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- Remember to have no Pokémon in the party with Generation II moves.
- Using this set up of Crystal_'s Coin Case as a memory editor method https://www.youtube.com/watch?v=Y9r9Gy3Shi8
- (possibly this set up too, I have not confirmed) https://www.youtube.com/watch?v=ffZjCabeNr4
- ..You can use the Coin Case with certain box 9 nicknames to write the following code at $FB0E+:
- FB0E+
- 26 FF 2E 86 3E 18 22 3E 71 22 2E F9 3E 3D 22 3E 20 22 3E FD 22 3E C3 22 3E 2D 22 3E DB 22 C9 3E FB EA 3A 80 C9
- -We also use write 06 to D67E (Pokédex mode) to get glitch Pokédex mode 06. Valid Pokémon modes include old Pokédex, new Pokédex and A-Z mode.
- Viewing glitch Pokédex mode 06 serves as an access point for executing the code at $FB0E.
- -We also write FF to DA23 to get a ????? (FF) for Johto guard glitch.
- This is @FB0E:
- ld h, FF
- ld l, 86
- ld a,18
- ldi (hl),a
- ld a,71
- ldi (hl),a
- ld l,F9
- ld a,3D
- ldi (hl),a
- ld a,20
- ldi (hl),a
- ld a,FD
- ldi (hl),a
- ld a,C3
- ldi (hl),a
- ld a,2D
- ldi (hl),a
- ld a,DB
- ldi (hl),a
- ret
- ld a,FB
- ld (803A),a
- What it does:
- 1) Writes dec a (3D) jr nz,FFF9 (20 FD), jp DB2D (C3 2D DB) to FFF9+ (an address that executes by itself).
- When the processor gets to FFF9, it:
- - Jumps only until the register 'a' is 0. Apparently gives the processor enough time for DMA to complete, for the trick to work on a real console.
- - Jumps to DB2D to activate code.
- 2) Writes ld a,FB; ld (803A),a to DB2D.
- ld a, FB; ld (803A), a - makes the game write FB to 803A until the game is powered off, allowing Celebi to convert into Mew.
- Thanks luckytyphlosion for his RNG plays Pokémon trick for Red and Blue; the basis of this. I altered the jump address at FFFC and used it on Pokémon Gold.
- http://forums.glitchcity.info/index.php/topic,7155.msg197313.html#msg197313
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