNightshade01 "Nightshade" [TREE:000C43B0]>
- [00.04] <Debug: Ignoring Meshes\plants\floranightshade01.nif bounds volume 192.01301574707 Skyrim.esm TreeFloraNightshade01 "Nightshade" [TREE:000C43B0]>
- [00.04] <Debug: Processing Skyrim.esm TestTreeFloraMountainFlower01Blue "Mountain Flower" [TREE:0008B5C4]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\testmountainflower01blue.nif bounds volume 165.411605834961 Skyrim.esm TestTreeFloraMountainFlower01Blue "Mountain Flower" [TREE:0008B5C4]>
- [00.04] <Debug: Processing Skyrim.esm TreeReachTree01Snow [TREE:0006B1B8]>
- [00.04] <Debug: Adding Meshes\landscape\trees\reachtree01.nif Skyrim.esm TreeReachTree01Snow [TREE:0006B1B8]>
- [00.04] <Debug: Processing Skyrim.esm TreeAspen04 [TREE:0005FADA]>
- [00.04] <Debug: Ignoring Meshes\landscape\trees\treeaspen04.nif bounds volume 487.956970214844 Skyrim.esm TreeAspen04 [TREE:0005FADA]>
- [00.04] <Debug: Processing Skyrim.esm TreeFloraLavender01 "Lavender" [TREE:0001BB3D]>
- [00.04] <Debug: Ignoring Meshes\plants\floralavender01.nif bounds volume 233.358093261719 Skyrim.esm TreeFloraLavender01 "Lavender" [TREE:0001BB3D]>
- [00.04] <Debug: Processing Skyrim.esm TreeGourdCluster01 "Gourds" [TREE:000BE3E6]>
- [00.04] <Debug: Ignoring Meshes\plants\gourdcluster01.nif bounds volume 152.712142944336 Skyrim.esm TreeGourdCluster01 "Gourds" [TREE:000BE3E6]>
- [00.04] <Debug: Processing Skyrim.esm TreeFloraSpikyGrass02 "Spiky Grass" [TREE:000BE3E1]>
- [00.04] <Debug: Ignoring Meshes\plants\floraspikygrass02.nif bounds volume 214.373504638672 Skyrim.esm TreeFloraSpikyGrass02 "Spiky Grass" [TREE:000BE3E1]>
- [00.04] <Debug: Processing Skyrim.esm TreeFloraSpikyGrass01 "Spiky Grass" [TREE:000BE3E0]>
- [00.04] <Debug: Ignoring Meshes\plants\floraspikygrass01.nif bounds volume 123.628479003906 Skyrim.esm TreeFloraSpikyGrass01 "Spiky Grass" [TREE:000BE3E0]>
- [00.04] <Debug: Processing Skyrim.esm TreeFloraCabbage01 "Cabbage" [TREE:000BCF48]>
- [00.04] <Debug: Ignoring Meshes\plants\floracabbage01.nif bounds volume 152.230087280273 Skyrim.esm TreeFloraCabbage01 "Cabbage" [TREE:000BCF48]>
- [00.04] <Debug: Processing Skyrim.esm TreeFloraPotatoPlant01 "Potato Plant" [TREE:000BCF47]>
- [00.04] <Debug: Ignoring Meshes\plants\florapotatoplant01.nif bounds volume 189.203598022461 Skyrim.esm TreeFloraPotatoPlant01 "Potato Plant" [TREE:000BCF47]>
- [00.04] <Debug: Processing Skyrim.esm TreeFloraMountainFlower02Blue "Mountain Flower" [TREE:000BCF3F]>
- [00.04] <Debug: Ignoring Meshes\plants\floramountainflower02blue.nif bounds volume 300.21826171875 Skyrim.esm TreeFloraMountainFlower02Blue "Mountain Flower" [TREE:000BCF3F]>
- [00.04] <Debug: Processing Skyrim.esm TreeFloraMountainFlower02Red "Mountain Flower" [TREE:000BCF3E]>
- [00.04] <Debug: Ignoring Meshes\plants\floramountainflower02red.nif bounds volume 300.21826171875 Skyrim.esm TreeFloraMountainFlower02Red "Mountain Flower" [TREE:000BCF3E]>
- [00.04] <Debug: Processing Skyrim.esm TreeFloraMountainFlower01Blue "Mountain Flower" [TREE:000BCF3D]>
- [00.04] <Debug: Ignoring Meshes\plants\floramountainflower01blue.nif bounds volume 165.411605834961 Skyrim.esm TreeFloraMountainFlower01Blue "Mountain Flower" [TREE:000BCF3D]>
- [00.04] <Debug: Processing Skyrim.esm TreeFloraMountainFlower01Red "Mountain Flower" [TREE:000BCF3C]>
- [00.04] <Debug: Ignoring Meshes\plants\floramountainflower01red.nif bounds volume 165.411605834961 Skyrim.esm TreeFloraMountainFlower01Red "Mountain Flower" [TREE:000BCF3C]>
- [00.04] <Debug: Processing Skyrim.esm TreeFloraMountainFlower01Purple "Mountain Flower" [TREE:000BCF3A]>
- [00.04] <Debug: Ignoring Meshes\plants\floramountainflower01purple.nif bounds volume 165.411605834961 Skyrim.esm TreeFloraMountainFlower01Purple "Mountain Flower" [TREE:000BCF3A]>
- [00.04] <Debug: Processing Skyrim.esm TreeFloraSnowberry01Snow "Snowberry" [TREE:000BCF34]>
- [00.04] <Debug: Ignoring Meshes\plants\florasnowberry01snow.nif bounds volume 281.412506103516 Skyrim.esm TreeFloraSnowberry01Snow "Snowberry" [TREE:000BCF34]>
- [00.04] <Debug: Processing Skyrim.esm TreeFloraSnowberry01 "Snowberry" [TREE:000BCF33]>
- [00.04] <Debug: Ignoring Meshes\plants\florasnowberry01.nif bounds volume 281.412506103516 Skyrim.esm TreeFloraSnowberry01 "Snowberry" [TREE:000BCF33]>
- [00.04] <Debug: Processing Skyrim.esm FalmerDripAnim06 [TREE:000BCCA7]>
- [00.04] <Debug: Ignoring Meshes\clutter\falmer\falmerdripanim06.nif bounds volume 185.884368896484 Skyrim.esm FalmerDripAnim06 [TREE:000BCCA7]>
- [00.04] <Debug: Processing Skyrim.esm FalmerDripAnim05 [TREE:000BCCA6]>
- [00.04] <Debug: Ignoring Meshes\clutter\falmer\falmerdripanim05.nif bounds volume 190.876922607422 Skyrim.esm FalmerDripAnim05 [TREE:000BCCA6]>
- [00.04] <Debug: Processing Skyrim.esm FalmerDripAnim04 [TREE:000BCCA5]>
- [00.04] <Debug: Ignoring Meshes\clutter\falmer\falmerdripanim04.nif bounds volume 224.964447021484 Skyrim.esm FalmerDripAnim04 [TREE:000BCCA5]>
- [00.04] <Debug: Processing Skyrim.esm FalmerDripAnim03 [TREE:000BCCA4]>
- [00.04] <Debug: Ignoring Meshes\clutter\falmer\falmerdripanim03.nif bounds volume 217.846282958984 Skyrim.esm FalmerDripAnim03 [TREE:000BCCA4]>
- [00.04] <Debug: Processing Skyrim.esm FalmerDripAnim02 [TREE:000BCCA3]>
- [00.04] <Debug: Ignoring Meshes\clutter\falmer\falmerdripanim02.nif bounds volume 297.639038085937 Skyrim.esm FalmerDripAnim02 [TREE:000BCCA3]>
- [00.04] <Debug: Processing Skyrim.esm FalmerDripAnim01 [TREE:000BCCA1]>
- [00.04] <Debug: Ignoring Meshes\clutter\falmer\falmerdripanim01.nif bounds volume 365.121887207031 Skyrim.esm FalmerDripAnim01 [TREE:000BCCA1]>
- [00.04] <Debug: Processing Skyrim.esm TreeFloraWheat01 "Wheat" [TREE:000BB953]>
- [00.04] <Debug: Ignoring Meshes\plants\florawheat01.nif bounds volume 243.64729309082 Skyrim.esm TreeFloraWheat01 "Wheat" [TREE:000BB953]>
- [00.04] <Debug: Processing Skyrim.esm TreeFloraLeek01 "Leek" [TREE:000BB952]>
- [00.04] <Debug: Ignoring Meshes\plants\floraleek01.nif bounds volume 158.031646728516 Skyrim.esm TreeFloraLeek01 "Leek" [TREE:000BB952]>
- [00.04] <Debug: Processing Skyrim.esm TreeFloraHangingMoss03 "Hanging Moss" [TREE:000BB951]>
- [00.04] <Debug: Ignoring Meshes\plants\florahangingmoss03.nif bounds volume 124.611396789551 Skyrim.esm TreeFloraHangingMoss03 "Hanging Moss" [TREE:000BB951]>
- [00.04] <Debug: Processing Skyrim.esm TreeFloraHangingMoss02 "Hanging Moss" [TREE:000BB950]>
- [00.04] <Debug: Ignoring Meshes\plants\florahangingmoss02.nif bounds volume 209.726013183594 Skyrim.esm TreeFloraHangingMoss02 "Hanging Moss" [TREE:000BB950]>
- [00.04] <Debug: Processing Skyrim.esm TreeFloraHangingMoss01 "Hanging Moss" [TREE:000BB94F]>
- [00.04] <Debug: Ignoring Meshes\plants\florahangingmoss01.nif bounds volume 238.155410766602 Skyrim.esm TreeFloraHangingMoss01 "Hanging Moss" [TREE:000BB94F]>
- [00.04] <Debug: Processing Skyrim.esm TreeFloraDragonsTongue02 "Dragon's Tongue" [TREE:000BB94E]>
- [00.04] <Debug: Ignoring Meshes\plants\floradragonstongue02.nif bounds volume 230.071731567383 Skyrim.esm TreeFloraDragonsTongue02 "Dragon's Tongue" [TREE:000BB94E]>
- [00.04] <Debug: Processing Skyrim.esm TreeFloraDragonsTongue01 "Dragon's Tongue" [TREE:000BB94D]>
- [00.04] <Debug: Ignoring Meshes\plants\floradragonstongue01.nif bounds volume 192.01301574707 Skyrim.esm TreeFloraDragonsTongue01 "Dragon's Tongue" [TREE:000BB94D]>
- [00.04] <Debug: Processing Skyrim.esm TreeFloraDeathBell02 "Deathbell" [TREE:000BB94C]>
- [00.04] <Debug: Ignoring Meshes\plants\floradeathbell02.nif bounds volume 359.628967285156 Skyrim.esm TreeFloraDeathBell02 "Deathbell" [TREE:000BB94C]>
- [00.04] <Debug: Processing Skyrim.esm TreeFloraDeathBell01 "Deathbell" [TREE:000BB94B]>
- [00.04] <Debug: Ignoring Meshes\plants\floradeathbell01.nif bounds volume 240.249862670898 Skyrim.esm TreeFloraDeathBell01 "Deathbell" [TREE:000BB94B]>
- [00.04] <Debug: Processing Skyrim.esm TreeFloraCanisRoot01 "Canis Root" [TREE:000BB94A]>
- [00.04] <Debug: Ignoring Meshes\plants\floracanisroot01.nif bounds volume 158.031646728516 Skyrim.esm TreeFloraCanisRoot01 "Canis Root" [TREE:000BB94A]>
- [00.04] <Debug: Processing Skyrim.esm TreeFloraJazBay01 "Jazbay" [TREE:000BB949]>
- [00.04] <Debug: Ignoring Meshes\plants\florajazbay01.nif bounds volume 217.94953918457 Skyrim.esm TreeFloraJazBay01 "Jazbay" [TREE:000BB949]>
- [00.04] <Debug: Processing Skyrim.esm TreeFloraJuniper01 "Juniper" [TREE:000BB948]>
- [00.04] <Debug: Ignoring Meshes\plants\florajuniper01.nif bounds volume 640.675415039063 Skyrim.esm TreeFloraJuniper01 "Juniper" [TREE:000BB948]>
- [00.04] <Debug: Processing Skyrim.esm TreeFloraTundraCotton01 "Tundra Cotton" [TREE:000BB947]>
- [00.04] <Debug: Ignoring Meshes\plants\floratundracotton01.nif bounds volume 113.51651763916 Skyrim.esm TreeFloraTundraCotton01 "Tundra Cotton" [TREE:000BB947]>
- [00.04] <Debug: Processing Skyrim.esm TreePineForest05Dead [TREE:000B927E]>
- [00.04] <Debug: Processing Skyrim.esm TreePineForest04Dead [TREE:000B927D]>
- [00.04] <Debug: Processing Skyrim.esm TreePineForest03Dead [TREE:000B927C]>
- [00.04] <Debug: Processing Skyrim.esm TreePineForest02Dead [TREE:000B927B]>
- [00.04] <Debug: Processing Skyrim.esm TreePineForest01Dead [TREE:000B927A]>
- [00.04] <Debug: Processing Skyrim.esm TreeFloraMountainFlower02Purple "Mountain Flower" [TREE:000B91F8]>
- [00.04] <Debug: Ignoring Meshes\plants\floramountainflower02purple.nif bounds volume 300.21826171875 Skyrim.esm TreeFloraMountainFlower02Purple "Mountain Flower" [TREE:000B91F8]>
- [00.04] <Debug: Processing Skyrim.esm TreeFloraThistle01 "Thistle" [TREE:000B91F0]>
- [00.04] <Debug: Ignoring Meshes\plants\florathistle01.nif bounds volume 245.705108642578 Skyrim.esm TreeFloraThistle01 "Thistle" [TREE:000B91F0]>
- [00.04] <Debug: Processing Skyrim.esm TreeTundraDriftWoodTree01 [TREE:000B8F53]>
- [00.04] <Debug: Processing Skyrim.esm TreeReachCliffTree02 [TREE:000B8A77]>
- [00.04] <Debug: Processing Skyrim.esm TreeReachCliffTree01 [TREE:000B8A76]>
- [00.04] <Debug: Processing Skyrim.esm TreeReachTreeStump01 [TREE:000B8A75]>
- [00.04] <Debug: Ignoring Meshes\landscape\trees\reachtreestump01.nif bounds volume 499.764953613281 Skyrim.esm TreeReachTreeStump01 [TREE:000B8A75]>
- [00.04] <Debug: Processing Skyrim.esm TreeReachTree02 [TREE:000B8A74]>
- [00.04] <Debug: Processing Skyrim.esm TreeReachTree01 [TREE:000B8A73]>
- [00.04] <Debug: Processing Skyrim.esm TreeKelpTallStatic01 [TREE:000B8A72]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\kelptallstatic01.nif bounds volume 312.515594482422 Skyrim.esm TreeKelpTallStatic01 [TREE:000B8A72]>
- [00.04] <Debug: Processing Skyrim.esm TreeKelpShortStatic01 [TREE:000B8A71]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\kelpshortstatic01.nif bounds volume 119.837387084961 Skyrim.esm TreeKelpShortStatic01 [TREE:000B8A71]>
- [00.04] <Debug: Processing Skyrim.esm TreeReachFern03 [TREE:000B8A70]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\reachfern03.nif bounds volume 288.513427734375 Skyrim.esm TreeReachFern03 [TREE:000B8A70]>
- [00.04] <Debug: Processing Skyrim.esm TreeReachFern02 [TREE:000B8A6F]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\reachfern02.nif bounds volume 223.883895874023 Skyrim.esm TreeReachFern02 [TREE:000B8A6F]>
- [00.04] <Debug: Processing Skyrim.esm TreeReachFern01 [TREE:000B8A6E]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\reachfern01.nif bounds volume 220.764587402344 Skyrim.esm TreeReachFern01 [TREE:000B8A6E]>
- [00.04] <Debug: Processing Skyrim.esm TreeFallForestFernCluster04 [TREE:000B8A6D]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\fallforestferncluster04.nif bounds volume 262.070587158203 Skyrim.esm TreeFallForestFernCluster04 [TREE:000B8A6D]>
- [00.04] <Debug: Processing Skyrim.esm TreeFallForestFernCluster03 [TREE:000B8A6C]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\fallforestferncluster03.nif bounds volume 202.366012573242 Skyrim.esm TreeFallForestFernCluster03 [TREE:000B8A6C]>
- [00.04] <Debug: Processing Skyrim.esm TreeFallForestFernCluster02 [TREE:000B8A6B]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\fallforestferncluster02.nif bounds volume 200.646453857422 Skyrim.esm TreeFallForestFernCluster02 [TREE:000B8A6B]>
- [00.04] <Debug: Processing Skyrim.esm TreeFallForestFernCluster01 [TREE:000B8A6A]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\fallforestferncluster01.nif bounds volume 116.228225708008 Skyrim.esm TreeFallForestFernCluster01 [TREE:000B8A6A]>
- [00.04] <Debug: Processing Skyrim.esm TreeReachBush02 [TREE:000B8A69]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\reachbush02.nif bounds volume 317.417694091797 Skyrim.esm TreeReachBush02 [TREE:000B8A69]>
- [00.04] <Debug: Processing Skyrim.esm TreeSwordFernCluster06 [TREE:000B8A68]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\swordferncluster06.nif bounds volume 199.404113769531 Skyrim.esm TreeSwordFernCluster06 [TREE:000B8A68]>
- [00.04] <Debug: Processing Skyrim.esm TreeSwordFernCluster05 [TREE:000B8A67]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\swordferncluster05.nif bounds volume 267.906707763672 Skyrim.esm TreeSwordFernCluster05 [TREE:000B8A67]>
- [00.04] <Debug: Processing Skyrim.esm TreeSwordFernCluster04 [TREE:000B8A66]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\swordferncluster04.nif bounds volume 240.919067382813 Skyrim.esm TreeSwordFernCluster04 [TREE:000B8A66]>
- [00.04] <Debug: Processing Skyrim.esm TreeSwordFernCluster03 [TREE:000B8A65]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\swordferncluster03.nif bounds volume 277.274230957031 Skyrim.esm TreeSwordFernCluster03 [TREE:000B8A65]>
- [00.04] <Debug: Processing Skyrim.esm TreeSwordFernCluster02 [TREE:000B8A64]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\swordferncluster02.nif bounds volume 322.274719238281 Skyrim.esm TreeSwordFernCluster02 [TREE:000B8A64]>
- [00.04] <Debug: Processing Skyrim.esm TreeClover01 [TREE:000B8A62]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\clover01.nif bounds volume 328.764343261719 Skyrim.esm TreeClover01 [TREE:000B8A62]>
- [00.04] <Debug: Processing Skyrim.esm TreeSwordFernCluster01 [TREE:000B8A59]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\swordferncluster01.nif bounds volume 299.167175292969 Skyrim.esm TreeSwordFernCluster01 [TREE:000B8A59]>
- [00.04] <Debug: Processing Skyrim.esm TreeReachBush01 [TREE:000B8A57]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\reachbush01.nif bounds volume 256.797576904297 Skyrim.esm TreeReachBush01 [TREE:000B8A57]>
- [00.04] <Debug: Processing Skyrim.esm TreeSwordFern06 [TREE:000B73C2]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\swordfern06.nif bounds volume 108.761207580566 Skyrim.esm TreeSwordFern06 [TREE:000B73C2]>
- [00.04] <Debug: Processing Skyrim.esm TreeSwordFern05 [TREE:000B73C0]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\swordfern05.nif bounds volume 136.183700561523 Skyrim.esm TreeSwordFern05 [TREE:000B73C0]>
- [00.04] <Debug: Processing Skyrim.esm TreeSwordFern04 [TREE:000B73BE]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\swordfern04.nif bounds volume 191.379211425781 Skyrim.esm TreeSwordFern04 [TREE:000B73BE]>
- [00.04] <Debug: Processing Skyrim.esm TreeSwordFern03 [TREE:000B73BC]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\swordfern03.nif bounds volume 180.047210693359 Skyrim.esm TreeSwordFern03 [TREE:000B73BC]>
- [00.04] <Debug: Processing Skyrim.esm TreeSwordFern02 [TREE:000B73BA]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\swordfern02.nif bounds volume 184.805297851562 Skyrim.esm TreeSwordFern02 [TREE:000B73BA]>
- [00.04] <Debug: Processing Skyrim.esm TreeSwordFern01 [TREE:000B73B8]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\swordfern01.nif bounds volume 183.613723754883 Skyrim.esm TreeSwordFern01 [TREE:000B73B8]>
- [00.04] <Debug: Processing Skyrim.esm NightingaleBanner06 [TREE:000B11D8]>
- [00.04] <Debug: Ignoring Meshes\clutter\nightingale\nightingalebanner06.nif bounds volume 126.07933807373 Skyrim.esm NightingaleBanner06 [TREE:000B11D8]>
- [00.04] <Debug: Processing Skyrim.esm NightingaleBanner05 [TREE:000B11D7]>
- [00.04] <Debug: Ignoring Meshes\clutter\nightingale\nightingalebanner05.nif bounds volume 139.717575073242 Skyrim.esm NightingaleBanner05 [TREE:000B11D7]>
- [00.04] <Debug: Processing Skyrim.esm NightingaleBanner04 [TREE:000B11D6]>
- [00.04] <Debug: Ignoring Meshes\clutter\nightingale\nightingalebanner04.nif bounds volume 158.319290161133 Skyrim.esm NightingaleBanner04 [TREE:000B11D6]>
- [00.04] <Debug: Processing Skyrim.esm NightingaleBanner03 [TREE:000B11D5]>
- [00.04] <Debug: Ignoring Meshes\clutter\nightingale\nightingalebanner03.nif bounds volume 176.252655029297 Skyrim.esm NightingaleBanner03 [TREE:000B11D5]>
- [00.04] <Debug: Processing Skyrim.esm NightingaleBanner02 [TREE:000B11D4]>
- [00.04] <Debug: Ignoring Meshes\clutter\nightingale\nightingalebanner02.nif bounds volume 193.847885131836 Skyrim.esm NightingaleBanner02 [TREE:000B11D4]>
- [00.04] <Debug: Processing Skyrim.esm NightingaleBanner01 [TREE:000B11D3]>
- [00.04] <Debug: Ignoring Meshes\clutter\nightingale\nightingalebanner01.nif bounds volume 193.847885131836 Skyrim.esm NightingaleBanner01 [TREE:000B11D3]>
- [00.04] <Debug: Processing Enhanced Landscapes.esp TreeThicket01Snow [TREE:000ABD65]>
- [00.04] <Debug: Ignoring Meshes\placeholder\zeromesh01.nif bounds volume 0 Enhanced Landscapes.esp TreeThicket01Snow [TREE:000ABD65]>
- [00.04] <Debug: Processing Skyrim.esm TreeFallForestShrub02 [TREE:000AAE90]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\fallforestshrub02.nif bounds volume 312.469207763672 Skyrim.esm TreeFallForestShrub02 [TREE:000AAE90]>
- [00.04] <Debug: Processing Skyrim.esm TreeFallForestShrub01 [TREE:000AAE8F]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\fallforestshrub01.nif bounds volume 486.749420166016 Skyrim.esm TreeFallForestShrub01 [TREE:000AAE8F]>
- [00.04] <Debug: Processing Skyrim.esm TreeReachShrub02 [TREE:000AAE8E]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\reachshrub02.nif bounds volume 513.630187988281 Skyrim.esm TreeReachShrub02 [TREE:000AAE8E]>
- [00.04] <Debug: Processing Skyrim.esm TreeReachShrub01 [TREE:000AAE8D]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\reachshrub01.nif bounds volume 247.374206542969 Skyrim.esm TreeReachShrub01 [TREE:000AAE8D]>
- [00.04] <Debug: Processing Skyrim.esm TreeTundraShrub10 [TREE:000AAE8B]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\tundrashrub10.nif bounds volume 339.819061279297 Skyrim.esm TreeTundraShrub10 [TREE:000AAE8B]>
- [00.04] <Debug: Processing Skyrim.esm TreeTundraShrub09 [TREE:000AAE89]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\tundrashrub09.nif bounds volume 643.036560058594 Skyrim.esm TreeTundraShrub09 [TREE:000AAE89]>
- [00.04] <Debug: Processing Skyrim.esm TreeTundraShrub08 [TREE:000AAE87]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\tundrashrub08.nif bounds volume 251.694259643555 Skyrim.esm TreeTundraShrub08 [TREE:000AAE87]>
- [00.04] <Debug: Processing Skyrim.esm TreeTundraShrub07 [TREE:000AAE85]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\tundrashrub07.nif bounds volume 226.539184570313 Skyrim.esm TreeTundraShrub07 [TREE:000AAE85]>
- [00.04] <Debug: Processing Skyrim.esm TreeTundraShrub06 [TREE:000AAE83]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\tundrashrub06.nif bounds volume 738.485595703125 Skyrim.esm TreeTundraShrub06 [TREE:000AAE83]>
- [00.04] <Debug: Processing Skyrim.esm TreeTundraShrub05 [TREE:000AAE81]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\tundrashrub05.nif bounds volume 339.819061279297 Skyrim.esm TreeTundraShrub05 [TREE:000AAE81]>
- [00.04] <Debug: Processing Skyrim.esm TreeTundraShrub04 [TREE:000AAE7F]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\tundrashrub04.nif bounds volume 657.379638671875 Skyrim.esm TreeTundraShrub04 [TREE:000AAE7F]>
- [00.04] <Debug: Processing Skyrim.esm TreeTundraShrub03 [TREE:000AAE7B]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\tundrashrub03.nif bounds volume 643.036560058594 Skyrim.esm TreeTundraShrub03 [TREE:000AAE7B]>
- [00.04] <Debug: Processing Skyrim.esm TreeTundraShrub02 [TREE:000AAE7A]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\tundrashrub02.nif bounds volume 325.52880859375 Skyrim.esm TreeTundraShrub02 [TREE:000AAE7A]>
- [00.04] <Debug: Processing Skyrim.esm TreeTundraShrub01 [TREE:000AAE79]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\tundrashrub01.nif bounds volume 284.387054443359 Skyrim.esm TreeTundraShrub01 [TREE:000AAE79]>
- [00.04] <Debug: Processing Skyrim.esm TreeYellowShrub03 [TREE:000AAE75]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\yellowshrub03.nif bounds volume 379.327026367188 Skyrim.esm TreeYellowShrub03 [TREE:000AAE75]>
- [00.04] <Debug: Processing Skyrim.esm TreeYellowShrub02 [TREE:000AAE74]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\yellowshrub02.nif bounds volume 347.782989501953 Skyrim.esm TreeYellowShrub02 [TREE:000AAE74]>
- [00.04] <Debug: Processing Skyrim.esm TreeYellowShrub01 [TREE:000AAE73]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\yellowshrub01.nif bounds volume 316.091766357422 Skyrim.esm TreeYellowShrub01 [TREE:000AAE73]>
- [00.04] <Debug: Processing Enhanced Landscapes.esp TreeThicket01 [TREE:000A7329]>
- [00.04] <Debug: Ignoring Meshes\placeholder\zeromesh01.nif bounds volume 0 Enhanced Landscapes.esp TreeThicket01 [TREE:000A7329]>
- [00.04] <Debug: Processing Enhanced Landscapes.esp TreeDeadShrubSnow [TREE:000A731D]>
- [00.04] <Debug: Ignoring Meshes\placeholder\zeromesh01.nif bounds volume 0 Enhanced Landscapes.esp TreeDeadShrubSnow [TREE:000A731D]>
- [00.04] <Debug: Processing Enhanced Landscapes.esp TreeDeadShrub [TREE:000A731C]>
- [00.04] <Debug: Ignoring Meshes\placeholder\zeromesh01.nif bounds volume 0 Enhanced Landscapes.esp TreeDeadShrub [TREE:000A731C]>
- [00.04] <Debug: Processing Skyrim.esm TreePineShrub03Snow [TREE:000A7313]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\pineshrub03snow.nif bounds volume 523.897888183594 Skyrim.esm TreePineShrub03Snow [TREE:000A7313]>
- [00.04] <Debug: Processing Skyrim.esm TreePineShrub03 [TREE:000A7312]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\pineshrub03.nif bounds volume 523.897888183594 Skyrim.esm TreePineShrub03 [TREE:000A7312]>
- [00.04] <Debug: Processing Skyrim.esm TreeVineMaple01Snow [TREE:0009DAA5]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\vinemaple01snow.nif bounds volume 352.686828613281 Skyrim.esm TreeVineMaple01Snow [TREE:0009DAA5]>
- [00.04] <Debug: Processing Skyrim.esm TreeVineMaple01 [TREE:0009DAA4]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\vinemaple01.nif bounds volume 352.686828613281 Skyrim.esm TreeVineMaple01 [TREE:0009DAA4]>
- [00.04] <Debug: Processing Skyrim.esm TreePineShrub01 [TREE:0009DAA3]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\pineshrub01.nif bounds volume 388.202270507812 Skyrim.esm TreePineShrub01 [TREE:0009DAA3]>
- [00.04] <Debug: Processing Skyrim.esm TreePineShrub01Snow [TREE:0009DAA2]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\pineshrub01snow.nif bounds volume 388.202270507812 Skyrim.esm TreePineShrub01Snow [TREE:0009DAA2]>
- [00.04] <Debug: Processing Skyrim.esm TreePineShrub02Snow [TREE:0009DAA1]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\pineshrub02snow.nif bounds volume 915.967224121094 Skyrim.esm TreePineShrub02Snow [TREE:0009DAA1]>
- [00.04] <Debug: Processing Skyrim.esm TreePineShrub02 [TREE:0009DAA0]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\pineshrub02.nif bounds volume 915.967224121094 Skyrim.esm TreePineShrub02 [TREE:0009DAA0]>
- [00.04] <Debug: Processing Skyrim.esm TreeAspen05 [TREE:0007614B]>
- [00.04] <Debug: Processing Skyrim.esm TreeAspen06 [TREE:0007614A]>
- [00.04] <Debug: Processing Skyrim.esm TreeAspen02 [TREE:0006C9D5]>
- [00.04] <Debug: Processing Skyrim.esm TreeAspen03 [TREE:0006C9D4]>
- [00.04] <Debug: Processing Skyrim.esm TreeAspen01 [TREE:0006A9E6]>
- [00.04] <Debug: Processing Skyrim.esm TreePineForestSnowL01 [TREE:0005D2DB]>
- [00.04] <Debug: Processing Skyrim.esm TreePineForestSnowL02 [TREE:0005D2DA]>
- [00.04] <Debug: Processing Skyrim.esm TreePineForestSnowL03 [TREE:0005D2D9]>
- [00.04] <Debug: Processing Skyrim.esm TreePineForestSnowL04 [TREE:0005D2D8]>
- [00.04] <Debug: Processing Skyrim.esm TreePineForestSnowL05 [TREE:0005D2D7]>
- [00.04] <Debug: Processing Skyrim.esm TreePineForestSnow01 [TREE:0005C072]>
- [00.04] <Debug: Processing Skyrim.esm TreePineForestSnow02 [TREE:0005C071]>
- [00.04] <Debug: Processing Skyrim.esm TreePineForestSnow03 [TREE:0005C070]>
- [00.04] <Debug: Processing Skyrim.esm TreePineForestSnow04 [TREE:0005C06F]>
- [00.04] <Debug: Processing Skyrim.esm TreePineForestSnow05 [TREE:0005C06E]>
- [00.04] <Debug: Processing Skyrim.esm TreePineForest05 [TREE:00051126]>
- [00.04] <Debug: Processing Skyrim.esm TreePineForest04 [TREE:0004FBB0]>
- [00.04] <Debug: Processing Skyrim.esm TreePineForest03 [TREE:0004B016]>
- [00.04] <Debug: Processing Skyrim.esm TreePineForest02 [TREE:00018A02]>
- [00.04] <Debug: Processing Skyrim.esm TreePineForest01 [TREE:0001306D]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp FieldGrass02 [GRAS:001098CA]>
- [00.04] <Debug: Processing Insignificant Object Remover.esp RockGrassSnow01 [GRAS:000F871E]>
- [00.04] <Debug: Adding Meshes\landscape\grass\rockgrasssnowobj01.nif Insignificant Object Remover.esp RockGrassSnow01 [GRAS:000F871E]>
- [00.04] <Debug: Ignoring Meshes\landscape\grass\rockgrasssnowobj01.nif bounds volume 0 Insignificant Object Remover.esp RockGrassSnow01 [GRAS:000F871E]>
- [00.04] <Debug: Processing Insignificant Object Remover.esp RockGrassWater01 [GRAS:000F871D]>
- [00.04] <Debug: Adding Meshes\landscape\grass\rockgrasswater01.nif Insignificant Object Remover.esp RockGrassWater01 [GRAS:000F871D]>
- [00.04] <Debug: Ignoring Meshes\landscape\grass\rockgrasswater01.nif bounds volume 0 Insignificant Object Remover.esp RockGrassWater01 [GRAS:000F871D]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ForestGrass02 [GRAS:000F69A4]>
- [00.04] <Debug: Adding Meshes\landscape\grass\forestgrass02.nif Verdant - A Skyrim Grass Plugin.esp ForestGrass02 [GRAS:000F69A4]>
- [00.04] <Debug: Ignoring Meshes\landscape\grass\forestgrass02.nif bounds volume 121.938507080078 Verdant - A Skyrim Grass Plugin.esp ForestGrass02 [GRAS:000F69A4]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp SnowGrass02 [GRAS:000F17FE]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp SnowGrass01Light [GRAS:000F17FD]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp SnowGrass01Forest [GRAS:000BC025]>
- [00.04] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Verdant - A Skyrim Grass Plugin.esp SnowGrass01Forest [GRAS:000BC025]>
- [00.04] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Verdant - A Skyrim Grass Plugin.esp SnowGrass01Forest [GRAS:000BC025]>
- [00.04] <Debug: Processing Insignificant Object Remover.esp WaterCoralGrass01 [GRAS:0007AACC]>
- [00.04] <Debug: Adding Meshes\landscape\grass\watercoralgrass01.nif Insignificant Object Remover.esp WaterCoralGrass01 [GRAS:0007AACC]>
- [00.04] <Debug: Ignoring Meshes\landscape\grass\watercoralgrass01.nif bounds volume 155.261077880859 Insignificant Object Remover.esp WaterCoralGrass01 [GRAS:0007AACC]>
- [00.04] <Debug: Processing Insignificant Object Remover.esp WaterKelpGrass02 [GRAS:00078F6E]>
- [00.04] <Debug: Adding Meshes\landscape\grass\waterkelpshort01.nif Insignificant Object Remover.esp WaterKelpGrass02 [GRAS:00078F6E]>
- [00.04] <Debug: Ignoring Meshes\landscape\grass\waterkelpshort01.nif bounds volume 119.837387084961 Insignificant Object Remover.esp WaterKelpGrass02 [GRAS:00078F6E]>
- [00.04] <Debug: Processing Insignificant Object Remover.esp WaterKelpGrass01 [GRAS:00078F6D]>
- [00.04] <Debug: Adding Meshes\landscape\grass\waterkelptall01.nif Insignificant Object Remover.esp WaterKelpGrass01 [GRAS:00078F6D]>
- [00.04] <Debug: Ignoring Meshes\landscape\grass\waterkelptall01.nif bounds volume 314.44873046875 Insignificant Object Remover.esp WaterKelpGrass01 [GRAS:00078F6D]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp BeachGrass02 [GRAS:00074A8C]>
- [00.04] <Debug: Adding Meshes\landscape\grass\beachgrassobj02.nif Verdant - A Skyrim Grass Plugin.esp BeachGrass02 [GRAS:00074A8C]>
- [00.04] <Debug: Adding Meshes\landscape\grass\beachgrassobj02.nif Verdant - A Skyrim Grass Plugin.esp BeachGrass02 [GRAS:00074A8C]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp BeachGrass01 [GRAS:00074A8B]>
- [00.04] <Debug: Adding Meshes\landscape\grass\beachgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp BeachGrass01 [GRAS:00074A8B]>
- [00.04] <Debug: Adding Meshes\landscape\grass\beachgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp BeachGrass01 [GRAS:00074A8B]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp FrozenMarshGrass01 [GRAS:0004013C]>
- [00.04] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp FrozenMarshGrass01 [GRAS:0004013C]>
- [00.04] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp FrozenMarshGrass01 [GRAS:0004013C]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp VolcanicGrass02 [GRAS:00071CF5]>
- [00.04] <Debug: Adding Meshes\landscape\grass\volcanicgrassobj02.nif Verdant - A Skyrim Grass Plugin.esp VolcanicGrass02 [GRAS:00071CF5]>
- [00.04] <Debug: Adding Meshes\landscape\grass\volcanicgrassobj02.nif Verdant - A Skyrim Grass Plugin.esp VolcanicGrass02 [GRAS:00071CF5]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp VolcanicGrass01 [GRAS:000713D8]>
- [00.04] <Debug: Adding Meshes\landscape\grass\volcanicgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp VolcanicGrass01 [GRAS:000713D8]>
- [00.04] <Debug: Adding Meshes\landscape\grass\volcanicgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp VolcanicGrass01 [GRAS:000713D8]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp FallForestGrass02 [GRAS:0005B5A8]>
- [00.04] <Debug: Adding Meshes\landscape\grass\fallforestgrassobj02.nif Verdant - A Skyrim Grass Plugin.esp FallForestGrass02 [GRAS:0005B5A8]>
- [00.04] <Debug: Ignoring Meshes\landscape\grass\fallforestgrassobj02.nif bounds volume 131.51806640625 Verdant - A Skyrim Grass Plugin.esp FallForestGrass02 [GRAS:0005B5A8]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp FallForestGrass01 [GRAS:000597D1]>
- [00.04] <Debug: Adding Meshes\landscape\grass\fallforestgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp FallForestGrass01 [GRAS:000597D1]>
- [00.04] <Debug: Adding Meshes\landscape\grass\fallforestgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp FallForestGrass01 [GRAS:000597D1]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ReachGrass02 [GRAS:00053903]>
- [00.04] <Debug: Adding Meshes\landscape\grass\reachgrassobj02.nif Verdant - A Skyrim Grass Plugin.esp ReachGrass02 [GRAS:00053903]>
- [00.04] <Debug: Adding Meshes\landscape\grass\reachgrassobj02.nif Verdant - A Skyrim Grass Plugin.esp ReachGrass02 [GRAS:00053903]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ReachGrass01 [GRAS:00053491]>
- [00.04] <Debug: Adding Meshes\landscape\grass\reachgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp ReachGrass01 [GRAS:00053491]>
- [00.04] <Debug: Adding Meshes\landscape\grass\reachgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp ReachGrass01 [GRAS:00053491]>
- [00.04] <Debug: Processing Insignificant Object Remover.esp RockGrass01 [GRAS:00048749]>
- [00.04] <Debug: Adding Meshes\landscape\grass\rockgrass01.nif Insignificant Object Remover.esp RockGrass01 [GRAS:00048749]>
- [00.04] <Debug: Ignoring Meshes\landscape\grass\rockgrass01.nif bounds volume 77.4983901977539 Insignificant Object Remover.esp RockGrass01 [GRAS:00048749]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp TundraGrass04 [GRAS:000336FA]>
- [00.04] <Debug: Adding Meshes\landscape\grass\tundragrassobj04.nif Verdant - A Skyrim Grass Plugin.esp TundraGrass04 [GRAS:000336FA]>
- [00.04] <Debug: Adding Meshes\landscape\grass\tundragrassobj04.nif Verdant - A Skyrim Grass Plugin.esp TundraGrass04 [GRAS:000336FA]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp TundraGrass03 [GRAS:0002ACD3]>
- [00.04] <Debug: Adding Meshes\landscape\grass\tundragrassobj03.nif Verdant - A Skyrim Grass Plugin.esp TundraGrass03 [GRAS:0002ACD3]>
- [00.04] <Debug: Adding Meshes\landscape\grass\tundragrassobj03.nif Verdant - A Skyrim Grass Plugin.esp TundraGrass03 [GRAS:0002ACD3]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp TundraGrass01 [GRAS:0002F3FA]>
- [00.04] <Debug: Adding Meshes\landscape\grass\tundragrass01.nif Verdant - A Skyrim Grass Plugin.esp TundraGrass01 [GRAS:0002F3FA]>
- [00.04] <Debug: Adding Meshes\landscape\grass\tundragrass01.nif Verdant - A Skyrim Grass Plugin.esp TundraGrass01 [GRAS:0002F3FA]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp SnowGrass01 [GRAS:0001CC70]>
- [00.04] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Verdant - A Skyrim Grass Plugin.esp SnowGrass01 [GRAS:0001CC70]>
- [00.04] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Verdant - A Skyrim Grass Plugin.esp SnowGrass01 [GRAS:0001CC70]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp FernGrass01 [GRAS:000173F4]>
- [00.04] <Debug: Adding Meshes\landscape\grass\ferngrass01.nif Verdant - A Skyrim Grass Plugin.esp FernGrass01 [GRAS:000173F4]>
- [00.04] <Debug: Adding Meshes\landscape\grass\ferngrass01.nif Verdant - A Skyrim Grass Plugin.esp FernGrass01 [GRAS:000173F4]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ForestGrass01 [GRAS:00014041]>
- [00.04] <Debug: Adding Meshes\landscape\grass\forestgrass01.nif Verdant - A Skyrim Grass Plugin.esp ForestGrass01 [GRAS:00014041]>
- [00.04] <Debug: Adding Meshes\landscape\grass\forestgrass01.nif Verdant - A Skyrim Grass Plugin.esp ForestGrass01 [GRAS:00014041]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp FieldGrass01 [GRAS:000135BE]>
- [00.04] <Debug: Adding Meshes\landscape\grass\fieldgrass01.nif Verdant - A Skyrim Grass Plugin.esp FieldGrass01 [GRAS:000135BE]>
- [00.04] <Debug: Adding Meshes\landscape\grass\fieldgrass01.nif Verdant - A Skyrim Grass Plugin.esp FieldGrass01 [GRAS:000135BE]>
- [00.04] <Debug: Processing Dawnguard.esm TreeSoulCairnShrubGroup02 "Withered Shrub" [TREE:02011D55]>
- [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\soulcairnshrubgroup02.nif bounds volume 0 Dawnguard.esm TreeSoulCairnShrubGroup02 "Withered Shrub" [TREE:02011D55]>
- [00.04] <Debug: Processing Dawnguard.esm TreeSoulCairnShrubGroup01 "Withered Shrub" [TREE:02011D54]>
- [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\soulcairnshrubgroup01.nif bounds volume 0 Dawnguard.esm TreeSoulCairnShrubGroup01 "Withered Shrub" [TREE:02011D54]>
- [00.04] <Debug: Processing Dawnguard.esm DLC1TreeFloraMountainFlower02Yellow "Mountain Flower" [TREE:02002A77]>
- [00.04] <Debug: Ignoring Meshes\dlc01\plants\dlc01floramountainflower02.nif bounds volume 165.411605834961 Dawnguard.esm DLC1TreeFloraMountainFlower02Yellow "Mountain Flower" [TREE:02002A77]>
- [00.04] <Debug: Processing Dawnguard.esm DLC1TreeFloraMountainFlower01Yellow "Mountain Flower" [TREE:02002A76]>
- [00.04] <Debug: Ignoring Meshes\dlc01\plants\dlc01floramountainflower01.nif bounds volume 300.21826171875 Dawnguard.esm DLC1TreeFloraMountainFlower01Yellow "Mountain Flower" [TREE:02002A76]>
- [00.04] <Debug: Processing Dawnguard.esm DLC1PPVineWall03NoCol [TREE:020165A1]>
- [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1ppvinewall03nocol.nif bounds volume 465.863708496094 Dawnguard.esm DLC1PPVineWall03NoCol [TREE:020165A1]>
- [00.04] <Debug: Processing Dawnguard.esm DLC1PPVineWall03 [TREE:020165A0]>
- [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1ppvinewall03.nif bounds volume 465.863708496094 Dawnguard.esm DLC1PPVineWall03 [TREE:020165A0]>
- [00.04] <Debug: Processing Dawnguard.esm DLC1PPVineWall02NoCol [TREE:0201659F]>
