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AdhityaRimba

GOD Gang Mapping

Jul 27th, 2020
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  1. CreateObject(1337, 2511.3999, -1663.8, 13.2, 0.0, 0.0, 278.0, 100); // object (BinNt07_LA) (1)
  2. CreateObject(1456, 999.70001, -1816.0, 14.0, 0.0, 0.0, 162.0, 100); // object (DYN_F_R_WOOD_2) (1)
  3. CreateObject(1456, 1003.9, -1817.4, 14.0, 0.0, 0.0, 161.999, 100); // object (DYN_F_R_WOOD_2) (2)
  4. CreateObject(1456, 1008.1, -1818.8, 14.0, 0.0, 0.0, 161.999, 100); // object (DYN_F_R_WOOD_2) (3)
  5. CreateObject(9958, 876.40002, -1972.5, -1.0, 0.0, 0.0, 0.0, 100); // object (submarr_sfe) (1)
  6. CreateObject(3749, 1306.6, -2056.8999, 63.0, 0.0, 0.0, 269.656, 100); // object (ClubGate01_LAx) (1)
  7. gatu1 = CreateObject(980, 1306.6, -2056.8, 59.9, 0.0, 0.0, 270.0, 100); // object (airportgate) (2)
  8. CreateObject(987, 1240.8, -2070.0, 57.7, 0.0, 0.0, 36.494, 100); // object (elecfence_BAR) (6)
  9. CreateObject(987, 1229.9, -2072.8999, 60.5, 0.0, 12.0, 15.241, 100); // object (elecfence_BAR) (7)
  10. CreateObject(987, 1301.0, -2037.4, 57.7, 0.0, 0.0, 297.995, 100); // object (elecfence_BAR) (8)
  11. CreateObject(987, 1295.8, -2026.7, 57.2, 0.0, 0.0, 297.993, 100); // object (elecfence_BAR) (9)
  12. CreateObject(987, 1292.1, -2015.3, 57.0, 0.0, 0.0, 291.743, 100); // object (elecfence_BAR) (10)
  13. CreateObject(987, 1288.0, -2004.1, 57.0, 0.0, 0.0, 291.742, 100); // object (elecfence_BAR) (11)
  14. CreateObject(987, 1276.3, -2002.3, 57.7, 0.0, 0.0, 351.68, 100); // object (elecfence_BAR) (12)
  15. CreateObject(8210, 1256.9004, -2002.0996, 59.8, 0.0, 0.0, 0.0, 100); // object (vgsSelecfence12) (1)
  16. CreateObject(8210, 1277.7, -2063.8999, 58.0, 0.0, 0.0, 178.682, 100); // object (vgsSelecfence12) (3)
  17. CreateObject(987, 1212.2, -2002.7, 67.8, 0.0, 20.0, 1.016, 100); // object (elecfence_BAR) (15)
  18. CreateObject(987, 1220.7, -2002.6, 64.8, 0.0, 19.995, 1.011, 100); // object (elecfence_BAR) (16)
  19. CreateObject(987, 1230.0, -2002.6, 61.5, 0.0, 19.995, 1.011, 100); // object (elecfence_BAR) (17)
  20. CreateObject(8210, 1194.6, -2002.4, 69.6, 0.0, 0.0, 0.0, 100); // object (vgsSelecfence12) (5)
  21. CreateObject(8210, 1168.4, -2003.2, 68.6, 0.0, 0.0, 0.0, 100); // object (vgsSelecfence12) (6)
  22. CreateObject(8210, 1151.2, -2071.8, 67.1, 0.0, 0.0, 181.027, 100); // object (vgsSelecfence12) (7)
  23. CreateObject(8210, 1180.7, -2071.8, 67.0, 0.0, 0.0, 181.022, 100); // object (vgsSelecfence12) (8)
  24. CreateObject(987, 1230.8, -2072.0, 60.8, 0.0, 340.005, 178.072, 100); // object (elecfence_BAR) (21)
  25. CreateObject(987, 1211.8, -2071.6001, 66.5, 0.0, 0.0, 178.072, 100); // object (elecfence_BAR) (23)
  26. CreateObject(987, 1123.0, -2072.3, 67.5, 0.0, 0.0, 3.039, 100); // object (elecfence_BAR) (24)
  27. CreateObject(3749, 1133.6, -2001.6, 73.9, 0.0, 0.0, 0.0, 100); // object (ClubGate01_LAx) (2)
  28. gatu = CreateObject(980, 1133.5, -2000.5, 70.8, 0.0, 0.0, 0.0, 100); // object (airportgate) (3)
  29. CreateObject(987, 1220.8, -2071.8, 65.1, 0.0, 347.0, 178.072, 100); // object (elecfence_BAR) (1)
  30. CreateObject(5706, 1224.3, -2015.2, 59.6, 0.0, 17.996, 0.0, 100); // object (studiobld03_laW) (6)
  31. CreateObject(5706, 1225.1, -2040.7, 59.4, 0.0, 17.996, 0.0, 100); // object (studiobld03_laW) (7)
