klops

Festive Smasher

Oct 28th, 2017
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  1. --[[Nocturna_A._Alteriano_Night.Owl.Inc]]--
  2. wait(1 / 60)
  3. Effects = { }
  4. local Player = game.Players.localPlayer
  5. local Character = Player.Character
  6. local Humanoid = Character.Humanoid
  7. local mouse = Player:GetMouse()
  8. local m = Instance.new('Model', Character)
  9. m.Name = "WeaponModel"
  10. local LeftArm = Character["Left Arm"]
  11. local RightArm = Character["Right Arm"]
  12. local LeftLeg = Character["Left Leg"]
  13. local RightLeg = Character["Right Leg"]
  14. local Head = Character.Head
  15. local Torso = Character.Torso
  16. local cam = game.Workspace.CurrentCamera
  17. local RootPart = Character.HumanoidRootPart
  18. local RootJoint = RootPart.RootJoint
  19. local equipped = false
  20. local attack = false
  21. local Anim = 'Idle'
  22. local idle = 0
  23. local attacktype = 1
  24. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  25. local velocity = RootPart.Velocity.y
  26. local sine = 0
  27. local change = 1
  28. local grabbed = false
  29. local cn = CFrame.new
  30. local mr = math.rad
  31. local angles = CFrame.Angles
  32. local ud = UDim2.new
  33. local c3 = Color3.new
  34.  
  35. Humanoid.Animator.Parent = nil
  36. Character.Animate.Parent = nil
  37.  
  38. local newMotor = function(part0, part1, c0, c1)
  39. local w = Instance.new('Motor', part0)
  40. w.Part0 = part0
  41. w.Part1 = part1
  42. w.C0 = c0
  43. w.C1 = c1
  44. return w
  45. end
  46.  
  47. function clerp(a, b, t)
  48. return a:lerp(b, t)
  49. end
  50.  
  51. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  52. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  53.  
  54. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  55. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  56. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  57. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  58. RootJoint.C1 = CFrame.new(0, 0, 0)
  59. RootJoint.C0 = CFrame.new(0, 0, 0)
  60. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  61. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  62.  
  63. local rarmc1 = RW.C1
  64. local larmc1 = LW.C1
  65. local rlegc1 = RH.C1
  66. local llegc1 = LH.C1
  67.  
  68. local resetc1 = false
  69.  
  70. function PlayAnimationFromTable(table, speed, bool)
  71. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  72. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  73. RW.C0 = clerp(RW.C0, table[3], speed)
  74. LW.C0 = clerp(LW.C0, table[4], speed)
  75. RH.C0 = clerp(RH.C0, table[5], speed)
  76. LH.C0 = clerp(LH.C0, table[6], speed)
  77. if bool == true then
  78. if resetc1 == false then
  79. resetc1 = true
  80. RootJoint.C1 = RootJoint.C1
  81. Torso.Neck.C1 = Torso.Neck.C1
  82. RW.C1 = rarmc1
  83. LW.C1 = larmc1
  84. RH.C1 = rlegc1
  85. LH.C1 = llegc1
  86. end
  87. end
  88. end
  89.  
  90. --[[Credits to SazErenos for his Artificial Heartbeat]]--
  91.  
  92. ArtificialHB = Instance.new("BindableEvent", script)
  93. ArtificialHB.Name = "Heartbeat"
  94.  
  95. script:WaitForChild("Heartbeat")
  96.  
  97. frame = 1 / 30
  98. tf = 0
  99. allowframeloss = false
  100. tossremainder = false
  101. lastframe = tick()
  102. script.Heartbeat:Fire()
  103.  
  104. game:GetService("RunService").Heartbeat:connect(function(s, p)
  105. tf = tf + s
  106. if tf >= frame then
  107. if allowframeloss then
  108. script.Heartbeat:Fire()
  109. lastframe = tick()
  110. else
  111. for i = 1, math.floor(tf / frame) do
  112. script.Heartbeat:Fire()
  113. end
  114. lastframe = tick()
  115. end
  116. if tossremainder then
  117. tf = 0
  118. else
  119. tf = tf - frame * math.floor(tf / frame)
  120. end
  121. end
  122. end)
  123.  
  124. function swait(num)
  125. if num == 0 or num == nil then
  126. ArtificialHB.Event:wait()
  127. else
  128. for i = 0, num do
  129. ArtificialHB.Event:wait()
  130. end
  131. end
  132. end
  133.  
  134. local RbxUtility = LoadLibrary("RbxUtility")
  135. local Create = RbxUtility.Create
  136.  
  137. function RemoveOutlines(part)
  138. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  139. end
  140.  
  141. CFuncs = {
  142. ["Part"] = {
  143. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  144. local Part = Create("Part"){
  145. Parent = Parent,
  146. Reflectance = Reflectance,
  147. Transparency = Transparency,
  148. CanCollide = false,
  149. Locked = true,
  150. BrickColor = BrickColor.new(tostring(BColor)),
  151. Name = Name,
  152. Size = Size,
  153. Material = Material,
  154. }
  155. RemoveOutlines(Part)
  156. return Part
  157. end;
  158. };
  159.  
  160. ["Mesh"] = {
  161. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  162. local Msh = Create(Mesh){
  163. Parent = Part,
  164. Offset = OffSet,
  165. Scale = Scale,
  166. }
  167. if Mesh == "SpecialMesh" then
  168. Msh.MeshType = MeshType
  169. Msh.MeshId = MeshId
  170. end
  171. return Msh
  172. end;
  173. };
  174.  
  175. ["Mesh"] = {
  176. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  177. local Msh = Create(Mesh){
  178. Parent = Part,
  179. Offset = OffSet,
  180. Scale = Scale,
  181. }
  182. if Mesh == "SpecialMesh" then
  183. Msh.MeshType = MeshType
  184. Msh.MeshId = MeshId
  185. end
  186. return Msh
  187. end;
  188. };
  189.  
  190. ["Weld"] = {
  191. Create = function(Parent, Part0, Part1, C0, C1)
  192. local Weld = Create("Weld"){
  193. Parent = Parent,
  194. Part0 = Part0,
  195. Part1 = Part1,
  196. C0 = C0,
  197. C1 = C1,
  198. }
  199. return Weld
  200. end;
  201. };
  202.  