- [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1ppvinewall02nocol.nif bounds volume 504.568145751953 Dawnguard.esm DLC1PPVineWall02NoCol [TREE:0201659F]>
- [00.04] <Debug: Processing Dawnguard.esm DLC1PPVineWall02 [TREE:0201659E]>
- [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1ppvinewall02.nif bounds volume 504.568145751953 Dawnguard.esm DLC1PPVineWall02 [TREE:0201659E]>
- [00.04] <Debug: Processing Dawnguard.esm DLC1PPVineWall01NoCol [TREE:0201659D]>
- [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1ppvinewall01nocol.nif bounds volume 505.592712402344 Dawnguard.esm DLC1PPVineWall01NoCol [TREE:0201659D]>
- [00.04] <Debug: Processing Dawnguard.esm DLC1PPVineWall01 [TREE:0201659C]>
- [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1ppvinewall01.nif bounds volume 505.592712402344 Dawnguard.esm DLC1PPVineWall01 [TREE:0201659C]>
- [00.04] <Debug: Processing Dawnguard.esm DLC1PPVineCeiling01NoCol1 [TREE:0201659B]>
- [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1ppvineceiling01nocol.nif bounds volume 295.584167480469 Dawnguard.esm DLC1PPVineCeiling01NoCol1 [TREE:0201659B]>
- [00.04] <Debug: Processing Dawnguard.esm DLC1PPVineFloor01 [TREE:0201659A]>
- [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1ppvinefloor01.nif bounds volume 688.774291992188 Dawnguard.esm DLC1PPVineFloor01 [TREE:0201659A]>
- [00.04] <Debug: Processing Dawnguard.esm DLC1PPVineFloor01NoCol1 [TREE:02016599]>
- [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1ppvinefloor01nocol.nif bounds volume 688.774291992188 Dawnguard.esm DLC1PPVineFloor01NoCol1 [TREE:02016599]>
- [00.04] <Debug: Processing Dawnguard.esm DLC1PPVineFloor02NoCol [TREE:02016598]>
- [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1ppvinefloor02nocol.nif bounds volume 676.76953125 Dawnguard.esm DLC1PPVineFloor02NoCol [TREE:02016598]>
- [00.04] <Debug: Processing Dawnguard.esm TreeSoulCairnTreeGroup "Withered Trees" [TREE:0200DDB5]>
- [00.04] <Debug: Adding Meshes\dlc01\landscape\plants\soulcairntreegroup01_l1.nif Dawnguard.esm TreeSoulCairnTreeGroup "Withered Trees" [TREE:0200DDB5]>
- [00.04] <Debug: Processing Dawnguard.esm DLC1TreePineForestSnowHeavy02 [TREE:0200B55F]>
- [00.04] <Debug: Processing Dawnguard.esm DLC1FallenBranchSnowH01 [TREE:0200B55E]>
- [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1treepinefallenbranch01.nif bounds volume 705.43603515625 Dawnguard.esm DLC1FallenBranchSnowH01 [TREE:0200B55E]>
- [00.04] <Debug: Processing Dawnguard.esm DLC1BushDeadSnowH01 [TREE:0200B55D]>
- [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1bushdeadsnowh01.nif bounds volume 365.04931640625 Dawnguard.esm DLC1BushDeadSnowH01 [TREE:0200B55D]>
- [00.04] <Debug: Processing Dawnguard.esm DLC01AncestorsGladeTree "This should not be visible" [TREE:0200B4EC]>
- [00.04] <Debug: Ignoring Meshes\dlc01\plants\dlc01ancestorgladetree01.nif bounds volume 640.675415039063 Dawnguard.esm DLC01AncestorsGladeTree "This should not be visible" [TREE:0200B4EC]>
- [00.04] <Debug: Processing Dawnguard.esm DLC01Gleamblossom01old "Gleamblossom" [TREE:0200A24D]>
- [00.04] <Debug: Ignoring Meshes\dlc01\plants\dlc01glowplant01.nif bounds volume 90.8240051269531 Dawnguard.esm DLC01Gleamblossom01old "Gleamblossom" [TREE:0200A24D]>
- [00.04] <Debug: Processing Dawnguard.esm DLC1TreePineForestSnowHeavy01 [TREE:02009670]>
- [00.04] <Debug: Processing Dawnguard.esm TreeSoulCairnShrub03 "Withered Shrub" [TREE:02003BDB]>
- [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\soulcairnshrub03.nif bounds volume 1624.30725097656 Dawnguard.esm TreeSoulCairnShrub03 "Withered Shrub" [TREE:02003BDB]>
- [00.04] <Debug: Processing Dawnguard.esm TreeSoulCairnShrub02 "Withered Shrub" [TREE:02003BDA]>
- [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\soulcairnshrub02.nif bounds volume 885.033874511719 Dawnguard.esm TreeSoulCairnShrub02 "Withered Shrub" [TREE:02003BDA]>
- [00.04] <Debug: Processing Dawnguard.esm TreeSoulCairnShrub01 "Withered Shrub" [TREE:02003BD9]>
- [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\soulcairnshrub01.nif bounds volume 418.068176269531 Dawnguard.esm TreeSoulCairnShrub01 "Withered Shrub" [TREE:02003BD9]>
- [00.04] <Debug: Processing Dawnguard.esm TreeWinterAspen06 [TREE:02003ACF]>
- [00.04] <Debug: Adding Meshes\dlc01\landscape\trees\winteraspen06.nif Dawnguard.esm TreeWinterAspen06 [TREE:02003ACF]>
- [00.04] <Debug: Processing Dawnguard.esm TreeWinterAspen05 [TREE:02003ACC]>
- [00.04] <Debug: Adding Meshes\dlc01\landscape\trees\winteraspen05.nif Dawnguard.esm TreeWinterAspen05 [TREE:02003ACC]>
- [00.04] <Debug: Processing Dawnguard.esm TreeWinterAspen04 [TREE:02003ACB]>
- [00.04] <Debug: Ignoring Meshes\dlc01\landscape\trees\winteraspen04.nif bounds volume 489.682556152344 Dawnguard.esm TreeWinterAspen04 [TREE:02003ACB]>
- [00.04] <Debug: Processing Dawnguard.esm TreeWinterAspen03 [TREE:02003ACA]>
- [00.04] <Debug: Adding Meshes\dlc01\landscape\trees\winteraspen03.nif Dawnguard.esm TreeWinterAspen03 [TREE:02003ACA]>
- [00.04] <Debug: Processing Dawnguard.esm TreeWinterAspen02 [TREE:02003AC9]>
- [00.04] <Debug: Adding Meshes\dlc01\landscape\trees\winteraspen02.nif Dawnguard.esm TreeWinterAspen02 [TREE:02003AC9]>
- [00.04] <Debug: Processing Dawnguard.esm SnowGrassMound03 [TREE:02003AC8]>
- [00.04] <Debug: Ignoring Meshes\dlc01\landscape\snowdrifts\snowgrassmound03.nif bounds volume 438.667297363281 Dawnguard.esm SnowGrassMound03 [TREE:02003AC8]>
- [00.04] <Debug: Processing Dawnguard.esm SnowGrassMound02 [TREE:02003AC7]>
- [00.04] <Debug: Ignoring Meshes\dlc01\landscape\snowdrifts\snowgrassmound02.nif bounds volume 376.9111328125 Dawnguard.esm SnowGrassMound02 [TREE:02003AC7]>
- [00.04] <Debug: Processing Dawnguard.esm SnowGrassMound01 [TREE:02003AC6]>
- [00.04] <Debug: Ignoring Meshes\dlc01\landscape\snowdrifts\snowgrassmound01.nif bounds volume 380.060516357422 Dawnguard.esm SnowGrassMound01 [TREE:02003AC6]>
- [00.04] <Debug: Processing Dawnguard.esm TreeWinterAspen01 [TREE:02003AC5]>
- [00.04] <Debug: Adding Meshes\dlc01\landscape\trees\winteraspen01.nif Dawnguard.esm TreeWinterAspen01 [TREE:02003AC5]>
- [00.04] <Debug: Processing Dawnguard.esm TreeSoulCairnTree03 "Withered Tree" [TREE:02004334]>
- [00.04] <Debug: Adding Meshes\dlc01\landscape\plants\soulcairntree03_l1.nif Dawnguard.esm TreeSoulCairnTree03 "Withered Tree" [TREE:02004334]>
- [00.04] <Debug: Processing Dawnguard.esm TreeSoulCairnTree02 "Withered Tree" [TREE:02004333]>
- [00.04] <Debug: Adding Meshes\dlc01\landscape\plants\soulcairntree02_l1.nif Dawnguard.esm TreeSoulCairnTree02 "Withered Tree" [TREE:02004333]>
- [00.04] <Debug: Processing Dawnguard.esm TreeSoulCairnTree01 "Withered Tree" [TREE:02004332]>
- [00.04] <Debug: Adding Meshes\dlc01\landscape\plants\soulcairntree01_l1.nif Dawnguard.esm TreeSoulCairnTree01 "Withered Tree" [TREE:02004332]>
- [00.04] <Debug: Processing Dawnguard.esm TreeDeadVineLongAsh "Ash Vine" [TREE:02004322]>
- [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\deadvinelongash01.nif bounds volume 522.398315429687 Dawnguard.esm TreeDeadVineLongAsh "Ash Vine" [TREE:02004322]>
- [00.04] <Debug: Processing Dawnguard.esm TreeDeadVineHallwayAsh "Ash Vine" [TREE:02004321]>
- [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\deadvinehallwayash01.nif bounds volume 576.226501464844 Dawnguard.esm TreeDeadVineHallwayAsh "Ash Vine" [TREE:02004321]>
- [00.04] <Debug: Processing Dawnguard.esm TreeDeadVinePatchAsh "Ash Vine" [TREE:02004320]>
- [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\deadvinepatchash01.nif bounds volume 599.208618164062 Dawnguard.esm TreeDeadVinePatchAsh "Ash Vine" [TREE:02004320]>
- [00.04] <Debug: Processing Dawnguard.esm TreeDeadVinePatch "Dead Vine" [TREE:0200431F]>
- [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\deadvinepatch01.nif bounds volume 599.208618164062 Dawnguard.esm TreeDeadVinePatch "Dead Vine" [TREE:0200431F]>
- [00.04] <Debug: Processing Dawnguard.esm TreeDeadVineLong "Dead Vine" [TREE:0200431E]>
- [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\deadvinelong01.nif bounds volume 522.398315429687 Dawnguard.esm TreeDeadVineLong "Dead Vine" [TREE:0200431E]>
- [00.04] <Debug: Processing Dawnguard.esm TreeDeadVineHallway "Dead Vine" [TREE:0200431D]>
- [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\deadvinehallway01.nif bounds volume 576.226501464844 Dawnguard.esm TreeDeadVineHallway "Dead Vine" [TREE:0200431D]>
- [00.04] <Debug: Processing Dawnguard.esm TreeIceVinePatchSnow "Snowy Ice Vine" [TREE:020042EA]>
- [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\icevine01patchsnow.nif bounds volume 599.208618164062 Dawnguard.esm TreeIceVinePatchSnow "Snowy Ice Vine" [TREE:020042EA]>
- [00.04] <Debug: Processing Dawnguard.esm TreeIceVineLongSnow "Snowy Ice Vine" [TREE:020042E9]>
- [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\icevine01longsnow.nif bounds volume 522.398315429687 Dawnguard.esm TreeIceVineLongSnow "Snowy Ice Vine" [TREE:020042E9]>
- [00.04] <Debug: Processing Dawnguard.esm TreeIceVineHallwaySnow "Snowy Ice Vine" [TREE:020042E8]>
- [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\icevine01hallwaysnow.nif bounds volume 576.226501464844 Dawnguard.esm TreeIceVineHallwaySnow "Snowy Ice Vine" [TREE:020042E8]>
- [00.04] <Debug: Processing Dawnguard.esm TreeIceVineHallway "Ice Vine" [TREE:020042E3]>
- [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\icevine01hallway.nif bounds volume 576.226501464844 Dawnguard.esm TreeIceVineHallway "Ice Vine" [TREE:020042E3]>
- [00.04] <Debug: Processing Dawnguard.esm TreeIceVinePatch "Ice Vine" [TREE:020042E2]>
- [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\icevine01patch.nif bounds volume 599.208618164062 Dawnguard.esm TreeIceVinePatch "Ice Vine" [TREE:020042E2]>
- [00.04] <Debug: Processing Dawnguard.esm TreeIceVineLong "Ice Vine" [TREE:020042E1]>
- [00.04] <Debug: Ignoring Meshes\dlc01\landscape\plants\icevine01long.nif bounds volume 522.398315429687 Dawnguard.esm TreeIceVineLong "Ice Vine" [TREE:020042E1]>
- [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp DLC01SoulCairnGrass01 [GRAS:020078AE]>
- [00.04] <Debug: Adding Meshes\landscape\grass\dlc01soulcairngrass01.nif Unofficial Skyrim Special Edition Patch.esp DLC01SoulCairnGrass01 [GRAS:020078AE]>
- [00.04] <Debug: Ignoring Meshes\landscape\grass\dlc01soulcairngrass01.nif bounds volume 57.6974868774414 Unofficial Skyrim Special Edition Patch.esp DLC01SoulCairnGrass01 [GRAS:020078AE]>
- [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdWheat01 "Wheat" [TREE:030110CD]>
- [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdwheat01.nif bounds volume 335.630737304687 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdWheat01 "Wheat" [TREE:030110CD]>
- [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdThistle01 "Thistle" [TREE:030110CC]>
- [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdthistle01.nif bounds volume 335.630737304687 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdThistle01 "Thistle" [TREE:030110CC]>
- [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdSpikyGrass01 "Spiky Grass" [TREE:030110CB]>
- [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdspikygrass01.nif bounds volume 335.630737304687 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdSpikyGrass01 "Spiky Grass" [TREE:030110CB]>
- [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdSnowberry01 "Snowberry" [TREE:030110CA]>
- [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdsnowberry01.nif bounds volume 335.630737304687 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdSnowberry01 "Snowberry" [TREE:030110CA]>
- [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdScalyPBits01 "Scaly Pholiota" [TREE:030110C9]>
- [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdscalypbits01.nif bounds volume 335.630737304687 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdScalyPBits01 "Scaly Pholiota" [TREE:030110C9]>
- [00.04] <Debug: Processing HearthFires.esm BYOHHouseIngrdNirnroot01 "Nirnroot" [TREE:030110C8]>
- [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdnirnroot01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdNirnroot01 "Nirnroot" [TREE:030110C8]>
- [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMushroom06 "Blisterwort" [TREE:030110C7]>
- [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdmushroom06.nif bounds volume 56.0089263916016 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMushroom06 "Blisterwort" [TREE:030110C7]>
- [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMushroom05 "Namira's Rot" [TREE:030110C6]>
- [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdmushroom05.nif bounds volume 56.0089263916016 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMushroom05 "Namira's Rot" [TREE:030110C6]>
- [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMushroom04 "Imp Stool" [TREE:030110C5]>
- [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdmushroom04.nif bounds volume 45.9238510131836 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMushroom04 "Imp Stool" [TREE:030110C5]>
- [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMushroom03 "White Cap" [TREE:030110C4]>
- [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdmushroom03.nif bounds volume 59.008472442627 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMushroom03 "White Cap" [TREE:030110C4]>
- [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMushroom02 "Bleeding Crown" [TREE:030110C3]>
- [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdmushroom02.nif bounds volume 56.1693878173828 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMushroom02 "Bleeding Crown" [TREE:030110C3]>
- [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMushroom01 "Fly Amanita" [TREE:030110C2]>
- [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdmushroom01.nif bounds volume 53.6935768127441 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMushroom01 "Fly Amanita" [TREE:030110C2]>
- [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMtFlRed01 "Red Mountain Flower" [TREE:030110C1]>
- [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdmtflred01.nif bounds volume 335.630737304687 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMtFlRed01 "Red Mountain Flower" [TREE:030110C1]>
- [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMtFlPurple01 "Purple Mountain Flower" [TREE:030110C0]>
- [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdmtflpurple01.nif bounds volume 335.630737304687 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMtFlPurple01 "Purple Mountain Flower" [TREE:030110C0]>
- [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMtFlBlue01 "Blue Mountain Flower" [TREE:030110BF]>
- [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdmtflblue01.nif bounds volume 335.630737304687 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMtFlBlue01 "Blue Mountain Flower" [TREE:030110BF]>
- [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMoraTap01 "Mora Tapinella" [TREE:030110BE]>
- [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdmoratap01.nif bounds volume 335.630737304687 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMoraTap01 "Mora Tapinella" [TREE:030110BE]>
- [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdFungalPod01 "Swamp Fungal Pod" [TREE:030110BD]>
- [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdfungalpod01.nif bounds volume 335.630737304687 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdFungalPod01 "Swamp Fungal Pod" [TREE:030110BD]>
- [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdCreepCluster01 "Creep Cluster" [TREE:030110BC]>
- [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdcreepcluster01.nif bounds volume 335.630737304687 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdCreepCluster01 "Creep Cluster" [TREE:030110BC]>
- [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdCotton01 "Tundra Cotton" [TREE:030110BB]>
- [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdcotton01.nif bounds volume 335.630737304687 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdCotton01 "Tundra Cotton" [TREE:030110BB]>
- [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseFloraPotato01 "Potato" [TREE:030110BA]>
- [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseflorapotato01.nif bounds volume 107.856384277344 Unofficial Skyrim Special Edition Patch.esp BYOHHouseFloraPotato01 "Potato" [TREE:030110BA]>
- [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseFloraCarrots01 "Carrot" [TREE:030110B9]>
- [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhousefloracarrots01.nif bounds volume 52.6592826843262 Unofficial Skyrim Special Edition Patch.esp BYOHHouseFloraCarrots01 "Carrot" [TREE:030110B9]>
- [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdNightshade01 "Nightshade" [TREE:03010469]>
- [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdnightshade01.nif bounds volume 335.630737304687 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdNightshade01 "Nightshade" [TREE:03010469]>
- [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdLavender01 "Lavender" [TREE:03010468]>
- [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdlavender01.nif bounds volume 335.630737304687 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdLavender01 "Lavender" [TREE:03010468]>
- [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdJuniper01 "Juniper" [TREE:03010467]>
- [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdjuniper01.nif bounds volume 335.630737304687 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdJuniper01 "Juniper" [TREE:03010467]>
- [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdJazbay01 "Jazbay" [TREE:03010466]>
- [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdjazbay01.nif bounds volume 335.630737304687 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdJazbay01 "Jazbay" [TREE:03010466]>
- [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdGlowMushrm01 "Glowing Mushroom" [TREE:03010465]>
- [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdglowmushrm01.nif bounds volume 335.630737304687 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdGlowMushrm01 "Glowing Mushroom" [TREE:03010465]>
- [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdGiantLichen01 "Giant Lichen" [TREE:03010464]>
- [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdgiantlichen01.nif bounds volume 335.630737304687 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdGiantLichen01 "Giant Lichen" [TREE:03010464]>
- [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdDragonTongue01 "Dragon's Tongue" [TREE:03010463]>
- [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrddragontongue01.nif bounds volume 335.630737304687 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdDragonTongue01 "Dragon's Tongue" [TREE:03010463]>
- [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdDeathbell01 "Deathbell" [TREE:03010462]>
- [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrddeathbell01.nif bounds volume 335.630737304687 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdDeathbell01 "Deathbell" [TREE:03010462]>
- [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdCanisRoot01 "Canis Root" [TREE:03010461]>
- [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdcanisroot01.nif bounds volume 101.45442199707 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdCanisRoot01 "Canis Root" [TREE:03010461]>
- [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseFloraLeek01 "Leek" [TREE:03010460]>
- [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhousefloraleek01.nif bounds volume 88.2099761962891 Unofficial Skyrim Special Edition Patch.esp BYOHHouseFloraLeek01 "Leek" [TREE:03010460]>
- [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseFloraGourd01 "Gourds" [TREE:0301045F]>
- [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhousefloragourd01.nif bounds volume 99.7346496582031 Unofficial Skyrim Special Edition Patch.esp BYOHHouseFloraGourd01 "Gourds" [TREE:0301045F]>
- [00.04] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseFloraCabbage01 "Cabbage" [TREE:0301045E]>
- [00.04] <Debug: Ignoring Meshes\_byoh\plants\byohhousefloracabbage01.nif bounds volume 78.7146759033203 Unofficial Skyrim Special Edition Patch.esp BYOHHouseFloraCabbage01 "Cabbage" [TREE:0301045E]>
- [00.04] <Debug: Processing Dragonborn.esm DLC2TreePineShortHeavySnow [STAT:0403383D]>
- [00.04] <Debug: Processing Dragonborn.esm DLC2TreePineShortHeavySnow01 [STAT:0403383C]>
- [00.04] <Debug: Processing Dragonborn.esm DLC2TreeFloraAshYam01 "Ash Yam" [TREE:040206E8]>
- [00.04] <Debug: Ignoring Meshes\dlc02\plants\floradlc2ashyam01.nif bounds volume 159.965621948242 Dragonborn.esm DLC2TreeFloraAshYam01 "Ash Yam" [TREE:040206E8]>
- [00.04] <Debug: Processing Dragonborn.esm DLC2TreeFloraHangingMoss03 "Emperor Parasol Moss" [TREE:0401FF66]>
- [00.04] <Debug: Ignoring Meshes\dlc02\plants\dlc2florahangingmoss03.nif bounds volume 124.611396789551 Dragonborn.esm DLC2TreeFloraHangingMoss03 "Emperor Parasol Moss" [TREE:0401FF66]>
- [00.04] <Debug: Processing Dragonborn.esm DLC2TreeFloraHangingMoss02 "Emperor Parasol Moss" [TREE:0401FF65]>
- [00.04] <Debug: Ignoring Meshes\dlc02\plants\dlc2florahangingmoss02.nif bounds volume 209.726013183594 Dragonborn.esm DLC2TreeFloraHangingMoss02 "Emperor Parasol Moss" [TREE:0401FF65]>
- [00.04] <Debug: Processing Dragonborn.esm DLC2TreeFloraHangingMoss01 "Emperor Parasol Moss" [TREE:0401FF64]>
- [00.04] <Debug: Ignoring Meshes\dlc02\plants\dlc2florahangingmoss01.nif bounds volume 238.155410766602 Dragonborn.esm DLC2TreeFloraHangingMoss01 "Emperor Parasol Moss" [TREE:0401FF64]>
- [00.04] <Debug: Processing Dragonborn.esm DLC2TreePineShrubAsh02 [TREE:04019C60]>
- [00.04] <Debug: Ignoring Meshes\dlc02\plants\pineshrubash02.nif bounds volume 915.967224121094 Dragonborn.esm DLC2TreePineShrubAsh02 [TREE:04019C60]>
- [00.04] <Debug: Processing Dragonborn.esm DLC2TreePineShrubAsh03 [TREE:04019C5F]>
- [00.04] <Debug: Ignoring Meshes\dlc02\plants\pineshrubash03.nif bounds volume 523.897888183594 Dragonborn.esm DLC2TreePineShrubAsh03 [TREE:04019C5F]>
- [00.04] <Debug: Processing Dragonborn.esm DLC2TreePineShrubAsh01 [TREE:04019C5E]>
- [00.04] <Debug: Ignoring Meshes\dlc02\plants\pineshrubash01.nif bounds volume 388.202270507812 Dragonborn.esm DLC2TreePineShrubAsh01 [TREE:04019C5E]>
- [00.04] <Debug: Processing Dragonborn.esm DLC2TreeThicketAsh01 [TREE:04019C5B]>
- [00.04] <Debug: Ignoring Meshes\dlc02\plants\florathicketash01.nif bounds volume 314.097106933594 Dragonborn.esm DLC2TreeThicketAsh01 [TREE:04019C5B]>
- [00.04] <Debug: Processing Dragonborn.esm DLC2TreeDeadShrubAsh [TREE:04019B16]>
- [00.04] <Debug: Ignoring Meshes\dlc02\plants\deadshrub01ash.nif bounds volume 502.667877197266 Dragonborn.esm DLC2TreeDeadShrubAsh [TREE:04019B16]>
- [00.04] <Debug: Processing Dragonborn.esm DLC2TreePineForestAsh05 [TREE:04017F76]>
- [00.04] <Debug: Processing Dragonborn.esm DLC2TreePineForestAsh04 [TREE:04017F75]>
- [00.04] <Debug: Processing Dragonborn.esm DLC2TreePineForestAsh03 [TREE:04017F74]>
- [00.04] <Debug: Processing Dragonborn.esm DLC2TreePineForestAsh02 [TREE:04017F73]>
- [00.04] <Debug: Processing Dragonborn.esm DLC2TreePineForestAsh01 [TREE:04017F72]>
- [00.04] <Debug: Processing Dragonborn.esm DLC2TreePineForestAshL05 [TREE:04017F71]>
- [00.04] <Debug: Processing Dragonborn.esm DLC2TreePineForestAshL04 [TREE:04017F70]>
- [00.04] <Debug: Processing Dragonborn.esm DLC2TreePineForestAshL03 [TREE:04017F6F]>
- [00.04] <Debug: Processing Dragonborn.esm DLC2TreePineForestAshL01 [TREE:04017F6E]>
- [00.04] <Debug: Processing Dragonborn.esm DLC2TreePineForestAshL02 [TREE:04017F6D]>
- [00.04] <Debug: Processing Dragonborn.esm DLC2TreePineForestDeadAshL05 [TREE:04017F62]>
- [00.04] <Debug: Processing Dragonborn.esm DLC2TreePineForestDeadAshL04 [TREE:04017F60]>
- [00.04] <Debug: Processing Dragonborn.esm DLC2TreePineForestDeadAshL03 [TREE:04017F5C]>
- [00.04] <Debug: Processing Dragonborn.esm DLC2TreePineForestDeadAshL02 [TREE:04017F5B]>
- [00.04] <Debug: Processing Dragonborn.esm DLC2TreePineForestDeadAshL01 [TREE:04017F5A]>
- [00.04] <Debug: Processing Dragonborn.esm DLC2TreeFloraScathecraw02 "Scathecraw" [TREE:04017E94]>
- [00.04] <Debug: Ignoring Meshes\dlc02\plants\florascathecraw02.nif bounds volume 316.496459960937 Dragonborn.esm DLC2TreeFloraScathecraw02 "Scathecraw" [TREE:04017E94]>
- [00.04] <Debug: Processing Dragonborn.esm DLC2TreeFloraScathecraw01 "Scathecraw" [TREE:04017E93]>
- [00.04] <Debug: Ignoring Meshes\dlc02\plants\florascathecraw01.nif bounds volume 440.777709960937 Dragonborn.esm DLC2TreeFloraScathecraw01 "Scathecraw" [TREE:04017E93]>
- [00.04] <Debug: Processing Dragonborn.esm DLC2TreeFloraSpikyGrassAsh02 "Spiky Grass" [TREE:04016E25]>
- [00.04] <Debug: Ignoring Meshes\dlc02\plants\floraspikygrassash02.nif bounds volume 214.373504638672 Dragonborn.esm DLC2TreeFloraSpikyGrassAsh02 "Spiky Grass" [TREE:04016E25]>
- [00.04] <Debug: Processing Dragonborn.esm DLC2TreeFloraSpikyGrassAsh01 "Spiky Grass" [TREE:04016E24]>
- [00.04] <Debug: Ignoring Meshes\dlc02\plants\floraspikygrassash01.nif bounds volume 123.628479003906 Dragonborn.esm DLC2TreeFloraSpikyGrassAsh01 "Spiky Grass" [TREE:04016E24]>
- [00.04] <Debug: Processing Dragonborn.esm DLC02VolcanicAshGrass02 [GRAS:0401E341]>
- [00.04] <Debug: Adding Meshes\landscape\grass\dlc02volcanicashgrass02.nif Dragonborn.esm DLC02VolcanicAshGrass02 [GRAS:0401E341]>
- [00.04] <Debug: Ignoring Meshes\landscape\grass\dlc02volcanicashgrass02.nif bounds volume 0 Dragonborn.esm DLC02VolcanicAshGrass02 [GRAS:0401E341]>
- [00.04] <Debug: Processing Dragonborn.esm DLC02VolcanicAshGrass01 [GRAS:04017EA2]>
- [00.04] <Debug: Adding Meshes\landscape\grass\dlc02volcanicashgrass01.nif Dragonborn.esm DLC02VolcanicAshGrass01 [GRAS:04017EA2]>
- [00.04] <Debug: Ignoring Meshes\landscape\grass\dlc02volcanicashgrass01.nif bounds volume 55.7673721313477 Dragonborn.esm DLC02VolcanicAshGrass01 [GRAS:04017EA2]>
- [00.04] <Debug: Processing Unique Flowers & Plants.esm PFBraken [TREE:09000D62]>
- [00.04] <Debug: Ignoring Meshes\plants\unique\braken.nif bounds volume 284.896484375 Unique Flowers & Plants.esm PFBraken [TREE:09000D62]>
- [00.04] <Debug: Processing Unique Flowers & Plants.esm PFCranesBillBlue [TREE:09000D68]>
- [00.04] <Debug: Ignoring Meshes\plants\unique\cranesbillblue.nif bounds volume 107.429046630859 Unique Flowers & Plants.esm PFCranesBillBlue [TREE:09000D68]>
- [00.04] <Debug: Processing Unique Flowers & Plants.esm PFCranesBillPink [TREE:09000D6A]>
- [00.04] <Debug: Ignoring Meshes\plants\unique\cranesbillpink.nif bounds volume 108.577163696289 Unique Flowers & Plants.esm PFCranesBillPink [TREE:09000D6A]>
- [00.04] <Debug: Processing Unique Flowers & Plants.esm PFCranesBillPurple [TREE:09000D6E]>
- [00.04] <Debug: Ignoring Meshes\plants\unique\cranesbillpurple.nif bounds volume 108.577163696289 Unique Flowers & Plants.esm PFCranesBillPurple [TREE:09000D6E]>
- [00.04] <Debug: Processing Unique Flowers & Plants.esm PFCranesBillWhite [TREE:09000D70]>
- [00.04] <Debug: Ignoring Meshes\plants\unique\cranesbillwhite.nif bounds volume 108.577163696289 Unique Flowers & Plants.esm PFCranesBillWhite [TREE:09000D70]>
- [00.04] <Debug: Processing Unique Flowers & Plants.esm PFDaffodilYellow [TREE:09000D77]>
- [00.04] <Debug: Ignoring Meshes\plants\unique\daffodilwhiteyellow.nif bounds volume 53.7121963500977 Unique Flowers & Plants.esm PFDaffodilYellow [TREE:09000D77]>
- [00.04] <Debug: Processing Unique Flowers & Plants.esm PFDaffodilRed [TREE:09000D79]>
- [00.04] <Debug: Ignoring Meshes\plants\unique\daffodilwhitered.nif bounds volume 53.7121963500977 Unique Flowers & Plants.esm PFDaffodilRed [TREE:09000D79]>
- [00.04] <Debug: Processing Unique Flowers & Plants.esm PFFernLarge [TREE:09000D7B]>
- [00.04] <Debug: Ignoring Meshes\plants\unique\fernlarge.nif bounds volume 222.652191162109 Unique Flowers & Plants.esm PFFernLarge [TREE:09000D7B]>
- [00.04] <Debug: Processing Unique Flowers & Plants.esm PFOrangeFlowers [TREE:09000D7F]>
- [00.04] <Debug: Ignoring Meshes\plants\unique\orangeflowers.nif bounds volume 85.5862121582031 Unique Flowers & Plants.esm PFOrangeFlowers [TREE:09000D7F]>
- [00.04] <Debug: Processing Unique Flowers & Plants.esm PFNetles [TREE:090012EE]>
- [00.04] <Debug: Ignoring Meshes\plants\unique\netles.nif bounds volume 112.111549377441 Unique Flowers & Plants.esm PFNetles [TREE:090012EE]>
- [00.04] <Debug: Processing Unique Flowers & Plants.esm PFPumpkin [TREE:090012F2]>
- [00.04] <Debug: Ignoring Meshes\plants\unique\pumpkinplant.nif bounds volume 201.131790161133 Unique Flowers & Plants.esm PFPumpkin [TREE:090012F2]>
- [00.04] <Debug: Processing Unique Flowers & Plants.esm PFWaterLily [TREE:09001308]>
- [00.04] <Debug: Ignoring Meshes\plants\unique\waterlily.nif bounds volume 709.913391113281 Unique Flowers & Plants.esm PFWaterLily [TREE:09001308]>
- [00.04] <Debug: Processing Unique Flowers & Plants.esm PFBushPurple [TREE:09001313]>
- [00.04] <Debug: Ignoring Meshes\plants\unique\bushpurple.nif bounds volume 169.81755065918 Unique Flowers & Plants.esm PFBushPurple [TREE:09001313]>
- [00.04] <Debug: Processing Unique Flowers & Plants.esm PFBushRed [TREE:09001314]>
- [00.04] <Debug: Ignoring Meshes\plants\unique\bushred.nif bounds volume 169.81755065918 Unique Flowers & Plants.esm PFBushRed [TREE:09001314]>
- [00.04] <Debug: Processing Unique Flowers & Plants.esm PFChickweed [TREE:0900191D]>
- [00.04] <Debug: Ignoring Meshes\plants\unique\chickweed.nif bounds volume 85.5862121582031 Unique Flowers & Plants.esm PFChickweed [TREE:0900191D]>
- [00.04] <Debug: Processing Unique Flowers & Plants.esm PFSpruce [TREE:0900191F]>
- [00.04] <Debug: Ignoring Meshes\plants\unique\spruceshrub.nif bounds volume 388.202270507812 Unique Flowers & Plants.esm PFSpruce [TREE:0900191F]>
- [00.04] <Debug: Processing Unique Flowers & Plants.esm PFSpruceCreeper [TREE:09001928]>
- [00.04] <Debug: Ignoring Meshes\plants\unique\sprucecreeper.nif bounds volume 523.897888183594 Unique Flowers & Plants.esm PFSpruceCreeper [TREE:09001928]>
- [00.04] <Debug: Processing Unique Flowers & Plants.esm RDirndlstrauch [TREE:09003CE6]>
- [00.04] <Debug: Ignoring Meshes\plants\unique\dirndlstrauch.nif bounds volume 506.526397705078 Unique Flowers & Plants.esm RDirndlstrauch [TREE:09003CE6]>
- [00.04] <Debug: Processing Unique Flowers & Plants.esm RJuniperBush [TREE:09003CE8]>
- [00.04] <Debug: Ignoring Meshes\plants\unique\juniperbush.nif bounds volume 247.374206542969 Unique Flowers & Plants.esm RJuniperBush [TREE:09003CE8]>
- [00.04] <Debug: Processing Unique Flowers & Plants.esm RSloeBush [TREE:09003CEA]>
- [00.04] <Debug: Ignoring Meshes\plants\unique\sloebush.nif bounds volume 247.374206542969 Unique Flowers & Plants.esm RSloeBush [TREE:09003CEA]>
- [00.04] <Debug: Processing Unique Flowers & Plants.esm RFTDirndl [TREE:09005E0E]>
- [00.04] <Debug: Ignoring Meshes\plants\unique\dirndlstrauchyellow.nif bounds volume 506.526397705078 Unique Flowers & Plants.esm RFTDirndl [TREE:09005E0E]>
- [00.04] <Debug: Processing Unique Flowers & Plants.esm RFTBirch [TREE:09005E10]>
- [00.04] <Debug: Ignoring Meshes\plants\unique\emtbirchshrub02.nif bounds volume 388.202270507812 Unique Flowers & Plants.esm RFTBirch [TREE:09005E10]>
- [00.04] <Debug: Processing Unique Flowers & Plants.esm RFTGinister [TREE:09005E12]>
- [00.04] <Debug: Ignoring Meshes\plants\unique\ginister.nif bounds volume 492.544403076172 Unique Flowers & Plants.esm RFTGinister [TREE:09005E12]>
- [00.04] <Debug: Processing Unique Flowers & Plants.esm RFTFern [TREE:09006382]>
- [00.04] <Debug: Ignoring Meshes\plants\unique\fern01.nif bounds volume 177.070602416992 Unique Flowers & Plants.esm RFTFern [TREE:09006382]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp Dandelion1k [GRAS:1A000D62]>
- [00.04] <Debug: Adding Meshes\landscape\grass\dandelion-1k.nif Verdant - A Skyrim Grass Plugin.esp Dandelion1k [GRAS:1A000D62]>
- [00.04] <Debug: Adding Meshes\landscape\grass\dandelion-1k.nif Verdant - A Skyrim Grass Plugin.esp Dandelion1k [GRAS:1A000D62]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESpLeaves [GRAS:1A000D63]>
- [00.04] <Debug: Adding Meshes\landscape\grass\espleaves.nif Verdant - A Skyrim Grass Plugin.esp ESpLeaves [GRAS:1A000D63]>
- [00.04] <Debug: Adding Meshes\landscape\grass\espleaves.nif Verdant - A Skyrim Grass Plugin.esp ESpLeaves [GRAS:1A000D63]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass10 [GRAS:1A000D64]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass10b.nif Verdant - A Skyrim Grass Plugin.esp EGrass10 [GRAS:1A000D64]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass10b.nif Verdant - A Skyrim Grass Plugin.esp EGrass10 [GRAS:1A000D64]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass07 [GRAS:1A000D65]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass07b.nif Verdant - A Skyrim Grass Plugin.esp EGrass07 [GRAS:1A000D65]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass07b.nif Verdant - A Skyrim Grass Plugin.esp EGrass07 [GRAS:1A000D65]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass08 [GRAS:1A000D66]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass08b.nif Verdant - A Skyrim Grass Plugin.esp EGrass08 [GRAS:1A000D66]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass08b.nif Verdant - A Skyrim Grass Plugin.esp EGrass08 [GRAS:1A000D66]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp vurt_MixedFlowers [GRAS:1A0012C8]>
- [00.04] <Debug: Adding Meshes\landscape\grass\vurt_mixedflowers.nif Verdant - A Skyrim Grass Plugin.esp vurt_MixedFlowers [GRAS:1A0012C8]>
- [00.04] <Debug: Adding Meshes\landscape\grass\vurt_mixedflowers.nif Verdant - A Skyrim Grass Plugin.esp vurt_MixedFlowers [GRAS:1A0012C8]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass05 [GRAS:1A0012CA]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass05b.nif Verdant - A Skyrim Grass Plugin.esp EGrass05 [GRAS:1A0012CA]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass05b.nif Verdant - A Skyrim Grass Plugin.esp EGrass05 [GRAS:1A0012CA]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass36 [GRAS:1A0012CB]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass36.nif Verdant - A Skyrim Grass Plugin.esp EGrass36 [GRAS:1A0012CB]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass36.nif Verdant - A Skyrim Grass Plugin.esp EGrass36 [GRAS:1A0012CB]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EWpShore03b [GRAS:1A0012CC]>
- [00.04] <Debug: Adding Meshes\landscape\grass\ewpshore03a.nif Verdant - A Skyrim Grass Plugin.esp EWpShore03b [GRAS:1A0012CC]>
- [00.04] <Debug: Ignoring Meshes\landscape\grass\ewpshore03a.nif bounds volume 83.5104751586914 Verdant - A Skyrim Grass Plugin.esp EWpShore03b [GRAS:1A0012CC]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass55Y [GRAS:1A0012CE]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass55y.nif Verdant - A Skyrim Grass Plugin.esp EGrass55Y [GRAS:1A0012CE]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass55y.nif Verdant - A Skyrim Grass Plugin.esp EGrass55Y [GRAS:1A0012CE]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass10_dirt [GRAS:1A001831]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass10.nif Verdant - A Skyrim Grass Plugin.esp EGrass10_dirt [GRAS:1A001831]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass10.nif Verdant - A Skyrim Grass Plugin.esp EGrass10_dirt [GRAS:1A001831]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass35Y [GRAS:1A001832]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass35y.nif Verdant - A Skyrim Grass Plugin.esp EGrass35Y [GRAS:1A001832]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass35y.nif Verdant - A Skyrim Grass Plugin.esp EGrass35Y [GRAS:1A001832]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass04Y [GRAS:1A001833]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass04y.nif Verdant - A Skyrim Grass Plugin.esp EGrass04Y [GRAS:1A001833]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass04y.nif Verdant - A Skyrim Grass Plugin.esp EGrass04Y [GRAS:1A001833]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass09b [GRAS:1A001835]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass09b.nif Verdant - A Skyrim Grass Plugin.esp EGrass09b [GRAS:1A001835]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass09b.nif Verdant - A Skyrim Grass Plugin.esp EGrass09b [GRAS:1A001835]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESpFAngularSolomonSeal03 [GRAS:1A001D9C]>
