sIendytubble

ROBLOX Titties

Jun 4th, 2020
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  1. -- ok mostly males use ROBLOX exploits and scripts for ROBLOX on pastebin
  2. -- but this script just makes you have boobs lmao
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,game,owner = owner,game
  5. local RealPlayer = Player
  6. do
  7. print("FE Compatibility code by Mokiros")
  8. local rp = RealPlayer
  9. script.Parent = rp.Character
  10.  
  11. --RemoteEvent for communicating
  12. local Event = Instance.new("RemoteEvent")
  13. Event.Name = "UserInput_Event"
  14.  
  15. --Fake event to make stuff like Mouse.KeyDown work
  16. local function fakeEvent()
  17. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  18. t.connect = t.Connect
  19. return t
  20. end
  21.  
  22. --Creating fake input objects with fake variables
  23. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  24. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  26. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  27. end}
  28. --Merged 2 functions into one by checking amount of arguments
  29. CAS.UnbindAction = CAS.BindAction
  30.  
  31. --This function will trigger the events that have been :Connect()'ed
  32. local function te(self,ev,...)
  33. local t = m[ev]
  34. if t and t._fakeEvent then
  35. for _,f in pairs(t.Functions) do
  36. f(...)
  37. end
  38. end
  39. end
  40. m.TrigEvent = te
  41. UIS.TrigEvent = te
  42.  
  43. Event.OnServerEvent:Connect(function(plr,io)
  44. if plr~=rp then return end
  45. m.Target = io.Target
  46. m.Hit = io.Hit
  47. if not io.isMouse then
  48. local b = io.UserInputState == Enum.UserInputState.Begin
  49. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  50. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  51. end
  52. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  53. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  54. end
  55. for _,t in pairs(CAS.Actions) do
  56. for _,k in pairs(t.Keys) do
  57. if k==io.KeyCode then
  58. t.Function(t.Name,io.UserInputState,io)
  59. end
  60. end
  61. end
  62. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  63. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  64. end
  65. end)
  66. Event.Parent = NLS([==[
  67. local Player = game:GetService("Players").LocalPlayer
  68. local Event = script:WaitForChild("UserInput_Event")
  69. local Mouse = Player:GetMouse()
  70. local UIS = game:GetService("UserInputService")
  71. local input = function(io,a)
  72. if a then return end
  73. --Since InputObject is a client-side instance, we create and pass table instead
  74. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  75. end
  76. UIS.InputBegan:Connect(input)
  77. UIS.InputEnded:Connect(input)
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then
  97. return typeof(s[k])=="function"
  98. and function(_,...)return s[k](s,...)end or s[k]
  99. end
  100. end,
  101. __newindex = function(self,k,v)
  102. local s = rawget(self,"_RealService")
  103. if s then s[k]=v end
  104. end
  105. }
  106. local function FakeService(t,RealService)
  107. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  108. return setmetatable(t,fsmt)
  109. end
  110.  
  111. --Fake game object
  112. local g = {
  113. GetService = function(self,s)
  114. return rawget(self,s) or _rg:GetService(s)
  115. end,
  116. Players = FakeService({
  117. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  118. },"Players"),
  119. UserInputService = FakeService(UIS,"UserInputService"),
  120. ContextActionService = FakeService(CAS,"ContextActionService"),
  121. RunService = FakeService({
  122. _btrs = {},
  123. RenderStepped = _rg:GetService("RunService").Heartbeat,
  124. BindToRenderStep = function(self,name,_,fun)
  125. self._btrs[name] = self.Heartbeat:Connect(fun)
  126. end,
  127. UnbindFromRenderStep = function(self,name)
  128. self._btrs[name]:Disconnect()
  129. end,
  130. },"RunService")
  131. }
  132. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  133. g.service = g.GetService
  134. FakeService(g,game)
  135. --Changing owner to fake player object to support owner:GetMouse()