  203. ["Sound"] = {
  204. Create = function(id, par, vol, pit)
  205. coroutine.resume(coroutine.create(function()
  206. local S = Create("Sound"){
  207. Volume = vol,
  208. Pitch = pit or 1,
  209. SoundId = id,
  210. Parent = par or workspace,
  211. }
  212. wait()
  213. S:play()
  214. game:GetService("Debris"):AddItem(S, 6)
  215. end))
  216. end;
  217. };
  218.  
  219. ["ParticleEmitter"] = {
  220. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  221. local fp = Create("ParticleEmitter"){
  222. Parent = Parent,
  223. Color = ColorSequence.new(Color1, Color2),
  224. LightEmission = LightEmission,
  225. Size = Size,
  226. Texture = Texture,
  227. Transparency = Transparency,
  228. ZOffset = ZOffset,
  229. Acceleration = Accel,
  230. Drag = Drag,
  231. LockedToPart = LockedToPart,
  232. VelocityInheritance = VelocityInheritance,
  233. EmissionDirection = EmissionDirection,
  234. Enabled = Enabled,
  235. Lifetime = LifeTime,
  236. Rate = Rate,
  237. Rotation = Rotation,
  238. RotSpeed = RotSpeed,
  239. Speed = Speed,
  240. VelocitySpread = VelocitySpread,
  241. }
  242. return fp
  243. end;
  244. };
  245. }
  246.  
  247. function rayCast(Position, Direction, Range, Ignore)
  248. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  249. end
  250.  
  251. local function GetNearest(obj, distance)
  252. local last, lastx = distance + 1
  253. for i, v in pairs(workspace:GetChildren()) do
  254. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  255. local t = v.Torso
  256. local dist = (t.Position - obj.Position).magnitude
  257. if dist <= distance then
  258. if dist < last then
  259. last = dist
  260. lastx = v
  261. end
  262. end
  263. end
  264. end
  265. return lastx
  266. end
  267.  
  268. --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
  269.  
  270. function Damage(hit, damage, knockback, cooldown, Color1, Color2, HSound, HPitch)
  271. for i, v in pairs(hit:GetChildren()) do
  272. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  273. local find = v:FindFirstChild("DebounceHit")
  274. if not find then
  275. if v.Parent:findFirstChild("Head") then
  276. local BillG = Create("BillboardGui"){
  277. Parent = v.Parent.Head,
  278. Size = UDim2.new(1, 0, 1, 0),
  279. Adornee = v.Parent.Head,
  280. StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  281. }
  282. local TL = Create("TextLabel"){
  283. Parent = BillG,
  284. Size = UDim2.new(3, 3, 3, 3),
  285. BackgroundTransparency = 1,
  286. Text = tostring(damage).."-",
  287. TextColor3 = Color1.Color,
  288. TextStrokeColor3 = Color2.Color,
  289. TextStrokeTransparency = 0,
  290. TextXAlignment = Enum.TextXAlignment.Center,
  291. TextYAlignment = Enum.TextYAlignment.Center,
  292. FontSize = Enum.FontSize.Size18,
  293. Font = "ArialBold",
  294. }
  295. Effects["Block"].Create(BrickColor.new("Institutional white"), hit.Torso.CFrame, .1, .1, .1, 1, 1, 1, .1, 1)
  296. hit.Torso.Velocity = Head.CFrame.lookVector * knockback
  297. coroutine.resume(coroutine.create(function()
  298. swait(1)
  299. for i = 0, 1, .1 do
  300. swait(.1)
  301. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  302. end
  303. BillG:Destroy()
  304. end))
  305. end
  306. v.Health = v.Health - damage
  307. local bool = Create("BoolValue"){
  308. Parent = v,
  309. Name = "DebounceHit",
  310. }
  311. if HSound ~= nil and HPitch ~= nil then
  312. CFuncs["Sound"].Create(HSound, hit, 1, HPitch)
  313. end
  314. game:GetService("Debris"):AddItem(bool, cooldown)
  315. end
  316. end
  317. end
  318. end
  319.  
  320. function MagnitudeDamage(Part, magni, mindam, maxdam, knockback, Cooldown, Color1, Color2, HSound, HPitch)
  321. for _, c in pairs(workspace:children()) do
  322. local hum = c:findFirstChild("Humanoid")
  323. if hum ~= nil then
  324. local head = c:findFirstChild("Torso")
  325. if head ~= nil then
  326. local targ = head.Position - Part.Position
  327. local mag = targ.magnitude
  328. if mag <= magni and c.Name ~= Player.Name then
  329. Damage(head.Parent, math.random(mindam, maxdam), knockback, Cooldown, Color1, Color2, HSound, HPitch)
  330. end
  331. end
  332. end
  333. end
  334. end
  335.  