- [00.04] <Debug: Adding Meshes\landscape\grass\espfangularsolomonseal03.nif Verdant - A Skyrim Grass Plugin.esp ESpFAngularSolomonSeal03 [GRAS:1A001D9C]>
- [00.04] <Debug: Adding Meshes\landscape\grass\espfangularsolomonseal03.nif Verdant - A Skyrim Grass Plugin.esp ESpFAngularSolomonSeal03 [GRAS:1A001D9C]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass13 [GRAS:1A001D9D]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass13.nif Verdant - A Skyrim Grass Plugin.esp EGrass13 [GRAS:1A001D9D]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass13.nif Verdant - A Skyrim Grass Plugin.esp EGrass13 [GRAS:1A001D9D]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass34 [GRAS:1A001D9E]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass34b.nif Verdant - A Skyrim Grass Plugin.esp EGrass34 [GRAS:1A001D9E]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass34b.nif Verdant - A Skyrim Grass Plugin.esp EGrass34 [GRAS:1A001D9E]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass06 [GRAS:1A001D9F]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass06b.nif Verdant - A Skyrim Grass Plugin.esp EGrass06 [GRAS:1A001D9F]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass06b.nif Verdant - A Skyrim Grass Plugin.esp EGrass06 [GRAS:1A001D9F]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass12 [GRAS:1A001DA0]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass12b.nif Verdant - A Skyrim Grass Plugin.esp EGrass12 [GRAS:1A001DA0]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass12b.nif Verdant - A Skyrim Grass Plugin.esp EGrass12 [GRAS:1A001DA0]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESpblueberrybush03 [GRAS:1A002307]>
- [00.04] <Debug: Adding Meshes\landscape\grass\espblueberrybush03.nif Verdant - A Skyrim Grass Plugin.esp ESpblueberrybush03 [GRAS:1A002307]>
- [00.04] <Debug: Adding Meshes\landscape\grass\espblueberrybush03.nif Verdant - A Skyrim Grass Plugin.esp ESpblueberrybush03 [GRAS:1A002307]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass05_dirt [GRAS:1A002309]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass05b.nif Verdant - A Skyrim Grass Plugin.esp EGrass05_dirt [GRAS:1A002309]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass05b.nif Verdant - A Skyrim Grass Plugin.esp EGrass05_dirt [GRAS:1A002309]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass58 [GRAS:1A00286C]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass58.nif Verdant - A Skyrim Grass Plugin.esp EGrass58 [GRAS:1A00286C]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass58.nif Verdant - A Skyrim Grass Plugin.esp EGrass58 [GRAS:1A00286C]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass25 [GRAS:1A00286E]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass25.nif Verdant - A Skyrim Grass Plugin.esp EGrass25 [GRAS:1A00286E]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass25.nif Verdant - A Skyrim Grass Plugin.esp EGrass25 [GRAS:1A00286E]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass03 [GRAS:1A002870]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass03b.nif Verdant - A Skyrim Grass Plugin.esp EGrass03 [GRAS:1A002870]>
- [00.04] <Debug: Ignoring Meshes\landscape\grass\egrass03b.nif bounds volume 58.5234985351562 Verdant - A Skyrim Grass Plugin.esp EGrass03 [GRAS:1A002870]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass11_dirt [GRAS:1A002871]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass11.nif Verdant - A Skyrim Grass Plugin.esp EGrass11_dirt [GRAS:1A002871]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass11.nif Verdant - A Skyrim Grass Plugin.esp EGrass11_dirt [GRAS:1A002871]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp vurt_strangeplant [GRAS:1A00331C]>
- [00.04] <Debug: Adding Meshes\landscape\grass\vurt_strangeplant.nif Verdant - A Skyrim Grass Plugin.esp vurt_strangeplant [GRAS:1A00331C]>
- [00.04] <Debug: Adding Meshes\landscape\grass\vurt_strangeplant.nif Verdant - A Skyrim Grass Plugin.esp vurt_strangeplant [GRAS:1A00331C]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass15 [GRAS:1A003336]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass15b.nif Verdant - A Skyrim Grass Plugin.esp EGrass15 [GRAS:1A003336]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass15b.nif Verdant - A Skyrim Grass Plugin.esp EGrass15 [GRAS:1A003336]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass10_mine [GRAS:1A003337]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass10.nif Verdant - A Skyrim Grass Plugin.esp EGrass10_mine [GRAS:1A003337]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass10.nif Verdant - A Skyrim Grass Plugin.esp EGrass10_mine [GRAS:1A003337]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EWpShore07 [GRAS:1A005384]>
- [00.04] <Debug: Adding Meshes\landscape\grass\ewpshore07vu.nif Verdant - A Skyrim Grass Plugin.esp EWpShore07 [GRAS:1A005384]>
- [00.04] <Debug: Ignoring Meshes\landscape\grass\ewpshore07vu.nif bounds volume 317.417694091797 Verdant - A Skyrim Grass Plugin.esp EWpShore07 [GRAS:1A005384]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EWpLake07 [GRAS:1A005386]>
- [00.04] <Debug: Adding Meshes\landscape\grass\ewplake07.nif Verdant - A Skyrim Grass Plugin.esp EWpLake07 [GRAS:1A005386]>
- [00.04] <Debug: Ignoring Meshes\landscape\grass\ewplake07.nif bounds volume 41.7851638793945 Verdant - A Skyrim Grass Plugin.esp EWpLake07 [GRAS:1A005386]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp vurt_lupin [GRAS:1A0058D2]>
- [00.04] <Debug: Adding Meshes\landscape\grass\vurt_lupinus angustifolius.nif Verdant - A Skyrim Grass Plugin.esp vurt_lupin [GRAS:1A0058D2]>
- [00.04] <Debug: Ignoring Meshes\landscape\grass\vurt_lupinus angustifolius.nif bounds volume 53.7587203979492 Verdant - A Skyrim Grass Plugin.esp vurt_lupin [GRAS:1A0058D2]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_forestgroundcover [GRAS:1A005E4C]>
- [00.04] <Debug: Adding Meshes\landscape\grass\ug_forestgroundcover.nif Verdant - A Skyrim Grass Plugin.esp UG_forestgroundcover [GRAS:1A005E4C]>
- [00.04] <Debug: Ignoring Meshes\landscape\grass\ug_forestgroundcover.nif bounds volume 132.041656494141 Verdant - A Skyrim Grass Plugin.esp UG_forestgroundcover [GRAS:1A005E4C]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_forestgroundcover02 [GRAS:1A006911]>
- [00.04] <Debug: Adding Meshes\landscape\grass\ug_forestgroundcover.nif Verdant - A Skyrim Grass Plugin.esp UG_forestgroundcover02 [GRAS:1A006911]>
- [00.04] <Debug: Ignoring Meshes\landscape\grass\ug_forestgroundcover.nif bounds volume 132.041656494141 Verdant - A Skyrim Grass Plugin.esp UG_forestgroundcover02 [GRAS:1A006911]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp RiverbedPebbles [GRAS:1A0073D6]>
- [00.04] <Debug: Adding Meshes\landscape\grass\riverbedpebbles.nif Verdant - A Skyrim Grass Plugin.esp RiverbedPebbles [GRAS:1A0073D6]>
- [00.04] <Debug: Ignoring Meshes\landscape\grass\riverbedpebbles.nif bounds volume 81.3510894775391 Verdant - A Skyrim Grass Plugin.esp RiverbedPebbles [GRAS:1A0073D6]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp SmallPebblesRiverEdge [GRAS:1A0083FD]>
- [00.04] <Debug: Adding Meshes\landscape\grass\smallpebbles.nif Verdant - A Skyrim Grass Plugin.esp SmallPebblesRiverEdge [GRAS:1A0083FD]>
- [00.04] <Debug: Ignoring Meshes\landscape\grass\smallpebbles.nif bounds volume 51.0881576538086 Verdant - A Skyrim Grass Plugin.esp SmallPebblesRiverEdge [GRAS:1A0083FD]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp SmallPebbles [GRAS:1A0083FE]>
- [00.04] <Debug: Adding Meshes\landscape\grass\smallpebbles.nif Verdant - A Skyrim Grass Plugin.esp SmallPebbles [GRAS:1A0083FE]>
- [00.04] <Debug: Ignoring Meshes\landscape\grass\smallpebbles.nif bounds volume 51.0881576538086 Verdant - A Skyrim Grass Plugin.esp SmallPebbles [GRAS:1A0083FE]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp SmallPebblesFarmingPlots [GRAS:1A0083FF]>
- [00.04] <Debug: Adding Meshes\landscape\grass\smallpebbles.nif Verdant - A Skyrim Grass Plugin.esp SmallPebblesFarmingPlots [GRAS:1A0083FF]>
- [00.04] <Debug: Ignoring Meshes\landscape\grass\smallpebbles.nif bounds volume 51.0881576538086 Verdant - A Skyrim Grass Plugin.esp SmallPebblesFarmingPlots [GRAS:1A0083FF]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_aspenleafpile_big [GRAS:1A009988]>
- [00.04] <Debug: Adding Meshes\landscape\grass\aspenleafpile01_big.nif Verdant - A Skyrim Grass Plugin.esp UG_aspenleafpile_big [GRAS:1A009988]>
- [00.04] <Debug: Ignoring Meshes\landscape\grass\aspenleafpile01_big.nif bounds volume 132.041656494141 Verdant - A Skyrim Grass Plugin.esp UG_aspenleafpile_big [GRAS:1A009988]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_aspenleafpile_small [GRAS:1A009989]>
- [00.04] <Debug: Adding Meshes\landscape\grass\aspenleafpile01_small.nif Verdant - A Skyrim Grass Plugin.esp UG_aspenleafpile_small [GRAS:1A009989]>
- [00.04] <Debug: Ignoring Meshes\landscape\grass\aspenleafpile01_small.nif bounds volume 119.142768859863 Verdant - A Skyrim Grass Plugin.esp UG_aspenleafpile_small [GRAS:1A009989]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_forestcloverpatch01 [GRAS:1A009EEC]>
- [00.04] <Debug: Adding Meshes\landscape\grass\forestcloverpatch01.nif Verdant - A Skyrim Grass Plugin.esp UG_forestcloverpatch01 [GRAS:1A009EEC]>
- [00.04] <Debug: Ignoring Meshes\landscape\grass\forestcloverpatch01.nif bounds volume 119.142768859863 Verdant - A Skyrim Grass Plugin.esp UG_forestcloverpatch01 [GRAS:1A009EEC]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp vurt_brownplants [GRAS:1A00A441]>
- [00.04] <Debug: Adding Meshes\landscape\grass\vurt_brownplants.nif Verdant - A Skyrim Grass Plugin.esp vurt_brownplants [GRAS:1A00A441]>
- [00.04] <Debug: Adding Meshes\landscape\grass\vurt_brownplants.nif Verdant - A Skyrim Grass Plugin.esp vurt_brownplants [GRAS:1A00A441]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_forestcloverpatch02 [GRAS:1A00AF16]>
- [00.04] <Debug: Adding Meshes\landscape\grass\forestcloverpatch02.nif Verdant - A Skyrim Grass Plugin.esp UG_forestcloverpatch02 [GRAS:1A00AF16]>
- [00.04] <Debug: Ignoring Meshes\landscape\grass\forestcloverpatch02.nif bounds volume 119.142768859863 Verdant - A Skyrim Grass Plugin.esp UG_forestcloverpatch02 [GRAS:1A00AF16]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_pineneedles_heavy [GRAS:1A00BF3E]>
- [00.04] <Debug: Adding Meshes\landscape\grass\pineneedles.nif Verdant - A Skyrim Grass Plugin.esp UG_pineneedles_heavy [GRAS:1A00BF3E]>
- [00.04] <Debug: Ignoring Meshes\landscape\grass\pineneedles.nif bounds volume 119.142768859863 Verdant - A Skyrim Grass Plugin.esp UG_pineneedles_heavy [GRAS:1A00BF3E]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_deadpinebranches [GRAS:1A00C4A1]>
- [00.04] <Debug: Adding Meshes\landscape\grass\deadpinebranches.nif Verdant - A Skyrim Grass Plugin.esp UG_deadpinebranches [GRAS:1A00C4A1]>
- [00.04] <Debug: Ignoring Meshes\landscape\grass\deadpinebranches.nif bounds volume 119.142768859863 Verdant - A Skyrim Grass Plugin.esp UG_deadpinebranches [GRAS:1A00C4A1]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_weedygroundcover [GRAS:1A00D4C9]>
- [00.04] <Debug: Adding Meshes\landscape\grass\weedygroundcover.nif Verdant - A Skyrim Grass Plugin.esp UG_weedygroundcover [GRAS:1A00D4C9]>
- [00.04] <Debug: Ignoring Meshes\landscape\grass\weedygroundcover.nif bounds volume 119.142768859863 Verdant - A Skyrim Grass Plugin.esp UG_weedygroundcover [GRAS:1A00D4C9]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_fallgroundcover [GRAS:1A00DA2C]>
- [00.04] <Debug: Adding Meshes\landscape\grass\fallgroundcover.nif Verdant - A Skyrim Grass Plugin.esp UG_fallgroundcover [GRAS:1A00DA2C]>
- [00.04] <Debug: Ignoring Meshes\landscape\grass\fallgroundcover.nif bounds volume 119.142768859863 Verdant - A Skyrim Grass Plugin.esp UG_fallgroundcover [GRAS:1A00DA2C]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_fallgroundcover_dirt [GRAS:1A00DF8F]>
- [00.04] <Debug: Adding Meshes\landscape\grass\fallgroundcover.nif Verdant - A Skyrim Grass Plugin.esp UG_fallgroundcover_dirt [GRAS:1A00DF8F]>
- [00.04] <Debug: Ignoring Meshes\landscape\grass\fallgroundcover.nif bounds volume 119.142768859863 Verdant - A Skyrim Grass Plugin.esp UG_fallgroundcover_dirt [GRAS:1A00DF8F]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp BigFernUG_ [GRAS:1A0135B4]>
- [00.04] <Debug: Adding Meshes\landscape\grass\vurt_bigfern.nif Verdant - A Skyrim Grass Plugin.esp BigFernUG_ [GRAS:1A0135B4]>
- [00.04] <Debug: Adding Meshes\landscape\grass\vurt_bigfern.nif Verdant - A Skyrim Grass Plugin.esp BigFernUG_ [GRAS:1A0135B4]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_FieldGrass01 [GRAS:1A0135B5]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass02b.nif Verdant - A Skyrim Grass Plugin.esp UG_FieldGrass01 [GRAS:1A0135B5]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass02b.nif Verdant - A Skyrim Grass Plugin.esp UG_FieldGrass01 [GRAS:1A0135B5]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_ForestGrass01 [GRAS:1A0135B6]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass02b.nif Verdant - A Skyrim Grass Plugin.esp UG_ForestGrass01 [GRAS:1A0135B6]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass02b.nif Verdant - A Skyrim Grass Plugin.esp UG_ForestGrass01 [GRAS:1A0135B6]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_FernGrass01 [GRAS:1A0135B7]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass02b.nif Verdant - A Skyrim Grass Plugin.esp UG_FernGrass01 [GRAS:1A0135B7]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass02b.nif Verdant - A Skyrim Grass Plugin.esp UG_FernGrass01 [GRAS:1A0135B7]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_TundraGrass03 [GRAS:1A0135B8]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass02tundra.nif Verdant - A Skyrim Grass Plugin.esp UG_TundraGrass03 [GRAS:1A0135B8]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass02tundra.nif Verdant - A Skyrim Grass Plugin.esp UG_TundraGrass03 [GRAS:1A0135B8]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_TundraGrass01 [GRAS:1A0135B9]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass02tundra.nif Verdant - A Skyrim Grass Plugin.esp UG_TundraGrass01 [GRAS:1A0135B9]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass02tundra.nif Verdant - A Skyrim Grass Plugin.esp UG_TundraGrass01 [GRAS:1A0135B9]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_TundraGrass04 [GRAS:1A0135BA]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass02tundra.nif Verdant - A Skyrim Grass Plugin.esp UG_TundraGrass04 [GRAS:1A0135BA]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass02tundra.nif Verdant - A Skyrim Grass Plugin.esp UG_TundraGrass04 [GRAS:1A0135BA]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_ReachGrass01 [GRAS:1A0135BB]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass02reach.nif Verdant - A Skyrim Grass Plugin.esp UG_ReachGrass01 [GRAS:1A0135BB]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass02reach.nif Verdant - A Skyrim Grass Plugin.esp UG_ReachGrass01 [GRAS:1A0135BB]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_ReachGrass02 [GRAS:1A0135BC]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass02reach.nif Verdant - A Skyrim Grass Plugin.esp UG_ReachGrass02 [GRAS:1A0135BC]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass02reach.nif Verdant - A Skyrim Grass Plugin.esp UG_ReachGrass02 [GRAS:1A0135BC]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_FallForestGrass01 [GRAS:1A0135BD]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass02fallforest.nif Verdant - A Skyrim Grass Plugin.esp UG_FallForestGrass01 [GRAS:1A0135BD]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass02fallforest.nif Verdant - A Skyrim Grass Plugin.esp UG_FallForestGrass01 [GRAS:1A0135BD]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_FallForestGrass02 [GRAS:1A0135BE]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass02fallforest.nif Verdant - A Skyrim Grass Plugin.esp UG_FallForestGrass02 [GRAS:1A0135BE]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass02fallforest.nif Verdant - A Skyrim Grass Plugin.esp UG_FallForestGrass02 [GRAS:1A0135BE]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_ForestGrass02 [GRAS:1A0135BF]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass02b.nif Verdant - A Skyrim Grass Plugin.esp UG_ForestGrass02 [GRAS:1A0135BF]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass02b.nif Verdant - A Skyrim Grass Plugin.esp UG_ForestGrass02 [GRAS:1A0135BF]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_FieldGrass02 [GRAS:1A0135C0]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass02b.nif Verdant - A Skyrim Grass Plugin.esp UG_FieldGrass02 [GRAS:1A0135C0]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass02b.nif Verdant - A Skyrim Grass Plugin.esp UG_FieldGrass02 [GRAS:1A0135C0]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_FrozenMarshGrass01 [GRAS:1A0135C4]>
- [00.04] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp UG_FrozenMarshGrass01 [GRAS:1A0135C4]>
- [00.04] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp UG_FrozenMarshGrass01 [GRAS:1A0135C4]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_FrozenMarshGrass02 [GRAS:1A0135C5]>
- [00.04] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp UG_FrozenMarshGrass02 [GRAS:1A0135C5]>
- [00.04] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp UG_FrozenMarshGrass02 [GRAS:1A0135C5]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp Vurt_BigFernyel [GRAS:1A0135C9]>
- [00.04] <Debug: Adding Meshes\landscape\grass\vurt_bigfern2.nif Verdant - A Skyrim Grass Plugin.esp Vurt_BigFernyel [GRAS:1A0135C9]>
- [00.04] <Debug: Adding Meshes\landscape\grass\vurt_bigfern2.nif Verdant - A Skyrim Grass Plugin.esp Vurt_BigFernyel [GRAS:1A0135C9]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp FrozenMarshGrass03 [GRAS:1A0135CA]>
- [00.04] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp FrozenMarshGrass03 [GRAS:1A0135CA]>
- [00.04] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp FrozenMarshGrass03 [GRAS:1A0135CA]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp FrozenMarshGrass04 [GRAS:1A0135CB]>
- [00.04] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp FrozenMarshGrass04 [GRAS:1A0135CB]>
- [00.04] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp FrozenMarshGrass04 [GRAS:1A0135CB]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp FrozenMarshGrass05 [GRAS:1A0135CC]>
- [00.04] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp FrozenMarshGrass05 [GRAS:1A0135CC]>
- [00.04] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp FrozenMarshGrass05 [GRAS:1A0135CC]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp BeachGrass03 [GRAS:1A0135CD]>
- [00.04] <Debug: Adding Meshes\landscape\grass\beachgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp BeachGrass03 [GRAS:1A0135CD]>
- [00.04] <Debug: Adding Meshes\landscape\grass\beachgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp BeachGrass03 [GRAS:1A0135CD]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp BeachGrass04 [GRAS:1A0135CE]>
- [00.04] <Debug: Adding Meshes\landscape\grass\beachgrassobj02.nif Verdant - A Skyrim Grass Plugin.esp BeachGrass04 [GRAS:1A0135CE]>
- [00.04] <Debug: Adding Meshes\landscape\grass\beachgrassobj02.nif Verdant - A Skyrim Grass Plugin.esp BeachGrass04 [GRAS:1A0135CE]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp SnowGrass03 [GRAS:1A0135CF]>
- [00.04] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Verdant - A Skyrim Grass Plugin.esp SnowGrass03 [GRAS:1A0135CF]>
- [00.04] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Verdant - A Skyrim Grass Plugin.esp SnowGrass03 [GRAS:1A0135CF]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp SnowGrass04 [GRAS:1A0135D0]>
- [00.04] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Verdant - A Skyrim Grass Plugin.esp SnowGrass04 [GRAS:1A0135D0]>
- [00.04] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Verdant - A Skyrim Grass Plugin.esp SnowGrass04 [GRAS:1A0135D0]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp SnowGrass05 [GRAS:1A0135D1]>
- [00.04] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Verdant - A Skyrim Grass Plugin.esp SnowGrass05 [GRAS:1A0135D1]>
- [00.04] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Verdant - A Skyrim Grass Plugin.esp SnowGrass05 [GRAS:1A0135D1]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass05b [GRAS:1A0135D2]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass05b.nif Verdant - A Skyrim Grass Plugin.esp EGrass05b [GRAS:1A0135D2]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass05b.nif Verdant - A Skyrim Grass Plugin.esp EGrass05b [GRAS:1A0135D2]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass21 [GRAS:1A0135D3]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass21.nif Verdant - A Skyrim Grass Plugin.esp EGrass21 [GRAS:1A0135D3]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass21.nif Verdant - A Skyrim Grass Plugin.esp EGrass21 [GRAS:1A0135D3]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESuAlumroot01Vu [GRAS:1A0135D7]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esualumroot01vu.nif Verdant - A Skyrim Grass Plugin.esp ESuAlumroot01Vu [GRAS:1A0135D7]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esualumroot01vu.nif Verdant - A Skyrim Grass Plugin.esp ESuAlumroot01Vu [GRAS:1A0135D7]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESuAlumroot02 [GRAS:1A0135D8]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esualumroot02.nif Verdant - A Skyrim Grass Plugin.esp ESuAlumroot02 [GRAS:1A0135D8]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esualumroot02.nif Verdant - A Skyrim Grass Plugin.esp ESuAlumroot02 [GRAS:1A0135D8]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESuButtercup01b [GRAS:1A0135D9]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esubuttercup01b.nif Verdant - A Skyrim Grass Plugin.esp ESuButtercup01b [GRAS:1A0135D9]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esubuttercup01b.nif Verdant - A Skyrim Grass Plugin.esp ESuButtercup01b [GRAS:1A0135D9]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESuCowParsley02 [GRAS:1A0135DB]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esucowparsley02.nif Verdant - A Skyrim Grass Plugin.esp ESuCowParsley02 [GRAS:1A0135DB]>
- [00.04] <Debug: Ignoring Meshes\landscape\grass\esucowparsley02.nif bounds volume 52.8488426208496 Verdant - A Skyrim Grass Plugin.esp ESuCowParsley02 [GRAS:1A0135DB]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESuCreepingBellflower01 [GRAS:1A0135DC]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esucreepingbellflower01.nif Verdant - A Skyrim Grass Plugin.esp ESuCreepingBellflower01 [GRAS:1A0135DC]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esucreepingbellflower01.nif Verdant - A Skyrim Grass Plugin.esp ESuCreepingBellflower01 [GRAS:1A0135DC]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESuEryong01Blue [GRAS:1A0135DD]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esueryngo01blue.nif Verdant - A Skyrim Grass Plugin.esp ESuEryong01Blue [GRAS:1A0135DD]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esueryngo01blue.nif Verdant - A Skyrim Grass Plugin.esp ESuEryong01Blue [GRAS:1A0135DD]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESuGiantHyssop01Blue [GRAS:1A0135DF]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esugianthyssop01blue.nif Verdant - A Skyrim Grass Plugin.esp ESuGiantHyssop01Blue [GRAS:1A0135DF]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esugianthyssop01blue.nif Verdant - A Skyrim Grass Plugin.esp ESuGiantHyssop01Blue [GRAS:1A0135DF]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESuMayweed01 [GRAS:1A0135E2]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esumayweed01.nif Verdant - A Skyrim Grass Plugin.esp ESuMayweed01 [GRAS:1A0135E2]>
- [00.04] <Debug: Ignoring Meshes\landscape\grass\esumayweed01.nif bounds volume 60.9672050476074 Verdant - A Skyrim Grass Plugin.esp ESuMayweed01 [GRAS:1A0135E2]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESuMeadowSaxifrage01 [GRAS:1A0135E3]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esumeadowsaxifrage01.nif Verdant - A Skyrim Grass Plugin.esp ESuMeadowSaxifrage01 [GRAS:1A0135E3]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esumeadowsaxifrage01.nif Verdant - A Skyrim Grass Plugin.esp ESuMeadowSaxifrage01 [GRAS:1A0135E3]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESuNettles01 [GRAS:1A0135E4]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esunettles01.nif Verdant - A Skyrim Grass Plugin.esp ESuNettles01 [GRAS:1A0135E4]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esunettles01.nif Verdant - A Skyrim Grass Plugin.esp ESuNettles01 [GRAS:1A0135E4]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESuRoseBayWillowherb01 [GRAS:1A0135E5]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esurosebaywillowherb01.nif Verdant - A Skyrim Grass Plugin.esp ESuRoseBayWillowherb01 [GRAS:1A0135E5]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esurosebaywillowherb01.nif Verdant - A Skyrim Grass Plugin.esp ESuRoseBayWillowherb01 [GRAS:1A0135E5]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESuScabious02Purple [GRAS:1A0135E6]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esuscabious02purple.nif Verdant - A Skyrim Grass Plugin.esp ESuScabious02Purple [GRAS:1A0135E6]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esuscabious02purple.nif Verdant - A Skyrim Grass Plugin.esp ESuScabious02Purple [GRAS:1A0135E6]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EWpSea03 [GRAS:1A0135E7]>
- [00.04] <Debug: Adding Meshes\landscape\grass\ewpsea03.nif Verdant - A Skyrim Grass Plugin.esp EWpSea03 [GRAS:1A0135E7]>
- [00.04] <Debug: Ignoring Meshes\landscape\grass\ewpsea03.nif bounds volume 106.695831298828 Verdant - A Skyrim Grass Plugin.esp EWpSea03 [GRAS:1A0135E7]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EWpSea06 [GRAS:1A0135E8]>
- [00.04] <Debug: Adding Meshes\landscape\grass\ewpsea06.nif Verdant - A Skyrim Grass Plugin.esp EWpSea06 [GRAS:1A0135E8]>
- [00.04] <Debug: Ignoring Meshes\landscape\grass\ewpsea06.nif bounds volume 106.695831298828 Verdant - A Skyrim Grass Plugin.esp EWpSea06 [GRAS:1A0135E8]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EWpSea08 [GRAS:1A0135E9]>
- [00.04] <Debug: Adding Meshes\landscape\grass\ewpsea08.nif Verdant - A Skyrim Grass Plugin.esp EWpSea08 [GRAS:1A0135E9]>
- [00.04] <Debug: Ignoring Meshes\landscape\grass\ewpsea08.nif bounds volume 106.695831298828 Verdant - A Skyrim Grass Plugin.esp EWpSea08 [GRAS:1A0135E9]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EWpShore03a [GRAS:1A0135EA]>
- [00.04] <Debug: Adding Meshes\landscape\grass\ewpshore03a.nif Verdant - A Skyrim Grass Plugin.esp EWpShore03a [GRAS:1A0135EA]>
- [00.04] <Debug: Adding Meshes\landscape\grass\ewpshore03a.nif Verdant - A Skyrim Grass Plugin.esp EWpShore03a [GRAS:1A0135EA]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESuMeadowSaxifrage01b [GRAS:1A0135EC]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esumeadowsaxifrage01b.nif Verdant - A Skyrim Grass Plugin.esp ESuMeadowSaxifrage01b [GRAS:1A0135EC]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esumeadowsaxifrage01b.nif Verdant - A Skyrim Grass Plugin.esp ESuMeadowSaxifrage01b [GRAS:1A0135EC]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESuEryong01Blueb [GRAS:1A0135ED]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esueryngo01blueb.nif Verdant - A Skyrim Grass Plugin.esp ESuEryong01Blueb [GRAS:1A0135ED]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esueryngo01blueb.nif Verdant - A Skyrim Grass Plugin.esp ESuEryong01Blueb [GRAS:1A0135ED]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp vurt_Callunavulgaris [GRAS:1A013DE6]>
- [00.04] <Debug: Adding Meshes\landscape\grass\vurt_calluna vulgaris.nif Verdant - A Skyrim Grass Plugin.esp vurt_Callunavulgaris [GRAS:1A013DE6]>
- [00.04] <Debug: Adding Meshes\landscape\grass\vurt_calluna vulgaris.nif Verdant - A Skyrim Grass Plugin.esp vurt_Callunavulgaris [GRAS:1A013DE6]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESpWhiteleafedDeadnettle01 [GRAS:1A014A69]>
- [00.04] <Debug: Adding Meshes\landscape\grass\espwhiteleafeddeadnettle01.nif Verdant - A Skyrim Grass Plugin.esp ESpWhiteleafedDeadnettle01 [GRAS:1A014A69]>
- [00.04] <Debug: Adding Meshes\landscape\grass\espwhiteleafeddeadnettle01.nif Verdant - A Skyrim Grass Plugin.esp ESpWhiteleafedDeadnettle01 [GRAS:1A014A69]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESuArcticBramble01 [GRAS:1A014A6A]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esuarcticbramble01.nif Verdant - A Skyrim Grass Plugin.esp ESuArcticBramble01 [GRAS:1A014A6A]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esuarcticbramble01.nif Verdant - A Skyrim Grass Plugin.esp ESuArcticBramble01 [GRAS:1A014A6A]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESuBleedingHeart01White [GRAS:1A014A6B]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esubleedingheart01white.nif Verdant - A Skyrim Grass Plugin.esp ESuBleedingHeart01White [GRAS:1A014A6B]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esubleedingheart01white.nif Verdant - A Skyrim Grass Plugin.esp ESuBleedingHeart01White [GRAS:1A014A6B]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESuClover02leaves [GRAS:1A014A6D]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esuclover02leaves.nif Verdant - A Skyrim Grass Plugin.esp ESuClover02leaves [GRAS:1A014A6D]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esuclover02leaves.nif Verdant - A Skyrim Grass Plugin.esp ESuClover02leaves [GRAS:1A014A6D]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESuClover02Red [GRAS:1A014A6E]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esuclover02red.nif Verdant - A Skyrim Grass Plugin.esp ESuClover02Red [GRAS:1A014A6E]>
- [00.04] <Debug: Ignoring Meshes\landscape\grass\esuclover02red.nif bounds volume 62.5619697570801 Verdant - A Skyrim Grass Plugin.esp ESuClover02Red [GRAS:1A014A6E]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESuFoxglove02 [GRAS:1A014A6F]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esufoxglove02.nif Verdant - A Skyrim Grass Plugin.esp ESuFoxglove02 [GRAS:1A014A6F]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esufoxglove02.nif Verdant - A Skyrim Grass Plugin.esp ESuFoxglove02 [GRAS:1A014A6F]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EWpShore14 [GRAS:1A014A71]>
- [00.04] <Debug: Adding Meshes\landscape\grass\ewpshore14.nif Verdant - A Skyrim Grass Plugin.esp EWpShore14 [GRAS:1A014A71]>
- [00.04] <Debug: Adding Meshes\landscape\grass\ewpshore14.nif Verdant - A Skyrim Grass Plugin.esp EWpShore14 [GRAS:1A014A71]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp ESuMentha01 [GRAS:1A014A77]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esumentha01.nif Verdant - A Skyrim Grass Plugin.esp ESuMentha01 [GRAS:1A014A77]>
- [00.04] <Debug: Adding Meshes\landscape\grass\esumentha01.nif Verdant - A Skyrim Grass Plugin.esp ESuMentha01 [GRAS:1A014A77]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp EGrass55 [GRAS:1A014A78]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass55.nif Verdant - A Skyrim Grass Plugin.esp EGrass55 [GRAS:1A014A78]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass55.nif Verdant - A Skyrim Grass Plugin.esp EGrass55 [GRAS:1A014A78]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp vurt_vaccinium_snowy [GRAS:1A014A79]>
- [00.04] <Debug: Adding Meshes\landscape\grass\vurt_vaccinium_snowy.nif Verdant - A Skyrim Grass Plugin.esp vurt_vaccinium_snowy [GRAS:1A014A79]>
- [00.04] <Debug: Adding Meshes\landscape\grass\vurt_vaccinium_snowy.nif Verdant - A Skyrim Grass Plugin.esp vurt_vaccinium_snowy [GRAS:1A014A79]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp vurt_marshplant1 [GRAS:1A014A7A]>
- [00.04] <Debug: Adding Meshes\landscape\grass\vurt_marshplant1.nif Verdant - A Skyrim Grass Plugin.esp vurt_marshplant1 [GRAS:1A014A7A]>
- [00.04] <Debug: Adding Meshes\landscape\grass\vurt_marshplant1.nif Verdant - A Skyrim Grass Plugin.esp vurt_marshplant1 [GRAS:1A014A7A]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_BeachGrass [GRAS:1A014A7B]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass02beach.nif Verdant - A Skyrim Grass Plugin.esp UG_BeachGrass [GRAS:1A014A7B]>
- [00.04] <Debug: Adding Meshes\landscape\grass\egrass02beach.nif Verdant - A Skyrim Grass Plugin.esp UG_BeachGrass [GRAS:1A014A7B]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp SnowGrass06 [GRAS:1A014A7C]>
- [00.04] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Verdant - A Skyrim Grass Plugin.esp SnowGrass06 [GRAS:1A014A7C]>
- [00.04] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Verdant - A Skyrim Grass Plugin.esp SnowGrass06 [GRAS:1A014A7C]>
- [00.04] <Debug: Processing Verdant - A Skyrim Grass Plugin.esp UG_aspenleafpile_smallb [GRAS:1A016567]>
- [00.04] <Debug: Adding Meshes\landscape\grass\aspenleafpile01_big.nif Verdant - A Skyrim Grass Plugin.esp UG_aspenleafpile_smallb [GRAS:1A016567]>
- [00.04] <Debug: Ignoring Meshes\landscape\grass\aspenleafpile01_big.nif bounds volume 132.041656494141 Verdant - A Skyrim Grass Plugin.esp UG_aspenleafpile_smallb [GRAS:1A016567]>
- [00.04] <Debug: Processing Treeswinedave.esp KingsTree01_0014F9A "Kings Tree" [TREE:1B000800]>
- [00.04] <Debug: Adding Meshes\landscape\trees\kingstree01_0014f9a6.nif Treeswinedave.esp KingsTree01_0014F9A "Kings Tree" [TREE:1B000800]>
- [00.04] <Debug: Processing Treeswinedave.esp ScotsPine_02_000A707A "Scots Pine" [TREE:1B000801]>
- [00.04] <Debug: Adding Meshes\landscape\trees\scotspine_02_000a707a.nif Treeswinedave.esp ScotsPine_02_000A707A "Scots Pine" [TREE:1B000801]>
- [00.04] <Debug: Processing Treeswinedave.esp Daffodil "Daffodil" [TREE:1B00D079]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\daffodil1.nif bounds volume 61.1637153625488 Treeswinedave.esp Daffodil "Daffodil" [TREE:1B00D079]>
- [00.04] <Debug: Processing Treeswinedave.esp LadyMantle "LadyMantle" [TREE:1B00D07E]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\ladymantle.nif bounds volume 120.337028503418 Treeswinedave.esp LadyMantle "LadyMantle" [TREE:1B00D07E]>
- [00.04] <Debug: Processing Treeswinedave.esp gkbcyrodil02 "GKB Cyrodil 02" [TREE:1B013727]>
- [00.04] <Debug: Ignoring Meshes\landscape\trees\gkbcyrodil2.nif bounds volume 0 Treeswinedave.esp gkbcyrodil02 "GKB Cyrodil 02" [TREE:1B013727]>
- [00.04] <Debug: Processing Treeswinedave.esp waterlilyViolet "waterlilyViolet" [TREE:1B01372F]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\water lily-violett.nif bounds volume 709.913391113281 Treeswinedave.esp waterlilyViolet "waterlilyViolet" [TREE:1B01372F]>
- [00.04] <Debug: Processing Treeswinedave.esp KingsTree01_Snowy "KingsTree01_Snowy" [TREE:1B018840]>
- [00.04] <Debug: Adding Meshes\landscape\trees\kingstree01_snowy.nif Treeswinedave.esp KingsTree01_Snowy "KingsTree01_Snowy" [TREE:1B018840]>
- [00.04] <Debug: Processing Treeswinedave.esp ScotsPine_02_Snowy "Scots Pine Snowy" [TREE:1B018848]>
- [00.04] <Debug: Adding Meshes\landscape\trees\scotspine_02_snowy.nif Treeswinedave.esp ScotsPine_02_Snowy "Scots Pine Snowy" [TREE:1B018848]>