  136. game,owner = g,g.Players.LocalPlayer
  137. end
  138. player = game.Players.LocalPlayer
  139. char = player.Character
  140. mas = char.Torso
  141. Part0 = Instance.new("Part")
  142. Weld1 = Instance.new("Weld")
  143. Part2 = Instance.new("Part")
  144. Weld3 = Instance.new("Weld")
  145. SpecialMesh4 = Instance.new("SpecialMesh")
  146. Part5 = Instance.new("Part")
  147. Weld6 = Instance.new("Weld")
  148. Part7 = Instance.new("Part")
  149. SpecialMesh8 = Instance.new("SpecialMesh")
  150. Weld9 = Instance.new("Weld")
  151. Part0.Name = "tit1"
  152. Part0.Parent = mas
  153. Part0.CFrame = CFrame.new(114.947464, 25.3560333, -31.1099987, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  154. Part0.Position = Vector3.new(114.947464, 25.3560333, -31.1099987)
  155. Part0.Color = Color3.new(1, 0.8, 0.6)
  156. Part0.Size = Vector3.new(1.5, 1.5, 1.5)
  157. Part0.BottomSurface = Enum.SurfaceType.Smooth
  158. Part0.BrickColor = mas.BrickColor
  159. Part0.Material = Enum.Material.SmoothPlastic
  160. Part0.TopSurface = Enum.SurfaceType.Smooth
  161. Part0.brickColor = mas.BrickColor
  162. Part0.Shape = Enum.PartType.Ball
  163. Weld1.Parent = Part0
  164. Weld1.C0 = CFrame.new(0.5, 0.300000012, -0.699999988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  165. Weld1.Part0 = mas
  166. Weld1.Part1 = Part0
  167. Weld1.part1 = Part0
  168. Part2.Name = "pinktit"
  169. Part2.Parent = Part0
  170. Part2.CFrame = CFrame.new(114.947464, 25.3560333, -31.1099987, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  171. Part2.Position = Vector3.new(114.947464, 25.3560333, -31.1099987)
  172. Part2.Color = Color3.new(1, 0.580392, 0.580392)
  173. Part2.Size = Vector3.new(0.100000001, 0.100000001, 0.100000001)
  174. Part2.BottomSurface = Enum.SurfaceType.Smooth
  175. Part2.BrickColor = BrickColor.new("Salmon")
  176. Part2.Material = Enum.Material.SmoothPlastic
  177. Part2.TopSurface = Enum.SurfaceType.Smooth
  178. Part2.brickColor = BrickColor.new("Salmon")
  179. Part2.Shape = Enum.PartType.Ball
  180. Weld3.Parent = Part2
  181. Weld3.Part0 = Part0
  182. Weld3.Part1 = Part2
  183. Weld3.part1 = Part2
  184. SpecialMesh4.Parent = Part2
  185. SpecialMesh4.Offset = Vector3.new(0, 0, -0.699999988)
  186. SpecialMesh4.Scale = Vector3.new(2, 2, 3)
  187. SpecialMesh4.MeshType = Enum.MeshType.Sphere
  188. Part5.Name = "tit2"
  189. Part5.Parent = mas
  190. Part5.CFrame = CFrame.new(113.947464, 25.3560333, -31.1099987, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  191. Part5.Position = Vector3.new(113.947464, 25.3560333, -31.1099987)
  192. Part5.Color = Color3.new(1, 0.8, 0.6)
  193. Part5.Size = Vector3.new(1.5, 1.5, 1.5)
  194. Part5.BottomSurface = Enum.SurfaceType.Smooth
  195. Part5.BrickColor = mas.BrickColor
  196. Part5.Material = Enum.Material.SmoothPlastic
  197. Part5.TopSurface = Enum.SurfaceType.Smooth
  198. Part5.brickColor = mas.BrickColor
  199. Part5.Shape = Enum.PartType.Ball
  200. Weld6.Parent = Part5
  201. Weld6.C0 = CFrame.new(-0.5, 0.300000012, -0.699999988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  202. Weld6.Part0 = mas
  203. Weld6.Part1 = Part5
  204. Weld6.part1 = Part5
  205. Part7.Name = "pinktit"
  206. Part7.Parent = Part5
  207. Part7.CFrame = CFrame.new(113.947464, 25.3560333, -31.1099987, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  208. Part7.Position = Vector3.new(113.947464, 25.3560333, -31.1099987)
  209. Part7.Color = Color3.new(1, 0.580392, 0.580392)
  210. Part7.Size = Vector3.new(0.100000001, 0.100000001, 0.100000001)
  211. Part7.BottomSurface = Enum.SurfaceType.Smooth
  212. Part7.BrickColor = BrickColor.new("Salmon")
  213. Part7.Material = Enum.Material.SmoothPlastic
  214. Part7.TopSurface = Enum.SurfaceType.Smooth
  215. Part7.brickColor = BrickColor.new("Salmon")
  216. Part7.Shape = Enum.PartType.Ball
  217. SpecialMesh8.Parent = Part7
  218. SpecialMesh8.Offset = Vector3.new(0, 0, -0.699999988)
  219. SpecialMesh8.Scale = Vector3.new(2, 2, 3)
  220. SpecialMesh8.MeshType = Enum.MeshType.Sphere
  221. Weld9.Parent = Part7
  222. Weld9.Part0 = Part5
  223. Weld9.Part1 = Part7
  224. Weld9.part1 = Part7
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