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- Blacksmith (Armor)
- Leather Armor: 20 Gold, Armor: 2 (Everything Normal)
- Leather-Plate Armor: 100 Gold, Base Armor: 2, Vital Armor: 4 (Everything Normal)
- Scale Armor: 200 Gold, Armor: 6 (Everything Normal)
- Scalemail: 300 Gold, Armor: 6 (Strong VS Bludgeoning, Slashing, Piercing Weak)
- Lammellar: 150 Gold, Armor: 4 (Everything Normal)
- Chainmail: 300 Gold, Armor: 6 (Strong VS Slashing/Bludgeoning, Piercing Weak)
- Plated Mail: 500 Gold, Armor: 6, Vitals: 10 (Strong VS Slashing, Piercing Varies, Bludgeoning Varies)
- Half Plate: 750 Gold, Armor: 8, Vitals: 10 (Strong VS Slashing, Piercing Varies, Bludgeoning Varies)
- Plate: 1000 Gold, Armor: 10 (Strong VS Slashing, Piercing Varies (Mostly Weak), Weak Bludgeoning)
- Blacksmith (Weapons)
- Dagger 1d4 Slash/Pierce
- Shortsword 1d6 Slash
- Scimitar 1d6 Slash
- Longsword 1d8 Slash
- Bastard Sword 1d10 Slash
- Claymore 1d12 Slash/heavy
- Zweihander 1d12 Slash/heavy
- Greatsword 1d12 Slash/Heavy
- Greataxe 1d12 Slash/Heavy
- Scythe 1d8 Slash/Long
- Sickle 1d4 Slash
- Glaive 1d10 Slash/Pierce
- Shortbow 1d4 Pierce
- Longbow 1d8 Pierce
- Crossbow 1d6 Pierce
- Recurve Bow 1d6 Pierce
- Greatbow 1d12 Pierce/Heavy
- Halbard 1d10 Slash/Long
- Lance 1d10 Pierce/Long
- Axe 1d6 Slash
- Claws 1d4 Slash/Pierce/Fast
- Gauntlets 1d4 Slash/Bludgeon/Fast
- Lucerne 1d10 Bludgeon/Pierce
- Warhammer 1d12 Bludgeon/Heavy
- Hammer 1d6 Bludgeon
- Katana 1d6 Slash
- Rapier 1d6 Pierce
- Club 1d6 Bludgeon
- Flail 1d6 Bludgeon
- Mace 1d8 Bludgeon
- Maul 1d8 Bludgeon
- Morningstar 1d8 Bludgeon/Pierce
- Greatmace 1d12 Bludgeon/Heavy
- Quarterstaff 1d4 Bludgeon/Fast
- Billhook 1d8 Slash
- Spear 1d8 Piercing/Long
- Javelin 1d6 Piercing
- Battering Ram 1d12 Bludgeoning/Heavy
- Magic Shop
- The Gneiss Hovel
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