  336. Handle = CFuncs["Part"].Create(m, Enum.Material.Wood, 0, 1, "Pine Cone", "Handle", Vector3.new(0.923124909, 2.95464492, 0.893044472))
  337. HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0655136108, -0.00637817383, 1.12344742, 1, -4.09999993e-005, 0.000108, 0.000108007996, 0.000195000001, -1, 4.09789391e-005, 1, 0.000195004424))
  338. CFuncs["Mesh"].Create("CylinderMesh", Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  339. FakeHandle = CFuncs["Part"].Create(m, Enum.Material.Wood, 0, 1, "Pine Cone", "FakeHandle", Vector3.new(0.923124909, 2.95464492, 0.893044472))
  340. FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, 2.18491891e-013, 0, 1, 0, 2.18491891e-013, 0, 1))
  341. CFuncs["Mesh"].Create("CylinderMesh", FakeHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  342. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.654004633, 0.261633039, 0.261633247))
  343. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-10.8453817, 0, -0.000380992889, 2.99298699e-006, 1, -2.39998772e-005, -1, 2.99272506e-006, -1.1000584e-005, -1.1000513e-005, 2.39999208e-005, 1))
  344. Part = CFuncs["Part"].Create(m, Enum.Material.Grass, 0, 0, "Earth green", "Part", Vector3.new(0.20480001, 0.20480001, 0.20480001))
  345. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0373916626, -7.51477242, -0.0537338257, 0.573556244, -2.31481681e-006, 0.819166243, 4.00636782e-006, 1, 2.06782715e-008, -0.819166243, 3.2700209e-006, 0.573556244))
  346. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://577000493", Vector3.new(0, 0, 0), Vector3.new(0.13312, 0.13312, 0.13312))
  347. Part = CFuncs["Part"].Create(m, Enum.Material.Grass, 0, 0, "Earth green", "Part", Vector3.new(0.20480001, 0.20480001, 0.20480001))
  348. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0651397705, -6.41477966, 0.00529766083, 0.996196926, -5.40173642e-006, -0.0871311873, 5.4191114e-006, 1, -3.71510396e-008, 0.0871311873, -4.35160473e-007, 0.996196985))
  349. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://577000493", Vector3.new(0, 0, 0), Vector3.new(0.159999996, 0.159999996, 0.159999996))
  350. Part = CFuncs["Part"].Create(m, Enum.Material.Wood, 0, 0, "Pine Cone", "Part", Vector3.new(0.923124909, 12.8546448, 0.893044472))
  351. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.86645508e-005, -4.34999466, -0.000116944313, 1, 0, 2.18491891e-013, 0, 1, 0, 2.18491891e-013, 0, 1))
  352. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  353. Hitbox = CFuncs["Part"].Create(m, Enum.Material.Wood, 0, 1, "Pine Cone", "Hitbox", Vector3.new(3.02312493, 10.154645, 2.49304438))
  354. HitboxWeld = CFuncs["Weld"].Create(m, FakeHandle, Hitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0503921509, -7.19999886, 0.000701904297, 1, 0, 2.18491891e-013, 0, 1, 0, 2.18491891e-013, 0, 1))
  355. CFuncs["Mesh"].Create("CylinderMesh", Hitbox, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  356. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  357. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.05000305, -4.05426025, 11.0875015, 0.971712053, 0.0729667544, 0.22461465, -0.236169204, 0.300288737, 0.924148798, -1.71138963e-005, -0.9510535, 0.309026629))
  358. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.29139185, 0.599675417))
  359. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  360. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.125312805, 10.31672, 5.11958218, -1, 5.99765917e-006, -1.20011691e-005, -6.74335752e-008, -0.896749675, -0.442538291, -1.34162365e-005, -0.442538291, 0.896749616))
  361. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 0.429421067, 0.418582559))
  362. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.480186611, 0.420974404))
  363. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.125305176, 9.21221638, 7.1188345, 1, -5.99765917e-006, 1.20011691e-005, -1.19065371e-005, -0.80899632, 0.587813735, 6.1833889e-006, -0.587813735, -0.80899626))
  364. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 1, 0.370619953))
  365. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  366. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.9283371, -11.783165, 0.112150073, 0.971717358, 0.236146927, 1.17917625e-005, -0.236146912, 0.971717417, -4.81669122e-005, -2.28327317e-005, 4.40200529e-005, 1))
  367. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.29139185, 0.599677503))
  368. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  369. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.99281311, 8.47709656, -6.66218376, -0.97172004, -0.191040888, 0.138793424, 0.236136049, -0.786113918, 0.571195841, -1.43375801e-005, 0.587816596, 0.808994234))
  370. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.29139328, 0.599675417))
  371. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  372. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.98954678, -8.43015289, 0.0653839111, 9.52236587e-006, -0.724882364, -0.688872695, 8.30116187e-006, 0.688872695, -0.724882364, 1, 1.18414755e-006, 1.25770575e-005))
  373. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.39079297, 0.304966629))
  374. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  375. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.12789917, -9.60071945, -6.5841198, 1, -5.99765917e-006, 1.20011691e-005, 1.19065371e-005, 0.80899632, -0.587813735, -6.1833889e-006, 0.587813735, 0.80899626))
  376. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 0.704963326, 0.970297396))
  377. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  378. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.36141014, -10.8944502, 0.0629653931, -1.45459344e-005, 0.431192905, 0.902259827, 6.21854997e-006, 0.902259827, -0.431192905, -1, -6.61355443e-007, -1.58056082e-005))
  379. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.39079297, 0.304966629))
  380. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  381. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.04634094, -4.0282917, 11.0959892, -0.971709728, 0.0729782581, -0.224621072, 0.236178845, 0.300262272, -0.924154878, 2.02206866e-006, -0.951060891, -0.309003621))
  382. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.29139328, 0.59967941))
  383. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  384. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.04383087, -4.02885246, 11.0959959, -0.971720934, -0.0729651302, 0.224576324, -0.236132234, 0.300262183, -0.924166799, 1.82524673e-007, -0.951061964, -0.309000432))
  385. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.29139328, 0.59967941))
  386. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  387. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.127067566, 3.29485512, 11.1655064, -1, 5.99765917e-006, -1.20011691e-005, 9.56027725e-006, -0.309030622, -0.951052248, -9.41281905e-006, -0.951052248, 0.309030622))
  388. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 0.704966605, 0.970298409))
  389. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  390. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.04386139, -4.02883911, -10.8435612, 0.971720934, 0.0729651302, -0.224576324, -0.236132234, 0.300262183, -0.924166799, -1.82524673e-007, 0.951061964, 0.309000432))
  391. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.29139328, 0.599676132))
  392. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  393. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.129676819, -9.61706734, -6.56161976, -1, 5.99765917e-006, -1.20011691e-005, -2.20158836e-006, 0.809030831, 0.587766409, 1.32345303e-005, 0.587766409, -0.809030771))
  394. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 0.704966605, 0.970297456))
  395. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  396. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.3614049, -10.894454, 0.0654220581, 1.45459344e-005, -0.431192905, -0.902259827, 6.21854997e-006, 0.902259827, -0.431192905, 1, 6.61355443e-007, 1.58056082e-005))
  397. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.39079297, 0.304966569))
  398. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  399. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-11.805829, 1.02996314, 0.0629730225, 3.07722075e-007, 0.991342425, -0.131302327, 1.48058589e-005, -0.131302327, -0.991342425, -1, -1.63898221e-006, -1.47180808e-005))
  400. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.39079452, 0.304966629))
  401. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  402. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.127891541, -9.60069561, 6.83666992, -1, 5.99765917e-006, -1.20011691e-005, 1.19065371e-005, 0.80899632, -0.587813735, 6.1833889e-006, -0.587813735, -0.80899626))
  403. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 0.704963326, 0.229406118))
  404. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  405. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.04636383, -4.02827835, -10.8435583, 0.971709728, -0.0729782581, 0.224621072, 0.236178845, 0.300262272, -0.924154878, -2.02206866e-006, 0.951060891, 0.309003621))
  406. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.29139328, 0.599676132))