- [00.04] <Debug: Processing Treeswinedave.esp Cannabis "WEED" [TREE:1B04675F]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\cannabis01.nif bounds volume 175.596130371094 Treeswinedave.esp Cannabis "WEED" [TREE:1B04675F]>
- [00.04] <Debug: Processing Treeswinedave.esp Spruce11 "Spruce 11" [TREE:1B064E2E]>
- [00.04] <Debug: Adding Meshes\landscape\trees\spruce11.nif Treeswinedave.esp Spruce11 "Spruce 11" [TREE:1B064E2E]>
- [00.04] <Debug: Processing Treeswinedave.esp gkbcyrodil01 "GKB Cyrodil 01" [TREE:1B07E35B]>
- [00.04] <Debug: Adding Meshes\landscape\trees\gkbcyrodil1.nif Treeswinedave.esp gkbcyrodil01 "GKB Cyrodil 01" [TREE:1B07E35B]>
- [00.04] <Debug: Processing Treeswinedave.esp gkbcyrodil03 "GKB Cyrodil 03" [TREE:1B08856B]>
- [00.04] <Debug: Adding Meshes\landscape\trees\gkbcyrodil2.nif Treeswinedave.esp gkbcyrodil03 "GKB Cyrodil 03" [TREE:1B08856B]>
- [00.04] <Debug: Processing Treeswinedave.esp gkbcyrodil04 "GKB Cyrodil 04" [TREE:1B08856D]>
- [00.04] <Debug: Adding Meshes\landscape\trees\gkbcyrodil3.nif Treeswinedave.esp gkbcyrodil04 "GKB Cyrodil 04" [TREE:1B08856D]>
- [00.04] <Debug: Processing Treeswinedave.esp gkbcyrodil05 "GKB Cyrodil 05" [TREE:1B08856F]>
- [00.04] <Debug: Adding Meshes\landscape\trees\gkbcyrodil4.nif Treeswinedave.esp gkbcyrodil05 "GKB Cyrodil 05" [TREE:1B08856F]>
- [00.04] <Debug: Processing Treeswinedave.esp waterlily1 "waterlily1" [TREE:1B0A7118]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\water lily1.nif bounds volume 709.913391113281 Treeswinedave.esp waterlily1 "waterlily1" [TREE:1B0A7118]>
- [00.04] <Debug: Processing Treeswinedave.esp waterlily02 "waterlily02" [TREE:1B0A711A]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\water lily2.nif bounds volume 692.362609863281 Treeswinedave.esp waterlily02 "waterlily02" [TREE:1B0A711A]>
- [00.04] <Debug: Processing Treeswinedave.esp waterlily1white03 "waterlily1White03" [TREE:1B0A711F]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\water lily1white2.nif bounds volume 709.913391113281 Treeswinedave.esp waterlily1white03 "waterlily1White03" [TREE:1B0A711F]>
- [00.04] <Debug: Processing Treeswinedave.esp waterlily2blue01 "waterlily2Blue01" [TREE:1B0A7121]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\water lily2-blue.nif bounds volume 692.362609863281 Treeswinedave.esp waterlily2blue01 "waterlily2Blue01" [TREE:1B0A7121]>
- [00.04] <Debug: Processing Treeswinedave.esp waterlily04 "water lily 04" [TREE:1B0A7124]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\water lily4.nif bounds volume 714.01123046875 Treeswinedave.esp waterlily04 "water lily 04" [TREE:1B0A7124]>
- [00.04] <Debug: Processing Treeswinedave.esp waterlily2Red01 "waterlily2red01" [TREE:1B0AC246]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\water lily2-red.nif bounds volume 692.362609863281 Treeswinedave.esp waterlily2Red01 "waterlily2red01" [TREE:1B0AC246]>
- [00.04] <Debug: Processing Treeswinedave.esp waterlily2rose01 "waterlily2rose01" [TREE:1B0AC248]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\water lily2-rose.nif bounds volume 692.362609863281 Treeswinedave.esp waterlily2rose01 "waterlily2rose01" [TREE:1B0AC248]>
- [00.04] <Debug: Processing Treeswinedave.esp waterlily2White03 "waterlily2White03" [TREE:1B0AC24A]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\water lily2-white2.nif bounds volume 692.362609863281 Treeswinedave.esp waterlily2White03 "waterlily2White03" [TREE:1B0AC24A]>
- [00.04] <Debug: Processing Treeswinedave.esp waterlily2violet01 "waterlily2Violet01" [TREE:1B0AC24C]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\water lily2-violett.nif bounds volume 692.362609863281 Treeswinedave.esp waterlily2violet01 "waterlily2Violet01" [TREE:1B0AC24C]>
- [00.04] <Debug: Processing Treeswinedave.esp waterlily2yellow01 "waterlily2Yellow01" [TREE:1B0AC252]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\water lily2-yellow.nif bounds volume 692.362609863281 Treeswinedave.esp waterlily2yellow01 "waterlily2Yellow01" [TREE:1B0AC252]>
- [00.04] <Debug: Processing Treeswinedave.esp waterlilyYellow03 "waterlilyYellow03" [TREE:1B0AC254]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\water lily-yellow2.nif bounds volume 709.913391113281 Treeswinedave.esp waterlilyYellow03 "waterlilyYellow03" [TREE:1B0AC254]>
- [00.04] <Debug: Processing Treeswinedave.esp CelandineE01 "Celandine" [TREE:1B0E9594]>
- [00.04] <Debug: Ignoring Meshes\landscape\plants\celandine.nif bounds volume 120.337028503418 Treeswinedave.esp CelandineE01 "Celandine" [TREE:1B0E9594]>
- [00.04] <Debug: Processing Treeswinedave.esp ScotPine3DTrees01 "ScotPine3DTrees" [TREE:1B0F47D8]>
- [00.04] <Debug: Adding Meshes\landscape\trees\scotspine3dtrees.nif Treeswinedave.esp ScotPine3DTrees01 "ScotPine3DTrees" [TREE:1B0F47D8]>
- [00.04] <Debug: Processing AK Northern Star Retreat MB.esp TreeWRTempleSaplingDUPLICATE002 [TREE:5336B858]>
- [00.04] <Debug: Adding Meshes\landscape\trees\wrtempletreesapling01.nif AK Northern Star Retreat MB.esp TreeWRTempleSaplingDUPLICATE002 [TREE:5336B858]>
- [00.04] <Debug: Processing Sepolcri.esp wiz_TreeOak03 [TREE:5500106F]>
- [00.04] <Debug: Adding Meshes\landscape\trees\wiz_trees\treeoak03.nif Sepolcri.esp wiz_TreeOak03 [TREE:5500106F]>
- [00.04] <Debug: Processing Sepolcri.esp wiz_plant_daffodil_whitepink "Daffodil WhitePink" [TREE:55001071]>
- [00.04] <Debug: Ignoring Meshes\clutter\flowers\daffodil1whitepink.nif bounds volume 61.1637153625488 Sepolcri.esp wiz_plant_daffodil_whitepink "Daffodil WhitePink" [TREE:55001071]>
- [00.04] <Debug: Processing Sepolcri.esp wiz_plant_daffodil_yellow "Daffodil Yellow" [TREE:55001072]>
- [00.04] <Debug: Ignoring Meshes\clutter\flowers\daffodil1yellow.nif bounds volume 61.1637153625488 Sepolcri.esp wiz_plant_daffodil_yellow "Daffodil Yellow" [TREE:55001072]>
- [00.04] <Debug: Processing Sepolcri.esp wiz_plant_tulip_orange "Tulip Orange" [TREE:55001073]>
- [00.04] <Debug: Ignoring Meshes\clutter\flowers\tulip2orange.nif bounds volume 46.9574279785156 Sepolcri.esp wiz_plant_tulip_orange "Tulip Orange" [TREE:55001073]>
- [00.04] <Debug: Processing Sepolcri.esp wiz_plant_tulip_pink "Tulip Pink" [TREE:55001074]>
- [00.04] <Debug: Ignoring Meshes\clutter\flowers\tulip2pink.nif bounds volume 46.9574279785156 Sepolcri.esp wiz_plant_tulip_pink "Tulip Pink" [TREE:55001074]>
- [00.04] <Debug: Processing Sepolcri.esp wiz_plant_tulip_red "Tulip Red" [TREE:55001075]>
- [00.04] <Debug: Ignoring Meshes\clutter\flowers\tulip1red.nif bounds volume 23.259407043457 Sepolcri.esp wiz_plant_tulip_red "Tulip Red" [TREE:55001075]>
- [00.04] <Debug: Processing Sepolcri.esp wiz_plant_tulip_yellowred "Tulip YellowRed" [TREE:55001076]>
- [00.04] <Debug: Ignoring Meshes\clutter\flowers\tulip1yellowred.nif bounds volume 23.259407043457 Sepolcri.esp wiz_plant_tulip_yellowred "Tulip YellowRed" [TREE:55001076]>
- [00.04] <Debug: Processing blubbos_trees_in_whiterun.esp treepineforest03_burnt2 "treepineforest03_burnt2" [TREE:60005909]>
- [00.04] <Debug: Adding Meshes\landscape\trees\treepineforest03_burnt2.nif blubbos_trees_in_whiterun.esp treepineforest03_burnt2 "treepineforest03_burnt2" [TREE:60005909]>
- [00.04] <Debug: Processing Blubbos_trees_in_whiterun_more_trees_jk.esp TreeAspenDUPLICATE003 [TREE:6100AA06]>
- [00.04] <Debug: Adding Meshes\landscape\trees\treeaspen02.nif Blubbos_trees_in_whiterun_more_trees_jk.esp TreeAspenDUPLICATE003 [TREE:6100AA06]>
- [00.04] Creating billboards
- [00.04] <Debug: OpenGL version: 4.6.0 NVIDIA 460.89>
- [00.04] <Debug: Max resolution: 32768 x 32768>
- [00.04] <Debug: Max samples: 16>
- [00.04] <Debug: Textures\defaultdiffuse.dds mipmap 0>
- [00.04] <Debug: Textures\default_n.dds mipmap 0>
- [00.04] <Debug: OpenGL: C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\shaders\default.frag>
- [00.04] <Debug: OpenGL: C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\shaders\default.vert>
- [00.04] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds mipmap 8>
- [00.04] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds mipmap 8>
- [00.04] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.04] <Debug: 164 x 512 -> 164 x 512>
- [00.04] <Debug: OpenGL: Source framebuffer complete>
- [00.04] <Debug: OpenGL: Destination framebuffer complete>
- [00.05] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.05] <Debug: 172 x 512 -> 172 x 512>
- [00.05] <Debug: OpenGL: Source framebuffer complete>
- [00.05] <Debug: OpenGL: Destination framebuffer complete>
- [00.04] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\dlc1treepineshortheavysnow01_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\dlc1treepineshortheavysnow01_trunk.nif
- [00.05] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\dlc1treepineshortheavysnow_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\dlc1treepineshortheavysnow_trunk.nif
- [00.05] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.05] <Debug: 164 x 512 -> 164 x 512>
- [00.05] <Debug: OpenGL: Source framebuffer complete>
- [00.05] <Debug: OpenGL: Destination framebuffer complete>
- [00.05] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.05] <Debug: 172 x 512 -> 172 x 512>
- [00.05] <Debug: OpenGL: Source framebuffer complete>
- [00.05] <Debug: OpenGL: Destination framebuffer complete>
- [00.06] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\dlc1treewinteraspensnow01_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\dlc1treewinteraspensnow01_trunk.nif
- [00.06] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds mipmap 9>
- [00.06] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds mipmap 9>
- [00.06] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.06] <Debug: 136 x 512 -> 136 x 512>
- [00.06] <Debug: OpenGL: Source framebuffer complete>
- [00.06] <Debug: OpenGL: Destination framebuffer complete>
- [00.07] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.07] <Debug: 136 x 512 -> 136 x 512>
- [00.07] <Debug: OpenGL: Source framebuffer complete>
- [00.07] <Debug: OpenGL: Destination framebuffer complete>
- [00.07] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\dlc1treewinteraspensnow03_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\dlc1treewinteraspensnow03_trunk.nif
- [00.07] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.07] <Debug: 92 x 256 -> 92 x 256>
- [00.07] <Debug: OpenGL: Source framebuffer complete>
- [00.07] <Debug: OpenGL: Destination framebuffer complete>
- [00.07] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.07] <Debug: 140 x 256 -> 140 x 256>
- [00.07] <Debug: OpenGL: Source framebuffer complete>
- [00.07] <Debug: OpenGL: Destination framebuffer complete>
- [00.08] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\dlc1treewinteraspensnow05_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\dlc1treewinteraspensnow05_trunk.nif
- [00.08] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.08] <Debug: 60 x 256 -> 60 x 256>
- [00.08] <Debug: OpenGL: Source framebuffer complete>
- [00.08] <Debug: OpenGL: Destination framebuffer complete>
- [00.08] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.08] <Debug: 48 x 256 -> 48 x 256>
- [00.08] <Debug: OpenGL: Source framebuffer complete>
- [00.08] <Debug: OpenGL: Destination framebuffer complete>
- [00.08] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\dlc2treepineshortheavysnow01_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\dlc2treepineshortheavysnow01_trunk.nif
- [00.08] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.08] <Debug: 164 x 512 -> 164 x 512>
- [00.08] <Debug: OpenGL: Source framebuffer complete>
- [00.08] <Debug: OpenGL: Destination framebuffer complete>
- [00.09] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.09] <Debug: 172 x 512 -> 172 x 512>
- [00.09] <Debug: OpenGL: Source framebuffer complete>
- [00.09] <Debug: OpenGL: Destination framebuffer complete>
- [00.09] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\dlc2treepineshortheavysnow_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\dlc2treepineshortheavysnow_trunk.nif
- [00.09] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.09] <Debug: 164 x 512 -> 164 x 512>
- [00.09] <Debug: OpenGL: Source framebuffer complete>
- [00.09] <Debug: OpenGL: Destination framebuffer complete>
- [00.09] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.09] <Debug: 172 x 512 -> 172 x 512>
- [00.09] <Debug: OpenGL: Source framebuffer complete>
- [00.09] <Debug: OpenGL: Destination framebuffer complete>
- [00.10] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\reachclifftree01_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\reachclifftree01_trunk.nif
- [00.10] <Debug: Textures\landscape\trees\TundraDriftWoodBark01.dds mipmap 10>
- [00.10] <Debug: Textures\landscape\trees\TundraDriftWoodBark01_N.dds mipmap 10>
- [00.10] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.10] <Debug: 108 x 128 -> 108 x 128>
- [00.10] <Debug: OpenGL: Source framebuffer complete>
- [00.10] <Debug: OpenGL: Destination framebuffer complete>
- [00.11] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.11] <Debug: 128 x 128 -> 128 x 128>
- [00.11] <Debug: OpenGL: Source framebuffer complete>
- [00.11] <Debug: OpenGL: Destination framebuffer complete>
- [00.11] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\reachclifftree02_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\reachclifftree02_trunk.nif
- [00.11] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.11] <Debug: 156 x 128 -> 156 x 128>
- [00.11] <Debug: OpenGL: Source framebuffer complete>
- [00.11] <Debug: OpenGL: Destination framebuffer complete>
- [00.11] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.11] <Debug: 148 x 128 -> 148 x 128>
- [00.11] <Debug: OpenGL: Source framebuffer complete>
- [00.11] <Debug: OpenGL: Destination framebuffer complete>
- [00.12] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\reachtree01_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\reachtree01_trunk.nif
- [00.12] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.12] <Debug: 228 x 256 -> 228 x 256>
- [00.12] <Debug: OpenGL: Source framebuffer complete>
- [00.12] <Debug: OpenGL: Destination framebuffer complete>
- [00.12] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.12] <Debug: 176 x 256 -> 176 x 256>
- [00.12] <Debug: OpenGL: Source framebuffer complete>
- [00.12] <Debug: OpenGL: Destination framebuffer complete>
- [00.13] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\reachtree02_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\reachtree02_trunk.nif
- [00.14] <Debug: Textures\landscape\mountains\MountainSlab02.dds mipmap 10>
- [00.15] <Debug: Textures\landscape\mountains\MountainSlab02_N.dds mipmap 10>
- [00.15] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.15] <Debug: 136 x 256 -> 136 x 256>
- [00.15] <Debug: OpenGL: Source framebuffer complete>
- [00.15] <Debug: OpenGL: Destination framebuffer complete>
- [00.15] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.15] <Debug: 172 x 256 -> 172 x 256>
- [00.15] <Debug: OpenGL: Source framebuffer complete>
- [00.15] <Debug: OpenGL: Destination framebuffer complete>
- [00.16] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\reachclifftree01_08B35D64_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\reachclifftree01_08B35D64_trunk.nif
- [00.16] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.16] <Debug: 212 x 256 -> 212 x 256>
- [00.16] <Debug: OpenGL: Source framebuffer complete>
- [00.16] <Debug: OpenGL: Destination framebuffer complete>
- [00.16] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.16] <Debug: 256 x 256 -> 256 x 256>
- [00.16] <Debug: OpenGL: Source framebuffer complete>
- [00.16] <Debug: OpenGL: Destination framebuffer complete>
- [00.16] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\reachclifftree02_E03F1517_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\reachclifftree02_E03F1517_trunk.nif
- [00.16] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.16] <Debug: 312 x 256 -> 312 x 256>
- [00.16] <Debug: OpenGL: Source framebuffer complete>
- [00.16] <Debug: OpenGL: Destination framebuffer complete>
- [00.17] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.17] <Debug: 296 x 256 -> 296 x 256>
- [00.17] <Debug: OpenGL: Source framebuffer complete>
- [00.17] <Debug: OpenGL: Destination framebuffer complete>
- [00.17] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\reachtree01_4307F8C7_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\reachtree01_4307F8C7_trunk.nif
- [00.17] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.17] <Debug: 228 x 256 -> 228 x 256>
- [00.17] <Debug: OpenGL: Source framebuffer complete>
- [00.17] <Debug: OpenGL: Destination framebuffer complete>
- [00.18] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.18] <Debug: 176 x 256 -> 176 x 256>
- [00.18] <Debug: OpenGL: Source framebuffer complete>
- [00.18] <Debug: OpenGL: Destination framebuffer complete>
- [00.19] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\reachtree02_173EB5C7_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\reachtree02_173EB5C7_trunk.nif
- [00.19] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.19] <Debug: 136 x 256 -> 136 x 256>
- [00.19] <Debug: OpenGL: Source framebuffer complete>
- [00.19] <Debug: OpenGL: Destination framebuffer complete>
- [00.19] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.19] <Debug: 176 x 256 -> 176 x 256>
- [00.19] <Debug: OpenGL: Source framebuffer complete>
- [00.19] <Debug: OpenGL: Destination framebuffer complete>
- [00.19] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treeaspen01_3C90228C_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treeaspen01_3C90228C_trunk.nif
- [00.19] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.19] <Debug: 120 x 512 -> 120 x 512>
- [00.19] <Debug: OpenGL: Source framebuffer complete>
- [00.19] <Debug: OpenGL: Destination framebuffer complete>
- [00.20] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.20] <Debug: 120 x 512 -> 120 x 512>
- [00.20] <Debug: OpenGL: Source framebuffer complete>
- [00.20] <Debug: OpenGL: Destination framebuffer complete>
- [00.20] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treeaspen02_43069563_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treeaspen02_43069563_trunk.nif
- [00.20] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.20] <Debug: 140 x 512 -> 140 x 512>
- [00.20] <Debug: OpenGL: Source framebuffer complete>
- [00.20] <Debug: OpenGL: Destination framebuffer complete>
- [00.20] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.20] <Debug: 156 x 512 -> 156 x 512>
- [00.20] <Debug: OpenGL: Source framebuffer complete>
- [00.20] <Debug: OpenGL: Destination framebuffer complete>
- [00.21] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treeaspen03_C17245C1_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treeaspen03_C17245C1_trunk.nif
- [00.21] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.21] <Debug: 172 x 512 -> 172 x 512>
- [00.21] <Debug: OpenGL: Source framebuffer complete>
- [00.21] <Debug: OpenGL: Destination framebuffer complete>
- [00.22] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.22] <Debug: 244 x 512 -> 244 x 512>
- [00.22] <Debug: OpenGL: Source framebuffer complete>
- [00.22] <Debug: OpenGL: Destination framebuffer complete>
- [00.22] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treeaspen05_1272F839_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treeaspen05_1272F839_trunk.nif
- [00.22] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.22] <Debug: 68 x 256 -> 68 x 256>
- [00.22] <Debug: OpenGL: Source framebuffer complete>
- [00.22] <Debug: OpenGL: Destination framebuffer complete>
- [00.22] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.22] <Debug: 56 x 256 -> 56 x 256>
- [00.22] <Debug: OpenGL: Source framebuffer complete>
- [00.22] <Debug: OpenGL: Destination framebuffer complete>
- [00.23] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treeaspen06_B5C48894_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treeaspen06_B5C48894_trunk.nif
- [00.23] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.23] <Debug: 68 x 256 -> 68 x 256>
- [00.23] <Debug: OpenGL: Source framebuffer complete>
- [00.23] <Debug: OpenGL: Destination framebuffer complete>
- [00.23] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.23] <Debug: 56 x 256 -> 56 x 256>
- [00.23] <Debug: OpenGL: Source framebuffer complete>
- [00.23] <Debug: OpenGL: Destination framebuffer complete>
- [00.23] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforest01_38F280B7_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforest01_38F280B7_trunk.nif
- [00.24] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds mipmap 8>
- [00.24] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds mipmap 1>
- [00.24] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.24] <Debug: 260 x 1024 -> 260 x 1024>
- [00.24] <Debug: OpenGL: Source framebuffer complete>
- [00.24] <Debug: OpenGL: Destination framebuffer complete>
- [00.24] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.24] <Debug: 264 x 1024 -> 264 x 1024>
- [00.24] <Debug: OpenGL: Source framebuffer complete>
- [00.24] <Debug: OpenGL: Destination framebuffer complete>
- [00.24] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforest02_19F48223_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforest02_19F48223_trunk.nif
- [00.24] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.24] <Debug: 244 x 1024 -> 244 x 1024>
- [00.24] <Debug: OpenGL: Source framebuffer complete>
- [00.24] <Debug: OpenGL: Destination framebuffer complete>
- [00.25] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.25] <Debug: 240 x 1024 -> 240 x 1024>
- [00.25] <Debug: OpenGL: Source framebuffer complete>
- [00.25] <Debug: OpenGL: Destination framebuffer complete>
- [00.25] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforest03_CE10D850_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforest03_CE10D850_trunk.nif
- [00.25] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.25] <Debug: 28 x 512 -> 28 x 512>
- [00.25] <Debug: OpenGL: Source framebuffer complete>
- [00.25] <Debug: OpenGL: Destination framebuffer complete>
- [00.26] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.26] <Debug: 28 x 512 -> 28 x 512>
- [00.26] <Debug: OpenGL: Source framebuffer complete>
- [00.26] <Debug: OpenGL: Destination framebuffer complete>
- [00.26] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforest04_52E1DB2C_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforest04_52E1DB2C_trunk.nif
- [00.26] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.26] <Debug: 256 x 1024 -> 256 x 1024>
- [00.26] <Debug: OpenGL: Source framebuffer complete>
- [00.26] <Debug: OpenGL: Destination framebuffer complete>
- [00.26] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.26] <Debug: 260 x 1024 -> 260 x 1024>
- [00.26] <Debug: OpenGL: Source framebuffer complete>
- [00.26] <Debug: OpenGL: Destination framebuffer complete>
- [00.27] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforest05_C36DC7D1_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforest05_C36DC7D1_trunk.nif
- [00.27] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.27] <Debug: 288 x 1024 -> 288 x 1024>
- [00.27] <Debug: OpenGL: Source framebuffer complete>
- [00.27] <Debug: OpenGL: Destination framebuffer complete>
- [00.27] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.27] <Debug: 316 x 1024 -> 316 x 1024>
- [00.27] <Debug: OpenGL: Source framebuffer complete>
- [00.27] <Debug: OpenGL: Destination framebuffer complete>
- [00.27] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdead01_6712EA87_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdead01_6712EA87_trunk.nif
- [00.27] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.27] <Debug: 248 x 1024 -> 248 x 1024>
- [00.27] <Debug: OpenGL: Source framebuffer complete>
- [00.27] <Debug: OpenGL: Destination framebuffer complete>
- [00.28] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.28] <Debug: 228 x 1024 -> 228 x 1024>
- [00.28] <Debug: OpenGL: Source framebuffer complete>
- [00.28] <Debug: OpenGL: Destination framebuffer complete>
- [00.28] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdead02_A192B271_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdead02_A192B271_trunk.nif
- [00.28] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.28] <Debug: 244 x 1024 -> 244 x 1024>
- [00.28] <Debug: OpenGL: Source framebuffer complete>
- [00.28] <Debug: OpenGL: Destination framebuffer complete>
- [00.29] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.29] <Debug: 236 x 1024 -> 236 x 1024>
- [00.29] <Debug: OpenGL: Source framebuffer complete>
- [00.29] <Debug: OpenGL: Destination framebuffer complete>
- [00.29] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdead03_811C414F_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdead03_811C414F_trunk.nif
- [00.29] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.29] <Debug: 16 x 256 -> 16 x 256>
- [00.29] <Debug: OpenGL: Source framebuffer complete>
- [00.29] <Debug: OpenGL: Destination framebuffer complete>
- [00.29] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.29] <Debug: 16 x 256 -> 16 x 256>
- [00.29] <Debug: OpenGL: Source framebuffer complete>
- [00.29] <Debug: OpenGL: Destination framebuffer complete>
- [00.30] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdead04_EDF2AAB8_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdead04_EDF2AAB8_trunk.nif
- [00.30] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.30] <Debug: 256 x 1024 -> 256 x 1024>
- [00.30] <Debug: OpenGL: Source framebuffer complete>
- [00.30] <Debug: OpenGL: Destination framebuffer complete>
- [00.30] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.30] <Debug: 260 x 1024 -> 260 x 1024>
- [00.30] <Debug: OpenGL: Source framebuffer complete>
- [00.30] <Debug: OpenGL: Destination framebuffer complete>
- [00.30] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdead05_7A6B5BD2_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdead05_7A6B5BD2_trunk.nif
- [00.30] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.30] <Debug: 288 x 1024 -> 288 x 1024>
- [00.30] <Debug: OpenGL: Source framebuffer complete>
- [00.30] <Debug: OpenGL: Destination framebuffer complete>
- [00.31] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.31] <Debug: 316 x 1024 -> 316 x 1024>
- [00.31] <Debug: OpenGL: Source framebuffer complete>
- [00.31] <Debug: OpenGL: Destination framebuffer complete>
- [00.32] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdeadsnow01_2191815D_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdeadsnow01_2191815D_trunk.nif
- [00.32] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.32] <Debug: 232 x 1024 -> 232 x 1024>
- [00.32] <Debug: OpenGL: Source framebuffer complete>
- [00.32] <Debug: OpenGL: Destination framebuffer complete>
- [00.32] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.32] <Debug: 228 x 1024 -> 228 x 1024>
- [00.32] <Debug: OpenGL: Source framebuffer complete>
- [00.32] <Debug: OpenGL: Destination framebuffer complete>
- [00.33] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdeadsnow02_BA22F1DD_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdeadsnow02_BA22F1DD_trunk.nif
- [00.33] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.33] <Debug: 244 x 1024 -> 244 x 1024>
- [00.33] <Debug: OpenGL: Source framebuffer complete>
- [00.33] <Debug: OpenGL: Destination framebuffer complete>
- [00.34] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.34] <Debug: 236 x 1024 -> 236 x 1024>
- [00.34] <Debug: OpenGL: Source framebuffer complete>
- [00.34] <Debug: OpenGL: Destination framebuffer complete>
- [00.34] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdeadsnow03_1A0F63F1_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdeadsnow03_1A0F63F1_trunk.nif
- [00.34] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.34] <Debug: 28 x 512 -> 28 x 512>
- [00.34] <Debug: OpenGL: Source framebuffer complete>
- [00.34] <Debug: OpenGL: Destination framebuffer complete>
- [00.35] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.35] <Debug: 32 x 512 -> 32 x 512>
- [00.35] <Debug: OpenGL: Source framebuffer complete>
- [00.35] <Debug: OpenGL: Destination framebuffer complete>
- [00.35] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdeadsnow04_4E2BBC6A_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdeadsnow04_4E2BBC6A_trunk.nif
- [00.35] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.35] <Debug: 256 x 1024 -> 256 x 1024>
- [00.35] <Debug: OpenGL: Source framebuffer complete>
- [00.35] <Debug: OpenGL: Destination framebuffer complete>
- [00.35] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.35] <Debug: 260 x 1024 -> 260 x 1024>
- [00.35] <Debug: OpenGL: Source framebuffer complete>
- [00.35] <Debug: OpenGL: Destination framebuffer complete>
- [00.36] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdeadsnow05_6B024096_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdeadsnow05_6B024096_trunk.nif
- [00.36] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.36] <Debug: 288 x 1024 -> 288 x 1024>
- [00.36] <Debug: OpenGL: Source framebuffer complete>
- [00.36] <Debug: OpenGL: Destination framebuffer complete>
- [00.36] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.36] <Debug: 316 x 1024 -> 316 x 1024>
- [00.36] <Debug: OpenGL: Source framebuffer complete>
- [00.36] <Debug: OpenGL: Destination framebuffer complete>
- [00.36] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdeadsnowl01_ADB4FC2C_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdeadsnowl01_ADB4FC2C_trunk.nif
- [00.36] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds mipmap 8>
- [00.37] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds mipmap 8>
- [00.37] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.37] <Debug: 248 x 1024 -> 248 x 1024>
- [00.37] <Debug: OpenGL: Source framebuffer complete>
- [00.37] <Debug: OpenGL: Destination framebuffer complete>
- [00.37] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.37] <Debug: 228 x 1024 -> 228 x 1024>
- [00.37] <Debug: OpenGL: Source framebuffer complete>
- [00.37] <Debug: OpenGL: Destination framebuffer complete>
- [00.37] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdeadsnowl02_A5B75EEA_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdeadsnowl02_A5B75EEA_trunk.nif
- [00.37] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.37] <Debug: 244 x 1024 -> 244 x 1024>
- [00.37] <Debug: OpenGL: Source framebuffer complete>
- [00.37] <Debug: OpenGL: Destination framebuffer complete>
- [00.38] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.38] <Debug: 236 x 1024 -> 236 x 1024>
- [00.38] <Debug: OpenGL: Source framebuffer complete>
- [00.38] <Debug: OpenGL: Destination framebuffer complete>
- [00.38] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdeadsnowl03_B63EA20D_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdeadsnowl03_B63EA20D_trunk.nif
- [00.38] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.38] <Debug: 28 x 512 -> 28 x 512>
- [00.38] <Debug: OpenGL: Source framebuffer complete>
- [00.38] <Debug: OpenGL: Destination framebuffer complete>
- [00.38] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.38] <Debug: 28 x 512 -> 28 x 512>
- [00.38] <Debug: OpenGL: Source framebuffer complete>
- [00.38] <Debug: OpenGL: Destination framebuffer complete>
- [00.39] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdeadsnowl04_24404158_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdeadsnowl04_24404158_trunk.nif
- [00.39] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.39] <Debug: 264 x 1024 -> 264 x 1024>
- [00.39] <Debug: OpenGL: Source framebuffer complete>
- [00.39] <Debug: OpenGL: Destination framebuffer complete>
- [00.39] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.39] <Debug: 260 x 1024 -> 260 x 1024>
- [00.39] <Debug: OpenGL: Source framebuffer complete>
- [00.39] <Debug: OpenGL: Destination framebuffer complete>
- [00.39] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdeadsnowl05_44247E92_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdeadsnowl05_44247E92_trunk.nif
- [00.40] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.40] <Debug: 288 x 1024 -> 288 x 1024>
- [00.40] <Debug: OpenGL: Source framebuffer complete>
- [00.40] <Debug: OpenGL: Destination framebuffer complete>
- [00.40] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.40] <Debug: 316 x 1024 -> 316 x 1024>
- [00.40] <Debug: OpenGL: Source framebuffer complete>
- [00.40] <Debug: OpenGL: Destination framebuffer complete>
- [00.40] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestsnow01_F7F3B949_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestsnow01_F7F3B949_trunk.nif
- [00.40] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.40] <Debug: 260 x 1024 -> 260 x 1024>
- [00.40] <Debug: OpenGL: Source framebuffer complete>
- [00.40] <Debug: OpenGL: Destination framebuffer complete>
- [00.41] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.41] <Debug: 264 x 1024 -> 264 x 1024>
- [00.41] <Debug: OpenGL: Source framebuffer complete>
- [00.41] <Debug: OpenGL: Destination framebuffer complete>
- [00.41] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestsnow02_987F76F5_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestsnow02_987F76F5_trunk.nif
- [00.41] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.41] <Debug: 244 x 1024 -> 244 x 1024>
- [00.41] <Debug: OpenGL: Source framebuffer complete>
- [00.41] <Debug: OpenGL: Destination framebuffer complete>
- [00.41] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.41] <Debug: 236 x 1024 -> 236 x 1024>
- [00.41] <Debug: OpenGL: Source framebuffer complete>
- [00.41] <Debug: OpenGL: Destination framebuffer complete>
- [00.42] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestsnow03_DB63AE25_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestsnow03_DB63AE25_trunk.nif
- [00.42] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.42] <Debug: 28 x 512 -> 28 x 512>
- [00.42] <Debug: OpenGL: Source framebuffer complete>
- [00.42] <Debug: OpenGL: Destination framebuffer complete>
- [00.42] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.42] <Debug: 28 x 512 -> 28 x 512>
- [00.42] <Debug: OpenGL: Source framebuffer complete>
- [00.42] <Debug: OpenGL: Destination framebuffer complete>
- [00.42] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestsnow04_CA15bb0F_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestsnow04_CA15bb0F_trunk.nif
- [00.42] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.42] <Debug: 256 x 1024 -> 256 x 1024>
- [00.42] <Debug: OpenGL: Source framebuffer complete>
- [00.42] <Debug: OpenGL: Destination framebuffer complete>
- [00.43] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.43] <Debug: 260 x 1024 -> 260 x 1024>
- [00.43] <Debug: OpenGL: Source framebuffer complete>
- [00.43] <Debug: OpenGL: Destination framebuffer complete>
- [00.43] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestsnow05_4BDB6490_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestsnow05_4BDB6490_trunk.nif
- [00.43] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.43] <Debug: 288 x 1024 -> 288 x 1024>
- [00.43] <Debug: OpenGL: Source framebuffer complete>
- [00.43] <Debug: OpenGL: Destination framebuffer complete>
- [00.44] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.44] <Debug: 316 x 1024 -> 316 x 1024>
- [00.44] <Debug: OpenGL: Source framebuffer complete>
- [00.44] <Debug: OpenGL: Destination framebuffer complete>
- [00.44] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestsnowl01_4060BF47_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestsnowl01_4060BF47_trunk.nif
- [00.44] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.44] <Debug: 260 x 1024 -> 260 x 1024>
- [00.44] <Debug: OpenGL: Source framebuffer complete>
- [00.44] <Debug: OpenGL: Destination framebuffer complete>
