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- -- ok mostly males use ROBLOX exploits and scripts for ROBLOX on pastebin
- -- but this script just makes you have boobs lmao
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return m:TrigEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return rawget(self,s) or _rg:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- FakeService(g,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- player = game.Players.LocalPlayer
- char = player.Character
- mas = char.Torso
- Part0 = Instance.new("Part")
- Weld1 = Instance.new("Weld")
- Part2 = Instance.new("Part")
- Weld3 = Instance.new("Weld")
- SpecialMesh4 = Instance.new("SpecialMesh")
- Part5 = Instance.new("Part")
- Weld6 = Instance.new("Weld")
- Part7 = Instance.new("Part")
- SpecialMesh8 = Instance.new("SpecialMesh")
- Weld9 = Instance.new("Weld")
- Part0.Name = "tit1"
- Part0.Parent = mas
- Part0.CFrame = CFrame.new(114.947464, 25.3560333, -31.1099987, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part0.Position = Vector3.new(114.947464, 25.3560333, -31.1099987)
- Part0.Color = Color3.new(1, 0.8, 0.6)
- Part0.Size = Vector3.new(1.5, 1.5, 1.5)
- Part0.BottomSurface = Enum.SurfaceType.Smooth
- Part0.BrickColor = mas.BrickColor
- Part0.Material = Enum.Material.SmoothPlastic
- Part0.TopSurface = Enum.SurfaceType.Smooth
- Part0.brickColor = mas.BrickColor
- Part0.Shape = Enum.PartType.Ball
- Weld1.Parent = Part0
- Weld1.C0 = CFrame.new(0.5, 0.300000012, -0.699999988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld1.Part0 = mas
- Weld1.Part1 = Part0
- Weld1.part1 = Part0
- Part2.Name = "pinktit"
- Part2.Parent = Part0
- Part2.CFrame = CFrame.new(114.947464, 25.3560333, -31.1099987, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part2.Position = Vector3.new(114.947464, 25.3560333, -31.1099987)
- Part2.Color = Color3.new(1, 0.580392, 0.580392)
- Part2.Size = Vector3.new(0.100000001, 0.100000001, 0.100000001)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.BrickColor = BrickColor.new("Salmon")
- Part2.Material = Enum.Material.SmoothPlastic
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.brickColor = BrickColor.new("Salmon")
- Part2.Shape = Enum.PartType.Ball
- Weld3.Parent = Part2
- Weld3.Part0 = Part0
- Weld3.Part1 = Part2
- Weld3.part1 = Part2
- SpecialMesh4.Parent = Part2
- SpecialMesh4.Offset = Vector3.new(0, 0, -0.699999988)
- SpecialMesh4.Scale = Vector3.new(2, 2, 3)
- SpecialMesh4.MeshType = Enum.MeshType.Sphere
- Part5.Name = "tit2"
- Part5.Parent = mas
- Part5.CFrame = CFrame.new(113.947464, 25.3560333, -31.1099987, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part5.Position = Vector3.new(113.947464, 25.3560333, -31.1099987)
- Part5.Color = Color3.new(1, 0.8, 0.6)
- Part5.Size = Vector3.new(1.5, 1.5, 1.5)
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.BrickColor = mas.BrickColor
- Part5.Material = Enum.Material.SmoothPlastic
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.brickColor = mas.BrickColor
- Part5.Shape = Enum.PartType.Ball
- Weld6.Parent = Part5
- Weld6.C0 = CFrame.new(-0.5, 0.300000012, -0.699999988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld6.Part0 = mas
- Weld6.Part1 = Part5
- Weld6.part1 = Part5
- Part7.Name = "pinktit"
- Part7.Parent = Part5
- Part7.CFrame = CFrame.new(113.947464, 25.3560333, -31.1099987, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part7.Position = Vector3.new(113.947464, 25.3560333, -31.1099987)
- Part7.Color = Color3.new(1, 0.580392, 0.580392)
- Part7.Size = Vector3.new(0.100000001, 0.100000001, 0.100000001)
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.BrickColor = BrickColor.new("Salmon")
- Part7.Material = Enum.Material.SmoothPlastic
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.brickColor = BrickColor.new("Salmon")
- Part7.Shape = Enum.PartType.Ball
- SpecialMesh8.Parent = Part7
- SpecialMesh8.Offset = Vector3.new(0, 0, -0.699999988)
- SpecialMesh8.Scale = Vector3.new(2, 2, 3)
- SpecialMesh8.MeshType = Enum.MeshType.Sphere
- Weld9.Parent = Part7
- Weld9.Part0 = Part5
- Weld9.Part1 = Part7
- Weld9.part1 = Part7
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