  407. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  408. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.33655548, -10.9063282, 0.0629501343, -1.44056903e-005, -0.431159019, 0.90227598, -7.12146721e-006, 0.90227598, 0.431159019, -1, -2.14386091e-007, -1.60683903e-005))
  409. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.39079225, 0.304966629))
  410. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  411. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(11.8058386, 1.02995777, 0.0653610229, -3.07722075e-007, -0.991342425, 0.131302327, 1.48058589e-005, -0.131302327, -0.991342425, 1, 1.63898221e-006, 1.47180808e-005))
  412. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.39079452, 0.304966569))
  413. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  414. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.33655739, -10.9063206, 0.0654144287, 1.44056903e-005, 0.431159019, -0.90227598, -7.12146721e-006, 0.90227598, 0.431159019, 1, 2.14386091e-007, 1.60683903e-005))
  415. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.39079225, 0.304966629))
  416. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  417. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.93088531, -11.7825403, 0.140245318, -0.971714497, 0.236159071, -2.28913123e-005, 0.236159042, 0.971714437, -3.48018075e-005, 1.4025054e-005, -3.92234069e-005, -1))
  418. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.29139185, 0.599679947))
  419. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  420. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.98954105, -8.43013954, 0.0629959106, -9.52236587e-006, 0.724882364, 0.688872695, 8.30116187e-006, 0.688872695, -0.724882364, -1, -1.18414755e-006, -1.25770575e-005))
  421. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.39079297, 0.304966629))
  422. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.480186611, 0.420974404))
  423. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.125312805, 9.21222115, -6.9145565, -1, 5.99765917e-006, -1.20011691e-005, -1.19065371e-005, -0.80899632, 0.587813735, -6.1833889e-006, 0.587813735, 0.80899626))
  424. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 1, 0.599680364))
  425. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  426. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.92835236, -11.7831573, 0.140309691, -0.971717358, -0.236146927, -1.17917625e-005, -0.236146912, 0.971717417, -4.81669122e-005, 2.28327317e-005, -4.40200529e-005, -1))
  427. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.29139185, 0.599679947))
  428. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  429. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.05249023, -4.05366516, 11.0875149, 0.971720338, -0.0729838684, -0.224573001, 0.236134887, 0.30028674, 0.924158156, -1.23513237e-005, -0.951052845, 0.309028715))
  430. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.29139185, 0.599675417))
  431. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  432. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.12789917, 9.33225918, 6.87567329, 1, -5.99765917e-006, 1.20011691e-005, -1.19065371e-005, -0.80899632, 0.587813735, 6.1833889e-006, -0.587813735, -0.80899626))
  433. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 0.570329249, 0.0440917984))
  434. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  435. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.127090454, 3.29489565, -10.7570286, 1, -5.99765917e-006, 1.20011691e-005, 9.56027725e-006, -0.309030622, -0.951052248, 9.41281905e-006, 0.951052248, -0.309030622))
  436. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 0.704966605, 0.970302343))
  437. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  438. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(11.809494, 1.00206089, 0.0630340576, 4.45139449e-006, -0.991353273, -0.131220639, -1.54517311e-005, -0.131220639, 0.991353273, -1, -2.38532084e-006, -1.59022366e-005))
  439. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.39079165, 0.304966629))
  440. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  441. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-11.8095064, 1.00208879, 0.0653457642, -4.45139449e-006, 0.991353273, 0.131220639, -1.54517311e-005, -0.131220639, 0.991353273, 1, 2.38532084e-006, 1.59022366e-005))
  442. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.39079165, 0.304966629))
  443. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  444. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.129669189, -9.61710358, 6.97004318, 1, -5.99765917e-006, 1.20011691e-005, -2.20153015e-006, 0.809033811, 0.587762356, -1.32345449e-005, -0.587762356, 0.809033751))
  445. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 0.704966605, 0.970300972))
  446. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  447. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.0499649, -4.05422592, -10.8350668, -0.971712053, -0.0729667544, -0.22461465, -0.236169204, 0.300288737, 0.924148798, 1.71138963e-005, 0.9510535, -0.309026629))
  448. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.29139185, 0.599679291))
  449. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  450. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.125328064, -9.60070896, 6.99261189, -1, 4.99785529e-006, -1.10009751e-005, 1.05097715e-005, 0.80899632, -0.587813735, 5.96193786e-006, -0.587813735, -0.80899626))
  451. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 0.704963803, 0.970300257))
  452. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  453. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.125274658, 7.36991978, 8.81402206, -1, 5.99765917e-006, -1.20011691e-005, 5.23830386e-006, -0.648973227, -0.760811269, -1.23515274e-005, -0.760811269, 0.648973227))
  454. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 0.174857751, 0.422915637))
  455. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  456. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.125312805, 9.33226681, 6.74934483, 1, -5.99765917e-006, 1.20011691e-005, -1.19065371e-005, -0.80899632, 0.587813735, 6.1833889e-006, -0.587813735, -0.80899626))
  457. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 0.570328653, 0.18530868))
  458. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  459. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.45679903, 10.8433971, 0.0654144287, -2.06958757e-005, -0.1814913, 0.983392656, 1.65155507e-006, -0.983392596, -0.181491256, 1, -2.13199382e-006, 2.06519126e-005))
  460. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.39079618, 0.304966629))
  461. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  462. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.76571083, 4.98436356, 0.0653610229, -9.48466914e-006, 0.879185081, 0.476480633, -1.35643604e-005, -0.476480633, 0.879185021, 1, 1.87562546e-006, 1.64448375e-005))
  463. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.39079285, 0.304966539))
  464. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  465. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.127868652, 9.33226585, -6.82737827, -1, 5.99765917e-006, -1.20011691e-005, -1.19065371e-005, -0.80899632, 0.587813735, -6.1833889e-006, 0.587813735, 0.80899626))
  466. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 0.570329249, 0.185314327))
  467. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  468. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.127891541, 3.2687006, -10.7655258, -1, 5.99765917e-006, -1.20011691e-005, -1.32671375e-005, -0.309001684, 0.951061666, 1.99576607e-006, 0.951061666, 0.309001654))
  469. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 0.704962909, 0.970300794))
  470. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.480187953, 0.420974404))
  471. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.127883911, -3.65720272, 10.8435268, -1, 5.99765917e-006, -1.20011691e-005, 1.32671375e-005, 0.309001684, -0.951061666, -1.99576607e-006, -0.951061666, -0.309001654))
  472. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 1, 0.599677801))
  473. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  474. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.99914551, 8.49247837, -6.63959694, 0.971718252, -0.191060096, -0.138779908, -0.236143649, -0.78614819, -0.571145535, 2.15671753e-005, 0.587764561, -0.809032142))
  475. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.29139352, 0.599675953))
  476. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  477. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.125335693, 11.2487059, 0.218376994, 1, -5.99765917e-006, 1.20011691e-005, -5.99824125e-006, -1, 4.79997543e-005, 1.20008808e-005, -4.79998271e-005, -1))
  478. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 0.704967141, 0.970298886))
  479. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  480. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.127868652, -11.3901291, 1.99230218, -1, 5.99765917e-006, -1.20011691e-005, 7.94054358e-006, 0.985601187, -0.169087231, 1.08142322e-005, -0.169087216, -0.985601127))
  481. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 0.429421067, 0.418585867))
  482. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  483. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.127922058, 3.26870728, 11.0180283, 1, -5.99765917e-006, 1.20011691e-005, -1.32671375e-005, -0.309001684, 0.951061666, -1.99576607e-006, -0.951061666, -0.309001654))