- [00.44] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.44] <Debug: 264 x 1024 -> 264 x 1024>
- [00.44] <Debug: OpenGL: Source framebuffer complete>
- [00.44] <Debug: OpenGL: Destination framebuffer complete>
- [00.45] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestsnowl02_08E98A3B_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestsnowl02_08E98A3B_trunk.nif
- [00.45] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.45] <Debug: 244 x 1024 -> 244 x 1024>
- [00.45] <Debug: OpenGL: Source framebuffer complete>
- [00.45] <Debug: OpenGL: Destination framebuffer complete>
- [00.45] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.45] <Debug: 236 x 1024 -> 236 x 1024>
- [00.45] <Debug: OpenGL: Source framebuffer complete>
- [00.45] <Debug: OpenGL: Destination framebuffer complete>
- [00.46] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestsnowl03_EE667532_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestsnowl03_EE667532_trunk.nif
- [00.46] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.46] <Debug: 28 x 512 -> 28 x 512>
- [00.46] <Debug: OpenGL: Source framebuffer complete>
- [00.46] <Debug: OpenGL: Destination framebuffer complete>
- [00.47] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.47] <Debug: 28 x 512 -> 28 x 512>
- [00.47] <Debug: OpenGL: Source framebuffer complete>
- [00.47] <Debug: OpenGL: Destination framebuffer complete>
- [00.47] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestsnowl04_11F1330C_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestsnowl04_11F1330C_trunk.nif
- [00.47] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.47] <Debug: 256 x 1024 -> 256 x 1024>
- [00.47] <Debug: OpenGL: Source framebuffer complete>
- [00.47] <Debug: OpenGL: Destination framebuffer complete>
- [00.47] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.47] <Debug: 264 x 1024 -> 264 x 1024>
- [00.47] <Debug: OpenGL: Source framebuffer complete>
- [00.47] <Debug: OpenGL: Destination framebuffer complete>
- [00.48] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestsnowl05_17D2F810_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestsnowl05_17D2F810_trunk.nif
- [00.48] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.48] <Debug: 288 x 1024 -> 288 x 1024>
- [00.48] <Debug: OpenGL: Source framebuffer complete>
- [00.48] <Debug: OpenGL: Destination framebuffer complete>
- [00.48] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.48] <Debug: 316 x 1024 -> 316 x 1024>
- [00.48] <Debug: OpenGL: Source framebuffer complete>
- [00.48] <Debug: OpenGL: Destination framebuffer complete>
- [00.49] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treeaspen01_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treeaspen01_trunk.nif
- [00.49] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.49] <Debug: 120 x 512 -> 120 x 512>
- [00.49] <Debug: OpenGL: Source framebuffer complete>
- [00.49] <Debug: OpenGL: Destination framebuffer complete>
- [00.49] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.49] <Debug: 120 x 512 -> 120 x 512>
- [00.49] <Debug: OpenGL: Source framebuffer complete>
- [00.49] <Debug: OpenGL: Destination framebuffer complete>
- [00.49] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treeaspen02_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treeaspen02_trunk.nif
- [00.49] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.49] <Debug: 140 x 512 -> 140 x 512>
- [00.49] <Debug: OpenGL: Source framebuffer complete>
- [00.49] <Debug: OpenGL: Destination framebuffer complete>
- [00.50] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.50] <Debug: 156 x 512 -> 156 x 512>
- [00.50] <Debug: OpenGL: Source framebuffer complete>
- [00.50] <Debug: OpenGL: Destination framebuffer complete>
- [00.50] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treeaspen03_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treeaspen03_trunk.nif
- [00.50] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.50] <Debug: 88 x 256 -> 88 x 256>
- [00.50] <Debug: OpenGL: Source framebuffer complete>
- [00.50] <Debug: OpenGL: Destination framebuffer complete>
- [00.50] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.50] <Debug: 124 x 256 -> 124 x 256>
- [00.50] <Debug: OpenGL: Source framebuffer complete>
- [00.50] <Debug: OpenGL: Destination framebuffer complete>
- [00.51] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treeaspen05_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treeaspen05_trunk.nif
- [00.51] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.51] <Debug: 36 x 128 -> 36 x 128>
- [00.51] <Debug: OpenGL: Source framebuffer complete>
- [00.51] <Debug: OpenGL: Destination framebuffer complete>
- [00.51] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.51] <Debug: 28 x 128 -> 28 x 128>
- [00.51] <Debug: OpenGL: Source framebuffer complete>
- [00.51] <Debug: OpenGL: Destination framebuffer complete>
- [00.51] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treeaspen06_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treeaspen06_trunk.nif
- [00.51] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.51] <Debug: 36 x 128 -> 36 x 128>
- [00.51] <Debug: OpenGL: Source framebuffer complete>
- [00.51] <Debug: OpenGL: Destination framebuffer complete>
- [00.52] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.52] <Debug: 28 x 128 -> 28 x 128>
- [00.52] <Debug: OpenGL: Source framebuffer complete>
- [00.52] <Debug: OpenGL: Destination framebuffer complete>
- [00.52] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforest01_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforest01_trunk.nif
- [00.52] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.52] <Debug: 260 x 1024 -> 260 x 1024>
- [00.52] <Debug: OpenGL: Source framebuffer complete>
- [00.52] <Debug: OpenGL: Destination framebuffer complete>
- [00.52] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.52] <Debug: 264 x 1024 -> 264 x 1024>
- [00.52] <Debug: OpenGL: Source framebuffer complete>
- [00.52] <Debug: OpenGL: Destination framebuffer complete>
- [00.53] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforest02_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforest02_trunk.nif
- [00.53] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.53] <Debug: 244 x 1024 -> 244 x 1024>
- [00.53] <Debug: OpenGL: Source framebuffer complete>
- [00.53] <Debug: OpenGL: Destination framebuffer complete>
- [00.53] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.53] <Debug: 236 x 1024 -> 236 x 1024>
- [00.53] <Debug: OpenGL: Source framebuffer complete>
- [00.53] <Debug: OpenGL: Destination framebuffer complete>
- [00.54] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforest03_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforest03_trunk.nif
- [00.54] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.54] <Debug: 16 x 256 -> 16 x 256>
- [00.54] <Debug: OpenGL: Source framebuffer complete>
- [00.54] <Debug: OpenGL: Destination framebuffer complete>
- [00.54] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.54] <Debug: 16 x 256 -> 16 x 256>
- [00.54] <Debug: OpenGL: Source framebuffer complete>
- [00.54] <Debug: OpenGL: Destination framebuffer complete>
- [00.54] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforest04_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforest04_trunk.nif
- [00.54] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.54] <Debug: 128 x 512 -> 128 x 512>
- [00.54] <Debug: OpenGL: Source framebuffer complete>
- [00.54] <Debug: OpenGL: Destination framebuffer complete>
- [00.55] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.55] <Debug: 132 x 512 -> 132 x 512>
- [00.55] <Debug: OpenGL: Source framebuffer complete>
- [00.55] <Debug: OpenGL: Destination framebuffer complete>
- [00.55] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforest05_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforest05_trunk.nif
- [00.55] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.55] <Debug: 144 x 512 -> 144 x 512>
- [00.55] <Debug: OpenGL: Source framebuffer complete>
- [00.55] <Debug: OpenGL: Destination framebuffer complete>
- [00.55] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.55] <Debug: 160 x 512 -> 160 x 512>
- [00.55] <Debug: OpenGL: Source framebuffer complete>
- [00.55] <Debug: OpenGL: Destination framebuffer complete>
- [00.56] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestash01_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestash01_trunk.nif
- [00.56] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAsh.dds mipmap 8>
- [00.56] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.56] <Debug: 248 x 1024 -> 248 x 1024>
- [00.56] <Debug: OpenGL: Source framebuffer complete>
- [00.56] <Debug: OpenGL: Destination framebuffer complete>
- [00.56] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.56] <Debug: 248 x 1024 -> 248 x 1024>
- [00.56] <Debug: OpenGL: Source framebuffer complete>
- [00.56] <Debug: OpenGL: Destination framebuffer complete>
- [00.56] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestash02_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestash02_trunk.nif
- [00.56] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.56] <Debug: 248 x 1024 -> 248 x 1024>
- [00.56] <Debug: OpenGL: Source framebuffer complete>
- [00.56] <Debug: OpenGL: Destination framebuffer complete>
- [00.57] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.57] <Debug: 248 x 1024 -> 248 x 1024>
- [00.57] <Debug: OpenGL: Source framebuffer complete>
- [00.57] <Debug: OpenGL: Destination framebuffer complete>
- [00.57] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestash03_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestash03_trunk.nif
- [00.57] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.57] <Debug: 108 x 256 -> 108 x 256>
- [00.57] <Debug: OpenGL: Source framebuffer complete>
- [00.57] <Debug: OpenGL: Destination framebuffer complete>
- [00.57] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.57] <Debug: 116 x 256 -> 116 x 256>
- [00.57] <Debug: OpenGL: Source framebuffer complete>
- [00.57] <Debug: OpenGL: Destination framebuffer complete>
- [00.58] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestash04_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestash04_trunk.nif
- [00.58] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.58] <Debug: 128 x 512 -> 128 x 512>
- [00.58] <Debug: OpenGL: Source framebuffer complete>
- [00.58] <Debug: OpenGL: Destination framebuffer complete>
- [00.58] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.58] <Debug: 132 x 512 -> 132 x 512>
- [00.58] <Debug: OpenGL: Source framebuffer complete>
- [00.58] <Debug: OpenGL: Destination framebuffer complete>
- [00.58] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestash05_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestash05_trunk.nif
- [00.59] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.59] <Debug: 144 x 512 -> 144 x 512>
- [00.59] <Debug: OpenGL: Source framebuffer complete>
- [00.59] <Debug: OpenGL: Destination framebuffer complete>
- [00.59] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.59] <Debug: 160 x 512 -> 160 x 512>
- [00.59] <Debug: OpenGL: Source framebuffer complete>
- [00.59] <Debug: OpenGL: Destination framebuffer complete>
- [00.59] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestashl01_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestashl01_trunk.nif
- [00.59] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds mipmap 8>
- [00.59] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00.59] <Debug: 248 x 1024 -> 248 x 1024>
- [00.59] <Debug: OpenGL: Source framebuffer complete>
- [00.59] <Debug: OpenGL: Destination framebuffer complete>
- [01.00] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.00] <Debug: 248 x 1024 -> 248 x 1024>
- [01.00] <Debug: OpenGL: Source framebuffer complete>
- [01.00] <Debug: OpenGL: Destination framebuffer complete>
- [01.00] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestashl02_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestashl02_trunk.nif
- [01.00] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.00] <Debug: 244 x 1024 -> 244 x 1024>
- [01.00] <Debug: OpenGL: Source framebuffer complete>
- [01.00] <Debug: OpenGL: Destination framebuffer complete>
- [01.01] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.01] <Debug: 236 x 1024 -> 236 x 1024>
- [01.01] <Debug: OpenGL: Source framebuffer complete>
- [01.01] <Debug: OpenGL: Destination framebuffer complete>
- [01.01] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestashl03_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestashl03_trunk.nif
- [01.01] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.01] <Debug: 108 x 256 -> 108 x 256>
- [01.01] <Debug: OpenGL: Source framebuffer complete>
- [01.01] <Debug: OpenGL: Destination framebuffer complete>
- [01.01] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.01] <Debug: 116 x 256 -> 116 x 256>
- [01.01] <Debug: OpenGL: Source framebuffer complete>
- [01.01] <Debug: OpenGL: Destination framebuffer complete>
- [01.02] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestashl04_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestashl04_trunk.nif
- [01.02] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.02] <Debug: 128 x 512 -> 128 x 512>
- [01.02] <Debug: OpenGL: Source framebuffer complete>
- [01.02] <Debug: OpenGL: Destination framebuffer complete>
- [01.02] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.02] <Debug: 132 x 512 -> 132 x 512>
- [01.02] <Debug: OpenGL: Source framebuffer complete>
- [01.02] <Debug: OpenGL: Destination framebuffer complete>
- [01.02] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestashl05_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestashl05_trunk.nif
- [01.02] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.02] <Debug: 144 x 512 -> 144 x 512>
- [01.02] <Debug: OpenGL: Source framebuffer complete>
- [01.02] <Debug: OpenGL: Destination framebuffer complete>
- [01.03] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.03] <Debug: 160 x 512 -> 160 x 512>
- [01.03] <Debug: OpenGL: Source framebuffer complete>
- [01.03] <Debug: OpenGL: Destination framebuffer complete>
- [01.03] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdead01_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdead01_trunk.nif
- [01.03] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.03] <Debug: 248 x 1024 -> 248 x 1024>
- [01.03] <Debug: OpenGL: Source framebuffer complete>
- [01.03] <Debug: OpenGL: Destination framebuffer complete>
- [01.03] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.03] <Debug: 228 x 1024 -> 228 x 1024>
- [01.03] <Debug: OpenGL: Source framebuffer complete>
- [01.03] <Debug: OpenGL: Destination framebuffer complete>
- [01.04] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdead02_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdead02_trunk.nif
- [01.04] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.04] <Debug: 244 x 1024 -> 244 x 1024>
- [01.04] <Debug: OpenGL: Source framebuffer complete>
- [01.04] <Debug: OpenGL: Destination framebuffer complete>
- [01.04] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.04] <Debug: 236 x 1024 -> 236 x 1024>
- [01.04] <Debug: OpenGL: Source framebuffer complete>
- [01.04] <Debug: OpenGL: Destination framebuffer complete>
- [01.04] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdead03_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdead03_trunk.nif
- [01.05] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.05] <Debug: 16 x 256 -> 16 x 256>
- [01.05] <Debug: OpenGL: Source framebuffer complete>
- [01.05] <Debug: OpenGL: Destination framebuffer complete>
- [01.05] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.05] <Debug: 16 x 256 -> 16 x 256>
- [01.05] <Debug: OpenGL: Source framebuffer complete>
- [01.05] <Debug: OpenGL: Destination framebuffer complete>
- [01.05] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdead04_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdead04_trunk.nif
- [01.05] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.05] <Debug: 128 x 512 -> 128 x 512>
- [01.05] <Debug: OpenGL: Source framebuffer complete>
- [01.05] <Debug: OpenGL: Destination framebuffer complete>
- [01.05] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.05] <Debug: 132 x 512 -> 132 x 512>
- [01.05] <Debug: OpenGL: Source framebuffer complete>
- [01.05] <Debug: OpenGL: Destination framebuffer complete>
- [01.06] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdead05_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdead05_trunk.nif
- [01.06] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.06] <Debug: 144 x 512 -> 144 x 512>
- [01.06] <Debug: OpenGL: Source framebuffer complete>
- [01.06] <Debug: OpenGL: Destination framebuffer complete>
- [01.06] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.06] <Debug: 160 x 512 -> 160 x 512>
- [01.06] <Debug: OpenGL: Source framebuffer complete>
- [01.06] <Debug: OpenGL: Destination framebuffer complete>
- [01.07] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadashl01_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadashl01_trunk.nif
- [01.07] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.07] <Debug: 144 x 512 -> 144 x 512>
- [01.07] <Debug: OpenGL: Source framebuffer complete>
- [01.07] <Debug: OpenGL: Destination framebuffer complete>
- [01.08] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.08] <Debug: 160 x 512 -> 160 x 512>
- [01.08] <Debug: OpenGL: Source framebuffer complete>
- [01.08] <Debug: OpenGL: Destination framebuffer complete>
- [01.08] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadashl02_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadashl02_trunk.nif
- [01.08] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.08] <Debug: 144 x 512 -> 144 x 512>
- [01.08] <Debug: OpenGL: Source framebuffer complete>
- [01.08] <Debug: OpenGL: Destination framebuffer complete>
- [01.08] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.08] <Debug: 160 x 512 -> 160 x 512>
- [01.08] <Debug: OpenGL: Source framebuffer complete>
- [01.08] <Debug: OpenGL: Destination framebuffer complete>
- [01.09] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadashl03_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadashl03_trunk.nif
- [01.09] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.09] <Debug: 144 x 512 -> 144 x 512>
- [01.09] <Debug: OpenGL: Source framebuffer complete>
- [01.09] <Debug: OpenGL: Destination framebuffer complete>
- [01.09] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.09] <Debug: 160 x 512 -> 160 x 512>
- [01.09] <Debug: OpenGL: Source framebuffer complete>
- [01.09] <Debug: OpenGL: Destination framebuffer complete>
- [01.09] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadashl04_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadashl04_trunk.nif
- [01.09] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.09] <Debug: 144 x 512 -> 144 x 512>
- [01.09] <Debug: OpenGL: Source framebuffer complete>
- [01.09] <Debug: OpenGL: Destination framebuffer complete>
- [01.10] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.10] <Debug: 160 x 512 -> 160 x 512>
- [01.10] <Debug: OpenGL: Source framebuffer complete>
- [01.10] <Debug: OpenGL: Destination framebuffer complete>
- [01.10] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadashl05_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadashl05_trunk.nif
- [01.10] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.10] <Debug: 144 x 512 -> 144 x 512>
- [01.10] <Debug: OpenGL: Source framebuffer complete>
- [01.10] <Debug: OpenGL: Destination framebuffer complete>
- [01.10] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.10] <Debug: 160 x 512 -> 160 x 512>
- [01.10] <Debug: OpenGL: Source framebuffer complete>
- [01.10] <Debug: OpenGL: Destination framebuffer complete>
- [01.11] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadsnow01_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadsnow01_trunk.nif
- [01.11] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.11] <Debug: 248 x 1024 -> 248 x 1024>
- [01.11] <Debug: OpenGL: Source framebuffer complete>
- [01.11] <Debug: OpenGL: Destination framebuffer complete>
- [01.11] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.11] <Debug: 228 x 1024 -> 228 x 1024>
- [01.11] <Debug: OpenGL: Source framebuffer complete>
- [01.11] <Debug: OpenGL: Destination framebuffer complete>
- [01.11] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadsnow02_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadsnow02_trunk.nif
- [01.11] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.11] <Debug: 244 x 1024 -> 244 x 1024>
- [01.11] <Debug: OpenGL: Source framebuffer complete>
- [01.11] <Debug: OpenGL: Destination framebuffer complete>
- [01.12] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.12] <Debug: 236 x 1024 -> 236 x 1024>
- [01.12] <Debug: OpenGL: Source framebuffer complete>
- [01.12] <Debug: OpenGL: Destination framebuffer complete>
- [01.12] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadsnow03_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadsnow03_trunk.nif
- [01.12] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.12] <Debug: 16 x 256 -> 16 x 256>
- [01.12] <Debug: OpenGL: Source framebuffer complete>
- [01.12] <Debug: OpenGL: Destination framebuffer complete>
- [01.13] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.13] <Debug: 16 x 256 -> 16 x 256>
- [01.13] <Debug: OpenGL: Source framebuffer complete>
- [01.13] <Debug: OpenGL: Destination framebuffer complete>
- [01.13] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadsnow04_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadsnow04_trunk.nif
- [01.13] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.13] <Debug: 128 x 512 -> 128 x 512>
- [01.13] <Debug: OpenGL: Source framebuffer complete>
- [01.13] <Debug: OpenGL: Destination framebuffer complete>
- [01.13] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.13] <Debug: 132 x 512 -> 132 x 512>
- [01.13] <Debug: OpenGL: Source framebuffer complete>
- [01.13] <Debug: OpenGL: Destination framebuffer complete>
- [01.14] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadsnow05_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadsnow05_trunk.nif
- [01.14] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.14] <Debug: 144 x 512 -> 144 x 512>
- [01.14] <Debug: OpenGL: Source framebuffer complete>
- [01.14] <Debug: OpenGL: Destination framebuffer complete>
- [01.14] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.14] <Debug: 160 x 512 -> 160 x 512>
- [01.14] <Debug: OpenGL: Source framebuffer complete>
- [01.14] <Debug: OpenGL: Destination framebuffer complete>
- [01.14] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadsnowl01_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadsnowl01_trunk.nif
- [01.14] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.14] <Debug: 248 x 1024 -> 248 x 1024>
- [01.14] <Debug: OpenGL: Source framebuffer complete>
- [01.14] <Debug: OpenGL: Destination framebuffer complete>
- [01.15] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.15] <Debug: 228 x 1024 -> 228 x 1024>
- [01.15] <Debug: OpenGL: Source framebuffer complete>
- [01.15] <Debug: OpenGL: Destination framebuffer complete>
- [01.15] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadsnowl02_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadsnowl02_trunk.nif
- [01.15] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.15] <Debug: 244 x 1024 -> 244 x 1024>
- [01.15] <Debug: OpenGL: Source framebuffer complete>
- [01.15] <Debug: OpenGL: Destination framebuffer complete>
- [01.15] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.15] <Debug: 236 x 1024 -> 236 x 1024>
- [01.15] <Debug: OpenGL: Source framebuffer complete>
- [01.15] <Debug: OpenGL: Destination framebuffer complete>
- [01.16] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadsnowl03_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadsnowl03_trunk.nif
- [01.16] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.16] <Debug: 16 x 256 -> 16 x 256>
- [01.16] <Debug: OpenGL: Source framebuffer complete>
- [01.16] <Debug: OpenGL: Destination framebuffer complete>
- [01.16] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.16] <Debug: 16 x 256 -> 16 x 256>
- [01.16] <Debug: OpenGL: Source framebuffer complete>
- [01.16] <Debug: OpenGL: Destination framebuffer complete>
- [01.16] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadsnowl04_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadsnowl04_trunk.nif
- [01.16] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.16] <Debug: 128 x 512 -> 128 x 512>
- [01.16] <Debug: OpenGL: Source framebuffer complete>
- [01.16] <Debug: OpenGL: Destination framebuffer complete>
- [01.17] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.17] <Debug: 132 x 512 -> 132 x 512>
- [01.17] <Debug: OpenGL: Source framebuffer complete>
- [01.17] <Debug: OpenGL: Destination framebuffer complete>
- [01.17] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadsnowl05_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadsnowl05_trunk.nif
- [01.17] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.17] <Debug: 144 x 512 -> 144 x 512>
- [01.17] <Debug: OpenGL: Source framebuffer complete>
- [01.17] <Debug: OpenGL: Destination framebuffer complete>
- [01.17] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.17] <Debug: 160 x 512 -> 160 x 512>
- [01.17] <Debug: OpenGL: Source framebuffer complete>
- [01.17] <Debug: OpenGL: Destination framebuffer complete>
- [01.18] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestsnow01_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestsnow01_trunk.nif
- [01.18] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.18] <Debug: 260 x 1024 -> 260 x 1024>
- [01.18] <Debug: OpenGL: Source framebuffer complete>
- [01.18] <Debug: OpenGL: Destination framebuffer complete>
- [01.18] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.18] <Debug: 264 x 1024 -> 264 x 1024>
- [01.18] <Debug: OpenGL: Source framebuffer complete>
- [01.18] <Debug: OpenGL: Destination framebuffer complete>
- [01.19] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestsnow02_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestsnow02_trunk.nif
- [01.19] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.19] <Debug: 244 x 1024 -> 244 x 1024>
- [01.19] <Debug: OpenGL: Source framebuffer complete>
- [01.19] <Debug: OpenGL: Destination framebuffer complete>
- [01.19] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.19] <Debug: 236 x 1024 -> 236 x 1024>
- [01.19] <Debug: OpenGL: Source framebuffer complete>
- [01.19] <Debug: OpenGL: Destination framebuffer complete>
- [01.19] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestsnow03_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestsnow03_trunk.nif
- [01.19] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.19] <Debug: 16 x 256 -> 16 x 256>
- [01.19] <Debug: OpenGL: Source framebuffer complete>
- [01.19] <Debug: OpenGL: Destination framebuffer complete>
- [01.20] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.20] <Debug: 16 x 256 -> 16 x 256>
- [01.20] <Debug: OpenGL: Source framebuffer complete>
- [01.20] <Debug: OpenGL: Destination framebuffer complete>
- [01.20] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestsnow04_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestsnow04_trunk.nif
- [01.20] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.20] <Debug: 128 x 512 -> 128 x 512>
- [01.20] <Debug: OpenGL: Source framebuffer complete>
- [01.20] <Debug: OpenGL: Destination framebuffer complete>
- [01.20] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.20] <Debug: 132 x 512 -> 132 x 512>
- [01.20] <Debug: OpenGL: Source framebuffer complete>
- [01.20] <Debug: OpenGL: Destination framebuffer complete>
- [01.21] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestsnow05_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestsnow05_trunk.nif
- [01.21] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.21] <Debug: 144 x 512 -> 144 x 512>
- [01.21] <Debug: OpenGL: Source framebuffer complete>
- [01.21] <Debug: OpenGL: Destination framebuffer complete>
- [01.21] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.21] <Debug: 160 x 512 -> 160 x 512>
- [01.21] <Debug: OpenGL: Source framebuffer complete>
- [01.21] <Debug: OpenGL: Destination framebuffer complete>
- [01.21] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestsnowl01_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestsnowl01_trunk.nif
- [01.21] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.21] <Debug: 260 x 1024 -> 260 x 1024>
- [01.21] <Debug: OpenGL: Source framebuffer complete>
- [01.21] <Debug: OpenGL: Destination framebuffer complete>
- [01.22] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.22] <Debug: 264 x 1024 -> 264 x 1024>
- [01.22] <Debug: OpenGL: Source framebuffer complete>
- [01.22] <Debug: OpenGL: Destination framebuffer complete>
- [01.22] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestsnowl02_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestsnowl02_trunk.nif
- [01.22] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.22] <Debug: 244 x 1024 -> 244 x 1024>
- [01.22] <Debug: OpenGL: Source framebuffer complete>
- [01.22] <Debug: OpenGL: Destination framebuffer complete>
- [01.23] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.23] <Debug: 236 x 1024 -> 236 x 1024>
- [01.23] <Debug: OpenGL: Source framebuffer complete>
- [01.23] <Debug: OpenGL: Destination framebuffer complete>
- [01.23] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestsnowl03_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestsnowl03_trunk.nif
- [01.23] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.23] <Debug: 16 x 256 -> 16 x 256>
- [01.23] <Debug: OpenGL: Source framebuffer complete>
- [01.23] <Debug: OpenGL: Destination framebuffer complete>
- [01.23] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.23] <Debug: 16 x 256 -> 16 x 256>
- [01.23] <Debug: OpenGL: Source framebuffer complete>
- [01.23] <Debug: OpenGL: Destination framebuffer complete>
- [01.24] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestsnowl04_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestsnowl04_trunk.nif
- [01.24] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.24] <Debug: 128 x 512 -> 128 x 512>
- [01.24] <Debug: OpenGL: Source framebuffer complete>
- [01.24] <Debug: OpenGL: Destination framebuffer complete>
- [01.24] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.24] <Debug: 132 x 512 -> 132 x 512>
- [01.24] <Debug: OpenGL: Source framebuffer complete>
- [01.24] <Debug: OpenGL: Destination framebuffer complete>
- [01.24] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestsnowl05_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestsnowl05_trunk.nif
- [01.24] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.24] <Debug: 144 x 512 -> 144 x 512>
- [01.24] <Debug: OpenGL: Source framebuffer complete>
- [01.24] <Debug: OpenGL: Destination framebuffer complete>
- [01.25] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.25] <Debug: 160 x 512 -> 160 x 512>
- [01.25] <Debug: OpenGL: Source framebuffer complete>
- [01.25] <Debug: OpenGL: Destination framebuffer complete>
- [01.26] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treereachtree01magic_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treereachtree01magic_trunk.nif
- [01.26] <Debug: Textures\landscape\trees\TundraDriftWoodBark01_g.dds mipmap 7>
- [01.26] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.26] <Debug: 228 x 256 -> 228 x 256>
- [01.26] <Debug: OpenGL: Source framebuffer complete>
- [01.26] <Debug: OpenGL: Destination framebuffer complete>
- [01.26] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.26] <Debug: 176 x 256 -> 176 x 256>
- [01.26] <Debug: OpenGL: Source framebuffer complete>
- [01.26] <Debug: OpenGL: Destination framebuffer complete>
- [01.26] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\tundradriftwood01_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\tundradriftwood01_trunk.nif
- [01.26] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.26] <Debug: 72 x 128 -> 72 x 128>
- [01.26] <Debug: OpenGL: Source framebuffer complete>
- [01.26] <Debug: OpenGL: Destination framebuffer complete>
- [01.27] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.27] <Debug: 56 x 128 -> 56 x 128>
- [01.27] <Debug: OpenGL: Source framebuffer complete>
- [01.27] <Debug: OpenGL: Destination framebuffer complete>
- [01.27] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\winteraspen01_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\winteraspen01_trunk.nif
- [01.27] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.27] <Debug: 136 x 512 -> 136 x 512>
- [01.27] <Debug: OpenGL: Source framebuffer complete>
- [01.27] <Debug: OpenGL: Destination framebuffer complete>
- [01.27] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.27] <Debug: 136 x 512 -> 136 x 512>
- [01.27] <Debug: OpenGL: Source framebuffer complete>
- [01.27] <Debug: OpenGL: Destination framebuffer complete>
- [01.28] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\winteraspen02_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\winteraspen02_trunk.nif
- [01.28] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.28] <Debug: 156 x 512 -> 156 x 512>
- [01.28] <Debug: OpenGL: Source framebuffer complete>
- [01.28] <Debug: OpenGL: Destination framebuffer complete>
- [01.28] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.28] <Debug: 172 x 512 -> 172 x 512>
- [01.28] <Debug: OpenGL: Source framebuffer complete>
- [01.28] <Debug: OpenGL: Destination framebuffer complete>
- [01.28] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\winteraspen03_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\winteraspen03_trunk.nif
- [01.28] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.28] <Debug: 92 x 256 -> 92 x 256>
- [01.28] <Debug: OpenGL: Source framebuffer complete>
- [01.28] <Debug: OpenGL: Destination framebuffer complete>
- [01.29] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.29] <Debug: 140 x 256 -> 140 x 256>
- [01.29] <Debug: OpenGL: Source framebuffer complete>
- [01.29] <Debug: OpenGL: Destination framebuffer complete>
- [01.29] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\winteraspen05_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\winteraspen05_trunk.nif
- [01.29] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.29] <Debug: 60 x 256 -> 60 x 256>
- [01.29] <Debug: OpenGL: Source framebuffer complete>
- [01.29] <Debug: OpenGL: Destination framebuffer complete>
- [01.29] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.29] <Debug: 48 x 256 -> 48 x 256>
- [01.29] <Debug: OpenGL: Source framebuffer complete>
- [01.29] <Debug: OpenGL: Destination framebuffer complete>
- [01.30] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\winteraspen06_trunk with C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\winteraspen06_trunk.nif
- [01.30] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.30] <Debug: 60 x 256 -> 60 x 256>
- [01.30] <Debug: OpenGL: Source framebuffer complete>
- [01.30] <Debug: OpenGL: Destination framebuffer complete>
- [01.30] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.30] <Debug: 48 x 256 -> 48 x 256>
- [01.30] <Debug: OpenGL: Source framebuffer complete>
- [01.30] <Debug: OpenGL: Destination framebuffer complete>
- [01.30] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\soulcairntreegroup01_l1_0000ddb5 with Meshes\dlc01\landscape\plants\soulcairntreegroup01_l1.nif Dawnguard.esm TreeSoulCairnTreeGroup "Withered Trees" [TREE:0200DDB5]
- [01.31] <Debug: Textures\dlc01\plants\SoulCairnTreebark01.dds mipmap 9>