  32. CreateObject(5706, 1225.1, -2062.6001, 59.3, 0.0, 17.996, 0.0, 100); // object (studiobld03_laW) (8)
  33. CreateObject(5706, 1228.4, -2072.7, 54.4, 0.0, 0.0, 0.0, 100); // object (studiobld03_laW) (10)
  34. CreateObject(5706, 1224.3, -2068.7, 59.1, 0.0, 17.996, 0.0, 100); // object (studiobld03_laW) (11)
  35. CreateObject(1267, 1405.1, -1995.5, 62.4, 0.0, 0.0, 0.0, 100); // object (BillBd2) (1)
  36. CreateObject(3578, 1234.7, -2040.3, 60.3, 0.0, 20.0, 0.0, 100); // object (DockBarr1_LA) (1)
  37. CreateObject(3578, 1225.2, -2040.3, 63.8, 0.0, 19.995, 0.0, 100); // object (DockBarr1_LA) (3)
  38. CreateObject(3578, 1215.6, -2040.3, 67.3, 0.0, 19.995, 0.0, 100); // object (DockBarr1_LA) (4)
  39. CreateObject(3578, 1215.9, -2034.1, 67.3, 0.0, 19.995, 0.0, 100); // object (DockBarr1_LA) (5)
  40. CreateObject(3578, 1225.5, -2034.1, 63.8, 0.0, 19.995, 0.0, 100); // object (DockBarr1_LA) (6)
  41. CreateObject(3578, 1235.0, -2034.1, 60.3, 0.0, 19.995, 0.0, 100); // object (DockBarr1_LA) (7)
  42. CreateObject(5706, 1225.1, -2018.5, 59.5, 0.0, 18.0, 0.0, 100); // object (studiobld03_laW) (3)
  43. CreateObject(6965, 1175.0, -2037.1, 72.6, 0.0, 0.0, 0.0, 100); // object (venefountain02) (1)
  44. CreateObject(4874, 1080.6, -2062.5, 76.4, 0.0, 0.0, 0.0, 100); // object (Helipad1_las) (1)
  45. CreateObject(17016, 1062.2, -2073.8, 22.6, 0.0, 0.0, 0.0, 100); // object (cutnwplant09) (1)
  46. CreateObject(17016, 1063.2, -2049.8, 22.6, 0.0, 0.0, 0.0, 100); // object (cutnwplant09) (2)
  47. new obj3 = CreateObject(7910, 1059.7, -2071.7, 62.1, 0.0, 0.0, 234.0, 100); // object (vgwestbillbrd11) (1)
  48. new obj4 = CreateObject(7910, 1062.5, -2046.9, 59.7, 0.0, 0.0, 186.0, 100); // object (vgwestbillbrd11) (2)
  49. SetObjectMaterialText(obj3, "GOD Gang Facility", 0, OBJECT_MATERIAL_SIZE_256x128,"Arial", 28, 0, 0xFFFF8200, 0xFF000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
  50. SetObjectMaterialText(obj4, "GOD Gang Facility", 0, OBJECT_MATERIAL_SIZE_256x128,"Arial", 28, 0, 0xFFFF8200, 0xFF000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
  51. CreateObject(1267, 1270.0, -1923.0, 44.1, 0.0, 0.0, 243.343, 100); // object (BillBd2) (2)
  52. new obj5 = CreateObject(7910, 1270.6, -1921.4, 49.5, 0.0, 0.0, 144.436, 100); // object (vgwestbillbrd11) (4)
  53. new obj6 = CreateObject(7910, 1269.0, -1924.4, 49.5, 0.0, 0.0, 341.025, 100); // object (vgwestbillbrd11) (5)
  54. SetObjectMaterialText(obj5, "GOD Gang Facility", 0, OBJECT_MATERIAL_SIZE_256x128,"Arial", 28, 0, 0xFFFF8200, 0xFF000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
  55. SetObjectMaterialText(obj6, "GOD Gang Facility", 0, OBJECT_MATERIAL_SIZE_256x128,"Arial", 28, 0, 0xFFFF8200, 0xFF000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
  56.  
  57. RemoveBuildingForPlayer(playerid, 4824, 1224.4297, -2037.0078, 62.92969, 41.272404); // removeWorldObject (lasgrifsteps2) (1)
  58. RemoveBuildingForPlayer(playerid, 712, 1208.4297, -2045.2422, 75.75781, 14.100514); // removeWorldObject (vgs_palm03) (1)
  59. RemoveBuildingForPlayer(playerid, 712, 1208.9141, -2025.9297, 75.75781, 14.100514); // removeWorldObject (vgs_palm03) (2)
  60. RemoveBuildingForPlayer(playerid, 4986, 1179.1406, -2036.9922, 65.7266, 0.25);
  61.  
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