  484. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 0.704962909, 0.229403093))
  485. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  486. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.93087006, -11.7825432, 0.112213135, 0.971714497, -0.236159071, 2.28913123e-005, 0.236159042, 0.971714437, -3.48018075e-005, -1.4025054e-005, 3.92234069e-005, 1))
  487. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.29139185, 0.599677503))
  488. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  489. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.99532318, 8.47652531, -6.66213036, -0.971711099, 0.191056013, -0.138835117, -0.23617281, -0.786113262, 0.571181715, -1.24307699e-005, 0.587812543, 0.808997095))
  490. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.29139328, 0.599675417))
  491. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  492. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.48385882, 10.8384142, 0.0653762817, -1.59036554e-005, 0.181518763, 0.98338753, -2.22471863e-006, -0.98338753, 0.181518763, 1, 6.99044904e-007, 1.60432846e-005))
  493. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.3907963, 0.304966629))
  494. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  495. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.127883911, -6.17241907, -9.74552059, -1, 5.99765917e-006, -1.20011691e-005, -7.08297739e-006, 0.523690164, 0.851908922, 1.13943606e-005, 0.851908922, -0.523690104))
  496. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 0.174645618, 0.148744017))
  497. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  498. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.99664307, 8.49308777, 6.89204693, -0.971714497, -0.191046983, -0.138823569, 0.236158699, -0.786152005, -0.57113409, -2.2982691e-005, -0.587763786, 0.809032738))
  499. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.29139352, 0.59968257))
  500. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  501. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.99532318, 8.47652435, 6.91458988, 0.971711099, -0.191056013, 0.138835117, -0.23617281, -0.786113262, 0.571181715, 1.24307699e-005, -0.587812543, -0.808997095))
  502. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.29139328, 0.599682689))
  503. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  504. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.125328064, 11.2487068, 0.0342540741, -1, 5.99765917e-006, -1.20011691e-005, -5.99824125e-006, -1, 4.79997543e-005, -1.20008808e-005, 4.79998271e-005, 1))
  505. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 0.704967141, 0.229826137))
  506. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  507. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.45678878, 10.8434038, 0.0629577637, 2.06958757e-005, 0.1814913, -0.983392656, 1.65155507e-006, -0.983392596, -0.181491256, -1, 2.13199382e-006, -2.06519126e-005))
  508. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.39079618, 0.304966629))
  509. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  510. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.125320435, 7.36993217, -8.69362068, 1, -5.99765917e-006, 1.20011691e-005, 5.23830386e-006, -0.648973227, -0.760811269, 1.23515274e-005, 0.760811269, -0.648973227))
  511. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 0.174857751, 0.149147153))
  512. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  513. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.97037697, -8.45026588, 0.0629806519, -1.09420362e-005, -0.72484374, 0.688913465, -1.21114645e-005, 0.688913465, 0.72484374, -1, -4.12488589e-007, -1.63170353e-005))
  514. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.39079344, 0.304966629))
  515. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  516. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.97035694, -8.45029068, 0.0653915405, 1.09420362e-005, 0.72484374, -0.688913465, -1.21114645e-005, 0.688913465, 0.72484374, 1, 4.12488589e-007, 1.63170353e-005))
  517. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.39079344, 0.304966569))
  518. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  519. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.127876282, -6.17243052, 9.86589241, 1, -5.99765917e-006, 1.20011691e-005, -7.08296284e-006, 0.523692071, 0.85190773, -1.13943679e-005, -0.85190773, 0.523692012))
  520. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 0.174645618, 0.423286587))
  521. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  522. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.125305176, 10.3167458, -4.84831715, 1, -5.99765917e-006, 1.20011691e-005, -6.74335752e-008, -0.896749675, -0.442538291, 1.34162365e-005, 0.442538291, -0.896749616))
  523. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 0.429421067, 0.870102108))
  524. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  525. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.99282837, 8.47711182, 6.914639, 0.97172004, 0.191040888, -0.138793424, 0.236136049, -0.786113918, 0.571195841, 1.43375801e-005, -0.587816596, -0.808994234))
  526. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.29139328, 0.599682748))
  527. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  528. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.76570129, 4.98436546, 0.0629882813, 9.48466914e-006, -0.879185081, -0.476480633, -1.35643604e-005, -0.476480633, 0.879185021, -1, -1.87562546e-006, -1.64448375e-005))
  529. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.39079285, 0.304966718))
  530. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  531. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.99665833, 8.49306488, -6.63958454, 0.971714497, 0.191046983, 0.138823569, 0.236158699, -0.786152005, -0.57113409, 2.2982691e-005, 0.587763786, -0.809032738))
  532. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.29139352, 0.599675953))
  533. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  534. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.125297546, -9.60070133, -6.74000931, 1, -4.99785529e-006, 1.10009751e-005, 1.05097715e-005, 0.80899632, -0.587813735, -5.96193786e-006, 0.587813735, 0.80899626))
  535. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 0.704963803, 0.229824543))
  536. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  537. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.99913788, 8.49248314, 6.89204788, -0.971718252, 0.191060096, 0.138779908, -0.236143649, -0.78614819, -0.571145535, -2.15671753e-005, -0.587764561, 0.809032142))
  538. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.29139352, 0.59968257))
  539. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  540. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.05250549, -4.05366707, -10.8350515, -0.971720338, 0.0729838684, 0.224573001, 0.236134887, 0.30028674, 0.924158156, 1.23513237e-005, 0.951052845, -0.309028715))
  541. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.29139185, 0.599679291))
  542. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.480187953, 0.420974404))
  543. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.127883911, -3.65717411, -10.6393194, 1, -5.99765917e-006, 1.20011691e-005, 1.32671375e-005, 0.309001684, -0.951061666, 1.99576607e-006, 0.951061666, 0.309001654))
  544. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 1, 0.370623022))
  545. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  546. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.125335693, 9.33224201, -6.70097446, -1, 5.99765917e-006, -1.20011691e-005, -1.19065371e-005, -0.80899632, 0.587813735, -6.1833889e-006, 0.587813735, 0.80899626))
  547. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 0.570328653, 0.0445158817))
  548. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  549. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.127853394, -11.3901262, -1.72103631, 1, -5.99765917e-006, 1.20011691e-005, 7.94054358e-006, 0.985601187, -0.169087231, -1.08142322e-005, 0.169087216, 0.985601127))
  550. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 0.429421067, 0.870100379))
  551. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  552. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.48386288, 10.8383951, 0.0629730225, 1.59036554e-005, -0.181518763, -0.98338753, -2.22471863e-006, -0.98338753, 0.181518763, -1, -6.99044904e-007, -1.60432846e-005))
  553. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.3907963, 0.304966569))
  554. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  555. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.75238323, 5.00900269, 0.0629959106, 7.572904e-006, 0.879150987, -0.476543397, 1.64971752e-005, -0.476543427, -0.879150927, -1, -1.2038945e-006, -1.81123251e-005))
  556. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.39079344, 0.304966718))
  557. Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
  558. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.75236797, 5.00898075, 0.0653686523, -7.572904e-006, -0.879150987, 0.476543397, 1.44971746e-005, -0.476543427, -0.879150927, 1, 2.50802259e-007, 1.6354028e-005))
  559. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.39079344, 0.304966539))
  560.  