- [01.31] <Debug: Textures\dlc01\plants\SoulCairnTreebark01_n.dds mipmap 8>
- [01.31] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.31] <Debug: 232 x 256 -> 232 x 256>
- [01.31] <Debug: OpenGL: Source framebuffer complete>
- [01.31] <Debug: OpenGL: Destination framebuffer complete>
- [01.31] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass02fallforest_000135be with Meshes\landscape\grass\egrass02fallforest.nif Verdant - A Skyrim Grass Plugin.esp UG_FallForestGrass02 [GRAS:1A0135BE]
- [01.31] <Debug: Textures\landscape\grass\egrass02fallforest.dds mipmap 8>
- [01.31] <Debug: MultiSamples: 16, SuperSamples: 2>
- [01.31] <Debug: 36 x 32 -> 144 x 128>
- [01.31] <Debug: OpenGL: Source framebuffer complete>
- [01.31] <Debug: OpenGL: Destination framebuffer complete>
- [01.31] <Debug: Textures\dlc02\landscape\trees\TreePineForestBranchCompAsh.dds mipmap 9>
- [01.31] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow_N.dds mipmap 9>
- [01.31] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.31] <Debug: 172 x 512 -> 172 x 512>
- [01.31] <Debug: OpenGL: Source framebuffer complete>
- [01.31] <Debug: OpenGL: Destination framebuffer complete>
- [01.31] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestash04_00017f75 with Meshes\dlc02\landscape\trees\treepineforestash04.nif Dragonborn.esm DLC2TreePineForestAsh04 [TREE:04017F75]
- [01.32] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass34b_00001d9e with Meshes\landscape\grass\egrass34b.nif Verdant - A Skyrim Grass Plugin.esp EGrass34 [GRAS:1A001D9E]
- [01.32] <Debug: Textures\landscape\grass\egrass34.dds mipmap 9>
- [01.32] <Debug: MultiSamples: 16, SuperSamples: 2>
- [01.32] <Debug: 36 x 32 -> 144 x 128>
- [01.32] <Debug: OpenGL: Source framebuffer complete>
- [01.32] <Debug: OpenGL: Destination framebuffer complete>
- [01.32] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestdeadashl02_00017f5b with Meshes\dlc02\landscape\trees\treepineforestdeadashl02.nif Dragonborn.esm DLC2TreePineForestDeadAshL02 [TREE:04017F5B]
- [01.32] <Debug: Textures\dlc02\landscape\trees\TreePineForestBranchCompAshL.dds mipmap 9>
- [01.32] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL_N.dds mipmap 9>
- [01.32] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.32] <Debug: 292 x 1024 -> 292 x 1024>
- [01.32] <Debug: OpenGL: Source framebuffer complete>
- [01.32] <Debug: OpenGL: Destination framebuffer complete>
- [01.33] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\espfangularsolomonseal03_00001d9c with Meshes\landscape\grass\espfangularsolomonseal03.nif Verdant - A Skyrim Grass Plugin.esp ESpFAngularSolomonSeal03 [GRAS:1A001D9C]
- [01.33] <Debug: Textures\landscape\grass\espfangularsolomonseal03.dds mipmap 8>
- [01.33] <Debug: MultiSamples: 16, SuperSamples: 2>
- [01.33] <Debug: 36 x 32 -> 144 x 128>
- [01.33] <Debug: OpenGL: Source framebuffer complete>
- [01.33] <Debug: OpenGL: Destination framebuffer complete>
- [01.33] <Debug: Textures\landscape\grass\egrass04y.dds mipmap 9>
- [01.33] <Debug: MultiSamples: 16, SuperSamples: 2>
- [01.33] <Debug: 36 x 32 -> 144 x 128>
- [01.33] <Debug: OpenGL: Source framebuffer complete>
- [01.33] <Debug: OpenGL: Destination framebuffer complete>
- [01.33] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass04y_00001833 with Meshes\landscape\grass\egrass04y.nif Verdant - A Skyrim Grass Plugin.esp EGrass04Y [GRAS:1A001833]
- [01.34] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\volcanicgrassobj01_000713d8 with Meshes\landscape\grass\volcanicgrassobj01.nif Skyrim.esm VolcanicGrass01 [GRAS:000713D8]
- [01.34] <Debug: Textures\landscape\grass\VolcanicTundraGrassObj01.dds mipmap 8>
- [01.34] <Debug: MultiSamples: 16, SuperSamples: 2>
- [01.34] <Debug: 40 x 32 -> 160 x 128>
- [01.34] <Debug: OpenGL: Source framebuffer complete>
- [01.34] <Debug: OpenGL: Destination framebuffer complete>
- [01.34] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\esugianthyssop01blue_000135df with Meshes\landscape\grass\esugianthyssop01blue.nif Verdant - A Skyrim Grass Plugin.esp ESuGiantHyssop01Blue [GRAS:1A0135DF]
- [01.34] <Debug: Textures\landscape\grass\esugianthyssop01blue.dds mipmap 8>
- [01.34] <Debug: MultiSamples: 16, SuperSamples: 2>
- [01.34] <Debug: 36 x 32 -> 144 x 128>
- [01.34] <Debug: OpenGL: Source framebuffer complete>
- [01.34] <Debug: OpenGL: Destination framebuffer complete>
- [01.34] <Debug: Textures\landscape\trees\s3dtrees_bark09.dds mipmap 9>
- [01.34] <Debug: Textures\landscape\trees\s3dtrees_bark09_n.dds mipmap 9>
- [01.34] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.34] <Debug: 364 x 512 -> 364 x 512>
- [01.34] <Debug: OpenGL: Source framebuffer complete>
- [01.34] <Debug: OpenGL: Destination framebuffer complete>
- [01.34] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\reachtree01_00109716 with Meshes\landscape\trees\reachtree01.nif Skyrim.esm TreeReachTree01Winterhold [TREE:00109716]
- [01.35] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnowl04_000ef59d with Meshes\landscape\trees\treepineforestdeadsnowl04.nif Skyrim.esm TreePineForestSnowL04Dead [TREE:000EF59D]
- [01.35] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL.dds mipmap 9>
- [01.35] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.35] <Debug: 172 x 512 -> 172 x 512>
- [01.35] <Debug: OpenGL: Source framebuffer complete>
- [01.35] <Debug: OpenGL: Destination framebuffer complete>
- [01.35] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\treeswinedave.esp\spruce11_00064e2e with Meshes\landscape\trees\spruce11.nif Treeswinedave.esp Spruce11 "Spruce 11" [TREE:1B064E2E]
- [01.36] <Debug: Textures\landscape\trees\pinebark.dds mipmap 10>
- [01.36] <Debug: Textures\landscape\trees\pinebark_n.dds mipmap 10>
- [01.37] <Debug: Textures\landscape\trees\pine-leaf-diff.dds mipmap 9>
- [01.37] <Error: Can not find file textures\landscape\trees\pine-leaf-diff_n.dds>
- [01.37] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.37] <Debug: 204 x 256 -> 204 x 256>
- [01.37] <Debug: OpenGL: Source framebuffer complete>
- [01.37] <Debug: OpenGL: Destination framebuffer complete>
- [01.37] <Debug: Textures\landscape\trees\s3dtrees_bark13.dds mipmap 7>
- [01.37] <Debug: Textures\landscape\trees\s3dtrees_bark13_n.dds mipmap 7>
- [01.37] <Debug: Textures\landscape\trees\s3dtrees_needles_02.dds mipmap 8>
- [01.37] <Debug: Textures\landscape\trees\s3dtrees_needles_n.dds mipmap 8>
- [01.37] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.37] <Debug: 204 x 1024 -> 204 x 1024>
- [01.37] <Debug: OpenGL: Source framebuffer complete>
- [01.37] <Debug: OpenGL: Destination framebuffer complete>
- [01.37] <Error: Can not find file textures\landscape\trees\pine-leaf-diff_n.dds>
- [01.37] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdead02_000b927b with Meshes\landscape\trees\treepineforestdead02.nif Skyrim.esm TreePineForest02Dead [TREE:000B927B]
- [01.37] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnow02_000ef5a4 with Meshes\landscape\trees\treepineforestdeadsnow02.nif Skyrim.esm TreePineForestSnow02Dead [TREE:000EF5A4]
- [01.38] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow.dds mipmap 9>
- [01.38] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.38] <Debug: 292 x 1024 -> 292 x 1024>
- [01.38] <Debug: OpenGL: Source framebuffer complete>
- [01.38] <Debug: OpenGL: Destination framebuffer complete>
- [01.38] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\tundradriftwood01_000b8f53 with Meshes\landscape\trees\tundradriftwood01.nif Skyrim.esm TreeTundraDriftWoodTree01 [TREE:000B8F53]
- [01.38] <Debug: Textures\landscape\trees\s3dtrees_bark14.dds mipmap 8>
- [01.38] <Debug: Textures\landscape\trees\s3dtrees_bark14_n.dds mipmap 1>
- [01.38] <Debug: Textures\landscape\trees\s3dtrees_needles_01.dds mipmap 8>
- [01.38] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.38] <Debug: 320 x 1024 -> 320 x 1024>
- [01.38] <Debug: OpenGL: Source framebuffer complete>
- [01.38] <Debug: OpenGL: Destination framebuffer complete>
- [01.39] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\marshgrassobj01_000135ca with Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp FrozenMarshGrass03 [GRAS:1A0135CA]
- [01.39] <Debug: Textures\landscape\grass\FrozenMarshGrassObj01.dds mipmap 8>
- [01.39] <Debug: MultiSamples: 16, SuperSamples: 2>
- [01.39] <Debug: 60 x 32 -> 240 x 128>
- [01.39] <Debug: OpenGL: Source framebuffer complete>
- [01.39] <Debug: OpenGL: Destination framebuffer complete>
- [01.39] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass35y_00001832 with Meshes\landscape\grass\egrass35y.nif Verdant - A Skyrim Grass Plugin.esp EGrass35Y [GRAS:1A001832]
- [01.39] <Debug: Textures\landscape\grass\egrass35Y.dds mipmap 9>
- [01.39] <Debug: MultiSamples: 16, SuperSamples: 2>
- [01.39] <Debug: 36 x 32 -> 144 x 128>
- [01.39] <Debug: OpenGL: Source framebuffer complete>
- [01.39] <Debug: OpenGL: Destination framebuffer complete>
- [01.39] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\dandelion-1k_00000d62 with Meshes\landscape\grass\dandelion-1k.nif Verdant - A Skyrim Grass Plugin.esp Dandelion1k [GRAS:1A000D62]
- [01.39] <Debug: Textures\landscape\grass\dandelion-1k.dds mipmap 7>
- [01.39] <Debug: MultiSamples: 16, SuperSamples: 2>
- [01.39] <Debug: 40 x 32 -> 160 x 128>
- [01.39] <Debug: OpenGL: Source framebuffer complete>
- [01.39] <Debug: OpenGL: Destination framebuffer complete>
- [01.40] <Debug: Textures\landscape\grass\egrass02tundra.dds mipmap 8>
- [01.40] <Debug: MultiSamples: 16, SuperSamples: 2>
- [01.40] <Debug: 36 x 32 -> 144 x 128>
- [01.40] <Debug: OpenGL: Source framebuffer complete>
- [01.40] <Debug: OpenGL: Destination framebuffer complete>
- [01.39] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass02tundra_000135ba with Meshes\landscape\grass\egrass02tundra.nif Verdant - A Skyrim Grass Plugin.esp UG_TundraGrass04 [GRAS:1A0135BA]
- [01.40] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treeaspen05_0007614b with Meshes\landscape\trees\treeaspen05.nif Skyrim.esm TreeAspen05 [TREE:0007614B]
- [01.40] <Debug: Textures\landscape\trees\TreeAspenBranchComp04.dds mipmap 9>
- [01.40] <Debug: Textures\landscape\trees\TreeAspenBranchComp_N.dds mipmap 8>
- [01.40] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.40] <Debug: 260 x 512 -> 260 x 512>
- [01.40] <Debug: OpenGL: Source framebuffer complete>
- [01.40] <Debug: OpenGL: Destination framebuffer complete>
- [01.40] <Debug: MultiSamples: 16, SuperSamples: 2>
- [01.40] <Debug: 60 x 32 -> 240 x 128>
- [01.40] <Debug: OpenGL: Source framebuffer complete>
- [01.40] <Debug: OpenGL: Destination framebuffer complete>
- [01.40] <Debug: Textures\landscape\grass\esucreepingbellflower.dds mipmap 8>
- [01.40] <Debug: MultiSamples: 16, SuperSamples: 2>
- [01.40] <Debug: 36 x 32 -> 144 x 128>
- [01.40] <Debug: OpenGL: Source framebuffer complete>
- [01.40] <Debug: OpenGL: Destination framebuffer complete>
- [01.40] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\marshgrassobj01_000135cb with Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp FrozenMarshGrass04 [GRAS:1A0135CB]
- [01.40] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\esucreepingbellflower01_000135dc with Meshes\landscape\grass\esucreepingbellflower01.nif Verdant - A Skyrim Grass Plugin.esp ESuCreepingBellflower01 [GRAS:1A0135DC]
- [01.40] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnowl02_000ef59f with Meshes\landscape\trees\treepineforestdeadsnowl02.nif Skyrim.esm TreePineForestSnowL02Dead [TREE:000EF59F]
- [01.41] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.41] <Debug: 292 x 1024 -> 292 x 1024>
- [01.41] <Debug: OpenGL: Source framebuffer complete>
- [01.41] <Debug: OpenGL: Destination framebuffer complete>
- [01.41] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\soulcairntree02_l1_00004333 with Meshes\dlc01\landscape\plants\soulcairntree02_l1.nif Dawnguard.esm TreeSoulCairnTree02 "Withered Tree" [TREE:02004333]
- [01.41] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.41] <Debug: 192 x 256 -> 192 x 256>
- [01.41] <Debug: OpenGL: Source framebuffer complete>
- [01.41] <Debug: OpenGL: Destination framebuffer complete>
- [01.41] <Debug: Textures\landscape\trees\s3dtrees_bark05.dds mipmap 9>
- [01.41] <Debug: Textures\landscape\trees\s3dtrees_bark05_n.dds mipmap 9>
- [01.41] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.41] <Debug: 392 x 256 -> 392 x 256>
- [01.41] <Debug: OpenGL: Source framebuffer complete>
- [01.41] <Debug: OpenGL: Destination framebuffer complete>
- [01.41] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdead01_000b927a with Meshes\landscape\trees\treepineforestdead01.nif Skyrim.esm TreePineForest01Dead [TREE:000B927A]
- [01.41] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\fieldgrassflowers02_001098ca with Meshes\landscape\grass\fieldgrassflowers02.nif Skyrim.esm FieldGrass02 [GRAS:001098CA]
- [01.41] <Debug: Textures\landscape\grass\FieldGrassObj02.dds mipmap 8>
- [01.41] <Debug: MultiSamples: 16, SuperSamples: 2>
- [01.41] <Debug: 44 x 32 -> 176 x 128>
- [01.41] <Debug: OpenGL: Source framebuffer complete>
- [01.41] <Debug: OpenGL: Destination framebuffer complete>
- [01.42] <Debug: Textures\landscape\grass\egrass02.dds mipmap 8>
- [01.42] <Debug: MultiSamples: 16, SuperSamples: 2>
- [01.42] <Debug: 36 x 32 -> 144 x 128>
- [01.42] <Debug: OpenGL: Source framebuffer complete>
- [01.42] <Debug: OpenGL: Destination framebuffer complete>
- [01.42] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass02b_000135b7 with Meshes\landscape\grass\egrass02b.nif Verdant - A Skyrim Grass Plugin.esp UG_FernGrass01 [GRAS:1A0135B7]
- [01.42] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\esumeadowsaxifrage01_000135e3 with Meshes\landscape\grass\esumeadowsaxifrage01.nif Verdant - A Skyrim Grass Plugin.esp ESuMeadowSaxifrage01 [GRAS:1A0135E3]
- [01.42] <Debug: Textures\landscape\grass\esumeadowsaxifrage.dds mipmap 8>
- [01.42] <Debug: MultiSamples: 16, SuperSamples: 2>
- [01.42] <Debug: 36 x 32 -> 144 x 128>
- [01.42] <Debug: OpenGL: Source framebuffer complete>
- [01.42] <Debug: OpenGL: Destination framebuffer complete>
- [01.42] <Debug: Textures\landscape\grass\esubleedingheart01white.dds mipmap 8>
- [01.42] <Debug: MultiSamples: 16, SuperSamples: 2>
- [01.42] <Debug: 36 x 32 -> 144 x 128>
- [01.42] <Debug: OpenGL: Source framebuffer complete>
- [01.42] <Debug: OpenGL: Destination framebuffer complete>
- [01.42] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\esubleedingheart01white_00014a6b with Meshes\landscape\grass\esubleedingheart01white.nif Verdant - A Skyrim Grass Plugin.esp ESuBleedingHeart01White [GRAS:1A014A6B]
- [01.42] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforest02_00018a02 with Meshes\landscape\trees\treepineforest02.nif Skyrim.esm TreePineForest02 [TREE:00018A02]
- [01.43] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.43] <Debug: 204 x 1024 -> 204 x 1024>
- [01.43] <Debug: OpenGL: Source framebuffer complete>
- [01.43] <Debug: OpenGL: Destination framebuffer complete>
- [01.43] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\dlc2treepineshortheavysnow_0003383d with Meshes\dlc02\landscape\trees\dlc2treepineshortheavysnow.nif Dragonborn.esm DLC2TreePineShortHeavySnow [STAT:0403383D]
- [01.43] <Debug: Textures\landscape\Snow01.dds mipmap 9>
- [01.43] <Debug: Textures\landscape\Snow01_n.dds mipmap 9>
- [01.44] <Debug: Textures\dlc02\landscape\trees\DLC2TreePineForestBranchCompSnowH.dds mipmap 9>
- [01.44] <Debug: Textures\dlc02\landscape\trees\DLC2TreePineForestBranchCompSnowH_N.dds mipmap 9>
- [01.44] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.44] <Debug: 356 x 512 -> 356 x 512>
- [01.44] <Debug: OpenGL: Source framebuffer complete>
- [01.44] <Debug: OpenGL: Destination framebuffer complete>
- [01.44] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\winteraspen06_00003acf with Meshes\dlc01\landscape\trees\winteraspen06.nif Dawnguard.esm TreeWinterAspen06 [TREE:02003ACF]
- [01.44] <Debug: Textures\dlc01\landscape\trees\TreeAspenWinterBranchComp.dds mipmap 9>
- [01.44] <Debug: Textures\dlc01\landscape\trees\TreeAspenWinterBranchComp_N.dds mipmap 9>
- [01.44] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.44] <Debug: 128 x 256 -> 128 x 256>
- [01.44] <Debug: OpenGL: Source framebuffer complete>
- [01.44] <Debug: OpenGL: Destination framebuffer complete>
- [01.44] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treeaspen03_0006c9d4 with Meshes\landscape\trees\treeaspen03.nif Skyrim.esm TreeAspen03 [TREE:0006C9D4]
- [01.44] <Debug: Textures\landscape\trees\TreeAspenBranchComp03.dds mipmap 9>
- [01.44] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.44] <Debug: 368 x 512 -> 368 x 512>
- [01.44] <Debug: OpenGL: Source framebuffer complete>
- [01.44] <Debug: OpenGL: Destination framebuffer complete>
- [01.45] <Debug: Textures\landscape\grass\egrass07.dds mipmap 9>
- [01.45] <Debug: MultiSamples: 16, SuperSamples: 2>
- [01.45] <Debug: 36 x 32 -> 144 x 128>
- [01.45] <Debug: OpenGL: Source framebuffer complete>
- [01.45] <Debug: OpenGL: Destination framebuffer complete>
- [01.45] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass07b_00000d65 with Meshes\landscape\grass\egrass07b.nif Verdant - A Skyrim Grass Plugin.esp EGrass07 [GRAS:1A000D65]
- [01.45] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\dlc1treepineshortheavysnow01_0000b55f with Meshes\dlc01\landscape\trees\dlc1treepineshortheavysnow01.nif Dawnguard.esm DLC1TreePineForestSnowHeavy02 [TREE:0200B55F]
- [01.45] <Debug: Textures\dlc01\landscape\trees\DLC1TreePineForestBranchCompSnowH.dds mipmap 9>
- [01.45] <Debug: Textures\dlc01\landscape\trees\DLC1TreePineForestBranchCompSnowH_N.dds mipmap 9>
- [01.45] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.45] <Debug: 356 x 512 -> 356 x 512>
- [01.45] <Debug: OpenGL: Source framebuffer complete>
- [01.45] <Debug: OpenGL: Destination framebuffer complete>
- [01.46] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\blubbos_trees_in_whiterun_more_trees_jk.esp\treeaspen02_0000aa06 with Meshes\landscape\trees\treeaspen02.nif Blubbos_trees_in_whiterun_more_trees_jk.esp TreeAspenDUPLICATE003 [TREE:6100AA06]
- [01.46] <Debug: Textures\landscape\trees\TreeAspenBranchComp02.dds mipmap 9>
- [01.46] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.46] <Debug: 312 x 512 -> 312 x 512>
- [01.46] <Debug: OpenGL: Source framebuffer complete>
- [01.46] <Debug: OpenGL: Destination framebuffer complete>
- [01.46] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\vurt_calluna vulgaris_00013de6 with Meshes\landscape\grass\vurt_calluna vulgaris.nif Verdant - A Skyrim Grass Plugin.esp vurt_Callunavulgaris [GRAS:1A013DE6]
- [01.46] <Debug: Textures\landscape\grass\vurt_calluna vulgaris.dds mipmap 7>
- [01.46] <Debug: MultiSamples: 16, SuperSamples: 2>
- [01.46] <Debug: 40 x 32 -> 160 x 128>
- [01.46] <Debug: OpenGL: Source framebuffer complete>
- [01.46] <Debug: OpenGL: Destination framebuffer complete>
- [01.46] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\esufoxglove02_00014a6f with Meshes\landscape\grass\esufoxglove02.nif Verdant - A Skyrim Grass Plugin.esp ESuFoxglove02 [GRAS:1A014A6F]
- [01.46] <Debug: Textures\landscape\grass\esufoxglove02.dds mipmap 8>
- [01.46] <Debug: MultiSamples: 16, SuperSamples: 2>
- [01.46] <Debug: 36 x 32 -> 144 x 128>
- [01.46] <Debug: OpenGL: Source framebuffer complete>
- [01.46] <Debug: OpenGL: Destination framebuffer complete>
- [01.47] <Debug: MultiSamples: 16, SuperSamples: 2>
- [01.47] <Debug: 36 x 32 -> 144 x 128>
- [01.47] <Debug: OpenGL: Source framebuffer complete>
- [01.47] <Debug: OpenGL: Destination framebuffer complete>
- [01.47] <Debug: Textures\landscape\grass\vurt_brownplants.dds mipmap 8>
- [01.47] <Debug: MultiSamples: 16, SuperSamples: 2>
- [01.47] <Debug: 36 x 32 -> 144 x 128>
- [01.47] <Debug: OpenGL: Source framebuffer complete>
- [01.47] <Debug: OpenGL: Destination framebuffer complete>
- [01.47] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass02b_000135c0 with Meshes\landscape\grass\egrass02b.nif Verdant - A Skyrim Grass Plugin.esp UG_FieldGrass02 [GRAS:1A0135C0]
- [01.47] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\vurt_brownplants_0000a441 with Meshes\landscape\grass\vurt_brownplants.nif Verdant - A Skyrim Grass Plugin.esp vurt_brownplants [GRAS:1A00A441]
- [01.47] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass36_000012cb with Meshes\landscape\grass\egrass36.nif Verdant - A Skyrim Grass Plugin.esp EGrass36 [GRAS:1A0012CB]
- [01.47] <Debug: Textures\landscape\grass\egrass36.dds mipmap 9>
- [01.47] <Debug: MultiSamples: 16, SuperSamples: 2>
- [01.47] <Debug: 36 x 32 -> 144 x 128>
- [01.47] <Debug: OpenGL: Source framebuffer complete>
- [01.47] <Debug: OpenGL: Destination framebuffer complete>
- [01.47] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\vurt_bigfern_000135b4 with Meshes\landscape\grass\vurt_bigfern.nif Verdant - A Skyrim Grass Plugin.esp BigFernUG_ [GRAS:1A0135B4]
- [01.48] <Debug: Textures\landscape\grass\vurt_fernatlas.dds mipmap 8>
- [01.48] <Debug: MultiSamples: 16, SuperSamples: 2>
- [01.48] <Debug: 28 x 32 -> 112 x 128>
- [01.48] <Debug: OpenGL: Source framebuffer complete>
- [01.48] <Debug: OpenGL: Destination framebuffer complete>
- [01.48] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass55y_000012ce with Meshes\landscape\grass\egrass55y.nif Verdant - A Skyrim Grass Plugin.esp EGrass55Y [GRAS:1A0012CE]
- [01.48] <Debug: Textures\landscape\grass\egrass55Y.dds mipmap 9>
- [01.48] <Debug: MultiSamples: 16, SuperSamples: 2>
- [01.48] <Debug: 36 x 32 -> 144 x 128>
- [01.48] <Debug: OpenGL: Source framebuffer complete>
- [01.48] <Debug: OpenGL: Destination framebuffer complete>
- [01.49] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\snowgrass01_000135cf with Meshes\landscape\grass\snowgrass01.nif Verdant - A Skyrim Grass Plugin.esp SnowGrass03 [GRAS:1A0135CF]
- [01.49] <Debug: Textures\landscape\grass\SnowGrass01.dds mipmap 8>
- [01.49] <Debug: MultiSamples: 16, SuperSamples: 2>
- [01.49] <Debug: 36 x 32 -> 144 x 128>
- [01.49] <Debug: OpenGL: Source framebuffer complete>
- [01.49] <Debug: OpenGL: Destination framebuffer complete>
- [01.49] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\winteraspen03_00003aca with Meshes\dlc01\landscape\trees\winteraspen03.nif Dawnguard.esm TreeWinterAspen03 [TREE:02003ACA]
- [01.49] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.49] <Debug: 184 x 256 -> 184 x 256>
- [01.49] <Debug: OpenGL: Source framebuffer complete>
- [01.49] <Debug: OpenGL: Destination framebuffer complete>
- [01.50] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.50] <Debug: 144 x 512 -> 144 x 512>
- [01.50] <Debug: OpenGL: Source framebuffer complete>
- [01.50] <Debug: OpenGL: Destination framebuffer complete>
- [01.50] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\reachclifftree02_000b8a77 with Meshes\landscape\trees\reachclifftree02.nif Skyrim.esm TreeReachCliffTree02 [TREE:000B8A77]
- [01.50] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\ewpshore03a_000135ea with Meshes\landscape\grass\ewpshore03a.nif Verdant - A Skyrim Grass Plugin.esp EWpShore03a [GRAS:1A0135EA]
- [01.50] <Debug: Textures\landscape\grass\ewpshore03.dds mipmap 9>
- [01.50] <Debug: MultiSamples: 16, SuperSamples: 2>
- [01.50] <Debug: 36 x 32 -> 144 x 128>
- [01.50] <Debug: OpenGL: Source framebuffer complete>
- [01.50] <Debug: OpenGL: Destination framebuffer complete>
- [01.50] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\tundragrassobj04_000336fa with Meshes\landscape\grass\tundragrassobj04.nif Skyrim.esm TundraGrass04 [GRAS:000336FA]
- [01.50] <Debug: Textures\landscape\grass\TundraGrassObj04.dds mipmap 9>
- [01.50] <Debug: MultiSamples: 16, SuperSamples: 2>
- [01.50] <Debug: 56 x 32 -> 224 x 128>
- [01.50] <Debug: OpenGL: Source framebuffer complete>
- [01.50] <Debug: OpenGL: Destination framebuffer complete>
- [01.51] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.51] <Debug: 112 x 256 -> 112 x 256>
- [01.51] <Debug: OpenGL: Source framebuffer complete>
- [01.51] <Debug: OpenGL: Destination framebuffer complete>
- [01.51] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestash03_00017f74 with Meshes\dlc02\landscape\trees\treepineforestash03.nif Dragonborn.esm DLC2TreePineForestAsh03 [TREE:04017F74]
- [01.51] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnowl01_000ef5a0 with Meshes\landscape\trees\treepineforestdeadsnowl01.nif Skyrim.esm TreePineForestSnowL01Dead [TREE:000EF5A0]
- [01.51] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01.51] <Debug: 372 x 1024 -> 372 x 1024>
- [01.51] <Debug: OpenGL: Source framebuffer complete>
- [01.51] <Debug: OpenGL: Destination framebuffer complete>
- [01.54] <Debug: Textures\landscape\trees\kingstreebarksnowywinedave.dds mipmap 11>
- [01.57] <Debug: Textures\landscape\trees\kingstreebarksnowywinedave_n.dds mipmap 11>
- [01.57] <Debug: Textures\landscape\trees\whispertreebranch_snowy.dds mipmap 9>
- [01.58] <Debug: Textures\landscape\trees\whispertreebranch_snowy_n.dds mipmap 10>
- [01.59] <Debug: Textures\landscape\trees\kingstreebarkwinedave_tileable_snowy.dds mipmap 10>
- [02.00] <Debug: Textures\landscape\trees\kingstreebarkwinedave_tileable_snowy_n.dds mipmap 10>
- [02.00] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.00] <Debug: 1268 x 1024 -> 1268 x 1024>
- [02.00] <Debug: OpenGL: Source framebuffer complete>
- [02.00] <Debug: OpenGL: Destination framebuffer complete>
- [01.51] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\treeswinedave.esp\kingstree01_snowy_00018840 with Meshes\landscape\trees\kingstree01_snowy.nif Treeswinedave.esp KingsTree01_Snowy "KingsTree01_Snowy" [TREE:1B018840]
- [02.00] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\vurt_bigfern2_000135c9 with Meshes\landscape\grass\vurt_bigfern2.nif Verdant - A Skyrim Grass Plugin.esp Vurt_BigFernyel [GRAS:1A0135C9]
- [02.00] <Debug: Textures\landscape\grass\vurt_fernatlasyellow.dds mipmap 8>
- [02.00] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.00] <Debug: 28 x 32 -> 112 x 128>
- [02.00] <Debug: OpenGL: Source framebuffer complete>
- [02.00] <Debug: OpenGL: Destination framebuffer complete>
- [02.01] <Debug: Textures\landscape\grass\FallForestGrassObj01.dds mipmap 8>
- [02.01] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.01] <Debug: 44 x 32 -> 176 x 128>
- [02.01] <Debug: OpenGL: Source framebuffer complete>
- [02.01] <Debug: OpenGL: Destination framebuffer complete>
- [02.01] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\fallforestgrassobj01_000597d1 with Meshes\landscape\grass\fallforestgrassobj01.nif Skyrim.esm FallForestGrass01 [GRAS:000597D1]
- [02.01] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\treeswinedave.esp\gkbcyrodil1_0007e35b with Meshes\landscape\trees\gkbcyrodil1.nif Treeswinedave.esp gkbcyrodil01 "GKB Cyrodil 01" [TREE:1B07E35B]
- [02.02] <Debug: Textures\landscape\trees\cyrodilbark01.dds mipmap 10>
- [02.02] <Debug: Textures\landscape\trees\cyrodilbark01_n.dds mipmap 10>
- [02.02] <Debug: Textures\landscape\trees\needles119.dds mipmap 7>
- [02.02] <Debug: Textures\landscape\trees\needles119_n.dds mipmap 7>
- [02.02] <Debug: Textures\landscape\trees\needles114.dds mipmap 8>
- [02.02] <Debug: Textures\landscape\trees\needles114_n.dds mipmap 7>
- [02.02] <Debug: Textures\landscape\trees\needlesbottom2.dds mipmap 8>
- [02.02] <Debug: Textures\landscape\trees\needlesbottom2_n.dds mipmap 8>
- [02.02] <Debug: Textures\landscape\trees\needlesbottom5.dds mipmap 8>
- [02.03] <Debug: Textures\landscape\trees\needlesbottom5_n.dds mipmap 8>
- [02.03] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.03] <Debug: 408 x 512 -> 408 x 512>
- [02.03] <Debug: OpenGL: Source framebuffer complete>
- [02.03] <Debug: OpenGL: Destination framebuffer complete>
- [02.03] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\snowgrass01_00014a7c with Meshes\landscape\grass\snowgrass01.nif Verdant - A Skyrim Grass Plugin.esp SnowGrass06 [GRAS:1A014A7C]
- [02.03] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.03] <Debug: 36 x 32 -> 144 x 128>
- [02.03] <Debug: OpenGL: Source framebuffer complete>
- [02.03] <Debug: OpenGL: Destination framebuffer complete>
- [02.03] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.03] <Debug: 112 x 256 -> 112 x 256>
- [02.03] <Debug: OpenGL: Source framebuffer complete>
- [02.03] <Debug: OpenGL: Destination framebuffer complete>
- [02.03] <Debug: Textures\landscape\grass\egrass02reach.dds mipmap 8>
- [02.03] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.03] <Debug: 36 x 32 -> 144 x 128>
- [02.03] <Debug: OpenGL: Source framebuffer complete>
- [02.03] <Debug: OpenGL: Destination framebuffer complete>
- [02.03] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestdeadashl03_00017f5c with Meshes\dlc02\landscape\trees\treepineforestdeadashl03.nif Dragonborn.esm DLC2TreePineForestDeadAshL03 [TREE:04017F5C]
- [02.03] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass02reach_000135bb with Meshes\landscape\grass\egrass02reach.nif Verdant - A Skyrim Grass Plugin.esp UG_ReachGrass01 [GRAS:1A0135BB]
- [02.03] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\vurt_vaccinium_snowy_00014a79 with Meshes\landscape\grass\vurt_vaccinium_snowy.nif Verdant - A Skyrim Grass Plugin.esp vurt_vaccinium_snowy [GRAS:1A014A79]
- [02.04] <Debug: Textures\landscape\grass\vurt_vaccinium myrtillus_snowy.dds mipmap 8>
- [02.04] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.04] <Debug: 32 x 32 -> 128 x 128>
- [02.04] <Debug: OpenGL: Source framebuffer complete>
- [02.04] <Debug: OpenGL: Destination framebuffer complete>
- [02.04] <Debug: Textures\landscape\trees\s3dtrees_needles_03.dds mipmap 8>
- [02.04] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.04] <Debug: 204 x 512 -> 204 x 512>
- [02.04] <Debug: OpenGL: Source framebuffer complete>
- [02.04] <Debug: OpenGL: Destination framebuffer complete>
- [02.04] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnowl05_0005d2d7 with Meshes\landscape\trees\treepineforestsnowl05.nif Skyrim.esm TreePineForestSnowL05 [TREE:0005D2D7]
- [02.04] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\reachtree01_0006b1b8 with Meshes\landscape\trees\reachtree01.nif Skyrim.esm TreeReachTree01Snow [TREE:0006B1B8]
- [02.04] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.04] <Debug: 364 x 512 -> 364 x 512>
- [02.04] <Debug: OpenGL: Source framebuffer complete>
- [02.04] <Debug: OpenGL: Destination framebuffer complete>
- [02.04] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass55_00014a78 with Meshes\landscape\grass\egrass55.nif Verdant - A Skyrim Grass Plugin.esp EGrass55 [GRAS:1A014A78]
- [02.05] <Debug: Textures\landscape\grass\egrass55.dds mipmap 8>
- [02.05] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.05] <Debug: 36 x 32 -> 144 x 128>
- [02.05] <Debug: OpenGL: Source framebuffer complete>
- [02.05] <Debug: OpenGL: Destination framebuffer complete>
- [02.05] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.05] <Debug: 172 x 512 -> 172 x 512>
- [02.05] <Debug: OpenGL: Source framebuffer complete>
- [02.05] <Debug: OpenGL: Destination framebuffer complete>
- [02.05] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestdeadashl04_00017f60 with Meshes\dlc02\landscape\trees\treepineforestdeadashl04.nif Dragonborn.esm DLC2TreePineForestDeadAshL04 [TREE:04017F60]
- [02.05] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\winteraspen05_00003acc with Meshes\dlc01\landscape\trees\winteraspen05.nif Dawnguard.esm TreeWinterAspen05 [TREE:02003ACC]
- [02.05] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.05] <Debug: 132 x 256 -> 132 x 256>
- [02.05] <Debug: OpenGL: Source framebuffer complete>
- [02.05] <Debug: OpenGL: Destination framebuffer complete>
- [02.05] <Debug: Textures\landscape\trees\ReachTreeBranch01.dds mipmap 8>
- [02.05] <Debug: Textures\landscape\trees\ReachTreeBranch01_N.dds mipmap 7>
- [02.05] <Debug: Textures\landscape\trees\TundraDriftWoodBranches01.dds mipmap 8>
- [02.05] <Debug: Textures\landscape\trees\TundraDriftWoodBranches01_N.dds mipmap 7>
- [02.05] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.05] <Debug: 252 x 256 -> 252 x 256>
- [02.05] <Debug: OpenGL: Source framebuffer complete>
- [02.05] <Debug: OpenGL: Destination framebuffer complete>
- [02.05] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treereachtree01magic_000f64bf with Meshes\landscape\trees\treereachtree01magic.nif Skyrim.esm TreeReachTree01Magic [TREE:000F64BF]
- [02.05] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\esunettles01_000135e4 with Meshes\landscape\grass\esunettles01.nif Verdant - A Skyrim Grass Plugin.esp ESuNettles01 [GRAS:1A0135E4]
- [02.06] <Debug: Textures\landscape\grass\esunettles01.dds mipmap 8>
- [02.06] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.06] <Debug: 36 x 32 -> 144 x 128>
- [02.06] <Debug: OpenGL: Source framebuffer complete>
- [02.06] <Debug: OpenGL: Destination framebuffer complete>
- [02.06] <Debug: Textures\landscape\grass\ESuScabious02Purple.dds mipmap 8>
- [02.06] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.06] <Debug: 36 x 32 -> 144 x 128>
- [02.06] <Debug: OpenGL: Source framebuffer complete>
- [02.06] <Debug: OpenGL: Destination framebuffer complete>
- [02.06] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\esuscabious02purple_000135e6 with Meshes\landscape\grass\esuscabious02purple.nif Verdant - A Skyrim Grass Plugin.esp ESuScabious02Purple [GRAS:1A0135E6]
- [02.06] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\reachtree01_000b8a73 with Meshes\landscape\trees\reachtree01.nif Skyrim.esm TreeReachTree01 [TREE:000B8A73]
- [02.06] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.06] <Debug: 364 x 512 -> 364 x 512>
- [02.06] <Debug: OpenGL: Source framebuffer complete>
- [02.06] <Debug: OpenGL: Destination framebuffer complete>
- [02.06] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\snowgrass01_000f17fd with Meshes\landscape\grass\snowgrass01.nif Skyrim.esm SnowGrass01Light [GRAS:000F17FD]
- [02.06] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.06] <Debug: 36 x 32 -> 144 x 128>
- [02.06] <Debug: OpenGL: Source framebuffer complete>
- [02.06] <Debug: OpenGL: Destination framebuffer complete>
- [02.07] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.07] <Debug: 320 x 1024 -> 320 x 1024>
- [02.07] <Debug: OpenGL: Source framebuffer complete>
- [02.07] <Debug: OpenGL: Destination framebuffer complete>
- [02.06] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\treeswinedave.esp\scotspine3dtrees_000f47d8 with Meshes\landscape\trees\scotspine3dtrees.nif Treeswinedave.esp ScotPine3DTrees01 "ScotPine3DTrees" [TREE:1B0F47D8]
- [02.07] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\beachgrassobj02_000135ce with Meshes\landscape\grass\beachgrassobj02.nif Verdant - A Skyrim Grass Plugin.esp BeachGrass04 [GRAS:1A0135CE]
- [02.07] <Debug: Textures\landscape\grass\CoastBeachGrassObj01.dds mipmap 7>
- [02.07] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.07] <Debug: 68 x 32 -> 272 x 128>
- [02.07] <Debug: OpenGL: Source framebuffer complete>
- [02.07] <Debug: OpenGL: Destination framebuffer complete>
- [02.07] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\wrtempletree01_00023611 with Meshes\landscape\trees\wrtempletree01.nif Skyrim.esm TreeWRTemple01 [TREE:00023611]
- [02.07] <Debug: Textures\architecture\whiterun\WRFieldGrass01.dds mipmap 9>
- [02.07] <Debug: Textures\architecture\whiterun\WRFieldGrass01_n.dds mipmap 8>
- [02.07] <Debug: Textures\architecture\whiterun\WRTreeDeadBark01.dds mipmap 8>
- [02.07] <Debug: Textures\architecture\whiterun\WRTreeDeadBark01_n.dds mipmap 7>
- [02.07] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.07] <Debug: 804 x 512 -> 804 x 512>
- [02.07] <Debug: OpenGL: Source framebuffer complete>
- [02.07] <Debug: OpenGL: Destination framebuffer complete>
- [02.08] <Debug: Textures\landscape\snow01.dds mipmap 9>