  561. EffectModel = Instance.new("Model", Character)
  562. EffectModel.Name = "Effects"
  563.  
  564. Effects = {
  565. ["Block"] = {
  566. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  567. local prt = CFuncs["Part"].Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  568. prt.Anchored = true
  569. prt.CFrame = cframe
  570. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  571. game:GetService("Debris"):AddItem(prt, 10)
  572. if Type == 1 or Type == nil then
  573. table.insert(Effects, {
  574. prt,
  575. "Block1",
  576. delay,
  577. x3,
  578. y3,
  579. z3,
  580. msh
  581. })
  582. elseif Type == 2 then
  583. table.insert(Effects, {
  584. prt,
  585. "Block2",
  586. delay,
  587. x3,
  588. y3,
  589. z3,
  590. msh
  591. })
  592. end
  593. end;
  594. };
  595.  
  596. ["Sphere"] = {
  597. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  598. local prt = CFuncs["Part"].Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  599. prt.Anchored = true
  600. prt.CFrame = cframe
  601. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  602. game:GetService("Debris"):AddItem(prt, 10)
  603. table.insert(Effects, {
  604. prt,
  605. "Cylinder",
  606. delay,
  607. x3,
  608. y3,
  609. z3,
  610. msh
  611. })
  612. end;
  613. };
  614.  
  615. ["Ring"] = {
  616. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  617. local prt = CFuncs["Part"].Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  618. prt.Anchored = true
  619. prt.CFrame = cframe
  620. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  621. game:GetService("Debris"):AddItem(prt, 10)
  622. table.insert(Effects, {
  623. prt,
  624. "Cylinder",
  625. delay,
  626. x3,
  627. y3,
  628. z3,
  629. msh
  630. })
  631. end;
  632. };
  633.  
  634.  
  635. ["Wave"] = {
  636. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  637. local prt = CFuncs["Part"].Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  638. prt.Anchored = true
  639. prt.CFrame = cframe
  640. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  641. game:GetService("Debris"):AddItem(prt, 10)
  642. table.insert(Effects, {
  643. prt,
  644. "Cylinder",
  645. delay,
  646. x3,
  647. y3,
  648. z3,
  649. msh
  650. })
  651. end;
  652. };
  653.  
  654. ["Break"] = {
  655. Create = function(brickcolor, cframe, x1, y1, z1)
  656. local prt = CFuncs["Part"].Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  657. prt.Anchored = true
  658. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  659. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  660. local num = math.random(10, 50) / 1000
  661. game:GetService("Debris"):AddItem(prt, 10)
  662. table.insert(Effects, {
  663. prt,
  664. "Shatter",
  665. num,
  666. prt.CFrame,
  667. math.random() - math.random(),
  668. 0,
  669. math.random(50, 100) / 100
  670. })
  671. end;
  672. };
  673. }
  674.  
  675. function attackone()
  676. attack = true
  677. Humanoid.WalkSpeed = 5
  678. for i = 0, 1, 0.07 do
  679. swait()
  680. PlayAnimationFromTable({
  681. CFrame.new(0.0444929749, -0.226644814, -0.0954974517, 0.707109749, 3.36087919e-006, 0.707108796, 0.122789092, 0.984814763, -0.122784361, -0.696368098, 0.173649997, 0.696365058),
  682. CFrame.new(-1.51991844e-006, 1.50000131, 3.57627869e-007, 0.707106054, 0.183012128, -0.683013558, 5.47908428e-007, 0.965926051, 0.258818537, 0.707107484, -0.18301253, 0.683012009),
  683. CFrame.new(1.31752348, 0.507517695, -1.14251423, 0.271757543, 0.00327113271, 0.962360144, 0.943246007, -0.199247763, -0.265682757, 0.190879017, 0.979943693, -0.0572326183),
  684. CFrame.new(-1.4669137, 0.691352487, -1.03812444, 0.573924482, 0.068739146, 0.816018105, 0.752996445, -0.435971469, -0.492874742, 0.321880817, 0.897331536, -0.301974982),
  685. CFrame.new(0.5938254, -1.92929661, -0.0787228346, 0.642786622, 0.19826743, -0.739942789, 9.70438123e-007, 0.965925634, 0.258820325, 0.766045213, -0.166366965, 0.620883822),
  686. CFrame.new(-0.800667226, -1.71874309, 0.102442205, 0.938168287, 0.340206236, -0.0640316606, -0.172966123, 0.620884597, 0.7645818, 0.299871802, -0.706230998, 0.641338229),
  687. }, .2, false)
  688. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  689. end
  690. CFuncs["Sound"].Create("http://roblox.com/asset/?id=320557563", Hitbox, 1, 0.4)
  691. Humanoid.WalkSpeed = 0
  692. MagnitudeDamage(Hitbox, 17, 30, 50, 200, 0, BrickColor.new("Crimson"), BrickColor.new("Earth green"), "rbxassetid://153092227", .7)
  693. for i = 0, 1, 0.04 do
  694. swait()
  695. PlayAnimationFromTable({
  696. CFrame.new(0.410154969, -0.226640657, 1.16392148, 0.562998354, -0.171007454, -0.808576763, 0.122791477, 0.984813571, -0.122790858, 0.817289352, -0.0301508568, 0.575444341),
  697. CFrame.new(1.02818012e-006, 1.50000036, -6.7949295e-006, 0.632381558, -0.00622241199, 0.774632215, -0.172667205, 0.973678827, 0.148780525, -0.755168676, -0.227839589, 0.614662111),
  698. CFrame.new(1.70313489, 0.285501868, 0.304776132, 0.298907518, -0.933460057, -0.198259234, 0.931181073, 0.23987098, 0.274524808, -0.208701283, -0.26667279, 0.940919518),
  699. CFrame.new(-0.86035949, 0.37380594, -0.834955752, 0.687265515, -0.648698866, 0.326888353, 0.6833179, 0.424657553, -0.593921483, 0.246460542, 0.631550252, 0.735119998),
  700. CFrame.new(0.40954715, -1.86572719, -0.034029901, 0.98986727, 0.091430001, 0.108643144, -0.113426112, 0.969421208, 0.21761705, -0.0854242444, -0.227734953, 0.969968855),
  701. CFrame.new(-1.01957178, -1.66522431, -0.0957776308, 0.599375784, 0.306777626, 0.73934859, -0.296005338, 0.943117559, -0.151361525, -0.74372679, -0.128128707, 0.656089604),
  702. }, .2, false)
  703. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-40), math.rad(0), math.rad(0)), .3)
  704. end
  705. Humanoid.WalkSpeed = 14
  706. attack = false
  707. end
  708.  
  709. function attacktwo()
  710. attack = true
  711. Humanoid.WalkSpeed = 5
  712. for i = 0, 1, 0.055 do
  713. swait()
  714. PlayAnimationFromTable({
  715. CFrame.new(-0.0388709009, -0.480356663, -0.260631382, 0.766047418, 2.40202803e-006, -0.642789602, -0.111614615, 0.984814703, -0.133024082, 0.63302201, 0.17365019, 0.754410982),
  716. CFrame.new(-0.0620861202, 1.47411847, -0.0739926249, 0.766045809, -0.166364759, 0.620883763, -4.10938924e-007, 0.965925932, 0.258818746, -0.642785966, -0.198267251, 0.739943326),
  717. CFrame.new(1.82025814, 0.396792531, 0.263282001, -0.072356008, -0.960767508, 0.267751068, -0.996820807, 0.0786407292, 0.0128083527, -0.0333619565, -0.265973032, -0.963402987),
  718. CFrame.new(-1.20810819, 0.057647109, -0.709760845, -0.00257398188, -0.219645619, -0.975576401, -0.879015505, 0.465641588, -0.102517411, 0.476786375, 0.857282698, -0.194270611),
  719. CFrame.new(0.869811654, -1.60263705, 0.2958031, 0.769753098, -0.356648475, -0.52941668, 0.538984418, 0.807494164, 0.239685386, 0.342017412, -0.469845891, 0.813799024),
  720. CFrame.new(-0.673208475, -1.65153539, -0.173215538, 0.577755749, -0.183013692, 0.795427203, -0.0449442454, 0.965925753, 0.254887462, -0.814971328, -0.18301256, 0.549843669),
  721. }, .2, false)
  722. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  723. end
  724. CFuncs["Sound"].Create("http://roblox.com/asset/?id=320557563", Hitbox, 1, 0.45)
  725. Humanoid.WalkSpeed = 0
  726. MagnitudeDamage(Hitbox, 17, 30, 50, 200, 0, BrickColor.new("Crimson"), BrickColor.new("Earth green"), "rbxassetid://153092227", .6)
  727. for i = 0, 1, 0.05 do
  728. swait()
  729. PlayAnimationFromTable({
  730. CFrame.new(-0.161374122, -0.480354339, 1.12282956, 0.413188338, 0.167734504, 0.895068645, -0.111618988, 0.984814882, -0.133018851, -0.903784156, -0.0449410714, 0.425630987),
  731. CFrame.new(-0.0620832741, 1.47412002, -0.0739874393, 0.562394679, 0.0357464999, -0.826095939, 0.174058989, 0.971561253, 0.160537988, 0.808341384, -0.234075144, 0.540178895),
  732. CFrame.new(0.574713469, 0.254635811, -1.00570333, 0.13706018, 0.646935821, -0.750125647, -0.950527966, 0.299010247, 0.0842004642, 0.278767616, 0.701474905, 0.655912936),
  733. CFrame.new(-1.78871047, 0.54308331, 0.22547318, 0.727116227, 0.669651389, 0.151224956, -0.46589911, 0.319544554, 0.825123966, 0.504222274, -0.670416594, 0.544336021),
  734. CFrame.new(1.07174778, -1.5329988, 0.0134282708, 0.739239454, -0.0565999039, -0.671060085, 0.10701672, 0.993673027, 0.0340791866, 0.664885402, -0.0970073268, 0.740619421),
  735. CFrame.new(-0.729433715, -1.79001141, 0.344151348, 0.861734033, 0.0982866287, -0.497749239, 0.0784692466, 0.943433404, 0.322143137, 0.501255572, -0.316659749, 0.805276155),
  736. }, .24, false)
  737. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-40), math.rad(0), math.rad(0)), .3)
  738. end
  739. Humanoid.WalkSpeed = 14
  740. attack = false
  741. end
  742.  
  743. --[[Attacks]]--
  744.  
  745. mouse.Button1Down:connect(function()
  746. if attack == false and attacktype == 1 then
  747. attacktype = 2
  748. attackone()
  749. elseif attack == false and attacktype == 2 then
  750. attacktype = 1
  751. attacktwo()
  752. end
  753. end)
  754.  
  755. mouse.KeyDown:connect(function(k)
  756. k = k:lower()
  757. if attack == false and k == '' then
  758.  