- [02.08] <Debug: Textures\landscape\snow01_n.dds mipmap 9>
- [02.08] <Debug: Textures\landscape\trees\s3dtrees_snow01.dds mipmap 9>
- [02.08] <Debug: Textures\landscape\trees\s3dtrees_snow01_n.dds mipmap 9>
- [02.09] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.09] <Debug: 128 x 256 -> 128 x 256>
- [02.09] <Debug: OpenGL: Source framebuffer complete>
- [02.09] <Debug: OpenGL: Destination framebuffer complete>
- [02.08] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnow03_0005c070 with Meshes\landscape\trees\treepineforestsnow03.nif Skyrim.esm TreePineForestSnow03 [TREE:0005C070]
- [02.09] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass02fallforest_000135bd with Meshes\landscape\grass\egrass02fallforest.nif Verdant - A Skyrim Grass Plugin.esp UG_FallForestGrass01 [GRAS:1A0135BD]
- [02.09] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.09] <Debug: 36 x 32 -> 144 x 128>
- [02.09] <Debug: OpenGL: Source framebuffer complete>
- [02.09] <Debug: OpenGL: Destination framebuffer complete>
- [02.09] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\reachtree02_000b8a74 with Meshes\landscape\trees\reachtree02.nif Skyrim.esm TreeReachTree02 [TREE:000B8A74]
- [02.09] <Debug: Textures\landscape\trees\s3dtrees_bark04.dds mipmap 10>
- [02.09] <Debug: Textures\landscape\trees\s3dtrees_bark04_n.dds mipmap 1>
- [02.10] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.10] <Debug: 100 x 256 -> 100 x 256>
- [02.10] <Debug: OpenGL: Source framebuffer complete>
- [02.10] <Debug: OpenGL: Destination framebuffer complete>
- [02.10] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnow05_000ef5a1 with Meshes\landscape\trees\treepineforestdeadsnow05.nif Skyrim.esm TreePineForestSnow05Dead [TREE:000EF5A1]
- [02.10] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.10] <Debug: 184 x 512 -> 184 x 512>
- [02.10] <Debug: OpenGL: Source framebuffer complete>
- [02.10] <Debug: OpenGL: Destination framebuffer complete>
- [02.10] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\treeswinedave.esp\kingstree01_0014f9a6_00000800 with Meshes\landscape\trees\kingstree01_0014f9a6.nif Treeswinedave.esp KingsTree01_0014F9A "Kings Tree" [TREE:1B000800]
- [02.13] <Debug: Textures\landscape\trees\kingstreebarkwinedave.dds mipmap 11>
- [02.16] <Debug: Textures\landscape\trees\kingstreebarkwinedave_n.dds mipmap 11>
- [02.16] <Debug: Textures\landscape\trees\whispertreebranch2K.dds mipmap 9>
- [02.17] <Debug: Textures\landscape\trees\whispertreebranch4K_n.dds mipmap 10>
- [02.17] <Debug: Textures\landscape\trees\kingstreebarkwinedave_tileable.dds mipmap 10>
- [02.20] <Debug: Textures\landscape\trees\kingstreebarkwinedave_tileable_n.dds mipmap 11>
- [02.20] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.20] <Debug: 1268 x 1024 -> 1268 x 1024>
- [02.20] <Debug: OpenGL: Source framebuffer complete>
- [02.20] <Debug: OpenGL: Destination framebuffer complete>
- [02.21] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforest04_0004fbb0 with Meshes\landscape\trees\treepineforest04.nif Skyrim.esm TreePineForest04 [TREE:0004FBB0]
- [02.21] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.21] <Debug: 408 x 1024 -> 408 x 1024>
- [02.21] <Debug: OpenGL: Source framebuffer complete>
- [02.21] <Debug: OpenGL: Destination framebuffer complete>
- [02.21] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\esurosebaywillowherb01_000135e5 with Meshes\landscape\grass\esurosebaywillowherb01.nif Verdant - A Skyrim Grass Plugin.esp ESuRoseBayWillowherb01 [GRAS:1A0135E5]
- [02.21] <Debug: Textures\landscape\grass\esurosebaywillowherb01.dds mipmap 8>
- [02.21] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.21] <Debug: 36 x 32 -> 144 x 128>
- [02.21] <Debug: OpenGL: Source framebuffer complete>
- [02.21] <Debug: OpenGL: Destination framebuffer complete>
- [02.21] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\vurt_marshplant1_00014a7a with Meshes\landscape\grass\vurt_marshplant1.nif Verdant - A Skyrim Grass Plugin.esp vurt_marshplant1 [GRAS:1A014A7A]
- [02.22] <Debug: Textures\landscape\grass\vurt_marshplant.dds mipmap 8>
- [02.22] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.22] <Debug: 36 x 32 -> 144 x 128>
- [02.22] <Debug: OpenGL: Source framebuffer complete>
- [02.22] <Debug: OpenGL: Destination framebuffer complete>
- [02.22] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.22] <Debug: 132 x 128 -> 132 x 128>
- [02.22] <Debug: OpenGL: Source framebuffer complete>
- [02.22] <Debug: OpenGL: Destination framebuffer complete>
- [02.22] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\soulcairntree01_l1_00004332 with Meshes\dlc01\landscape\plants\soulcairntree01_l1.nif Dawnguard.esm TreeSoulCairnTree01 "Withered Tree" [TREE:02004332]
- [02.22] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\dlc2treepineshortheavysnow01_0003383c with Meshes\dlc02\landscape\trees\dlc2treepineshortheavysnow01.nif Dragonborn.esm DLC2TreePineShortHeavySnow01 [STAT:0403383C]
- [02.22] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.22] <Debug: 356 x 512 -> 356 x 512>
- [02.22] <Debug: OpenGL: Source framebuffer complete>
- [02.22] <Debug: OpenGL: Destination framebuffer complete>
- [02.22] <Debug: Textures\landscape\grass\esumeadowsaxifrageb.dds mipmap 8>
- [02.22] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.22] <Debug: 36 x 32 -> 144 x 128>
- [02.22] <Debug: OpenGL: Source framebuffer complete>
- [02.22] <Debug: OpenGL: Destination framebuffer complete>
- [02.22] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\esumeadowsaxifrage01b_000135ec with Meshes\landscape\grass\esumeadowsaxifrage01b.nif Verdant - A Skyrim Grass Plugin.esp ESuMeadowSaxifrage01b [GRAS:1A0135EC]
- [02.22] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\tundragrassobj03_0002acd3 with Meshes\landscape\grass\tundragrassobj03.nif Skyrim.esm TundraGrass03 [GRAS:0002ACD3]
- [02.22] <Debug: Textures\landscape\grass\TundraGrassObj03.dds mipmap 8>
- [02.22] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.22] <Debug: 48 x 32 -> 192 x 128>
- [02.22] <Debug: OpenGL: Source framebuffer complete>
- [02.22] <Debug: OpenGL: Destination framebuffer complete>
- [02.23] <Debug: Textures\landscape\grass\espleaves.dds mipmap 9>
- [02.23] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.23] <Debug: 36 x 32 -> 144 x 128>
- [02.23] <Debug: OpenGL: Source framebuffer complete>
- [02.23] <Debug: OpenGL: Destination framebuffer complete>
- [02.23] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\espleaves_00000d63 with Meshes\landscape\grass\espleaves.nif Verdant - A Skyrim Grass Plugin.esp ESpLeaves [GRAS:1A000D63]
- [02.23] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\snowgrass01_000bc025 with Meshes\landscape\grass\snowgrass01.nif Skyrim.esm SnowGrass01Forest [GRAS:000BC025]
- [02.23] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.23] <Debug: 36 x 32 -> 144 x 128>
- [02.23] <Debug: OpenGL: Source framebuffer complete>
- [02.23] <Debug: OpenGL: Destination framebuffer complete>
- [02.23] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\espwhiteleafeddeadnettle01_00014a69 with Meshes\landscape\grass\espwhiteleafeddeadnettle01.nif Verdant - A Skyrim Grass Plugin.esp ESpWhiteleafedDeadnettle01 [GRAS:1A014A69]
- [02.23] <Debug: Textures\landscape\grass\espwhiteleafeddeadnettle01.dds mipmap 8>
- [02.23] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.23] <Debug: 36 x 32 -> 144 x 128>
- [02.23] <Debug: OpenGL: Source framebuffer complete>
- [02.23] <Debug: OpenGL: Destination framebuffer complete>
- [02.24] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.24] <Debug: 364 x 512 -> 364 x 512>
- [02.24] <Debug: OpenGL: Source framebuffer complete>
- [02.24] <Debug: OpenGL: Destination framebuffer complete>
- [02.24] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\treeswinedave.esp\gkbcyrodil2_0008856b with Meshes\landscape\trees\gkbcyrodil2.nif Treeswinedave.esp gkbcyrodil03 "GKB Cyrodil 03" [TREE:1B08856B]
- [02.24] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdead04_000b927d with Meshes\landscape\trees\treepineforestdead04.nif Skyrim.esm TreePineForest04Dead [TREE:000B927D]
- [02.24] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.24] <Debug: 388 x 1024 -> 388 x 1024>
- [02.24] <Debug: OpenGL: Source framebuffer complete>
- [02.24] <Debug: OpenGL: Destination framebuffer complete>
- [02.24] <Debug: Textures\landscape\grass\egrass10.dds mipmap 9>
- [02.24] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.24] <Debug: 36 x 32 -> 144 x 128>
- [02.24] <Debug: OpenGL: Source framebuffer complete>
- [02.24] <Debug: OpenGL: Destination framebuffer complete>
- [02.24] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass10b_00000d64 with Meshes\landscape\grass\egrass10b.nif Verdant - A Skyrim Grass Plugin.esp EGrass10 [GRAS:1A000D64]
- [02.25] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass08b_00000d66 with Meshes\landscape\grass\egrass08b.nif Verdant - A Skyrim Grass Plugin.esp EGrass08 [GRAS:1A000D66]
- [02.25] <Debug: Textures\landscape\grass\egrass08.dds mipmap 9>
- [02.25] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.25] <Debug: 36 x 32 -> 144 x 128>
- [02.25] <Debug: OpenGL: Source framebuffer complete>
- [02.25] <Debug: OpenGL: Destination framebuffer complete>
- [02.25] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treeaspen02_0006c9d5 with Meshes\landscape\trees\treeaspen02.nif Skyrim.esm TreeAspen02 [TREE:0006C9D5]
- [02.25] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.25] <Debug: 312 x 512 -> 312 x 512>
- [02.25] <Debug: OpenGL: Source framebuffer complete>
- [02.25] <Debug: OpenGL: Destination framebuffer complete>
- [02.25] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\beachgrassobj01_000135cd with Meshes\landscape\grass\beachgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp BeachGrass03 [GRAS:1A0135CD]
- [02.25] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.25] <Debug: 56 x 32 -> 224 x 128>
- [02.25] <Debug: OpenGL: Source framebuffer complete>
- [02.25] <Debug: OpenGL: Destination framebuffer complete>
- [02.26] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.26] <Debug: 144 x 512 -> 144 x 512>
- [02.26] <Debug: OpenGL: Source framebuffer complete>
- [02.26] <Debug: OpenGL: Destination framebuffer complete>
- [02.26] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnowl04_0005d2d8 with Meshes\landscape\trees\treepineforestsnowl04.nif Skyrim.esm TreePineForestSnowL04 [TREE:0005D2D8]
- [02.26] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass05b_000135d2 with Meshes\landscape\grass\egrass05b.nif Verdant - A Skyrim Grass Plugin.esp EGrass05b [GRAS:1A0135D2]
- [02.26] <Debug: Textures\landscape\grass\egrass05.dds mipmap 9>
- [02.26] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.26] <Debug: 36 x 32 -> 144 x 128>
- [02.26] <Debug: OpenGL: Source framebuffer complete>
- [02.26] <Debug: OpenGL: Destination framebuffer complete>
- [02.26] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\marshgrassobj01_000135c4 with Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp UG_FrozenMarshGrass01 [GRAS:1A0135C4]
- [02.26] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.26] <Debug: 60 x 32 -> 240 x 128>
- [02.26] <Debug: OpenGL: Source framebuffer complete>
- [02.26] <Debug: OpenGL: Destination framebuffer complete>
- [02.26] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.26] <Debug: 112 x 256 -> 112 x 256>
- [02.26] <Debug: OpenGL: Source framebuffer complete>
- [02.26] <Debug: OpenGL: Destination framebuffer complete>
- [02.27] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.27] <Debug: 184 x 512 -> 184 x 512>
- [02.27] <Debug: OpenGL: Source framebuffer complete>
- [02.27] <Debug: OpenGL: Destination framebuffer complete>
- [02.26] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnowl03_000ef59e with Meshes\landscape\trees\treepineforestdeadsnowl03.nif Skyrim.esm TreePineForestSnowL03Dead [TREE:000EF59E]
- [02.27] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnowl05_000ef59c with Meshes\landscape\trees\treepineforestdeadsnowl05.nif Skyrim.esm TreePineForestSnowL05Dead [TREE:000EF59C]
- [02.27] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\winteraspen01_00003ac5 with Meshes\dlc01\landscape\trees\winteraspen01.nif Dawnguard.esm TreeWinterAspen01 [TREE:02003AC5]
- [02.27] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.27] <Debug: 236 x 512 -> 236 x 512>
- [02.27] <Debug: OpenGL: Source framebuffer complete>
- [02.27] <Debug: OpenGL: Destination framebuffer complete>
- [02.27] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.27] <Debug: 356 x 512 -> 356 x 512>
- [02.27] <Debug: OpenGL: Source framebuffer complete>
- [02.27] <Debug: OpenGL: Destination framebuffer complete>
- [02.27] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\dlc1treepineshortheavysnow_00009670 with Meshes\dlc01\landscape\trees\dlc1treepineshortheavysnow.nif Dawnguard.esm DLC1TreePineForestSnowHeavy01 [TREE:02009670]
- [02.27] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass02b_000135b5 with Meshes\landscape\grass\egrass02b.nif Verdant - A Skyrim Grass Plugin.esp UG_FieldGrass01 [GRAS:1A0135B5]
- [02.27] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.27] <Debug: 36 x 32 -> 144 x 128>
- [02.27] <Debug: OpenGL: Source framebuffer complete>
- [02.27] <Debug: OpenGL: Destination framebuffer complete>
- [02.28] <Debug: Textures\landscape\grass\TundraGrassObj01.dds mipmap 8>
- [02.28] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.28] <Debug: 52 x 32 -> 208 x 128>
- [02.28] <Debug: OpenGL: Source framebuffer complete>
- [02.28] <Debug: OpenGL: Destination framebuffer complete>
- [02.28] <Debug: Textures\landscape\trees\s3dtrees_bark03.dds mipmap 9>
- [02.28] <Debug: Textures\landscape\trees\s3dtrees_bark03_n.dds mipmap 9>
- [02.28] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.28] <Debug: 364 x 512 -> 364 x 512>
- [02.28] <Debug: OpenGL: Source framebuffer complete>
- [02.28] <Debug: OpenGL: Destination framebuffer complete>
- [02.27] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\tundragrass01_0002f3fa with Meshes\landscape\grass\tundragrass01.nif Skyrim.esm TundraGrass01 [GRAS:0002F3FA]
- [02.28] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnow01_0005c072 with Meshes\landscape\trees\treepineforestsnow01.nif Skyrim.esm TreePineForestSnow01 [TREE:0005C072]
- [02.28] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\vurt_strangeplant_0000331c with Meshes\landscape\grass\vurt_strangeplant.nif Verdant - A Skyrim Grass Plugin.esp vurt_strangeplant [GRAS:1A00331C]
- [02.29] <Debug: Textures\landscape\grass\vurt_strangeplant1.dds mipmap 8>
- [02.29] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.29] <Debug: 36 x 32 -> 144 x 128>
- [02.29] <Debug: OpenGL: Source framebuffer complete>
- [02.29] <Debug: OpenGL: Destination framebuffer complete>
- [02.29] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforest05_00051126 with Meshes\landscape\trees\treepineforest05.nif Skyrim.esm TreePineForest05 [TREE:00051126]
- [02.29] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.29] <Debug: 204 x 512 -> 204 x 512>
- [02.29] <Debug: OpenGL: Source framebuffer complete>
- [02.29] <Debug: OpenGL: Destination framebuffer complete>
- [02.29] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.29] <Debug: 36 x 32 -> 144 x 128>
- [02.29] <Debug: OpenGL: Source framebuffer complete>
- [02.29] <Debug: OpenGL: Destination framebuffer complete>
- [02.29] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass02b_000135bf with Meshes\landscape\grass\egrass02b.nif Verdant - A Skyrim Grass Plugin.esp UG_ForestGrass02 [GRAS:1A0135BF]
- [02.29] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\forestgrass01_00014041 with Meshes\landscape\grass\forestgrass01.nif Skyrim.esm ForestGrass01 [GRAS:00014041]
- [02.29] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.29] <Debug: 36 x 32 -> 144 x 128>
- [02.29] <Debug: OpenGL: Source framebuffer complete>
- [02.29] <Debug: OpenGL: Destination framebuffer complete>
- [02.30] <Debug: Textures\landscape\grass\egrass09.dds mipmap 9>
- [02.30] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.30] <Debug: 36 x 32 -> 144 x 128>
- [02.30] <Debug: OpenGL: Source framebuffer complete>
- [02.30] <Debug: OpenGL: Destination framebuffer complete>
- [02.29] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass09b_00001835 with Meshes\landscape\grass\egrass09b.nif Verdant - A Skyrim Grass Plugin.esp EGrass09b [GRAS:1A001835]
- [02.30] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestash02_00017f73 with Meshes\dlc02\landscape\trees\treepineforestash02.nif Dragonborn.esm DLC2TreePineForestAsh02 [TREE:04017F73]
- [02.30] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.30] <Debug: 292 x 1024 -> 292 x 1024>
- [02.30] <Debug: OpenGL: Source framebuffer complete>
- [02.30] <Debug: OpenGL: Destination framebuffer complete>
- [02.30] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.30] <Debug: 36 x 32 -> 144 x 128>
- [02.30] <Debug: OpenGL: Source framebuffer complete>
- [02.30] <Debug: OpenGL: Destination framebuffer complete>
- [02.30] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass10_00001831 with Meshes\landscape\grass\egrass10.nif Verdant - A Skyrim Grass Plugin.esp EGrass10_dirt [GRAS:1A001831]
- [02.30] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnow02_0005c071 with Meshes\landscape\trees\treepineforestsnow02.nif Skyrim.esm TreePineForestSnow02 [TREE:0005C071]
- [02.31] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.31] <Debug: 408 x 1024 -> 408 x 1024>
- [02.31] <Debug: OpenGL: Source framebuffer complete>
- [02.31] <Debug: OpenGL: Destination framebuffer complete>
- [02.31] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass06b_00001d9f with Meshes\landscape\grass\egrass06b.nif Verdant - A Skyrim Grass Plugin.esp EGrass06 [GRAS:1A001D9F]
- [02.31] <Debug: Textures\landscape\grass\egrass06.dds mipmap 9>
- [02.31] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.31] <Debug: 36 x 32 -> 144 x 128>
- [02.31] <Debug: OpenGL: Source framebuffer complete>
- [02.31] <Debug: OpenGL: Destination framebuffer complete>
- [02.31] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\beachgrassobj02_00074a8c with Meshes\landscape\grass\beachgrassobj02.nif Skyrim.esm BeachGrass02 [GRAS:00074A8C]
- [02.31] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.31] <Debug: 68 x 32 -> 272 x 128>
- [02.31] <Debug: OpenGL: Source framebuffer complete>
- [02.31] <Debug: OpenGL: Destination framebuffer complete>
- [02.32] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\marshgrassobj01_000135c5 with Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp UG_FrozenMarshGrass02 [GRAS:1A0135C5]
- [02.32] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.32] <Debug: 60 x 32 -> 240 x 128>
- [02.32] <Debug: OpenGL: Source framebuffer complete>
- [02.32] <Debug: OpenGL: Destination framebuffer complete>
- [02.33] <Debug: Textures\landscape\grass\esueryngo01blue.dds mipmap 8>
- [02.33] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.33] <Debug: 36 x 32 -> 144 x 128>
- [02.33] <Debug: OpenGL: Source framebuffer complete>
- [02.33] <Debug: OpenGL: Destination framebuffer complete>
- [02.33] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\esueryngo01blue_000135dd with Meshes\landscape\grass\esueryngo01blue.nif Verdant - A Skyrim Grass Plugin.esp ESuEryong01Blue [GRAS:1A0135DD]
- [02.33] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnow03_000ef5a3 with Meshes\landscape\trees\treepineforestdeadsnow03.nif Skyrim.esm TreePineForestSnow03Dead [TREE:000EF5A3]
- [02.33] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.33] <Debug: 112 x 256 -> 112 x 256>
- [02.33] <Debug: OpenGL: Source framebuffer complete>
- [02.33] <Debug: OpenGL: Destination framebuffer complete>
- [02.33] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.33] <Debug: 292 x 1024 -> 292 x 1024>
- [02.33] <Debug: OpenGL: Source framebuffer complete>
- [02.33] <Debug: OpenGL: Destination framebuffer complete>
- [02.33] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestashl02_00017f6d with Meshes\dlc02\landscape\trees\treepineforestashl02.nif Dragonborn.esm DLC2TreePineForestAshL02 [TREE:04017F6D]
- [02.34] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\winteraspen02_00003ac9 with Meshes\dlc01\landscape\trees\winteraspen02.nif Dawnguard.esm TreeWinterAspen02 [TREE:02003AC9]
- [02.34] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.34] <Debug: 312 x 512 -> 312 x 512>
- [02.34] <Debug: OpenGL: Source framebuffer complete>
- [02.34] <Debug: OpenGL: Destination framebuffer complete>
- [02.34] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\marshgrassobj01_000135cc with Meshes\landscape\grass\marshgrassobj01.nif Verdant - A Skyrim Grass Plugin.esp FrozenMarshGrass05 [GRAS:1A0135CC]
- [02.34] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.34] <Debug: 60 x 32 -> 240 x 128>
- [02.34] <Debug: OpenGL: Source framebuffer complete>
- [02.34] <Debug: OpenGL: Destination framebuffer complete>
- [02.35] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.35] <Debug: 60 x 32 -> 240 x 128>
- [02.35] <Debug: OpenGL: Source framebuffer complete>
- [02.35] <Debug: OpenGL: Destination framebuffer complete>
- [02.35] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\marshgrassobj01_0004013c with Meshes\landscape\grass\marshgrassobj01.nif Skyrim.esm FrozenMarshGrass01 [GRAS:0004013C]
- [02.35] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\snowgrass02_000f17fe with Meshes\landscape\grass\snowgrass02.nif Skyrim.esm SnowGrass02 [GRAS:000F17FE]
- [02.35] <Debug: Textures\landscape\grass\SnowGrass02.dds mipmap 7>
- [02.35] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.35] <Debug: 44 x 32 -> 176 x 128>
- [02.35] <Debug: OpenGL: Source framebuffer complete>
- [02.35] <Debug: OpenGL: Destination framebuffer complete>
- [02.35] <Debug: Textures\landscape\grass\ewpshore14.dds mipmap 8>
- [02.35] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.35] <Debug: 36 x 32 -> 144 x 128>
- [02.35] <Debug: OpenGL: Source framebuffer complete>
- [02.35] <Debug: OpenGL: Destination framebuffer complete>
- [02.35] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.35] <Debug: 408 x 1024 -> 408 x 1024>
- [02.35] <Debug: OpenGL: Source framebuffer complete>
- [02.35] <Debug: OpenGL: Destination framebuffer complete>
- [02.35] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\ewpshore14_00014a71 with Meshes\landscape\grass\ewpshore14.nif Verdant - A Skyrim Grass Plugin.esp EWpShore14 [GRAS:1A014A71]
- [02.35] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforest01_0001306d with Meshes\landscape\trees\treepineforest01.nif Skyrim.esm TreePineForest01 [TREE:0001306D]
- [02.36] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass11_00002871 with Meshes\landscape\grass\egrass11.nif Verdant - A Skyrim Grass Plugin.esp EGrass11_dirt [GRAS:1A002871]
- [02.36] <Debug: Textures\landscape\grass\egrass11.dds mipmap 9>
- [02.36] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.36] <Debug: 36 x 32 -> 144 x 128>
- [02.36] <Debug: OpenGL: Source framebuffer complete>
- [02.36] <Debug: OpenGL: Destination framebuffer complete>
- [02.36] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\sepolcri.esp\treeoak03_0000106f with Meshes\landscape\trees\wiz_trees\treeoak03.nif Sepolcri.esp wiz_TreeOak03 [TREE:5500106F]
- [02.36] <Debug: Textures\landscape\trees\wiz_trees\treeoaktrunk02.dds mipmap 9>
- [02.36] <Debug: Textures\landscape\trees\wiz_trees\treeoaktrunk02_n.dds mipmap 8>
- [02.36] <Debug: Textures\landscape\trees\wiz_trees\leafcoltreeoak03.dds mipmap 8>
- [02.36] <Debug: Textures\landscape\trees\wiz_trees\leafcoltreeoak03_n.dds mipmap 8>
- [02.36] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.36] <Debug: 592 x 512 -> 592 x 512>
- [02.36] <Debug: OpenGL: Source framebuffer complete>
- [02.36] <Debug: OpenGL: Destination framebuffer complete>
- [02.37] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass02b_000135b6 with Meshes\landscape\grass\egrass02b.nif Verdant - A Skyrim Grass Plugin.esp UG_ForestGrass01 [GRAS:1A0135B6]
- [02.37] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.37] <Debug: 36 x 32 -> 144 x 128>
- [02.37] <Debug: OpenGL: Source framebuffer complete>
- [02.37] <Debug: OpenGL: Destination framebuffer complete>
- [02.38] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass12b_00001da0 with Meshes\landscape\grass\egrass12b.nif Verdant - A Skyrim Grass Plugin.esp EGrass12 [GRAS:1A001DA0]
- [02.38] <Debug: Textures\landscape\grass\egrass12.dds mipmap 9>
- [02.38] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.38] <Debug: 36 x 32 -> 144 x 128>
- [02.38] <Debug: OpenGL: Source framebuffer complete>
- [02.38] <Debug: OpenGL: Destination framebuffer complete>
- [02.38] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\treeswinedave.esp\gkbcyrodil3_0008856d with Meshes\landscape\trees\gkbcyrodil3.nif Treeswinedave.esp gkbcyrodil04 "GKB Cyrodil 04" [TREE:1B08856D]
- [02.38] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.38] <Debug: 444 x 1024 -> 444 x 1024>
- [02.38] <Debug: OpenGL: Source framebuffer complete>
- [02.38] <Debug: OpenGL: Destination framebuffer complete>
- [02.38] <Error: Can not find file textures\grandoak11_n.dds>
- [02.38] <Error: Can not find file textures\grandoak11.dds>
- [02.38] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\volcanicgrassobj02_00071cf5 with Meshes\landscape\grass\volcanicgrassobj02.nif Skyrim.esm VolcanicGrass02 [GRAS:00071CF5]
- [02.39] <Debug: Textures\landscape\grass\VolcanicTundraGrassObj02.dds mipmap 8>
- [02.39] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.39] <Debug: 80 x 32 -> 320 x 128>
- [02.39] <Debug: OpenGL: Source framebuffer complete>
- [02.39] <Debug: OpenGL: Destination framebuffer complete>
- [02.39] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.39] <Debug: 36 x 32 -> 144 x 128>
- [02.39] <Debug: OpenGL: Source framebuffer complete>
- [02.39] <Debug: OpenGL: Destination framebuffer complete>
- [02.39] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass02reach_000135bc with Meshes\landscape\grass\egrass02reach.nif Verdant - A Skyrim Grass Plugin.esp UG_ReachGrass02 [GRAS:1A0135BC]
- [02.39] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\esualumroot02_000135d8 with Meshes\landscape\grass\esualumroot02.nif Verdant - A Skyrim Grass Plugin.esp ESuAlumroot02 [GRAS:1A0135D8]
- [02.39] <Debug: Textures\landscape\grass\esualumroot02.dds mipmap 8>
- [02.39] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.39] <Debug: 36 x 32 -> 144 x 128>
- [02.39] <Debug: OpenGL: Source framebuffer complete>
- [02.39] <Debug: OpenGL: Destination framebuffer complete>
- [02.39] <Debug: Textures\landscape\trees\TreeAspenBranchComp.dds mipmap 9>
- [02.39] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.39] <Debug: 468 x 1024 -> 468 x 1024>
- [02.39] <Debug: OpenGL: Source framebuffer complete>
- [02.39] <Debug: OpenGL: Destination framebuffer complete>
- [02.39] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treeaspen01_0006a9e6 with Meshes\landscape\trees\treeaspen01.nif Skyrim.esm TreeAspen01 [TREE:0006A9E6]
- [02.40] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnow01_000ef5a5 with Meshes\landscape\trees\treepineforestdeadsnow01.nif Skyrim.esm TreePineForestSnow01Dead [TREE:000EF5A5]
- [02.40] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.40] <Debug: 372 x 1024 -> 372 x 1024>
- [02.40] <Debug: OpenGL: Source framebuffer complete>
- [02.40] <Debug: OpenGL: Destination framebuffer complete>
- [02.40] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnow04_0005c06f with Meshes\landscape\trees\treepineforestsnow04.nif Skyrim.esm TreePineForestSnow04 [TREE:0005C06F]
- [02.40] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.40] <Debug: 144 x 512 -> 144 x 512>
- [02.40] <Debug: OpenGL: Source framebuffer complete>
- [02.40] <Debug: OpenGL: Destination framebuffer complete>
- [02.40] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.40] <Debug: 36 x 32 -> 144 x 128>
- [02.40] <Debug: OpenGL: Source framebuffer complete>
- [02.40] <Debug: OpenGL: Destination framebuffer complete>
- [02.40] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass10_00003337 with Meshes\landscape\grass\egrass10.nif Verdant - A Skyrim Grass Plugin.esp EGrass10_mine [GRAS:1A003337]
- [02.40] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\esuarcticbramble01_00014a6a with Meshes\landscape\grass\esuarcticbramble01.nif Verdant - A Skyrim Grass Plugin.esp ESuArcticBramble01 [GRAS:1A014A6A]
- [02.40] <Debug: Textures\landscape\grass\ESuArcticBramble01.dds mipmap 8>
- [02.40] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.40] <Debug: 36 x 32 -> 144 x 128>
- [02.40] <Debug: OpenGL: Source framebuffer complete>
- [02.40] <Debug: OpenGL: Destination framebuffer complete>
- [02.41] <Debug: Textures\landscape\trees\scotspine_scan_roots.dds mipmap 8>
- [02.41] <Debug: Textures\landscape\trees\scotspine_scan_roots_n.dds mipmap 8>
- [02.41] <Debug: Textures\landscape\trees\scotspine_scan_trunk.dds mipmap 8>
- [02.41] <Debug: Textures\landscape\trees\scotspine_scan_trunk_n.dds mipmap 8>
- [02.41] <Debug: Textures\landscape\trees\scotspinebranch_multi.dds mipmap 8>
- [02.41] <Debug: Textures\landscape\trees\scotspinebranch_multi_n.dds mipmap 7>
- [02.41] <Debug: Textures\landscape\trees\scotspine_tileable.dds mipmap 8>
- [02.41] <Debug: Textures\landscape\trees\scotspine_tileable_n.dds mipmap 8>
- [02.41] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.41] <Debug: 216 x 512 -> 216 x 512>
- [02.41] <Debug: OpenGL: Source framebuffer complete>
- [02.41] <Debug: OpenGL: Destination framebuffer complete>
- [02.41] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\treeswinedave.esp\scotspine_02_000a707a_00000801 with Meshes\landscape\trees\scotspine_02_000a707a.nif Treeswinedave.esp ScotsPine_02_000A707A "Scots Pine" [TREE:1B000801]
- [02.41] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestashl01_00017f6e with Meshes\dlc02\landscape\trees\treepineforestashl01.nif Dragonborn.esm DLC2TreePineForestAshL01 [TREE:04017F6E]
- [02.41] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.41] <Debug: 392 x 1024 -> 392 x 1024>
- [02.41] <Debug: OpenGL: Source framebuffer complete>
- [02.41] <Debug: OpenGL: Destination framebuffer complete>
- [02.41] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforest03_0004b016 with Meshes\landscape\trees\treepineforest03.nif Skyrim.esm TreePineForest03 [TREE:0004B016]
- [02.41] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.41] <Debug: 132 x 256 -> 132 x 256>
- [02.41] <Debug: OpenGL: Source framebuffer complete>
- [02.41] <Debug: OpenGL: Destination framebuffer complete>
- [02.42] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.42] <Debug: 36 x 32 -> 144 x 128>
- [02.42] <Debug: OpenGL: Source framebuffer complete>
- [02.42] <Debug: OpenGL: Destination framebuffer complete>
- [02.42] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\snowgrass01_0001cc70 with Meshes\landscape\grass\snowgrass01.nif Skyrim.esm SnowGrass01 [GRAS:0001CC70]
- [02.42] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\vurt_mixedflowers_000012c8 with Meshes\landscape\grass\vurt_mixedflowers.nif Verdant - A Skyrim Grass Plugin.esp vurt_MixedFlowers [GRAS:1A0012C8]
- [02.42] <Debug: Textures\landscape\grass\vurt_mixedflowers.dds mipmap 7>
- [02.42] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.42] <Debug: 36 x 32 -> 144 x 128>
- [02.42] <Debug: OpenGL: Source framebuffer complete>
- [02.42] <Debug: OpenGL: Destination framebuffer complete>
- [02.42] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.42] <Debug: 392 x 1024 -> 392 x 1024>
- [02.42] <Debug: OpenGL: Source framebuffer complete>
- [02.42] <Debug: OpenGL: Destination framebuffer complete>
- [02.42] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestash01_00017f72 with Meshes\dlc02\landscape\trees\treepineforestash01.nif Dragonborn.esm DLC2TreePineForestAsh01 [TREE:04017F72]
- [02.42] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\soulcairntree03_l1_00004334 with Meshes\dlc01\landscape\plants\soulcairntree03_l1.nif Dawnguard.esm TreeSoulCairnTree03 "Withered Tree" [TREE:02004334]
- [02.42] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.42] <Debug: 136 x 128 -> 136 x 128>
- [02.42] <Debug: OpenGL: Source framebuffer complete>
- [02.42] <Debug: OpenGL: Destination framebuffer complete>
- [02.43] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.43] <Debug: 184 x 512 -> 184 x 512>
- [02.43] <Debug: OpenGL: Source framebuffer complete>
- [02.43] <Debug: OpenGL: Destination framebuffer complete>
- [02.43] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestashl05_00017f71 with Meshes\dlc02\landscape\trees\treepineforestashl05.nif Dragonborn.esm DLC2TreePineForestAshL05 [TREE:04017F71]
- [02.43] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass21_000135d3 with Meshes\landscape\grass\egrass21.nif Verdant - A Skyrim Grass Plugin.esp EGrass21 [GRAS:1A0135D3]
- [02.43] <Debug: Textures\landscape\grass\egrass21.dds mipmap 8>
- [02.43] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.43] <Debug: 36 x 32 -> 144 x 128>
- [02.43] <Debug: OpenGL: Source framebuffer complete>
- [02.43] <Debug: OpenGL: Destination framebuffer complete>
- [02.43] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.43] <Debug: 172 x 512 -> 172 x 512>
- [02.43] <Debug: OpenGL: Source framebuffer complete>
- [02.43] <Debug: OpenGL: Destination framebuffer complete>
- [02.43] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestashl04_00017f70 with Meshes\dlc02\landscape\trees\treepineforestashl04.nif Dragonborn.esm DLC2TreePineForestAshL04 [TREE:04017F70]
- [02.43] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass05b_000012ca with Meshes\landscape\grass\egrass05b.nif Verdant - A Skyrim Grass Plugin.esp EGrass05 [GRAS:1A0012CA]
- [02.43] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.43] <Debug: 36 x 32 -> 144 x 128>
- [02.43] <Debug: OpenGL: Source framebuffer complete>
- [02.43] <Debug: OpenGL: Destination framebuffer complete>
- [02.44] <Debug: Textures\architecture\whiterun\WRTreeFloweringBranch01.dds mipmap 9>
- [02.44] <Debug: Textures\architecture\whiterun\WRTreeFloweringBranch01_n.dds mipmap 8>
- [02.44] <Debug: Textures\architecture\whiterun\WRTreeAliveBark01.dds mipmap 8>
- [02.44] <Debug: Textures\architecture\whiterun\WRTreeAliveBark01_n.dds mipmap 7>
- [02.44] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.44] <Debug: 812 x 512 -> 812 x 512>
- [02.44] <Debug: OpenGL: Source framebuffer complete>
- [02.44] <Debug: OpenGL: Destination framebuffer complete>
- [02.43] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\wrtempletree02_000461c9 with Meshes\landscape\trees\wrtempletree02.nif Skyrim.esm TreeWRTemple02 [TREE:000461C9]
- [02.44] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\treeswinedave.esp\gkbcyrodil4_0008856f with Meshes\landscape\trees\gkbcyrodil4.nif Treeswinedave.esp gkbcyrodil05 "GKB Cyrodil 05" [TREE:1B08856F]
- [02.44] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.44] <Debug: 324 x 512 -> 324 x 512>
- [02.44] <Debug: OpenGL: Source framebuffer complete>
- [02.44] <Debug: OpenGL: Destination framebuffer complete>
- [02.44] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.44] <Debug: 436 x 512 -> 436 x 512>
- [02.44] <Debug: OpenGL: Source framebuffer complete>
- [02.44] <Debug: OpenGL: Destination framebuffer complete>
- [02.44] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnow05_0005c06e with Meshes\landscape\trees\treepineforestsnow05.nif Skyrim.esm TreePineForestSnow05 [TREE:0005C06E]
- [02.45] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\reachclifftree01_000b8a76 with Meshes\landscape\trees\reachclifftree01.nif Skyrim.esm TreeReachCliffTree01 [TREE:000B8A76]