  759. end
  760. end)
  761.  
  762. Humanoid.WalkSpeed = 14
  763. Humanoid.MaxHealth = 300
  764. Humanoid.Health = 300
  765.  
  766. while true do
  767. swait()
  768. for i, v in pairs(Character:GetChildren()) do
  769. if v:IsA("Part") then
  770. v.Material = "SmoothPlastic"
  771. elseif v:IsA("Hat") then
  772. v:WaitForChild("Handle").Material = "SmoothPlastic"
  773. end
  774. end
  775. for i, v
  776. in pairs(Character:GetChildren()) do
  777. if v:IsA'Model' then
  778. for _, c in pairs(v:GetChildren()) do
  779. if c:IsA'Part' then
  780. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  781. end
  782. end
  783. end
  784. end
  785. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  786. velocity = RootPart.Velocity.y
  787. sine = sine + change
  788. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  789. if equipped == true or equipped == false then
  790. if RootPart.Velocity.y > 1 and hit == nil then
  791. Anim = "Jump"
  792. if attack == false then
  793. RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(20), math.rad(-5 * math.cos(sine / 8)), math.rad(0)), .3)
  794. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(-30), math.rad(5 * math.cos(sine / 8)), math.rad(0)), .3)
  795. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7 + 0.1 * math.cos(sine / 18), -.5) * angles(math.rad(90), math.rad(65), math.rad(0)), 0.3)
  796. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7 + 0.1 * math.cos(sine / 18), -.8) * angles(math.rad(140), math.rad(-35), math.rad(0)), 0.3)
  797. RH.C0 = clerp(RH.C0, CFrame.new(.5, -.9, -.3) * angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
  798. LH.C0 = clerp(LH.C0, CFrame.new(-.5, -1, -.2) * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  799. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  800. end
  801. elseif RootPart.Velocity.y < -1 and hit == nil then
  802. Anim = "Fall"
  803. if attack == false then
  804. RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(-5 * math.cos(sine / 8)), math.rad(0)), .3)
  805. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(-20), math.rad(5 * math.cos(sine / 8)), math.rad(0)), .3)
  806. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7 + 0.1 * math.cos(sine / 18), -.5) * angles(math.rad(90), math.rad(65), math.rad(0)), 0.3)
  807. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7 + 0.1 * math.cos(sine / 18), -.8) * angles(math.rad(140), math.rad(-35), math.rad(0)), 0.3)
  808. RH.C0 = clerp(RH.C0, CFrame.new(.5, -1.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(5)), .3)
  809. LH.C0 = clerp(LH.C0, CFrame.new(-.5, -1.8, -.2) * angles(math.rad(-10), math.rad(0), math.rad(-5)), .3)
  810. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  811. end
  812. elseif Torsovelocity < 1 and hit ~= nil then
  813. Anim = "Idle"
  814. if attack == false then
  815. change = 1
  816. RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, -.4 - 0.1 * math.cos(sine / 20), 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
  817. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(10 - 1 * math.cos(sine / 20)), math.rad(0), math.rad(0)), .3)
  818. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 20), -.5) * angles(math.rad(100), math.rad(65), math.rad(0)), 0.3)
  819. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.8 + 0.1 * math.cos(sine / 20), -.8) * angles(math.rad(150), math.rad(-35), math.rad(0)), 0.3)
  820. RH.C0 = clerp(RH.C0, CFrame.new(.5 - .05 * math.cos(sine / 20), -1.6 + 0.1 * math.cos(sine / 20), -.8) * angles(math.rad(25), math.rad(-10), math.rad(3 + 3 * math.cos(sine / 20))), .3)
  821. LH.C0 = clerp(LH.C0, CFrame.new(-.5 + .05 * math.cos(sine / 20), -2 + 0.1 * math.cos(sine / 20), .4) * angles(math.rad(-30), math.rad(20), math.rad(3 - 3 * math.cos(sine / 20))), .3)
  822. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  823. end
  824. elseif Torsovelocity > 2 and hit ~= nil then
  825. Anim = "Walk"
  826. if attack == false then
  827. change = 1.5
  828. RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, -.1, 0) * angles(math.rad(-20), math.rad(-5 * math.cos(sine / 8)), math.rad(0)), .3)
  829. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(10), math.rad(5 * math.cos(sine / 8)), math.rad(0)), .3)
  830. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 + 0.1 * math.cos(sine / 18), -.2) * angles(math.rad(70), math.rad(65), math.rad(0)), 0.3)
  831. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 + 0.1 * math.cos(sine / 18), -.5) * angles(math.rad(120), math.rad(-35), math.rad(0)), 0.3)
  832. RH.C0 = clerp(RH.C0, CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(-30 * math.sin(sine / 8)), math.rad(-10), math.rad(0)), .3)
  833. LH.C0 = clerp(LH.C0, CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(30 * math.sin(sine / 8)), math.rad(10), math.rad(0)), .3)
  834. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  835. end
  836. end
  837. end
  838. if #Effects > 0 then
  839. for e = 1, #Effects do
  840. if Effects[e] ~= nil then
  841. local Thing = Effects[e]
  842. if Thing ~= nil then
  843. local Part = Thing[1]
  844. local Mode = Thing[2]
  845. local Delay = Thing[3]
  846. local IncX = Thing[4]
  847. local IncY = Thing[5]
  848. local IncZ = Thing[6]
  849. if Thing[1].Transparency <= 1 then
  850. if Thing[2] == "Block1" then
  851. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  852. Mesh = Thing[1].Mesh
  853. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  854. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  855. elseif Thing[2] == "Block2" then
  856. Thing[1].CFrame = Thing[1].CFrame
  857. Mesh = Thing[7]
  858. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  859. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  860. elseif Thing[2] == "Cylinder" then
  861. Mesh = Thing[1].Mesh
  862. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  863. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  864. elseif Thing[2] == "Blood" then
  865. Mesh = Thing[7]
  866. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
  867. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  868. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  869. elseif Thing[2] == "Elec" then
  870. Mesh = Thing[1].Mesh
  871. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  872. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  873. elseif Thing[2] == "Disappear" then
  874. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  875. elseif Thing[2] == "Shatter" then
  876. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  877. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  878. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  879. Thing[6] = Thing[6] + Thing[5]
  880. end
  881. else
  882. Part.Parent = nil
  883. table.remove(Effects, e)
  884. end
  885. end
  886. end
  887. end
  888. end
  889. end
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