- [02.45] <Debug: Textures\landscape\trees\s3dtrees_bark10.dds mipmap 7>
- [02.45] <Debug: Textures\landscape\trees\s3dtrees_bark10_n.dds mipmap 7>
- [02.45] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.45] <Debug: 240 x 1024 -> 240 x 1024>
- [02.45] <Debug: OpenGL: Source framebuffer complete>
- [02.45] <Debug: OpenGL: Destination framebuffer complete>
- [02.45] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\espblueberrybush03_00002307 with Meshes\landscape\grass\espblueberrybush03.nif Verdant - A Skyrim Grass Plugin.esp ESpblueberrybush03 [GRAS:1A002307]
- [02.45] <Debug: Textures\landscape\grass\espblueberrybush03.dds mipmap 9>
- [02.45] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.45] <Debug: 36 x 32 -> 144 x 128>
- [02.45] <Debug: OpenGL: Source framebuffer complete>
- [02.45] <Debug: OpenGL: Destination framebuffer complete>
- [02.45] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\esumentha01_00014a77 with Meshes\landscape\grass\esumentha01.nif Verdant - A Skyrim Grass Plugin.esp ESuMentha01 [GRAS:1A014A77]
- [02.46] <Debug: Textures\landscape\grass\esumentha01.dds mipmap 8>
- [02.46] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.46] <Debug: 36 x 32 -> 144 x 128>
- [02.46] <Debug: OpenGL: Source framebuffer complete>
- [02.46] <Debug: OpenGL: Destination framebuffer complete>
- [02.46] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestashl03_00017f6f with Meshes\dlc02\landscape\trees\treepineforestashl03.nif Dragonborn.esm DLC2TreePineForestAshL03 [TREE:04017F6F]
- [02.46] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.46] <Debug: 112 x 256 -> 112 x 256>
- [02.46] <Debug: OpenGL: Source framebuffer complete>
- [02.46] <Debug: OpenGL: Destination framebuffer complete>
- [02.46] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.46] <Debug: 184 x 512 -> 184 x 512>
- [02.46] <Debug: OpenGL: Source framebuffer complete>
- [02.46] <Debug: OpenGL: Destination framebuffer complete>
- [02.46] <Debug: Textures\landscape\grass\SwordFern.dds mipmap 7>
- [02.46] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.46] <Debug: 52 x 32 -> 208 x 128>
- [02.46] <Debug: OpenGL: Source framebuffer complete>
- [02.46] <Debug: OpenGL: Destination framebuffer complete>
- [02.46] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestash05_00017f76 with Meshes\dlc02\landscape\trees\treepineforestash05.nif Dragonborn.esm DLC2TreePineForestAsh05 [TREE:04017F76]
- [02.46] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\ferngrass01_000173f4 with Meshes\landscape\grass\ferngrass01.nif Skyrim.esm FernGrass01 [GRAS:000173F4]
- [02.46] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass02tundra_000135b9 with Meshes\landscape\grass\egrass02tundra.nif Verdant - A Skyrim Grass Plugin.esp UG_TundraGrass01 [GRAS:1A0135B9]
- [02.46] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.46] <Debug: 36 x 32 -> 144 x 128>
- [02.46] <Debug: OpenGL: Source framebuffer complete>
- [02.46] <Debug: OpenGL: Destination framebuffer complete>
- [02.47] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.47] <Debug: 36 x 32 -> 144 x 128>
- [02.47] <Debug: OpenGL: Source framebuffer complete>
- [02.47] <Debug: OpenGL: Destination framebuffer complete>
- [02.47] <Debug: Textures\landscape\grass\esueryngo01blueb.dds mipmap 8>
- [02.47] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.47] <Debug: 36 x 32 -> 144 x 128>
- [02.47] <Debug: OpenGL: Source framebuffer complete>
- [02.47] <Debug: OpenGL: Destination framebuffer complete>
- [02.47] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\snowgrass01_000135d0 with Meshes\landscape\grass\snowgrass01.nif Verdant - A Skyrim Grass Plugin.esp SnowGrass04 [GRAS:1A0135D0]
- [02.47] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\esueryngo01blueb_000135ed with Meshes\landscape\grass\esueryngo01blueb.nif Verdant - A Skyrim Grass Plugin.esp ESuEryong01Blueb [GRAS:1A0135ED]
- [02.47] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\wrtempletreesapling01_000461d7 with Meshes\landscape\trees\wrtempletreesapling01.nif Skyrim.esm TreeWRTempleSapling01 [TREE:000461D7]
- [02.47] <Debug: Textures\architecture\whiterun\WRDirtbase.dds mipmap 8>
- [02.47] <Debug: Textures\architecture\whiterun\WRDirtbase_n.dds mipmap 7>
- [02.47] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.47] <Debug: 228 x 256 -> 228 x 256>
- [02.47] <Debug: OpenGL: Source framebuffer complete>
- [02.47] <Debug: OpenGL: Destination framebuffer complete>
- [02.47] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\fieldgrass01_000135be with Meshes\landscape\grass\fieldgrass01.nif Skyrim.esm FieldGrass01 [GRAS:000135BE]
- [02.47] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.47] <Debug: 36 x 32 -> 144 x 128>
- [02.47] <Debug: OpenGL: Source framebuffer complete>
- [02.47] <Debug: OpenGL: Destination framebuffer complete>
- [02.48] <Debug: Textures\landscape\grass\egrass25.dds mipmap 9>
- [02.48] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.48] <Debug: 36 x 32 -> 144 x 128>
- [02.48] <Debug: OpenGL: Source framebuffer complete>
- [02.48] <Debug: OpenGL: Destination framebuffer complete>
- [02.47] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass25_0000286e with Meshes\landscape\grass\egrass25.nif Verdant - A Skyrim Grass Plugin.esp EGrass25 [GRAS:1A00286E]
- [02.48] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnow04_000ef5a2 with Meshes\landscape\trees\treepineforestdeadsnow04.nif Skyrim.esm TreePineForestSnow04Dead [TREE:000EF5A2]
- [02.48] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.48] <Debug: 172 x 512 -> 172 x 512>
- [02.48] <Debug: OpenGL: Source framebuffer complete>
- [02.48] <Debug: OpenGL: Destination framebuffer complete>
- [02.48] <Debug: Textures\landscape\grass\egrass58.dds mipmap 9>
- [02.48] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.48] <Debug: 36 x 32 -> 144 x 128>
- [02.48] <Debug: OpenGL: Source framebuffer complete>
- [02.48] <Debug: OpenGL: Destination framebuffer complete>
- [02.48] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass58_0000286c with Meshes\landscape\grass\egrass58.nif Verdant - A Skyrim Grass Plugin.esp EGrass58 [GRAS:1A00286C]
- [02.49] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass02beach_00014a7b with Meshes\landscape\grass\egrass02beach.nif Verdant - A Skyrim Grass Plugin.esp UG_BeachGrass [GRAS:1A014A7B]
- [02.49] <Debug: Textures\landscape\grass\egrass02beach.dds mipmap 8>
- [02.49] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.49] <Debug: 36 x 32 -> 144 x 128>
- [02.49] <Debug: OpenGL: Source framebuffer complete>
- [02.49] <Debug: OpenGL: Destination framebuffer complete>
- [02.49] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass02tundra_000135b8 with Meshes\landscape\grass\egrass02tundra.nif Verdant - A Skyrim Grass Plugin.esp UG_TundraGrass03 [GRAS:1A0135B8]
- [02.49] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.49] <Debug: 36 x 32 -> 144 x 128>
- [02.49] <Debug: OpenGL: Source framebuffer complete>
- [02.49] <Debug: OpenGL: Destination framebuffer complete>
- [02.49] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.49] <Debug: 132 x 256 -> 132 x 256>
- [02.49] <Debug: OpenGL: Source framebuffer complete>
- [02.49] <Debug: OpenGL: Destination framebuffer complete>
- [02.49] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnowl03_0005d2d9 with Meshes\landscape\trees\treepineforestsnowl03.nif Skyrim.esm TreePineForestSnowL03 [TREE:0005D2D9]
- [02.49] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdead03_000b927c with Meshes\landscape\trees\treepineforestdead03.nif Skyrim.esm TreePineForest03Dead [TREE:000B927C]
- [02.49] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.49] <Debug: 132 x 256 -> 132 x 256>
- [02.49] <Debug: OpenGL: Source framebuffer complete>
- [02.49] <Debug: OpenGL: Destination framebuffer complete>
- [02.50] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.50] <Debug: 36 x 32 -> 144 x 128>
- [02.50] <Debug: OpenGL: Source framebuffer complete>
- [02.50] <Debug: OpenGL: Destination framebuffer complete>
- [02.50] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.50] <Debug: 260 x 512 -> 260 x 512>
- [02.50] <Debug: OpenGL: Source framebuffer complete>
- [02.50] <Debug: OpenGL: Destination framebuffer complete>
- [02.50] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\reachgrassobj02_00053903 with Meshes\landscape\grass\reachgrassobj02.nif Skyrim.esm ReachGrass02 [GRAS:00053903]
- [02.50] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treeaspen06_0007614a with Meshes\landscape\trees\treeaspen06.nif Skyrim.esm TreeAspen06 [TREE:0007614A]
- [02.51] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestdeadashl01_00017f5a with Meshes\dlc02\landscape\trees\treepineforestdeadashl01.nif Dragonborn.esm DLC2TreePineForestDeadAshL01 [TREE:04017F5A]
- [02.51] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.51] <Debug: 392 x 1024 -> 392 x 1024>
- [02.51] <Debug: OpenGL: Source framebuffer complete>
- [02.51] <Debug: OpenGL: Destination framebuffer complete>
- [02.51] <Debug: Textures\landscape\grass\esubuttercup01.dds mipmap 8>
- [02.51] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.51] <Debug: 36 x 32 -> 144 x 128>
- [02.51] <Debug: OpenGL: Source framebuffer complete>
- [02.51] <Debug: OpenGL: Destination framebuffer complete>
- [02.51] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\esubuttercup01b_000135d9 with Meshes\landscape\grass\esubuttercup01b.nif Verdant - A Skyrim Grass Plugin.esp ESuButtercup01b [GRAS:1A0135D9]
- [02.51] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\esualumroot01vu_000135d7 with Meshes\landscape\grass\esualumroot01vu.nif Verdant - A Skyrim Grass Plugin.esp ESuAlumroot01Vu [GRAS:1A0135D7]
- [02.51] <Debug: Textures\landscape\grass\ESuAlumroot01.dds mipmap 8>
- [02.51] <Debug: MultiSamples: 16, SuperSamples: 2>
- [02.51] <Debug: 32 x 32 -> 128 x 128>
- [02.51] <Debug: OpenGL: Source framebuffer complete>
- [02.51] <Debug: OpenGL: Destination framebuffer complete>
- [02.52] <Debug: Textures\landscape\trees\scotspine_scan_roots_snowy.dds mipmap 10>
- [02.53] <Debug: Textures\landscape\trees\scotspine_scan_roots_snowy_n.dds mipmap 10>
- [02.54] <Debug: Textures\landscape\trees\scotspine_scan_trunk_snowy.dds mipmap 10>
- [02.55] <Debug: Textures\landscape\trees\scotspine_scan_trunk4k_n.dds mipmap 10>
- [02.55] <Debug: Textures\landscape\trees\scotspinebranch_multi_snowy.dds mipmap 10>
- [02.56] <Debug: Textures\landscape\trees\scotspinebranch_multi_snowy_n.dds mipmap 10>
- [02.57] <Debug: Textures\landscape\trees\scotspine_scan_tileable_snowy.dds mipmap 10>
- [02.58] <Debug: Textures\landscape\trees\scotspine_tileable4k_n.dds mipmap 10>
- [02.58] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.58] <Debug: 216 x 512 -> 216 x 512>
- [02.58] <Debug: OpenGL: Source framebuffer complete>
- [02.58] <Debug: OpenGL: Destination framebuffer complete>
- [02.52] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\treeswinedave.esp\scotspine_02_snowy_00018848 with Meshes\landscape\trees\scotspine_02_snowy.nif Treeswinedave.esp ScotsPine_02_Snowy "Scots Pine Snowy" [TREE:1B018848]
- [02.58] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestdeadashl05_00017f62 with Meshes\dlc02\landscape\trees\treepineforestdeadashl05.nif Dragonborn.esm DLC2TreePineForestDeadAshL05 [TREE:04017F62]
- [02.58] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.58] <Debug: 184 x 512 -> 184 x 512>
- [02.58] <Debug: OpenGL: Source framebuffer complete>
- [02.58] <Debug: OpenGL: Destination framebuffer complete>
- [02.59] <Debug: Textures\landscape\trees\s3dtrees_oak_leaves.dds mipmap 9>
- [02.59] <Debug: Textures\landscape\trees\s3dtrees_oak_leaves_n.dds mipmap 9>
- [02.59] <Debug: Textures\landscape\trees\s3dtrees_bark_cap.dds mipmap 7>
- [02.59] <Debug: Textures\landscape\trees\s3dtrees_bark_cap_n.dds mipmap 7>
- [02.59] <Debug: Textures\landscape\trees\s3dtrees_bark06.dds mipmap 9>
- [02.59] <Debug: Textures\landscape\trees\s3dtrees_bark06_n_spec.dds mipmap 9>
- [02.59] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.59] <Debug: 500 x 512 -> 500 x 512>
- [02.59] <Debug: OpenGL: Source framebuffer complete>
- [02.59] <Debug: OpenGL: Destination framebuffer complete>
- [02.58] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnowl01_0005d2db with Meshes\landscape\trees\treepineforestsnowl01.nif Skyrim.esm TreePineForestSnowL01 [TREE:0005D2DB]
- [02.59] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdead05_000b927e with Meshes\landscape\trees\treepineforestdead05.nif Skyrim.esm TreePineForest05Dead [TREE:000B927E]
- [02.59] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02.59] <Debug: 204 x 512 -> 204 x 512>
- [02.59] <Debug: OpenGL: Source framebuffer complete>
- [02.59] <Debug: OpenGL: Destination framebuffer complete>
- [03.00] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\snowgrass01_000135d1 with Meshes\landscape\grass\snowgrass01.nif Verdant - A Skyrim Grass Plugin.esp SnowGrass05 [GRAS:1A0135D1]
- [03.00] <Debug: MultiSamples: 16, SuperSamples: 2>
- [03.00] <Debug: 36 x 32 -> 144 x 128>
- [03.00] <Debug: OpenGL: Source framebuffer complete>
- [03.00] <Debug: OpenGL: Destination framebuffer complete>
- [03.00] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03.00] <Debug: 228 x 256 -> 228 x 256>
- [03.00] <Debug: OpenGL: Source framebuffer complete>
- [03.00] <Debug: OpenGL: Destination framebuffer complete>
- [03.00] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\ak northern star retreat mb.esp\wrtempletreesapling01_0036b858 with Meshes\landscape\trees\wrtempletreesapling01.nif AK Northern Star Retreat MB.esp TreeWRTempleSaplingDUPLICATE002 [TREE:5336B858]
- [03.00] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\reachgrassobj01_00053491 with Meshes\landscape\grass\reachgrassobj01.nif Skyrim.esm ReachGrass01 [GRAS:00053491]
- [03.00] <Debug: MultiSamples: 16, SuperSamples: 2>
- [03.00] <Debug: 36 x 32 -> 144 x 128>
- [03.00] <Debug: OpenGL: Source framebuffer complete>
- [03.00] <Debug: OpenGL: Destination framebuffer complete>
- [03.00] <Debug: Textures\landscape\grass\egrass15.dds mipmap 9>
- [03.00] <Debug: MultiSamples: 16, SuperSamples: 2>
- [03.00] <Debug: 36 x 32 -> 144 x 128>
- [03.00] <Debug: OpenGL: Source framebuffer complete>
- [03.00] <Debug: OpenGL: Destination framebuffer complete>
- [03.00] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass15b_00003336 with Meshes\landscape\grass\egrass15b.nif Verdant - A Skyrim Grass Plugin.esp EGrass15 [GRAS:1A003336]
- [03.01] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnowl02_0005d2da with Meshes\landscape\trees\treepineforestsnowl02.nif Skyrim.esm TreePineForestSnowL02 [TREE:0005D2DA]
- [03.01] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03.01] <Debug: 240 x 1024 -> 240 x 1024>
- [03.01] <Debug: OpenGL: Source framebuffer complete>
- [03.01] <Debug: OpenGL: Destination framebuffer complete>
- [03.01] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass13_00001d9d with Meshes\landscape\grass\egrass13.nif Verdant - A Skyrim Grass Plugin.esp EGrass13 [GRAS:1A001D9D]
- [03.01] <Debug: Textures\landscape\grass\egrass13.dds mipmap 9>
- [03.01] <Debug: MultiSamples: 16, SuperSamples: 2>
- [03.01] <Debug: 36 x 32 -> 144 x 128>
- [03.01] <Debug: OpenGL: Source framebuffer complete>
- [03.01] <Debug: OpenGL: Destination framebuffer complete>
- [03.01] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\egrass05b_00002309 with Meshes\landscape\grass\egrass05b.nif Verdant - A Skyrim Grass Plugin.esp EGrass05_dirt [GRAS:1A002309]
- [03.01] <Debug: MultiSamples: 16, SuperSamples: 2>
- [03.01] <Debug: 36 x 32 -> 144 x 128>
- [03.01] <Debug: OpenGL: Source framebuffer complete>
- [03.01] <Debug: OpenGL: Destination framebuffer complete>
- [03.02] <Debug: MultiSamples: 16, SuperSamples: 2>
- [03.02] <Debug: 56 x 32 -> 224 x 128>
- [03.02] <Debug: OpenGL: Source framebuffer complete>
- [03.02] <Debug: OpenGL: Destination framebuffer complete>
- [03.02] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\beachgrassobj01_00074a8b with Meshes\landscape\grass\beachgrassobj01.nif Skyrim.esm BeachGrass01 [GRAS:00074A8B]
- [03.02] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\blubbos_trees_in_whiterun.esp\treepineforest03_burnt2_00005909 with Meshes\landscape\trees\treepineforest03_burnt2.nif blubbos_trees_in_whiterun.esp treepineforest03_burnt2 "treepineforest03_burnt2" [TREE:60005909]
- [03.02] <Debug: Textures\landscape\trees\vurt_pineatlas03.dds mipmap 8>
- [03.02] <Debug: Textures\landscape\trees\vurt_pineatlas03_n.dds mipmap 7>
- [03.02] <Debug: Textures\landscape\trees\treepineforestbarkcomp3.dds mipmap 8>
- [03.02] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03.02] <Debug: 196 x 256 -> 196 x 256>
- [03.02] <Debug: OpenGL: Source framebuffer complete>
- [03.02] <Debug: OpenGL: Destination framebuffer complete>
- [03.02] <Debug: Textures\landscape\grass\ESuClover02leaves.dds mipmap 8>
- [03.02] <Debug: MultiSamples: 16, SuperSamples: 2>
- [03.02] <Debug: 36 x 32 -> 144 x 128>
- [03.02] <Debug: OpenGL: Source framebuffer complete>
- [03.02] <Debug: OpenGL: Destination framebuffer complete>
- [03.03] <Debug: Saving C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\Textures\Terrain\LODGen\TexGen_SSE_Billboards.txt>
- [03.02] Creating billboard C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\terrain\lodgen\verdant - a skyrim grass plugin.esp\esuclover02leaves_00014a6d with Meshes\landscape\grass\esuclover02leaves.nif Verdant - A Skyrim Grass Plugin.esp ESuClover02leaves [GRAS:1A014A6D]
- [04.20] Creating temporary files
- [04.20] Processing C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_copy_skyrimesm.txt with 17
- [04.20] Processing C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_copy_dawnguardesm.txt with 3
- [04.20] Processing C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_skyrimesm.txt with 609
- [04.22] Processing C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_alpha_skyrimesm.txt with 11
- [04.22] Processing C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_dawnguardesm.txt with 79
- [04.22] Processing C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_dragonbornesm.txt with 39
- [04.23] Processing C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_alpha_blendedroadsesp.txt with 18
- [04.23] Creating mini atlas maps
- [04.23] Processing C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_skyrimesm.txt with 609
- [04.23] Processing C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_alpha_skyrimesm.txt with 11
- [04.23] Processing C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_dawnguardesm.txt with 79
- [04.23] Processing C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_dragonbornesm.txt with 39
- [04.23] Processing C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_alpha_blendedroadsesp.txt with 18
- [04.23] C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\Edit Scripts\DynDOLOD\Cache\DynDOLOD_SSE_re-uv-miniatlas.txt
- [04.23] Preparing work queue
- [04.23] Creating object LOD textures
- [03.06] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\DynDOLOD-temp\textures\dungeons\ships\shipwoodside01green.dds from 1 textures
- [03.07] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\DynDOLOD-temp\textures\architecture\farmhouse\roof01snow.dds from 1 textures
- [03.07] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\DynDOLOD-temp\textures\architecture\farmhouse\thatch03snow.dds from 1 textures
- [03.07] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\DynDOLOD-temp\textures\architecture\farmhouse\thatch02snow.dds from 1 textures
- [03.08] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\architecture\farmhouse\farmwindowinterior01_m.dds from 1 textures
- [03.08] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\architecture\solitude\swindow03_g.dds from 1 textures
- [03.08] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\architecture\riften\riftenwindows02_g.dds from 1 textures
- [03.09] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\architecture\whiterun\wrwindows01_g.dds from 1 textures
- [03.09] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\architecture\solitude\swindow01_g.dds from 1 textures
- [03.09] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\architecture\solitude\swindow03noalpha.dds from 1 textures
- [03.09] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\landscape\glacierslabnoalpha.dds from 1 textures
- [03.10] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\architecture\windhelm\whwindowmapsglow_g.dds from 1 textures
- [03.10] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\architecture\highhrothgar\hhwin02noalpha.dds from 1 textures
- [03.10] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\architecture\riften\riftenwindows02noalpha.dds from 1 textures
- [03.11] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\cavebaseground01lod.dds from 4 textures
- [03.12] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\architecture\winterhold\winterholdwindow02_em.dds from 1 textures
- [03.13] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\architecture\highhrothgar\hhwin02noalpha_g.dds from 1 textures
- [03.13] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\fieldgrass01lod.dds from 4 textures
- [03.13] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\whtrimstone2lod.dds from 1 textures
- [03.13] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\sovngardeterrainlod.dds from 18 textures
- [03.13] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\whruinstonedarklod.dds from 4 textures
- [03.13] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\dirtcliffs01lod.dds from 4 textures
- [03.13] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\fallforestgrass01lod.dds from 4 textures
- [03.13] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\farmhouselod01.dds from 9 textures
- [03.13] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\ash01lod.dds from 4 textures
- [03.14] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\fxwatertile01reallod.dds from 4 textures
- [03.14] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\shiplod.dds from 4 textures
- [03.14] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\hay01lod.dds from 1 textures
- [03.14] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\beehivelod.dds from 1 textures
- [03.14] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\cavebaseground02lod.dds from 4 textures
- [03.14] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\glacierslabreallod.dds from 4 textures
- [03.14] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\farmhouselod01snow.dds from 9 textures
- [03.16] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\imperialfortlod.dds from 4 textures
- [03.16] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\whoutwalllod.dds from 4 textures
- [03.17] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\imperialforticelod.dds from 4 textures
- [03.17] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\rivermudlod.dds from 4 textures
- [03.17] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\cavebasewall01lod.dds from 4 textures
- [03.17] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\reachdirt01lod.dds from 4 textures
- [03.17] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\frozenmarshice01lod.dds from 4 textures
- [03.17] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\rocks01lod.dds from 4 textures
- [03.17] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\swindow03lod.dds from 1 textures
- [03.17] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\fallforestdirt01lod.dds from 4 textures
- [03.17] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\pineforest02lod.dds from 4 textures
- [03.18] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\dirt02lod.dds from 4 textures
- [03.18] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\whstoneflat2lod.dds from 4 textures
- [03.19] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\whlargeloosestonelod.dds from 1 textures
- [03.19] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\snow01lod.dds from 4 textures
- [03.19] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\fxdirtmound01lod.dds from 4 textures
- [03.19] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\frozenmarshgrass01lod.dds from 4 textures
- [03.19] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\platedrooflod.dds from 64 textures
- [03.19] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\largeimperialtentlod.dds from 1 textures
- [03.19] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\impwall01lod.dds from 1 textures
- [03.19] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\impwall06lod.dds from 1 textures
- [03.20] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\caverocks01lod.dds from 4 textures
- [03.20] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\mehrunesstatue01lod.dds from 1 textures
- [03.21] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\mountainslablod.dds from 9 textures
- [03.22] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\nordictempleext_lod.dds from 10 textures
- [03.22] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\road01lod.dds from 4 textures
- [03.23] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\road01fallforest01lod.dds from 4 textures
- [03.24] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\rubblepilelod.dds from 8 textures
- [03.24] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\shrineofboethiahlod.dds from 1 textures
- [03.25] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\skyhavenfloor01lod.dds from 1 textures
- [03.25] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\skyhaventemplelod01.dds from 36 textures
- [03.25] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\smelter01lod.dds from 1 textures
- [03.26] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\statueofmeridia01lod.dds from 1 textures
- [03.26] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\snowrocks01lod.dds from 4 textures
- [03.29] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\treepineforestbarkcomplod.dds from 2 textures
- [03.29] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\tundra01lod.dds from 4 textures
- [03.29] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\volcanictundradirt02lod.dds from 4 textures
- [03.30] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\treepineforestcut01lod.dds from 1 textures
- [03.30] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\impfloormuddy01lod.dds from 1 textures
- [03.30] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\largenordtent01lod.dds from 1 textures
- [03.30] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\magestatuelod.dds from 1 textures
- [03.32] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\skyhaventempleextlod.dds from 10 textures
- [03.32] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\skyhavendetails01lod.dds from 1 textures
- [03.35] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\snow02lod.dds from 4 textures
- [03.36] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\statuetalos01lod.dds from 1 textures
- [03.38] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\stockadeplanks01lod.dds from 1 textures
- [03.38] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\whwoodbaseinterior01lod.dds from 1 textures
- [03.38] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\volcanictundrarocks01lod.dds from 4 textures
- [03.39] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\riftenstonewall02lod.dds from 1 textures
- [03.44] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\impwood01lod.dds from 1 textures
- [03.52] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\wrwoodbeamint01lod.dds from 2 textures
- [03.52] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\wrdragontile01lod.dds from 4 textures
- [03.52] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\wrslate02lod.dds from 1 textures
- [03.52] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\leatherhide01lod.dds from 1 textures
- [03.52] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\wrcitywall01lod.dds from 4 textures
- [03.52] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\wrplasterint01.dds from 2 textures
- [03.52] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\dlc01\lod\dlc01castlefortlod.dds from 4 textures
- [03.52] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\dlc01\lod\dlc01soulcairndirt01lod.dds from 4 textures
- [03.52] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\dlc01\lod\dlc01soulcairnrock01lod.dds from 4 textures
- [03.52] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\wrtrims01lod.dds from 1 textures
- [03.52] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\castlekitlod.dds from 4 textures
- [03.52] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\sintfloor01lod.dds from 2 textures
- [03.52] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\sstonefloor01lod.dds from 4 textures
- [03.53] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\sstonewall03lod.dds from 4 textures
- [03.53] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\swoodbeam01lod.dds from 2 textures
- [03.53] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\dlc02\lod\bookwall01lod.dds from 1 textures
- [03.53] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\dlc02\lod\lightmattwall02lod.dds from 8 textures
- [03.54] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\road01fallforest01lod.dds from 4 textures
- [03.56] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\shipwoodfloor01lod.dds from 4 textures
- [03.56] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\riftenstonedetail01lod.dds from 1 textures
- [03.56] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\statuedibellalod.dds from 1 textures
- [03.56] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\riftenbrickinset01lod.dds from 4 textures
- [03.57] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\tundradriftwoodbark01lod.dds from 8 textures
- [03.57] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\shiproof01lod.dds from 1 textures
- [03.58] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\road01reach01lod.dds from 4 textures
- [04.01] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\dlc02\lod\dlc2lodbasaltside.dds from 2 textures
- [04.01] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\wrwoodlattice01lod.dds from 1 textures
- [04.01] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\wrstonebase02lod.dds from 1 textures
- [04.05] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\volcanictundragravel01lod.dds from 4 textures
- [04.05] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\tundrarocks01lod.dds from 4 textures
- [04.06] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\stonefloor01lod.dds from 1 textures
- [04.07] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\wrwoodfloorint01lod.dds from 2 textures
- [04.07] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\shrineofazuralod.dds from 1 textures
- [04.07] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\sintwalltop01lod.dds from 4 textures
- [04.08] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\dlc01\lod\seruinsmarble01_4x4lod.dds from 16 textures
- [04.09] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\farmwindowinterior01lod.dds from 1 textures
- [04.09] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\wovenfence01lod.dds from 3 textures
- [04.16] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\dlc01\lod\dlc01soulcairndirt02lod.dds from 4 textures
- [04.17] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\wrtemplefloor01lod.dds from 4 textures
- [04.17] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\dlc01\lod\dlc01icelakesurfacelod.dds from 1 textures
- [04.17] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\wrdragontileblack01lod.dds from 4 textures
- [04.17] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\coastbeach01lod.dds from 4 textures
- [04.17] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\wrstoneblocks01lod.dds from 1 textures
- [04.17] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\road01snow01lod.dds from 4 textures
- [04.18] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\sstonestep01lod.dds from 4 textures
- [04.18] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\ssteps01lod.dds from 2 textures
- [04.18] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\sdragontile01lod.dds from 4 textures
- [04.18] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\wrroofslate01lod.dds from 16 textures
- [04.18] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\wrdragoncarvings01lod.dds from 1 textures
- [04.18] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\wrwoodplanks01lod.dds from 4 textures
- [04.18] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\smetaldet01lod.dds from 2 textures
- [04.18] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\dlc02\lod\darkmatwall01lod.dds from 4 textures
- [04.18] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\dlc02\lod\treepineforestbarkcompashlod.dds from 2 textures
- [04.18] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\scastlecol01lod.dds from 1 textures
- [04.19] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\reachgrass01lod.dds from 4 textures
- [04.19] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\dlc01\lod\dlc01frozenlakelod.dds from 1 textures
- [04.19] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\road01reach01lod.dds from 4 textures
- [04.21] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\wrtrellisvines01lod.dds from 1 textures
- [04.21] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\wrroofint01lod.dds from 1 textures
- [04.21] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\dlc01\lod\dfloor01lod.dds from 4 textures
- [04.22] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\falmerhutlod.dds from 1 textures
- [04.23] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\dlc01\lod\dlc01soulcairndirt05lod.dds from 4 textures
- [04.24] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\sstonebase01lod.dds from 4 textures
- [04.26] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\dlc01\lod\icewall01lod.dds from 2 textures
- [04.26] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\dlc02\lod\volcanic_ash_03lod.dds from 4 textures
- [04.26] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\sstonestep01lod.dds from 2 textures
- [04.27] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\wrwoodbeam01lod.dds from 2 textures
- [04.29] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\dlc01\lod\seruinswall01_1x2lod.dds from 2 textures
- [04.30] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\strims01lod.dds from 4 textures
- [04.34] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\dlc01\lod\dlc01soulcairnlod.dds from 16 textures
- [04.34] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\dlc02\lod\darkmatwall02lod.dds from 8 textures
- [04.34] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\smallnordtentlod.dds from 1 textures
- [04.34] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\sfloorhouse01lod.dds from 4 textures
- [04.35] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\dlc01\lod\statueofauriellod.dds from 1 textures
- [04.36] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\sstonewalllod.dds from 4 textures
- [04.38] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\strims02lod.dds from 4 textures
- [04.38] Creating C:\DynDOLOD 3.00-32382-Alpha-12-1607890501\DynDOLOD\TexGen_Output\textures\lod\road01lod.dds from 4 textures
- [06.05] Removing temporary files
- [06.05] TexGen completed successfully
- [06.05] Computer says "Exit TexGen, check log or restart?"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement